VACUUM

VACUUM

VACUUM is a set of normative guidance principles for achieving training and test dataset quality for structured datasets in data science and machine learning. The garbage-in, garbage out principle motivates a solution to the problem of data quality but does not offer a specific solution. Unlike the majority of the ad-hoc data quality assessment metrics often used by practitioners VACUUM specifies qualitative principles for data quality management and serves as a basis for defining more detailed quantitative metrics of data quality. VACUUM is an acronym that stands for: valid accurate consistent uniform unified model

Umple

Umple is a language for both object-oriented programming and modelling with class diagrams and state diagrams. The name Umple is a portmanteau of "UML", "ample" and "Simple", indicating that it is designed to provide ample features to extend programming languages with UML capabilities. == History and philosophy == The design of Umple started in 2008 at the University of Ottawa. Umple was open-sourced and its development was moved to Google Code in early 2011 and to GitHub in 2015. Umple was developed, in part, to address certain problems observed in the modelling community. Most specifically, it was designed to bring modelling and programming into alignment, It was intended to help overcome inhibitions against modelling common in the programmer community. It was also intended to reduce some of the difficulties of model-driven development that arise from the need to use large, expensive or incomplete tools. One design objective is to enable programmers to model in a way they see as natural, by adding modelling constructs to programming languages. == Features and capabilities == Umple can be used to represent in a textual manner many UML modelling entities found in class diagrams and state diagrams. Umple can generate code for these in various programming languages. Currently Umple fully supports Java, C++ and PHP as target programming languages and has functional, but somewhat incomplete support for Ruby. Umple also incorporates various features not related to UML, such as the singleton pattern, keys, immutability, mixins and aspect-oriented code injection. The class diagram notations Umple supports includes classes, interfaces, attributes, associations, generalizations and operations. The code Umple generates for attributes include code in the constructor, 'get' methods and 'set' methods. The generated code differs considerably depending on whether the attribute has properties such as immutability, has a default value, or is part of a key. Umple generates many methods for manipulating, querying and navigating associations. It supports all combinations of UML multiplicity and enforces referential integrity. Umple supports the vast majority of UML state machine notation, including arbitrarily deep nested states, concurrent regions, actions on entry, exit and transition, plus long-lasting activities while in a state. A state machine is treated as an enumerated attribute where the value is controlled by events. Events encoded in the state machine can be methods written by the user, or else generated by the Umple compiler. Events are triggered by calling the method. An event can trigger transitions (subject to guards) in several different state machines. Since a program can be entirely written around one or more state machines, Umple enables automata-based programming. The bodies of methods are written in one of the target programming languages. The same is true for other imperative code such as state machine actions and guards, and code to be injected in an aspect-oriented manner. Such code can be injected before many of the methods in the code Umple generates, for example before or after setting or getting attributes and associations. The Umple notation for UML constructs can be embedded in any of its supported target programming languages. When this is done, Umple can be seen as a pre-processor: The Umple compiler expands the UML constructs into code of the target language. Code in a target language can be passed to the Umple compiler directly; if no Umple-specific notation is found, then the target-language code is emitted unchanged by the Umple compiler. Umple, combined with one of its target languages for imperative code, can be seen and used as a complete programming language. Umple plus Java can therefore be seen as an extension of Java. Alternatively, if imperative code and Umple-specific concepts are left out, Umple can be seen as a way of expressing a large subset of UML in a purely textual manner. Code in one of the supported programming languages can be added in the same manner as UML envisions adding action language code. == License == Umple is licensed under an MIT-style license. == Examples == Here is the classic Hello world program written in Umple (extending Java): This example looks just like Java, because Umple extends other programming languages. With the program saved in a file named HelloWorld.ump, it can be compiled from the command line: $ java -jar umple.jar HelloWorld.ump To run it: $ java HelloWorld The following is a fully executable example showing embedded Java methods and declaration of an association. The following example describes a state machine called status, with states Open, Closing, Closed, Opening and HalfOpen, and with various events that cause transitions from one state to another. class GarageDoor { status { Open { buttonOrObstacle -> Closing; } Closing { buttonOrObstacle -> Opening; reachBottom -> Closed; } Closed { buttonOrObstacle -> Opening; } Opening { buttonOrObstacle -> HalfOpen; reachTop -> Open; } HalfOpen { buttonOrObstacle -> Opening; } } } == Umple use in practice == The first version of the Umple compiler was written in Java, Antlr and Jet (Java Emitter Templates), but in a bootstrapping process, the Java code was converted to Umple following a technique called Umplification. The Antlr and Jet were also later converted to native Umple. Umple is therefore now written entirely in itself, in other words it is self-hosted and serves as its own largest test case. Umple and UmpleOnline have been used in the classroom by several instructors to teach UML and modelling. In one study it was found to help speed up the process of teaching UML, and was also found to improve the grades of students. == Tools == Umple is available as a Jar file so it can be run from the command line, and as an Eclipse plugin. There is also an online tool for Umple called UmpleOnline , which allows a developer to create an Umple system by drawing a UML class diagram, editing Umple code or both. Umple models created with UmpleOnline are stored in the cloud. Currently UmpleOnline only supports Umple programs consisting of a single input file. In addition to code, Umple's tools can generate a variety of other types of output, including user interfaces based on the Umple model.

KitKat (cat)

KitKat was a bodega cat from the Mission District of San Francisco who was killed by a Waymo car on October 27, 2025. Locals built altars and the death has raised comments about the safety of self-driving cars. == Life == Mike Zeidan, the owner of Randa's Market, adopted KitKat as a stray to help keep rodents out of his store. KitKat lived in Randa's Market for six years and was well-loved by the neighborhood, including an appearance on a shop cats map that went viral in 2022 as a "particularly friendly cat". After KitKat arrived at the bodega, customers were said to come more often, and regularly brought the cat food and gifts. == Death == At around 11:40 pm on October 27, 2025, witnesses saw KitKat sitting in front of a stopped Waymo car for seven seconds. He walked under the car as the car pulled out, and the right rear tire ran over the back half of his body. A bartender who was taking a cigarette break used a sandwich board sign as a stretcher and took KitKat to an emergency animal clinic. An hour later, KitKat was pronounced dead. Waymo confirmed that the cat was killed by one of its vehicles on October 30. Surveillance footage of the incident was released in December. From Waymo's report to the National Highway Traffic Safety Administration (NHTSA): The Waymo AV was stopped next to the curb for a passenger pickup facing east on 16th Street. As the passengers were boarding the Waymo AV, a cat approached the Waymo AV from the southern sidewalk of 16th Street and sat in the roadway partially under the front right corner of the Waymo AV. A pedestrian approached the Waymo AV from the east on the southern sidewalk of 16th Street and began crouching near the front of the Waymo AV, stepping partially into the roadway, appearing to reach for the cat. As they did so, the cat moved farther from the sidewalk under the Waymo AV and the pedestrian stepped back onto the sidewalk. The Waymo AV then departed the pickup location and the rear right tire made contact with the cat. At the time of impact, the Waymo AV's Level 4 ADS was engaged in autonomous mode. Waymo later received notice that the cat did not survive. The passengers in the Waymo AV did not have seatbelts fastened at the time, having just boarded the Waymo AV. Prior to KitKat's death, the NHTSA had logged 14 collisions between Waymo cars and animals, of which 5 were confirmed fatalities. == Aftermath == After KitKat's death, an altar was created outside Randa's Market. People left flowers, candles, cat food, written notes, and Kit Kat candy bars in the cat's honor. A city worker took down the memorial for fire safety reasons, but neighbors built it again. Local supervisor Jackie Fielder held a rally called "Justice for KitKat" in support of a non-binding San Francisco resolution to shift decision-making about the operation of self-driving cars from the state to individual counties. Critics say that the resolution is performative because it is non-binding, that local control would make autonomous vehicle operation impractical, and that Waymo is still far less dangerous to animals than human drivers. Elon Musk commented that "many pets will be saved by autonomy". There are multiple meme coins inspired by KitKat.

Conceptual dependency theory

Conceptual dependency theory is a model of natural language understanding used in artificial intelligence systems. Roger Schank at Stanford University introduced the model in 1969, in the early days of artificial intelligence. This model was extensively used by Schank's students at Yale University such as Robert Wilensky, Wendy Lehnert, and Janet Kolodner. Schank developed the model to represent knowledge for natural language input into computers. Partly influenced by the work of Sydney Lamb, his goal was to make the meaning independent of the words used in the input, i.e. two sentences identical in meaning would have a single representation. The system was also intended to draw logical inferences. The model uses the following basic representational tokens: real world objects, each with some attributes. real world actions, each with attributes times locations A set of conceptual transitions then act on this representation, e.g. an ATRANS is used to represent a transfer such as "give" or "take" while a PTRANS is used to act on locations such as "move" or "go". An MTRANS represents mental acts such as "tell", etc. A sentence such as "John gave a book to Mary" is then represented as the action of an ATRANS on two real world objects, John and Mary.

Fuzzy measure theory

In mathematics, fuzzy measure theory considers generalized measures in which the additive property is replaced by the weaker property of monotonicity. The central concept of fuzzy measure theory is the fuzzy measure (also capacity, see ), which was introduced by Choquet in 1953 and independently defined by Sugeno in 1974 in the context of fuzzy integrals. There exists a number of different classes of fuzzy measures including plausibility/belief measures, possibility/necessity measures, and probability measures, which are a subset of classical measures. == Definitions == Let X {\displaystyle \mathbf {X} } be a universe of discourse, C {\displaystyle {\mathcal {C}}} be a class of subsets of X {\displaystyle \mathbf {X} } , and E , F ∈ C {\displaystyle E,F\in {\mathcal {C}}} . A function g : C → R {\displaystyle g:{\mathcal {C}}\to \mathbb {R} } where ∅ ∈ C ⇒ g ( ∅ ) = 0 {\displaystyle \emptyset \in {\mathcal {C}}\Rightarrow g(\emptyset )=0} E ⊆ F ⇒ g ( E ) ≤ g ( F ) {\displaystyle E\subseteq F\Rightarrow g(E)\leq g(F)} is called a fuzzy measure. A fuzzy measure is called normalized or regular if g ( X ) = 1 {\displaystyle g(\mathbf {X} )=1} . == Properties of fuzzy measures == A fuzzy measure is: additive if for any E , F ∈ C {\displaystyle E,F\in {\mathcal {C}}} such that E ∩ F = ∅ {\displaystyle E\cap F=\emptyset } , we have g ( E ∪ F ) = g ( E ) + g ( F ) . {\displaystyle g(E\cup F)=g(E)+g(F).} ; supermodular if for any E , F ∈ C {\displaystyle E,F\in {\mathcal {C}}} , we have g ( E ∪ F ) + g ( E ∩ F ) ≥ g ( E ) + g ( F ) {\displaystyle g(E\cup F)+g(E\cap F)\geq g(E)+g(F)} ; submodular if for any E , F ∈ C {\displaystyle E,F\in {\mathcal {C}}} , we have g ( E ∪ F ) + g ( E ∩ F ) ≤ g ( E ) + g ( F ) {\displaystyle g(E\cup F)+g(E\cap F)\leq g(E)+g(F)} ; superadditive if for any E , F ∈ C {\displaystyle E,F\in {\mathcal {C}}} such that E ∩ F = ∅ {\displaystyle E\cap F=\emptyset } , we have g ( E ∪ F ) ≥ g ( E ) + g ( F ) {\displaystyle g(E\cup F)\geq g(E)+g(F)} ; subadditive if for any E , F ∈ C {\displaystyle E,F\in {\mathcal {C}}} such that E ∩ F = ∅ {\displaystyle E\cap F=\emptyset } , we have g ( E ∪ F ) ≤ g ( E ) + g ( F ) {\displaystyle g(E\cup F)\leq g(E)+g(F)} ; symmetric if for any E , F ∈ C {\displaystyle E,F\in {\mathcal {C}}} , we have | E | = | F | {\displaystyle |E|=|F|} implies g ( E ) = g ( F ) {\displaystyle g(E)=g(F)} ; Boolean if for any E ∈ C {\displaystyle E\in {\mathcal {C}}} , we have g ( E ) = 0 {\displaystyle g(E)=0} or g ( E ) = 1 {\displaystyle g(E)=1} . Understanding the properties of fuzzy measures is useful in application. When a fuzzy measure is used to define a function such as the Sugeno integral or Choquet integral, these properties will be crucial in understanding the function's behavior. For instance, the Choquet integral with respect to an additive fuzzy measure reduces to the Lebesgue integral. In discrete cases, a symmetric fuzzy measure will result in the ordered weighted averaging (OWA) operator. Submodular fuzzy measures result in convex functions, while supermodular fuzzy measures result in concave functions when used to define a Choquet integral. == Möbius representation == Let g be a fuzzy measure. The Möbius representation of g is given by the set function M, where for every E , F ⊆ X {\displaystyle E,F\subseteq X} , M ( E ) = ∑ F ⊆ E ( − 1 ) | E ∖ F | g ( F ) . {\displaystyle M(E)=\sum _{F\subseteq E}(-1)^{|E\backslash F|}g(F).} The equivalent axioms in Möbius representation are: M ( ∅ ) = 0 {\displaystyle M(\emptyset )=0} . ∑ F ⊆ E | i ∈ F M ( F ) ≥ 0 {\displaystyle \sum _{F\subseteq E|i\in F}M(F)\geq 0} , for all E ⊆ X {\displaystyle E\subseteq \mathbf {X} } and all i ∈ E {\displaystyle i\in E} A fuzzy measure in Möbius representation M is called normalized if ∑ E ⊆ X M ( E ) = 1. {\displaystyle \sum _{E\subseteq \mathbf {X} }M(E)=1.} Möbius representation can be used to give an indication of which subsets of X interact with one another. For instance, an additive fuzzy measure has Möbius values all equal to zero except for singletons. The fuzzy measure g in standard representation can be recovered from the Möbius form using the Zeta transform: g ( E ) = ∑ F ⊆ E M ( F ) , ∀ E ⊆ X . {\displaystyle g(E)=\sum _{F\subseteq E}M(F),\forall E\subseteq \mathbf {X} .} == Simplification assumptions for fuzzy measures == Fuzzy measures are defined on a semiring of sets or monotone class, which may be as granular as the power set of X, and even in discrete cases the number of variables can be as large as 2|X|. For this reason, in the context of multi-criteria decision analysis and other disciplines, simplification assumptions on the fuzzy measure have been introduced so that it is less computationally expensive to determine and use. For instance, when it is assumed the fuzzy measure is additive, it will hold that g ( E ) = ∑ i ∈ E g ( { i } ) {\displaystyle g(E)=\sum _{i\in E}g(\{i\})} and the values of the fuzzy measure can be evaluated from the values on X. Similarly, a symmetric fuzzy measure is defined uniquely by |X| values. Two important fuzzy measures that can be used are the Sugeno- or λ {\displaystyle \lambda } -fuzzy measure and k-additive measures, introduced by Sugeno and Grabisch respectively. === Sugeno λ-measure === The Sugeno λ {\displaystyle \lambda } -measure is a special case of fuzzy measures defined iteratively. It has the following definition: ==== Definition ==== Let X = { x 1 , … , x n } {\displaystyle \mathbf {X} =\left\lbrace x_{1},\dots ,x_{n}\right\rbrace } be a finite set and let λ ∈ ( − 1 , + ∞ ) {\displaystyle \lambda \in (-1,+\infty )} . A Sugeno λ {\displaystyle \lambda } -measure is a function g : 2 X → [ 0 , 1 ] {\displaystyle g:2^{X}\to [0,1]} such that g ( X ) = 1 {\displaystyle g(X)=1} . if A , B ⊆ X {\displaystyle A,B\subseteq \mathbf {X} } (alternatively A , B ∈ 2 X {\displaystyle A,B\in 2^{\mathbf {X} }} ) with A ∩ B = ∅ {\displaystyle A\cap B=\emptyset } then g ( A ∪ B ) = g ( A ) + g ( B ) + λ g ( A ) g ( B ) {\displaystyle g(A\cup B)=g(A)+g(B)+\lambda g(A)g(B)} . As a convention, the value of g at a singleton set { x i } {\displaystyle \left\lbrace x_{i}\right\rbrace } is called a density and is denoted by g i = g ( { x i } ) {\displaystyle g_{i}=g(\left\lbrace x_{i}\right\rbrace )} . In addition, we have that λ {\displaystyle \lambda } satisfies the property λ + 1 = ∏ i = 1 n ( 1 + λ g i ) {\displaystyle \lambda +1=\prod _{i=1}^{n}(1+\lambda g_{i})} . Tahani and Keller as well as Wang and Klir have shown that once the densities are known, it is possible to use the previous polynomial to obtain the values of λ {\displaystyle \lambda } uniquely. === k-additive fuzzy measure === The k-additive fuzzy measure limits the interaction between the subsets E ⊆ X {\displaystyle E\subseteq X} to size | E | = k {\displaystyle |E|=k} . This drastically reduces the number of variables needed to define the fuzzy measure, and as k can be anything from 1 (in which case the fuzzy measure is additive) to X, it allows for a compromise between modelling ability and simplicity. ==== Definition ==== A discrete fuzzy measure g on a set X is called k-additive ( 1 ≤ k ≤ | X | {\displaystyle 1\leq k\leq |\mathbf {X} |} ) if its Möbius representation verifies M ( E ) = 0 {\displaystyle M(E)=0} , whenever | E | > k {\displaystyle |E|>k} for any E ⊆ X {\displaystyle E\subseteq \mathbf {X} } , and there exists a subset F with k elements such that M ( F ) ≠ 0 {\displaystyle M(F)\neq 0} . == Shapley and interaction indices == In game theory, the Shapley value or Shapley index is used to indicate the weight of a game. Shapley values can be calculated for fuzzy measures in order to give some indication of the importance of each singleton. In the case of additive fuzzy measures, the Shapley value will be the same as each singleton. For a given fuzzy measure g, and | X | = n {\displaystyle |\mathbf {X} |=n} , the Shapley index for every i , … , n ∈ X {\displaystyle i,\dots ,n\in X} is: ϕ ( i ) = ∑ E ⊆ X ∖ { i } ( n − | E | − 1 ) ! | E | ! n ! [ g ( E ∪ { i } ) − g ( E ) ] . {\displaystyle \phi (i)=\sum _{E\subseteq \mathbf {X} \backslash \{i\}}{\frac {(n-|E|-1)!|E|!}{n!}}[g(E\cup \{i\})-g(E)].} The Shapley value is the vector ϕ ( g ) = ( ψ ( 1 ) , … , ψ ( n ) ) . {\displaystyle \mathbf {\phi } (g)=(\psi (1),\dots ,\psi (n)).}

Function representation

Function Representation (FRep or F-Rep) is used in solid modeling, volume modeling and computer graphics. FRep was introduced in "Function representation in geometric modeling: concepts, implementation and applications" as a uniform representation of multidimensional geometric objects (shapes). An object as a point set in multidimensional space is defined by a single continuous real-valued function f ( X ) {\displaystyle f(X)} of point coordinates X [ x 1 , x 2 , . . . , x n ] {\displaystyle X[x_{1},x_{2},...,x_{n}]} which is evaluated at the given point by a procedure traversing a tree structure with primitives in the leaves and operations in the nodes of the tree. The points with f ( x 1 , x 2 , . . . , x n ) ≥ 0 {\displaystyle f(x_{1},x_{2},...,x_{n})\geq 0} belong to the object, and the points with f ( x 1 , x 2 , . . . , x n ) < 0 {\displaystyle f(x_{1},x_{2},...,x_{n})<0} are outside of the object. The point set with f ( x 1 , x 2 , . . . , x n ) = 0 {\displaystyle f(x_{1},x_{2},...,x_{n})=0} is called an isosurface. == Geometric domain == The geometric domain of FRep in 3D space includes solids with non-manifold models and lower-dimensional entities (surfaces, curves, points) defined by zero value of the function. A primitive can be defined by an equation or by a "black box" procedure converting point coordinates into the function value. Solids bounded by algebraic surfaces, skeleton-based implicit surfaces, and convolution surfaces, as well as procedural objects (such as solid noise), and voxel objects can be used as primitives (leaves of the construction tree). In the case of a voxel object (discrete field), it should be converted to a continuous real function, for example, by applying the trilinear or higher-order interpolation. Many operations such as set-theoretic, blending, offsetting, projection, non-linear deformations, metamorphosis, sweeping, hypertexturing, and others, have been formulated for this representation in such a manner that they yield continuous real-valued functions as output, thus guaranteeing the closure property of the representation. R-functions originally introduced in V.L. Rvachev's "On the analytical description of some geometric objects", provide C k {\displaystyle C^{k}} continuity for the functions exactly defining the set-theoretic operations (min/max functions are a particular case). Because of this property, the result of any supported operation can be treated as the input for a subsequent operation; thus very complex models can be created in this way from a single functional expression. FRep modeling is supported by the special-purpose language HyperFun. == Shape Models == FRep combines and generalizes different shape models like algebraic surfaces skeleton based "implicit" surfaces set-theoretic solids or CSG (Constructive Solid Geometry) sweeps volumetric objects parametric models procedural models A more general "constructive hypervolume" allows for modeling multidimensional point sets with attributes (volume models in 3D case). Point set geometry and attributes have independent representations but are treated uniformly. A point set in a geometric space of an arbitrary dimension is an FRep based geometric model of a real object. An attribute that is also represented by a real-valued function (not necessarily continuous) is a mathematical model of an object property of an arbitrary nature (material, photometric, physical, medicine, etc.). The concept of "implicit complex" proposed in "Cellular-functional modeling of heterogeneous objects" provides a framework for including geometric elements of different dimensionality by combining polygonal, parametric, and FRep components into a single cellular-functional model of a heterogeneous object.

Anytime algorithm

In computer science, an anytime algorithm is an algorithm that can return a valid solution to a problem even if it is interrupted before it ends. The algorithm is expected to find better and better solutions the longer it keeps running. Most algorithms run to completion: they provide a single answer after performing some fixed amount of computation. In some cases, however, the user may wish to terminate the algorithm prior to completion. The amount of computation required may be substantial, for example, and computational resources might need to be reallocated. Most algorithms either run to completion or they provide no useful solution information. Anytime algorithms, however, are able to return a partial answer, whose quality depends on the amount of computation they were able to perform. The answer generated by anytime algorithms is an approximation of the correct answer. == Names == An anytime algorithm may be also called an "interruptible algorithm". They are different from contract algorithms, which must declare a time in advance; in an anytime algorithm, a process can just announce that it is terminating. == Goals == The goal of anytime algorithms are to give intelligent systems the ability to make results of better quality in return for turn-around time. They are also supposed to be flexible in time and resources. They are important because artificial intelligence or AI algorithms can take a long time to complete results. This algorithm is designed to complete in a shorter amount of time. Also, these are intended to have a better understanding that the system is dependent and restricted to its agents and how they work cooperatively. An example is the Newton–Raphson iteration applied to finding the square root of a number. Another example that uses anytime algorithms is trajectory problems when you're aiming for a target; the object is moving through space while waiting for the algorithm to finish and even an approximate answer can significantly improve its accuracy if given early. What makes anytime algorithms unique is their ability to return many possible outcomes for any given input. An anytime algorithm uses many well defined quality measures to monitor progress in problem solving and distributed computing resources. It keeps searching for the best possible answer with the amount of time that it is given. It may not run until completion and may improve the answer if it is allowed to run longer. This is often used for large decision set problems. This would generally not provide useful information unless it is allowed to finish. While this may sound similar to dynamic programming, the difference is that it is fine-tuned through random adjustments, rather than sequential. Anytime algorithms are designed so that it can be told to stop at any time and would return the best result it has found so far. This is why it is called an interruptible algorithm. Certain anytime algorithms also maintain the last result, so that if they are given more time, they can continue from where they left off to obtain an even better result. == Decision trees == When the decider has to act, there must be some ambiguity. Also, there must be some idea about how to solve this ambiguity. This idea must be translatable to a state to action diagram. == Performance profile == The performance profile estimates the quality of the results based on the input and the amount of time that is allotted to the algorithm. The better the estimate, the sooner the result would be found. Some systems have a larger database that gives the probability that the output is the expected output. One algorithm can have several performance profiles. Most of the time performance profiles are constructed using mathematical statistics using representative cases. For example, in the traveling salesman problem, the performance profile was generated using a user-defined special program to generate the necessary statistics. In this example, the performance profile is the mapping of time to the expected results. This quality can be measured in several ways: certainty: where probability of correctness determines quality accuracy: where error bound determines quality specificity: where the amount of particulars determine quality == Algorithm prerequisites == Initial behavior: While some algorithms start with immediate guesses, others take a more calculated approach and have a start up period before making any guesses. Growth direction: How the quality of the program's "output" or result, varies as a function of the amount of time ("run time") Growth rate: Amount of increase with each step. Does it change constantly, such as in a bubble sort or does it change unpredictably? End condition: The amount of runtime needed