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  • Plumbr

    Plumbr

    Plumbr was an Estonian software product company founded in late 2011 that developed performance monitoring software. The Plumbr product was built on top of a proprietary algorithm that automatically detected the root causes of performance issues by interpreting application performance data. In October 2020, Plumbr was acquired by Splunk. == Products == Plumbr monitored customers' JVM applications for memory leaks, garbage collection pauses and locked threads. Plumbr problem detection algorithms were based on analysis of performance data of thousands of applications. Plumbr consisted of an agent and a portal. Plumbr Agent was attached to application runtime and sent memory usage and garbage collection information to Plumbr Portal. On Plumbr Portal one could see information such as heap and permgen memory usage, garbage collection pauses' and lock contention duration. Clients that were not able to send data to third parties could order a self-hosted portal and have a full solution in-house. In case of performance incidents Plumbr provided its users with information on problem severity and problem's root cause location in source code or runtime configuration, and listed the steps needed to take to remediate the problem. Clients included NASA, NATO, Dell, HBO, Experian, EMC Corporation.

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  • Biopython

    Biopython

    Biopython is an open-source collection of non-commercial Python modules for computational biology and bioinformatics. It makes robust and well-tested code easily accessible to researchers. Python is an object-oriented programming language and is a suitable choice for automation of common tasks. The availability of reusable libraries saves development time and lets researchers focus on addressing scientific questions. Biopython is constantly updated and maintained by a large team of volunteers across the globe. Biopython contains parsers for diverse bioinformatic sequence, alignment, and structure formats. Sequence formats include FASTA, FASTQ, GenBank, and EMBL. Alignment formats include Clustal, BLAST, PHYLIP, and NEXUS. Structural formats include the PDB, which contains the 3D atomic coordinates of the macromolecules. It has provisions to access information from biological databases like NCBI, Expasy, PBD, and BioSQL. This can be used in scripts or incorporated into their software. Biopython contains a standard sequence class, sequence alignment, and motif analysis tools. It also has clustering algorithms, a module for structural biology, and a module for phylogenetics analysis. == History == The development of Biopython began in 1999, and it was first released in July 2000. First "semi-complete" and "semi-stable" release was done in March 2001 and December 2002 respectively. It was developed during a similar time frame and with analogous goals to other projects that added bioinformatics capabilities to their respective programming languages, including BioPerl, BioRuby and BioJava. Early developers on the project included Jeff Chang, Andrew Dalke and Brad Chapman, though over 100 people have made contributions to date. In 2007, a similar Python project, namely PyCogent, was established. The initial scope of Biopython involved accessing, indexing and processing biological sequence files. The retrieved data from common biological databases will then be parsed into a python data structure. While this is still a major focus, over the following years added modules have extended its functionality to cover additional areas of biology. The key challenge in the design of parsers for bioinformatics file formats is the frequency at which the data formats change. This is due to inadequate curation of the structure of the data, and changes in the database contents. This problem is overcome by the application of a standard event-oriented parser design (see Key features and examples). As of version 1.77, Biopython no longer supports Python 2. The current stable release of Biopython version 1.85 was released on 15 January 2025. It only supports Python 3 and the recent releases of Biopython require NumPy (and not Numeric). == Design == Wherever possible, Biopython follows the conventions used by the Python programming language to make it easier for users familiar with Python. For example, Seq and SeqRecord objects can be manipulated via slicing, in a manner similar to Python's strings and lists. It is also designed to be functionally similar to other Bio projects, such as BioPerl. It is organized into modular sub-packages, e.g., Bio.Seq, Bio.Align, Bio.PDB, Bio.Entrez each of them useful in a different bioinformatics domain. It used principles, like encapsulation and polymorphism, notably in classes Seq, SeqRecord, and Bio.PDB.Structure. It can also interoperate with other Python tools (Pandas, Matplotlib and SciPy). Biopython can read and write most common file formats for each of its functional areas, and its license is permissive and compatible with most other software licenses, which allows Biopython to be used in a variety of software projects. == Requirements == Biopython is currently supported and tested with the following Python implementations: Python 3 or PyPy3 NumPy == Key features and examples == === Input and output === Biopython can read and write to a number of common formats. When reading files, descriptive information in the file is used to populate the members of Biopython classes, such as SeqRecord. This allows records of one file format to be converted into others. Very large sequence files can exceed a computer's memory resources, so Biopython provides various options for accessing records in large files. They can be loaded entirely into memory in Python data structures, such as lists or dictionaries, providing fast access at the cost of memory usage. Alternatively, the files can be read from disk as needed, with slower performance but lower memory requirements. === Sequences === A core concept in Biopython is the biological sequence, and this is represented by the Seq class. A Biopython Seq object is similar to a Python string in many respects: it supports the Python slice notation, can be concatenated with other sequences and is immutable. This object includes both general string-like and biological sequence-specific methods. It is best to store information about the biological type (DNA, RNA, protein) separately from the sequence, rather than using an explicit alphabet argument. === Sequence annotation === The SeqRecord class describes sequences, along with information such as name, description and features in the form of SeqFeature objects. Each SeqFeature object specifies the type of the feature and its location. Feature types can be ‘gene’, ‘CDS’ (coding sequence), ‘repeat_region’, ‘mobile_element’ or others, and the position of features in the sequence can be exact or approximate. === Accessing online databases === Through the Bio.Entrez module, users of Biopython can download biological data from NCBI databases. Each of the functions provided by the Entrez search engine is available through functions in this module, including searching for and downloading records. === Phylogeny === The Bio.Phylo module provides tools for working with and visualising phylogenetic trees. A variety of file formats are supported for reading and writing, including Newick, NEXUS and phyloXML. Common tree manipulations and traversals are supported via the Tree and Clade objects. Examples include converting and collating tree files, extracting subsets from a tree, changing a tree's root, and analysing branch features such as length or score. Rooted trees can be drawn in ASCII or using matplotlib (see Figure 1), and the Graphviz library can be used to create unrooted layouts (see Figure 2). === Genome diagrams === The GenomeDiagram module provides methods of visualising sequences within Biopython. Sequences can be drawn in a linear or circular form (see Figure 3), and many output formats are supported, including PDF and PNG. Diagrams are created by making tracks and then adding sequence features to those tracks. By looping over a sequence's features and using their attributes to decide if and how they are added to the diagram's tracks, one can exercise much control over the appearance of the final diagram. Cross-links can be drawn between different tracks, allowing one to compare multiple sequences in a single diagram. === Macromolecular structure === The Bio.PDB module can load molecular structures from PDB and mmCIF files, and was added to Biopython in 2003. The Structure object is central to this module, and it organises macromolecular structure in a hierarchical fashion: Structure objects contain Model objects which contain Chain objects which contain Residue objects which contain Atom objects. Disordered residues and atoms get their own classes, DisorderedResidue and DisorderedAtom, that describe their uncertain positions. Using Bio.PDB, one can navigate through individual components of a macromolecular structure file, such as examining each atom in a protein. Common analyses can be carried out, such as measuring distances or angles, comparing residues and calculating residue depth. === Population genetics === The Bio.PopGen module adds support to Biopython for Genepop, a software package for statistical analysis of population genetics. This allows for analyses of Hardy–Weinberg equilibrium, linkage disequilibrium and other features of a population's allele frequencies. This module can also carry out population genetic simulations using coalescent theory with the fastsimcoal2 program. === Wrappers for command line tools === Biopython previously included command-line wrappers for tools such as BLAST, Clustal, EMBOSS, and SAMtools. This option allowed users to run external tool commands from within the code using specialized Biopython classes. However, Bio.Application modules and their wrappers have deprecated and will be removed in future Biopython releases. The main reason for this is the high maintenance burden of updating them with the evolving external tools. The recommended approach is to directly construct and execute command-line tool commands using Python’s built-in subprocess module. This method provides flexibility and removes the dependency on the Biopython wrappers. subprocess is a native Python module useful for running ext

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  • Serverless computing

    Serverless computing

    Serverless computing is "a cloud service category where the customer can use different cloud capability types without the customer having to provision, deploy and manage either hardware or software resources, other than providing customer application code or providing customer data. Serverless computing represents a form of virtualized computing", according to ISO/IEC 22123-2. Serverless computing is a broad ecosystem that includes the cloud provider, function as a service (FaaS), managed services, tools, frameworks, engineers, stakeholders, and other interconnected elements. == Overview == Serverless is a misnomer in the sense that servers are still used by cloud service providers to execute code for developers. The definition of serverless computing has evolved over time, leading to varied interpretations. According to Ben Kehoe, serverless represents a spectrum rather than a rigid definition. Emphasis should shift from strict definitions and specific technologies to adopting a serverless mindset, focusing on leveraging serverless solutions to address business challenges. Serverless computing does not eliminate complexity but shifts much of it from the operations team to the development team. However, this shift is not absolute, as operations teams continue to manage aspects such as identity and access management (IAM), networking, security policies, and cost optimization. Additionally, while breaking down applications into finer-grained components can increase management complexity, the relationship between granularity and management difficulty is not strictly linear. There is often an optimal level of modularization where the benefits outweigh the added management overhead. According to Yan Cui, serverless techniques should be adopted only when they help to deliver customer value faster. And while adopting, organizations should take small steps and de-risk along the way. == Challenges == Serverless applications are prone to fallacies of distributed computing. In addition, they are prone to the following fallacies: Versioning is simple Compensating transactions always work Observability is optional === Monitoring and debugging === Monitoring and debugging serverless applications can present unique challenges due to their distributed, event-driven nature and proprietary environments. Traditional tools may fall short, making it difficult to track execution flows across services. However, modern solutions such as distributed tracing tools (e.g., AWS X-Ray, Datadog), centralized logging, and cloud-agnostic observability platforms are mitigating these challenges. Emerging technologies like OpenTelemetry, AI-powered anomaly detection, and serverless-specific frameworks are further improving visibility and root cause analysis. While challenges persist, advancements in monitoring and debugging tools are steadily addressing these limitations. === Security === According to OWASP, serverless applications are vulnerable to variations of traditional attacks, insecure code, and some serverless-specific attacks (like denial of wallet). So, the risks have changed and attack prevention requires a shift in mindset. === Vendor lock-in === Serverless computing is provided as a third-party service. Applications and software that run in the serverless environment are by default locked to a specific cloud vendor. This issue is exacerbated in serverless computing, as with its increased level of abstraction, public vendors only allow customers to upload code to a FaaS platform without the authority to configure underlying environments. More importantly, when considering a more complex workflow that includes backend-as-a-service (BaaS), a BaaS offering can typically only natively trigger a FaaS offering from the same provider. This makes the workload migration in serverless computing virtually impossible. Therefore, considering how to design and deploy serverless workflows from a multi-cloud perspective could mitigate this. == High-performance computing == Serverless computing may not be ideal for certain high-performance computing (HPC) workloads due to resource limits often imposed by cloud providers, including maximum memory, CPU, and runtime restrictions. For workloads requiring sustained or predictable resource usage, bulk-provisioned servers can sometimes be more cost-effective than the pay-per-use model typical of serverless platforms. However, serverless computing is increasingly capable of supporting specific HPC workloads, particularly those that are highly parallelizable and event-driven, by leveraging its scalability and elasticity. The suitability of serverless computing for HPC continues to evolve with advancements in cloud technologies. == Anti-patterns == The grain of sand anti-pattern refers to the creation of excessively small components (e.g., functions) within a system, often resulting in increased complexity, operational overhead, and performance inefficiencies. Lambda pinball is a related anti-pattern that can occur in serverless architectures when functions (e.g., AWS Lambda, Azure functions) excessively invoke each other in fragmented chains, leading to latency, debugging and testing challenges, and reduced observability. These anti-patterns are associated with the formation of a distributed monolith. These anti-patterns are often addressed through the application of clear domain boundaries, which distinguish between public and published interfaces. Public interfaces are technically accessible interfaces, such as methods, classes, API endpoints, or triggers, but they do not come with formal stability guarantees. In contrast, published interfaces involve an explicit stability contract, including formal versioning, thorough documentation, a defined deprecation policy, and often support for backward compatibility. Published interfaces may also require maintaining multiple versions simultaneously and adhering to formal deprecation processes when breaking changes are introduced. Fragmented chains of function calls are often observed in systems where serverless components (functions) interact with other resources in complex patterns, sometimes described as spaghetti architecture or a distributed monolith. In contrast, systems exhibiting clearer boundaries typically organize serverless components into cohesive groups, where internal public interfaces manage inter-component communication, and published interfaces define communication across group boundaries. This distinction highlights differences in stability guarantees and maintenance commitments, contributing to reduced dependency complexity. Additionally, patterns associated with excessive serverless function chaining are sometimes addressed through architectural strategies that emphasize native service integrations instead of individual functions, a concept referred to as the functionless mindset. However, this approach is noted to involve a steeper learning curve, and integration limitations may vary even within the same cloud vendor ecosystem. Reporting on serverless databases presents challenges, as retrieving data for a reporting service can either break the bounded contexts, reduce the timeliness of the data, or do both. This applies regardless of whether data is pulled directly from databases, retrieved via HTTP, or collected in batches. Mark Richards refers to this as the reach-in reporting anti-pattern. A possible alternative to this approach is for databases to asynchronously push the necessary data to the reporting service instead of the reporting service pulling it. While this method requires a separate contract between services and the reporting service and can be complex to implement, it helps preserve bounded contexts while maintaining a high level of data timeliness. == Principles == Adopting DevSecOps practices can help improve the use and security of serverless technologies. In serverless applications, the distinction between infrastructure and business logic is often blurred, with applications typically distributed across multiple services. To maximize the effectiveness of testing, integration testing is emphasized for serverless applications. Additionally, to facilitate debugging and implementation, orchestration is used within the bounded context, while choreography is employed between different bounded contexts. Ephemeral resources are typically kept together to maintain high cohesion. However, shared resources with long spin-up times, such as AWS RDS clusters and landing zones, are often managed in separate repositories, deployment pipeline, and stacks.

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  • SEMAT

    SEMAT

    SEMAT (Software Engineering Method and Theory) is an initiative to reshape software engineering such that software engineering qualifies as a rigorous discipline. The initiative was launched in December 2009 by Ivar Jacobson, Bertrand Meyer, and Richard Soley with a call for action statement and a vision statement. The initiative was envisioned as a multi-year effort for bridging the gap between the developer community and the academic community and for creating a community giving value to the whole software community. The work is now structured in four different but strongly related areas: Practice, Education, Theory, and Community. The Practice area primarily addresses practices. The Education area is concerned with all issues related to training for both the developers and the academics including students. The Theory area is primarily addressing the search for a General Theory in Software Engineering. Finally, the Community area works with setting up legal entities, creating websites and community growth. It was expected that the Practice area, the Education area and the Theory area would at some point in time integrate in a way of value to all of them: the Practice area would be a "customer" of the Theory area, and direct the research to useful results for the developer community. The Theory area would give a solid and practical platform for the Practice area. And, the Education area would communicate the results in proper ways. == Practice area == The first step was here to develop a common ground or a kernel including the essence of software engineering – things we always have, always do, always produce when developing software. The second step was envisioned to add value on top of this kernel in the form of a library of practices to be composed to become specific methods, specific for all kinds of reasons such as the preferences of the team using it, kind of software being built, etc. The first step is as of this writing just about to be concluded. The results are a kernel including universal elements for software development – called the Essence Kernel, and a language – called the Essence Language - to describe these elements (and elements built on top of the kernel (practices, methods, and more). Essence, including both the kernel and language, has been published as an OMG standard in beta status in July 2013 and is expected to become a formally adopted standard in early 2014. The second step has just started, and the Practice area will be divided into a number of separate but interconnected tracks: the practice (library track), the tool track are so far identified and work has started or is about to get started. The practice track is currently working on a Users Guide. == Education area == The area focuses on leveraging the work of SEMAT in software engineering education, both within academia and industry. It promotes global education based on a common ground called Essence. The area's target groups are instructors such as university professors and industrial coaches as well as their students and learning practitioners. The goal of the area is to create educational courses and course materials that are internationally viable, identify pedagogical approaches that are appropriate and effective for specific target groups and disseminate experience and lessons learned. The area includes members from a number of universities and institutes worldwide. Most members have already been involved in leveraging aspects of SEMAT in the context of their software engineering courses. They are gathering their resources and starting a common venture towards defining a new generation of SEMAT-powered software engineering curricula. As of 2018, some studies of utilizing Essence in educational settings exist. One example of the use of Essence in university education was a software engineering course carried out in Norwegian University of Science and Technology. A study was conducted by introducing Essence into a project-based software engineering course, with the aim of understanding what difficulties the students faced in using Essence, and whether they considered it to have been useful. The results indicated that Essence could also be useful for novice software engineers by (1) encouraging them to look up and study new practices and methods in order to create their own, (2) encouraging them to adjust their way-of-working reflectively and in a situation-specific manner, (3) helping them structure their way of working. The findings of another study introducing students to Essence through a digital game supported these findings: the students felt that Essence will be useful to them in future, real-world projects, and that they wish to utilize it in them. == Theory area == An important part of SEMAT is that a general theory of software engineering is planned to emerge with significant benefits. A series of workshops held under the title SEMAT Workshop on a General Theory of Software Engineering (GTSE) are a key component in awareness building around general theories. In addition to community awareness building, SEMAT also aims to contribute with a specific general theory of software engineering. This theory should be solidly based on the SEMAT Essence language and kernel, and should support software engineering practitioners' goal-oriented decision making. As argued elsewhere, such support is predicated on the predictive capabilities of the theory. Thus, the SEMAT Essence should be augmented to allow the prediction of critical software engineering phenomena. The GTSE workshop series assists in the development of the SEMAT general software engineering theory by engaging a larger community in the search for, development of, and evaluation of promising theories, which may be used as a base for the SEMAT theory. == Organizational structure == === Main organization === SEMAT is chaired by Sumeet S. Malhotra of Tata Consultancy Services. The CEO of the organization is Ste Nadin of Fujitsu. The Executive Management Committee of SEMAT are Ivar Jacobson, Ste Nadin, Sumeet S. Malhotra, Paul E. McMahon, Michael Goedicke and Cecile Peraire. === Japan Chapter === Japan Chapter was established in April 2013, and it has more than 250 members as of November 2013. Member activities include carrying out seminars about SEMAT, considering utilization of SEMAT Essence for integrating different requirements engineering techniques and body of knowledges (BoKs), and translating articles into Japanese. === Korea Chapter === The chapter was inaugurated with about 50 members in October 2013. Member activities include: 2e Consulting started rewriting their IT service engagement methods using the Essence kernel, and uEngine Solutions started developing a tool to orchestrate Essence-kernel based practices into a project method. Korean government supported KAIST to conduct research in Essence. === Latin American Chapter === Semat Latin American Chapter was created in August 2011 in Medellin (Colombia) by Ivar Jacobson during the Latin American Software Engineering Symposium. This Chapter has 9 Executive Committee members from Colombia, Venezuela, Peru, Brazil, Argentina, Chile, and Mexico, chaired by Dr. Carlos Zapata from Colombia. More than 80 people signed the initial declaration of the Chapter and nowadays the Chapter members are in charge of disseminating the Semat ideas in all Latin America. Chapter members have participated in various Latin American conferences, including the Latin American Conference on Informatics (CLEI), the Ibero American Software Engineering and Knowledge Engineering Journeys (JIISIC), the Colombian Computing Conference (CCC), and the Chilean Computing Meeting (ECC). The Chapter contributed in the submission sent in response to the OMG call for proposals and currently studies didactic strategies for teaching the Semat kernel by games, theoretical studies about some kernel elements, and practical representations of several software development and quality methods by using the Semat kernel. Some of the members also translated the Essence book and some other Semat materials and papers into Spanish. === Russia Chapter === Russian Chapter has about 20 members. A few universities have incorporated SEMAT in their training courses , including Moscow State University, Moscow Institute of Physics and Technology, Higher School of Economics, Moscow State University of Economics, Statistics, and Informatics. The chapter and some commercial companies are carrying out seminars about SEMAT. INCOSE Russian Chapter is working on an extension of SEMAT to systems engineering. EC-leasing is working on an extension of the Kernel for Software Life Cycle. Russian Chapter attended in two conferences: Actual Problems of System and Software Engineering and SECR with SEMAT section and articles. Translation of the Essence book into Russian is in progress. == Practical Applications of SEMAT == Ideas developed by the SEMAT community have been applied by both industry and ac

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  • Mix automation

    Mix automation

    In music recording, mix automation allows the mixing console to remember the mixing engineer's dynamic adjustment of faders during a musical piece in the post-production editing process. A timecode is necessary for the synchronization of automation. Modern mixing consoles and digital audio workstations use comprehensive mix automation. The need for automated mixing originated from the late 1970s transition form 8-track to 16-track and then 24-track multitrack recording, as mixing could be laborious and require multiple people and hands, and the results could be almost impossible to reproduce. With 48-track recording - synchronized twin 24-track recorders (for a net 46 audio tracks, with one on each machine for SMPTE timecode) - came larger recording and mixing consoles with even more channel faders to manage during mixdown. Manufacturers, such as Neve Electronics (now AMS Neve) and Solid State Logic (SSL), both English companies, developed systems that enabled one engineer to oversee every detail of a complex mix, although the computers required to power these desks remained a rarity into the late 1970s. According to record producer Roy Thomas Baker, Queen's 1975 single "Bohemian Rhapsody" was one of the first mixes to be done with automation. == Types == Voltage Controlled Automation fader levels are regulated by voltage-controlled amplifiers (VCA). VCAs control the audio level and not the actual fader. Moving Fader Automation a motor is attached to the fader, which then can be controlled by the console, digital audio workstation (DAW), or user. Software Controlled Automation the software can be internal to the console, or external as part of a DAW. The virtual fader can be adjusted in the software by the user. MIDI Automation the communications protocol MIDI can be used to send messages to the console to control automation. == Modes == Auto Write used the first time automation is created or when writing over existing automation Auto Touch writes automation data only while a fader is touched/faders return to any previously automated position after release Auto Latch starts writing automation data when a fader is touched/stays in position after release Auto Read digital Audio Workstation performs the written automation Auto Off automation is temporarily disabled All of these include the mute button. If mute is pressed during writing of automation, the audio track will be muted during playback of that automation. Depending on software, other parameters such as panning, sends, and plug-in controls can be automated as well. In some cases, automation can be written using a digital potentiometer instead of a fader.

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  • Application Lifecycle Framework

    Application Lifecycle Framework

    The Application Lifecycle Framework (ALF) was a project by the Eclipse Foundation that aimed to create a standardized, open-source system to allow different application lifecycle management (ALM) tools to work together more easily. The goal was to provide common protocols and integration services that would let software development tools from different vendors communicate and share data. However, the project failed to gain sufficient support from major industry players and was terminated in 2008.

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  • Managed private cloud

    Managed private cloud

    Managed private cloud (also known as "hosted private cloud" or "single-tenant SaaS") refers to a principle in software architecture where a single instance of the software runs on a server, serves a single client organization (tenant), and is managed by a third party. The third-party provider is responsible for providing the hardware for the server and also for preliminary maintenance. This is in contrast to multitenancy, where multiple client organizations share a single server, or an on-premises deployment, where the client organization hosts its software instance. Managed private clouds also fall under the larger umbrella of cloud computing. == Adoption == The need for private clouds arose due to enterprises requiring a dedicated service and infrastructure for their cloud computing needs, such as for business-critical operations, improved security, and better control over their resources. Managed private cloud adoption is a popular choice among organizations. It has been on the rise due to enterprises requiring a dedicated cloud environment and preferring to avoid having to deal with management, maintenance, or future upgrade costs for the associated infrastructure and services. Such operational costs are unavoidable in on-premises private cloud data centers. == Advantages and challenges of managed private cloud == A managed private cloud cuts down on upkeep costs by outsourcing infrastructure management and maintenance to the managed cloud provider. It is easier to integrate an organization's existing software, services, and applications into a dedicated cloud hosting infrastructure which can be customized to the client's needs instead of a public cloud platform, whose hardware or infrastructure/software platform cannot be individualized to each client. Customers who choose a managed private cloud deployment usually choose them because of their desire for efficient cloud deployment, but also have the need for service customization or integration only available in a single-tenant environment. This chart shows the key benefits of the different types of deployments, and shows the overlap between these cloud solutions. This chart shows key drawbacks. Since deployments are done in a single-tenant environment, it is usually cost-prohibitive for small and medium-sized businesses. While server upkeep and maintenance are handled by the service provider, including network management and security, the client is charged for all such services. It is up to the potential client to determine if a managed private cloud solution aligns with their business objectives and budget. While the service provider maintains the upkeep of servers, network, and platform infrastructure, sensitive data is typically not stored on managed private clouds as it may leave business-critical information prone to breaches via third-party attacks on the cloud service provider. Common customizations and integrations include: Active Directory Single Sign-on Learning Management Systems Video Teleconferencing == Deployment strategies and service providers == Software companies have taken a variety of strategies in the Managed Private Cloud realm. Some software organizations have provided managed private cloud options internally, such as Microsoft. Companies that offer an on-premises deployment option, by definition, enable third-party companies to market Managed Private Cloud solutions. A few managed private cloud service providers are: Adobe Connect: Adobe Connect may be purchased for on-premises deployment, multi-tenant hosted deployment, managed private cloud as ACMS, or managed by third-party managed private cloud provider ConnectSolutions. Rackspace CenturyLink Microsoft licenses for Lync, SharePoint and Exchange may be purchased for on-premises deployment, a multi-tenant hosted deployment via Office 365, or managed by third-party cloud hosting from Azaleos, ConnectSolutions and others.

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  • Color vision

    Color vision

    Color vision (CV), a feature of visual perception, is an ability to perceive differences between light composed of different frequencies independently of light intensity. Color perception is a part of the larger visual system and is mediated by a complex process between neurons that begins with differential stimulation of different types of photoreceptors by light entering the eye. Those photoreceptors then emit outputs that are propagated through many layers of neurons ultimately leading to higher cognitive functions in the brain. Color vision is found in many animals and is mediated by similar underlying mechanisms with common types of biological molecules and a complex history of the evolution of color vision within different animal taxa. In primates, color vision may have evolved under selective pressure for a variety of visual tasks including the foraging for nutritious young leaves, ripe fruit, and flowers, as well as detecting predator camouflage and emotional states in other primates. == Wavelength == Isaac Newton discovered that white light after being split into its component colors when passed through a dispersive prism could be recombined to make white light by passing them through a different prism. The visible light spectrum ranges from about 380 to 740 nanometers. Spectral colors (colors that are produced by a narrow band of wavelengths) such as red, orange, yellow, green, cyan, blue, and violet can be found in this range. These spectral colors do not refer to a single wavelength, but rather to a set of wavelengths: red, 625–740 nm; orange, 590–625 nm; yellow, 565–590 nm; green, 500–565 nm; cyan, 485–500 nm; blue, 450–485 nm; violet, 380–450 nm. Wavelengths longer or shorter than this range are called infrared or ultraviolet, respectively. Humans cannot generally see these wavelengths, but other animals may. === Hue detection === Sufficient differences in wavelength cause a difference in the perceived hue; the just-noticeable difference in wavelength varies from about 1 nm in the blue-green and yellow wavelengths to 10 nm and more in the longer red and shorter blue wavelengths. Although the human eye can distinguish up to a few hundred hues, when those pure spectral colors are mixed together or diluted with white light, the number of distinguishable chromaticities can be much higher. In very low light levels, vision is scotopic: light is detected by rod cells of the retina. Rods are maximally sensitive to wavelengths near 500 nm and play little, if any, role in color vision. In brighter light, such as daylight, vision is photopic: light is detected by cone cells which are responsible for color vision. Cones are sensitive to a range of wavelengths, but are most sensitive to wavelengths near 555 nm. Between these regions, mesopic vision comes into play and both rods and cones provide signals to the retinal ganglion cells. The shift in color perception from dim light to daylight gives rise to differences known as the Purkinje effect. The perception of "white" is formed by the entire spectrum of visible light, or by mixing colors of just a few wavelengths in animals with few types of color receptors. In humans, white light can be perceived by combining wavelengths such as red, green, and blue, or just a pair of complementary colors such as blue and yellow. === Non-spectral colors === There are a variety of colors in addition to spectral colors and their hues. These include grayscale colors, shades of colors obtained by mixing grayscale colors with spectral colors, violet-red colors, impossible colors, and metallic colors. Grayscale colors include white, gray, and black. Rods contain rhodopsin, which reacts to light intensity, providing grayscale coloring. Shades include colors such as pink or brown. Pink is obtained from mixing red and white. Brown may be obtained from mixing orange with gray or black. Navy is obtained from mixing blue and black. Violet-red colors include hues and shades of magenta. The light spectrum is a line on which violet is one end and the other is red, and yet we see hues of purple that connect those two colors. Impossible colors are a combination of cone responses that cannot be naturally produced. For example, medium cones cannot be activated completely on their own; if they were, we would see a 'hyper-green' color. == Dimensionality == Color vision is categorized foremost according to the dimensionality of the color gamut, which is defined by the number of primaries required to represent the color vision. This is generally equal to the number of photopsins expressed: a correlation that holds for vertebrates but not invertebrates. The common vertebrate ancestor possessed four photopsins (expressed in cones) plus rhodopsin (expressed in rods), so was tetrachromatic. However, many vertebrate lineages have lost one or many photopsin genes, leading to lower-dimension color vision. The dimensions of color vision range from 1-dimensional and up: == Physiology of color perception == Perception of color begins with specialized retinal cells known as cone cells. Cone cells contain different forms of opsin – a pigment protein – that have different spectral sensitivities. Humans contain three types, resulting in trichromatic color vision. Each individual cone contains pigments composed of opsin apoprotein covalently linked to a light-absorbing prosthetic group: either 11-cis-hydroretinal or, more rarely, 11-cis-dehydroretinal. The cones are conventionally labeled according to the ordering of the wavelengths of the peaks of their spectral sensitivities: short (S), medium (M), and long (L) cone types. These three types do not correspond well to particular colors as we know them. Rather, the perception of color is achieved by a complex process that starts with the differential output of these cells in the retina and which is finalized in the visual cortex and associative areas of the brain. For example, while the L cones have been referred to simply as red receptors, microspectrophotometry has shown that their peak sensitivity is in the greenish-yellow region of the spectrum. Similarly, the S cones and M cones do not directly correspond to blue and green, although they are often described as such. The RGB color model, therefore, is a convenient means for representing color but is not directly based on the types of cones in the human eye. The peak response of human cone cells varies, even among individuals with typical color vision; in some non-human species this polymorphic variation is even greater, and it may well be adaptive. === Theories === Two complementary theories of color vision are the trichromatic theory and the opponent process theory. The trichromatic theory, or Young–Helmholtz theory, proposed in the 19th century by Thomas Young and Hermann von Helmholtz, posits three types of cones preferentially sensitive to blue, green, and red, respectively. Others have suggested that the trichromatic theory is not specifically a theory of color vision but a theory of receptors for all vision, including color but not specific or limited to it. Equally, it has been suggested that the relationship between the phenomenal opponency described by Ewald Hering and the physiological opponent processes are not straightforward (see below), making of physiological opponency a mechanism that is relevant to the whole of vision, and not just to color vision alone. Hering proposed the opponent process theory in 1872. It states that the visual system interprets color in an antagonistic way: red vs. green, blue vs. yellow, black vs. white. Both theories are generally accepted as valid, describing different stages in visual physiology, visualized in the adjacent diagram. Green–magenta and blue–yellow are scales with mutually exclusive boundaries. In the same way that there cannot exist a "slightly negative" positive number, a single eye cannot perceive a bluish-yellow or a reddish-green. Although these two theories are both currently widely accepted theories, past and more recent work has led to criticism of the opponent process theory, stemming from a number of what are presented as discrepancies in the standard opponent process theory. For example, the phenomenon of an after-image of complementary color can be induced by fatiguing the cells responsible for color perception, by staring at a vibrant color for a length of time, and then looking at a white surface. This phenomenon of complementary colors shows that cyan, rather than green, is the complement of red, and that magenta, rather than red, is the complement of green. It therefore also shows that the reddish-green color supposed to be impossible by opponent process theory is actually the color yellow. Although this phenomenon is more readily explained by the trichromatic theory, explanations for the discrepancy may include alterations to the opponent process theory, such as redefining the opponent colors as red vs. cyan, to reflect this effect. Despite such criticis

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  • Cone tracing

    Cone tracing

    Cone tracing and beam tracing are a derivative of the ray tracing algorithm that replaces rays, which have no thickness, with thick rays. == Principles == In ray tracing, rays are often modeled as geometric ray with no thickness to perform efficient geometric queries such as a ray-triangle intersection. From a physics of light transport point of view, however, this is an inaccurate model provided the pixel on the sensor plane has non-zero area. In the simplified pinhole camera optics model, the energy reaching the pixel comes from the integral of radiance from the solid angle by which the sensor pixel sees the scene through the pinhole at the focal plane. This yields the key notion of pixel footprint on surfaces or in the texture space, which is the back projection of the pixel on to the scene. Note that this approach can also represent a lens-based camera and thus depth of field effects, using a cone whose cross-section decreases from the lens size to zero at the focal plane, and then increases. Real optical system do not focus on exact points because of diffraction and imperfections. This can be modeled with a point spread function (PSF) weighted within a solid angle larger than the pixel. From a signal processing point of view, ignoring the point spread function and approximating the integral of radiance with a single, central sample (through a ray with no thickness) can lead to strong aliasing because the "projected geometric signal" has very high frequencies exceeding the Nyquist-Shannon maximal frequency that can be represented using the uniform pixel sampling rate. The physically based image formation model can be approximated by the convolution with the point spread function assuming the function is shift-invariant and linear. In practice, techniques such as multisample anti-aliasing estimate this cone-based model by oversampling the signal and then performing a convolution (the reconstruction filter). The backprojected cone footprint onto the scene can also be used to directly pre-filter the geometry and textures of the scene. Note that contrary to intuition, the reconstruction filter should not be the pixel footprint (as the pinhole camera model would suggest), since a box filter has poor spectral properties. Conversely, the ideal sinc function is not practical, having infinite support with possibly negative values which often creates ringing artifacts due to the Gibbs phenomenon. A Gaussian or a Lanczos filter are considered good compromises. == Computer graphics models == Cone and Beam early papers rely on different simplifications: the first considers a circular section and treats the intersection with various possible shapes. The second treats an accurate pyramidal beam through the pixel and along a complex path, but it only works for polyhedrical shapes. Cone tracing solves certain problems related to sampling and aliasing, which can plague conventional ray tracing. However, cone tracing creates a host of problems of its own. For example, just intersecting a cone with scene geometry leads to an enormous variety of possible results. For this reason, cone tracing has remained mostly unpopular. In recent years, increases in computer speed have made Monte Carlo algorithms like distributed ray tracing - i.e. stochastic explicit integration of the pixel - much more used than cone tracing because the results are exact provided enough samples are used. But the convergence is so slow that even in the context of off-line rendering a huge amount of time can be required to avoid noise. Differential cone-tracing, considering a differential angular neighborhood around a ray, avoids the complexity of exact geometry intersection but requires a LOD representation of the geometry and appearance of the objects. MIPmapping is an approximation of it limited to the integration of the surface texture within a cone footprint. Differential ray-tracing extends it to textured surfaces viewed through complex paths of cones reflected or refracted by curved surfaces. Raymarching methods over signed distance fields (SDFs) naturally allow easy use of cone-like tracing, at zero additional cost to the tracing, and both speeds up tracing and improves quality. Voxel cone tracing is a real-time algorithm that uses a hierarchical voxel representation of scene geometry, such as a sparse voxel octree, to support fast cone tracing for indirect illumination. This approach allows for the approximation of effects like glossy reflections and ambient occlusion at interactive framerates without the need for precomputation.

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  • Cozi

    Cozi

    Cozi is a family organization website and mobile app designed to streamline household management. It offers shared calendars, to-do lists, shopping lists, and messaging tools, allowing multiple users to coordinate under one account. Founded in 2005 by former Microsoft employees, Cozi has evolved through acquisitions and now operates under OurFamilyWizard. The app is available in both free and premium versions on iOS, Android, and desktop platforms. == History == Cozi was founded in 2005 by Robbie Cape and Jan Miksovsky, two former Microsoft employees who sought to simplify family logistics with technology. The company's first product, Cozi Central, was released on September 25, 2006, and included a family calendar, shopping lists, family messaging and a photo collage screensaver. The company is based in Seattle, Washington. Cozi has both a freemium version, and a paid version called Cozi Gold. Cozi Gold's additional features include Cozi Contacts, a birthday tracker, more reminders, mobile month view, and change notifications. The software can be used on desktop or mobile applications for iOS and Android. On June 5, 2011, Cozi set a Guinness World Record for the longest line of ducks in a row. The line stretched for one mile and was made up of 17,782 rubber ducks. Cozi was acquired by Time Inc. in 2014. After the Meredith Corporation acquired Time in 2018, Cozi was moved into the Parents Network division. On May 4, 2022, Cozi was acquired by OurFamilyWizard of Minneapolis, Minnesota, reporting more than 20 million registered users.

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  • Clone tool

    Clone tool

    The clone tool, as it is known in Adobe Photoshop, Inkscape, GIMP, and Corel PhotoPaint, is used in digital image editing to replace information for one part of a picture with information from another part. In other image editing software, its equivalent is sometimes called a rubber stamp tool or a clone brush. == Applications == The clone tool can remove objects by copying a nearby background. The user selects a matching location as the source, then paints over the element to be hidden. A typical use for the tool is in object removal – more colloquially, "airbrushing" or "photoshopping" out an unwanted part of the image. If a part of an image is removed simply by cutting it out, then a hole is left in the background. The Clone tool can fill in this hole convincingly with a copy of the existing background from elsewhere in the image. A common use for this tool is to retouch skin, particularly in portraits, to remove blemishes and make skin tones more even. Cloning can also be used to remove other unwanted elements, such as telephone wires, an unwanted bird in the sky, and the like. A more automated method of object removal uses texture synthesis to fill in gaps. Of these, patch-based texture synthesis or "image quilting" is essentially an automated application of the clone tool, choosing the optimal source area so as to patch over with a minimal seam. In some cases, the undesired object is mixed with the remainder of the image, and a simple circular brush, even with feathering, would not work. For these cases, some programs allow an object to be selected by color/outline so other areas are not affected. Other programs allow edge/color sensitive brushes to deal with such objects. == Healing tool == A similar tool is the healing tool, which occurs in variants such as the healing brush or spot healing tool. These incorporate the existing texture, rather than painting it over.

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  • GeneXus

    GeneXus

    GeneXus is a low code, cross-platform, knowledge representation-based development tool, mainly oriented towards enterprise-class applications for web applications, smart devices, and the Microsoft Windows platform. GeneXus uses mostly declarative language to generate native code for multiple environments. It includes a normalization module, which creates and maintains an optimal database structure based on user views. The languages for which code can be generated include COBOL, Java, Objective-C, RPG, Ruby, Visual Basic, and Visual FoxPro. Some of the DBMSs supported are Microsoft SQL Server, Oracle, IBM Db2, Informix, PostgreSQL, and MySQL. GeneXus was developed by Uruguayan company ARTech Consultores SRL which later renamed to Genexus SA. The latest version is GeneXus 18, which was released on November 10, 2022.

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  • Database-as-IPC

    Database-as-IPC

    In computer programming, Database-as-IPC may be considered an anti-pattern where a disk persisted table in a database is used as the message queue store for routine inter-process communication (IPC) or subscribed data processing. If database performance is of concern, alternatives include sockets, network socket, or message queue. British computer scientist, Junade Ali, defined the Database-as-IPC Anti-Pattern as using a database to "schedule jobs or queue up tasks to be completed", noting that this anti-pattern centres around using a database for temporary messages instead of persistent data. == Controversy == The issue arises if there is a performance issue, and if additional systems (and servers) can be justified. In terms of performance, recent advancements in database systems provide more efficient mechanisms for signaling and messaging, and database systems also support memory (non-persisted) tables. There are databases with built-in notification mechanisms, such as PostgreSQL, SQL Server, and Oracle. These mechanisms and future improvements of database systems can make queuing much more efficient and avoid the need to set up a separate signaling or messaging queue system along with the server and management overhead. While MySQL doesn't have direct support for notifications, some workarounds are possible. However, they would be seen as non-standard and therefore more difficult to maintain.

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  • Identi.ca

    Identi.ca

    identi.ca is a free and open-source social networking and blogging service based on the pump.io software, using the Activity Streams protocol. Identi.ca stopped accepting new registrations in 2013, but continues to operate alongside several other pump.io-based hosts provided by E14N which continue to accept new registrations. == Features == Identi.ca is similar to social networking sites like Facebook and Google+, allowing unlimited length status updates, rich text, and images. The Activity Streams protocol supports many kinds of activities such as games. OpenFarmGame is a prototype application for an Activity Streams-based game. Previous features from its StatusNet version such as hashtags, groups, and global search are not supported. == History == === StatusNet === The service received more than 8,000 registrations and 19,000 updates within the first 24 hours of publicly launching on July 2, 2008, and reached its 1,000,000th notice on November 4, 2008. In January 2009, identi.ca received investment funds from venture capital group Montreal Start Up. On March 30, 2009, Control Yourself (since renamed StatusNet Inc) announced that Identi.ca was to become part of a hosted microblogging service called status.net to be launched in May 2009. Status.net offers individual microblogs under a subdomain to be chosen by the customer. Identi.ca will remain a free service. All notices will be published under the Creative Commons Attribution 3.0 license by default, but paying customers will be free to choose a different license. Formerly based on StatusNet, a micro-blogging software package built on the OStatus specification (and earlier based on the OpenMicroBlogging specification), Identi.ca allowed users to send text updates (known as "notices") up to 140 characters long. While similar to Twitter in both concept and operation, Identi.ca/StatusNet provided many features not currently implemented by Twitter, including XMPP support and personal tag clouds. In addition, Identi.ca/StatusNet allowed free export and exchange of personal and "friend" data based on the FOAF standard; therefore, notices could be fed into a Twitter account or other service, and also ported in to a private system similar to Yammer. === pump.io === Developer Evan Prodromou chose to change the site to the pump.io software platform in development, because pump.io offers more features making it technically more advanced. Registration on Identi.ca was closed in December 2012 in preparation for the switch to pump.io software (the popularity of Identi.ca and "official" Status.net hosting were considered a hindrance to the creation of a federated social network). The conversion was completed on 12 July 2013. The 140 character per post limit was removed (in StatusNet, it was a setting, not an inherent limitation); now the blog posts can contain formatting and images. Groups, hashtags, and a page listing popular posts are not yet implemented in pump.io.

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  • Anaconda (Python distribution)

    Anaconda (Python distribution)

    Anaconda is an open source data science and artificial intelligence distribution platform for the Python programming language. Developed by Anaconda, Inc., an American company founded in 2012, the platform is used to develop and manage data science and AI projects. In 2024, Anaconda Inc. has about 300 employees and 45 million users. == History == Co-founded in Austin, Texas in 2012 as Continuum Analytics by Peter Wang and Travis Oliphant, Anaconda Inc. operates from the United States and Europe. Anaconda Inc. developed Conda, a cross-platform, language-agnostic binary package manager. It also launched PyData community workshops and the Jupyter Cloud Notebook service (Wakari.io). In 2013, it received funding from DARPA. In 2015, the company had two million users including 200 of the Fortune 500 companies and raised $24 million in a Series A funding round led by General Catalyst and BuildGroup. Anaconda secured an additional $30 million in funding in 2021. Continuum Analytics rebranded as Anaconda in 2017. That year, it announced the release of Anaconda Enterprise 5, an integration with Microsoft Azure, and had over 13 million users by year's end. In 2022, it released Anaconda Business; new integrations with Snowflake and others; and the open-source PyScript. It also acquired PythonAnywhere, while Anaconda's user base exceeded 30 million in 2022. In 2023, Anaconda released Python in Excel, a new integration with Microsoft Excel, and launched PyScript.com. The company made a series of investments in AI during 2024. That February, Anaconda partnered with IBM to import its repository of Python packages into Watsonx, IBM's generative AI platform. The same year, Anaconda joined IBM's AI Alliance and released an integration with Teradata and Lenovo. In 2024, Anaconda's user base reached 45 million users and Barry Libert was named company CEO, after serving on Anaconda's board of directors. He was succeeded as CEO in October 2025 by David DeSanto, who also became a company director. In May 2025, the company introduced the first unified AI platform for Open Source, Anaconda AI Platform, a central control for AI workflows that enables customization in Python-based enterprise AI development. That July, after reaching over $150 million in a Series C funding round, Anaconda was evaluated at about $1.5 billion. == Overview == Anaconda distribution comes with over 300 packages automatically installed, and over 7,500 additional open-source packages can be installed from the Anaconda repository as well as the Conda package and virtual environment manager. It also includes a GUI, Anaconda Navigator, as a graphical alternative to the command-line interface (CLI). Conda was developed to address dependency conflicts native to the pip package manager, which would automatically install any dependent Python packages without checking for conflicts with previously installed packages (until its version 20.3, which later implemented consistent dependency resolution). The Conda package manager's historical differentiation analyzed and resolved these installation conflicts. Anaconda is a distribution of the Python programming language (and previously also R) for scientific computing (data science, machine learning applications, large-scale data processing, predictive analytics, etc.), that aims to simplify package management and deployment. Anaconda distribution includes data-science packages suitable for Windows, Linux, and macOS. Other company products include Anaconda Free, and subscription-based Starter, Business and Enterprise. Anaconda's business tier offers Package Security Manager. Package versions in Anaconda are managed by the package management system Conda, which was spun out as a separate open-source package as useful both independently and for applications other than Python. There is also a small, bootstrap version of Anaconda called Miniconda, which includes only Conda, Python, the packages they depend on, and a small number of other packages. Open source packages can be individually installed from the Anaconda repository, Anaconda Cloud (anaconda.org), or the user's own private repository or mirror, using the conda install command. Anaconda, Inc. compiles and builds the packages available in the Anaconda repository itself, and provides binaries for Windows 32/64 bit, Linux 64 bit and MacOS 64-bit (Intel, Apple Silicon). Anything available on PyPI may be installed into a Conda environment using pip, and Conda will keep track of what it has installed and what pip has installed. Custom packages can be made using the conda build command, and can be shared with others by uploading them to Anaconda Cloud, PyPI or other repositories. The default installation of Anaconda2 includes Python 2.7 and Anaconda3 includes Python 3.7. However, it is possible to create new environments that include any version of Python packaged with Conda. === Anaconda Navigator === Anaconda Navigator is a desktop graphical user interface (GUI) included in Anaconda distribution that allows users to launch applications and manage Conda packages, environments and channels without using command-line commands. Navigator can search for packages on Anaconda Cloud or in a local Anaconda Repository, install them in an environment, run the packages and update them. It is available for Windows, macOS and Linux. The following applications are available by default in Navigator: JupyterLab Jupyter Notebook QtConsole Spyder Glue Orange RStudio Visual Studio Code === Conda === Conda is an open source, cross-platform, language-agnostic package manager and environment management system that installs, runs, and updates packages and their dependencies. It was created for Python programs, but it can package and distribute software for any language, including multi-language projects. The Conda package and environment manager is included in all versions of Anaconda, Miniconda, and Anaconda Repository. == Anaconda.org == Anaconda Cloud is a package management service by Anaconda where users can find, access, store and share public and private notebooks, environments, and Conda and PyPI packages. Cloud hosts useful Python packages, notebooks and environments for a wide variety of applications. Users do not need to log in or to have a Cloud account, to search for public packages, download and install them. Users can build new Conda packages using Conda-build and then use the Anaconda Client CLI to upload packages to Anaconda.org. Notebooks users can be aided with writing and debugging code with Anaconda's AI Assistant.

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