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  • Anomaly detection

    Anomaly detection

    In data analysis, anomaly detection (also referred to as outlier detection and sometimes as novelty detection) is generally understood to be the identification of rare items, events or observations which deviate significantly from the majority of the data and do not conform to a well defined notion of normal behavior. Such examples may arouse suspicions of being generated by a different mechanism, or appear inconsistent with the remainder of that set of data. Anomaly detection finds application in many domains including cybersecurity, medicine, machine vision, statistics, neuroscience, law enforcement and financial fraud to name only a few. Anomalies were initially searched for clear rejection or omission from the data to aid statistical analysis, for example to compute the mean or standard deviation. They were also removed to better predictions from models such as linear regression, and more recently their removal aids the performance of machine learning algorithms. However, in many applications anomalies themselves are of interest and are the observations most desirous in the entire data set, which need to be identified and separated from noise or irrelevant outliers. Three broad categories of anomaly detection techniques exist. Supervised anomaly detection techniques require a data set that has been labeled as "normal" and "abnormal" and involves training a classifier. However, this approach is rarely used in anomaly detection due to the general unavailability of labelled data and the inherent unbalanced nature of the classes. Semi-supervised anomaly detection techniques assume that some portion of the data is labelled. This may be any combination of the normal or anomalous data, but more often than not, the techniques construct a model representing normal behavior from a given normal training data set, and then test the likelihood of a test instance to be generated by the model. Unsupervised anomaly detection techniques assume the data is unlabelled and are by far the most commonly used due to their wider and relevant application. == Definition == Many attempts have been made in the statistical and computer science communities to define an anomaly. The most prevalent ones include the following, and can be categorised into three groups: those that are ambiguous, those that are specific to a method with pre-defined thresholds usually chosen empirically, and those that are formally defined: === Ill defined === An outlier is an observation which deviates so much from the other observations as to arouse suspicions that it was generated by a different mechanism. Anomalies are instances or collections of data that occur very rarely in the data set and whose features differ significantly from most of the data. An outlier is an observation (or subset of observations) which appears to be inconsistent with the remainder of that set of data. An anomaly is a point or collection of points that is relatively distant from other points in multi-dimensional space of features. Anomalies are patterns in data that do not conform to a well-defined notion of normal behaviour. === Specific === Let T be observations from a univariate Gaussian distribution and O a point from T. Then the z-score for O is greater than a pre-selected threshold if and only if O is an outlier. == History == === Intrusion detection === The concept of intrusion detection, a critical component of anomaly detection, has evolved significantly over time. Initially, it was a manual process where system administrators would monitor for unusual activities, such as a vacationing user's account being accessed or unexpected printer activity. This approach was not scalable and was soon superseded by the analysis of audit logs and system logs for signs of malicious behavior. By the late 1970s and early 1980s, the analysis of these logs was primarily used retrospectively to investigate incidents, as the volume of data made it impractical for real-time monitoring. The affordability of digital storage eventually led to audit logs being analyzed online, with specialized programs being developed to sift through the data. These programs, however, were typically run during off-peak hours due to their computational intensity. The 1990s brought the advent of real-time intrusion detection systems capable of analyzing audit data as it was generated, allowing for immediate detection of and response to attacks. This marked a significant shift towards proactive intrusion detection. As the field has continued to develop, the focus has shifted to creating solutions that can be efficiently implemented across large and complex network environments, adapting to the ever-growing variety of security threats and the dynamic nature of modern computing infrastructures. == Applications == Anomaly detection is applicable in a very large number and variety of domains, and is an important subarea of unsupervised machine learning. As such it has applications in cyber-security, intrusion detection, fraud detection, fault detection, system health monitoring, event detection in sensor networks, detecting ecosystem disturbances, defect detection in images using machine vision, medical diagnosis and law enforcement. === Intrusion detection === Anomaly detection was proposed for intrusion detection systems (IDS) by Dorothy Denning in 1986. Anomaly detection for IDS is normally accomplished with thresholds and statistics, but can also be done with soft computing, and inductive learning. Types of features proposed by 1999 included profiles of users, workstations, networks, remote hosts, groups of users, and programs based on frequencies, means, variances, covariances, and standard deviations. The counterpart of anomaly detection in intrusion detection is misuse detection. === Fintech fraud detection === Anomaly detection is vital in fintech for fraud prevention. === Preprocessing === Preprocessing data to remove anomalies can be an important step in data analysis, and is done for a number of reasons. Statistics such as the mean and standard deviation are more accurate after the removal of anomalies, and the visualisation of data can also be improved. In supervised learning, removing the anomalous data from the dataset often results in a statistically significant increase in accuracy. === Video surveillance === Anomaly detection has become increasingly vital in video surveillance to enhance security and safety. With the advent of deep learning technologies, methods using Convolutional Neural Networks (CNNs) and Simple Recurrent Units (SRUs) have shown significant promise in identifying unusual activities or behaviors in video data. These models can process and analyze extensive video feeds in real-time, recognizing patterns that deviate from the norm, which may indicate potential security threats or safety violations. An important aspect for video surveillance is the development of scalable real-time frameworks. Such pipelines are required for processing multiple video streams with low computational resources. === IT infrastructure === In IT infrastructure management, anomaly detection is crucial for ensuring the smooth operation and reliability of services. These are complex systems, composed of many interactive elements and large data quantities, requiring methods to process and reduce this data into a human and machine interpretable format. Techniques like the IT Infrastructure Library (ITIL) and monitoring frameworks are employed to track and manage system performance and user experience. Detected anomalies can help identify and pre-empt potential performance degradations or system failures, thus maintaining productivity and business process effectiveness. === IoT systems === Anomaly detection is critical for the security and efficiency of Internet of Things (IoT) systems. It helps in identifying system failures and security breaches in complex networks of IoT devices. The methods must manage real-time data, diverse device types, and scale effectively. Garg et al. have introduced a multi-stage anomaly detection framework that improves upon traditional methods by incorporating spatial clustering, density-based clustering, and locality-sensitive hashing. This tailored approach is designed to better handle the vast and varied nature of IoT data, thereby enhancing security and operational reliability in smart infrastructure and industrial IoT systems. === Petroleum industry === Anomaly detection is crucial in the petroleum industry for monitoring critical machinery. A 2015 paper proposed a novel segmentation algorithm using support vector machines to analyze sensor data for real-time anomaly detection. === Oil and gas pipeline monitoring === In the oil and gas sector, anomaly detection is not just crucial for maintenance and safety, but also for environmental protection. Aljameel et al. propose an advanced machine learning-based model for detecting minor leaks in oil and gas pipelines, a task traditional methods may miss.

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  • Residuated lattice

    Residuated lattice

    In abstract algebra, a residuated lattice is an algebraic structure that is simultaneously a lattice x ≤ y and a monoid x•y that admits operations x\z and z/y, loosely analogous to division or implication, when x•y is viewed as multiplication or conjunction, respectively. Called respectively right and left residuals, these operations coincide when the monoid is commutative. The general concept was introduced by Morgan Ward and Robert P. Dilworth in 1939. Examples, some of which existed prior to the general concept, include Boolean algebras, Heyting algebras, residuated Boolean algebras, relation algebras, and MV-algebras. Residuated semilattices omit the meet operation ∧, for example Kleene algebras and action algebras. == Definition == In mathematics, a residuated lattice is an algebraic structure L = (L, ≤, •, I) such that (i) (L, ≤) is a lattice. (ii) (L, •, I) is a monoid. (iii) For all z there exists for every x a greatest y, and for every y a greatest x, such that x•y ≤ z (the residuation properties). In (iii), the "greatest y", being a function of z and x, is denoted x\z and called the right residual of z by x. Think of it as what remains of z on the right after "dividing" z on the left by x. Dually, the "greatest x" is denoted z/y and called the left residual of z by y. An equivalent, more formal statement of (iii) that uses these operations to name these greatest values is (iii)' for all x, y, z in L, y ≤ x\z ⇔ x•y ≤ z ⇔ x ≤ z/y. As suggested by the notation, the residuals are a form of quotient. More precisely, for a given x in L, the unary operations x• and x\ are respectively the lower and upper adjoints of a Galois connection on L, and dually for the two functions •y and /y. By the same reasoning that applies to any Galois connection, we have yet another definition of the residuals, namely, x•(x\y) ≤ y ≤ x\(x•y), and (y/x)•x ≤ y ≤ (y•x)/x, together with the requirement that x•y be monotone in x and y. (When axiomatized using (iii) or (iii)' monotonicity becomes a theorem and hence not required in the axiomatization.) These give a sense in which the functions x• and x\ are pseudoinverses or adjoints of each other, and likewise for •x and /x. This last definition is purely in terms of inequalities, noting that monotonicity can be axiomatized as x • y ≤ (x∨z) • y and similarly for the other operations and their arguments. Moreover, any inequality x ≤ y can be expressed equivalently as an equation, either x∧y = x or x∨y = y. This along with the equations axiomatizing lattices and monoids then yields a purely equational definition of residuated lattices, provided the requisite operations are adjoined to the signature (L, ≤, •, I) thereby expanding it to (L, ∧, ∨, •, I, /, \). When thus organized, residuated lattices form an equational class or variety, whose homomorphisms respect the residuals as well as the lattice and monoid operations. Note that distributivity x • (y ∨ z) = (x • y) ∨ (x • z) and x•0 = 0 are consequences of these axioms and so do not need to be made part of the definition. This necessary distributivity of • over ∨ does not in general entail distributivity of ∧ over ∨, that is, a residuated lattice need not be a distributive lattice. However distributivity of ∧ over ∨ is entailed when • and ∧ are the same operation, a special case of residuated lattices called a Heyting algebra. Alternative notations for x•y include x◦y, x;y (relation algebra), and x⊗y (linear logic). Alternatives for I include e and 1'. Alternative notations for the residuals are x → y for x\y and y ← x for y/x, suggested by the similarity between residuation and implication in logic, with the multiplication of the monoid understood as a form of conjunction that need not be commutative. When the monoid is commutative the two residuals coincide. When not commutative, the intuitive meaning of the monoid as conjunction and the residuals as implications can be understood as having a temporal quality: x•y means x and then y, x → y means had x (in the past) then y (now), and y ← x means if-ever x (in the future) then y (at that time), as illustrated by the natural language example at the end of the examples. == Examples == One of the original motivations for the study of residuated lattices was the lattice of (two-sided) ideals of a ring. Given a ring R, the ideals of R, denoted Id(R), forms a complete lattice with set intersection acting as the meet operation and "ideal addition" acting as the join operation. The monoid operation • is given by "ideal multiplication", and the element R of Id(R) acts as the identity for this operation. Given two ideals A and B in Id(R), the residuals are given by A / B := { r ∈ R ∣ r B ⊆ A } {\displaystyle A/B:=\{r\in R\mid rB\subseteq A\}} B ∖ A := { r ∈ R ∣ B r ⊆ A } {\displaystyle B\setminus A:=\{r\in R\mid Br\subseteq A\}} It is worth noting that {0}/B and B\{0} are respectively the left and right annihilators of B. This residuation is related to the conductor (or transporter) in commutative algebra written as (A:B)=A/B. One difference in usage is that B need not be an ideal of R: it may just be a subset. Boolean algebras and Heyting algebras are commutative residuated lattices in which x•y = x∧y (whence the unit I is the top element 1 of the algebra) and both residuals x\y and y/x are the same operation, namely implication x → y. The second example is quite general since Heyting algebras include all finite distributive lattices, as well as all chains or total orders, for example the unit interval [0,1] in the real line, or the integers and ± ∞ {\displaystyle \pm \infty } . The structure (Z, min, max, +, 0, −, −) (the integers with subtraction for both residuals) is a commutative residuated lattice such that the unit of the monoid is not the greatest element (indeed there is no least or greatest integer), and the multiplication of the monoid is not the meet operation of the lattice. In this example the inequalities are equalities because − (subtraction) is not merely the adjoint or pseudoinverse of + but the true inverse. Any totally ordered group under addition such as the rationals or the reals can be substituted for the integers in this example. The nonnegative portion of any of these examples is an example provided min and max are interchanged and − is replaced by monus, defined (in this case) so that x-y = 0 when x ≤ y and otherwise is ordinary subtraction. A more general class of examples is given by the Boolean algebra of all binary relations on a set X, namely the power set of X2, made a residuated lattice by taking the monoid multiplication • to be composition of relations and the monoid unit to be the identity relation I on X consisting of all pairs (x,x) for x in X. Given two relations R and S on X, the right residual R\S of S by R is the binary relation such that x(R\S)y holds just when for all z in X, zRx implies zSy (notice the connection with implication). The left residual is the mirror image of this: y(S/R)x holds just when for all z in X, xRz implies ySz. This can be illustrated with the binary relations < and > on {0,1} in which 0 < 1 and 1 > 0 are the only relationships that hold. Then x(>\<)y holds just when x = 1, while x()y holds just when y = 0, showing that residuation of < by > is different depending on whether we residuate on the right or the left. This difference is a consequence of the difference between <•> and >•<, where the only relationships that hold are 0(<•>)0 (since 0<1>0) and 1(>•<)1 (since 1>0<1). Had we chosen ≤ and ≥ instead of < and >, ≥\≤ and ≤/≥ would have been the same because ≤•≥ = ≥•≤, both of which always hold between all x and y (since x≤1≥y and x≥0≤y). The Boolean algebra 2Σ of all formal languages over an alphabet (set) Σ forms a residuated lattice whose monoid multiplication is language concatenation LM and whose monoid unit I is the language {ε} consisting of just the empty string ε. The right residual M\L consists of all words w over Σ such that Mw ⊆ L. The left residual L/M is the same with wM in place of Mw. The residuated lattice of all binary relations on X is finite just when X is finite, and commutative just when X has at most one element. When X is empty the algebra is the degenerate Boolean algebra in which 0 = 1 = I. The residuated lattice of all languages on Σ is commutative just when Σ has at most one letter. It is finite just when Σ is empty, consisting of the two languages 0 (the empty language {}) and the monoid unit I = {ε} = 1. The examples forming a Boolean algebra have special properties treated in the article on residuated Boolean algebras. == Residuated semilattice == A residuated semilattice is defined almost identically for residuated lattices, omitting just the meet operation ∧. Thus it is an algebraic structure L = (L, ∨, •, 1, /, \) satisfying all the residuated lattice equations as specified above except those containing an occurrence of the symbol ∧. The option of defining x ≤ y as x∧y = x is then not available, leaving on

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  • AI-generated content in American politics

    AI-generated content in American politics

    In American politics since the 2020s, political figures have deployed AI-generated images, videos, and audio to attack opponents, create misleading narratives, or inflame emotions. The use of generative AI by American political figures has been subject to criticism from many sides of the political spectrum. Republican president Donald Trump has notably used generative AI in several posts to Truth Social during his second term, many of which have made headlines due to their inflammatory nature. == Background == Generative artificial intelligence is a subfield of artificial intelligence that uses generative models to generate text, images, videos, audio, software code or other forms of data. In the mid 2020s with the release of 15.ai, ChatGPT, DALL-E and other generative artificial intelligence applications there was an AI boom. There has been an increase of usage of generative-AI within the United States political field during this boon, with both Republican and Democratic party members using it. The Trump administration during his second term, have embraced the use of AI-generated images, causing some misinformation experts to raise concerns about the continued usage would cause the erosion of public perception of the truth. In response to some criticisms White House deputy communications director Kaelan Dorr posted on X that the "memes will continue" with White House deputy press secretary Abigail Jackson also mocking concerns. == History of usage == === 2023 === In April 2023, the Republican National Committee released an attack ad made entirely with AI-generated images depicting a dystopian future under Joe Biden's re-election. === 2024 === Generative AI has increased the efficiency with which political candidates were able to raise money by analyzing donor data and identifying possible donors and target audiences. In March 2024 Democratic consultant working for Dean Phillips has admitted to using AI to generate a robocall which used Joe Biden's voice to discourage voter participation. In August 2024, The Atlantic noted that AI slop was becoming associated with the political right in the United States, who were using it for shitposting and engagement farming on social media, with the technology offering "cheap, fast, on-demand fodder for content". AI slop is frequently used in political campaigns in an attempt at gaining attention through content farming. === 2025 === The initial version of the Make Our Children Healthy Again Assessment of children's health issues, released by a commission of cabinet members and officials of the Trump administration, and led by US Department of Health and Human Services Secretary Robert F. Kennedy Jr., reportedly cited nonexistent and garbled references generated using artificial intelligence. Democratic governor Gavin Newsom has used AI-generated images to criticize Trump. In the midst of disruptions to food stamp distribution during the 2025 US government shutdown, anonymous social media users began using OpenAI's Sora to post slop videos of welfare queens complaining, stealing, and rioting in supermarkets; many comments to the videos appeared unaware that they were AI-generated, or acknowledged that they were AI-generated but nonetheless useful in pushing a narrative of widespread welfare fraud. On September 6, 2025, Trump posted an image on Truth Social making a reference to "Chipocalypse Now". Trump's post consisted of an AI-generated image showing Trump frowning and wearing a U.S. Cavalry hat and sunglasses, in front of Lake Michigan with the city of Chicago behind him with a smoke and fire spread across the background with five U.S. Army helicopters in the sky. The words "Chipocalypse Now" are rendered in a font resembling that in which the title of the 1979 film Apocalypse Now was styled. === 2026 === On February 5, 2026, Donald Trump shared a video of Barack and Michelle Obama depicted as apes in a Truth Social post. The two-second AI-generated clip of the Obamas portrayed as apes set to "The Lion Sleeps Tonight" appeared at the end of a one-minute two second long video, the rest of which was about false claims of voter fraud during the 2020 presidential election. The post received at least 4,650 likes, 409 comments, and 1,470 reTruths before it was deleted the next morning. The short clip was part of a longer AI-generated video posted in October 2025. The post received widespread backlash and bipartisan condemnation of the video as racist. In April 2026, Trump posted a picture of himself depicted as Jesus, drawing widespread criticism from Evangelicals and Catholics, resulting in Trump deleting the post hours later and claiming he believed he was depicted as a doctor. == Examples of use == === Election campaigns === In 2023, while he was still running for re-election, the presidential campaign of Joe Biden prepared a task force to respond to AI images and videos. The campaign for the 2024 Republican nominee, Donald Trump, has used deepfake videos of political opponents in campaign ads and fake images showing Trump with black supporters. During the first five months of his second term in 2025, Trump posted several AI-generated images of himself on official government social media accounts, including him as the Pope, him as a Jedi, and him as a muscular man. In August 2024, Trump posted a series of AI-generated images on his social media platform, Truth Social, that portrayed fans of the singer Taylor Swift in "Swifties for Trump" T-shirts, as well as a photo of the singer herself appearing to endorse Trump's 2024 presidential campaign. The images originated from the conservative Twitter account @amuse, which posted numerous AI slop images leading up to the 2024 United States elections that were shared by other high-profile figures within the US Republican Party, such as Elon Musk, who has publicly endorsed the utilization of generative AI, furthering this association. In 2024, Michigan GOP candidate Anthony Hudson posted an AI-generated video showing Martin Luther King Jr. endorsing his campaign, later claiming it was uploaded by a volunteer. In his 2025 bid to be the Democratic nominee for governor of New Jersey, Rep. Josh Gottheimer drew attention and criticism when he released a TV ad that used AI to portray him as a shirtless boxer sparring with Donald Trump in a boxing ring. In November 2025, the campaign of Mike Collins, a GOP candidate in the 2026 United States Senate election in Georgia released a fake video, generated by artificial intelligence, that depicted Democrat Jon Ossoff defending his vote on the 2025 United States federal government shutdown by declaring he could never say no to Chuck Schumer and that SNAP recipients did not attend his out-of-state fundraisers. The Collins campaign also shared an AI-generated video featuring Collins as a shirtless blue jeans model, referencing an American Eagle Outfitters advertisement featuring Sydney Sweeney. During the 2026 Los Angeles mayoral election, candidate Spencer Pratt reposted an AI-generated video portraying Pratt as Batman and prominent California politicians such as Karen Bass, Gavin Newsom, and Kamala Harris, as unruly aristocrats. Former governor of Florida Jeb Bush described the ad as “maybe the best political ad of the year.” In response, a spokesperson for Bass's campaign said, he was "doing his best Trump impression." Bass further responded that the AI ads are "taking on a violent trend." === Protests === In response to the nation-wide No Kings protests in October 2025, Donald Trump posted a video depicting himself flying a fighter jet and releasing feces on crowds of demonstrators, including Democratic influencer Harry Sisson. === Foreign interference === Officials from the ODNI and FBI have stated that Russia, Iran, and China used generative artificial intelligence tools to create fake and divisive text, photos, video, and audio content to foster anti-Americanism and engage in covert influence campaigns. The use of artificial intelligence was described as an accelerant rather than a revolutionary change to influence efforts. Regulation of AI with regard to elections was unlikely to see a resolution for most of the 2024 United States general election season. === Disasters and wars === In the aftermath of Hurricane Helene in the United States, members of the Republican Party circulated an AI-generated image of a young girl holding a puppy in a flood, and used it as evidence of the failure of President Joe Biden to respond to the disaster. Some, like Trump supporter Amy Kremer, shared the image on social media but acknowledged that it was not genuine. In February 2025, Donald Trump shared an AI-generated video on Truth Social depicting a hypothetical Gaza after a Trump takeover. The video's creator claimed it was made as political satire. == Reception == Ramesh Srinivasan, a professor at UCLA raised concerns about the use of AI-generative images stating that many people are questioning where they can find trustab

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  • Question (short story)

    Question (short story)

    "Question" is a science fiction short story by American writer Isaac Asimov. The story first appeared in the March 1955 issue of Computers and Automation (thought to be the first computer magazine), and was reprinted in the April 30, 1957, issue of Science World. It is the first of a loosely connected series of stories concerning a fictional supercomputer called Multivac. The story concerns two technicians who are servicing Multivac, and their argument over whether or not the machine is truly intelligent and able to think. Multivac, however, supplies the answer on its own. After the reprint, another author, Robert Sherman Townes, noticed the climax in the last sentence was very similar to one of his own stories, "Problem for Emmy" (Startling Stories, June 1952), and wrote to Asimov about it. After searching in his library, Asimov did find the original story and, although he did not recall having read it, admitted that the endings were pretty similar. He then replied to Townes, apologizing and promising the story would never again be published, and it never was. Asimov mentioned "Question" in an editorial called "Plagiarism" which appeared in the August 1985 issue of Asimov's Science Fiction (although he did not mention Townes' name or the title of either story). "Plagiarism" was reprinted in Asimov's collection Gold (1995).

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  • Topincs

    Topincs

    Topincs is a software for rapid development of web databases and web applications. It is based on LAMP and the semantic technology Topic Maps. A Topincs web database makes information accessible through browsing very much like a Wiki. Editing a page on a subject is done through forms rather than markup editing. A web database can be tailored into a web application to provide specific user groups a contextualized approach to the data. All modeling and development tasks are performed in the web browser. No other development tools are necessary. The server requires Apache, MySQL and PHP. The client works on any standards-compliant web browser on desktops, laptops, tablets, and mobile phones. The layout is automatically adjusted to smaller screens. The programmatic access to data is done via a virtual object-oriented programming interface which is set up over the schema in a few minutes. It is interpreted rather than generated. Portions of the database can be pulled into memory to accelerate bulk access. == Features == Browseable data High-quality web forms Little to no programming Development done in the browser, no other tools required Client runs in any standard-compliant web browser Virtual object-oriented programming interface User interface adjusts to screen size Supports desktops, laptops, tablets, and mobile phones Flexible data modeling == Challenges == Requires rethinking the development process and dropping many hard learned habits Requires a familiarity with two ISO standards ISO 13259 and 19756 Forms cannot be easily adjusted in layout and behavior Server installation difficult and prone to error == License == Topincs can be used in a private network for any purpose for free. The use in a public network is restricted to non-commercial applications.

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  • Residuated Boolean algebra

    Residuated Boolean algebra

    In mathematics, a residuated Boolean algebra is a residuated lattice whose lattice structure is that of a Boolean algebra. Examples include Boolean algebras with the monoid taken to be conjunction, the set of all formal languages over a given alphabet Σ {\displaystyle \Sigma } under concatenation, the set of all binary relations on a given set X {\displaystyle X} under relational composition, and more generally the power set of any equivalence relation, again under relational composition. The original application was to relation algebras as a finitely axiomatized generalization of the binary relation example, but there exist interesting examples of residuated Boolean algebras that are not relation algebras, such as the language example. == Definition == A residuated Boolean algebra is an algebraic structure ( L , ∧ , ∨ , ¬ , 0 , 1 , ∙ , I , / , ∖ ) {\displaystyle (L,\wedge ,\vee ,\neg ,0,1,\bullet ,\mathbf {I} ,/,\backslash )} such that An equivalent signature better suited to the relation algebra application is ( L , ∧ , ∨ , ¬ , 0 , 1 , ∙ , I , ▹ , ◃ ) {\displaystyle (L,\wedge ,\vee ,\neg ,0,1,\bullet ,\mathbf {I} ,\triangleright ,\triangleleft )} where the unary operations x ∖ {\displaystyle x\backslash } and x ▹ {\displaystyle x\triangleright } are intertranslatable in the manner of De Morgan's laws via x ∖ y = ¬ ( x ▹ ¬ y ) {\displaystyle x\backslash y=\neg (x\triangleright \neg y)} , x ▹ y = ¬ ( x ∖ ¬ y ) {\displaystyle x\triangleright y=\neg (x\backslash \neg y)} , and dually / y {\displaystyle /y} and ◃ y {\displaystyle \triangleleft y} as x / y = ¬ ( ¬ x ◃ y ) {\displaystyle x/y=\neg (\neg x\triangleleft y)} , x ◃ y = ¬ ( ¬ x / y ) {\displaystyle x\triangleleft y=\neg (\neg x/y)} , with the residuation axioms in the residuated lattice article reorganized accordingly (replacing z {\displaystyle z} by ¬ z {\displaystyle \neg z} ) to read ( x ▹ z ) ∧ y = 0 ⇔ ( x ∙ y ) ∧ z = 0 ⇔ ( z ◃ y ) ∧ x = 0 {\displaystyle (x\triangleright z)\wedge y=0\ \Leftrightarrow \ (x\bullet y)\wedge z=0\ \Leftrightarrow \ (z\triangleleft y)\wedge x=0} This De Morgan dual reformulation is motivated and discussed in more detail in the section below on conjugacy. Since residuated lattices and Boolean algebras are each definable with finitely many equations, so are residuated Boolean algebras, whence they form a finitely axiomatizable variety. == Examples == Any Boolean algebra, with the monoid multiplication ∙ {\displaystyle \bullet } taken to be conjunction and both residuals taken to be material implication x → y {\displaystyle x\to y} . Of the remaining 15 binary Boolean operations that might be considered in place of conjunction for the monoid multiplication, only five meet the monotonicity requirement, namely 0 , 1 , x , y {\displaystyle 0,1,x,y} and x ∨ y {\displaystyle x\vee y} . Setting y = z = 0 {\displaystyle y=z=0} in the residuation axiom y ≤ x ∖ z ⇔ x ∙ y ≤ z {\displaystyle y\leq x\backslash z\ \Leftrightarrow \ x\bullet y\leq z} , we have 0 ≤ x ∖ 0 ⇔ x ∙ 0 ≤ 0 {\displaystyle 0\leq x\backslash 0\ \Leftrightarrow \ x\bullet 0\leq 0} , which is falsified by taking x = 1 {\displaystyle x=1} when x ∙ y = 1 {\displaystyle x\bullet y=1} , x {\displaystyle x} , or x ∨ y {\displaystyle x\vee y} . The dual argument for z / y {\displaystyle z/y} rules out x ∙ y = y {\displaystyle x\bullet y=y} . This just leaves x ∙ y = 0 {\displaystyle x\bullet y=0} (a constant binary operation independent of x {\displaystyle x} and y {\displaystyle y} ), which satisfies almost all the axioms when the residuals are both taken to be the constant operation x / y = x ∖ y = 1 {\displaystyle x/y=x\backslash y=1} . The axiom it fails is x ∙ I = x = I ∙ x {\displaystyle x\bullet \mathbf {I} =x=\mathbf {I} \bullet x} , for want of a suitable value for I {\displaystyle \mathbf {I} } . Hence conjunction is the only binary Boolean operation making the monoid multiplication that of a residuated Boolean algebra. The power set 2 X 2 {\displaystyle 2^{X^{2}}} made a Boolean algebra as usual with ∩ {\displaystyle \cap } , ∪ {\displaystyle \cup } and complement relative to X 2 {\displaystyle X^{2}} , and made a monoid with relational composition. The monoid unit I {\displaystyle \mathbf {I} } is the identity relation { ( x , x ) | x ∈ X } {\displaystyle \{(x,x)|x\in X\}} . The right residual R ∖ S {\displaystyle R\backslash S} is defined by x ( R ∖ S ) y ⇔ ∀ z ∈ X , z R x ⇒ z S y {\displaystyle x(R\backslash S)y\ \Leftrightarrow \ \forall z\in X,zRx\Rightarrow zSy} . Dually the left residual S / R {\displaystyle S/R} is defined by y ( S / R ) x ⇔ ∀ z ∈ X , x R z ⇒ y S z {\displaystyle y(S/R)x\ \Leftrightarrow \ \forall z\in X,xRz\Rightarrow ySz} . The power set 2 Σ ∗ {\displaystyle 2^{\Sigma ^{}}} made a Boolean algebra as for Example 2, but with language concatenation for the monoid. Here the set Σ {\displaystyle \Sigma } is used as an alphabet while Σ ∗ {\displaystyle \Sigma ^{}} denotes the set of all finite (including empty) words over that alphabet. The concatenation L M {\displaystyle LM} of languages L {\displaystyle L} and M {\displaystyle M} consists of all words u v {\displaystyle uv} such that u ∈ L {\displaystyle u\in L} and v ∈ M {\displaystyle v\in M} . The monoid unit is the language { ε } {\displaystyle \{\varepsilon \}} consisting of just the empty word ε {\displaystyle \varepsilon } . The right residual M ∖ L {\displaystyle M\backslash L} consists of all words w {\displaystyle w} over Σ {\displaystyle \Sigma } such that M w ⊆ L {\displaystyle Mw\subseteq L} . The left residual L / M {\displaystyle L/M} is the same with w M {\displaystyle wM} in place of M w {\displaystyle Mw} . == Conjugacy == The De Morgan duals ▹ {\displaystyle \triangleright } and ◃ {\displaystyle \triangleleft } of residuation arise as follows. Among residuated lattices, Boolean algebras are special by virtue of having a complementation operation ¬ {\displaystyle \neg } . This permits an alternative expression of the three inequalities y ≤ x ∖ z ⇔ x ∙ y ≤ z ⇔ x ≤ z / y {\displaystyle y\leq x\backslash z\ \Leftrightarrow \ x\bullet y\leq z\ \Leftrightarrow \ x\leq z/y} in the axiomatization of the two residuals in terms of disjointness, via the equivalence x ≤ y ⇔ x ∧ ¬ y = 0 {\displaystyle x\leq y\ \Leftrightarrow \ x\wedge \neg y=0} . Abbreviating x ∧ y = 0 {\displaystyle x\wedge y=0} to x # y {\displaystyle x\#y} as the expression of their disjointness, and substituting ¬ z {\displaystyle \neg z} for z {\displaystyle z} in the axioms, they become with a little Boolean manipulation ¬ ( x ∖ ¬ z ) # y ⇔ x ∙ y # z ⇔ ¬ ( ¬ z / y ) # x {\displaystyle \neg (x\backslash \neg z)\#y\ \Leftrightarrow \ x\bullet y\#z\ \Leftrightarrow \ \neg (\neg z/y)\#x} Now ¬ ( x ∖ ¬ z ) {\displaystyle \neg (x\backslash \neg z)} is reminiscent of De Morgan duality, suggesting that x ∖ {\displaystyle x\backslash } be thought of as a unary operation f {\displaystyle f} , defined by f ( y ) = x ∖ y {\displaystyle f(y)=x\backslash y} , that has a De Morgan dual ¬ f ( ¬ y ) {\displaystyle \neg f(\neg y)} , analogous to ∀ x ϕ ( x ) = ¬ ∃ x ¬ ϕ ( x ) {\displaystyle \forall x\phi (x)=\neg \exists x\neg \phi (x)} . Denoting this dual operation as x ▹ {\displaystyle x\triangleright } , we define x ▹ z {\displaystyle x\triangleright z} as ¬ x ∖ ¬ z {\displaystyle \neg x\backslash \neg z} . Similarly we define another operation z ◃ y {\displaystyle z\triangleleft y} as ¬ ( ¬ z / y ) {\displaystyle \neg (\neg z/y)} . By analogy with x ∖ {\displaystyle x\backslash } as the residual operation associated with the operation x ∙ {\displaystyle x\bullet } , we refer to x ▹ {\displaystyle x\triangleright } as the conjugate operation, or simply conjugate, of x ∙ {\displaystyle x\bullet } . Likewise ◃ y {\displaystyle \triangleleft y} is the conjugate of ∙ y {\displaystyle \bullet y} . Unlike residuals, conjugacy is an equivalence relation between operations: if f {\displaystyle f} is the conjugate of g {\displaystyle g} then g {\displaystyle g} is also the conjugate of f {\displaystyle f} , i.e. the conjugate of the conjugate of f {\displaystyle f} is f {\displaystyle f} . Another advantage of conjugacy is that it becomes unnecessary to speak of right and left conjugates, that distinction now being inherited from the difference between x ∙ {\displaystyle x\bullet } and ∙ x {\displaystyle \bullet x} , which have as their respective conjugates x ▹ {\displaystyle x\triangleright } and ◃ x {\displaystyle \triangleleft x} . (But this advantage accrues also to residuals when x ∖ {\displaystyle x\backslash } is taken to be the residual operation to x ∙ {\displaystyle x\bullet } .) All this yields (along with the Boolean algebra and monoid axioms) the following equivalent axiomatization of a residuated Boolean algebra. y # x ▹ z ⇔ x ∙ y # z ⇔ x # z ◃ y {\displaystyle y\#x\triangleright z\ \Leftrightarrow \ x\bullet y\#z\ \Leftrightarrow \ x\#z\triangleleft y} With this signature it remains the case that this axiomatization can be expressed as

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  • Blended artificial intelligence

    Blended artificial intelligence

    Blended artificial intelligence (blended AI) refers to the blending of different artificial intelligence techniques or approaches to achieve more robust and practical solutions. It involves integrating multiple AI models, algorithms, and technologies to leverage their respective strengths and compensate for their weaknesses. == Background == In the context of machine learning, blended AI can involve using different types of models, such as generative AI, decision trees, neural networks, and support vector machines. By combining their results, predictions are more accurate and reliable. This blending of models can be done through techniques like ensemble learning, where multiple models are trained independently and their predictions are combined to make a final decision. Blended AI can also involve combining different AI techniques or technologies, such as natural language processing, computer vision, and expert systems, to tackle complex problems that require a multi-dimensional approach. For example, in a sales scenario AI could be used for lead generation and gathering information from social media such as LinkedIn posts, or understanding a prospect's hobbies and interests. Another blended AI could achieve customer profiling including past interactions and purchasing habits, by them, their industry and growth areas. Blended AI could be used to do predictive analytics to look at historical sales data, market trends, and external factors to generate accurate sales forecasts. This method is critical to gauge and increase "efficiency, revenue, and productivity". Lastly, another could integrate all the information into the CRM to build and maintain better prospect and customer profiles. Blended AI aims to leverage the strengths of different AI techniques and technologies, allowing them to complement each other and create more powerful and comprehensive AI solutions. By combining multiple approaches, blended AI aims to achieve better performance, higher accuracy, improved robustness, and enhanced capabilities in solving diverse and challenging problems.

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  • Speech synthesis

    Speech synthesis

    Speech synthesis is the artificial production of human speech. A computer system used for this purpose is called a speech synthesizer, and can be implemented in software or hardware products. A text-to-speech (TTS) system converts normal language text into speech; other systems render symbolic linguistic representations like phonetic transcriptions into speech. The reverse process is speech recognition. Synthesized speech can be created by concatenating pieces of recorded speech that are stored in a database. Systems differ in the size of the stored speech units; a system that stores phones or diphones provides the largest output range, but may lack clarity. For specific usage domains, the storage of entire words or sentences allows for high-quality output. Alternatively, a synthesizer can incorporate a model of the vocal tract and other human voice characteristics to create a completely "synthetic" voice output. The quality of a speech synthesizer is judged by its similarity to the human voice and by its ability to be understood clearly. An intelligible text-to-speech program allows people with visual impairments or reading disabilities to listen to written words on a home computer. The earliest computer operating system to have included a speech synthesizer was Unix in 1974, through the Unix speak utility. In 2000, Microsoft Sam was the default text-to-speech voice synthesizer used by the narrator accessibility feature, which shipped with all Windows 2000 operating systems, and subsequent Windows XP systems. A text-to-speech system (or "engine") is composed of two parts: a front-end and a back-end. The front-end has two major tasks. First, it converts raw text containing symbols like numbers and abbreviations into the equivalent of written-out words. This process is often called text normalization, pre-processing, or tokenization. The front-end then assigns phonetic transcriptions to each word, and divides and marks the text into prosodic units, like phrases, clauses, and sentences. The process of assigning phonetic transcriptions to words is called text-to-phoneme or grapheme-to-phoneme conversion. Phonetic transcriptions and prosody information together make up the symbolic linguistic representation that is output by the front-end. The back-end—often referred to as the synthesizer—then converts the symbolic linguistic representation into sound. In certain systems, this part includes the computation of the target prosody (pitch contour, phoneme durations), which is then imposed on the output speech. == History == Long before the invention of electronic signal processing, some people tried to build machines to emulate human speech. There were also legends of the existence of "Brazen Heads", such as those involving Pope Silvester II (d. 1003 AD), Albertus Magnus (1198–1280), and Roger Bacon (1214–1294). In 1779, the German-Danish scientist Christian Gottlieb Kratzenstein won the first prize in a competition announced by the Russian Imperial Academy of Sciences and Arts for models he built of the human vocal tract that could produce the five long vowel sounds (in International Phonetic Alphabet notation: [aː], [eː], [iː], [oː] and [uː]). There followed the bellows-operated "acoustic-mechanical speech machine" of Wolfgang von Kempelen of Pressburg, Hungary, described in a 1791 paper. This machine added models of the tongue and lips, enabling it to produce consonants as well as vowels. In 1837, Charles Wheatstone produced a "speaking machine" based on von Kempelen's design, and in 1846, Joseph Faber exhibited the "Euphonia". In 1923, Paget resurrected Wheatstone's design. In the 1930s, Bell Labs developed the vocoder, which automatically analyzed speech into its fundamental tones and resonances. From his work on the vocoder, Homer Dudley developed a keyboard-operated voice-synthesizer called The Voder (Voice Demonstrator), which he exhibited at the 1939 New York World's Fair. Franklin S. Cooper and his colleagues at Haskins Laboratories built the pattern playback in the late 1940s and completed it in 1950. There were several different versions of this hardware device; only one currently survives. The machine converts pictures of the acoustic patterns of speech in the form of a spectrogram back into sound. Using this device, Alvin Liberman and colleagues discovered acoustic cues for the perception of phonetic segments (consonants and vowels). === Electronic devices === The first computer-based speech-synthesis systems originated in the late 1950s. Noriko Umeda et al. developed the first general English text-to-speech system in 1968, at the Electrotechnical Laboratory in Japan. In 1961, physicist John Larry Kelly, Jr and his colleague Louis Gerstman used an IBM 704 computer to synthesize speech, an event among the most prominent in the history of Bell Labs. Kelly's voice recorder synthesizer (vocoder) recreated the song "Daisy Bell", with musical accompaniment from Max Mathews. Coincidentally, Arthur C. Clarke was visiting his friend and colleague John Pierce at the Bell Labs Murray Hill facility. Clarke was so impressed by the demonstration that he used it in the climactic scene of his screenplay for his novel 2001: A Space Odyssey, where the HAL 9000 computer sings the same song as astronaut Dave Bowman puts it to sleep. Despite the success of purely electronic speech synthesis, research into mechanical speech-synthesizers continues. Linear predictive coding (LPC), a form of speech coding, began development with the work of Fumitada Itakura of Nagoya University and Shuzo Saito of Nippon Telegraph and Telephone (NTT) in 1966. Further developments in LPC technology were made by Bishnu S. Atal and Manfred R. Schroeder at Bell Labs during the 1970s. LPC was later the basis for early speech synthesizer chips, such as the Texas Instruments LPC Speech Chips used in the Speak & Spell toys from 1978. In 1975, Fumitada Itakura developed the line spectral pairs (LSP) method for high-compression speech coding, while at NTT. From 1975 to 1981, Itakura studied problems in speech analysis and synthesis based on the LSP method. In 1980, his team developed an LSP-based speech synthesizer chip. LSP is an important technology for speech synthesis and coding, and in the 1990s was adopted by almost all international speech coding standards as an essential component, contributing to the enhancement of digital speech communication over mobile channels and the internet. In 1975, MUSA was released, and was one of the first Speech Synthesis systems. It consisted of a stand-alone computer hardware and a specialized software that enabled it to read Italian. A second version, released in 1978, was also able to sing Italian in an "a cappella" style. Dominant systems in the 1980s and 1990s were the DECtalk system, based largely on the work of Dennis Klatt at MIT, and the Bell Labs system; the latter was one of the first multilingual language-independent systems, making extensive use of natural language processing methods. Handheld electronics featuring speech synthesis began emerging in the 1970s. One of the first was the Telesensory Systems Inc. (TSI) Speech+ portable calculator for the blind in 1976. Other devices had primarily educational purposes, such as the Speak & Spell toy produced by Texas Instruments in 1978. Fidelity released a speaking version of its electronic chess computer in 1979. The first video game to feature speech synthesis was the 1980 shoot 'em up arcade game, Stratovox (known in Japan as Speak & Rescue), from Sun Electronics. The first personal computer game with speech synthesis was Manbiki Shoujo (Shoplifting Girl), released in 1980 for the PET 2001, for which the game's developer, Hiroshi Suzuki, developed a "zero cross" programming technique to produce a synthesized speech waveform. Another early example, the arcade version of Berzerk, also dates from 1980. The Milton Bradley Company produced the first multi-player electronic game using voice synthesis, Milton, in the same year. In 1976, Computalker Consultants released their CT-1 Speech Synthesizer. Designed by D. Lloyd Rice and Jim Cooper, it was an analog synthesizer built to work with microcomputers using the S-100 bus standard. Synthesized voices typically sounded male until 1990, when Ann Syrdal, at AT&T Bell Laboratories, created a female voice. Ray Kurzweil predicted in 2005 that as the cost-performance ratio caused speech synthesizers to become cheaper and more accessible, more people would benefit from the use of text-to-speech programs. === Artificial intelligence === In September 2016, DeepMind released WaveNet, which demonstrated that deep learning models are capable of modeling raw waveforms and generating speech from acoustic features like spectrograms or mel-spectrograms, starting the field of deep learning speech synthesis. Although WaveNet was initially considered to be computationally expensive and slow to be used in consumer products at the time, a year after its

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  • Adobe PhotoDeluxe

    Adobe PhotoDeluxe

    PhotoDeluxe was a consumer-oriented image editing software line published by Adobe Systems from 1996 until July 8, 2002. At that time it was replaced by Adobe's newly launched consumer-oriented image editing software Photoshop Elements. Adobe no longer provides technical support for the PhotoDeluxe software line. PhotoDeluxe had a range of image processing capabilities for the home photographer and image handler. These included removing red-eye, cropping, and adjusting brightness, contrast, and sharpness. It also included software to extract pictures from an image scanner. Among the functionality included was the ability to dynamically resize photos and export them in a wide range of formats. It also had a range of printing options including printing multiple copies of an image on the same page. It was often bundled free with Epson scanners or as free software with new computers. == Features == Despite the critical concerns regarding the quality of the setup, Photo Deluxe supports layering, blurs, sharpening, cloning, gradient fills, color and background switches, color variations, resizing options, and many other features. Another drawback of PhotoDeluxe was that it was designed for Mac computers, so working on Windows PC was a problem for those who were unable to customize their preferences. == Versions == === Adobe PhotoDeluxe 1.0 === The first version was released in 1996 for Windows and Macintosh computers. In one year, it sold over one million copies. === Adobe PhotoDeluxe 2.0 === The new version was released in 1997 and had added features such as a Clone Tool, red-eye removal, and sample templates for making posters, cards, and calendars. It also had new special effect features. === Adobe PhotoDeluxe 3.0 === The 3rd version was released in 1998. The new features included customizable clipart settings, the ability to import photos on the web, enhanced repair activities following Guided Activities, and Adobe Connectables to add new activities. === Adobe PhotoDeluxe Home Edition (4.0) === Version 4.0 was created by the makers of Photoshop. It had advanced abilities such as tools to add animation, voice, and music to a picture. It also had features to restore photos to their original position. == History == Adobe PhotoDeluxe 1.0 was released in 1996 for Macintosh computers, initially retailing for an MSRP of $49. The software did quite well, reportedly selling over a million copies by February of the next year, primarily due to bundles with companies like Apple and Hewlett-Packard. PhotoDeluxe was primarily advertised to consumers as a way to do basic photo manipulation, such as cropping and rotating images, or creating simple cards and calendars. PhotoDeluxe 2.0 was released in 1997, and was the last version of PhotoDeluxe that Adobe made that worked on Macs. PhotoDeluxe 2.0 became the "number one selling consumer photo-editing software product in the world." PhotoDeluxe 3.0 was released in 1998, where it was rebranded as "3.0 Home Edition", as Adobe released PhotoDeluxe Business Edition later that year for a higher price. PhotoDeluxe Home Edition, unofficially called PhotoDeluxe 4.0, was released in 1999 and was the last version of PhotoDeluxe to be released. Adobe officially cancelled PhotoDeluxe on July 8, 2002, citing the presence of Photoshop and Photoshop Elements, with support being officially cancelled in mid-2003. No version of PhotoDeluxe is compatible with Windows 10, rendering the program obsolete. == Pricing == All home versions of PhotoDeluxe retailed for an MSRP of $49. PhotoDeluxe 2.0 and onwards allowed users to upgrade from a previous version of PhotoDeluxe or a competing piece of graphics software for $39. Additionally PhotoDeluxe Business Edition allowed a similar deal, allowing users to upgrade from other versions of PhotoDeluxe or a competing software for $59, instead of its normal price of $99. Adobe also offered a bundle allowing users of 1.0 or 2.0 to get 3.0 and Business Edition for $79.

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  • Fuzzy control system

    Fuzzy control system

    A fuzzy control system is a control system based on fuzzy logic – a mathematical system that analyzes analog input values in terms of logical variables that take on continuous values between 0 and 1, in contrast to classical or digital logic, which operates on discrete values of either 1 or 0 (true or false, respectively). Fuzzy logic is widely used in machine control. The term "fuzzy" refers to the fact that the logic involved can deal with concepts that cannot be expressed as the "true" or "false" but rather as "partially true". Although alternative approaches such as genetic algorithms and neural networks can perform just as well as fuzzy logic in many cases, fuzzy logic has the advantage that the solution to the problem can be cast in terms that human operators can understand, such that that their experience can be used in the design of the controller. This makes it easier to mechanize tasks that are already successfully performed by humans. == History and applications == Fuzzy logic was proposed by Lotfi A. Zadeh of the University of California at Berkeley in a 1965 paper. He elaborated on his ideas in a 1973 paper that introduced the concept of "linguistic variables", which in this article equates to a variable defined as a fuzzy set. Other research followed, with the first industrial application, a cement kiln built in Denmark, coming on line in 1976. Fuzzy systems were initially implemented in Japan. Interest in fuzzy systems was sparked by Seiji Yasunobu and Soji Miyamoto of Hitachi, who in 1985 provided simulations that demonstrated the feasibility of fuzzy control systems for the Sendai Subway. Their ideas were adopted, and fuzzy systems were used to control accelerating, braking, and stopping when the Namboku Line opened in 1987. In 1987, Takeshi Yamakawa demonstrated the use of fuzzy control, through a set of simple dedicated fuzzy logic chips, in an "inverted pendulum" experiment. This is a classic control problem, in which a vehicle tries to keep a pole mounted on its top by a hinge upright by moving back and forth. Yamakawa subsequently made the demonstration more sophisticated by mounting a wine glass containing water and even a live mouse to the top of the pendulum: the system maintained stability in both cases. Yamakawa eventually went on to organize his own fuzzy-systems research lab to help exploit his patents in the field. Japanese engineers subsequently developed a wide range of fuzzy systems for both industrial and consumer applications. In 1988 Japan established the Laboratory for International Fuzzy Engineering (LIFE), a cooperative arrangement between 48 companies to pursue fuzzy research. The automotive company Volkswagen was the only foreign corporate member of LIFE, dispatching a researcher for a duration of three years. Japanese consumer goods often incorporate fuzzy systems. Matsushita vacuum cleaners use microcontrollers running fuzzy algorithms to interrogate dust sensors and adjust suction power accordingly. Hitachi washing machines use fuzzy controllers to load-weight, fabric-mix, and dirt sensors and automatically set the wash cycle for the best use of power, water, and detergent. Canon developed an autofocusing camera that uses a charge-coupled device (CCD) to measure the clarity of the image in six regions of its field of view and use the information provided to determine if the image is in focus. It also tracks the rate of change of lens movement during focusing, and controls its speed to prevent overshoot. The camera's fuzzy control system uses 12 inputs: 6 to obtain the current clarity data provided by the CCD and 6 to measure the rate of change of lens movement. The output is the position of the lens. The fuzzy control system uses 13 rules and requires 1.1 kilobytes of memory. An industrial air conditioner designed by Mitsubishi uses 25 heating rules and 25 cooling rules. A temperature sensor provides input, with control outputs fed to an inverter, a compressor valve, and a fan motor. Compared to the previous design, the fuzzy controller heats and cools five times faster, reduces power consumption by 24%, increases temperature stability by a factor of two, and uses fewer sensors. Other applications investigated or implemented include: character and handwriting recognition; optical fuzzy systems; robots, including one for making Japanese flower arrangements; voice-controlled robot helicopters (hovering is a "balancing act" rather similar to the inverted pendulum problem); rehabilitation robotics to provide patient-specific solutions (e.g. to control heart rate and blood pressure ); control of flow of powders in film manufacture; elevator systems; and so on. Work on fuzzy systems is also proceeding in North America and Europe, although on a less extensive scale than in Japan. The US Environmental Protection Agency has investigated fuzzy control for energy-efficient motors, and NASA has studied fuzzy control for automated space docking: simulations show that a fuzzy control system can greatly reduce fuel consumption. Firms such as Boeing, General Motors, Allen-Bradley, Chrysler, Eaton, and Whirlpool have worked on fuzzy logic for use in low-power refrigerators, improved automotive transmissions, and energy-efficient electric motors. In 1995 Maytag introduced an "intelligent" dishwasher based on a fuzzy controller and a "one-stop sensing module" that combines a thermistor, for temperature measurement; a conductivity sensor, to measure detergent level from the ions present in the wash; a turbidity sensor that measures scattered and transmitted light to measure the soiling of the wash; and a magnetostrictive sensor to read spin rate. The system determines the optimum wash cycle for any load to obtain the best results with the least amount of energy, detergent, and water. It even adjusts for dried-on foods by tracking the last time the door was opened, and estimates the number of dishes by the number of times the door was opened. Xiera Technologies Inc. has developed the first auto-tuner for the fuzzy logic controller's knowledge base known as edeX. This technology was tested by Mohawk College and was able to solve non-linear 2x2 and 3x3 multi-input multi-output problems. Research and development is also continuing on fuzzy applications in software, as opposed to firmware, design, including fuzzy expert systems and integration of fuzzy logic with neural-network and so-called adaptive "genetic" software systems, with the ultimate goal of building "self-learning" fuzzy-control systems. These systems can be employed to control complex, nonlinear dynamic plants, for example, human body. == Fuzzy sets == The input variables in a fuzzy control system are in general mapped by sets of membership functions similar to this, known as "fuzzy sets". The process of converting a crisp input value to a fuzzy value is called "fuzzification". The fuzzy logic based approach had been considered by designing two fuzzy systems, one for error heading angle and the other for velocity control. A control system may also have various types of switch, or "ON-OFF", inputs along with its analog inputs, and such switch inputs of course will always have a truth value equal to either 1 or 0, but the scheme can deal with them as simplified fuzzy functions that happen to be either one value or another. Given "mappings" of input variables into membership functions and truth values, the microcontroller then makes decisions for what action to take, based on a set of "rules", each of the form: IF brake temperature IS warm AND speed IS not very fast THEN brake pressure IS slightly decreased. In this example, the two input variables are "brake temperature" and "speed" that have values defined as fuzzy sets. The output variable, "brake pressure" is also defined by a fuzzy set that can have values like "static" or "slightly increased" or "slightly decreased" etc. === Fuzzy control in detail === Fuzzy controllers are very simple conceptually. They consist of an input stage, a processing stage, and an output stage. The input stage maps sensor or other inputs, such as switches, thumbwheels, and so on, to the appropriate membership functions and truth values. The processing stage invokes each appropriate rule and generates a result for each, then combines the results of the rules. Finally, the output stage converts the combined result back into a specific control output value. The most common shape of membership functions is triangular, although trapezoidal and bell curves are also used, but the shape is generally less important than the number of curves and their placement. From three to seven curves are generally appropriate to cover the required range of an input value, or the "universe of discourse" in fuzzy jargon. As discussed earlier, the processing stage is based on a collection of logic rules in the form of IF-THEN statements, where the IF part is called the "antecedent" and the THEN part is called the "consequent". Typical fuzzy

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  • Thompson sampling

    Thompson sampling

    Thompson sampling, named after William R. Thompson, is a heuristic for choosing actions that address the exploration–exploitation dilemma in the multi-armed bandit problem. It consists of choosing the action that maximizes the expected reward with respect to a randomly drawn belief. == Description == Consider a set of contexts X {\displaystyle {\mathcal {X}}} , a set of actions A {\displaystyle {\mathcal {A}}} , and rewards in R {\displaystyle \mathbb {R} } . The aim of the player is to play actions under the various contexts, such as to maximize the cumulative rewards. Specifically, in each round, the player obtains a context x ∈ X {\displaystyle x\in {\mathcal {X}}} , plays an action a ∈ A {\displaystyle a\in {\mathcal {A}}} and receives a reward r ∈ R {\displaystyle r\in \mathbb {R} } following a distribution that depends on the context and the issued action. The elements of Thompson sampling are as follows: a likelihood function P ( r | θ , a , x ) {\displaystyle P(r|\theta ,a,x)} ; a set Θ {\displaystyle \Theta } of parameters θ {\displaystyle \theta } of the distribution of r {\displaystyle r} ; a prior distribution P ( θ ) {\displaystyle P(\theta )} on these parameters; past observations triplets D = { ( x ; a ; r ) } {\displaystyle {\mathcal {D}}=\{(x;a;r)\}} ; a posterior distribution P ( θ | D ) ∝ P ( D | θ ) P ( θ ) {\displaystyle P(\theta |{\mathcal {D}})\propto P({\mathcal {D}}|\theta )P(\theta )} , where P ( D | θ ) {\displaystyle P({\mathcal {D}}|\theta )} is the likelihood function. Thompson sampling consists of playing the action a ∗ ∈ A {\displaystyle a^{\ast }\in {\mathcal {A}}} according to the probability that it maximizes the expected reward; action a ∗ {\displaystyle a^{\ast }} is chosen with probability ∫ I [ E ( r | a ∗ , x , θ ) = max a ′ E ( r | a ′ , x , θ ) ] P ( θ | D ) d θ , {\displaystyle \int \mathbb {I} \left[\mathbb {E} (r|a^{\ast },x,\theta )=\max _{a'}\mathbb {E} (r|a',x,\theta )\right]P(\theta |{\mathcal {D}})d\theta ,} where I {\displaystyle \mathbb {I} } is the indicator function. In practice, the rule is implemented by sampling. In each round, parameters θ ∗ {\displaystyle \theta ^{\ast }} are sampled from the posterior P ( θ | D ) {\displaystyle P(\theta |{\mathcal {D}})} , and an action a ∗ {\displaystyle a^{\ast }} chosen that maximizes E [ r | θ ∗ , a ∗ , x ] {\displaystyle \mathbb {E} [r|\theta ^{\ast },a^{\ast },x]} , i.e. the expected reward given the sampled parameters, the action, and the current context. Conceptually, this means that the player instantiates their beliefs randomly in each round according to the posterior distribution, and then acts optimally according to them. In most practical applications, it is computationally onerous to maintain and sample from a posterior distribution over models. As such, Thompson sampling is often used in conjunction with approximate sampling techniques. == History == Thompson sampling was originally described by Thompson in 1933. It was subsequently rediscovered numerous times independently in the context of multi-armed bandit problems. A first proof of convergence for the bandit case has been shown in 1997. The first application to Markov decision processes was in 2000. A related approach (see Bayesian control rule) was published in 2010. In 2010 it was also shown that Thompson sampling is instantaneously self-correcting. Asymptotic convergence results for contextual bandits were published in 2011. Thompson Sampling has been widely used in many online learning problems including A/B testing in website design and online advertising, and accelerated learning in decentralized decision making. A Double Thompson Sampling (D-TS) algorithm has been proposed for dueling bandits, a variant of traditional MAB, where feedback comes in the form of pairwise comparison. == Relationship to other approaches == === Probability matching === Probability matching is a decision strategy in which predictions of class membership are proportional to the class base rates. Thus, if in the training set positive examples are observed 60% of the time, and negative examples are observed 40% of the time, the observer using a probability-matching strategy will predict (for unlabeled examples) a class label of "positive" on 60% of instances, and a class label of "negative" on 40% of instances. === Bayesian control rule === A generalization of Thompson sampling to arbitrary dynamical environments and causal structures, known as Bayesian control rule, has been shown to be the optimal solution to the adaptive coding problem with actions and observations. In this formulation, an agent is conceptualized as a mixture over a set of behaviours. As the agent interacts with its environment, it learns the causal properties and adopts the behaviour that minimizes the relative entropy to the behaviour with the best prediction of the environment's behaviour. If these behaviours have been chosen according to the maximum expected utility principle, then the asymptotic behaviour of the Bayesian control rule matches the asymptotic behaviour of the perfectly rational agent. The setup is as follows. Let a 1 , a 2 , … , a T {\displaystyle a_{1},a_{2},\ldots ,a_{T}} be the actions issued by an agent up to time T {\displaystyle T} , and let o 1 , o 2 , … , o T {\displaystyle o_{1},o_{2},\ldots ,o_{T}} be the observations gathered by the agent up to time T {\displaystyle T} . Then, the agent issues the action a T + 1 {\displaystyle a_{T+1}} with probability: P ( a T + 1 | a ^ 1 : T , o 1 : T ) , {\displaystyle P(a_{T+1}|{\hat {a}}_{1:T},o_{1:T}),} where the "hat"-notation a ^ t {\displaystyle {\hat {a}}_{t}} denotes the fact that a t {\displaystyle a_{t}} is a causal intervention (see Causality), and not an ordinary observation. If the agent holds beliefs θ ∈ Θ {\displaystyle \theta \in \Theta } over its behaviors, then the Bayesian control rule becomes P ( a T + 1 | a ^ 1 : T , o 1 : T ) = ∫ Θ P ( a T + 1 | θ , a ^ 1 : T , o 1 : T ) P ( θ | a ^ 1 : T , o 1 : T ) d θ {\displaystyle P(a_{T+1}|{\hat {a}}_{1:T},o_{1:T})=\int _{\Theta }P(a_{T+1}|\theta ,{\hat {a}}_{1:T},o_{1:T})P(\theta |{\hat {a}}_{1:T},o_{1:T})\,d\theta } , where P ( θ | a ^ 1 : T , o 1 : T ) {\displaystyle P(\theta |{\hat {a}}_{1:T},o_{1:T})} is the posterior distribution over the parameter θ {\displaystyle \theta } given actions a 1 : T {\displaystyle a_{1:T}} and observations o 1 : T {\displaystyle o_{1:T}} . In practice, the Bayesian control amounts to sampling, at each time step, a parameter θ ∗ {\displaystyle \theta ^{\ast }} from the posterior distribution P ( θ | a ^ 1 : T , o 1 : T ) {\displaystyle P(\theta |{\hat {a}}_{1:T},o_{1:T})} , where the posterior distribution is computed using Bayes' rule by only considering the (causal) likelihoods of the observations o 1 , o 2 , … , o T {\displaystyle o_{1},o_{2},\ldots ,o_{T}} and ignoring the (causal) likelihoods of the actions a 1 , a 2 , … , a T {\displaystyle a_{1},a_{2},\ldots ,a_{T}} , and then by sampling the action a T + 1 ∗ {\displaystyle a_{T+1}^{\ast }} from the action distribution P ( a T + 1 | θ ∗ , a ^ 1 : T , o 1 : T ) {\displaystyle P(a_{T+1}|\theta ^{\ast },{\hat {a}}_{1:T},o_{1:T})} . === Upper-confidence-bound (UCB) algorithms === Thompson sampling and upper-confidence bound algorithms share a fundamental property that underlies many of their theoretical guarantees. Roughly speaking, both algorithms allocate exploratory effort to actions that might be optimal and are in this sense "optimistic". Leveraging this property, one can translate regret bounds established for UCB algorithms to Bayesian regret bounds for Thompson sampling or unify regret analysis across both these algorithms and many classes of problems.

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  • Algorithmic accountability

    Algorithmic accountability

    Algorithmic accountability refers to the allocation of responsibility for the consequences of real-world actions influenced by algorithms used in decision-making processes. Ideally, algorithms should be designed to eliminate bias from their decision-making outcomes. This means they ought to evaluate only relevant characteristics of the input data, avoiding distinctions based on attributes that are generally inappropriate in social contexts, such as an individual's ethnicity in legal judgments. However, adherence to this principle is not always guaranteed, and there are instances where individuals may be adversely affected by algorithmic decisions. Responsibility for any harm resulting from a machine's decision may lie with the algorithm itself or with the individuals who designed it, particularly if the decision resulted from bias or flawed data analysis inherent in the algorithm's design. == Algorithm usage == Algorithms are widely utilized across various sectors of society that incorporate computational techniques in their control systems. These applications span numerous industries, including but not limited to medical, transportation, and payment services. In these contexts, algorithms perform functions such as: Approving or denying credit card applications; Approving or denying immigrant visas; Determining which taxpayers will be audited on their income taxes; Managing systems that control self-driving cars on a highway; Scoring individuals as potential criminals for use in legal proceedings; Search engines that match and rank database and internet search results; Recommendation systems that filter which news, entertainment, or purchase items are featured in a feed; Market-making algorithms that match sellers and buyers, such as in transportation (ride-hailing) or financial platforms. However, the implementation of these algorithms can be complex and opaque. Generally, algorithms function as "black boxes," meaning that the specific processes an input undergoes during execution are often not transparent, with users typically only seeing the resulting output. This lack of transparency raises concerns about potential biases within the algorithms, as the parameters influencing decision-making may not be well understood. The outputs generated can lead to perceptions of bias, especially if individuals in similar circumstances receive different results. According to Nicholas Diakopoulos: But these algorithms can make mistakes. They have biases. Yet they sit in opaque black boxes, their inner workings, their inner “thoughts” hidden behind layers of complexity. We need to get inside that black box, to understand how they may be exerting power on us, and to understand where they might be making unjust mistakes == Wisconsin Supreme Court case == Algorithms are prevalent across various fields and significantly influence decisions that affect the population at large. Their underlying structures and parameters often remain unknown to those impacted by their outcomes. A notable case illustrating this issue is a recent ruling by the Wisconsin Supreme Court concerning "risk assessment" algorithms used in criminal justice. The court determined that scores generated by such algorithms, which analyze multiple parameters from individuals, should not be used as a determining factor for arresting an accused individual. Furthermore, the court mandated that all reports submitted to judges must include information regarding the accuracy of the algorithm used to compute these scores. This ruling is regarded as a noteworthy development in how society should manage software that makes consequential decisions, highlighting the importance of reliability, particularly in complex settings like the legal system. The use of algorithms in these contexts necessitates a high degree of impartiality in processing input data. However, experts note that there is still considerable work to be done to ensure the accuracy of algorithmic results. Questions about the transparency of data processing continue to arise, which raises issues regarding the appropriateness of the algorithms and the intentions of their designers. == Controversies == A notable instance of potential algorithmic bias is highlighted in an article by The Washington Post regarding the ride-hailing service Uber. An analysis of collected data revealed that estimated waiting times for users varied based on the neighborhoods in which they resided. Key factors influencing these discrepancies included the predominant ethnicity and average income of the area. Specifically, neighborhoods with a majority white population and higher economic status tended to have shorter waiting times, while those with more diverse ethnic compositions and lower average incomes experienced longer waits. It’s important to clarify that this observation reflects a correlation identified in the data, rather than a definitive cause-and-effect relationship. No value judgments are made regarding the behavior of the Uber app in these cases. In TechCrunch website, Hemant Taneja wrote: Concern about “black box” algorithms that govern our lives has been spreading. New York University’s Information Law Institute hosted a conference on algorithmic accountability, noting: “Scholars, stakeholders, and policymakers question the adequacy of existing mechanisms governing algorithmic decision-making and grapple with new challenges presented by the rise of algorithmic power in terms of transparency, fairness, and equal treatment.” Yale Law School’s Information Society Project is studying this, too. “Algorithmic modeling may be biased or limited, and the uses of algorithms are still opaque in many critical sectors,” the group concluded. == Possible solutions == Discussions among experts have sought viable solutions to understand the operations of algorithms, often referred to as "black boxes." It is generally proposed that companies responsible for developing and implementing these algorithms should ensure their reliability by disclosing the internal processes of their systems. Hemant Taneja, writing for TechCrunch, emphasizes that major technology companies, such as Google, Amazon, and Uber, must actively incorporate algorithmic accountability into their operations. He suggests that these companies should transparently monitor their own systems to avoid stringent regulatory measures. One potential approach is the introduction of regulations in the tech sector to enforce oversight of algorithmic processes. However, such regulations could significantly impact software developers and the industry as a whole. It may be more beneficial for companies to voluntarily disclose the details of their algorithms and decision-making parameters, which could enhance the trustworthiness of their solutions. Another avenue discussed is the possibility of self-regulation by the companies that create these algorithms, allowing them to take proactive steps in ensuring accountability and transparency in their operations. In TechCrunch website, Hemant Taneja wrote: There’s another benefit — perhaps a huge one — to software-defined regulation. It will also show us a path to a more efficient government. The world’s legal logic and regulations can be coded into software and smart sensors can offer real-time monitoring of everything from air and water quality, traffic flows and queues at the DMV. Regulators define the rules, technologist create the software to implement them and then AI and ML help refine iterations of policies going forward. This should lead to much more efficient, effective governments at the local, national and global levels.

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  • T-vertices

    T-vertices

    T-vertices is a term used in computer graphics to describe a problem that can occur during mesh refinement or mesh simplification. The most common case occurs in naive implementations of continuous level of detail, where a finer-level mesh is "sewn" together with a coarser-level mesh by simply aligning the finer vertices on the edges of the coarse polygons. The result is a continuous mesh, however due to the nature of the z-buffer and certain lighting algorithms such as Gouraud shading, visual artifacts can often be detected. Some modeling algorithms such as subdivision surfaces will fail when a model contains T-vertices.

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  • Cube 3D

    Cube 3D

    Cube 3D is an artificial intelligence model that is developed by Roblox Corporation. It is open source and available on GitHub and Hugging Face. In March 2026, Roblox announced Cube 3D as a mesh generation model that takes text input. In February 2026, Roblox released 4D creation in a public beta, allowing embedding Cube 3D into Roblox games. Cube 3D is integrated into Roblox Studio and its API, and supports two modes of 4D creation. == History == In March 2025, Roblox announced Cube 3D as a mesh generation model that takes text input. Its first feature was an API that allows mesh generation. That month, it was made open source. Over 1.8 million assets have been generated by Cube 3D since March 2025. In March 2025, 4D creation was announced. That November, 4D creation was released in early access. In February 2026, Roblox released 4D creation in a public beta, allowing embedding Cube 3D into Roblox games. == Technology == Cube 3D is trained on Roblox meshes. To generate meshes, it tokenises meshes and shapes and predicts the next token. Cube 3D is integrated into Roblox Studio and the Roblox Studio API. Its API allows mesh generation. In 4D creation, two modes can be used. Car-5 supports modular objects, and Body-1 only supports single-mesh objects.

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  • IJCAI Computers and Thought Award

    IJCAI Computers and Thought Award

    The IJCAI Computers and Thought Award is presented every two years by the International Joint Conference on Artificial Intelligence (IJCAI), recognizing outstanding young scientists in artificial intelligence. It was originally funded with royalties received from the book Computers and Thought (edited by Edward Feigenbaum and Julian Feldman), and is currently funded by IJCAI. It is considered to be "the premier award for artificial intelligence researchers under the age of 35". == Laureates == Terry Winograd (1971) Patrick Winston (1973) Chuck Rieger (1975) Douglas Lenat (1977) David Marr (1979) Gerald Sussman (1981) Tom Mitchell (1983) Hector Levesque (1985) Johan de Kleer (1987) Henry Kautz (1989) Rodney Brooks (1991) Martha E. Pollack (1991) Hiroaki Kitano (1993) Sarit Kraus (1995) Stuart Russell (1995) Leslie Kaelbling (1997) Nicholas Jennings (1999) Daphne Koller (2001) Tuomas Sandholm (2003) Peter Stone (2007) Carlos Guestrin (2009) Andrew Ng (2009) Vincent Conitzer (2011) Malte Helmert (2011) Kristen Grauman (2013) Ariel D. Procaccia (2015) Percy Liang (2016) for his contributions to both the approach of semantic parsing for natural language understanding and better methods for learning latent-variable models, sometimes with weak supervision, in machine learning. Devi Parikh (2017) Stefano Ermon (2018) Guy Van den Broeck (2019) for his contributions to statistical and relational artificial intelligence, and the study of tractability in learning and reasoning. Piotr Skowron (2020) for his contributions to computational social choice, and to the theory of committee elections. Fei Fang (2021) for her contributions to integrating machine learning with game theory and the use of these novel techniques to tackle societal challenges such as more effective deployment of security resources, enhancing environmental sustainability, and reducing food insecurity. Bo Li (2022) for her contributions to uncovering the underlying connections among robustness, privacy, and generalization in AI, showing how different models are vulnerable to malicious attacks, and how to eliminate these vulnerabilities using mathematical tools that provide robustness guarantees for learning models and privacy protection. Pin-Yu Chen (2023) for his contributions to consolidating properties of trust, robustness and safety into rigorous algorithmic procedures and computable metrics for improving AI systems. Nisarg Shah (2024) for his contributions to AI and society, in particular foundational work on the theory of algorithmic fairness using principles from social choice theory. Aditya Grover (2025) for his foundational contributions uniting deep generative models, representation learning, and reinforcement learning, and for their applications in advancing scientific reasoning.

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