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  • GEPIR

    GEPIR

    GEPIR (Global Electronic Party Information Registry) was a distributed database operated and owned by GS1 that contains basic information on over 1,000,000 companies in over 100 countries. The database could be searched by Global Trade Item Number (GTIN) code (including Universal Product Code (UPC) and EAN-13 codes), container Code (Serial Shipping Container Code (SSCC)), location number (Global Location Number (GLN)), and (in some countries) the company name. A SOAP webservice existed for API access. As of end December 2023, GEPIR was replaced by a service called Verified by GS1. While it operated, GEPIR had more than 1 million members in more than 100 countries. In 2013, all GS1 111 member organisations joined GEPIR. == Access == GEPIR was accessible for free in almost all countries but the number of request per day was limited (from 20 to 30). Since October 2013, GS1 France restricts access to GEPIR to companies (registration with SIREN code was required to use it). A premium access service had been created by GS1 France in January 2010 which allows companies to use GS1 web and SOAP interface without any limit. == System architecture == GEPIR was a lookup service coordinated by the GS1 GO that provided all end users with the ability to look up information about GS1 Identification Keys. Depending on the service, systems were provided by GS1 Member Organisations (MOs) or 3rd party service providers, or both. Where a GS1 MO did not choose to provide the service directly to its end users, the GS1 Global Office provided the service for that geography. Some services involved a technical component deployed by the GS1 Global Office that coordinates the systems provided by GS1 MOs and/or 3rd party service providers. The GEPIR service was provided by systems deployed by GS1 MOs, with the GS1 GO providing a central point of coordination to federate the local systems. The GS1 GO also provides the MO-level service for MOs that could not or did not wish to deploy their own system.

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  • Mark I Perceptron

    Mark I Perceptron

    The Mark I Perceptron was a pioneering supervised image classification learning system developed by Frank Rosenblatt in 1958. It was the first implementation of an artificial intelligence (AI) machine. It differs from the Perceptron which is a software architecture proposed in 1943 by Warren McCulloch and Walter Pitts, which was also employed in Mark I, and enhancements of which have continued to be an integral part of cutting edge AI technologies like the Transformer. == Architecture == The Mark I Perceptron was organized into three layers: A set of sensory units which receive optical input A set of association units, each of which fire based on input from multiple sensory units A set of response units, which fire based on input from multiple association units The connection between sensory units and association units were random. The working of association units was very similar to the response units. Different versions of the Mark I used different numbers of units in each of the layers. == Capabilities == In his 1957 proposal for funding for development of the "Cornell Photoperceptron", Rosenblatt claimed:"Devices of this sort are expected ultimately to be capable of concept formation, language translation, collation of military intelligence, and the solution of problems through inductive logic."With the first version of the Mark I Perceptron as early as 1958, Rosenblatt demonstrated a simple binary classification experiment, namely distinguishing between sheets of paper marked on the right versus those marked on the left side. One of the later experiments distinguished a square from a circle printed on paper. The shapes were perfect and their sizes fixed; the only variation was in their position and orientation. The Mark I Perceptron achieved 99.8% accuracy on a test dataset with 500 neurons in a single layer. The size of the training dataset was 10,000 example images. It took 3 seconds for the training pipeline to go through a single image. Higher accuracy was observed with thick outline figures compared to solid figures, likely because outline figures reduced overfitting. Another experiment distinguished between a square and a diamond for which 100% accuracy was achieved with only 60 training images, with a Perceptron having 1,000 neurons in a single layer. The time taken to process each training input for this larger perceptron was 15 seconds. The only variation was in position of the image, since rotation would have been ambiguous. In that same experiment, it could distinguish between the letters X and E with 100% accuracy when trained with only 20 images (10 images of each letter). Variations in the images included both position and rotation by up to 30 degrees. When variation in rotation was increased to any angle (both in training and test datasets), the accuracy reduced to 90% with 60 training images (30 images of each letter). For distinguishing between the letters E and F, a more challenging problem due to their similarity, the same 1,000 neuron perceptron achieved an accuracy of more than 80% with 60 training images. Variation was only in the position of the image, with no rotation.

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  • T-norm fuzzy logics

    T-norm fuzzy logics

    T-norm fuzzy logics are a family of non-classical logics, informally delimited by having a semantics that takes the real unit interval [0, 1] for the system of truth values and functions called t-norms for permissible interpretations of conjunction. They are mainly used in applied fuzzy logic and fuzzy set theory as a theoretical basis for approximate reasoning. T-norm fuzzy logics belong in broader classes of fuzzy logics and many-valued logics. In order to generate a well-behaved implication, the t-norms are usually required to be left-continuous; logics of left-continuous t-norms further belong in the class of substructural logics, among which they are marked with the validity of the law of prelinearity, (A → B) ∨ (B → A). Both propositional and first-order (or higher-order) t-norm fuzzy logics, as well as their expansions by modal and other operators, are studied. Logics that restrict the t-norm semantics to a subset of the real unit interval (for example, finitely valued Łukasiewicz logics) are usually included in the class as well. Important examples of t-norm fuzzy logics are monoidal t-norm logic (MTL) of all left-continuous t-norms, basic logic (BL) of all continuous t-norms, product fuzzy logic of the product t-norm, or the nilpotent minimum logic of the nilpotent minimum t-norm. Some independently motivated logics belong among t-norm fuzzy logics, too, for example Łukasiewicz logic (which is the logic of the Łukasiewicz t-norm) or Gödel–Dummett logic (which is the logic of the minimum t-norm). == Motivation == As members of the family of fuzzy logics, t-norm fuzzy logics primarily aim at generalizing classical two-valued logic by admitting intermediary truth values between 1 (truth) and 0 (falsity) representing degrees of truth of propositions. The degrees are assumed to be real numbers from the unit interval [0, 1]. In propositional t-norm fuzzy logics, propositional connectives are stipulated to be truth-functional, that is, the truth value of a complex proposition formed by a propositional connective from some constituent propositions is a function (called the truth function of the connective) of the truth values of the constituent propositions. The truth functions operate on the set of truth degrees (in the standard semantics, on the [0, 1] interval); thus the truth function of an n-ary propositional connective c is a function Fc: [0, 1]n → [0, 1]. Truth functions generalize truth tables of propositional connectives known from classical logic to operate on the larger system of truth values. T-norm fuzzy logics impose certain natural constraints on the truth function of conjunction. The truth function ∗ : [ 0 , 1 ] 2 → [ 0 , 1 ] {\displaystyle \colon [0,1]^{2}\to [0,1]} of conjunction is assumed to satisfy the following conditions: Commutativity, that is, x ∗ y = y ∗ x {\displaystyle xy=yx} for all x and y in [0, 1]. This expresses the assumption that the order of fuzzy propositions is immaterial in conjunction, even if intermediary truth degrees are admitted. Associativity, that is, ( x ∗ y ) ∗ z = x ∗ ( y ∗ z ) {\displaystyle (xy)z=x(yz)} for all x, y, and z in [0, 1]. This expresses the assumption that the order of performing conjunction is immaterial, even if intermediary truth degrees are admitted. Monotony, that is, if x ≤ y {\displaystyle x\leq y} then x ∗ z ≤ y ∗ z {\displaystyle xz\leq yz} for all x, y, and z in [0, 1]. This expresses the assumption that increasing the truth degree of a conjunct should not decrease the truth degree of the conjunction. Neutrality of 1, that is, 1 ∗ x = x {\displaystyle 1x=x} for all x in [0, 1]. This assumption corresponds to regarding the truth degree 1 as full truth, conjunction with which does not decrease the truth value of the other conjunct. Together with the previous conditions this condition ensures that also 0 ∗ x = 0 {\displaystyle 0x=0} for all x in [0, 1], which corresponds to regarding the truth degree 0 as full falsity, conjunction with which is always fully false. Continuity of the function ∗ {\displaystyle } (the previous conditions reduce this requirement to the continuity in either argument). Informally this expresses the assumption that microscopic changes of the truth degrees of conjuncts should not result in a macroscopic change of the truth degree of their conjunction. This condition, among other things, ensures a good behavior of (residual) implication derived from conjunction; to ensure the good behavior, however, left-continuity (in either argument) of the function ∗ {\displaystyle } is sufficient. In general t-norm fuzzy logics, therefore, only left-continuity of ∗ {\displaystyle } is required, which expresses the assumption that a microscopic decrease of the truth degree of a conjunct should not macroscopically decrease the truth degree of conjunction. These assumptions make the truth function of conjunction a left-continuous t-norm, which explains the name of the family of fuzzy logics (t-norm based). Particular logics of the family can make further assumptions about the behavior of conjunction (for example, Gödel–Dummett logic requires its idempotence) or other connectives (for example, the logic IMTL (involutive monoidal t-norm logic) requires the involutiveness of negation). All left-continuous t-norms ∗ {\displaystyle } have a unique residuum, that is, a binary function ⇒ {\displaystyle \Rightarrow } such that for all x, y, and z in [0, 1], x ∗ y ≤ z {\displaystyle xy\leq z} if and only if x ≤ y ⇒ z . {\displaystyle x\leq y\Rightarrow z.} The residuum of a left-continuous t-norm can explicitly be defined as ( x ⇒ y ) = sup { z ∣ z ∗ x ≤ y } . {\displaystyle (x\Rightarrow y)=\sup\{z\mid zx\leq y\}.} This ensures that the residuum is the pointwise largest function such that for all x and y, x ∗ ( x ⇒ y ) ≤ y . {\displaystyle x(x\Rightarrow y)\leq y.} The latter can be interpreted as a fuzzy version of the modus ponens rule of inference. The residuum of a left-continuous t-norm thus can be characterized as the weakest function that makes the fuzzy modus ponens valid, which makes it a suitable truth function for implication in fuzzy logic. Left-continuity of the t-norm is the necessary and sufficient condition for this relationship between a t-norm conjunction and its residual implication to hold. Truth functions of further propositional connectives can be defined by means of the t-norm and its residuum, for instance the residual negation ¬ x = ( x ⇒ 0 ) {\displaystyle \neg x=(x\Rightarrow 0)} or bi-residual equivalence x ⇔ y = ( x ⇒ y ) ∗ ( y ⇒ x ) . {\displaystyle x\Leftrightarrow y=(x\Rightarrow y)(y\Rightarrow x).} Truth functions of propositional connectives may also be introduced by additional definitions: the most usual ones are the minimum (which plays a role of another conjunctive connective), the maximum (which plays a role of a disjunctive connective), or the Baaz Delta operator, defined in [0, 1] as Δ x = 1 {\displaystyle \Delta x=1} if x = 1 {\displaystyle x=1} and Δ x = 0 {\displaystyle \Delta x=0} otherwise. In this way, a left-continuous t-norm, its residuum, and the truth functions of additional propositional connectives determine the truth values of complex propositional formulae in [0, 1]. Formulae that always evaluate to 1 are called tautologies with respect to the given left-continuous t-norm ∗ , {\displaystyle ,} or ∗ - {\displaystyle {\mbox{-}}} tautologies. The set of all ∗ - {\displaystyle {\mbox{-}}} tautologies is called the logic of the t-norm ∗ , {\displaystyle ,} as these formulae represent the laws of fuzzy logic (determined by the t-norm) that hold (to degree 1) regardless of the truth degrees of atomic formulae. Some formulae are tautologies with respect to a larger class of left-continuous t-norms; the set of such formulae is called the logic of the class. Important t-norm logics are the logics of particular t-norms or classes of t-norms, for example: Łukasiewicz logic is the logic of the Łukasiewicz t-norm x ∗ y = max ( x + y − 1 , 0 ) {\displaystyle xy=\max(x+y-1,0)} Gödel–Dummett logic is the logic of the minimum t-norm x ∗ y = min ( x , y ) {\displaystyle xy=\min(x,y)} Product fuzzy logic is the logic of the product t-norm x ∗ y = x ⋅ y {\displaystyle xy=x\cdot y} Monoidal t-norm logic MTL is the logic of (the class of) all left-continuous t-norms Basic fuzzy logic BL is the logic of (the class of) all continuous t-norms It turns out that many logics of particular t-norms and classes of t-norms are axiomatizable. The completeness theorem of the axiomatic system with respect to the corresponding t-norm semantics on [0, 1] is then called the standard completeness of the logic. Besides the standard real-valued semantics on [0, 1], the logics are sound and complete with respect to general algebraic semantics, formed by suitable classes of prelinear commutative bounded integral residuated lattices. == History == Some particular t-norm fuzzy logics have been introduced and investigated long before the family was re

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  • Sinewave synthesis

    Sinewave synthesis

    Sinewave synthesis, or sine wave speech, is a technique for synthesizing speech by replacing the formants (main bands of energy) with pure tone whistles. The first sinewave synthesis program (SWS) for the automatic creation of stimuli for perceptual experiments was developed by Philip Rubin at Haskins Laboratories in the 1970s. This program was subsequently used by Robert Remez, Philip Rubin, David Pisoni, and other colleagues to show that listeners can perceive continuous speech without traditional speech cues, i.e., pitch, stress, and intonation. This work paved the way for a view of speech as a dynamic pattern of trajectories through articulatory-acoustic space.

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  • Data-centric AI

    Data-centric AI

    Data-centric AI is an approach within artificial intelligence that emphasizes on improving the quality, consistency and representativeness of the data used to train machine learning models, rather than focusing primarily on optimizing model architectures or algorithms. This idea has gained traction as researchers and practitioners have come to believe that many performance limitations of machine learning systems stem from issues such as noisy labels, biased datasets, and lack of coverage in the data. Data-centric AI involves disciplined approach to data cleaning, augmentation, labeling, and governance that improves model performance and reliability in applications such as computer vision, natural language processing, and further.

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  • Ideogram (text-to-image model)

    Ideogram (text-to-image model)

    Ideogram is a freemium text-to-image model developed by Ideogram, Inc. using deep learning methodologies to generate digital images from natural language descriptions known as prompts. The model is capable of generating legible text in the images compared to other text-to-image models. == History == Ideogram was founded in 2022 by Mohammad Norouzi, William Chan, Chitwan Saharia, and Jonathan Ho to develop a better text-to-image model. It was first released with its 0.1 model on August 22, 2023, after receiving $16.5 million in seed funding, which itself was led by Andreessen Horowitz and Index Ventures. In February 2024, Ideogram raised $80 million after its 1.0 model release in the same year. In August 2024, Ideogram released its 2.0 model. This model has several styles such as realistic, design, 3D, and anime and better capability in generating text. In February 2025, Ideogram released 2a model. This model was designed for speed and optimized for graphics design and photography generation. In March 2025, Ideogram released its 3.0 model. This model has improved realism and understanding of complex text layout, although like other generative AI models, it still struggles with ambigram creation.

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  • The Great Automatic Grammatizator

    The Great Automatic Grammatizator

    The Great Automatic Grammatizator (published in the U.S. as The Umbrella Man and Other Stories) is a posthumous 1998 collection of thirteen short stories written by British author Roald Dahl. The stories were selected for teenagers from Dahl's adult works. All the stories included were published elsewhere originally; their sources are noted below. The stories, with the exception of the war story "Katina", possess a deadpan, ironic, bizarre, or even macabre sense of humor. They generally end with unexpected plot twists. == Stories == "The Great Automatic Grammatizator" (from Someone Like You): A mechanically-minded man reasons that the rules of grammar are fixed by certain, almost mathematical principles. By exploiting this idea, he is able to create a mammoth machine that can write a prize-winning novel in roughly fifteen minutes. The story ends on a fearful note, as more and more of the world's writers are forced into licensing their names—and all hope of human creativity—to the machine. "Mrs. Bixby and the Colonel's Coat" (from Kiss Kiss): Mrs. Bixby cheats on her dentist husband with a rich, dashing colonel. When their relationship breaks off, the colonel offers Mrs. Bixby a gorgeous and expensive mink coat. In an attempt to explain the coat away, Mrs. Bixby sets up an elaborate trick with the help of a pawn shop—but her husband learns of the ruse and manages to turn the tables. "The Butler" (from More Tales of the Unexpected): An obnoxious and newly wealthy couple employs a butler and chef to impress dinner guests. The butler recommends that the husband buy expensive wines to please his guests, and the man slavishly follows the idea. The butler and the chef reap the rewards of this idea, while making fools of the "fashionable" couple. "Man from the South" (from Someone Like You): At a seaside resort in Jamaica, a strange old man makes a bet with an American man in his late teens. If the young man's cigarette lighter can spark ten times without fail, the American will win a brand-new Cadillac car—but failure means losing the little finger of his right hand. The high-tension wager ensues, and with only a few sparks left, a woman—who knows only too well the cost of the old man's bets—appears and stops the madness. "The Landlady" (from Kiss Kiss): A young man traveling to London on business stops at a bed and breakfast along the way, where a strange and slightly dotty landlady eagerly welcomes him. The eccentric nature of the house, and the news that only two other young men have ever stayed there, confuse and frighten the young man. In the end, the landlady—who indulges in the hobby of taxidermy—and the boy share a drink of tea that tastes of bitter almonds, and the landlady softly smiles at what may be her latest stuffing project. "Parson's Pleasure" (from Kiss Kiss): A man discovers an extremely rare piece of Chippendale furniture at the farm of some boorish ranchers. He desperately attempts to buy the piece cheap, in the hope of selling it at auction to earn a huge profit. He manages to buy the piece "for firewood", only for the ranchers to destroy it in an attempt to make it fit into his car. "The Umbrella Man" (from More Tales of the Unexpected): On a rainy day, a mother and daughter meet a gentlemanly old man on a street corner, who offers them a beautiful silk umbrella in exchange for a pound note. They trade, and the daughter notices that the "feeble" old man suddenly seems much sprier. They follow him, and discover that the gentleman is a con artist who visits various pubs, has a drink, and then steals another umbrella to continue the cycle. "Katina" (from Over to You: Ten Stories of Flyers and Flying): A group of RAF pilots stationed in Greece during World War II discover a hauntingly beautiful young girl, whose "family is beneath the rubble." She becomes their squadron's unofficial "mascot". In the end, her fragile life is taken as she stands defiantly against a rain of bullets from Nazi aircraft, shaking her fists at the heavens. "The Way Up to Heaven" (from Kiss Kiss): Mrs. Foster suffers from a chronic phobia of being late for appointments. Her husband enjoys the cruel sport of purposely delaying their activities, just to rile his wife. On the day when Mrs. Foster is due to fly to Paris to visit her grandchildren, her husband engages in his usual tricks. But as Mrs. Foster rushes from their taxi to the house to find him, she hears a strange noise—and turns triumphantly toward her cab. It is only when she returns, and calls a man to "repair the lift" that was stuck between floors in the house, that readers guess Mr. Foster's fate. "Royal Jelly" (from Kiss Kiss): New parents fear for the life of their little girl, who is sickly and dangerously underweight. The husband, a beekeeper, remembers hearing of the miraculous royal jelly used by bees to transform one particular larva into a queen. He adds the mixture to his daughter's bottles, and she puts on weight at an astonishing rate. The mother senses that something is amiss, and the husband confesses his actions—along with the fact that he himself swallowed buckets of the jelly for months in an attempt to cure his impotence. The royal jelly did the trick—but the strange side-effects include a disturbing metamorphosis for both father and daughter. "Vengeance is Mine Inc." (from More Tales of the Unexpected): Two brothers who are short of cash bemoan their fate over breakfast while reading the society column of a newspaper. They hit upon a scheme to take revenge on cruel tabloid writers in exchange for money from wealthy patrons. The unconventional plan works, and the brothers line their pockets with the spoils of their plans. "Taste" (from Someone Like You): A rich man with a beautiful young daughter hosts a dinner party, inviting a famous connoisseur of fine wines. When the rich man boasts that he has a wine that the expert cannot identify, the stakes become frighteningly high: if he can guess the name and vintage of the wine, he will win his daughter's hand. After an elaborate show, the expert guesses correctly; however, the family's maid appears and inadvertently exposes the guest as a cheat, thus saving the girl. "Neck" (from Someone Like You): A newspaper heir finds himself suddenly engaged to the voluptuous and controlling Lady Tutton. He loses all control of his life, and only his trusted butler and friends realize how broken he is by her control. A weekend trip to their estate, however, proves the perfect opportunity for Lord Tutton to engage in revenge against his wicked wife: her head is trapped in a valuable piece of wooden sculpture, and he must decide whether to use a saw or an axe to cut her free. == Publication details == Dahl, Roald (19 January 2004). The Umbrella Man and Other Stories. Speak. ISBN 9780142400876. == Reception == Groff Conklin in 1954 called the short story "The Great Automatic Grammatizator" "an awe-inspiring fantasy-satire ... an unforgettable bit of biting nonsense".

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  • Really Simple Licensing

    Really Simple Licensing

    Really Simple Licensing (RSL) is an open content licensing standard that allows web publishers to set terms for web crawlers gathering training data for generative AI use. It was launched on September 10, 2025 and is managed by the nonprofit RSL Collective, co-founded by RSS co-creator Eckart Walther and former Ask.com CEO Doug Leeds. Participating companies at launch include Reddit, Yahoo, and Medium. Publishers can implement the RSL standard by adding licensing terms to their robots.txt files.

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  • Computer vision dazzle

    Computer vision dazzle

    Computer vision dazzle, also known as CV dazzle, dazzle makeup, or anti-surveillance makeup, is a type of camouflage used to hamper facial recognition software, inspired by dazzle camouflage used by vehicles such as ships and planes. == Methods == CV dazzle combines stylized makeup, asymmetric hair, and sometimes infrared lights built in to glasses or clothing to break up detectable facial patterns recognized by computer vision algorithms in much the same way that warships contrasted color and used sloping lines and curves to distort the structure of a vessel. It has been shown to be somewhat successful at defeating face detection software in common use, including that employed by Facebook. CV dazzle attempts to block detection by facial recognition technologies such as DeepFace "by creating an 'anti-face'". It uses occlusion, covering certain facial features; transformation, altering the shape or colour of parts of the face; and a combination of the two. Prominent artists employing this technique include Adam Harvey and Jillian Mayer. == Use in protests == Computer vision dazzle makeup has been used by protestors in several different protest movements. Its use as a protesting aid has often been found ineffective. It may be effective to thwart computer technology, but draws human attention, is easy for human monitors to spot on security cameras, and makes it hard for protestors to blend in within a crowd. Advances in facial recognition technology make dazzle makeup increasingly ineffective.

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  • Fuzzy concept

    Fuzzy concept

    A fuzzy concept is an idea of which the boundaries of application can vary considerably according to context or conditions, instead of being fixed once and for all. That means the idea is somewhat vague or imprecise. Yet it is not unclear or meaningless. It has a definite meaning, which can often be made more exact with further elaboration and specification — including a closer definition of the context in which the concept is used. The inverse of a "fuzzy concept" is a "crisp concept" (i.e. a precise concept). Fuzzy concepts are often used to navigate imprecision in the real world, when precise information is not available and an approximate indication is sufficient to be helpful. Although the linguist George Philip Lakoff already defined the semantics of a fuzzy concept in 1973 (inspired by an unpublished 1971 paper by Eleanor Rosch,) the term "fuzzy concept" rarely received a standalone entry in dictionaries, handbooks and encyclopedias. Sometimes it was defined in encyclopedia articles on fuzzy logic, or it was simply equated with a mathematical “fuzzy set”. A fuzzy concept can be "fuzzy" for many different reasons in different contexts. This makes it harder to provide a precise definition that covers all cases. Paradoxically, the definition of fuzzy concepts may itself be somewhat "fuzzy". Lotfi A. Zadeh, known as "the father of fuzzy logic", claimed that "vagueness connotes insufficient specificity, whereas fuzziness connotes unsharpness of class boundaries". Not all scholars agree. With increasing academic literature on the subject, the term "fuzzy concept" is now more widely recognized as a philosophical, linguistic or scientific category, and the study of the characteristics of fuzzy concepts and fuzzy language is known as fuzzy semantics. “Fuzzy logic” has become a generic term for many different kinds of many-valued logics, and is applied in many different areas of research, computer programming and industrial design. For engineers, "Fuzziness is imprecision or vagueness of definition." For computer scientists, a fuzzy concept is an idea which is "to an extent applicable" in a situation. It means that the concept can have gradations of significance or unsharp (variable) boundaries of application — a "fuzzy statement" is a statement which is true "to some extent", and that extent can often be represented by a scaled value (a score). For mathematicians, a "fuzzy concept" is usually a fuzzy set or a combination of such sets (see fuzzy mathematics and fuzzy set theory). In cognitive linguistics, the things that belong to a "fuzzy category" exhibit gradations of family resemblance, and the borders of the category are not clearly defined. Through most of the 20th century, the idea of reasoning with fuzzy concepts faced considerable resistance from Western academic elites. They did not want to endorse the use of imprecise concepts in research or argumentation, and they often regarded fuzzy logic with suspicion, derision or even hostility. That may partly explain why the idea of a "fuzzy concept" did not get a separate entry in encyclopedias, handbooks and dictionaries. Yet although people might not be aware of it, the use of fuzzy concepts has risen gigantically in all walks of life from the 1970s onward. That is mainly due to advances in electronic engineering, fuzzy mathematics and digital computer programming. The new technology allows very complex inferences about "variations on a theme" to be anticipated and fixed in a program. The Perseverance Mars rover, a driverless NASA vehicle used to explore the Jezero crater on the planet Mars, features fuzzy logic programming that steers it through rough terrain. Similarly, to the North, the Chinese Mars rover Zhurong used fuzzy logic algorithms to calculate its travel route in Utopia Planitia from sensor data. New neuro-fuzzy computational methods make it possible for machines to identify, measure, adjust and respond to fine gradations of significance with great precision. It means that practically useful concepts can be coded, sharply defined, and applied to all kinds of tasks, even if ordinarily these concepts are never exactly defined. Nowadays engineers, statisticians and programmers often represent fuzzy concepts mathematically, using fuzzy logic, fuzzy values, fuzzy variables and fuzzy sets (see also fuzzy set theory). Fuzzy logic is not "woolly thinking", but a "precise logic of imprecision" which reasons with graded concepts and gradations of truth. Fuzzy concepts and fuzzy logic often play a significant role in artificial intelligence programming, for example because they can model human cognitive processes more easily than other methods. == Origins == Vagueness and fuzziness have probably always been a part of human experience. In the West, ancient texts show that philosophers and scientists were already thinking critically about this in classical antiquity. Most often, they regarded vagueness as a problem: as an obstacle to clear thinking, as a source of confusion, or as an evasive tactic. It got in the way of providing clear orientation, guidance, direction and leadership. Therefore, vagueness became associated with a hermeneutic of suspicion — it was considered as something to avoid, as something undesirable. By contrast, in the ancient Chinese tradition of Daoist thought of Laozi and Zhuang Zhou, "vagueness is not regarded with suspicion, but is simply an acknowledged characteristic of the world around us" — a subject for meditation and a source of insight. === Sorites paradox === The ancient Sorites paradox raised the logical problem, of how we could exactly define the threshold at which a change in quantitative gradation turns into a qualitative or categorical difference. With some physical processes, this threshold seems relatively easy to identify. For example, water turns into steam at 100 °C or 212 °F. Of course, the boiling point depends partly on atmospheric pressure, which decreases at higher altitudes; it is also affected by the level of humidity — in that sense, the boiling point is "somewhat fuzzy", because it can vary under different conditions. Nevertheless, for every altitude, level of air pressure and degree of humidity, we can predict accurately what the boiling point will be, if we know the relevant conditions. With many other processes and gradations, however, the point of change is much more difficult to locate, and remains somewhat vague. Thus, the boundaries between qualitatively different things may be unsharp: we know that there are boundaries, but we cannot define them exactly. For example, to identify "the oldest city in the world", we have to define what counts as a city, and at what point a growing human settlement becomes a city. === The continuum fallacy and Loki's wager === According to the modern idea of the continuum fallacy, the fact that a statement is to an extent vague, does not automatically mean that it has no validity. The question then arises, of how (by what method or approach) we could ascertain and define the validity that the fuzzy statement does have. The Nordic myth of Loki's wager suggested that concepts that lack precise meanings or lack precise boundaries of application cannot be operated with, because they evade any clear definition. However, the 20th-century idea of "fuzzy concepts" proposes that "somewhat vague terms" can be operated with, because we can explicate and define the variability of their application — by assigning numbers to gradations of applicability. This idea sounds simple enough, but it had large implications. === Precursors and pioneers === In Western civilization, the intellectual recognition of fuzzy concepts has been traced back to a diversity of famous and less well-known thinkers, including (among many others) Eubulides, Epicurus, Plato, Cicero, William Ockham and John Buridan, Georg Wilhelm Friedrich Hegel, Karl Marx and Friedrich Engels, Friedrich Nietzsche, William James, Hugh MacColl, Charles S. Peirce, Hans Reichenbach, Carl Gustav Hempel, Max Black, Arto Salomaa, Ludwig Wittgenstein, Jan Łukasiewicz, Emil Leon Post, Alfred Tarski, Georg Cantor, Nicolai A. Vasiliev, Kurt Gödel, Stanisław Jaśkowski, Willard Van Orman Quine, George J. Klir, Petr Hájek, Joseph Goguen, Ronald R. Yager, Enrique Héctor Ruspini, Jan Pavelka, Didier Dubois, Bernadette Bouchon-Meunier, and Donald Knuth. Across at least two and a half millennia, all of them had something to say about graded concepts with unsharp boundaries. This suggests at least that the awareness of the existence of concepts with "fuzzy" characteristics, in one form or another, has a very long history in human thought. Quite a few 20th century logicians, mathematicians and philosophers also tried to analyze the characteristics of fuzzy concepts as a recognized species, sometimes with the aid of some kind of many-valued logic or substructural logic. An early attempt in the post-WW2 era to create a mathematical theory of sets with gradations of

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  • Gundam Build Metaverse

    Gundam Build Metaverse

    Gundam Build Metaverse (Japanese: ガンダムビルドメタバース, Hepburn: Gandamu Birudo Metabāzu) is a Japanese original net animation anime mini-series produced by Sunrise Beyond, and the fifth series within the Gundam Build Series sub-series. The series celebrates the 10th anniversary of the Gundam Build franchise, including characters from the previous installments. == Plot == The story is set in the same universe of the Gundam Build series in an online metaverse space where users can use avatars to move around and interact with other users, including conducting Gunpla (Gundam plastic model) battles with them. The story centers on Rio Hōjō, a boy who lives in Hawaii, and who learns how to build Gunpla from a local hobbyist named Seria Urutsuki. In the metaverse, a figure known as Mask Lady teaches him the art of Gunpla battling, and he strives to get better at it every day. With his custom Lah Gundam, he seeks out ever stronger opponents. == Characters == === Main characters === Rio Hojo (ホウジョウ・リオ, Hōjō Rio) Voiced by: Chika Anzai A young boy from Hawaii who is an enthusiast of Gunpla Battle and is an apprentice of the mysterious Diver "Mask Lady". Rio's Gunpla is the Lah Gundam, modeled after an entry-grade RX-78-2 Gundam, from the original Mobile Suit Gundam anime series. Seria Urutsuki (ウルツキ・セリア, Urutsuki Seria) / Mask Lady (マスクレディー, Masuku Reidi) Voiced by: Rio Tsuchiya A clerk at a local hobby shop and the instructor at their Gunpla class, Seria becomes Rio's Gunpla mentor using the alias "Mask Lady". Seria's Gunpla is the ZGMF-X20A-PF Gundam Perfect Strike Freedom Rouge, based on both the MBF-02 Strike Rouge and the GAT-X105+AQM/E-YM1 Perfect Strike Gundam from Mobile Suit Gundam Seed and the ZGMF-X20A Strike Freedom Gundam from Mobile Suit Gundam Seed Destiny. === Returning characters === Fumina Hoshino (ホシノ・フミナ, Hoshino Fumina) Voiced by: Yui Makino A veteran Gunpla Battler from the early days of the sport and the Leader of "Team Try Fighters", she works as an advertiser and announcer within the Metaverse realm. Tatsuya Yuuki (ユウキ・タツヤ, Yūki Tatsuya) / Meijin Kawaguchi III (三代目メイジン・カワグチ, Sandaime Meijin Kawaguchi) Voiced by: Takuya Satō A builder and three-times Gunpla Battle world champion who inherited the name of the legendary Meijin Kawaguchi, known as "Meijin Kawaguchi III", and still the current title holder. His newest Gunpla is the Gundam Amazing Barbatos Lupus based on the ASW-G-08 Gundam Barbatos Lupus from Mobile Suit Gundam: Iron-Blooded Orphans. Riku Mikami (ミカミ・リク, Mikami Riku) / Riku (リク) Voiced by: Yūsuke Kobayashi The Founder and former leader of the legendary force, "Build Divers". His Gunpla is the Gundam 00 Diver Arc, the latest version of the original GN-0000DVR Gundam 00 Diver from Gundam Build Divers, incorporating elements from the 00 Gundam from Mobile Suit Gundam 00 and the Gundam AGE-FX from Mobile Suit Gundam AGE. Sarah (サラ, Sara) Voiced by: Haruka Terui An EL-Diver and member of the Build Divers. Momoka Yashiro (ヤシロ・モモカ, Yashiro Momoka) / Momo (モモ) Voiced by: Nene Hieda Member of Build Divers. Her gunpla is the MOMOKAPOOL (R×R), an upgraded version of her PEN-01M Momokapool from Gundam Build Divers Aya Fujisawa (フジサワ・アヤ, Fujisawa Aya) / Ayame (アヤメ) Voiced by: Manami Numakura Member of Build Divers. Her Gunpla is the F-Kunoichi Kai, an SD Gunpla based on the F91 Gundam F91 from Mobile Suit Gundam F91. Sei Iori (イオリ・セイ, Iori Sei) Voiced by: Mikako Komatsu A builder and one time Gunpla Battle World Champion. His current Gunpla is the GAT-X105B/EG Build Strike Exceed Galaxy, the latest version of the original GAT-X105B Build Strike Gundam from Gundam Build Fighters. Aria von Reiji Asuna (アリーア・フォン・レイジ・アスナ, Arīa fon Reiji Asuna) Voiced by: Sachi Kokuryu A prince from the country called Arian that exists within a space colony in another dimension, who became friends with Sei Iori and together won the Gunpla Battle World Championship. He somehow manages to log into the metaverse to reunite with his friend, piloting the SB-011 Star Burning Gundam. Sekai Kamiki (カミキ・セカイ, Kamiki Sekai) Voiced by: Kazumi Togashi A veteran builder and former member of Team Try Fighters. He is currently the Japanese National representative Champion. In the series he develops a rivalry relationship with Hiroto similar to that of Kyoya and Rommel. His current Gunpla is the Shin Burning Gundam, the latest version of the original KMK-B01 Kamiki Burning Gundam from Gundam Build Fighters Try which is based on the Burning Gundam and Master Gundam. Hiroto Kuga (クガ・ヒロト, Kuga Hiroto) / Hiroto (ヒロト, Hiroto) Voiced by: Chiaki Kobayashi A veteran diver, the one responsible for discovering more EL-Divers, and a former member of the legendary force "Avalon", who later joined the unofficial, "BUILD DiVERS" and eventually became the current Force Leader, and as well as the current title holder of "Hero of Gunpla". In the third episode he is the only Build Diver member who participates in the tournament, while his fellow force-mates are in the audience routing for him and Rio. His Gunpla is the Plutine Gundam, which is a combination of his Core Gundam II Plus, upgraded from the Core Gundam II featured in Gundam Build Divers Re:Rise equipped with the Pluto Armor. Magee (マギー, Magī) Voiced by: Taishi Murata A flamboyant veteran Diver who owns a shop in the metaverse and is an acquaintance of Seria's. Freddie (フレディ, Furedi) Voiced by: Ai Kakuma An alien anthropomorphic dog boy from planet Eldora, a support member to both Build Diver teams, who manages to access the metaverse from his home planet along his fellow Eldorans. Ogre (オーガ, Ōga) Voiced by: Wataru Hatano Kyoya Kisugi (キスギ・キョウヤ, Kisugi Kyōya) / Kyoya Kujo (クジョウ・キョウヤ, Kujō Kyōya) Voiced by: Jun Kasama Leader of the legendary force "Avalon" and the reigning and current title holder of "World Champion". He along with Hiroto Kuga, Maria Urutsuki, and Tatsuya Yuuki are currently at the top of the entire gunpla world community. His current gunpla is an recolored version of his AGE-TRYMAG Gundam TRY AGE Magnum from Gundam Build Divers Re:Rise. Susumu Sazaki (サザキ・ススム, Sazaki Susumu) Voiced by: Ryo Hirohashi Kaoruko Sazaki (サザキ・カオルコ, Sazaki Kaoruko) Voiced by: Ryo Hirohashi Mahiru Shigure (シグレ・マヒル, Shigure Mahiru) Voiced by: Rinko Natsuhi Keiko Sano (サノ・ケイコ, Sano Keiko) Voiced by: Ami Naito === Others === Maria Urutsuki (ウルツキ・マリア, Urutsuki Maria) / Mascarilla (マスカリージャ, Masukarīja) Voiced by: Ai Kakuma A mysterious masked woman with a harsh rivalry with Seria and a similar avatar as hers, she is later revealed as Seria's younger sister Maria, who began to loathe her sister after she quit on their dream to fight for the title of Lady Kawaguchi. She later obtains the title, becoming "Lady Kawaguchi VII". Jeff (ジェフさん, Jefu-san) Voiced by: Kenta Miyake A distant relative of Seria and Maria's and owner of the hobby shop where Seria lives. Mellow Neige (メロウ・ネージュ, Merō Nēju) Voiced by: Chikano Ibuki A sentient A.I. who is the current publicity face of the Gunpla Metaverse. == Episodes ==

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  • Grokipedia

    Grokipedia

    Grokipedia is an AI-generated online encyclopedia operated by the American company xAI. The site was launched on October 27, 2025. Some entries are generated by Grok, a large language model owned by the same company, while others were forked from Wikipedia, with some altered and some used nearly verbatim. Articles cannot be directly edited, though logged-in visitors to the encyclopedia can suggest new articles or corrections via a pop-up form, which are reviewed by Grok. The xAI founder Elon Musk suggested Grokipedia could be an alternative to Wikipedia that would "purge out the propaganda" he believes is promoted by the latter, describing Wikipedia as "woke" and an "extension of legacy media propaganda". External analysis of Grokipedia's content has focused on its accuracy and biases due to hallucinations and potential algorithmic bias, which reviewers have described as promoting right-wing perspectives and Musk's views. The majority of coverage has described the website as validating, promoting, and legitimizing a variety of debunked conspiracy theories and ideas against scientific consensus on topics such as HIV/AIDS denialism, vaccines and autism, climate change, and race and intelligence. The site has been accused of whitewashing far-right extremism, such as by falsely claiming a white genocide is actively occurring. Several right-wing figures have welcomed the site. Studies have highlighted its use of sources deemed as having very low credibility such as X conversations and neo-Nazi websites, and for writing about far-right figures and topics in a promotional manner. == Background == Wikipedia is an online encyclopedia written and maintained by a community of volunteers. Its possible bias has been studied and debated. In 2018, Haaretz noted "Wikipedia has succeeded in being accused of being both too liberal and too conservative, and has critics from across the spectrum". xAI is an American AI company founded by Elon Musk in 2023. Its flagship product is the family of large language models called Grok. == History == In 2021, Musk expressed affection for Wikipedia on its 20th anniversary. In 2022, however, Musk argued that Wikipedia was "losing its objectivity", and in 2023, said he would donate US$1 billion to the project if it was pejoratively renamed "Dickipedia". In December 2024, Musk called for a boycott of donations to Wikipedia over its perceived left-wing bias, calling it "Wokepedia". In January 2025, Musk made a series of statements on Twitter denouncing Wikipedia for its description of the incident where he made a controversial gesture, which many viewed as resembling a Nazi salute, at president Donald Trump's second inauguration. Musk has since positioned Grokipedia as an alternative to Wikipedia that would "purge out the propaganda" in the latter, with Musk describing Wikipedia as "woke" and an "extension of legacy media propaganda". === Idea and announcement === In September 2025, Musk spoke at the All-In podcast conference with David O. Sacks, the White House advisor on AI and cryptocurrency, about how Grok consumed data from Wikipedia and other sources to gain more complete knowledge of the world. Sacks suggested publishing its knowledge base as an artifact called "Grokipedia", saying "Wikipedia is so biased, it's a constant war". Following the conversation, Musk announced that xAI was building a new AI-generated online encyclopedia called Grokipedia. According to Musk's announcement, it would be an AI-powered knowledge base designed to rival Wikipedia by addressing its perceived biases, errors, and ideological slants. The project positioned itself within a history of ideologically driven alternatives to Wikipedia, such as the conservative Conservapedia (launched in 2006) and the Russian-government-friendly Ruwiki (launched in 2023). However, Grokipedia is distinct in its core reliance on artificial intelligence rather than human community editing. === Launch and traffic === On October 6, 2025, Musk announced that the early version of Grokipedia was scheduled for release in two weeks, but the project was postponed briefly to address content quality issues. It launched on October 27, 2025, labeled "v 0.1", with over 800,000 articles, compared to over seven million English Wikipedia articles as of September 1, 2025. According to an initial analysis of usage figures by Similarweb, which evaluates data from registered users and partners, Grokipedia recorded a peak of over 460,000 website visits in the US on October 28, 2025. After that, traffic dropped significantly and settled at around 35,000 visits per day between November 8 and 11, 2025. As of early 2026, it had over 5.6 million articles. In January 2026, The Guardian reported that GPT-5.2 frequently cited Grokipedia as a source in responses, raising concerns of misinformation on ChatGPT. The same month, The Verge reported that Google's AI Overviews, AI Mode, and Gemini language model, as well as Microsoft Copilot and Perplexity AI, used Grokipedia to answer niche, obscure, or highly specific factual questions or "non-sensitive queries." According to a case study published by SEO Engico, the site received only 19 clicks from Google Search in November 2025 but reached approximately 3.2 million monthly clicks by January 2026, with over 900,000 pages indexed and millions of ranking keywords. Analysts attributed the surge in part to the site's technical structure and large-scale AI-generated content production. In early February 2026, Grokipedia's visibility in Google Search declined sharply. SEO analysts, including Glenn Gabe and Malte Landwehr, reported a significant drop in rankings across Google organic results as well as in Google AI Overviews and AI Mode. The same case study cited independent reviews that identified citation quality concerns, including references to low-credibility sources and instances of self-citation. By mid-February 2026, Grokipedia had reportedly lost much of its previous search visibility, and Wikipedia ranked above it for searches related to its own name. === Updates === ==== Future ==== In November 2025, Musk announced that he eventually plans to change the name of the site to Encyclopedia Galactica when Grokipedia is "good enough", saying that it had a "long way to go". This name is taken from the publication of that title in the works of Isaac Asimov and Douglas Adams. Musk said that he hoped to send copies of the encyclopedia to "the Moon and Mars and out to deep space". == Content == The Grok large language model generates and fact-checks articles on Grokipedia. Users cannot directly edit Grokipedia articles, but logged-in users can suggest edits and report errors, with such submissions being reviewed and implemented by the Grok AI. Some articles are nearly identical to their Wikipedia entries, but the format of Grokipedia citations is different, and some Grokipedia articles were republished almost verbatim, accompanied by a disclaimer noting that the content was "adapted from Wikipedia" under a Creative Commons license. Others were completely rewritten from scratch using Musk's AI chatbot, Grok. Forbes identified the articles AMD, Lamborghini, and PlayStation 5 as examples of copied Wikipedia articles. Articles attributed to Wikipedia carry a Creative Commons Attribution-ShareAlike license, while the license of other articles is licensed under the "X Community License", a license that accepts reuse and remixing for "non-commercial and research purposes" and commercial use that abides to "all of the guardrails provided in xAI's Acceptable Use Policy". On October 31, 2025, Musk clarified that the duplication of Wikipedia articles was intentional, saying that the Grokipedia team instructed Grok to compile Wikipedia's top 1 million articles and make content changes to them. The site's design has been described as minimalist with a simple homepage including little more than a large search bar. In a comparative textual analysis of the most heavily edited matched article pairs from Grokipedia and Wikipedia, Grokipedia entries are substantially longer and less densely referenced, indicating that AI-produced encyclopedias prioritize exposition rather than source-based validation. Starting in version 0.2, Grok reviews and implements approved suggested edits, and a small panel rotates through a display of the names of several recently edited articles. In February 2026, the Columbia Journalism Review reported on an analysis by the Tow Center for Digital Journalism finding that Grok, the AI behind Grokipedia, had increasingly begun suggesting and approving edits to the site itself without human involvement. According to the report, AI-generated edit suggestions overtook human submissions in December 2025 and accounted for more than three-quarters of proposed changes. The analysis raised concerns about transparency, editorial oversight, and fact-checking standards, particularly after instances in which Grok proposed or modified politically s

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  • ARIS Express

    ARIS Express

    ARIS Express is a free-of-charge modeling tool for business process analysis and management. It supports different modeling notations such as BPMN 2, Event-driven Process Chains (EPC), Organizational charts, process landscapes, whiteboards, etc. ARIS Express was initially developed by IDS Scheer, which was bought by Software AG in December 2010. The tool is provided as freeware on the ARIS Community webpage. ARIS Express is notable - having been mentioned in research published by Schumm, Garcia, Krumnow and Greenwood amongst others. == History == ARIS Express was first announced on April 28, 2009 in a press release by IDS Scheer. The first release was on July 28, 2009 in a public beta test on ARIS Community. Only people, who registered before for the beta test were allowed to download and test this beta version. This closed beta test was followed with another public beta test. The official release of ARIS Express 1.0 was on September 9, 2009. In this first stable version, features such as Microsoft Visio import were added, which were not present in the version for the public beta test. On February 26, 2010, ARIS Express 2.0 was released. Major changes compared to version 1.0 include BPMN 2 support, integrated spellchecking and ARISalign integration. On May 25, 2010, version 2.1 of ARIS Express was released. This update improves BPMN 2 support, provides a new online help system for instant feedback, better ARISalign integration and some new symbols in different diagrams. Along with the release, a poster showing the most important modeling concepts supported by ARIS Express was released. In addition, an executable setup is provided for Microsoft Windows-based systems. Beginning of July, an update was released as ARIS Express 2.2, providing bug fixes only. ARIS Express version 2.2 is the current stable release. An official press release published mid of August 2010 said there are more than 50,000 downloads of ARIS Express. On February 2, 2011, version 2.3 of ARIS Express was released. This new version changes the file format of ARIS Express so that models can be shown in an interactive model viewer in ARIS Community. The release announcement contained no details about additional features or changes. == Functionality == === Overview === ARIS Express is a standalone single-user application. It is divided in a home screen and a modeling environment. The home screen is used to create new models or open recently edited ones. The modeling environment is used to edit diagrams. === Supported notations === The following notations are supported by ARIS Express. Users can create diagrams containing an unlimited number of modeling objects. BPMN 2 Collaboration Diagrams Event-driven Process Chains (EPC) Organizational charts Process landscape (value-added chain diagram) Data model in ERM notation IT infrastructure (network diagram) System landscape (component diagram) Whiteboard General diagram === Noteworthy features === Besides common features such as creating new diagrams, saving them as files or adding objects to the modeling canvas, ARIS Express also provides some noteworthy features, which can't be found in most comparable modeling tools. fragments - Often used modeling constructs such as an exclusive decision in a process model can be stored as fragments so that they are available for direct reuse in another model. smart designs - The flow of a process model or hierarchies of other models can be captured in a spreadsheet-like interface. While entering the data in the spreadsheet, the model is generated and laid out in the background while typing. mini toolbar - While moving the mouse pointer over an object in a diagram, a small toolbar is shown allowing quick access to the most important modeling actions. Microsoft Visio import - Diagrams created with Microsoft Visio 2007 or above can be imported to and edited in ARIS Express. A Microsoft Visio export is not provided. ARISalign import - Models created on the online collaboration platform ARISalign can be opened and edited in ARIS Express. === Exports === ARIS Express can export diagrams to different formats such as: PDF JPEG PNG EMF ADF ADF is the file format of ARIS Express. The professional tools of ARIS Platform are able to import diagrams stored in the ADF format. Yet, there are major limitations during import - namely, each object in diagram will be treated as unique object, despite having same type and name, forcing redrawing large sections of diagrams after import. Besides export formats, it is also possible to use the clipboard to copy and paste an ARIS Express diagram into typical office suites such as Microsoft PowerPoint. == Technology == ARIS Express is a Java-based application, which shares some of the features of ARIS Platform products such as ARIS Business Architect and ARIS Business Designer. In contrast to ARIS Platform products, ARIS Express doesn't use a central database for model storage. Instead, each diagram is stored in an ADF file. ARIS Express uses Java Web Start. After download, the application can be started immediately without installation procedure. For Microsoft Windows based systems, an ordinary setup is provided, too. ARIS Express requires Java 1.6.10 or above. On first startup, the user must enter a valid ARIS Community account to register the application. Creating an ARIS Community account is free-of-charge. After installation, no Internet connection is needed to use ARIS Express. ARIS Express uses a mechanism provided by Java Web Start to automatically update the application as soon as a new version becomes available and the user is connected to the Internet during startup. There are reports that this automated update failed while upgrading from version 1.0 to version 2.0. As ARIS Express is based on Java Web Start, it can be installed on any platform supported by Java. The ARIS Community and other Internet sources have reports of successful deployment of ARIS Express on other operating systems than Microsoft Windows. However, ARIS Express is officially supported only on Microsoft Windows. == Miscellaneous == A quick reference sheet is available for ARIS Express. The poster shows all supported diagrams plus the most important modelling concepts for each supported modelling language. ARIS Express contains a hidden game, a so-called Easter Egg. The game can be started by clicking several times on the product logo in the about dialog. Highscores achieved in the game can be submitted to a special page in ARIS Community. A Firefox Personas is available for ARIS Express.

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  • Course of Action Display and Evaluation Tool

    Course of Action Display and Evaluation Tool

    Course of Action Display and Evaluation Tool (CADET) was a research program, and the eponymous prototype software system, that applied knowledge-based techniques of Artificial Intelligence to the problem of battle planning. CADET was also known as Course of Action Display and Elaboration Tool. It was considered an early example of such systems and was funded by the United States Army and by the Defense Advanced Research Projects Agency (DARPA). CADET influenced a later DARPA program called RAID which in turn produced a technology adopted by the United States Army and the United States Marine Corps. == History == The development of Course of Action Display and Evaluation Tool (CADET) began in 1996, at the Carnegie Group, Inc., Pittsburgh PA, funded under the Small Business Innovation Research (SBIR) program. The goal of the first phase SBIR project was to produce “...a live storyboard of [Course of Action] COA development, wargaming, animation, and assessment.” In 1997, the United States Army awarded the Carnegie Group Inc. $750K for SBIR Phase II. The intent was to develop “...a war-gaming modeling and analysis Decision Support System (DSS), … CADET will consist of a combination of Knowledge-Based and decision analytic tools and technologies to provide fast nimble COA war-gaming modeling, simulation, and animation under direct control of the commander and staff. ...Phase II will result in an operations prototype (OP) suitable for use and evaluation in field exercises.” In 2000, CADET was integrated and experimentally evaluated within the framework of the Integrated Course of Action Critiquing and Elaboration System (ICCES) experiment, conducted by the Battle Command Battle Laboratory – Leavenworth (BCBL-L) within the program Concept Experimentation Program (CEP) sponsored by TRADOC. In 2000-2002, DARPA applied CADET in the program titled Command Post of the Future (CPoF) as a tool to generate a course of action. Under the umbrella of the CPoF program, CADET was integrated with the FOX GA system to provide a detailed planner, coupled with COA generation capability. In the same period, Battle Command Battle Lab-Huachuca (BCBL-H) performed an integration CADET with the system called All Source Analysis System-Light (ASAS-L); here CADET was intended to generate plans for intelligence assets, and conduct wargames of different COAs, enemy versus friendly. From 1996 through 2002, work on CADET was performed by the Carnegie Group, Inc., and supported by funding from the US Army CECOM (CADET SBIR Phase I, CADET SBIR Phase II and CADET Enhancements); DARPA (Command Post of the Future); and TRADOC BCBL-H. == Operation == CADET was intended to be used by the staff of the United States Army Brigade, within the Military Decision Making Process (MDMP). In particular, CADET helped produce, automatically or semi-automatically, the products generated within the step of MDMP called Course of Action (COA) Development and the following step of MDMP called COA Analysis and Wargaming. CADET software resided on a laptop computer. Using the computer, the staff officers entered the input to CADET, or alternatively this input arrived at CADET from upstream computer systems. The input consisted of: Order of Battle, i.e., the units constituting the friendly brigade and the enemy units participating in the battle, and their various characteristics; primary activities of the Course of Action, where each activity is typically linked to one or more geographic areas or a route, and sometimes to a major unit executing the activity; digital map of the region where the battle was to take place, including the digital description of significant features such as locations of friendly and enemy units, roads, assembly areas, objectives, and axes of attacks. Taking this input, CADET automatically performed the following tasks (not sequentially): Planning and scheduling the low-level tasks necessary for a given COA Allocating tasks to various units and assets constituting the brigade Assigning suitable locations and routes Estimating the battle losses (attrition) of friendly and enemy forces, and consumption of resources (e.g., fuel and ammunition) Predicting enemy actions or reactions. CADET produced the following outputs: Synchronization matrix, directly editable and printable; synchronization matrix is a kind of Gantt chart that shows assignments of activities to units, to locations/routes and to time periods Map overlays in PPT or JPG formats Animation output XML formally-encoded plan Textual Operation Plan (OPLAN) draft E-mail messages with attachments: XML and text versions of OPLAN == Design == The core algorithm is a planning algorithm where CADET uses a knowledge-based approach of the hierarchical-task-network type. Each task class is associated with a model of more detailed subtasks that should be performed in order to accomplish the higher-level task. Algorithms selected (heuristically) a task and then decomposes it into subtasks. Although similar to hierarchical-task-network planning algorithm, CADET’s algorithm includes elements of adversarial reasoning. After adding a subtask, the algorithm uses rules to determine the enemy’s probable actions and reactions as well as friendly counteractions This approximated the action-reaction-counteraction technique of manual wargaming used by the United States Army. When a task involves movements of a unit, the algorithm performs routing, i.e., finds a route for the movement that minimizes the time required for the movement as well as exposure to the enemy attacks. Each added tasks (subtask) normally requires a unit which would execute the task, and a time period when the task would be executed. Therefore, when a certain number of subtasks is added by the planning process, the algorithm also performs the allocation of the newly added subtasks to units and to time periods (i.e., scheduling). allocation and scheduling of tasks relies on both domain-specific and constraint-guided heuristics. A tasks may also require expenditures of fuel and ammunition. If the tasks involves engagement with the enemy, the performing units will experience lossesof personnel and weapon systems (attrition). CADET’s algorithm includes estimates of consumption of different types of consumables, and also attrition. Depending on the degree of attrition and consumption, CADET adds tasks that are needed to refuel or reconstitute the units. The algorithm continually interleaves incremental steps of planning, routing, scheduling, and attrition and consumption estimates. == Evaluation == Two evaluation experiments are described in literature. The first experiment called ICCES took three days. The subjects were Army officers from combat arms branches, with 11 to 23 years of active service, in the ranks of majors and lieutenant colonels, a total of 8. Each officer was given 4 hours of training learning to operate CADET and related computer tools. Officers were divided into two groups and given a tactical scenario. One group (the control group) used the traditional, manual process; the other used the system called ICCES, the automated core of which was CADET. Each group produced three COA sketches and statements and one COA synchronization matrix. Then, the experiment was repeated with another scenario but the control group became the automated group and vice versa. The users were generally satisfied with the quality of the ICCES-generated products. The group using ICCES made only a few changes to the product that was automatically generated, indicating that they agreed with the majority of the plan that ICCES produced. The second experiment was reminiscent of Turing test. The experiment involved one user, nine judges (active-duty officers, mainly colonels and lieutenant colonels), and five scenarios obtained from several US Army exercises. For each scenario, experimenters obtained synchronization matrices that were produced in earlier exercises, typically by a team of four to five officers in three to four hours, spending approximately 16 person-hours in total. Using these scenarios and COAs, the user had CADET generate automatically detailed plans and express them as synchronization matrices. The user, a retired US Army officer, reviewed and slightly edited the matrices. The entire process took less than two minutes of computations by and approximately 20 minutes of review and post-editing, approximately 0.4 person-hour in total per product. The experimenters gave the resulting matrices the same visual style as those produced by humans. The judges, who did not know whether a planning product was a traditional product of humans, or with computerized aids, were asked to grade the products. The result was that the average grades for manual products and CADET-generated products were statistically indistinguishable, even though CADET-generated products required far less time to produce. == Legacy == CADET served as “...an example of how even relatively basic A

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  • Computer-assisted proof

    Computer-assisted proof

    A computer-assisted proof is a mathematical proof that has been at least partially generated by computer. Most computer-aided proofs to date have been implementations of large proofs-by-exhaustion of a mathematical theorem. The idea is to use a computer program to perform lengthy computations, and to provide a proof that the result of these computations implies the given theorem. In 1976, the four color theorem was the first major theorem to be verified using a computer program. Attempts have also been made in the area of artificial intelligence research to create smaller, explicit, new proofs of mathematical theorems from the bottom up using automated reasoning techniques such as heuristic search. Such automated theorem provers have proved a number of new results and found new proofs for known theorems. Additionally, interactive proof assistants allow mathematicians to develop human-readable proofs which are nonetheless formally verified for correctness. Since these proofs are generally human-surveyable (albeit with difficulty, as with the proof of the Robbins conjecture) they do not share the controversial implications of computer-aided proofs-by-exhaustion. == Methods == One method for using computers in mathematical proofs is by means of so-called validated numerics or rigorous numerics. This means computing numerically yet with mathematical rigour. One uses set-valued arithmetic and inclusion principle in order to ensure that the set-valued output of a numerical program encloses the solution of the original mathematical problem. This is done by controlling, enclosing and propagating round-off and truncation errors using for example interval arithmetic. More precisely, one reduces the computation to a sequence of elementary operations, say ( + , − , × , / ) {\displaystyle (+,-,\times ,/)} . In a computer, the result of each elementary operation is rounded off by the computer precision. However, one can construct an interval provided by upper and lower bounds on the result of an elementary operation. Then one proceeds by replacing numbers with intervals and performing elementary operations between such intervals of representable numbers. == Philosophical objections == Computer-assisted proofs are the subject of some controversy in the mathematical world, with Thomas Tymoczko first to articulate objections. Those who adhere to Tymoczko's arguments believe that lengthy computer-assisted proofs are not, in some sense, 'real' mathematical proofs because they involve so many logical steps that they are not practically verifiable by human beings, and that mathematicians are effectively being asked to replace logical deduction from assumed axioms with trust in an empirical computational process, which is potentially affected by errors in the computer program, as well as defects in the runtime environment and hardware. Other mathematicians believe that lengthy computer-assisted proofs should be regarded as calculations, rather than proofs: the proof algorithm itself should be proved valid, so that its use can then be regarded as a mere "verification". Arguments that computer-assisted proofs are subject to errors in their source programs, compilers, and hardware can be resolved by providing a formal proof of correctness for the computer program (an approach which was successfully applied to the four color theorem in 2005) as well as replicating the result using different programming languages, different compilers, and different computer hardware. Another possible way of verifying computer-aided proofs is to generate their reasoning steps in a machine readable form, and then use a proof checker program to demonstrate their correctness. Since validating a given proof is much easier than finding a proof, the checker program is simpler than the original assistant program, and it is correspondingly easier to gain confidence into its correctness. However, this approach of using a computer program to prove the output of another program correct does not appeal to computer proof skeptics, who see it as adding another layer of complexity without addressing the perceived need for human understanding. Another argument against computer-aided proofs is that they lack mathematical elegance—that they provide no insights or new and useful concepts. In fact, this is an argument that could be advanced against any lengthy proof by exhaustion. An additional philosophical issue raised by computer-aided proofs is whether they make mathematics into a quasi-empirical science, where the scientific method becomes more important than the application of pure reason in the area of abstract mathematical concepts. This directly relates to the argument within mathematics as to whether mathematics is based on ideas, or "merely" an exercise in formal symbol manipulation. It also raises the question whether, if according to the Platonist view, all possible mathematical objects in some sense "already exist", whether computer-aided mathematics is an observational science like astronomy, rather than an experimental one like physics or chemistry. This controversy within mathematics is occurring at the same time as questions are being asked in the physics community about whether twenty-first century theoretical physics is becoming too mathematical, and leaving behind its experimental roots. The emerging field of experimental mathematics is confronting this debate head-on by focusing on numerical experiments as its main tool for mathematical exploration. == Theorems proved with the help of computer programs == Inclusion in this list does not imply that a formal computer-checked proof exists, but rather, that a computer program has been involved in some way. See the main articles for details.

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