AI Headshot Improver

AI Headshot Improver — independent reviews, comparisons, pricing and step-by-step guides on Aizhi.

  • Digital on-screen graphic

    Digital on-screen graphic

    A digital on-screen graphic, digitally originated graphic (DOG, bug, network bug, on-screen bug or screenbug) is a watermark-like station logo that most television broadcasters overlay over a portion of the screen area of their programs to identify the channel. They are thus a form of permanent visual station identification, increasing brand recognition and asserting ownership of the video signal. The graphic identifies the source of programming, even if it has been time-shifted or recorded. Many of these technologies allow viewers to skip or omit traditional between-programming station identification; thus the use of a DOG enables the station or network to enforce brand identification even when standard commercials are skipped. DOG watermarking helps to reduce off-the-air copyright infringement—for example, the distribution of a current series' episodes on DVD: the watermarked content is easily differentiated from "official" DVD releases, and can help identify not only the station from which the broadcast was captured, but usually the actual date of the broadcast as well. Graphics may be used to identify if the correct subscription is being used for a type of venue. For example, showing Sky Sports within a pub in the United Kingdom requires a more expensive subscription; a channel authorized under this subscription adds a pint glass graphic to the bottom of the screen for inspectors to see. The graphic changes at certain times, making it harder to counterfeit. On the other hand, watermarks pollute the picture, distract viewers' attention and may cover an important piece of information presented in the television program. Extremely bright watermarks may cause screen burn-in or image persistence on some types of television sets such as the now mostly discontinued and rarely used plasma and CRT displays, and currently commonly used OLED and LCD displays. Usage of visually perceptible embedded watermarks requires the program author to have a separate clean copy for archival purposes, but this practice was not common decades ago when watermarking became popular among broadcasters. Watermarks present an issue when archival videos are used for a documentary that strives to create a coherent story. In some cases, watermarks are blurred or digitally removed if possible to clean up the picture. In the absence of visually perceptible watermarks, content control can be ensured with visually imperceptible digital watermarks. In some cases, the graphic also shows the name of the current program. Some television networks may place additional logos or text alongside their DOG to advertise significant upcoming programs. For example, broadcasters of the Olympic Games (most notably United States broadcaster NBC) often add the Olympic rings to their DOG for a period of time leading up to and during the Games. == Usage == == Connections with sponsor tags == Another graphic on television usually connected with sports (particularly in North America, though not in Europe) is the sponsor tag. It shows the logos of certain sponsors, accompanied by some background relevant to the game, the network logo, announcement and music of some kind. == Usage in ham radio and television == In most countries, the ham station is required to periodically identify their amateur-television transmission. Such stations frequently overlay their callsign on the signal instead of placing a card in the background. Most hams use homebuilt devices or old consumer character generators to generate such identifications rather than using graphical superimposes of high cost to do so. Only rarely one can see real graphics, as the callsign is usually written in the "OSD font". == Live DOGs by hobbyists == One of the easiest and most sought-after devices used to generate DOGs by hobbyists is the 1980s vintage Sony XV-T500 video superimposer. This device can luma-key a signal, capture a still frame into memory and then overlay the keyed graphic in one of eight colors onto any CVBS signal. Another method commonly used by hobbyists and even low-budgeted television stations was Amiga computers with genlock interfaces.

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  • SYSTRAN

    SYSTRAN

    SYSTRAN, founded by Dr. Peter Toma in 1968, is one of the oldest machine translation companies. SYSTRAN has done extensive work for the United States Department of Defense and the European Commission. SYSTRAN provided the technology for Yahoo! Babel Fish until May 30, 2012, among others. It was used by Google's language tools until 2007. SYSTRAN is used by the Dashboard Translation widget in macOS. Commercial versions of SYSTRAN can run on Microsoft Windows (including Windows Mobile), Linux, and Solaris. Historically, SYSTRAN systems used rule-based machine translation (RbMT) technology. With the release of SYSTRAN Server 7 in 2010, SYSTRAN implemented a hybrid rule-based/statistical machine translation (SMT) technology which was the first of its kind in the marketplace. As of 2008, the company had 59 employees of whom 26 are computational experts and 15 computational linguists. The number of employees decreased from 70 in 2006 to 59 in 2008. In January 2024, ChapsVision acquired Systran. == History == With its origin in the Georgetown machine translation effort, SYSTRAN was one of the few machine translation systems to survive the major decrease of funding after the ALPAC Report of the mid-1960s. The company was established in La Jolla in California to work on translation of Russian to English text for the United States Air Force during the Cold War. Large numbers of Russian scientific and technical documents were translated using SYSTRAN under the auspices of the USAF Foreign Technology Division (later the National Air and Space Intelligence Center) at Wright-Patterson Air Force Base, Ohio. The quality of the translations, although only approximate, was usually adequate for understanding content. The company headquarters is in Paris, while its U.S. headquarters is in San Diego, CA. During the dot-com boom, the international language industry started a new era, and SYSTRAN entered into agreements with a number of translation integrators, the most successful of these being WorldLingo. In 2016, the Harvard NLP group and SYSTRAN founded OpenNMT, an open source ecosystem for neural machine translation and neural sequence learning. This has enabled machine translation software with learning capabilities, dramatically increasing MT translation quality. The project has since been used in several research and industry applications, and its open source ecosystem is currently maintained by SYSTRAN and Ubiqus. == Business situation == Most of SYSTRAN's revenue comes from a few customers. 57.1% comes from the 10 main customers and the three largest customers account for 10.9%, 8.9%, and 8.9% of its revenues, respectively. Revenues had been declining in the early 2000s: 10.2 million euros in 2004, 10.1 million euros in 2005, 9.3 million euros in 2006, 8.8 million euros in 2007, and 7.6 million euros in 2008, before seeing a rebound in 2009 with 8.6 million euros. == Languages == The following is a list of the languages in which SYSTRAN translate from and to English: Russian into English in 1968 and English into Russian in 1973 for the Apollo–Soyuz project.

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  • Neuroph

    Neuroph

    Neuroph is an object-oriented artificial neural network framework written in Java. It can be used to create and train neural networks in Java programs. Neuroph provides Java class library as well as GUI tool easyNeurons for creating and training neural networks. It is an open-source project hosted at SourceForge under the Apache License. Versions before 2.4 were licensed under LGPL 3, from this version the license is Apache 2.0 License. == Features == Neuroph's core classes correspond to basic neural network concepts like artificial neuron, neuron layer, neuron connections, weight, transfer function, input function, learning rule etc. Neuroph supports common neural network architectures such as Multilayer perceptron with Backpropagation, Kohonen and Hopfield networks. All these classes can be extended and customized to create custom neural networks and learning rules. Neuroph has built-in support for image recognition.

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  • Douwe Kiela

    Douwe Kiela

    Douwe Kiela is a Dutch-American research scientist and entrepreneur working in the field of artificial intelligence with a focus on machine learning and natural language processing. He is a research scientist director at Google DeepMind. He previously co-founded and served as CEO of Contextual AI, an enterprise software company that provides a platform for building grounded AI agents for enterprise knowledge bases. He previously led the research team at Meta AI that introduced the RAG approach in 2020, co-authoring the foundational paper "Retrieval-Augmented Generation for Knowledge-Intensive NLP Tasks." Kiela also served as Head of Research at Hugging Face and is an adjunct professor in Symbolic Systems at Stanford University. == Early life and education == Douwe Kiela was born in Amsterdam, Netherlands, in 1986. He earned a Bachelor of Science degree in Liberal Arts and Sciences from Utrecht University, with a double major in Cognitive Artificial Intelligence and Philosophy. He then obtained an MSc in logic (cum laude) from the University of Amsterdam's Institute for Logic, Language and Computation (ILLC). Kiela received an MPhil and PhD in Computer Science from the University of Cambridge, specializing in natural language processing and machine learning. == Career == === Facebook AI Research (Meta) === In 2016, Kiela joined Facebook AI Research (FAIR) as a postdoctoral researcher, later becoming a research scientist in New York. While at Meta, he co-authored papers in natural language processing, with a focus on multimodal and grounded language learning. His projects included creating a virtual assistant bot that could navigate tourists around a city and leading the development of Dynabench, an interactive benchmarking platform released in 2020 that used human feedback to test and improve language models. In 2020, Kiela led the Meta AI research team that introduced Retrieval-Augmented Generation (RAG), co-authoring the influential paper "Retrieval-Augmented Generation for Knowledge-Intensive NLP Tasks," alongside Patrick Lewis, Ethan Perez, and other researchers. The RAG framework transformed how large language models access and incorporate external information by allowing them to retrieve relevant context from external knowledge bases at query time, rather than relying solely on pre-trained data. This approach addressed key limitations such as hallucination, outdated information, and lack of source attribution. The RAG technique has since become widely adopted in enterprise AI applications and knowledge-intensive natural language processing tasks. === Hugging Face === After leaving Meta, Kiela served as Head of Research at Hugging Face. === Contextual AI === In 2023, Kiela co-founded Contextual AI with Amanpreet Singh, another former researcher at Facebook AI Research and Hugging Face. The Mountain View-based company develops a platform for building grounded AI agents for enterprises, focusing on applications in technology, semiconductor, logistics, finance, and media sectors. Contextual AI raised $20 million in seed funding in June 2023, led by Bain Capital Ventures. In August 2024, the company completed an $80 million Series A funding round led by Greycroft, with participation from Bezos Expeditions, NVentures (Nvidia), HSBC Ventures, and Snowflake Ventures, among others. In May 2026, Kiela joined Google DeepMind as part of a licensing agreement between Google and Contextual AI under which more than 20 Contextual AI researchers joined DeepMind. Following his departure, Jay Chen became interim CEO of Contextual AI. === Academic roles === Douwe Kiela serves as an adjunct professor in Symbolic Systems at Stanford University. In a 2023 interview with the Stanford Daily, he commented on the development of Alpaca, a low-cost instruction-finetuned model based on Meta's LLaMA, and emphasized the importance of open academic research in large language models.

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  • Something Big Is Happening

    Something Big Is Happening

    "Something Big Is Happening" is an essay by Matt Shumer, an AI entrepreneur, about the impact of artificial intelligence, published in February 2026, that has since been reportedly viewed more than 80 million times and widely discussed. Shumer noted that the technology has crossed an important threshold, where AI has become capable of creating self-improving systems. Referring to one the most recent AI models, he wrote: "It was making intelligent decisions. It had something that felt, for the first time, like judgment. Like taste." Speaking to CNBC's Power Lunch, Shumer said that his "core message" is "people in the workforce should start to use and experiment with AI tools so they can understand what’s coming". Even as the essay was widely shared and discussed, the essay also elicited criticism. Paulo Carvao, in an essay published by the Forbes Magazine stated that some of his advice is sound, but added: "It reads at times like a sales pitch. He urges readers to subscribe to the most advanced AI tools. He implies that those with access to premium models will outpace those without. He frames paid AI subscriptions as a form of insurance against obsolescence." Writing in The Guardian, Dan Milmo and Aisha Down mentioned Shumer as having a history of AI hype and stated, "He previously excited the internet by announcing the release of the world's "top open-source model", which it was not". Many workers in the technology sector criticized the article in blog posts shared on Hacker News; Edward Zitron commented that "while coding LLMs can test products, or scan/fix some bugs, this suggests they A) do this autonomously without human input, B) they do this correctly every time (or ever!)." In an article alluding to Shumer's original post, Ari Colaprete wrote "the LLM is fundamentally a writing machine, it does everything via text, and if you make it produce writing that exists purely to serve some sort of mechanical function, and you train it to succeed in that task, then it will tend to do so, even with vast intricacy."

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  • Scott Fahlman

    Scott Fahlman

    Scott Elliott Fahlman (born March 21, 1948) is an American computer scientist and Professor Emeritus at Carnegie Mellon University's Language Technologies Institute and Computer Science Department. He is notable for early work on automated planning and scheduling in a blocks world, on semantic networks, on neural networks (especially the cascade correlation algorithm), on the programming languages Dylan, and Common Lisp (especially CMU Common Lisp), and he was one of the founders of Lucid Inc. During the period when it was standardized, he was recognized as "the leader of Common Lisp." From 2006 to 2015, Fahlman was engaged in developing a knowledge base named Scone, based in part on his thesis work on the NETL Semantic Network. He also is credited with coining the use of the emoticon. == Life and career == Fahlman was born in Medina, Ohio, the son of Lorna May (Dean) and John Emil Fahlman. He attended the Massachusetts Institute of Technology (MIT), where he received a Bachelor of Science (B.S.) and Master of Science (M.S.) degree in electrical engineering and computer science in 1973, and a Doctor of Philosophy (Ph.D.) in artificial intelligence in 1977. He has noted that his doctoral diploma says the degree was awarded for "original research as demonstrated by a thesis in the field of Artificial Intelligence" and suggested that it may be the first doctorate to use that term. He is a fellow of the American Association for Artificial Intelligence. Fahlman acted as thesis advisor for Donald Cohen, David B. McDonald, David S. Touretzky, Skef Wholey, Justin Boyan, Michael Witbrock, and Alicia Tribble Sagae. From May 1996 to July 2001, Fahlman directed the Justsystem Pittsburgh Research Center. === Boltzmann Machine (1983) === In 1983, Fahlman, Geoffrey Hinton, and Terry Sejnowski published a paper in Proceedings of the AAAI-83 Conference, Washington DC, August 1983. The paper was titled as "Massively Parallel Architectures for AI: NETL, Thistle and Boltzmann Machines". === Emoticons === Fahlman was not the first to suggest the concept of the emoticon – a similar concept for a marker appeared in an article of Reader's Digest in May 1967, although that idea was never put into practice. In an interview printed in The New York Times in 1969, Vladimir Nabokov noted: "I often think there should exist a special typographical sign for a smile – some sort of concave mark, a supine round bracket." Fahlman is credited with originating the first smiley emoticon, which he thought would help people on a message board at Carnegie Mellon to distinguish serious posts from jokes. He proposed the use of :-) and :-( for this purpose, and the symbols caught on. The original message from which these symbols originated was posted on 19 September 1982. The message was recovered by Jeff Baird on 10 September 2002 and read: 19-Sep-82 11:44 Scott E Fahlman :-) From: Scott E Fahlman I propose that the following character sequence for joke markers: :-) Read it sideways. Actually, it is probably more economical to mark things that are NOT jokes, given current trends. For this, use :-(

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  • Co-Büchi automaton

    Co-Büchi automaton

    In automata theory, a co-Büchi automaton is a variant of Büchi automaton. The only difference is the accepting condition: a Co-Büchi automaton accepts an infinite word w {\displaystyle w} if there exists a run, such that all the states occurring infinitely often in the run are in the final state set F {\displaystyle F} . In contrast, a Büchi automaton accepts a word w {\displaystyle w} if there exists a run, such that at least one state occurring infinitely often in the final state set F {\displaystyle F} . (Deterministic) Co-Büchi automata are strictly weaker than (nondeterministic) Büchi automata. == Formal definition == Formally, a deterministic co-Büchi automaton is a tuple A = ( Q , Σ , δ , q 0 , F ) {\displaystyle {\mathcal {A}}=(Q,\Sigma ,\delta ,q_{0},F)} that consists of the following components: Q {\displaystyle Q} is a finite set. The elements of Q {\displaystyle Q} are called the states of A {\displaystyle {\mathcal {A}}} . Σ {\displaystyle \Sigma } is a finite set called the alphabet of A {\displaystyle {\mathcal {A}}} . δ : Q × Σ → Q {\displaystyle \delta :Q\times \Sigma \rightarrow Q} is the transition function of A {\displaystyle {\mathcal {A}}} . q 0 {\displaystyle q_{0}} is an element of Q {\displaystyle Q} , called the initial state. F ⊆ Q {\displaystyle F\subseteq Q} is the final state set. A {\displaystyle {\mathcal {A}}} accepts exactly those words w {\displaystyle w} with the run ρ ( w ) {\displaystyle \rho (w)} , in which all of the infinitely often occurring states in ρ ( w ) {\displaystyle \rho (w)} are in F {\displaystyle F} . In a non-deterministic co-Büchi automaton, the transition function δ {\displaystyle \delta } is replaced with a transition relation Δ {\displaystyle \Delta } . The initial state q 0 {\displaystyle q_{0}} is replaced with an initial state set Q 0 {\displaystyle Q_{0}} . Generally, the term co-Büchi automaton refers to the non-deterministic co-Büchi automaton. For more comprehensive formalism see also ω-automaton. == Acceptance Condition == The acceptance condition of a co-Büchi automaton is formally ∃ i ∀ j : j ≥ i ρ ( w j ) ∈ F . {\displaystyle \exists i\forall j:\;j\geq i\quad \rho (w_{j})\in F.} The Büchi acceptance condition is the complement of the co-Büchi acceptance condition: ∀ i ∃ j : j ≥ i ρ ( w j ) ∈ F . {\displaystyle \forall i\exists j:\;j\geq i\quad \rho (w_{j})\in F.} == Properties == Co-Büchi automata are closed under union, intersection, projection and determinization.

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  • Multiple sequence alignment

    Multiple sequence alignment

    Multiple sequence alignment (MSA) is the process or the result of sequence alignment of three or more biological sequences, generally protein, DNA, or RNA. These alignments are used to infer evolutionary relationships via phylogenetic analysis and can highlight homologous features between sequences. Alignments highlight mutation events such as point mutations (single amino acid or nucleotide changes), insertion mutations and deletion mutations, and alignments are used to assess sequence conservation and infer the presence and activity of protein domains, tertiary structures, secondary structures, and individual amino acids or nucleotides. Multiple sequence alignments require more sophisticated methodologies than pairwise alignments, as they are more computationally complex. Most multiple sequence alignment programs use heuristic methods rather than global optimization because identifying the optimal alignment between more than a few sequences of moderate length is prohibitively computationally expensive. However, heuristic methods generally cannot guarantee high-quality solutions and have been shown to fail to yield near-optimal solutions on benchmark test cases. == Problem statement == Given m {\displaystyle m} sequences S i {\displaystyle S_{i}} , i = 1 , ⋯ , m {\displaystyle i=1,\cdots ,m} similar to the form below: S := { S 1 = ( S 11 , S 12 , … , S 1 n 1 ) S 2 = ( S 21 , S 22 , ⋯ , S 2 n 2 ) ⋮ S m = ( S m 1 , S m 2 , … , S m n m ) {\displaystyle S:={\begin{cases}S_{1}=(S_{11},S_{12},\ldots ,S_{1n_{1}})\\S_{2}=(S_{21},S_{22},\cdots ,S_{2n_{2}})\\\,\,\,\,\,\,\,\,\,\,\vdots \\S_{m}=(S_{m1},S_{m2},\ldots ,S_{mn_{m}})\end{cases}}} A multiple sequence alignment is taken of this set of sequences S {\displaystyle S} by inserting any amount of gaps needed into each of the S i {\displaystyle S_{i}} sequences of S {\displaystyle S} until the modified sequences, S i ′ {\displaystyle S'_{i}} , all conform to length L ≥ max { n i ∣ i = 1 , … , m } {\displaystyle L\geq \max\{n_{i}\mid i=1,\ldots ,m\}} and no values in the sequences of S {\displaystyle S} of the same column consists of only gaps. The mathematical form of an MSA of the above sequence set is shown below: S ′ := { S 1 ′ = ( S 11 ′ , S 12 ′ , … , S 1 L ′ ) S 2 ′ = ( S 21 ′ , S 22 ′ , … , S 2 L ′ ) ⋮ S m ′ = ( S m 1 ′ , S m 2 ′ , … , S m L ′ ) {\displaystyle S':={\begin{cases}S'_{1}=(S'_{11},S'_{12},\ldots ,S'_{1L})\\S'_{2}=(S'_{21},S'_{22},\ldots ,S'_{2L})\\\,\,\,\,\,\,\,\,\,\,\vdots \\S'_{m}=(S'_{m1},S'_{m2},\ldots ,S'_{mL})\end{cases}}} To return from each particular sequence S i ′ {\displaystyle S'_{i}} to S i {\displaystyle S_{i}} , remove all gaps. == Graphing approach == A general approach when calculating multiple sequence alignments is to use graphs to identify all of the different alignments. When finding alignments via graph, a complete alignment is created in a weighted graph that contains a set of vertices and a set of edges. Each of the graph edges has a weight based on a certain heuristic that helps to score each alignment or subset of the original graph. === Tracing alignments === When determining the best suited alignments for each MSA, a trace is usually generated. A trace is a set of realized, or corresponding and aligned, vertices that has a specific weight based on the edges that are selected between corresponding vertices. When choosing traces for a set of sequences it is necessary to choose a trace with a maximum weight to get the best alignment of the sequences. == Alignment methods == There are various alignment methods used within multiple sequence to maximize scores and correctness of alignments. Each is usually based on a certain heuristic with an insight into the evolutionary process. Most try to replicate evolution to get the most realistic alignment possible to best predict relations between sequences. === Dynamic programming === A direct method for producing an MSA uses the dynamic programming technique to identify the globally optimal alignment solution. For proteins, this method usually involves two sets of parameters: a gap penalty and a substitution matrix assigning scores or probabilities to the alignment of each possible pair of amino acids based on the similarity of the amino acids' chemical properties and the evolutionary probability of the mutation. For nucleotide sequences, a similar gap penalty is used, but a much simpler substitution matrix, wherein only identical matches and mismatches are considered, is typical. The scores in the substitution matrix may be either all positive or a mix of positive and negative in the case of a global alignment, but must be both positive and negative, in the case of a local alignment. For n individual sequences, the naive method requires constructing the n-dimensional equivalent of the matrix formed in standard pairwise sequence alignment. The search space thus increases exponentially with increasing n and is also strongly dependent on sequence length. Expressed with the big O notation commonly used to measure computational complexity, a naïve MSA takes O(LengthNseqs) time to produce. To find the global optimum for n sequences this way has been shown to be an NP-complete problem. In 1989, based on Carrillo-Lipman Algorithm, Altschul introduced a practical method that uses pairwise alignments to constrain the n-dimensional search space. In this approach pairwise dynamic programming alignments are performed on each pair of sequences in the query set, and only the space near the n-dimensional intersection of these alignments is searched for the n-way alignment. The MSA program optimizes the sum of all of the pairs of characters at each position in the alignment (the so-called sum of pair score) and has been implemented in a software program for constructing multiple sequence alignments. In 2019, Hosseininasab and van Hoeve showed that by using decision diagrams, MSA may be modeled in polynomial space complexity. === Progressive alignment construction === The most widely used approach to multiple sequence alignments uses a heuristic search known as progressive technique (also known as the hierarchical or tree method) developed by Da-Fei Feng and Doolittle in 1987. Progressive alignment builds up a final MSA by combining pairwise alignments beginning with the most similar pair and progressing to the most distantly related. All progressive alignment methods require two stages: a first stage in which the relationships between the sequences are represented as a phylogenetic tree, called a guide tree, and a second step in which the MSA is built by adding the sequences sequentially to the growing MSA according to the guide tree. The initial guide tree is determined by an efficient clustering method such as neighbor-joining or unweighted pair group method with arithmetic mean (UPGMA), and may use distances based on the number of identical two-letter sub-sequences (as in FASTA rather than a dynamic programming alignment). Progressive alignments are not guaranteed to be globally optimal. The primary problem is that when errors are made at any stage in growing the MSA, these errors are then propagated through to the final result. Performance is also particularly bad when all of the sequences in the set are rather distantly related. Most modern progressive methods modify their scoring function with a secondary weighting function that assigns scaling factors to individual members of the query set in a nonlinear fashion based on their phylogenetic distance from their nearest neighbors. This corrects for non-random selection of the sequences given to the alignment program. Progressive alignment methods are efficient enough to implement on a large scale for many (100s to 1000s) sequences. A popular progressive alignment method has been the Clustal family. ClustalW is used extensively for phylogenetic tree construction, in spite of the author's explicit warnings that unedited alignments should not be used in such studies and as input for protein structure prediction by homology modeling. European Bioinformatics Institute (EMBL-EBI) announced that CLustalW2 will expire in August 2015. They recommend Clustal Omega which performs based on seeded guide trees and HMM profile-profile techniques for protein alignments. An alternative tool for progressive DNA alignments is multiple alignment using fast Fourier transform (MAFFT). Another common progressive alignment method named T-Coffee is slower than Clustal and its derivatives but generally produces more accurate alignments for distantly related sequence sets. T-Coffee calculates pairwise alignments by combining the direct alignment of the pair with indirect alignments that aligns each sequence of the pair to a third sequence. It uses the output from Clustal as well as another local alignment program LALIGN, which finds multiple regions of local alignment between two sequences. The resulting alignment and phylogenetic tree are used as a guide to produce new and more accurate w

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  • Sports Card Investor

    Sports Card Investor

    Sports Card Investor is an American sports collectibles media platform and mobile application founded by Geoff Wilson. The platform provides market data, analysis, and editorial content focused on sports trading cards and related collectibles. It operates a website, mobile app, and digital media channels covering developments in the sports card industry. The company posted its first YouTube video in July 2019, shortly before a period of rapid growth in sports card collecting in the early 2020s, which was marked by increased trading volumes and mainstream media attention. == History == Sports Card Investor was founded by Geoff Wilson, an entrepreneur and collector who began publishing sports card–related content online before launching the platform's dedicated app and subscription tools. In February 2020, the company launched Market Movers, the first website and app to chart sports card prices and track card collections. The platform expanded its media presence through partnerships and distribution agreements. In 2023, Yahoo Sports announced a new collectibles coverage initiative that included additional content from Sports Card Investor. In February 2024, the Sports Card Investor studio relocated to CardsHQ in Atlanta, Georgia, and visitors to the facility can watch Sports Card Investor videos being filmed. == Platform and content == The Sports Card Investor app provides users with pricing data, portfolio-tracking tools, and market-trend analysis for trading cards. The company also produces video and editorial content discussing market developments, grading trends, and major card releases. Coverage in industry publications has referenced Sports Card Investor in discussions about shifts in sports card licensing rights and hobby market reactions. == Industry context == The growth of Sports Card Investor coincided with a broader resurgence in trading card markets, including record sales and expanded retail presence. Mainstream outlets have cited the company and its founder in reporting on collectibles investing trends, grading practices, and market volatility. The Sports Card Investor app has attracted over 37,000 reviews on the Apple App Store, reflecting its strong user engagement within the sports card community.

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  • Is an AI Subtitle Generator Worth It in 2026?

    Is an AI Subtitle Generator Worth It in 2026?

    Comparing the best AI subtitle generator? An AI subtitle generator is software that uses machine learning to help you get more done — it lowers the barrier so anyone can produce professional output. Privacy matters too: check whether your data trains the model and whether a no-log or enterprise tier is available. Whether you are a beginner or a pro, the right AI subtitle generator slots into your workflow and pays for itself fast. We tested the leading options and ranked them by quality, value, and ease of use.

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  • AI Video Editors: Free vs Paid (2026)

    AI Video Editors: Free vs Paid (2026)

    Trying to pick the best AI video editor? An AI video editor is software that uses machine learning to help you get more done — it scales effortlessly from a single task to thousands. The best picks balance beginner-friendly simplicity with the depth power users need, and they ship updates often. Whether you are a beginner or a pro, the right AI video editor slots into your workflow and pays for itself fast. This guide breaks down the top picks, their pros and cons, and who each one is best for.

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  • Top 10 AI Blog Writers Compared (2026)

    Top 10 AI Blog Writers Compared (2026)

    Comparing the best AI blog writer? An AI blog writer is software that uses machine learning to help you get more done — it lowers the barrier so anyone can produce professional output. Privacy matters too: check whether your data trains the model and whether a no-log or enterprise tier is available. Whether you are a beginner or a pro, the right AI blog writer slots into your workflow and pays for itself fast. We tested the leading options and ranked them by quality, value, and ease of use.

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  • Transportation Economic Development Impact System

    Transportation Economic Development Impact System

    Transportation Economic Development Impact System (TREDIS) is an economic analysis system sold by consulting firm Economic Development Research Group that is used in planning major transportation investments in the US and Canada. The role of economic impact analysis and TREDIS in the transportation planning process is explained in guidebooks of the US Department of Transportation and the American Association of State Highway and Transportation Officials. TREDIS has been most commonly used for assessing the expected economic impacts of statewide highway programs, regional multi-modal plans and public transport investment. Its history and theoretical foundation are explained in peer reviewed journal articles. == How It Works == TREDIS has a series of modules that calculate different forms of impacts and benefits. One module is an accounting framework that calculates user benefits, including impacts on cargo transportation and commuting costs, based on transportation forecasting results. A second module calculates wider economic development benefits, including impacts on business productivity, economic development and multiplier effects from the input-output analysis. It applies an economic model to estimate impacts on jobs, income, gross regional product and business output, by sector of the economy. A third module applies cost-benefit analysis from alternative perspectives.

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  • Yasuo Matsuyama

    Yasuo Matsuyama

    Yasuo Matsuyama (born March 23, 1947) is a Japanese researcher in machine learning and human-aware information processing. Matsuyama is a Professor Emeritus and an Honorary Researcher of the Research Institute of Science and Engineering of Waseda University. == Early life and education == Matsuyama received his bachelor’s, master’s and doctoral degrees in electrical engineering from Waseda University in 1969, 1971, and 1974 respectively. The dissertation title for the Doctor of Engineering is Studies on Stochastic Modeling of Neurons. There, he contributed to the spiking neurons with stochastic pulse-frequency modulation. Advisors were Jun’ichi Takagi, Kageo, Akizuki, and Katsuhiko Shirai. Upon the completion of the doctoral work at Waseda University, he was dispatched to the United States as a Japan-U.S. exchange fellow by the joint program of the Japan Society for the Promotion of Science, Fulbright Program, and the Institute of International Education. Through this exchange program, he completed his Ph.D. program at Stanford University in 1978. The dissertation title is Process Distortion Measures and Signal Processing. There, he contributed to the theory of probabilistic distortion measures and its applications to speech encoding with spectral clustering or vector quantization. His advisor was Robert. M. Gray. == Career == From 1977 to 1078, Matsuyama was a research assistant at the Information Systems Laboratory of Stanford University Archived 2018-03-16 at the Wayback Machine. From 1979 to 1996, he was a faculty of Ibaraki University, Japan (the final position was a professor and chairperson of the Information and System Sciences Major). Since 1996, he was a Professor of Waseda University, Department of Computer Science and Engineering. From 2011 to 2013, he was the director of the Media Network Center of Waseda University. At the 2011 Tōhoku earthquake and tsunami of March 11, 2011, he was in charge of the safety inquiry of 65,000 students, staffs and faculties. Since 2017, Matsuyama is a Professor Emeritus and an Honorary Researcher of the Research Institute of Science and Engineering of Waseda University. Since 2018, he serves as an acting president of the Waseda Electrical Engineering Society. == Work == Matsuyama’s works on machine learning and human-aware information processing have dual foundations. Studies on the competitive learning (vector quantization) for his Ph.D. at Stanford University brought about his succeeding works on machine learning contributions. Studies on stochastic spiking neurons for his Dr. Engineering at Waseda University set off applications of biological signals to the machine learning. Thus, his works can be grouped reflecting these dual foundations. Statistical machine learning algorithms: The use of the alpha-logarithmic likelihood ratio in learning cycles generated the alpha-EM algorithm (alpha-Expectation maximization algorithm). Because the alpha-logarithm includes the usual logarithm, the alpha-EM algorithm contains the EM-algorithm (more precisely, the log-EM algorithm). The merit of the speedup by the alpha-EM over the log-EM is due to the ability to utilize the past information. Such a usage of the messages from the past brought about the alpha-HMM estimation algorithm (alpha-hidden Markov model estimation algorithm) that is a generalized and faster version of the hidden Markov model estimation algorithm (HMM estimation algorithm). Competitive learning on empirical data: Starting from the speech compression studies at Stanford, Matsuyama developed generalized competitive learning algorithms; the harmonic competition and the multiple descent cost competition. The former realizes the multiple-object optimization. The latter admits deformable centroids. Both algorithms generalize the batch-mode vector quantization (simply called, vector quantization) and the successive-mode vector quantization (or, called learning vector quantization). A hierarchy from the alpha-EM to the vector quantization: Matsuyama contributed to generate and identify the hierarchy of the above algorithms. Alpha-EM ⊃ log-EM ⊃ basic competitive learning (vector quantization, VQ; or clustering). On the class of the vector quantization and competitive learning, he contributed to generate and identify the hierarchy of VQs. VQ ⇔ {batch mode VQ, and learning VQ} ⊂ {harmonic competition} ⊂ {multiple descent cost competition}. Applications to Human-aware information processing: The dual foundations of his led to the applications to huma-aware information processing. Retrieval systems for similar images and videos. Bipedal humanoid operations via invasive and noninvasive brain signals as well as gestures. Continuous authentication of uses by brain signals. Self-organization and emotional feature injection based on the competitive learning. Decomposition of DNA sequences by the independent component analysis (US Patent: US 8,244,474 B2). Data compression of speech signals by the competitive learning. The above theories and applications work as contributions to IoCT (Internet of Collaborative Things) and IoXT (http://www.asc-events.org/ASC17/Workshop.php Archived 2018-02-06 at the Wayback Machine). == Awards and honors == 2016: e-Teaching Award of Waseda University 2015: Best Textbook Award by the Japanese Society of Information Processing 2014: Fellow of the Japanese Society of Information Processing 2013: IEEE Life Fellow 2008: Y. Dote Memorial Best Paper Award of CSTST 2008 from ACM and IEEE 2006: LSI Intellectual Property Design Award from the LSI IP Committee 2004: Best Paper Award for Application Oriented Research from Asia Pacific Neural Network Assembly 2002: Fellow Award from the Institute of Electronics, Information and Communication Engineers. 2001: Telecommunication System Major Award of the Telecommunications Advancement Foundation 2001: Outstanding Paper Award of IEEE Transactions on Neural Networks Archived 2013-01-17 at the Wayback Machine 1998: Fellow Award from IEEE for contributions to learning algorithms with competition. 1992: Best Paper Award from the Institute of Electronics, Information and Communication Engineers 1989: Telecommunication System Promotion Award of the Telecommunications Advancement Foundation

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