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  • Rademacher complexity

    Rademacher complexity

    In computational learning theory (machine learning and theory of computation), Rademacher complexity, named after Hans Rademacher, measures richness of a class of sets with respect to a probability distribution. The concept can also be extended to real valued functions. == Definitions == === Rademacher complexity of a set === Given a set A ⊆ R m {\displaystyle A\subseteq \mathbb {R} ^{m}} , the Rademacher complexity of A is defined as follows: Rad ⁡ ( A ) := 1 m E σ [ sup a ∈ A ∑ i = 1 m σ i a i ] {\displaystyle \operatorname {Rad} (A):={\frac {1}{m}}\mathbb {E} _{\sigma }\left[\sup _{a\in A}\sum _{i=1}^{m}\sigma _{i}a_{i}\right]} where σ 1 , σ 2 , … , σ m {\displaystyle \sigma _{1},\sigma _{2},\dots ,\sigma _{m}} are independent random variables drawn from the Rademacher distribution i.e. Pr ( σ i = + 1 ) = Pr ( σ i = − 1 ) = 1 / 2 {\displaystyle \Pr(\sigma _{i}=+1)=\Pr(\sigma _{i}=-1)=1/2} for i ∈ { 1 , 2 , … , m } {\displaystyle i\in \{1,2,\dots ,m\}} , and a = ( a 1 , … , a m ) ∈ A {\displaystyle a=(a_{1},\ldots ,a_{m})\in A} . Some authors take the absolute value of the sum before taking the supremum, but if A {\displaystyle A} is symmetric this makes no difference. === Rademacher complexity of a function class === Let S = { z 1 , z 2 , … , z m } ⊆ Z {\displaystyle S=\{z_{1},z_{2},\dots ,z_{m}\}\subseteq Z} be a sample of points and consider a function class F {\displaystyle {\mathcal {F}}} of real-valued functions over Z {\displaystyle Z} . Then, the empirical Rademacher complexity of F {\displaystyle {\mathcal {F}}} given S {\displaystyle S} is defined as: Rad S ⁡ ( F ) = 1 m E σ [ sup f ∈ F | ∑ i = 1 m σ i f ( z i ) | ] {\displaystyle \operatorname {Rad} _{S}({\mathcal {F}})={\frac {1}{m}}\mathbb {E} _{\sigma }\left[\sup _{f\in {\mathcal {F}}}\left|\sum _{i=1}^{m}\sigma _{i}f(z_{i})\right|\right]} This can also be written using the previous definition: Rad S ⁡ ( F ) = Rad ⁡ ( F ∘ S ) {\displaystyle \operatorname {Rad} _{S}({\mathcal {F}})=\operatorname {Rad} ({\mathcal {F}}\circ S)} where F ∘ S {\displaystyle {\mathcal {F}}\circ S} denotes function composition, i.e.: F ∘ S := { ( f ( z 1 ) , … , f ( z m ) ) ∣ f ∈ F } {\displaystyle {\mathcal {F}}\circ S:=\{(f(z_{1}),\ldots ,f(z_{m}))\mid f\in {\mathcal {F}}\}} The worst case empirical Rademacher complexity is Rad ¯ m ( F ) = sup S = { z 1 , … , z m } Rad S ⁡ ( F ) {\displaystyle {\overline {\operatorname {Rad} }}_{m}({\mathcal {F}})=\sup _{S=\{z_{1},\dots ,z_{m}\}}\operatorname {Rad} _{S}({\mathcal {F}})} Let P {\displaystyle P} be a probability distribution over Z {\displaystyle Z} . The Rademacher complexity of the function class F {\displaystyle {\mathcal {F}}} with respect to P {\displaystyle P} for sample size m {\displaystyle m} is: Rad P , m ⁡ ( F ) := E S ∼ P m [ Rad S ⁡ ( F ) ] {\displaystyle \operatorname {Rad} _{P,m}({\mathcal {F}}):=\mathbb {E} _{S\sim P^{m}}\left[\operatorname {Rad} _{S}({\mathcal {F}})\right]} where the above expectation is taken over an identically independently distributed (i.i.d.) sample S = ( z 1 , z 2 , … , z m ) {\displaystyle S=(z_{1},z_{2},\dots ,z_{m})} generated according to P {\displaystyle P} . == Intuition == The Rademacher complexity is typically applied on a function class of models that are used for classification, with the goal of measuring their ability to classify points drawn from a probability space under arbitrary labellings. When the function class is rich enough, it contains functions that can appropriately adapt for each arrangement of labels, simulated by the random draw of σ i {\displaystyle \sigma _{i}} under the expectation, so that this quantity in the sum is maximized. The Rademacher complexity of a set A {\displaystyle A} can be rewritten as Rad ⁡ ( A ) := 1 m E σ [ sup a ∈ A ∑ i = 1 m σ i a i ] = 1 m 2 m ∑ σ ∈ { − 1 / m , + 1 / m } m [ sup a ∈ A ⟨ σ , a ⟩ ] . {\displaystyle \operatorname {Rad} (A):={\frac {1}{m}}\mathbb {E} _{\sigma }\left[\sup _{a\in A}\sum _{i=1}^{m}\sigma _{i}a_{i}\right]={\frac {1}{{\sqrt {m}}2^{m}}}\sum _{\sigma \in \{-1/{\sqrt {m}},+1/{\sqrt {m}}\}^{m}}\left[\sup _{a\in A}\langle \sigma ,a\rangle \right].} Each term in the summation is the farthest distance of the set A {\displaystyle A} from the origin, along a unit-length direction σ {\displaystyle \sigma } . The directions are along the vertices of a hypercube. Thus, we can also write it as Rad ⁡ ( A ) = 1 2 m 1 2 m − 1 ∑ σ ∈ { − 1 / m , + 1 / m } m / { − 1 , + 1 } [ sup a ∈ A ⟨ σ , a ⟩ − inf a ∈ A ⟨ σ , a ⟩ ] {\displaystyle \operatorname {Rad} (A)={\frac {1}{2{\sqrt {m}}}}{\frac {1}{2^{m-1}}}\sum _{\sigma \in \{-1/{\sqrt {m}},+1/{\sqrt {m}}\}^{m}/\{-1,+1\}}\left[\sup _{a\in A}\langle \sigma ,a\rangle -\inf _{a\in A}\langle \sigma ,a\rangle \right]} Here, the set { − 1 / m , + 1 / m } m / { − 1 , + 1 } {\displaystyle \{-1/{\sqrt {m}},+1/{\sqrt {m}}\}^{m}/\{-1,+1\}} denotes half of the vertices of a hypercube, selected so that each diagonal has exactly one vertex selected. In words, this states that 2 m Rad ⁡ ( A ) {\displaystyle 2{\sqrt {m}}\operatorname {Rad} (A)} is precisely the average width of the set A {\displaystyle A} along all diagonal directions of a hypercube. == Examples == A singleton set has 0 width in any direction, so it has Rademacher complexity 0. The set A = { ( 1 , 1 ) , ( 1 , 2 ) } ⊆ R 2 {\displaystyle A=\{(1,1),(1,2)\}\subseteq \mathbb {R} ^{2}} has average width 1 / 2 {\displaystyle 1/{\sqrt {2}}} along the two diagonal directions of the square, so it has Rademacher complexity 1 / 4 {\displaystyle 1/4} . The unit cube [ 0 , 1 ] m {\displaystyle [0,1]^{m}} has constant width m {\displaystyle {\sqrt {m}}} along the diagonal directions, so it has Rademacher complexity 1 / 2 {\displaystyle 1/2} . Similarly, the unit cross-polytope { x ∈ R m : ‖ x ‖ 1 ≤ 1 } {\displaystyle \{x\in \mathbb {R} ^{m}:\|x\|_{1}\leq 1\}} has constant width 2 / m {\displaystyle 2/{\sqrt {m}}} along the diagonal directions, so it has Rademacher complexity 1 / m {\displaystyle 1/m} . == Using the Rademacher complexity == The Rademacher complexity can be used to derive data-dependent upper-bounds on the learnability of function classes. Intuitively, a function-class with smaller Rademacher complexity is easier to learn. === Bounding the representativeness === In machine learning, it is desired to have a training set that represents the true distribution of some sample data S {\displaystyle S} . This can be quantified using the notion of representativeness. Denote by P {\displaystyle P} the probability distribution from which the samples are drawn. Denote by H {\displaystyle H} the set of hypotheses (potential classifiers) and denote by F {\displaystyle {\mathcal {F}}} the corresponding set of error functions, i.e., for every hypothesis h ∈ H {\displaystyle h\in H} , there is a function f h ∈ F {\displaystyle f_{h}\in F} , that maps each training sample (features,label) to the error of the classifier h {\displaystyle h} (note in this case hypothesis and classifier are used interchangeably). For example, in the case that h {\displaystyle h} represents a binary classifier, the error function is a 0–1 loss function, i.e. the error function f h {\displaystyle f_{h}} returns 0 if h {\displaystyle h} correctly classifies a sample and 1 else. We omit the index and write f {\displaystyle f} instead of f h {\displaystyle f_{h}} when the underlying hypothesis is irrelevant. Define: L P ( f ) := E z ∼ P [ f ( z ) ] {\displaystyle L_{P}(f):=\mathbb {E} _{z\sim P}[f(z)]} – the expected error of some error function f ∈ F {\displaystyle f\in {\mathcal {F}}} on the real distribution P {\displaystyle P} ; L S ( f ) := 1 m ∑ i = 1 m f ( z i ) {\displaystyle L_{S}(f):={1 \over m}\sum _{i=1}^{m}f(z_{i})} – the estimated error of some error function f ∈ F {\displaystyle f\in {\mathcal {F}}} on the sample S {\displaystyle S} . The representativeness of the sample S {\displaystyle S} , with respect to P {\displaystyle P} and F {\displaystyle {\mathcal {F}}} , is defined as: Rep P ⁡ ( F , S ) := sup f ∈ F ( L P ( f ) − L S ( f ) ) {\displaystyle \operatorname {Rep} _{P}({\mathcal {F}},S):=\sup _{f\in F}(L_{P}(f)-L_{S}(f))} Smaller representativeness is better, since it provides a way to avoid overfitting: it means that the true error of a classifier is not much higher than its estimated error, and so selecting a classifier that has low estimated error will ensure that the true error is also low. Note however that the concept of representativeness is relative and hence can not be compared across distinct samples. The expected representativeness of a sample can be bounded above by the Rademacher complexity of the function class: If F {\displaystyle {\mathcal {F}}} is a set of functions with range within [ 0 , 1 ] {\displaystyle [0,1]} , then Rad P , m ⁡ ( F ) − ln ⁡ 2 2 m ≤ E S ∼ P m [ Rep P ⁡ ( F , S ) ] ≤ 2 Rad P , m ⁡ ( F ) {\displaystyle \operatorname {Rad} _{P,m}({\mathcal {F}})-{\sqrt {\frac {\ln 2}{2m}}}\leq \mathbb {E} _{S\sim P^{m}}[\operatorname {Rep} _{P}({\

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  • Kullback–Leibler Upper Confidence Bound

    Kullback–Leibler Upper Confidence Bound

    In multi-armed bandit problems, KL-UCB (for Kullback–Leibler Upper Confidence Bound) is a UCB-type algorithm that is asymptotically optimal, in the sense that its regret matches the problem-dependent Lai-Robbins lower bound. == Multi-armed bandit problem == The Multi-armed bandit problem is a sequential game where one player has to choose at each turn between K {\displaystyle K} actions (arms). Behind every arm a {\displaystyle a} there is an unknown distribution ν a {\displaystyle \nu _{a}} that lies in a set D {\displaystyle {\mathcal {D}}} known by the player (for example, D {\displaystyle {\mathcal {D}}} can be the set of Gaussian distributions or Bernoulli distributions). At each turn t {\displaystyle t} the player chooses (pulls) an arm a t {\displaystyle a_{t}} , he then gets an observation X t {\displaystyle X_{t}} of the distribution ν a t {\displaystyle \nu _{a_{t}}} . === Regret minimization === The goal is to minimize the regret at time T {\displaystyle T} that is defined as R T := ∑ a = 1 K Δ a E [ N a ( T ) ] {\displaystyle R_{T}:=\sum _{a=1}^{K}\Delta _{a}\mathbb {E} [N_{a}(T)]} where μ a := E [ ν a ] {\displaystyle \mu _{a}:=\mathbb {E} [\nu _{a}]} is the mean of arm a {\displaystyle a} μ ∗ := max a μ a {\displaystyle \mu ^{}:=\max _{a}\mu _{a}} is the highest mean Δ a := μ ∗ − μ a {\displaystyle \Delta _{a}:=\mu ^{}-\mu _{a}} N a ( t ) {\displaystyle N_{a}(t)} is the number of pulls of arm a {\displaystyle a} up to turn t {\displaystyle t} The player has to find an algorithm that chooses at each turn t {\displaystyle t} which arm to pull based on the previous actions and observations ( a s , X s ) s < t {\displaystyle (a_{s},X_{s})_{s μ } {\displaystyle {\mathcal {K}}_{inf}(\nu ,\mu ,{\mathcal {D}}):=\inf \left\{\mathrm {KL} (\nu ,{\tilde {\nu }})\ |\ {\tilde {\nu }}\in {\mathcal {D}},\ \mathbb {E} [{\tilde {\nu }}]>\mu \right\}} K L {\displaystyle \mathrm {KL} } is the Kullback–Leibler divergence ν ^ a ( t ) {\displaystyle {\hat {\nu }}_{a}(t)} is the empirical distribution of arm a {\displaystyle a} at turn t {\displaystyle t} δ t {\displaystyle \delta _{t}} is a well-chosen sequence of positive numbers, often equal to ln ⁡ t + c ln ⁡ ln ⁡ t {\displaystyle \ln t+c\ln \ln t} with c > 0 {\displaystyle c>0} . Then we choose the arm a t {\displaystyle a_{t}} with the highest index: a t := arg ⁡ max a U a ( t ) {\displaystyle a_{t}:=\arg \max _{a}U_{a}(t)} We note that the algorithm does not require knowledge of T {\displaystyle T} . === Example === In the special case of Gaussian distribution with fixed variance σ 2 {\displaystyle \sigma ^{2}} , we have: U a ( t ) = μ ^ a ( t ) + 2 σ 2 δ t N a ( t ) {\displaystyle U_{a}(t)={\hat {\mu }}_{a}(t)+{\sqrt {\frac {2\sigma ^{2}\delta _{t}}{N_{a}(t)}}}} with μ ^ a ( t ) {\displaystyle {\hat {\mu }}_{a}(t)} being the empirical mean of arm a {\displaystyle a} at turn t {\displaystyle t} . === Pseudocode === The player gets the set D for each arm i do: n[i] ← 1; nu[i] ← None; d ← ln(K) for t from 1 to K do: select arm t observe reward r n[t] ← n[t] + 1 nu[t] ← update empirical distribution for t from K+1 to T do: for each arm i do: index[i] ← compute_index(n[i], nu[i], D, d) select arm a with highest index[a] observe reward r n[a] ← n[a] + 1 nu[a] ← update empirical distribution d ← ln(t+1) == Theoretical results == In the multi-armed bandit problem we have the Lai–Robbins asymptotic lower bound on regret. The algorithm KL-UCB matches this lower bound for one-dimensional exponential families with δ t := ln ⁡ t + 3 ln ⁡ ln ⁡ t {\displaystyle \delta _{t}:=\ln t+3\ln \ln t} and for distributions bounded in [ 0 , 1 ] {\displaystyle [0,1]} with δ t := ln ⁡ t + ln ⁡ ln ⁡ t {\displaystyle \delta _{t}:=\ln t+\ln \ln t} . === Lai–Robbins lower bound === In 1985 Lai and Robbins proved an asymptotic, problem-dependent lower bound on regret. It states that for every consistent algorithm on the set D {\displaystyle {\mathcal {D}}} — that is, an algorithm for which, for every ( ν 1 , … , ν K ) ∈ D K {\displaystyle (\nu _{1},\dots ,\nu _{K})\in {\mathcal {D}}^{K}} , the regret R T {\displaystyle R_{T}} is subpolynomial (i.e. R T = o T → + ∞ ( T α ) {\displaystyle R_{T}=o_{T\to +\infty }(T^{\alpha })} for all α > 0 {\displaystyle \alpha >0} ) — we have: R T ≥ ( ∑ a : μ a < μ ∗ Δ a K inf ( ν a , μ ∗ , D ) ) ln ⁡ T + o T → + ∞ ( ln ⁡ T ) . {\displaystyle R_{T}\geq \left(\sum _{a:\mu _{a}<\mu ^{}}{\frac {\Delta _{a}}{{\mathcal {K}}_{\inf }(\nu _{a},\mu ^{},{\mathcal {D}})}}\right)\ln T+o_{T\to +\infty }(\ln T).} This bound is asymptotic (as T → + ∞ {\displaystyle T\to +\infty } ) and gives a first-order lower bound of order ln ⁡ T {\displaystyle \ln T} with the optimal constant in front of it. === Regret bound for KL-UCB === The algorithm matches the Lai–Robbins lower bound for one-dimensional exponential-family distributions and for distributions bounded in [ 0 , 1 ] {\displaystyle [0,1]} . ==== One-dimensional exponential family ==== For D {\displaystyle {\mathcal {D}}} being the set of one-dimensional exponential families, with δ t := ln ⁡ t + 3 ln ⁡ ln ⁡ t {\displaystyle \delta _{t}:=\ln t+3\ln \ln t} we have the following upper bound on the regret of KL-UCB: R T ≤ ( ∑ a : μ a < μ ∗ Δ a K inf ( ν a , μ ∗ , D ) ) ln ⁡ T + O T ( ln ⁡ T ) . {\displaystyle R_{T}\leq \left(\sum _{a:\mu _{a}<\mu ^{}}{\frac {\Delta _{a}}{{\mathcal {K}}_{\inf }(\nu _{a},\mu ^{},{\mathcal {D}})}}\right)\ln T+O_{T}({\sqrt {\ln T}}).} ==== Bounded distributions in [0,1] ==== For D = P ( [ 0 , 1 ] ) {\displaystyle {\mathcal {D}}={\mathcal {P}}([0,1])} (the set of distributions supported on [ 0 , 1 ] {\displaystyle [0,1]} ), and for δ t := ln ⁡ t + ln ⁡ ln ⁡ t {\displaystyle \delta _{t}:=\ln t+\ln \ln t} , we have the following upper bound on the regret of KL-UCB: R T ≤ ( ∑ a : μ a < μ ∗ Δ a K inf ( ν a , μ ∗ , D ) ) ln ⁡ T + O T ( ( ln ⁡ T ) 4 / 5 ln ⁡ ln ⁡ T ) . {\displaystyle R_{T}\leq \left(\sum _{a:\mu _{a}<\mu ^{}}{\frac {\Delta _{a}}{{\mathcal {K}}_{\inf }(\nu _{a},\mu ^{},{\mathcal {D}})}}\right)\ln T+O_{T}{\big (}(\ln T)^{4/5}\ln \ln T{\big )}.} === Runtime === For D = P ( [ 0 , 1 ] ) {\displaystyle {\mathcal {D}}={\mathcal {P}}([0,1])} , the runtime needed per step and for an arm k {\displaystyle k} with n {\displaystyle n} observations is O ( n ( ln ⁡ n ) 2 ) {\displaystyle {\mathcal {O}}{\big (}n(\ln n)^{2}{\big )}} . This is higher than that of other optimal algorithms, such as NPTS with O ( n ) {\displaystyle {\mathcal {O}}(n)} . MED with O ( n ln ⁡ n ) {\displaystyle {\mathcal {O}}(n\ln n)} . and IMED with O ( n ln ⁡ n ) {\displaystyle {\mathcal {O}}(n\ln n)} . The high runtime of KL-UCB is due to a two-level optimisation: for each arm and candidate mean μ {\displaystyle \mu } , the algorithm evaluates K inf ( ν ^ a ( t ) , μ , D ) {\displaystyle {\mathcal {K}}_{\inf }({\hat {\nu }}_{a}(t),\mu ,{\mathcal {D}})} and then maximises μ {\displaystyle \mu } subject to N a ( t ) K inf ( ν ^ a ( t ) , μ , D ) ≤ δ t {\displaystyle N_{a}(t)\,{\mathcal {K}}_{\inf }({\hat {\nu }}_{a}(t),\mu ,{\mathcal {D}})\leq \delta _{t}} . For distributions bounded in [ 0 , 1 ] {\displaystyle [0,1]} the inner problem has no closed form and must be solved numerically, which increases the per-step cost.

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  • Operational data store

    Operational data store

    An operational data store (ODS) is used for operational reporting and as a source of data for the enterprise data warehouse (EDW). It is a complementary element to an EDW in a decision support environment, and is used for operational reporting, controls, and decision making, as opposed to the EDW, which is used for tactical and strategic decision support. An ODS is a database designed to integrate data from multiple sources for additional operations on the data, for reporting, controls and operational decision support. Unlike a production master data store, the data is not passed back to operational systems. It may be passed for further operations and to the data warehouse for reporting. An ODS should not be confused with an enterprise data hub (EDH). An operational data store will take transactional data from one or more production systems and loosely integrate it, in some respects it is still subject oriented, integrated and time variant, but without the volatility constraints. This integration is mainly achieved through the use of EDW structures and content. An ODS is not an intrinsic part of an EDH solution, although an EDH may be used to subsume some of the processing performed by an ODS and the EDW. An EDH is a broker of data. An ODS is certainly not. Because the data originates from multiple sources, the integration often involves cleaning, resolving redundancy and checking against business rules for integrity. An ODS is usually designed to contain low-level or atomic (indivisible) data (such as transactions and prices) with limited history that is captured "real time" or "near real time" as opposed to the much greater volumes of data stored in the data warehouse generally on a less-frequent basis. == General use == The general purpose of an ODS is to integrate data from disparate source systems in a single structure, using data integration technologies like data virtualization, data federation, or extract, transform, and load (ETL). This will allow operational access to the data for operational reporting, master data or reference data management. An ODS is not a replacement or substitute for a data warehouse or for a data hub but in turn could become a source.

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  • Scriptella

    Scriptella

    Scriptella is an open source extract transform load (ETL) and script execution tool written in Java. It allows the use of SQL or another scripting language suitable for the data source to perform required transformations. Scriptella does not offer any graphical user interface. == Typical use == Database migration. Database creation/update scripts. Cross-database ETL operations, import/export. Alternative for Ant task. Automated database schema upgrade. == Features == Simple XML syntax for scripts. Add dynamics to your existing SQL scripts by creating a thin wrapper XML file: Support for multiple datasources (or multiple connections to a single database) in an ETL file. Support for many useful JDBC features, e.g. parameters in SQL including file blobs and JDBC escaping. Performance and low memory usage are one of the primary goals. Support for evaluated expressions and properties (JEXL syntax) Support for cross-database ETL scripts by using elements Transactional execution Error handling via elements Conditional scripts/queries execution (similar to Ant if/unless attributes but more powerful) Easy-to-Use as a standalone tool or Ant task, without deployment or installation. Easy-To-Run ETL files directly from Java code. Built-in adapters for popular databases for a tight integration. Support for any database with JDBC/ODBC compliant driver. Service Provider Interface (SPI) for interoperability with non-JDBC DataSources and integration with scripting languages. Out of the box support for JSR 223 (Scripting for the Java Platform) compatible languages. Built-in CSV, TEXT, XML, LDAP, Lucene, Velocity, JEXL and Janino providers. Integration with Java EE, Spring Framework, JMX and JNDI for enterprise ready scripts.

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  • EasyChair

    EasyChair

    EasyChair is a web-based conference management software system. It has been used since 2002 in the scientific community for tasks such as organising research paper submission and review. In 2012, EasyChair added an open access online publication service for conference proceedings. == Description == EasyChair is a paid web-based conference management software system used, among other tasks, to organize paper submission and review, similar to other event management system software such as OpenConf. EasyChair used to be run by the Department of Computer Science at the University of Manchester but now it is a commercial service, owned by EasyChair Ltd. in Stockport (established 2016). EasyChair used to be free, for standard service, but as of 2022, only minimal services are free. The EasyChair website also provides an open access online publication service for conference proceedings. When launched in 2012, the service was for computer science only, but in 2016 it was expanded to all sciences. == History == The EasyChair software has been in continuous development since 2002. As of 2015, the code base consists of nearly 300,000 lines of code, and it has been used by more than 41,000 conferences. More than two and a half million users in the scientific community reported using it in 2019.

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  • Species distribution modelling

    Species distribution modelling

    Species distribution modelling (SDM), also known as environmental (or ecological) niche modelling (ENM), habitat suitability modelling, predictive habitat distribution modelling, and range mapping uses ecological models to predict the distribution of a species across geographic space and time using environmental data. The environmental data are most often climate data (e.g. temperature, precipitation), but can include other variables such as soil type, water depth, and land cover. SDMs are used in several research areas in conservation biology, ecology and evolution. These models can be used to understand how environmental conditions influence the occurrence or abundance of a species, and for predictive purposes (ecological forecasting). Predictions from an SDM may be of a species' future distribution under climate change, a species' past distribution in order to assess evolutionary relationships, or the potential future distribution of an invasive species. Predictions of current and/or future habitat suitability can be useful for management applications (e.g. reintroduction or translocation of vulnerable species, reserve placement in anticipation of climate change). There are two main types of SDMs. Correlative SDMs, also known as climate envelope models, bioclimatic models, or resource selection function models, model the observed distribution of a species as a function of environmental conditions. Mechanistic SDMs, also known as process-based models or biophysical models, use independently derived information about a species' physiology to develop a model of the environmental conditions under which the species can exist. The extent to which such modelled data reflect real-world species distributions will depend on a number of factors, including the nature, complexity, and accuracy of the models used and the quality of the available environmental data layers; the availability of sufficient and reliable species distribution data as model input; and the influence of various factors such as barriers to dispersal, geologic history, or biotic interactions, that increase the difference between the realized niche and the fundamental niche. Environmental niche modelling may be considered a part of the discipline of biodiversity informatics. == History == A. F. W. Schimper used geographical and environmental factors to explain plant distributions in his 1898 Pflanzengeographie auf physiologischer Grundlage (Plant Geography Upon a Physiological Basis) and his 1908 work of the same name. Andrew Murray used the environment to explain the distribution of mammals in his 1866 The Geographical Distribution of Mammals. Robert Whittaker's work with plants and Robert MacArthur's work with birds strongly established the role the environment plays in species distributions. Elgene O. Box constructed environmental envelope models to predict the range of tree species. His computer simulations were among the earliest uses of species distribution modelling. The adoption of more sophisticated generalised linear models (GLMs) made it possible to create more sophisticated and realistic species distribution models. The expansion of remote sensing and the development of GIS-based environmental modelling increase the amount of environmental information available for model-building and made it easier to use. == Correlative vs mechanistic models == === Correlative SDMs === SDMs originated as correlative models. Correlative SDMs model the observed distribution of a species as a function of geographically referenced climatic predictor variables using multiple regression approaches. Given a set of geographically referred observed presences of a species and a set of climate maps, a model defines the most likely environmental ranges within which a species lives. Correlative SDMs assume that species are at equilibrium with their environment and that the relevant environmental variables have been adequately sampled. The models allow for interpolation between a limited number of species occurrences. For these models to be effective, it is required to gather observations not only of species presences, but also of absences, that is, where the species does not live. Records of species absences are typically not as common as records of presences, thus often "random background" or "pseudo-absence" data are used to fit these models. If there are incomplete records of species occurrences, pseudo-absences can introduce bias. Since correlative SDMs are models of a species' observed distribution, they are models of the realized niche (the environments where a species is found), as opposed to the fundamental niche (the environments where a species can be found, or where the abiotic environment is appropriate for the survival). For a given species, the realized and fundamental niches might be the same, but if a species is geographically confined due to dispersal limitation or species interactions, the realized niche will be smaller than the fundamental niche. Correlative SDMs are easier and faster to implement than mechanistic SDMs, and can make ready use of available data. Since they are correlative however, they do not provide much information about causal mechanisms and are not good for extrapolation. They will also be inaccurate if the observed species range is not at equilibrium (e.g. if a species has been recently introduced and is actively expanding its range). In standard SDMs, the distribution of a single species is often modeled, with unique parameters describing how environmental (abiotic) factors influence its occurrence probability. This allows for differentiated responses to environmental drivers among species, but can be problematic for data-deficient species. In contrast, similarities in environmental responses can be accounted for in multi-species SDMs, which model several species jointly using shared or hierarchically related parameters. However, neither approach explicitly accounts for community-level biotic interactions, which can be important in explaining species diversity patterns. Joint species distribution models (joint SDMs or J-SDMs) address this by modeling species co-occurrence patterns directly. The occurrence probability of a given species is thus influenced not only by abiotic drivers but also by inferred biotic associations with other species. This can improve accuracy for rarer taxa and provide insights into community ecology. Both standard SDMs and J-SDMs can be used to generate community-level metrics, such as species richness, by aggregating outputs across multiple species. These can be important for decision-making such as conservation planning. === Mechanistic SDMs === Mechanistic SDMs are more recently developed. In contrast to correlative models, mechanistic SDMs use physiological information about a species (taken from controlled field or laboratory studies) to determine the range of environmental conditions within which the species can persist. These models aim to directly characterize the fundamental niche, and to project it onto the landscape. A simple model may simply identify threshold values outside of which a species can't survive. A more complex model may consist of several sub-models, e.g. micro-climate conditions given macro-climate conditions, body temperature given micro-climate conditions, fitness or other biological rates (e.g. survival, fecundity) given body temperature (thermal performance curves), resource or energy requirements, and population dynamics. Geographically referenced environmental data are used as model inputs. Because the species distribution predictions are independent of the species' known range, these models are especially useful for species whose range is actively shifting and not at equilibrium, such as invasive species. Mechanistic SDMs incorporate causal mechanisms and are better for extrapolation and non-equilibrium situations. However, they are more labor-intensive to create than correlational models and require the collection and validation of a lot of physiological data, which may not be readily available. The models require many assumptions and parameter estimates, and they can become very complicated. Dispersal, biotic interactions, and evolutionary processes present challenges, as they aren't usually incorporated into either correlative or mechanistic models. Correlational and mechanistic models can be used in combination to gain additional insights. For example, a mechanistic model could be used to identify areas that are clearly outside the species' fundamental niche, and these areas can be marked as absences or excluded from analysis. See for a comparison between mechanistic and correlative models. == Niche models (correlative) == There are a variety of mathematical methods that can be used for fitting, selecting, and evaluating correlative SDMs. Models include "profile" methods, which are simple statistical techniques that use e.g. environmental distance to known sites of occurrence such as

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  • AI-driven design automation

    AI-driven design automation

    AI-driven design automation is the use of artificial intelligence (AI) to automate and improve different parts of the electronic design automation (EDA) process. It is particularly important in the design of integrated circuits (chips) and complex electronic systems, where it can potentially increase productivity, decrease costs, and speed up design cycles. AI Driven Design Automation uses several methods, including machine learning, expert systems, and reinforcement learning. These are used for many tasks, from planning a chip's architecture and logic synthesis to its physical design and final verification. == History == === 1980s–1990s: Expert systems and early experiments === The use of AI for design automation originated in the 1980s and 1990s, mainly with the creation of expert systems. These systems tried to capture the knowledge and practical rules used by human design experts, and used these rules, along with reasoning engines, to direct the design process. A notable early project was the ULYSSES system from Carnegie Mellon University. ULYSSES was a CAD tool integration environment that let expert designers turn their design methods into scripts that could be run automatically. It treated design tools as sources of knowledge that a scheduler could manage. Another example was the ADAM (Advanced Design AutoMation) system at the University of Southern California, which used an expert system called the Design Planning Engine. This engine figured out design strategies on the fly and handled different design jobs by organizing specialized knowledge into structured formats called frames. Other systems like DAA (Design Automation Assistant) used a rule-based approach for specific jobs, such as register transfer level (RTL) design for systems like the IBM 370. Researchers at Carnegie Mellon University also created TALIB, an expert system for mask layout that used over 1200 rules, and EMUCS/DAA for CPU architectural design which used about 70 rules. These projects showed that AI worked better for problems where relatively few rules were required to describe much larger amounts of data. At the same time, there was a surge of tools called silicon compilers like MacPitts, Arsenic, and Palladio. They used algorithms and search techniques to explore different design paradigms. This was another way to automate design, even if it was not always based on expert systems. Early tests with neural networks in VLSI design also happened during this time, although they were not as common as systems based on rules. === 2000s: Introduction of machine learning === In the 2000s, interest in AI for design automation increased. This was mostly because of better machine learning (ML) algorithms and more available data from design and manufacturing. For example, they were used to model and reduce the effects of small manufacturing differences in semiconductor devices. This became very important as the size of components on chips became smaller. The large amount of data created during chip design provided the foundation needed to train smarter ML models. This allowed for predicting outcomes and optimizing in areas that were hard to automate before. === 2016–2020: Reinforcement learning and large scale initiatives === A major turning point happened in the mid to late 2010s, sparked by successes in other areas of AI. The success of DeepMind's AlphaGo in mastering the game of Go inspired researchers. They began to apply reinforcement learning (RL) to difficult EDA problems. These problems often require searching through many options and making a series of decisions. In 2018, the U.S. DARPA started the Intelligent Design of Electronic Assets (IDEA) program. A main goal of IDEA was to create a fully automated layout generator that required no human intervention, able to produce a chip design ready for manufacturing from RTL specifications in 24 hours. Another big initiative was the OpenROAD project, a large effort under IDEA led by UC San Diego with industry and university partners, aimed to build an open source, independent toolchain. It used machine learning, parallelization and divide and conquer approaches. A much-publicized but controversial demonstration of RL's potential came from Google researchers between 2020 and 2021. They created a deep reinforcement learning method for planning the layout of a chip, known as floorplanning. They reported that this method created layouts that were as good as or better than those made by human experts, and it did so in less than six hours. This method used a type of network called a graph convolutional neural network. It showed that it could learn general patterns that could be applied to new problems, getting better as it saw more chip designs. The technology was later used to design Google's Tensor Processing Unit (TPU) accelerators. However, in the original paper, the improvement (if any) from AI was not demonstrated. There was no comparison with existing non-AI tools performing the same task, and since the data is proprietary, no ability for anyone else to perform this comparison. Various efforts to reproduce the AI algorithm, and compare its results with various commercial and academic tools, have yielded mixed results with no conclusive advantage to AI. === 2020s: Autonomous systems and agents === Entering the 2020s, the industry saw the commercial launch of autonomous AI driven EDA systems. For example, Synopsys launched DSO.ai (Design Space Optimization AI) in early 2020, calling it the first autonomous artificial intelligence application for chip design in the industry. This system uses reinforcement learning to search for the best ways to optimize a design within the huge number of possible solutions, trying to improve power, performance, and area (PPA). By 2023, DSO.ai had been used to produce over 100 commercial chips, showing mainstream adoption. Synopsys later grew its AI tools into a suite called Synopsys.ai. The goal was to use AI in the entire EDA workflow, including verification and testing. These advancements, which combine modern AI methods with cloud computing and large data resources, have led to talks about a new phase in EDA. Industry experts and participants sometimes call this 'EDA 4.0'. This new era is defined by the widespread use of AI and machine learning to deal with growing design complexity, automate more of the design process, and help engineers handle the huge amounts of data that EDA tools create. The purpose of EDA 4.0 is to optimize product performance, get products to market faster and make development and manufacturing smoother through intelligent automation. == Applications == Artificial intelligence (AI) is now used in many stages of the electronic design workflow. It aims to improve productivity, get better results, and handle the growing complexity of modern integrated circuits. AI helps designers from the very first ideas about architecture all the way to manufacturing and testing. === High level synthesis and architectural exploration === In the first phases of chip design, AI helps with High Level Synthesis (HLS) and exploring different system level design options (DSE). These processes are key for turning general ideas into detailed hardware plans. AI algorithms, often using supervised learning, are used to build simpler, substitute models. These models can quickly guess important design measurements like area, performance, and power for many different architectural options or HLS settings. For example, the Ithemal tool uses deep neural networks to estimate how fast basic code blocks will run, which helps in making processor architecture decisions. Similarly, PRIMAL uses machine learning estimate power use at the register transfer level (RTL), giving early information about how much power the chip will use. Reinforcement learning (RL) and Bayesian optimization are also used to guide the DSE process. They help search through the many parameters to find the best HLS settings or architectural details like cache sizes. LLMs are also being tested for creating architectural plans or initial C code for HLS, as seen with GPT4AIGChip. === Logic synthesis and optimization === Logic synthesis starts from a high level hardware description and generates an optimized list of electronic gates, known as a gate level netlist, that is ready for placement, routing, and then construction in a specific manufacturing process. AI methods help with different parts of this process, including logic optimization, technology mapping, and making improvements after mapping. Supervised learning, especially with Graph Neural Networks (GNNs), is good at handling data or problems that can be represented as graphs. Since circuit diagrams are instances of directed graphs, supervised learning can help create models that predict design properties like power or error rates in circuits. In logic synthesis and optimization reinforcement learning is used to perform logic optimization directly. In some cases ag

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  • Artificial intelligence industry in China

    Artificial intelligence industry in China

    The roots of the development of artificial intelligence in the People's Republic of China started in the late 1970s following Deng Xiaoping's reform and opening up emphasizing science and technology as the country's primary productive force. The initial stages of China's AI development were slow and encountered significant challenges due to lack of resources and talent. At the beginning China was behind most Western countries in terms of AI development. A majority of the research was led by scientists who had received higher education abroad. Since 2006, the Chinese government has steadily developed a national agenda for artificial intelligence development and emerged as one of the leading nations in artificial intelligence research and development. In 2016, the Chinese Communist Party (CCP) released its 13th Five-Year Plan in which it aimed to become a global AI leader by 2030. As of 2025, China is considered to be a world leader in AI technology along with the United States. The State Council has a list of "national AI teams" including fifteen China-based companies, including Baidu, Tencent, Alibaba, SenseTime, and iFlytek. Each company should lead the development of a designated specialized AI sector in China, such as facial recognition, software/hardware, and speech recognition. China's rapid AI development has significantly impacted Chinese society in many areas, including the socio-economic, military, intelligence, and political spheres. Agriculture, transportation, accommodation and food services, and manufacturing are the top industries that would be the most impacted by further AI deployment. The private sector, university laboratories, and the military are working collaboratively in many aspects as there are few current existing boundaries. In 2021, China published the Data Security Law of the People's Republic of China, its first national law addressing AI-related ethical concerns. In October 2022, the United States federal government announced a series of export controls and trade restrictions intended to restrict China's access to advanced computer chips for AI applications. In 2023, the Cyberspace Administration of China issued guidelines requiring that AI content upholds the ideology of the CCP including Core Socialist Values, avoids discrimination, respects intellectual property rights, and safeguards user data. In 2025, the Chinese government issued a document regarding training data, requiring companies to use as little as data deemed "unsafe" as possible, as well as requiring companies to test models regularly. Concerns have been raised about the effects of the Chinese government's censorship regime on the development of generative artificial intelligence and long-term talent acquisition with state of the country's demographics. Others have noted that official notions of AI safety require following the priorities of the CCP and are antithetical to standards in democratic societies and raised concerns about the extension of China's system of mass surveillance and censorship abroad. == History == The Chinese term for artificial intelligence (réngōngzhìnéng 人工智能) connotes "humanmade" intelligence. The term developed as mid-20th century localisation of the Japanese term jinko chino. The research and development of artificial intelligence in China started in the 1980s, with the announcement by Deng Xiaoping of the importance of science and technology for China's economic growth. === Late 1970s to early 2010s === Chinese artificial intelligence research and development began in late 1970s after Deng Xiaoping's reform and opening up. China's first national conference on AI occurred in 1979. Academic journals in the late 1970s began publishing literature reviews of Western research on AI topics. In the 1980s, a group of Chinese scientists launched AI research led by Qian Xuesen and Wu Wenjun. However, during the time, China's society still had a generally conservative view towards AI. In the early 1980s, Science Press published translated versions of Western textbooks such as Patrick Winston's Artificial Intelligence and Nils John Nilsson's Principles of Artificial Intelligence. In 1980, a journal of the Chinese Academy of Sciences convened its first annual National Symposium on Artificial Intelligence, which included national and international scholars like Herbert A. Simon. The Chinese Association for Artificial Intelligence (CAAI) was founded in September 1981 and was authorized by the Ministry of Civil Affairs. CAAI has continued to be the largest AI association in China as of 2025. In 1982, CAAI began publishing the Artificial Intelligence Journal, which published early AI research by Chinese academics. In the 1980s, Chinese research on AI was influenced by the field of cybernetics, particularly the work of Norbert Weiner and his text Cybernetics: Or Control and Communication in the Animal and the Machine. Chinese researchers at the time sought to situate AI as part of a broader "Intelligence Science" field which would include disciplines like mathematics, computer science, cognitive science, social sciences, and philosophy. In 1987, Tsinghua University began a research publication on AI. Beginning in 1993, smart automation and intelligence have been part of China's national technology plan. Since the 2000s, the Chinese government has further expanded its research and development funds for AI and the number of government-sponsored research projects has dramatically increased. In 2006, China announced a policy priority for the development of artificial intelligence, which was included in the National Medium and Long Term Plan for the Development of Science and Technology (2006–2020), released by the State Council. In the same year, artificial intelligence was also mentioned in the 11th Five-Year Plan. In 2011, the Association for the Advancement of Artificial Intelligence (AAAI) established a branch in Beijing, China. At same year, the Wu Wenjun Artificial Intelligence Science and Technology Award was founded in honor of Chinese mathematician Wu Wenjun, and it became the highest award for Chinese achievements in the field of artificial intelligence. The first award ceremony was held on May 14, 2012. In 2013, the International Joint Conferences on Artificial Intelligence (IJCAI) was held in Beijing, marking the first time the conference was held in China. This event coincided with the Chinese government's announcement of the "Chinese Intelligence Year," a significant milestone in China's development of artificial intelligence. === Late 2010s to early 2020s === AI became a major issue of commercial, public, and political focus in China in the latter half of the 2010s. Various interpretations of the primary cause for this increased focus exist, with some analyses focusing on the 2016 Go match between Google's AlphaGo and Lee Sedol, others emphasising the U.S. increasing trade restrictions on China's technology industries and the desire to achieve national technological self-sufficiency. The State Council of China issued "A Next Generation Artificial Intelligence Development Plan" (State Council Document [2017] No. 35) on 20 July 2017. In the document, the CCP Central Committee and the State Council urged governing bodies in China to promote the development of artificial intelligence. Specifically, the plan described AI as a strategic technology that has become a "focus of international competition".:2 The document urged significant investment in a number of strategic areas related to AI and called for close cooperation between the state and private sectors. It set the goal of China becoming the preeminent country for AI research and application by 2030. During the general secretaryship of Xi Jinping, artificial intelligence has been a focus of the CCP's military-civil fusion efforts. On the occasion of Xi's speech at the first plenary meeting of the Central Military-Civil Fusion Development Committee (CMCFDC), scholars from the National Defense University wrote in the PLA Daily that the "transferability of social resources" between economic and military ends is an essential component to being a great power. During the Two Sessions 2017,"artificial intelligence plus" was proposed to be elevated to a strategic level. The same year witnessed the emergence of multiple application-level usages in the medical field according to reports. In 2018, Xinhua News Agency, in partnership with Tencent's subsidiary Sogou, launched its first artificial intelligence-generated news anchor. In 2018, the State Council budgeted $2.1 billion for an AI industrial park in Mentougou district. In order to achieve this the State Council stated the need for massive talent acquisition, theoretical and practical developments, as well as public and private investments. Some of the stated motivations that the State Council gave for pursuing its AI strategy include the potential of artificial intelligence for industrial transformation, better social

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  • Quantum robotics

    Quantum robotics

    Quantum robotics is an interdisciplinary field that investigates the intersection of robotics and quantum mechanics. This field, in particular, explores the applications of quantum phenomena such as quantum entanglement within the realm of robotics. Examples of its applications include quantum communication in multi-agent cooperative robotic scenarios, the use of quantum algorithms in performing robotics tasks, and the integration of quantum devices (e.g., quantum detectors) in robotic systems. == Introduction == The free-space quantum communication between mobile platforms was proposed for reconfigurable quantum key distribution (QKD) applications using unmanned aerial vehicle (UAVs, a.k.a. drones) in 2017. This technology was later advanced in various aspects in mobile drone and vehicle platforms in several configurations such as drone-to-drone, drone-to-moving vehicle, and vehicle-to-vehicle systems. Some research has contributed to low-size, low-weight, and low-power quantum key distribution systems for small-form UAVs, the characterization of a polarization-based receiver for mobile free-space optical QKD, and optical-relayed entanglement distribution using drones as mobile nodes. The topic of free-space quantum communication between mobile platforms, initially developed to meet the need for free-space QKD and entanglement distribution using mobile nodes, was brought into the robotics domain as an emerging interdisciplinary mechatronics topic to investigate the interface between quantum technologies and the robotic systems domain. The main advantage of such integrated technology is the guaranteed security in communication between multi-agent and cooperative autonomous systems. Other advances are anticipated. == Quantum entanglement == According to quantum mechanics, entanglement occurs when more than one particle become connected. If the state of one particle changes then it will instantly change the state of other particles regardless of their distance. Entangled sensors do the same kind of work and achieve strong sensitivity. A group of quantum robots can measure magnetic fields, gravitational fields and other physical properties using entangled sensors with high rate of accuracy. Again the connection of one robot to other is increased (become strong) by quantum entanglement. == Quantum teleportation == Quantum teleportation is the transfer of quantum information (not physical objects). This is used in case of multi robot process. One robot is programmed with a complex quantum update. Then that robot can teleport that complex quantum information (the update) to other robots. This teleportation or communication is very secure because all the work is done in quantum state. == Kinematics == Quantum computing has been proposed as being optimal for calculating inverse kinematics values. == Alice and Bob robots == In the realm of quantum mechanics, the names Alice and Bob are frequently employed to illustrate various phenomena, protocols, and applications. These include their roles in QKD, quantum cryptography, entanglement, and teleportation. The terms "Alice Robot" and "Bob Robot" serve as analogous expressions that merge the concepts of Alice and Bob from quantum mechanics with mechatronic mobile platforms (such as robots, drones, and autonomous vehicles). For example, the Alice Robot functions as a transmitter platform that communicates with the Bob Robot, housing the receiving detectors.

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  • Hall circles

    Hall circles

    Hall circles (also known as M-circles and N-circles) are a graphical tool in control theory used to obtain values of a closed-loop transfer function from the Nyquist plot (or the Nichols plot) of the associated open-loop transfer function. Hall circles have been introduced in control theory by Albert C. Hall in his thesis. == Construction == Consider a closed-loop linear control system with open-loop transfer function given by transfer function G ( s ) {\displaystyle G(s)} and with a unit gain in the feedback loop. The closed-loop transfer function is given by T ( s ) = G ( s ) 1 + G ( s ) {\textstyle T(s)={\frac {G(s)}{1+G(s)}}} . To check the stability of T(s), it is possible to use the Nyquist stability criterion with the Nyquist plot of the open-loop transfer function G(s). Note, however, that the Nyquist plot of G(s) does not give the actual values of T(s). To get this information from the G(s)-plane, Hall proposed to construct the locus of points in the G(s)-plane such that T(s) has constant magnitude and also the locus of points in the G(s)-plane such that T(s) has constant phase angle. Given a positive real value M representing a fixed magnitude, and denoting G(s) by z, the points satisfying M = | T ( s ) | = | G ( s ) | | 1 + G ( s ) | = | z | | 1 + z | {\displaystyle M=|T(s)|={\frac {|G(s)|}{|1+G(s)|}}={\frac {|z|}{|1+z|}}} are given by the points z in the G(s)-plane such that the ratio of the distance between z and 0 and the distance between z and -1 is equal to M. The points z satisfying this locus condition are circles of Apollonius, and this locus is known in the context of control systems as M-circles. Given a positive real value N representing a phase angle, the points satisfying N = arg ⁡ [ G ( s ) 1 + G ( s ) ] = arg ⁡ [ G ( s ) ] − arg ⁡ [ 1 + G ( s ) ] = arg ⁡ [ z ] − arg ⁡ [ 1 + z ] {\displaystyle N=\arg \left[{\frac {G(s)}{1+G(s)}}\right]=\arg[G(s)]-\arg[1+G(s)]=\arg[z]-\arg[1+z]} are given by the points z in the G(s)-plane such that the angle between -1 and z and the angle between 0 and z is constant. In other words, the angle opposed to the line segment between -1 and 0 must be constant. This implies that the points z satisfying this locus condition are arcs of circles, and this locus is known in the context of control systems as N-circles. == Usage == To use the Hall circles, a plot of M and N circles is done over the Nyquist plot of the open-loop transfer function. The points of the intersection between these graphics give the corresponding value of the closed-loop transfer function. Hall circles are also used with the Nichols plot and in this setting, are also known as Nichols chart. Rather than overlaying directly the Hall circles over the Nichols plot, the points of the circles are transferred to a new coordinate system where the ordinate is given by 20 log 10 ⁡ ( | G ( s ) | ) {\displaystyle 20\log _{10}(|G(s)|)} and the abscissa is given by arg ⁡ ( G ( s ) ) {\displaystyle \arg(G(s))} . The advantage of using Nichols chart is that adjusting the gain of the open loop transfer function directly reflects in up and down translation of the Nichols plot in the chart.

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  • Novell Storage Manager

    Novell Storage Manager

    Novell Storage Manager is a system software package released by Novell in 2004 that uses identity, policy and directory events to automate full lifecycle management of file storage for individual users and organizational groups. By tying storage management to an organization's existing identity infrastructure, it has been pointed out, Novell Storage Manager enables the administration of users across all file servers "as a single pool rather than [in] separate independently managed domains." Novell Storage Manager is a component of the Novell File Management Suite. == How It Works == Novell Storage Manager dynamically manages and provisions storage based on user and group events that occur in the directory, including user creations, group assignments, moves, renames, and deletions. When a change happens in the directory that affects a user’s file storage needs or user storage policy, Storage Manager applies the appropriate policy and makes the necessary changes at the file system level to address those storage needs. The following key components comprise Novell Storage Manager's identity and policy-driven state machine architecture: Directory services; Storage policies; Novell Storage Manager event monitors; Novell Storage Manager policy engine; Novell Storage Manager agents; and Action objects. This state machine architecture enables the engine to properly deal with transient waits with directory synchronization issues. It also allows recovery from failures involving network communications, a target server or a server running a component of Storage Manager—including the policy engine itself. If a failure or interruption occurs at any point during operation, Storage Manager will be able to successfully continue the operation from where it was when the interruption occurred. == Reviews == Jon Toigo called Novell Storage Manager "a robust and smart approach to corralling user files... into an organized and efficient management scheme". He also said it was "best in class" of the products he'd reviewed.

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  • Randomized rounding

    Randomized rounding

    In computer science and operations research, randomized rounding is a widely used approach for designing and analyzing approximation algorithms. Many combinatorial optimization problems are computationally intractable to solve exactly (to optimality). For such problems, randomized rounding can be used to design fast (polynomial time) approximation algorithms—that is, algorithms that are guaranteed to return an approximately optimal solution given any input. The basic idea of randomized rounding is to convert an optimal solution of a relaxation of the problem into an approximately-optimal solution to the original problem. The resulting algorithm is usually analyzed using the probabilistic method. == Overview == The basic approach has three steps: Formulate the problem to be solved as an integer linear program (ILP). Compute an optimal fractional solution x {\displaystyle x} to the linear programming relaxation (LP) of the ILP. Round the fractional solution x {\displaystyle x} of the LP to an integer solution x ′ {\displaystyle x'} of the ILP. (Although the approach is most commonly applied with linear programs, other kinds of relaxations are sometimes used. For example, see Goemans' and Williamson's semidefinite programming-based Max-Cut approximation algorithm.) In the first step, the challenge is to choose a suitable integer linear program. Familiarity with linear programming, in particular modelling using linear programs and integer linear programs, is required. For many problems, there is a natural integer linear program that works well, such as in the Set Cover example below. (The integer linear program should have a small integrality gap; indeed randomized rounding is often used to prove bounds on integrality gaps.) In the second step, the optimal fractional solution can typically be computed in polynomial time using any standard linear programming algorithm. In the third step, the fractional solution must be converted into an integer solution (and thus a solution to the original problem). This is called rounding the fractional solution. The resulting integer solution should (provably) have cost not much larger than the cost of the fractional solution. This will ensure that the cost of the integer solution is not much larger than the cost of the optimal integer solution. The main technique used to do the third step (rounding) is to use randomization, and then to use probabilistic arguments to bound the increase in cost due to the rounding (following the probabilistic method from combinatorics). Therein, probabilistic arguments are used to show the existence of discrete structures with desired properties. In this context, one uses such arguments to show the following: Given any fractional solution x {\displaystyle x} of the LP, with positive probability the randomized rounding process produces an integer solution x ′ {\displaystyle x'} that approximates x {\displaystyle x} according to some desired criterion. Finally, to make the third step computationally efficient, one either shows that x ′ {\displaystyle x'} approximates x {\displaystyle x} with high probability (so that the step can remain randomized) or one derandomizes the rounding step, typically using the method of conditional probabilities. The latter method converts the randomized rounding process into an efficient deterministic process that is guaranteed to reach a good outcome. == Example: the set cover problem == The following example illustrates how randomized rounding can be used to design an approximation algorithm for the set cover problem. Fix any instance ⟨ c , S ⟩ {\displaystyle \langle c,{\mathcal {S}}\rangle } of set cover over a universe U {\displaystyle {\mathcal {U}}} . === Computing the fractional solution === For step 1, let IP be the standard integer linear program for set cover for this instance. For step 2, let LP be the linear programming relaxation of IP, and compute an optimal solution x ∗ {\displaystyle x^{}} to LP using any standard linear programming algorithm. This takes time polynomial in the input size. The feasible solutions to LP are the vectors x {\displaystyle x} that assign each set s ∈ S {\displaystyle s\in {\mathcal {S}}} a non-negative weight x s {\displaystyle x_{s}} , such that, for each element e ∈ U {\displaystyle e\in {\mathcal {U}}} , x ′ {\displaystyle x'} covers e {\displaystyle e} —the total weight assigned to the sets containing e {\displaystyle e} is at least 1, that is, ∑ s ∋ e x s ≥ 1. {\displaystyle \sum _{s\ni e}x_{s}\geq 1.} The optimal solution x ∗ {\displaystyle x^{}} is a feasible solution whose cost ∑ s ∈ S c ( S ) x s ∗ {\displaystyle \sum _{s\in {\mathcal {S}}}c(S)x_{s}^{}} is as small as possible. Note that any set cover C {\displaystyle {\mathcal {C}}} for S {\displaystyle {\mathcal {S}}} gives a feasible solution x {\displaystyle x} (where x s = 1 {\displaystyle x_{s}=1} for s ∈ C {\displaystyle s\in {\mathcal {C}}} , x s = 0 {\displaystyle x_{s}=0} otherwise). The cost of this C {\displaystyle {\mathcal {C}}} equals the cost of x {\displaystyle x} , that is, ∑ s ∈ C c ( s ) = ∑ s ∈ S c ( s ) x s . {\displaystyle \sum _{s\in {\mathcal {C}}}c(s)=\sum _{s\in {\mathcal {S}}}c(s)x_{s}.} In other words, the linear program LP is a relaxation of the given set-cover problem. Since x ∗ {\displaystyle x^{}} has minimum cost among feasible solutions to the LP, the cost of x ∗ {\displaystyle x^{}} is a lower bound on the cost of the optimal set cover. === Randomized rounding step === In step 3, we must convert the minimum-cost fractional set cover x ∗ {\displaystyle x^{}} into a feasible integer solution x ′ {\displaystyle x'} (corresponding to a true set cover). The rounding step should produce an x ′ {\displaystyle x'} that, with positive probability, has cost within a small factor of the cost of x ∗ {\displaystyle x^{}} .Then (since the cost of x ∗ {\displaystyle x^{}} is a lower bound on the cost of the optimal set cover), the cost of x ′ {\displaystyle x'} will be within a small factor of the optimal cost. As a starting point, consider the most natural rounding scheme: For each set s ∈ S {\displaystyle s\in {\mathcal {S}}} in turn, take x s ′ = 1 {\displaystyle x'_{s}=1} with probability min ( 1 , x s ∗ ) {\displaystyle \min(1,x_{s}^{})} , otherwise take x s ′ = 0 {\displaystyle x'_{s}=0} . With this rounding scheme, the expected cost of the chosen sets is at most ∑ s c ( s ) x s ∗ {\displaystyle \sum _{s}c(s)x_{s}^{}} , the cost of the fractional cover. This is good. Unfortunately the coverage is not good. When the variables x s ∗ {\displaystyle x_{s}^{}} are small, the probability that an element e {\displaystyle e} is not covered is about ∏ s ∋ e 1 − x s ∗ ≈ ∏ s ∋ e exp ⁡ ( − x s ∗ ) = exp ⁡ ( − ∑ s ∋ e x s ∗ ) ≈ exp ⁡ ( − 1 ) . {\displaystyle \prod _{s\ni e}1-x_{s}^{}\approx \prod _{s\ni e}\exp(-x_{s}^{})=\exp {\Big (}-\sum _{s\ni e}x_{s}^{}{\Big )}\approx \exp(-1).} So only a constant fraction of the elements will be covered in expectation. To make x ′ {\displaystyle x'} cover every element with high probability, the standard rounding scheme first scales up the rounding probabilities by an appropriate factor λ > 1 {\displaystyle \lambda >1} . Here is the standard rounding scheme: Fix a parameter λ ≥ 1 {\displaystyle \lambda \geq 1} . For each set s ∈ S {\displaystyle s\in {\mathcal {S}}} in turn, take x s ′ = 1 {\displaystyle x'_{s}=1} with probability min ( λ x s ∗ , 1 ) {\displaystyle \min(\lambda x_{s}^{},1)} , otherwise take x s ′ = 0 {\displaystyle x'_{s}=0} . Scaling the probabilities up by λ {\displaystyle \lambda } increases the expected cost by λ {\displaystyle \lambda } , but makes coverage of all elements likely. The idea is to choose λ {\displaystyle \lambda } as small as possible so that all elements are provably covered with non-zero probability. Here is a detailed analysis. ==== Lemma (approximation guarantee for rounding scheme) ==== Fix λ = ln ⁡ ( 2 | U | ) {\displaystyle \lambda =\ln(2|{\mathcal {U}}|)} . With positive probability, the rounding scheme returns a set cover x ′ {\displaystyle x'} of cost at most 2 ln ⁡ ( 2 | U | ) c ⋅ x ∗ {\displaystyle 2\ln(2|{\mathcal {U}}|)c\cdot x^{}} (and thus of cost O ( log ⁡ | U | ) {\displaystyle O(\log |{\mathcal {U}}|)} times the cost of the optimal set cover). (Note: with care the O ( log ⁡ | U | ) {\displaystyle O(\log |{\mathcal {U}}|)} can be reduced to ln ⁡ ( | U | ) + O ( log ⁡ log ⁡ | U | ) {\displaystyle \ln(|{\mathcal {U}}|)+O(\log \log |{\mathcal {U}}|)} .) ==== Proof ==== The output x ′ {\displaystyle x'} of the random rounding scheme has the desired properties as long as none of the following "bad" events occur: the cost c ⋅ x ′ {\displaystyle c\cdot x'} of x ′ {\displaystyle x'} exceeds 2 λ c ⋅ x ∗ {\displaystyle 2\lambda c\cdot x^{}} , or for some element e {\displaystyle e} , x ′ {\displaystyle x'} fails to cover e {\displaystyle e} . The expectation of each x s ′ {\displaystyle x'_{s}} is at most λ x s ∗ {\displaystyle \lambda x_{s

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  • Screen space directional occlusion

    Screen space directional occlusion

    Screen space directional occlusion (SSDO) is a computer graphics technique enhancing screen space ambient occlusion (SSAO) by taking direction into account to sample the ambient light (both the light coming directly at an object, as well as the light reflected off of the object directly behind it), to better approximate global illumination. SSDO was introduced by Tobias Ritschel, Thorsten Grosch, and Hans-Peter Seidel in their 2009 ACM Symposium on Interactive 3D Graphics and Games paper Approximating dynamic global illumination in image space, which describes it as extending SSAO to directional occlusion with one diffuse indirect bounce of light; later literature notes that SSDO still suffers from common screen-space artifacts such as noise and banding. == Method == The original SSDO paper describes a two-pass screen-space approach, with one pass for direct lighting and a second pass for indirect bounces. Later literature describes SSDO as assuming a general shadowing direction that allows color bleeding and a single light bounce.

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  • Library history

    Library history

    Library history is a subdiscipline within library science and library and information science focusing on the history of libraries and their role in societies and cultures. Some see the field as a subset of information history. Library history is an academic discipline and should not be confused with its object of study (history of libraries): the discipline is much younger than the libraries it studies. Library history begins in ancient societies through contemporary issues facing libraries today. Topics include recording mediums, cataloguing systems, scholars, scribes, library supporters and librarians. == Earliest libraries == The earliest records of a library institution as it is presently understood can be dated back to around 5,000 years ago in the Southwest Asian regions of the world. One of the oldest libraries found is that of the ancient library at Ebla (circa 2500 BCE) in present-day Syria. In the 1970s, the excavation at Ebla's library unearthed over 20,000 clay tablets written in cuneiform script. === Library in Mesopotamia === The Assyrian King Assurbanipal created one of the greatest libraries in Nineveh in the seventh century BCE. The collection consisted of over 30,000 tablets written in a variety of languages. The collection was cataloged both by the shape of the tablet and by the subject of the content. The library had separate rooms for the different topics: government, history, law, astronomy, geography, and so on. The tablets also contained myths, hymns, and even jokes. Assurbanipal would send scribes to visit every corner of his kingdom to copy the content of other libraries. His library contained many of the most important literary works of the day, including the epic of Gilgamesh. Assurbanipal's Royal Library also had one of the first library catalogs. Unfortunately, Nineveh was eventually destroyed, and the library was lost in a fire. === Libraries in Ancient Greece === The Greek government was the first to sponsor public libraries. By 500 BCE both Athens and Samos had begun creating libraries for the public, though as most of the population was illiterate these spaces were serving a small, educated portion of the community. Athens developed a city archive at the Metroon in 405 BCE, where documents were stored in sealed jars. These would have saved the documents, but they would have been difficult to consult regularly. In Paros, around the same time, contracts were placed in the temple for safe keeping, and a book curse was placed for extra protection. === Library of Alexandria === The Library at Alexandria, Egypt, was renowned in the third century BCE while kings Ptolemy I Soter and Ptolemy II Philadelphus reigned. The library included a museum, garden, meeting areas and of course reading rooms. The Great Library, as it is known, was one of many in Alexandria. From its inception around the second century BCE, Alexandria was a well-known center for learning. It earned renown as the intellectual capital of the Western world up through the third century CE. The librarians at Alexandria collected, copied, and organized scrolls from across the known world. According to a primary source, every ship that came to Alexandria was required to hand over their books to be copied, and the copies would be returned to the owner, the library keeping the original. The Library of Alexandria was damaged by various disasters over time, including fire, invasion, and earthquake. Scholars believe the collection slowly diminished over time due to theft and efforts to remove it ahead of invading armies. While there are popular stories about how the library was ultimately destroyed, most of these are more myth than fact. === Libraries in Rome === Julius Caesar and his successor Augustus were the first to establish public libraries in ancient Rome, including the library of Apollo on the Palatine Hill. Several emperors followed suit over the next four centuries, including Hadrian, Tiberius, and Vespasian. Roman aristocrats also had personal libraries, which usually contained works in both Greek and Latin. A valuable example of this has been found at Herculaneum near Pompeii. Papyrus manuscripts in Herculaneum's Villa of the Papyri were encased in ash after the eruption of Vesuvius in 79 CE. Modern archaeology is now able to scan these artifacts and discern their contents, including many writings from Philodemus. The average Roman would not have been familiar with books beyond what they might hear read aloud in the forum. Public figures would pay for particular passages to be read aloud to the public from the steps of a public library. === Libraries in the Middle Ages === In the European Middle Ages, libraries began to become more prevalent, despite a widespread reduction in new writing beyond religious themes. Most libraries were initially connected to monasteries or religious institutions. Scriptoriums copied Christian religious texts to share with other religious centers or to be read aloud to their own parishioners. The Holy Roman Emperor Charlemagne (r. 786-814) had a large impact on the advancement of written culture in the Medieval Christian world, acquiring as many written works as he could, and employing many scribes to copy and recirculate vernacular versions of religious works. Most of the text held in small personal libraries was still religious in nature. == Early modern libraries == === Libraries of the Renaissance === During the Renaissance era the merchant middle class grew, and more people found benefits in education. They relied on libraries as a place to study and gain knowledge. Libraries provided a valuable resource, enriching the culture of those who were educated. Universities that had been started in the Middle Ages, founded their own libraries. Books in these libraries could not be borrowed from these libraries and were generally chained to the shelves to prevent theft. As more of the population became literate, new ideas like Humanism and Natural Law spawned an increase personal libraries, although they remained small. Gutenberg's invention of the printing press in 1456 opened the door to the modern era for libraries. == Oldest working libraries == According to the German librarian Michael Knoche, it is not possible to determine which library is the “oldest”: "Precise year dates are a construct, especially in the case of very old libraries. When a collection of books deserves to be called a library depends very much on the point of view of the observer." Various libraries are referred to as the “oldest”: The library founded in the 6th century of the Saint Catherine's Monastery in Sinai is "reputedly the oldest continuously run library in existence today", according to the Library of Congress. Its collection of religious and secular manuscripts is ranging from Bibles, liturgies and prayer books to legal documents such as deeds, court cases and fatwahs (legal opinions). The Al Qarawiyyin Library was founded in 859 by Fatima al-Fihri and is often regarded as the oldest working library in the world. It is in Fez, Morocco and is part of the oldest continually operating university in the world, the University of al-Qarawiyyin. The library houses approximately 4,000 ancient Islamic manuscripts. These manuscripts include 9th century Qurans and the oldest known accounts of the Islamic prophet Muhammed. The Malatestiana Library (Italian: Biblioteca Malatestiana) is a public library in the city of Cesena in northern Italy. Opened in 1454 it is significant for being the first civic library in Europe open to the general public. == Library history reports and writings of the early 19th and 20th century == In the early 19th and 20th century, representative titles were created reporting library history in the United States and the United Kingdom. American titles include Public Libraries in the United States of America, Their History, Condition, and Management (1876), Memorial History of Boston (1881) by Justin Winsor, Public Libraries in America (1894) by William I. Fletcher, and History of the New York Public Library (1923) by Henry M. Lydenberg. British titles include Old English Libraries (1911) by Earnest A. Savage and The Chained Library: A Survey of Four Centuries in the Evolution of the English Library by Burnett Hillman Streeter. In the beginning of the 20th century, library historians began applying scientific research methodologies to examine the library as a social agency. Two works that demonstrate this argument are Geschichte der Bibliotheken (1925) by Alfred Hessel and the Library Quarterly article from 1931, “The Sociological Beginnings of the Library Movement in America” by Arnold Borden. With the establishment of library schools, master's theses and doctoral dissertations represented the shift in serious research regarding libraries and library history. Two published doctoral dissertations that mark this trend are Foundations of the Public Library: The Origins of the American Public Library Movement in Ne

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  • Chinese speech synthesis

    Chinese speech synthesis

    Chinese speech synthesis is the application of speech synthesis to the Chinese language (usually Standard Chinese). It poses additional difficulties due to Chinese characters frequently having different pronunciations in different contexts and the complex prosody, which is essential to convey the meaning of words, and sometimes the difficulty in obtaining agreement among native speakers concerning what the correct pronunciation is of certain phonemes. == Concatenation (Ekho and KeyTip) == Recordings can be concatenated in any desired combination, but the joins sound forced (as is usual for simple concatenation-based speech synthesis) and this can severely affect prosody; these synthesizers are also inflexible in terms of speed and expression. However, because these synthesizers do not rely on a corpus, there is no noticeable degradation in performance when they are given more unusual or awkward phrases. Ekho is an open source TTS which simply concatenates sampled syllables. It currently supports Cantonese, Mandarin, and experimentally Korean. Some of the Mandarin syllables have been pitched-normalised in Praat. A modified version of these is used in Gradint's "synthesis from partials". cjkware.com used to ship a product called KeyTip Putonghua Reader which worked similarly; it contained 120 Megabytes of sound recordings (GSM-compressed to 40 Megabytes in the evaluation version), comprising 10,000 multi-syllable dictionary words plus single-syllable recordings in 6 different prosodies (4 tones, neutral tone, and an extra third-tone recording for use at the end of a phrase). == Lightweight synthesizers (eSpeak and Yuet) == The lightweight open-source speech project eSpeak, which has its own approach to synthesis, has experimented with Mandarin and Cantonese. eSpeak was used by Google Translate from May 2010 until December 2010. The commercial product "Yuet" is also lightweight (it is intended to be suitable for resource-constrained environments like embedded systems); it was written from scratch in ANSI C starting from 2013. Yuet claims a built-in NLP model that does not require a separate dictionary; the speech synthesised by the engine claims clear word boundaries and emphasis on appropriate words. Communication with its author is required to obtain a copy. Both eSpeak and Yuet can synthesis speech for Cantonese and Mandarin from the same input text, and can output the corresponding romanisation (for Cantonese, Yuet uses Yale and eSpeak uses Jyutping; both use Pinyin for Mandarin). eSpeak does not concern itself with word boundaries when these don't change the question of which syllable should be spoken. == Corpus-based == A "corpus-based" approach can sound very natural in most cases but can err in dealing with unusual phrases if they can't be matched with the corpus. The synthesiser engine is typically very large (hundreds or even thousands of megabytes) due to the size of the corpus. === iFlyTek === Anhui USTC iFlyTek Co., Ltd (iFlyTek) published a W3C paper in which they adapted Speech Synthesis Markup Language to produce a mark-up language called Chinese Speech Synthesis Markup Language (CSSML) which can include additional markup to clarify the pronunciation of characters and to add some prosody information. The amount of data involved is not disclosed by iFlyTek but can be seen from the commercial products that iFlyTek have licensed their technology to; for example, Bider's SpeechPlus is a 1.3 Gigabyte download, 1.2 Gigabytes of which is used for the highly compressed data for a single Chinese voice. iFlyTek's synthesiser can also synthesise mixed Chinese and English text with the same voice (e.g. Chinese sentences containing some English words); they claim their English synthesis to be "average". The iFlyTek corpus appears to be heavily dependent on Chinese characters, and it is not possible to synthesize from pinyin alone. It is sometimes possible by means of CSSML to add pinyin to the characters to disambiguate between multiple possible pronunciations, but this does not always work. === NeoSpeech === There is an online interactive demonstration for NeoSpeech speech synthesis, which accepts Chinese characters and also pinyin if it's enclosed in their proprietary "VTML" markup. === Mac OS === Mac OS had Chinese speech synthesizers available up to version 9. This was removed in 10.0 and reinstated in 10.7 (Lion). === Historical corpus-based synthesizers (no longer available) === A corpus-based approach was taken by Tsinghua University in SinoSonic, with the Harbin dialect voice data taking 800 Megabytes. This was planned to be offered as a download but the link was never activated. Nowadays, only references to it can be found on Internet Archive. Bell Labs' approach, which was demonstrated online in 1997 but subsequently removed, was described in a monograph "Multilingual Text-to-Speech Synthesis: The Bell Labs Approach" (Springer, October 31, 1997, ISBN 978-0-7923-8027-6), and the former employee who was responsible for the project, Chilin Shih (who subsequently worked at the University of Illinois) put some notes about her methods on her website.

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