AI Writing Generator

AI Writing Generator — independent reviews, comparisons, pricing and step-by-step guides on Aizhi.

  • Image subtraction

    Image subtraction

    Image subtraction or pixel subtraction or difference imaging is an image processing technique whereby the digital numeric value of one pixel or whole image is subtracted from another image, and a new image generated from the result. This is primarily done for one of two reasons – levelling uneven sections of an image such as half an image having a shadow on it, or detecting changes between two images. This method can show things in the image that have changed position, brightness, color, or shape. For this technique to work, the two images must first be spatially aligned to match features between them, and their photometric values and point spread functions must be made compatible, either by careful calibration, or by post-processing (using color mapping). The complexity of the pre-processing needed before differencing varies with the type of image, but is essential to ensure good subtraction of static features. This is commonly used in fields such as time-domain astronomy (known primarily as difference imaging) to find objects that fluctuate in brightness or move. In automated searches for asteroids or Kuiper belt objects, the target moves and will be in one place in one image, and in another place in a reference image made an hour or day later. Thus, image processing algorithms can make the fixed stars in the background disappear, leaving only the target. Distinct families of astronomical image subtraction techniques have emerged, operating in both image space or frequency space, with distinct trade-offs in both quality of subtraction and computational cost. These algorithms lie at the heart of almost all modern (and upcoming) transient surveys, and can enable the detection of even faint supernovae embedded in bright galaxies. Nevertheless, in astronomical imaging, significant 'residuals' remain around bright, complex sources, necessitating further algorithmic steps to identify candidates (known as real-bogus classification) The Hutchinson metric can be used to "measure of the discrepancy between two images for use in fractal image processing".

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  • Communication-avoiding algorithm

    Communication-avoiding algorithm

    Communication-avoiding algorithms minimize movement of data within a memory hierarchy for improving its running-time and energy consumption. These minimize the total of two costs (in terms of time and energy): arithmetic and communication. Communication, in this context refers to moving data, either between levels of memory or between multiple processors over a network. It is much more expensive than arithmetic. == Formal theory == === Two-level memory model === A common computational model in analyzing communication-avoiding algorithms is the two-level memory model: There is one processor and two levels of memory. Level 1 memory is infinitely large. Level 0 memory ("cache") has size M {\displaystyle M} . In the beginning, input resides in level 1. In the end, the output resides in level 1. Processor can only operate on data in cache. The goal is to minimize data transfers between the two levels of memory. === Matrix multiplication === Corollary 6.2: More general results for other numerical linear algebra operations can be found in. The following proof is from. == Motivation == Consider the following running-time model: Measure of computation = Time per FLOP = γ Measure of communication = No. of words of data moved = β ⇒ Total running time = γ·(no. of FLOPs) + β·(no. of words) From the fact that β >> γ as measured in time and energy, communication cost dominates computation cost. Technological trends indicate that the relative cost of communication is increasing on a variety of platforms, from cloud computing to supercomputers to mobile devices. The report also predicts that gap between DRAM access time and FLOPs will increase 100× over coming decade to balance power usage between processors and DRAM. Energy consumption increases by orders of magnitude as we go higher in the memory hierarchy. United States president Barack Obama cited communication-avoiding algorithms in the FY 2012 Department of Energy budget request to Congress: New Algorithm Improves Performance and Accuracy on Extreme-Scale Computing Systems. On modern computer architectures, communication between processors takes longer than the performance of a floating-point arithmetic operation by a given processor. ASCR researchers have developed a new method, derived from commonly used linear algebra methods, to minimize communications between processors and the memory hierarchy, by reformulating the communication patterns specified within the algorithm. This method has been implemented in the TRILINOS framework, a highly-regarded suite of software, which provides functionality for researchers around the world to solve large scale, complex multi-physics problems. == Objectives == Communication-avoiding algorithms are designed with the following objectives: Reorganize algorithms to reduce communication across all memory hierarchies. Attain the lower-bound on communication when possible. The following simple example demonstrates how these are achieved. === Matrix multiplication example === Let A, B and C be square matrices of order n × n. The following naive algorithm implements C = C + A B: for i = 1 to n for j = 1 to n for k = 1 to n C(i,j) = C(i,j) + A(i,k) B(k,j) Arithmetic cost (time-complexity): n2(2n − 1) for sufficiently large n or O(n3). Rewriting this algorithm with communication cost labelled at each step for i = 1 to n {read row i of A into fast memory} - n2 reads for j = 1 to n {read C(i,j) into fast memory} - n2 reads {read column j of B into fast memory} - n3 reads for k = 1 to n C(i,j) = C(i,j) + A(i,k) B(k,j) {write C(i,j) back to slow memory} - n2 writes Fast memory may be defined as the local processor memory (CPU cache) of size M and slow memory may be defined as the DRAM. Communication cost (reads/writes): n3 + 3n2 or O(n3) Since total running time = γ·O(n3) + β·O(n3) and β >> γ the communication cost is dominant. The blocked (tiled) matrix multiplication algorithm reduces this dominant term: ==== Blocked (tiled) matrix multiplication ==== Consider A, B and C to be n/b-by-n/b matrices of b-by-b sub-blocks where b is called the block size; assume three b-by-b blocks fit in fast memory. for i = 1 to n/b for j = 1 to n/b {read block C(i,j) into fast memory} - b2 × (n/b)2 = n2 reads for k = 1 to n/b {read block A(i,k) into fast memory} - b2 × (n/b)3 = n3/b reads {read block B(k,j) into fast memory} - b2 × (n/b)3 = n3/b reads C(i,j) = C(i,j) + A(i,k) B(k,j) - {do a matrix multiply on blocks} {write block C(i,j) back to slow memory} - b2 × (n/b)2 = n2 writes Communication cost: 2n3/b + 2n2 reads/writes << 2n3 arithmetic cost Making b as large possible: 3b2 ≤ M we achieve the following communication lower bound: 31/2n3/M1/2 + 2n2 or Ω (no. of FLOPs / M1/2) == Previous approaches for reducing communication == Most of the approaches investigated in the past to address this problem rely on scheduling or tuning techniques that aim at overlapping communication with computation. However, this approach can lead to an improvement of at most a factor of two. Ghosting is a different technique for reducing communication, in which a processor stores and computes redundantly data from neighboring processors for future computations. Cache-oblivious algorithms represent a different approach introduced in 1999 for fast Fourier transforms, and then extended to graph algorithms, dynamic programming, etc. They were also applied to several operations in linear algebra as dense LU and QR factorizations. The design of architecture specific algorithms is another approach that can be used for reducing the communication in parallel algorithms, and there are many examples in the literature of algorithms that are adapted to a given communication topology.

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  • Chandy–Misra–Haas algorithm resource model

    Chandy–Misra–Haas algorithm resource model

    The Chandy–Misra–Haas algorithm resource model checks for deadlock in a distributed system. It was developed by K. Mani Chandy, Jayadev Misra and Laura M. Haas. == Locally dependent == Consider the n processes P1, P2, P3, P4, P5,, ... ,Pn which are performed in a single system (controller). P1 is locally dependent on Pn, if P1 depends on P2, P2 on P3, so on and Pn−1 on Pn. That is, if P 1 → P 2 → P 3 → … → P n {\displaystyle P_{1}\rightarrow P_{2}\rightarrow P_{3}\rightarrow \ldots \rightarrow P_{n}} , then P 1 {\displaystyle P_{1}} is locally dependent on P n {\displaystyle P_{n}} . If P1 is said to be locally dependent to itself if it is locally dependent on Pn and Pn depends on P1: i.e. if P 1 → P 2 → P 3 → … → P n → P 1 {\displaystyle P_{1}\rightarrow P_{2}\rightarrow P_{3}\rightarrow \ldots \rightarrow P_{n}\rightarrow P_{1}} , then P 1 {\displaystyle P_{1}} is locally dependent on itself. == Description == The algorithm uses a message called probe(i,j,k) to transfer a message from controller of process Pj to controller of process Pk. It specifies a message started by process Pi to find whether a deadlock has occurred or not. Every process Pj maintains a boolean array dependent which contains the information about the processes that depend on it. Initially the values of each array are all "false". === Controller sending a probe === Before sending, the probe checks whether Pj is locally dependent on itself. If so, a deadlock occurs. Otherwise it checks whether Pj, and Pk are in different controllers, are locally dependent and Pj is waiting for the resource that is locked by Pk. Once all the conditions are satisfied it sends the probe. === Controller receiving a probe === On the receiving side, the controller checks whether Pk is performing a task. If so, it neglects the probe. Otherwise, it checks the responses given Pk to Pj and dependentk(i) is false. Once it is verified, it assigns true to dependentk(i). Then it checks whether k is equal to i. If both are equal, a deadlock occurs, otherwise it sends the probe to next dependent process. == Algorithm == In pseudocode, the algorithm works as follows: === Controller sending a probe === if Pj is locally dependent on itself then declare deadlock else for all Pj,Pk such that (i) Pi is locally dependent on Pj, (ii) Pj is waiting for 'Pk and (iii) Pj, Pk are on different controllers. send probe(i, j, k). to home site of Pk === Controller receiving a probe === if (i)Pk is idle / blocked (ii) dependentk(i) = false, and (iii) Pk has not replied to all requests of to Pj then begin "dependents""k"(i) = true; if k == i then declare that Pi is deadlocked else for all Pa,Pb such that (i) Pk is locally dependent on Pa, (ii) Pa is waiting for 'Pb and (iii) Pa, Pb are on different controllers. send probe(i, a, b). to home site of Pb end == Example == P1 initiates deadlock detection. C1 sends the probe saying P2 depends on P3. Once the message is received by C2, it checks whether P3 is idle. P3 is idle because it is locally dependent on P4 and updates dependent3(2) to True. As above, C2 sends probe to C3 and C3 sends probe to C1. At C1, P1 is idle so it update dependent1(1) to True. Therefore, deadlock can be declared. == Complexity == Suppose there are n {\displaystyle n} controllers and m {\displaystyle m} processes, at most m ( n − 1 ) / 2 {\displaystyle m(n-1)/2} messages need to be exchanged to detect a deadlock, with a delay of O ( n ) {\displaystyle O(n)} messages.

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  • Ontology merging

    Ontology merging

    Ontology merging defines the act of bringing together two conceptually divergent ontologies or the instance data associated to two ontologies. This is similar to work in database merging (schema matching). This merging process can be performed in a number of ways, manually, semi automatically, or automatically. Manual ontology merging although ideal is extremely labour-intensive and current research attempts to find semi or entirely automated techniques to merge ontologies. These techniques are statistically driven often taking into account similarity of concepts and raw similarity of instances through textual string metrics and semantic knowledge. These techniques are similar to those used in information integration employing string metrics from open source similarity libraries.

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  • Jive (software)

    Jive (software)

    Jive (formerly known as Clearspace, then Jive SBS, then Jive Engage) is a commercial Java EE-based Enterprise 2.0 collaboration and knowledge management tool produced by Jive Software. It was first released as "Clearspace" in 2006, then renamed SBS (for "Social Business Software") in March 2009, then renamed "Jive Engage" in 2011, and renamed simply to "Jive" in 2012. Jive integrates the functionality of online communities, microblogging, social networking, discussion forums, blogs, wikis, and IM under one unified user interface. Content placed into any of the systems (blog, wiki, documentation, etc.) can be found through a common search interface. Other features include RSS capability, email integration, a reputation and reward system for participation, personal user profiles, JAX-WS web service interoperability, and integration with the Spring Framework. The product is a pure-Java server-side web application and will run on any platform where Java (JDK 1.5 or higher) is installed. It does not require a dedicated server - users have reported successful deployment in both shared environments and multiple machine clusters. As of Jive 8, released March 30, 2015, there is a Jive-n version which is for internal use (hosted by the consumer or hosted by Jive as a service) and a Jive-x version which is an external version hosted as a service. Jive no longer supports wiki markup language. == Server requirements for Jive 8-n == The following are the server requirements for Jive 8-n Operating systems: RHEL version 6 or 7 for x86_64, CentOS version 6 or 7 for x86_64 or SuSE Enterprise Linux Server (SLES) 11 and 12 for x86_64 Application Servers: Jive ships with its own embedded Apache HTTPD and Tomcat servers as part of the install package. It is not possible to deploy the application onto other appservers. Databases: MySQL (5.1, 5.5, 5.6) Oracle (11gR2, 12c) Postgres (9.0, 9.1, 9.2, 9.3, 9.4 - 9.2 or higher recommended) Microsoft SQL Server (2008R2, 2012, 2014) Environment: Jive recommends a server with at least 4GB of RAM and a dual-core 2 GHz processor with x86_64 architecture The product integrates with an LDAP repository or Active Directory For optimal deployment with a large community Jive Software recommends: using dedicated cache and document-conversion servers hosting the application and database servers separately == Releases == Jive 8, released on March 30, 2015 Jive 7, released in October 2013 Jive 9.0.x, released in November 2016 Jive 9, released in November 2016, supported now

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  • BRS/Search

    BRS/Search

    BRS/Search is a full-text database and information retrieval system. BRS/Search uses a fully inverted indexing system to store, locate, and retrieve unstructured data. It was the search engine that in 1977 powered Bibliographic Retrieval Services (BRS) commercial operations with 20 databases (including the first national commercial availability of MEDLINE); it has changed ownership several times during its development and is currently sold as Livelink ECM Discovery Server by Open Text Corporation. == Early development == Development on what was to become BRS began as Biomedical Communications Network (BCN) at the State University of New York at Albany (SUNY). BCN, which went online in 1968, provided on-line access to nine databases, including MEDLINE and BIOSIS Previews, to large universities and medical schools primarily in the Northeast of the USA. State funding for the project was withdrawn in 1975, and Bibliographic Retrieval Services (BRS) was formed as a non-profit concern the following year. It was incorporated in May 1976 as a for-profit corporation with Ron Quake as president, Jan Egeland as vice president in charge of marketing and training, and Lloyd Palmer as vice president of systems. == BRS commercial operations == In December 1976, the First BRS User Meeting was held in Syracuse, New York, and by January 1977 BRS started commercial operations with 20 databases (including the first national commercial availability of MEDLINE) and 9 million records, using modified IBM STAIRS (STorage And Information Retrieval System) software, Telenet for telecommunications, and timesharing mainframe computers of Carrier Corporation. In October 1980 BRS was sold by Egeland and Quake to Indian Head, Inc., a subsidiary of the Dutch company Thyssen-Bornemisza Group. == 1989–1993 == In 1989 Robert Maxwell acquired BRS and the BRS/Search software; he announced the planned incorporation of the ORBIT Search Service and BRS Information Technologies and renamed the whole group Maxwell Online, Inc. At that time BRS Information Technologies was serving the medical and academic library marketplace with over 150 databases. Maxwell later bought the publishing company Macmillan and put Maxwell Online under Macmillan. In the same year BRS/LINK (hypertext connection of databases; first application delivering full text) was announced. The initial BRS/LINK application "relates the citation in a bibliographic database to its full-text article in a second database," and "eliminates the need to re-execute a search strategy in the second database in order to find the corresponding full-text article." Initially BRS/LINK supported linking only selected bibliographic databases: MEDLINE, Health Planning and Administration, and MEDLINE References on AIDS to the full-text Comprehensive Core Medical Library. At the time of Robert Maxwell’s death in 1991, Macmillan brought in Andrew Gregory to represent the company during the 2 years that Maxwell’s affairs were being settled and to prepare Maxwell Online to be able to sell the components. Maxwell Online shortly thereafter underwent yet another name change, this time to InfoPro Technologies. == Dataware Technologies ownership of BRS/SEARCH == Early in 1994, InfoPro Technologies, a subsidiary of MHC Inc. (holding company for Macmillan Inc.), the former Maxwell Online service, sold off all its subsidiaries. ORBIT Search Services went to the French-owned Questel, the dial-up BRS Search Services to CD Plus Technologies (later to become OVID), and BRS Software Products (including BRS/SEARCH) to Dataware Technologies. Almost up to the end of InfoPro Technologies, BRS Software had been the fastest growing segment of the company. At the 14th BRS North American Users Group Conference in 1999, Dave Schubmehl of Dataware Technologies presented a paper in which he stated "The purpose of this presentation is to update BRS users on upcoming releases of BRS/Search, NetAnswer, and other Dataware products. BRS/Search 7.0 will include features specifically requested by customers, as well as other enhancements. Earlier this year, Dataware acquired Sovereign Hill Software, makers of InQuery. In light of that acquisition, and Dataware's other development projects, we'll look at Dataware's plans for all products, including BRS/Search and NetAnswer." == Open Text acquisition of BRS/Search == In 2001 BRS/Search was acquired by Open Text and became LiveLink ECM Discovery Server. It is now referred to as Open Text Discovery Server. Open Text still supports both BRS/Search and NetAnswer. The core BRS/Search technology in the Open Text portfolio was augmented with other capabilities through various acquisitions. For example, Dataware's acquisition of Sovereign-Hill brought InQuery, “a probabilistic information retrieval system using an inference network”, which was developed by the University of Massachusetts Amherst Center for Intelligent Information Retrieval] out of the UMass CIIR and into the marketplace. A product re-branding table shows the range of products, their old names and their new names. InQuery is a concept search engine that uses noun phrases, parts of speech and other co-occurrence relationships in overlapping passages of text rather than single term inverted indexes of single words in documents. Open Text's portfolio has grown to include Hummingbird Content Management, and has always included BASIS. == 2003 == BRS/Search North America User's Group (BRSNAUG) website with a June 8, 2003 date listed the following features for BRS/Search. The BRSNAUG also disincorporated in 2003. Cross-references to BRS/Search on the World Wide Web point to Open Text Livelink. Engine features include: Rapid query response time. Numerical data handling and elementary statistical processing (sum, avg, min, max) Search results weighting and relevancy ranking Left- and right-truncation and expansion of search terms Superior data compression – loaded databases typically use only about 1.5 times the input stream size in disk space Large capacity databases – up to 100 million documents, each with up to 65,000 paragraphs Fine control of indexing and searching – right down to the word, sentence, and paragraph level Fine control over data security. Document access can be controlled at the database, document, and paragraph level International language support for all 7/8 bit characters sets and customizable language tables Flexible and customizable stop word lists ANSI-compatible thesauri Hypertext links within and between documents and databases (R6.x) Support for natural language parsing of queries Automatic document summarization tools Client/Server development Programming interfaces for World-Wide Web (HTTP, HTML) access to databases

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  • Pointer algorithm

    Pointer algorithm

    In computer science, a pointer algorithm (sometimes called a pointer machine, or a reference machine; see the article Pointer machine for a close but non-identical concept) is a type of algorithm that manages a linked data structure. This concept is used as a model for lower-bound proofs and specific restrictions on the linked data structure and on the algorithm's access to the structure vary. This model has been used extensively with problems related to the disjoint-set data structure. Thus, Tarjan and La Poutré used this model to prove lower bounds on the amortized complexity of a disjoint-set data structure (La Poutré also addressed the interval split-find problem). Blum used this model to prove a lower bound on the single operation worst-case time of disjoint set data structure. Blum and Rochow proved a worst-case lower bound for the interval union-find problem. == Example == In Tarjan's lower bound for the disjoint set union problem, the assumptions on the algorithm are: The algorithm maintains a linked structure of nodes. Each element of the problem is associated with a node. Each set is represented by a node. The nodes of each set constitute a distinct connected component in the structure (this property is called separability). The find operation is performed by following links from the element node to the set node. Under these assumptions, the lower bound of Ω ( m α ( m , n ) ) {\displaystyle \Omega (m\alpha (m,n))} on the cost of a sequence of m operations is proven.

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  • Kunstweg

    Kunstweg

    Bürgi's Kunstweg is a set of algorithms developed by Jost Bürgi in the late 16th century. They are used to calculate sines to arbitrary precision.. Bürgi used these algorithms to calculate a Canon Sinuum, a sine table in increments of 2 arc seconds. It is believed that the table featured values accurate to eight sexagesimal places. Some authors have speculated that the table only covered the range from 0° to 45°, although there is no evidence supporting this claim. Such tables were crucial for maritime navigation. Johannes Kepler described the Canon Sinuum as the most precise sine table known at the time. Bürgi explained his algorithms in his work Fundamentum Astronomiae, which he presented to Emperor Rudolf II in 1592. The Kunstweg algorithm calculates sine values iteratively. In each step, the value of a cell is the sum of the two preceding cells in the same column. The final cell's value is halved before beginning the next iteration. Ultimately, the values in the last column are normalized. Accurate sine approximations are achieved after only a few iterations. In 2015, Menso Folkerts and coworkers demonstrated that this iterative process does indeed converge toward the true sine values. According to them this was the first step towards differential calculus.

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  • Zardoz (computer security)

    Zardoz (computer security)

    In computer security, the Security-Digest list, better known as the Zardoz list, was a semi-private full disclosure mailing list run by Neil Gorsuch from 1989 through 1991. It identified weaknesses in systems and gave directions on where to find them. It was a perennial target for computer hackers, who sought archives of the list for information on undisclosed software vulnerabilities. == Membership restrictions == Access to Zardoz was approved on a case-by-case basis by Gorsuch, principally by reference to the user account used to send subscription requests; requests were approved for root users, valid UUCP owners, or system administrators listed at the NIC. The openness of the list to users other than Unix system administrators was a regular topic of conversation, with participants expressing concern that vulnerabilities and exploitation details disclosed on the list were liable to spread to hackers. The circulation of Zardoz postings was an open secret among computer hackers, and mocked in a Phrack parody of an IRC channel populated by security experts. == Notable participants == Keith Bostic discussed BSD Sendmail vulnerabilities Chip Salzenberg discussed Peter Honeyman's posting of a UUCP worm, and shell script security Gene Spafford discussed VMS and Ultrix bugs, and relayed law enforcement enquiries about the Morris Worm Tom Christiansen discussed SUID shell scripts Chris Torek discussed devising exploits from general descriptions of vulnerabilities Henry Spencer discussed Unix security Brendan Kehoe discussed systems security Alec Muffett announced Crack, the Unix password cracker The majority of Zardoz participants were Unix systems administrators and C software developers. Neil Gorsuch and Gene Spafford were the most prolific contributors to the list.

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  • Explore-then-commit algorithm

    Explore-then-commit algorithm

    Explore Then Commit (ETC) is an algorithm for the multi-armed bandit problem foc,used on finding the best trade-off between exploration and exploitation. == Multi-armed bandit problem == The multi-armed bandit problem is a sequential game where one player has to choose at each turn between K {\displaystyle K} actions (arms). Behind every arm a {\displaystyle a} is an unknown distribution ν a {\displaystyle \nu _{a}} that lies in a set D {\displaystyle {\mathcal {D}}} known by the player (for example, D {\displaystyle {\mathcal {D}}} can be the set of Gaussian distributions or Bernoulli distributions). At each turn t {\displaystyle t} the player chooses (pulls) an arm a t {\displaystyle a_{t}} , they then get an observation X t {\displaystyle X_{t}} of the distribution ν a t {\displaystyle \nu _{a_{t}}} . === Regret minimization === The goal is to minimize the regret at time T {\displaystyle T} that is defined as R T := ∑ a = 1 K Δ a E [ N a ( T ) ] {\displaystyle R_{T}:=\sum _{a=1}^{K}\Delta _{a}\mathbb {E} [N_{a}(T)]} where μ a := E [ ν a ] {\displaystyle \mu _{a}:=\mathbb {E} [\nu _{a}]} is the mean of arm a {\displaystyle a} μ ∗ := max a μ a {\displaystyle \mu ^{}:=\max _{a}\mu _{a}} is the highest mean Δ a := μ ∗ − μ a {\displaystyle \Delta _{a}:=\mu ^{}-\mu _{a}} N a ( t ) {\displaystyle N_{a}(t)} is the number of pulls of arm a {\displaystyle a} up to turn t {\displaystyle t} The player has to find an algorithm that chooses at each turn t {\displaystyle t} which arm to pull based on the previous actions and observations ( a s , X s ) s < t {\displaystyle (a_{s},X_{s})_{s Read more →

  • Transliteracy

    Transliteracy

    Transliteracy is "a fluidity of movement across a range of technologies, media and contexts". It is an ability to use diverse techniques to collaborate across different social groups. Transliteracy combines a range of capabilities required to move across a range of contexts, media, technologies and genres. Conceptually, transliteracy is situated across five capabilities: information capabilities (see information literacy), ICT (information and communication technologies), communication and collaboration, creativity and critical thinking. It is underpinned by literacy and numeracy. (See figure below) The concept of transliteracy is impacting the system of education and libraries. == History == While the term appears to come from the prefix trans- ('across') and the word literacy, the scholars who coined it say they developed it from the practice of transliteration, which means to use the letters of one language to write down a different language. The study of transliteracy was first developed in 2005 by the Transliteracies Research Project, directed by University of California at Santa Barbara Professor Alan Liu. The concept of 'transliteracies' was developed as part of research into online reading. It was shared and refined at the Transliteracies conference, held at UC Santa Barbara in 2005. The conference inspired the at the time De Montfort University Professor, Sue Thomas, to create the Production in Research and Transliteracy (PART) group, which evolved into the Transliteracy Research Group. The current meaning of transliteracy was defined in the group's seminal paper Transliteracy: crossing divides as "the ability to read, write, and interact across a range of platforms, tools, and media from signing and orality through handwriting, print, TV, radio, and film, to digital social networks." The concept was enthusiastically adopted by a number of professional groups, notably in the library and information field. Transliteracy Research Group Archive 2006–2013 curates numerous resources from this period. For a number of years, there was a gap between significant interest in transliteracy among professional groups and the scarcity of research. A group of academics from the University of Bordeaux considered transliteracy mainly in the school context. Freelance writer and consultant, Sue Thomas, studied transliteracy and creativity, while Suzana Sukovic, executive director of educational research and evidence-based practice at HETI, researched transliteracy in relation to digital storytelling. The first book on the topic, Transliteracy in complex information environment by Sukovic, is based on research and experience with practice-based projects. == Transliteracy in education == Transliteracy is making an impact on the classroom setting because of how technologically advanced younger generations are today. In 2012, Adam Marcus, a teacher and librarian at the New York City Department of Education (NYCDOE), decided to incorporate transliteracy into his school's public library summer reading program. He had a desire to enhance the experience of reading for his students by allowing them to connect to the text differently by using social media. He used a tool called VoiceThread in order to have his students "take part in conversations, formulate ideas, and share higher-order thinking through a variety of media channels: video, audio, text, images, and music". Students were also enabled to communicate with the book's author through blogs and websites, and were given multiple modes of media to comprehend and engage with the text on a deeper level. Some of these examples include an audio-video glossary and web links that aimed to bring the details of the text to life. The results of his experiment were deemed to have a positive effect on the program as students responded well to this interactive experience they were given. Marcus believes that it is important for educators and librarians to enhance storytelling for children by providing them with a modern and transliterate experience that one could not receive back then. The Agence nationale de la recherche funded a program at a French high school from 2013 to 2015, where the transliteracy skills of students were tested and observed. Students were placed in groups of three or four members and were required to use all sorts of media and tools in order to collect data for their projects. They were not allowed to only use digital sources, and were advised to use a diversity of sources. The focus of this experiment was to observe "the possible diversity of media and tools employed, on the ways of and reasons for switching from one to another, on how these different media and tools are distributed within contexts, according to the academic requirements and tasks individually and collectively performed by the students." The conclusions of the experiment dealt with physical space and organization being an issue for students and teachers to deal with. Spatially, it was challenging for students to navigate through different mediums when their space inside the classroom was limited. It was noticed that students were prone to use something that took up less space, rather than focusing on expanding their diversity of sources. Organizationally, it was challenging for students to organize all of the information they collected since everything was not being search and collected for digitally. In addition, students were not allotted a lot of time to complete their projects which also impacted their final product. == Transliteracy in libraries == In 2009, Dr. Susie Andretta, senior lecturer in Information Management at London Metropolitan University, conducted interviews with four different information professionals including an academic librarian, an outreach librarian, a content manager, and a scholar within the library science and information discipline. She was aiming to explore how transliteracy was colliding and combining with the print-world of libraries. Dr. Andretta defines transliteracy as "an umbrella term encompassing different literacies and multiple communication channels that require active participation with and across a range of platforms, and embracing both linear and non-linear messages (3)." The goals of these interviews ranged from the following: to test the information professional's awareness of transliteracy, to have them identify transliteracy and how it is integrated into their work, and to explain the impact transliteracy has had on they library they work at. Andretta found that out of all the information professionals interviewed, it was only the academic librarian who was vaguely familiar with the concept of transliteracy. Bernadette Daly Swanson, an Academic Librarian at UC Davis, expresses in her interview with Dr. Andretta how she would "like to think that the transliterate library is more of an environment where we do different things [...] I would take maybe about a third of the first floor of our library and transform it into a lab [...] where we can start to evolve [..] explore, and experiment in media development, content development, and do it not just with librarians; so open up the space for other people [...] so you don't get people working in isolation." Although the other three candidates that Dr. Andretta interviewed had not heard of the term transliteracy, they responded well to the concept once it was explained to them and agreed with its impact on the workplace. Dr. Michael Stephens, an assistant professor in the Graduate School of Library and Information Science at Dominican University, explains in his interview how the term transliteracy describes the courses he teaches on libraries and Web 2.0 technologies. Dr. Stephens states that students being educated in Web 2.0 technologies gives them "the opportunity to experience what the channel can be and the potential for that sharing learning, for asking questions, just for out loud thinking – I think it's incredibly valuable. [..] this is where this wonderful concept comes in, it was teaching them transliteracy and the fact that they can move across channels without getting worried about it." Dr. Andretta concluded from her interviews how although transliteracy may not be a very well-known term yet, it has nonetheless established itself into the intuition of libraries while also transforming the traditional library to a world of enhanced and expanded services. "Inherent in this transition are the challenges of having to adapt to a constantly changing technological landscape, the multiple literacies that this generates, and the need to establish a multifaceted library profession that can speak the multiple-media languages of its diverse users." Thomas Ipri, a librarian at the University of Nevada, advocates for libraries needing to make a change in their literary functions. He argues that the divide between digital and print makes it harder for libraries to accommodate their patrons and to share information. He f

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  • Information scientist

    Information scientist

    The term information scientist developed in the latter part of the twentieth century by Wm. Hovey Smith to describe an individual, usually with a relevant subject degree (such as one in Information and Computer Science - CIS) or high level of subject knowledge, providing focused information to scientific and technical research staff in industry. It is a role quite distinct from and complementary to that of a librarian. Developments in end-user searching, together with some convergence between the roles of librarian and information scientist, have led to a diminution in its use in this context, and the term information officer or information professional (information specialist) are also now used. The term was, and is, also used for an individual carrying out research in information science. Brian C. Vickery mentions that the Institute of Information Scientists (IIS) was established in London during 1958 and lists the criteria put forward by this institute "Criteria for Information Science" (appendix 1) as well as his own "Areas of study in information science" (appendix 2). The IIS merged with the Library Association in 2002 to form the Chartered Institute of Library and Information Professionals (CILIP). == Notable Information Scientists == See also Award of Merit - Association for Information Science and Technology Marcia Bates David Blair (information technologist) Samuel C. Bradford Michael Buckland John M. Carroll Blaise Cronin Emilia Currás Brenda Dervin Eugene Garfield Paul B. Kantor Frederick Wilfrid Lancaster Calvin Mooers Tefko Saracevic Linda C. Smith Robert Saxton Taylor Brian Campbell Vickery Thomas D. Wilson == Additional reading == Ellis, David and Merete Haugan. (1997) "Modelling the information seeking patterns of engineers and research scientists in an industrial environment" (Journal of Documentation, Volume 53(4): pp. 384–403) Poole, Alex H. (2024). "'There's a big difference between going through life with the wind at your back, and going through life leaning into the wind': Feminism in Post-World War II Information Science". Proceedings of the Association for Information Science and Technology. 61: 300–313. doi:10.1002/pra2.1029. Vickery, Brian Campbell (1988) "Essays presented to B. C. Vickery" (Journal of Documentation, Volume 44, pp. 199–283). Vickery, B. & Vickery, A. (1987) Information Science in theory and practice (London: Bowker-Saur, pp. 361–369)

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  • WhatsApp

    WhatsApp

    WhatsApp Messenger, commonly known simply as WhatsApp, is an American social media, instant messaging (IM), and Voice over IP (VoIP) service accessible via desktop and mobile app. Owned by Meta Platforms, the service allows users to send text messages, voice messages, and video messages, make voice and video calls, and share images, documents, user locations, and other content. The service requires a cellular mobile telephone number to register. WhatsApp was launched in May 2009. In January 2018, WhatsApp released a standalone business app called WhatsApp Business which can communicate with the standard WhatsApp client. As of May 2025, the service had 3 billion monthly active users, making it the most used messenger app. The name of the app is meant to sound like "what's up". The service was created by WhatsApp Inc. of Mountain View, California, which was acquired by Facebook in February 2014 for approximately US$19.3 billion. It became the world's most popular messaging application in 2015, with 900 million users, and had more than 2 billion active users worldwide in February 2020. WhatsApp Business had approximately 200 million monthly users in 2023. By 2016, it had become the primary means of Internet communication in regions including the Americas, the Indian subcontinent, and large parts of Europe and Africa. == History == === 2009–2014 === WhatsApp was founded by Brian Acton and Jan Koum, former employees of Yahoo. Koum incorporated WhatsApp Inc. in California on February 24, 2009. A month earlier, Koum had purchased an iPhone, and he and Acton decided to create an app for the App Store. The idea started off as an app that would display statuses in a phone's Contacts menu, showing if a person was at work or on a call. Their discussions often took place at the home of Koum's Russian friend Alex Fishman in West San Jose. They realized that to take the idea further, they would need an iPhone developer. Fishman visited RentACoder.com, found Russian developer Igor Solomennikov, and introduced him to Koum. Koum named the app WhatsApp to sound like "what's up" and it was published on the Apple App Store and BlackBerry App World in May and June 2009 respectively. However, when early versions of WhatsApp kept crashing, Koum considered giving up and looking for a new job. Acton encouraged him to wait for a "few more months". In June 2009, when the app had been downloaded by only a handful of Fishman's Russian-speaking friends, Apple launched push technology, allowing users to be pinged even when not using the app. Koum updated WhatsApp so that everyone in the user's network would be notified when a user's status changed. This new facility, to Koum's surprise, was used by users to ping "each other with jokey custom statuses like, 'I woke up late' or 'I'm on my way.'" Fishman said, "At some point it sort of became instant messaging". WhatsApp 2.0, released for iPhone in August 2009, featured a purpose-designed messaging component; the number of active users suddenly increased to 250,000. Although Acton was working on another startup idea, he decided to join the company. In October 2009, Acton persuaded five former friends at Yahoo! to invest $250,000 in seed funding, and Acton became a co-founder and was given a stake. He officially joined WhatsApp on November 1. Koum then hired a friend in Los Angeles, Chris Peiffer, to develop a BlackBerry version, which arrived two months later. Subsequently, WhatsApp for Symbian OS was added in May 2010, and for Android OS in August 2010. In 2010 Google made multiple acquisition offers for WhatsApp, which were all declined. To cover the cost of sending verification texts to users, WhatsApp was changed from a free service to a paid one. In December 2009, the ability to send photos was added to the iOS version. By early 2011, WhatsApp was one of the top 20 apps in the U.S. Apple App Store. In April 2011, Sequoia Capital invested about $8 million for more than 15% of the company, after months of negotiation by Sequoia partner Jim Goetz. By February 2013, WhatsApp had about 200 million active users and 50 staff members. Sequoia invested another $50 million at a $1.5 billion valuation. Some time in 2013 WhatsApp acquired Santa Clara–based startup SkyMobius, the developers of Vtok, a video and voice calling app. As of December 2013, the service had 400 million monthly active users. That year, the company had $148 million in expenses and a net loss of $138 million. === 2014–2015 === On February 19, 2014, one year after the venture capital financing round at a $1.5 billion valuation, Facebook, Inc. (now Meta Platforms) agreed to acquire the company for US$19 billion, its largest acquisition to date. At the time, it was the largest acquisition of a venture-capital-backed company in history. Sequoia Capital received an approximate 5,000% return on its initial investment. Facebook paid $4 billion in cash, $12 billion in Facebook shares, and an additional $3 billion in restricted stock units granted to WhatsApp's founders Koum and Acton. Employee stock was scheduled to vest over four years subsequent to closing. Days after the announcement, WhatsApp users experienced a loss of service, leading to anger across social media. The acquisition was influenced by the data provided by Onavo, Facebook's research app for monitoring competitors and trending usage of social activities on mobile phones, as well as startups that were performing "unusually well". The acquisition caused many users to try, or move to, other message services. Telegram claimed that it acquired 8 million new users, and Line, 2 million. At a keynote presentation at the Mobile World Congress in Barcelona in February 2014, Facebook CEO Mark Zuckerberg said that Facebook's acquisition of WhatsApp was closely related to the Internet.org vision. A TechCrunch article said about Zuckerberg's vision:The idea, he said, is to develop a group of basic internet services that would be free of charge to use – "a 911 for the internet". These could be a social networking service like Facebook, a messaging service, maybe search and other things like weather. Providing a bundle of these free of charge to users will work like a gateway drug of sorts – users who may be able to afford data services and phones these days just don't see the point of why they would pay for those data services. This would give them some context for why they are important, and that will lead them to pay for more services like this – or so the hope goes. Three days after announcing the Facebook purchase, Koum said they were working to introduce voice calls. He also said that new mobile phones would be sold in Germany with the WhatsApp brand, and that their ultimate goal was to be on all smartphones. In August 2014, WhatsApp was the most popular messaging app in the world, with more than 600 million users. By early January 2015, WhatsApp had 700 million monthly users and over 30 billion messages every day. In April 2015, Forbes predicted that between 2012 and 2018, the telecommunications industry would lose $386 billion because of "over-the-top" services like WhatsApp and Skype. That month, WhatsApp had over 800 million users. By September 2015, it had grown to 900 million; and by February 2016, one billion. On November 30, 2015, the Android WhatsApp client made links to Telegram unclickable and not copyable. Multiple sources confirmed that it was intentional, not a bug, and that it had been implemented when the Android source code that recognized Telegram URLs had been identified. (The word "telegram" appeared in WhatsApp's code.) Some considered it an anti-competitive measure; WhatsApp offered no explanation. === 2016–2019 === On January 18, 2016, WhatsApp's co-founder Jan Koum announced that it would no longer charge users a $1 annual subscription fee, in an effort to remove a barrier faced by users without payment cards. He also said that the app would not display any third-party ads, and that it would have new features such as the ability to communicate with businesses. On May 18, 2017, the European Commission announced that it was fining Facebook €110 million for "providing misleading information about WhatsApp takeover" in 2014. The Commission said that in 2014 when Facebook acquired the messaging app, it "falsely claimed it was technically impossible to automatically combine user information from Facebook and WhatsApp." However, in the summer of 2016, WhatsApp had begun sharing user information with its parent company, allowing information such as phone numbers to be used for targeted Facebook advertisements. Facebook acknowledged the breach, but said the errors in their 2014 filings were "not intentional". In September 2017, WhatsApp's co-founder Brian Acton left the company to start a nonprofit group, later revealed as the Signal Foundation, which developed the WhatsApp competitor Signal. He explained his reasons for leaving in an interview with Forbes a year later. WhatsApp also

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  • E-Science librarianship

    E-Science librarianship

    E-Science librarianship refers to a role for librarians in e-Science. == Early scholars == Early references to e-Science and librarianship involve information studies scholars researching cyberinfrastructure and emerging networked information and knowledge communities. Notably Christine Borgman, Professor and Presidential Chair in Information Studies at the University of California, Los Angeles (UCLA) was a key player in bringing e-Science, and the idea of networked knowledge communities, to the attention of the library profession. In 2004, as a visiting fellow at the Oxford Internet Institute, she conducted research and lectured publicly on e-Science, Digital Libraries, and Knowledge Communities. In 2007 Anna K. Gold, formerly of MIT and Cal Poly, San Luis Obispo, authored a series of articles in D-Lib Magazine that opened the door for academic libraries to begin exploring roles, skills, and strategies for engaging in e-Science: Cyberinfrastructure, Data, and Libraries, Part 1: A Cyberinfrastructure Primer for Librarians and Cyberinfrastructure, Data, and Libraries, Part 2: Libraries and the Data Challenge: Roles and Actions for Libraries. == Academic research and health sciences libraries == In 2007, the Association of Research Libraries (ARL) e-Science task force issued its report on e-Science and librarianship. The ARL's report encouraged its member libraries to position themselves to engage with researchers involved in e-Science (eScience) by cultivating new research support strategies and developing their digital scholarship infrastructure. E-Science has multiple attributes; Tony and Jessie Hey framed e-Science for the library community by characterizing it as a research methodology: "e-Science is not a new scientific discipline in its own right: e-Science is shorthand for the set of tools and technologies required to support collaborative, networked science". In addition to academic libraries' interests in providing support for their researchers engaging in e-Science, the health sciences library community also emerged as a major proponent for creating librarian positions for supporting the information needs of large-scale, networked, research collaborations on their campuses. Neil Rambo, current director of NYU's Health Sciences Library and former director of University of Washington Health Sciences Library, was the first to use the term in the Journal of the Medical Library Association, in his 2009 editorial e-Science and the Biomedical Library. Rambo's definition of e-Science highlighted the potential e-Science held for creating data as a research product: "E-science is a new research methodology, fueled by networked capabilities and the practical possibility of gathering and storing vast amounts of data." In response to this article the University of Massachusetts Medical School Lamar Soutter Library and National Network of Libraries of Medicine, New England Region encouraged health sciences libraries to cooperate to identify skills and develop a program for training e-Science Librarians. Then, in 2013, Shannon Bohle, an archivist who was employed in the library at Cold Spring Harbor Laboratory, an NCI-designated basic cancer research facility, used experience gained there and previous papers and presentations about preserving scientific archival materials to expand the traditional definition of e-Science by including the terms, principles, and practices used in archival science. These included in the definition the "long-term storage and accessibility of all materials generated through the scientific process," as well as examples of material types traditionally preserved in archives, like "electronic/digitized laboratory notebooks, raw and fitted data sets, manuscript production and draft versions, pre-prints," as well as library materials ("print and/or electronic publications"). == Roles == Many areas of science are about to be transformed by the availability of vast amounts of new scientific data that can potentially provide insights at a level of detail never before envisaged. However, this new data dominant era brings new challenges for the scientists and they will need the skills and technologies both of computer scientists and of the library community to manage, search and curate these new data resources. Libraries will not be immune from change in this new world of research. Karen Williams identifies roles in the following areas for librarians in the developing world of e-Science. Campus Engagement Content/Collection Development and Management Teaching and Learning Scholarly Communication E-Scholarship and Digital Tools Reference/Help Services Outreach Fund Raising Exhibit and Event Planning Leadership == Challenges for research libraries == E-science tends toward inter- and multidisciplinary approaches that depend on computation and computer science. Research libraries have traditionally been discipline focused and, although increasingly technologically sophisticated, do not have systems of the scale or complexity of the e-science environment. E-science is data intensive, but research libraries have not typically been responsible for scientific data. E-science is frequently conducted in a team context, often distributed across multiple institutions and on a global scale. The primary constituency of libraries generally comprises those affiliated with the local institution. Licenses for electronic content are typically restricted to a particular institutional community, and the infrastructure to move institutional licenses into a multi-institutional environment is not well developed. E-science challenges all these traditional paradigms of research library organization and services. == Skills == Garritano & Carlson were among the first to outline a skill set for librarians seeking to support the data needs of e-Science; they identified five skill categories librarians new to this area should expect to adapt or develop when participating on such projects: Library and information science expertise Subject expertise Partnerships and outreach (both internal and external) Participating in sponsored research Balancing workload An example of librarians reconfiguring traditional librarian skills to meet the needs of researchers engaging in e-Science is Witt & Carlson's adaptation of the traditional reference interview into a "data interview" in order to provide effective data management and e-Science services. This interview consists of ten practical queries necessary for understanding the provenance and expectations for the preservation of datasets typical of e-Science that also help illustrate some of the educational tools and skills needed by a librarian new to e-Science. "What is the story of the data? What form and format are the data in? What is the expected lifespan of the dataset? How could the data be used, reused, and repurposed? How large is the dataset, and what is its rate of growth? Who are the potential audiences for the data? Who owns the data? Does the dataset include any sensitive information? What publications or discoveries have resulted from the data? How should the data be made accessible?" == Resources == In 2009 the Lamar Soutter Library at the University of Massachusetts Medical School (UMMS) and the National Network of Libraries of Medicine, New England Region (NN/LM NER) funded an e-Science program for building the skills highlighted above for librarians. Elaine Russo Martin, Director of Library Services at the Lamar Soutter Library and Director of the NN/LM NER developed this comprehensive e-Science program to build librarians' subject expertise in the sciences, developing their data management skills, and their familiarity with cyberinfrastructure and e-Science. Three major products of this program are the e-Science web portal for librarians, the E-Science Symposium, and the New England Collaborative Data Management Curriculum (NECDMC). This portal includes educational resources for specific tools and subject/discipline tutorials and modules to assist librarians new to e-Science. UMMS and NN/LM NER also publish an open access journal called the Journal of eScience Librarianship.

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  • Magic Quadrant

    Magic Quadrant

    Magic Quadrant (MQ) is a series of market research reports published by research and advisory firm Gartner that rely on proprietary qualitative data analysis methods to demonstrate market trends, such as direction, maturity, and participants. Their analyses are conducted for several specific technology industries and are updated every 1–2 years: once an updated report has been published, its predecessor is "retired". == Rating == Gartner rates vendors upon two criteria: completeness of vision and ability to execute. Completeness of vision – Reflects the vendor's innovation, and whether the vendor drives or follows the market. Ability to execute – Summarizes factors such as the vendor's financial viability, market responsiveness, product development, sales channels and customer base. The two component scores lead to a vendor position in one of four quadrants: === Leaders === Vendors in the "Leaders" quadrant have the highest composite scores for their completeness of vision and ability to execute. A vendor in the Leaders quadrant has the market share, credibility, and marketing & sales capabilities needed to drive the acceptance of new technologies. These vendors demonstrate a clear understanding of market needs, they are innovators and thought leaders, and they have well-articulated plans that customers and prospects can use when designing their infrastructures and strategies. In addition, they have a presence in the five major geographical regions, consistent financial performance, and broad platform support. === Challengers === Vendors in the "Challengers" quadrant have high scores mainly for their ability to execute. They both participate in the market and execute well enough to be a serious threat to vendors in the "Leaders" quadrant. They have strong products, as well as sufficiently credible market position and resources to sustain continued growth. Financial viability is not an issue for vendors in the "Challengers" quadrant, but they lack the size and influence of vendors in the "Leaders" quadrant due to their relative lack of vision. === Visionaries === Vendors in the "Visionaries" quadrant have high scores mainly for their completeness of vision. They deliver innovative products that address operationally or financially important end-user problems at a broad scale, but have not yet demonstrated the ability to capture market share or maintain sustainable levels of profitability. Visionary vendors are frequently privately held companies and acquisition targets for larger, established companies. The likelihood of acquisition often reduces the risks associated with installing their systems. === Niche Players === Vendors in the "Niche Players" quadrant have relatively low scores for both their ability to execute and their completeness of vision. They are often narrowly focused on specific market or vertical segments. This quadrant often also includes vendors that are adapting their existing products to enter the market under consideration, or larger vendors having difficulty developing and executing on their vision. == Gartner Critical Capabilities == Gartner Critical Capabilities complement Magic Quadrant analysis to offer deeper insight into the products and services offered by multiple vendors by a comparative analysis that scores competing products or services against a set of critical differentiators identified by Gartner. Gartner has periodically ended Magic Quadrant listings for IT Service Management, Web Content Management, and other industries as those markets have fully matured or other factors rendered the analytic framework inapplicable. == Criticism == The Magic Quadrant, and analysts in general, skew the market: according to research, by applying their methodologies to describe a market, they change that marketplace to fit their tools. Another criticism is that open source vendors are not considered sufficiently by analysts like Gartner, as has been published in an online discussion between a VP from Talend and a German Research VP from Gartner. On May 29, 2009 (2009-05-29), software vendor ZL Technologies filed a federal lawsuit against Gartner that challenged the "legitimacy" of Gartner's Magic Quadrant rating system. Gartner filed a motion to dismiss by claiming First Amendment protection since it contends that its MQ reports contain "pure opinion", which legally means opinions that are not based on fact. The court threw out the ZL case because it lacked a specific complaint. The decision was upheld on appeal.

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