AI Assistant Unblocked

AI Assistant Unblocked — independent reviews, comparisons, pricing and step-by-step guides on Aizhi.

  • RFPolicy

    RFPolicy

    The RFPolicy outlines a method for contacting vendors about security vulnerabilities found in their products. It was initially written in 2000 by hacker and security consultant Rain Forest Puppy. It was perhaps the second disclosure policy, following Simple Nomad's. The policy gives the vendor five working days to respond to the reporter of the bug. If the vendor fails to contact the reporter within those five days, the issue is recommended to be disclosed to the general community. The reporter should help the vendor reproduce the bug and work out a fix. The reporter should delay notifying the general community about the bug if the vendor provides feasible reasons for requiring so. If the vendor fails to respond or shuts down communication with the reporter of the problem within five working days, the reporter should disclose the issue to the general community. When issuing an alert or fix, the vendor should give the reporter proper credit for reporting the bug. Context for the history of vulnerability disclosure is available in a history article.

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  • AI Chatbots: Free vs Paid (2026)

    AI Chatbots: Free vs Paid (2026)

    In search of the best AI chatbot? An AI chatbot is software that uses machine learning to help you get more done — it turns a rough idea into a polished result in seconds. When choosing one, weigh output quality, pricing, export formats, and how well it fits the tools you already use. Whether you are a beginner or a pro, the right AI chatbot slots into your workflow and pays for itself fast. We tested the leading options and ranked them by quality, value, and ease of use.

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  • Is an AI Video Generator Worth It in 2026?

    Is an AI Video Generator Worth It in 2026?

    Curious about the best AI video generator? An AI video generator is software that uses machine learning to help you get more done — it combines speed, accuracy, and an interface that just works. Hands-on testing shows real-world results vary, so a short free trial is the smartest way to decide. Whether you are a beginner or a pro, the right AI video generator slots into your workflow and pays for itself fast. This guide breaks down the top picks, their pros and cons, and who each one is best for.

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  • Machine-readable medium and data

    Machine-readable medium and data

    In communications and computing, a machine-readable medium (or computer-readable medium) is a medium capable of storing data in a format easily readable by a digital computer or a sensor. It contrasts with human-readable medium and data. The result is called machine-readable data or computer-readable data, and the data itself can be described as having machine-readability. == Data == Machine-readable data must be structured data. Attempts to create machine-readable data occurred as early as the 1960s. At the same time that seminal developments in machine-reading and natural-language processing were releasing (like Weizenbaum's ELIZA), people were anticipating the success of machine-readable functionality and attempting to create machine-readable documents. One such example was musicologist Nancy B. Reich's creation of a machine-readable catalog of composer William Jay Sydeman's works in 1966. In the United States, the OPEN Government Data Act of 14 January 2019 defines machine-readable data as "data in a format that can be easily processed by a computer without human intervention while ensuring no semantic meaning is lost." The law directs U.S. federal agencies to publish public data in such a manner, ensuring that "any public data asset of the agency is machine-readable". Machine-readable data may be classified into two groups: human-readable data that is marked up so that it can also be read by machines (e.g. microformats, RDFa, HTML), and data file formats intended principally for processing by machines (CSV, RDF, XML, JSON). These formats are only machine readable if the data contained within them is formally structured; exporting a CSV file from a badly structured spreadsheet does not meet the definition. Machine readable is not synonymous with digitally accessible. A digitally accessible document may be online, making it easier for humans to access via computers, but its content is much harder to extract, transform, and process via computer programming logic if it is not machine-readable. Extensible Markup Language (XML) is designed to be both human- and machine-readable, and Extensible Stylesheet Language Transformations (XSLT) is used to improve the presentation of the data for human readability. For example, XSLT can be used to automatically render XML in Portable Document Format (PDF). Machine-readable data can be automatically transformed for human-readability but, generally speaking, the reverse is not true. For purposes of implementation of the Government Performance and Results Act (GPRA) Modernization Act, the Office of Management and Budget (OMB) defines "machine readable format" as follows: "Format in a standard computer language (not English text) that can be read automatically by a web browser or computer system. (e.g.; xml). Traditional word processing documents and portable document format (PDF) files are easily read by humans but typically are difficult for machines to interpret. Other formats such as extensible markup language (XML), (JSON), or spreadsheets with header columns that can be exported as comma separated values (CSV) are machine readable formats. As HTML is a structural markup language, discreetly labeling parts of the document, computers are able to gather document components to assemble tables of contents, outlines, literature search bibliographies, etc. It is possible to make traditional word processing documents and other formats machine readable but the documents must include enhanced structural elements." == Media == Examples of machine-readable media include magnetic media such as magnetic disks, cards, tapes, and drums, punched cards and paper tapes, optical discs, barcodes and magnetic ink characters. Common machine-readable technologies include magnetic recording, processing waveforms, and barcodes. Optical character recognition (OCR) can be used to enable machines to read information available to humans. Any information retrievable by any form of energy can be machine-readable. Examples include: Acoustics Chemical Photochemical Electrical Semiconductor used in volatile RAM microchips Floating-gate transistor used in non-volatile memory cards Radio transmission Magnetic storage Mechanical Tins And Swins Punched card Paper tape Music roll Music box cylinder or disk Grooves (See also: Audio Data) Phonograph cylinder Gramophone record DictaBelt (groove on plastic belt) Capacitance Electronic Disc Optics Optical storage Thermodynamic == Applications == === Documents === === Catalogs === === Dictionaries === === Passports ===

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  • Ibotta

    Ibotta

    Ibotta, Inc. is an American mobile technology company headquartered in Denver, Colorado. Founded in 2011, the company offers cash back rewards on various purchases through its Ibotta Performance Network and direct to consumer app. Ibotta partners with CPG (consumer packaged goods) brands and network publishers to provide these rewards. As of 2024, the company operates solely in the United States. The company's rewards-as-a-service offering, the Ibotta Performance Network, went live in 2022. In August 2019, Ibotta received a $1 billion valuation after its Series D funding, and in 2023, the company surpassed $1.5 billion cash rewards paid to over 50 million consumers since the company's founding. Ibotta became a publicly traded company in April 2024 with a listing on the New York Stock Exchange. As of September 2025, Ibotta is trading at approximately $27.13 per share, marking a 69% decline from its initial public offering price of $88 per share on April 18, 2024. == History == === Founding through early 2019 === Ibotta was founded by current CEO Bryan Leach. The company was incorporated in 2011 and the app launched to both the App Store and Google Play stores in 2012. Early investors included entrepreneur and computer scientist Jim Clark and Tom “TJ” Jermoluk, Chairman of @Home Network. In 2015, Ibotta expanded beyond item level grocery, adding the ability to get cash back on in-store retail purchases. In 2016, in-app mobile commerce began, allowing users to navigate from the Ibotta app to its partners' apps to earn cash back on purchases. In 2016 with a Series C investment, Ibotta had raised over $73 million in funding. In March of that year, Ibotta partnered with Anheuser-Busch to offer cash back for adults who purchased its products. In May, the company partnered with LiveRamp so that companies could use their CRM data to create segmented, personalized campaigns. At the time, the company had around 200 full- and part-time employees and moved from offices in Lower Downtown Denver (LoDo) to a 40,000-square-foot office in the central Denver business district. A year later, the company had to expand to a second floor as it added almost another 100 employees. In 2017, Ibotta added cash back for Uber to its app as well as cash back rewards for online and mobile purchases. In 2018, Ibotta was listed on the Inc. 5,000 list as one of the fastest growing private companies in the U.S. A year later, in January 2019, the Ibotta app had been downloaded more than 30 million times with users receiving a reported $500 million in cash back rewards. That year, Ibotta was the largest mobile company in Colorado with six million monthly active users. === August 2019 to present === In August 2019, Ibotta was valued at $1 billion, following a Series D round of funding. The round was led by Koch Disruptive Technologies, a subsidiary of Koch Industries. 2019 was also the year the company introduced Pay with Ibotta, which allowed users to complete purchases at key retailers on the Ibotta app and earn instant cash back in the process. With that new service, users were able to enter their purchase total and use a QR code to checkout and receive immediate cash back. In 2020, the company partnered with Trees for the Future to plant up to 1 million trees as part of an Earth Month campaign to raise awareness about the waste of unused paper coupons. In response to the COVID-19 pandemic, Ibotta partnered with CPG brands in their “Here to Help” campaign and together committed over $10 million in cash back to American consumers. The company added the ability to earn cash back from online grocery pick-up and delivery orders. Later that year, Ibotta started its free Thanksgiving program, providing users with 100% cash back on select groceries needed for a Thanksgiving meal. By 2022, the company had provided approximately 10 million Thanksgiving meals. In 2021, Ibotta acquired the company OctoShop (originally InStok), a shopping browser extension company. The OctoShop app enables users to compare prices across stores and set restock and price-drop alerts. In April 2022, the Ibotta Performance Network (IPN) was launched. The IPN allows brands to deliver digital offers to consumers through third party publishers. Retailers including Walmart, Dollar General and Family Dollar, food delivery services including Instacart, and convenience stores including Shell are all part of the Ibotta Performance Network. This pay-per-sales or success-based performance network reaches over 200 million consumers. On April 18, 2024, Ibotta had its initial public offering (IPO), trading on the New York Stock Exchange (NYSE) under the ticker symbol IBTA. It was the largest technology IPO in Colorado history. In October 2025, Ibotta announced a partnership with technology and analytics company Circana, integrating Circana's Household Lift measurement into Ibotta campaigns to give CPG brands an increased understanding of the impact of their promotional campaigns. On November 3, 2025, Ibotta launched LiveLift, a tool for companies to measure the return on investment of digital promotions, in order to optimize performance marketing goals. === Athletic partnerships === Ibotta became the official jersey patch partner of the New Orleans Pelicans, a professional men's basketball team in the National Basketball Association (NBA), for the 2020–2021 and 2023–2024 seasons. Ibotta became the official jersey patch partner of the 2023 NBA champion Denver Nuggets baskeetball team beginning in the 2023–2024 season. In March 2023, F1 driver Logan Sargeant, the first U.S. racer to compete in F1 since 2015, partnered with Ibotta. The Ibotta logo was displayed on Sargeant's racing helmet throughout his F1 career. In June 2023, UConn Huskies women's basketball player Paige Bueckers entered into a "name, image, and likeness" (NIL) promotional agreement with Ibotta. According to a press release by Ibotta, the company has agreements with The Brandr Group, which finds NIL opportunities for women college athletes, and the Pearpop social media marketing platform to promote Ibotta. == Legal issues == In April 2025, shareholders filed a class action lawsuit—Fortune v. Ibotta, Inc., in the U.S. District Court for the District of Colorado (Case No. 25-cv-01213)—alleging that the registration statement in connection with Ibotta’s April 2024 initial public offering omitted material information. The complaint claims that, although Ibotta disclosed detailed terms for its contract with Walmart Inc., it failed to warn investors that its agreement with The Kroger Co., its second-largest client, was terminable at will and thus could be canceled without warning, creating a misleading impression of stability.

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  • Multiline optical-character reader

    Multiline optical-character reader

    A multiline optical-character reader, or MLOCR, is a type of mail sorting machine that uses optical character recognition (OCR) technology to determine how to route mail through the postal system. MLOCRs work by capturing images of the front of letter-sized mailpieces, and extracting the entire address from each piece. It looks up the postal code within each address in a master database, prints a barcode representing this information on the mailpiece, and performs an initial sort. All of this occurs in a fraction of a second as the mailpiece passes through the machine. After this point, mail is further sorted by barcode sorters that read this barcode to determine its destination throughout its journey all the way down to the walk sequence of the mail carrier. The United States Postal Service has used remote bar coding since 1992. In the United States, if the MLOCR is not able to decode the address, then the mailpiece is placed on "hold" by printing a unique fluorescent barcode on the back of the mailpiece, and the mailpiece is then set aside for further processing by the Remote Bar Coding System (formerly called Remote Video Encoding). An image of the mailpiece is sent to a Remote Encoding Center where a human data conversion operator manually inspects the image. The operator converts the information on the mailpiece into abbreviated codes and enters the data into the computer. This data is sent back to the MLOCR site where it is matched with the unique barcode on the back of the un-coded mailpiece, and a barcode is then printed on the mailpiece like the rest of the mail. All this effort is invested up front into deciphering the destination of each mailpiece and printing the correct barcode, so that the mailpiece will never need to be manually examined again until it reaches the hands of the letter carrier who will carry it to the final delivery point. A Delivery Bar Code Sorter is repeatedly used at each point in the USPS system to read the barcode and sort the mailpiece to a tray corresponding to the next leg of its journey towards its final destination. The United States Postal Service is the largest user of these machines; however, large volume mailers and mail consolidators also have their own MLOCR systems to barcode outgoing mail in order to receive significant postage discounts. An option called FASTforward can be added to an MLOCR that allows it to automatically forward mail to a new address. This additional computer hardware/software combination looks up decoded addresses in the National Change of Address database to see if the recipient has recently moved. If so, a POSTNET barcode representing the new address is sprayed on the mailpiece thus routing it to new address although the old address is still visible—a testament to the degree at which mail can be mechanically sorted. Generally, all OCR-equipped letter sorting machines ordered since the late 1980s have been equipped with OCR systems capable of reading multiple lines of address.

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  • Richard Zemel

    Richard Zemel

    Richard Stanley Zemel (born 1963) is a Canadian-American computer scientist and professor at Columbia University, Department of Computer Science, and a leading figure in the field of machine learning and computer vision. Zemel studied the history of science at Harvard University and obtained his B.A. in 1984. He continued his study at the Department of Computer Science of the University of Toronto under the supervision of Geoffrey Hinton. He obtained his M.Sc. and Ph.D. both in computer science in 1989 and 1994, respectively.

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  • Nando de Freitas

    Nando de Freitas

    Nando de Freitas is a researcher in the field of machine learning, and in particular in the subfields of neural networks, Bayesian inference and Bayesian optimization, and deep learning. == Biography == De Freitas was born in Zimbabwe. He did his undergraduate studies (1991–94) and MSc (1994–96) at the University of the Witwatersrand, and his PhD at Trinity College, Cambridge (1996-2000). From 2001, he was a professor at the University of British Columbia, before joining the Department of Computer Science at the University of Oxford from 2013 to 2017. In 2014, he joined Google's DeepMind when the company acquired Oxford spinoff Dark Blue Labs. He was in charge of the team that worked on creating tools for generating audio and images at DeepMind. In September 2024, de Freitas joined Microsoft AI as VP of AI. == Awards and recognition == De Freitas has been recognised for his contributions to machine learning through the following awards: Best Paper Award at the International Conference on Machine Learning (2016) Best Paper Award at the International Conference on Learning Representations (2016) Google Faculty Research Award (2014) Distinguished Paper Award at the International Joint Conference on Artificial Intelligence (2013) Charles A. McDowell Award for Excellence in Research (2012) Mathematics of Information Technology and Complex Systems Young Researcher Award (2010)

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  • Pandorabots

    Pandorabots

    Pandorabots, Inc. is an artificial intelligence company that runs a web service for building and deploying chatbots. Pandorabots implements and supports development of the Artificial Intelligence Markup Language and makes portions of its code accessible for free. The Pandorabots Platform is "one of the oldest and largest chatbot hosting services in the world", allowing creation of virtual agents to hold human-like text or voice chats with consumers. The platform is written in Allegro Common LISP. == Use Cases == Common use cases include advertising, virtual assistance, e-learning, entertainment and education. The platform has also been used by academics and universities use the platform for teaching and research.

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  • AI Clip Makers: Free vs Paid (2026)

    AI Clip Makers: Free vs Paid (2026)

    Shopping for the best AI clip maker? An AI clip maker is software that uses machine learning to help you get more done — it keeps getting smarter as the underlying models improve. Pricing, accuracy, and the size of the model behind the tool are the three factors that most affect daily usefulness. Whether you are a beginner or a pro, the right AI clip maker slots into your workflow and pays for itself fast. Below we compare features, pricing, and real output so you can choose with confidence.

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  • Markov chain geostatistics

    Markov chain geostatistics

    Markov chain geostatistics uses Markov chain spatial models, simulation algorithms and associated spatial correlation measures (e.g., transiogram) based on the Markov chain random field theory, which extends a single Markov chain into a multi-dimensional random field for geostatistical modeling. A Markov chain random field is still a single spatial Markov chain. The spatial Markov chain moves or jumps in a space and decides its state at any unobserved location through interactions with its nearest known neighbors in different directions. The data interaction process can be well explained as a local sequential Bayesian updating process within a neighborhood. Because single-step transition probability matrices are difficult to estimate from sparse sample data and are impractical in representing the complex spatial heterogeneity of states, the transiogram, which is defined as a transition probability function over the distance lag, is proposed as the accompanying spatial measure of Markov chain random fields.

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  • Suffix automaton

    Suffix automaton

    In computer science, a suffix automaton is an efficient data structure for representing the substring index of a given string which allows the storage, processing, and retrieval of compressed information about all its substrings. The suffix automaton of a string S {\displaystyle S} is the smallest directed acyclic graph with a dedicated initial vertex and a set of "final" vertices, such that paths from the initial vertex to final vertices represent the suffixes of the string. In terms of automata theory, a suffix automaton is the minimal partial deterministic finite automaton that recognizes the set of suffixes of a given string S = s 1 s 2 … s n {\displaystyle S=s_{1}s_{2}\dots s_{n}} . The state graph of a suffix automaton is called a directed acyclic word graph (DAWG), a term that is also sometimes used for any deterministic acyclic finite state automaton. Suffix automata were introduced in 1983 by a group of scientists from the University of Denver and the University of Colorado Boulder. They suggested a linear time online algorithm for its construction and showed that the suffix automaton of a string S {\displaystyle S} having length at least two characters has at most 2 | S | − 1 {\textstyle 2|S|-1} states and at most 3 | S | − 4 {\textstyle 3|S|-4} transitions. Further works have shown a close connection between suffix automata and suffix trees, and have outlined several generalizations of suffix automata, such as compacted suffix automaton obtained by compression of nodes with a single outgoing arc. Suffix automata provide efficient solutions to problems such as substring search and computation of the largest common substring of two and more strings. == History == The concept of suffix automaton was introduced in 1983 by a group of scientists from University of Denver and University of Colorado Boulder consisting of Anselm Blumer, Janet Blumer, Andrzej Ehrenfeucht, David Haussler and Ross McConnell, although similar concepts had earlier been studied alongside suffix trees in the works of Peter Weiner, Vaughan Pratt and Anatol Slissenko. In their initial work, Blumer et al. showed a suffix automaton built for the string S {\displaystyle S} of length greater than 1 {\displaystyle 1} has at most 2 | S | − 1 {\displaystyle 2|S|-1} states and at most 3 | S | − 4 {\displaystyle 3|S|-4} transitions, and suggested a linear algorithm for automaton construction. In 1983, Mu-Tian Chen and Joel Seiferas independently showed that Weiner's 1973 suffix-tree construction algorithm while building a suffix tree of the string S {\displaystyle S} constructs a suffix automaton of the reversed string S R {\textstyle S^{R}} as an auxiliary structure. In 1987, Blumer et al. applied the compressing technique used in suffix trees to a suffix automaton and invented the compacted suffix automaton, which is also called the compacted directed acyclic word graph (CDAWG). In 1997, Maxime Crochemore and Renaud Vérin developed a linear algorithm for direct CDAWG construction. In 2001, Shunsuke Inenaga et al. developed an algorithm for construction of CDAWG for a set of words given by a trie. == Definitions == Usually when speaking about suffix automata and related concepts, some notions from formal language theory and automata theory are used, in particular: "Alphabet" is a finite set Σ {\displaystyle \Sigma } that is used to construct words. Its elements are called "characters"; "Word" is a finite sequence of characters ω = ω 1 ω 2 … ω n {\displaystyle \omega =\omega _{1}\omega _{2}\dots \omega _{n}} . "Length" of the word ω {\displaystyle \omega } is denoted as | ω | = n {\displaystyle |\omega |=n} ; "Formal language" is a set of words over given alphabet; "Language of all words" is denoted as Σ ∗ {\displaystyle \Sigma ^{}} (where the "" character stands for Kleene star), "empty word" (the word of zero length) is denoted by the character ε {\displaystyle \varepsilon } ; "Concatenation of words" α = α 1 α 2 … α n {\displaystyle \alpha =\alpha _{1}\alpha _{2}\dots \alpha _{n}} and β = β 1 β 2 … β m {\displaystyle \beta =\beta _{1}\beta _{2}\dots \beta _{m}} is denoted as α ⋅ β {\displaystyle \alpha \cdot \beta } or α β {\displaystyle \alpha \beta } and corresponds to the word obtained by writing β {\displaystyle \beta } to the right of α {\displaystyle \alpha } , that is, α β = α 1 α 2 … α n β 1 β 2 … β m {\displaystyle \alpha \beta =\alpha _{1}\alpha _{2}\dots \alpha _{n}\beta _{1}\beta _{2}\dots \beta _{m}} ; "Concatenation of languages" A {\displaystyle A} and B {\displaystyle B} is denoted as A ⋅ B {\displaystyle A\cdot B} or A B {\displaystyle AB} and corresponds to the set of pairwise concatenations A B = { α β : α ∈ A , β ∈ B } {\displaystyle AB=\{\alpha \beta :\alpha \in A,\beta \in B\}} ; If the word ω ∈ Σ ∗ {\displaystyle \omega \in \Sigma ^{}} may be represented as ω = α γ β {\displaystyle \omega =\alpha \gamma \beta } , where α , β , γ ∈ Σ ∗ {\displaystyle \alpha ,\beta ,\gamma \in \Sigma ^{}} , then words α {\displaystyle \alpha } , β {\displaystyle \beta } and γ {\displaystyle \gamma } are called "prefix", "suffix" and "subword" (substring) of the word ω {\displaystyle \omega } correspondingly; If T = T 1 … T n {\displaystyle T=T_{1}\dots T_{n}} and T l T l + 1 … T r = S {\displaystyle T_{l}T_{l+1}\dots T_{r}=S} (with 1 ≤ l ≤ r ≤ n {\displaystyle 1\leq l\leq r\leq n} ) then S {\displaystyle S} is said to "occur" in T {\displaystyle T} as a subword. Here l {\displaystyle l} and r {\displaystyle r} are called left and right positions of occurrence of S {\displaystyle S} in T {\displaystyle T} correspondingly. == Automaton structure == Formally, deterministic finite automaton is determined by 5-tuple A = ( Σ , Q , q 0 , F , δ ) {\displaystyle {\mathcal {A}}=(\Sigma ,Q,q_{0},F,\delta )} , where: Σ {\displaystyle \Sigma } is an "alphabet" that is used to construct words, Q {\displaystyle Q} is a set of automaton "states", q 0 ∈ Q {\displaystyle q_{0}\in Q} is an "initial" state of automaton, F ⊂ Q {\displaystyle F\subset Q} is a set of "final" states of automaton, δ : Q × Σ ↦ Q {\displaystyle \delta :Q\times \Sigma \mapsto Q} is a partial "transition" function of automaton, such that δ ( q , σ ) {\displaystyle \delta (q,\sigma )} for q ∈ Q {\displaystyle q\in Q} and σ ∈ Σ {\displaystyle \sigma \in \Sigma } is either undefined or defines a transition from q {\displaystyle q} over character σ {\displaystyle \sigma } . Most commonly, deterministic finite automaton is represented as a directed graph ("diagram") such that: Set of graph vertices corresponds to the state of states Q {\displaystyle Q} , Graph has a specific marked vertex corresponding to initial state q 0 {\displaystyle q_{0}} , Graph has several marked vertices corresponding to the set of final states F {\displaystyle F} , Set of graph arcs corresponds to the set of transitions δ {\displaystyle \delta } , Specifically, every transition δ ( q 1 , σ ) = q 2 {\textstyle \delta (q_{1},\sigma )=q_{2}} is represented by an arc from q 1 {\displaystyle q_{1}} to q 2 {\displaystyle q_{2}} marked with the character σ {\displaystyle \sigma } . This transition also may be denoted as q 1 σ ⟶ q 2 {\textstyle q_{1}{\begin{smallmatrix}{\sigma }\\[-5pt]{\longrightarrow }\end{smallmatrix}}q_{2}} . In terms of its diagram, the automaton recognizes the word ω = ω 1 ω 2 … ω m {\displaystyle \omega =\omega _{1}\omega _{2}\dots \omega _{m}} only if there is a path from the initial vertex q 0 {\displaystyle q_{0}} to some final vertex q ∈ F {\displaystyle q\in F} such that concatenation of characters on this path forms ω {\displaystyle \omega } . The set of words recognized by an automaton forms a language that is set to be recognized by the automaton. In these terms, the language recognized by a suffix automaton of S {\displaystyle S} is the language of its (possibly empty) suffixes. === Automaton states === "Right context" of the word ω {\displaystyle \omega } with respect to language L {\displaystyle L} is a set [ ω ] R = { α : ω α ∈ L } {\displaystyle [\omega ]_{R}=\{\alpha :\omega \alpha \in L\}} that is a set of words α {\displaystyle \alpha } such that their concatenation with ω {\displaystyle \omega } forms a word from L {\displaystyle L} . Right contexts induce a natural equivalence relation [ α ] R = [ β ] R {\displaystyle [\alpha ]_{R}=[\beta ]_{R}} on the set of all words. If language L {\displaystyle L} is recognized by some deterministic finite automaton, there exists unique up to isomorphism automaton that recognizes the same language and has the minimum possible number of states. Such an automaton is called a minimal automaton for the given language L {\displaystyle L} . Myhill–Nerode theorem allows it to define it explicitly in terms of right contexts: In these terms, a "suffix automaton" is the minimal deterministic finite automaton recognizing the language of suffixes of the word S = s 1 s 2 … s n {\displaystyle S=s_{1}s_{2}\dots s_{n}} . The right context of the word ω {\displaystyle \omeg

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  • Cleverbot

    Cleverbot

    Cleverbot is a chatterbot web application. It was created by British AI scientist Rollo Carpenter and launched in October 2008. It was preceded by Jabberwacky, a chatbot project that began in 1988 and went online in 1997. In its first decade, Cleverbot held several thousand conversations with Carpenter and his associates. Since launching on the web, the number of conversations held has exceeded 150 million. Besides the web application, Cleverbot is also available as an iOS, Android, and Windows Phone app. == Operation == Cleverbot's responses are not pre-programmed because it learns from human input: Humans type into the box below the Cleverbot logo and the system finds all keywords or an exact phrase matching the input. After searching through its saved conversations, it responds to the input by finding how a human responded to that input when it was asked, in part or in full, by Cleverbot. Cleverbot participated in a formal Turing test at the 2011 Techniche festival at the Indian Institute of Technology Guwahati on 3 September 2011. Out of the 1334 votes cast, Cleverbot was judged to be 59.3% human, compared to the rating of 63.3% human achieved by human participants. A score of 50.05% or higher is often considered to be a passing grade. The software running for the event had to handle just 1 or 2 simultaneous requests, whereas online Cleverbot is usually talking to around 10,000 to 50,000 people at once. == Developments == Cleverbot is constantly growing in data size at the rate of 4 to 7 million interactions per day. Updates to the software have been mostly behind the scenes. In 2014, Cleverbot was upgraded to use GPU serving techniques. Unlike Eliza, the program does not respond in a fixed way, instead choosing its responses heuristically using fuzzy logic, the whole of the conversation being compared to the millions that have taken place before. Cleverbot now uses over 279 million interactions, about 3-4% of the data it has already accumulated. The developers of Cleverbot are attempting to build a new version using machine learning techniques. An app that uses the Cleverscript engine to play a game of 20 Questions has been launched under the name Clevernator. Unlike other such games, the player asks the questions and it is the role of the AI to understand, and answer factually. An app that allows owners to create and talk to their own small Cleverbot-like AI has been launched, called Cleverme! for Apple products. == In popular culture == Cleverbot received media attention after being featured in the popular 2010 creepypasta ARG web serial Ben Drowned by Alexander D. Hall. In early 2017, a Twitch stream of two Google Home devices modified to talk to each other using Cleverbot garnered over 700,000 visitors and over 30,000 peak concurrent viewers.

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  • Chelsea Finn

    Chelsea Finn

    Chelsea Finn (born October 8, 1992) is an American computer scientist and assistant professor at Stanford University. Her research investigates intelligence through the interactions of robots, with the hope to create robotic systems that can learn how to learn. She previously worked for Google and currently is a co-founder of the startup Physical Intelligence. == Early life and education == Finn was an undergraduate student in electrical engineering and computer science at Massachusetts Institute of Technology. She then moved to the University of California, Berkeley, where she earned her Ph.D. in 2018 under Pieter Abbeel and Sergey Levine. Her work in the Berkeley Artificial Intelligence Lab (BAIR) focused on gradient based algorithms . Such algorithms allow machines to 'learn to learn', more akin to human learning than traditional machine learning systems. These “meta-learning” techniques train machines to quickly adapt, such that when they encounter new scenarios they can learn quickly. As a doctoral student she worked as an intern at Google Brain, where she worked on robot learning algorithms from deep predictive models. She delivered a massive open online course on deep reinforcement learning. She was the first woman to win the C.V. & Daulat Ramamoorthy Distinguished Research Award. == Research and career == Finn investigates the capabilities of robots to develop intelligence through learning and interaction. She has made use of deep learning algorithms to simultaneously learn visual perception and control robotic skills. She developed meta-learning approaches to train neural networks to take in student code and output useful feedback. She showed that the system could quickly adapt without too much input from the instructor. She trialled the programme on Code in Place, a 12,000 student course delivered by Stanford University every year. She found that 97.9% of the time the students agreed with the feedback being given. == Awards and honors == 2016 C.V. & Daulat Ramamoorthy Distinguished Research Award 2017 Electrical engineering and computer science rising star 2018 MIT Technology Review 35 Under 35 2018 ACM Doctoral Dissertation Award 2020 Samsung Advanced Institute of Technology AI Researcher of the Year 2020 Intel Rising Star Faculty Award 2021 Office of Naval Research Young Investigator Award 2022 IEEE Robotics and Automation Society Early Academic Career Award == Select publications == Finn, Chelsea; Abbeel, Pieter; Levine, Sergey (2017-07-17). "Model-Agnostic Meta-Learning for Fast Adaptation of Deep Networks". International Conference on Machine Learning. PMLR: 1126–1135. arXiv:1703.03400. Sergey Levine; Chelsea Finn; Trevor Darrell; Pieter Abbeel (2016). "End-to-End Training of Deep Visuomotor Policies". Journal of Machine Learning Research. 17 (39): 1–40. arXiv:1504.00702. ISSN 1533-7928. Wikidata Q90313375. Chelsea Finn; Ian Goodfellow; Sergey Levine (2016). "Unsupervised Learning for Physical Interaction through Video Prediction" (PDF). Advances in Neural Information Processing Systems 29. Advances in Neural Information Processing Systems. Wikidata Q46993574.

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  • Thompson's construction

    Thompson's construction

    In computer science, Thompson's construction algorithm, also called the McNaughton–Yamada–Thompson algorithm, is a method of transforming a regular expression into an equivalent nondeterministic finite automaton (NFA). This NFA can be used to match strings against the regular expression. This algorithm is credited to Ken Thompson. Regular expressions and nondeterministic finite automata are two representations of formal languages. For instance, text processing utilities use regular expressions to describe advanced search patterns, but NFAs are better suited for execution on a computer. Hence, this algorithm is of practical interest, since it can compile regular expressions into NFAs. From a theoretical point of view, this algorithm is a part of the proof that they both accept exactly the same languages, that is, the regular languages. An NFA can be made deterministic by the powerset construction and then be minimized to get an optimal automaton corresponding to the given regular expression. However, an NFA may also be interpreted directly. To decide whether two given regular expressions describe the same language, each can be converted into an equivalent minimal deterministic finite automaton via Thompson's construction, powerset construction, and DFA minimization. If, and only if, the resulting automata agree up to renaming of states, the regular expressions' languages agree. == The algorithm == The algorithm works recursively by splitting an expression into its constituent subexpressions, from which the NFA will be constructed using a set of rules. More precisely, from a regular expression E, the obtained automaton A with the transition function Δ respects the following properties: A has exactly one initial state q0, which is not accessible from any other state. That is, for any state q and any letter a, Δ ( q , a ) {\displaystyle \Delta (q,a)} does not contain q0. A has exactly one final state qf, which is not co-accessible from any other state. That is, for any letter a, Δ ( q f , a ) = ∅ {\displaystyle \Delta (q_{f},a)=\emptyset } . Let c be the number of concatenation of the regular expression E and let s be the number of symbols apart from parentheses — that is, |, , a and ε. Then, the number of states of A is 2s − c (linear in the size of E). The number of transitions leaving any state is at most two. Since an NFA of m states and at most e transitions from each state can match a string of length n in time O(emn), a Thompson NFA can do pattern matching in linear time, assuming a fixed-size alphabet. === Rules === The following rules are depicted according to Aho et al. (2007), p. 122. In what follows, N(s) and N(t) are the NFA of the subexpressions s and t, respectively. The empty-expression ε is converted to A symbol a of the input alphabet is converted to The union expression s|t is converted to State q goes via ε either to the initial state of N(s) or N(t). Their final states become intermediate states of the whole NFA and merge via two ε-transitions into the final state of the NFA. The concatenation expression st is converted to The initial state of N(s) is the initial state of the whole NFA. The final state of N(s) becomes the initial state of N(t). The final state of N(t) is the final state of the whole NFA. The Kleene star expression s is converted to An ε-transition connects initial and final state of the NFA with the sub-NFA N(s) in between. Another ε-transition from the inner final to the inner initial state of N(s) allows for repetition of expression s according to the star operator. The parenthesized expression (s) is converted to N(s) itself. With these rules, using the empty expression and symbol rules as base cases, it is possible to prove with structural induction that any regular expression may be converted into an equivalent NFA. == Example == Two examples are now given, a small informal one with the result, and a bigger with a step by step application of the algorithm. === Small Example === The picture below shows the result of Thompson's construction on (ε|ab). The purple oval corresponds to a, the teal oval corresponds to a, the green oval corresponds to b, the orange oval corresponds to ab, and the blue oval corresponds to ε. === Application of the algorithm === As an example, the picture shows the result of Thompson's construction algorithm on the regular expression (0|(1(01(00)0)1)) that denotes the set of binary numbers that are multiples of 3: { ε, "0", "00", "11", "000", "011", "110", "0000", "0011", "0110", "1001", "1100", "1111", "00000", ... }. The upper right part shows the logical structure (syntax tree) of the expression, with "." denoting concatenation (assumed to have variable arity); subexpressions are named a-q for reference purposes. The left part shows the nondeterministic finite automaton resulting from Thompson's algorithm, with the entry and exit state of each subexpression colored in magenta and cyan, respectively. An ε as transition label is omitted for clarity — unlabelled transitions are in fact ε transitions. The entry and exit state corresponding to the root expression q is the start and accept state of the automaton, respectively. The algorithm's steps are as follows: An equivalent minimal deterministic automaton is shown below. == Relation to other algorithms == Thompson's is one of several algorithms for constructing NFAs from regular expressions; an earlier algorithm was given by McNaughton and Yamada. Converse to Thompson's construction, Kleene's algorithm transforms a finite automaton into a regular expression. Glushkov's construction algorithm is similar to Thompson's construction, once the ε-transitions are removed. == Use in string pattern matching == Regular expressions are often used to specify patterns that software is then asked to match. Generating an NFA by Thompson's construction, and using an appropriate algorithm to simulate it, it is possible to create pattern-matching software with performance that is ⁠ O ( m n ) {\displaystyle O(mn)} ⁠, where m is the length of the regular expression and n is the length of the string being matched. This is much better than is achieved by many popular programming-language implementations; however, it is restricted to purely regular expressions and does not support patterns for non-regular languages like backreferences.

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