AI Chatbot Agent

AI Chatbot Agent — independent reviews, comparisons, pricing and step-by-step guides on Aizhi.

  • Exercism

    Exercism

    Exercism is an online, open-source, free coding platform that offers code practice and mentorship on 77 different programming languages. == History == Software developer Katrina Owen created Exercism while she was teaching programming at Jumpstart Labs. The platform was developed as an internal tool to solve the problem of her own students not receiving feedback on the coding problems they were practicing. Katrina put the site publicly online and found that people were sharing it with their friends, practicing together and giving each other feedback. Within 12 months, the site had organically grown to see over 6,000 users had submitted code or feedback, and hundreds of volunteers contribute to the languages or tooling on the platform. In 2016, Jeremy Walker joined as co-founder and CEO. In July 2018, the site was relaunched with a new design and centered around a formal mentoring mode, at which point Katrina stepped back from day-to-day involvement. == Product == In the past, the website differed from other coding platforms by requiring students to download exercises through a command line client, solve the code on their own computers then submit the solution for feedback, at which point they can also view other's solutions to the same problem. Since its second relaunch in 2021, solutions can be edited and submitted through a web editor, though the command line client remains available. Exercism has tracks for 74 programming languages. Among the notable languages taught: ABAP, C, C#, C++, CoffeeScript, Delphi, Elm, Erlang, F#, Gleam, Go, Java, JavaScript, Julia, Kotlin, Objective-C, PHP, Python, Raku, Red, Ruby, Rust, Scala, Swift, and V (Vlang). In 2023, the site launched a "12 in 23" challenge for users to learn the basics of 12 different languages - one per month in 2023. == Open source == The Exercism codebase is open source. In April 2016, it consisted of 50 repositories including website code, API code, command-line code and, most of all, over 40 stand-alone repositories for different language tracks. As of February 2024 Exercism has 14,344 contributors, maintains 366 repositories, and 19,603 mentors.

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  • Best AI Humanizers in 2026

    Best AI Humanizers in 2026

    Shopping for the best AI humanizer? An AI humanizer is software that uses machine learning to help you get more done — it keeps getting smarter as the underlying models improve. Pricing, accuracy, and the size of the model behind the tool are the three factors that most affect daily usefulness. Whether you are a beginner or a pro, the right AI humanizer slots into your workflow and pays for itself fast. Below we compare features, pricing, and real output so you can choose with confidence.

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  • Supervised learning

    Supervised learning

    In machine learning, supervised learning (SL) is a type of machine learning paradigm where an algorithm learns to map input data to a specific output based on example input-output pairs. This process involves training a statistical model using labeled data, meaning each piece of input data is provided with the correct output. The term "supervised" refers to the role of a teacher or supervisor who provides this training data, guiding the algorithm towards correct predictions. For instance, if you want a model to identify cats in images, supervised learning would involve feeding it many images of cats (inputs) that are explicitly labeled "cat" (outputs). The goal of supervised learning is for the trained model to accurately predict the output for new, unseen data. This requires the algorithm to effectively generalize from the training examples, a quality measured by its generalization error. Supervised learning is commonly used for tasks like classification (predicting a category, e.g., spam or not spam) and regression (predicting a continuous value, e.g., house prices). == Steps to follow == To solve a given problem of supervised learning, the following steps must be performed: Determine the type of training samples. Before doing anything else, the user should decide what kind of data is to be used as a training set. In the case of handwriting analysis, for example, this might be a single handwritten character, an entire handwritten word, an entire sentence of handwriting, or a full paragraph of handwriting. Gather a training set. The training set needs to be representative of the real-world use of the function. Thus, a set of input objects is gathered together with corresponding outputs, either from human experts or from measurements. Determine the input feature representation of the learned function. The accuracy of the learned function depends strongly on how the input object is represented. Typically, the input object is transformed into a feature vector, which contains a number of features that are descriptive of the object. The number of features should not be too large, because of the curse of dimensionality; but should contain enough information to accurately predict the output. Determine the structure of the learned function and corresponding learning algorithm. For example, one may choose to use support-vector machines or decision trees. Complete the design. Run the learning algorithm on the gathered training set. Some supervised learning algorithms require the user to determine certain control parameters. These parameters may be adjusted by optimizing performance on a subset (called a validation set) of the training set, or via cross-validation. Evaluate the accuracy of the learned function. After parameter adjustment and learning, the performance of the resulting function should be measured on a test set that is separate from the training set. == Algorithm choice == A wide range of supervised learning algorithms are available, each with its strengths and weaknesses. There is no single learning algorithm that works best on all supervised learning problems (see the No free lunch theorem). There are four major issues to consider in supervised learning: === Bias–variance tradeoff === A first issue is the tradeoff between bias and variance. Imagine that we have available several different, but equally good, training data sets. A learning algorithm is biased for a particular input x {\displaystyle x} if, when trained on each of these data sets, it is systematically incorrect when predicting the correct output for x {\displaystyle x} . A learning algorithm has high variance for a particular input x {\displaystyle x} if it predicts different output values when trained on different training sets. The prediction error of a learned classifier is related to the sum of the bias and the variance of the learning algorithm. Generally, there is a tradeoff between bias and variance. A learning algorithm with low bias must be "flexible" so that it can fit the data well. But if the learning algorithm is too flexible, it will fit each training data set differently, and hence have high variance. A key aspect of many supervised learning methods is that they are able to adjust this tradeoff between bias and variance (either automatically or by providing a bias/variance parameter that the user can adjust). === Function complexity and amount of training data === The second issue is of the amount of training data available relative to the complexity of the "true" function (classifier or regression function). If the true function is simple, then an "inflexible" learning algorithm with high bias and low variance will be able to learn it from a small amount of data. But if the true function is highly complex (e.g., because it involves complex interactions among many different input features and behaves differently in different parts of the input space), then the function will only be able to learn with a large amount of training data paired with a "flexible" learning algorithm with low bias and high variance. === Dimensionality of the input space === A third issue is the dimensionality of the input space. If the input feature vectors have large dimensions, learning the function can be difficult even if the true function only depends on a small number of those features. This is because the many "extra" dimensions can confuse the learning algorithm and cause it to have high variance. Hence, input data of large dimensions typically requires tuning the classifier to have low variance and high bias. In practice, if the engineer can manually remove irrelevant features from the input data, it will likely improve the accuracy of the learned function. In addition, there are many algorithms for feature selection that seek to identify the relevant features and discard the irrelevant ones. This is an instance of the more general strategy of dimensionality reduction, which seeks to map the input data into a lower-dimensional space prior to running the supervised learning algorithm. === Noise in the output values === A fourth issue is the degree of noise in the desired output values (the supervisory target variables). If the desired output values are often incorrect (because of human error or sensor errors), then the learning algorithm should not attempt to find a function that exactly matches the training examples. Attempting to fit the data too carefully leads to overfitting. You can overfit even when there are no measurement errors (stochastic noise) if the function you are trying to learn is too complex for your learning model. In such a situation, the part of the target function that cannot be modeled "corrupts" your training data – this phenomenon has been called deterministic noise. When either type of noise is present, it is better to go with a higher bias, lower variance estimator. In practice, there are several approaches to alleviate noise in the output values such as early stopping to prevent overfitting as well as detecting and removing the noisy training examples prior to training the supervised learning algorithm. There are several algorithms that identify noisy training examples and removing the suspected noisy training examples prior to training has decreased generalization error with statistical significance. === Other factors to consider === Other factors to consider when choosing and applying a learning algorithm include the following: Heterogeneity of the data. If the feature vectors include features of many different kinds (discrete, discrete ordered, counts, continuous values), some algorithms are easier to apply than others. Many algorithms, including support-vector machines, linear regression, logistic regression, neural networks, and nearest neighbor methods, require that the input features be numerical and scaled to similar ranges (e.g., to the [-1,1] interval). Methods that employ a distance function, such as nearest neighbor methods and support-vector machines with Gaussian kernels, are particularly sensitive to this. An advantage of decision trees is that they easily handle heterogeneous data. Redundancy in the data. If the input features contain redundant information (e.g., highly correlated features), some learning algorithms (e.g., linear regression, logistic regression, and distance-based methods) will perform poorly because of numerical instabilities. These problems can often be solved by imposing some form of regularization. Presence of interactions and non-linearities. If each of the features makes an independent contribution to the output, then algorithms based on linear functions (e.g., linear regression, logistic regression, support-vector machines, naive Bayes) and distance functions (e.g., nearest neighbor methods, support-vector machines with Gaussian kernels) generally perform well. However, if there are complex interactions among features, then algorithms such as decision trees and neural networks work better, becaus

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  • Writer invariant

    Writer invariant

    Writer invariant, also called authorial invariant or author's invariant, is a property of a text which is invariant of its author, that is, it will be similar in all texts of a given author and different in texts of different authors. It can be used to find plagiarism or discover who is real author of anonymously published text. Writer invariant is also an author's pattern of writing a letter in handwritten text recognition. While it is generally recognised that writer invariants exist, it is not agreed what properties of a text should be used. Among the first ones used was distribution of word lengths; other proposed invariants include average sentence length, average word length, noun, verb or adjective usage frequency, vocabulary richness, and frequency of function words, or specific function words. Of these, average sentence lengths can be very similar in works of different authors or vary significantly even within a single work; average word lengths likewise turn out to be very similar in works of different authors. Analysis of function words shows promise because they are used by authors unconsciously.

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  • Cyber attribution

    Cyber attribution

    In the area of computer security, cyber attribution is an attribution of cybercrime, i.e., finding who perpetrated a cyberattack. Uncovering a perpetrator may give insights into various security issues, such as infiltration methods, communication channels, etc., and may help in enacting specific countermeasures. Cyber attribution is a costly endeavor requiring considerable resources and expertise in cyber forensic analysis. For governments and other major players dealing with cybercrime would require not only technical solutions, but legal and political ones as well, and for the latter ones cyber attribution is crucial. Attributing a cyberattack is difficult, and of limited interest to companies that are targeted by cyberattacks. In contrast, secret services often have a compelling interest in finding out whether a state is behind the attack. A further challenge in attribution of cyberattacks is the possibility of a false flag attack, where the actual perpetrator makes it appear that someone else caused the attack. Every stage of the attack may leave artifacts, such as entries in log files, that can be used to help determine the attacker's goals and identity. In the aftermath of an attack, investigators often begin by saving as many artifacts as they can find, and then try to determine the attacker.

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  • Deepti Gurdasani

    Deepti Gurdasani

    Deepti Gurdasani is a British-Indian clinical epidemiologist and statistical geneticist who is a senior lecturer in machine learning at the Queen Mary University of London. Her research considers the genetic diversity of African Populations. Throughout the COVID-19 pandemic, Gurdasani has provided the public with her analysis of the evolving situation mainly on the Twitter platform. == Early life and education == Gurdasani was an undergraduate and medical student at the Christian Medical College Vellore at Tamil Nadu Dr. M.G.R. Medical University. After earning her medical degree and qualifying in internal medicine, she moved to the United Kingdom, where she worked toward a research doctorate in genetic epidemiology at Wolfson College, Cambridge. Her doctoral research involved the design of strategies to understand complex diseases in diverse populations. == Research and career == In 2013, Gurdasani joined the Wellcome Sanger Institute as a postdoctoral fellow, where she worked on the genomic diversity of African populations and how this diversity impacts susceptibility to disease. She makes use of dense genotypes and whole genome sequences to better understand how population movements determined genetic structure. In particular, Gurdasani develops machine learning algorithms to large-scale clinical data sets. At the Sanger Gurdasani co-led the African Genome Variation Project and the Uganda Resource Project. Gurdasani moved to Queen Mary University of London in 2019, where she created deep learning approaches for clinical prediction and the identification of novel, genome-based drug targets. During the COVID-19 pandemic Gurdasani has provided public commentary on the pandemic, making use of both Twitter and print media to share information on the evolving situation. She has researched the incidence of long covid in the UK. In 2021 Gurdasani started to write for The Guardian. == Selected publications == Deepti Gurdasani; Tommy Carstensen; Fasil Tekola-Ayele; et al. (3 December 2014). "The African Genome Variation Project shapes medical genetics in Africa". Nature. 517 (7534): 327–332. doi:10.1038/NATURE13997. ISSN 1476-4687. PMC 4297536. PMID 25470054. Wikidata Q34979569. Nisreen A Alwan; Rochelle Ann Burgess; Simon Ashworth; et al. (15 October 2020). "Scientific consensus on the COVID-19 pandemic: we need to act now". The Lancet. doi:10.1016/S0140-6736(20)32153-X. ISSN 0140-6736. PMC 7557300. PMID 33069277. Wikidata Q100697134. Deepti Gurdasani; Inês Barroso; Eleftheria Zeggini; Manjinder S Sandhu (24 June 2019). "Genomics of disease risk in globally diverse populations". Nature Reviews Genetics. 20 (9): 520–535. doi:10.1038/S41576-019-0144-0. ISSN 1471-0056. PMID 31235872. Wikidata Q93000887. (erratum)

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  • Best AI Subtitle Generators in 2026

    Best AI Subtitle Generators in 2026

    Comparing the best AI subtitle generator? An AI subtitle generator is software that uses machine learning to help you get more done — it lowers the barrier so anyone can produce professional output. Privacy matters too: check whether your data trains the model and whether a no-log or enterprise tier is available. Whether you are a beginner or a pro, the right AI subtitle generator slots into your workflow and pays for itself fast. Below we compare features, pricing, and real output so you can choose with confidence.

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  • James F. Allen (computer scientist)

    James F. Allen (computer scientist)

    James Frederick Allen (born 1950) is an American computational linguist recognized for his contributions to temporal logic, in particular Allen's interval algebra. He is interested in knowledge representation, commonsense reasoning, and natural language understanding, believing that "deep language understanding can only currently be achieved by significant hand-engineering of semantically-rich formalisms coupled with statistical preferences". He is the John H. Dessaurer Professor of Computer Science at the University of Rochester. == Biography == Allen received his Ph.D. from the University of Toronto in 1979, under the supervision of C. Raymond Perrault, after which he joined the faculty at Rochester. At Rochester, he was department chair from 1987 to 1990, directed the Cognitive Science Program from 1992 to 1996, and co-directed the Center for the Sciences of Language from 1996 to 1998. He served as the Editor-in-Chief of Computational Linguistics from 1983–1993. Since 2006 he has also been associate director of the Florida Institute for Human and Machine Cognition. == Academic life == === TRIPS project === The TRIPS project is a long-term research to build generic technology for dialogue (both spoken and 'chat') systems, which includes natural language processing, collaborative problem solving, and dynamic context-sensitive language modeling. This is contrast with the data driven approaches by machine learning, which requires to collect and annotate corpora, i.e. training data, firstly. === PLOW agent === PLOW agent is a system that learns executable task models from a single collaborative learning session, which integrates wide AI technologies including deep natural language understanding, knowledge representation and reasoning, dialogue systems, planning/agent-based systems, and machine learning. This paper won the outstanding paper award at AAAI in 2007. == Selected works == === Books === Allen is the author of the textbook Natural Language Understanding (Benjamin-Cummings, 1987; 2nd ed., 1995). He is also the co-author with Henry Kautz, Richard Pelavin, and Josh Tenenberg of Reasoning About Plans (Morgan Kaufmann, 1991). === Articles === 2007. PLOW: A Collaborative Task Learning Agent. (with Nathanael Chambers et al) AAAI'07 won the outstanding paper award at AAAI in 2007. 2006. Chester: Towards a Personal Medication Advisor. (with N. Blaylock, et al) Biomedical informatics 39(5) 1998. TRIPS: An Integrated Intelligent Problem-Solving Assistant. (with George Ferguson) AAAI'98 1983. Maintaining Knowledge about Temporal Intervals. CACM 26, 11, 832-843 == Awards and honors == In 1991 he was elected as a fellow of the Association for the Advancement of Artificial Intelligence (1990, founding fellow). In 1992 he became the Dessaurer Professor at Rochester.

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  • Machine vision

    Machine vision

    Machine vision is the technology and methods used to provide imaging-based automatic inspection and analysis for such applications as automatic inspection, process control, and robot guidance, usually in industry. Machine vision refers to many technologies, software and hardware products, integrated systems, actions, methods and expertise. Machine vision as a systems engineering discipline can be considered distinct from computer vision, a form of computer science. It attempts to integrate existing technologies in new ways and apply them to solve real world problems. The term is the prevalent one for these functions in industrial automation environments but is also used for these functions in other environment vehicle guidance. The overall machine vision process includes planning the details of the requirements and project, and then creating a solution. During run-time, the process starts with imaging, followed by automated analysis of the image and extraction of the required information. == Definition == Definitions of the term "Machine vision" vary, but all include the technology and methods used to extract information from an image on an automated basis, as opposed to image processing, where the output is another image. The information extracted can be a simple good-part/bad-part signal, or more a complex set of data such as the identity, position and orientation of each object in an image. The information can be used for such applications as automatic inspection and robot and process guidance in industry, for security monitoring and vehicle guidance. This field encompasses a large number of technologies, software and hardware products, integrated systems, actions, methods and expertise. Machine vision is practically the only term used for these functions in industrial automation applications; the term is less universal for these functions in other environments such as security and vehicle guidance. Machine vision as a systems engineering discipline can be considered distinct from computer vision, a form of basic computer science; machine vision attempts to integrate existing technologies in new ways and apply them to solve real world problems in a way that meets the requirements of industrial automation and similar application areas. The term is also used in a broader sense by trade shows and trade groups such as the Automated Imaging Association and the European Machine Vision Association. This broader definition also encompasses products and applications most often associated with image processing. The primary uses for machine vision are automatic inspection and industrial robot/process guidance. In more recent times the terms computer vision and machine vision have converged to a greater degree. See glossary of machine vision. == Imaging based automatic inspection and sorting == The primary uses for machine vision are imaging-based automatic inspection and sorting and robot guidance.; in this section the former is abbreviated as "automatic inspection". The overall process includes planning the details of the requirements and project, and then creating a solution. This section describes the technical process that occurs during the operation of the solution. === Methods and sequence of operation === The first step in the automatic inspection sequence of operation is acquisition of an image, typically using cameras, lenses, and lighting that has been designed to provide the differentiation required by subsequent processing. MV software packages and programs developed in them then employ various digital image processing techniques to extract the required information, and often make decisions (such as pass/fail) based on the extracted information. === Equipment === The components of an automatic inspection system usually include lighting, a camera or other imager, a processor, software, and output devices. === Imaging === The imaging device (e.g. camera) can either be separate from the main image processing unit or combined with it in which case the combination is generally called a smart camera or smart sensor. Inclusion of the full processing function into the same enclosure as the camera is often referred to as embedded processing. When separated, the connection may be made to specialized intermediate hardware, a custom processing appliance, or a frame grabber within a computer using either an analog or standardized digital interface (Camera Link, CoaXPress). MV implementations also use digital cameras capable of direct connections (without a framegrabber) to a computer via FireWire, USB or Gigabit Ethernet interfaces. While conventional (2D visible light) imaging is most commonly used in MV, alternatives include multispectral imaging, hyperspectral imaging, imaging various infrared bands, line scan imaging, 3D imaging of surfaces and X-ray imaging. Key differentiations within MV 2D visible light imaging are monochromatic vs. color, frame rate, resolution, and whether or not the imaging process is simultaneous over the entire image, making it suitable for moving processes. Though the vast majority of machine vision applications are solved using two-dimensional imaging, machine vision applications utilizing 3D imaging are a growing niche within the industry. The most commonly used method for 3D imaging is scanning based triangulation which utilizes motion of the product or image during the imaging process. A laser is projected onto the surfaces of an object. In machine vision this is accomplished with a scanning motion, either by moving the workpiece, or by moving the camera & laser imaging system. The line is viewed by a camera from a different angle; the deviation of the line represents shape variations. Lines from multiple scans are assembled into a depth map or point cloud. Stereoscopic vision is used in special cases involving unique features present in both views of a pair of cameras. Other 3D methods used for machine vision are time of flight and grid based. One method is grid array based systems using pseudorandom structured light system as employed by the Microsoft Kinect system circa 2012. === Image processing === After an image is acquired, it is processed. Central processing functions are generally done by a CPU, a GPU, a FPGA or a combination of these. Deep learning training and inference impose higher processing performance requirements. Multiple stages of processing are generally used in a sequence that ends up as a desired result. A typical sequence might start with tools such as filters which modify the image, followed by extraction of objects, then extraction (e.g. measurements, reading of codes) of data from those objects, followed by communicating that data, or comparing it against target values to create and communicate "pass/fail" results. Machine vision image processing methods include; Stitching/Registration: Combining of adjacent 2D or 3D images. Filtering (e.g. morphological filtering) Thresholding: Thresholding starts with setting or determining a gray value that will be useful for the following steps. The value is then used to separate portions of the image, and sometimes to transform each portion of the image to simply black and white based on whether it is below or above that grayscale value. Pixel counting: counts the number of light or dark pixels Segmentation: Partitioning a digital image into multiple segments to simplify and/or change the representation of an image into something that is more meaningful and easier to analyze. Edge detection: finding object edges Color Analysis: Identify parts, products and items using color, assess quality from color, and isolate features using color. Blob detection and extraction: inspecting an image for discrete blobs of connected pixels (e.g. a black hole in a grey object) as image landmarks. Neural network / deep learning / machine learning processing: weighted and self-training multi-variable decision making Circa 2019 there is a large expansion of this, using deep learning and machine learning to significantly expand machine vision capabilities. The most common result of such processing is classification. Examples of classification are object identification,"pass fail" classification of identified objects and OCR. Pattern recognition including template matching. Finding, matching, and/or counting specific patterns. This may include location of an object that may be rotated, partially hidden by another object, or varying in size. Barcode, Data Matrix and "2D barcode" reading Optical character recognition: automated reading of text such as serial numbers Gauging/Metrology: measurement of object dimensions (e.g. in pixels, inches or millimeters) Comparison against target values to determine a "pass or fail" or "go/no go" result. For example, with code or bar code verification, the read value is compared to the stored target value. For gauging, a measurement is compared against the proper value and tolerances. For verification of alpha-numberic codes, the

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  • Aravind Joshi

    Aravind Joshi

    Aravind Krishna Joshi (August 5, 1929 – December 31, 2017) was the Henry Salvatori Professor of Computer and Cognitive Science in the computer science department of the University of Pennsylvania. Joshi defined the tree-adjoining grammar formalism which is often used in computational linguistics and natural language processing. Joshi studied at Pune University and the Indian Institute of Science, where he was awarded a BE in electrical engineering and a DIISc in communication engineering respectively. Joshi's graduate work was done in the electrical engineering department at the University of Pennsylvania, and he was awarded his PhD in 1960. He became a professor at Penn and was the co-founder and co-director of the Institute for Research in Cognitive Science. == Awards and recognitions == Guggenheim fellow, 1971–72 Fellow of the Institute of Electrical and Electronics Engineers (IEEE), 1976 Best Paper Award at the National Conference on Artificial Intelligence, 1987 Founding Fellow of the American Association for Artificial Intelligence (AAAI), 1990 IJCAI Award for Research Excellence, 1997 Fellow of the Association for Computing Machinery, 1998 Elected to the National Academy of Engineering, 1999 First to be awarded the Association for Computational Linguistics Lifetime Achievement Award at the 40th anniversary meeting of the ACL, 2002 Awarded the Rumelhart Prize, 2003 Benjamin Franklin Medal in Computer and Cognitive Science, 2005 Doctor honoris causa of mathematical and physical sciences, Charles University in Prague, October 30, 2013 S.-Y. Kuroda Prize of the SIG Mathematics of Language of the ACL, 2013 === Awarded history === On April 21, 2005, Joshi was awarded the Franklin Institute's Benjamin Franklin Medal in Computer and Cognitive Science. The Franklin Institute citation states that he was awarded the medal "for his fundamental contributions to our understanding of how language is represented in the mind, and for developing techniques that enable computers to process efficiently the wide range of human languages. These advances have led to new methods for computer translation."

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  • Moore machine

    Moore machine

    In the theory of computation, a Moore machine is a finite-state machine whose current output values are determined only by its current state. This is in contrast to a Mealy machine, whose output values are determined both by its current state and by the values of its inputs. Like other finite state machines, in Moore machines, the input typically influences the next state. Thus the input may indirectly influence subsequent outputs, but not the current or immediate output. The Moore machine is named after Edward F. Moore, who presented the concept in a 1956 paper, “Gedanken-experiments on Sequential Machines.” == Formal definition == A Moore machine can be defined as a 6-tuple ( S , s 0 , Σ , Λ , δ , G ) {\displaystyle (S,s_{0},\Sigma ,\Lambda ,\delta ,G)} consisting of the following: A finite set of states S {\displaystyle S} A start state (also called initial state) s 0 {\displaystyle s_{0}} which is an element of S {\displaystyle S} A finite set called the input alphabet Σ {\displaystyle \Sigma } A finite set called the output alphabet Λ {\displaystyle \Lambda } A transition function δ : S × Σ → S {\displaystyle \delta :S\times \Sigma \rightarrow S} mapping a state and the input alphabet to the next state An output function G : S → Λ {\displaystyle G:S\rightarrow \Lambda } mapping each state to the output alphabet "Evolution across time" is realized in this abstraction by having the state machine consult the time-changing input symbol at discrete "timer ticks" t 0 , t 1 , t 2 , . . . {\displaystyle t_{0},t_{1},t_{2},...} and react according to its internal configuration at those idealized instants, or else having the state machine wait for a next input symbol (as on a FIFO) and react whenever it arrives. A Moore machine can be regarded as a restricted type of finite-state transducer. == Visual representation == === Table === A state transition table is a table listing all the triples in the transition relation δ : S × Σ → S {\displaystyle \delta :S\times \Sigma \rightarrow S} . === Diagram === The state diagram for a Moore machine, or Moore diagram, is a state diagram that associates an output value with each state. == Relationship with Mealy machines == As Moore and Mealy machines are both types of finite-state machines, they are equally expressive: either type can be used to parse a regular language. The difference between Moore machines and Mealy machines is that in the latter, the output of a transition is determined by the combination of current state and current input ( S × Σ {\displaystyle S\times \Sigma } as the domain of G {\displaystyle G} ), as opposed to just the current state ( S {\displaystyle S} as the domain of G {\displaystyle G} ). When represented as a state diagram, for a Moore machine, each node (state) is labeled with an output value; for a Mealy machine, each arc (transition) is labeled with an output value. Every Moore machine M {\displaystyle M} is equivalent to the Mealy machine with the same states and transitions and the output function G ( s , σ ) = G M ( δ M ( s , σ ) ) {\displaystyle G(s,\sigma )=G_{M}(\delta _{M}(s,\sigma ))} , which takes each state-input pair ( s , σ ) {\displaystyle (s,\sigma )} and yields G M ( δ M ( s , σ ) ) {\displaystyle G_{M}(\delta _{M}(s,\sigma ))} , where G M {\displaystyle G_{M}} is M {\displaystyle M} 's output function and δ M {\displaystyle \delta _{M}} is M {\displaystyle M} 's transition function. However, not every Mealy machine can be converted to an equivalent Moore machine. Some can be converted only to an almost equivalent Moore machine, with outputs shifted in time. This is due to the way that state labels are paired with transition labels to form the input/output pairs. Consider a transition s i → s j {\displaystyle s_{i}\rightarrow s_{j}} from state s i {\displaystyle s_{i}} to state s j {\displaystyle s_{j}} . The input causing the transition s i → s j {\displaystyle s_{i}\rightarrow s_{j}} labels the edge ( s i , s j ) {\displaystyle (s_{i},s_{j})} . The output corresponding to that input, is the label of state s i {\displaystyle s_{i}} . Notice that this is the source state of the transition. So for each input, the output is already fixed before the input is received, and depends solely on the present state. This is the original definition by E. Moore. It is a common mistake to use the label of state s j {\displaystyle s_{j}} as output for the transition s i → s j {\displaystyle s_{i}\rightarrow s_{j}} . == Examples == Types according to number of inputs/outputs. === Simple === Simple Moore machines have one input and one output: edge detector using XOR binary adding machine clocked sequential systems (a restricted form of Moore machine where the state changes only when the global clock signal changes) Most digital electronic systems are designed as clocked sequential systems. Clocked sequential systems are a restricted form of Moore machine where the state changes only when the global clock signal changes. Typically the current state is stored in flip-flops, and a global clock signal is connected to the "clock" input of the flip-flops. Clocked sequential systems are one way to solve metastability problems. A typical electronic Moore machine includes a combinational logic chain to decode the current state into the outputs (lambda). The instant the current state changes, those changes ripple through that chain, and almost instantaneously the output gets updated. There are design techniques to ensure that no glitches occur on the outputs during that brief period while those changes are rippling through the chain, but most systems are designed so that glitches during that brief transition time are ignored or are irrelevant. The outputs then stay the same indefinitely (LEDs stay bright, power stays connected to the motors, solenoids stay energized, etc.), until the Moore machine changes state again. ==== Worked example ==== A sequential network has one input and one output. The output becomes 1 and remains 1 thereafter when at least two 0's and two 1's have occurred as inputs. A Moore machine with nine states for the above description is shown on the right. The initial state is state A, and the final state is state I. The state table for this example is as follows: === Complex === More complex Moore machines can have multiple inputs as well as multiple outputs. == Gedanken-experiments == In Moore's 1956 paper "Gedanken-experiments on Sequential Machines", the ( n ; m ; p ) {\displaystyle (n;m;p)} automata (or machines) S {\displaystyle S} are defined as having n {\displaystyle n} states, m {\displaystyle m} input symbols and p {\displaystyle p} output symbols. Nine theorems are proved about the structure of S {\displaystyle S} , and experiments with S {\displaystyle S} . Later, " S {\displaystyle S} machines" became known as "Moore machines". At the end of the paper, in Section "Further problems", the following task is stated: Another directly following problem is the improvement of the bounds given at the theorems 8 and 9. Moore's Theorem 8 is formulated as: Given an arbitrary ( n ; m ; p ) {\displaystyle (n;m;p)} machine S {\displaystyle S} , such that every two of its states are distinguishable from one another, then there exists an experiment of length n ( n − 1 ) 2 {\displaystyle {\tfrac {n(n-1)}{2}}} which determines the state of S {\displaystyle S} at the end of the experiment. In 1957, A. A. Karatsuba proved the following two theorems, which completely solved Moore's problem on the improvement of the bounds of the experiment length of his "Theorem 8". Theorem A. If S {\displaystyle S} is an ( n ; m ; p ) {\displaystyle (n;m;p)} machine, such that every two of its states are distinguishable from one another, then there exists a branched experiment of length at most ( n − 1 ) ( n − 2 ) 2 + 1 {\displaystyle {\tfrac {(n-1)(n-2)}{2}}+1} through which one may determine the state of S {\displaystyle S} at the end of the experiment. Theorem B. 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