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  • Brain technology

    Brain technology

    Brain technology, or self-learning know-how systems, defines a technology that employs latest findings in neuroscience. [see also neuro implants] The term was first introduced by the Artificial Intelligence Laboratory in Zurich, Switzerland, in the context of the Roboy project. Brain Technology can be employed in robots, know-how management systems and any other application with self-learning capabilities. In particular, Brain Technology applications allow the visualization of the underlying learning architecture often coined as "know-how maps". == Research and applications == The first demonstrations of BC in humans and animals took place in the 1960s when Grey Walter demonstrated use of non-invasively recorded encephalogram (EEG) signals from a human subject to control a slide projector (Graimann et al., 2010). Soon after Jacques J. Vidal coined the term brain–computer interface (BCI) in 1971, the Defense Advanced Research Projects Agency (DARPA) first starting funding brain–computer interface research and has since funded several brain–computer interface projects. That market is expected to reach a value of $1.72 billion by 2022. Brain–computer interfaces record brain activity, transmit the information out of the body, signal-process the data via algorithms, and convert them into command control signals. In 2012, a landmark study in Nature, led by pioneer Leigh Hochberg, MD, PhD, demonstrated that two people with tetraplegia were able to control robotic arms through thought when connected to the BrainGate neural interface system. The two participants were able to reach for and grasp objects in three-dimensional space, and one participant used the system to serve herself coffee for the first time since becoming paralyzed nearly 15 years prior. And in October 2020, two patients were able to wirelessly control an operating system to text, email, shop and bank using direct thought through the Stentrode brain computer interface (Journal of NeuroInterventional Surgery) in a study led by Thomas Oxley. This was the first time a brain–computer interface was implanted via the patient's blood vessels, eliminating the need for open brain surgery. Currently a number of groups are exploring a range of experimental devices using brain–computer interfaces, which have the potential to fundamentally change the way of life for patients with paralysis and a wide range of neurological disorders. These include: as Elon Musk, Facebook, and the University of California in San Francisco. The systems. This technology is also being explored as a neuromodulation device and may ultimately help diagnose and treat a range of brain pathologies, such as epilepsy and Parkinson's disease.

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  • Associative classifier

    Associative classifier

    An associative classifier (AC) is a kind of supervised learning model that uses association rules to assign a target value. The term associative classification was coined by Bing Liu et al., in which the authors defined a model made of rules "whose right-hand side are restricted to the classification class attribute". == Model == The model generated by an AC and used to label new records consists of association rules, where the consequent corresponds to the class label. As such, they can also be seen as a list of "if-then" clauses: if the record matches some criteria (expressed in the left side of the rule, also called antecedent), it is then labeled accordingly to the class on the right side of the rule (or consequent). Most ACs read the list of rules in order, and apply the first matching rule to label the new record. == Metrics == The rules of an AC inherit some of the metrics of association rules, like the support or the confidence. Metrics can be used to order or filter the rules in the model and to evaluate their quality. == Implementations == The first proposal of a classification model made of association rules was FBM. The approach was popularized by CBA, although other authors had also previously proposed the mining of association rules for classification. Other authors have since then proposed multiple changes to the initial model, like the addition of a redundant rule pruning phase or the exploitation of Emerging Patterns. Notable implementations include: CMAR CPAR L3 CAEP GARC ADT.

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  • Ocrad

    Ocrad

    Ocrad is an optical character recognition program and part of the GNU Project. It is free software licensed under the GNU GPL. Based on a feature extraction method, it reads images in portable pixmap formats known as Portable anymap and produces text in byte (8-bit) or UTF-8 formats. Also included is a layout analyser, able to separate the columns or blocks of text normally found on printed pages. == User interface == Ocrad can be used as a stand-alone command-line application or as a back-end to other programs. Kooka, which was the KDE environment's default scanning application until KDE 4, can use Ocrad as its OCR engine. Since conversion to newer Qt versions, current versions of KDE no longer contain Kooka; development continues in the KDE git repository. Ocrad can be also used as an OCR engine in OCRFeeder. == History == Ocrad has been developed by Antonio Diaz Diaz since 2003. Version 0.7 was released in February 2004, 0.14 in February 2006 and 0.18 in May 2009. It is written in C++. Archives of the bug-ocrad mailing list go back to October 2003.

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  • Lex (software)

    Lex (software)

    Lex is a computer program that generates lexical analyzers ("scanners" or "lexers"). It is commonly used with the yacc parser generator and is the standard lexical analyzer generator on many Unix and Unix-like systems. An equivalent tool is specified as part of the POSIX standard. Lex reads an input stream specifying the lexical analyzer and writes source code which implements the lexical analyzer in the C programming language. In addition to C, some old versions of Lex could generate a lexer in Ratfor. == History == Lex was originally written by Mike Lesk and Eric Schmidt and described in 1975. In the following years, Lex became the standard lexical analyzer generator on many Unix and Unix-like systems. In 1983, Lex was one of several UNIX tools available for Charles River Data Systems' UNOS operating system under the Bell Laboratories license. Although originally distributed as proprietary software, some versions of Lex are now open-source. Open-source versions of Lex, based on the original proprietary code, are now distributed with open-source operating systems such as OpenSolaris and Plan 9 from Bell Labs. One popular open-source version of Lex, called flex, or the "fast lexical analyzer", is not derived from proprietary coding. == Structure of a Lex file == The structure of a Lex file is intentionally similar to that of a yacc file: files are divided into three sections, separated by lines that contain only two percent signs, as follows: The definitions section defines macros and imports header files written in C. It is also possible to write any C code here, which will be copied verbatim into the generated source file. The rules section associates regular expression patterns with C statements. When the lexer sees text in the input matching a given pattern, it will execute the associated C code. The C code section contains C statements and functions that are copied verbatim to the generated source file. These statements presumably contain code called by the rules in the rules section. In large programs it is more convenient to place this code in a separate file linked in at compile time. == Example of a Lex file == The following is an example Lex file for the flex version of Lex. It recognizes strings of numbers (positive integers) in the input, and simply prints them out. If this input is given to flex, it will be converted into a C file, lex.yy.c. This can be compiled into an executable which matches and outputs strings of integers. For example, given the input: abc123z.!&2gj6 the program will print: Saw an integer: 123 Saw an integer: 2 Saw an integer: 6 == Using Lex with other programming tools == === Using Lex with parser generators === Lex, as with other lexical analyzers, limits rules to those which can be described by regular expressions. Due to this, Lex can be implemented by a finite-state automata as shown by the Chomsky hierarchy of languages. To recognize more complex languages, Lex is often used with parser generators such as Yacc or Bison. Parser generators use a formal grammar to parse an input stream. It is typically preferable to have a parser, one generated by Yacc for instance, accept a stream of tokens (a "token-stream") as input, rather than having to process a stream of characters (a "character-stream") directly. Lex is often used to produce such a token-stream. Scannerless parsing refers to parsing the input character-stream directly, without a distinct lexer. === Lex and make === make is a utility that can be used to maintain programs involving Lex. Make assumes that a file that has an extension of .l is a Lex source file. The make internal macro LFLAGS can be used to specify Lex options to be invoked automatically by make.

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  • Cognitive computing

    Cognitive computing

    Cognitive computing refers to technology platforms that, broadly speaking, are based on the scientific disciplines of artificial intelligence and signal processing. These platforms encompass machine learning, reasoning, natural language processing, speech recognition and vision (object recognition), human–computer interaction, dialog and narrative generation, among other technologies. == Definition == At present, there is no widely agreed upon definition for cognitive computing in either academia or industry. In general, the term cognitive computing has been used to refer to new hardware and/or software that mimics the functioning of the human brain (2004). In this sense, cognitive computing is a new type of computing with the goal of more accurate models of how the human brain/mind senses, reasons, and responds to stimulus. Cognitive computing applications link data analysis and adaptive page displays (AUI) to adjust content for a particular type of audience. As such, cognitive computing hardware and applications strive to be more affective and more influential by design. The term "cognitive system" also applies to any artificial construct able to perform a cognitive process where a cognitive process is the transformation of data, information, knowledge, or wisdom to a new level in the DIKW Pyramid. While many cognitive systems employ techniques having their origination in artificial intelligence research, cognitive systems, themselves, may not be artificially intelligent. For example, a neural network trained to recognize cancer on an MRI scan may achieve a higher success rate than a human doctor. This system is certainly a cognitive system but is not artificially intelligent. Cognitive systems may be engineered to feed on dynamic data in real-time, or near real-time, and may draw on multiple sources of information, including both structured and unstructured digital information, as well as sensory inputs (visual, gestural, auditory, or sensor-provided). == Cognitive analytics == Cognitive computing-branded technology platforms typically specialize in the processing and analysis of large, unstructured datasets. == Applications == Education Even if cognitive computing can not take the place of teachers, it can still be a heavy driving force in the education of students. Cognitive computing being used in the classroom is applied by essentially having an assistant that is personalized for each individual student. This cognitive assistant can relieve the stress that teachers face while teaching students, while also enhancing the student's learning experience over all. Teachers may not be able to pay each and every student individual attention, this being the place that cognitive computers fill the gap. Some students may need a little more help with a particular subject. For many students, Human interaction between student and teacher can cause anxiety and can be uncomfortable. With the help of Cognitive Computer tutors, students will not have to face their uneasiness and can gain the confidence to learn and do well in the classroom. While a student is in class with their personalized assistant, this assistant can develop various techniques, like creating lesson plans, to tailor and aid the student and their needs. Healthcare Numerous tech companies are in the process of developing technology that involves cognitive computing that can be used in the medical field. The ability to classify and identify is one of the main goals of these cognitive devices. This trait can be very helpful in the study of identifying carcinogens. This cognitive system that can detect would be able to assist the examiner in interpreting countless numbers of documents in a lesser amount of time than if they did not use Cognitive Computer technology. This technology can also evaluate information about the patient, looking through every medical record in depth, searching for indications that can be the source of their problems. Commerce Together with Artificial Intelligence, it has been used in warehouse management systems to collect, store, organize and analyze all related supplier data. All these aims at improving efficiency, enabling faster decision-making, monitoring inventory and fraud detection Human Cognitive Augmentation In situations where humans are using or working collaboratively with cognitive systems, called a human/cog ensemble, results achieved by the ensemble are superior to results obtainable by the human working alone. Therefore, the human is cognitively augmented. In cases where the human/cog ensemble achieves results at, or superior to, the level of a human expert then the ensemble has achieved synthetic expertise. In a human/cog ensemble, the "cog" is a cognitive system employing virtually any kind of cognitive computing technology. Other use cases Speech recognition Sentiment analysis Face detection Risk assessment Fraud detection Behavioral recommendations == Industry work == Cognitive computing in conjunction with big data and algorithms that comprehend customer needs, can be a major advantage in economic decision making. The powers of cognitive computing and artificial intelligence hold the potential to affect almost every task that humans are capable of performing. This can negatively affect employment for humans, as there would be no such need for human labor anymore. It would also increase the inequality of wealth; the people at the head of the cognitive computing industry would grow significantly richer, while workers without ongoing, reliable employment would become less well off. The more industries start to use cognitive computing, the more difficult it will be for humans to compete. Increased use of the technology will also increase the amount of work that AI-driven robots and machines can perform. The influence of competitive individuals in conjunction with artificial intelligence/cognitive computing has the potential to change the course of humankind.

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  • Is an AI Resume Builder Worth It in 2026?

    Is an AI Resume Builder Worth It in 2026?

    Looking for the best AI resume builder? An AI resume builder is software that uses machine learning to help you get more done — it can save you hours every week by automating repetitive work. Most options offer a generous free tier, with paid plans unlocking higher limits, faster processing, and team features. Whether you are a beginner or a pro, the right AI resume builder slots into your workflow and pays for itself fast. This guide breaks down the top picks, their pros and cons, and who each one is best for.

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  • AI Coding Assistants Reviews: What Actually Works in 2026

    AI Coding Assistants Reviews: What Actually Works in 2026

    Comparing the best AI coding assistant? An AI coding assistant is software that uses machine learning to help you get more done — it lowers the barrier so anyone can produce professional output. Privacy matters too: check whether your data trains the model and whether a no-log or enterprise tier is available. Whether you are a beginner or a pro, the right AI coding assistant slots into your workflow and pays for itself fast. We tested the leading options and ranked them by quality, value, and ease of use.

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  • Sinkov statistic

    Sinkov statistic

    Sinkov statistics, also known as log-weight statistics, is a specialized field of statistics that was developed by Abraham Sinkov, while working for the small Signal Intelligence Service organization, the primary mission of which was to compile codes and ciphers for use by the U.S. Army. The mathematics involved include modular arithmetic, a bit of number theory, some linear algebra of two dimensions with matrices, some combinatorics, and a little statistics. Sinkov did not explain the theoretical underpinnings of his statistics, or characterized its distribution, nor did he give a decision procedure for accepting or rejecting candidate plaintexts on the basis of their S1 scores. The situation becomes more difficult when comparing strings of different lengths because Sinkov does not explain how the distribution of his statistics changes with length, especially when applied to higher-order grams. As for how to accept or reject a candidate plaintext, Sinkov simply said to try all possibilities and to pick the one with the highest S1 value. Although the procedure works for some applications, it is inadequate for applications that require on-line decisions. Furthermore, it is desirable to have a meaningful interpretation of the S1 values.

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  • Drops (app)

    Drops (app)

    Drops is a language learning app that was created in Estonia by Daniel Farkas and Mark Szulyovszky in 2015. It is the second product from the company, after their first app, LearnInvisible, had issues in retaining a user's engagement over the required time period. The languages available include Native Hawaiian and Māori, and was classified as one of the fifty "Most Innovative Companies" for 2019 by Fast Company. The company partnered with Global Eagle Entertainment to include Travel Talk, a feature intended to focus on words and phrases frequently used by travelers. At the beginning of the COVID-19 pandemic in March 2020, the number of users increased by 55 percent in the United States and 92 percent in the United Kingdom. Droplets, a language app for children, includes profiles for multiple teachers working with remote students. The company also produces an app called Scripts, intended to help users learn to write alphabets. The app was purchased by the Norwegian company Kahoot! on 24 November 2020.

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  • The Best Free AI Text-to-image Tool for Beginners

    The Best Free AI Text-to-image Tool for Beginners

    Looking for the best AI text-to-image tool? An AI text-to-image tool is software that uses machine learning to help you get more done — it can save you hours every week by automating repetitive work. Most options offer a generous free tier, with paid plans unlocking higher limits, faster processing, and team features. Whether you are a beginner or a pro, the right AI text-to-image tool slots into your workflow and pays for itself fast. This guide breaks down the top picks, their pros and cons, and who each one is best for.

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  • Optical braille recognition

    Optical braille recognition

    Optical braille recognition is technology to capture and process images of braille characters into natural language characters. It is used to convert braille documents for people who cannot read them into text, and for preservation and reproduction of the documents. == History == In 1984, a group of researchers at the Delft University of Technology designed a braille reading tablet, in which a reading head with photosensitive cells was moved along set of rulers to capture braille text line-by-line. In 1988, a group of French researchers at the Lille University of Science and Technology developed an algorithm, called Lectobraille, which converted braille documents into plain text. The system photographed the braille text with a low-resolution CCD camera, and used spatial filtering techniques, median filtering, erosion, and dilation to extract the braille. The braille characters were then converted to natural language using adaptive recognition. The Lectobraille technique had an error rate of 1%, and took an average processing time of seven seconds per line. In 1993, a group of researchers from the Katholieke Universiteit Leuven developed a system to recognize braille that had been scanned with a commercially available scanner. The system, however, was unable to handle deformities in the braille grid, so well-formed braille documents were required. In 1999, a group at the Hong Kong Polytechnic University implemented an optical braille recognition technique using edge detection to translate braille into English or Chinese text. In 2001, Murray and Dais created a handheld recognition system, that scanned small sections of a document at once. Because of the small area scanned at once, grid deformation was less of an issue, and a simpler, more efficient algorithm was employed. In 2003, Morgavi and Morando designed a system to recognize braille characters using artificial neural networks. This system was noted for its ability to handle image degradation more successfully than other approaches. == Challenges == Many of the challenges to successfully processing braille text arise from the nature of braille documents. Braille is generally printed on solid-color paper, with no ink to produce contrast between the raised characters and the background paper. However, imperfections in the page can appear in a scan or image of the page. Many documents are printed inter-point, meaning they are double-sided. As such, the depressions of the braille of one side appear interlaid with the protruding braille of the other side. == Techniques == Some optical braille recognition techniques attempt to use oblique lighting and a camera to reveal the shadows of the depressions and protrusions of the braille. Others make use of commercially available document scanners.

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  • A Comprehensive Grammar of the English Language

    A Comprehensive Grammar of the English Language

    A Comprehensive Grammar of the English Language is a descriptive grammar of English written by Randolph Quirk, Sidney Greenbaum, Geoffrey Leech, and Jan Svartvik. It was first published by Longman in 1985. In 1991, it was called "The greatest of contemporary grammars, because it is the most thorough and detailed we have," and "It is a grammar that transcends national boundaries." The book relies on elicitation experiments as well as three corpora: a corpus from the Survey of English Usage, the Lancaster-Oslo-Bergen Corpus (UK English), and the Brown Corpus (US English). == Reviews == In 1988, Rodney Huddleston published a very critical review. He wrote:[T]here are some respects in which it is seriously flawed and disappointing. A number of quite basic categories and concepts do not seem to have been thought through with sufficient care; this results in a remarkable amount of unclarity and inconsistency in the analysis, and in the organization of the grammar. Aarts, F. G. A. M. (April 1988). "A Comprehensive Grammar of the English Language: The great tradition continued". English Studies. 69 (2): 163–173. doi:10.1080/00138388808598565.

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  • Indic computing

    Indic computing

    Indic Computing means "computing in Indic", i.e., Indian Scripts and Languages. It involves developing software in Indic Scripts/languages, Input methods, Localization of computer applications, web development, Database Management, Spell checkers, Speech to Text and Text to Speech applications and OCR in Indian languages. Unicode standard version 15.0 specifies codes for 9 Indic scripts in Chapter 12 titled "South and Central Asia-I, Official Scripts of India". The 9 scripts are Bengali, Devanagari, Gujarati, Gurmukhi, Kannada, Malayalam, Oriya, Tamil and Telugu. A lot of Indic Computing projects are going on. They involve some government sector companies, some volunteer groups and individual people. == Government sector == Indian Union Government made it mandatory for Mobile phone companies whose handsets manufactured, stored, sold and distributed in India to have support for displaying and typing text using fonts for all 22 languages. This move has seen rise in use of Indian languages by millions of users. === TDIL === The Department of Electronics and Information Technology, India initiated the TDIL (Technology Development for Indian Languages) with the objective of developing Information Processing Tools and Techniques to facilitate human-machine interaction without a language barrier; creating and accessing multilingual knowledge resources; and integrating them to develop innovative user products and services. In 2005, it started distributing language software tools developed by Government/Academic/Private companies in the form of CD for non commercial use. Some of the outcomes of TDIL program have been deployed on Indian Language Technology Proliferation & Deployment Centre. This Centre disseminates all the linguistic resources, tools & applications which have been developed under TDIL funding. This programme took to exponential expansion under the leadership of Dr. Swaran Lata who also created international foot-print of the programme. She has now retired. === C-DAC === C-DAC is an India based government software company which is involved in developing language related software. It is best known for developing InScript Keyboard, the standard keyboard for Indian languages. It has also developed lot of Indic language solutions including Word Processors, typing tools, text to speech software, OCR in Indian languages etc. ==== BharateeyaOO.org ==== The work developed out of CDAC, Bangalore (earlier known as NCST, Bangalore) became BharateeyaOO. OpenOffice 2.1 had support for over 10 Indian languages. ==== BOSS ==== BOSS linux was developed by the Centre for Development of Advanced Computing (CDAC) to promote use of open-source software in India. == NGO and Volunteer groups == === Indlinux === Indlinux organisation helped organise the individual volunteers working on different indic language versions of Linux and its applications. === Sarovar === Sarovar.org is India's first portal to host projects under Free/Open source licenses. It is located in Trivandrum, India and hosted at Asianet data center. Sarovar.org is customised, installed and maintained by Linuxense as part of their community services and sponsored by River Valley Technologies. Sarovar.org is built on Debian Etch and GForge and runs off METTLE. === Pinaak === Pinaak is a non-government charitable society devoted to Indic language computing. It works for software localization, developing language software, localizing open source software, enriching online encyclopedias etc. In addition to this Pinaak works for educating people about computing, ethical use of Internet and use of Indian languages on Internet. === Ankur Group === Ankur Group is working toward supporting Bengali language (Bengali) on Linux operating system including localized Bengali GUI, Live CD, English-to-Bengali translator, Bengali OCR and Bengali Dictionary etc. === BhashaIndia === === SMC === SMC is a free software group, working to bridge the language divide in Kerala in the technology front and is today the biggest language computing community in India. == Input methods == === Full size keyboards === With the advent of Unicode inputting Indic text on computer has become very easy. A number of methods exist for this purpose, but the main ones are:- ==== InScript ==== Inscript is the standard keyboard for Indian languages. Developed by C-DAC and standardized by Government of India. Nowadays it comes inbuilt in all major operating systems including Microsoft Windows (2000, XP, Vista, 7), Linux and Macintosh. ==== Phonetic transliteration ==== This is a typing method in which, for instance, the user types text in an Indian language using Roman characters and it is phonetically converted to equivalent text in Indian script in real time. This type of conversion is done by phonetic text editors, word processors and software plugins. Building up on the idea, one can use phonetic IME tools that allow Indic text to be input in any application. Some examples of phonetic transliterators are Xlit, Google Indic Transliteration, BarahaIME, Indic IME, Rupantar, SMC's Indic Keyboard and Microsoft Indic Language Input Tool. SMC's Indic Keyboard has support for as many as 23 languages whereas Google Indic Keyboard only supports 11 Indian languages. They can be broadly classified as: Fixed transliteration scheme based tools – They work using a fixed transliteration scheme to convert text. Some examples are Indic IME, Rupantar and BarahaIME. Intelligent/Learning based transliteration tools – They compare the word with a dictionary and then convert it to the equivalent words in the target language. Some of the popular ones are Google Indic Transliteration, Xlit, Microsoft Indic Language Input Tool and QuillPad. ==== Remington (typewriter) ==== This layout was developed when computers had not been invented or deployed with Indic languages, and typewriters were the only means to type text in Indic scripts. Since typewriters were mechanical and could not include a script processor engine, each character had to be placed on the keyboard separately, which resulted in a very complex and difficult to learn keyboard layout. With the advent of Unicode, the Remington layout was added to various typing tools for sake of backward compatibility, so that old typists did not have to learn a new keyboard layout. Nowadays this layout is only used by old typists who are used to this layout due to several years of usage. One tool to include Remington layout is Indic IME. A font that is based on the Remington keyboard layout is Kruti Dev. Another online tool that very closely supports the old Remington keyboard layout using Kruti Dev is the Remington Typing tool. === Braille === IBus Sharada Braille, which supports seven Indian languages was developed by SMC. === Mobile phones with Numeric keyboards === Mobile/Hand/cell phone basic models have 12 keys like the plain old telephone keypad. Each key is mapped to 3 or 4 English letters to facilitate data entry in English. For inputting Indian languages with this kind of keypad, there are two ways to do so. First is the Multi-tap Method and second uses visual help from the screen like Panini Keypad. The primary usage is SMS. 140 characters size used for English/Roman languages can be used to accommodate only about 70 language characters when Unicode Proprietary compression is used some times to increase the size of single message for Complex script languages like Hindi. A research study of the available methods and recommendations of proposed standard was released by Broadband Wireless Consortium of India (BWCI). ==== Transliteration/Phonetic methods ==== English is used to type in Indian languages. QuillPad IndiSMS ==== Native methods ==== In native methods, the letters of the language are displayed on the screen corresponding to the numeral keys based on the probabilities of those letters for that language. Additional letters can be accessed by using a special key. When a word is partially typed, options are presented from which the user can make a selection. === Smart phones with Qwerty keyboards === Most smart phones have about 35 keys catering primarily to the English language. Numerals and some symbols are accessed with a special key called Alt. Indic input methods are yet to evolve for these types of phones, as support of Unicode for rendering is not widely available. === For Smart Phones with Soft/Virtual keyboards === Inscript is being adopted for smart phone usage. For Android phones which can render Indic languages, Swalekh Multilingual Keypad Multiling Keyboard app are available. Gboard offers support for several Indian languages. == Localization == Localization means translating software, operating systems, websites etc. various applications in Indian language. Various volunteers groups are working in this direction. === Mandrake Tamil Version === A notable example is the Tamil version of Mandrake linux(defunct since 2011). Tamil speakers in Toronto (Canada) released Mandrake,

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  • Katz's back-off model

    Katz's back-off model

    Katz back-off is a generative n-gram language model that estimates the conditional probability of a word given its history in the n-gram. It accomplishes this estimation by backing off through progressively shorter history models under certain conditions. By doing so, the model with the most reliable information about a given history is used to provide the better results. The model was introduced in 1987 by Slava M. Katz. Prior to that, n-gram language models were constructed by training individual models for different n-gram orders using maximum likelihood estimation and then interpolating them together. == Method == The equation for Katz's back-off model is: P b o ( w i ∣ w i − n + 1 ⋯ w i − 1 ) = { d w i − n + 1 ⋯ w i C ( w i − n + 1 ⋯ w i − 1 w i ) C ( w i − n + 1 ⋯ w i − 1 ) if C ( w i − n + 1 ⋯ w i ) > k α w i − n + 1 ⋯ w i − 1 P b o ( w i ∣ w i − n + 2 ⋯ w i − 1 ) otherwise {\displaystyle {\begin{aligned}&P_{bo}(w_{i}\mid w_{i-n+1}\cdots w_{i-1})\\[4pt]={}&{\begin{cases}d_{w_{i-n+1}\cdots w_{i}}{\dfrac {C(w_{i-n+1}\cdots w_{i-1}w_{i})}{C(w_{i-n+1}\cdots w_{i-1})}}&{\text{if }}C(w_{i-n+1}\cdots w_{i})>k\\[10pt]\alpha _{w_{i-n+1}\cdots w_{i-1}}P_{bo}(w_{i}\mid w_{i-n+2}\cdots w_{i-1})&{\text{otherwise}}\end{cases}}\end{aligned}}} where C(x) = number of times x appears in training wi = ith word in the given context Essentially, this means that if the n-gram has been seen more than k times in training, the conditional probability of a word given its history is proportional to the maximum likelihood estimate of that n-gram. Otherwise, the conditional probability is equal to the back-off conditional probability of the (n − 1)-gram. The more difficult part is determining the values for k, d and α. k {\displaystyle k} is the least important of the parameters. It is usually chosen to be 0. However, empirical testing may find better values for k. d {\displaystyle d} is typically the amount of discounting found by Good–Turing estimation. In other words, if Good–Turing estimates C {\displaystyle C} as C ∗ {\displaystyle C^{}} , then d = C ∗ C {\displaystyle d={\frac {C^{}}{C}}} To compute α {\displaystyle \alpha } , it is useful to first define a quantity β, which is the left-over probability mass for the (n − 1)-gram: β w i − n + 1 ⋯ w i − 1 = 1 − ∑ { w i : C ( w i − n + 1 ⋯ w i ) > k } d w i − n + 1 ⋯ w i C ( w i − n + 1 ⋯ w i − 1 w i ) C ( w i − n + 1 ⋯ w i − 1 ) {\displaystyle \beta _{w_{i-n+1}\cdots w_{i-1}}=1-\sum _{\{w_{i}:C(w_{i-n+1}\cdots w_{i})>k\}}d_{w_{i-n+1}\cdots w_{i}}{\frac {C(w_{i-n+1}\cdots w_{i-1}w_{i})}{C(w_{i-n+1}\cdots w_{i-1})}}} Then the back-off weight, α, is computed as follows: α w i − n + 1 ⋯ w i − 1 = β w i − n + 1 ⋯ w i − 1 ∑ { w i : C ( w i − n + 1 ⋯ w i ) ≤ k } P b o ( w i ∣ w i − n + 2 ⋯ w i − 1 ) {\displaystyle \alpha _{w_{i-n+1}\cdots w_{i-1}}={\frac {\beta _{w_{i-n+1}\cdots w_{i-1}}}{\sum _{\{w_{i}:C(w_{i-n+1}\cdots w_{i})\leq k\}}P_{bo}(w_{i}\mid w_{i-n+2}\cdots w_{i-1})}}} The above formula only applies if there is data for the "(n − 1)-gram". If not, the algorithm skips n-1 entirely and uses the Katz estimate for n-2. (and so on until an n-gram with data is found) == Discussion == This model generally works well in practice, but fails in some circumstances. For example, suppose that the bigram "a b" and the unigram "c" are very common, but the trigram "a b c" is never seen. Since "a b" and "c" are very common, it may be significant (that is, not due to chance) that "a b c" is never seen. Perhaps it's not allowed by the rules of the grammar. Instead of assigning a more appropriate value of 0, the method will back off to the bigram and estimate P(c | b), which may be too high.

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  • Regularization perspectives on support vector machines

    Regularization perspectives on support vector machines

    Within mathematical analysis, Regularization perspectives on support-vector machines provide a way of interpreting support-vector machines (SVMs) in the context of other regularization-based machine-learning algorithms. SVM algorithms categorize binary data, with the goal of fitting the training set data in a way that minimizes the average of the hinge-loss function and L2 norm of the learned weights. This strategy avoids overfitting via Tikhonov regularization and in the L2 norm sense and also corresponds to minimizing the bias and variance of our estimator of the weights. Estimators with lower Mean squared error predict better or generalize better when given unseen data. Specifically, Tikhonov regularization algorithms produce a decision boundary that minimizes the average training-set error and constrain the Decision boundary not to be excessively complicated or overfit the training data via a L2 norm of the weights term. The training and test-set errors can be measured without bias and in a fair way using accuracy, precision, Auc-Roc, precision-recall, and other metrics. Regularization perspectives on support-vector machines interpret SVM as a special case of Tikhonov regularization, specifically Tikhonov regularization with the hinge loss for a loss function. This provides a theoretical framework with which to analyze SVM algorithms and compare them to other algorithms with the same goals: to generalize without overfitting. SVM was first proposed in 1995 by Corinna Cortes and Vladimir Vapnik, and framed geometrically as a method for finding hyperplanes that can separate multidimensional data into two categories. This traditional geometric interpretation of SVMs provides useful intuition about how SVMs work, but is difficult to relate to other machine-learning techniques for avoiding overfitting, like regularization, early stopping, sparsity and Bayesian inference. However, once it was discovered that SVM is also a special case of Tikhonov regularization, regularization perspectives on SVM provided the theory necessary to fit SVM within a broader class of algorithms. This has enabled detailed comparisons between SVM and other forms of Tikhonov regularization, and theoretical grounding for why it is beneficial to use SVM's loss function, the hinge loss. == Theoretical background == In the statistical learning theory framework, an algorithm is a strategy for choosing a function f : X → Y {\displaystyle f\colon \mathbf {X} \to \mathbf {Y} } given a training set S = { ( x 1 , y 1 ) , … , ( x n , y n ) } {\displaystyle S=\{(x_{1},y_{1}),\ldots ,(x_{n},y_{n})\}} of inputs x i {\displaystyle x_{i}} and their labels y i {\displaystyle y_{i}} (the labels are usually ± 1 {\displaystyle \pm 1} ). Regularization strategies avoid overfitting by choosing a function that fits the data, but is not too complex. Specifically: f = argmin f ∈ H { 1 n ∑ i = 1 n V ( y i , f ( x i ) ) + λ ‖ f ‖ H 2 } , {\displaystyle f={\underset {f\in {\mathcal {H}}}{\operatorname {argmin} }}\left\{{\frac {1}{n}}\sum _{i=1}^{n}V(y_{i},f(x_{i}))+\lambda \|f\|_{\mathcal {H}}^{2}\right\},} where H {\displaystyle {\mathcal {H}}} is a hypothesis space of functions, V : Y × Y → R {\displaystyle V\colon \mathbf {Y} \times \mathbf {Y} \to \mathbb {R} } is the loss function, ‖ ⋅ ‖ H {\displaystyle \|\cdot \|_{\mathcal {H}}} is a norm on the hypothesis space of functions, and λ ∈ R {\displaystyle \lambda \in \mathbb {R} } is the regularization parameter. When H {\displaystyle {\mathcal {H}}} is a reproducing kernel Hilbert space, there exists a kernel function K : X × X → R {\displaystyle K\colon \mathbf {X} \times \mathbf {X} \to \mathbb {R} } that can be written as an n × n {\displaystyle n\times n} symmetric positive-definite matrix K {\displaystyle \mathbf {K} } . By the representer theorem, f ( x i ) = ∑ j = 1 n c j K i j , and ‖ f ‖ H 2 = ⟨ f , f ⟩ H = ∑ i = 1 n ∑ j = 1 n c i c j K ( x i , x j ) = c T K c . {\displaystyle f(x_{i})=\sum _{j=1}^{n}c_{j}\mathbf {K} _{ij},{\text{ and }}\|f\|_{\mathcal {H}}^{2}=\langle f,f\rangle _{\mathcal {H}}=\sum _{i=1}^{n}\sum _{j=1}^{n}c_{i}c_{j}K(x_{i},x_{j})=c^{T}\mathbf {K} c.} == Special properties of the hinge loss == The simplest and most intuitive loss function for categorization is the misclassification loss, or 0–1 loss, which is 0 if f ( x i ) = y i {\displaystyle f(x_{i})=y_{i}} and 1 if f ( x i ) ≠ y i {\displaystyle f(x_{i})\neq y_{i}} , i.e. the Heaviside step function on − y i f ( x i ) {\displaystyle -y_{i}f(x_{i})} . However, this loss function is not convex, which makes the regularization problem very difficult to minimize computationally. Therefore, we look for convex substitutes for the 0–1 loss. The hinge loss, V ( y i , f ( x i ) ) = ( 1 − y f ( x ) ) + {\displaystyle V{\big (}y_{i},f(x_{i}){\big )}={\big (}1-yf(x){\big )}_{+}} , where ( s ) + = max ( s , 0 ) {\displaystyle (s)_{+}=\max(s,0)} , provides such a convex relaxation. In fact, the hinge loss is the tightest convex upper bound to the 0–1 misclassification loss function, and with infinite data returns the Bayes-optimal solution: f b ( x ) = { 1 , p ( 1 ∣ x ) > p ( − 1 ∣ x ) , − 1 , p ( 1 ∣ x ) < p ( − 1 ∣ x ) . {\displaystyle f_{b}(x)={\begin{cases}1,&p(1\mid x)>p(-1\mid x),\\-1,&p(1\mid x) Read more →