AI App Video Generator

AI App Video Generator — independent reviews, comparisons, pricing and step-by-step guides on Aizhi.

  • Screenpal

    Screenpal

    ScreenPal (formerly known as Screencast-O-Matic) is cross-platform screen capture and screen recording software originally developed in 2006. == History == The company was founded by AJ Gregory in 2006 as Screencast-O-Matic. The software includes features for screen recording, screenshot capture, video editing, image editing, and a video and image hosting service. It is available for Windows and Mac operating systems, and has mobile apps for iOS and Android. The company launched a video editor in 2015. It began offering free video and image hosting in 2019, with premium hosting options for subscribers. In 2023, it was rebranded as ScreenPal.

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  • Netvibes

    Netvibes

    Netvibes is a French brand of Dassault Systèmes that previously ran a web service offering a dashboard and feed reader. Currently, the company offers business intelligence tools. == History == === 2005–2012 === Founded in 2005 by Tariq Krim, the company provided software for personalized dashboards for real-time monitoring, social analytics, knowledge sharing, and decision support. === 2012–present === On February 9, 2012, Dassault Systèmes announced the acquisition of Netvibes. As of 2024, Netvibes also contains the operations of two other software companies acquired by Dassault Systèmes: Exalead: founded in 2000 by François Bourdoncle, the company provided search platforms and search-based applications for consumer and business users. On June 9, 2010, Dassault Systèmes acquired the company. Proxem: Founded in 2007 by François-Régis Caumartin, the company provided AI-powered semantic processing software and services. On June 23, 2020, Dassault Systèmes acquired Proxem and integrated its technology into the 3DEXPERIENCE® platform to complement its information intelligence applications. Dassault Systèmes announced in April 2025 that Netvibes would retire its standalone web service offering on June 2, 2025. == Activities == Brand monitoring – to track clients, customers and competitors across media sources all in one place, analyze live results with third party reporting tools, and provide media monitoring dashboards for brand clients. E-reputation management – to visualize real-time online conversations and social activity online feeds, and track new trending topics. Product marketing – to create interactive product microsites, with drag-and-drop publishing interface. Community portals – to engage online communities Personalized workspaces – to gather all essential company updates to support specific divisions (e.g. sales, marketing, human resources) and localizations. The software was a multi-lingual Ajax-based start page or web portal. It was organized into tabs, with each tab containing user-defined modules. Built-in Netvibes modules included an RSS/Atom feed reader, local weather forecasts, a calendar supporting iCal, bookmarks, notes, to-do lists, multiple searches, support for POP3, IMAP4 email as well as several webmail providers including Gmail, Yahoo! Mail, Hotmail, and AOL Mail, Box.net web storage, Delicious, Meebo, Flickr photos, podcast support with a built-in audio player, and several others. A page could be personalized further through the use of existing themes or by creating personal theme. Customized tabs, feeds and modules can be shared with others individually or via the Netvibes Ecosystem. For privacy reasons, only modules with publicly available content could be shared.

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  • Foundry VTT

    Foundry VTT

    Foundry Virtual Tabletop, commonly shortened to Foundry VTT or FVTT, is a commercial, self-hosted virtual tabletop application for role-playing games. It provides a stage for visualizing the game environment and tools allowing the game master and players to organize and track statistics and notes. The software is highly modular and depends on the community-maintained ecosystem of add-on modules that modify the software's behavior and implement different game systems. Perpetual licenses, which include updates, are offered for a one-time fee. == Features == Foundry Virtual Tabletop is a highly modular Node.js web application that is run locally by the Gamemaster or hosted on a remote server. Players connect to their gamemaster's Foundry VTT instance over the network using their web browser. It is system-agnostic in that its core feature-set is not restricted to a specific game system. Systems, specific features and game content are implemented as add-on modules, which can be individually downloaded from a public repository. The module repository contains paid, official content, as well as freely available community-made modules that enhance functionality of the software. As of May 2025, 350 individual game systems are implemented as modules. Individual settings created by the Game Master are termed Worlds in the interface and contain the list of modules that should be loaded as well as world-specific content, which can be added by the gamemaster. This content is grouped into Scenes, Actors, Items and Journals. Battle and world maps are created as Scenes, which contain the backdrop and data on placement of walls, light sources and other entities. Tokens representing Actors, which are player characters, vehicles or NPCs, can be placed on these Scenes to be moved by the user that owns them. Other entities that interact or integrate with actors are termed Items; these can be objects, but also game system-specific concepts such as character classes. Journals are text documents that can link to other entities present in the World or modules. Viewing and editing permissions can be set individually for each entity. The software features a custom lighting engine that determines visibility of certain areas on each battle map depending on the position of players' characters, also revealing areas covered by fog of war. It also contains tools for map creation and comes with a small asset library. == History == Foundry Gaming LLC founder Andrew Clayton, commonly known under his online nickname Atropos, began development of Foundry VTT in 2018 for personal use after becoming dissatisfied with the feature set and business models of other virtual tabletops. Foundry VTT was initially developed for Linux, which remains its primary platform, with support for other platforms having been developed later. Foundry Gaming LLC was incorporated in Spokane, Washington on October 9, 2018, with the software remaining in private beta-testing until May 2020, when it was publicly released. In November 2020, Cubicle 7 partnered with Foundry to bring official content modules for its game system Warhammer Fantasy Roleplay to Foundry VTT. Later, in 2025, Clayton would state that this first major publisher deal was of significant importance to Foundry VTT's growth and credits the community developers of the WFRP system module for making it possible in the first place. In November 2023, Paizo partnered with Foundry to bring official content modules for Pathfinder Roleplaying Game to Foundry VTT. In January 2024, Foundry publicly announced its partnership with Wizards of the Coast in bringing official Dungeons & Dragons content to Foundry VTT, with the first official module, Phandelver and Below: The Shattered Obelisk, having been released in February 2024. == Development == As of 2023, the Foundry VTT software itself is being developed and managed by a team of 9 people, while a content team of 12 people is working with partnered publishers to compile content into downloadable modules. The content team also develops in-house content published by Foundry Gaming LLC. Stated goals are to create a virtual tabletop software that offers a one-time purchase and content ownership, make use of modern web technologies, and provide a platform for developers to build upon. Clayton has stated that integration of Generative AI into Foundry VTT is not planned, citing ethical and legal concerns and calling its usage within the industry a "betrayal of the creative people who made the TTRPG industry what it is in the first place". == Reception == Foundry VTT is one of the most popular virtual tabletops for TTRPGs; in particular, as a self-hosted web-based VTT, it is known as a modern alternative to the software as a service Roll20. Wargamer named it one of the three "best virtual tabletops for D&D in 2023", noting its active community and high degree of technical complexity, which allows for customization not seen in other products at the cost of a much steeper learning curve. Comic Book Resources called it an "underrated gem" and "incredibly versatile" for similar reasons, while also praising its lighting engine and visual fidelity. As the previously mentioned outlets do, Foundry's modular ecosystem and technical implementation are often mentioned as good features, but also as a source of frustration for new users. In a video interview, Clayton acknowledges this issue and affirms that the development team intends to make usage of more technical features "friction-less" and will reduce module breakage between updates in the future.

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  • Chirplet transform

    Chirplet transform

    In signal processing, the chirplet transform is an inner product of an input signal with a family of analysis primitives called chirplets. Similar to the wavelet transform, chirplets are usually generated from (or can be expressed as being from) a single mother chirplet (analogous to the so-called mother wavelet of wavelet theory). == Definitions == The term chirplet transform was coined by Steve Mann, as the title of the first published paper on chirplets. The term chirplet itself (apart from chirplet transform) was also used by Steve Mann, Domingo Mihovilovic, and Ronald Bracewell to describe a windowed portion of a chirp function. In Mann's words: A wavelet is a piece of a wave, and a chirplet, similarly, is a piece of a chirp. More precisely, a chirplet is a windowed portion of a chirp function, where the window provides some time localization property. In terms of time–frequency space, chirplets exist as rotated, sheared, or other structures that move from the traditional parallelism with the time and frequency axes that are typical for waves (Fourier and short-time Fourier transforms) or wavelets. The chirplet transform thus represents a rotated, sheared, or otherwise transformed tiling of the time–frequency plane. Although chirp signals have been known for many years in radar, pulse compression, and the like, the first published reference to the chirplet transform described specific signal representations based on families of functions related to one another by time–varying frequency modulation or frequency varying time modulation, in addition to time and frequency shifting, and scale changes. In that paper, the Gaussian chirplet transform was presented as one such example, together with a successful application to ice fragment detection in radar (improving target detection results over previous approaches). The term chirplet (but not the term chirplet transform) was also proposed for a similar transform, apparently independently, by Mihovilovic and Bracewell later that same year. == Applications == The first practical application of the chirplet transform was in water-human-computer interaction (WaterHCI) for marine safety, to assist vessels in navigating through ice-infested waters, using marine radar to detect growlers (small iceberg fragments too small to be visible on conventional radar, yet large enough to damage a vessel). Other applications of the chirplet transform in WaterHCI include the SWIM (Sequential Wave Imprinting Machine). More recently other practical applications have been developed, including image processing (e.g. where there is periodic structure imaged through projective geometry), as well as to excise chirp-like interference in spread spectrum communications, in EEG processing, and Chirplet Time Domain Reflectometry. == Extensions == The warblet transform is a particular example of the chirplet transform introduced by Mann and Haykin in 1992 and now widely used. It provides a signal representation based on cyclically varying frequency modulated signals (warbling signals).

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  • Personoid

    Personoid

    Personoid is the concept coined by Stanisław Lem, a Polish science-fiction writer, in Non Serviam, from his book A Perfect Vacuum (1971). His personoids are an abstraction of functions of human mind and they live in computers; they do not need any human-like physical body. In cognitive and software modeling, personoid is a research approach to the development of intelligent autonomous agents. In frame of the IPK (Information, Preferences, Knowledge) architecture, it is a framework of abstract intelligent agent with a cognitive and structural intelligence. It can be seen as an essence of high intelligent entities. From the philosophical and systemics perspectives, personoid societies can also be seen as the carriers of a culture. According to N. Gessler, the personoids study can be a base for the research on artificial culture and culture evolution. == Personoids on TV and cinema == Welt am Draht (1973) The Thirteenth Floor (1999)

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  • Differentiable imaging

    Differentiable imaging

    Differentiable imaging is a method within computational imaging that incorporates differentiable programming to design imaging systems. It treats the entire imaging process - from light passing through optical components to the numerical reconstruction—as a differentiable programming problem. This approach links optical hardware with numerical reconstruction, enabling joint optimization of both parts through differentiable programming. Differentiable imaging additionally extends the scope of computational imaging beyond image reconstruction, such as by aiding in characterization of optical components. == Background == Computational imaging combines optical hardware and computational algorithms to capture and reconstruct information that conventional imaging system cannot. This is achieved from a combination of the imaging system and the software used in the image reconstruction. Since the captured information may not directly show the image of the target, these systems often rely on numerical models that describe how light encodes the target. In practice, such models may deviate from the physical systems due to uncertainties such as noise, misalignments, manufacturing imperfections, environmental variations, etc. These uncertainties can cause a mismatch between the physical system and its numerical model, which may degrade reconstruction quality and limit the effectiveness of the hardware–software co-design. Uncertainty quantification is also studied in other hybrid physical–numerical systems, such as digital twin. While numerical modeling imaging systems date back to the several decades, such as the multislice method in electron microscopy or X-Ray nanotomography, differentiable imaging emphasizes jointly modeling uncertainties and solving inverse problems with image reconstruction simultaneously. Differentiable imaging transforms the traditional encoding model y = f ( x ) {\textstyle y=f(x)} into a more comprehensive formulation y = f ( x , θ ) {\textstyle y=f(x,\theta )} , where θ {\displaystyle \theta } represents a parameter set of mismatches between physical systems and numerical models. The forward model captures the entire imaging pipeline through a series of interconnected component functions: y = f ( x , θ ) , f = f n o i s e ∘ f c ∘ f o c ∘ f x ∘ f o i ∘ f i , {\displaystyle y=f(x,\theta ),\qquad f=f_{noise}\circ f_{c}\circ f_{oc}\circ f_{x}\circ f_{oi}\circ f_{i},} where the function composition operator ∘ {\displaystyle \circ } connects each system component, and θ = { θ c , θ o c , … } {\displaystyle \theta =\{\theta _{c},\theta _{oc},\ldots \}} encompasses uncertainty system parameters. Each component corresponds to specific physical processes within the imaging system, from illumination through object interactions to sensor behavior and noises. This forward model enables the formulation of an inverse problem that simultaneously optimizes system parameters while reconstructing images: x ∗ , θ ∗ = argmin x , θ L ( f ( x , θ ) , y ) + ∑ n = 1 N β n R n ( x ) {\displaystyle x^{},\theta ^{}={\text{argmin}}_{x,\theta }{\mathcal {L}}(f(x,\theta ),y)+\sum _{n=1}^{N}\beta _{n}{\mathcal {R}}_{n}(x)} s . t . x ∈ Ω x , θ ∈ Ω θ {\displaystyle s.t.\quad x\in \Omega _{x},\theta \in \Omega _{\theta }} Here, L ( f ( x , θ ) , y ) {\displaystyle {\mathcal {L}}(f(x,\theta ),y)} represents the fidelity term that quantifies the discrepancy between the model predictions and measured data. The whole process of the y = f ( x , θ ) {\displaystyle y=f(x,\theta )} is constructed as a computer graph based on differentiable programming, and the inverse problem is solved with gradient based algorithm, while the gradient is calculated with automatic differentiation. == Applications == One application of differentiable imaging is uncertainty management, which seeks to quantify and mitigate the impact of factors induce reality-numerical mismatch. Explicitly accounting for uncertainties can improve reconstruction accuracy and system robustness. Examples include: Model-related uncertainties: unknown or unmeasurable variables—for instance, optical system quantities that differ from the design specifications Data and system uncertainties: artifacts introduced during image acquisition, such as low-quality data, noise, or hardware imperfections Manufacturing uncertainties: variability in the production of imaging hardware—such as slight deviations in lens curvature or sensor alignment—that alters the physical system's behavior

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  • Army Chief Information Officer/G-6

    Army Chief Information Officer/G-6

    In September 2020, the Army realigned the previously consolidated CIO/G-6 function into two separate roles, Office of the Chief Information Officer and Deputy Chief of Staff, G-6, that report to the secretary of the Army and chief of staff of the Army, respectively. The realignment came after several months of planning and coordination. Lt. Gen. John Morrison was nominated to the Senate for promotion and assignment as the G-6 and confirmed, assuming that position in August 2020. Subsequently, the Secretary of the Army, Ryan McCarthy appointed Dr. Raj G. Iyer as the first civilian Chief Information Officer, a career Senior Executive Service position in November 2020. == G-6 == Advise chief of staff of the Army and the Chief Information Officer on planning, fielding, and execution of C4IT worldwide Army operations Develop and execute the plan for the Unified Network Implement Army information assurance Supervise C4IT, Signal support, Information security, Force structure and equipping activities in support of warfighting operations Oversee management of the Signal forces == Planned realignment == On June 11, 2020, the Army announced that the two roles of CIO and Deputy Chief of Staff, G-6 (DCS, G-6) would be realigned no later than August 31, 2020, with separate individuals responsible for each position. With the realignment: CIO core functions will be policy, governance, and oversight. Focus areas include: Information Environment, Cybersecurity, Enterprise Architecture, and Data Policy/Oversight/Governance, Enterprise Architecture, Enterprise Cloud Management and IT Spend/Category Management. DCS, G-6 core functions will be planning, strategy, and implementation. Focus areas include: Information Environment/Network, Planning and Integration, Theater Synchronization, Architecture Integration, Enterprise Information Environment (EIE) Mission Area Portfolio Management and Mission Decision Packet Management. In order to support multi-domain operations, the Army will have to connect Enterprise networks and tactical networks. —LTG Morrison, DCS, G-6 DCS G-6 released the Army Unified Network Plan under the Army Digital Transformation Strategy, to help the Army to establish a Multi-Domain Operations capable force by 2028. The Unified Network will enable Army formations, as part of the Joint Force, to operate in highly contested and congested operational environments with the speed and global range to achieve decision dominance and maintain overmatch. The plan shapes, synchronizes, integrates and governs Unified Network efforts and aligns the personnel, organizational structure and capabilities required to enable MDO at all echelons. == Chief signal officers and their successors == Chief signal officers (1860–1964) Maj. Albert J. Myer 1860–1863 Lt. Col. William J. L. Nicodemus 1863–1864 Col. Benjamin F. Fisher 1864–1866 Col. Albert J. Myer 1866–1880 (promoted to brigadier general 16 June 1880) Brig. Gen. William B. Hazen 1880–1887 Brig. Gen. Adolphus W. Greely 1887–1906 Brig. Gen. James Allen 1906–1913 Brig. Gen. George P. Scriven 1913–1917 Brig. Gen. George O. Squier 1917–1923 (promoted to major general 6 October 1917) Maj. Gen. Charles McK. Saltzman 1924–1928 Maj. Gen. George Sabin Gibbs 1928–1931 Maj. Gen. Irving J. Carr 1931–1934 Maj. Gen. James B. Allison 1935–1937 Maj. Gen. Joseph O. Mauborgne 1937–1941 Maj. Gen. Dawson Olmstead 1941–1943 Maj. Gen. Harry C. Ingles 1943–1947 Maj. Gen. Spencer B. Akin 1947–1951 Maj. Gen. George I. Back 1951–1955 Lt. Gen. James D. O’Connell 1955–1959 Maj. Gen. Ralph T. Nelson 1959–1962 Maj. Gen. Earle F. Cook 1962–1963 Maj. Gen. David Parker Gibbs 1963–1964 Chiefs of communications-electronics (1964–1967) Maj. Gen. David Parker Gibbs 1964–1966 Maj. Gen. Walter E. Lotz, Jr. 1966–1967 Assistant chiefs of staff for communications-electronics (1967–1974) Maj. Gen. Walter E. Lotz, Jr. 1967–1968 Maj. Gen. George E. Pickett 1968–1972 Lt. Gen. Thomas Rienzi 1972–1974 Directors of telecommunications and command and control (1974–1978) (a directorate of ODCSOPS) Lt. Gen. Thomas Rienzi 1974–1977 Lt. Gen. Charles R. Myer 1977–1978 Assistant chiefs of staff for automation and communications (1978–1981) Lt. Gen. Charles R. Myer 1978–1979 Maj. Gen. Clay T. Buckingham 1979–1981 Assistant deputy chiefs of staff for operations and plans (command, control, communications, and computers) (1981–1984) Maj. Gen. Clay T. Buckingham 1981–1982 Maj. Gen. James M. Rockwell 1982–1984 Assistant chiefs of staff for information management (1984–1987) Lt. Gen. David K. Doyle 1984–1986 Lt. Gen. Thurman D. Rodgers 1986–1987 Directors of information systems for command, control, communications, and computers Lt. Gen. Thurman D. Rodgers 1987–1988 Lt. Gen. Bruce R. Harris 1988–1990 Lt. Gen. Jerome B. Hilmes 1990–1992 Lt. Gen. Peter A. Kind 1992–1994 Lt. Gen. Otto J. Guenther 1995–1997 Lt. Gen. William H. Campbell Chief Information Officer, Military Deputy to the Army Acquisition Executive, and Director of Information Systems for Command, Control, Communications and Computers Lt. Gen. William H. Campbell 1997–2000

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  • MySocialCloud

    MySocialCloud

    MySocialCloud is a cloud-based bookmark vault and password website that allows users to log into all of their online accounts from a single, secure website. The company's investors include Sir Richard Branson, Insight Venture Partners’ Jerry Murdock, and PhotoBucket founder Alex Welch. The company and its founders have been featured in TechCrunch and The Huffington Post. == History == MySocialCloud was co-founded by Scott Ferreira, Stacey Ferreira, and Shiv Prakash in 2011. The idea for a one-stop password storage and login tool came when a computer crash left Scott without documents he used to store access information to his online data. In 2013, the siblings sold MySocialCloud to Reputation.com. == Services == MySocialCloud is cloud-based, and the platform lets users securely store passwords and automatically log into several social media websites simultaneously. The website auto-populates password fields, letting the user log into all of the sites at the push of a button. The service also provides users with security updates for the websites they have included in their profile, and informs users if a website has been hacked. Security played a major role during development of the platform. Passwords stored on the service are salted and hashed with a two-way encryption method known as AES.

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  • Adrozek

    Adrozek

    Adrozek is malware that injects fake ads into online search results. Microsoft announced the malware threat on 10 December 2020, and noted that many different browsers are affected, including Google Chrome, Microsoft Edge, Mozilla Firefox and Yandex Browser. The malware was first detected in May 2020 and, at its peak in August 2020, controlled over 30,000 devices a day. But during the December 2020 announcement, Microsoft claimed "hundreds of thousands" of infected devices worldwide between May and September 2020. According to Microsoft, if not detected and blocked, Adrozek adds browser extensions, modifies a specific DLL per target browser, and changes browser settings to insert additional, unauthorized ads into web pages, often on top of legitimate ads from search engines. For each user tricked into clicking on the fake ads, the scammers earn affiliate advertising dollars. The malware has been observed to extract device data and, in some cases, steal credentials, sending them to remote servers. Users may unintentionally install the malware because of a drive-by download, by visiting a tampered website, opening an e-mail attachment, or clicking on a deceptive link or a deceptive pop-up window. The main malware program is downloaded to the “Programs Files” folder using file names such as Audiolava.exe, QuickAudio.exe, and converter.exe. According to PC Magazine, a good way to avoid, or mitigate, infection by Adrozek is to keep browser and related software programs up to date.

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  • Visual Expert

    Visual Expert

    Visual Expert is a static code analysis tool, extracting design and technical information from software source code by reverse-engineering, used by programmers for software maintenance, modernization or optimization. It is designed to parse several programming languages at the same time (PL/SQL, Transact-SQL, PowerBuilder...) and analyze cross-language dependencies, in addition to each language's source code. Visual Expert checks source code against hundreds of code inspection rules for vulnerability assessment, bug fix, and maintenance issues. == Features == Cross-references exploration: Impact Analysis, E/R diagrams, call graphs, CRUD matrix, dependency graphs. Software documentation: a documentation generator produces technical documentation and low-level design descriptions. Inspect the code to detect bugs, security vulnerabilities and maintainability issues. Native integration with Jenkins. Reports on duplicate code, unused objects and methods and naming conventions. Calculates software metrics and source lines of code. Code comparison: finds differences between several versions of the same code. Performance analysis: identifies code parts that slow down the application because of their syntax - it extracts statistics about code execution from the database and combines it with the static analysis of the code. == Usage == Visual Expert is used in several contexts: Change impact analysis: evaluating the consequences of a change in the code or in a database. Avoiding negative side effects when evolving a system. Static Application Security Testing (SAST): detecting and removing security issues. Continuous Integration / Continuous Inspection : adding a static code analysis job in a CI/CD workflow to automatically verify the quality and security of a new build when it is released. Program comprehension: helping programmers understand and maintain existing code, or modernize legacy systems. Transferring knowledge of the code, from one programmer to another. Software sizing: calculating the size of an application, or a piece of code, in order to estimate development efforts. Code review: improving the code by finding and removing code smells, dead code, code causing poor performances or violations of coding conventions. == Limitations == As a static code analyzer, Visual Expert is limited to the programming languages supported by its code parsers - Oracle PL/SQL, SQL Server Transact-SQL, PowerBuilder. A preliminary reverse engineering is required. Visual Expert does it automatically, but its duration depends on the size of the code parsed. Users must wait for the parsing completion prior to using the features, or schedule it in advance. They must also allocate sufficient hardware resources to support their volume of code. Visual Expert is based on a client/server architecture: the code analysis is running on a Windows PC - preferably a server. The information extracted from the code is stored in a RDBMS, communicating with a client application installed on the programmer's computer - no web client is available. This requires that the code, the parsers, the RDBMS and the programmers’ computers are connected to the same LAN or VPN. == History == 1995- 1998 - Prog and Doc - Initial version distributed on the French market 2001 - Visual Expert 4.5 2003 - Visual Expert 5 2007 - Visual Expert 5.7 2010 - Visual Expert 6.0 2015 - Visual Expert 2015 - Server component added to schedule code analyses 2016 - Visual Expert 2016 - Oracle PL/SQL code parser, code inventory (lines of code, number of objects…) 2017 - Visual Expert 2017 - SQL Server T-SQL code parser, Code comparison, CRUD matrix 2018 - Visual Expert 2018 - DB Code Performance Analysis, integration with TFS 2019 - Visual Expert 2019 - Generation of E/R diagrams from the code 2020 - Visual Expert 2020 - Object dependency matrix, naming consistency verification, integration with GIT and SVN 2021 - Visual Expert 2021 - Continuous Code Inspection, integration with Jenkins 2022 - Visual Expert 2022 - Support for cloud-based repositories and large volumes of code 2023 - Visual Expert 2023 - Performance tuning for PowerBuilder 2024 - Visual Expert 2024 - New web UI to simplify deployment and use among large teams. 2025 - Visual Expert 2025 - AI-based features to explain code, generate comments, and optimize queries

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  • GeneXus

    GeneXus

    GeneXus is a low code, cross-platform, knowledge representation-based development tool, mainly oriented towards enterprise-class applications for web applications, smart devices, and the Microsoft Windows platform. GeneXus uses mostly declarative language to generate native code for multiple environments. It includes a normalization module, which creates and maintains an optimal database structure based on user views. The languages for which code can be generated include COBOL, Java, Objective-C, RPG, Ruby, Visual Basic, and Visual FoxPro. Some of the DBMSs supported are Microsoft SQL Server, Oracle, IBM Db2, Informix, PostgreSQL, and MySQL. GeneXus was developed by Uruguayan company ARTech Consultores SRL which later renamed to Genexus SA. The latest version is GeneXus 18, which was released on November 10, 2022.

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  • Open Cloud Computing Interface

    Open Cloud Computing Interface

    The Open Cloud Computing Interface (OCCI) is a set of specifications delivered through the Open Grid Forum, for cloud computing service providers. OCCI has a set of implementations that act as proofs of concept. It builds upon World Wide Web fundamentals by using the Representational State Transfer (REST) approach for interacting with services. == Scope == The aim of the Open Cloud Computing Interface is the development of an open specification and API for cloud offerings. The focus was on Infrastructure-as-a-Service (IaaS) based offerings but the interface can be extended to support Platform and Software as a Service offerings as well. IaaS is one of three primary segments of the cloud computing industry in which compute, storage and network resources are provided as services. The API is based on a review of existing service-provider functionality and a set of use cases contributed by the working group. OCCI is a boundary API that acts as a service front-end to an IaaS provider’s internal infrastructure management framework. OCCI provides commonly understood semantics, syntax and a means of management in the domain of consumer-to-provider IaaS. It covers management of the entire life-cycle of OCCI-defined model entities and is compatible with existing standards such as the Open Virtualization Format (OVF) and the Cloud Data Management Interface (CDMI). Notably, it serves as an integration point for standardization efforts including Distributed Management Task Force, Internet Engineering Task Force and the Storage Networking Industry Association. == Context == OCCI began in March 2009 and was initially led by RabbitMQ and the Complutense University of Madrid. Today, the working group has over 250 members and includes numerous individuals, industry and academic parties. The OCCI operates under the umbrella of the Open Grid Forum (OGF), using a wiki and a mailing list for collaboration. == Goals == Interoperability: allow different Cloud providers to work together without data schema/format translation, facade/proxying between APIs and understanding and/or dependency on multiple APIs Portability: no technical/vendor lock-in and enable services to move between providers allows clients to easily switch between providers based on business objectives (e.g., cost) with minimal technical costs, thus enabling and fostering competition. Integration: the specification can be implemented with both the latest infrastructures or legacy ones. Extensibility: thanks to the use of a meta-model and capabilities discovery features, an OCCI client is able to interact with any OCCI server using provider-specific OCCI extensions. == Specific Implementations == They implement specific extensions of OCCI for a particular service: IaaS, PaaS, brokering, etc. Several implementations have been announced or released. == Generic Implementations (frameworks) == Here are frameworks to build OCCI APIs. Complementing these are a variety of developer tools. == Alternatives == Alternative approaches include the use of the Cloud Infrastructure Management Interface (CIMI) and related standards set from DMTF and the Amazon Web Services interfaces from Amazon. (The latter have not been endorsed by any known Standards organization). OpenNebula conducted a survey of their users in which the results showed, 38% do not expose cloud APIs, their users only interface through the Sunstone GUI, 36% mostly use the Amazon Web Services API, and 26% mostly use the OpenNebula’s OCCI API or the OCCI API offered by rOCCI.

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  • AirPair

    AirPair

    AirPair is a service and eponymous company that connects people who need help with programming issues (usually, programmers at small technology companies or at finance companies that use technology products) and people who can help them. Unlike services such as oDesk and Elance, AirPair is not a service for outsourcing programming tasks, but rather a service that facilitates one-off knowledge transfers from people with highly specialized knowledge of particular technology stacks or programming issues to people who are in need of specialized help. == History == AirPair launched in March 2013, with founder Jonathon Kresner, who hails from Australia, working full-time, and it soon hired three other part-time developers to work alongside him. Kresner had previously founded two other startups: Preparty, a social invitation and event-booking service based in Australia, and ClimbFind, an online rock-climbing community that reached a million users. Kresner was inspired to work on AirPair because he saw the need for outside expert assistance with programming issues arise regularly at these startups. In November 2013, founder Kresner describes the company's initial success at bootstrapping itself to "Ramen profitability" in a blog post. In December 2013, AirPair was accepted into the Winter 2014 Y Combinator batch. In March 2014, AirPair announced it would launch partnerships with Stripe, Twilio, and other companies that had their own application programming interfaces, allowing developers having trouble with the APIs to seek help over AirPair from experts on the APIs. AirPair presented at the Y Combinator Winter 2014 Demo Day on March 25, 2014, and successfully raised over $1 million within the next 48 hours. == Reception == A review of AirPair by Will Lam stressed that because payment was based on time rather than results, it was important to use it for clearly thought-out questions where one had high confidence that the session would help. Dennis Beatty, who met AirPair founder Jonathon Kresner in March 2014, wrote in April 2014 a glowing review of AirPair's vision of connecting people and its business success. AirPair has been compared with other peer-to-peer coding help sites such as Codementor and HackHands.

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  • 1DayLater

    1DayLater

    1DayLater was a free, web-based software that was focused on professional invoicing. The company was formed in 2009 and closed in October 2013. The main function of 1DayLater was to help users create invoices for clients. It could also be used to track time and other expenses, work to budgets, and to track projects. Multiple users could simultaneously work on the same projects together. PC Magazine (PCMag) voted 1DayLater as one of the 'Best Free Software of 2010'. == History == The software was developed by two brothers, Paul and David King; after they experienced similar frustrations while working freelance, the brothers wanted to create a product that would let them track time, expenses and business miles in a single online location. == Media coverage == 1DayLater had the following press coverage: BBC Webscape (July 2010) - Kate Russell gives her latest selection of the best sites on the World Wide Web PCMag (March 2010) - The best free software of 2010 Lifehacker (February 2010) - "A worthy addition to our 'Top Ten Tips and Tools for Freelancers'" Gigaom (February 2010) - Taking a closer look with 1DayLater The Journal (May 2009) - "Top Ten Brands of the North East" (UK) Techcrunch (January 2009) - "A 'feisty time tracking solution from the North East of England'"

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  • ReactiveX

    ReactiveX

    ReactiveX (Rx, also known as Reactive Extensions) is a software library originally created by Microsoft that allows imperative programming languages to operate on sequences of data regardless of whether the data is synchronous or asynchronous. It provides a set of sequence operators that operate on each item in the sequence. It is an implementation of reactive programming and provides a blueprint for the tools to be implemented in multiple programming languages. == Overview == ReactiveX is an API for asynchronous programming with observable streams. Asynchronous programming allows programmers to call functions and then have the functions "callback" when they are done, usually by giving the function the address of another function to execute when it is done. Programs designed in this way often avoid the overhead of having many threads constantly starting and stopping. Observable streams (i.e. streams that can be observed) in the context of Reactive Extensions are like event emitters that emit three events: next, error, and complete. An observable emits next events until it either emits an error event or a complete event. However, at that point it will not emit any more events, unless it is subscribed to again. The examples below use the RxJS implementation of Reactive Extensions for the JavaScript programming language. === Motivation === For sequences of data, it combines the advantages of iterators with the flexibility of event-based asynchronous programming. It also works as a simple promise, eliminating the pyramid of doom that results from multiple layers of callbacks. === Observables and observers === ReactiveX is a combination of ideas from the observer and the iterator patterns and from functional programming. An observer subscribes to an observable sequence. The sequence then sends the items to the observer one at a time, usually by calling the provided callback function. The observer handles each one before processing the next one. If many events come in asynchronously, they must be stored in a queue or dropped. In ReactiveX, an observer will never be called with an item out of order or (in a multi-threaded context) called before the callback has returned for the previous item. Asynchronous calls remain asynchronous and may be handled by returning an observable. It is similar to the iterators pattern in that if a fatal error occurs, it notifies the observer separately (by calling a second function). When all the items have been sent, it completes (and notifies the observer by calling a third function). The Reactive Extensions API also borrows many of its operators from iterator operators in other programming languages. Reactive Extensions is different from functional reactive programming as the Introduction to Reactive Extensions explains: It is sometimes called "functional reactive programming" but this is a misnomer. ReactiveX may be functional, and it may be reactive, but "functional reactive programming" is a different animal. One main point of difference is that functional reactive programming operates on values that change continuously over time, while ReactiveX operates on discrete values that are emitted over time. (See Conal Elliott's work for more-precise information on functional reactive programming.) === Reactive operators === An operator is a function that takes one observable (the source) as its first argument and returns another observable (the destination, or outer observable). Then for every item that the source observable emits, it will apply a function to that item, and then emit it on the destination Observable. It can even emit another Observable on the destination observable. This is called an inner observable. An operator that emits inner observables can be followed by another operator that in some way combines the items emitted by all the inner observables and emits the item on its outer observable. Examples include: switchAll – subscribes to each new inner observable as soon as it is emitted and unsubscribes from the previous one. mergeAll – subscribes to all inner observables as they are emitted and outputs their values in whatever order it receives them. concatAll – subscribes to each inner observable in order and waits for it to complete before subscribing to the next observable. Operators can be chained together to create complex data flows that filter events based on certain criteria. Multiple operators can be applied to the same observable. Some of the operators that can be used in Reactive Extensions may be familiar to programmers who use functional programming language, such as map, reduce, group, and zip. There are many other operators available in Reactive Extensions, though the operators available in a particular implementation for a programming language may vary. ==== Reactive operator examples ==== Here is an example of using the map and reduce operators. We create an observable from a list of numbers. The map operator will then multiply each number by two and return an observable. The reduce operator will then sum up all the numbers provided to it (the value of 0 is the starting point). Calling subscribe will register an observer that will observe the values from the observable produced by the chain of operators. With the subscribe method, we are able to pass in an error-handling function, called whenever an error is emitted in the observable, and a completion function when the observable has finished emitting items. ==== Usage in stream-oriented programming ==== Certain RxJS primitives such as BehaviorSubject make it possible to create pure stateful streams to track application state of arbitrary complexity in simple terms. The button below will feed an event to the stream, which in turn will re-emit the next natural number every time, back into the tag that follows and displays the count of clicks detected. Libraries such as Rimmel.js, designed around RxJS Observables, enable integration between reactive streams and the HTML DOM: == History == Reactive Extensions was created by the Cloud Programmability Team at Microsoft around 2011, as a byproduct of a larger effort called Volta. It was originally intended to provide an abstraction for events across different tiers in an application to support tier splitting in Volta. The project's logo represents an electric eel, which is a reference to Volta. The extensions suffix in the name is a reference to the Parallel Extensions technology which was invented around the same time; the two are considered complementary. The initial implementation of Rx was for .NET Framework and was released on June 21, 2011. Later, the team started the implementation of Rx for other platforms, including JavaScript and C++. The technology was released as open source in late 2012, initially on CodePlex. Later, the code moved to GitHub and has been ported to several other languages, including Go, Java, Kotlin, PHP and Rust.

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