Randonautica

Randonautica

Randonautica (a portmanteau of "random" + "nautica") is an app launched on February 22, 2020 founded by Auburn Salcedo and Joshua Lengfelder. It randomly generates coordinates that encourages the user to explore their local area and report what is found. According to its creators, the app is "an attractor of strange things," letting one choose specific coordinates based on a specific theme. It gained controversy after a report of two teenagers coincidentally finding a corpse while using the application. == Overview == The app, which creators claim to be inspired by chaos theory and Guy Debord's Theory of the Dérive, offers its users three types of coordinates to choose from: an attractor, a void, or an anomaly. The app has a cult following on YouTube and TikTok and there is a subreddit made by the creators for users of the app. == History == 29-year-old circus performer Joshua Lengfelder discovered a bot called Fatum Project in a fringe science chat group on Telegram in January 2019. According to The New York Times, "He absorbed the project’s theories about how random exploration could break people out of their predetermined realities, and how people could influence random outcomes with their minds." Lengfelder then created a Telegram bot using Fatum Project's code, generating coordinates. He then created the subreddit r/randonauts in March. In October, developer Simon Nishi McCorkindale made the bot's webpage. With the help of Auburn Salcedo, chief executive of a TV agency, both created Randonauts LLC. Salcedo became the chief operating officer while Lengfelder was the CEO. The app, called Randonautica, was launched on February 22, 2020. Later the same year the app and back-end got completely overhauled by a new team of developers and got a more visual and friendlier design and logo. In April 2022 Lengfelder exited Randonauts LLC and Auburn Salcedo became CEO. == Reception == The app has as many as 10.8 million users as of July 2020, gaining popularity amid the COVID-19 pandemic in the United States as restrictions have been lightened. Emma Chamberlain made a YouTube video about the app that helped increase its following. i-D reported that the hashtag #randonautica has gained 176.5 million views on TikTok, although it has not marketed itself yet. === Controversy === With the app's popularity, users started reporting coincidences which many find unsettling. The majority of reports were from TikTok and Reddit, as well as Telegram. The most notable controversy involved a group of people heading to a beach in Duwamish Head, Puget Sound, West Seattle per the app, where they found a bag with two dead bodies, a 27-year-old male and a 36-year-old female, as reported by the Seattle Police homicide detectives. In August 2020, police arrested and charged their landlord, Michael Lee Dudley, in connection with the murders. In March 2021, Dudley was denied bail while other people were under suspicion of aiding Dudley in the dismemberment and disposal of the bodies, but no one else had been charged. This has caused speculation that the app has an intended, puzzle-like theme. However, Lengfelder stated that it is "a shocking coincidence." Salcedo called the videos fake, and that "It’s so hard to manage, because people are really taking creative liberties after seeing how much traction the app is getting in that fear factor." In 2022, Michael Dudley was convicted of second degree murder for killing both victims, who were identified as Jessica Lewis and Austin Wenner. He was sentenced to 46 years in prison the following year. In their questions page, Randonautica's creators have said that if the app generates coordinates inside a private property, it is a violation of their terms and conditions to trespass. In addition, Randonautica has also received allegations that the app is used for human trafficking, which its creators have denied, saying that data collected by the app are anonymous. It also ensured that the app is not designed to violate religious customs, saying that "the app is simply a tool. Just as a knife can be used either to prepare dinner or to cut somebody."

Coherent extrapolated volition

Coherent extrapolated volition (CEV) is a theoretical framework in the field of AI alignment describing an approach by which an artificial superintelligence (ASI) would act on a benevolent supposition of what humans would want if they were more knowledgeable, more rational, had more time to think, and had matured together as a society, as opposed to humanity's current individual or collective preferences. It was proposed by Eliezer Yudkowsky in 2004 as part of his work on friendly AI. == Concept == CEV proposes that an advanced AI system should derive its goals by extrapolating the idealized volition of humanity. This means aggregating and projecting human preferences into a coherent utility function that reflects what people would desire under ideal epistemic and moral conditions. The aim is to ensure that AI systems are aligned with humanity's true interests, rather than with transient or poorly informed preferences. In poetic terms, our coherent extrapolated volition is our wish if we knew more, thought faster, were more the people we wished we were, had grown up farther together; where the extrapolation converges rather than diverges, where our wishes cohere rather than interfere; extrapolated as we wish that extrapolated, interpreted as we wish that interpreted. == Debate == Yudkowsky and Nick Bostrom note that CEV has several interesting properties. It is designed to be humane and self-correcting, by capturing the source of human values instead of trying to list them. It avoids the difficulty of laying down an explicit, fixed list of rules. It encapsulates moral growth, preventing flawed current moral beliefs from getting locked in. It limits the influence that a small group of programmers can have on what the ASI would value, thus also reducing the incentives to build ASI first. And it keeps humanity in charge of its destiny. CEV also faces significant theoretical and practical challenges. Bostrom notes that CEV has "a number of free parameters that could be specified in various ways, yielding different versions of the proposal." One such parameter is the extrapolation base (whose extrapolated volition is taken into account). For example, whether it should include people with severe dementia, patients in a vegetative state, foetuses, or embryos. He also notes that if CEV's extrapolation base only includes humans, there is a risk that the result would be ungenerous toward other animals and digital minds. One possible solution would be to include a mechanism to expand CEV's extrapolation base. == Variants and alternatives == A proposed theoretical alternative to CEV is to rely on an artificial superintelligence's superior cognitive capabilities to figure out what is morally right, and let it act accordingly. It is also possible to combine both techniques, for instance with the ASI following CEV except when it is morally impermissible. In another review, a philosophical analysis explores CEV through the lens of social trust in autonomous systems. Drawing on Anthony Giddens' concept of "active trust", the author proposes an evolution of CEV into "Coherent, Extrapolated and Clustered Volition" (CECV). This formulation aims to better reflect the moral preferences of diverse cultural groups, thus offering a more pragmatic ethical framework for designing AI systems that earn public trust while accommodating societal diversity.

Radial basis function kernel

In machine learning, the radial basis function kernel, or RBF kernel, is a popular kernel function used in various kernelized learning algorithms. In particular, it is commonly used in support vector machine classification. The RBF kernel on two samples x , x ′ ∈ R k {\displaystyle \mathbf {x} ,\mathbf {x'} \in \mathbb {R} ^{k}} , represented as feature vectors in some input space, is defined as K ( x , x ′ ) = exp ⁡ ( − ‖ x − x ′ ‖ 2 2 σ 2 ) {\displaystyle K(\mathbf {x} ,\mathbf {x'} )=\exp \left(-{\frac {\|\mathbf {x} -\mathbf {x'} \|^{2}}{2\sigma ^{2}}}\right)} ‖ x − x ′ ‖ 2 {\displaystyle \textstyle \|\mathbf {x} -\mathbf {x'} \|^{2}} may be recognized as the squared Euclidean distance between the two feature vectors. σ {\displaystyle \sigma } is a free parameter. An equivalent definition involves a parameter γ = 1 2 σ 2 {\displaystyle \textstyle \gamma ={\tfrac {1}{2\sigma ^{2}}}} : K ( x , x ′ ) = exp ⁡ ( − γ ‖ x − x ′ ‖ 2 ) {\displaystyle K(\mathbf {x} ,\mathbf {x'} )=\exp(-\gamma \|\mathbf {x} -\mathbf {x'} \|^{2})} Since the value of the RBF kernel decreases with distance and ranges between zero (in the infinite-distance limit) and one (when x = x'), it has a ready interpretation as a similarity measure. The feature space of the kernel has an infinite number of dimensions; for σ = 1 {\displaystyle \sigma =1} , its expansion using the multinomial theorem is: exp ⁡ ( − 1 2 ‖ x − x ′ ‖ 2 ) = exp ⁡ ( 2 2 x ⊤ x ′ − 1 2 ‖ x ‖ 2 − 1 2 ‖ x ′ ‖ 2 ) = exp ⁡ ( x ⊤ x ′ ) exp ⁡ ( − 1 2 ‖ x ‖ 2 ) exp ⁡ ( − 1 2 ‖ x ′ ‖ 2 ) = ∑ j = 0 ∞ ( x ⊤ x ′ ) j j ! exp ⁡ ( − 1 2 ‖ x ‖ 2 ) exp ⁡ ( − 1 2 ‖ x ′ ‖ 2 ) = ∑ j = 0 ∞ ∑ n 1 + n 2 + ⋯ + n k = j exp ⁡ ( − 1 2 ‖ x ‖ 2 ) x 1 n 1 ⋯ x k n k n 1 ! ⋯ n k ! exp ⁡ ( − 1 2 ‖ x ′ ‖ 2 ) x ′ 1 n 1 ⋯ x ′ k n k n 1 ! ⋯ n k ! = ⟨ φ ( x ) , φ ( x ′ ) ⟩ {\displaystyle {\begin{alignedat}{2}\exp \left(-{\frac {1}{2}}\|\mathbf {x} -\mathbf {x'} \|^{2}\right)&=\exp \left({\frac {2}{2}}\mathbf {x} ^{\top }\mathbf {x'} -{\frac {1}{2}}\|\mathbf {x} \|^{2}-{\frac {1}{2}}\|\mathbf {x'} \|^{2}\right)\\[5pt]&=\exp \left(\mathbf {x} ^{\top }\mathbf {x'} \right)\exp \left(-{\frac {1}{2}}\|\mathbf {x} \|^{2}\right)\exp \left(-{\frac {1}{2}}\|\mathbf {x'} \|^{2}\right)\\[5pt]&=\sum _{j=0}^{\infty }{\frac {(\mathbf {x} ^{\top }\mathbf {x'} )^{j}}{j!}}\exp \left(-{\frac {1}{2}}\|\mathbf {x} \|^{2}\right)\exp \left(-{\frac {1}{2}}\|\mathbf {x'} \|^{2}\right)\\[5pt]&=\sum _{j=0}^{\infty }\quad \sum _{n_{1}+n_{2}+\dots +n_{k}=j}\exp \left(-{\frac {1}{2}}\|\mathbf {x} \|^{2}\right){\frac {x_{1}^{n_{1}}\cdots x_{k}^{n_{k}}}{\sqrt {n_{1}!\cdots n_{k}!}}}\exp \left(-{\frac {1}{2}}\|\mathbf {x'} \|^{2}\right){\frac {{x'}_{1}^{n_{1}}\cdots {x'}_{k}^{n_{k}}}{\sqrt {n_{1}!\cdots n_{k}!}}}\\[5pt]&=\langle \varphi (\mathbf {x} ),\varphi (\mathbf {x'} )\rangle \end{alignedat}}} φ ( x ) = exp ⁡ ( − 1 2 ‖ x ‖ 2 ) ( a ℓ 0 ( 0 ) , a 1 ( 1 ) , … , a ℓ 1 ( 1 ) , … , a 1 ( j ) , … , a ℓ j ( j ) , … ) {\displaystyle \varphi (\mathbf {x} )=\exp \left(-{\frac {1}{2}}\|\mathbf {x} \|^{2}\right)\left(a_{\ell _{0}}^{(0)},a_{1}^{(1)},\dots ,a_{\ell _{1}}^{(1)},\dots ,a_{1}^{(j)},\dots ,a_{\ell _{j}}^{(j)},\dots \right)} where ℓ j = ( k + j − 1 j ) {\displaystyle \ell _{j}={\tbinom {k+j-1}{j}}} , a ℓ ( j ) = x 1 n 1 ⋯ x k n k n 1 ! ⋯ n k ! | n 1 + n 2 + ⋯ + n k = j ∧ 1 ≤ ℓ ≤ ℓ j {\displaystyle a_{\ell }^{(j)}={\frac {x_{1}^{n_{1}}\cdots x_{k}^{n_{k}}}{\sqrt {n_{1}!\cdots n_{k}!}}}\quad |\quad n_{1}+n_{2}+\dots +n_{k}=j\wedge 1\leq \ell \leq \ell _{j}} == Approximations == Because support vector machines and other models employing the kernel trick do not scale well to large numbers of training samples or large numbers of features in the input space, several approximations to the RBF kernel (and similar kernels) have been introduced. Typically, these take the form of a function z that maps a single vector to a vector of higher dimensionality, approximating the kernel: ⟨ z ( x ) , z ( x ′ ) ⟩ ≈ ⟨ φ ( x ) , φ ( x ′ ) ⟩ = K ( x , x ′ ) {\displaystyle \langle z(\mathbf {x} ),z(\mathbf {x'} )\rangle \approx \langle \varphi (\mathbf {x} ),\varphi (\mathbf {x'} )\rangle =K(\mathbf {x} ,\mathbf {x'} )} where φ {\displaystyle \textstyle \varphi } is the implicit mapping embedded in the RBF kernel. === Fourier random features === One way to construct such a z is to randomly sample from the Fourier transformation of the kernel φ ( x ) = 1 D [ cos ⁡ ⟨ w 1 , x ⟩ , sin ⁡ ⟨ w 1 , x ⟩ , … , cos ⁡ ⟨ w D , x ⟩ , sin ⁡ ⟨ w D , x ⟩ ] T {\displaystyle \varphi (x)={\frac {1}{\sqrt {D}}}[\cos \langle w_{1},x\rangle ,\sin \langle w_{1},x\rangle ,\ldots ,\cos \langle w_{D},x\rangle ,\sin \langle w_{D},x\rangle ]^{T}} where w 1 , . . . , w D {\displaystyle w_{1},...,w_{D}} are independent samples from the normal distribution N ( 0 , σ − 2 I ) {\displaystyle N(0,\sigma ^{-2}I)} . Theorem: E ⁡ [ ⟨ φ ( x ) , φ ( y ) ⟩ ] = e ‖ x − y ‖ 2 / ( 2 σ 2 ) . {\displaystyle \operatorname {E} [\langle \varphi (x),\varphi (y)\rangle ]=e^{\|x-y\|^{2}/(2\sigma ^{2})}.} Proof: It suffices to prove the case of D = 1 {\displaystyle D=1} . Use the trigonometric identity cos ⁡ ( a − b ) = cos ⁡ ( a ) cos ⁡ ( b ) + sin ⁡ ( a ) sin ⁡ ( b ) {\displaystyle \cos(a-b)=\cos(a)\cos(b)+\sin(a)\sin(b)} , the spherical symmetry of Gaussian distribution, then evaluate the integral ∫ − ∞ ∞ cos ⁡ ( k x ) e − x 2 / 2 2 π d x = e − k 2 / 2 . {\displaystyle \int _{-\infty }^{\infty }{\frac {\cos(kx)e^{-x^{2}/2}}{\sqrt {2\pi }}}dx=e^{-k^{2}/2}.} Theorem: Var ⁡ [ ⟨ φ ( x ) , φ ( y ) ⟩ ] = O ( D − 1 ) {\displaystyle \operatorname {Var} [\langle \varphi (x),\varphi (y)\rangle ]=O(D^{-1})} . (Appendix A.2). === Nyström method === Another approach uses the Nyström method to approximate the eigendecomposition of the Gram matrix K, using only a random sample of the training set.

Multilinear principal component analysis

Multilinear principal component analysis (MPCA) is a multilinear extension of principal component analysis (PCA) that is used to analyze M-way arrays, also informally referred to as "data tensors". M-way arrays may be modeled by linear tensor models, such as CANDECOMP/Parafac, or by multilinear tensor models, such as multilinear principal component analysis (MPCA) or multilinear (tensor) independent component analysis (MICA). In 2005, Vasilescu and Terzopoulos introduced the Multilinear PCA terminology as a way to better differentiate between multilinear data models that employed 2nd order statistics versus higher order statistics to compute a set of independent components for each mode, such as Multilinear ICA Multilinear PCA may be applied to compute the causal factors of data formation, or as signal processing tool on data tensors whose individual observation have either been vectorized, or whose observations are treated as a collection of column/row observations, an "observation as a matrix", and concatenated into a data tensor. The latter approach is suitable for compression and reducing redundancy in the rows, columns and fibers that are unrelated to the causal factors of data formation. Vasilescu and Terzopoulos in their paper "TensorFaces" introduced the M-mode SVD algorithm which are algorithms misidentified in the literature as the HOSVD or the Tucker which employ the power method or gradient descent, respectively. Vasilescu and Terzopoulos framed the data analysis, recognition and synthesis problems as multilinear tensor problems. Data is viewed as the compositional consequence of several causal factors, that are well suited for multi-modal tensor factor analysis. The power of the tensor framework was showcased by analyzing human motion joint angles, facial images or textures in the following papers: Human Motion Signatures (CVPR 2001, ICPR 2002), face recognition – TensorFaces, (ECCV 2002, CVPR 2003, etc.) and computer graphics – TensorTextures (Siggraph 2004). == The algorithm == The MPCA solution follows the alternating least square (ALS) approach. It is iterative in nature. As in PCA, MPCA works on centered data. Centering is a little more complicated for tensors, and it is problem dependent. == Feature selection == MPCA features: Supervised MPCA is employed in causal factor analysis that facilitates object recognition while a semi-supervised MPCA feature selection is employed in visualization tasks. == Extensions == Various extension of MPCA: Robust MPCA (RMPCA) Multi-Tensor Factorization, that also finds the number of components automatically (MTF)

Autoencoder

An autoencoder is a type of artificial neural network used to learn efficient codings of unlabeled data (unsupervised learning). An autoencoder learns two functions: an encoding function that transforms the input data, and a decoding function that recreates the input data from the encoded representation. The autoencoder learns an efficient representation (encoding) for a set of data, typically for dimensionality reduction, to generate lower-dimensional embeddings for subsequent use by other machine learning algorithms. Variants exist which aim to make the learned representations assume useful properties. Examples are regularized autoencoders (sparse, denoising and contractive autoencoders), which are effective in learning representations for subsequent classification tasks, and variational autoencoders, which can be used as generative models. Autoencoders are applied to many problems, including facial recognition, feature detection, anomaly detection, and learning the meaning of words. In terms of data synthesis, autoencoders can also be used to randomly generate new data that is similar to the input (training) data. == Mathematical principles == === Definition === An autoencoder is defined by the following components: Two sets: the space of encoded messages Z {\displaystyle {\mathcal {Z}}} ; the space of decoded messages X {\displaystyle {\mathcal {X}}} . Typically X {\displaystyle {\mathcal {X}}} and Z {\displaystyle {\mathcal {Z}}} are Euclidean spaces, that is, X = R m , Z = R n {\displaystyle {\mathcal {X}}=\mathbb {R} ^{m},{\mathcal {Z}}=\mathbb {R} ^{n}} with m > n . {\displaystyle m>n.} Two parametrized families of functions: the encoder family E ϕ : X → Z {\displaystyle E_{\phi }:{\mathcal {X}}\rightarrow {\mathcal {Z}}} , parametrized by ϕ {\displaystyle \phi } ; the decoder family D θ : Z → X {\displaystyle D_{\theta }:{\mathcal {Z}}\rightarrow {\mathcal {X}}} , parametrized by θ {\displaystyle \theta } .For any x ∈ X {\displaystyle x\in {\mathcal {X}}} , we usually write z = E ϕ ( x ) {\displaystyle z=E_{\phi }(x)} , and refer to it as the code, the latent variable, latent representation, latent vector, etc. Conversely, for any z ∈ Z {\displaystyle z\in {\mathcal {Z}}} , we usually write x ′ = D θ ( z ) {\displaystyle x'=D_{\theta }(z)} , and refer to it as the (decoded) message. Usually, both the encoder and the decoder are defined as multilayer perceptrons (MLPs). For example, a one-layer-MLP encoder E ϕ {\displaystyle E_{\phi }} is: E ϕ ( x ) = σ ( W x + b ) {\displaystyle E_{\phi }(\mathbf {x} )=\sigma (Wx+b)} where σ {\displaystyle \sigma } is an element-wise activation function, W {\displaystyle W} is a "weight" matrix, and b {\displaystyle b} is a "bias" vector. === Training an autoencoder === An autoencoder, by itself, is simply a tuple of two functions. To judge its quality, we need a task. A task is defined by a reference probability distribution μ r e f {\displaystyle \mu _{ref}} over X {\displaystyle {\mathcal {X}}} , and a "reconstruction quality" function d : X × X → [ 0 , ∞ ] {\displaystyle d:{\mathcal {X}}\times {\mathcal {X}}\to [0,\infty ]} , such that d ( x , x ′ ) {\displaystyle d(x,x')} measures how much x ′ {\displaystyle x'} differs from x {\displaystyle x} . With those, we can define the loss function for the autoencoder as L ( θ , ϕ ) := E x ∼ μ r e f [ d ( x , D θ ( E ϕ ( x ) ) ) ] {\displaystyle L(\theta ,\phi ):=\mathbb {\mathbb {E} } _{x\sim \mu _{ref}}[d(x,D_{\theta }(E_{\phi }(x)))]} The optimal autoencoder for the given task ( μ r e f , d ) {\displaystyle (\mu _{ref},d)} is then arg ⁡ min θ , ϕ L ( θ , ϕ ) {\displaystyle \arg \min _{\theta ,\phi }L(\theta ,\phi )} . The search for the optimal autoencoder can be accomplished by any mathematical optimization technique, but usually by gradient descent. This search process is referred to as "training the autoencoder". In most situations, the reference distribution is just the empirical distribution given by a dataset { x 1 , . . . , x N } ⊂ X {\displaystyle \{x_{1},...,x_{N}\}\subset {\mathcal {X}}} , so that μ r e f = 1 N ∑ i = 1 N δ x i {\displaystyle \mu _{ref}={\frac {1}{N}}\sum _{i=1}^{N}\delta _{x_{i}}} where δ x i {\displaystyle \delta _{x_{i}}} is the Dirac measure, the quality function is just L 2 {\displaystyle L^{2}} loss: d ( x , x ′ ) = ‖ x − x ′ ‖ 2 2 {\displaystyle d(x,x')=\|x-x'\|_{2}^{2}} , and ‖ ⋅ ‖ 2 {\displaystyle \|\cdot \|_{2}} is the Euclidean norm. Then the problem of searching for the optimal autoencoder is just a least-squares optimization: min θ , ϕ L ( θ , ϕ ) , where L ( θ , ϕ ) = 1 N ∑ i = 1 N ‖ x i − D θ ( E ϕ ( x i ) ) ‖ 2 2 {\displaystyle \min _{\theta ,\phi }L(\theta ,\phi ),\qquad {\text{where }}L(\theta ,\phi )={\frac {1}{N}}\sum _{i=1}^{N}\|x_{i}-D_{\theta }(E_{\phi }(x_{i}))\|_{2}^{2}} === Interpretation === An autoencoder has two main parts: an encoder that maps the message to a code, and a decoder that reconstructs the message from the code. An optimal autoencoder would perform as close to perfect reconstruction as possible, with "close to perfect" defined by the reconstruction quality function d {\displaystyle d} . The simplest way to perform the copying task perfectly would be to duplicate the signal. To suppress this behavior, the code space Z {\displaystyle {\mathcal {Z}}} usually has fewer dimensions than the message space X {\displaystyle {\mathcal {X}}} . Such an autoencoder is called undercomplete. It can be interpreted as compressing the message, or reducing its dimensionality. At the limit of an ideal undercomplete autoencoder, every possible code z {\displaystyle z} in the code space is used to encode a message x {\displaystyle x} that really appears in the distribution μ r e f {\displaystyle \mu _{ref}} , and the decoder is also perfect: D θ ( E ϕ ( x ) ) = x {\displaystyle D_{\theta }(E_{\phi }(x))=x} . This ideal autoencoder can then be used to generate messages indistinguishable from real messages, by feeding its decoder arbitrary code z {\displaystyle z} and obtaining D θ ( z ) {\displaystyle D_{\theta }(z)} , which is a message that really appears in the distribution μ r e f {\displaystyle \mu _{ref}} . If the code space Z {\displaystyle {\mathcal {Z}}} has dimension larger than (overcomplete), or equal to, the message space X {\displaystyle {\mathcal {X}}} , or the hidden units are given enough capacity, an autoencoder can learn the identity function and become useless. However, experimental results found that overcomplete autoencoders might still learn useful features. In the ideal setting, the code dimension and the model capacity could be set on the basis of the complexity of the data distribution to be modeled. A standard way to do so is to add modifications to the basic autoencoder, to be detailed below. == Variations == === Variational autoencoder (VAE) === Variational autoencoders (VAEs) belong to the families of variational Bayesian methods. Despite the architectural similarities with basic autoencoders, VAEs are architected with different goals and have a different mathematical formulation. The latent space is, in this case, composed of a mixture of distributions instead of fixed vectors. Given an input dataset x {\displaystyle x} characterized by an unknown probability function P ( x ) {\displaystyle P(x)} and a multivariate latent encoding vector z {\displaystyle z} , the objective is to model the data as a distribution p θ ( x ) {\displaystyle p_{\theta }(x)} , with θ {\displaystyle \theta } defined as the set of the network parameters so that p θ ( x ) = ∫ z p θ ( x , z ) d z {\displaystyle p_{\theta }(x)=\int _{z}p_{\theta }(x,z)dz} . === Sparse autoencoder (SAE) === Inspired by the sparse coding hypothesis in neuroscience, sparse autoencoders (SAE) are variants of autoencoders, such that the codes E ϕ ( x ) {\displaystyle E_{\phi }(x)} for messages tend to be sparse codes, that is, E ϕ ( x ) {\displaystyle E_{\phi }(x)} is close to zero in most entries. Sparse autoencoders may include more (rather than fewer) hidden units than inputs, but only a small number of the hidden units are allowed to be active at the same time. Encouraging sparsity improves performance on classification tasks. There are two main ways to enforce sparsity. One way is to simply clamp all but the highest-k activations of the latent code to zero. This is the k-sparse autoencoder. The k-sparse autoencoder inserts the following "k-sparse function" in the latent layer of a standard autoencoder: f k ( x 1 , . . . , x n ) = ( x 1 b 1 , . . . , x n b n ) {\displaystyle f_{k}(x_{1},...,x_{n})=(x_{1}b_{1},...,x_{n}b_{n})} where b i = 1 {\displaystyle b_{i}=1} if | x i | {\displaystyle |x_{i}|} ranks in the top k, and 0 otherwise. Backpropagating through f k {\displaystyle f_{k}} is simple: set gradient to 0 for b i = 0 {\displaystyle b_{i}=0} entries, and keep gradient for b i = 1 {\displaystyle b_{i}=1} entries. This is essentially a generalized ReLU function. The other way is a relaxed version of the k-

Gas (app)

Gas (sometimes stylized in all caps), formerly known as Melt as well as Crush, was an American anonymous social media app. Launched in August 2022, the app is oriented towards high schoolers. The app was developed by Nikita Bier, Isaiah Turner, and former Facebook engineer Dave Schatz. Gas was largely based upon the prior tbh app developed by co-founder Nikita Bier, along with Erik Hazzard, Kyle Zaragoza, and Nicolas Ducdodon in September 2017. tbh was acquired by Facebook inc. (now Meta Platforms) on October 16, 2017, and nearly a year later in July 2018 was dissolved, owing to low usage. Gas follows a similar purpose to tbh in being a social media app oriented towards high schoolers. In the app, users participate in anonymous polls regarding pre-written complimentary statements to their peers, such as "I'd say yes if (blank) asked me out on a date," "I think (blank) is the coolest kid in school," or "would make an ugly face and still look pretty." Winners of said polls receive a "flame." The name of the app is derived from this, with "gassing someone up" being Gen Z slang for complimenting someone. Users can pay a $6.99 subscription that enables "God Mode," which shows hints regarding who voted for them in a poll. Gas overtook TikTok and BeReal as the most downloaded app on the Apple App Store in October 2022 (the app is currently not available for Android). The app has over 5.1 million downloads as of early November 2022, over a million active users and 300 thousand daily downloads as of October 2022. Currently, the app is available in Canada and the majority of the United States. On January 17, 2023, Gas was acquired by Discord, however it would remain a standalone app and its developers became Discord staff members. On October 18, 2023, Discord announced that service for Gas would be permanently ending effective November 7, 2023, due to a steep decline in users. Effective November 7, the app became completely unusable. == Controversy regarding human-trafficking == Beginning in October 2022, rumors spread largely throughout TikTok and Snapchat alleged that the app was linked to human trafficking (in particular sex trafficking). According to Bier, the rumor originated with a single user review from China on October 5, and then was disseminated through TikTok accounts with "few to no US teen followers." Although largely dismissed as a hoax by experts, who cite how the app doesn't log user locations and general anonymity, the hoax became pervasive to the extent that various police departments, school systems, and local news outlets began issuing warnings regarding the app. For instance, on October 31, 2022, the police department of Piedmont, Oklahoma issued a warning to parents, encouraging them to check their children's phones, while on November 3, the Oklahoma Oktaha Public School system stated in a Facebook post that "Children are being kidnapped in other towns and this new app is thought to be the source of predators finding their location." (both statements have since been retracted by Police Chief Scott Singer and Superintendent Jerry Needham respectively). Additionally, local medial outlets such as KOCO in Oklahoma City ran stories making similar statements. The rumor had a negative impact on the app, with downloads plateauing for a two-week period in late October and with 3% of users in a single day reportedly uninstalling the app. Revenue and ratings have also reportedly dropped and the company's social media accounts have been bombarded with comments labeling them as sex-traffickers. Additionally, the four-person development team has reportedly been bombarded with various death threats as a result.

Triplet loss

Triplet loss is a machine learning loss function widely used in one-shot learning, a setting where models are trained to generalize effectively from limited examples. It was conceived by Google researchers for their prominent FaceNet algorithm for face detection. Triplet loss is designed to support metric learning. Namely, to assist training models to learn an embedding (mapping to a feature space) where similar data points are closer together and dissimilar ones are farther apart, enabling robust discrimination across varied conditions. In the context of face detection, data points correspond to images. == Definition == The loss function is defined using triplets of training points of the form ( A , P , N ) {\displaystyle (A,P,N)} . In each triplet, A {\displaystyle A} (called an "anchor point") denotes a reference point of a particular identity, P {\displaystyle P} (called a "positive point") denotes another point of the same identity in point A {\displaystyle A} , and N {\displaystyle N} (called a "negative point") denotes a point of an identity different from the identity in point A {\displaystyle A} and P {\displaystyle P} . Let x {\displaystyle x} be some point and let f ( x ) {\displaystyle f(x)} be the embedding of x {\displaystyle x} in the finite-dimensional Euclidean space. It shall be assumed that the L2-norm of f ( x ) {\displaystyle f(x)} is unity (the L2 norm of a vector X {\displaystyle X} in a finite dimensional Euclidean space is denoted by ‖ X ‖ {\displaystyle \Vert X\Vert } .) We assemble m {\displaystyle m} triplets of points from the training dataset. The goal of training here is to ensure that, after learning, the following condition (called the "triplet constraint") is satisfied by all triplets ( A ( i ) , P ( i ) , N ( i ) ) {\displaystyle (A^{(i)},P^{(i)},N^{(i)})} in the training data set: ‖ f ( A ( i ) ) − f ( P ( i ) ) ‖ 2 2 + α < ‖ f ( A ( i ) ) − f ( N ( i ) ) ‖ 2 2 {\displaystyle \Vert f(A^{(i)})-f(P^{(i)})\Vert _{2}^{2}+\alpha <\Vert f(A^{(i)})-f(N^{(i)})\Vert _{2}^{2}} The variable α {\displaystyle \alpha } is a hyperparameter called the margin, and its value must be set manually. In the FaceNet system, its value was set as 0.2. Thus, the full form of the function to be minimized is the following: L = ∑ i = 1 m max ( ‖ f ( A ( i ) ) − f ( P ( i ) ) ‖ 2 2 − ‖ f ( A ( i ) ) − f ( N ( i ) ) ‖ 2 2 + α , 0 ) {\displaystyle L=\sum _{i=1}^{m}\max {\Big (}\Vert f(A^{(i)})-f(P^{(i)})\Vert _{2}^{2}-\Vert f(A^{(i)})-f(N^{(i)})\Vert _{2}^{2}+\alpha ,0{\Big )}} == Intuition == A baseline for understanding the effectiveness of triplet loss is the contrastive loss, which operates on pairs of samples (rather than triplets). Training with the contrastive loss pulls embeddings of similar pairs closer together, and pushes dissimilar pairs apart. Its pairwise approach is greedy, as it considers each pair in isolation. Triplet loss innovates by considering relative distances. Its goal is that the embedding of an anchor (query) point be closer to positive points than to negative points (also accounting for the margin). It does not try to further optimize the distances once this requirement is met. This is approximated by simultaneously considering two pairs (anchor-positive and anchor-negative), rather than each pair in isolation. == Triplet "mining" == One crucial implementation detail when training with triplet loss is triplet "mining", which focuses on the smart selection of triplets for optimization. This process adds an additional layer of complexity compared to contrastive loss. A naive approach to preparing training data for the triplet loss involves randomly selecting triplets from the dataset. In general, the set of valid triplets of the form ( A ( i ) , P ( i ) , N ( i ) ) {\displaystyle (A^{(i)},P^{(i)},N^{(i)})} is very large. To speed-up training convergence, it is essential to focus on challenging triplets. In the FaceNet paper, several options were explored, eventually arriving at the following. For each anchor-positive pair, the algorithm considers only semi-hard negatives. These are negatives that violate the triplet requirement (i.e, are "hard"), but lie farther from the anchor than the positive (not too hard). Restated, for each A ( i ) {\displaystyle A^{(i)}} and P ( i ) {\displaystyle P^{(i)}} , they seek N ( i ) {\displaystyle N^{(i)}} such that: The rationale for this design choice is heuristic. It may appear puzzling that the mining process neglects "very hard" negatives (i.e., closer to the anchor than the positive). Experiments conducted by the FaceNet designers found that this often leads to a convergence to degenerate local minima. Triplet mining is performed at each training step, from within the sample points contained in the training batch (this is known as online mining), after embeddings were computed for all points in the batch. While ideally the entire dataset could be used, this is impractical in general. To support a large search space for triplets, the FaceNet authors used very large batches (1800 samples). Batches are constructed by selecting a large number of same-category sample points (40), and randomly selected negatives for them. == Extensions == Triplet loss has been extended to simultaneously maintain a series of distance orders by optimizing a continuous relevance degree with a chain (i.e., ladder) of distance inequalities. This leads to the Ladder Loss, which has been demonstrated to offer performance enhancements of visual-semantic embedding in learning to rank tasks. In Natural Language Processing, triplet loss is one of the loss functions considered for BERT fine-tuning in the SBERT architecture. Other extensions involve specifying multiple negatives (multiple negatives ranking loss).