ClearForest

ClearForest

ClearForest was an Israeli software company that developed and marketed text analytics and text mining solutions. == History == Founded in 1998, ClearForest had its headquarters just outside Boston and a development center in Or Yehuda. The company was acquired by Reuters in April, 2007. It now markets its services under the names Calais, OpenCalais, and OneCalais. ClearForest was previously venture-backed; its last funding round was led by Greylock Ventures and closed in 2005. Other investors included DB Capital Partners, Pitango, Walden Israel, Booz Allen, JP Morgan Partners and HarbourVest Partners. On February 7, 2008 Reuters announced the launch of Open Calais, a named-entity recognition and semantic analysis service that uses ClearForest technology. On April 30, 2007, Reuters announced that it would acquire ClearForest. Sources estimate the acquisition to be for $25 Million. == Solutions and products == ClearForest offers several hosted solutions, including: OpenCalais, a free web service and open API (for commercial and non-commercial use) that performs named-entity recognition and enables automatic metadata generation using the ClearForest financial module. Semantic Web Services (SWS), an on-demand service that makes ClearForest's natural language processing tools available as a standard web service. A subset of ClearForest's capabilities is available via SWS at no cost. Gnosis, a free Firefox extension that uses SWS to analyze the content of a web page. Gnosis identifies named entities such as people, companies, organizations, geographies and products on the page being viewed. Gnosis also automatically processes pages from Wikipedia, providing additional links for people, geographies and other entities which were not explicitly linked within the subject article. Harvest, a real-time machine-readable news service that uses SWS to process a company's news and document feeds and return machine-readable information about people, companies, locations and over 200 other entities facts and events. ClearForest also offers Text Analytics solutions targeted at specific business problems, including: Equity valuation for hedge funds and alternative investments firms Metadata & database creation for publishers and information providers/services Tapping "voice of customer" for market and survey research firms Quality Early Warning for vehicle, capital equipment & durable goods manufacturers

Concordancer

A concordancer is a computer program that automatically constructs a concordance—an alphabetised index of every occurrence of a word or phrase in a body of text, each entry displayed with its surrounding context. Concordancers are primary tools in corpus linguistics, lexicography, computer-assisted translation, and language teaching. The most common display format is the key word in context (KWIC) layout, in which each hit appears centred on a line with a fixed span of words to its left and right, enabling rapid scanning of usage patterns across many occurrences. == History == === Pre-computational concordances === The compilation of concordances predates computers by many centuries. Around 1230, the French Dominican cardinal Hugh of Saint-Cher directed a team of friars in assembling a concordance of the Latin Vulgate Bible, generally regarded as the first systematic concordance of any text. To help readers locate passages, Hugh divided each biblical chapter into lettered sections. Later milestones include a Hebrew Old Testament concordance compiled by Rabbi Mordecai Nathan (1448), Alexander Cruden's Complete Concordance to the Holy Scriptures (1737), and the manuscript Asaf ha-Mazkir, an unfinished concordance to the Babylonian Talmud compiled by Moses Rigotz around the turn of the 19th century. === First computer concordance === The first concordance produced with computing assistance was the Index Thomisticus, a comprehensive lexical index of the writings of and around Thomas Aquinas, totalling approximately 10.6 million Latin words. The Italian Jesuit priest Roberto Busa conceived the project in 1946 and secured the sponsorship of IBM in 1949 after a meeting with chairman Thomas J. Watson. Keypunch operators in Gallarate, Italy, encoded the texts onto punched cards from around 1950. IBM executive Paul Tasman developed the processing methods. The full 56-volume printed edition was completed around 1980, followed by a CD-ROM edition in 1989 and a web-accessible version in 2005. === The KWIC format === The key word in context (KWIC) display was formalised as a computational technique by Hans Peter Luhn, a researcher at IBM, in a 1960 paper in American Documentation. In KWIC output, each instance of the search term (the node word) is centred on a line with a fixed window of words to each side; sorting the resulting lines alphabetically by the immediately adjacent word reveals collocational and phraseological patterns at a glance. === COCOA === One of the first dedicated concordancing programs was COCOA (COunt and COncordance Generation on Atlas), created in 1965 by D. B. Russell at University College London and the Atlas Computer Laboratory in Harwell, Oxfordshire. Written in approximately 4,000 cards of FORTRAN, it processed text annotated with flat, non-hierarchical markup tags and could produce word counts and concordances in multiple languages. Within its first six months COCOA had been applied to texts in at least six languages. A second version designed for multiple mainframe platforms was distributed to British computing centres in the mid-1970s. Growing dissatisfaction with its interface and the eventual withdrawal of Atlas Laboratory support prompted British funding bodies to commission a successor program. === Oxford Concordance Program === The Oxford Concordance Program (OCP) was designed and written in FORTRAN by Susan Hockey and Ian Marriott at Oxford University Computing Services (OUCS) between 1979 and 1980 and first released in 1981. Hockey and Marriott acknowledged that OCP owed much to COCOA and the CLOC system at the University of Birmingham. OCP accepted COCOA-format markup to encode metadata such as author, act, scene, and line number, and was described by its authors as "a machine-independent text analysis program for producing word lists, indices and concordances in a variety of languages and alphabets." By the mid-1980s it had been licensed to approximately 240 institutions in 23 countries. A personal computer version, Micro-OCP, was developed for the IBM PC and sold by Oxford University Press from the late 1980s. Version 2 was rewritten in 1985–86 and documented in the same 1987 article by Hockey and co-author John Martin. === Personal computer era === The availability of affordable personal computers in the 1980s and 1990s enabled standalone concordancing applications that analysts could run locally without specialist computing facilities. MicroConcord, developed by Mike Scott and Tim Johns and published by Oxford University Press in 1993 for MS-DOS, was among the first concordancers designed specifically for classroom language teaching. WordSmith Tools, also developed by Mike Scott, was first released in 1996 and became one of the most widely used corpus analysis suites in academic linguistics research. Other tools from this era include TACT (University of Toronto, 1989), a suite of MS-DOS freeware programs for literary text analysis, and MonoConc, a Windows concordancer created by Michael Barlow. === Web-based concordancers === From the late 1990s onwards, web-based concordancers hosted on remote servers gave researchers browser access to large preloaded corpora without requiring local storage or processing. The Sketch Engine, developed by Adam Kilgarriff and Pavel Rychlý (Masaryk University), was launched commercially in July 2003 by Lexical Computing Limited and introduced word sketches—automatically generated one-page profiles of a word's typical grammatical relations and collocations. AntConc, created by Laurence Anthony at Waseda University, Tokyo, was first released in 2002 as freeware for Windows, macOS, and Linux. == Features == Modern concordancers typically offer a range of analytical functions beyond basic KWIC display. These commonly include: KWIC display with the node word centred and context words in aligned columns, sortable by the word one, two, or three positions to the left or right of the node (L1–L3 and R1–R3) Concordance plots, visualising the distribution of hits as marks along a scaled bar representing each text in the corpus Frequency and word lists, both alphabetical and ranked by frequency Collocation statistics, identifying words that co-occur with the search term more often than chance, quantified by measures such as mutual information, the t-score, or log-likelihood Keyword analysis, comparing word frequencies between a study corpus and a reference corpus to identify statistically distinctive items N-gram analysis, finding frequently recurring word sequences of a specified length Part-of-speech tagging integration, allowing searches filtered to particular grammatical categories Unicode support for multilingual text Bilingual and parallel concordancers additionally display aligned text in two or more languages side by side, enabling comparison of translation equivalents across language pairs. == Notable concordancers == === WordSmith Tools === Created by Mike Scott and first released in 1996, WordSmith Tools is a Windows corpus analysis suite that evolved from MicroConcord. Its three core modules are Concord (KWIC concordances), WordList (frequency and alphabetical word lists), and Keywords (statistical keyword identification relative to a reference corpus). Oxford University Press used WordSmith Tools for dictionary preparation work. Version 4.0 is freely available; later versions are sold by Lexical Analysis Software Limited. === AntConc === AntConc is a freeware, multiplatform concordancing toolkit created by Laurence Anthony, Professor of Applied Linguistics at Waseda University, Tokyo. First released in 2002 and formally described in a 2005 academic paper, it runs on Windows, macOS, and Linux. Its tools include a KWIC concordancer, a concordance plot for visualising distribution across texts, a collocates tool, a keyword list, and an n-gram analysis module. Because it is free and requires only plain text files, AntConc is widely used in linguistics courses and independent research worldwide. === Sketch Engine === The Sketch Engine is a corpus management and query system co-created by Adam Kilgarriff and Pavel Rychlý and launched in 2003 by Lexical Computing Limited. It provides browser-based access to over 800 corpora in more than 100 languages. Beyond concordance searching, it offers word sketches, collocation analysis, distributional thesaurus construction, keyword and terminology extraction, and diachronic analysis. It is used by major publishers including Macmillan and Oxford University Press for lexicographic research. A subset tool, SKELL (Sketch Engine for Language Learning), is freely accessible to individual learners. === Wmatrix === Wmatrix is a web-based corpus processing environment developed by Paul Rayson at the University Centre for Computer Corpus Research on Language (UCREL), Lancaster University. Alongside concordances and frequency lists, Wmatrix integrates CLAWS part-of-speech tagging and the USAS semantic tagger, enabling keyword analysis simultane

Pyramid (image processing)

Pyramid, or pyramid representation, is a type of multi-scale signal representation developed by the computer vision, image processing and signal processing communities, in which a signal or an image is subject to repeated smoothing and subsampling. Pyramid representation is a predecessor to scale-space representation and multiresolution analysis. == Pyramid generation == There are two main types of pyramids: lowpass and bandpass. A lowpass pyramid is made by smoothing the image with an appropriate smoothing filter and then subsampling the smoothed image, usually by a factor of 2 along each coordinate direction. The resulting image is then subjected to the same procedure, and the cycle is repeated multiple times. Each cycle of this process results in a smaller image with increased smoothing, but with decreased spatial sampling density (that is, decreased image resolution). If illustrated graphically, the entire multi-scale representation will look like a pyramid, with the original image on the bottom and each cycle's resulting smaller image stacked one atop the other. A bandpass pyramid is made by forming the difference between images at adjacent levels in the pyramid and performing image interpolation between adjacent levels of resolution, to enable computation of pixelwise differences. == Pyramid generation kernels == A variety of different smoothing kernels have been proposed for generating pyramids. Among the suggestions that have been given, the binomial kernels arising from the binomial coefficients stand out as a particularly useful and theoretically well-founded class. Thus, given a two-dimensional image, we may apply the (normalized) binomial filter (1/4, 1/2, 1/4) typically twice or more along each spatial dimension and then subsample the image by a factor of two. This operation may then proceed as many times as desired, leading to a compact and efficient multi-scale representation. If motivated by specific requirements, intermediate scale levels may also be generated where the subsampling stage is sometimes left out, leading to an oversampled or hybrid pyramid. With the increasing computational efficiency of CPUs available today, it is in some situations also feasible to use wider supported Gaussian filters as smoothing kernels in the pyramid generation steps. === Gaussian pyramid === In a Gaussian pyramid, subsequent images are weighted down using a Gaussian average (Gaussian blur) and scaled down. Each pixel containing a local average corresponds to a neighborhood pixel on a lower level of the pyramid. This technique is used especially in texture synthesis. === Laplacian pyramid === A Laplacian pyramid is very similar to a Gaussian pyramid but saves the difference image of the blurred versions between each levels. Only the smallest level is not a difference image to enable reconstruction of the high resolution image using the difference images on higher levels. This technique can be used in image compression. === Steerable pyramid === A steerable pyramid, developed by Simoncelli and others, is an implementation of a multi-scale, multi-orientation band-pass filter bank used for applications including image compression, texture synthesis, and object recognition. It can be thought of as an orientation selective version of a Laplacian pyramid, in which a bank of steerable filters are used at each level of the pyramid instead of a single Laplacian or Gaussian filter. == Applications of pyramids == === Alternative representation === In the early days of computer vision, pyramids were used as the main type of multi-scale representation for computing multi-scale image features from real-world image data. More recent techniques include scale-space representation, which has been popular among some researchers due to its theoretical foundation, the ability to decouple the subsampling stage from the multi-scale representation, the more powerful tools for theoretical analysis as well as the ability to compute a representation at any desired scale, thus avoiding the algorithmic problems of relating image representations at different resolution. Nevertheless, pyramids are still frequently used for expressing computationally efficient approximations to scale-space representation. === Detail manipulation === Levels of a Laplacian pyramid can be added to or removed from the original image to amplify or reduce detail at different scales. However, detail manipulation of this form is known to produce halo artifacts in many cases, leading to the development of alternatives such as the bilateral filter. Some image compression file formats use the Adam7 algorithm or some other interlacing technique. These can be seen as a kind of image pyramid. Because those file format store the "large-scale" features first, and fine-grain details later in the file, a particular viewer displaying a small "thumbnail" or on a small screen can quickly download just enough of the image to display it in the available pixels—so one file can support many viewer resolutions, rather than having to store or generate a different file for each resolution.

Saliency map

In computer vision, a saliency map is an image that highlights either the region on which people's eyes focus first or the most relevant regions for machine learning models. The goal of a saliency map is to reflect the degree of importance of a pixel to the human visual system or an otherwise opaque ML model. For example, in this image, a person first looks at the fort and light clouds, so they should be highlighted on the saliency map. == Application == === Overview === Saliency maps have applications in a variety of different problems. Some general applications: ==== Human eye ==== Image and video compression: The human eye focuses only on a small region of interest in the frame. Therefore, it is not necessary to compress the entire frame with uniform quality. According to the authors, using a salience map reduces the final size of the video with the same visual perception. Image and video quality assessment: The main task for an image or video quality metric is a high correlation with user opinions. Differences in salient regions are given more importance and thus contribute more to the quality score. Image retargeting: It aims at resizing an image by expanding or shrinking the noninformative regions. Therefore, retargeting algorithms rely on the availability of saliency maps that accurately estimate all the salient image details. Object detection and recognition: Instead of applying a computationally complex algorithm to the whole image, we can use it to the most salient regions of an image most likely to contain an object. the primary visual cortex (V1) appears to be responsible for the saliency map, according to the V1 Saliency Hypothesis. ==== Explainable artificial intelligence ==== Saliency maps are a prominent tool in explainable artificial intelligence, providing visual explanations of the decision-making process of machine learning models, particularly deep neural networks. These maps highlight the regions in input data that are most influential on the model's output, effectively indicating where the model is "looking" when making a prediction. In image classification tasks, for example, saliency maps can identify pixels or regions that contribute most to a specific class decision. Developed for convolutional neural networks, saliency mapping techniques range from simply taking the gradient of the class score with respect to the input data to more complex algorithms, such as integrated gradients and class activation mapping. In transformer architecture, attention mechanisms led to analogous saliency maps, such as attention maps, attention rollouts, and class-discriminative attention maps. === Saliency as a segmentation problem === Saliency estimation may be viewed as an instance of image segmentation. In computer vision, image segmentation is the process of partitioning a digital image into multiple segments (sets of pixels, also known as superpixels). The goal of segmentation is to simplify and/or change the representation of an image into something that is more meaningful and easier to analyze. Image segmentation is typically used to locate objects and boundaries (lines, curves, etc.) in images. More precisely, image segmentation is the process of assigning a label to every pixel in an image such that pixels with the same label share certain characteristics. == Algorithms == === Overview === There are three forms of classic saliency estimation algorithms implemented in OpenCV: Static saliency: Relies on image features and statistics to localize the regions of interest of an image. Motion saliency: Relies on motion in a video, detected by optical flow. Objects that move are considered salient. Objectness: Objectness reflects how likely an image window covers an object. These algorithms generate a set of bounding boxes of where an object may lie in an image. In addition to classic approaches, neural-network-based are also popular. There are examples of neural networks for motion saliency estimation: TASED-Net: It consists of two building blocks. First, the encoder network extracts low-resolution spatiotemporal features, and then the following prediction network decodes the spatially encoded features while aggregating all the temporal information. STRA-Net: It emphasizes two essential issues. First, spatiotemporal features integrated via appearance and optical flow coupling, and then multi-scale saliency learned via attention mechanism. STAViS: It combines spatiotemporal visual and auditory information. This approach employs a single network that learns to localize sound sources and to fuse the two saliencies to obtain a final saliency map. There's a new static saliency in the literature with name visual distortion sensitivity. It is based on the idea that the true edges, i.e. object contours, are more salient than the other complex textured regions. It detects edges in a different way from the classic edge detection algorithms. It uses a fairly small threshold for the gradient magnitudes to consider the mere presence of the gradients. So, it obtains 4 binary maps for vertical, horizontal and two diagonal directions. The morphological closing and opening are applied to the binary images to close the small gaps. To clear the blob-like shapes, it utilizes the distance transform. After all, the connected pixel groups are individual edges (or contours). A threshold of size of connected pixel set is used to determine whether an image block contains a perceivable edge (salient region) or not. === Example implementation === First, we should calculate the distance of each pixel to the rest of pixels in the same frame: S A L S ( I k ) = ∑ i = 1 N | I k − I i | {\displaystyle \mathrm {SALS} (I_{k})=\sum _{i=1}^{N}|I_{k}-I_{i}|} I i {\displaystyle I_{i}} is the value of pixel i {\displaystyle i} , in the range of [0,255]. The following equation is the expanded form of this equation. SALS(Ik) = |Ik - I1| + |Ik - I2| + ... + |Ik - IN| Where N is the total number of pixels in the current frame. Then we can further restructure our formula. We put the value that has same I together. SALS(Ik) = Σ Fn × |Ik - In| Where Fn is the frequency of In. And the value of n belongs to [0,255]. The frequencies is expressed in the form of histogram, and the computational time of histogram is ⁠ O ( N ) {\displaystyle O(N)} ⁠ time complexity. ==== Time complexity ==== This saliency map algorithm has ⁠ O ( N ) {\displaystyle O(N)} ⁠ time complexity. Since the computational time of histogram is ⁠ O ( N ) {\displaystyle O(N)} ⁠ time complexity which N is the number of pixel's number of a frame. Besides, the minus part and multiply part of this equation need 256 times operation. Consequently, the time complexity of this algorithm is ⁠ O ( N + 256 ) {\displaystyle O(N+256)} ⁠ which equals to ⁠ O ( N ) {\displaystyle O(N)} ⁠. ==== Pseudocode ==== All of the following code is pseudo MATLAB code. First, read data from video sequences. After we read data, we do superpixel process to each frame. Spnum1 and Spnum2 represent the pixel number of current frame and previous pixel. Then we calculate the color distance of each pixel, this process we call it contract function. After this two process, we will get a saliency map, and then store all of these maps into a new FileFolder. ==== Difference in algorithms ==== The major difference between function one and two is the difference of contract function. If spnum1 and spnum2 both represent the current frame's pixel number, then this contract function is for the first saliency function. If spnum1 is the current frame's pixel number and spnum2 represent the previous frame's pixel number, then this contract function is for second saliency function. If we use the second contract function which using the pixel of the same frame to get center distance to get a saliency map, then we apply this saliency function to each frame and use current frame's saliency map minus previous frame's saliency map to get a new image which is the new saliency result of the third saliency function. == Datasets == The saliency dataset usually contains human eye movements on some image sequences. It is valuable for new saliency algorithm creation or benchmarking the existing one. The most valuable dataset parameters are spatial resolution, size, and eye-tracking equipment. Here is part of the large datasets table from MIT/Tübingen Saliency Benchmark datasets, for example. To collect a saliency dataset, image or video sequences and eye-tracking equipment must be prepared, and observers must be invited. Observers must have normal or corrected to normal vision and must be at the same distance from the screen. At the beginning of each recording session, the eye-tracker recalibrates. To do this, the observer fixates their gaze on the screen center. The session is then started, and saliency data are collected by showing sequences and recording eye gazes. The eye-tracking device is a high-speed camera, capable of recording eye movements at least 250 fr

1 Second Everyday

1 Second Everyday (1SE) is an application developed by Cesar Kuriyama. The application allows the user to record one second of video every day and then chronologically edits (mashes) them together into a single film. It is compatible with iOS and Android. The idea of the application was developed by Kuriyama's 1 Second Everyday — Age 30 video. The application was launched in January 2013. 1 Second Everyday played a part in the plot of Chef and also became the inspiration for the 2014 short animated clip Feast. == Background == === Kuriyama's video === In February 2011, when Cesar Kuriyama turned 30, after saving money, he quit his job in an advertising firm and took a year off to travel. During this time, he started working on a project he called 1 Second Everyday. As part of the project, every day he recorded one second of video – something that was supposed to help him remember that day. He started the project because he was frustrated with his memory. He planned to stockpile the 365 one-second clips into one film to serve as a memento of his year. While working on the project Kuriyama realized that recording one second every day impacted the decisions he made in a positive way. After a year he made a 365-second clip out of his recordings. The video called 1 Second Everyday – Age 30, went viral. According to Kuriyama, he was initially inspired to take a year off from work by a TED talk given by Stefan Sagmeister called "The Power of Time Off." Kuriyama also delivered a TED talk about 1 Second Everyday in 2012 at TED 2012 in Long Beach California. === Kickstarter campaign === After completing his own video, Kuriyama decided to develop an application that would allow the users to record one second every day and compile their own videos. He developed a prototype of the application and then in 2012, he launched a Kickstarter campaign to raise funds for completing the application. The campaign became one of the most backed app campaigns in the history of Kickstarter. It was backed by 11,281 backers who pledged a total of $56,959 on an initial goal of $20,000. Following the completion of the Kickstarter campaign, he partnered with an application design studio in Brooklyn to develop the application. 1 Second Everyday was released two weeks after the completion of its Kickstarter campaign. == Application == The application was released for iOS on 10 January 2013. An Android-compatible version of the application was developed later. Using it, the user can record the videos in the application or they can select one second portions from their libraries. 1 Second Everyday dates every snippet. The user can also set alarms to remember to record their daily video. In order to compile a video, the user selects the seconds they want and the application creates a compilation video. The user can keep multiple timelines. It also allows users to post directly on social networks. The main interface in 1 Second Everyday is a calendar, which shows the user which days have snippets and which they can still fill in. In the beginning, 1 Second Everyday restricted the recording to one second. However, the developers later released Super Seconds, which allowed users to record an additional half a second video. In 2014, 1 Second Everyday Crowds was launched, which is an area in the application featuring compilations of second clips from different users. == In the media == The Kickstarter campaign of 1 Second Everyday was featured in Entrepreneur's 3 Innovative Tech Startups on Kickstarter Right Now in 2012. The application was featured in The New York Times, The Washington Post, Gawker and other media outlets. By the end of the launch day, it was in Top 10 Free Apps on App Store. It was also selected as the App of the Week on GeekWire in 2013. Several other one-second compilation videos were also posted on the Internet after Kuriyama's video gained media attention. Sam Cornwell, an English photographer documented his son Indigo's growth using a montage of one-second iPhone clips. He shot these clips every single day from the moment of birth right up to the baby's first birthday. According to Cornwell, he was inspired by Kuriyama's project. The video of Cornwell's son gained considerable media attention after it was posted on YouTube. Save the Children also made a video commercial based on a similar format that showed a British girl oblivious of the Syrian war end up being a refugee. 1SE was a finalist for the Fast Company Innovation by Design Award in 2015, but lost to Google Maps. In 2015, Google Android created a gallery, Leap Second 2015, with the help of Droga5 and Kuriyama. The gallery showcased how people around the world enjoyed the one extra second of their lives. Through the 1 Second Everyday app available at Google Play, people were able to submit their extra second, which were then vetted and added to the gallery. The viewers were able to view other celebratory seconds from around the world as well as searching for them using different hashtags.

Interlacing (bitmaps)

In computing, interlacing (also known as interleaving) is a method of encoding a bitmap image such that a person who has partially received it sees a degraded copy of the entire image. When communicating over a slow communications link, this is often preferable to seeing a perfectly clear copy of one part of the image, as it helps the viewer decide more quickly whether to abort or continue the transmission. Interlacing is supported by the following formats, where it is optional: GIF interlacing stores the lines in the order 0 , 8 , 16 , … , ( 8 n ) , 4 , 12 , … , ( 8 n + 4 ) , 2 , 6 , 10 , 14 , … , ( 4 n + 2 ) , 1 , 3 , 5 , 7 , 9 , … , ( 2 n + 1 ) . {\displaystyle 0,8,16,\dots ,(8n),\ 4,12,\dots ,(8n+4),\ 2,6,10,14,\dots ,(4n+2),\ 1,3,5,7,9,\dots ,(2n+1).} PNG uses the Adam7 algorithm, which interlaces in both the vertical and horizontal direction. TGA uses two optional interlacing algorithms: Two-way: 0 , 2 , 4 , … , ( 2 n ) , 1 , 3 , … , ( 2 n + 1 ) , {\displaystyle 0,2,4,\dots ,(2n),\ 1,3,\dots ,(2n+1),} And four-way: 0 , 4 , 8 , … , ( 4 n ) , 1 , 5 , … , ( 4 n + 1 ) , 2 , 6 , … , ( 4 n + 2 ) , 3 , 7 , … , ( 4 n + 3 ) . {\displaystyle 0,4,8,\dots ,(4n),\ 1,5,\dots ,(4n+1),\ 2,6,\dots ,\ (4n+2),3,7,\dots ,(4n+3).} JPEG, JPEG 2000, and JPEG XR (actually using a frequency decomposition hierarchy rather than interlacing of pixel values) PGF (also using a frequency decomposition) Interlacing is a form of incremental decoding, because the image can be loaded incrementally. Another form of incremental decoding is progressive scan. In progressive scan the loaded image is decoded line for line, so instead of becoming incrementally clearer it becomes incrementally larger. The main difference between the interlace concept in bitmaps and in video is that even progressive bitmaps can be loaded over multiple frames. For example: Interlaced GIF is a GIF image that seems to arrive on your display like an image coming through a slowly opening Venetian blind. A fuzzy outline of an image is gradually replaced by seven successive waves of bit streams that fill in the missing lines until the image arrives at its full resolution. Interlaced graphics were once widely used in web design and before that in the distribution of graphics files over bulletin board systems and other low-speed communications methods. The practice is much less common today, as common broadband internet connections allow most images to be downloaded to the user's screen nearly instantaneously, and interlacing is usually an inefficient method of encoding images. Interlacing has been criticized because it may not be clear to viewers when the image has finished rendering, unlike non-interlaced rendering, where progress is apparent (remaining data appears as blank). Also, the benefits of interlacing to those on low-speed connections may be outweighed by having to download a larger file, as interlaced images typically do not compress as well.

Braina

Braina is a virtual assistant and speech-to-text dictation application for Microsoft Windows developed by Brainasoft. Braina uses natural language interface, speech synthesis, and speech recognition technology to interact with its users and allows them to use natural language sentences to perform various tasks on a computer. The name Braina is a short form of "Brain Artificial". Braina is marketed as a Microsoft Copilot alternative. It provides a voice interface for several locally run and cloud large language models, including the latest LLMs from providers such as OpenAI, Anthropic, Google, xAI, Meta, Mistral, etc; while improving data privacy. Braina also allows responses from its in-house large language models like Braina Swift and Braina Pinnacle. It has an "Artificial Brain" feature that provides persistent memory support for supported LLMs. == Features == Braina provides is able to carry out various tasks on a computer, including automation. Braina can take commands inputted through typing or through dictation to store reminders, find information online, perform mathematical operations, open files, generate images from text, transcribe speech, and control open windows or programs. Braina adapts to user behavior over time with a goal of better anticipating needs. === Speech-to-text dictation === Braina Pro can type spoken words into an active window at the location of a user's cursor. Its speech recognition technology supports more than 100 languages and dialects and is able to isolate the recognition of a user's voice from disturbing environmental factors such as background noise, other human voices, or external devices. Braina can also be taught to dictate uncommon legal, medical, and scientific terms. Users can also teach Braina uncommon names and vocabulary. Users can edit or correct dictated text without using a keyboard or mouse by giving built-in voice commands. === Text-to-speech === Braina can read aloud selected texts, such as e-books. === Custom commands and automation === Braina can automate computer tasks. It lets users create custom voice commands to perform tasks such as opening files, programs, websites, or emails, as well as executing keyboard or mouse macros. === Transcription === Braina can transcribe media file formats such as WAV, MP3, and MP4 into text. === Notes and reminders === Braina can store and recall notes and reminders. These can include scheduled or unscheduled commands, checklist items, alarms, chat conversations, memos, website snippets, bookmarks, contacts. === Image and Video generation === Braina can generate AI images and videos from text and image inputs using generative cloud AI models. These include Black Forest Labs' FLUX.2, Google's Veo, Imagen, and Nano Banana Pro, Kuaishou's Kling, Alibaba's Wan, ByteDance's Seedance and Seedream, MiniMax's Hailuo, OpenAI's GPT Image, and Tongyi Lab's Z Image Turbo. == Platforms == In addition to the desktop version for Windows operating systems, Braina is also available for the iOS and Android operating systems. The mobile version of Braina has a feature allowing remote management of a Windows PC connected via Wi-Fi. == Distributions == Braina is distributed in multiple modes. These include Braina Lite, a freeware version with limitations, and premium versions Braina Pro, Pro Plus, and Pro Ultra. Some additional features in the Pro version include dictation, custom vocabulary, video transcription, automation, custom voice commands, and persistent LLM memory. == Reception == TechRadar has consistently listed Braina as one of the best dictation and virtual assistant apps between 2015 and 2024.