David Horn (Israeli physicist)

David Horn (Israeli physicist)

David Horn (Hebrew: דוד הורן; born 10 September 1937) is a Professor (Emeritus) of Physics in the School of Physics and Astronomy at Tel Aviv University (TAU), Israel. He has served as Vice-Rector of TAU, Chairman of the School of Physics and Astronomy and as Dean of the Faculty of Exact Sciences in TAU. He is a fellow of the American Physical Society, nominated for "contributions to theoretical particle physics, including the seminal work on finite energy sum rules, research of the phenomenology of hadronic processes, and investigation of Hamiltonian lattice theories". == Early life and education == David Horn was born and educated in Haifa. He graduated from the Reali School in 1955. He began his academic studies in Physics at the Technion in Haifa in 1957, and received his B.Sc. (Summa Cum Laude) in 1961, and M.Sc. in 1962. He continued his Ph.D. studies at the Hebrew University of Jerusalem until 1965. His thesis on "Some Aspects of the Structure of Weak Interactions" was supervised by Prof. Yuval Ne'eman. == Career == Horn joined the newly founded Tel Aviv University as an assistant in 1962. He became a lecturer in 1965, a senior lecturer in 1967 and an associate professor in 1968. He was promoted to full professor of Physics in 1972. In 1974 he became the incumbent of the Edouard and Francoise Jaupart Chair of Theoretical Physics of Particles and Fields, a position he held until 2007. Horn has supervised 43 graduate students at TAU and authored over 240 scientific publications. He retired as a professor emeritus in 2005, and continues to be an active researcher. Horn spent a significant part of his career holding visiting academic positions at other universities and research institutes, including: Postdoctoral Fellow at Argonne National Lab, ILL, Research Fellow and three times Visiting Associate at California Institute of Technology, Pasadena, CA, Visitor at CERN in Geneva, Visiting Professor at Cornell University, NY, Member of the Institute for Advanced Study, Princeton, NJ, Visiting Professor at SLAC in Stanford University, CA, and Visiting Professor at Kyoto University, Japan. Beginning from 1980, Horn held official positions at Tel Aviv University, starting with tenure as Vice-Rector (1980-1983), a position he left for research at SLAC. After returning he was nominated Chairman of the Department of High Energy Physics (1984-1986), followed by tenures as Chairman of the School of Physics and Astronomy (1986-9), Dean of the Raymond and Beverly Sackler Faculty of Exact Sciences (1990-1995), and first Director of the Adams Super Center for Brain Studies (1993-2000). Horn has also held national and international professional positions. He was Chairman of the Israel Commission for High Energy Physics (1983-2003), and, in this capacity, served as an Israeli observer of the council of CERN (1991-2003). He served as member of the Israel Council for Higher Education (1987-1991), member of the Executive Committee of the European Physical Society (1989-1992) and member of the European Strategy Forum on Research Infrastructures (2005-2017). He chaired the Israeli Committee of Research Infrastructures (2012-2016), issuing roadmaps for scientific RI in 2013 and 2016. == Research == Horn's research work focused on theory and phenomenology of High Energy Physics until 1990. He then shifted his interests to Neural Computation and Machine Learning and, since 2005, he has also published in Bioinformatics. Together with Richard Dolen and Christoph Schmid he discovered the Finite Energy Sum Rules in 1967. It was a realization of the bootstrap approach to hadronic structure, and became known as the Dolen-Horn-Schmid Duality. Together with Richard Silver he investigated a model of coherent production of pions at high energy hadron collisions in 1971, and together with Jeffrey Mandula he undertook the investigation of mesons with constituent gluons in 1978. Moving to lattice gauge theories in 1979, he discovered, together with Shimon Yankielowic and Marvin Weinstein, a non-confining phase in Z(N) theories for large N. In 1981 he demonstrated the existence of finite matrix models with link gauge fields, nowadays known as quantum link models. In 1984 Horn and Weinstein developed the t-expansion methodology. Horn's contributions to neural modeling include a novel mechanism for memory maintenance via neuronal regulation in 1998, developed with Nir Levy and Eytan Ruppin and unsupervised learning of natural languages in 2005, a joint work with Zach Solan, Eytan Ruppin and Shimon Edelman, introducing novel algorithms for motif and grammar extraction from text. Horn has contributed to algorithms of clustering, an important topic in Machine Learning, by developing Support Vector Clustering (SVC) in 2001, together with Asa Ben Hur, Hava Siegelmann and Vladimir Vapnik. This was followed shortly thereafter by a joint work with Assaf Gottlieb on Quantum Clustering (QC). His contributions to Bioinformatics include motif descriptions of function and structure of proteins, as well as motif studies of genomic structures. Together with Erez Persi he studied compositional order of proteomes, and repeat instability of genomes, as evolution markers of organisms and of cancer (a joint work with Persi and others). == Honors == Horn is a Fellow of the American Physical Society (1985) and a Fellow of the Israel Physical Society (2018). == Publications == === Selected articles === R. Dolen, D. Horn and C. Schmid; Prediction of Regge-parameters of rho poles from low-energy pi-N scattering data Phys. Rev. Lett. 19 (1967) 402–407. Finite-Energy Sum Rules and Their Application to pi-N Charge Exchange Phys. Rev. 166 (1968) 1768–1781. D. Horn and R. Silver: Coherent production of pions, Annals Phys. 66 (1971) 509-541 T. Banks, D. Horn and H. Neuberger: Bosonization of the SU(N) Thirring Models, Nucl. Phys. B108, 119 (1976). D. Horn and J. Mandula: Model of Mesons with Constituent Gluons, Phys. Rev. D17, 898 (1978). D. Horn, M. Weinstein and S. Yankielowicz: Hamiltonian Approach to Z(N) Lattice Gauge Theories, Phys. Rev. D19, 3715 (1979). D. Horn: Finite Matrix Models with Continuous Local Gauge Invariance, Phys. Lett. 100B, 149-151 (1981). T. Banks, Y. Dothan and D. Horn: Geometric Fermions, Phys. Lett. 117B, 413 (1982). D. Horn and M. Weinstein: The t expansion: A nonperturbative analytic tool for Hamiltonian systems. Phys. Rev. D 30, 1256-1270 (1984). Ury Naftaly, Nathan Intrator and David Horn: Optimal Ensemble Averaging of Neural Networks. Network, Computation in Neural Systems, 8, 283-296 (1997). David Horn, Nir Levy, Eytan Ruppin: Memory Maintenance via Neuronal Regulation, Neural Computation, 10, 1-18 (1998). Asa Ben-Hur, David Horn, Hava Siegelmann and Vladimir Vapnik: Support Vector Clustering. Journal of Machine Learning Research 2, 125-137 (2001). David Horn and Assaf Gottlieb: Algorithm for data clustering in pattern recognition problems based on quantum mechanics, Phys. Rev. Lett. 88 (2002) 18702 Zach Solan, David Horn, Eytan Ruppin and Shimon Edelman: Unsupervised learning of natural languages, Proc. Natl. Acad. Sc. 102 (2005) 11629–11634. Vered Kunik, Yasmine Meroz, Zach Solan, Ben Sandbank, Uri Weingart, Eytan Ruppin and David Horn: Functional representation of enzymes by specific peptides. PLOS Computational Biology 2007, 3(8):e167. Benny Chor, David Horn, Yaron Levy, Nick Goldman and Tim Massingham: Genomic DNA k-mer spectra: models and modalities. Genome Biology 2009, 10(10):R108 Erez Persi and David Horn. Systematic Analysis of Compositional Order of Proteins Reveals New Characteristics of Biological Functions and a Universal Correlate of Macroevolution. PLoS Comput Biol 9 (2013): e1003346. David Horn. Taxa counting using Specific Peptides of Aminoacyl tRNA Synthetases Encyclopedia of Metagenomics, Springer, 2013. Sagi Shporer, Benny Chor, Saharon Rosset, David Horn. Inversion symmetry of DNA k-mer counts: validity and deviations. BMC Genomics 2016, 17:696 Erez Persi, Davide Prandi, Yuri I. Wolf, Yair Pozniak, Christopher Barbieri, Paola Gasperini, Himisha Beltran, Bishoy M. Faltas, Mark A. Rubin, Tamar Geiger, Eugene V. Koonin, Francesca Demichelis, David Horn. Proteomic and Genomic Signatures of Repeat Instability in Cancer and Adjacent Normal Tissues. PNAS 116, 34, 2019 - 08790 === Book === David Horn and Fredrick Zachariasen: Hadron Physics at Very High Energies. Benjamin 1973. === Patents === Method and Apparatus for Quantum Clustering. USA Patent No. 7,653,646 B2. Method for discovering relationships in data by dynamic quantum clustering USA Patent No 8874412 and USA Patent No. 9,646,074. == Personal life == Horn was married to Nira Fuss since 1963 until her death in 2019. He is a father of three, Yuval, Tamar, and Oded, and grandfather of nine. He lives in Tel Aviv, Israel.

AVS Video Editor

AVS Video Editor is a video editing software published by Online Media Technologies Ltd. It is a part of AVS4YOU software suite which includes video, audio, image editing and conversion, disc editing and burning, document conversion and registry cleaner programs. It offers the opportunity to create and edit videos with a vast variety of video and audio effects, text and transitions; capture video from screen, web or DV cameras and VHS tape; record voice; create menus for discs, as well as to save them to plenty of video file formats, burn to discs or publish on Facebook, YouTube, Flickr, etc. == Description == === Interface === The layout consists of the timeline or storyboard view, preview pane and media library (transitions, video effects, text or disc menus) collections. The storyboard view shows the sequence of video clips with the transitions between them and used to change the order of clips or add transitions. Timeline view consists of main video, audio, effects, video overlay and text lines for editing. Once on the timeline video can be duplicated, split, muted, frozen, cropped, stabilized, its speed can be slowed down or increased, audio and color corrected. === Importing footage === Video, audio and image files necessary for video project can be imported into the program from computer hard disk drive. User can also capture video from computer screen, web or mini DV camera, as well as from VHS tape, record voice. === Output (web, device, disc, format) === AVS Video Editor gives the opportunity to save video to a computer hard drive to one of the video formats: AVI, DVD, Blu-ray, MOV, MP4, M4V, MPEG, WMV, MKV, WebM, M2TS, TS, FLV, SWF, RM, 3GP, GIF, DPG, AMV, MTV; burn to DVD or Blu-ray disc with menus; create a video for mobile players, mobile phones or gaming consoles and upload it right to the device. The most popular devices such as Apple iPod, Apple iPhone, Apple iPad, Sony PSP, Samsung Galaxy, Android and BlackBerry smartphones and tablets are supported. There is also an option to create a video that can be streamed via web and save it into Flash or WebM format or for the popular web services: YouTube, Facebook, Telly (Twitvid), Dailymotion, Flickr and Dropbox. === Features === Single and multithread modes: if a computer supports multi-threading, video creation process is performed faster in multithread mode, especially on a multi-core system. Customization of the output file settings, such as bitrate, frame rate, frame size, video and audio codecs, etc. Transitions - help video clips smoothly go into one another, dissolve or overlap two video or image files. Fade in and fade out video and audio files - dissolve a video to and from a blank image, reduce the audio volume at the end of the video and increase at the beginning. Slideshow creation - create a presentation of a series of still images. Voice recording Projects - once a project is created and saved, the next time saving video to some other format will be fast, projects are also used if a user do not have a possibility to create, edit and save video all at once. Video overlay option - superpose video image over the video clip that is being edited. Disk menu and chapters creation - an option for DVD and Blu-ray video. Freeze frame - make a still shot from a video clip. Stabilization feature - reduce jittering or blurring caused by shaky motions of a camera. Enhanced deinterlacing method - increase video quality for interlaced input file - spots and blurred areas are compensated. Scene detection - search and separate one scene of the video from the other. Loop DVD and SWF - output SWF and DVD video are played back continuously. Caching for processing high definition files - create a duplicate video file smaller in size to use it on the preview window and accelerate processing of HD files. Chroma key option - add video overlay half transparent so that only part of it is visible and all the rest disappears to reveal the video underneath. Capture video material from DV tapes, VHS tapes, web cameras, etc. Movie closing credits - add information on movie editing, e.g. crew, cast, data, etc. Creeping line, subtitles, text - add different captions (static and animated), shapes and images to video. Speech balloons and other graphic objects - geometrical shapes to highlight an object in the video. Zoom effect - magnify or reduce the view of the image. Rotate effect - rotate video image at different degrees, e.g. 90, 180, etc. Grayscale and old movie effects - create a black and white video image. Old movie adds also scratches, noise, shake and dust to video, as if it's being played on an old projector. Blur and sharpen effects - visually smooth and soften an image, or make video image better focused. Snow and particles effects - adds snow or various objects (bubbles, flowers, leaves, butterflies etc.) that are moving, flying or falling on the video. Pan and zoom Timer, countdown effects - add a timepiece that measures or counts down a time interval to the video being edited. Snapshots - capture a particular moment of a video clip. Sound track replacement - mute audio track from video and add another one. Audio amplify, noise removal, equalizer, etc. - make video sound louder, attenuate the noise, change frequency pattern of the audio, make some other audio adjustments. Trim and multi-trim options - change video clip duration cutting out unnecessary parts or detect scenes and cut out parts in any place of the video clip. Color correction (brightness, temperature, contrast, saturation, gamma, etc.) effects - allow adjustment of tonal range, color, and sharpness of video files. Crop scale effect - get rid of mattes that appear after changing aspect ratio of a video file. Adjusting the Playback Speed Volume and balance - change sound volume in the output video. Change volume value proportion for main video and added soundtrack, completely mute main video audio and leave added soundtrack only, etc. === Utilities embedded into AVS Video Editor === AVS Mobile Uploader is used to transfer edited and converted media files to portable devices via Bluetooth, Infrared or USB connection. AVS Video Burner is used to burn converted video files to different disc types: CD, DVD, Blu-ray. AVS Video Recorder is used to capture video from analog video sources and supports different types of devices: capture card, web camera (webcam), DV camera, HDV camera. AVS Video Uploader is used to transfer video files to popular video-sharing websites, like Facebook, Dailymotion, YouTube, Photobucket, TwitVid, MySpace, Flickr. AVS Screen Capture is used to capture any actions on the desktop to make presentations or video tutorials more vivid and easily comprehensible. == Important upgrades == The initial release of AVS Video Editor was in 2003 when the program was offered inside AVS software bundles together with AVS Video Tools, AVS Audio Tools and DVD Copy software. In 2005 the program is offered as a part of multifunctional AVS4YOU software suite. AVS Video Editor is frequently updated. The main updates include adding several important features for video editing

Lazy learning

(Not to be confused with the lazy learning regime, see Neural tangent kernel). In machine learning, lazy learning is a learning method in which generalization of the training data is, in theory, delayed until a query is made to the system, as opposed to eager learning, where the system tries to generalize the training data before receiving queries. The primary motivation for employing lazy learning, as in the K-nearest neighbors algorithm, used by online recommendation systems ("people who viewed/purchased/listened to this movie/item/tune also ...") is that the data set is continuously updated with new entries (e.g., new items for sale at Amazon, new movies to view at Netflix, new clips at YouTube, new music at Spotify or Pandora). Because of the continuous update, the "training data" would be rendered obsolete in a relatively short time especially in areas like books and movies, where new best-sellers or hit movies/music are published/released continuously. Therefore, one cannot really talk of a "training phase". Lazy classifiers are most useful for large, continuously changing datasets with few attributes that are commonly queried. Specifically, even if a large set of attributes exist - for example, books have a year of publication, author/s, publisher, title, edition, ISBN, selling price, etc. - recommendation queries rely on far fewer attributes - e.g., purchase or viewing co-occurrence data, and user ratings of items purchased/viewed. == Advantages == The main advantage gained in employing a lazy learning method is that the target function will be approximated locally, such as in the k-nearest neighbor algorithm. Because the target function is approximated locally for each query to the system, lazy learning systems can simultaneously solve multiple problems and deal successfully with changes in the problem domain. At the same time they can reuse a lot of theoretical and applied results from linear regression modelling (notably PRESS statistic) and control. It is said that the advantage of this system is achieved if the predictions using a single training set are only developed for few objects. This can be demonstrated in the case of the k-NN technique, which is instance-based and function is only estimated locally. == Disadvantages == Theoretical disadvantages with lazy learning include: The large space requirement to store the entire training dataset. In practice, this is not an issue because of advances in hardware and the relatively small number of attributes (e.g., as co-occurrence frequency) that need to be stored. Particularly noisy training data increases the case base unnecessarily, because no abstraction is made during the training phase. In practice, as stated earlier, lazy learning is applied to situations where any learning performed in advance soon becomes obsolete because of changes in the data. Also, for the problems for which lazy learning is optimal, "noisy" data does not really occur - the purchaser of a book has either bought another book or hasn't. Lazy learning methods are usually slower to evaluate. In practice, for very large databases with high concurrency loads, the queries are not postponed until actual query time, but recomputed in advance on a periodic basis - e.g., nightly, in anticipation of future queries, and the answers stored. This way, the next time new queries are asked about existing entries in the database, the answers are merely looked up rapidly instead of having to be computed on the fly, which would almost certainly bring a high-concurrency multi-user system to its knees. Larger training data also entail increased cost. Particularly, there is the fixed amount of computational cost, where a processor can only process a limited amount of training data points. There are standard techniques to improve re-computation efficiency so that a particular answer is not recomputed unless the data that impact this answer has changed (e.g., new items, new purchases, new views). In other words, the stored answers are updated incrementally. This approach, used by large e-commerce or media sites, has long been used in the Entrez portal of the National Center for Biotechnology Information (NCBI) to precompute similarities between the different items in its large datasets: biological sequences, 3-D protein structures, published-article abstracts, etc. Because "find similar" queries are asked so frequently, the NCBI uses highly parallel hardware to perform nightly recomputation. The recomputation is performed only for new entries in the datasets against each other and against existing entries: the similarity between two existing entries need not be recomputed. == Examples of Lazy Learning Methods == K-nearest neighbors, which is a special case of instance-based learning. Local regression. Lazy naive Bayes rules, which are extensively used in commercial spam detection software. Here, the spammers keep getting smarter and revising their spamming strategies, and therefore the learning rules must also be continually updated.

Artificial intelligence in education

Artificial intelligence in education (often abbreviated as AIEd) is a subfield of educational technology that studies how to use artificial intelligence to create learning environments. Considerations in the field include data-driven decision-making, AI ethics, data privacy and AI literacy. Concerns include the potential for cheating, over-reliance, equity of access, reduced critical thinking, and the perpetuation of misinformation and bias. == History == Efforts to integrate AI into educational contexts have often followed technological advancement in the history of artificial intelligence. In the 1960s, educators and researchers began developing computer-based instruction systems, such as PLATO, developed by the University of Illinois. In the 1970s and 1980s, intelligent tutoring systems (ITS) were being adapted for classroom instruction. The International Artificial Intelligence in Education Society was founded in 1993. Coinciding with the AI boom of the 2020s, the use of large language models in the global north has been promoted and funded by venture capital and big tech. Companies creating AI services have targeted students and educational institutions as customers. Similarly, pre-AI boom educational companies have expanded their use of AI technologies. These commercial incentives for AIEd use may be related to a potential AI bubble. In the U.S., bipartisan support of AI development in K-12 education has been expressed, but specific implementations and best practices remain contentious. == Theory == AIEd applies theory from education studies, machine learning, and related fields. A 2019 review of the previous decade of studies found that most research prioritized technological design over pedagogical integration. Ouyang and Jiao (2021) propose three paradigms for AI in education, which follow roughly from least to most learner-centered and from requiring least to most technical complexity from the AI systems: AI-directed, learner-as-recipient: AIEd systems present a pre-set curriculum based on statistical patterns that do not adjust to learner's feedback. AI-supported, learner-as-collaborator: Systems that incorporate responsiveness to learner's feedback through, for example, natural language processing, wherein AI can support knowledge construction. AI-empowered, learner-as-leader: This model seeks to position AI as a supplement to human intelligence wherein learners take agency and AI provides consistent and actionable feedback. Some scholars place AI in education within a socio-technical framework. This positions AI alongside other emerging educational technologies, such as computing, the internet, and social media. The framework of Tsao, Heinrichs and Camit (2025) draws on new materialism and posthumanism, specifically Donna Haraway's concept of sympoiesis (making-with). This perspective views learning as an entanglement of human and non-human actors (students, teachers, and AI algorithms), where knowledge is co-composed in contact zones between human context and algorithmic prediction. AI agents have been trained on biased datasets, and thus continue to perpetuate societal biases. Since LLMs were created to produce human-like text, algorithmic bias can be introduced and reproduced. AI's data processing and monitoring reinforce neoliberal approaches to education rather than addressing inequalities. == Applications == Uses of generative AI chatbots in education have included assessment and feedback, machine translations, proof-reading exam question generation and copy editing, or as virtual assistants. Emotional AI in education is the study and development of systems that can detect learners' emotions or provide emotional support in learning. == Usage == === Schools and educators === Following the release of ChatGPT in November 2022, some schools and large school districts blocked access to the site and issued warnings that the use of such tools would be seen as cheating. Governmental and non-governmental organizations such as UNESCO, Article 4 of the European Union's AI Act, and the U.S. Department of Education have published reports advocating for specific AIEd approaches. National higher-education bodies have also published guidance on generative AI, including Ireland's Higher Education Authority, which issued a policy framework for higher education teaching and learning in December 2025. In 2024, UNESCO released updated global guidance for generative AI in education, emphasizing ethical use, teacher training, and data protection to ensure responsible integration of AI tools in learning environments. According to Taso (2025), policy implementation in higher education is interpreted and enacted differently by various organizations. These decentralized policies can lead to inconsistent enforcement and confusion among students regarding what constitutes acceptable use, with the burden of ethical navigation falling on individual teachers and students. AI integration in classrooms has created new forms of invisible labour for educators, who must navigate ambiguous policies, redesign assessments to be AI-resilient, and adjudicate potential academic integrity violations. The use of AI detection tools has also been criticised for creating an adversarial relationship between students and institutions, where students may be falsely accused of misconduct based on probabilistic software. AIEd advocates say that efforts should be made towards increasing global accessibility and training educators to serve underprivileged areas. === Students === Reliance on generative AI has been linked with reduced academic self-esteem and performance, and heightened learned helplessness. Algorithm errors and hallucinations are common flaws in AI agents, making them less trustworthy and reliable. According to a 2025 survey from Inside Higher Ed, 85% of higher education students use generative AI technology in some way, with 25% using AI to complete assignments for them. The most common reason cited for using AI to cheat was pressure to get high grades. 97% of students wanted some form of action from schools on the threat to academic integrity caused by AI, with the most popular options being clearer policies and more education about ethical uses of AI. In September 2025, The Atlantic published an op-ed from a high school senior arguing that the normalization of AI cheating was eroding critical thinking, academic integrity, creativity, and the shared student experience.

Manifold hypothesis

The manifold hypothesis posits that many high-dimensional data sets that occur in the real world actually lie along low-dimensional latent manifolds inside that high-dimensional space. As a consequence of the manifold hypothesis, many data sets that appear to initially require many variables to describe, can actually be described by a comparatively small number of variables, linked to the local coordinate system of the underlying manifold. It is suggested that this principle underpins the effectiveness of machine learning algorithms in describing high-dimensional data sets by considering a few common features. The manifold hypothesis is related to the effectiveness of nonlinear dimensionality reduction techniques in machine learning. Many techniques of dimensional reduction make the assumption that data lies along a low-dimensional submanifold, such as manifold sculpting, manifold alignment, and manifold regularization. The major implications of this hypothesis is that Machine learning models only have to fit relatively simple, low-dimensional, highly structured subspaces within their potential input space (latent manifolds). Within one of these manifolds, it's always possible to interpolate between two inputs, that is to say, morph one into another via a continuous path along which all points fall on the manifold. The ability to interpolate between samples is the key to generalization in deep learning. == The information geometry of statistical manifolds == An empirically-motivated approach to the manifold hypothesis focuses on its correspondence with an effective theory for manifold learning under the assumption that robust machine learning requires encoding the dataset of interest using methods for data compression. This perspective gradually emerged using the tools of information geometry thanks to the coordinated effort of scientists working on the efficient coding hypothesis, predictive coding and variational Bayesian methods. The argument for reasoning about the information geometry on the latent space of distributions rests upon the existence and uniqueness of the Fisher information metric. In this general setting, we are trying to find a stochastic embedding of a statistical manifold. From the perspective of dynamical systems, in the big data regime this manifold generally exhibits certain properties such as homeostasis: We can sample large amounts of data from the underlying generative process. Machine Learning experiments are reproducible, so the statistics of the generating process exhibit stationarity. In a sense made precise by theoretical neuroscientists working on the free energy principle, the statistical manifold in question possesses a Markov blanket.

Oculus Medium

Oculus Medium is a digital sculpting software that works with virtual reality headsets and 6DoF motion controllers. It is used to create and paint digital sculptures. Medium works only on Oculus Rift. It was released on December 5, 2016, following with a major update in 2018 introducing new features and a revamped UI. On December 9, 2019, Oculus Medium was acquired by Adobe and re-named to "Medium by Adobe".

Pythia (machine learning)

Pythia is an ancient text restoration model that recovers missing characters from damaged text input using deep neural networks. It was created by Yannis Assael, Thea Sommerschield, and Jonathan Prag, researchers from Google DeepMind and the University of Oxford. To study the society and the history of ancient civilisations, ancient history relies on disciplines such as epigraphy, the study of ancient inscribed texts. Hundreds of thousands of these texts, known as inscriptions, have survived to our day, but are often damaged over the centuries. Illegible parts of the text must then be restored by specialists, called epigraphists, in order to extract meaningful information from the text and use it to expand our knowledge of the context in which the text was written. Pythia takes as input the damaged text, and is trained to return hypothesised restorations of ancient Greek inscriptions, working as an assistive aid for ancient historians. Its neural network architecture works at both the character- and word-level, thereby effectively handling long-term context information, and dealing efficiently with incomplete word representations. Pythia is applicable to any discipline dealing with ancient texts (philology, papyrology, codicology) and can work in any language (ancient or modern).