AI Chatbot Robot

AI Chatbot Robot — independent reviews, comparisons, pricing and step-by-step guides on Aizhi.

  • Frameserver

    Frameserver

    A frameserver is any program that acts as a media source in the process called frameserving, which transfers digital video data from one computer program to another without intermediate files. The program that receives the data – the frameclient – could be any type of video application. The process is controlled by the frameclient: the frameclient requests audio/video frames and the frameserver serves them. The client can request frames in any order, allowing it to pause or jump to an arbitrary frame, just as a media player does with a file on disk. The client is most commonly a media encoder, a non-linear editing system, or a media player. == Frameservers == AviSynth VirtualDub VapourSynth Debugmode FrameServer

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  • Data custodian

    Data custodian

    In data governance groups, responsibilities for data management are increasingly divided between the business process owners and information technology (IT) departments. Two functional titles commonly used for these roles are data steward and data custodian. Data Stewards are commonly responsible for data content, context, and associated business rules. Data custodians are responsible for the safe custody, transport, storage of the data and implementation of business rules. Simply put, Data Stewards are responsible for what is stored in a data field, while data custodians are responsible for the technical environment and database structure. Common job titles for data custodians are database administrator (DBA), data modeler, ETL developer and data engineer. == Data custodian responsibilities == A data custodian ensures: Access to the data is authorized and controlled Data stewards are identified for each data set Technical processes sustain data integrity Processes exist for data quality issue resolution in partnership with data stewards Technical controls safeguard data Data added to data sets are consistent with the common data model Versions of master data are maintained along with the history of changes Change management practices are applied in maintenance of the database Data content and changes can be audited

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  • Electronic lab notebook

    Electronic lab notebook

    An electronic lab notebook or electronic laboratory notebook (ELN) is a computer program designed to replace paper laboratory notebooks. Lab notebooks in general are used by scientists, engineers, and technicians to document research, experiments, and procedures performed in a laboratory. A lab notebook is often maintained to be a legal document and may be used in a court of law as evidence. Similar to an inventor's notebook, the lab notebook is also often referred to in patent prosecution and intellectual property litigation. Electronic lab notebooks offer many benefits to the user as well as organizations; they are easier to search upon, simplify data copying and backups, and support collaboration amongst many users. ELNs can have fine-grained access controls, and can be more secure than their paper counterparts. They also allow the direct incorporation of data from instruments, replacing the practice of printing out data to be stapled into a paper notebook. == Types == ELNs can be divided into two categories: "Specific ELNs" contain features designed to work with specific applications, scientific instrumentation or data types. "Cross-disciplinary ELNs" or "Generic ELNs" are designed to support access to all data and information that needs to be recorded in a lab notebook. Lab Platforms that combine an ELN, LIMS, and scientific data management together, all-in-one configurable software environment. Solutions range from specialized programs designed from the ground up for use as an ELN, to modifications or direct use of more general programs. Examples of using more general software as an ELN include using OpenWetWare, a MediaWiki install (running the same software that Wikipedia uses), WordPress, or the use of general note taking software such as OneNote as an ELN. ELN's come in many different forms. They can be standalone programs, use a client-server model, or be entirely web-based. Some use a lab-notebook approach, others resemble a blog. ELNs are embracing artificial intelligence and LLM technology to provide scientific AI chat assistants. A good many variations on the "ELN" acronym have appeared. Differences between systems with different names are often subtle, with considerable functional overlap between them. Examples include "ERN" (Electronic Research Notebook), "ERMS" (Electronic Resource (or Research or Records) Management System (or Software) and SDMS (Scientific Data (or Document) Management System (or Software). Ultimately, these types of systems all strive to do the same thing: Capture, record, centralize and protect scientific data in a way that is highly searchable, historically accurate, and legally stringent, and which also promotes secure collaboration, greater efficiency, reduced mistakes and lowered total research costs. == Objectives == A good electronic laboratory notebook should offer a secure environment to protect the integrity of both data and process, whilst also affording the flexibility to adopt new processes or changes to existing processes without recourse to further software development. The package architecture should be a modular design, so as to offer the benefit of minimizing validation costs of any subsequent changes that you may wish to make in the future as your needs change. A good electronic laboratory notebook should be an "out of the box" solution that, as standard, has fully configurable forms to comply with the requirements of regulated analytical groups through to a sophisticated ELN for inclusion of structures, spectra, chromatograms, pictures, text, etc. where a preconfigured form is less appropriate. All data within the system may be stored in a database (e.g. MySQL, MS-SQL, Oracle) and be fully searchable. The system should enable data to be collected, stored and retrieved through any combination of forms or ELN that best meets the requirements of the user. The application should enable secure forms to be generated that accept laboratory data input via PCs and/or laptops / palmtops, and should be directly linked to electronic devices such as laboratory balances, pH meters, etc. Networked or wireless communications should be accommodated for by the package which will allow data to be interrogated, tabulated, checked, approved, stored and archived to comply with the latest regulatory guidance and legislation. A system should also include a scheduling option for routine procedures such as equipment qualification and study related timelines. It should include configurable qualification requirements to automatically verify that instruments have been cleaned and calibrated within a specified time period, that reagents have been quality-checked and have not expired, and that workers are trained and authorized to use the equipment and perform the procedures. == Regulatory and legal aspects == The laboratory accreditation criteria found in the ISO 17025 standard needs to be considered for the protection and computer backup of electronic records. These criteria can be found specifically in clause 4.13.1.4 of the standard. Electronic lab notebooks used for development or research in regulated industries, such as medical devices or pharmaceuticals, are expected to comply with FDA regulations related to software validation. The purpose of the regulations is to ensure the integrity of the entries in terms of time, authorship, and content. Unlike ELNs for patent protection, FDA is not concerned with patent interference proceedings, but is concerned with avoidance of falsification. Typical provisions related to software validation are included in the medical device regulations at 21 CFR 820 (et seq.) and Title 21 CFR Part 11. Essentially, the requirements are that the software has been designed and implemented to be suitable for its intended purposes. Evidence to show that this is the case is often provided by a Software Requirements Specification (SRS) setting forth the intended uses and the needs that the ELN will meet; one or more testing protocols that, when followed, demonstrate that the ELN meets the requirements of the specification and that the requirements are satisfied under worst-case conditions. Security, audit trails, prevention of unauthorized changes without substantial collusion of otherwise independent personnel (i.e., those having no interest in the content of the ELN such as independent quality unit personnel) and similar tests are fundamental. Finally, one or more reports demonstrating the results of the testing in accordance with the predefined protocols are required prior to release of the ELN software for use. If the reports show that the software failed to satisfy any of the SRS requirements, then corrective and preventive action ("CAPA") must be undertaken and documented. Such CAPA may extend to minor software revisions, or changes in architecture or major revisions. CAPA activities need to be documented as well. Aside from the requirements to follow such steps for regulated industry, such an approach is generally a good practice in terms of development and release of any software to assure its quality and fitness for use. There are standards related to software development and testing that can be applied (see ref.).

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  • Sumazi

    Sumazi

    Sumazi is a social media and social intelligence platform for enterprises, brands, and celebrities. Its technology performs social data analysis across social networking services including Facebook, Twitter and LinkedIn, to identify key people in his/her network who are experts, influencers or are located in a specific area for marketing, advertising or sales campaigns. The technology company was founded in 2011 by former Sun Microsystems employee Sumaya Kazi. The company was headquartered in San Francisco, California. The company was out of business by 2017. == Reception == Sumazi was one of 25 startups selected out of more than 1,200 to compete at TechCrunch Disrupt Startup Battlefield, where it won the Omidyar Network award for the startup "Most Likely to Change the World." Sumazi, which was based out of San Francisco, California, had been profiled in The New York Times as well as USA Today, which commented the advantages of the startup's location in the Silicon Valley. American Express OPEN Forum also featured Sumazi as a "Startup of the Week". Sumazi has additionally been mentioned in articles by Mashable, The Wall Street Journal, Current Editorials, Harvard Business Review, Smashing Magazine, and TechCrunch.

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  • Cross-language information retrieval

    Cross-language information retrieval

    Cross-language information retrieval (CLIR) is a subfield of information retrieval dealing with retrieving information written in a language different from the language of the user's query. The term "cross-language information retrieval" has many synonyms, of which the following are perhaps the most frequent: cross-lingual information retrieval, translingual information retrieval, multilingual information retrieval. The term "multilingual information retrieval" refers more generally both to technology for retrieval of multilingual collections and to technology which has been moved to handle material in one language to another. The term Multilingual Information Retrieval (MLIR) involves the study of systems that accept queries for information in various languages and return objects (text, and other media) of various languages, translated into the user's language. Cross-language information retrieval refers more specifically to the use case where users formulate their information need in one language and the system retrieves relevant documents in another. To do so, most CLIR systems use various translation techniques. CLIR techniques can be classified into different categories based on different translation resources: Dictionary-based CLIR techniques Parallel corpora based CLIR techniques Comparable corpora based CLIR techniques Machine translator based CLIR techniques CLIR systems have improved so much that the most accurate multi-lingual and cross-lingual adhoc information retrieval systems today are nearly as effective as monolingual systems. Other related information access tasks, such as media monitoring, information filtering and routing, sentiment analysis, and information extraction require more sophisticated models and typically more processing and analysis of the information items of interest. Much of that processing needs to be aware of the specifics of the target languages it is deployed in. Mostly, the various mechanisms of variation in human language pose coverage challenges for information retrieval systems: texts in a collection may treat a topic of interest but use terms or expressions which do not match the expression of information need given by the user. This can be true even in a mono-lingual case, but this is especially true in cross-lingual information retrieval, where users may know the target language only to some extent. The benefits of CLIR technology for users with poor to moderate competence in the target language has been found to be greater than for those who are fluent. Specific technologies in place for CLIR services include morphological analysis to handle inflection, decompounding or compound splitting to handle compound terms, and translations mechanisms to translate a query from one language to another. The first workshop on CLIR was held in Zürich during the SIGIR-96 conference. Workshops have been held yearly since 2000 at the meetings of the Cross Language Evaluation Forum (CLEF). Researchers also convene at the annual Text Retrieval Conference (TREC) to discuss their findings regarding different systems and methods of information retrieval, and the conference has served as a point of reference for the CLIR subfield. Early CLIR experiments were conducted at TREC-6, held at the National Institute of Standards and Technology (NIST) on November 19–21, 1997. Google Search had a cross-language search feature that was removed in 2013.

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  • Cover-coding

    Cover-coding

    Cover-coding is a technique for obscuring the data that is transmitted over an insecure link, to reduce the risks of snooping. An example of cover-coding would be for the sender to perform a bitwise XOR (exclusive OR) of the original data with a password or random number which is known to both sender and receiver. The resulting cover-coded data is then transmitted from sender to the receiver, who uncovers the original data by performing a further bitwise XOR (exclusive OR) operation on the received data using the same password or random number. ISO 18000-6C (EPC Class 1 Generation 2) RFID tags protect some operations with a cover code. The reader requests a random number from the tag, and the tag responds with a new random number. The reader then encrypts future communications with this number, using bitwise XOR, to the data it sends. Cover coding is secure if the tag signal can't be intercepted and the random number is not re-used. Compared to the loud transmissions from the reader, tag backscatter is much weaker and difficult -- but not impossible -- to intercept.

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  • Utah Social Media Regulation Act

    Utah Social Media Regulation Act

    S.B. 152 and H.B. 311, collectively known as the Utah Social Media Regulation Act, were social media regulation bills that were passed by the Utah State Legislature in March 2023. The bills would have collectively imposed restrictions on how social networking services serve minors in the state of Utah, including mandatory age verification and age restrictions, as well as restrictions on data collection and on algorithmic recommendations. The Act was intended to take effect in March 2024. However, following a lawsuit over the Act by NetChoice, a tech industry lobby group, the Utah attorney general stated in January 2024 that its implementation had been delayed to October 2024, but was likely to be repealed and amended. On September 10, 2024 Chief Judge Robert J. Shelby issued a written order granting a request from NetChoice for a preliminary injunction, meaning that Utah will be unable to enforce its social media law as litigation plays out. The law was appealed to the 10th Circuit on October 11, 2024 and is awaiting a decision. == Provisions == The Act comprises two bills, S.B. 152 and H.B. 311, which respectively regulate access to social network accounts registered to minors, and impose obligations on social networking services to follow design practices that protect the privacy of minors. The bills would apply to social networks with more than 5 million active users in the United States. Social networking services would've verified the age of all users in the state of Utah, or else their account must've been deleted. The Act does not specify a specific method of age verification. Users who are under 18 must have consent from a parent or guardian to open an account, and the parent must be able to have access to the account and its data for monitoring. Unless required to comply with state or federal law, social networks were prohibited from collecting data based on the activity of minors, and may've not displayed targeted advertising or algorithmic recommendations of content, users, or groups to minors. A social network must not allow minors to access the service between the hours of 10:30 p.m., and 6:30 a.m. without parental consent. H.B. 311 prohibits social networks from exposing features to minors that cause them to have an "addiction" to the platform; the service must perform quarterly audits, and may be sued by users for harms caused by providing "addictive" features; there is a rebuttable presumption of harm if the plaintiff is 16 or younger. The bills prescribed fines of $2,500 per-violation for violations of the provisions of S.B. 152, and up to $250,000 in liabilities (plus fines of $2,500 per-user) for violations of the addiction rules. == History == The two bills were passed in early-March 2023, and signed by Governor Spencer Cox on March 23, 2023. Cox cited studies linking social media addiction to increases in depression and suicide among youth. They were originally intended to take effect on March 1, 2024. In the wake of a lawsuit in Arkansas by the trade association NetChoice over a similar bill, state senator and bill author Mike McKell stated that he planned to introduce amendments when the legislature resumed in 2024. In December 2023, NetChoice filed a lawsuit in Utah seeking to block the Act, citing that its definition of a social network was too vague, and that it "restricts who can express themselves, what can be said, and when and how speech on covered websites can occur, down to the very hours of the day minors can use covered websites. The First Amendment, reinforced by decades of precedent, allows none of this." In regards to its age verification requirements, NetChoice argued that "it may not be enough to simply verify the age of whatever person may be listed on a form of identification (even if they have such a record) because that record may not accurately reflect who the individual actually is." The office of the attorney general stated that the state was "reviewing the lawsuit but remains intently focused on the goal of this legislation: Protecting young people from negative and harmful effects of social media use." In January 2024, Attorney General Sean Reyes asked the court to delay a hearing over the bill, stating that its effective date had been delayed to October 2024, and that the legislature planned to repeal and replace the bills. On September 10, 2024, Federal Chief Judge Robert Shelby granted a preliminary injunction to stop enforcement of the law as litigation continues. The law was later appealed on October 11, 2024, by the state of Utah and had a court hearing on the appeal on November 20, 2025.

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  • Content repository

    Content repository

    A content repository or content store is a database of digital content with an associated set of data management, search and access methods allowing application-independent access to the content, rather like a digital library, but with the ability to store and modify content in addition to searching and retrieving. The content repository acts as the storage engine for a larger application such as a content management system or a document management system, which adds a user interface on top of the repository's application programming interface. == Advantages provided by repositories == Common rules for data access allow many applications to work with the same content without interrupting the data. They give out signals when changes happen, letting other applications using the repository know that something has been modified, which enables collaborative data management. Developers can deal with data using programs that are more compatible with the desktop programming environment. The data model is scriptable when users use a content repository. == Content repository features == A content repository may provide functionality such as: Add/edit/delete content Hierarchy and sort order management Query / search Versioning Access control Import / export Locking Life-cycle management Retention and holding / records management == Examples == Apache Jackrabbit ModeShape == Applications == Content management Document management Digital asset management Records management Revision control Social collaboration Web content management == Standards and specification == Content repository API for Java WebDAV Content Management Interoperability Services

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  • Glyph (data visualization)

    Glyph (data visualization)

    In the context of data visualization, a glyph is any marker, such as an arrow or similar marking, used to specify part of a visualization. This is a representation to visualize data where the data set is presented as a collection of visual objects. These visual objects are collectively called a glyph. It helps visualizing data relation in data analysis, statistics, etc. by using any custom notation. In the context of data visualization, a glyph is the visual representation of a piece of data where the attributes of a graphical entity are dictated by one or more attributes of a data record. == Constructing glyphs == Glyph construction can be a complex process when there are many dimensions to be represented in the visualization. Maguire et al proposed a taxonomy based approach to glyph-design that uses a tree to guide the visual encodings used to representation various data items. Duffy et al created perhaps one of the most complex glyph representations with their representation of sperm movement.

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  • Scalable Coherent Interface

    Scalable Coherent Interface

    The Scalable Coherent Interface or Scalable Coherent Interconnect (SCI), is a high-speed interconnect standard for shared memory multiprocessing and message passing. The goal was to scale well, provide system-wide memory coherence and a simple interface; i.e. a standard to replace existing buses in multiprocessor systems with one with no inherent scalability and performance limitations. The IEEE Std 1596-1992, IEEE Standard for Scalable Coherent Interface (SCI) was approved by the IEEE standards board on March 19, 1992. It saw some use during the 1990s, but never became widely used and has been replaced by other systems from the early 2000s. == History == Soon after the Fastbus (IEEE 960) follow-on Futurebus (IEEE 896) project in 1987, some engineers predicted it would already be too slow for the high performance computing marketplace by the time it would be released in the early 1990s. In response, a "Superbus" study group was formed in November 1987. Another working group of the standards association of the Institute of Electrical and Electronics Engineers (IEEE) spun off to form a standard targeted at this market in July 1988. It was essentially a subset of Futurebus features that could be easily implemented at high speed, along with minor additions to make it easier to connect to other systems, such as VMEbus. Most of the developers had their background from high-speed computer buses. Representatives from companies in the computer industry and research community included Amdahl, Apple Computer, BB&N, Hewlett-Packard, CERN, Dolphin Server Technology, Cray Research, Sequent, AT&T, Digital Equipment Corporation, McDonnell Douglas, National Semiconductor, Stanford Linear Accelerator Center, Tektronix, Texas Instruments, Unisys, University of Oslo, University of Wisconsin. The original intent was a single standard for all buses in the computer. The working group soon came up with the idea of using point-to-point communication in the form of insertion rings. This avoided the lumped capacitance, limited physical length/speed of light problems and stub reflections in addition to allowing parallel transactions. The use of insertion rings is credited to Manolis Katevenis who suggested it at one of the early meetings of the working group. The working group for developing the standard was led by David B. Gustavson (chair) and David V. James (Vice Chair). David V. James was a major contributor for writing the specifications including the executable C-code. Stein Gjessing’s group at the University of Oslo used formal methods to verify the coherence protocol and Dolphin Server Technology implemented a node controller chip including the cache coherence logic. Different versions and derivatives of SCI were implemented by companies like Dolphin Interconnect Solutions, Convex, Data General AViiON (using cache controller and link controller chips from Dolphin), Sequent and Cray Research. Dolphin Interconnect Solutions implemented a PCI and PCI-Express connected derivative of SCI that provides non-coherent shared memory access. This implementation was used by Sun Microsystems for its high-end clusters, Thales Group and several others including volume applications for message passing within HPC clustering and medical imaging. SCI was often used to implement non-uniform memory access architectures. It was also used by Sequent Computer Systems as the processor memory bus in their NUMA-Q systems. Numascale developed a derivative to connect with coherent HyperTransport. == The standard == The standard defined two interface levels: The physical level that deals with electrical signals, connectors, mechanical and thermal conditions The logical level that describes the address space, data transfer protocols, cache coherence mechanisms, synchronization primitives, control and status registers, and initialization and error recovery facilities. This structure allowed new developments in physical interface technology to be easily adapted without any redesign on the logical level. Scalability for large systems is achieved through a distributed directory-based cache coherence model. (The other popular models for cache coherency are based on system-wide eavesdropping (snooping) of memory transactions – a scheme which is not very scalable.) In SCI each node contains a directory with a pointer to the next node in a linked list that shares a particular cache line. SCI defines a 64-bit flat address space (16 exabytes) where 16 bits are used for identifying a node (65,536 nodes) and 48 bits for address within the node (256 terabytes). A node can contain many processors and/or memory. The SCI standard defines a packet switched network. === Topologies === SCI can be used to build systems with different types of switching topologies from centralized to fully distributed switching: With a central switch, each node is connected to the switch with a ringlet (in this case a two-node ring). In distributed switching systems, each node can be connected to a ring of arbitrary length and either all or some of the nodes can be connected to two or more rings. The most common way to describe these multi-dimensional topologies is k-ary n-cubes (or tori). The SCI standard specification mentions several such topologies as examples. The 2-D torus is a combination of rings in two dimensions. Switching between the two dimensions requires a small switching capability in the node. This can be expanded to three or more dimensions. The concept of folding rings can also be applied to the Torus topologies to avoid any long connection segments. === Transactions === SCI sends information in packets. Each packet consists of an unbroken sequence of 16-bit symbols. The symbol is accompanied by a flag bit. A transition of the flag bit from 0 to 1 indicates the start of a packet. A transition from 1 to 0 occurs 1 (for echoes) or 4 symbols before the packet end. A packet contains a header with address command and status information, payload (from 0 through optional lengths of data) and a CRC check symbol. The first symbol in the packet header contains the destination node address. If the address is not within the domain handled by the receiving node, the packet is passed to the output through the bypass FIFO. In the other case, the packet is fed to a receive queue and may be transferred to a ring in another dimension. All packets are marked when they pass the scrubber (a node is established as scrubber when the ring is initialized). Packets without a valid destination address will be removed when passing the scrubber for the second time to avoid filling the ring with packets that would otherwise circulate indefinitely. === Cache coherence === Cache coherence ensures data consistency in multiprocessor systems. The simplest form applied in earlier systems was based on clearing the cache contents between context switches and disabling the cache for data that were shared between two or more processors. These methods were feasible when the performance difference between the cache and memory were less than one order of magnitude. Modern processors with caches that are more than two orders of magnitude faster than main memory would not perform anywhere near optimal without more sophisticated methods for data consistency. Bus based systems use eavesdropping (snooping) methods since buses are inherently broadcast. Modern systems with point-to point links use broadcast methods with snoop filter options to improve performance. Since broadcast and eavesdropping are inherently non-scalable, these are not used in SCI. Instead, SCI uses a distributed directory-based cache coherence protocol with a linked list of nodes containing processors that share a particular cache line. Each node holds a directory for the main memory of the node with a tag for each line of memory (same line length as the cache line). The memory tag holds a pointer to the head of the linked list and a state code for the line (three states – home, fresh, gone). Associated with each node is also a cache for holding remote data with a directory containing forward and backward pointers to nodes in the linked list sharing the cache line. The tag for the cache has seven states (invalid, only fresh, head fresh, only dirty, head dirty, mid valid, tail valid). The distributed directory is scalable. The overhead for the directory based cache coherence is a constant percentage of the node’s memory and cache. This percentage is in the order of 4% for the memory and 7% for the cache. == Legacy == SCI is a standard for connecting the different resources within a multiprocessor computer system, and it is not as widely known to the public as for example the Ethernet family for connecting different systems. Different system vendors implemented different variants of SCI for their internal system infrastructure. These different implementations interface to very intricate mechanisms in processors and memory systems and each vendor has to preserve some degrees of

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  • Critical data studies

    Critical data studies

    Critical data studies is the exploration of and engagement with social, cultural, and ethical challenges that arise when working with big data. It is through various unique perspectives and taking a critical approach that this form of study can be practiced. As its name implies, critical data studies draws heavily on the influence of critical theory, which has a strong focus on addressing the organization of power structures. This idea is then applied to the study of data. Interest in this unique field of critical data studies began in 2011 with scholars danah boyd and Kate Crawford posing various questions for the critical study of big data and recognizing its potential threatening impacts on society and culture. It was not until 2014, and more exploration and conversations, that critical data studies was officially coined by scholars Craig Dalton and Jim Thatcher. They put a large emphasis on understanding the context of big data in order to approach it more critically. Researchers such as David Ribes, Robert Soden, Seyram Avle, Sarah E. Fox, and Phoebe Sengers focus on understanding data as a historical artifact and taking an interdisciplinary approach towards critical data studies. Other key scholars in this discipline include Rob Kitchin and Tracey P. Lauriault who focus on reevaluating data through different spheres. Various critical frameworks that can be applied to analyze big data include Feminist, Anti-Racist, Queer, Indigenous, Decolonial, Anti-Ableist, as well as Symbolic and Synthetic data science. These frameworks help to make sense of the data by addressing power, biases, privacy, consent, and underrepresentation or misrepresentation concerns that exist in data as well as how to approach and analyze this data with a more equitable mindset. == Motivation == In their article in which they coin the term 'critical data studies,' Dalton and Thatcher also provide several justifications as to why data studies is a discipline worthy of a critical approach. First, 'big data' is an important aspect of twenty-first century society, and the analysis of 'big data' allows for a deeper understanding of what is happening and for what reasons. Big data is important to critical data studies because it is the type of data used within this field. Big data does not necessarily refer to a large data set, it can have a data set with millions of rows, but also a data set that just has a wide variety and expansive scope of data with a smaller type of dataset. As well as having whole populations in the data set and not just sample sizes. Furthermore, big data as a technological tool and the information that it yields are not neutral, according to Dalton and Thatcher, making it worthy of critical analysis in order to identify and address its biases. Building off this idea, another justification for a critical approach is that the relationship between big data and society is an important one, and therefore worthy of study. Ribes et. al. argue there is a need for an interdisciplinary understanding of data as a historical artifact as a motivating aspect of critical data studies.The overarching consensus in the Computer-Supported Cooperative Work (CSCW) field, is that people should speak for the data, and not let the data speak for itself. The sources of big data and it’s relationship to varied metadata can be a complicated one, which leads to data disorder and a need for an ethical analysis. Additionally, Iliadis and Russo (2016) have called for studying data assemblages. This is to say, data has innate technological, political, social, and economic histories that should be taken into consideration. Kitchin argues data is almost never raw, and it is almost always cooked, meaning that it is always spoken for by the data scientists utilizing it. Thus, Big Data should be open to a variety of perspectives, especially those of cultural and philosophical nature. Further, data contains hidden histories, ideologies, and philosophies. Big data technology can cause significant changes in society's structure and in the everyday lives of people, and, being a product of society, big data technology is worthy of sociological investigation. Moreover, data sets are almost never completely without any influence. Rather, data are shaped by the vision or goals of those gathering the data, and during the data collection process, certain things are quantified, stored, sorted and even discarded by the research team. A critical approach is thus necessary in order to understand and reveal the intent behind the information being presented.One of these critical approaches has been through feminist data studies. This method applies feminist principles to critical studies and data collecting and analysis. The goal of this is to address the power imbalance in data science and society. According to Catherine D’Ignazio and Lauren F. Klein, a power analysis can be performed by examining power, challenging power, evaluating emotion and embodiment, rethinking binaries and hierarchies, embracing pluralism, considering context, and making labor visible. Feminist data studies is part of the movement towards making data to benefit everyone and not to increase existing inequalities. Moreover, data alone cannot speak for themselves; in order to possess any concrete meaning, data must be accompanied by theoretical insight or alternative quantitative or qualitative research measures. Based on different social topics such as anti-racist data studies, critical data studies give a focus on those social issues concerning data. Specifically in anti-racist data studies they use a classification approach to get representation for those within that community. Desmond Upton Patton and others used their own classification system in the communities of Chicago to help target and reduce violence with young teens on twitter. They had students in those communities help them to decipher the terminology and emojis of these teens to target the language used in tweets that followed with violence outside of the computer screens. This is just one real world example of critical data studies and its application. Dalton and Thatcher argue that if one were to only think of data in terms of its exploitative power, there is no possibility of using data for revolutionary, liberatory purposes. Finally, Dalton and Thatcher propose that a critical approach in studying data allows for 'big data' to be combined with older, 'small data,' and thus create more thorough research, opening up more opportunities, questions and topics to be explored. == Issues and concerns for critical data scholars == Data plays a pivotal role in the emerging knowledge economy, driving productivity, competitiveness, efficiency, sustainability, and capital accumulation. The ethical, political, and economic dimensions of data dynamically evolve across space and time, influenced by changing regimes, technologies, and priorities. Technically, the focus lies on handling, storing, and analyzing vast data sets, utilizing machine learning-based data mining and analytics. This technological advancement raises concerns about data quality, encompassing validity, reliability, authenticity, usability, and lineage. The use of data in modern society brings about new ways of understanding and measuring the world, but also brings with it certain concerns or issues. Data scholars attempt to bring some of these issues to light in their quest to be critical of data. Technical and organizational issues could include the scope of the data set, meaning there is too little or too much data to work with, leading to inaccurate results. It becomes crucial for critical data scholars to carefully consider the adequacy of data volume for their analyses. The quality of the data itself is another facet of concern. The data itself could be of poor quality, such as an incomplete or messy data set with missing or inaccurate data values. This would lead researchers to have to make edits and assumptions about the data itself. Addressing these issues often requires scholars to make edits and assumptions about the data to ensure its reliability and relevance. Data scientists could have improper access to the actual data set, limiting their abilities to analyze it. Linnet Taylor explains how gaps in data can arise when people of varying levels of power have certain rights to their data sources. These people in power can control what data is collected, how it is displayed and how it is analyzed. The capabilities of the research team also play a crucial role in the quality of data analytics. The research team may have inadequate skills or organizational capabilities which leads to the actual analytics performed on the dataset to be biased. This can also lead to ecological fallacies, meaning an assumption is made about an individual based on data or results from a larger group of people. These technical and organizational challenges highlight the complexity of working with data and

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  • Hardware random number generator

    Hardware random number generator

    In computing, a hardware random number generator (HRNG), true random number generator (TRNG), non-deterministic random bit generator (NRBG), or physical random number generator is a device that generates random numbers from a physical process capable of producing entropy, unlike a pseudorandom number generator (PRNG) that utilizes a deterministic algorithm and non-physical nondeterministic random bit generators that do not include hardware dedicated to generation of entropy. Many natural phenomena generate low-level, statistically random "noise" signals, including thermal and shot noise, jitter and metastability of electronic circuits, Brownian motion, and atmospheric noise. Researchers also used the photoelectric effect, involving a beam splitter, other quantum phenomena, and even nuclear decay (due to practical considerations the latter, as well as the atmospheric noise, is not viable except for fairly restricted applications or online distribution services). While "classical" (non-quantum) phenomena are not truly random, an unpredictable physical system is usually acceptable as a source of randomness, so the qualifiers "true" and "physical" are used interchangeably. A hardware random number generator is expected to output near-perfect random numbers ("full entropy"). A physical process usually does not have this property, and a practical TRNG typically includes a few blocks: a noise source that implements the physical process producing the entropy. Usually this process is analog, so a digitizer is used to convert the output of the analog source into a binary representation; a conditioner (randomness extractor) that improves the quality of the random bits; health tests. TRNGs are mostly used in cryptographical algorithms that get completely broken if the random numbers have low entropy, so the testing functionality is usually included. Hardware random number generators generally produce only a limited number of random bits per second. In order to increase the available output data rate, they are often used to generate the "seed" for a faster PRNG. PRNG also helps with the noise source "anonymization" (whitening out the noise source identifying characteristics) and entropy extraction. With a proper PRNG algorithm selected (cryptographically secure pseudorandom number generator, CSPRNG), the combination can satisfy the requirements of Federal Information Processing Standards and Common Criteria standards. == Uses == Hardware random number generators can be used in any application that needs randomness. However, in many scientific applications additional cost and complexity of a TRNG (when compared with pseudo random number generators) provide no meaningful benefits. TRNGs have additional drawbacks for data science and statistical applications: impossibility to re-run a series of numbers unless they are stored, reliance on an analog physical entity can obscure the failure of the source. The TRNGs therefore are primarily used in the applications where their unpredictability and the impossibility to re-run the sequence of numbers are crucial to the success of the implementation: in cryptography and gambling machines. === Cryptography === The major use for hardware random number generators is in the field of data encryption, for example to create random cryptographic keys and nonces needed to encrypt and sign data. In addition to randomness, there are at least two additional requirements imposed by the cryptographic applications: forward secrecy guarantees that the knowledge of the past output and internal state of the device should not enable the attacker to predict future data; backward secrecy protects the "opposite direction": knowledge of the output and internal state in the future should not divulge the preceding data. A typical way to fulfill these requirements is to use a TRNG to seed a cryptographically secure pseudorandom number generator. == History == Physical devices were used to generate random numbers for thousands of years, primarily for gambling. Dice in particular have been known for more than 5000 years (found on locations in modern Iraq and Iran), and flipping a coin (thus producing a random bit) dates at least to the times of ancient Rome. The first documented use of a physical random number generator for scientific purposes was by Francis Galton (1890). He devised a way to sample a probability distribution using a common gambling die. In addition to the top digit, Galton also looked at the face of a die closest to him, thus creating 64 = 24 outcomes (about 4.6 bits of randomness). Kendall and Babington-Smith (1938) used a fast-rotating 10-sector disk that was illuminated by periodic bursts of light. The sampling was done by a human who wrote the number under the light beam onto a pad. The device was utilized to produce a 100,000-digit random number table (at the time such tables were used for statistical experiments, like PRNG nowadays). On 29 April 1947, the RAND Corporation began generating random digits with an "electronic roulette wheel", consisting of a random frequency pulse source of about 100,000 pulses per second gated once per second with a constant frequency pulse and fed into a five-bit binary counter. Douglas Aircraft built the equipment, implementing Cecil Hasting's suggestion (RAND P-113) for a noise source (most likely the well known behavior of the 6D4 miniature gas thyratron tube, when placed in a magnetic field). Twenty of the 32 possible counter values were mapped onto the 10 decimal digits and the other 12 counter values were discarded. The results of a long run from the RAND machine, filtered and tested, were converted into a table, which originally existed only as a deck of punched cards, but was later published in 1955 as a book, 50 rows of 50 digits on each page (A Million Random Digits with 100,000 Normal Deviates). The RAND table was a significant breakthrough in delivering random numbers because such a large and carefully prepared table had never before been available. It has been a useful source for simulations, modeling, and for deriving the arbitrary constants in cryptographic algorithms to demonstrate that the constants had not been selected maliciously ("nothing up my sleeve numbers"). Since the early 1950s, research into TRNGs has been highly active, with thousands of research works published and about 2000 patents granted by 2017. == Physical phenomena with random properties == Multiple different TRNG designs were proposed over time with a large variety of noise sources and digitization techniques ("harvesting"). However, practical considerations (size, power, cost, performance, robustness) dictate the following desirable traits: use of a commonly available inexpensive silicon process; exclusive use of digital design techniques. This allows an easier system-on-chip integration and enables the use of FPGAs; compact and low-power design. This discourages use of analog components (e.g., amplifiers); mathematical justification of the entropy collection mechanisms. Stipčević & Koç in 2014 classified the physical phenomena used to implement TRNG into four groups: electrical noise; free-running oscillators; chaos; quantum effects. === Electrical noise-based RNG === Noise-based RNGs generally follow the same outline: the source of a noise generator is fed into a comparator. If the voltage is above threshold, the comparator output is 1, otherwise 0. The random bit value is latched using a flip-flop. Sources of noise vary and include: Johnson–Nyquist noise ("thermal noise"); Zener noise; avalanche breakdown. The drawbacks of using noise sources for an RNG design are: noise levels are hard to control, they vary with environmental changes and device-to-device; calibration processes needed to ensure a guaranteed amount of entropy are time-consuming; noise levels are typically low, thus the design requires power-hungry amplifiers. The sensitivity of amplifier inputs enables manipulation by an attacker; circuitry located nearby generates a lot of non-random noise thus lowering the entropy; a proof of randomness is near-impossible as multiple interacting physical processes are involved. === Chaos-based RNG === The idea of chaos-based noise stems from the use of a complex system that is hard to characterize by observing its behavior over time. For example, lasers can be put into (undesirable in other applications) chaos mode with chaotically fluctuating power, with power detected using a photodiode and sampled by a comparator. The design can be quite small, as all photonics elements can be integrated on-chip. Stipčević & Koç characterize this technique as "most objectionable", mostly due to the fact that chaotic behavior is usually controlled by a differential equation and no new randomness is introduced, thus there is a possibility of the chaos-based TRNG producing a limited subset of possible output strings. === Free-running oscillators-based RNG === The TRNGs based on a free-running oscilla

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  • Software agent

    Software agent

    In computer science, a software agent is a computer program that acts for a user or another program in a relationship of agency. The term agent is derived from the Latin agere (to do): an agreement to act on one's behalf. Such "action on behalf of" implies the authority to decide which, if any, action is appropriate. Some agents are colloquially known as bots, from robot. They may be embodied, as when execution is paired with a robot body, or as software such as a chatbot executing on a computer, such as a mobile device, e.g. Siri. Software agents may be autonomous or work together with other agents or people. Software agents interacting with people (e.g. chatbots, human-robot interaction environments) may possess human-like qualities such as natural language understanding and speech, personality or embody humanoid form (see Asimo). Related and derived concepts include intelligent agents (in particular exhibiting some aspects of artificial intelligence, such as reasoning), autonomous agents (capable of modifying the methods of achieving their objectives), distributed agents (being executed on physically distinct computers), multi-agent systems (distributed agents that work together to achieve an objective that could not be accomplished by a single agent acting alone), and mobile agents (agents that can relocate their execution onto different processors). == Concepts == The basic attributes of an autonomous software agent are that agents: are not strictly invoked for a task, but activate themselves, may reside in wait status on a host, perceiving context, may get to run status on a host upon starting conditions, do not require interaction of user, may invoke other tasks including communication. The concept of an agent provides a method of describing a complex software entity that is capable of acting with a certain degree of autonomy in order to accomplish tasks on behalf of its host. But unlike objects, which are defined in terms of methods and attributes, an agent is defined in terms of its behavior. Various authors have proposed different definitions of agents, these commonly include concepts such as: persistence: code is not executed on demand but runs continuously and decides for itself when it should perform some activity; autonomy: agents have capabilities of task selection, prioritization, goal-directed behavior, decision-making without human intervention; social ability: agents are able to engage other components through some sort of communication and coordination, they may collaborate on a task; reactivity: agents perceive the context in which they operate and react to it appropriately. === Distinguishing agents from programs === All agents are programs, but not all programs are agents. Contrasting the term with related concepts may help clarify its meaning. Franklin & Graesser (1997) discuss four key notions that distinguish agents from arbitrary programs: reaction to the environment, autonomy, goal-orientation and persistence. === Intuitive distinguishing agents from objects === Agents are more autonomous than objects. Agents have flexible behavior: reactive, proactive, social. Agents have at least one thread of control but may have more. === Distinguishing agents from expert systems === Expert systems are not coupled to their environment. Expert systems are not designed for reactive, proactive behavior. Expert systems do not consider social ability. === Distinguishing intelligent software agents from intelligent agents in AI === Intelligent agents (also known as rational agents) are not just computer programs: they may also be machines, human beings, communities of human beings (such as firms) or anything that is capable of goal-directed behavior. == Impact of software agents == Software agents may offer various benefits to their end users by automating complex or repetitive tasks. However, there are organizational and cultural impacts of this technology that need to be considered prior to implementing software agents. === Organizational impact === === Work contentment and job satisfaction impact === People like to perform easy tasks providing the sensation of success unless the repetition of the simple tasking is affecting the overall output. In general implementing software agents to perform administrative requirements provides a substantial increase in work contentment, as administering their own work does never please the worker. The effort freed up serves for a higher degree of engagement in the substantial tasks of individual work. Hence, software agents may provide the basics to implement self-controlled work, relieved from hierarchical controls and interference. Such conditions may be secured by application of software agents for required formal support. === Cultural impact === The cultural effects of the implementation of software agents include trust affliction, skills erosion, privacy attrition and social detachment. Some users may not feel entirely comfortable fully delegating important tasks to software applications. Those who start relying solely on intelligent agents may lose important skills, for example, relating to information literacy. In order to act on a user's behalf, a software agent needs to have a complete understanding of a user's profile, including his/her personal preferences. This, in turn, may lead to unpredictable privacy issues. When users start relying on their software agents more, especially for communication activities, they may lose contact with other human users and look at the world with the eyes of their agents. These consequences are what agent researchers and users must consider when dealing with intelligent agent technologies. === History === The concept of an agent can be traced back to Hewitt's Actor Model (Hewitt, 1977) - "A self-contained, interactive and concurrently-executing object, possessing internal state and communication capability." To be more academic, software agent systems are a direct evolution of Multi-Agent Systems (MAS). MAS evolved from Distributed Artificial Intelligence (DAI), Distributed Problem Solving (DPS) and Parallel AI (PAI), thus inheriting all characteristics (good and bad) from DAI and AI. John Sculley's 1987 "Knowledge Navigator" video portrayed an image of a relationship between end-users and agents. Being an ideal first, this field experienced a series of unsuccessful top-down implementations, instead of a piece-by-piece, bottom-up approach. The range of agent types is now (from 1990) broad: WWW, search engines, etc. == Examples of intelligent software agents == === Buyer agents (shopping bots) === Buyer agents travel around a network (e.g. the internet) retrieving information about goods and services. These agents, also known as 'shopping bots', work very efficiently for commodity products such as CDs, books, electronic components, and other one-size-fits-all products. Buyer agents are typically optimized to allow for digital payment services used in e-commerce and traditional businesses. === User agents (personal agents) === User agents, or personal agents, are intelligent agents that take action on your behalf. In this category belong those intelligent agents that already perform, or will shortly perform, the following tasks: Check your e-mail, sort it according to the user's order of preference, and alert you when important emails arrive. Play computer games as your opponent or patrol game areas for you. Assemble customized news reports for you. There are several versions of these, including CNN. Find information for you on the subject of your choice. Fill out forms on the Web automatically for you, storing your information for future reference Scan Web pages looking for and highlighting text that constitutes the "important" part of the information there Discuss topics with you ranging from your deepest fears to sports Facilitate with online job search duties by scanning known job boards and sending the resume to opportunities who meet the desired criteria Profile synchronization across heterogeneous social networks === Monitoring-and-surveillance (predictive) agents === Monitoring and surveillance agents are used to observe and report on equipment, usually computer systems. The agents may keep track of company inventory levels, observe competitors' prices and relay them back to the company, watch stock manipulation by insider trading and rumors, etc. For example, NASA's Jet Propulsion Laboratory has an agent that monitors inventory, planning, schedules equipment orders to keep costs down, and manages food storage facilities. These agents usually monitor complex computer networks that can keep track of the configuration of each computer connected to the network. A special case of monitoring-and-surveillance agents are organizations of agents used to automate decision-making process during tactical operations. The agents monitor the status of assets (ammunition, weapons available, platforms for transport, etc.) and receive goals from hi

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  • Cypherpunks (book)

    Cypherpunks (book)

    Cypherpunks: Freedom and the Future of the Internet is a 2012 book by Julian Assange, in discussion with Internet activists and cypherpunks Jacob Appelbaum, Andy Müller-Maguhn and Jérémie Zimmermann. Its primary topic is society's relationship with information security. In the book, the authors warn that the Internet has become a tool of the police state, and that the world is inadvertently heading toward a form of totalitarianism. They promote the use of cryptography to protect against state surveillance. In the introduction, Assange says that the book is "not a manifesto [...] [but] a warning". He told Guardian journalist Decca Aitkenhead: A well-defined mathematical algorithm can encrypt something quickly, but to decrypt it would take billions of years – or trillions of dollars' worth of electricity to drive the computer. So cryptography is the essential building block of independence for organisations on the Internet, just like armies are the essential building blocks of states, because otherwise one state just takes over another. There is no other way for our intellectual life to gain proper independence from the security guards of the world, the people who control physical reality. Assange later wrote in The Guardian: "Strong cryptography is a vital tool in fighting state oppression." saying that was the message of his book, Cypherpunks. Cypherpunks is published by OR Books. It is primarily a transcript of World Tomorrow episode eight, a two-part interview between Assange, Jacob Appelbaum, Andy Müller-Maguhn, and Jérémie Zimmermann. In the foreword, Assange said, "the Internet, our greatest tool for emancipation, has been transformed into the most dangerous facilitator of totalitarianism we have ever seen".

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  • Omni-Path

    Omni-Path

    Omni-Path Architecture (OPA) is a high-performance communication architecture developed by Intel. It aims for low communication latency, low power consumption and a high throughput. It directly competes with InfiniBand. Intel planned to develop technology based on this architecture for exascale computing. The current owner of Omni-Path is Cornelis Networks. == History == Production of Omni-Path products started in 2015 and delivery of these products started in the first quarter of 2016. In November 2015, adapters based on the 2-port "Wolf River" ASIC were announced, using QSFP28 connectors with channel speeds up to 100 Gbit/s. Simultaneously, switches based on the 48-port "Prairie River" ASIC were announced. First models of that series were available starting in 2015. In April 2016, implementation of the InfiniBand "verbs" interface for the Omni-Path fabric was discussed. In October 2016, IBM, Hewlett Packard Enterprise, Dell, Lenovo, Samsung, Seagate Technology, Micron Technology, Western Digital and SK Hynix announced a joint consortium called Gen-Z to develop an open specification and architecture for non-volatile storage and memory products—including Intel's 3D Xpoint technology—which might in part compete against Omni-Path. Intel offered their Omni-Path products and components via other (hardware) vendors. For example, Dell EMC offered Intel Omni-Path as Dell Networking H-series, following the naming-standard of Dell Networking in 2017. In July 2019, Intel announced it would not continue development of Omni-Path networks and canceled OPA 200 series (200-Gbps variant of Omni-Path). In September 2020, Intel announced that the Omni-Path network products and technology would be spun out into a new venture with Cornelis Networks. Intel would continue to maintain support for legacy Omni-Path products, while Cornelis Networks continues the product line, leveraging existing Intel intellectual property related to Omni-Path architecture. In 2021, Cornelis announced Omni-Path Express, which replaces PSM2-based drivers and middleware, which trace back to PathScale's PSM created in 2003, for the existing Omni-Path hardware, with a native libfabric provider.

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