AI Art Zelda

AI Art Zelda — independent reviews, comparisons, pricing and step-by-step guides on Aizhi.

  • Normal distributions transform

    Normal distributions transform

    The normal distributions transform (NDT) is a point cloud registration algorithm introduced by Peter Biber and Wolfgang Straßer in 2003, while working at University of Tübingen. The algorithm registers two point clouds by first associating a piecewise normal distribution to the first point cloud, that gives the probability of sampling a point belonging to the cloud at a given spatial coordinate, and then finding a transform that maps the second point cloud to the first by maximising the likelihood of the second point cloud on such distribution as a function of the transform parameters. Originally introduced for 2D point cloud map matching in simultaneous localization and mapping (SLAM) and relative position tracking, the algorithm was extended to 3D point clouds and has wide applications in computer vision and robotics. NDT is very fast and accurate, making it suitable for application to large scale data, but it is also sensitive to initialisation, requiring a sufficiently accurate initial guess, and for this reason it is typically used in a coarse-to-fine alignment strategy. == Formulation == The NDT function associated to a point cloud is constructed by partitioning the space in regular cells. For each cell, it is possible to define the mean q = 1 n ∑ i x i {\displaystyle \textstyle \mathbf {q} ={\frac {1}{n}}\sum _{i}\mathbf {x_{i}} } and covariance S = 1 n ∑ i ( x i − q ) ( x i − q ) ⊤ {\displaystyle \textstyle \mathbf {S} ={\frac {1}{n}}\sum _{i}\left(\mathbf {x} _{i}-\mathbf {q} \right)\left(\mathbf {x} _{i}-\mathbf {q} \right)^{\top }} of the n {\displaystyle n} points of the cloud x 1 , … , x n {\displaystyle \mathbf {x} _{1},\dots ,\mathbf {x} _{n}} that fall within the cell. The probability density of sampling a point at a given spatial location x {\displaystyle \mathbf {x} } within the cell is then given by the normal distribution e − 1 2 ( x − q ) ⊤ S − 1 ( x − q ) {\displaystyle e^{-{\frac {1}{2}}\left(\mathbf {x} -\mathbf {q} \right)^{\top }\mathbf {S} ^{-1}\left(\mathbf {x} -\mathbf {q} \right)}} . Two point clouds can be mapped by a Euclidean transformation f {\displaystyle f} with rotation matrix R {\displaystyle \mathbf {R} } and translation vector t {\displaystyle \mathbf {t} } f R , t ( x ) = R x + t {\displaystyle f_{\mathbf {R} ,\mathbf {t} }(\mathbf {x} )=\mathbf {R} \mathbf {x} +\mathbf {t} } that maps from the second cloud to the first, parametrised by the rotation angles and translation components. The algorithm registers the two point clouds by optimising the parameters of the transformation that maps the second cloud to the first, with respect to a loss function based on the NDT of the first point cloud, solving the following problem arg ⁡ min R , t { − ∑ i NDT ⁡ ( f R , t ( x i ) ) } {\displaystyle \arg \min _{\mathbf {R} ,\mathbf {t} }\left\{-\sum _{i}\operatorname {NDT} \left(f_{\mathbf {R} ,\mathbf {t} }\left(\mathbf {x_{i}} \right)\right)\right\}} where the loss function represents the negated likelihood, obtained by applying the transformation to all points in the second cloud and summing the value of the NDT at each transformed point f R , t ( x ) {\displaystyle f_{\mathbf {R} ,\mathbf {t} }(\mathbf {x} )} . The loss is piecewise continuous and differentiable, and can be optimised with gradient-based methods (in the original formulation, the authors use Newton's method). In order to reduce the effect of cell discretisation, a technique consists of partitioning the space into multiple overlapping grids, shifted by half cell size along the spatial directions, and computing the likelihood at a given location as the sum of the NDTs induced by each grid.

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  • Vanishing gradient problem

    Vanishing gradient problem

    In machine learning, the vanishing gradient problem is the problem of greatly diverging gradient magnitudes between earlier and later layers encountered when training neural networks with backpropagation. In such methods, neural network weights are updated proportional to their partial derivative of the loss function. As the number of forward propagation steps in a network increases, for instance due to greater network depth, the gradients of earlier weights are calculated with increasingly many multiplications. These multiplications shrink the gradient magnitude. Consequently, the gradients of earlier weights will be exponentially smaller than the gradients of later weights. This difference in gradient magnitude might introduce instability in the training process, slow it, or halt it entirely. For instance, consider the hyperbolic tangent activation function. The gradients of this function are in range [0,1]. The product of repeated multiplication with such gradients decreases exponentially. The inverse problem, when weight gradients at earlier layers get exponentially larger, is called the exploding gradient problem. Backpropagation allowed researchers to train supervised deep artificial neural networks from scratch, initially with little success. Hochreiter's diplom thesis of 1991 formally identified the reason for this failure in the "vanishing gradient problem", which not only affects many-layered feedforward networks, but also recurrent networks. The latter are trained by unfolding them into very deep feedforward networks, where a new layer is created for each time-step of an input sequence processed by the network (the combination of unfolding and backpropagation is termed backpropagation through time). == Prototypical models == This section is based on the paper On the difficulty of training Recurrent Neural Networks by Pascanu, Mikolov, and Bengio. === Recurrent network model === A generic recurrent network has hidden states h 1 , h 2 , … {\displaystyle h_{1},h_{2},\dots } , inputs u 1 , u 2 , … {\displaystyle u_{1},u_{2},\dots } , and outputs x 1 , x 2 , … {\displaystyle x_{1},x_{2},\dots } . Let it be parameterized by θ {\displaystyle \theta } , so that the system evolves as ( h t , x t ) = F ( h t − 1 , u t , θ ) {\displaystyle (h_{t},x_{t})=F(h_{t-1},u_{t},\theta )} Often, the output x t {\displaystyle x_{t}} is a function of h t {\displaystyle h_{t}} , as some x t = G ( h t ) {\displaystyle x_{t}=G(h_{t})} . The vanishing gradient problem already presents itself clearly when x t = h t {\displaystyle x_{t}=h_{t}} , so we simplify our notation to the special case with: x t = F ( x t − 1 , u t , θ ) {\displaystyle x_{t}=F(x_{t-1},u_{t},\theta )} Now, take its differential: d x t = ∇ θ F ( x t − 1 , u t , θ ) d θ + ∇ x F ( x t − 1 , u t , θ ) d x t − 1 = ∇ θ F ( x t − 1 , u t , θ ) d θ + ∇ x F ( x t − 1 , u t , θ ) [ ∇ θ F ( x t − 2 , u t − 1 , θ ) d θ + ∇ x F ( x t − 2 , u t − 1 , θ ) d x t − 2 ] ⋮ = [ ∇ θ F ( x t − 1 , u t , θ ) + ∇ x F ( x t − 1 , u t , θ ) ∇ θ F ( x t − 2 , u t − 1 , θ ) + ⋯ ] d θ {\displaystyle {\begin{aligned}dx_{t}&=\nabla _{\theta }F(x_{t-1},u_{t},\theta )d\theta +\nabla _{x}F(x_{t-1},u_{t},\theta )dx_{t-1}\\&=\nabla _{\theta }F(x_{t-1},u_{t},\theta )d\theta +\nabla _{x}F(x_{t-1},u_{t},\theta )\left[\nabla _{\theta }F(x_{t-2},u_{t-1},\theta )d\theta +\nabla _{x}F(x_{t-2},u_{t-1},\theta )dx_{t-2}\right]\\&\;\;\vdots \\&=\left[\nabla _{\theta }F(x_{t-1},u_{t},\theta )+\nabla _{x}F(x_{t-1},u_{t},\theta )\nabla _{\theta }F(x_{t-2},u_{t-1},\theta )+\cdots \right]d\theta \end{aligned}}} Training the network requires us to define a loss function to be minimized. Let it be L ( x T , u 1 , … , u T ) {\displaystyle L(x_{T},u_{1},\dots ,u_{T})} , then minimizing it by gradient descent gives Δ θ = − η ⋅ [ ∇ x L ( x T ) ( ∇ θ F ( x t − 1 , u t , θ ) + ∇ x F ( x t − 1 , u t , θ ) ∇ θ F ( x t − 2 , u t − 1 , θ ) + ⋯ ) ] T {\displaystyle \Delta \theta =-\eta \cdot \left[\nabla _{x}L(x_{T})\left(\nabla _{\theta }F(x_{t-1},u_{t},\theta )+\nabla _{x}F(x_{t-1},u_{t},\theta )\nabla _{\theta }F(x_{t-2},u_{t-1},\theta )+\cdots \right)\right]^{T}} where η {\displaystyle \eta } is the learning rate. The vanishing/exploding gradient problem appears because there are repeated multiplications, of the form ∇ x F ( x t − 1 , u t , θ ) ∇ x F ( x t − 2 , u t − 1 , θ ) ∇ x F ( x t − 3 , u t − 2 , θ ) ⋯ {\displaystyle \nabla _{x}F(x_{t-1},u_{t},\theta )\nabla _{x}F(x_{t-2},u_{t-1},\theta )\nabla _{x}F(x_{t-3},u_{t-2},\theta )\cdots } ==== Example: recurrent network with sigmoid activation ==== For a concrete example, consider a typical recurrent network defined by x t = F ( x t − 1 , u t , θ ) = W rec σ ( x t − 1 ) + W in u t + b {\displaystyle x_{t}=F(x_{t-1},u_{t},\theta )=W_{\text{rec}}\sigma (x_{t-1})+W_{\text{in}}u_{t}+b} where θ = ( W rec , W in ) {\displaystyle \theta =(W_{\text{rec}},W_{\text{in}})} is the network parameter, σ {\displaystyle \sigma } is the sigmoid activation function, applied to each vector coordinate separately, and b {\displaystyle b} is the bias vector. Then, ∇ x F ( x t − 1 , u t , θ ) = W rec diag ⁡ ( σ ′ ( x t − 1 ) ) {\displaystyle \nabla _{x}F(x_{t-1},u_{t},\theta )=W_{\text{rec}}\operatorname {diag} (\sigma '(x_{t-1}))} , and so ∇ x F ( x t − 1 , u t , θ ) ∇ x F ( x t − 2 , u t − 1 , θ ) ⋯ ∇ x F ( x t − k , u t − k + 1 , θ ) = W rec diag ⁡ ( σ ′ ( x t − 1 ) ) W rec diag ⁡ ( σ ′ ( x t − 2 ) ) ⋯ W rec diag ⁡ ( σ ′ ( x t − k ) ) {\displaystyle {\begin{aligned}&\nabla _{x}F(x_{t-1},u_{t},\theta )\nabla _{x}F(x_{t-2},u_{t-1},\theta )\cdots \nabla _{x}F(x_{t-k},u_{t-k+1},\theta )\\&=W_{\text{rec}}\operatorname {diag} (\sigma '(x_{t-1}))W_{\text{rec}}\operatorname {diag} (\sigma '(x_{t-2}))\cdots W_{\text{rec}}\operatorname {diag} (\sigma '(x_{t-k}))\end{aligned}}} Since | σ ′ | ≤ 1 {\displaystyle \left|\sigma '\right|\leq 1} , the operator norm of the above multiplication is bounded above by ‖ W rec ‖ k {\displaystyle \left\|W_{\text{rec}}\right\|^{k}} . So if the spectral radius of W rec {\displaystyle W_{\text{rec}}} is γ < 1 {\displaystyle \gamma <1} , then at large k {\displaystyle k} , the above multiplication has operator norm bounded above by γ k → 0 {\displaystyle \gamma ^{k}\to 0} . This is the prototypical vanishing gradient problem. The effect of a vanishing gradient is that the network cannot learn long-range effects. Recall Equation (loss differential): ∇ θ L = ∇ x L ( x T , u 1 , … , u T ) [ ∇ θ F ( x t − 1 , u t , θ ) + ∇ x F ( x t − 1 , u t , θ ) ∇ θ F ( x t − 2 , u t − 1 , θ ) + ⋯ ] {\displaystyle \nabla _{\theta }L=\nabla _{x}L(x_{T},u_{1},\dots ,u_{T})\left[\nabla _{\theta }F(x_{t-1},u_{t},\theta )+\nabla _{x}F(x_{t-1},u_{t},\theta )\nabla _{\theta }F(x_{t-2},u_{t-1},\theta )+\cdots \right]} The components of ∇ θ F ( x , u , θ ) {\displaystyle \nabla _{\theta }F(x,u,\theta )} are just components of σ ( x ) {\displaystyle \sigma (x)} and u {\displaystyle u} , so if u t , u t − 1 , … {\displaystyle u_{t},u_{t-1},\dots } are bounded, then ‖ ∇ θ F ( x t − k − 1 , u t − k , θ ) ‖ {\displaystyle \left\|\nabla _{\theta }F(x_{t-k-1},u_{t-k},\theta )\right\|} is also bounded by some M > 0 {\displaystyle M>0} , and so the terms in ∇ θ L {\displaystyle \nabla _{\theta }L} decay as M γ k {\displaystyle M\gamma ^{k}} . This means that, effectively, ∇ θ L {\displaystyle \nabla _{\theta }L} is affected only by the first O ( γ − 1 ) {\displaystyle O(\gamma ^{-1})} terms in the sum. If γ ≥ 1 {\displaystyle \gamma \geq 1} , the above analysis does not quite work. For the prototypical exploding gradient problem, the next model is clearer. === Dynamical systems model === Following (Doya, 1993), consider this one-neuron recurrent network with sigmoid activation: x t + 1 = ( 1 − ε ) x t + ε σ ( w x t + b ) + ε w ′ u t {\displaystyle x_{t+1}=(1-\varepsilon )x_{t}+\varepsilon \sigma (wx_{t}+b)+\varepsilon w'u_{t}} At the small ε {\displaystyle \varepsilon } limit, the dynamics of the network becomes d x d t = − x ( t ) + σ ( w x ( t ) + b ) + w ′ u ( t ) {\displaystyle {\frac {dx}{dt}}=-x(t)+\sigma (wx(t)+b)+w'u(t)} Consider first the autonomous case, with u = 0 {\displaystyle u=0} . Set w = 5.0 {\displaystyle w=5.0} , and vary b {\displaystyle b} in [ − 3 , − 2 ] {\displaystyle [-3,-2]} . As b {\displaystyle b} decreases, the system has 1 stable point, then has 2 stable points and 1 unstable point, and finally has 1 stable point again. Explicitly, the stable points are ( x , b ) = ( x , ln ⁡ ( x 1 − x ) − 5 x ) {\displaystyle (x,b)=\left(x,\ln \left({\frac {x}{1-x}}\right)-5x\right)} . Now consider Δ x ( T ) Δ x ( 0 ) {\displaystyle {\frac {\Delta x(T)}{\Delta x(0)}}} and Δ x ( T ) Δ b {\displaystyle {\frac {\Delta x(T)}{\Delta b}}} , where T {\displaystyle T} is large enough that the system has settled into one of the stable points. If ( x ( 0 ) , b ) {\displaystyle (x(0),b)} puts the system very close to an unstable point, then a tiny variation in x ( 0 ) {\displaystyle x(0)} or b {\displaystyle b} wo

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  • Win–stay, lose–switch

    Win–stay, lose–switch

    In psychology, game theory, statistics, and machine learning, win–stay, lose–switch (also win–stay, lose–shift or Pavlov, named after Ivan Pavlov) is a heuristic learning strategy used to model learning in decision situations. It was first invented as an improvement over randomization in bandit problems. It was later applied to the prisoner's dilemma in order to model the evolution of altruism. In most versions, it starts either with a cooperate, then proceeds as always, or starts with a "probe" of cooperate-defect-cooperate to determine the other player's strategy. A mutual cooperation is regarded as a win. The learning rule bases its decision only on the outcome of the previous play. Outcomes are divided into successes (wins) and failures (losses). If the play on the previous round resulted in a success, then the agent plays the same strategy on the next round. Alternatively, if the play resulted in a failure the agent switches to another action. A large-scale empirical study of players of the game rock, paper, scissors shows that a variation of this strategy is adopted by real-world players of the game, instead of the Nash equilibrium strategy of choosing entirely at random between the three options.

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  • Density-based clustering validation

    Density-based clustering validation

    Density-Based Clustering Validation (DBCV) is a metric designed to assess the quality of clustering solutions, particularly for density-based clustering algorithms like DBSCAN, Mean shift, and OPTICS. This metric is particularly suited for identifying concave and nested clusters, where traditional metrics such as the Silhouette coefficient, Davies–Bouldin index, or Calinski–Harabasz index often struggle to provide meaningful evaluations. Unlike traditional validation measures, which often rely on compact and well-separated clusters, DBCV index evaluates how well clusters are defined in terms of local density variations and structural coherence. This metric was introduced in 2014 by David Moulavi and colleagues in their work. It utilizes density connectivity principles to quantify clustering structures, making it especially effective at detecting arbitrarily shaped clusters in concave datasets, where traditional metrics may be less reliable. The DBCV index has been employed for clustering analysis in bioinformatics, ecology, techno-economy, and health informatics , as well as in numerous other fields. == Definition == DBCV index evaluates clustering structures by analyzing the relationships between data points within and across clusters. Given a dataset X = x 1 , x 2 , . . . , x n {\displaystyle X={x_{1},x_{2},...,x_{n}}} , a density-based algorithm partitions it into K clusters C 1 , C 2 , . . . , C K {\displaystyle {C_{1},C_{2},...,C_{K}}} . Each point x i {\displaystyle x_{i}} belongs to a specific cluster, denoted as C c l u s t e r ( x i ) {\displaystyle C_{cluster(x_{i})}} A key concept in DBCV index is the notion of density-connected paths. Two points within the same cluster are considered density-connected if there exists a sequence of intermediate points linking them, where each consecutive pair meets a predefined density criterion. The density-based distance between two points is determined by identifying the optimal path that minimizes the maximum local reachability distance along its trajectory. DBCV index extends the Silhouette coefficient by redefining cluster cohesion and separation using density-based distances: Within-cluster density distance measures how closely a point is related to other members of its cluster: a i = 1 | C c l u s t e r ( x i ) | − 1 ∑ x j ∈ C c l u s t e r ( x i ) , y ≠ x d d e n s i t y ( x j , x i ) {\displaystyle a_{i}={\frac {1}{|C_{cluster(x_{i})}|-1}}\sum _{x_{j}\in C_{cluster(x_{i})},y\neq x}d_{density}(x_{j},x_{i})} Nearest-cluster density distance quantifies how far a point is from the closest external cluster: b i = min C ≠ C cluster ( x i ) C ∈ { C 1 , … , C K } ( 1 | C | ∑ x j ∈ C d density ( x i , x j ) ) . {\displaystyle b_{i}=\min _{C\neq C_{{\text{cluster}}(x_{i})} \atop C\in \{C_{1},\dots ,C_{K}\}}\left({\frac {1}{|C|}}\sum _{x_{j}\in C}d_{\text{density}}(x_{i},x_{j})\right).} Using these measures, the DBCV index is computed as: D B C V = 1 n ∑ i = 1 n b i − a i max ( a i , b i ) {\displaystyle DBCV={\frac {1}{n}}\sum _{i=1}^{n}{\frac {b_{i}-a_{i}}{\max(a_{i},b_{i})}}} == Explanation == DBCV index values range between −1 and +1: +1: Strongly cohesive and well-separated clusters. 0: Ambiguous clustering structure. −1: Poorly formed clusters or incorrect assignments. By leveraging density-based distances instead of traditional Euclidean measures, DBCV index provides a more robust evaluation of clustering performance in datasets with irregular or non-spherical distributions.

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  • Captions (app)

    Captions (app)

    Mirage (formerly known as Captions) is a video-generating, video-editing and AI research company headquartered in New York City. Their first app, Captions, is available on iOS, Android, and Web and offers a suite of tools aimed at streamlining the creation and editing of videos. Their enterprise platform, Mirage Studio, generates AI actors and videos for marketing assets and video campaigns. == History == Mirage was co-founded by Gaurav Misra and Dwight Churchill. During Misra's time leading design engineering at Snap Inc., he followed the rise of a new category of video, the "talking video." In 2021, Misra left Snap to found Mirage with his former colleague Churchill. Later that year, the Captions app launched with early backing from venture capital firms Sequoia Capital and Andreessen Horowitz as well as individual investors. In 2023, the company released Lipdub, an Al dubbing app which translates any video with spoken audio into 28 languages. In October 2023, Captions shared that it maintained over 100,000 daily active users with "about a million" videos being created monthly. In November 2024, Captions acquired AlpacaML, a generative AI company that focused on art and other images. In June 2025, Captions launched Mirage Studio, for marketers and advertising agencies. In September 2025, Captions rebranded their company to Mirage. This change reflects the company's focus on developing their proprietary foundation model and future video products. == Products == The Captions app offers features to automate common production tasks including captioning, editing, dubbing, script creation, and music integration. Mirage Studio allows users to generate AI avatars and create short-form videos from prompts or audio. == Awards == In 2023, the company was recognized as part of Fast Company's "Next Big Things In Tech" series. In 2024, the company won 2 Webby Awards for Best Use of AI & Machine Learning and Creative Production.

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  • FERET database

    FERET database

    The Facial Recognition Technology (FERET) database is a dataset used for facial recognition system evaluation as part of the Face Recognition Technology (FERET) program. It was first established in 1993 under a collaborative effort between Harry Wechsler at George Mason University and Jonathon Phillips at the Army Research Laboratory in Adelphi, Maryland. The FERET database serves as a standard database of facial images for researchers to use to develop various algorithms and report results. The use of a common database also allowed one to compare the effectiveness of different approaches in methodology and gauge their strengths and weaknesses. The facial images for the database were collected between December 1993 and August 1996, accumulating a total of 14,126 images pertaining to 1,199 individuals along with 365 duplicate sets of images that were taken on a different day. In 2003, the Defense Advanced Research Projects Agency (DARPA) released a high-resolution, 24-bit color version of these images. The dataset tested includes 2,413 still facial images, representing 856 individuals. The FERET database has been used by more than 460 research groups and is managed by the National Institute of Standards and Technology (NIST).

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  • Triplet loss

    Triplet loss

    Triplet loss is a machine learning loss function widely used in one-shot learning, a setting where models are trained to generalize effectively from limited examples. It was conceived by Google researchers for their prominent FaceNet algorithm for face detection. Triplet loss is designed to support metric learning. Namely, to assist training models to learn an embedding (mapping to a feature space) where similar data points are closer together and dissimilar ones are farther apart, enabling robust discrimination across varied conditions. In the context of face detection, data points correspond to images. == Definition == The loss function is defined using triplets of training points of the form ( A , P , N ) {\displaystyle (A,P,N)} . In each triplet, A {\displaystyle A} (called an "anchor point") denotes a reference point of a particular identity, P {\displaystyle P} (called a "positive point") denotes another point of the same identity in point A {\displaystyle A} , and N {\displaystyle N} (called a "negative point") denotes a point of an identity different from the identity in point A {\displaystyle A} and P {\displaystyle P} . Let x {\displaystyle x} be some point and let f ( x ) {\displaystyle f(x)} be the embedding of x {\displaystyle x} in the finite-dimensional Euclidean space. It shall be assumed that the L2-norm of f ( x ) {\displaystyle f(x)} is unity (the L2 norm of a vector X {\displaystyle X} in a finite dimensional Euclidean space is denoted by ‖ X ‖ {\displaystyle \Vert X\Vert } .) We assemble m {\displaystyle m} triplets of points from the training dataset. The goal of training here is to ensure that, after learning, the following condition (called the "triplet constraint") is satisfied by all triplets ( A ( i ) , P ( i ) , N ( i ) ) {\displaystyle (A^{(i)},P^{(i)},N^{(i)})} in the training data set: ‖ f ( A ( i ) ) − f ( P ( i ) ) ‖ 2 2 + α < ‖ f ( A ( i ) ) − f ( N ( i ) ) ‖ 2 2 {\displaystyle \Vert f(A^{(i)})-f(P^{(i)})\Vert _{2}^{2}+\alpha <\Vert f(A^{(i)})-f(N^{(i)})\Vert _{2}^{2}} The variable α {\displaystyle \alpha } is a hyperparameter called the margin, and its value must be set manually. In the FaceNet system, its value was set as 0.2. Thus, the full form of the function to be minimized is the following: L = ∑ i = 1 m max ( ‖ f ( A ( i ) ) − f ( P ( i ) ) ‖ 2 2 − ‖ f ( A ( i ) ) − f ( N ( i ) ) ‖ 2 2 + α , 0 ) {\displaystyle L=\sum _{i=1}^{m}\max {\Big (}\Vert f(A^{(i)})-f(P^{(i)})\Vert _{2}^{2}-\Vert f(A^{(i)})-f(N^{(i)})\Vert _{2}^{2}+\alpha ,0{\Big )}} == Intuition == A baseline for understanding the effectiveness of triplet loss is the contrastive loss, which operates on pairs of samples (rather than triplets). Training with the contrastive loss pulls embeddings of similar pairs closer together, and pushes dissimilar pairs apart. Its pairwise approach is greedy, as it considers each pair in isolation. Triplet loss innovates by considering relative distances. Its goal is that the embedding of an anchor (query) point be closer to positive points than to negative points (also accounting for the margin). It does not try to further optimize the distances once this requirement is met. This is approximated by simultaneously considering two pairs (anchor-positive and anchor-negative), rather than each pair in isolation. == Triplet "mining" == One crucial implementation detail when training with triplet loss is triplet "mining", which focuses on the smart selection of triplets for optimization. This process adds an additional layer of complexity compared to contrastive loss. A naive approach to preparing training data for the triplet loss involves randomly selecting triplets from the dataset. In general, the set of valid triplets of the form ( A ( i ) , P ( i ) , N ( i ) ) {\displaystyle (A^{(i)},P^{(i)},N^{(i)})} is very large. To speed-up training convergence, it is essential to focus on challenging triplets. In the FaceNet paper, several options were explored, eventually arriving at the following. For each anchor-positive pair, the algorithm considers only semi-hard negatives. These are negatives that violate the triplet requirement (i.e, are "hard"), but lie farther from the anchor than the positive (not too hard). Restated, for each A ( i ) {\displaystyle A^{(i)}} and P ( i ) {\displaystyle P^{(i)}} , they seek N ( i ) {\displaystyle N^{(i)}} such that: The rationale for this design choice is heuristic. It may appear puzzling that the mining process neglects "very hard" negatives (i.e., closer to the anchor than the positive). Experiments conducted by the FaceNet designers found that this often leads to a convergence to degenerate local minima. Triplet mining is performed at each training step, from within the sample points contained in the training batch (this is known as online mining), after embeddings were computed for all points in the batch. While ideally the entire dataset could be used, this is impractical in general. To support a large search space for triplets, the FaceNet authors used very large batches (1800 samples). Batches are constructed by selecting a large number of same-category sample points (40), and randomly selected negatives for them. == Extensions == Triplet loss has been extended to simultaneously maintain a series of distance orders by optimizing a continuous relevance degree with a chain (i.e., ladder) of distance inequalities. This leads to the Ladder Loss, which has been demonstrated to offer performance enhancements of visual-semantic embedding in learning to rank tasks. In Natural Language Processing, triplet loss is one of the loss functions considered for BERT fine-tuning in the SBERT architecture. Other extensions involve specifying multiple negatives (multiple negatives ranking loss).

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  • Alternating decision tree

    Alternating decision tree

    An alternating decision tree (ADTree) is a machine learning method for classification. It generalizes decision trees and has connections to boosting. An ADTree consists of an alternation of decision nodes, which specify a predicate condition, and prediction nodes, which contain a single number. An instance is classified by an ADTree by following all paths for which all decision nodes are true, and summing any prediction nodes that are traversed. == History == ADTrees were introduced by Yoav Freund and Llew Mason. However, the algorithm as presented had several typographical errors. Clarifications and optimizations were later presented by Bernhard Pfahringer, Geoffrey Holmes and Richard Kirkby. Implementations are available in Weka and JBoost. == Motivation == Original boosting algorithms typically used either decision stumps or decision trees as weak hypotheses. As an example, boosting decision stumps creates a set of T {\displaystyle T} weighted decision stumps (where T {\displaystyle T} is the number of boosting iterations), which then vote on the final classification according to their weights. Individual decision stumps are weighted according to their ability to classify the data. Boosting a simple learner results in an unstructured set of T {\displaystyle T} hypotheses, making it difficult to infer correlations between attributes. Alternating decision trees introduce structure to the set of hypotheses by requiring that they build off a hypothesis that was produced in an earlier iteration. The resulting set of hypotheses can be visualized in a tree based on the relationship between a hypothesis and its "parent." Another important feature of boosted algorithms is that the data is given a different distribution at each iteration. Instances that are misclassified are given a larger weight while accurately classified instances are given reduced weight. == Alternating decision tree structure == An alternating decision tree consists of decision nodes and prediction nodes. Decision nodes specify a predicate condition. Prediction nodes contain a single number. ADTrees always have prediction nodes as both root and leaves. An instance is classified by an ADTree by following all paths for which all decision nodes are true and summing any prediction nodes that are traversed. This is different from binary classification trees such as CART (Classification and regression tree) or C4.5 in which an instance follows only one path through the tree. === Example === The following tree was constructed using JBoost on the spambase dataset (available from the UCI Machine Learning Repository). In this example, spam is coded as 1 and regular email is coded as −1. The following table contains part of the information for a single instance. The instance is scored by summing all of the prediction nodes through which it passes. In the case of the instance above, the score is calculated as The final score of 0.657 is positive, so the instance is classified as spam. The magnitude of the value is a measure of confidence in the prediction. The original authors list three potential levels of interpretation for the set of attributes identified by an ADTree: Individual nodes can be evaluated for their own predictive ability. Sets of nodes on the same path may be interpreted as having a joint effect The tree can be interpreted as a whole. Care must be taken when interpreting individual nodes as the scores reflect a re weighting of the data in each iteration. == Description of the algorithm == The inputs to the alternating decision tree algorithm are: A set of inputs ( x 1 , y 1 ) , … , ( x m , y m ) {\displaystyle (x_{1},y_{1}),\ldots ,(x_{m},y_{m})} where x i {\displaystyle x_{i}} is a vector of attributes and y i {\displaystyle y_{i}} is either -1 or 1. Inputs are also called instances. A set of weights w i {\displaystyle w_{i}} corresponding to each instance. The fundamental element of the ADTree algorithm is the rule. A single rule consists of a precondition, a condition, and two scores. A condition is a predicate of the form "attribute value." A precondition is simply a logical conjunction of conditions. Evaluation of a rule involves a pair of nested if statements: 1 if (precondition) 2 if (condition) 3 return score_one 4 else 5 return score_two 6 end if 7 else 8 return 0 9 end if Several auxiliary functions are also required by the algorithm: W + ( c ) {\displaystyle W_{+}(c)} returns the sum of the weights of all positively labeled examples that satisfy predicate c {\displaystyle c} W − ( c ) {\displaystyle W_{-}(c)} returns the sum of the weights of all negatively labeled examples that satisfy predicate c {\displaystyle c} W ( c ) = W + ( c ) + W − ( c ) {\displaystyle W(c)=W_{+}(c)+W_{-}(c)} returns the sum of the weights of all examples that satisfy predicate c {\displaystyle c} The algorithm is as follows: 1 function ad_tree 2 input Set of m training instances 3 4 wi = 1/m for all i 5 a = 1 2 ln W + ( t r u e ) W − ( t r u e ) {\displaystyle a={\frac {1}{2}}{\textrm {ln}}{\frac {W_{+}(true)}{W_{-}(true)}}} 6 R0 = a rule with scores a and 0, precondition "true" and condition "true." 7 P = { t r u e } {\displaystyle {\mathcal {P}}=\{true\}} 8 C = {\displaystyle {\mathcal {C}}=} the set of all possible conditions 9 for j = 1 … T {\displaystyle j=1\dots T} 10 p ∈ P , c ∈ C {\displaystyle p\in {\mathcal {P}},c\in {\mathcal {C}}} get values that minimize z = 2 ( W + ( p ∧ c ) W − ( p ∧ c ) + W + ( p ∧ ¬ c ) W − ( p ∧ ¬ c ) ) + W ( ¬ p ) {\displaystyle z=2\left({\sqrt {W_{+}(p\wedge c)W_{-}(p\wedge c)}}+{\sqrt {W_{+}(p\wedge \neg c)W_{-}(p\wedge \neg c)}}\right)+W(\neg p)} 11 P + = p ∧ c + p ∧ ¬ c {\displaystyle {\mathcal {P}}+=p\wedge c+p\wedge \neg c} 12 a 1 = 1 2 ln W + ( p ∧ c ) + 1 W − ( p ∧ c ) + 1 {\displaystyle a_{1}={\frac {1}{2}}{\textrm {ln}}{\frac {W_{+}(p\wedge c)+1}{W_{-}(p\wedge c)+1}}} 13 a 2 = 1 2 ln W + ( p ∧ ¬ c ) + 1 W − ( p ∧ ¬ c ) + 1 {\displaystyle a_{2}={\frac {1}{2}}{\textrm {ln}}{\frac {W_{+}(p\wedge \neg c)+1}{W_{-}(p\wedge \neg c)+1}}} 14 Rj = new rule with precondition p, condition c, and weights a1 and a2 15 w i = w i e − y i R j ( x i ) {\displaystyle w_{i}=w_{i}e^{-y_{i}R_{j}(x_{i})}} 16 end for 17 return set of Rj The set P {\displaystyle {\mathcal {P}}} grows by two preconditions in each iteration, and it is possible to derive the tree structure of a set of rules by making note of the precondition that is used in each successive rule. == Empirical results == Figure 6 in the original paper demonstrates that ADTrees are typically as robust as boosted decision trees and boosted decision stumps. Typically, equivalent accuracy can be achieved with a much simpler tree structure than recursive partitioning algorithms.

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  • Odor source localization

    Odor source localization

    Odor source localization (OSL) is the problem of locating the origin of an airborne or waterborne chemical plume using one or more mobile sensors, typically robots equipped with chemical sensors. The task sits at the intersection of robotics, fluid dynamics and machine olfaction. Chemical plumes in turbulent flows are intermittent and patchy, and most chemical sensors respond slowly and have limited selectivity, so the instantaneous reading available to a moving sensor is a poor proxy for the underlying time-averaged concentration field. Robotic OSL has been studied since the late 1980s and has applications including the detection of gas leaks, search and rescue after industrial accidents, and environmental monitoring of industrial emissions. == History == Robotic odor search emerged in the late 1980s and 1990s, drawing on earlier work in chemical ecology that had described how moths and other insects locate distant pheromone sources. R. A. Russell at Monash University was among the first to build mobile robots that followed chemical trails on the floor and tracked airborne odor plumes. Distributed and multi-robot odor search were investigated by Hayes, Martinoli and Goodman at the California Institute of Technology and EPFL, who studied cooperative plume-tracing on simulated and physical robot swarms. In 2007 Vergassola, Villermaux and Shraiman introduced infotaxis, an information-theoretic search strategy in which a sensor moves so as to maximize the expected information gain about source location, rather than following a chemical concentration gradient; the paper appeared in Nature and prompted substantial follow-up work in the robotics community. From the mid-2010s, multi-rotor unmanned aerial vehicles carrying lightweight chemical sensors became a common experimental platform for OSL research. == Problem formulation == OSL is generally decomposed into three sub-problems: plume detection (deciding whether a chemical signal is present), plume traversal (moving so as to remain in contact with the plume), and source declaration (deciding when the source has been reached). The mathematical difficulty depends strongly on the assumed dispersion model. In laminar or low-Reynolds number flows a Gaussian advection–diffusion model gives a smooth concentration field with a well-defined gradient. In turbulent flows, which dominate most realistic environments, the plume is filamentary: the sensor receives short, randomly spaced bursts of chemical separated by periods of zero signal, and the time-averaged field is not a useful guide on the time scales at which a robot must act. Source-term estimation, surveyed by Hutchinson and colleagues, additionally aims to recover both the position and the release rate of the source from the observed concentrations, often using probabilistic filters. == Biological inspiration == Many OSL strategies are explicitly modeled on the behavior of male moths flying upwind toward a pheromone source. As reviewed by Cardé and Willis, moths combine an upwind surge whenever they detect a filament of pheromone with a wider crosswind cast when contact is lost, producing a characteristic zig-zag trajectory that has been transposed onto mobile robots by several groups. Other biological models draw on the search behavior of dogs and of marine animals such as blue crabs and lobsters, which integrate chemical and bilateral hydrodynamic cues over much shorter ranges. == Algorithms and strategies == === Reactive strategies === Reactive strategies select the next motion as a direct function of the current sensor reading. Chemotaxis steers along the locally estimated concentration gradient, which is effective in laminar plumes but degrades severely in turbulence. Anemotaxis exploits a measured wind direction by surging upwind when chemical contact is made. The bio-inspired cast-and-surge family combines anemotaxis with a deterministic crosswind cast on contact loss, and is the dominant reactive approach for turbulent environments. === Probabilistic and information-theoretic strategies === Probabilistic methods maintain a posterior distribution over possible source locations and choose actions that improve that distribution. The infotaxis strategy of Vergassola, Villermaux and Shraiman selects the move that maximizes the expected reduction in entropy of the source-location posterior, and is effective in regimes where the spatial gradient is unusable. Bayesian source-term estimation extends this idea by inferring both source position and release rate, typically using particle filters or sequential Monte Carlo. === Map-based strategies === Map-based methods build a spatial model of the time-averaged gas distribution from sensor readings collected along the robot's trajectory and search for local maxima in that model. Lilienthal and colleagues describe a family of kernel-based gas distribution mapping techniques in which point measurements are convolved with a Gaussian kernel to produce a spatially extrapolated estimate. Such methods are most useful when the source can be assumed quasi-stationary and the robot is able to revisit locations. === Multi-robot and swarm strategies === Multiple robots searching cooperatively can shorten search times. Cooperative formations spread the sensors across the crosswind axis, making detection of an intermittent plume more likely. Swarm-based approaches, reviewed by Wang and colleagues, deploy larger numbers of simpler agents and rely on collective behavior rather than centralized planning; reported advantages include improved coverage of the search area and the possibility of locating multiple sources in parallel. == Sensors and platforms == Most OSL systems use metal-oxide semiconductor (MOX) sensors, photoionization detectors or electrochemical cells, which trade off sensitivity, selectivity, response time and power consumption. Ishida and colleagues describe how these sensors interact with airflow around the robot body, an effect that motivates careful aerodynamic design and active sampling. Mobile platforms include wheeled ground robots for indoor and structured outdoor environments, multi-rotor unmanned aerial vehicles for open spaces and elevated sources, and autonomous underwater vehicles for chemical plumes in the marine environment. == Notable systems == Among the early demonstrations, R. A. Russell's series of differential-drive robots at Monash University localized volatile sources in still and ventilated rooms during the 1990s. The Smelling Nano Aerial Vehicle reported by Burgués and colleagues used a Crazyflie nano-quadcopter (approximately 27 grams in mass and 10 cm across) carrying a custom MOX gas sensing board, and built three-dimensional gas distribution maps of indoor releases from sweeping flights of less than three minutes. The GADEN simulator, released by Monroy and colleagues, couples three-dimensional dispersion computed from an OpenFOAM CFD solver with models of MOX and photo-ionization gas sensors, and is widely used to test mobile-robot olfaction algorithms in simulation. == Applications == Reported applications include the localization of natural-gas and methane leaks in urban infrastructure, search for chemical contamination after industrial accidents, search and rescue, and environmental monitoring of industrial emissions. Drug- and explosives-detection robots are an adjacent application area, although these typically rely on close-range sniffing rather than long-range plume tracking. == Open challenges == Open challenges identified in recent reviews include the limited speed, selectivity and stability of available chemical sensors; the scarcity of standardized, large-scale benchmarks comparable to those available in computer vision; reliable handling of multi-source environments, where standard single-source assumptions fail; and the integration of OSL with other autonomous-vehicle subsystems such as obstacle avoidance and navigation in three-dimensional turbulent flow.

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  • IDistance

    IDistance

    In pattern recognition, iDistance is an indexing and query processing technique for k-nearest neighbor queries on point data in multi-dimensional metric spaces. The kNN query is one of the hardest problems on multi-dimensional data, especially when the dimensionality of the data is high. iDistance is designed to process kNN queries in high-dimensional spaces efficiently and performs extremely well for skewed data distributions, which usually occur in real-life data sets. iDistance employs a two-phase search strategy involving an initial filtering of candidate regions and a subsequent refinement of results, an approach aligned with the Filter and Refine Principle (FRP). This means that the index first prunes the search space to eliminate unlikely candidates, then verifies the true nearest neighbors in a refinement step, following the general FRP paradigm used in database search algorithms. The iDistance index can also be augmented with machine learning models to learn data distributions for improved searching and storage of multi-dimensional data. == Indexing == Building the iDistance index has two steps: A number of reference points in the data space are chosen. There are various ways of choosing reference points. Using cluster centers as reference points is the most efficient way. The data points are partitioned into Voronoi cells based on well-chosen reference points. The distance between a data point and its closest reference point is calculated. This distance plus a scaling value is called the point's iDistance. By this means, points in a multi-dimensional space are mapped to one-dimensional values, and then a B+-tree can be adopted to index the points using the iDistance as the key. The figure on the right shows an example where three reference points (O1, O2, O3) are chosen. The data points are then mapped to a one-dimensional space and indexed in a B+-tree. Various extensions have been proposed to make the selection of reference points for effective query performance, including employing machine learning to learn the identification of reference points. == Query processing == To process a kNN query, the query is mapped to a number of one-dimensional range queries, which can be processed efficiently on a B+-tree. In the above figure, the query Q is mapped to a value in the B+-tree while the kNN search ``sphere" is mapped to a range in the B+-tree. The search sphere expands gradually until the k NNs are found. This corresponds to gradually expanding range searches in the B+-tree. The iDistance technique can be viewed as a way of accelerating the sequential scan. Instead of scanning records from the beginning to the end of the data file, the iDistance starts the scan from spots where the nearest neighbors can be obtained early with a very high probability. == Applications == The iDistance has been used in many applications including Image retrieval Video indexing Similarity search in P2P systems Mobile computing Recommender system == Historical background == The iDistance was first proposed by Cui Yu, Beng Chin Ooi, Kian-Lee Tan and H. V. Jagadish in 2001. Later, together with Rui Zhang, they improved the technique and performed a more comprehensive study on it in 2005.

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  • Memetic algorithm

    Memetic algorithm

    In computer science and operations research, a memetic algorithm (MA) is an extension of an evolutionary algorithm (EA) that aims to accelerate the evolutionary search for the optimum. An EA is a metaheuristic that reproduces the basic principles of biological evolution as a computer algorithm in order to solve challenging optimization or planning tasks, at least approximately. An MA uses one or more suitable heuristics or local search techniques to improve the quality of solutions generated by the EA and to speed up the search. The effects on the reliability of finding the global optimum depend on both the use case and the design of the MA. Memetic algorithms represent one of the recent growing areas of research in evolutionary computation. The term MA is now widely used as a synergy of evolutionary or any population-based approach with separate individual learning or local improvement procedures for problem search. Quite often, MAs are also referred to in the literature as Baldwinian evolutionary algorithms, Lamarckian EAs, cultural algorithms, or genetic local search. == Introduction == Inspired by both Darwinian principles of natural evolution and Dawkins' notion of a meme, the term memetic algorithm (MA) was introduced by Pablo Moscato in his technical report in 1989 where he viewed MA as being close to a form of population-based hybrid genetic algorithm (GA) coupled with an individual learning procedure capable of performing local refinements. The metaphorical parallels, on the one hand, to Darwinian evolution and, on the other hand, between memes and domain specific (local search) heuristics are captured within memetic algorithms thus rendering a methodology that balances well between generality and problem specificity. This two-stage nature makes them a special case of dual-phase evolution. The basic idea behind an MA is to combine the advantages of a global search performed by an EA (or another global search method) with the local refinement provided by one or more local search techniques, while avoiding their drawbacks. The main disadvantage of EAs is that, when searching in the vicinity of an optimum, they perform poorly in determining the exact position of that optimum. The downside of local search methods lies simply in the locality of their search relative to the chosen starting point. The combination of these two classes of methods aims to merge global and local search so that the advantages of both approaches can be leveraged. The idea of this approach can be illustrated by the search for the highest mountain in the Alps. A local search method would climb one of the mountains near the starting point, ignoring Mont Blanc as long as the starting point is not in its vicinity. An EA, on the other hand, will likely only find Mont Blanc after examining many other mountains, valleys, and hills, and then it will have difficulty identifying the summit cross. From the perspective of an MA’s global search procedure, however, only the summits of hills and mountains are seen, and its search is limited to finding the best summit. The open question is whether the additional effort required for the local search is worthwhile. This depends not only on the design of the MA but also on the specific application and the local search methods used. In the context of complex optimization, many different instantiations of memetic algorithms have been reported across a wide range of application domains, in general, converging to high-quality solutions more efficiently than their conventional evolutionary counterparts. In general, using the ideas of memetics within a computational framework is called memetic computing or memetic computation (MC). With MC, the traits of universal Darwinism are more appropriately captured. Viewed in this perspective, MA is a more constrained notion of MC. More specifically, MA covers one area of MC, in particular dealing with areas of evolutionary algorithms that marry other deterministic refinement techniques for solving optimization problems. MC extends the notion of memes to cover conceptual entities of knowledge-enhanced procedures or representations. == Theoretical Background == The no-free-lunch theorems of optimization and search state that all optimization strategies are equally effective with respect to the set of all optimization problems. Conversely, this means that one can expect the following: The more efficiently an algorithm solves a problem or class of problems, the less general it is and the more problem-specific knowledge it builds on. This insight leads directly to the recommendation to complement generally applicable metaheuristics with application-specific methods or heuristics, which fits well with the concept of MAs. == The development of MAs == === 1st generation === Pablo Moscato characterized an MA as follows: "Memetic algorithms are a marriage between a population-based global search and the heuristic local search made by each of the individuals. ... The mechanisms to do local search can be to reach a local optimum or to improve (regarding the objective cost function) up to a predetermined level." And he emphasizes "I am not constraining an MA to a genetic representation.". This original definition of MA although encompasses characteristics of cultural evolution (in the form of local refinement) in the search cycle, it may not qualify as a true evolving system according to universal Darwinism, since all the core principles of inheritance/memetic transmission, variation, and selection are missing. This suggests why the term MA stirred up criticisms and controversies among researchers when first introduced. The following pseudo code would correspond to this general definition of an MA: Pseudo code Procedure Memetic Algorithm Initialize: Generate an initial population, evaluate the individuals and assign a quality value to them; while Stopping conditions are not satisfied do Evolve a new population using stochastic search operators. Evaluate all individuals in the population and assign a quality value to them. Select the subset of individuals, Ω i l {\displaystyle \Omega _{il}} , that should undergo the individual improvement procedure. for each individual in Ω i l {\displaystyle \Omega _{il}} do Perform individual learning using meme(s) with frequency or probability of f i l {\displaystyle f_{il}} , with an intensity of t i l {\displaystyle t_{il}} . Proceed with Lamarckian or Baldwinian learning. end for end while Lamarckian learning in this context means to update the chromosome according to the improved solution found by the individual learning step, while Baldwinian learning leaves the chromosome unchanged and uses only the improved fitness. This pseudo code leaves open which steps are based on the fitness of the individuals and which are not. In question are the evolving of the new population and the selection of Ω i l {\displaystyle \Omega _{il}} . Since most MA implementations are based on EAs, the pseudo code of a corresponding representative of the first generation is also given here, following Krasnogor: Pseudo code Procedure Memetic Algorithm Based on an EA Initialization: t = 0 {\displaystyle t=0} ; // Initialization of the generation counter Randomly generate an initial population P ( t ) {\displaystyle P(t)} ; Compute the fitness f ( p ) ∀ p ∈ P ( t ) {\displaystyle f(p)\ \ \forall p\in P(t)} ; while Stopping conditions are not satisfied do Selection: Accordingly to f ( p ) {\displaystyle f(p)} choose a subset of P ( t ) {\displaystyle P(t)} and store it in M ( t ) {\displaystyle M(t)} ; Offspring: Recombine and mutate individuals p ∈ M ( t ) {\displaystyle p\in M(t)} and store them in M ′ ( t ) {\displaystyle M'(t)} ; Learning: Improve p ′ {\displaystyle p'} by local search or heuristic ∀ p ′ ∈ M ′ ( t ) {\displaystyle \forall p'\in M'(t)} ; Evaluation: Compute the fitness f ( p ′ ) ∀ p ′ ∈ M ′ ( t ) {\displaystyle f(p')\ \ \forall p'\in M'(t)} ; if Lamarckian learning then Update chromosome of p ′ {\displaystyle p'} according to improvement ∀ p ′ ∈ M ′ ( t ) {\displaystyle \forall p'\in M'(t)} ; fi New generation: Generate P ( t + 1 ) {\displaystyle P(t+1)} by selecting some individuals from P ( t ) {\displaystyle P(t)} and M ′ ( t ) {\displaystyle M'(t)} ; t = t + 1 {\displaystyle t=t+1} ; // Increment the generation counter end while Return best individual p ∈ P ( t − 1 ) {\displaystyle p\in P(t-1)} as result; There are some alternatives for this MA scheme. For example: All or some of the initial individuals may be improved by the meme(s). The parents may be locally improved instead of the offspring. Instead of all offspring, only a randomly selected or fitness-dependent fraction may undergo local improvement. The latter requires the evaluation of the offspring in M ′ ( t ) {\displaystyle M'(t)} prior to the Learning step. === 2nd generation === Multi-meme, hyper-heuristic and meta-Lamarckian MA are referred to as second generation MA exhibiting the principles of me

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  • Large margin nearest neighbor

    Large margin nearest neighbor

    Large margin nearest neighbor (LMNN) classification is a statistical machine learning algorithm for metric learning. It learns a pseudometric designed for k-nearest neighbor classification. The algorithm is based on semidefinite programming, a sub-class of convex optimization. The goal of supervised learning (more specifically classification) is to learn a decision rule that can categorize data instances into pre-defined classes. The k-nearest neighbor rule assumes a training data set of labeled instances (i.e. the classes are known). It classifies a new data instance with the class obtained from the majority vote of the k closest (labeled) training instances. Closeness is measured with a pre-defined metric. Large margin nearest neighbors is an algorithm that learns this global (pseudo-)metric in a supervised fashion to improve the classification accuracy of the k-nearest neighbor rule. == Setup == The main intuition behind LMNN is to learn a pseudometric under which all data instances in the training set are surrounded by at least k instances that share the same class label. If this is achieved, the leave-one-out error (a special case of cross validation) is minimized. Let the training data consist of a data set D = { ( x → 1 , y 1 ) , … , ( x → n , y n ) } ⊂ R d × C {\displaystyle D=\{({\vec {x}}_{1},y_{1}),\dots ,({\vec {x}}_{n},y_{n})\}\subset R^{d}\times C} , where the set of possible class categories is C = { 1 , … , c } {\displaystyle C=\{1,\dots ,c\}} . The algorithm learns a pseudometric of the type d ( x → i , x → j ) = ( x → i − x → j ) ⊤ M ( x → i − x → j ) {\displaystyle d({\vec {x}}_{i},{\vec {x}}_{j})=({\vec {x}}_{i}-{\vec {x}}_{j})^{\top }\mathbf {M} ({\vec {x}}_{i}-{\vec {x}}_{j})} . For d ( ⋅ , ⋅ ) {\displaystyle d(\cdot ,\cdot )} to be well defined, the matrix M {\displaystyle \mathbf {M} } needs to be positive semi-definite. The Euclidean metric is a special case, where M {\displaystyle \mathbf {M} } is the identity matrix. This generalization is often (falsely) referred to as Mahalanobis metric. Figure 1 illustrates the effect of the metric under varying M {\displaystyle \mathbf {M} } . The two circles show the set of points with equal distance to the center x → i {\displaystyle {\vec {x}}_{i}} . In the Euclidean case this set is a circle, whereas under the modified (Mahalanobis) metric it becomes an ellipsoid. The algorithm distinguishes between two types of special data points: target neighbors and impostors. === Target neighbors === Target neighbors are selected before learning. Each instance x → i {\displaystyle {\vec {x}}_{i}} has exactly k {\displaystyle k} different target neighbors within D {\displaystyle D} , which all share the same class label y i {\displaystyle y_{i}} . The target neighbors are the data points that should become nearest neighbors under the learned metric. Let us denote the set of target neighbors for a data point x → i {\displaystyle {\vec {x}}_{i}} as N i {\displaystyle N_{i}} . === Impostors === An impostor of a data point x → i {\displaystyle {\vec {x}}_{i}} is another data point x → j {\displaystyle {\vec {x}}_{j}} with a different class label (i.e. y i ≠ y j {\displaystyle y_{i}\neq y_{j}} ) which is one of the nearest neighbors of x → i {\displaystyle {\vec {x}}_{i}} . During learning the algorithm tries to minimize the number of impostors for all data instances in the training set. == Algorithm == Large margin nearest neighbors optimizes the matrix M {\displaystyle \mathbf {M} } with the help of semidefinite programming. The objective is twofold: For every data point x → i {\displaystyle {\vec {x}}_{i}} , the target neighbors should be close and the impostors should be far away. Figure 1 shows the effect of such an optimization on an illustrative example. The learned metric causes the input vector x → i {\displaystyle {\vec {x}}_{i}} to be surrounded by training instances of the same class. If it was a test point, it would be classified correctly under the k = 3 {\displaystyle k=3} nearest neighbor rule. The first optimization goal is achieved by minimizing the average distance between instances and their target neighbors ∑ i , j ∈ N i d ( x → i , x → j ) {\displaystyle \sum _{i,j\in N_{i}}d({\vec {x}}_{i},{\vec {x}}_{j})} . The second goal is achieved by penalizing distances to impostors x → l {\displaystyle {\vec {x}}_{l}} that are less than one unit further away than target neighbors x → j {\displaystyle {\vec {x}}_{j}} (and therefore pushing them out of the local neighborhood of x → i {\displaystyle {\vec {x}}_{i}} ). The resulting value to be minimized can be stated as: ∑ i , j ∈ N i , l , y l ≠ y i [ d ( x → i , x → j ) + 1 − d ( x → i , x → l ) ] + {\displaystyle \sum _{i,j\in N_{i},l,y_{l}\neq y_{i}}[d({\vec {x}}_{i},{\vec {x}}_{j})+1-d({\vec {x}}_{i},{\vec {x}}_{l})]_{+}} With a hinge loss function [ ⋅ ] + = max ( ⋅ , 0 ) {\textstyle [\cdot ]_{+}=\max(\cdot ,0)} , which ensures that impostor proximity is not penalized when outside the margin. The margin of exactly one unit fixes the scale of the matrix M {\displaystyle M} . Any alternative choice c > 0 {\displaystyle c>0} would result in a rescaling of M {\displaystyle M} by a factor of 1 / c {\displaystyle 1/c} . The final optimization problem becomes: min M ∑ i , j ∈ N i d ( x → i , x → j ) + λ ∑ i , j , l ξ i j l {\displaystyle \min _{\mathbf {M} }\sum _{i,j\in N_{i}}d({\vec {x}}_{i},{\vec {x}}_{j})+\lambda \sum _{i,j,l}\xi _{ijl}} ∀ i , j ∈ N i , l , y l ≠ y i {\displaystyle \forall _{i,j\in N_{i},l,y_{l}\neq y_{i}}} d ( x → i , x → j ) + 1 − d ( x → i , x → l ) ≤ ξ i j l {\displaystyle d({\vec {x}}_{i},{\vec {x}}_{j})+1-d({\vec {x}}_{i},{\vec {x}}_{l})\leq \xi _{ijl}} ξ i j l ≥ 0 {\displaystyle \xi _{ijl}\geq 0} M ⪰ 0 {\displaystyle \mathbf {M} \succeq 0} The hyperparameter λ > 0 {\textstyle \lambda >0} is some positive constant (typically set through cross-validation). Here the variables ξ i j l {\displaystyle \xi _{ijl}} (together with two types of constraints) replace the term in the cost function. They play a role similar to slack variables to absorb the extent of violations of the impostor constraints. The last constraint ensures that M {\displaystyle \mathbf {M} } is positive semi-definite. The optimization problem is an instance of semidefinite programming (SDP). Although SDPs tend to suffer from high computational complexity, this particular SDP instance can be solved very efficiently due to the underlying geometric properties of the problem. In particular, most impostor constraints are naturally satisfied and do not need to be enforced during runtime (i.e. the set of variables ξ i j l {\displaystyle \xi _{ijl}} is sparse). A particularly well suited solver technique is the working set method, which keeps a small set of constraints that are actively enforced and monitors the remaining (likely satisfied) constraints only occasionally to ensure correctness. == Extensions and efficient solvers == LMNN was extended to multiple local metrics in the 2008 paper. This extension significantly improves the classification error, but involves a more expensive optimization problem. In their 2009 publication in the Journal of Machine Learning Research, Weinberger and Saul derive an efficient solver for the semi-definite program. It can learn a metric for the MNIST handwritten digit data set in several hours, involving billions of pairwise constraints. An open source Matlab implementation is freely available at the authors web page. Kumal et al. extended the algorithm to incorporate local invariances to multivariate polynomial transformations and improved regularization.

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  • Time series

    Time series

    In mathematics, a time series is a sequence of data points indexed, listed, or graphed in chronological order. Most commonly, a time series consists of observations recorded at successive equally spaced points in time. Thus, it represents a form of discrete-time data. A time series may describe measurements collected over seconds, days, years, or even centuries. Common examples include heights of ocean tides, counts of sunspots, daily temperature readings, and the closing values of stock market indices such as the Dow Jones Industrial Average. A time series is often visualized using a run chart (a type of temporal line chart), which helps identify patterns such as trends, seasonal effects, and irregular fluctuations. Time series are widely used in statistics, actuarial science, signal processing, pattern recognition, econometrics, mathematical finance, weather forecasting, earthquake prediction, electroencephalography, control engineering, astronomy, communications engineering, and many other areas of applied science and engineering that involve temporal measurements. Time series analysis comprises methods for analyzing time series data in order to extract meaningful statistics and other characteristics of the data. Time series forecasting is the use of a model to predict future values based on previously observed values. Generally, time series data is modeled as a stochastic process. While regression analysis is often employed in such a way as to test relationships between one or more different time series, this type of analysis is not usually called "time series analysis", which refers in particular to relationships between different points in time within a single series. Time series data have a natural temporal ordering. This makes time series analysis distinct from cross-sectional studies, in which there is no natural ordering of the observations (e.g. explaining people's wages by reference to their respective education levels, where the individuals' data could be entered in any order). Time series analysis is also distinct from spatial data analysis where the observations typically relate to geographical locations (e.g. accounting for house prices by the location as well as the intrinsic characteristics of the houses). A stochastic model for a time series will generally reflect the fact that observations close together in time will be more closely related than observations further apart. In addition, time series models will often make use of the natural one-way ordering of time so that values for a given period will be expressed as deriving in some way from past values, rather than from future values (see time reversibility). Time series analysis can be applied to real-valued, continuous data, discrete numeric data, or discrete symbolic data (i.e. sequences of characters, such as letters and words in the English language). == Methods for analysis == Methods for time series analysis may be divided into two classes: frequency-domain methods and time-domain methods. The former include spectral analysis and wavelet analysis; the latter include auto-correlation and cross-correlation analysis. In the time domain, correlation and analysis can be made in a filter-like manner using scaled correlation, thereby mitigating the need to operate in the frequency domain. Additionally, time series analysis techniques may be divided into parametric and non-parametric methods. The parametric approaches assume that the underlying stationary stochastic process has a certain structure which can be described using a small number of parameters (for example, using an autoregressive or moving-average model). In these approaches, the task is to estimate the parameters of the model that describes the stochastic process. By contrast, non-parametric approaches explicitly estimate the covariance or the spectrum of the process without assuming that the process has any particular structure. Methods of time series analysis may also be divided into linear and non-linear, and univariate and multivariate. == Panel data == A time series is one type of panel data. Panel data is the general class, a multidimensional data set, whereas a time series data set is a one-dimensional panel (as is a cross-sectional dataset). A data set may exhibit characteristics of both panel data and time series data. One way to tell is to ask what makes one data record unique from the other records. If the answer is the time data field, then this is a time series data set candidate. If determining a unique record requires a time data field and an additional identifier which is unrelated to time (e.g. student ID, stock symbol, country code), then it is panel data candidate. If the differentiation lies on the non-time identifier, then the data set is a cross-sectional data set candidate. == Analysis == There are several types of motivation and data analysis available for time series which are appropriate for different purposes. === Motivation === In the context of statistics, econometrics, quantitative finance, seismology, meteorology, and geophysics the primary goal of time series analysis is forecasting. In the context of signal processing, control engineering and communication engineering it is used for signal detection. Other applications are in data mining, pattern recognition and machine learning, where time series analysis can be used for clustering, classification, query by content, anomaly detection as well as forecasting. === Exploratory analysis === A simple way to examine a regular time series is manually with a line chart. The datagraphic shows tuberculosis deaths in the United States, along with the yearly change and the percentage change from year to year. The total number of deaths declined in every year until the mid-1980s, after which there were occasional increases, often proportionately - but not absolutely - quite large. A study of corporate data analysts found two challenges to exploratory time series analysis: discovering the shape of interesting patterns, and finding an explanation for these patterns. Visual tools that represent time series data as heat map matrices can help overcome these challenges. === Estimation, filtering, and smoothing === This approach may be based on harmonic analysis and filtering of signals in the frequency domain using the Fourier transform, and spectral density estimation. Its development was significantly accelerated during World War II by mathematician Norbert Wiener, electrical engineers Rudolf E. Kálmán, Dennis Gabor and others for filtering signals from noise and predicting signal values at a certain point in time. An equivalent effect may be achieved in the time domain, as in a Kalman filter; see filtering and smoothing for more techniques. Other related techniques include: Autocorrelation analysis to examine serial dependence Spectral analysis to examine cyclic behavior which need not be related to seasonality. For example, sunspot activity varies over 11 year cycles. Other common examples include celestial phenomena, weather patterns, neural activity, commodity prices, and economic activity. Separation into components representing trend, seasonality, slow and fast variation, and cyclical irregularity: see trend estimation and decomposition of time series === Curve fitting === Curve fitting is the process of constructing a curve, or mathematical function, that has the best fit to a series of data points, possibly subject to constraints. Curve fitting can involve either interpolation, where an exact fit to the data is required, or smoothing, in which a "smooth" function is constructed that approximately fits the data. A related topic is regression analysis, which focuses more on questions of statistical inference such as how much uncertainty is present in a curve that is fit to data observed with random errors. Fitted curves can be used as an aid for data visualization, to infer values of a function where no data are available, and to summarize the relationships among two or more variables. Extrapolation refers to the use of a fitted curve beyond the range of the observed data, and is subject to a degree of uncertainty since it may reflect the method used to construct the curve as much as it reflects the observed data. For processes that are expected to generally grow in magnitude one of the curves in the graphic (and many others) can be fitted by estimating their parameters. The construction of economic time series involves the estimation of some components for some dates by interpolation between values ("benchmarks") for earlier and later dates. Interpolation is estimation of an unknown quantity between two known quantities (historical data), or drawing conclusions about missing information from the available information ("reading between the lines"). Interpolation is useful where the data surrounding the missing data is available and its trend, seasonality, and longer-term cycles are known. This is often done by using a relat

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  • Rprop

    Rprop

    Rprop, short for resilient backpropagation, is a learning heuristic for supervised learning in feedforward artificial neural networks. This is a first-order optimization algorithm. This algorithm was created by Martin Riedmiller and Heinrich Braun in 1992. Similarly to the Manhattan update rule, Rprop takes into account only the sign of the partial derivative over all patterns (not the magnitude), and acts independently on each "weight". For each weight, if there was a sign change of the partial derivative of the total error function compared to the last iteration, the update value for that weight is multiplied by a factor η−, where η− < 1. If the last iteration produced the same sign, the update value is multiplied by a factor of η+, where η+ > 1. The update values are calculated for each weight in the above manner, and finally each weight is changed by its own update value, in the opposite direction of that weight's partial derivative, so as to minimise the total error function. η+ is empirically set to 1.2 and η− to 0.5. Rprop can result in very large weight increments or decrements if the gradients are large, which is a problem when using mini-batches as opposed to full batches. RMSprop addresses this problem by keeping the moving average of the squared gradients for each weight and dividing the gradient by the square root of the mean square. RPROP is a batch update algorithm. Next to the cascade correlation algorithm and the Levenberg–Marquardt algorithm, Rprop is one of the fastest weight update mechanisms. == Variations == Martin Riedmiller developed three algorithms, all named RPROP. Igel and Hüsken assigned names to them and added a new variant: RPROP+ is defined at A Direct Adaptive Method for Faster Backpropagation Learning: The RPROP Algorithm. RPROP− is defined at Advanced Supervised Learning in Multi-layer Perceptrons – From Backpropagation to Adaptive Learning Algorithms. Backtracking is removed from RPROP+. iRPROP− is defined in Rprop – Description and Implementation Details and was reinvented by Igel and Hüsken. This variant is very popular and most simple. iRPROP+ is defined at Improving the Rprop Learning Algorithm and is very robust and typically faster than the other three variants.

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  • Synaptic weight

    Synaptic weight

    In neuroscience and computer science, synaptic weight refers to the strength or amplitude of a connection between two nodes, corresponding in biology to the amount of influence the firing of one neuron has on another. The term is typically used in artificial and biological neural network research. == Computation == In a computational neural network, a vector or set of inputs x {\displaystyle {\textbf {x}}} and outputs y {\displaystyle {\textbf {y}}} , or pre- and post-synaptic neurons respectively, are interconnected with synaptic weights represented by the matrix w {\displaystyle w} , where for a linear neuron y j = ∑ i w i j x i or y = w x {\displaystyle y_{j}=\sum _{i}w_{ij}x_{i}~~{\textrm {or}}~~{\textbf {y}}=w{\textbf {x}}} . where the rows of the synaptic matrix represent the vector of synaptic weights for the output indexed by j {\displaystyle j} . The synaptic weight is changed by using a learning rule, the most basic of which is Hebb's rule, which is usually stated in biological terms as Neurons that fire together, wire together. Computationally, this means that if a large signal from one of the input neurons results in a large signal from one of the output neurons, then the synaptic weight between those two neurons will increase. The rule is unstable, however, and is typically modified using such variations as Oja's rule, radial basis functions or the backpropagation algorithm. == Biology == For biological networks, the effect of synaptic weights is not as simple as for linear neurons or Hebbian learning. However, biophysical models such as BCM theory have seen some success in mathematically describing these networks. In the mammalian central nervous system, signal transmission is carried out by interconnected networks of nerve cells, or neurons. For the basic pyramidal neuron, the input signal is carried by the axon, which releases neurotransmitter chemicals into the synapse which is picked up by the dendrites of the next neuron, which can then generate an action potential which is analogous to the output signal in the computational case. The synaptic weight in this process is determined by several variable factors: How well the input signal propagates through the axon (see myelination), The amount of neurotransmitter released into the synapse and the amount that can be absorbed in the following cell (determined by the number of AMPA and NMDA receptors on the cell membrane and the amount of intracellular calcium and other ions), The number of such connections made by the axon to the dendrites, How well the signal propagates and integrates in the postsynaptic cell. The changes in synaptic weight that occur is known as synaptic plasticity, and the process behind long-term changes (long-term potentiation and depression) is still poorly understood. Hebb's original learning rule was originally applied to biological systems, but has had to undergo many modifications as a number of theoretical and experimental problems came to light.

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