AI Chatbot Robot

AI Chatbot Robot — independent reviews, comparisons, pricing and step-by-step guides on Aizhi.

  • Nouvelle AI

    Nouvelle AI

    Nouvelle artificial intelligence (Nouvelle AI) is an approach to artificial intelligence pioneered in the 1980s by Rodney Brooks, who was then part of MIT artificial intelligence laboratory. Nouvelle AI differs from classical AI by aiming to produce robots with intelligence levels similar to insects. Researchers believe that intelligence can emerge organically from simple behaviors as these intelligences interacted with the "real world", instead of using the constructed worlds which symbolic AIs typically needed to have programmed into them. == Motivation == The differences between nouvelle AI and symbolic AI are apparent in early robots Shakey and Freddy. These robots contained an internal model (or "representation") of their micro-worlds consisting of symbolic descriptions. As a result, this structure of symbols had to be renewed as the robot moved or the world changed. Shakey's planning programs assessed the program structure and broke it down into the necessary steps to complete the desired action. This level of computation required a large amount time to process, so Shakey typically performed its tasks very slowly. Symbolic AI researchers had long been plagued by the problem of updating, searching, and otherwise manipulating the symbolic worlds inside their AIs. A nouvelle system refers continuously to its sensors rather than to an internal model of the world. It processes the external world information it needs from the senses when it is required. As Brooks puts it, "the world is its own best model--always exactly up to date and complete in every detail." A central idea of nouvelle AI is that simple behaviors combine to form more complex behaviors over time. For example, simple behaviors can include elements like "move forward" and "avoid obstacles." A robot using nouvelle AI with simple behaviors like collision avoidance and moving toward a moving object could possibly come together to produce a more complex behavior like chasing a moving object. === The frame problem === The frame problem describes an issue with using first-order logic (FOL) to express facts about a robot in the world. Representing the state of a robot with traditional FOL requires the use of many axioms (symbolic language) to imply that things about an environment do not change arbitrarily. Nouvelle AI seeks to sidestep the frame problem by dispensing with filling the AI or robot with volumes of symbolic language and instead letting more complex behaviors emerge by combining simpler behavioral elements. === Embodiment === The goal of traditional AI was to build intelligences without bodies, which would only have been able to interact with the world via keyboard, screen, or printer. However, nouvelle AI attempts to build embodied intelligence situated in the real world. Brooks quotes approvingly from the brief sketches that Turing gave in 1948 and 1950 of the "situated" approach. Turing wrote of equipping a machine "with the best sense organs that money can buy" and teaching it "to understand and speak English" by a process that would "follow the normal teaching of a child." This approach was contrasted to the others where they focused on abstract activities such as playing chess. == Brooks' robots == === Insectoid robots === Brooks focused on building robots that acted like simple insects while simultaneously working to remove some traditional AI characteristics. He created insect-like robots, named Allen and Herbert after cognitive science and AI pioneers Allen Newell and Herbert A. Simon. Brooks's insectoid robots contained no internal models of the world. Herbert, for example, discarded a high volume of the information received from its sensors and never stored information for more than two seconds. ==== Allen ==== Allen had a ring of twelve ultrasonic sonars as its primary sensors and three independent behavior-producing modules. These modules were programmed to avoid both stationary and moving objects. With only this module activated, Allen stayed in the middle of a room until an object approached and then it ran away while avoiding obstacles in its way. ==== Herbert ==== Herbert used infrared sensors to avoid obstacles and a laser system to collect 3D data over a distance of about 12 feet. Herbert also carried a number of simple sensors in its "hand." The robot's testing ground was the real world environment of the busy offices and workspaces of the MIT AI lab where it searched for empty soda cans and carried them away, a seemingly goal-oriented activity that emerged as a result of 15 simple behavior units combining. As a parallel, Simon noted that an ant's complicated path is due to the structure of its environment rather than the depth of its thought processes. ==== Other insectoid robots ==== Other robots by Brooks' team were Genghis and Squirt. Genghis had six legs and was able to walk over rough terrain and follow a human. Squirt's behavior modules had it stay in dark corners until it heard a noise, then it would begin to follow the source of the noise. Brooks agreed that the level of nouvelle AI had come near the complexity of a real insect, which raised a question about whether or not insect level-behavior was and is a reasonable goal for nouvelle AI. === Humanoid robots === Brooks' own recent work has taken the opposite direction to that proposed by Von Neumann in the quotations "theorists who select the human nervous system as their model are unrealistically picking 'the most complicated object under the sun,' and that there is little advantage in selecting instead the ant, since any nervous system at all exhibits exceptional complexity." ==== Cog ==== In the 1990s, Brooks decided to pursue the goal of human-level intelligence and, with Lynn Andrea Stein, built a humanoid robot called Cog. Cog is a robot with an extensive collection of sensors, a face, and arms (among other features) that allow it to interact with the world and gather information and experience so as to assemble intelligence organically in the manner described above by Turing. The team believed that Cog would be able to learn and able to find a correlation between the sensory information it received and its actions, and to learn common sense knowledge on its own. As of 2003, all development of the project had ceased.

    Read more →
  • Universal IR Evaluation

    Universal IR Evaluation

    In computer science, Universal IR Evaluation (information retrieval evaluation) aims to develop measures of database retrieval performance that shall be comparable across all information retrieval tasks. == Measures of "relevance" == IR (information retrieval) evaluation begins whenever a user submits a query (search term) to a database. If the user is able to determine the relevance of each document in the database (relevant or not relevant), then for each query, the complete set of documents is naturally divided into four distinct (mutually exclusive) subsets: relevant documents that are retrieved, not relevant documents that are retrieved, relevant documents that are not retrieved, and not relevant documents that are not retrieved. These four subsets (of documents) are denoted by the letters a, b, c, d respectively and are called Swets variables, named after their inventor. In addition to the Swets definitions, four relevance metrics have also been defined: Recall refers to the fraction of relevant documents that are retrieved (a/(a+b)), and Precision refers to the fraction of retrieved documents that are relevant (a/(a+c)). These are the most commonly used and well-known relevance metrics found in the IR evaluation literature. Two less commonly used metrics include the Fallout, i.e., the fraction of not relevant documents that are retrieved (b/(b+d)), and the Miss, which refers to the fraction of relevant documents that are not retrieved (c/(c+d)) during any given search. == Universal IR evaluation techniques == Universal IR evaluation addresses the mathematical possibilities and relationships among the four relevance metrics Precision, Recall, Fallout and Miss, denoted by P, R, F and M, respectively. One aspect of the problem involves finding a mathematical derivation of a complete set of universal IR evaluation points. The complete set of 16 points, each one a quadruple of the form (P, R, F, M), describes all the possible universal IR outcomes. For example, many of us have had the experience of querying a database and not retrieving any documents at all. In this case, the Precision would take on the undetermined form 0/0, the Recall and Fallout would both be zero, and the Miss would be any value greater than zero and less than one (assuming a mix of relevant and not relevant documents were in the database, none of which were retrieved). This universal IR evaluation point would thus be denoted by (0/0, 0, 0, M), which represents only one of the 16 possible universal IR outcomes. The mathematics of universal IR evaluation is a fairly new subject since the relevance metrics P, R, F, M were not analyzed collectively until recently (within the past decade). A lot of the theoretical groundwork has already been formulated, but new insights in this area await discovery.

    Read more →
  • SCADA Strangelove

    SCADA Strangelove

    SCADA Strangelove is an independent group of information security researchers founded in 2012, focused on security assessment of industrial control systems (ICS) and SCADA. == Activities == Main fields of research include: Discovery of 0-day vulnerabilities in cyber physical systems and coordinated vulnerability disclosure; Security assessment of ICS protocols and development suites; Identification of publicly Internet-connected ICS components and secure it with help of proper authorities; Development of security hardening guides for ICS software; Mapping cybersecurity on to functional safety; Awareness control and delivery of information regarding the actual security state of ICS systems. SCADA Strangelove's interests expand further than classic ICS components and covers various embedded systems, however, and encompass smart home components, solar panels, wind turbines, SmartGrid as well as other areas. == Projects == Group members have and continue to develop and publish numerous open source tools for scanning, fingerprinting, security evaluation and password bruteforcing for ICS devices. These devices work over industrial protocols such as modbus, Siemens S7, MMS, ISO EC 60870, ProfiNet. In 2014 Shodan used some of the published tools for building a map of ICS devices which is publicly available on the Internet. Open source security assessment frameworks, such as THC Hydra, Metasploit, and DigitalBond Redpoint have used Shodan-developed tools and techniques. The group has published security-hardening guidelines for industrial solutions based on Siemens SIMATIC WinCC and WinCC Flexible. The guidelines contain detailed security configuration walk-throughs, descriptions of internal security features and appropriate best practices. Among the group’s more noticeable projects is Choo Choo PWN (CCP) also named the Critical Infrastructure Attack (CIA). This is an interactive laboratory built upon ICS software and hardware used in real world. Every system is connected to a toy city infrastructure, which includes factories, railroads and other facilities. The laboratory has been demonstrated at various conferences including PHDays, Power of Community, and 30C3. Primarily the laboratory is used for the discovery of new vulnerabilities and for evaluation of security mechanisms, however it is also used for workshops and other educational activities. At Positive Hack Days IV, contestants found several 0-day vulnerabilities in Indusoft Web Studio 7.1 by Schneider Electric, and in specific ICS hardware RTU PET-7000 during the ICS vulnerability discovery challenge. The group supports Secure Open SmartGrid (SCADASOS) project to find and fix vulnerabilities in intellectual power grid components such as photovoltaic power station, wind turbine, power inverter. More than 80 000 industrial devices were discovered and isolated from the Internet in 2015. == Appearances == Group members are frequently seen presenting at conferences like CCC, SCADA Security Scientific Symposium, Positive Hack Days. Most notable talks are: === 29C3 === An overview of vulnerabilities discovered in the widely distributed Siemens SIMATIC WinCC software and tools that are implemented for searching ICS on the Internet. === PHDays === This talk consisted of an overview of vulnerabilities discovered in various systems produced by ABB, Emerson, Honeywell and Siemens and was presented at PHDays III and PHDays IV. === Confidence 2014 === Implications of security research aimed at realization of various industrial network protocols Profinet, Modbus, DNP3, IEC 61850-8-1 (MMS), IEC (International Electrotechnical Commission) 61870-5-101/104, FTE (Fault Tolerant Ethernet), Siemens S7. === PacSec 2014 === Presentations of security research showing the impact of radio and 3G/4G networks on the security of mobile devices as well as on industrial equipment. === 31C3 === Analysis of security architecture and implementation of the most wide spread platforms for wind and solar energy generation which produce many gigawatts of it. === 32C3 === Cybersecurity assessment of railway signaling systems such as Automatic Train Control (ATC), Computer-based interlocking (CBI) and European Train Control System (ETCS). === China Internet Security Conference 2016 === In "Greater China Cyber Threat Landscape" keynote by Sergey Gordeychik an overview of vulnerabilities, attacks and cyber-security incidents in Greater China region was presented. === Recon 2017 === In talk "Hopeless: Relay Protection for Substation Automation" by Kirill Nesterov and Alexander Tlyapov security analysis results of key Digital Substation component - Relay Protection Terminals was presented. Vulnerabilities, including remote code execution in Siemens SIPROTEC, General Electric Line Distance Relay, NARI and ABB protective relays was presented. == Philosophy == All names, catchwords and graphical elements refer to Stanley Kubrick’s film, Dr. Strangelove. In their talks, group members often refer to Cold War events such as the Caribbean Crisis, and draw parallels between nuclear arms race and the current escalation of cyberwar. Group members follow the approach of “responsible disclosure” and “ready to wait for years, while vendor is patching the vulnerability”. Public exploits for discovered vulnerabilities are not published. This is on account of the longevity of ICS and by implication the long process of patching ICS. However, conflicts still happen, notably in 2012 when the talk at DEF CON was called off due to a dispute of persistent weaknesses in Siemens industrial software.

    Read more →
  • Scrolling

    Scrolling

    In computer displays, filmmaking, television production, video games and other kinetic displays, scrolling is sliding text, images or video across a monitor or display, vertically or horizontally. "Scrolling," as such, does not change the layout of the text or pictures but moves (pans or tilts) the user's view across what is apparently a larger image that is not wholly seen. A common television and movie special effect is to scroll credits, while leaving the background stationary. Scrolling may take place completely without user intervention (as in film credits) or, on an interactive device, be triggered by touchscreen or a keypress and continue without further intervention until a further user action, or be entirely controlled by input devices. Scrolling may take place in discrete increments (perhaps one or a few lines of text at a time), or continuously (smooth scrolling). Frame rate is the speed at which an entire image is redisplayed. It is related to scrolling in that changes to text and image position can only happen as often as the image can be redisplayed. When frame rate is a limiting factor, one smooth scrolling technique is to blur images during movement that would otherwise appear to "jump". == Computing == === Implementation === Scrolling is often carried out on a computer by the CPU (software scrolling) or by a graphics processor. Some systems feature hardware scrolling, where an image may be offset as it is displayed, without any frame buffer manipulation (see also hardware windowing). This was especially common in 8 and 16bit video game consoles. === UI paradigms === In a WIMP-style graphical user interface (GUI), user-controlled scrolling is carried out by manipulating a scrollbar with a mouse, or using keyboard shortcuts, often the arrow keys. Scrolling is often supported by text user interfaces and command line interfaces. Older computer terminals changed the entire contents of the display one screenful ("page") at a time; this paging mode requires fewer resources than scrolling. Scrolling displays often also support page mode. Typically certain keys or key combinations page up or down; on PC-compatible keyboards the page up and page down keys or the space bar are used; earlier computers often used control key combinations. Some computer mice have a scroll wheel, which scrolls the display, often vertically, when rolled; others have scroll balls or tilt wheels which allow both vertical and horizontal scrolling. Some software supports other ways of scrolling. Adobe Reader has a mode identified by a small hand icon ("hand tool") on the document, which can then be dragged by clicking on it and moving the mouse as if sliding a large sheet of paper. When this feature is implemented on a touchscreen it is called kinetic scrolling. Touch-screens often use inertial scrolling, in which the scrolling motion of an object continues in a decaying fashion after release of the touch, simulating the appearance of an object with inertia. An early implementation of such behavior was in the "Star7" PDA of Sun Microsystems ca. 1991–1992. Scrolling can be controlled in other software-dependent ways by a PC mouse. Some scroll wheels can be pressed down, functioning like a button. Depending on the software, this allows both horizontal and vertical scrolling by dragging in the direction desired; when the mouse is moved to the original position, scrolling stops. A few scroll wheels can also be tilted, scrolling horizontally in one direction until released. On touchscreen devices, scrolling is a multi-touch gesture, done by swiping a finger on the screen vertically in the direction opposite to where the user wants to scroll to. If any content is too wide to fit on a display, horizontal scrolling is required to view all of it. In applications such as graphics and spreadsheets there is often more content than can fit either the width or the height of the screen at a comfortable scale, and scrolling in both directions is necessary. === Infinite scrolling === In contrast to material divided into discrete pages, the web design approach of infinite scrolling dynamically adds new material to the user display, leading to a continuous, apparently bottomless or endless scrolling experience. === Text === In languages written horizontally, such as most Western languages, text documents longer than will fit on the screen are often displayed wrapped and sized to fit the screen width, and scrolled vertically to bring desired content into view. It is possible to display lines too long to fit the display without wrapping, scrolling horizontally to view each entire line. However, this requires inconvenient constant line-by-line scrolling, while vertical scrolling is only needed after reading a full screenful. Software such as word processors and web browsers normally uses word-wrapping to display as many words in a single line as will fit the width of the screen or window or, for text organised in columns, each column. === Demos === Scrolling texts, also referred to as scrolltexts or scrollers, played an important part in the birth of the computer demo culture. The software crackers often used their deep knowledge of computer platforms to transform the information that accompanied their releases into crack intros. The sole role of these intros was to scroll the text on the screen in an impressive way. == Film and television == Scrolling is commonly used to display the credits at the end of films and television programs. Scrolling is often used in the form of a news ticker towards the bottom of the picture for content such as television news, scrolling sideways across the screen, delivering short-form content. In the dynamic layout of kinetic typography, scrolling typography can scroll across the flat screen, or can appear to recede or advance. An iconic example is the Star Wars opening crawl inspired by the Flash Gordon serials. == Video games == In computer and video games, scrolling of a playing field allows the player to control an object in a large contiguous area. Early examples of this method include Taito's 1974 vertical-scrolling racing video game Speed Race, Sega's 1976 forward-scrolling racing games Moto-Cross (Fonz) and Road Race, and Super Bug. Previously the flip-screen method was used to indicate moving backgrounds. The Namco Galaxian arcade system board introduced with Galaxian in 1979 pioneered a sprite system that animated pre-loaded sprites over a scrolling background, which became the basis for Nintendo's Radar Scope and Donkey Kong arcade hardware and home consoles such as the Nintendo Entertainment System. Parallax scrolling, which was first featured in Moon Patrol, involves several semi-transparent layers (called playfields), which scroll on top of each other at varying rates in order to give an early pseudo-3D illusion of depth. Belt scrolling is a method used in side-scrolling beat 'em up games with a downward camera angle where players can move up and down in addition to left and right. == Studies == A 1993 article by George Fitzmaurice studied spatially aware palmtop computers. These devices had a 3D sensor, and moving the device caused the contents to move as if the contents were fixed in place. This interaction could be referred to as “moving to scroll.” Also, if the user moved the device away from their body, they would zoom in; conversely, the device would zoom out if the user pulled the device closer to them. Smartphone cameras and “optical flow” image analysis utilize this technique nowadays. A 1996 research paper by Jun Rekimoto analyzed tilting operations as scrolling techniques on small screen interfaces. Users could not only tilt to scroll, but also tilt to select menu items. These techniques proved especially useful for field workers, since they only needed to hold and control the device with one hand. A study from 2013 by Selina Sharmin, Oleg Špakov, and Kari-Jouko Räihä explored the action of reading text on a screen while the text auto-scrolls based on the user's eye tracking patterns. The control group simply read text on a screen and manually scrolled. The study found that participants preferred to read primarily at the top of the screen, so the screen scrolled down whenever participants’ eyes began to look toward the bottom of the screen. This auto-scrolling caused no statistically significant difference in reading speed or performance. An undated study occurring during or after 2010 by Dede Frederick, James Mohler, Mihaela Vorvoreanu, and Ronald Glotzbach noted that parallax scrolling "may cause certain people to experience nausea."

    Read more →
  • LTX (text-to-video model)

    LTX (text-to-video model)

    LTX is a family of open source artificial intelligence video foundation models developed by Lightricks, and first released in November 2024. The latest models, LTX-2, create videos based on user prompts. They were preceded by LTX Video, which was released in 2024 as the company's first text-to-video model. LTX-2 is part of the LTX family of video generation models, which form the core technology, alongside LTX Studio, of the LTX ecosystem. == History == === Origins: LTX Video (2024–2025) === In November 2024 Lightricks publicly released its first text-to-video model, LTX Video. It was a 2-billion parameter model, available as open source. In May 2025 Lightricks launched LTXV-13b, a version with 13-billion parameters. Two months later, the model broke the 60 second barrier for generated video. === Release of LTX-2 (2025) === In October 2025 Lightricks announced its latest model, and renamed it LTX-2. The model was described as capable of generating synchronized audio and video at native 4K resolution and up to 50 frames per second (fps), using a variety of conditions and prompts, including text-to-video and image-to-video. Google highlighted the fact that LTX-2 was trained on its infrastructure, and saying it was "The first open source AI video generation model, powered by Google Cloud". Upon its release it was ranked in the top-3 models for image-to-video creation by Artificial Analysis, behind Kling 3.5 by Kling AI and Veo 3.1 by Google. Its text-to-image option was ranked 7th. In addition to its open-source release, Lightricks offers API access to LTX-2, allowing developers to generate videos from text and image prompts through a hosted service without running the model locally. === Open Source Release (2026) === In January 2026, Lightricks officially released the full open-source version of LTX-2, making the model’s complete codebase, weights, and associated tooling publicly available. In March 2026 the company released LTX-2.3, which was accompanied by a desktop video editor enabling the entire model to run locally on consumer hardware. == Technical features == === Advancements over LTX Video === LTX-2 builds upon the LTX Video architecture with several major improvements: Unified audio-video generation producing synchronized dialogue, ambience, and motion Native 4K rendering 50-fps output for cinematic motion Three operational modes (Fast, Pro, Ultra) More efficient diffusion pipelines enabling high fidelity on consumer GPUs === Core capabilities === Text-to-video generation Image-to-video generation Multimodal audiovisual synthesis High-resolution spatial and temporal coherence Configurable quality/performance settings Open-source distribution of weights and datasets == Reception == Initial reception to LTX-2 was broadly positive, with several technology and media outlets highlighting its open-source approach and multimodal capabilities. Open Source For You described LTX-2 as “one of the first AI video systems to combine 4K output, synchronized audio, and an open model release,” noting that it positioned Lightricks as a significant competitor to proprietary systems such as OpenAI's Sora and Google's Veo. IEA Green said that the model “could rewrite the AI filmmaking game,” emphasizing that its 50-fps rendering and unified audio-video generation made it suitable for professional studios and independent creators alike. AI News characterized LTX-2 as a “major step forward in the democratization of cinematic-quality video generation,” praising its consumer-grade hardware efficiency and multi-tier generation modes, while also noting ongoing challenges in long-form temporal stability. FinancialContent reported strong interest among creative agencies, attributing the attention to Lightricks’ decision to release model weights and datasets, which reviewers said enabled “a level of transparency not typically seen in commercial AI video models.” === Benchmarks and rankings === Upon release, LTX-2 ranked third for image-to-video creation in the Artificial Analysis benchmark, behind Kling 3.5 and Veo 3.1, while its text-to-video option ranked seventh. As of early 2026, it was the highest-ranked open-source model in the benchmark. === Limitations === Some early reviewers also pointed out quality limitations. The Ray3 technical review noted occasional inconsistencies in lip-sync and motion tracking during long scenes, though it stated these were “in line with the challenges faced by all current AI video diffusion models” and expected to improve with continued iteration. Like other diffusion-based video generators, LTX-2 can produce artifacts in complex multi-person scenes and may struggle with precise text rendering within generated video.

    Read more →
  • Secure coding

    Secure coding

    Secure coding is the practice of developing computer software in such a way that guards against the accidental introduction of security vulnerabilities. Defects, bugs and logic flaws are consistently the primary cause of commonly exploited software vulnerabilities. Through the analysis of thousands of reported vulnerabilities, security professionals have discovered that most vulnerabilities stem from a relatively small number of common software programming errors. By identifying the insecure coding practices that lead to these errors and educating developers on secure alternatives, organizations can take proactive steps to help significantly reduce or eliminate vulnerabilities in software before deployment. Some scholars have suggested that in order to effectively confront threats related to cybersecurity, proper security should be coded or "baked in" to the systems. With security being designed into the software, this ensures that there will be protection against insider attacks and reduces the threat to application security. Implementing secure coding practices is part of the secure by design approach to security engineering. == Buffer-overflow prevention == Buffer overflows, a common software security vulnerability, happen when a process tries to store data beyond a fixed-length buffer. For example, if there are 8 slots to store items in, there will be a problem if there is an attempt to store 9 items. In computer memory the overflowed data may overwrite data in the next location which can result in a security vulnerability (stack smashing) or program termination (segmentation fault). An example of a C program prone to a buffer overflow is If the user input is larger than the destination buffer, a buffer overflow will occur. To fix this unsafe program, use strncpy to prevent a possible buffer overflow. Another secure alternative is to dynamically allocate memory on the heap using malloc. In the above code snippet, the program attempts to copy the contents of src into dst, while also checking the return value of malloc() to ensure that enough memory was able to be allocated for the destination buffer. == Format-string attack prevention == A Format String Attack is when a malicious user supplies specific inputs that will eventually be entered as an argument to a function that performs formatting, such as printf(). The attack involves the adversary reading from or writing to the stack. The C printf function writes output to stdout. If the parameter of the printf function is not properly formatted, several security bugs can be introduced. Below is a program that is vulnerable to a format string attack. A malicious argument passed to the program could be "%s%s%s%s%s%s%s", which can crash the program from improper memory reads. == Integer-overflow prevention == Integer overflow occurs when an arithmetic operation results in an integer too large to be represented within the available space. A program which does not properly check for integer overflow introduces potential software bugs and exploits. Below is a function in C++ which attempts to confirm that the sum of x and y is less than or equal to a defined value MAX: The problem with the code is it does not check for integer overflow on the addition operation. If the sum of x and y is greater than the maximum possible value of an unsigned int, the addition operation will overflow and perhaps result in a value less than or equal to MAX, even though the sum of x and y is greater than MAX. Below is a function which checks for overflow by confirming the sum is greater than or equal to both x and y. If the sum did overflow, the sum would be less than x or less than y. == Path traversal prevention == Path traversal is a vulnerability whereby paths provided from an untrusted source are interpreted in such a way that unauthorised file access is possible. For example, consider a script that fetches an article by taking a filename, which is then read by the script and parsed. Such a script might use the following hypothetical URL to retrieve an article about dog food: https://www.example.net/cgi-bin/article.sh?name=dogfood.html If the script has no input checking, instead trusting that the filename is always valid, a malicious user could forge a URL to retrieve configuration files from the web server: https://www.example.net/cgi-bin/article.sh?name=../../../../../etc/passwd Depending on the script, this may expose the /etc/passwd file, which on Unix-like systems contains (among others) user IDs, their login names, home directory paths and shells. (See SQL injection for a similar attack.) == Regulatory drivers == Secure coding practices are increasingly mandated by regulatory frameworks governing the development and maintenance of software systems that process sensitive data. The Health Insurance Portability and Accountability Act (HIPAA) Security Rule requires covered entities to protect the integrity of protected health information through technical safeguards under 45 CFR 164.312(c)(1) and to implement mechanisms to authenticate electronic protected health information under 45 CFR 164.312(c)(2). The Payment Card Industry Data Security Standard (PCI DSS) version 4.0 Requirement 6.2 mandates that custom software is developed securely, including training developers in secure coding techniques (6.2.2), reviewing custom code for vulnerabilities before release (6.2.3), and addressing common software attacks in development practices (6.2.4).

    Read more →
  • Operational image

    Operational image

    An operational image, also known as operative image, is an image that serves a functional, rather than aesthetic, purpose. Operational images are not intended to be viewed by people as representations of the real world; they are created to be used as instruments in performing some task or operation, often by machine automation. Operational images are used in a wide variety of applications, such as weapons targeting and guidance systems, and assisting surgeons performing robot-assisted surgery. The term "operational image" was first coined in 2000 by German filmmaker Harun Farocki in the first part of his three-part audiovisual installation, Eye/Machine. Farocki's installation included operational images used by militaries, such as weapons guidance and targeting systems. Eye/Machine featured images shown to the public by the United States military from the cameras used by laser-guided missiles in the Gulf War. Farocki defined operational images as "Images without a social goal, not for edification, not for reflection," and that they "do not represent an object, but rather are part of an operation." According to Volker Pantenburg, operational images are more accurately characterized as "visualizations of data". He describes operational images as a "working image" or an image that "performs work". Operational images are ubiquitous in modern society, used for a variety of military and non-military applications, such as inspecting sewer piping, and assisting surgeons performing robotic surgery.

    Read more →
  • Electronic sell-through

    Electronic sell-through

    Electronic sell-through (EST) is a method of media distribution whereby consumers pay a one-time fee to download a media file for storage on a hard drive. Although EST is often described as a transaction that grants content "ownership" to the consumer, the content may become unusable after a certain period and may not be viewable using competing platforms. EST is used by a wide array of digital media products, including movies, television, music, games, and mobile applications. The term is sometimes used interchangeably with download to own (DTO). == Film and television == The film and television industry's $18.8 billion home entertainment market consists of rental and sell-through segments, the latter of which includes the electronic sell-through of digital content. In 2010, EST generated $683 million of total home entertainment revenues, putting it behind the more lucrative revenue streams of cable video-on-demand (VOD) and internet video-on-demand (iVOD), which brought in a combined $1.8 billion in the same period. In 2010, Apple's iTunes Store accounted for three quarters of the U.S. EST business. The rest of the EST market was captured by Microsoft (via its Zune Video platform), Sony, Amazon VOD (now Amazon Video), and Walmart (via its VUDU service). A number of industry trends indicate the future expansion of EST's share of digital distribution revenues. David Bishop, worldwide president of Sony Pictures Home Entertainment, describes the following outlook: "With the launch of UltraViolet (the cloud-based digital copy locker system) establishing a common digital distribution platform later this year, prices potentially coming down on digital sales, more marketing devoted to digital sellthrough, and studios adding more value to the sellthrough product by making HD available and building in smarter extra features, we see the balance tilting even more toward owning and collecting digital movies."

    Read more →
  • Artificial general intelligence

    Artificial general intelligence

    Artificial general intelligence (AGI) is a hypothetical type of artificial intelligence that matches or surpasses human capabilities across virtually all cognitive tasks. Beyond AGI, artificial superintelligence (ASI) would outperform the best human abilities across every domain by a wide margin. Unlike artificial narrow intelligence (ANI), whose competence is confined to well‑defined tasks, an AGI system can generalise knowledge, transfer skills between domains, and solve novel problems without task‑specific reprogramming. Creating AGI is a stated goal of technology companies such as OpenAI, Google, xAI, and Meta. A 2020 survey identified 72 active AGI research and development projects across 37 countries. AGI is a common topic in science fiction and futures studies. Contention exists over whether AGI represents an existential risk. Some AI experts and industry figures have stated that mitigating the risk of human extinction posed by AGI should be a global priority. Others find the development of AGI to be in too remote a stage to present such a risk. == Terminology == AGI is also known as strong AI, full AI, human-level AI, human-level intelligent AI, or general intelligent action. The term "artificial general intelligence" was used in 1997 by Mark Gubrud in a discussion of the implications of fully automated military production and operations. A mathematical formalism of AGI named AIXI was proposed in 2000 by Marcus Hutter, who defines intelligence as "an agent’s ability to achieve goals or succeed in a wide range of environments". This type of AGI has also been called "universal artificial intelligence". The term AGI was re-introduced and popularized by Shane Legg and Ben Goertzel around 2002. Some academic sources reserve the term "strong AI" for computer programs that will experience sentience or consciousness. In contrast, weak AI (or narrow AI) can solve a specific problem but lacks general cognitive abilities. Some academic sources use "weak AI" to refer more broadly to any programs that neither experience consciousness nor have a mind in the same sense as humans. Related concepts include artificial superintelligence and transformative AI. An artificial superintelligence (ASI) is a hypothetical type of AGI that is much more generally intelligent than humans, while the notion of transformative AI relates to AI having a large impact on society, for example, similar to the agricultural or industrial revolution. A framework for classifying AGI was proposed in 2023 by Google DeepMind researchers. They define five performance levels of AGI: emerging, competent, expert, virtuoso, and superhuman. For example, a competent AGI is defined as an AI that outperforms 50% of skilled adults in a wide range of non-physical tasks, and a superhuman AGI (i.e., an artificial superintelligence) is similarly defined but with a threshold of 100%. They consider large language models like ChatGPT or LLaMA 2 to be instances of emerging AGI (comparable to unskilled humans). Regarding the autonomy of AGI and associated risks, they define five levels: tool (fully in human control), consultant, collaborator, expert, and agent (fully autonomous). == Characteristics == There is no single agreed-upon definition of intelligence as applied to computers. Computer scientist John McCarthy wrote in 2007: "We cannot yet characterize in general what kinds of computational procedures we want to call intelligent." === Intelligence traits === Researchers generally hold that a system is required to do all of the following to be regarded as an AGI: reason, use strategy, solve puzzles, and make judgments under uncertainty, represent knowledge, including common sense knowledge, plan, learn, communicate in natural language, if necessary, integrate these skills in completion of any given goal. Many interdisciplinary approaches (e.g. cognitive science, computational intelligence, and decision making) consider additional traits such as imagination (the ability to form novel mental images and concepts) and autonomy. Computer-based systems exhibiting these capabilities are now widespread, with modern large language models demonstrating computational creativity, automated reasoning, and decision support simultaneously across domains. === Physical traits === Other capabilities are considered desirable in intelligent systems, as they may affect intelligence or aid in its expression. These include: the ability to sense (e.g. see, hear, etc.), and the ability to act (e.g. move and manipulate objects, change location to explore, etc.) This includes the ability to detect and respond to hazard. === Tests for human-level AGI === Several tests meant to confirm human-level AGI have been considered. ==== Turing test ==== The Turing test was proposed by Alan Turing in his 1950 paper "Computing Machinery and Intelligence". This test involves a human judge engaging in natural language conversations with both a human and a machine designed to generate human-like responses. The machine passes the test if it can convince the judge that it is human a significant fraction of the time. Turing proposed this as a practical measure of machine intelligence, focusing on the ability to produce human-like responses rather than on the internal workings of the machine. The idea of the test is that the machine has to try and pretend to be a man, by answering questions put to it, and it will only pass if the pretence is reasonably convincing. A considerable portion of a jury, who should not be experts about machines, must be taken in by the pretence. In 2014, a chatbot named Eugene Goostman, designed to imitate a 13-year-old Ukrainian boy, reportedly passed a Turing Test event by convincing 33% of judges that it was human. However, this claim was met with significant skepticism from the AI research community, who questioned the test's implementation and its relevance to AGI. A 2025 pre‑registered, three‑party Turing‑test study by Cameron R. Jones and Benjamin K. Bergen showed that GPT-4.5 was judged to be the human in 73% of five‑minute text conversations—surpassing the 67% humanness rate of real confederates and meeting the researchers' criterion for having passed the test. ==== Ikea test ==== The "Ikea test", also known as the Flat Pack Furniture Test, involves an AI controlling a robot which attempts to assemble an Ikea flat-pack furniture product after having been shown the parts and instructions. As early as 2013, MIT's IkeaBot demonstrated fully autonomous multi-robot assembly of an IKEA Lack table in ten minutes, with no human intervention and no pre-programmed assembly instructions. The robots inferred the assembly sequence from the geometry of the parts alone. ==== Coffee test ==== Steve Wozniak proposed a test where a machine is required to enter an average American home and figure out how to make coffee. It must find the coffee machine, find the coffee, add water, find a mug, and brew the coffee by pushing the proper buttons. This test has been substantially approached across multiple systems. In January 2024, Figure AI's Figure 01 humanoid learned to operate a Keurig coffee machine autonomously after watching video demonstrations, using end-to-end neural networks to translate visual input into motor actions. In 2025, researchers at the University of Edinburgh published the ELLMER framework in Nature Machine Intelligence, demonstrating a robotic arm that interprets verbal instructions, analyses its surroundings, and autonomously makes coffee in dynamic kitchen environments — adapting to unforeseen obstacles in real time rather than following pre-programmed sequences. ==== Suleyman's test ==== Mustafa Suleyman's test proposes giving an AI model US$100,000 and asking it to obtain US$1 million. ==== Use of video-games ==== Adams, et al. propose that the ability to learn and succeed in a wide range of video games can be used to test AI intelligence. This range would include games unknown to the AGI developers before the test is administered. === AI-complete problems === A problem is informally called "AI-complete" or "AI-hard" if it is believed that AGI would be needed to solve it, because the solution is beyond the capabilities of a purpose-specific algorithm. == History == === Classical AI === Modern AI research began in the mid-1950s. The first generation of AI researchers were convinced that artificial general intelligence was possible and that it would exist in just a few decades. AI pioneer Herbert A. Simon wrote in 1965: "machines will be capable, within twenty years, of doing any work a man can do". Their predictions were the inspiration for Stanley Kubrick and Arthur C. Clarke's fictional character HAL 9000, who embodied what AI researchers believed they could create by the year 2001. AI pioneer Marvin Minsky was a consultant on the project of making HAL 9000 as realistic as possible according to the consensus predictions of the time. He said in 1967, "Within a generation... the problem of

    Read more →
  • Hedgeable

    Hedgeable

    Hedgeable, Inc. was a U.S. based financial services company and digital wealth management platform headquartered in New York City. Hedgeable was known for not following set allocations, and instead actively managing accounts in response to market movements. On August 9, 2018, Hedgeable closed its doors to new investors, with existing investors required to transfer out of the company. The company claimed that it was not shutting down but simply removing its SEC registration. == History == Hedgeable was founded in 2009 by twin brothers Michael and Matthew Kane, who previously worked at high-net worth investment managers such as Bridgewater Associates and Spruce Private Investors. Both Michael and Matthew graduated from Penn State University with degrees in finance. Hedgeable is a Registered Investment Advisor with the U.S. Securities and Exchange Commission. The company has received funding from SixThirty and Route 66 Ventures as well as various other angel investors. On August 9, 2018, Hedgeable closed its doors to new investors. == Investing Strategies == Hedgeable did not follow a buy-and-hold approach, but instead actively manages accounts in response to market movements focusing on downside protection in bear markets. Their strategy was different from other robo-advisors, which use Modern Portfolio Theory. Hedgeable offered investment options including Exchange Traded Funds (ETFs) to individual stocks, master limited partnerships, private equity and bitcoin. Mutual funds were not used in portfolios. Although the firm's focus was to provide a direct-to-consumer service, Hedgeable's investment strategies were available to financial advisors and institutions as well through a variety of platforms. == Product Features == When it was open to external clients, Hedgeable aimed to gamify their personal finance experience. Clients could open a new account or transfer an existing account. Hedgeable accepted retirement accounts, taxable accounts, business accounts and various other account types. Hedgeable offered the following features: Downside protection Account aggregation Alternative investments Alpha rewards API Mobile app It was awarded 4/5 for client transparency by Paladin Research. Hedgeable was the winner of the Finovate Fall 2015 Best of Show Award and the GREAT 2015 Tech Award (FinTech Category). In 2016, Hedgeable launched its first iOS mobile app in order to expand their product offerings.

    Read more →
  • Pwnie Awards

    Pwnie Awards

    The Pwnie Awards are an annual awards ceremony that recognizes both excellence and incompetence in the field of information security, described by SecurityWeek as an event that "recognizes excellence and mocks incompetence in cybersecurity." Winners are selected by a committee of security industry professionals from nominations collected from the information security community. Nominees are announced yearly at Summercon, and the awards themselves are presented at the Black Hat Security Conference. == Origins == The name Pwnie Award is based on the word "pwn", which is hacker slang meaning to "compromise" or "control" based on the previous usage of the word "own" (and it is pronounced similarly). The name "The Pwnie Awards," pronounced as "Pony," is meant to sound like the Tony Awards, an awards ceremony for Broadway theater in New York City. == History == The Pwnie Awards were founded in 2007 by Alexander Sotirov and Dino Dai Zovi following discussions regarding Dino's discovery of a cross-platform QuickTime vulnerability (CVE-2007-2175) and Alexander's discovery of an ANI file processing vulnerability (CVE-2007-0038) in Internet Explorer. == Winners == === 2024 === Most Epic Fail: Crowdstrike for 2024 CrowdStrike incident Best Mobile Bug: Operation Triangulation Lamest Vendor Response: Xiaomi for obstructing Pwn2Own researchers from using their services Best Cryptographic Attack: GoFetch Best Desktop Bug: forcing realtime WebAudio playback in Chrome (CVE-2023-5996) Best Song: Touch Some Grass by UwU Underground Best Privilege Escalation: Windows Streaming Service UAF (CVE-2024-30089) by Valentina Palmiotti (chompie) Best Remote Code Execution: Microsoft Message Queuing (MSMQ) Remote Code Execution Vulnerability (CVE-2024-30080) Most Epic Achievement: Discovery and reverse engineering of the XZ Utils backdoor Most Innovative Research: Let the Cache Cache and Let the WebAssembly Assemble: Knocking’ on Chrome’s Shell by Edouard Bochin, Tao Yan, and Bo Qu Most Underhyped Research: See No Eval: Runtime Dynamic Code Execution in Objective-C === 2023 === Best Desktop Bug: CountExposure! by RyeLv(@b2ahex) Best Cryptographic Attack: Video-based cryptanalysis: Extracting Cryptographic Keys from Video Footage of a Device’s Power LED by Ben Nassi, Etay Iluz, Or Cohen, Ofek Vayner, Dudi Nassi, Boris Zadov, Yuval Elovici Best Song: Clickin’ Most Innovative Research: Inside Apple’s Lightning: Jtagging the iPhone for Fuzzing and Profit Most Under-Hyped Research: Activation Context Cache Poisoning Best Privilege Escalation Bug: URB Excalibur: Slicing Through the Gordian Knot of VMware VM Escapes Best Remote Code Execution Bug: ClamAV RCE Lamest Vendor Response: Three Lessons From Threema: Analysis of a Secure Messenger Most Epic Fail: “Holy fucking bingle, we have the no fly list,” Epic Achievement: Clement Lecigne: 0-days hunter world champion Lifetime Achievement Award: Mudge === 2022 === Lamest Vendor Response: Google's "TAG" response team for "unilaterally shutting down a counterterrorism operation." Epic Achievement: Yuki Chen’s Windows Server-Side RCE Bugs Most Epic Fail: HackerOne Employee Caught Stealing Vulnerability Reports for Personal Gains Best Desktop Bug: Pietro Borrello, Andreas Kogler, Martin Schwarzl, Moritz Lipp, Daniel Gruss, Michael Schwarz for Architecturally Leaking Data from the Microarchitecture Most Innovative Research: Pietro Borrello, Martin Schwarzl, Moritz Lipp, Daniel Gruss, Michael Schwarz for Custom Processing Unit: Tracing and Patching Intel Atom Microcode Best Cryptographic Attack: Hertzbleed: Turning Power Side-Channel Attacks Into Remote Timing Attacks on x86 by Yingchen Wang, Riccardo Paccagnella, Elizabeth Tang He, Hovav Shacham, Christopher Fletcher, David Kohlbrenner Best Remote Code Execution Bug: KunlunLab for Windows RPC Runtime Remote Code Execution (CVE-2022-26809) Best Privilege Escalation Bug: Qidan He of Dawnslab, for Mystique in the House: The Droid Vulnerability Chain That Owns All Your Userspace Best Mobile Bug: FORCEDENTRY Most Under-Hyped Research: Yannay Livneh for Spoofing IP with IPIP Best Song: Dialed Up by Project Mammoth === 2021 === Lamest Vendor Response: Cellebrite, for their response to Moxie, the creator of Signal, reverse-engineering their UFED and accompanying software and reporting a discovered exploit. Epic Achievement: Ilfak Guilfanov, in honor of IDA's 30th Anniversary. Best Privilege Escalation Bug: Baron Samedit of Qualys, for the discovery of a 10-year-old exploit in sudo. Best Song: The Ransomware Song by Forrest Brazeal Best Server-Side Bug: Orange Tsai, for his Microsoft Exchange Server ProxyLogon attack surface discoveries. Best Cryptographic Attack: The NSA for its disclosure of a bug in the verification of signatures in Windows which breaks the certificate trust chain. Most Innovative Research: Enes Göktaş, Kaveh Razavi, Georgios Portokalidis, Herbert Bos, and Cristiano Giuffrida at VUSec for their research on the "BlindSide" Attack. Most Epic Fail: Microsoft, for their failure to fix PrintNightmare. Best Client-Side Bug: Gunnar Alendal's discovery of a buffer overflow on the Samsung Galaxy S20's secure chip. Most Under-Hyped Research: The Qualys Research Team for 21Nails, 21 vulnerabilities in Exim, the Internet's most popular mail server. === 2020 === Best Server-Side Bug: BraveStarr (CVE-2020-10188) – A Fedora 31 netkit telnetd remote exploit (Ronald Huizer') Best Privilege Escalation Bug: checkm8 – A permanent unpatchable USB bootrom exploit for a billion iOS devices. (axi0mX) Epic Achievement: "Remotely Rooting Modern Android Devices" (Guang Gong) Best Cryptographic Attack: Zerologon vulnerability (Tom Tervoort, CVE-2020-1472) Best Client-Side Bug: RCE on Samsung Phones via MMS (CVE-2020-8899 and -16747), a zero click remote execution attack. (Mateusz Jurczyk) Most Under-Hyped Research: Vulnerabilities in System Management Mode (SMM) and Trusted Execution Technology (TXT) (CVE-2019-0151 and -0152) (Gabriel Negreira Barbosa, Rodrigo Rubira Branco, Joe Cihula) Most Innovative Research: TRRespass: When Memory Vendors Tell You Their Chips Are Rowhammer-free, They Are Not. (Pietro Frigo, Emanuele Vannacci, Hasan Hassan, Victor van der Veen, Onur Mutlu, Cristiano Giuffrida, Herbert Bos, Kaveh Razavi) Most Epic Fail: Microsoft; for the implementation of Elliptic-curve signatures which allowed attackers to generate private pairs for public keys of any signer, allowing HTTPS and signed binary spoofing. (CVE-2020-0601) Best Song: Powertrace by Rebekka Aigner, Daniel Gruss, Manuel Weber, Moritz Lipp, Patrick Radkohl, Andreas Kogler, Maria Eichlseder, ElTonno, tunefish, Yuki and Kater Lamest Vendor Response: Daniel J. Bernstein (CVE-2005-1513) === 2019 === Best Server-Side Bug: Orange Tsai and Meh Chang, for their SSL VPN research. Most Innovative Research: Vectorized Emulation Brandon Falk Best Cryptographic Attack: \m/ Dr4g0nbl00d \m/ Mathy Vanhoef, Eyal Ronen Lamest Vendor Response: Bitfi Most Over-hyped Bug: Allegations of Supermicro hardware backdoors, Bloomberg Most Under-hyped Bug: Thrangrycat, (Jatin Kataria, Red Balloon Security) === 2018 === Most Innovative Research: Spectre/Meltdown (Paul Kocher, Jann Horn, Anders Fogh, Daniel Genkin, Daniel Gruss, Werner Haas, Mike Hamburg, Moritz Lipp, Stefan Mangard, Thomas Prescher, Michael Schwarz, Yuval Yarom) Best Privilege Escalation Bug: Spectre/Meltdown (Paul Kocher, Jann Horn, Anders Fogh, Daniel Genkin, Daniel Gruss, Werner Haas, Mike Hamburg, Moritz Lipp, Stefan Mangard, Thomas Prescher, Michael Schwarz, Yuval Yarom) Lifetime Achievement: Michał Zalewski Best Cryptographic Attack: ROBOT - Return Of Bleichenbacher’s Oracle Threat Hanno Böck, Juraj Somorovsky, Craig Young Lamest Vendor Response: Bitfi hardware crypto-wallet, after the "unhackable" device was hacked to extract the keys required to steal coins and rooted to play Doom. === 2017 === Epic Achievement: Federico Bento for Finally getting TIOCSTI ioctl attack fixed Most Innovative Research: ASLR on the line Ben Gras, Kaveh Razavi, Erik Bosman, Herbert Bos, Cristiano Giuffrida Best Privilege Escalation Bug: DRAMMER Victor van der Veen, Yanick Fratantonio, Martina Lindorfer, Daniel Gruss, Clementine Maurice, Giovanni Vigna, Herbert Bos, Kaveh Razavi, Cristiano Giuffrida Best Cryptographic Attack: The first collision for full SHA-1 Marc Stevens, Elie Bursztein, Pierre Karpman, Ange Albertini, Yarik Markov Lamest Vendor Response: Lennart Poettering - for mishandling security vulnerabilities most spectacularly for multiple critical Systemd bugs Best Song: Hello (From the Other Side) - Manuel Weber, Michael Schwarz, Daniel Gruss, Moritz Lipp, Rebekka Aigner === 2016 === Most Innovative Research: Dedup Est Machina: Memory Deduplication as an Advanced Exploitation Vector Erik Bosman, Kaveh Razavi, Herbert Bos, Cristiano Giuffrida Lifetime Achievement: Peiter Zatko aka Mudge Best Cryptographic Attack: DROWN attack Nimrod Aviram et al. Best Song: Cyberlier - Katie Mous

    Read more →
  • Texture atlas

    Texture atlas

    In computer graphics, a texture atlas (also called a spritesheet or an image sprite in 2D game development) is an image containing multiple smaller images, usually packed together to reduce overall dimensions. An atlas can consist of uniformly-sized images or images of varying dimensions. A sub-image is drawn using custom texture coordinates to pick it out of the atlas. == Benefits == In an application where many small textures are used frequently, it is often more efficient to store the textures in a texture atlas which is treated as a single unit by the graphics hardware. This reduces both the disk I/O overhead and the overhead of a context switch by increasing memory locality. Careful alignment may be needed to avoid bleeding between sub textures when used with mipmapping and texture compression. In web development, images are packed into a sprite sheet to reduce the number of image resources that need to be fetched in order to display a page. == Gallery ==

    Read more →
  • Elements of AI

    Elements of AI

    Elements of AI is a massive open online course (MOOC) teaching the basics of artificial intelligence. The course, originally launched in 2018, is designed and organized by the University of Helsinki and learning technology company MinnaLearn. The course includes modules on machine learning, neural networks, the philosophy of artificial intelligence, and using artificial intelligence to solve problems. It consists of two parts: Introduction to AI and its sequel, Building AI, that was released in late 2020. In November 2019, the course was named one of four winners of MIT’s Inclusive Innovation Challenge. University of Helsinki's computer science department is known as the alma mater of Linus Torvalds, a Finnish-American software engineer who is the creator of the Linux kernel, which is the kernel for Linux operating systems. == EU’s AI pledge == The government of Finland has pledged to offer the course for all EU citizens by the end of 2021, as the course is made available in all the official EU languages. The initiative was launched as part of Finland's Presidency of the Council of the European Union in 2019, with the European Commission providing translations of the course materials. In 2017, Finland launched an AI strategy to stay competitive in the field of AI amid growing competition between China and the United States. With the support of private companies and the government, Finland's now-realized goal was to get 1 percent of its citizens to participate in Elements of AI. Other governments have also given their support to the course. For instance, Germany's Federal Minister for Economic Affairs and Energy Peter Altmeier has encouraged citizens to take part in the course to help Germany gain a competitive advantage in AI. Sweden's Minister for Energy and Minister for Digital Development Anders Ygeman has said that Sweden aims to teach 1 percent of its population the basics of AI like Finland has. == Participants == Elements of AI had enrolled more than 1 million students from more than 110 countries by May 2023. A quarter of the course's participants are aged 45 and over, and some 40 percent are women. Among Nordic participants, the share of women is nearly 60 percent. In September 2022, the course was available in Finnish, Swedish, Estonian, English, German, Latvian, Norwegian, French, Belgian, Czech, Greek, Slovakian, Slovenian, Latvian, Lithuanian, Portuguese, Spanish, Irish, Icelandic, Maltese, Croatian, Romanian, Italian, Dutch, Polish, and Danish.

    Read more →
  • Database virtualization

    Database virtualization

    Database virtualization is the decoupling of the database layer, which lies between the storage and application layers within the application stack. Virtualization of the database layer enables a shift away from the physical, toward the logical or virtual. Virtualization enables compute and storage resources to be pooled and allocated on demand. This enables both the sharing of single server resources for multi-tenancy, as well as the pooling of server resources into a single logical database or cluster. In both cases, database virtualization provides increased flexibility, more granular and efficient allocation of pooled resources, and more scalable computing. == Virtual data partitioning == The act of partitioning data stores as a database grows has been in use for several decades. There are two primary ways that data has been partitioned inside legacy data management systems: Shared-data databases: an architecture that assumes all database cluster nodes share a single partition. Inter-node communications are used to synchronize update activities performed by different nodes on the cluster. Shared-data data management systems are limited to single-digit node clusters. Shared-nothing databases: an architecture in which all data is segregated to internally managed partitions with clear, well-defined data location boundaries. Shared-nothing databases require manual partition management. In virtual partitioning, logical data is abstracted from physical data by autonomously creating and managing large numbers of data partitions (100s to 1000s). Because they are autonomously maintained, the resources required to manage the partitions are minimal. This kind of massive partitioning results in: Partitions that are small, efficiently managed, and load-balanced. Systems that do not require re-partitioning events to define additional partitions, even when the hardware is changed. “Shared-data” and “shared-nothing” architectures allow scalability through multiple data partitions and cross-partition querying and transaction processing without full partition scanning. == Horizontal data partitioning == Partitioning database sources from consumers is a fundamental concept. With greater numbers of database sources, inserting a horizontal data virtualization layer between the sources and consumers helps address this complexity. Rick van der Lans, the author of multiple books on SQL and relational databases, has defined data virtualization as "the process of offering data consumers a data access interface that hides the technical aspects of stored data, such as location, storage structure, API, access language, and storage technology." == Advantages == Added flexibility and agility for existing computing infrastructure. Enhanced database performance. Pooling and sharing computing resources, either splitting them (multi-tenancy) or combining them (clustering). Simplification of administration and management. Increased fault tolerance.

    Read more →
  • Magiran

    Magiran

    Magiran (Persian: مگیران)—Iran's publications database—is a digital library that was founded in 2000 and includes digitized versions of scientific journals, which currently provides the possibility of searching among the full text of 1,500 journals. Registration is required for full access to the database, but access to some items such as newspapers is also possible without registration. A list of Iranian researchers is also maintained there.

    Read more →