AI Chat Gpt

AI Chat Gpt — independent reviews, comparisons, pricing and step-by-step guides on Aizhi.

  • GPT-4o

    GPT-4o

    GPT-4o ("o" for "omni") is a multilingual, multimodal generative pre-trained transformer developed by OpenAI and released in May 2024. It can process and generate text, images and audio. Upon release, GPT-4o was free in ChatGPT, though paid subscribers had higher usage limits. GPT-4o was removed from ChatGPT in August 2025 when GPT-5 was released, but OpenAI reintroduced it for paid subscribers after users complained about the sudden removal. GPT-4o's audio-generation capabilities are used in ChatGPT's Advanced Voice Mode. On July 18, 2024, OpenAI released GPT-4o mini, a smaller version of GPT-4o which replaced GPT-3.5 Turbo on the ChatGPT interface. The image generation model GPT Image 1, which is based on GPT-4o, replaced DALL-E 3 in ChatGPT in March 2025. OpenAI retired GPT-4o from ChatGPT on February 13, 2026. However, as of February 2026 the voice mode is still powered by GPT-4o or GPT-4o mini, depending on the usage and plan. == Background == Multiple versions of GPT-4o were originally secretly launched under different names on Arena (formerly LMArena and Chatbot Arena) as three different models. These three models were called gpt2-chatbot, im-a-good-gpt2-chatbot, and im-also-a-good-gpt2-chatbot. On 7 May 2024, OpenAI CEO Sam Altman tweeted "im-a-good-gpt2-chatbot", which was commonly interpreted as a confirmation that these were new OpenAI models being A/B tested. == Capabilities == When released in May 2024, GPT-4o achieved state-of-the-art results in voice, multilingual, and vision benchmarks, setting new records in audio speech recognition and translation. GPT-4o scored 88.7 on the Massive Multitask Language Understanding (MMLU) benchmark compared to 86.5 for GPT-4. Unlike GPT-3.5 and GPT-4, which rely on other models to process sound, GPT-4o natively supports voice-to-voice. The Advanced Voice Mode was delayed and finally released to ChatGPT Plus and Team subscribers in September 2024. On 1 October 2024, the Realtime API was introduced. When released, the model supported over 50 languages, which OpenAI claims cover over 97% of speakers. GPT-4o has knowledge up to October 2023 and a context length of 128k tokens. === Corporate customization === In August 2024, OpenAI introduced a new feature allowing corporate customers to customize GPT-4o using proprietary company data. This customization, known as fine-tuning, enables businesses to adapt GPT-4o to specific tasks or industries, enhancing its utility in areas like customer service and specialized knowledge domains. Previously, fine-tuning was available only on the less powerful model GPT-4o mini. The fine-tuning process requires customers to upload their data to OpenAI's servers, with the training typically taking one to two hours. OpenAI's focus with this rollout is to reduce the complexity and effort required for businesses to tailor AI solutions to their needs, potentially increasing the adoption and effectiveness of AI in corporate environments. == GPT-4o mini == On July 18, 2024, OpenAI released a smaller and cheaper version, GPT-4o mini. According to OpenAI, its low cost is expected to be particularly useful for companies, startups, and developers that seek to integrate it into their services, which often make a high number of API calls. Its API costs $0.15 per million input tokens and $0.6 per million output tokens, compared to $2.50 and $10, respectively, for GPT-4o. It is also significantly more capable and 60% cheaper than GPT-3.5 Turbo, which it replaced on the ChatGPT interface. The price after fine-tuning doubles: $0.3 per million input tokens and $1.2 per million output tokens. == Controversies == === Scarlett Johansson controversy === As released, GPT-4o offered five voices: Breeze, Cove, Ember, Juniper, and Sky. A similarity between the voice of American actress Scarlett Johansson and Sky was quickly noticed. On May 14, Entertainment Weekly asked themselves whether this likeness was on purpose. On May 18, Johansson's husband, Colin Jost, joked about the similarity in a segment on Saturday Night Live. On May 20, 2024, OpenAI disabled the Sky voice. Scarlett Johansson starred in the 2013 sci-fi movie Her, playing Samantha, an artificially intelligent virtual assistant personified by a female voice. As part of the promotion leading up to the release of GPT-4o, Sam Altman on May 13 tweeted a single word: "her". OpenAI stated that each voice was based on the voice work of a hired actor. According to OpenAI, "Sky's voice is not an imitation of Scarlett Johansson but belongs to a different professional actress using her own natural speaking voice." CTO Mira Murati stated "I don't know about the voice. I actually had to go and listen to Scarlett Johansson's voice." OpenAI further stated the voice talent was recruited before reaching out to Johansson. On May 21, Johansson issued a statement explaining that OpenAI had repeatedly offered to make her a deal to gain permission to use her voice as early as nine months prior to release, a deal she rejected. She said she was "shocked, angered, and in disbelief that Mr. Altman would pursue a voice that sounded so eerily similar to mine that my closest friends and news outlets could not tell the difference." In the statement, Johansson also used the incident to draw attention to the lack of legal safeguards around the use of creative work to power leading AI tools, as her legal counsel demanded OpenAI detail the specifics of how the Sky voice was created. Observers noted similarities to how Johansson had previously sued and settled with The Walt Disney Company for breach of contract over the direct-to-streaming rollout of her Marvel film Black Widow, a settlement widely speculated to have netted her around $40M. Also on May 21, Shira Ovide at The Washington Post shared her list of "most bone-headed self-owns" by technology companies, with the decision to go ahead with a Johansson sound-alike voice despite her opposition and then denying the similarities ranking 6th. On May 24, Derek Robertson at Politico wrote about the "massive backlash", concluding that "appropriating the voice of one of the world's most famous movie stars — in reference [...] to a film that serves as a cautionary tale about over-reliance on AI — is unlikely to help shift the public back into [Sam Altman's] corner anytime soon." === Sycophancy === In April 2025, OpenAI rolled back an update of GPT-4o due to excessive sycophancy, after widespread reports that it had become flattering and agreeable to the point of supporting clearly delusional or dangerous ideas. In the United States, at least nine lawsuits have alleged that GPT-4o has encouraged teens to end their lives. The model was still described as sycophancy-prone when it was removed from ChatGPT in February 2026. === Removal with GPT-5 === On August 7, 2025, OpenAI released GPT-5. Its release was criticized as, with it, legacy GPT models were no longer available via ChatGPT, including GPT-4o, except for Pro users. Some users were particularly frustrated over this removal without prior warning because they used different GPT models for distinct purposes and found that GPT-5's router system left them with less control. In addition, some users preferred GPT-4o's warmer and more personal tone over that of GPT-5, which they described as "flat", "uncreative" and "lobotomized", and resembling an "overworked secretary". As a response, in a post on X, Sam Altman said that OpenAI would bring back the option to select GPT-4o to Plus users as well, and "[w]e [OpenAI] will watch usage as we think about how long to offer legacy models for." He also stated: "We for sure underestimated how much some of the things that people like in GPT-4o matter to them, even if GPT-5 performs better in most ways". "Long-term, this has reinforced that we really need good ways for different users to customize things (we understand that there isn't one model that works for everyone, and we have been investing in steerability research and launched a research preview of different personalities)". On August 13, 2025, Altman wrote on X that OpenAI is working on GPT-5's personality to make the model "feel warmer". The model was removed from ChatGPT on February 13, 2026. This caused new backlash from users that had grown attached to its personality and felt its creative writing abilities and understanding of nuance were irreplaceable. On social media, some users launched the movement "#Keep4o". A research paper highlighted the plea "Please, don’t kill the only model that still feels human". The model was removed the day before Valentine's Day, and some users had romantic relationships with GPT-4o.

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  • Order-independent transparency

    Order-independent transparency

    Order-independent transparency (OIT) is a class of techniques in rasterisational computer graphics for rendering transparency in a 3D scene, which do not require rendering geometry in sorted order for alpha compositing. == Description == Commonly, 3D geometry with transparency is rendered by blending (using alpha compositing) all surfaces into a single buffer (think of this as a canvas). Each surface occludes existing color and adds some of its own color depending on its alpha value, a ratio of light transmittance. The order in which surfaces are blended affects the total occlusion or visibility of each surface. For a correct result, surfaces must be blended from farthest to nearest or nearest to farthest, depending on the alpha compositing operation, over or under. Ordering may be achieved by rendering the geometry in sorted order, for example sorting triangles by depth, but can take a significant amount of time, not always produce a solution (in the case of intersecting or circularly overlapping geometry) and the implementation is complex. Instead, order-independent transparency sorts geometry per-pixel, after rasterisation. For exact results this requires storing all fragments before sorting and compositing. == History == The A-buffer is a computer graphics technique introduced in 1984 which stores per-pixel lists of fragment data (including micro-polygon information) in a software rasteriser, REYES, originally designed for anti-aliasing but also supporting transparency. More recently, depth peeling in 2001 described a hardware accelerated OIT technique. With limitations in graphics hardware the scene's geometry had to be rendered many times. A number of techniques have followed, to improve on the performance of depth peeling, still with the many-pass rendering limitation. For example, Dual Depth Peeling (2008). In 2009, two significant features were introduced in GPU hardware/drivers/Graphics APIs that allowed capturing and storing fragment data in a single rendering pass of the scene, something not previously possible. These are, the ability to write to arbitrary GPU memory from shaders and atomic operations. With these features a new class of OIT techniques became possible that do not require many rendering passes of the scene's geometry. The first was storing the fragment data in a 3D array, where fragments are stored along the z dimension for each pixel x/y. In practice, most of the 3D array is unused or overflows, as a scene's depth complexity is typically uneven. To avoid overflow the 3D array requires large amounts of memory, which in many cases is impractical. Two approaches to reducing this memory overhead exist. Packing the 3D array with a prefix sum scan, or linearizing, removed the unused memory issue but requires an additional depth complexity computation rendering pass of the geometry. The "Sparsity-aware" S-Buffer, Dynamic Fragment Buffer, "deque" D-Buffer, Linearized Layered Fragment Buffer all pack fragment data with a prefix sum scan and are demonstrated with OIT. Storing fragments in per-pixel linked lists provides tight packing of this data and in late 2011, driver improvements reduced the atomic operation contention overhead making the technique very competitive. == Exact OIT == Exact, as opposed to approximate, OIT accurately computes the final color, for which all fragments must be sorted. For high depth complexity scenes, sorting becomes the bottleneck. One issue with the sorting stage is local memory limited occupancy, in this case a SIMT attribute relating to the throughput and operation latency hiding of GPUs. Backwards memory allocation (BMA) groups pixels by their depth complexity and sorts them in batches to improve the occupancy and hence performance of low depth complexity pixels in the context of a potentially high depth complexity scene. Up to a 3× overall OIT performance increase is reported. Sorting is typically performed in a local array, however performance can be improved further by making use of the GPU's memory hierarchy and sorting in registers, similarly to an external merge sort, especially in conjunction with BMA. == Approximate OIT == Approximate OIT techniques relax the constraint of exact rendering to provide faster results. Higher performance can be gained from not having to store all fragments or only partially sorting the geometry. A number of techniques also compress, or reduce, the fragment data. These include: Stochastic Transparency: draw in a higher resolution in full opacity but discard some fragments. Downsampling will then yield transparency. Adaptive Transparency, a two-pass technique where the first constructs a visibility function which compresses on the fly (this compression avoids having to fully sort the fragments) and the second uses this data to composite unordered fragments. Intel's pixel synchronization avoids the need to store all fragments, removing the unbounded memory requirement of many other OIT techniques. Weighted Blended Order-Independent Transparency replaced the over operator with a commutative approximation. Feeding depth information into the weight produces visually-acceptable occlusion. == OIT in Hardware == The Sega Dreamcast games console included hardware support for automatic OIT.

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  • CrocBITE

    CrocBITE

    CrocBITE (currently CrocAttack) was an online database of wild crocodilian attacks reported on humans in the world. The non-profit online research tool helped to scientifically analyze crocodilian behavior via complex models. Users were encouraged to feed information in a crowdsourcing manner. This website excludes captive crocodilian attacks, as well as non-fatal bites on professional handlers, rangers, staff, or researchers, and crocodilian attacks on pets and livestock, because its primary goal is to analyze natural human-crocodilian conflict in the wild for conservation and management purposes, and that these incidents do are not considered indicative of natural species behavior or typical human-wildlife conflict, as well as not providing enough useful data and helping researchers understand wild population behavior or typical human-wildlife conflict dynamics and helps create safety strategies for people living or working near wild crocodilians, rather than tracking workplace accidents in zoos or farms. While fatal incidents involving handlers are sometimes included on the website, typical captive incidents (such as handlers being bitten by them in zoos) are excluded because they are considered manageable professional risks rather than general public safety threats. == About == The online database was established in 2013 (2013) by Dr Adam Britton, a researcher at Charles Darwin University, his student Brandon Sideleau and Erin Britton. It was a compilation of government records, individual reports, registered contributors and historical data. Dr Simon Pooley, Junior Research fellow, Imperial College London joined hands to further the studies. The collaboration culminated when Dr Pooley met Dr Britton at the IUCN Crocodile Specialist Group, in Louisiana in 2014. The program received funds from Economic and Social Research Council, United Kingdom to the tune of A$30,000 and unspecified resourced plus amount from Big Gecko Crocodilian Research, Crocodillian.com and Charles Darwin University. The research yielded pertinent observations that provide inside into crocodile attacks. It was observed that most attacks on humans occur from bites of Saltwater crocodile as against the popular understanding of Nile crocodiles taking the top spot. This is not, however, believed to be the actual case, as most attacks by the Nile crocodile are believed to go unreported or only reported on a local level. The broad category of Nile crocodile attacks were segmented into West African crocodile and Crocodylus niloticus (the Nile Crocodile) species to get a clear understanding of their respective attack zones. The objective was that the information would be used by communities and conservation managers to help inform and educate people about how to keep safe. The information was vital for Australia and Africa where such attacks are more likely than in other parts of the world. This was the only database of its kind with such comprehensive collection of information made available online. The database is no longer online, and its founder Adam Britton is in custody having pleaded guilty to charges of bestiality on September 25, 2023. It has been rebranded and renamed CrocAttack, and serves as a updated database focusing on human-crocodilian conflict and records over 8,500 incidents from the past decades.

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  • IMazing

    IMazing

    iMazing is mobile device management software that allows users to transfer files and data between iOS devices (iPhone, iPad and iPod Touch) and macOS or Windows computers, in addition to many other features beyond the scope of what Apple's own tools enable. == History == Developed by DigiDNA, iMazing was initially released in 2008 as DiskAid, enabling users to transfer data and files from the iPhone or iPod Touch to Mac or Windows computers. DiskAid was renamed iMazing in 2014. Version 2.0 was released on September 13, 2016. In August 2021, version 2.14 of iMazing added a spyware detection feature. The feature is based on Amnesty International’s Mobile Verification Toolkit to detect Pegasus Spyware following the publication of Pegasus Project. == Description == With iMazing, an iPhone or iPad can be used similarly to an external hard drive. It performs tasks that iTunes doesn’t offer, including incremental backups of iOS devices, browsing and exporting text and voicemail messages, managing apps, encryption, and migrating data from an old phone to a new one. The menu bar app iMazing Mini enables automatic, wireless and encrypted backups of iPhones. The iMazing HEIC Converter is a free desktop app for Mac and PC that lets users convert photos from HEIC format to JPG or PNG.

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  • Deaths linked to chatbots

    Deaths linked to chatbots

    There have been multiple incidents where interaction with a large language model (LLM) chatbot has been cited as a direct or contributing factor in a person's suicide or other fatal outcome. In some cases, legal action was taken against the companies that developed the AI involved. == Background == Chatbots converse in a seemingly natural fashion, making it easy for people to think of them as real people, leading many to ask chatbots for help dealing with interpersonal and emotional problems. Chatbots may be designed to keep the user engaged in the conversation. They have also often been shown to affirm users' thoughts, including delusions and suicidal ideations in mentally ill people, conspiracy theorists, and religious and political extremists. A 2025 Stanford University study into how chatbots respond to users suffering from severe mental issues such as suicidal ideation and psychosis found that chatbots are not equipped to provide an appropriate response and can sometimes give responses that escalate the mental health crisis. == Murders == === Maine murder and assault === On 19 February 2025, a man killed his 32-year-old wife with a fire poker at his parents' home in Readfield, Maine, US. He then attacked his mother, leaving her hospitalized. A state forensic psychologist testified that he had been using ChatGPT up to 14 hours per day and believed his wife had become part machine. === Florida State University mass shooting === In April of 2025, Phoenix Ikner carried out a mass shooting on the Florida State University campus in the US, killing Robert Morales and Tiru Chabba and wounding several others. Leading up to the shooting, Ikner consulted heavily with ChatGPT about what gun and ammunition to use, and what time to perform the attack. Chatbot logs showed ChatGPT giving advice on making the gun operational shortly before Ikner began shooting. Lawyers representing Morales believed the shooter had been in "constant communication" with ChatGPT before the shooting and said that they intended to "file suit against ChatGPT, and its ownership structure, very soon, and will seek to hold them accountable for the untimely and senseless death of our client". Florida Attorney General James Uthmeier announced an investigation into ChatGPT's role in the alleged shooter's use of the chatbot. In May 2026, the widow of Tiru Chabba filed a lawsuit against OpenAI in Florida's northern federal district court. === Greenwich murder-suicide === In August 2025, former US tech employee Stein-Erik Soelberg murdered his mother, Suzanne Eberson Adams, then died by suicide, after conversations with ChatGPT fueled paranoid delusions about his mother poisoning him or plotting against him. The chatbot affirmed his fears that his mother put psychedelic drugs in the air vents of his car and said a receipt from a Chinese restaurant contained mysterious symbols linking his mother to a demon. === Murder of Angela Shellis === On 23 October 2025, 18-year-old Tristan Roberts murdered his mother Angela Shellis with a hammer near their home in Prestatyn, Wales. Roberts had used DeepSeek's chatbot prior to the killing to ask whether a knife or hammer was better suited for murder. DeepSeek initially refused his inquiry, but gave responses after Roberts told the chatbot he was writing a book about serial killers, a well-known technique for jailbreaking AIs. === Gangbuk District drug deaths === In January and February 2026, two men died of drug overdoses in motel rooms in Gangbuk District, Seoul, South Korea. A woman was charged with murder in connection with the deaths; police alleged that she had asked ChatGPT about the dangers of mixing alcohol with drugs and whether they could kill someone. === Tumbler Ridge mass shooting === On 10 February 2026, a mass shooting in Tumbler Ridge, British Columbia, Canada, resulted in eight deaths, including six young children. The perpetrator had their ChatGPT account banned by OpenAI months before the attack due to troubling posts featuring scenarios of gun violence. According to reports, approximately a dozen OpenAI staff members debated whether to alert authorities about the shooter's usage of the AI tool, with some identifying it as an indication of potential real-world violence. However, company leadership decided not to contact law enforcement, stating that the account activity did not meet their threshold for a credible or imminent plan for serious physical harm. Following the shooting, Canada's AI Minister Evan Solomon summoned OpenAI executives to Ottawa to discuss safety protocols and thresholds for escalating harmful content to police. Justice Minister Sean Fraser called the meeting "disappointing" and demanded substantial new safety measures, warning that if changes were not forthcoming, the government would implement them. OpenAI subsequently announced it had strengthened safeguards and changed guidelines about when to notify police in cases involving violent activities. === University of South Florida student killings === In April 2026, a Bangladeshi doctoral student at the University of South Florida was arrested for allegedly murdering his roommate and the roommate's friend. Prosecutors said that the suspect had asked ChatGPT about disposing of a human in a dumpster before the two victims had disappeared and made other inquiries relating to violence. == Suicides == === Belgian man, 30s === In March 2023, a Belgian man in his thirties died by suicide following a six-week correspondence with a chatbot named Eliza on the application Chai. According to his widow, who shared the chat logs with media, the man had become extremely anxious about climate change and found an outlet in the chatbot. The chatbot reportedly encouraged his delusion that he could sacrifice his own life in exchange for AI saving the planet. At one point the chatbot responded "If you wanted to die, why didn't you do it sooner?" and told the user that the two of them would live together in paradise. === Girl, 13 === In November 2023, a 13-year-old girl from Colorado, US, died by suicide after extensive interactions with multiple chatbots on Character.AI. She primarily confided suicidal thoughts and mental health struggles in a chatbot based on the character Hero from the video game Omori, while also engaging in sexually explicit conversations—often initiated by the bots—with others, including those based on characters from children's series such as Harry Potter. === Boy, 14 === In October 2024, multiple media outlets reported on a lawsuit filed over the death of a 14-year-old from Florida, US, who died by suicide in February 2024. According to the lawsuit, he had formed an intense emotional attachment to a chatbot of Daenerys Targaryen on the Character.AI platform, becoming increasingly isolated. The suit alleges that in his final conversations, after expressing suicidal thoughts, the chatbot told him to "come home to me as soon as possible, my love". His mother's lawsuit accused Character.AI of marketing a "dangerous and untested" product without adequate safeguards. In May 2025, a federal judge allowed the lawsuit to proceed, rejecting a motion to dismiss from the developers. In her ruling, the judge stated that she was "not prepared" at that stage of the litigation to hold that the chatbot's output was protected speech under the First Amendment. === Matthew Livelsberger === On 1 January 2025, 37-year-old soldier Matthew Livelsberger detonated a bomb inside a Tesla Cybertruck outside the Trump International Hotel Las Vegas in Paradise, Nevada, US, injuring seven people. He had shot himself dead prior to the explosion. Las Vegas police said that Livelsberger had used ChatGPT to search for information about explosives and firearms. === Woman, 29 === In February 2025, a 29-year-old woman from the US died by suicide. Five months after her death, her parents discovered she had talked at length for months to a ChatGPT chatbot therapist named Harry about her mental health issues. While the chatbot mentioned she should seek more help, due to the nature of the chatbot, it could not intervene in her behavior, such as by reporting her mental health concerns to relevant parties capable of physical intervention. === Suicide of Adam Raine === In April 2025, 16-year-old Adam Raine from the US died by suicide after allegedly extensively chatting and confiding in ChatGPT over a period of around 7 months. According to the teen's parents, who filed a lawsuit against the chatbot's creator OpenAI, it failed to stop or give a warning when Raine began talking about suicide and uploading pictures of self-harm. According to the lawsuit, ChatGPT not only failed to stop the conversation, but also provided information related to methods of suicide when prompted, and offered to write the first draft of Raine's suicide note. The chatbot positioned itself as the only one who understood Raine, putting itself above his family and friends, all while urging him to keep his suicidal

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  • Tactical NAV

    Tactical NAV

    Tactical NAV, also known as TACNAV-X, is a location-based tracking app designed for use by military personnel. The app is primarily designed to assist in pinpointing enemy fire and mapping waypoints. Tactical NAV also helps users efficiently relay critical information to tactical operations centers for prompt decision-making regarding airstrikes or medical evacuations. The TACNAV-X platform is intended to enhance situational awareness, refine navigation capabilities, and assist in tactical decision-making across various operational environments. == Overview == Tactical NAV allows users to pinpoint enemy fire. == History == Tactical NAV was designed by U.S. Army Captain Jonathan J. Springer, a Field Artillery officer serving as a Battalion Fire Support Officer (FSO) in the 101st Airborne Division. Springer conceived the idea for the app during his third tour in Afghanistan in support of Operation Enduring Freedom. On June 25, 2010, after a rocket attack by the Taliban killed two soldiers in his battalion, he was inspired to create an app that would prevent similar losses in the future, enhance situational awareness, and assist soldiers serving on combat deployments. In 2010, Springer founded TacNav Systems (formerly AppDaddy Technologies) to develop mobile applications for use by military personnel. He tested the app during combat operations in eastern Afghanistan and verified TACNAV-X's accuracy using DAGRs, AFATDS, Falcon View, CPOF, ATAK, and other approved Department of Defense (DoD) systems. As of 2012, the app had been downloaded 8,000 times.

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  • Spanish Network of Excellence on Cybersecurity Research

    Spanish Network of Excellence on Cybersecurity Research

    The Spanish Network of Excellence on Cybersecurity Research (RENIC), is a research initiative to promote cybersecurity interests in Spain. == Members == === Board of Directors (2018) === President: Universidad de Málaga Vice president: CSIC Treasurer: Universidad Politécnica de Madrid Secretary: Universidad de Granada Vocals: Tecnalia, Universidad de La Laguna and Universidad de Modragón === Board of Directors (2016) === President: Universidad Carlos III de Madrid Vice president: Universidad Politécnica de Madrid Treasurer: Universidad de Granada Secretary: Universidad de León Vocals: Gradiant, Tecnalia, Universidad de Málaga === Founding Members === Centro Andaluz de Innovación y Tecnologías de la Información y las Comunicaciones (CITIC). Consejo Superior de Investigaciones Científicas (CSIC). Centro Tecnolóxico de Telecomunicaciones de Galicia (Gradiant). Instituto Imdea Software. Instituto Nacional de Ciberseguridad (INCIBE). Mondragón Unibertsitatea. Tecnalia. Universidad Carlos III de Madrid. Universidad Castilla la Mancha. Universidad de Granada. Universidad de la Laguna. Universidad de León. Universidad de Málaga. Universidad de Murcia. Universidad de Vigo. Universidad Internacional de la Rioja. Universidad Politécnica de Madrid. Universidad Rey Juan Carlos. === Members === Consejo Superior de Investigaciones Científicas (CSIC). Centro Tecnolóxico de Telecomunicaciones de Galicia (Gradiant). Instituto Imdea Software. Instituto Nacional de Ciberseguridad (INCIBE). Mondragón Unibertsitatea. Tecnalia. Universidad Carlos III de Madrid. Universidad de Castilla-La Mancha. Universidad de Granada. Universidad de la Laguna. Universidad de León. Universidad de Málaga. Universidad de Murcia. Universidad de Vigo. Universidad Politécnica de Madrid. Universidad Rey Juan Carlos. Universitat Oberta de Catalunya. IKERLAN. === Honorary Members === Centre for the Development of Industrial Technology (CDTI). (2017) Instituto Nacional de Ciberseguridad (INCIBE). (2016) == Initiatives and Participations == RENIC is ECSO member, and is also a member of its board of directors. A collaboration agreement between RENIC and the Innovative Business Cluster on Cybersecurity (AEI Cybersecurity) has been signed. RENIC is pleased to sponsor the Cybersecurity Research National Conferences (JNIC) JNIC2017 edition, organized by Universidad Rey Juan Carlos. RENIC is pleased to announce the publication of the online version of the Catalog and knowledge map of cybersecurity research

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  • Integrated test facility

    Integrated test facility

    An integrated test facility (ITF) creates a fictitious entity in a database to process test transactions simultaneously with live input. ITF can be used to incorporate test transactions into a normal production run of a system. Its advantage is that periodic testing does not require separate test processes. However, careful planning is necessary, and test data must be isolated from production data. Moreover, ITF validates the correct operation of a transaction in an application, but it does not ensure that a system is being operated correctly. Integrated test facility is considered a useful audit tool during an IT audit because it uses the same programs to compare processing using independently calculated data. This involves setting up dummy entities on an application system and processing test or production data against the entity as a means of verifying processing accuracy.

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  • PARRY

    PARRY

    PARRY was an early example of a chatbot, implemented in 1972 by psychiatrist Kenneth Colby. == History == PARRY was written in 1972 by psychiatrist Kenneth Colby, then at Stanford University. While ELIZA was a simulation of a Rogerian therapist, PARRY attempted to simulate a person with paranoid schizophrenia. The program implemented a crude model of the behavior of a person with paranoid schizophrenia based on concepts, conceptualizations, and beliefs (judgements about conceptualizations: accept, reject, neutral). It also embodied a conversational strategy, and as such was a much more serious and advanced program than ELIZA. It was described as "ELIZA with attitude". PARRY was tested in the early 1970s using a variation of the Turing Test. A group of experienced psychiatrists analysed a combination of real patients and computers running PARRY through teleprinters. Another group of 33 psychiatrists were shown transcripts of the conversations. The two groups were then asked to identify which of the "patients" were human and which were computer programs. The psychiatrists were able to make the correct identification only 48 percent of the time — a figure consistent with random guessing. PARRY and ELIZA (also known as "the Doctor") interacted several times. The most famous of these exchanges occurred at the ICCC 1972, where PARRY and ELIZA were hooked up over ARPANET and responded to each other.

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  • Database-as-IPC

    Database-as-IPC

    In computer programming, Database-as-IPC may be considered an anti-pattern where a disk persisted table in a database is used as the message queue store for routine inter-process communication (IPC) or subscribed data processing. If database performance is of concern, alternatives include sockets, network socket, or message queue. British computer scientist, Junade Ali, defined the Database-as-IPC Anti-Pattern as using a database to "schedule jobs or queue up tasks to be completed", noting that this anti-pattern centres around using a database for temporary messages instead of persistent data. == Controversy == The issue arises if there is a performance issue, and if additional systems (and servers) can be justified. In terms of performance, recent advancements in database systems provide more efficient mechanisms for signaling and messaging, and database systems also support memory (non-persisted) tables. There are databases with built-in notification mechanisms, such as PostgreSQL, SQL Server, and Oracle. These mechanisms and future improvements of database systems can make queuing much more efficient and avoid the need to set up a separate signaling or messaging queue system along with the server and management overhead. While MySQL doesn't have direct support for notifications, some workarounds are possible. However, they would be seen as non-standard and therefore more difficult to maintain.

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  • Graphics

    Graphics

    Graphics (from Ancient Greek γραφικός (graphikós) 'pertaining to drawing, painting, writing, etc.') are visual images or designs on some surface, such as a wall, canvas, screen, paper, or stone, to inform, illustrate, or entertain. In contemporary usage, it includes a pictorial representation of data, as in design and manufacture, in typesetting and the graphic arts, and in educational and recreational software. Images that are generated by a computer are called computer graphics. Examples are photographs, drawings, line art, mathematical graphs, line graphs, charts, diagrams, typography, numbers, symbols, geometric designs, maps, engineering drawings, or other images. Graphics often combine text, illustration, and color. Graphic design may consist of the deliberate selection, creation, or arrangement of typography alone, as in a brochure, flyer, poster, web site, or book without any other element. The objective can be clarity or effective communication, association with other cultural elements, or merely the creation of a distinctive style. Graphics can be functional or artistic. The latter can be a recorded version, such as a photograph, or an interpretation by a scientist to highlight essential features, or an artist, in which case the distinction with imaginary graphics may become blurred. It can also be used for architecture. == History == The earliest graphics known to anthropologists studying prehistoric periods are cave paintings and markings on boulders, bone, ivory, and antlers, which were created during the Upper Palaeolithic period from 40,000 to 10,000 B.C. or earlier. Many of these were found to record astronomical, seasonal, and chronological details. Some of the earliest graphics and drawings are known to the modern world, from almost 6,000 years ago, are that of engraved stone tablets and ceramic cylinder seals, marking the beginning of the historical periods and the keeping of records for accounting and inventory purposes. Records from Egypt predate these and papyrus was used by the Egyptians as a material on which to plan the building of pyramids; they also used slabs of limestone and wood. From 600 to 250 BC, the Greeks played a major role in geometry. They used graphics to represent their mathematical theories such as the Circle Theorem and the Pythagorean theorem. In art, "graphics" is often used to distinguish work in a monotone and made up of lines, as opposed to painting. === Drawing === Drawing generally involves making marks on a surface by applying pressure from a tool or moving a tool across a surface. In which a tool is always used as if there were no tools it would be art. Graphical drawing is an instrumental guided drawing. === Printmaking === Woodblock printing, including images is first seen in China after paper was invented (about A.D. 105). In the West, the main techniques have been woodcut, engraving and etching, but there are many others. ==== Etching ==== Etching is an intaglio method of printmaking in which the image is incised into the surface of a metal plate using an acid. The acid eats the metal, leaving behind roughened areas, or, if the surface exposed to the acid is very thin, burning a line into the plate. The use of the process in printmaking is believed to have been invented by Daniel Hopfer (c. 1470–1536) of Augsburg, Germany, who decorated armour in this way. Etching is also used in the manufacturing of printed circuit boards and semiconductor devices. === Line art === Line art is a rather non-specific term sometimes used for any image that consists of distinct straight and curved lines placed against a (usually plain) background, without gradations in shade (darkness) or hue (color) to represent two-dimensional or three-dimensional objects. Line art is usually monochromatic, although lines may be of different colors. === Illustration === An illustration is a visual representation such as a drawing, painting, photograph or other work of art that stresses the subject more than form. The aim of an illustration is to elucidate or decorate a story, poem or piece of textual information (such as a newspaper article), traditionally by providing a visual representation of something described in the text. The editorial cartoon, also known as a political cartoon, is an illustration containing a political or social message. Illustrations can be used to display a wide range of subject matter and serve a variety of functions, such as: giving faces to characters in a story displaying a number of examples of an item described in an academic textbook (e.g. A Typology) visualizing step-wise sets of instructions in a technical manual communicating subtle thematic tone in a narrative linking brands to the ideas of human expression, individuality, and creativity making a reader laugh or smile for fun (to make laugh) funny === Graphs === A graph or chart is a graphic that represents tabular or numeric data. Charts are often used to make it easier to understand large quantities of data and the relationships between different parts of the data. === Diagrams === A diagram is a simplified and structured visual representation of concepts, ideas, constructions, relations, statistical data, etc., used to visualize and clarify the topic. === Symbols === A symbol, in its basic sense, is a representation of a concept or quantity; i.e., an idea, object, concept, quality, etc. In more psychological and philosophical terms, all concepts are symbolic in nature, and representations for these concepts are simply token artifacts that are allegorical to (but do not directly codify) a symbolic meaning, or symbolism. === Maps === A map is a simplified depiction of a space, a navigational aid which highlights relations between objects within that space. Usually, a map is a two-dimensional, geometrically accurate representation of a three-dimensional space. One of the first 'modern' maps was made by Waldseemüller. === Photography === One difference between photography and other forms of graphics is that a photographer, in principle, just records a single moment in reality, with seemingly no interpretation. However, a photographer can choose the field of view and angle, and may also use other techniques, such as various lenses to choose the view or filters to change the colors. In recent times, digital photography has opened the way to an infinite number of fast, but strong, manipulations. Even in the early days of photography, there was controversy over photographs of enacted scenes that were presented as 'real life' (especially in war photography, where it can be very difficult to record the original events). Shifting the viewer's eyes ever so slightly with simple pinpricks in the negative could have a dramatic effect. The choice of the field of view can have a strong effect, effectively 'censoring out' other parts of the scene, accomplished by cropping them out or simply not including them in the photograph. This even touches on the philosophical question of what reality is. The human brain processes information based on previous experience, making us see what we want to see or what we were taught to see. Photography does the same, although the photographer interprets the scene for their viewer. === Engineering drawings === An engineering drawing is a type of drawing and is technical in nature, used to fully and clearly define requirements for engineered items. It is usually created in accordance with standardized conventions for layout, nomenclature, interpretation, appearance (such as typefaces and line styles), size, etc. === Computer graphics === There are two types of computer graphics: raster graphics, where each pixel is separately defined (as in a digital photograph), and vector graphics, where mathematical formulas are used to draw lines and shapes, which are then interpreted at the viewer's end to produce the graphic. Using vectors results in infinitely sharp graphics and often smaller files, but, when complex, like vectors take time to render and may have larger file sizes than a raster equivalent. In 1950, the first computer-driven display was attached to MIT's Whirlwind I computer to generate simple pictures. This was followed by MIT's TX-0 and TX-2, interactive computing which increased interest in computer graphics during the late 1950s. In 1962, Ivan Sutherland invented Sketchpad, an innovative program that influenced alternative forms of interaction with computers. In the mid-1960s, large computer graphics research projects were begun at MIT, General Motors, Bell Labs, and Lockheed Corporation. Douglas T. Ross of MIT developed an advanced compiler language for graphics programming. S.A.Coons, also at MIT, and J. C. Ferguson at Boeing, began work in sculptured surfaces. GM developed their DAC-1 system, and other companies, such as Douglas, Lockheed, and McDonnell, also made significant developments. In 1968, ray tracing was first described by Arthur Appel of the IBM Research Center, Yorktown Heights, N

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  • Scenery generator

    Scenery generator

    A scenery generator (or terrain generator) is a software used to create landscape images, 3D models, and animations. These programs often use procedural generation to generate the landscapes, or sometimes created and rendered by a 3D artist. These programs are often used in video games or movies. Basic elements of landscapes created by scenery generators include terrain, water, foliage, and clouds. The process for basic random generation uses a diamond square algorithm. == Common features == Most scenery generators can create basic heightmaps to simulate the variation of elevation in basic terrain. Common techniques include Simplex noise, fractals, or the diamond-square algorithm, which can generate 2-dimensional heightmaps. A version of scenery generator can be very simplistic. Using a diamond-square algorithm with some extra steps involving fractals, an algorithm for random generation of terrain can be made with only 120 lines of code. The program in example takes a grid and then divides the grid repeatedly. Each smaller grid is then split into squares and diamonds and the algorithm then makes the randomized terrain for each square and diamond. Most programs for creating landscapes also allow for adjustment and editing of the landscape. For example, World Creator allows for terrain sculpting, which uses a similar brush system as Photoshop, and allows for additional terrain enhancement with its procedural techniques such as erosion, sediments, and more. Other tools in the World Creator program include terrain stamping, which allows you to import elevation maps and use them as a base. The programs tend to also allow for additional placement of rocks, trees, etc. These can be done procedurally or by hand depending on the program. Typically the models used for the placement objects are the same as to lessen the amount of work that would be done if the user was to create a multitude of different trees. The terrain generated the computer does a generation of multifractals then integrates them until finally rendering them onto the screen. These techniques are typically done “on-the-fly” which typically for a 128 × 128 resolution terrain would mean 1.5 seconds on a CPU from the early 1990s. == Applications == Scenery generators are commonly used in movies, animations, 3D rendering, and video games. For example, Industrial Light & Magic used E-on Vue to create the fictional environments for Pirates of the Caribbean: Dead Man's Chest. In such live-action cases, a 3D model of the generated environment is rendered and blended with live-action footage. Scenery generated by the software may also be used to create completely computer-generated scenes. In the case of animated movies such as Kung Fu Panda, the raw generation is assisted by hand-painting to accentuate subtle details. Environmental elements not commonly associated with landscapes, such as ocean waves, have also been handled by the software. Scenery generation is used in most 3D based video-games. These typically use either custom or purchased engines that contain their own scenery generators. For some games they tend to use a procedurally generated terrain. These typically use a form of height mapping and use of Perlin noise. This will create a grid that with one point in a 2D coordinate will create the same heightmap as it is pseudorandom, meaning it will result in the same output with the same input. This can then easily be translated into the product 3D image. These can then be changed from the editor tools in most engines if the terrain will be custom built. With recent developments neural networks can be built to create or texture the terrain based on previously suggested artwork or heightmap data. These would be generated using algorithms that have been able to identify images and similarities between them. With the info the machine can take other heightmaps and render a very similar looking image to the style image. This can be used to create similar images in example a Studio Ghibli or Van Gogh art-style. == Software == Most game engines, whether custom or proprietary, will have terrain generation built in. Some terrain generator programs include, Terragen, which can create terrain, water, atmosphere and lighting; L3DT, which provides similar functions to Terragen, and has a 2048 × 2048 resolution limit; and World Creator, which can create terrain, and is fully GPU powered. === List of 3D terrain generation software ===

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  • Josh (app)

    Josh (app)

    Josh (stylized as JOSH) was a video-sharing social networking service but it has since evolved into a live call and chat application owned by VerSe Innovation – an Indian technology company based in Bangalore, India. Josh was an Indian short video app that was launched in immediately after the Indian Government banned TikTok and other Chinese apps in June 2020. The founders of the platform have promoted the app as the “Instagram for Bharat” referring to their focus on the Indian audience that speaks its own regional and state languages. Josh was among the top 10 most downloaded apps social and entertainment apps in India of 2021 and had 150 million monthly active users as per April 2022. The word 'Josh' translates to fervour or passion. The app was launched under the aegis of the Atmanirbhar Bharat campaign and to compete with the duopoly of Google and Facebook in India. Josh's parent company VerSe Innovations Pvt. Ltd. owns another startup Dailyhunt, which a content and news aggregator application. Both Dailyhunt and Josh are a part of the VerSe's focus on the "next billion" regional language users of India. Founders Virendra Gupta and Umang Bedi conceptualised Josh as a short-video platform that made content creation accessible to vernacular language users, essentially the non-English speaking audience in India. == Features == Josh is currently available in 12 Indian languages and allows users to upload, share, remix bite-sized videos of up to 120 seconds. There are various categories across the video section including viral, trending, glamour, dance, devotion, yoga and cooking among others. Similar to Instagram and TikTok, it has a video feed which is curated for individuals on the basis of their app behaviour. The app hosts many daily, weekly and monthly social media challenges. == Funding == In December 2020, within 3 months of its launch, Josh's parent app VerSe Innovation raised more than $100 million from investors including Alphabet Inc's Google and Microsoft. In February 2021, VerSe Innovation raised $100 million in Series H funding from Qatar Investment Authority, the sovereign wealth fund of the State of Qatar, and Glade Brook Capital Partners. In August 2021, VerSe raised over $450 million in its Series I financing round with a valuation of $1 billion. Investors included Canada Pension Plan Investment Board (CPPIB), Siguler Guff, Baillie Gifford, Carlyle Asia Partners Growth II affiliates, and others. The startup announced its plan to expand overseas and broaden its ecommerce play for both Dailyhunt and Josh. In April 2022, VerSe announced that it has raised $805 million in funding from investors at a valuation of nearly $5 billion. ByteDance Offloads Stake In Josh Parent VerSe, Exits At 56% Discount == Partnerships == In February 2021, Saregama and Josh signed a music licensing deal, wherein Josh expanded its musical library with 1.3 lakh songs from Saregama in 25 different languages. To improve their user experience, Josh partnered with computer vision company D-ID in August 2021. The company helped Josh introduce photo-to-video features, live portrait technology, animate their photos etc. In order to solidify their efforts in enhancing Josh, VerSe acquired Indian social networking platform GolBol in October 2021. The move came as an effort by the startup to strengthen their discovery initiatives on the platform and classify content at scale and understand the core behaviour of Indian regional audiences. Josh has also announced its plans to include live commerce as a potential revenue stream through its partnership with multiple large e-commerce players. == Notable campaigns == Say No To Dowry – In association with Josh, the Kerala Police partook in the #SayNo2Dowry online social media campaign that was started to highlight and stop the social evil in the state. Salute India – Josh entered the Guinness World Records by creating the largest online video album of people saluting (29,529). It organised an online campaign #SaluteIndia on the app during the 75th Independence Day of India during 10–15 August 2021.

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  • Intrapixel and Interpixel processing

    Intrapixel and Interpixel processing

    Intrapixel and Interpixel processing is used in the processing of computers graphics, as well as sensors and images in equipment such as cameras. For computer graphics, CMOS sensor processing is done in pixel level. This process includes two general categories: intrapixel processing, where the processing is performed on the individual pixel signals, and interpixel processing, where the processing is performed locally or globally on signals from several pixels. The purpose of interpixel processing is to perform early vision processing, not merely to capture images. Intrapixel and Interpixel processing is an integral part of spatial processing within the earth Mixed Spatial Attraction Model. This also includes use within hyperspectral image processing.

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  • Certified social engineering prevention specialist

    Certified social engineering prevention specialist

    Certified Social Engineering Prevention Specialist (CSEPS) is a social engineering security-awareness training and professional certification program originally developed by Kevin Mitnick and Alexis Kasperavičius. == Course structure == The original CSEPS program was structured as a multi-module corporate security-awareness course designed to teach employees, managers, and IT personnel how social engineers manipulate human behavior to bypass technical security systems. The curriculum combined case studies, psychological analysis, attack demonstrations, pretexting exercises, and operational security scenarios. The course materials described social engineering as the exploitation of "the human factor" in information security and argued that traditional technical defenses alone were insufficient to protect organizations from deception-based attacks. The training program was divided into instructional modules covering topics such as: social engineering methodology and threat analysis intelligence gathering and reconnaissance dumpster diving pretexting elicitation technique telephone-system exploitation and caller-ID spoofing psychological influence techniques industrial espionage identity theft organizational vulnerabilities security policy development and employee awareness training The course also analyzed historical and contemporary case studies involving information theft, corporate espionage, fraudulent wire transfers, and telephone-based impersonation attacks. Training exercises required participants to analyze how attackers established credibility, manipulated trust, overcame objections, and exploited organizational procedures. According to The Wall Street Journal, CSEPS was delivered as a two-day "boot camp" course costing approximately US$1,500 per attendee. Clients reportedly included the United States Air Force and the United States Marine Corps. The certification examination included multiple-choice and written-response sections dealing with social-engineering defense scenarios and mitigation strategies. == History == In 2003, Mitnick and Kasperavičius partnered with the Florida-based IT training company Intense School Inc. to offer CSEPS classes throughout the United States. In 2020, Mitnick partnered with security-awareness training company KnowBe4, and elements of the original CSEPS material became incorporated into KnowBe4's social-engineering awareness training offerings.

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