AI Writing Tools

Explore the best AI Writing Tools — independent reviews, comparisons, pricing and step-by-step how-to guides, curated by Aizhi.

  • AI anthropomorphism

    AI anthropomorphism

    AI anthropomorphism is the attribution of human-like feelings, mental states, and behavioral characteristics to artificial intelligence systems. Factors related to the user of the AI – such as culture, age, education, gender, and personality traits – are also important determinants of the strength of anthropomorphic effects. Since the earliest days of AI development, humans have interpreted machine outputs through anthropomorphic frameworks, but the recent emergence of generative AI has amplified these tendencies. In research and engineering, there is a distinction between anthropomorphism and anthropomorphic design. The former is an innate human tendency toward non-human entities. The latter is the scientific community effort to “design anthropomorphism”. Such a design can involve the manipulation of cues, including AI appearance, behaviour and language. Contemporary AI systems today can generate extremely human-like outputs and are often designed specifically to do so, meaning that their anthropomorphic effects can be especially powerful. In some cases, anthropomorphism is accompanied with explicit beliefs that AI systems are capable of empathy, goodwill, understanding, or consciousness. == Background == === In early AIs === Views of artificial agents possessing a human-like intelligence have existed since the early development of computers in the mid-1900s. The use of the human mind as a metaphor for understanding the workings of machine systems was prevalent among researchers in the early days of computer science, with multiple influential works widely distributing the idea of intelligent machines. Among the most widely cited papers of this period was Alan Turing's "Computing Machinery and Intelligence" in which he introduced the Turing Test, stating that a machine was intelligent if it could produce conversation that was indistinguishable from that of a human. These academic works in the 1940s and 1950s gave early credibility to the idea that machine workings could be thought of similarly to human minds. The public quickly came to view artificial systems similarly, with often exaggerated conceptions of the capabilities of early machines. Among the most well-known demonstrations of this was through the chatbot ELIZA designed by Joseph Weizenbaum in 1966. ELIZA responded to user inputs with a rudimentary text-processing approach that could not be considered anything resembling true understanding of the inputs, yet users, even when operating with full conscious knowledge of ELIZA's limitations, often began to ascribe motivation and understanding to the program's output. Weizenbaum later wrote, "I had not realized ... that extremely short exposures to a relatively simple computer program could induce powerful delusional thinking in quite normal people." Comparisons between the intellectual capabilities of artificial intelligence and human intelligence were continually intensified by the attempts of computer scientists to develop machines that could perform human tasks at a level equal to or better than humans. A symbolic turning point was achieved in 1997, when IBM's chess supercomputer Deep Blue defeated then-world champion Garry Kasparov in a highly publicized six-game match. The defeat of a human by a machine for the first time in chess – a game viewed as a canonical example of human intellect – and the media attention surrounding the match led to a significant shift, where views of parallels between human and artificial intelligence moved from abstract speculation to being concretely demonstrated. A similar achievement was reached in the board game Go in 2017, when the program AlphaGo defeated world top-ranked Ke Jie. === Large language models === The AI boom of the 2020s brought about the widespread emergence of generative AI; in particular, chatbots such as ChatGPT, Gemini, and Claude based on large language models (LLMs) have become increasingly pervasive in everyday society. These systems are notable for the fact that they are able to respond to a wide range of prompts across contexts while producing strikingly human-like outputs – research has shown that humans are often unable to distinguish human-generated text from AI-generated text, and modern AI chatbots have formally been shown to pass the Turing test. As such, the anthropomorphic effects of AI are more powerful than ever. Given that LLMs have brought AI into the technological mainstream, considerable scientific effort has been devoted in recent years to understand existing and potential ramifications of AI in the public sphere; the prevalence and effects of anthropomorphism is one of those domains where much of this effort has been directed. == Current anthropomorphic attributions == === In the general public === Surveys have shown that a substantial portion of the public attributes human-like qualities to AI. In one sample of U.S. adults from 2024, two-thirds of people believed that ChatGPT is possibly conscious on some level, though other research has shown that the public still views the likelihood itself of AI consciousness as comparatively low. Another study conducted in 2025 found that women, people of color, and older individuals were most likely to anthropomorphize AI, as well as that – in general – humans view AIs as warm and competent, and anthropomorphic attributions to AI had increased by 34% in the past year. A YouGov poll reported that 46% of Americans believe that people should display politeness to AI chatbots by saying "please" and "thank you", demonstrating the application of social norms to AI. These beliefs extend to behavior, where majorities of AI users claim to always be polite to chatbots; of those who behave politely, most say they do so simply because it is the "nice" thing to do. In many recent cases, humans have developed robust interpersonal bonds with AI systems. For example: users of social chatbots like Replika and Character.ai have been documented to fall in love with the AIs, or to otherwise treat the AIs as intimate companions, and it has become increasingly common for individuals to use LLMs like ChatGPT as therapists. Chatbots are able to produce responses deeply attuned to users, as they are often designed to maximize agreeableness and mirror users' emotions; this can create compelling illusions of intimacy. === In the research community === In many cases, even AI researchers anthropomorphize AI systems in some capacity. Among the most extreme and well-publicized of these instances occurred in 2022, when engineer Blake Lemoine publicly claimed that Google's LLM LaMDA was conscious. Lemoine published the transcript of a conversation he had had with LaMDA regarding self identity and morality which he claimed was evidence of its sentience; he asserted that LaMDA was "a person" as defined by the United States Constitution and compared its mental capability to that of a 7- or 8-year-old. Lemoine's claims were widely dismissed by the scientific community and by Google itself, which described Lemoine's conclusions as "wholly unfounded" and fired him on the grounds that he had violated policies "to safeguard product information". It is much more common that AI researchers unintentionally imply humanness of AI through the ordinary use of anthropomorphic language to describe nonhuman agents. This kind of language, which Daniel Dennett coined the "intentional stance", is very common in everyday life in a variety of different contexts (e.g., "My computer doesn't want to turn on today"). For AI agents that may actually appear to very closely replicate some human abilities, however, the casual use of such anthropomorphic language in research has been scrutinized for being potentially misleading to the public. As early as 1976, Drew McDermott criticized the research community for the use of "wishful mnemonics", where AIs were referred to with terms like "understand" and "learn". In the LLM era, these criticisms have further intensified, with the negative effects of AI anthropomorphism in the public posing an especially salient danger given the elevated accessibility of modern AI. In some cases, the use of anthropomorphic language for AI is not unintentional, but is willfully used by researchers in order to promote better understanding of the brain – the idea being that, as AI can be functionally similar in some ways to the human brain, we may gain new insights and ideas from treating AI as a kind of model of the brain's workings. In particular, deep neuronal networks (DNNs) are often explicitly compared to the human brain, and significant advances in DNN research have stirred considerable enthusiasm about the ability of AI to emulate the human abilities. Caution has been urged in this domain as well, however; the use of anthropomorphic language can mask important differences that fundamentally distinguish AI from human intelligence. When it comes to DNNs, for example, it has been pointed out that they are still structurally quite different

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  • Is an AI Chatbot Worth It in 2026?

    Is an AI Chatbot Worth It in 2026?

    Curious about the best AI chatbot? An AI chatbot is software that uses machine learning to help you get more done — it combines speed, accuracy, and an interface that just works. Hands-on testing shows real-world results vary, so a short free trial is the smartest way to decide. Whether you are a beginner or a pro, the right AI chatbot slots into your workflow and pays for itself fast. Read on for hands-on impressions, pricing tiers, and the standout features that matter.

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  • OCR-B

    OCR-B

    OCR-B is a monospace font developed in 1968 by Adrian Frutiger for Monotype by following the European Computer Manufacturer's Association standard. Its function was to facilitate the optical character recognition operations by specific electronic devices, originally for financial and bank-oriented uses. It was accepted as the world standard in 1973. It follows the ISO 1073-2:1976 (E) standard, refined in 1979 ("letterpress" design, size I). It includes all ASCII symbols, and other symbols needed in the bank environment. It is widely used for the human readable digits in UPC/EAN barcodes. It is also used for machine-readable passports. It shares that purpose with OCR-A, but it is easier for the human eye and brain to read and it has a less technical look than OCR-A. == History == In June 1961, the European Computer Manufacturers Association (ECMA) started standardization activities related to Optical Character Recognition (OCR). After evaluating existing OCR designs, it was decided to develop two new fonts: A stylized design with just digits, called “Class A”; and a more conventional type design with broader character coverage, called “Class B”. In February 1965, ECMA proposed a design for the “Class B” font to ISO, who adopted it as international standard ISO 1073-2 in October 1965. The first revision contained three font sizes: I, II and III. The specification included a Letterpress design, intended for high-quality printing equipment; and a rounded-edge Constant Strokewidth design for impact printers with reduced typographic quality. In September 1969, ECMA started work to revise its published standard. To make OCR-B more widely accepted, the shapes of some characters were slightly modified. The new revision removed font size II, which had been rarely used in practice; it deleted five character shapes; and it added a new font size IV. ECMA published the second edition of OCR-B in October 1971. In March 1976, ECMA published a third revision of its ECMA-11 specification. It added the symbols § and ¥ to OCR-B; two types of erasure marks (█) for blackening out mis-printed characters were added; and the length of the Vertical bar was changed to match ISO 1073-2. In 1993, Turkey proposed extending ISO 1073-2 to include the Turkish letters Ğğ, İı, and Şş. The request was generalized to extend OCR-B with a number of Latin and Greek letters used in European languages. A revision of the ISO 1073-2:1976 standard was therefore started, producing three successive draft documents. The final draft would have extended OCR-B with 40 Latin and 10 Greek letters; for six Latin letters, the draft gave new alternate shapes. A request to extend OCR-B with Vietnamese accents was rejected. Other than previous versions of the standard, which specified glyph shapes via reference drawings, the new revision would have included the shapes in machine-readable form. However, industry support for testing the new font could not be secured at the time, so the revision effort was halted in 1997. The working group described their findings in a technical report. In June 1998, the European Committee for Standardization published a report for adding the Euro sign to OCR-B. The report proposed both a single-stroked and a double-stroked variant of the Euro sign, leaving the decision to further testing of OCR performance. Testing was difficult: the theoretical design methods used when the OCR-B glyphs were originally developed could no longer be reproduced, and the technological constraints of the 1960s were also not entirely relevant anymore in the OCR environments of the 1990s. A new test method was devised, using present-time OCR technology. The tests found no difference in OCR performance between the two Euro variants, and recommended the adoption of the double-stroked variant as it matches the conventional glyph shape. The project did not have funds to thoroughly test the glyph extensions of the 1993 proposal; initial results were inconclusive. == Availability == Microsoft Office ships a version of Letterpress OCR-B produced by Monotype. It covers Windows-1252. Many vendors, including Adobe, still sell their versions of OCR-A and OCR-B. The TeX typesetting system has a public domain Constant Strokewidth OCR-B font in METAFONT definition form. It was created by Norbert Swartz in 1995 and updated in 2010. It has a setting for square stroke ends. The definition has also been translated to METATYPE1, so the rounded version is available in TrueType and OpenType too. A version of Constant Strokewidth OCR-B by Matthew Anderson has extended character coverage. It is available under CC-BY 4.0.

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  • Top 10 AI Writing Assistants Compared (2026)

    Top 10 AI Writing Assistants Compared (2026)

    Trying to pick the best AI writing assistant? An AI writing assistant is software that uses machine learning to help you get more done — it scales effortlessly from a single task to thousands. The best picks balance beginner-friendly simplicity with the depth power users need, and they ship updates often. Whether you are a beginner or a pro, the right AI writing assistant slots into your workflow and pays for itself fast. Read on for hands-on impressions, pricing tiers, and the standout features that matter.

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  • Speech segmentation

    Speech segmentation

    Speech segmentation is the process of identifying the boundaries between words, syllables, or phonemes in spoken natural languages. The term applies both to the mental processes used by humans, and to artificial processes of natural language processing. In the field of automatic pronunciation assessment, the process of segmenting an utterance against expected word(s) is called forced alignment. Speech segmentation is a subfield of general speech perception and an important subproblem of the technologically focused field of speech recognition, and cannot be adequately solved in isolation. As in most natural language processing problems, one must take into account context, grammar, and semantics, and even so the result is often a probabilistic division (statistically based on likelihood) rather than a categorical one. Though it seems that coarticulation—a phenomenon which may happen between adjacent words just as easily as within a single word—presents the main challenge in speech segmentation across languages, some other problems and strategies employed in solving those problems can be seen in the following sections. This problem overlaps to some extent with the problem of text segmentation that occurs in some languages which are traditionally written without inter-word spaces, like Chinese and Japanese, compared to writing systems which indicate speech segmentation between words by a word divider, such as the space. However, even for those languages, text segmentation is often much easier than speech segmentation, because the written language usually has little interference between adjacent words, and often contains additional clues not present in speech (such as the use of Chinese characters for word stems in Japanese). == Lexical recognition == In natural languages, the meaning of a complex spoken sentence can be understood by decomposing it into smaller lexical segments (roughly, the words of the language), associating a meaning to each segment, and combining those meanings according to the grammar rules of the language. Though lexical recognition is not thought to be used by infants in their first year, due to their highly limited vocabularies, it is one of the major processes involved in speech segmentation for adults. Three main models of lexical recognition exist in current research: first, whole-word access, which argues that words have a whole-word representation in the lexicon; second, decomposition, which argues that morphologically complex words are broken down into their morphemes (roots, stems, inflections, etc.) and then interpreted and; third, the view that whole-word and decomposition models are both used, but that the whole-word model provides some computational advantages and is therefore dominant in lexical recognition. To give an example, in a whole-word model, the word "cats" might be stored and searched for by letter, first "c", then "ca", "cat", and finally "cats". The same word, in a decompositional model, would likely be stored under the root word "cat" and could be searched for after removing the "s" suffix. "Falling", similarly, would be stored as "fall" and suffixed with the "ing" inflection. Though proponents of the decompositional model recognize that a morpheme-by-morpheme analysis may require significantly more computation, they argue that the unpacking of morphological information is necessary for other processes (such as syntactic structure) which may occur parallel to lexical searches. As a whole, research into systems of human lexical recognition is limited due to little experimental evidence that fully discriminates between the three main models. In any case, lexical recognition likely contributes significantly to speech segmentation through the contextual clues it provides, given that it is a heavily probabilistic system—based on the statistical likelihood of certain words or constituents occurring together. For example, one can imagine a situation where a person might say "I bought my dog at a ____ shop" and the missing word's vowel is pronounced as in "net", "sweat", or "pet". While the probability of "netshop" is extremely low, since "netshop" isn't currently a compound or phrase in English, and "sweatshop" also seems contextually improbable, "pet shop" is a good fit because it is a common phrase and is also related to the word "dog". Moreover, an utterance can have different meanings depending on how it is split into words. A popular example, often quoted in the field, is the phrase "How to wreck a nice beach", which sounds very similar to "How to recognize speech". As this example shows, proper lexical segmentation depends on context and semantics which draws on the whole of human knowledge and experience, and would thus require advanced pattern recognition and artificial intelligence technologies to be implemented on a computer. Lexical recognition is of particular value in the field of computer speech recognition, since the ability to build and search a network of semantically connected ideas would greatly increase the effectiveness of speech-recognition software. Statistical models can be used to segment and align recorded speech to words or phones. Applications include automatic lip-synch timing for cartoon animation, follow-the-bouncing-ball video sub-titling, and linguistic research. Automatic segmentation and alignment software is commercially available. == Phonotactic cues == For most spoken languages, the boundaries between lexical units are difficult to identify; phonotactics are one answer to this issue. One might expect that the inter-word spaces used by many written languages like English or Spanish would correspond to pauses in their spoken version, but that is true only in very slow speech, when the speaker deliberately inserts those pauses. In normal speech, one typically finds many consecutive words being said with no pauses between them, and often the final sounds of one word blend smoothly or fuse with the initial sounds of the next word. The notion that speech is produced like writing, as a sequence of distinct vowels and consonants, may be a relic of alphabetic heritage for some language communities. In fact, the way vowels are produced depends on the surrounding consonants just as consonants are affected by surrounding vowels; this is called coarticulation. For example, in the word "kit", the [k] is farther forward than when we say 'caught'. But also, the vowel in "kick" is phonetically different from the vowel in "kit", though we normally do not hear this. In addition, there are language-specific changes which occur in casual speech which makes it quite different from spelling. For example, in English, the phrase "hit you" could often be more appropriately spelled "hitcha". From a decompositional perspective, in many cases, phonotactics play a part in letting speakers know where to draw word boundaries. In English, the word "strawberry" is perceived by speakers as consisting (phonetically) of two parts: "straw" and "berry". Other interpretations such as "stra" and "wberry" are inhibited by English phonotactics, which does not allow the cluster "wb" word-initially. Other such examples are "day/dream" and "mile/stone" which are unlikely to be interpreted as "da/ydream" or "mil/estone" due to the phonotactic probability or improbability of certain clusters. The sentence "Five women left", which could be phonetically transcribed as [faɪvwɪmɘnlɛft], is marked since neither /vw/ in /faɪvwɪmɘn/ nor /nl/ in /wɪmɘnlɛft/ are allowed as syllable onsets or codas in English phonotactics. These phonotactic cues often allow speakers to easily distinguish the boundaries in words. Vowel harmony in languages like Finnish can also serve to provide phonotactic cues. While the system does not allow front vowels and back vowels to exist together within one morpheme, compounds allow two morphemes to maintain their own vowel harmony while coexisting in a word. Therefore, in compounds such as "selkä/ongelma" ('back problem') where vowel harmony is distinct between two constituents in a compound, the boundary will be wherever the switch in harmony takes place—between the "ä" and the "ö" in this case. Still, there are instances where phonotactics may not aid in segmentation. Words with unclear clusters or uncontrasted vowel harmony as in "opinto/uudistus" ('student reform') do not offer phonotactic clues as to how they are segmented. From the perspective of the whole-word model, however, these words are thought be stored as full words, so the constituent parts would not necessarily be relevant to lexical recognition. == In infants and non-natives == Infants are one major focus of research in speech segmentation. Since infants have not yet acquired a lexicon capable of providing extensive contextual clues or probability-based word searches within their first year, as mentioned above, they must often rely primarily upon phonotactic and rhythmic cues (with prosody being the dominant cue), all

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  • Collocation

    Collocation

    In corpus linguistics, a collocation is a series of words or terms that co-occur more often than would be expected by chance. In phraseology, a collocation is a type of compositional phraseme, meaning that it can be understood from the words that make it up. This contrasts with an idiom, where the meaning of the whole cannot be inferred from its parts, and may be completely unrelated. There are about seven main types of collocations: adjective + noun, noun + noun (such as collective nouns), noun + verb, verb + noun, adverb + adjective, verbs + prepositional phrase (phrasal verbs), and verb + adverb. Collocation extraction is a computational technique that finds collocations in a document or corpus, using various computational linguistics elements resembling data mining. == Expanded definition == Collocations are partly or fully fixed expressions that become established through repeated context-dependent use. Such terms as crystal clear, middle management, nuclear family, and cosmetic surgery are examples of collocated pairs of words. Collocations can be in a syntactic relation (such as verb–object: make and decision), lexical relation (such as antonymy), or they can be in no linguistically defined relation. Knowledge of collocations is vital for the competent use of a language: a grammatically correct sentence will stand out as awkward if collocational preferences are violated. This makes collocation a common focus for language teaching. Corpus linguists specify a key word in context (KWIC) and identify the words immediately surrounding them, to illustrate the way words are used in practice. The processing of collocations involves a number of parameters, the most important of which is the measure of association, which evaluates whether the co-occurrence is purely by chance or statistically significant. Due to the non-random nature of language, most collocations are classed as significant, and the association scores are simply used to rank the results. Commonly used measures of association include mutual information, t scores, and log-likelihood. Rather than select a single definition, Gledhill proposes that collocation involves at least three different perspectives: co-occurrence, a statistical view, which sees collocation as the recurrent appearance in a text of a node and its collocates; construction, which sees collocation either as a correlation between a lexeme and a lexical-grammatical pattern, or as a relation between a base and its collocative partners; and expression, a pragmatic view of collocation as a conventional unit of expression, regardless of form. These different perspectives contrast with the usual way of presenting collocation in phraseological studies. Traditionally speaking, collocation is explained in terms of all three perspectives at once, in a continuum: == In dictionaries == In 1933, Harold Palmer's Second Interim Report on English Collocations highlighted the importance of collocation as a key to producing natural-sounding language, for anyone learning a foreign language. Thus from the 1940s onwards, information about recurrent word combinations became a standard feature of monolingual learner's dictionaries. As these dictionaries became "less word-centred and more phrase-centred", more attention was paid to collocation. This trend was supported, from the beginning of the 21st century, by the availability of large text corpora and intelligent corpus-querying software, making it possible to provide a more systematic account of collocation in dictionaries. Using these tools, dictionaries such as the Macmillan English Dictionary and the Longman Dictionary of Contemporary English included boxes or panels with lists of frequent collocations. There are also a number of specialized dictionaries devoted to describing the frequent collocations in a language. These include (for Spanish) Redes: Diccionario combinatorio del español contemporaneo (2004), (for French) Le Robert: Dictionnaire des combinaisons de mots (2007), and (for English) the LTP Dictionary of Selected Collocations (1997) and the Macmillan Collocations Dictionary (2010). == Statistically significant collocation == Student's t-test can be used to determine whether the occurrence of a collocation in a corpus is statistically significant. For a bigram w 1 w 2 {\displaystyle w_{1}w_{2}} , let P ( w 1 ) = # w 1 N {\displaystyle P(w_{1})={\frac {\#w_{1}}{N}}} be the unconditional probability of occurrence of w 1 {\displaystyle w_{1}} in a corpus with size N {\displaystyle N} , and let P ( w 2 ) = # w 2 N {\displaystyle P(w_{2})={\frac {\#w_{2}}{N}}} be the unconditional probability of occurrence of w 2 {\displaystyle w_{2}} in the corpus. The t-score for the bigram w 1 w 2 {\displaystyle w_{1}w_{2}} is calculated as: where x ¯ = # w i w j N {\displaystyle {\bar {x}}={\frac {\#w_{i}w_{j}}{N}}} is the sample mean of the occurrence of w 1 w 2 {\displaystyle w_{1}w_{2}} , # w 1 w 2 {\displaystyle \#w_{1}w_{2}} is the number of occurrences of w 1 w 2 {\displaystyle w_{1}w_{2}} , μ = P ( w i ) P ( w j ) {\displaystyle \mu =P(w_{i})P(w_{j})} is the probability of w 1 w 2 {\displaystyle w_{1}w_{2}} under the null-hypothesis that w 1 {\displaystyle w_{1}} and w 2 {\displaystyle w_{2}} appear independently in the text, and s 2 = x ¯ ( 1 − x ¯ ) ≈ x ¯ {\displaystyle s^{2}={\bar {x}}(1-{\bar {x}})\approx {\bar {x}}} is the sample variance. With a large N {\displaystyle N} , the t-test is equivalent to a Z-test.

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  • Forrest N. Iandola

    Forrest N. Iandola

    Forrest N. Iandola is an American computer scientist specializing in efficient AI. == Career == Iandola earned a PhD in Electrical Engineering and Computer Science from UC Berkeley in 2016, advised by Kurt Keutzer. As part of his dissertation, he co-authored SqueezeNet, a deep neural network for image classification optimized for smartphones and other mobile devices. Iandola and Keutzer went on to co-found DeepScale. The firm squeezes deep neural networks onto low-cost automotive-grade processors for use in driver assistance systems. Tesla acquired DeepScale in 2019. In 2020, he co-authored SqueezeBERT, an efficient neural network for natural language processing. In 2022, he joined Meta as an AI research scientist. His research at Meta includes developing efficient AI models, such as EfficientSAM and MobileLLM.

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  • Ernst Dickmanns

    Ernst Dickmanns

    Ernst Dieter Dickmanns is a German pioneer of dynamic computer vision and of driverless cars. Dickmanns has been a professor at the University of the Bundeswehr Munich (1975–2001), and visiting professor to Caltech and to MIT, teaching courses on "dynamic vision". == Biography == Dickmanns was born in 1936. He studied aerospace and aeronautics at RWTH Aachen (1956–1961), and control engineering at Princeton University (1964/65); from 1961 to 1975 he was associated with the German Aero-Space Research Establishment (now DLR) Oberpfaffenhofen, working in the fields of flight dynamics and trajectory optimization. In 1971/72 he spent a Post-Doc Research Associateship with the NASA-Marshall Space Flight Center, Huntsville (orbiter re-entry). From 1975 to 2001 he was with UniBw Munich, where he initiated the 'Institut fuer Flugmechanik und Systemdynamik' (IFS), the Institut fuer die 'Technik Autonomer Systeme' (TAS), and the research activities in machine vision for vehicle guidance. == Pioneering work in autonomous driving == In the early 1980s his team equipped a Mercedes-Benz van with cameras and other sensors. The 5-ton van was re-engineered that it was possible to control steering wheel, throttle, and brakes through computer commands based on real-time evaluation of image sequences. Software was written that translated the sensory data into appropriate driving commands. For safety reasons, initial experiments in Bavaria took place on streets without traffic. In 1986 the Robot Car "VaMoRs" managed to drive all by itself and by 1987 was capable of driving itself at speeds up to 96 kilometres per hour (60 mph). One of the greatest challenges in high-speed autonomous driving arises through the rapidly changing visual street scenes. Back then, computers were much slower than they are today (~1% of 1%); therefore, sophisticated computer vision strategies were necessary to react in real time. The team of Dickmanns solved the problem through an innovative approach to dynamic vision. Spatiotemporal models were used right from the beginning, dubbed '4-D approach', which did not need storing previous images but nonetheless was able to yield estimates of all 3-D position and velocity components. Attention control including artificial saccadic movements of the platform carrying the cameras allowed the system to focus its attention on the most relevant details of the visual input. Kalman filters have been extended to perspective imaging and were used to achieve robust autonomous driving even in presence of noise and uncertainty. Feedback of prediction errors allowed bypassing the (ill-conditioned) inversion of perspective projection by least-squares parameter fits. When in 1986/83 the EUREKA-project 'PROgraMme for a European Traffic of Highest Efficiency and Unprecedented Safety' (PROMETHEUS) was initiated by the European car manufacturing industry (funding in the range of several hundred million Euros), the initially planned autonomous lateral guidance by buried cables was dropped and substituted by the much more flexible machine vision approach proposed by Dickmanns, and partially encouraged by his successes. Most of the major car companies participated; so did Dickmanns and his team in cooperation with the Daimler-Benz AG. Substantial progress was made in the following 7 years. In particular, Dickmanns' robot cars learned to drive in traffic under various conditions. An accompanying human driver with a "red button" made sure the robot vehicle could not get out of control and become a danger to the public. Since 1992, driving in public traffic was standard as final step in real-world testing. Several dozen Transputers, a special breed of parallel computers, were used to deal with the (by 1990s standards) enormous computational demands. Two culmination points were achieved in 1994/95, when Dickmanns´ re-engineered autonomous S-Class Mercedes-Benz performed international demonstrations. The first was the final presentation of the PROMETHEUS project in October 1994 on Autoroute 1 near the airport Charles-de-Gaulle in Paris. With guests on board, the twin vehicles of Daimler-Benz (VITA-2) and UniBwM (VaMP) drove more than 1,000 kilometres (620 mi) on the three-lane highway in standard heavy traffic at speeds up to 130 kilometres per hour (81 mph). Driving in free lanes, convoy driving with distance keeping depending on speed, and lane changes left and right with autonomous passing have been demonstrated; the latter required interpreting the road scene also in the rear hemisphere. Two cameras with different focal lengths for each hemisphere have been used in parallel for this purpose. The second culmination point was a 1,758 kilometres (1,092 mi) trip in the fall of 1995 from Munich in Bavaria to Odense in Denmark to a project meeting and back. Both longitudinal and lateral guidance were performed autonomously by vision. On highways, the robot achieved speeds exceeding 175 kilometres per hour (109 mph) (there is no general speed limit on the Autobahn). Publications from Dickmann's research group indicate a mean autonomously driven distance without resets of ~9 kilometres (5.6 mi); the longest autonomously driven stretch reached 158 kilometres (98 mi). More than half of the resets required were achieved autonomously (no human intervention). This is particularly impressive considering that the system used black-and-white video-cameras and did not model situations like road construction sites with yellow lane markings; lane-changes at over 140 kilometres per hour (87 mph), and other traffic with more than 40 kilometres per hour (25 mph) relative speed have been handled. In total, 95% autonomous driving (by distance) was achieved. In the years 1994 to 2004 the elder 5-ton van 'VaMoRs' was used to develop the capabilities needed for driving on networks of minor (also unsealed) roads and for cross-country driving including avoidance of negative obstacles like ditches. Turning off onto crossroads of unknown width and intersection angles required a big effort, but has been achieved with "Expectation-based, Multi-focal, Saccadic vision" (EMS-vision). This vertebrate-type vision uses animation capabilities based on knowledge about subject classes (including the autonomous vehicle itself) and their potential behaviour in certain situations. This rich background is used for control of gaze and attention as well as for locomotion. Beside ground vehicle guidance, also applications of the 4-D approach to dynamic vision for unmanned air vehicles (conventional aircraft and helicopters) have been investigated. Autonomous visual landing approaches and landings have been demonstrated in hardware-in-the-loop simulations with visual/inertial data fusion. Real-world autonomous visual landing approaches till shortly before touchdown have been performed in 1992 with the twin-propeller aircraft Dornier 128 of the University of Brunswick at the airport there. Another success of this machine vision technology was the first ever visually controlled grasping experiment of a free-floating object in weightlessness on board the Space Shuttle Columbia D2-mission in 1993 as part of the 'Rotex'-experiment of DLR.

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  • Time-inhomogeneous hidden Bernoulli model

    Time-inhomogeneous hidden Bernoulli model

    Time-inhomogeneous hidden Bernoulli model (TI-HBM) is an alternative to hidden Markov model (HMM) for automatic speech recognition. Contrary to HMM, the state transition process in TI-HBM is not a Markov-dependent process, rather it is a generalized Bernoulli (an independent) process. This difference leads to elimination of dynamic programming at state-level in TI-HBM decoding process. Thus, the computational complexity of TI-HBM for probability evaluation and state estimation is O ( N L ) {\displaystyle O(NL)} (instead of O ( N 2 L ) {\displaystyle O(N^{2}L)} in the HMM case, where N {\displaystyle N} and L {\displaystyle L} are number of states and observation sequence length respectively). The TI-HBM is able to model acoustic-unit duration (e.g. phone/word duration) by using a built-in parameter named survival probability. The TI-HBM is simpler and faster than HMM in a phoneme recognition task, but its performance is comparable to HMM. For details, see [1] or [2].

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  • Dissociated press

    Dissociated press

    Dissociated press is a parody generator (a computer program that generates nonsensical text). The generated text is based on another text using the Markov chain technique. The name is a play on "Associated Press" and the psychological term dissociation (although word salad is more typical of conditions like aphasia and schizophrenia – which is, however, frequently confused with dissociative identity disorder by laypeople). An implementation of the algorithm is available in Emacs. Another implementation is available as a Perl module in CPAN, Games::Dissociate. == The algorithm == The algorithm starts by printing a number of consecutive words (or letters) from the source text. Then it searches the source text for an occurrence of the few last words or letters printed out so far. If multiple occurrences are found, it picks a random one, and proceeds with printing the text following the chosen occurrence. After a predetermined length of text is printed out, the search procedure is repeated for the newly printed ending. Considering that words and phrases tend to appear in specific grammatical contexts, the resulting text usually seems correct grammatically, and if the source text is uniform in style, the result appears to be of similar style and subject, and takes some effort on the reader's side to recognize as not genuine. Still, the randomness of the assembly process deprives it of any logical flow - the loosely related parts are connected in a nonsensical way, creating a humorously abstract, random result. == Examples == Here is a short example of word-based Dissociated Press applied to the Jargon File: wart: n. A small, crocky feature that sticks out of an array (C has no checks for this). This is relatively benign and easy to spot if the phrase is bent so as to be not worth paying attention to the medium in question. Here is a short example of letter-based Dissociated Press applied to the same source: window sysIWYG: n. A bit was named aften /bee´t@/ prefer to use the other guy's re, especially in every cast a chuckle on neithout getting into useful informash speech makes removing a featuring a move or usage actual abstractionsidered interj. Indeed spectace logic or problem! == History == The dissociated press algorithm is described in HAKMEM (1972) Item #176. The name "dissociated press" is first known to have been associated with the Emacs implementation. Brian Hayes discussed a Travesty algorithm in Scientific American in November 1983. The article provided a garbled William Faulkner passage: When he got on the table, he come in. He never come out of my own pocket as a measure of protecting the company against riot and bloodshed. And when he said. "You tell me a bus ticket, let alone write out no case histories. Then the law come back with a knife!" Hugh Kenner and Joseph O'Rourke of Johns Hopkins University discussed their frequency table-based Travesty generator for microcomputers in BYTE in November 1984. The article included the Turbo Pascal source for two versions of the generator, one using Hayes' algorithm and another using Claude Shannon's Hellbat algorithm. Murray Lesser offered a compiled BASIC version in the magazine in July 1985, in September 1985 Peter Wayner offered a version that used tree data structures instead of frequency tables, and in December 1985 Neil J. Rubenking offered a version written in Turbo Pascal that stored frequency information in a B-tree.

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  • Markovian discrimination

    Markovian discrimination

    Markovian discrimination is a class of spam filtering methods used in CRM114 and other spam filters to filter based on statistical patterns of transition probabilities between words or other lexical tokens in spam messages that would not be captured using simple bag-of-words naive Bayes spam filtering. == Markovian Discrimination vs. Bag-of-Words Discrimination == A bag-of-words model contains only a dictionary of legal words and their relative probabilities in spam and genuine messages. A Markovian model additionally includes the relative transition probabilities between words in spam and in genuine messages, where the relative transition probability is the likelihood that a given word will be written next, based on what the current word is. Put another way, a bag-of-words filter discriminates based on relative probabilities of single words alone regardless of phrase structure, while a Markovian word-based filter discriminates based on relative probabilities of either pairs of words, or, more commonly, short sequences of words. This allows the Markovian filter greater sensitivity to phrase structure. Neither naive Bayes nor Markovian filters are limited to the word level for tokenizing messages. They may also process letters, partial words, or phrases as tokens. In such cases, specific bag-of-words methods would correspond to general bag-of-tokens methods. Modelers can parameterize Markovian spam filters based on the relative probabilities of any such tokens' transitions appearing in spam or in legitimate messages. == Visible and Hidden Markov Models == There are two primary classes of Markov models, visible Markov models and hidden Markov models, which differ in whether the Markov chain generating token sequences is assumed to have its states fully determined by each generated token (the visible Markov models) or might also have additional state (the hidden Markov models). With a visible Markov model, each current token is modeled as if it contains the complete information about previous tokens of the message relevant to the probability of future tokens, whereas a hidden Markov model allows for more obscure conditional relationships. Since those more obscure conditional relationships are more typical of natural language messages including both genuine messages and spam, hidden Markov models are generally preferred over visible Markov models for spam filtering. Due to storage constraints, the most commonly employed model is a specific type of hidden Markov model known as a Markov random field, typically with a 'sliding window' or clique size ranging between four and six tokens.

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  • AI Code-review Tools Reviews: What Actually Works in 2026

    AI Code-review Tools Reviews: What Actually Works in 2026

    Shopping for the best AI code-review tool? An AI code-review tool is software that uses machine learning to help you get more done — it keeps getting smarter as the underlying models improve. Pricing, accuracy, and the size of the model behind the tool are the three factors that most affect daily usefulness. Whether you are a beginner or a pro, the right AI code-review tool slots into your workflow and pays for itself fast. Below we compare features, pricing, and real output so you can choose with confidence.

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  • Circular thresholding

    Circular thresholding

    Circular thresholding is an algorithm for automatic image threshold selection in image processing. Most threshold selection algorithms assume that the values (e.g. intensities) lie on a linear scale. However, some quantities such as hue and orientation are a circular quantity, and therefore require circular thresholding algorithms. The example shows that the standard linear version of Otsu's method when applied to the hue channel of an image of blood cells fails to correctly segment the large white blood cells (leukocytes). In contrast the white blood cells are correctly segmented by the circular version of Otsu's method. == Methods == There are a relatively small number of circular image threshold selection algorithms. The following examples are all based on Otsu's method for linear histograms: (Tseng, Li and Tung 1995) smooth the circular histogram, and apply Otsu's method. The histogram is cyclically rotated so that the selected threshold is shifted to zero. Otsu's method and histogram rotation are applied iteratively until several heuristics involving class size, threshold location, and class variance are satisfied. (Wu et al. 2006) smooth the circular histogram until it contains only two peaks. The histogram is cyclically rotated so that the midpoint between the peaks is shifted to zero. Otsu's method and histogram rotation are applied iteratively until convergence of the threshold. (Lai and Rosin 2014) applied Otsu's method to the circular histogram. For the two class circular thresholding task they showed that, for a histogram with an even number of bins, the optimal solution for Otsu's criterion of within-class variance is obtained when the histogram is split into two halves. Therefore the optimal solution can be efficiently obtained in linear rather than quadratic time. == References and further reading == D.-C. Tseng, Y.-F. Li, and C.-T. Tung, Circular histogram thresholding for color image segmentation in Proc. Int. Conf. Document Anal. Recognit., 1995, pp. 673–676. J. Wu, P. Zeng, Y. Zhou, and C. Olivier, A novel color image segmentation method and its application to white blood cell image analysis in Proc. Int. Conf. Signal Process., vol. 2. 2006, pp. 16–20. Y.K. Lai, P.L. Rosin, Efficient Circular Thresholding, IEEE Trans. on Image Processing 23(3), 992–1001 (2014). doi:10.1109/TIP.2013.2297014

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  • AI Blog Writers Reviews: What Actually Works in 2026

    AI Blog Writers Reviews: What Actually Works in 2026

    In search of the best AI blog writer? An AI blog writer is software that uses machine learning to help you get more done — it turns a rough idea into a polished result in seconds. When choosing one, weigh output quality, pricing, export formats, and how well it fits the tools you already use. Whether you are a beginner or a pro, the right AI blog writer slots into your workflow and pays for itself fast. We tested the leading options and ranked them by quality, value, and ease of use.

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  • How to Choose an AI Website Builder

    How to Choose an AI Website Builder

    Shopping for the best AI website builder? An AI website builder is software that uses machine learning to help you get more done — it keeps getting smarter as the underlying models improve. Pricing, accuracy, and the size of the model behind the tool are the three factors that most affect daily usefulness. Whether you are a beginner or a pro, the right AI website builder slots into your workflow and pays for itself fast. We tested the leading options and ranked them by quality, value, and ease of use.

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