AI Analytics Data

AI Analytics Data — independent reviews, comparisons, pricing and step-by-step guides on Aizhi.

  • Tokken

    Tokken

    Tokken is a payment system and mobile app most known for being a legal and secure option for businesses transactions within the cannabis industry, because of its compliance with bank requirements. The startup company was created by Lamine Zarrad, a former regulator at the Office of the Comptroller of the Currency. == Operability == In order for a person to start using the app, they need to provide evidence, in the form of bioidentification data and mobile carrier records, that they can legally purchase weed. After they have been verified, customers can pay directly through the app at any dispensary that is using Tokken. Tokken turns credit card transactions into a digital token, which can be exchanged back for money that can later be deposited into a bank account. All transactions are logged publicly through a blockchain leger, making the process both anonymous and verified. === Banking services === Tokken has a "pay taxes" function which enables dispensaries to pay their taxes directly to the department.

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  • Information Coding Classification

    Information Coding Classification

    The Information Coding Classification (ICC) is a classification system covering almost all extant 6500 knowledge fields (knowledge domains). Its conceptualization goes beyond the scope of the well known library classification systems, such as Dewey Decimal Classification (DDC), Universal Decimal Classification (UDC), and Library of Congress Classification (LCC), by extending also to knowledge systems that so far have not afforded to classify literature. ICC actually presents a flexible universal ordering system for both literature and other kinds of information, set out as knowledge fields. From a methodological point of view, ICC differs from the above-mentioned systems along the following three lines: Its main classes are not based on disciplines but on nine live stages of development, so-called ontical levels. It breaks them roughly down into hierarchical steps by further nine categories which makes decimal number coding possible. The contents of a knowledge field is earmarked via a digital position scheme, which makes the first hierarchical step refer to the nine ontical levels (object areas as subject categories), and the second hierarchical step refer to nine functionally ordered form categories. Respective knowledge fields permit to step down by the same principle to a third and forth level, and even further to a fifth and sixth level. Finally, knowledge field subdivisions will have to conform to said digital position scheme. Hence, for a given knowledge field identical codes will mark identical categories under respective numbers of the coding system. This mnemotechnical aspect of the system helps memorizing and straightaway retrieving the whereabouts of respective interdisciplinary and transdisciplinary fields. The first two hierarchical levels may be regarded as a top- or upper ontology for ontologies and other applications. The terms of the first three hierarchical levels were set out in German and English in Wissensorganisation. Entwicklung, Aufgabe, Anwendung, Zukunft, on pp. 82 to 100. It was published in 2014 and available so far only in German. In the meantime, also the French terms of the knowledge fields have been collected. Competence for maintenance and further development rests with the German Chapter of the International Society for Knowledge Organization (ISKO) e.V. == Historical development == At the end of 1970, Prof. Alwin Diemer, Univ.of Düsseldorf proposed to Ingetraut Dahlberg to undertake a philosophical dissertation on The universal classification system of knowledge, its ontological, epistemological, and information theoretical foundations. Diemer had in mind an innovating ontological approach for such a system based on the whole spectrum of kinds of being and complying with epistemological requirements. The third requirement had already been taken up somehow in the Indian Colon Classification, yet it still called for explanations and additions. In 1974, the dissertation was published in German entitled Grundlagen universaler Wissensordnung. It started with conceptual clarifications, and why and how the term „universal“ was linked to knowledge, including knowledge fields, such as commodity science, artefacts, statistics, patents, standardization, communication, utility services et al. In chapter 3, six universal classification systems (DDC, UDC, LCC, BC, CC and BBK) were presented, analyzed and compared. While preparing the dissertation, Dahlberg started with elaborating the new universal system by first gleaning a lot of extant designations of knowledge fields from whatever available reference works. This was funded by the German Documentation Society (DGD) (1971-2) under the title of Order system of knowledge fields. In addition, the syllabuses of German universities and polytechniques were explored for relevant terms and documented (1975). Thereafter, it seemed necessary to add definitions from special dictionaries and encyclopediae; it soon appeared that the 12.500 terms included numerous synonyms, so that the whole collection boiled down to about 6.500 concept designations (Project Logstruktur, supported by the German Science Foundation (DFG) 1976-78). The outcome of this work was the formulation of 30 theses which ended up in 12 principles for the new system, published 40 years later under. These principles refer not only to theoretical foundations but also to structure and other organizational aspects of the whole array of knowledge fields. In 1974, the digital position scheme for field subdivision had already been developed to allow for classifying classification literature in the bibliographical section of the first issue of the Journal International Classification. In 1977, the entire ICC was ready for presentation at a seminar in Bangalore, India. A publication of the first three hierarchical levels appeared however only in 1982. It was applied to the bibliography of classification systems and thesauri in vol.1 of the International Classification and Indexing Bibliography; it has been updated. == Governing principles == These were published in full length in the book Wissensorganisation. Entwicklung, Aufgabe, Anwendung, Zukunft and the article Information Coding Classification. Geschichtliches, Prinzipien, Inhaltliches, hence it suffices to just mention their topics with some necessary additions. Principle 1: Concept theoretical approaches. Concepts are the contents of ICC, they are understood as being units of knowledge. The „birth“ of a concept. Where do the characteristics, the knowledge elements come from? How do conceptual relations arise? Principle 2: The four kinds of concept relations and their applications. Principle 3: Decimal numbers form the ICC codes as its universal language. Principle 4: The nine ontical levels of ICC. They were grouped under three captions: Prolegomena (1-3), life sciences (4-6) and human output (7-9): Structure and form Matter and energy Cosmos and earth Biosphere Anthroposphere Sociosphere Material products (economics and technology) Intellectual products (knowledge and information) Spiritual products (products of mind and culture) Principle 5: Knowledge fields are structured by categories, based on the Aristotelian form-categories, under a digital position scheme, a kind of scaling rule for subdividing a given field as follows: General area: problems, theories, principles (axiom and structure) Object area: objects, kinds, parts, properties of objects Activity area: methods, processes, activities Field properties or first characterization Persons or secondary characterization Societies or tertiary characterization Influences from outside Applications of the field to other fields Field information and synthesizing tasks The digital position scheme, called Systematifier, has also been used for structuring the entire system via the categories figuring on the upper zero level. An example of its application is the structure of the classification system for knowledge organization literature Gliederung der Klassifikationsliteratur. (A simplified version with an additional introduction is given in, p. 71) Principle 6: The ontical levels outlined under principle 4 conform to the „integrative level theory“ which means that every level is integrated in the following one. In addition, each knowledge area presumes the following one. Principle 7: The combination potential of knowledge fields (interdisciplinarity and transdisciplinarity)is determined by the digital position scheme. (Examples are given in, p. 103-4) Principle 8: The categories of the zero-level are general concepts, their possible subdivisions could once be used for classificatory statements. (These subdivisions still need elaboration) Principle 9 and 10: These relate to the combination potential of classificatory statements with space and time concepts. (Still to be elaborated) Principle 11: The system's mnemotechnical aspect relies on the fixed system position codes and on the 3x3 form- and subject-categories. Principle 12: The combination potential of system position 1, 8 and 9 make ICC to a self-networking system which complies with the present scientific development. == In matrix form == The first two levels of ICC can be represented by following matrix. The first hierarchical level of the 9 subject categories results from the first vertical array under codes 1-9. The second hierarchical level of subject categories is structured by the 9 functionally ordered form categories, listed in the first horizontal line under codes 01-09. Some exceptions are mentioned in principle 7. == Research == === Exploration of automatic classification === For classifying web documents as conceived by Jens Hartmann, University of Karlsruhe, Prof.Walter Koch, University of Graz, has explored in his Institute for Applied Information Technology Research Society (AIT) the application of ICC to automatically classifying metadata of some 350.000 documents. This was facilitated by data generated within the framework of an E

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  • John Schulman

    John Schulman

    John Schulman (born 1987 or 1988) is an American artificial intelligence researcher and co-founder of OpenAI. In August 2024, he announced he would be joining Anthropic. In February 2025, he announced he was leaving to join Thinking Machines Lab, where he is chief scientist. == Early life and education == Schulman had an interest in science and math from a young age. He enjoyed science fiction, especially the work of Isaac Asimov. When he was in seventh grade, he became deeply interested in the television program BattleBots, which featured combat between remote-controlled robots. In what he said was his first self-directed study, he read extensively in subject areas that would help him design a superior robot, but the robot he and his friends worked on was never built. He attended Great Neck South High School. He was a member of the US Physics olympiad Team in 2005. In 2010, he graduated from Caltech with a degree in physics. He has a PhD in electrical engineering and computer sciences from the University of California, Berkeley, where he was advised by Pieter Abbeel. == Career == In December 2015, shortly before finishing his PhD, Schulman co-founded OpenAI with Sam Altman, Elon Musk, Ilya Sutskever, Greg Brockman, Trevor Blackwell, Vicki Cheung, Andrej Karpathy, Durk Kingma, Pamela Vagata, and Wojciech Zaremba, with Sam Altman and Elon Musk as the co-chairs. There, he led the reinforcement learning team that created ChatGPT. He has been referred to as the "architect" of ChatGPT. In August 2024, Schulman announced he would be joining Anthropic. He stated his move was to allow him to deepen his focus on AI alignment and return to more hands-on technical work. In February 2025, he announced he was leaving to join Thinking Machines Lab, where he is chief scientist. == Awards and honors == In 2025, Schulman received the Mark Bingham Award for Excellence in Achievement by Young Alumni from his alma mater, UC Berkeley.

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  • Strategic Computing Initiative

    Strategic Computing Initiative

    The United States government's Strategic Computing Initiative funded research into advanced computer hardware and artificial intelligence from 1983 to 1993. The initiative was designed to support various projects that were required to develop machine intelligence in a prescribed ten-year time frame, from chip design and manufacture, computer architecture to artificial intelligence software. The Department of Defense spent a total of $1 billion on the project. The inspiration for the program was Japan's fifth generation computer project, an enormous initiative that set aside billions for research into computing and artificial intelligence. As with Sputnik in 1957, the American government saw the Japanese project as a challenge to its technological dominance. The British government also funded a program of their own around the same time, known as Alvey, and a consortium of U.S. companies funded another similar project, the Microelectronics and Computer Technology Corporation. The goal of SCI, and other contemporary projects, was nothing less than full machine intelligence. "The machine envisioned by SC", according to Alex Roland and Philip Shiman, "would run ten billion instructions per second to see, hear, speak, and think like a human. The degree of integration required would rival that achieved by the human brain, the most complex instrument known to man." The initiative was conceived as an integrated program, similar to the Apollo moon program, where different subsystems would be created by various companies and academic projects and eventually brought together into a single integrated system. Roland and Shiman wrote that "While most research programs entail tactics or strategy, SC boasted grand strategy, a master plan for an entire campaign." The project was funded by the Defense Advanced Research Projects Agency and directed by the Information Processing Technology Office (IPTO). By 1985 it had spent $100 million, and 92 projects were underway at 60 institutions: half in industry, half in universities and government labs. Robert Kahn, who directed IPTO in those years, provided the project with its early leadership and inspiration. Clint Kelly managed the SC Initiative for three years and developed many of the specific application programs for DARPA, such as the Autonomous Land Vehicle. By the late 1980s, it was clear that the project would fall short of realizing the hoped-for levels of machine intelligence. Program insiders pointed to issues with integration, organization, and communication. When Jack Schwarz ascended to the leadership of IPTO in 1987, he cut funding to artificial intelligence research (the software component) "deeply and brutally", "eviscerating" the program (wrote Pamela McCorduck). Schwarz felt that DARPA should focus its funding only on those technologies which showed the most promise. In his words, DARPA should "surf", rather than "dog paddle", and he felt strongly AI was not "the next wave". The project was superseded in the 1990s by the Accelerated Strategic Computing Initiative and then by the Advanced Simulation and Computing Program. These later programs did not include artificial general intelligence as a goal, but instead focused on supercomputing for large scale simulation, such as atomic bomb simulations. The Strategic Computing Initiative of the 1980s is distinct from the 2015 National Strategic Computing Initiative—the two are unrelated. == Results == Although the program failed to meet its goal of high-level machine intelligence, it did meet some of its specific technical objectives, for example those of autonomous land navigation. The Autonomous Land Vehicle program and its sister Navlab project at Carnegie Mellon University, in particular, laid the scientific and technical foundation for many of the driverless vehicle programs that came after it, such as the Demo II and III programs (ALV being Demo I), Perceptor, and the DARPA Grand Challenge. The use of video cameras plus laser scanners and inertial navigation units pioneered by the SCI ALV program form the basis of almost all commercial driverless car developments today. It also helped to advance the state of the art of computer hardware to a considerable degree. On the software side, the initiative funded development of the Dynamic Analysis and Replanning Tool (DART), a program that handled logistics using artificial intelligence techniques. This was a huge success, saving the Department of Defense billions during Desert Storm. Introduced in 1991, DART had by 1995 offset the monetary equivalent of all funds DARPA had channeled into AI research for the previous 30 years combined.

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  • Digital image

    Digital image

    A digital image is an image composed of picture elements, also known as pixels, each with finite, discrete quantities of numeric representation for its intensity or gray level that is an output from its two-dimensional functions fed as input by its spatial coordinates denoted with x, y on the x-axis and y-axis, respectively. An image can be vector or raster type. By itself, the term "digital image" usually refers to raster images or bitmapped images (as opposed to vector images). == Raster == Raster images have a finite set of digital values, called picture elements or pixels. The digital image contains a fixed number of rows and columns of pixels. Pixels are the smallest individual element in an image, holding quantized values that represent the brightness of a given color at any specific point. Typically, the pixels are stored in computer memory as a raster image or raster map, a two-dimensional array of small integers. These values are often transmitted or stored in a compressed form. Raster images can be created by a variety of input devices and techniques, such as digital cameras, scanners, coordinate-measuring machines, seismographic profiling, airborne radar, and more. They can also be synthesized from arbitrary non-image data, such as mathematical functions or three-dimensional geometric models; the latter being a major sub-area of computer graphics. The field of digital image processing is the study of algorithms for their transformation. === Raster file formats === Most users come into contact with raster images through digital cameras, which use any of several image file formats. Some digital cameras give access to almost all the data captured by the camera, using a raw image format. The Universal Photographic Imaging Guidelines (UPDIG) suggests these formats be used when possible since raw files produce the best quality images. These file formats allow the photographer and the processing agent the greatest level of control and accuracy for output. Their use is inhibited by the prevalence of proprietary information (trade secrets) for some camera makers, but there have been initiatives such as OpenRAW to influence manufacturers to release these records publicly. An alternative may be Digital Negative (DNG), a proprietary Adobe product described as "the public, archival format for digital camera raw data". Although this format is not yet universally accepted, support for the product is growing, and increasingly professional archivists and conservationists, working for respectable organizations, variously suggest or recommend DNG for archival purposes. == Vector == Vector images resulted from mathematical geometry (vector). In mathematical terms, a vector consists of both a magnitude, or length, and a direction. Often, both raster and vector elements will be combined in one image; for example, in the case of a billboard with text (vector) and photographs (raster). Example of vector file types are EPS, PDF, and AI. == Image viewing == Image viewer software displayed on images. Web browsers can display standard internet images formats including JPEG, GIF and PNG. Some can show SVG format which is a standard W3C format. In the past, when the Internet was still slow, it was common to provide "preview" images that would load and appear on the website before being replaced by the main image (to give a preliminary impression). Now Internet is fast enough and this preview image is seldom used. Some scientific images can be very large (for instance, the 46 gigapixel size image of the Milky Way, about 194 GB in size). Such images are difficult to download and are usually browsed online through more complex web interfaces. Some viewers offer a slideshow utility to display a sequence of images. == History == Early digital fax machines such as the Bartlane cable picture transmission system preceded digital cameras and computers by decades. The first picture to be scanned, stored, and recreated in digital pixels was displayed on the Standards Eastern Automatic Computer (SEAC) at NIST. The advancement of digital imagery continued in the early 1960s, alongside development of the space program and in medical research. Projects at the Jet Propulsion Laboratory, MIT, Bell Labs and the University of Maryland, among others, used digital images to advance satellite imagery, wirephoto standards conversion, medical imaging, videophone technology, character recognition, and photo enhancement. Rapid advances in digital imaging began with the introduction of MOS integrated circuits in the 1960s and microprocessors in the early 1970s, alongside progress in related computer memory storage, display technologies, and data compression algorithms. The invention of computerized axial tomography (CAT scanning), using x-rays to produce a digital image of a "slice" through a three-dimensional object, was of great importance to medical diagnostics. As well as origination of digital images, digitization of analog images allowed the enhancement and restoration of archaeological artifacts and began to be used in fields as diverse as nuclear medicine, astronomy, law enforcement, defence and industry. Advances in microprocessor technology paved the way for the development and marketing of charge-coupled devices (CCDs) for use in a wide range of image capture devices and gradually displaced the use of analog film and tape in photography and videography towards the end of the 20th century. The computing power necessary to process digital image capture also allowed computer-generated digital images to achieve a level of refinement close to photorealism. === Digital image sensors === The first semiconductor image sensor was the CCD, developed by Willard S. Boyle and George E. Smith at Bell Labs in 1969. While researching MOS technology, they realized that an electric charge was the analogy of the magnetic bubble and that it could be stored on a tiny MOS capacitor. As it was fairly straightforward to fabricate a series of MOS capacitors in a row, they connected a suitable voltage to them so that the charge could be stepped along from one to the next. The CCD is a semiconductor circuit that was later used in the first digital video cameras for television broadcasting. Early CCD sensors suffered from shutter lag. This was largely resolved with the invention of the pinned photodiode (PPD). It was invented by Nobukazu Teranishi, Hiromitsu Shiraki and Yasuo Ishihara at NEC in 1980. It was a photodetector structure with low lag, low noise, high quantum efficiency and low dark current. In 1987, the PPD began to be incorporated into most CCD devices, becoming a fixture in consumer electronic video cameras and then digital still cameras. Since then, the PPD has been used in nearly all CCD sensors and then CMOS sensors. The NMOS active-pixel sensor (APS) was invented by Olympus in Japan during the mid-1980s. This was enabled by advances in MOS semiconductor device fabrication, with MOSFET scaling reaching smaller micron and then sub-micron levels. The NMOS APS was fabricated by Tsutomu Nakamura's team at Olympus in 1985. The CMOS active-pixel sensor (CMOS sensor) was later developed by Eric Fossum's team at the NASA Jet Propulsion Laboratory in 1993. By 2007, sales of CMOS sensors had surpassed CCD sensors. === Digital image compression === An important development in digital image compression technology was the discrete cosine transform (DCT), a lossy compression technique first proposed by Nasir Ahmed in 1972. DCT compression is used in JPEG, which was introduced by the Joint Photographic Experts Group in 1992. JPEG compresses images down to much smaller file sizes, and has become the most widely used image file format on the Internet. == Mosaic == In digital imaging, a mosaic is a combination of non-overlapping images, arranged in some tessellation. Gigapixel images are an example of such digital image mosaics. Satellite imagery are often mosaicked to cover Earth regions. Interactive viewing is provided by virtual-reality photography.

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  • Instantaneously trained neural networks

    Instantaneously trained neural networks

    Instantaneously trained neural networks are feedforward artificial neural networks that create a new hidden neuron node for each novel training sample. The weights to this hidden neuron separate out not only this training sample but others that are near it, thus providing generalization. This separation is done using the nearest hyperplane that can be written down instantaneously. In the two most important implementations the neighborhood of generalization either varies with the training sample (CC1 network) or remains constant (CC4 network). These networks use unary coding for an effective representation of the data sets. This type of network was first proposed in a 1993 paper of Subhash Kak. Since then, instantaneously trained neural networks have been proposed as models of short term learning and used in web search, and financial time series prediction applications. They have also been used in instant classification of documents and for deep learning and data mining. As in other neural networks, their normal use is as software, but they have also been implemented in hardware using FPGAs and by optical implementation. == CC4 network == In the CC4 network, which is a three-stage network, the number of input nodes is one more than the size of the training vector, with the extra node serving as the biasing node whose input is always 1. For binary input vectors, the weights from the input nodes to the hidden neuron (say of index j) corresponding to the trained vector is given by the following formula: w i j = { − 1 , for x i = 0 + 1 , for x i = 1 r − s + 1 , for i = n + 1 {\displaystyle w_{ij}={\begin{cases}-1,&{\mbox{for }}x_{i}=0\\+1,&{\mbox{for }}x_{i}=1\\r-s+1,&{\mbox{for }}i=n+1\end{cases}}} where r {\displaystyle r} is the radius of generalization and s {\displaystyle s} is the Hamming weight (the number of 1s) of the binary sequence. From the hidden layer to the output layer the weights are 1 or -1 depending on whether the vector belongs to a given output class or not. The neurons in the hidden and output layers output 1 if the weighted sum to the input is 0 or positive and 0, if the weighted sum to the input is negative: y = { 1 if ∑ x i ≥ 0 0 if ∑ x i < 0 {\displaystyle y=\left\{{\begin{matrix}1&{\mbox{if }}\sum x_{i}\geq 0\\0&{\mbox{if }}\sum x_{i}<0\end{matrix}}\right.} == Other networks == The CC4 network has also been modified to include non-binary input with varying radii of generalization so that it effectively provides a CC1 implementation. In feedback networks the Willshaw network as well as the Hopfield network are able to learn instantaneously.

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  • Layer (deep learning)

    Layer (deep learning)

    A layer in a deep learning model is a structure or network topology in the model's architecture, which takes information from the previous layers and then passes it to the next layer. == Layer types == The first type of layer is the Dense layer, also called the fully-connected layer, and is used for abstract representations of input data. In this layer, neurons connect to every neuron in the preceding layer. In multilayer perceptron networks, these layers are stacked together. The Convolutional layer is typically used for image analysis tasks. In this layer, the network detects edges, textures, and patterns. The outputs from this layer are then fed into a fully-connected layer for further processing. See also: CNN model. The Pooling layer is used to reduce the size of data input. The Recurrent layer is used for text processing with a memory function. Similar to the Convolutional layer, the output of recurrent layers are usually fed into a fully-connected layer for further processing. See also: RNN model. The Normalization layer adjusts the output data from previous layers to achieve a regular distribution. This results in improved scalability and model training. A Hidden layer is any of the layers in a Neural Network that aren't the input or output layers. == Differences with layers of the neocortex == There is an intrinsic difference between deep learning layering and neocortical layering: deep learning layering depends on network topology, while neocortical layering depends on intra-layers homogeneity.

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  • OpenClaw

    OpenClaw

    OpenClaw is a free and open-source autonomous artificial intelligence agent that can execute tasks via large language models (LLMs), using messaging platforms as its main user interface. == History == Developed by Austrian agentic engineer Peter Steinberger, OpenClaw was first published in November 2025 under the name Warelay. The software was derived from Clawd (now Molty), an AI-based virtual assistant that he had developed, which itself was named after Anthropic's chatbot Claude. Within two months it was renamed twice: first to "Moltbot" (keeping with a lobster theme) on January 27, 2026, following trademark complaints by Anthropic, and then three days later to "OpenClaw" because Steinberger found that the name Moltbot "never quite rolled off the tongue." At the same time as the first rebranding, entrepreneur Matt Schlicht launched Moltbook—a social networking service which was intended to be used by AI agents such as OpenClaw. The viral popularity of Moltbook coincided with an increase in interest in the project, with the open-source project having 247,000 stars and 47,700 forks on GitHub as of March 2, 2026. Chinese developers adapted OpenClaw to work with the DeepSeek model and domestic messaging super apps such as WeChat, while companies such as Tencent and Z.ai announced OpenClaw-based services. On February 14, 2026, Steinberger announced he would be joining OpenAI, and that a non-profit foundation named OpenClaw Foundation would be established to provide future stewardship of the project. == Functionality == Steinberger describes OpenClaw as being an AI-based virtual assistant, serving as an agentic interface for autonomous workflows across supported services. OpenClaw bots run locally and are designed to integrate with an external large language model such as Claude, DeepSeek, or one of OpenAI's GPT models. Its functionality is accessed via a chatbot within a messaging service, such as Signal, Telegram, Discord, or WhatsApp. Configuration data and interaction history are stored locally, enabling persistent and adaptive behavior across sessions. OpenClaw uses a skills system in which skills are stored as directories containing a SKILL.md file with metadata and instructions for tool usage. Skills can be bundled with the software, installed globally, or stored in a workspace, with workspace skills taking precedence. OpenClaw has seen adoption among small businesses and freelancers for automating lead generation workflows, including prospect research, website auditing, and CRM integration. == Security and privacy == OpenClaw's design has drawn scrutiny from cybersecurity researchers and technology journalists due to the broad permissions it requires to function effectively. Because the software can access email accounts, calendars, messaging platforms, and other sensitive services, misconfigured or exposed instances present security and privacy risks. The agent is also susceptible to prompt injection attacks, in which harmful instructions are embedded in the data with the intent of getting the LLM to interpret them as legitimate user instructions. Cisco's AI security research team tested a third-party OpenClaw skill and found it performed data exfiltration and prompt injection without user awareness, noting that the skill repository lacked adequate vetting to prevent malicious submissions. One of OpenClaw's own maintainers, known as Shadow, warned on Discord that "if you can't understand how to run a command line, this is far too dangerous of a project for you to use safely." In March 2026, Chinese authorities restricted state-run enterprises and government agencies from running OpenClaw AI apps on office computers in order to defuse potential security risks. === MoltMatch dating-profile incident === In February 2026, news coverage highlighted a consent-related incident involving OpenClaw and MoltMatch, an experimental dating platform where AI agents can create profiles and interact on behalf of human users. In one reported case, computer science student Jack Luo said he configured his OpenClaw agent to explore its capabilities and connect to agent-oriented platforms such as Moltbook; he later discovered the agent had created a MoltMatch profile and was screening potential matches without his explicit direction. Luo said the AI-generated profile did not reflect him authentically. The same reporting described broader ethical and safety concerns around agent-operated dating services, including impersonation risks. An AFP analysis of prominent MoltMatch profiles cited at least one instance where photos of a Malaysian model were used to create a profile without her consent. Commentators cited in the reports argued that autonomous agents can make it difficult to determine responsibility when systems act beyond a user's intent, particularly when agents are granted broad access and authority across services. == Reception == A review in Platformer cited OpenClaw's flexibility and open-source licensing as strengths while cautioning that its complexity and security risks limit its suitability for casual users. Technology commentary has linked OpenClaw to a broader trend toward autonomous AI systems that act independently rather than merely responding to user prompts. In March 2026, the Chinese government moved to restrict state agencies, state-owned enterprises, and banks from using OpenClaw, citing security concerns, such as unauthorised data deletion and leaks, and excessive energy usage. While regulators warn of potential security risk associated with using OpenClaw, local governments in several tech and manufacturing hubs have announced measures to build an industry around it. Rival companies developed related products. Although Microsoft CEO Satya Nadella described OpenClaw in February 2026 as a "virus"-like security risk, by May 2026 the company's "Project Lobster" was internally testing "ClawPilot", an OpenClaw-based desktop environment. By then Google was building "Remy", its own agent. Despite the Chinese government's warnings against OpenClaw, Chinese investors searched for other companies that might benefit from the "lobster trade", . == Community and ecosystem == OpenClaw's open-source model has fostered a growing ecosystem of third-party tools, deployment services, and content platforms. Chinese technology companies including Tencent and Z.ai announced OpenClaw-based services, while developers adapted the software for domestic models and messaging apps such as WeChat. Independent creators have built deployment guides, skill directories, and use-case collections around the framework. The project's extensible skills system has attracted both community contributions and security scrutiny, with researchers noting risks in unvetted third-party skills.

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  • Character computing

    Character computing

    Character computing is a trans-disciplinary field of research at the intersection of computer science and psychology. It is any computing that incorporates the human character within its context. Character is defined as all features or characteristics defining an individual and guiding their behavior in a specific situation. It consists of stable trait markers (e.g., personality, background, history, socio-economic embeddings, culture,...) and variable state markers (emotions, health, cognitive state, ...). Character computing aims at providing a holistic psychologically driven model of human behavior. It models and predicts behavior based on the relationships between a situation and character. Three main research modules fall under the umbrella of character computing: character sensing and profiling, character-aware adaptive systems, and artificial characters. == Overview == Character computing can be viewed as an extension of the well-established field of affective computing. Based on the foundations of the different psychology branches, it advocates defining behavior as a compound attribute that is not driven by either personality, emotions, situation or cognition alone. It rather defines behavior as a function of everything that makes up an individual i.e., their character and the situation they are in. Affective computing aims at allowing machines to understand and translate the non-verbal cues of individuals into affect. Accordingly, character computing aims at understanding the character attributes of an individual and the situation to translate it to predicted behavior, and vice versa. ''In practical terms, depending on the application context, character computing is a branch of research that deals with the design of systems and interfaces that can observe, sense, predict, adapt to, affect, understand, or simulate the following: character based on behavior and situation, behavior based on character and situation, or situation based on character and behavior.'' The Character-Behavior-Situation (CBS) triad is at the core of character computing and defines each of the three edges based on the other two. Character computing relies on simultaneous development from a computational and psychological perspective and is intended to be used by researchers in both fields. Its main concept is aligning the computational model of character computing with empirical results from in-lab and in-the-wild psychology experiments. The model is to be continuously built and validated through the emergence of new data. Similar to affective and personality computing, the model is to be used as a base for different applications towards improving user experience. == History == Character computing as such was first coined in its first workshop in 2017. Since then it has had 3 international workshops and numerous publications. Despite its young age, it has already drawn some interest in the research community, leading to the publication of the first book under the same title in early 2020 published by Springer Nature. Research that can be categorized under the field dates much older than 2017. The notion of combining several factors towards the explanation of behavior or traits and states has long been investigated in both Psychology and Computer Science, for example. == Character == The word character originates from the Greek word meaning “stamping tool”, referring to distinctive features and traits. Over the years it has been given many different connotations, like the moral character in philosophy, the temperament in psychology, a person in literature or an avatar in various virtual worlds, including video games. According to character computing character is a unification of all the previous definitions, by referring back to the original meaning of the word. Character is defined as the holistic concept representing all interacting trait and state markers that distinguish an individual. Traits are characteristics that mainly remain stable over time. Traits include personality, affect, socio-demographics, and general health. States are characteristics that vary in short periods of time. They include emotions, well-being, health, cognitive state. Each characteristic has many representation methods and psychological models. The different models can be combined or one model can be preset for each characteristic. This depends on the use-case and the design choices. == Areas == Research into character computing can be divided into three areas, which complement each other but can each be investigated separately. The first area is sensing and predicting character states and traits or ensuing behavior. The second area is adapting applications to certain character states or traits and the behavior they predict. It also deals with trying to change or monitor such behavior. The final area deals with creating artificial agents e.g., chatbots or virtual reality avatars that exhibit certain characteristics. The three areas are investigated separately and build on existing findings in the literature. The results of each of the three areas can also be used as a stepping stone for the next area. Each of the three areas has already been investigated on its own in different research fields with focus on different subsets of character. For example, affective computing and personality computing both cover different areas with a focus on some character components without the others to account for human behavior. == The Character-Behavior-Situation triad == Character computing is based on a holistic psychologically driven model of human behavior. Human behavior is modeled and predicted based on the relationships between a situation and a human's character. To further define character in a more formal or holistic manner, we represent it in light of the Character–Behavior–Situation triad. This highlights that character not only determines who we are but how we are, i.e., how we behave. The triad investigated in Personality Psychology is extended through character computing to the Character–Behavior–Situation triad. Any member of the CBS triad is a function of the two other members, e.g., given the situation and personality, the behavior can be predicted. Each of the components in the triad can be further decomposed into smaller units and features that may best represent the human's behavior or character in a particular situation. Character is thus behind a person's behavior in any given situation. While this is a causality relation, the correlation between the three components is often more easily used to predict the components that are most difficult to measure from those measured more easily. There are infinitely many components to include in the representation of any of C, B, and S. The challenge is always to choose the smallest subset needed for prediction of a person's behavior in a particular situation.

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  • Safe Superintelligence Inc.

    Safe Superintelligence Inc.

    Safe Superintelligence Inc. (SSI Inc.) is an Israeli-American artificial intelligence company founded by Ilya Sutskever, the former chief scientist of OpenAI; Daniel Gross, former head of Apple’s AI efforts; and Daniel Levy, an investor and AI researcher. The company's mission is to focus on safely developing a superintelligence, a computer-based agent capable of surpassing human intelligence. == History == On May 15, 2024, OpenAI co-founder Ilya Sutskever left OpenAI after a board dispute where he voted to fire Sam Altman amid concerns about communication and trust. Sutskever and others additionally believed that OpenAI was neglecting its original focus on safety in favor of pursuing opportunities for commercialization. On June 19, 2024, Sutskever posted on X that he was starting SSI Inc, with the goal to safely develop superintelligent AI, alongside Daniel Levy, and Daniel Gross. The company, composed of a small team, is split between Palo Alto, California and Tel Aviv, Israel. In September 2024, SSI revealed it had raised $1 billion from venture capital firms including SV Angel, DST Global, Sequoia Capital, and Andreessen Horowitz. The money will be used to build up more computing power and hire top individuals in the field. In March 2025, SSI reached a $30 billion valuation in a funding round led by Greenoaks Capital. This is six times its previous $5 billion valuation from September 2024. Despite not yet generating revenue and having approximately 20 employees, the company has attracted significant investor interest, largely due to co-founder Ilya Sutskever's reputation and its focus on developing safe superintelligence. In April 2025, Google Cloud announced a partnership to provide TPUs for SSI's research. In the first half of 2025, Meta attempted to acquire SSI but was rebuffed by Sutskever. In July 2025, co-founder Gross left the company to join Meta Superintelligence Labs, and Sutskever became the CEO of SSI.

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  • Vivification

    Vivification

    Vivification is an operation on a description logic knowledge base to improve performance of a semantic reasoner. Vivification replaces a disjunction of concepts C 1 ⊔ C 2 … ⊔ C n {\displaystyle C_{1}\sqcup C_{2}\ldots \sqcup C_{n}} by the least common subsumer of the concepts C 1 , C 2 , … C n {\displaystyle C_{1},C_{2},\ldots C_{n}} . The goal of this operation is to improve the performance of the reasoner by replacing a complex set of concepts with a single concept which subsumes the original concepts. For example, consider the example given in (Cohen 92): Suppose we have the concept PIANIST(Jill) ∨ ORGANIST(Jill) {\displaystyle {\textrm {PIANIST(Jill)}}\vee {\textrm {ORGANIST(Jill)}}} . This concept can be vivified into a simpler concept KEYBOARD-PLAYER(Jill) {\displaystyle {\textrm {KEYBOARD-PLAYER(Jill)}}} . This summarization leads to an approximation that may not be exactly equivalent to the original. == An approximation == Knowledge base vivification is not necessarily exact. If the reasoner is operating under the open world assumption we may get surprising results. In the previous example, if we replace the disjunction with the vivified concept, we will arrive at a surprising results. First, we find that the reasoner will no longer classify Jill as either a pianist or an organist. Even though ORGANIST {\displaystyle {\textrm {ORGANIST}}} and PIANIST {\displaystyle {\textrm {PIANIST}}} are the only two sub-classes, under the OWA we can no longer classify Jill as playing one or the other. The reason is that there may be another keyboard instrument (e.g. a harpsichord) that Jill plays but which does not have a specific subclass.

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  • Jakub Pachocki

    Jakub Pachocki

    Jakub Pachocki (born 1991) is a Polish computer scientist and former competitive programmer. He is best known as OpenAI's chief scientist and for his role in overseeing development of GPT-4. == Background == Pachocki was born in 1991 in Gdańsk, Poland. In high school, he was a six-time finalist of the Polish Olympiad in Informatics. In 2009, he qualified for the International Olympiad in Informatics, winning a silver medal. Pachocki obtained his undergraduate degree in Computer Science from the University of Warsaw. He represented his university at the International Collegiate Programming Contest with his team winning a gold medal and coming second place overall in 2012. In the same year he was also the champion of the Google Code Jam. From 2011 to 2012, Pachocki worked at Facebook as a software engineering intern. Pachocki attended graduate school at Carnegie Mellon University, where he obtained his PhD under the supervision of Gary Miller. == Career == After graduation, Pachocki did postdoc work at Harvard University and Simons Institute for the Theory of Computing. === OpenAI === In 2017, Pachocki joined OpenAI. In 2021, he became OpenAI's research director where he led the development of GPT-4 and OpenAI Five. In May 2024, he became chief scientist after his mentor Ilya Sutskever left the company. OpenAI CEO Sam Altman has called Pachocki "easily one of the greatest minds of our generation". == Competitive programming achievements == International Olympiad in Informatics: Silver medal (2009) International Collegiate Programming Contest World Finals: Gold medal (second place overall in 2012) Google Code Jam: Champion (2012), Third place (2011) Facebook Hacker Cup: Second place (2013) TopCoder Open Algorithm: Second place (2012) A more comprehensive list of achievements can be found at the Competitive Programming Hall Of Fame website.

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  • Bazaart

    Bazaart

    Bazaart is an AI-powered design platform with image and video editing capabilities for iOS, Android, MacOS, and the web. == History == Bazaart was founded in 2012 in Israel. In April 2012, Bazaart launched a Facebook app called Pinvolve, which converts Facebook Pages into Pinterest pinboards. From June to August 2012, it participated in the DreamIt startup accelerator in New York and raised $25,000 from the accelerator. In July 2012, it launched its first version as an iPad app connected to Pinterest. In December 2013, it pivoted and launched a major version of its app, a "social" photoshop that allowed users to edit images which could be pulled in from the camera roll, social networks, and other sources. In July 2014, Bazaart reached one million downloads and in December was selected by Apple as Best of 2014. In 2015, Bazaart added Photoshop integration in a partnership with Adobe. In September 2020, Bazaart launched an Android app. In December 2020, Bazaart was selected by Google as Best of 2020. In January 2022, Bazaart added video editing capabilities. In 2023, the platform added AI-powered backgrounds and video background removal features.

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  • Diffbot

    Diffbot

    Diffbot is a developer of machine learning and computer vision algorithms and public APIs for extracting data from web pages / web scraping to create a knowledge base. == Overview == The company has gained interest from its application of computer vision technology to web pages, wherein it visually parses a web page for important elements and returns them in a structured format. In 2015 Diffbot announced it was working on its version of an automated "knowledge graph" by crawling the web and using its automatic web page extraction to build a large database of structured web data. In 2019 Diffbot released their Knowledge Graph which has since grown to include over two billion entities (corporations, people, articles, products, discussions, and more), and ten trillion "facts." == Features == The company's products allow software developers to analyze web home pages and article pages, and extract the "important information" while ignoring elements deemed not core to the primary content. In August 2012 the company released its Page Classifier API, which automatically categorizes web pages into specific "page types". As part of this, Diffbot analyzed 750,000 web pages shared on the social media service Twitter and revealed that photos, followed by articles and videos, are the predominant web media shared on the social network. In September 2020 the company released a Natural Language Processing API for automatically building Knowledge Graphs from text. The company raised $2 million in funding in May 2012 from investors including Andy Bechtolsheim and Sky Dayton. Diffbot's customers include Adobe, AOL, Cisco, DuckDuckGo, eBay, Instapaper, Microsoft, Onswipe and Springpad.

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  • Information Processing Language

    Information Processing Language

    Information Processing Language (IPL) is a programming language created by Allen Newell, Cliff Shaw, and Herbert A. Simon at RAND Corporation and the Carnegie Institute of Technology about 1956. Newell had the job of language specifier-application programmer, Shaw was the system programmer, and Simon had the job of application programmer-user. IPL included features to facilitate AI programming, specifically problem solving. such as lists, dynamic memory allocation, data types, recursion, functions as arguments, generators, and cooperative multitasking. IPL also introduced the concepts of symbol processing and list processing. Unfortunately, all of these innovations were cast in a difficult assembly-language style. Nonetheless, IPL-V (the only public version of IPL) ran on many computers through the mid 1960s. == Basics of IPL == An IPL computer has: A set of symbols. All symbols are addresses, and name cells. Unlike symbols in later languages, symbols consist of a character followed by a number, and are written H1, A29, 9–7, 9–100. Cell names beginning with a letter are regional, and are absolute addresses. Cell names beginning with "9-" are local, and are meaningful within the context of a single list. One list's 9-1 is independent of another list's 9–1. Other symbols (e.g., pure numbers) are internal. A set of cells. Lists are made from several cells including mutual references. Cells have several fields: P, a 3-bit field used for an operation code when the cell is used as an instruction, and unused when the cell is data. Q, a 3-valued field used for indirect reference when the cell is used as an instruction, and unused when the cell is data. SYMB, a symbol used as the value in the cell. A set of primitive processes, which would be termed primitive functions in modern languages. The data structure of IPL is the list, but lists are more intricate structures than in many languages. A list consists of a singly linked sequence of symbols, as might be expected—plus some description lists, which are subsidiary singly linked lists interpreted as alternating attribute names and values. IPL provides primitives to access and mutate attribute value by name. The description lists are given local names (of the form 9–1). So, a list named L1 containing the symbols S4 and S5, and described by associating value V1 to attribute A1 and V2 to A2, would be stored as follows. 0 indicates the end of a list; the cell names 100, 101, etc. are automatically generated internal symbols whose values are irrelevant. These cells can be scattered throughout memory; only L1, which uses a regional name that must be globally known, needs to reside in a specific place. IPL is an assembly language for manipulating lists. It has a few cells which are used as special-purpose registers. H1, for example, is the program counter. The SYMB field of H1 is the name of the current instruction. However, H1 is interpreted as a list; the LINK of H1 is, in modern terms, a pointer to the beginning of the call stack. For example, subroutine calls push the SYMB of H1 onto this stack. H2 is the free-list. Procedures which need to allocate memory grab cells off of H2; procedures which are finished with memory put it on H2. On entry to a function, the list of parameters is given in H0; on exit, the results should be returned in H0. Many procedures return a Boolean result indicating success or failure, which is put in H5. Ten cells, W0-W9, are reserved for public working storage. Procedures are "morally bound" (to quote the CACM article) to save and restore the values of these cells. There are eight instructions, based on the values of P: subroutine call, push/pop S to H0; push/pop the symbol in S to the list attached to S; copy value to S; conditional branch. In these instructions, S is the target. S is either the value of the SYMB field if Q=0, the symbol in the cell named by SYMB if Q=1, or the symbol in the cell named by the symbol in the cell named by SYMB if Q=2. In all cases but conditional branch, the LINK field of the cell tells which instruction to execute next. IPL has a library of some 150 basic operations. These include such operations as: Test symbols for equality Find, set, or erase an attribute of a list Locate the next symbol in a list; insert a symbol in a list; erase or copy an entire list Arithmetic operations (on symbol names) Manipulation of symbols; e.g., test if a symbol denotes an integer, or make a symbol local I/O operations "Generators", which correspond to iterators and filters in functional programming. For example, a generator may accept a list of numbers and produce the list of their squares. Generators could accept suitably designed functions—strictly, the addresses of code of suitably designed functions—as arguments. == History == IPL was first utilized to demonstrate that the theorems in Principia Mathematica which were proven laboriously by hand, by Bertrand Russell and Alfred North Whitehead, could in fact be proven by computation. According to Simon's autobiography Models of My Life, this application was originally developed first by hand simulation, using his children as the computing elements, while writing on and holding up note cards as the registers which contained the state variables of the program. IPL was used to implement several early artificial intelligence programs, also by the same authors: the Logic Theorist (1956), the General Problem Solver (1957), and their computer chess program NSS (1958). Several versions of IPL were created: IPL-I (never implemented), IPL-II (1957 for JOHNNIAC), IPL-III (existed briefly), IPL-IV, IPL-V (1958, for IBM 650, IBM 704, IBM 7090, Philco model 212, many others. Widely used). IPL-VI was a proposal for an IPL hardware. A co-processor “IPL-VC” for the CDC 3600 at Argonne National Libraries was developed which could run IPL-V commands. It was used to implement another checker-playing program. This hardware implementation did not improve running times sufficiently to “compete favorably with a language more directly oriented to the structure of present-day machines”. IPL was soon displaced by Lisp, which had much more powerful features, a simpler syntax, and the benefit of automatic garbage collection. == Legacy to computer programming == IPL arguably introduced several programming language features: List manipulation—but only lists of atoms, not general lists Property lists—but only when attached to other lists Higher-order functions—while assembly programming had always allowed computing with the addresses of functions, IPL was an early attempt to generalize this property of assembly language in a principled way Computation with symbols—though symbols have a restricted form in IPL (letter followed by number) Virtual machine Many of these features were generalized, rationalized, and incorporated into Lisp and from there into many other programming languages during the next several decades.

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