AI Analytics And Strategic Decision Making

AI Analytics And Strategic Decision Making — independent reviews, comparisons, pricing and step-by-step guides on Aizhi.

  • Version space learning

    Version space learning

    Version space learning is a logical approach to machine learning, specifically binary classification. Version space learning algorithms search a predefined space of hypotheses, viewed as a set of logical sentences. Formally, the hypothesis space is a disjunction H 1 ∨ H 2 ∨ . . . ∨ H n {\displaystyle H_{1}\lor H_{2}\lor ...\lor H_{n}} (i.e., one or more of hypotheses 1 through n are true). A version space learning algorithm is presented with examples, which it will use to restrict its hypothesis space; for each example x, the hypotheses that are inconsistent with x are removed from the space. This iterative refining of the hypothesis space is called the candidate elimination algorithm, the hypothesis space maintained inside the algorithm, its version space. == The version space algorithm == In settings where there is a generality-ordering on hypotheses, it is possible to represent the version space by two sets of hypotheses: (1) the most specific consistent hypotheses, and (2) the most general consistent hypotheses, where "consistent" indicates agreement with observed data. The most specific hypotheses (i.e., the specific boundary SB) cover the observed positive training examples, and as little of the remaining feature space as possible. These hypotheses, if reduced any further, exclude a positive training example, and hence become inconsistent. These minimal hypotheses essentially constitute a (pessimistic) claim that the true concept is defined just by the positive data already observed: Thus, if a novel (never-before-seen) data point is observed, it should be assumed to be negative. (I.e., if data has not previously been ruled in, then it's ruled out.) The most general hypotheses (i.e., the general boundary GB) cover the observed positive training examples, but also cover as much of the remaining feature space without including any negative training examples. These, if enlarged any further, include a negative training example, and hence become inconsistent. These maximal hypotheses essentially constitute a (optimistic) claim that the true concept is defined just by the negative data already observed: Thus, if a novel (never-before-seen) data point is observed, it should be assumed to be positive. (I.e., if data has not previously been ruled out, then it's ruled in.) Thus, during learning, the version space (which itself is a set – possibly infinite – containing all consistent hypotheses) can be represented by just its lower and upper bounds (maximally general and maximally specific hypothesis sets), and learning operations can be performed just on these representative sets. After learning, classification can be performed on unseen examples by testing the hypothesis learned by the algorithm. If the example is consistent with multiple hypotheses, a majority vote rule can be applied. == Historical background == The notion of version spaces was introduced by Mitchell in the early 1980s as a framework for understanding the basic problem of supervised learning within the context of solution search. Although the basic "candidate elimination" search method that accompanies the version space framework is not a popular learning algorithm, there are some practical implementations that have been developed (e.g., Sverdlik & Reynolds 1992, Hong & Tsang 1997, Dubois & Quafafou 2002). A major drawback of version space learning is its inability to deal with noise: any pair of inconsistent examples can cause the version space to collapse, i.e., become empty, so that classification becomes impossible. One solution of this problem is proposed by Dubois and Quafafou that proposed the Rough Version Space, where rough sets based approximations are used to learn certain and possible hypothesis in the presence of inconsistent data.

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  • Quotient automaton

    Quotient automaton

    In computer science, in particular in formal language theory, a quotient automaton can be obtained from a given nondeterministic finite automaton by joining some of its states. The quotient recognizes a superset of the given automaton; in some cases, handled by the Myhill–Nerode theorem, both languages are equal. == Formal definition == A (nondeterministic) finite automaton is a quintuple A = ⟨Σ, S, s0, δ, Sf⟩, where: Σ is the input alphabet (a finite, non-empty set of symbols), S is a finite, non-empty set of states, s0 is the initial state, an element of S, δ is the state-transition relation: δ ⊆ S × Σ × S, and Sf is the set of final states, a (possibly empty) subset of S. A string a1...an ∈ Σ is recognized by A if there exist states s1, ..., sn ∈ S such that ⟨si-1,ai,si⟩ ∈ δ for i=1,...,n, and sn ∈ Sf. The set of all strings recognized by A is called the language recognized by A; it is denoted as L(A). For an equivalence relation ≈ on the set S of A’s states, the quotient automaton A/≈ = ⟨Σ, S/≈, [s0], δ/≈, Sf/≈⟩ is defined by the input alphabet Σ being the same as that of A, the state set S/≈ being the set of all equivalence classes of states from S, the start state [s0] being the equivalence class of A’s start state, the state-transition relation δ/≈ being defined by δ/≈([s],a,[t]) if δ(s,a,t) for some s ∈ [s] and t ∈ [t], and the set of final states Sf/≈ being the set of all equivalence classes of final states from Sf. The process of computing A/≈ is also called factoring A by ≈. == Example == For example, the automaton A shown in the first row of the table is formally defined by ΣA = {0,1}, SA = {a,b,c,d}, sA0 = a, δA = { ⟨a,1,b⟩, ⟨b,0,c⟩, ⟨c,0,d⟩ }, and SAf = { b,c,d }. It recognizes the finite set of strings { 1, 10, 100 }; this set can also be denoted by the regular expression "1+10+100". The relation (≈) = { ⟨a,a⟩, ⟨a,b⟩, ⟨b,a⟩, ⟨b,b⟩, ⟨c,c⟩, ⟨c,d⟩, ⟨d,c⟩, ⟨d,d⟩ }, more briefly denoted as a≈b,c≈d, is an equivalence relation on the set {a,b,c,d} of automaton A’s states. Building the quotient of A by that relation results in automaton C in the third table row; it is formally defined by ΣC = {0,1}, SC = {a,c}, sC0 = a, δC = { ⟨a,1,a⟩, ⟨a,0,c⟩, ⟨c,0,c⟩ }, and SCf = { a,c }. It recognizes the finite set of all strings composed of arbitrarily many 1s, followed by arbitrarily many 0s, i.e. { ε, 1, 10, 100, 1000, ..., 11, 110, 1100, 11000, ..., 111, ... }; this set can also be denoted by the regular expression "10". Informally, C can be thought of resulting from A by glueing state a onto state b, and glueing state c onto state d. The table shows some more quotient relations, such as B = A/a≈b, and D = C/a≈c. == Properties == For every automaton A and every equivalence relation ≈ on its states set, L(A/≈) is a superset of (or equal to) L(A). Given a finite automaton A over some alphabet Σ, an equivalence relation ≈ can be defined on Σ by x ≈ y if ∀ z ∈ Σ: xz ∈ L(A) ↔ yz ∈ L(A). By the Myhill–Nerode theorem, A/≈ is a deterministic automaton that recognizes the same language as A. As a consequence, the quotient of A by every refinement of ≈ also recognizes the same language as A.

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  • Transfer-based machine translation

    Transfer-based machine translation

    Transfer-based machine translation is a type of machine translation (MT). It is currently one of the most widely used methods of machine translation. In contrast to the simpler direct model of MT, transfer MT breaks translation into three steps: analysis of the source language text to determine its grammatical structure, transfer of the resulting structure to a structure suitable for generating text in the target language, and finally generation of this text. Transfer-based MT systems are thus capable of using knowledge of the source and target languages. == Design == Both transfer-based and interlingua-based machine translation have the same idea: to make a translation it is necessary to have an intermediate representation that captures the "meaning" of the original sentence in order to generate the correct translation. In interlingua-based MT this intermediate representation must be independent of the languages in question, whereas in transfer-based MT, it has some dependence on the language pair involved. The way in which transfer-based machine translation systems work varies substantially, but in general they follow the same pattern: they apply sets of linguistic rules which are defined as correspondences between the structure of the source language and that of the target language. The first stage involves analysing the input text for morphology and syntax (and sometimes semantics) to create an internal representation. The translation is generated from this representation using both bilingual dictionaries and grammatical rules. It is possible with this translation strategy to obtain fairly high quality translations, with accuracy in the region of 90% (although this is highly dependent on the language pair in question, for example the distance between the two). == Operation == In a rule-based machine translation system the original text is first analysed morphologically and syntactically in order to obtain a syntactic representation. This representation can then be refined to a more abstract level putting emphasis on the parts relevant for translation and ignoring other types of information. The transfer process then converts this final representation (still in the original language) to a representation of the same level of abstraction in the target language. These two representations are referred to as "intermediate" representations. From the target language representation, the stages are then applied in reverse. == Analysis and transformation == Various methods of analysis and transformation can be used before obtaining the final result. Along with these statistical approaches may be augmented generating hybrid systems. The methods which are chosen and the emphasis depends largely on the design of the system, however, most systems include at least the following stages: Morphological analysis. Surface forms of the input text are classified as to part-of-speech (e.g. noun, verb, etc.) and sub-category (number, gender, tense, etc.). All of the possible "analyses" for each surface form are typically made output at this stage, along with the lemma of the word. Lexical categorisation. In any given text some of the words may have more than one meaning, causing ambiguity in analysis. Lexical categorisation looks at the context of a word to try to determine the correct meaning in the context of the input. This can involve part-of-speech tagging and word sense disambiguation. Lexical transfer. This is basically dictionary translation; the source language lemma (perhaps with sense information) is looked up in a bilingual dictionary and the translation is chosen. Structural transfer. While the previous stages deal with words, this stage deals with larger constituents, for example phrases and chunks. Typical features of this stage include concordance of gender and number, and re-ordering of words or phrases. Morphological generation. From the output of the structural transfer stage, the target language surface forms are generated. == Transfer types == One of the main features of transfer-based machine translation systems is a phase that "transfers" an intermediate representation of the text in the original language to an intermediate representation of text in the target language. This can work at one of two levels of linguistic analysis, or somewhere in between. The levels are: Superficial transfer (or syntactic). This level is characterised by transferring "syntactic structures" between the source and target languages. It is suitable for languages in the same family or of the same type, for example in the Romance languages between Spanish, Catalan, French, Italian, etc. Deep transfer (or semantic). This level constructs a semantic representation that is dependent on the source language. This representation can consist of a series of structures which represent the meaning. In these transfer systems predicates are typically produced. The translation also typically requires structural transfer. This level is used to translate between more distantly related languages (e.g. Spanish-English or Spanish-Basque, etc.)

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  • Keyword (linguistics)

    Keyword (linguistics)

    In corpus linguistics a key word is a word which occurs in a text more often than we would expect to occur by chance alone. Key words are calculated by carrying out a statistical test (e.g., loglinear or chi-squared) which compares the word frequencies in a text against their expected frequencies derived in a much larger corpus, which acts as a reference for general language use. Keyness is then the quality a word or phrase has of being "key" in its context. Combinations of nouns with parts of speech that human readers would not likely notice, such as prepositions, time adverbs, and pronouns can be a relevant part of keyness. Even separate pronouns can constitute keywords. Compare this with collocation, the quality linking two words or phrases usually assumed to be within a given span of each other. Keyness is a textual feature, not a language feature (so a word has keyness in a certain textual context but may well not have keyness in other contexts, whereas a node and collocate are often found together in texts of the same genre so collocation is to a considerable extent a language phenomenon). The set of keywords found in a given text share keyness, they are co-key. Words typically found in the same texts as a key word are called associates. == Sociological aspects == In politics, sociology and critical discourse analysis, the key reference for keywords was Raymond Williams (1976), but Williams was resolutely Marxist, and Critical Discourse Analysis has tended to perpetuate this political meaning of the term: keywords are part of ideologies and studying them is part of social criticism. Cultural studies has tended to develop along similar lines. This stands in stark contrast to present day linguistics which is wary of political analysis, and has tended to aspire to non-political objectivity. The development of technology, new techniques and methodology relating to massive corpora have all consolidated this trend. === Translatability === There are, however, numerous political dimensions that come into play when keywords are studied in relation to cultures, societies and their histories. The Lublin Ethnolinguistics School studies Polish and European keywords in this fashion. Anna Wierzbicka (1997), probably the best known cultural linguist writing in English today, studies languages as parts of cultures evolving in society and history. And it becomes impossible to ignore politics when keywords migrate from one culture to another. Underhill and Gianninoto demonstrate the way political terms like, "citizen" and "individual" are integrated into the Chinese worldview over the course of the 19th and 20th century. They argue that this is part of a complex readjustment of conceptual clusters related to "the people". Keywords like "citizen" generate various translations in Chinese, and are part of an ongoing adaptation to global concepts of individual rights and responsibilities. Understanding keywords in this light becomes crucial for understanding how the politics of China evolves as Communism emerges and as the free market and citizens' rights develop. Underhill and Gianninoto argue that this is part of the complex ways ideological worldviews interact with the language as an ongoing means of perceiving and understanding the world. Barbara Cassin studies keywords in a more traditional manner, striving to define the words specific to individual cultures, in order to demonstrate that many of our keywords are partially "untranslatable" into their "equivalents. The Greeks may need four words to cover all the meanings English-speakers have in mind when speaking of "love". Similarly, the French find that "liberté" suffices, while English-speakers attribute different associations to "liberty" and "freedom": "freedom of speech" or "freedom of movement", but "the Statue of Liberty". == Software-assisted identification == Keywords are identified by software that compares a word-list of the text with a word-list based on a larger reference corpus. Software such as e.g. WordSmith, lists keywords and phrases and allows plotting their occurrence as they appear in texts.

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  • History of natural language processing

    History of natural language processing

    The history of natural language processing describes the advances of natural language processing. There is some overlap with the history of machine translation, the history of speech recognition, and the history of artificial intelligence. == Early history == The history of machine translation dates back to the seventeenth century, when philosophers such as Leibniz and Descartes put forward proposals for codes which would relate words between languages. All of these proposals remained theoretical, and none resulted in the development of an actual machine. The first patents for "translating machines" were applied for in the mid-1930s. One proposal, by Georges Artsrouni, was simply an automatic bilingual dictionary using paper tape. The other proposal, by Peter Troyanskii, a Russian, was more detailed. Troyanskii’s proposal included both the bilingual dictionary and a method for dealing with grammatical roles between languages, based on Esperanto. == Logical period == In 1950, Alan Turing published his famous article "Computing Machinery and Intelligence" which proposed what is now called the Turing test as a criterion of intelligence. This criterion depends on the ability of a computer program to impersonate a human in a real-time written conversation with a human judge, sufficiently well that the judge is unable to distinguish reliably — on the basis of the conversational content alone — between the program and a real human. In 1957, Noam Chomsky’s Syntactic Structures revolutionized Linguistics with 'universal grammar', a rule-based system of syntactic structures. The Georgetown experiment in 1954 involved fully automatic translation of more than sixty Russian sentences into English. The authors claimed that within three or five years, machine translation would be a solved problem. However, real progress was much slower, and after the ALPAC report in 1966, which found that ten years long research had failed to fulfill the expectations, funding for machine translation was dramatically reduced. Little further research in machine translation was conducted until the late 1980s, when the first statistical machine translation systems were developed. Some notably successful NLP systems developed in the 1960s were SHRDLU, a natural language system working in restricted "blocks worlds" with restricted vocabularies. In 1969 Roger Schank introduced the conceptual dependency theory for natural language understanding. This model, partially influenced by the work of Sydney Lamb, was extensively used by Schank's students at Yale University, such as Robert Wilensky, Wendy Lehnert, and Janet Kolodner. In 1970, William A. Woods introduced the augmented transition network (ATN) to represent natural language input. Instead of phrase structure rules ATNs used an equivalent set of finite-state automata that were called recursively. ATNs and their more general format called "generalized ATNs" continued to be used for a number of years. During the 1970s many programmers began to write 'conceptual ontologies', which structured real-world information into computer-understandable data. Examples are MARGIE (Schank, 1975), SAM (Cullingford, 1978), PAM (Wilensky, 1978), TaleSpin (Meehan, 1976), QUALM (Lehnert, 1977), Politics (Carbonell, 1979), and Plot Units (Lehnert 1981). During this time, many chatterbots were written including PARRY, Racter, and Jabberwacky. == Statistical period == Up to the 1980s, most NLP systems were based on complex sets of hand-written rules. Starting in the late 1980s, however, there was a revolution in NLP with the introduction of machine learning algorithms for language processing. This was due both to the steady increase in computational power resulting from Moore's law and the gradual lessening of the dominance of Chomskyan theories of linguistics (e.g. transformational grammar), whose theoretical underpinnings discouraged the sort of corpus linguistics that underlies the machine-learning approach to language processing. Some of the earliest-used machine learning algorithms, such as decision trees, produced systems of hard if-then rules similar to existing hand-written rules. Increasingly, however, research has focused on statistical models, which make soft, probabilistic decisions based on attaching real-valued weights to the features making up the input data. The cache language models upon which many speech recognition systems now rely are examples of such statistical models. Such models are generally more robust when given unfamiliar input, especially input that contains errors (as is very common for real-world data), and produce more reliable results when integrated into a larger system comprising multiple subtasks. === Datasets === The emergence of statistical approaches was aided by both increase in computing power and the availability of large datasets. At that time, large multilingual corpora were starting to emerge. Notably, some were produced by the Parliament of Canada and the European Union as a result of laws calling for the translation of all governmental proceedings into all official languages of the corresponding systems of government. Many of the notable early successes occurred in the field of machine translation. In 1993, the IBM alignment models were used for statistical machine translation. Compared to previous machine translation systems, which were symbolic systems manually coded by computational linguists, these systems were statistical, which allowed them to automatically learn from large textual corpora. Though these systems do not work well in situations where only small corpora is available, so data-efficient methods continue to be an area of research and development. In 2001, a one-billion-word large text corpus, scraped from the Internet, referred to as "very very large" at the time, was used for word disambiguation. To take advantage of large, unlabelled datasets, algorithms were developed for unsupervised and self-supervised learning. Generally, this task is much more difficult than supervised learning, and typically produces less accurate results for a given amount of input data. However, there is an enormous amount of non-annotated data available (including, among other things, the entire content of the World Wide Web), which can often make up for the inferior results. == Neural period == Neural language models were developed in 1990s. In 1990, the Elman network, using a recurrent neural network, encoded each word in a training set as a vector, called a word embedding, and the whole vocabulary as a vector database, allowing it to perform such tasks as sequence-predictions that are beyond the power of a simple multilayer perceptron. A shortcoming of the static embeddings was that they didn't differentiate between multiple meanings of homonyms. Yoshua Bengio developed the first neural probabilistic language model in 2000. Novel algorithms, availability of larger datasets and higher processing power made possible training of larger and larger language models. Attention mechanism was introduced by Bahdanau et al. in 2014. This work laid the foundations for the famous "Attention Is All You Need" paper that introduced the Transformer architecture in 2017. The concept of large language model (LLM) emerged in late 2010s. LLM is a language model trained with self-supervised learning on vast amount of text. Earliest public LLMs had hundreds of millions of parameters, but this number quickly rose to billion and even trillions. In recent years, advancements in deep learning and large language models have significantly enhanced the capabilities of natural language processing, leading to widespread applications in areas such as healthcare, customer service, and content generation. == Software ==

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  • Top 10 AI Essay Writers Compared (2026)

    Top 10 AI Essay Writers Compared (2026)

    Curious about the best AI essay writer? An AI essay writer is software that uses machine learning to help you get more done — it combines speed, accuracy, and an interface that just works. Hands-on testing shows real-world results vary, so a short free trial is the smartest way to decide. Whether you are a beginner or a pro, the right AI essay writer slots into your workflow and pays for itself fast. This guide breaks down the top picks, their pros and cons, and who each one is best for.

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  • Foma (software)

    Foma (software)

    Foma is a free and open source finite-state toolkit created and maintained by Mans Hulden. It includes a compiler, programming language, and C library for constructing finite-state automata and transducers (FST's) for various uses, most typically Natural Language Processing uses such as morphological analysis. Foma can replace the proprietary Xerox Finite State Toolkit for compiling and running FST's written in the lexc and xfst formalisms. The speed is comparable with the Xerox tools for most lexicons, although Foma can be 3 or 4 times slower for very large lexicons (e.g. >100,000 words). Foma is also one of the possible backends of the free and open source Helsinki Finite State Toolkit (where other backends provide support for further formalisms). There are several FOSS morphologies written in lexc/xfst compatible with foma, e.g. for the Sámi, Cornish, Faroese, Finnish, Komi, Mari, Udmurt, Buriat, Greenlandic language and Iñupiaq languages.

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  • Yejin Choi

    Yejin Choi

    Yejin Choi (Korean: 최예진; born 1977) is the Dieter Schwarz Foundation Professor and Senior Fellow at the Department of Computer Science at Stanford University and the Stanford Institute for Human-Centered Artificial Intelligence (HAI) respectively. Her research considers natural language processing and computer vision. == Early life and education == Choi is from South Korea. She attended Seoul National University. After earning a bachelor's degree in Computer Science, Choi moved to the United States, where she joined Cornell University as a graduate student. There she worked with Claire Cardie on natural language processing. After earning her doctorate, Choi joined Stony Brook University as an Assistant Professor of Computer Science. At Stony Brook University Choi developed a statistical technique to identify fake hotel reviews. == Research and career == In 2018 Choi joined the Allen Institute for AI. Her research looks to endow computers with a statistical understanding of written language. She became interested in neural networks and their application in artificial intelligence. She started to assemble a knowledge base that became known as the atlas of machine commonsense (ATOMIC). By the time she had finished the creation of ATOMIC, the language model generative Pre-trained Transformer 2 (GPT-2) had been released. ATOMIC does not make use of linguistic rules, but combines the representations of different languages within a neural network. In 2020, Choi was endowed with the Brett Helsel Professorship, which she held until she became Chair of Computer Science in 2023. She has since made use of Commonsense Transformers (COMET) with Good old fashioned artificial intelligence (GOFAI). The approach combines symbolic reasoning and neural networks. She has developed computational models that can detect biases in language that work against people from underrepresented groups. For example, one study demonstrated that female film characters are portrayed as less powerful than their male counterparts. In 2023, Choi became The Wissner-Slivka Chair of Computer Science. Choi is also a scientific advisor to French research group Kyutai which is being funded by Xavier Niel, Rodolphe Saadé, Eric Schmidt, and others. In 2025, Stanford HAI announced the appointment of Choi as senior fellow and the Dieter Schwarz Foundation HAI Professor and Professor of Computer Science at Stanford University. == Awards and honours == 2013 International Conference on Computer Vision Marr Prize 2016 Institute of Electrical and Electronics Engineers AI One to Watch 2017 Facebook ParlAI Research Award 2018 Anita Borg Early Career Award 2020 Association for the Advancement of Artificial Intelligence Outstanding Paper Award 2021 Conference on Neural Information Processing Systems Outstanding Paper Award 2021 Association for Computational Linguistics Test-of-time Paper Award 2021 Conference on Computer Vision and Pattern Recognition Longuet-Higgins Prize 2022 North American Chapter of the Association for Computational Linguistics Best Paper Award 2022 International Conference on Machine Learning Outstanding Paper Award 2022 MacArthur Fellowship 2023 Association for Computational Linguistics Best Paper Award 2023 TIME100 Archived 2024-12-27 at the Wayback Machine AI 2023 2023 Empirical Methods in Natural Language Processing Outstanding Paper Award 2025 Association for Computational Linguistics Outstanding Paper Award 2025 Association for Computational Linguistics Best Demo Paper Award 2025 TIME100 AI 2025 == Select publications == Ott, Myle; Choi, Yejin; Cardie, Claire; Hancock, Jeffrey T. (2011). "Finding Deceptive Opinion Spam by Any Stretch of the Imagination". Proceedings of the 49th Annual Meeting of the Association for Computational Linguistics: Human Language Technologies. Portland, Oregon, USA: Association for Computational Linguistics: 309–319. arXiv:1107.4557. Bibcode:2011arXiv1107.4557O. ISBN 9781932432879. S2CID 2510724. Kulkarni, Girish; Premraj, Visruth; Ordonez, Vicente; Dhar, Sagnik; Li, Siming; Choi, Yejin; Berg, Alexander C.; Berg, Tamara L. (2013). "BabyTalk: Understanding and Generating Simple Image Descriptions". IEEE Transactions on Pattern Analysis and Machine Intelligence. 35 (12): 2891–2903. Bibcode:2013ITPAM..35.2891K. CiteSeerX 10.1.1.225.5228. doi:10.1109/TPAMI.2012.162. ISSN 1939-3539. PMID 22848128. Choi, Yejin; Cardie, Claire; Riloff, Ellen; Patwardhan, Siddharth (2005). "Identifying sources of opinions with conditional random fields and extraction patterns". Proceedings of the conference on Human Language Technology and Empirical Methods in Natural Language Processing - HLT '05. Morristown, NJ, USA: Association for Computational Linguistics. pp. 355–362. doi:10.3115/1220575.1220620.

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  • LCD crosstalk

    LCD crosstalk

    LCD crosstalk is a visual defect in an LCD screen which occurs because of interference between adjacent pixels. Owing to the way rows and columns in the display are addressed, and charge is pushed around, the data on one part of the display has the potential to influence what is displayed elsewhere. This is generally known as crosstalk, and in matrix displays typically occurs in the horizontal and vertical directions. Crosstalk used to be a serious problem in the old passive-matrix (STN) displays, but is rarely discernable in modern active-matrix (TFT) displays. A fortunate side effect of inversion (see above) is that, for most display material, what little crosstalk there is largely cancelled out. For most practical purposes, the level of crosstalk in modern LCDs is negligible. Certain patterns, particularly those involving fine dots, can interact with the inversion and reveal visible crosstalk. If you try moving a small Window in front of the inversion pattern (above) which makes your screen flicker the most, you may well see crosstalk in the surrounding pattern. Different patterns are required to reveal crosstalk on different displays (depending on their inversion scheme).

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  • Richard Zemel

    Richard Zemel

    Richard Stanley Zemel (born 1963) is a Canadian-American computer scientist and professor at Columbia University, Department of Computer Science, and a leading figure in the field of machine learning and computer vision. Zemel studied the history of science at Harvard University and obtained his B.A. in 1984. He continued his study at the Department of Computer Science of the University of Toronto under the supervision of Geoffrey Hinton. He obtained his M.Sc. and Ph.D. both in computer science in 1989 and 1994, respectively.

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  • The Best Free AI Chatbot for Beginners

    The Best Free AI Chatbot for Beginners

    Trying to pick the best AI chatbot? An AI chatbot is software that uses machine learning to help you get more done — it scales effortlessly from a single task to thousands. The best picks balance beginner-friendly simplicity with the depth power users need, and they ship updates often. Whether you are a beginner or a pro, the right AI chatbot slots into your workflow and pays for itself fast. This guide breaks down the top picks, their pros and cons, and who each one is best for.

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  • AI Humanizers: Free vs Paid (2026)

    AI Humanizers: Free vs Paid (2026)

    Trying to pick the best AI humanizer? An AI humanizer is software that uses machine learning to help you get more done — it scales effortlessly from a single task to thousands. The best picks balance beginner-friendly simplicity with the depth power users need, and they ship updates often. Whether you are a beginner or a pro, the right AI humanizer slots into your workflow and pays for itself fast. This guide breaks down the top picks, their pros and cons, and who each one is best for.

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  • Graphics processing unit

    Graphics processing unit

    A graphics processing unit (GPU) is a specialized electronic circuit designed for digital image processing and to accelerate computer graphics, being present either as a component on a discrete graphics card or embedded on motherboards, mobile phones, personal computers, workstations, and game consoles. GPUs are increasingly being used for artificial intelligence (AI) processing due to linear algebra acceleration, which is also used extensively in graphics processing. Although there is no single definition of the term, and it may be used to describe any video display system, in modern use a GPU includes the ability to internally perform the calculations needed for various graphics tasks, like rotating and scaling 3D images, and often the additional ability to run custom programs known as shaders. This contrasts with earlier graphics controllers known as video display controllers which had no internal calculation capabilities, or blitters, which performed only basic memory movement operations. The modern GPU emerged during the 1990s, adding the ability to perform operations like drawing lines and text without CPU help, and later adding 3D functionality. Graphics functions are generally independent and this lends these tasks to being implemented on separate calculation engines. Modern GPUs include hundreds, or thousands, of calculation units. This made them useful for non-graphic calculations involving embarrassingly parallel problems due to their parallel structure. The ability of GPUs to rapidly perform vast numbers of calculations has led to their adoption in diverse fields including artificial intelligence (AI) where they excel at handling data-intensive and computationally demanding tasks. Other non-graphical uses include the training of neural networks and cryptocurrency mining. == History == === 1960s === Dedicated 3D graphics hardware dates back to graphic terminals such as the Adage AGT-30 from 1967 with analog matrix processors. In 1969 Evans & Sutherland (E&S) introduced the Line Drawing System-1 (LDS-1), which was the first all-digital system to provide matrix multiplication. Also in 1969, the low-cost graphics terminal IMLAC PDS-1 was introduced. It later saw use as an early 3D gaming machine with the likes of Maze War. === 1970s === In professional hardware, in 1972 PLATO IV system becomes operational at the University of Illinois Urbana-Champaign. Between around 1973 and 1978, several networked multiplayer wireframe 3D games are implemented and popularized by users of the system. Also in 1972, the E&S Continuous Tone 1 (CT1) "Watkins box" system (consisting of an E&S LDS-2 and Shaded Picture System) is delivered to Case Western Reserve University. It offered the first real-time Gouraud shading. In 1975, a joint effort between Evans & Sutherland Computer Corporation and the University of Utah's computer graphics department results in the first ever MOSFET video framebuffer, capable of color and smooth shading. E&S Continuous Tone 3 (CT3) system was delivered in 1977 to Lufthansa for pilot training using computer simulation. It was the first graphics system capable of real-time texture mapping. Ikonas made graphics systems with 8- and 24-bit graphics and 3D acceleration in the late 70s. Arcade system boards have used specialized 2D graphics circuits since the 1970s. In early video game hardware, RAM for frame buffers was expensive, so video chips composited data together as the display was being scanned out on the monitor. A specialized barrel shifter circuit helped the CPU animate the framebuffer graphics for various 1970s arcade video games from Midway and Taito, such as Gun Fight (1975), Sea Wolf (1976), and Space Invaders (1978). The Namco Galaxian arcade system in 1979 used specialized graphics hardware that supported RGB color, multi-colored sprites, and tilemap backgrounds. The Galaxian hardware was widely used during the golden age of arcade video games, by game companies such as Namco, Centuri, Gremlin, Irem, Konami, Midway, Nichibutsu, Sega, and Taito. The Atari 2600 in 1977 used a video shifter called the Television Interface Adaptor. Atari 8-bit computers (1979) had ANTIC, a video processor which interpreted instructions describing a "display list"—the way the scan lines map to specific bitmapped or character modes and where the memory is stored (so there did not need to be a contiguous frame buffer). 6502 machine code subroutines could be triggered on scan lines by setting a bit on a display list instruction. ANTIC also supported smooth vertical and horizontal scrolling independent of the CPU. === 1980s === In the 1980s significant advancements were made in professional 3D graphics hardware. Perhaps most impactful was the 1981 development of the Geometry Engine, a VLSI vector processor ASIC designed by Jim Clark and Marc Hannah at Stanford University. This processor is the forerunner of modern tensor cores and other similar processors marketed for graphics and AI. The Geometry Engine went on to be used in Silicon Graphics workstations for many years. Silicon Graphics's first product, shipped in November 1983, was the IRIS 1000, a terminal with hardware-accelerated 3D graphics based on the Geometry Engine. The Geometry Engine was capable of approximately 6 million operations per second. The 1981 NEC μPD7220 was the first implementation of a personal computer graphics display processor as a single large-scale integration (LSI) integrated circuit chip. This enabled the design of low-cost, high-performance video graphics cards such as those from Number Nine Visual Technology. It became the best-known GPU until the mid-1980s. It was the first fully integrated VLSI (very large-scale integration) metal–oxide–semiconductor (NMOS) graphics display processor for PCs, supported up to 1024×1024 resolution, and laid the foundations for the PC graphics market. It was used in a number of graphics cards and was licensed for clones such as the Intel 82720, the first of Intel's graphics processing units. The Williams Electronics arcade games Robotron: 2084, Joust, Sinistar, and Bubbles, all released in 1982, contain custom blitter chips for operating on 16-color bitmaps. In 1984, Hitachi released the ARTC HD63484, the first major CMOS graphics processor for personal computers. The ARTC could display up to 4K resolution when in monochrome mode. It was used in a number of graphics cards and terminals during the late 1980s. In 1985, the Amiga was released with a custom graphics chip called Agnus including a blitter for bitmap manipulation, line drawing, and area fill. It also included a coprocessor with its own simple instruction set, that was capable of manipulating graphics hardware registers in sync with the video beam (e.g. for per-scanline palette switches, sprite multiplexing, and hardware windowing), or driving the blitter. Also in 1985, IBM released the Professional Graphics Controller, designed by later to be Nvidia co-founder Curtis Priem, which was a rudimentary 3D card with 640 × 480 256-color graphics which used a dedicated CPU to draw graphics independently of the main system. It was used as the basis of cards by a number of makers (including Matrox) and its analog RGB signaling led directly to the VGA video standard. Priem later in the 80s worked on the influential Sun Microsystems GX (also known as cgsix) accelerated 2D graphics card. In 1986, Texas Instruments released the TMS34010, the first fully programmable graphics processor. It could run general-purpose code but also had a graphics-oriented instruction set. During 1990–1992, this chip became the basis of the Texas Instruments Graphics Architecture ("TIGA") Windows accelerator cards. Following in 1987, the IBM 8514 graphics system was released. It was one of the first video cards for IBM PC compatibles that implemented fixed-function 2D primitives in electronic hardware. Sharp's X68000, released in 1987, used a custom graphics chipset with a 65,536 color palette and hardware support for sprites, scrolling, and multiple playfields. It served as a development machine for Capcom's CP System arcade board. Fujitsu's FM Towns computer, released in 1989, had support for a 16,777,216 color palette. For context, IBM also introduced its Video Graphics Array (VGA) display system in 1987, with a maximum resolution of 640 × 480 pixels. Unlike 8514/A, VGA had no hardware acceleration features. In November 1988, NEC Home Electronics announced its creation of the Video Electronics Standards Association (VESA) to develop and promote a Super VGA (SVGA) computer display standard as a successor to VGA. Super VGA enabled graphics display resolutions up to 800 × 600 pixels, a 56% increase. In 1988 SGI sold IRIS workstation graphics with 10-12 Geometry Engines and introduced the IrisVision add-in board for IBM MicroChannel bus (RS/6000) based on the Geometry Engine as well. In 1988 as well, the first dedicated polygonal 3D graphics boards in arcade machines were introduced wit

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  • Mona Diab

    Mona Diab

    Mona Talat Diab (Arabic: منى طلعت دياب) is a computer science professor and director of Carnegie Mellon University's Language Technologies Institute. Previously, she was a professor at George Washington University and a research scientist with Facebook AI. Her research focuses on natural language processing, computational linguistics, cross lingual/multilingual processing, computational socio-pragmatics, Arabic language processing, and applied machine learning. == Education == Diab completed her M.Sc. in computer science with a major in machine learning and artificial intelligence at The George Washington University (1997) and her Ph.D. in computational linguistics at the University of Maryland, Linguistics Department and University of Maryland Institute for Advanced Computer Studies (UMIACS) in 2003, under the supervision of Philip Resnik. She was also a postdoctoral research scientist at Stanford University (2003–2005) under the mentorship of Dan Jurafsky, where she was a part of the Stanford NLP Group. == Career == After her postdoc at Stanford, Diab took a position as research scientist (principal investigator) at the Center for Computational Learning Systems (CCLS) in Columbia University, where she was also adjunct professor in the computer science department. In 2013 she joined the George Washington University as an associate professor, where she was promoted to full professor in 2017. Diab is the founder and director of the GW NLP lab CARE4Lang. Diab served as an elected faculty senator at Columbia University for 6 years (2007–2012) and an elected faculty senator at GW (2013–2014). She served the computational linguistics community as elected member, secretary and president of ACL SIGLEX (2005–2016) and elected president of ACL SIGSemitic. She currently serves as the elected VP-elect for ACL SIGDAT. In 2017 Diab joined Amazon AWS AI Deep Learning Group for Human Language Technologies, where she led the AWS Lex project for task oriented dialogue systems for enterprises. A couple of years later, she moved to Facebook AI as a research scientist. In the fall of 2023, she became the director of CMU's Language Technologies Institute -- the first full time director since the passing of its founder Jaime Carbonell. == Research == Diab's research interests include several areas in computational linguistics/natural language processing, like conversational AI, computational lexical semantics, multilingual and cross lingual processing, social media processing with an emphasis on computational socio- pragmatics, information extraction & text analytics, machine translation. Besides this, she also has special interests in Arabic NLP and low resource scenarios. Diab co-established two research trends in the computational linguistics field, computational approaches to linguistic code switching in 2007 and semantic textual similarity in 2010. Diab together with Nizar Habash and Owen Rambow, co-founded CADIM in 2005, a global reference point in Arabic dialect processing. In 2012, Diab together with Eneko Agirre and Johan Bos, brought together two ACL communities SIGLEX and SIGSEM and established the 1st tier conference SEM. == Awards and recognition == Selected as one of top 150 leaders and visionaries in AI nationwide to participate in White House AI Summit in Government, Washington, D.C., US, September 2019 March 2017: 3 Muslim Women in STEM You Should Know About, Teen Vogue, March 2017 May 2017: Behind Every Strong Woman Is...Another Strong Woman: Ten women give thanks to the women who supported them on the way up. Elle, May 2017. Google Faculty Research Award – Tharwa++: Building a multidialectal Arabic Lexical Repository, (PI), 09.2015 –12.2016. Google Faculty Research Award – Nuanced Sentiment and Perspective Analysis for Arabic Social Media Text, (PI), 12.2014 –12.2015 QNRF Best Poster Award – Ossama Obeid, Houda Bouamor, Wajdi Zaghouani, Mahmoud Ghoneim, Abdelati Hawwari, Mona Diab, Kemal Oflazer. (2016) MANDIAC: A Web-based Annotation System For Manual Arabic Diacritization. Proceedings of the 2nd Workshop on Arabic Corpora and Processing Tools, LREC 2016. Best Paper Award – Aminian, Maryam, Mahmoud Ghoneim, Mona Diab. (2015) Unsupervised False Friend Disambiguation Using Contextual Word Clusters and Parallel Word Alignments. In Proceedings of Workshop 9th Semantics Syntax Statistical Translation, NAACL 2015, Denver CO, US. == Publications == Diab has over 250 publications, and she is an acting editor for several scientific journals. === Selected publications === Semeval-2012 task 6: A pilot on semantic textual similarity. E. Agirre, D. Cer, M. Diab, A. Gonzalez-Agirre. SEM 2012: The First Joint Conference on Lexical and Computational Semantics–Volume 1: Proceedings of the main conference and the shared task, and Volume 2: Proceedings of the Sixth International Workshop on Semantic Evaluation (SemEval 2012) Predictive linguistic features of schizophrenia. ES Kayi, M Diab, L Pauselli, M Compton, G Coppersmith. arXiv preprint arXiv:1810.09377 Ideological perspective detection using semantic features. H Elfardy, M Diab, C Callison-Burch – Proceedings of SEM 2015 DeSePtion: Dual sequence prediction and adversarial examples for improved fact-checking. Christopher Hidey, Tuhin Chakrabarty, Tariq Alhindi, Siddharth Varia, Kriste Krstovski, Mona Diab, Smaranda Muresan, 2020 Does Causal Coherence Predict Online Spread of Social Media? Pedram Hosseini, Mona Diab, David A Broniatowski. Proceedings of International Conference on Social Computing, Behavioral-Cultural Modeling and Prediction and Behavior Representation in Modeling and Simulation, 2019. Diversity, Density, and Homogeneity: Quantitative Characteristic Metrics for Text Collections. YA Lai, X Zhu, Y Zhang, M Diab, arXiv preprint arXiv:2003.08529, 2020 Readability of written medicine information materials in Arabic language: expert and consumer evaluation. S Al Aqeel, N Abanmy, A Aldayel, H Al-Khalifa, M Al-Yahya, M Diab. BMC health services research 18 (1), 1–7, 2019 Unsupervised word mapping using structural similarities in monolingual embeddings. H Aldarmaki, M Mohan, M Diab – Transactions of the Association for Computational Linguistics, 2018 An unsupervised method for word sense tagging using parallel corpora M Diab, P Resnik. Proceedings of ACL 2002 Overview for the first shared task on language identification in code-switched data. Thamar Solorio, Elizabeth Blair, Suraj Maharjan, Steven Bethard, Mona Diab, Mahmoud Ghoneim, Abdelati Hawwari, Fahad AlGhamdi, Julia Hirschberg, Alison Chang, Pascale Fung. Proceedings of the First Workshop on Computational Approaches to Code Switching, 2014 Modeling sentences in the latent space. W Guo, M Diab – ACL 20 12 Task-based evaluation of multiword expressions: a pilot study in statistical machine translation. M Carpuat, M Diab – NAACL-HLT 2010 Rumor detection and classification for twitter data. S Hamidian, MT Diab – arXiv preprint arXiv:1912.08926, 2019 Subgroup detection in ideological discussions. A Abu-Jbara, P Dasigi, M Diab, D Radev – ACL 2012 Madamira: A fast, comprehensive tool for morphological analysis and disambiguation of arabic. A. Pasha, M. Al-Badrashiny, M. Diab, A. El Kholy, R. Eskander, N. Habash, M. Pooleery, O. Rambow, R. Roth. LREC 14, 1094–1101. 2014 Context-Aware Self-Attentive Natural Language Understanding for Task-Oriented Chatbots. A. Gupta, P. Zhang, G. Lalwani, M. Diab. EMNLP 2019 A multitask learning approach for diacritic restoration. S. Alqahtani, A. Mishra, M. Diab. ACL 2020

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  • Is an AI Text-to-image Tool Worth It in 2026?

    Is an AI Text-to-image Tool Worth It in 2026?

    Trying to pick the best AI text-to-image tool? An AI text-to-image tool is software that uses machine learning to help you get more done — it scales effortlessly from a single task to thousands. The best picks balance beginner-friendly simplicity with the depth power users need, and they ship updates often. Whether you are a beginner or a pro, the right AI text-to-image tool slots into your workflow and pays for itself fast. Read on for hands-on impressions, pricing tiers, and the standout features that matter.

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