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  • Protocol Builder

    Protocol Builder

    Protocol Builder is a tool in programming languages to generate code to build protocols in a fast and reliable way. Network programming for all kinds of protocols (such as TCP, UDP, and SNMP) includes converting data to be transferred to raw bytes in the sending side and parsing these bytes in the receiving side. Protocol builders facilitate this stage, usually by automatically generating the code. Protocol Programming has many components to be developed, these are: server listener, server connection, client connection, packets, and loggers. Most protocol builders implement these components automatically so developers save time and money. Currently, there are two Protocol Builders in the market, one for C++ from UpRedSun which is for TCP and UDP protocols. The second one is for .Net languages which generates the code in C# for TCP Protocols, this tool is called .Net Protocol Builder.

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  • Cross-entropy

    Cross-entropy

    In information theory, the cross-entropy between two probability distributions p {\displaystyle p} and q {\displaystyle q} , over the same underlying set of events, measures the average number of bits needed to identify an event drawn from the set when the coding scheme used for the set is optimized for an estimated probability distribution q {\displaystyle q} , rather than the true distribution p {\displaystyle p} . == Definition == The cross-entropy of the distribution q {\displaystyle q} relative to a distribution p {\displaystyle p} over a given set is defined as follows: H ( p , q ) = − E p ⁡ [ log ⁡ q ] , {\displaystyle H(p,q)=-\operatorname {E} _{p}[\log q],} where E p ⁡ [ ⋅ ] {\displaystyle \operatorname {E} _{p}[\cdot ]} is the expected value operator with respect to the distribution p {\displaystyle p} . The definition may be formulated using the Kullback–Leibler divergence D K L ( p ∥ q ) {\displaystyle D_{\mathrm {KL} }(p\parallel q)} , divergence of p {\displaystyle p} from q {\displaystyle q} (also known as the relative entropy of p {\displaystyle p} with respect to q {\displaystyle q} ). H ( p , q ) = H ( p ) + D K L ( p ∥ q ) , {\displaystyle H(p,q)=H(p)+D_{\mathrm {KL} }(p\parallel q),} where H ( p ) {\displaystyle H(p)} is the entropy of p {\displaystyle p} . For discrete probability distributions p {\displaystyle p} and q {\displaystyle q} with the same support X {\displaystyle {\mathcal {X}}} , this means The situation for continuous distributions is analogous. We have to assume that p {\displaystyle p} and q {\displaystyle q} are absolutely continuous with respect to some reference measure r {\displaystyle r} (usually r {\displaystyle r} is a Lebesgue measure on a Borel σ-algebra). Let P {\displaystyle P} and Q {\displaystyle Q} be probability density functions of p {\displaystyle p} and q {\displaystyle q} with respect to r {\displaystyle r} . Then − ∫ X P ( x ) log ⁡ Q ( x ) d x = E p ⁡ [ − log ⁡ Q ] , {\displaystyle -\int _{\mathcal {X}}P(x)\,\log Q(x)\,\mathrm {d} x=\operatorname {E} _{p}[-\log Q],} and therefore NB: The notation H ( p , q ) {\displaystyle H(p,q)} is also used for a different concept, the joint entropy of p {\displaystyle p} and q {\displaystyle q} . == Motivation == In information theory, the Kraft–McMillan theorem establishes that any directly decodable coding scheme for coding a message to identify one value x i {\displaystyle x_{i}} out of a set of possibilities { x 1 , … , x n } {\displaystyle \{x_{1},\ldots ,x_{n}\}} can be seen as representing an implicit probability distribution q ( x i ) = ( 1 2 ) ℓ i {\displaystyle q(x_{i})=\left({\frac {1}{2}}\right)^{\ell _{i}}} over { x 1 , … , x n } {\displaystyle \{x_{1},\ldots ,x_{n}\}} , where ℓ i {\displaystyle \ell _{i}} is the length of the code for x i {\displaystyle x_{i}} in bits. Therefore, cross-entropy can be interpreted as the expected message-length per datum when a wrong distribution q {\displaystyle q} is assumed while the data actually follows a distribution p {\displaystyle p} . That is why the expectation is taken over the true probability distribution p {\displaystyle p} and not q . {\displaystyle q.} Indeed the expected message-length under the true distribution p {\displaystyle p} is E p ⁡ [ ℓ ] = − E p ⁡ [ ln ⁡ q ( x ) ln ⁡ ( 2 ) ] = − E p ⁡ [ log 2 ⁡ q ( x ) ] = − ∑ x i p ( x i ) log 2 ⁡ q ( x i ) = − ∑ x p ( x ) log 2 ⁡ q ( x ) = H ( p , q ) . {\displaystyle {\begin{aligned}\operatorname {E} _{p}[\ell ]&=-\operatorname {E} _{p}\left[{\frac {\ln {q(x)}}{\ln(2)}}\right]\\[1ex]&=-\operatorname {E} _{p}\left[\log _{2}{q(x)}\right]\\[1ex]&=-\sum _{x_{i}}p(x_{i})\,\log _{2}q(x_{i})\\[1ex]&=-\sum _{x}p(x)\,\log _{2}q(x)=H(p,q).\end{aligned}}} == Estimation == There are many situations where cross-entropy needs to be measured but the distribution of p {\displaystyle p} is unknown. An example is language modeling, where a model is created based on a training set T {\displaystyle T} , and then its cross-entropy is measured on a test set to assess how accurate the model is in predicting the test data. In this example, p {\displaystyle p} is the true distribution of words in any corpus, and q {\displaystyle q} is the distribution of words as predicted by the model. Since the true distribution is unknown, cross-entropy cannot be directly calculated. In these cases, an estimate of cross-entropy is calculated using the following formula: H ( T , q ) = − ∑ i = 1 N 1 N log 2 ⁡ q ( x i ) {\displaystyle H(T,q)=-\sum _{i=1}^{N}{\frac {1}{N}}\log _{2}q(x_{i})} where N {\displaystyle N} is the size of the test set, and q ( x ) {\displaystyle q(x)} is the probability of event x {\displaystyle x} estimated from the training set. In other words, q ( x i ) {\displaystyle q(x_{i})} is the probability estimate of the model that the i-th word of the text is x i {\displaystyle x_{i}} . The sum is averaged over the N {\displaystyle N} words of the test. This is a Monte Carlo estimate of the true cross-entropy, where the test set is treated as samples from p ( x ) {\displaystyle p(x)} . == Relation to maximum likelihood == The cross entropy arises in classification problems when introducing a logarithm in the guise of the log-likelihood function. This section concerns the estimation of the probabilities of different discrete outcomes. To this end, denote a parametrized family of distributions by q θ {\displaystyle q_{\theta }} , with θ {\displaystyle \theta } subject to the optimization effort. Consider a given finite sequence of N {\displaystyle N} values x i {\displaystyle x_{i}} from a training set, obtained from conditionally independent sampling. The likelihood assigned to any considered parameter θ {\displaystyle \theta } of the model is then given by the product over all probabilities q θ ( X = x i ) {\displaystyle q_{\theta }(X=x_{i})} . Repeated occurrences are possible, leading to equal factors in the product. If the count of occurrences of the value equal to x {\displaystyle x} is denoted by # x {\displaystyle \#x} , then the frequency of that value equals # x / N {\displaystyle \#x/N} . If p ( X = x ) {\displaystyle p(X=x)} is the underlying probability distribution, for large N {\displaystyle N} we expect p ( X = x ) ≈ # x / N {\displaystyle p(X=x)\approx \#x/N} , by the law of large numbers. Writing our likelihood function as the product of observations from the distribution q θ {\displaystyle q_{\theta }} : L ( θ ; x ) = ∏ i q θ ( X = x i ) = ∏ x q θ ( X = x ) # x ≈ ∏ x q θ ( X = x ) N ⋅ p ( X = x ) = exp ⁡ log ⁡ [ ∏ x q θ ( X = x ) N ⋅ p ( X = x ) ] = exp ⁡ ( ∑ x N ⋅ p ( X = x ) log ⁡ q θ ( X = x ) ) , {\displaystyle {\begin{aligned}{\mathcal {L}}(\theta ;{\mathbf {x} })&=\prod _{i}q_{\theta }(X=x_{i})=\prod _{x}q_{\theta }(X=x)^{\#x}\\&\approx \prod _{x}q_{\theta }(X=x)^{N\cdot p(X=x)}=\exp \log \left[\prod _{x}q_{\theta }(X=x)^{N\cdot p(X=x)}\right]\\&=\exp \left(\sum _{x}N\cdot p(X=x)\log q_{\theta }(X=x)^{}\right),\end{aligned}}} where we have used the calculation rules for the logarithm in the final line. Notice how the exponent contains a − H ( p , q θ ) {\displaystyle -H(p,q_{\theta })} term. Taking the logarithm of both sides gives: log ⁡ L ( θ ; x ) = − N ⋅ H ( p , q θ ) . {\displaystyle \log {\mathcal {L}}(\theta ;{\mathbf {x} })=-N\cdot H(p,q_{\theta }).} Since the logarithm is a monotonically increasing function, the maximizing value of θ {\displaystyle \theta } is unaffected by this final step. Similarly, the maximizing value of θ {\displaystyle \theta } is unaffected by the factor of N {\displaystyle N} . So we observe that the likelihood maximization amounts to minimization of the cross-entropy. == Cross-entropy minimization == Cross-entropy minimization is frequently used in optimization and rare-event probability estimation. When comparing a distribution q {\displaystyle q} against a fixed reference distribution p {\displaystyle p} , cross-entropy and KL divergence are identical up to an additive constant (since p {\displaystyle p} is fixed): According to the Gibbs' inequality, both take on their minimal values when p = q {\displaystyle p=q} , which is 0 {\displaystyle 0} for KL divergence, and H ( p ) {\displaystyle \mathrm {H} (p)} for cross-entropy. In the engineering literature, the principle of minimizing KL divergence (Kullback's "Principle of Minimum Discrimination Information") is often called the Principle of Minimum Cross-Entropy (MCE), or Minxent. However, as discussed in the article Kullback–Leibler divergence, sometimes the distribution q {\displaystyle q} is the fixed prior reference distribution, and the distribution p {\displaystyle p} is optimized to be as close to q {\displaystyle q} as possible, subject to some constraint. In this case the two minimizations are not equivalent. This has led to some ambiguity in the literature, with some authors attempting to resolve the inconsistency by restating cross-entropy to be D K L ( p ∥ q ) {\displaystyle D_{\mathrm {KL} }(p\parallel q)} , rather than H (

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  • Random neural network

    Random neural network

    The Random Neural Network (RNN) is a mathematical representation of an interconnected network of neurons or cells which exchange spiking signals. It was invented by Erol Gelenbe and is linked to the G-network model of queueing networks which Erol Gelenbe also invented, and with his Gene Regulatory Network models. In this model, each neuronal cell state is represented by an integer whose value rises when the cell receives an excitatory spike and drops when it receives an inhibitory spike. The spikes can originate outside the network itself, or they can come from other cells in the networks. Cells whose internal excitatory state has a positive value are allowed to send out spikes of either kind to other cells in the network according to specific cell-dependent spiking rates. The model has a mathematical solution in steady-state which provides the joint probability distribution of the network in terms of the individual probabilities that each cell is excited and able to send out spikes. Computing this solution is based on solving a set of non-linear algebraic equations whose parameters are related to the spiking rates of individual cells and their connectivity to other cells, as well as the arrival rates of spikes from outside the network. The RNN is a recurrent model, i.e. a neural network that is allowed to have complex feedback loops. A highly energy-efficient implementation of random neural networks was demonstrated by Krishna Palem et al. using the Probabilistic CMOS or PCMOS technology and was shown to be c. 226–300 times more efficient in terms of Energy-Performance-Product. RNNs are also related to artificial neural networks, which (like the random neural network) have gradient-based learning algorithms. The learning algorithm for an n-node random neural network that includes feedback loops (it is also a recurrent neural network) is of computational complexity O(n^3) (the number of computations is proportional to the cube of n, the number of neurons). The random neural network can also be used with other learning algorithms such as reinforcement learning. The RNN has been shown to be a universal approximator for bounded and continuous functions.

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  • Promoter based genetic algorithm

    Promoter based genetic algorithm

    The promoter based genetic algorithm (PBGA) is a genetic algorithm for neuroevolution developed by F. Bellas and R.J. Duro in the Integrated Group for Engineering Research (GII) at the University of Coruña, in Spain. It evolves variable size feedforward artificial neural networks (ANN) that are encoded into sequences of genes for constructing a basic ANN unit. Each of these blocks is preceded by a gene promoter acting as an on/off switch that determines if that particular unit will be expressed or not. == PBGA basics == The basic unit in the PBGA is a neuron with all of its inbound connections as represented in the following figure: The genotype of a basic unit is a set of real valued weights followed by the parameters of the neuron and proceeded by an integer valued field that determines the promoter gene value and, consequently, the expression of the unit. By concatenating units of this type we can construct the whole network. With this encoding it is imposed that the information that is not expressed is still carried by the genotype in evolution but it is shielded from direct selective pressure, maintaining this way the diversity in the population, which has been a design premise for this algorithm. Therefore, a clear difference is established between the search space and the solution space, permitting information learned and encoded into the genotypic representation to be preserved by disabling promoter genes. == Results == The PBGA was originally presented within the field of autonomous robotics, in particular in the real time learning of environment models of the robot. It has been used inside the Multilevel Darwinist Brain (MDB) cognitive mechanism developed in the GII for real robots on-line learning. In another paper it is shown how the application of the PBGA together with an external memory that stores the successful obtained world models, is an optimal strategy for adaptation in dynamic environments. Recently, the PBGA has provided results that outperform other neuroevolutionary algorithms in non-stationary problems, where the fitness function varies in time.

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  • WomanStats Project

    WomanStats Project

    The WomanStats Project is a donor-funded research and database project housed at Brigham Young University that "seeks to collect detailed statistical data on the status of women around the world, and to connect that data with data on the security of states." The WomanStats Database aims to provide a comprehensive compilation of information on the status of women in the world. Coders comb the extant literature and conduct expert interviews to find qualitative and quantitative information on over 300 indicators of women's status in 174 countries with populations of at least 200,000. Access to the online database is free. == History and structure == WomanStats began as an outgrowth of a paper Dr. Valerie M. Hudson (of the Brigham Young University Political Science department) and one of her graduate students, Andrea den Boer, published in International Security on the association between national security and the abnormal sex ratio in Asia. After the success and influence of their first article, (later added as one of their top twenty national security articles of that journal of all time), Hudson and den Boer did further research on the connection between the status of women and national security, but found that there was no single database that covered the range of topics that they needed for their research. Consequently, they began compiling information on variables regarding the status of women around the world. The database was officially formed in 2001 and grew exponentially as it later added more variables. The Project went live on the Internet in July 2007. The principal investigators are: Valerie M. Hudson (International Relations), Bonnie Ballif-Spanvill (Psychology, emeritus), and Chad F. Emmett (Geography) all from Brigham Young University, Mary Caprioli from the University of Minnesota, Duluth (International Relations), Rose McDermott from Brown University (International Relations), Andrea Den Boer from the University of Kent at Canterbury in the United Kingdom (International Relations) and S. Matthew Stearmer from the Ohio State University (Sociology; doctoral student). Approximately a dozen undergraduate and graduate students at Brigham Young University and Texas A&M University work at any one time as coders for the project. The coders take the raw quantitative and qualitative data collected in government reports, news articles, research papers, etc. and sort the applicable information on women into categories. They may also implement scales developed by the principal investigators, or that they (the students) themselves have developed. == Database == As of February 2011, the database has 307 variables, covers 174 nations with populations over 200,000, uses 18,015 sources and contains over 111,000 individual data points. All data is referenced to original sources. Not every variable has information for each country; similarly, not all countries have information for each variable: overall, about 70% of country-variable combinations have information. These database coding gaps exist where information is not available or is incomplete, or variables are not collected and reported by governments or international organizations. At times, information from different sources may be contradictory, and the WomanStats Database records this discrepant information for triangulation purposes. == Users and role of the database == The database is meant to help fill a hole in the extant data on the situation of women around the world. WomanStats data and research has been vetted and/or used by the United Nations, the United States Department of Defense, the Central Intelligence Agency, and the World Bank. Their data and research were also used by the United States Senate Committee on Foreign Relations in crafting the International Violence Against Women’s Act. The Inter-Agency Network on Women and Gender Equality (IANWGE) of the United Nations has stated that the WomanStats project "filled a major gap in the availability of data on women" (2007). Victor Asal and Mitchell Brown, researchers not affiliated with WomanStats, stated in an article published in Politics and Policy that "one of the most significant challenges of cross-national empirical studies of the prevalence of interpersonal violence is the paucity of available data, particularly reliable data," and that "WomanStats has allowed for an important first glimpse at analyzing the factors related to interpersonal violence." They conclude by stating that "Our findings suggest that, in the same way that larger disciplinary resources have invested in interstate and intrastate war, disciplinary resources need to be expended in creating a data set exploring interpersonal violence. Until the rights and the lives of women and children are taken as seriously as the survival of states by more proactively collaborating on projects like WomanStats, we will continue to only have a small lens through which to understand problems like this." Princeton University professor Evan S. Liberman wrote, "Although data on political regimes and group conflict have been in far greater demand by political scientists than data on gender politics and policies, two gender-related databases provide...examples of innovative HIRDs. Both the Womanstats database project (Hudson et al. 2009) and the Research Network on Gender Politics and the State (RNGS) project (McBride et al. 2008) are well-integrated presentations of quantitative and qualitative data characterizing the quality of gender relations around the world and, in particular, analytic descriptions of the treatment of women."." == Research == The research component of WomanStats focuses on exploring the relationship between the situation of women and the behavior and security of states. Current research initiatives include: Exploring the relationship between violent instability and inequity and family law. Examining the effect of polygyny and marriage market dislocations on the rise of suicide terrorism. Documenting discrepancies between laws on the books and cultural practices on the ground concerning gender issues. Investigating how well the situation of women predicts the peacefulness of nations-states, compared to their variables such as democracy, wealth, and civilization. The Project has published articles in International Security, International Studies Quarterly, Peace and Conflict, Journal of Peace Research, Political Psychology, Cumberland Law Review, and World Political Review, and has a forthcoming book from Columbia University Press.

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  • Absorbing Markov chain

    Absorbing Markov chain

    In the mathematical theory of probability, an absorbing Markov chain is a Markov chain in which every state can reach an absorbing state. An absorbing state is a state that, once entered, cannot be left. Like general Markov chains, there can be continuous-time absorbing Markov chains with an infinite state space. However, this article concentrates on the discrete-time discrete-state-space case. == Formal definition == A Markov chain is an absorbing chain if there is at least one absorbing state and it is possible to go from any state to at least one absorbing state in a finite number of steps. In an absorbing Markov chain, a state that is not absorbing is called transient. === Canonical form === Let an absorbing Markov chain with transition matrix P have t transient states and r absorbing states. The rows of P represent sources, while columns represent destinations. By ordering the transient states before the absorbing states, it can be assumed that P has the form P = [ Q R 0 I r ] , {\displaystyle P={\begin{bmatrix}Q&R\\\mathbf {0} &I_{r}\end{bmatrix}},} where Q is a t-by-t matrix, R is a nonzero t-by-r matrix, 0 is an r-by-t zero matrix, and Ir is the r-by-r identity matrix. Thus, Q describes the probability of transitioning from some transient state to another while R describes the probability of transitioning from some transient state to some absorbing state. The probability of transitioning from i to j in exactly k steps is the (i,j)-entry of Pk, further computed below. When considering only transient states, the probability is found in the upper left of Pk, the (i,j)-entry of Qk. == Fundamental matrix == === Expected number of visits to a transient state === A basic property about an absorbing Markov chain is the expected number of visits to a transient state j starting from a transient state i (before being absorbed). This can be established to be given by the (i, j) entry of so-called fundamental matrix N, obtained by summing Qk for all k (from 0 to ∞). It can be proven that N := ∑ k = 0 ∞ Q k = ( I t − Q ) − 1 , {\displaystyle N:=\sum _{k=0}^{\infty }Q^{k}=(I_{t}-Q)^{-1},} where It is the t-by-t identity matrix. The computation of this formula is the matrix equivalent of the geometric series of scalars, ∑ k = 0 ∞ q k = 1 1 − q {\displaystyle {\textstyle \sum }_{k=0}^{\infty }q^{k}={\tfrac {1}{1-q}}} . With the matrix N in hand, also other properties of the Markov chain are easy to obtain. === Expected number of steps before being absorbed === The expected number of steps before being absorbed in any absorbing state, when starting in transient state i can be computed via a sum over transient states. The value is given by the ith entry of the vector t := N 1 , {\displaystyle \mathbf {t} :=N\mathbf {1} ,} where 1 is a length-t column vector whose entries are all 1. === Absorbing probabilities === By induction, P k = [ Q k ( I t − Q k ) N R 0 I r ] . {\displaystyle P^{k}={\begin{bmatrix}Q^{k}&(I_{t}-Q^{k})NR\\\mathbf {0} &I_{r}\end{bmatrix}}.} The probability of eventually being absorbed in the absorbing state j when starting from transient state i is given by the (i,j)-entry of the matrix B := N R {\displaystyle B:=NR} . The number of columns of this matrix equals the number of absorbing states r. An approximation of those probabilities can also be obtained directly from the (i,j)-entry of P k {\displaystyle P^{k}} for a large enough value of k, when i is the index of a transient, and j the index of an absorbing state. This is because ( lim k → ∞ P k ) i , t + j = B i , j {\displaystyle \left(\lim _{k\to \infty }P^{k}\right)_{i,t+j}=B_{i,j}} . === Transient visiting probabilities === The probability of visiting transient state j when starting at a transient state i is the (i,j)-entry of the matrix H := ( N − I t ) ( N dg ) − 1 , {\displaystyle H:=(N-I_{t})(N_{\operatorname {dg} })^{-1},} where Ndg is the diagonal matrix with the same diagonal as N. === Variance on number of transient visits === The variance on the number of visits to a transient state j with starting at a transient state i (before being absorbed) is the (i,j)-entry of the matrix N 2 := N ( 2 N dg − I t ) − N sq , {\displaystyle N_{2}:=N(2N_{\operatorname {dg} }-I_{t})-N_{\operatorname {sq} },} where Nsq is the Hadamard product of N with itself (i.e. each entry of N is squared). === Variance on number of steps === The variance on the number of steps before being absorbed when starting in transient state i is the ith entry of the vector ( 2 N − I t ) t − t sq , {\displaystyle (2N-I_{t})\mathbf {t} -\mathbf {t} _{\operatorname {sq} },} where tsq is the Hadamard product of t with itself (i.e., as with Nsq, each entry of t is squared). == Examples == === String generation === Consider the process of repeatedly flipping a fair coin until the sequence (heads, tails, heads) appears. This process is modeled by an absorbing Markov chain with transition matrix P = [ 1 / 2 1 / 2 0 0 0 1 / 2 1 / 2 0 1 / 2 0 0 1 / 2 0 0 0 1 ] . {\displaystyle P={\begin{bmatrix}1/2&1/2&0&0\\0&1/2&1/2&0\\1/2&0&0&1/2\\0&0&0&1\end{bmatrix}}.} The first state represents the empty string, the second state the string "H", the third state the string "HT", and the fourth state the string "HTH". Although in reality, the coin flips cease after the string "HTH" is generated, the perspective of the absorbing Markov chain is that the process has transitioned into the absorbing state representing the string "HTH" and, therefore, cannot leave. For this absorbing Markov chain, the fundamental matrix is N = ( I − Q ) − 1 = ( [ 1 0 0 0 1 0 0 0 1 ] − [ 1 / 2 1 / 2 0 0 1 / 2 1 / 2 1 / 2 0 0 ] ) − 1 = [ 1 / 2 − 1 / 2 0 0 1 / 2 − 1 / 2 − 1 / 2 0 1 ] − 1 = [ 4 4 2 2 4 2 2 2 2 ] . {\displaystyle {\begin{aligned}N&=(I-Q)^{-1}=\left({\begin{bmatrix}1&0&0\\0&1&0\\0&0&1\end{bmatrix}}-{\begin{bmatrix}1/2&1/2&0\\0&1/2&1/2\\1/2&0&0\end{bmatrix}}\right)^{-1}\\[4pt]&={\begin{bmatrix}1/2&-1/2&0\\0&1/2&-1/2\\-1/2&0&1\end{bmatrix}}^{-1}={\begin{bmatrix}4&4&2\\2&4&2\\2&2&2\end{bmatrix}}.\end{aligned}}} The expected number of steps starting from each of the transient states is t = N 1 = [ 4 4 2 2 4 2 2 2 2 ] [ 1 1 1 ] = [ 10 8 6 ] . {\displaystyle \mathbf {t} =N\mathbf {1} ={\begin{bmatrix}4&4&2\\2&4&2\\2&2&2\end{bmatrix}}{\begin{bmatrix}1\\1\\1\end{bmatrix}}={\begin{bmatrix}10\\8\\6\end{bmatrix}}.} Therefore, the expected number of coin flips before observing the sequence (heads, tails, heads) is 10, the entry for the state representing the empty string. === Games of chance === Games based entirely on chance can be modeled by an absorbing Markov chain. A classic example of this is the ancient Indian board game Snakes and Ladders. The graph on the left plots the probability mass in the lone absorbing state that represents the final square as the transition matrix is raised to larger and larger powers. To determine the expected number of turns to complete the game, compute the vector t as described above and examine tstart, which is approximately 39.2. === Infectious disease testing === Infectious disease testing, either of blood products or in medical clinics, is often taught as an example of an absorbing Markov chain. The public U.S. Centers for Disease Control and Prevention (CDC) model for HIV and for hepatitis B, for example, illustrates the property that absorbing Markov chains can lead to the detection of disease, versus the loss of detection through other means. In the standard CDC model, the Markov chain has five states, a state in which the individual is uninfected, then a state with infected but undetectable virus, a state with detectable virus, and absorbing states of having quit/been lost from the clinic, or of having been detected (the goal). The typical rates of transition between the Markov states are the probability p per unit time of being infected with the virus, w for the rate of window period removal (time until virus is detectable), q for quit/loss rate from the system, and d for detection, assuming a typical rate λ {\displaystyle \lambda } at which the health system administers tests of the blood product or patients in question. It follows that we can "walk along" the Markov model to identify the overall probability of detection for a person starting as undetected, by multiplying the probabilities of transition to each next state of the model as: p ( p + q ) w ( w + q ) d ( d + q ) {\displaystyle {\frac {p}{(p+q)}}{\frac {w}{(w+q)}}{\frac {d}{(d+q)}}} . The subsequent total absolute number of false negative tests—the primary CDC concern—would then be the rate of tests, multiplied by the probability of reaching the infected but undetectable state, times the duration of staying in the infected undetectable state: p ( p + q ) 1 ( w + q ) λ {\displaystyle {\frac {p}{(p+q)}}{\frac {1}{(w+q)}}\lambda } .

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  • Ordinal regression

    Ordinal regression

    In statistics, ordinal regression, also called ordinal classification, is a type of regression analysis used for predicting an ordinal variable, i.e. a variable whose value exists on an arbitrary scale where only the relative ordering between different values is significant. It can be considered an intermediate problem between regression and classification. Examples of ordinal regression are ordered logit and ordered probit. Ordinal regression turns up often in the social sciences, for example in the modeling of human levels of preference (on a scale from, say, 1–5 for "very poor" through "excellent"), as well as in information retrieval. In machine learning, ordinal regression may also be called ranking learning. == Linear models for ordinal regression == Ordinal regression can be performed using a generalized linear model (GLM) that fits both a coefficient vector and a set of thresholds to a dataset. Suppose one has a set of observations, represented by length-p vectors x1 through xn, with associated responses y1 through yn, where each yi is an ordinal variable on a scale 1, ..., K. For simplicity, and without loss of generality, we assume y is a non-decreasing vector, that is, yi ≤ {\displaystyle \leq } yi+1. To this data, one fits a length-p coefficient vector w and a set of thresholds θ1, ..., θK−1 with the property that θ1 < θ2 < ... < θK−1. This set of thresholds divides the real number line into K disjoint segments, corresponding to the K response levels. The model can now be formulated as Pr ( y ≤ i ∣ x ) = σ ( θ i − w ⋅ x ) {\displaystyle \Pr(y\leq i\mid \mathbf {x} )=\sigma (\theta _{i}-\mathbf {w} \cdot \mathbf {x} )} or, the cumulative probability of the response y being at most i is given by a function σ (the inverse link function) applied to a linear function of x. Several choices exist for σ; the logistic function σ ( θ i − w ⋅ x ) = 1 1 + e − ( θ i − w ⋅ x ) {\displaystyle \sigma (\theta _{i}-\mathbf {w} \cdot \mathbf {x} )={\frac {1}{1+e^{-(\theta _{i}-\mathbf {w} \cdot \mathbf {x} )}}}} gives the ordered logit model, while using the CDF of the standard normal distribution gives the ordered probit model. A third option is to use an exponential function σ ( θ i − w ⋅ x ) = 1 − exp ⁡ ( − exp ⁡ ( θ i − w ⋅ x ) ) {\displaystyle \sigma (\theta _{i}-\mathbf {w} \cdot \mathbf {x} )=1-\exp(-\exp(\theta _{i}-\mathbf {w} \cdot \mathbf {x} ))} which gives the proportional hazards model. === Latent variable model === The probit version of the above model can be justified by assuming the existence of a real-valued latent variable (unobserved quantity) y, determined by y ∗ = w ⋅ x + ε {\displaystyle y^{}=\mathbf {w} \cdot \mathbf {x} +\varepsilon } where ε is normally distributed with zero mean and unit variance, conditioned on x. The response variable y results from an "incomplete measurement" of y, where one only determines the interval into which y falls: y = { 1 if y ∗ ≤ θ 1 , 2 if θ 1 < y ∗ ≤ θ 2 , 3 if θ 2 < y ∗ ≤ θ 3 ⋮ K if θ K − 1 < y ∗ . {\displaystyle y={\begin{cases}1&{\text{if}}~~y^{}\leq \theta _{1},\\2&{\text{if}}~~\theta _{1} Read more →

  • Junction tree algorithm

    Junction tree algorithm

    The junction tree algorithm (also known as 'Clique Tree') is a method used in machine learning to extract marginalization in general graphs. In essence, it entails performing belief propagation on a modified graph called a junction tree. The graph is called a tree because it branches into different sections of data; nodes of variables are the branches. The basic premise is to eliminate cycles by clustering them into single nodes. Multiple extensive classes of queries can be compiled at the same time into larger structures of data. There are different algorithms to meet specific needs and for what needs to be calculated. Inference algorithms gather new developments in the data and calculate it based on the new information provided. == Junction tree algorithm == === Hugin algorithm === If the graph is directed then moralize it to make it un-directed. Introduce the evidence. Triangulate the graph to make it chordal. Construct a junction tree from the triangulated graph (we will call the vertices of the junction tree "supernodes"). Propagate the probabilities along the junction tree (via belief propagation) Note that this last step is inefficient for graphs of large treewidth. Computing the messages to pass between supernodes involves doing exact marginalization over the variables in both supernodes. Performing this algorithm for a graph with treewidth k will thus have at least one computation which takes time exponential in k. It is a message passing algorithm. The Hugin algorithm takes fewer computations to find a solution compared to Shafer-Shenoy. === Shafer-Shenoy algorithm === Computed recursively Multiple recursions of the Shafer-Shenoy algorithm results in Hugin algorithm Found by the message passing equation Separator potentials are not stored The Shafer-Shenoy algorithm is the sum product of a junction tree. It is used because it runs programs and queries more efficiently than the Hugin algorithm. The algorithm makes calculations for conditionals for belief functions possible. Joint distributions are needed to make local computations happen. === Underlying theory === The first step concerns only Bayesian networks, and is a procedure to turn a directed graph into an undirected one. We do this because it allows for the universal applicability of the algorithm, regardless of direction. The second step is setting variables to their observed value. This is usually needed when we want to calculate conditional probabilities, so we fix the value of the random variables we condition on. Those variables are also said to be clamped to their particular value. The third step is to ensure that graphs are made chordal if they aren't already chordal. This is the first essential step of the algorithm. It makes use of the following theorem: Theorem: For an undirected graph, G, the following properties are equivalent: Graph G is triangulated. The clique graph of G has a junction tree. There is an elimination ordering for G that does not lead to any added edges. Thus, by triangulating a graph, we make sure that the corresponding junction tree exists. A usual way to do this, is to decide an elimination order for its nodes, and then run the Variable elimination algorithm. The variable elimination algorithm states that the algorithm must be run each time there is a different query. This will result to adding more edges to the initial graph, in such a way that the output will be a chordal graph. All chordal graphs have a junction tree. The next step is to construct the junction tree. To do so, we use the graph from the previous step, and form its corresponding clique graph. Now the next theorem gives us a way to find a junction tree: Theorem: Given a triangulated graph, weight the edges of the clique graph by their cardinality, |A∩B|, of the intersection of the adjacent cliques A and B. Then any maximum-weight spanning tree of the clique graph is a junction tree. So, to construct a junction tree we just have to extract a maximum weight spanning tree out of the clique graph. This can be efficiently done by, for example, modifying Kruskal's algorithm. The last step is to apply belief propagation to the obtained junction tree. Usage: A junction tree graph is used to visualize the probabilities of the problem. The tree can become a binary tree to form the actual building of the tree. A specific use could be found in auto encoders, which combine the graph and a passing network on a large scale automatically. === Inference Algorithms === Loopy belief propagation: A different method of interpreting complex graphs. The loopy belief propagation is used when an approximate solution is needed instead of the exact solution. It is an approximate inference. Cutset conditioning: Used with smaller sets of variables. Cutset conditioning allows for simpler graphs that are easier to read but are not exact.

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  • Spatiotemporal reservoir resampling

    Spatiotemporal reservoir resampling

    Spatiotemporal reservoir resampling, commonly known as ReSTIR (from "Reservoir-based SpatioTemporal Importance Resampling"), is a collection of computer graphics techniques for reusing samples during rendering. It was developed primarily to allow more realistic lighting in real-time rendering, because relatively few rays can be traced per pixel while maintaining an acceptable frame rate. It can also be used to speed up off-line path tracing. The first ReSTIR paper, published in 2020, provided algorithms for direct lighting, allowing scenes containing thousands of lights to be rendered in real time on a high-end GPU. Researchers later proposed versions for rendering indirect lighting (and more recently, motion blur and depth of field) and built up a framework of mathematical concepts and notation conventions that help analyze such algorithms. A major focus of this work is removing or reducing the bias that could be introduced when samples from other pixels or frames are reused—or selectively allowing some bias in order to speed up rendering and reduce variance (visible as "noise" in the image). Versions for path tracing apply transformations called shift mappings to samples, typically reusing parts of paths closer to the light and modifying the portion closer to the camera. ReSTIR-related papers and talks have been presented every year at the SIGGRAPH conference since 2020. One of the first games to incorporate ReSTIR into its rendering was Cyberpunk 2077. == Overview and motivation == According to Chris Wyman, one of the co-authors of the original paper, although developers commonly thought that bias was acceptable for real-time rendering, end users (e.g. gamers) are well-aware of the artifacts caused by bias and many have a negative opinion of common sample-reuse techniques such as temporal anti-aliasing (TAA), which may cause "ghosting" when the camera moves, and denoising, which causes blurring and other artifacts. ReSTIR techniques can reduce or avoid these types of bias by reusing samples of the set of possible paths taken by light to reach the camera, instead of reusing rendered pixel color values (which are typically the average of multiple samples, discarding information such as the direction of the light). While other techniques reuse samples in a generic post-processing step, ReSTIR passes can test for shadowing, and reused samples are converted into pixel color values by rendering code that takes the characteristics of different materials into account (e.g. by implementing BRDFs). However the output of ReSTIR is noisy, and a denoising pass is typically still used. Stochastic ray tracing techniques such as path tracing need to average multiple samples (produced by tracing individual rays) in order to render a visually acceptable image. When using a simple unbiased renderer based on Monte Carlo integration, halving the deviation of the result (apparent as "noise" in the image) requires multiplying the number of samples by four, meaning that a rapidly increasingly number of samples is needed to improve quality, Standard ways to mitigate this problem include importance sampling (which requires finding improved sampling distributions for specific situations), and quasi-Monte Carlo integration (which usually still requires tracing a large number of rays). ReSTIR offers a solution that multiplies the effective number of samples while tracing a fixed number of additional rays per frame. Temporal reuse multiplies the effective sample count by the number of frames rendered. Spatial reuse multiplies the effective count by the number of neighboring pixels examined. These two types of reuse can be combined, allowing spatial reuse to be applied recursively, which appears to offer an exponentially increasing effective sample count, however this is quickly limited by the size of the neighborhood used for spatial reuse. Spatial reuse is also potentially less effective near shadow and object edges, especially for objects with fine geometric detail, and temporal reuse is limited by movement of the camera and scene elements. == Variations == Many variations of ReSTIR have been proposed that generalize or improve the original technique (which builds on an earlier method called RIS), specialize it for particular types of illumination or other visual effects, or allow incorporation into rendering algorithms other than standard path tracing. Some published versions are listed below. == Algorithms == === Basic algorithm === ReSTIR uses a combination of resampled importance sampling (RIS) and weighted reservoir sampling (WRS) which the authors call streaming RIS. RIS processes samples from an initial probability distribution (e.g. a probability distribution for which a cheap sampling method exists) and generates samples in a new probability distribution (e.g. a sampling distribution that is optimal for rendering but is impractical to draw samples from directly). WRS allows this to be done while storing only a small number of samples in memory, which is especially helpful on a GPU. Information about the samples is stored in a data structure called a reservoir. WRS also allows samples from multiple reservoirs to be combined ("merged") into a single reservoir; this is crucial for sample reuse. Each pixel has a reservoir, typically containing only a single sample when ReSTIR is used for real-time rendering (some implementations use a larger number, e.g. four samples). The reservoir is typically initialized to a sample drawn using a simple method and is then updated by RIS steps and by reservoir merging, so that the pixel value produced by shading using the sample(s) currently in the reservoir, times the weight for the sample, is always an unbiased estimate of the correct pixel value. If appropriate resampling steps are used, the variance of this estimate (or some function of it, typically the luminance of the RGB color value) decreases with each step. A possible sequence of steps performed for each frame, suitable for computing unbiased direct illumination (DI) is: Perform reservoir resampling by drawing multiple light samples and using streaming RIS to choose one, using probabilities based on a target function, e.g. the luminance of the sample's contribution to the pixel. A weight is also computed for the sample. Typically, a single visibility check is performed here, after choosing a sample, setting the weight to 0 if the light is shadowed. Resampling (combined with the visibility check) ensures that the expected value of the weight times the sample brightness is the correct (unbiased) value for the pixel. (temporal reuse) For each pixel, merge the sample(s) from the previous frame into the current reservoir. Multiple importance sampling (MIS) weights are used to avoid bias due to the fact that the samples in the previous frame's reservoirs may have a different target probability distribution if the objects, lights, or camera have moved. (spatial reuse) For each pixel, choose one or more neighboring pixels and merge their samples into the current pixel's reservoir. Multiple importance sampling (MIS) weights are used to avoid bias due to the fact that the samples in each pixel's reservoir have a different target probability distribution. Because computing unbiased MIS weights requires tracing additional rays (along with other work such as evaluating BRDFs), real-time rendering often uses only a single neighboring pixel. Use the sample in each pixel's reservoir, along with its weight, to determine the color of the pixel for the current frame. Alternatively, multiple samples examined during the preceding steps may be averaged and used to shade the pixel instead (decoupled shading and sampling). For direct lighting, the initial samples used in step 1 are typically drawn by importance sampling from the set of lights in a scene. The algorithm above (from the original ReSTIR paper) draws many lower-quality light samples (e.g. 32) using a fast method, without considering visibility, and chooses one using streaming RIS. Visibility is then tested for the final chosen sample. Considering visibility for each sample drawn would require tracing 32 rays, which would make it much more expensive. The intent is to reduce the number of rays traced, relying on the sample reuse in steps 2 and 3 to make up for the loss of quality caused by rejecting many of the rays due to shadowing. A large part of the initial efforts to optimize ReSTIR (to make it run in real-time on available hardware) went into reducing the cost of randomly sampling the lights. Glossy surfaces may require a larger number of samples, and combining light sampling with BRDF sampling (using MIS) may increase quality. Step 2 (temporal reuse) is sometimes skipped for off-line rendering, and the output of multiple repetitions of initial sampling and spatial reuse is averaged instead; this helps avoids artifacts due to correlations. Step 3 (spatial reuse) may be repeated multiple times in a single frame.

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  • Sammon mapping

    Sammon mapping

    Sammon mapping or Sammon projection is an algorithm that maps a high-dimensional space to a space of lower dimensionality (see multidimensional scaling) by trying to preserve the structure of inter-point distances in high-dimensional space in the lower-dimension projection. It is particularly suited for use in exploratory data analysis. The method was proposed by John W. Sammon in 1969. It is considered a non-linear approach as the mapping cannot be represented as a linear combination of the original variables as possible in techniques such as principal component analysis, which also makes it more difficult to use for classification applications. Denote the distance between ith and jth objects in the original space by d i j ∗ {\displaystyle \scriptstyle d_{ij}^{}} , and the distance between their projections by d i j {\displaystyle \scriptstyle d_{ij}^{}} . Sammon's mapping aims to minimize the following error function, which is often referred to as Sammon's stress or Sammon's error: E = 1 ∑ i < j d i j ∗ ∑ i < j ( d i j ∗ − d i j ) 2 d i j ∗ . {\displaystyle E={\frac {1}{\sum \limits _{i Read more →

  • Genetic programming

    Genetic programming

    Genetic programming (GP) is an evolutionary algorithm, an artificial intelligence technique mimicking natural evolution, which operates on a population of programs. It applies the genetic operators selection according to a predefined fitness measure, mutation and crossover. The crossover operation involves swapping specified parts of selected pairs (parents) to produce new and different offspring that become part of the new generation of programs. Some programs not selected for reproduction are copied from the current generation to the new generation. Mutation involves substitution of some random part of a program with some other random part of a program. Then the selection and other operations are recursively applied to the new generation of programs. Typically, members of each new generation are on average more fit than the members of the previous generation, and the best-of-generation program is often better than the best-of-generation programs from previous generations. Termination of the evolution usually occurs when some individual program reaches a predefined proficiency or fitness level. It may and often does happen that a particular run of the algorithm results in premature convergence to some local maximum that is not a globally optimal or even good solution. Multiple runs (dozens to hundreds) are usually necessary to produce a very good result. It may also be necessary to have a large starting population size and variability of the individuals to avoid pathologies. == History == The first record of the proposal to evolve programs is probably that of Alan Turing in 1950 in "Computing Machinery and Intelligence". There was a gap of 25 years before the publication of John Holland's 'Adaptation in Natural and Artificial Systems' laid out the theoretical and empirical foundations of the science. In 1981, Richard Forsyth demonstrated the successful evolution of small programs, represented as trees, to perform classification of crime scene evidence for the UK Home Office. Although the idea of evolving programs, initially in the computer language Lisp, was current amongst John Holland's students, it was not until they organised the first Genetic Algorithms (GA) conference in Pittsburgh that Nichael Cramer published evolved programs in two specially designed languages, which included the first statement of modern "tree-based" genetic programming (that is, procedural languages organized in tree-based structures and operated on by suitably defined GA-operators). In 1988, John Koza (also a PhD student of John Holland) patented his invention of a GA for program evolution. This was followed by publication in the International Joint Conference on Artificial Intelligence IJCAI-89. Koza followed this with 205 publications on "genetic programming", a term coined by David Goldberg, also a PhD student of John Holland. However, it is the series of 4 books by Koza, starting in 1992 with accompanying videos, that really established GP. Subsequently, there was an enormous expansion of the number of publications with the Genetic Programming Bibliography, surpassing 10,000 entries. In 2010, Koza listed 77 results where genetic programming was human competitive. The departure of GP from the rigid, fixed-length representations typical of early GA models was not entirely without precedent. Early work on variable-length representations laid the groundwork. One notable example is messy genetic algorithms, which introduced irregular, variable-length chromosomes to address building block disruption and positional bias in standard GAs. Another precursor was robot trajectory programming, where genome representations encoded program instructions for robotic movements—structures inherently variable in length. Even earlier, unfixed-length representations were proposed in a doctoral dissertation by Cavicchio, who explored adaptive search using simulated evolution. His work provided foundational ideas for flexible program structures. In 1996, Koza started the annual Genetic Programming conference, which was followed in 1998 by the annual EuroGP conference, and the first book in a GP series edited by Koza. 1998 also saw the first GP textbook. GP continued to flourish, leading to the first specialist GP journal and three years later (2003) the annual Genetic Programming Theory and Practice (GPTP) workshop was established by Rick Riolo. Genetic programming papers continue to be published at a diversity of conferences and associated journals. Today there are nineteen GP books including several for students. === Foundational work in GP === Early work that set the stage for current genetic programming research topics and applications is diverse, and includes software synthesis and repair, predictive modeling, data mining, financial modeling, soft sensors, design, and image processing. Applications in some areas, such as design, often make use of intermediate representations, such as Fred Gruau's cellular encoding. Industrial uptake has been significant in several areas including finance, the chemical industry, bioinformatics and the steel industry. == Methods == === Program representation === GP evolves computer programs, traditionally represented in memory as tree structures. Trees can be easily evaluated in a recursive manner. Every internal node has an operator function and every terminal node has an operand, making mathematical expressions easy to evolve and evaluate. Thus traditionally GP favors the use of programming languages that naturally embody tree structures (for example, Lisp; other functional programming languages are also suitable). Non-tree representations have been suggested and successfully implemented, such as linear genetic programming, which perhaps suits the more traditional imperative languages. The commercial GP software Discipulus uses automatic induction of binary machine code ("AIM") to achieve better performance. μGP uses directed multigraphs to generate programs that fully exploit the syntax of a given assembly language. Multi expression programming uses three-address code for encoding solutions. Other program representations on which significant research and development have been conducted include programs for stack-based virtual machines, and sequences of integers that are mapped to arbitrary programming languages via grammars. Cartesian genetic programming is another form of GP, which uses a graph representation instead of the usual tree based representation to encode computer programs. Most representations have structurally noneffective code (introns). Such non-coding genes may seem to be useless because they have no effect on the performance of any one individual. However, they alter the probabilities of generating different offspring under the variation operators, and thus alter the individual's variational properties. Experiments seem to show faster convergence when using program representations that allow such non-coding genes, compared to program representations that do not have any non-coding genes. Instantiations may have both trees with introns and those without; the latter are called canonical trees. Special canonical crossover operators are introduced that maintain the canonical structure of parents in their children. === Initialisation === The methods for creation of the initial population include: Grow creates the individuals sequentially. Every GP tree is created starting from the root, creating functional nodes with children as well as terminal nodes up to a certain depth. Full is similar to the Grow. The difference is that all brunches in a tree are of same predetermined depth. Ramped half-and-half creates a population consisting of m d − 1 {\displaystyle md-1} parts and a maximum depth of m d {\displaystyle md} for its trees. The first part has a maximum depth of 2, second of 3 and so on up to the m d − 1 {\displaystyle md-1} -th part with maximum depth m d {\displaystyle md} . Half of every part is created by Grow, while the other part is created by Full. === Selection === Selection is a process whereby certain individuals are selected from the current generation that would serve as parents for the next generation. The individuals are selected probabilistically such that the better performing individuals have a higher chance of getting selected. The most commonly used selection method in GP is tournament selection, although other methods such as fitness proportionate selection, lexicase selection, and others have been demonstrated to perform better for many GP problems. Elitism, which involves seeding the next generation with the best individual (or best n individuals) from the current generation, is a technique sometimes employed to avoid regression. === Crossover === In genetic programming two fit individuals are chosen from the population to be parents for one or two children. In tree genetic programming, these parents are represented as inverted lisp like trees, with their root nodes at the top. In subtree cro

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  • Almeida–Pineda recurrent backpropagation

    Almeida–Pineda recurrent backpropagation

    Almeida–Pineda recurrent backpropagation is an extension to the backpropagation algorithm that is applicable to recurrent neural networks. It is a type of supervised learning. It was described somewhat cryptically in Richard Feynman's senior thesis, and rediscovered independently in the context of artificial neural networks by both Fernando Pineda and Luis B. Almeida. A recurrent neural network for this algorithm consists of some input units, some output units and eventually some hidden units. For a given set of (input, target) states, the network is trained to settle into a stable activation state with the output units in the target state, based on a given input state clamped on the input units.

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  • Data preprocessing

    Data preprocessing

    Data preprocessing can refer to manipulation, filtration or augmentation of data before it is analyzed, and is often an important step in the data mining process. Data collection methods are often loosely controlled, resulting in out-of-range values, impossible data combinations, and missing values, amongst other issues. Preprocessing is the process by which unstructured data is transformed into intelligible representations suitable for machine-learning models. This phase of model deals with noise in order to arrive at better and improved results from the original data set which was noisy. This dataset also has some level of missing value present in it. The preprocessing pipeline used can often have large effects on the conclusions drawn from the downstream analysis. Thus, representation and quality of data is necessary before running any analysis. If there is a high proportion of irrelevant and redundant information present or noisy and unreliable data, then knowledge discovery during the training phase may be more difficult. Data preparation and filtering steps can take a considerable amount of processing time. Examples of methods used in data preprocessing include cleaning, instance selection, normalization, one-hot encoding, data transformation, feature extraction and feature selection. == Applications == === Data mining === Data preprocessing allows for the removal of unwanted data with the use of data cleaning, this allows the user to have a dataset to contain more valuable information after the preprocessing stage for data manipulation later in the data mining process. Editing such dataset to either correct data corruption or human error is a crucial step to get accurate quantifiers like true positives, true negatives, false positives and false negatives found in a confusion matrix that are commonly used for a medical diagnosis. Users are able to join data files together and use preprocessing to filter any unnecessary noise from the data which can allow for higher accuracy. Users use Python programming scripts accompanied by the pandas library which gives them the ability to import data from a comma-separated values as a data-frame. The data-frame is then used to manipulate data that can be challenging otherwise to do in Excel. Pandas (software) which is a powerful tool that allows for data analysis and manipulation; which makes data visualizations, statistical operations and much more, a lot easier. Many also use the R programming language to do such tasks as well. The reason why a user transforms existing files into a new one is because of many reasons. Aspects of data preprocessing may include imputing missing values, aggregating numerical quantities and transforming continuous data into categories (data binning). More advanced techniques like principal component analysis and feature selection are working with statistical formulas and are applied to complex datasets which are recorded by GPS trackers and motion capture devices. === Semantic data preprocessing === Semantic data mining is a subset of data mining that specifically seeks to incorporate domain knowledge, such as formal semantics, into the data mining process. Domain knowledge is the knowledge of the environment the data was processed in. Domain knowledge can have a positive influence on many aspects of data mining, such as filtering out redundant or inconsistent data during the preprocessing phase. Domain knowledge also works as constraint. It does this by using working as set of prior knowledge to reduce the space required for searching and acting as a guide to the data. Simply put, semantic preprocessing seeks to filter data using the original environment of said data more correctly and efficiently. There are increasingly complex problems which are asking to be solved by more elaborate techniques to better analyze existing information. Instead of creating a simple script for aggregating different numerical values into a single value, it make sense to focus on semantic based data preprocessing. The idea is to build a dedicated ontology, which explains on a higher level what the problem is about. In regards to semantic data mining and semantic pre-processing, ontologies are a way to conceptualize and formally define semantic knowledge and data. The Protégé (software) is the standard tool for constructing an ontology. In general, the use of ontologies bridges the gaps between data, applications, algorithms, and results that occur from semantic mismatches. As a result, semantic data mining combined with ontology has many applications where semantic ambiguity can impact the usefulness and efficiency of data systems. Applications include the medical field, language processing, banking, and even tutoring, among many more. There are various strengths to using a semantic data mining and ontological based approach. As previously mentioned, these tools can help during the per-processing phase by filtering out non-desirable data from the data set. Additionally, well-structured formal semantics integrated into well designed ontologies can return powerful data that can be easily read and processed by machines. A specifically useful example of this exists in the medical use of semantic data processing. As an example, a patient is having a medical emergency and is being rushed to hospital. The emergency responders are trying to figure out the best medicine to administer to help the patient. Under normal data processing, scouring all the patient’s medical data to ensure they are getting the best treatment could take too long and risk the patients’ health or even life. However, using semantically processed ontologies, the first responders could save the patient’s life. Tools like a semantic reasoner can use ontology to infer the what best medicine to administer to the patient is based on their medical history, such as if they have a certain cancer or other conditions, simply by examining the natural language used in the patient's medical records. This would allow the first responders to quickly and efficiently search for medicine without having worry about the patient’s medical history themselves, as the semantic reasoner would already have analyzed this data and found solutions. In general, this illustrates the incredible strength of using semantic data mining and ontologies. They allow for quicker and more efficient data extraction on the user side, as the user has fewer variables to account for, since the semantically pre-processed data and ontology built for the data have already accounted for many of these variables. However, there are some drawbacks to this approach. Namely, it requires a high amount of computational power and complexity, even with relatively small data sets. This could result in higher costs and increased difficulties in building and maintaining semantic data processing systems. This can be mitigated somewhat if the data set is already well organized and formatted, but even then, the complexity is still higher when compared to standard data processing. Below is a simple a diagram combining some of the processes, in particular semantic data mining and their use in ontology. The diagram depicts a data set being broken up into two parts: the characteristics of its domain, or domain knowledge, and then the actual acquired data. The domain characteristics are then processed to become user understood domain knowledge that can be applied to the data. Meanwhile, the data set is processed and stored so that the domain knowledge can applied to it, so that the process may continue. This application forms the ontology. From there, the ontology can be used to analyze data and process results. Fuzzy preprocessing is another, more advanced technique for solving complex problems. Fuzzy preprocessing and fuzzy data mining make use of fuzzy sets. These data sets are composed of two elements: a set and a membership function for the set which comprises 0 and 1. Fuzzy preprocessing uses this fuzzy data set to ground numerical values with linguistic information. Raw data is then transformed into natural language. Ultimately, fuzzy data mining's goal is to help deal with inexact information, such as an incomplete database. Currently fuzzy preprocessing, as well as other fuzzy based data mining techniques see frequent use with neural networks and artificial intelligence.

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  • Receptron

    Receptron

    The receptron (short for "reservoir perceptron") is a neuromorphic data processing model — specifically neuromorphic computing — that generalizes the traditional perceptron, by incorporating non-linear interactions between inputs. Unlike classical perceptron, which rely on linearly independent weights, the receptron leverages complexity in physical substrates, such as the electric conduction properties of nanostructured materials or optical speckle fields, to perform classification tasks. The receptron bridges unconventional computing and neural network principles, enabling solutions that do not require the training approaches typical of artificial neural networks based on the perceptron model. == Algorithm == The receptron is an algorithm for supervised learning of binary classifiers, so a classification algorithm that makes its predictions based on a predictor function, combining a set of weights with the feature vector. The mathematical model is based on the sum of inputs with non-linear interactions: S = ∑ k = 1 n x j w ~ j ( x → ) | S ∈ R {\displaystyle S=\sum _{k=1}^{n}x_{j}{\widetilde {w}}_{j}({\vec {x}})|S\in R} (1) where j ∈ [ 1 , n ] {\displaystyle j\in [1,n]} and w ~ j {\displaystyle {\widetilde {w}}_{j}} are non-linear weight functions depending on the inputs, x → {\displaystyle {\vec {x}}} . Nonlinearity will typically make the system extremely complex, and allowing for the solution of problems not solvable through the simpler rules of a linear system, such as the perceptron or McCulloch Pitts neurons, which is based on the sum of linearly independent weights: S = ∑ k = 1 n x j w j p {\displaystyle S=\sum _{k=1}^{n}x_{j}w_{j}^{p}} (2) where w j {\displaystyle w_{j}} are constant real values. A consequence of this simplicity is the limitation to linearly separable functions, which necessitates multi-layer architectures and training algorithms like backpropagation As in the perceptron case, the summation in Eq. 1 origins the activation of the receptron output through the thresholding process, Y ( x 1 , . . . , x n ) = { 1 if S > th 0 if S ≤ th {\displaystyle Y(x_{1},...,x_{n})={\begin{cases}1&{\text{if }}S>{\text{th}}\\0&{\text{if }}S\leq {\text{th}}\end{cases}}} (3) where th is a constant threshold parameter. Equation 3 can be written by using the Heaviside step function. The weight functions w ~ ( x → ) {\displaystyle {\widetilde {w}}({\vec {x}})} can be written with a finite number of parameters w j 1 . . . j n {\displaystyle w_{j_{1}...j_{n}}} , simplifying the model representation. One can Taylor-expand w ~ ( x → ) {\displaystyle {\widetilde {w}}({\vec {x}})} and use the idempotency of Boolean variables ( x j ) q = x j ∀ q ≥ 1 {\displaystyle (x_{j})^{q}=x_{j}\forall q\geq 1} such that S ′ = b + ∑ k = 1 n x j w ~ j ( x → ) {\displaystyle S'=b+\sum _{k=1}^{n}x_{j}{\widetilde {w}}_{j}({\vec {x}})} can be written as S ′ ( x → ) = b + ∑ j w j x j + ∑ j < k w j k x j x k + ∑ j < k < l w j k l x j x k x l + . . . {\displaystyle S'({\vec {x}})=b+\sum _{j}w_{j}x_{j}+\sum _{j Read more →

  • Universal approximation theorem

    Universal approximation theorem

    In the field of machine learning, the universal approximation theorems (UATs) state that neural networks with a certain structure can, in principle, approximate any continuous function to any desired degree of accuracy. These theorems provide a mathematical justification for using neural networks, assuring researchers that a sufficiently large or deep network can model the complex, non-linear relationships often found in real-world data. The best-known version of the theorem applies to feedforward networks with a single hidden layer. It states that if the layer's activation function is non-polynomial (which is true for common choices like the sigmoid function or ReLU), then the network can act as a "universal approximator." Universality is achieved by increasing the number of neurons in the hidden layer, making the network "wider." Other versions of the theorem show that universality can also be achieved by keeping the network's width fixed but increasing its number of layers, making it "deeper." These are existence theorems. They guarantee that a network with the right structure exists, but they do not provide a method for finding the network's parameters (training it), nor do they specify exactly how large the network must be for a given function. Finding a suitable network remains a practical challenge that is typically addressed with optimization algorithms like backpropagation. == Setup == Artificial neural networks are combinations of multiple simple mathematical functions that implement more complicated functions from (typically) real-valued vectors to real-valued vectors. The spaces of multivariate functions that can be implemented by a network are determined by the structure of the network, the set of simple functions, and its multiplicative parameters. A great deal of theoretical work has gone into characterizing these function spaces. Most universal approximation theorems are in one of two classes. The first quantifies the approximation capabilities of neural networks with an arbitrary number of artificial neurons ("arbitrary width" case) and the second focuses on the case with an arbitrary number of hidden layers, each containing a limited number of artificial neurons ("arbitrary depth" case). In addition to these two classes, there are also universal approximation theorems for neural networks with bounded number of hidden layers and a limited number of neurons in each layer ("bounded depth and bounded width" case). == History == === Arbitrary width === The first results concerned the arbitrary width case. Ken-ichi Funahashi (May 1989) showed that Rumelhart–Hinton–Williams type backpropagation networks possess universal approximation capability with a class of sigmoidal activation functions, extending the result to multi-output mappings as well. Kurt Hornik, Maxwell Stinchcombe, and Halbert White (July 1989) showed that multilayer feed-forward networks with as few as one hidden layer are universal approximators, provided that the activation function satisfies certain conditions. George Cybenko (December 1989) independently established a related result for sigmoid activation functions using functional-analytic methods. Hornik also showed in 1991 that it is not the specific choice of the activation function but rather the multilayer feed-forward architecture itself that gives neural networks the potential of being universal approximators. Moshe Leshno et al in 1993 and later Allan Pinkus in 1999 showed that the universal approximation property is equivalent to having a nonpolynomial activation function. === Arbitrary depth === The arbitrary depth case was also studied by a number of authors such as Gustaf Gripenberg in 2003, Dmitry Yarotsky, Zhou Lu et al in 2017, Boris Hanin and Mark Sellke in 2018 who focused on neural networks with ReLU activation function. In 2020, Patrick Kidger and Terry Lyons extended those results to neural networks with general activation functions such, e.g. tanh or GeLU. One special case of arbitrary depth is that each composition component comes from a finite set of mappings. In 2024, Cai constructed a finite set of mappings, named a vocabulary, such that any continuous function can be approximated by compositing a sequence from the vocabulary. This is similar to the concept of compositionality in linguistics, which is the idea that a finite vocabulary of basic elements can be combined via grammar to express an infinite range of meanings. === Bounded depth and bounded width === The bounded depth and bounded width case was first studied by Maiorov and Pinkus in 1999. They showed that there exists an analytic sigmoidal activation function such that two hidden layer neural networks with bounded number of units in hidden layers are universal approximators. In 2018, Guliyev and Ismailov constructed a smooth sigmoidal activation function providing universal approximation property for two hidden layer feedforward neural networks with fewer units in hidden layers. In 2018, they also constructed single hidden layer networks with bounded width that are still universal approximators for univariate functions. However, this does not apply for multivariable functions. In 2022, Shen et al. obtained precise quantitative information on the depth and width required to approximate a target function by deep and wide ReLU neural networks. === Quantitative bounds === The question of minimal possible width for universality was first studied in 2021, Park et al obtained the minimum width required for the universal approximation of Lp functions using feed-forward neural networks with ReLU as activation functions. Similar results that can be directly applied to residual neural networks were also obtained in the same year by Paulo Tabuada and Bahman Gharesifard using control-theoretic arguments. In 2023, Cai obtained the optimal minimum width bound for the universal approximation. For the arbitrary depth case, Leonie Papon and Anastasis Kratsios derived explicit depth estimates depending on the regularity of the target function and of the activation function. === Kolmogorov network === The Kolmogorov–Arnold representation theorem is similar in spirit. Indeed, certain neural network families can directly apply the Kolmogorov–Arnold theorem to yield a universal approximation theorem. Robert Hecht-Nielsen showed that a three-layer neural network can approximate any continuous multivariate function. This was extended to the discontinuous case by Vugar Ismailov. In 2024, Ziming Liu and co-authors showed a practical application. === Reservoir computing and quantum reservoir computing === In reservoir computing a sparse recurrent neural network with fixed weights equipped of fading memory and echo state property is followed by a trainable output layer. Its universality has been demonstrated separately for what concerns networks of rate neurons and spiking neurons, respectively. In 2024, the framework has been generalized and extended to quantum reservoirs where the reservoir is based on qubits defined over Hilbert spaces. === Variants === Variants include discontinuous activation functions, noncompact domains, certifiable networks, random neural networks, and alternative network architectures and topologies. The universal approximation property of width-bounded networks has been studied as a dual of classical universal approximation results on depth-bounded networks. For input dimension d x {\displaystyle d_{x}} and output dimension d y {\displaystyle d_{y}} the minimum width required for the universal approximation of the Lp functions is exactly m a x { d x + 1 , d y } {\displaystyle max\{d_{x}+1,d_{y}\}} (for a ReLU network). More generally this also holds if both ReLU and a threshold activation function are used. Universal function approximation on graphs (or rather on graph isomorphism classes) by popular graph convolutional neural networks (GCNs or GNNs) can be made as discriminative as the Weisfeiler–Leman graph isomorphism test. In 2020, a universal approximation theorem result was established by Brüel-Gabrielsson, showing that graph representation with certain injective properties is sufficient for universal function approximation on bounded graphs and restricted universal function approximation on unbounded graphs, with an accompanying O ( | V | ⋅ | E | ) {\displaystyle {\mathcal {O}}(\left|V\right|\cdot \left|E\right|)} -runtime method that performed at state of the art on a collection of benchmarks (where V {\displaystyle V} and E {\displaystyle E} are the sets of nodes and edges of the graph respectively). There are also a variety of results between non-Euclidean spaces and other commonly used architectures and, more generally, algorithmically generated sets of functions, such as the convolutional neural network (CNN) architecture, radial basis functions, or neural networks with specific properties. == Arbitrary-width case == A universal approximation theorem formally states that a family of neural network funct

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