AI Assistant Job Description

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  • Linux color management

    Linux color management

    Linux color management has the same goal as the color management systems (CMS) for other operating systems, which is to achieve the best possible color reproduction throughout an imaging workflow from its source (camera, video, scanner, etc.), through imaging software (Digikam, darktable, RawTherapee, GIMP, Krita, Scribus, etc.), and finally onto an output medium (monitor, video projector, printer, etc.). In particular, color management attempts to enable color consistency across media and throughout a color-managed workflow. Linux color management relies on the use of accurate ICC (International Color Consortium) and DCP (DNG Color Profile) profiles describing the behavior of input and output devices, and color-managed applications that are aware of these profiles. These applications perform gamut conversions between device profiles and color spaces. Gamut conversions, based on accurate device profiles, are the essence of color management. Historically, color management was not an initial design consideration of the X Window System on which much of Linux graphics support rests, and thus color-managed workflows have been somewhat more challenging to implement on Linux than on other OS's such as Microsoft Windows or macOS. This situation is now being progressively remedied, and color management under Linux, while functional, has not yet acquired mature status. Although it is now possible to obtain a consistent color-managed workflow under Linux, certain problems still remain: The absence of a central user control panel for color settings. Some hardware devices for color calibration lack Linux drivers, firmware or accessory data. Since ICC color profiles are written to an open specification, they are compatible across operating systems. Hence, a profile produced on one OS should work on any other OS given the availability of the necessary software to read it and perform the gamut conversions. This can be used as a workaround for the lack of support for certain spectrophotometers or colorimeters under Linux: one can simply produce a profile on a different OS and then use it in a Linux workflow. Additionally, certain hardware, such as most printers and certain monitors, can be calibrated under another OS and then used in a fully color-managed workflow on Linux. The popular Ubuntu Linux distribution added initial color management in the 11.10 release (the "Oneiric Ocelot" release). == Requirements for a color-managed workflow == Accurate device profiles obtained with source or output characterization software. Correctly loaded video card lookup tables (LUTs) (or monitor profiles that do not require LUT adjustments). Color-managed applications that are configured to use a correct monitor profile and input/output profiles, with support for control over the rendering intent and black point compensation. Calibration and profiling requires: for input devices (scanner, camera, etc.) a color target which the profiling software will compare to the manufacturer-provided color values of the target. or for output devices (monitor, printer, etc.) a reading with a specific device (spectrophotometer, colorimeter or spectrocolorimeter) of the color patch values and comparing the measured values against the values originally sent for output. === Monitor calibration and profiling === One of the critical elements in any color-managed workflow is the monitor, because, at one step or another, handling and making color adaptation through imaging software is required for most images, thus the ability of the monitor to present accurate colors is crucial. Monitor color management consists of calibration and profiling. The first step, calibration, is done by adjusting the monitor controls and the output of the graphics card (via calibration curves) to match user-definable characteristics, such as brightness, white point and gamma. The calibration settings are stored in a .cal file. The second step, profiling (characterization), involves measuring the calibrated display's response and recording it in a color profile. The profile is stored in an .icc file ("ICC file"). For convenience, the calibration settings are usually stored together with the profile in the ICC file. Note that .icm files are identical to .icc files - the difference is only in the name. Seeing correct colors requires using a monitor profile-aware application, together with the same calibration used when profiling the monitor. Calibration alone does not yield accurate colors. If a monitor was calibrated before it was profiled, the profile will only yield correct colors when used on the monitor with the same calibration (the same monitor control adjustments and the same calibration curves loaded into the video card's lookup table). macOS has built-in support for loading calibration curves and installing a system-wide color profile. Windows 7 onward allows loading calibration curves, though this functionality must be enabled manually. Linux and older versions of Windows require using a standalone LUT loader. === Device profiles === ICC profiles are cross-platform and can thus be created on other operating systems and used under Linux. Monitor profiles, however, require some additional attention. Since a monitor profile depends both on the monitor itself and on the video card, a monitor profile should only be used with the same monitor and video card with which it was created. The monitor settings should not be adjusted after creating the profile. In addition, since most calibration software use LUT adjustments during calibration, the corresponding LUTs must be loaded every time the display server (X11, Wayland) is started (e.g. with every graphical login). In the unlikely case of a colorimeter being unsupported by Linux, a profile created under Windows or macOS can be used under Linux. === Display-channel lookup tables === There are two approaches to loading display channel LUTs: Create a profile that does not modify video card LUTs and thus does not require LUTs be loaded later on. Ideally, this approach would rely on DDC-capable monitors—the internal monitor settings of which are set via calibration software. Unfortunately, monitors capable of making these adjustments through DDC are not common and are generally expensive. There is only one calibration software on Linux that can interact with a DDC monitor. For mainstream monitors, a couple of options exist: BasICColor software, which works with most colorimeters on the market, allows one to adjust display output via the monitor interface, and then to choose a "Profile, do not calibrate" option. By doing this, one can create a profile that does not require video card LUT adjustments. For EyeOne devices, EyeOne Match allows the user to calibrate to "Native" gamma and white point targets, which results in the LUT adjustment curves displayed after the calibration as a simple, linear 1:1 mapping (a straight line from corner to corner). Both BasICColor and EyeOne Match do not presently run under Linux but they are capable of creating a profile that does not require LUT adjustments. Use an LUT loader to actually load the LUT adjustments contained within the profile prepared during calibration. According to the documentation, these loaders do not modify the video card LUT by itself, but achieve the same type of adjustment by modifying the X server gamma ramp. Loaders are available for Linux distributions that use X.org or XFree86—the two most popular X servers on Linux. Other X servers are not guaranteed to work with the currently available loaders. There are two LUT loaders available for Linux: Xcalib is one such loader, and although it is a command-line utility, it is quite easy to use. dispwin is a part of Argyll CMS. If, for any reason, the LUT cannot be loaded, it is still recommended to go through the initial stages of calibration where a user is asked by calibration software to make some manual adjustments to the monitor, as this will often improve display linearity and also provide information on its color temperature. This is especially recommended for CRT monitors. === Color-managed applications === In ICC-aware applications, it is important to make sure the correct profiles are assigned to devices, mainly to the monitor and the printer. Some Linux applications can auto-detect the monitor profile, while others requires that it is specified manually. Although there is no designated place to store device profiles on Linux, /usr/share/color/icc/ has become the de facto standard. Most applications running under WINE have not been fully tested for color accuracy. While 8-bpp programs can have some color resolution difficulties due to depth conversion errors, colors in higher-depth applications should be accurate, as long as those programs perform their gamut conversions based on the same monitor profile as that used for loading the LUT, granted that the corresponding LUT adjustments are loaded. == List of color-managed applications == darktabl

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  • IBM Watsonx

    IBM Watsonx

    Watsonx is a platform by IBM for building and managing artificial intelligence (AI) applications for business use. Released on May 9, 2023, the platform provides software tools and infrastructure for companies to work with both IBM's own AI models and models from third-party sources. The platform consists of three main components: watsonx.ai, a studio for training, validating, and deploying AI models; watsonx.data, a system for storing and managing data used by the models; and watsonx.governance, a toolkit to ensure AI applications are compliant with company policies and regulations. A key feature of the platform is that it can be trained on a company's private data to perform specialized tasks, a process known as fine-tuning. IBM states that this client-specific data is not used to train its own models. == History == Watsonx was introduced on May 9, 2023, at the annual IBM Think conference, as a platform that includes multiple services. Just like Watson AI computer with the similar name, Watsonx was named after Thomas J. Watson, IBM's founder and first CEO. On February 13, 2024, Anaconda partnered with IBM to embed its open-source Python packages into Watsonx. Watsonx is used at ESPN's Fantasy Football App for managing players' performance, and by Italian telecommunications company Wind Tre. It was employed to generate editorial content around nominees during the 66th Annual Grammy Awards. In 2025, Wimbledon integrated IBM watsonx generative AI into its app and website. Integrated with IBM Safer Payments, IBM watsonx has been used in banking sector fraud detection and anti-money laundering (AML) systems. == Services == === watsonx.ai === Watsonx.ai is a platform that allows AI developers to leverage a wide range of LLMs under IBM's own Granite series and others such as Facebook's LLaMA-2, free and open-source model Mistral, and many others present in the Hugging Face community. These models come pre-trained and optimized for various natural language processing (NLP) applications.The platform also allows fine-tuning with its Tuning Studio. === watsonx.data === Watsonx.data is a platform designed to assist clients in addressing issues related to data volume, complexity, cost, and governance.. The platform facilitates seamless data access, whether stored in the cloud or on-premises, through a single entry point. === watsonx.governance === Watsonx.governance is a platform that utilizes IBM's AI capabilities to implement AI lifecycle governance. This helps them manage risks and maintain compliance with evolving AI and industry regulations, while reducing AI bias through automated oversight.

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  • Distribution learning theory

    Distribution learning theory

    The distributional learning theory or learning of probability distribution is a framework in computational learning theory. It has been proposed from Michael Kearns, Yishay Mansour, Dana Ron, Ronitt Rubinfeld, Robert Schapire and Linda Sellie in 1994 and it was inspired from the PAC-framework introduced by Leslie Valiant. In this framework the input is a number of samples drawn from a distribution that belongs to a specific class of distributions. The goal is to find an efficient algorithm that, based on these samples, determines with high probability the distribution from which the samples have been drawn. Because of its generality, this framework has been used in a large variety of different fields like machine learning, approximation algorithms, applied probability and statistics. This article explains the basic definitions, tools and results in this framework from the theory of computation point of view. == Definitions == Let X {\displaystyle \textstyle X} be the support of the distributions of interest. As in the original work of Kearns et al. if X {\displaystyle \textstyle X} is finite it can be assumed without loss of generality that X = { 0 , 1 } n {\displaystyle \textstyle X=\{0,1\}^{n}} where n {\displaystyle \textstyle n} is the number of bits that have to be used in order to represent any y ∈ X {\displaystyle \textstyle y\in X} . We focus in probability distributions over X {\displaystyle \textstyle X} . There are two possible representations of a probability distribution D {\displaystyle \textstyle D} over X {\displaystyle \textstyle X} . probability distribution function (or evaluator) an evaluator E D {\displaystyle \textstyle E_{D}} for D {\displaystyle \textstyle D} takes as input any y ∈ X {\displaystyle \textstyle y\in X} and outputs a real number E D [ y ] {\displaystyle \textstyle E_{D}[y]} which denotes the probability that of y {\displaystyle \textstyle y} according to D {\displaystyle \textstyle D} , i.e. E D [ y ] = Pr [ Y = y ] {\displaystyle \textstyle E_{D}[y]=\Pr[Y=y]} if Y ∼ D {\displaystyle \textstyle Y\sim D} . generator a generator G D {\displaystyle \textstyle G_{D}} for D {\displaystyle \textstyle D} takes as input a string of truly random bits y {\displaystyle \textstyle y} and outputs G D [ y ] ∈ X {\displaystyle \textstyle G_{D}[y]\in X} according to the distribution D {\displaystyle \textstyle D} . Generator can be interpreted as a routine that simulates sampling from the distribution D {\displaystyle \textstyle D} given a sequence of fair coin tosses. A distribution D {\displaystyle \textstyle D} is called to have a polynomial generator (respectively evaluator) if its generator (respectively evaluator) exists and can be computed in polynomial time. Let C X {\displaystyle \textstyle C_{X}} a class of distribution over X, that is C X {\displaystyle \textstyle C_{X}} is a set such that every D ∈ C X {\displaystyle \textstyle D\in C_{X}} is a probability distribution with support X {\displaystyle \textstyle X} . The C X {\displaystyle \textstyle C_{X}} can also be written as C {\displaystyle \textstyle C} for simplicity. In order to evaluate learnability, it is necessary to have a way to measure how well an approximated distribution D ′ {\displaystyle \textstyle D'} fits the sampled distribution D {\displaystyle \textstyle D} . There are several ways to measure the divergence between two distributions. Three common possibilities are Kullback–Leibler divergence Total variation distance of probability measures Kolmogorov distance Total variation and Kolmogorov distance are true metrics, while KL divergence is not (it lacks symmetry). These measures are ordered by convergence strength: closeness in KL divergence implies closeness in total variation (via Pinsker's inequality), which in turn implies closeness in Kolmogorov distance. Therefore, a learnability result proven under KL divergence automatically holds under the weaker measures, but not vice versa. Since certain measures may be more appropriate in specific applications, we will use d ( D , D ′ ) {\displaystyle \textstyle d(D,D')} to denote a selected divergence between the distribution D {\displaystyle \textstyle D} and the distribution D ′ {\displaystyle \textstyle D'} . The basic input that we use in order to learn a distribution is a number of samples drawn by this distribution. For the computational point of view the assumption is that such a sample is given in a constant amount of time. So it's like having access to an oracle G E N ( D ) {\displaystyle \textstyle GEN(D)} that returns a sample from the distribution D {\displaystyle \textstyle D} . Sometimes the interest is, apart from measuring the time complexity, to measure the number of samples that have to be used in order to learn a specific distribution D {\displaystyle \textstyle D} in class of distributions C {\displaystyle \textstyle C} . This quantity is called sample complexity of the learning algorithm. In order for the problem of distribution learning to be more clear consider the problem of supervised learning as defined in. In this framework of statistical learning theory a training set S = { ( x 1 , y 1 ) , … , ( x n , y n ) } {\displaystyle \textstyle S=\{(x_{1},y_{1}),\dots ,(x_{n},y_{n})\}} and the goal is to find a target function f : X → Y {\displaystyle \textstyle f:X\rightarrow Y} that minimizes some loss function, e.g. the square loss function. More formally f = arg ⁡ min g ∫ V ( y , g ( x ) ) d ρ ( x , y ) {\displaystyle f=\arg \min _{g}\int V(y,g(x))d\rho (x,y)} , where V ( ⋅ , ⋅ ) {\displaystyle V(\cdot ,\cdot )} is the loss function, e.g. V ( y , z ) = ( y − z ) 2 {\displaystyle V(y,z)=(y-z)^{2}} and ρ ( x , y ) {\displaystyle \rho (x,y)} the probability distribution according to which the elements of the training set are sampled. If the conditional probability distribution ρ x ( y ) {\displaystyle \rho _{x}(y)} is known then the target function has the closed form f ( x ) = ∫ y y d ρ x ( y ) {\displaystyle f(x)=\int _{y}yd\rho _{x}(y)} . So the set S {\displaystyle S} is a set of samples from the probability distribution ρ ( x , y ) {\displaystyle \rho (x,y)} . Now the goal of distributional learning theory if to find ρ {\displaystyle \rho } given S {\displaystyle S} which can be used to find the target function f {\displaystyle f} . Definition of learnability A class of distributions C {\displaystyle \textstyle C} is called efficiently learnable if for every ϵ > 0 {\displaystyle \textstyle \epsilon >0} and 0 < δ ≤ 1 {\displaystyle \textstyle 0<\delta \leq 1} given access to G E N ( D ) {\displaystyle \textstyle GEN(D)} for an unknown distribution D ∈ C {\displaystyle \textstyle D\in C} , there exists a polynomial time algorithm A {\displaystyle \textstyle A} , called learning algorithm of C {\displaystyle \textstyle C} , that outputs a generator or an evaluator of a distribution D ′ {\displaystyle \textstyle D'} such that Pr [ d ( D , D ′ ) ≤ ϵ ] ≥ 1 − δ {\displaystyle \Pr[d(D,D')\leq \epsilon ]\geq 1-\delta } If we know that D ′ ∈ C {\displaystyle \textstyle D'\in C} then A {\displaystyle \textstyle A} is called proper learning algorithm, otherwise is called improper learning algorithm. In some settings the class of distributions C {\displaystyle \textstyle C} is a class with well known distributions which can be described by a set of parameters. For instance C {\displaystyle \textstyle C} could be the class of all the Gaussian distributions N ( μ , σ 2 ) {\displaystyle \textstyle N(\mu ,\sigma ^{2})} . In this case the algorithm A {\displaystyle \textstyle A} should be able to estimate the parameters μ , σ {\displaystyle \textstyle \mu ,\sigma } . In this case A {\displaystyle \textstyle A} is called parameter learning algorithm. Obviously the parameter learning for simple distributions is a very well studied field that is called statistical estimation and there is a very long bibliography on different estimators for different kinds of simple known distributions. But distributions learning theory deals with learning class of distributions that have more complicated description. == First results == In their seminal work, Kearns et al. deal with the case where A {\displaystyle \textstyle A} is described in term of a finite polynomial sized circuit and they proved the following for some specific classes of distribution. O R {\displaystyle \textstyle OR} gate distributions for this kind of distributions there is no polynomial-sized evaluator, unless # P ⊆ P / poly {\displaystyle \textstyle \#P\subseteq P/{\text{poly}}} . On the other hand, this class is efficiently learnable with generator. Parity gate distributions this class is efficiently learnable with both generator and evaluator. Mixtures of Hamming Balls this class is efficiently learnable with both generator and evaluator. Probabilistic Finite Automata this class is not efficiently learnable with evaluator under the Noisy Parity Assumption which is an impossibility assumption in the PAC learning fram

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  • Causal Markov condition

    Causal Markov condition

    The Causal Markov (CM) condition states that, conditional on the set of all its direct causes, a node is independent of all variables which are not effects or direct causes of that node. In the event that the structure of a Bayesian network accurately depicts causality, the two conditions are equivalent. This is related to the Markov condition, an assumption made in Bayesian probability theory, that every node in a Bayesian network is conditionally independent of its nondescendants, given its parents. Stated loosely, it is assumed that a node has no bearing on nodes which do not descend from it. In a DAG, this local Markov condition is equivalent to the global Markov condition, which states that d-separations in the graph also correspond to conditional independence relations. This also means that a node is conditionally independent of the entire network, given its Markov blanket. A network may accurately embody the Markov condition without depicting causality, in which case it should not be assumed to embody the causal Markov condition. == Motivation == Statisticians are enormously interested in the ways in which certain events and variables are connected. The precise notion of what constitutes a cause and effect is necessary to understand the connections between them. The central idea behind the philosophical study of probabilistic causation is that causes raise the probabilities of their effects, all else being equal. A deterministic interpretation of causation means that if A causes B, then A must always be followed by B. In this sense, smoking does not cause cancer because some smokers never develop cancer. On the other hand, a probabilistic interpretation simply means that causes raise the probability of their effects. In this sense, changes in meteorological readings associated with a storm do cause that storm, since they raise its probability. (However, simply looking at a barometer does not change the probability of the storm, for a more detailed analysis, see:). == Examples == In a simple view, releasing one's hand from a hammer causes the hammer to fall. However, doing so in outer space does not produce the same outcome, calling into question if releasing one's fingers from a hammer always causes it to fall. A causal graph could be created to acknowledge that both the presence of gravity and the release of the hammer contribute to its falling. However, it would be very surprising if the surface underneath the hammer affected its falling. This essentially states the Causal Markov Condition, that given the existence of gravity the release of the hammer, it will fall regardless of what is beneath it. == Implications == === Dependence and Causation === It follows from the definition that if X and Y are in V and are probabilistically dependent, then either X causes Y, Y causes X, or X and Y are both effects of some common cause Z in V. This definition was seminally introduced by Hans Reichenbach as the Common Cause Principle (CCP). === Screening === It once again follows from the definition that the parents of X screen X from other "indirect causes" of X (parents of Parents(X)) and other effects of Parents(X) which are not also effects of X.

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  • INDIAai

    INDIAai

    INDIAai is a web portal launched by the Government of India on 07 March 2024 for artificial intelligence-related developments in India. It is known as the National AI Portal of India, which was jointly started by the Ministry of Electronics and Information Technology (MeitY), the National e-Governance Division (NeGD) and the National Association of Software and Service Companies (NASSCOM) with support from the Department of School Education and Literacy (DoSE&L) and Ministry of Human Resource Development. == History == The portal was launched on 30 May 2020, by Ravi Shankar Prasad, the Union Minister for Electronics and IT, Law and Justice and Communications, on the first anniversary of the second tenure of Prime Minister Narendra Modi-led government. A national program for the youth, 'Responsible AI for Youth', was also launched on the same day. As of 2022, the website was visited by more than 4.5 lakh users with 1.2 million page views. It has 1151 articles on artificial intelligence, 701 news stories, 98 reports, 95 case studies and 213 videos on its portal. It maintains a database on AI ecosystem of India featuring 121 government initiatives and 281 startups. In May 2022, INDIAai released a book titled 'AI for Everyone' that covers the basics of AI. Cabinet chaired by the Prime Minister Narendra Modi has approved the comprehensive national-level IndiaAI mission with a budget outlay of Rs.10,371.92 crore. The Mission will be implemented by ‘IndiaAI’ Independent Business Division (IBD) under Digital India Corporation (DIC). == Objective and features == It aims to function as a one-stop portal for all AI-related development in India. The platform publishes resources such as articles, news, interviews, and investment funding news and events for AI startups, AI companies, and educational firms related to artificial intelligence in India. It also distributes documents, case studies, and research reports. Additionally, the platform provides education and employment opportunities related to AI. It offers AI courses, both free and paid.

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  • Weka (software)

    Weka (software)

    Waikato Environment for Knowledge Analysis (Weka) is a collection of machine learning and data analysis free software licensed under the GNU General Public License. It was developed at the University of Waikato, New Zealand, and is the companion software to the book "Data Mining: Practical Machine Learning Tools and Techniques". == Description == Weka contains a collection of visualization tools and algorithms for data analysis and predictive modeling, together with graphical user interfaces for easy access to these functions. The original non-Java version of Weka was a Tcl/Tk front-end to (mostly third-party) modeling algorithms implemented in other programming languages, plus data preprocessing utilities in C, and a makefile-based system for running machine learning experiments. This original version was primarily designed as a tool for analyzing data from agricultural domains, but the more recent fully Java-based version (Weka 3), for which development started in 1997, is now used in many different application areas, in particular for educational purposes and research. Advantages of Weka include: Free availability under the GNU General Public License. Portability, since it is fully implemented in the Java programming language and thus runs on almost any modern computing platform. A comprehensive collection of data preprocessing and modeling techniques. Ease of use due to its graphical user interfaces. Weka supports several standard data mining tasks, more specifically, data preprocessing, clustering, classification, regression, visualization, and feature selection. Input to Weka is expected to be formatted according the Attribute-Relational File Format and with the filename bearing the .arff extension. All of Weka's techniques are predicated on the assumption that the data is available as one flat file or relation, where each data point is described by a fixed number of attributes (normally, numeric or nominal attributes, but some other attribute types are also supported). Weka provides access to SQL databases using Java Database Connectivity and can process the result returned by a database query. Weka provides access to deep learning with Deeplearning4j. It is not capable of multi-relational data mining, but there is separate software for converting a collection of linked database tables into a single table that is suitable for processing using Weka. Another important area that is currently not covered by the algorithms included in the Weka distribution is sequence modeling. == Extension packages == In version 3.7.2, a package manager was added to allow the easier installation of extension packages. Some functionality that used to be included with Weka prior to this version has since been moved into such extension packages, but this change also makes it easier for others to contribute extensions to Weka and to maintain the software, as this modular architecture allows independent updates of the Weka core and individual extensions. == History == In 1993, the University of Waikato in New Zealand began development of the original version of Weka, which became a mix of Tcl/Tk, C, and makefiles. In 1997, the decision was made to redevelop Weka from scratch in Java, including implementations of modeling algorithms. In 2005, Weka received the SIGKDD Data Mining and Knowledge Discovery Service Award. In 2006, Pentaho Corporation acquired an exclusive licence to use Weka for business intelligence. It forms the data mining and predictive analytics component of the Pentaho business intelligence suite. Pentaho has since been acquired by Hitachi Vantara, and Weka now underpins the PMI (Plugin for Machine Intelligence) open source component. == Related tools == Auto-WEKA is an automated machine learning system for Weka. Environment for DeveLoping KDD-Applications Supported by Index-Structures (ELKI) is a similar project to Weka with a focus on cluster analysis, i.e., unsupervised methods. H2O.ai is an open-source data science and machine learning platform KNIME is a machine learning and data mining software implemented in Java. Massive Online Analysis (MOA) is an open-source project for large scale mining of data streams, also developed at the University of Waikato in New Zealand. Neural Designer is a data mining software based on deep learning techniques written in C++. Orange is a similar open-source project for data mining, machine learning and visualization based on scikit-learn. RapidMiner is a commercial machine learning framework implemented in Java which integrates Weka. scikit-learn is a popular machine learning library in Python.

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  • Memetic algorithm

    Memetic algorithm

    In computer science and operations research, a memetic algorithm (MA) is an extension of an evolutionary algorithm (EA) that aims to accelerate the evolutionary search for the optimum. An EA is a metaheuristic that reproduces the basic principles of biological evolution as a computer algorithm in order to solve challenging optimization or planning tasks, at least approximately. An MA uses one or more suitable heuristics or local search techniques to improve the quality of solutions generated by the EA and to speed up the search. The effects on the reliability of finding the global optimum depend on both the use case and the design of the MA. Memetic algorithms represent one of the recent growing areas of research in evolutionary computation. The term MA is now widely used as a synergy of evolutionary or any population-based approach with separate individual learning or local improvement procedures for problem search. Quite often, MAs are also referred to in the literature as Baldwinian evolutionary algorithms, Lamarckian EAs, cultural algorithms, or genetic local search. == Introduction == Inspired by both Darwinian principles of natural evolution and Dawkins' notion of a meme, the term memetic algorithm (MA) was introduced by Pablo Moscato in his technical report in 1989 where he viewed MA as being close to a form of population-based hybrid genetic algorithm (GA) coupled with an individual learning procedure capable of performing local refinements. The metaphorical parallels, on the one hand, to Darwinian evolution and, on the other hand, between memes and domain specific (local search) heuristics are captured within memetic algorithms thus rendering a methodology that balances well between generality and problem specificity. This two-stage nature makes them a special case of dual-phase evolution. The basic idea behind an MA is to combine the advantages of a global search performed by an EA (or another global search method) with the local refinement provided by one or more local search techniques, while avoiding their drawbacks. The main disadvantage of EAs is that, when searching in the vicinity of an optimum, they perform poorly in determining the exact position of that optimum. The downside of local search methods lies simply in the locality of their search relative to the chosen starting point. The combination of these two classes of methods aims to merge global and local search so that the advantages of both approaches can be leveraged. The idea of this approach can be illustrated by the search for the highest mountain in the Alps. A local search method would climb one of the mountains near the starting point, ignoring Mont Blanc as long as the starting point is not in its vicinity. An EA, on the other hand, will likely only find Mont Blanc after examining many other mountains, valleys, and hills, and then it will have difficulty identifying the summit cross. From the perspective of an MA’s global search procedure, however, only the summits of hills and mountains are seen, and its search is limited to finding the best summit. The open question is whether the additional effort required for the local search is worthwhile. This depends not only on the design of the MA but also on the specific application and the local search methods used. In the context of complex optimization, many different instantiations of memetic algorithms have been reported across a wide range of application domains, in general, converging to high-quality solutions more efficiently than their conventional evolutionary counterparts. In general, using the ideas of memetics within a computational framework is called memetic computing or memetic computation (MC). With MC, the traits of universal Darwinism are more appropriately captured. Viewed in this perspective, MA is a more constrained notion of MC. More specifically, MA covers one area of MC, in particular dealing with areas of evolutionary algorithms that marry other deterministic refinement techniques for solving optimization problems. MC extends the notion of memes to cover conceptual entities of knowledge-enhanced procedures or representations. == Theoretical Background == The no-free-lunch theorems of optimization and search state that all optimization strategies are equally effective with respect to the set of all optimization problems. Conversely, this means that one can expect the following: The more efficiently an algorithm solves a problem or class of problems, the less general it is and the more problem-specific knowledge it builds on. This insight leads directly to the recommendation to complement generally applicable metaheuristics with application-specific methods or heuristics, which fits well with the concept of MAs. == The development of MAs == === 1st generation === Pablo Moscato characterized an MA as follows: "Memetic algorithms are a marriage between a population-based global search and the heuristic local search made by each of the individuals. ... The mechanisms to do local search can be to reach a local optimum or to improve (regarding the objective cost function) up to a predetermined level." And he emphasizes "I am not constraining an MA to a genetic representation.". This original definition of MA although encompasses characteristics of cultural evolution (in the form of local refinement) in the search cycle, it may not qualify as a true evolving system according to universal Darwinism, since all the core principles of inheritance/memetic transmission, variation, and selection are missing. This suggests why the term MA stirred up criticisms and controversies among researchers when first introduced. The following pseudo code would correspond to this general definition of an MA: Pseudo code Procedure Memetic Algorithm Initialize: Generate an initial population, evaluate the individuals and assign a quality value to them; while Stopping conditions are not satisfied do Evolve a new population using stochastic search operators. Evaluate all individuals in the population and assign a quality value to them. Select the subset of individuals, Ω i l {\displaystyle \Omega _{il}} , that should undergo the individual improvement procedure. for each individual in Ω i l {\displaystyle \Omega _{il}} do Perform individual learning using meme(s) with frequency or probability of f i l {\displaystyle f_{il}} , with an intensity of t i l {\displaystyle t_{il}} . Proceed with Lamarckian or Baldwinian learning. end for end while Lamarckian learning in this context means to update the chromosome according to the improved solution found by the individual learning step, while Baldwinian learning leaves the chromosome unchanged and uses only the improved fitness. This pseudo code leaves open which steps are based on the fitness of the individuals and which are not. In question are the evolving of the new population and the selection of Ω i l {\displaystyle \Omega _{il}} . Since most MA implementations are based on EAs, the pseudo code of a corresponding representative of the first generation is also given here, following Krasnogor: Pseudo code Procedure Memetic Algorithm Based on an EA Initialization: t = 0 {\displaystyle t=0} ; // Initialization of the generation counter Randomly generate an initial population P ( t ) {\displaystyle P(t)} ; Compute the fitness f ( p ) ∀ p ∈ P ( t ) {\displaystyle f(p)\ \ \forall p\in P(t)} ; while Stopping conditions are not satisfied do Selection: Accordingly to f ( p ) {\displaystyle f(p)} choose a subset of P ( t ) {\displaystyle P(t)} and store it in M ( t ) {\displaystyle M(t)} ; Offspring: Recombine and mutate individuals p ∈ M ( t ) {\displaystyle p\in M(t)} and store them in M ′ ( t ) {\displaystyle M'(t)} ; Learning: Improve p ′ {\displaystyle p'} by local search or heuristic ∀ p ′ ∈ M ′ ( t ) {\displaystyle \forall p'\in M'(t)} ; Evaluation: Compute the fitness f ( p ′ ) ∀ p ′ ∈ M ′ ( t ) {\displaystyle f(p')\ \ \forall p'\in M'(t)} ; if Lamarckian learning then Update chromosome of p ′ {\displaystyle p'} according to improvement ∀ p ′ ∈ M ′ ( t ) {\displaystyle \forall p'\in M'(t)} ; fi New generation: Generate P ( t + 1 ) {\displaystyle P(t+1)} by selecting some individuals from P ( t ) {\displaystyle P(t)} and M ′ ( t ) {\displaystyle M'(t)} ; t = t + 1 {\displaystyle t=t+1} ; // Increment the generation counter end while Return best individual p ∈ P ( t − 1 ) {\displaystyle p\in P(t-1)} as result; There are some alternatives for this MA scheme. For example: All or some of the initial individuals may be improved by the meme(s). The parents may be locally improved instead of the offspring. Instead of all offspring, only a randomly selected or fitness-dependent fraction may undergo local improvement. The latter requires the evaluation of the offspring in M ′ ( t ) {\displaystyle M'(t)} prior to the Learning step. === 2nd generation === Multi-meme, hyper-heuristic and meta-Lamarckian MA are referred to as second generation MA exhibiting the principles of me

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  • Robust principal component analysis

    Robust principal component analysis

    Robust Principal Component Analysis (RPCA) is a modification of the widely used statistical procedure of principal component analysis (PCA) which works well with respect to grossly corrupted observations. A number of different approaches exist for Robust PCA, including an idealized version of Robust PCA, which aims to recover a low-rank matrix L0 from highly corrupted measurements M = L0 +S0. This decomposition in low-rank and sparse matrices can be achieved by techniques such as Principal Component Pursuit method (PCP), Stable PCP, Quantized PCP, Block based PCP, and Local PCP. Then, optimization methods are used such as the Augmented Lagrange Multiplier Method (ALM), Alternating Direction Method (ADM), Fast Alternating Minimization (FAM), Iteratively Reweighted Least Squares (IRLS ) or alternating projections (AP). == Algorithms == === Non-convex method === The 2014 guaranteed algorithm for the robust PCA problem (with the input matrix being M = L + S {\displaystyle M=L+S} ) is an alternating minimization type algorithm. The computational complexity is O ( m n r 2 log ⁡ 1 ϵ ) {\displaystyle O\left(mnr^{2}\log {\frac {1}{\epsilon }}\right)} where the input is the superposition of a low-rank (of rank r {\displaystyle r} ) and a sparse matrix of dimension m × n {\displaystyle m\times n} and ϵ {\displaystyle \epsilon } is the desired accuracy of the recovered solution, i.e., ‖ L ^ − L ‖ F ≤ ϵ {\displaystyle \|{\widehat {L}}-L\|_{F}\leq \epsilon } where L {\displaystyle L} is the true low-rank component and L ^ {\displaystyle {\widehat {L}}} is the estimated or recovered low-rank component. Intuitively, this algorithm performs projections of the residual onto the set of low-rank matrices (via the SVD operation) and sparse matrices (via entry-wise hard thresholding) in an alternating manner - that is, low-rank projection of the difference the input matrix and the sparse matrix obtained at a given iteration followed by sparse projection of the difference of the input matrix and the low-rank matrix obtained in the previous step, and iterating the two steps until convergence. This alternating projections algorithm is later improved by an accelerated version, coined AccAltProj. The acceleration is achieved by applying a tangent space projection before projecting the residue onto the set of low-rank matrices. This trick improves the computational complexity to O ( m n r log ⁡ 1 ϵ ) {\displaystyle O\left(mnr\log {\frac {1}{\epsilon }}\right)} with a much smaller constant in front while it maintains the theoretically guaranteed linear convergence. Another fast version of accelerated alternating projections algorithm is IRCUR. It uses the structure of CUR decomposition in alternating projections framework to dramatically reduces the computational complexity of RPCA to O ( max { m , n } r 2 log ⁡ ( m ) log ⁡ ( n ) log ⁡ 1 ϵ ) {\displaystyle O\left(\max\{m,n\}r^{2}\log(m)\log(n)\log {\frac {1}{\epsilon }}\right)} === Convex relaxation === This method consists of relaxing the rank constraint r a n k ( L ) {\displaystyle rank(L)} in the optimization problem to the nuclear norm ‖ L ‖ ∗ {\displaystyle \|L\|_{}} and the sparsity constraint ‖ S ‖ 0 {\displaystyle \|S\|_{0}} to ℓ 1 {\displaystyle \ell _{1}} -norm ‖ S ‖ 1 {\displaystyle \|S\|_{1}} . The resulting program can be solved using methods such as the method of Augmented Lagrange Multipliers. === Deep-learning augmented method === Some recent works propose RPCA algorithms with learnable/training parameters. Such a learnable/trainable algorithm can be unfolded as a deep neural network whose parameters can be learned via machine learning techniques from a given dataset or problem distribution. The learned algorithm will have superior performance on the corresponding problem distribution. == Applications == RPCA has many real life important applications particularly when the data under study can naturally be modeled as a low-rank plus a sparse contribution. Following examples are inspired by contemporary challenges in computer science, and depending on the applications, either the low-rank component or the sparse component could be the object of interest: === Video surveillance === Given a sequence of surveillance video frames, it is often required to identify the activities that stand out from the background. If we stack the video frames as columns of a matrix M, then the low-rank component L0 naturally corresponds to the stationary background and the sparse component S0 captures the moving objects in the foreground. === Face recognition === Images of a convex, Lambertian surface under varying illuminations span a low-dimensional subspace. This is one of the reasons for effectiveness of low-dimensional models for imagery data. In particular, it is easy to approximate images of a human's face by a low-dimensional subspace. To be able to correctly retrieve this subspace is crucial in many applications such as face recognition and alignment. It turns out that RPCA can be applied successfully to this problem to exactly recover the face.

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  • GCube system

    GCube system

    gCube is an open source software system specifically designed and developed to enact the building and operation of a Data Infrastructure providing their users with a rich array of services suitable for supporting the co-creation of Virtual Research Environments and promoting the implementation of open science workflows and practices. It is at the heart of the D4Science Data Infrastructure. == Overview == It is primarily organised in a number of web service called to offer functionality supporting the phases of knowledge production and sharing. In addition, it consists of a set of software libraries supporting service development, service-to-service integration, and service capabilities extension, and a set of portlets dedicated to realise user interface constituents facilitating the exploitation of one or more services. It is designed and conceived to enact system of systems. In fact, its gCube services rely on standards and mediators to interact with other services as well as are made available by standard and APIs to make it possible for clients to use them. For instance, the DataMiner service implements the Web Processing Service protocol to facilitate clients to execute processes. The set of components dealing with Identity and Access Management rely on Keycloak and federates other IDMs thus making the overall Authentication and the Authorization management compliant with open standards such as OAuth2, User-Managed Access (UMA), and OpenID Connect (OIDC)protocols. The Catalogue relies on DCAT, OAI-PMH, and Catalogue Service for the Web to collect contents from other catalogues and data sources and offers its content by DCAT, OAI-PMH, and a proprietary REST API (gCat REST API). Its Continuous Integration/Continuous Delivery pipeline implemented by Jenkins represents an innovative approach to software delivering conceived to be scalable and easy to maintain and upgrade at a minimal cost. == History == gCube has been developed in the context of the D4Science initiative with the support of several EU projects.

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  • Sharpness aware minimization

    Sharpness aware minimization

    Sharpness Aware Minimization (SAM) is an optimization algorithm used in machine learning that aims to improve model generalization. The method seeks to find model parameters that are located in regions of the loss landscape with uniformly low loss values, rather than parameters that only achieve a minimal loss value at a single point. This approach is described as finding "flat" minima instead of "sharp" ones. The rationale is that models trained this way are less sensitive to variations between training and test data, which can lead to better performance on unseen data. The algorithm was introduced in a 2020 paper by a team of researchers including Pierre Foret, Ariel Kleiner, Hossein Mobahi, and Behnam Neyshabur. == Underlying Principle == SAM modifies the standard training objective by minimizing a "sharpness-aware" loss. This is formulated as a minimax problem where the inner objective seeks to find the highest loss value in the immediate neighborhood of the current model weights, and the outer objective minimizes this value: min w max ‖ ϵ ‖ p ≤ ρ L train ( w + ϵ ) + λ ‖ w ‖ 2 2 {\displaystyle \min _{w}\max _{\|\epsilon \|_{p}\leq \rho }L_{\text{train}}(w+\epsilon )+\lambda \|w\|_{2}^{2}} In this formulation: w {\displaystyle w} represents the model's parameters (weights). L train {\displaystyle L_{\text{train}}} is the loss calculated on the training data. ϵ {\displaystyle \epsilon } is a perturbation applied to the weights. ρ {\displaystyle \rho } is a hyperparameter that defines the radius of the neighborhood (an L p {\displaystyle L_{p}} ball) to search for the highest loss. An optional L2 regularization term, scaled by λ {\displaystyle \lambda } , can be included. A direct solution to the inner maximization problem is computationally expensive. SAM approximates it by taking a single gradient ascent step to find the perturbation ϵ {\displaystyle \epsilon } . This is calculated as: ϵ ( w ) = ρ ∇ L train ( w ) ‖ ∇ L train ( w ) ‖ 2 {\displaystyle \epsilon (w)=\rho {\frac {\nabla L_{\text{train}}(w)}{\|\nabla L_{\text{train}}(w)\|_{2}}}} The optimization process for each training step involves two stages. First, an "ascent step" computes a perturbed set of weights, w adv = w + ϵ ( w ) {\displaystyle w_{\text{adv}}=w+\epsilon (w)} , by moving towards the direction of the highest local loss. Second, a "descent step" updates the original weights w {\displaystyle w} using the gradient calculated at these perturbed weights, ∇ L train ( w adv ) {\displaystyle \nabla L_{\text{train}}(w_{\text{adv}})} . This update is typically performed using a standard optimizer like SGD or Adam. == Application and Performance == SAM has been applied in various machine learning contexts, primarily in computer vision. Research has shown it can improve generalization performance in models such as Convolutional Neural Networks (CNNs) and Vision Transformers (ViTs) on image datasets including ImageNet, CIFAR-10, and CIFAR-100. The algorithm has also been found to be effective in training models with noisy labels, where it performs comparably to methods designed specifically for this problem. Some studies indicate that SAM and its variants can improve out-of-distribution (OOD) generalization, which is a model's ability to perform well on data from distributions not seen during training. Other areas where it has been applied include gradual domain adaptation and mitigating overfitting in scenarios with repeated exposure to training examples. == Limitations == A primary limitation of SAM is its computational cost. By requiring two gradient computations (one for the ascent and one for the descent) per optimization step, it approximately doubles the training time compared to standard optimizers. The theoretical convergence properties of SAM are still under investigation. Some research suggests that with a constant step size, SAM may not converge to a stationary point. The accuracy of the single gradient step approximation for finding the worst-case perturbation may also decrease during the training process. The effectiveness of SAM can also be domain-dependent. While it has shown benefits for computer vision tasks, its impact on other areas, such as GPT-style language models where each training example is seen only once, has been reported as limited in some studies. Furthermore, while SAM seeks flat minima, some research suggests that not all flat minima necessarily lead to good generalization. The algorithm also introduces the neighborhood size ρ {\displaystyle \rho } as a new hyperparameter, which requires tuning. == Research, Variants, and Enhancements == Active research on SAM focuses on reducing its computational overhead and improving its performance. Several variants have been proposed to make the algorithm more efficient. These include methods that attempt to parallelize the two gradient computations, apply the perturbation to only a subset of parameters, or reduce the number of computation steps required. Other approaches use historical gradient information or apply SAM steps intermittently to lower the computational burden. To improve performance and robustness, variants have been developed that adapt the neighborhood size based on model parameter scales (Adaptive SAM or ASAM) or incorporate information about the curvature of the loss landscape (Curvature Regularized SAM or CR-SAM). Other research explores refining the perturbation step by focusing on specific components of the gradient or combining SAM with techniques like random smoothing. Theoretical work continues to analyze the algorithm's behavior, including its implicit bias towards flatter minima and the development of broader frameworks for sharpness-aware optimization that use different measures of sharpness.

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  • Moral graph

    Moral graph

    In graph theory, a moral graph is used to find the equivalent undirected form of a directed acyclic graph. It is a key step of the junction tree algorithm, used in belief propagation on graphical models. The moralized counterpart of a directed acyclic graph is formed by adding edges between all pairs of non-adjacent nodes that have a common child, and then making all edges in the graph undirected. Equivalently, a moral graph of a directed acyclic graph G is an undirected graph in which each node of the original G is now connected to its Markov blanket. The name stems from the fact that, in a moral graph, two nodes that have a common child are required to be married by sharing an edge. Moralization may also be applied to mixed graphs, called in this context "chain graphs". In a chain graph, a connected component of the undirected subgraph is called a chain. Moralization adds an undirected edge between any two vertices that both have outgoing edges to the same chain, and then forgets the orientation of the directed edges of the graph. == Weakly recursively simplicial == A graph is weakly recursively simplicial if it has a simplicial vertex and the subgraph after removing a simplicial vertex and some edges (possibly none) between its neighbours is weakly recursively simplicial. A graph is moral if and only if it is weakly recursively simplicial. A chordal graph (a.k.a., recursive simplicial) is a special case of weakly recursively simplicial when no edge is removed during the elimination process. Therefore, a chordal graph is also moral. But a moral graph is not necessarily chordal. == Recognising moral graphs == Unlike chordal graphs that can be recognised in polynomial time, Verma & Pearl (1993) proved that deciding whether or not a graph is moral is NP-complete.

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  • PVLV

    PVLV

    The primary value learned value (PVLV) model is a possible explanation for the reward-predictive firing properties of dopamine (DA) neurons. It simulates behavioral and neural data on Pavlovian conditioning and the midbrain dopaminergic neurons that fire in proportion to unexpected rewards. It is an alternative to the temporal-differences (TD) algorithm. It is used as part of Leabra.

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  • BLOOM (language model)

    BLOOM (language model)

    The BigScience Large Open-science Open-access Multilingual Language Model (BLOOM) is an open-access large language model (LLM) released in 2022. It was created by a volunteer-driven research effort to provide a transparently-created alternative to proprietary AI models. With 176 billion parameters, BLOOM is a transformer-based autoregressive model designed to generate text in 46 natural languages and 13 programming languages. The model is distributed under the project's "Responsible AI License". == Development == BLOOM is the main outcome of the BigScience initiative, a one-year-long research workshop. The project was coordinated by Hugging Face using funding from the French government and involved several hundred volunteer researchers and engineers from academia and the private sector. The model was trained between March and July 2022 on the Jean Zay public supercomputer in France, managed by GENCI and IDRIS (CNRS). Unlike GPT-3, BLOOM was trained to be multilingual. The source code is released under the Apache 2.0 license. The model's parameters are released under BigScience's "Responsible AI License" (RAIL), which grants open access and reuse rights but with some usage restrictions. BLOOM was used in the chatbots BLOOMChat and HuggingChat due to its multilingual abilities. BLOOM's training corpus, named ROOTS, combines data extracted from the then-latest version of the web-based OSCAR corpus (38% of ROOTS) and newly collected data extracted from a manually selected and documented list of language data sources. In total, the model was trained on approximately 366 billion (1.6TB) tokens. It was developed using the open-source libraries DeepSpeed Megatron. BigScience then released xP3, a multilingual dataset for LLM supervised learning. It also released BLOOMZ, a variant of BLOOM fine-tuned on xP3 to follow instructions.

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  • Artificial development

    Artificial development

    Artificial development, also known as artificial embryogeny or machine intelligence or computational development, is an area of computer science and engineering concerned with computational models motivated by genotype–phenotype mappings in biological systems. Artificial development is often considered a sub-field of evolutionary computation, although the principles of artificial development have also been used within stand-alone computational models. Within evolutionary computation, the need for artificial development techniques was motivated by the perceived lack of scalability and evolvability of direct solution encodings (Tufte, 2008). Artificial development entails indirect solution encoding. Rather than describing a solution directly, an indirect encoding describes (either explicitly or implicitly) the process by which a solution is constructed. Often, but not always, these indirect encodings are based upon biological principles of development such as morphogen gradients, cell division and cellular differentiation (e.g. Doursat 2008), gene regulatory networks (e.g. Guo et al., 2009), degeneracy (Whitacre et al., 2010), grammatical evolution (de Salabert et al., 2006), or analogous computational processes such as re-writing, iteration, and time. The influences of interaction with the environment, spatiality and physical constraints on differentiated multi-cellular development have been investigated more recently (e.g. Knabe et al. 2008). Artificial development approaches have been applied to a number of computational and design problems, including electronic circuit design (Miller and Banzhaf 2003), robotic controllers (e.g. Taylor 2004), and the design of physical structures (e.g. Hornby 2004).

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  • Detrended correspondence analysis

    Detrended correspondence analysis

    Detrended correspondence analysis (DCA) is a multivariate statistical technique widely used by ecologists to find the main factors or gradients in large, species-rich but usually sparse data matrices that typify ecological community data. DCA is frequently used to suppress artifacts inherent in most other multivariate analyses when applied to gradient data. == History == DCA was created in 1979 by Mark Hill of the United Kingdom's Institute for Terrestrial Ecology (now merged into Centre for Ecology and Hydrology) and implemented in FORTRAN code package called DECORANA (Detrended Correspondence Analysis), a correspondence analysis method. DCA is sometimes erroneously referred to as DECORANA; however, DCA is the underlying algorithm, while DECORANA is a tool implementing it. == Issues addressed == According to Hill and Gauch, DCA suppresses two artifacts inherent in most other multivariate analyses when applied to gradient data. An example is a time-series of plant species colonising a new habitat; early successional species are replaced by mid-successional species, then by late successional ones (see example below). When such data are analysed by a standard ordination such as a correspondence analysis: the ordination scores of the samples will exhibit the 'edge effect', i.e. the variance of the scores at the beginning and the end of a regular succession of species will be considerably smaller than that in the middle, when presented as a graph the points will be seen to follow a horseshoe shaped curve rather than a straight line ('arch effect'), even though the process under analysis is a steady and continuous change that human intuition would prefer to see as a linear trend. Outside ecology, the same artifacts occur when gradient data are analysed (e.g. soil properties along a transect running between 2 different geologies, or behavioural data over the lifespan of an individual) because the curved projection is an accurate representation of the shape of the data in multivariate space. Ter Braak and Prentice (1987, p. 121) cite a simulation study analysing two-dimensional species packing models resulting in a better performance of DCA compared to CA. == Method == DCA is an iterative algorithm that has shown itself to be a highly reliable and useful tool for data exploration and summary in community ecology (Shaw 2003). It starts by running a standard ordination (CA or reciprocal averaging) on the data, to produce the initial horse-shoe curve in which the 1st ordination axis distorts into the 2nd axis. It then divides the first axis into segments (default = 26), and rescales each segment to have mean value of zero on the 2nd axis - this effectively squashes the curve flat. It also rescales the axis so that the ends are no longer compressed relative to the middle, so that 1 DCA unit approximates to the same rate of turnover all the way through the data: the rule of thumb is that 4 DCA units mean that there has been a total turnover in the community. Ter Braak and Prentice (1987, p. 122) warn against the non-linear rescaling of the axes due to robustness issues and recommend using detrending-by-polynomials only. == Drawbacks == No significance tests are available with DCA, although there is a constrained (canonical) version called DCCA in which the axes are forced by Multiple linear regression to correlate optimally with a linear combination of other (usually environmental) variables; this allows testing of a null model by Monte-Carlo permutation analysis. == Example == The example shows an ideal data set: The species data is in rows, samples in columns. For each sample along the gradient, a new species is introduced but another species is no longer present. The result is a sparse matrix. Ones indicate the presence of a species in a sample. Except at the edges each sample contains five species. The plot of the first two axes of the correspondence analysis result on the right hand side clearly shows the disadvantages of this procedure: the edge effect, i.e. the points are clustered at the edges of the first axis, and the arch effect. == Software == An open source implementation of DCA, based on the original FORTRAN code, is available in the vegan R-package.

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