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  • Robomart

    Robomart

    Robomart is an American technology company headquartered in Santa Monica, California that builds autonomous smart shops for cafes, ice cream parlors, and quick-service restaurants. The company’s white label platform gives retailers the option to expand their footprint at a significantly lower cost than traditional brick-and-mortar real-estate. Robomarts are equipped with a proprietary checkout-free system, temperature controlled compartments, sensors for autonomous operation, and external cameras for added security. The company licenses its technology and white label applications to retailers who manage their fleet of stores and deploy them to their consumers’ locations. After consumers have taken goods from the robomart, their order is automatically calculated, their card on file is charged and they are sent a receipt. The company has announced partnerships with Unilever, Mars, and Fatty Mart. == History == Robomart was founded by Ali Ahmed, Tigran Shahverdyan, and Emad Suhail Rahim. The company debuted at CES 2018 where it unveiled its concept of a self-driving store. At GITEX 2018 the company presented its first functional prototype of a fully driverless Robomart. At the 2019 Consumer Electronics Show the company demonstrated the technology behind its autonomous stores and checkout-free shopping experience. In January 2019, Robomart announced its first partnership with U.S. grocery chain Stop & Shop to test its driverless stores. In December 2020, Robomart deployed the Pharmacy Robomart in a trial in West Hollywood. In June 2021, the company launched its commercial service with a fleet of Pharmacy and Snacks Robomarts operating within West Hollywood and Central Hollywood. In August 2023, Robomart announced a $2 million seed round, putting its to-date funding at $3.4 million. == Partnerships == In September 2019, Robomart partnered with Avery Dennison to source the RFID tags used to enable its checkout-free shopping experience. In December 2020, Robomart partnered with Zeeba Vans to provide vehicles for its growing fleet. In June 2021, Robomart partnered with REEF Technology to provide inventory management and restocking services. In addition, REEF's Light Speed grocery division serves as the first merchant selling products through Robomart. == Products == The company currently offers three Robomart types. The frozen Robomart that stocks ice cream, the refrigerated Robomart that stocks perishable foods, and the ambient Robomart that stocks shelf-stable goods.

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  • SciDB

    SciDB

    SciDB is a column-oriented database management system (DBMS) designed for multidimensional data management and analytics common to scientific, geospatial, financial, and industrial applications. It is developed by Paradigm4 and co-created by Michael Stonebraker. == History == Stonebraker claims that arrays are 100 times faster in SciDB than in a relational DBMS on a class of problems. It is swapping rows and columns for mathematical arrays that put fewer restrictions on the data and can work in any number of dimensions unlike the conventionally widely used relational database management system model, in which each relation supports only one dimension of records. A 2011 conference presentation on SciDB promoted it as "not Hadoop". Marilyn Matz became chief executive Paradigm4 in 2014.

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  • SIGMOD Edgar F. Codd Innovations Award

    SIGMOD Edgar F. Codd Innovations Award

    The ACM SIGMOD Edgar F. Codd Innovations Award is a lifetime research achievement award given by the ACM Special Interest Group on Management of Data, at its yearly flagship conference (also called SIGMOD). According to its homepage, it is given "for innovative and highly significant contributions of enduring value to the development, understanding, or use of database systems and databases". The award has been given since 1992. Until 2003, this award was known as the “SIGMOD Innovations Award.” In 2004, SIGMOD, with the unanimous approval of ACM Council, decided to rename the award to honor Dr. E.F. (Ted) Codd (1923 – 2003) who invented the relational data model and was responsible for the significant development of the database field as a scientific discipline. == Recipients ==

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  • Operational data store

    Operational data store

    An operational data store (ODS) is used for operational reporting and as a source of data for the enterprise data warehouse (EDW). It is a complementary element to an EDW in a decision support environment, and is used for operational reporting, controls, and decision making, as opposed to the EDW, which is used for tactical and strategic decision support. An ODS is a database designed to integrate data from multiple sources for additional operations on the data, for reporting, controls and operational decision support. Unlike a production master data store, the data is not passed back to operational systems. It may be passed for further operations and to the data warehouse for reporting. An ODS should not be confused with an enterprise data hub (EDH). An operational data store will take transactional data from one or more production systems and loosely integrate it, in some respects it is still subject oriented, integrated and time variant, but without the volatility constraints. This integration is mainly achieved through the use of EDW structures and content. An ODS is not an intrinsic part of an EDH solution, although an EDH may be used to subsume some of the processing performed by an ODS and the EDW. An EDH is a broker of data. An ODS is certainly not. Because the data originates from multiple sources, the integration often involves cleaning, resolving redundancy and checking against business rules for integrity. An ODS is usually designed to contain low-level or atomic (indivisible) data (such as transactions and prices) with limited history that is captured "real time" or "near real time" as opposed to the much greater volumes of data stored in the data warehouse generally on a less-frequent basis. == General use == The general purpose of an ODS is to integrate data from disparate source systems in a single structure, using data integration technologies like data virtualization, data federation, or extract, transform, and load (ETL). This will allow operational access to the data for operational reporting, master data or reference data management. An ODS is not a replacement or substitute for a data warehouse or for a data hub but in turn could become a source.

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  • Pyramid (image processing)

    Pyramid (image processing)

    Pyramid, or pyramid representation, is a type of multi-scale signal representation developed by the computer vision, image processing and signal processing communities, in which a signal or an image is subject to repeated smoothing and subsampling. Pyramid representation is a predecessor to scale-space representation and multiresolution analysis. == Pyramid generation == There are two main types of pyramids: lowpass and bandpass. A lowpass pyramid is made by smoothing the image with an appropriate smoothing filter and then subsampling the smoothed image, usually by a factor of 2 along each coordinate direction. The resulting image is then subjected to the same procedure, and the cycle is repeated multiple times. Each cycle of this process results in a smaller image with increased smoothing, but with decreased spatial sampling density (that is, decreased image resolution). If illustrated graphically, the entire multi-scale representation will look like a pyramid, with the original image on the bottom and each cycle's resulting smaller image stacked one atop the other. A bandpass pyramid is made by forming the difference between images at adjacent levels in the pyramid and performing image interpolation between adjacent levels of resolution, to enable computation of pixelwise differences. == Pyramid generation kernels == A variety of different smoothing kernels have been proposed for generating pyramids. Among the suggestions that have been given, the binomial kernels arising from the binomial coefficients stand out as a particularly useful and theoretically well-founded class. Thus, given a two-dimensional image, we may apply the (normalized) binomial filter (1/4, 1/2, 1/4) typically twice or more along each spatial dimension and then subsample the image by a factor of two. This operation may then proceed as many times as desired, leading to a compact and efficient multi-scale representation. If motivated by specific requirements, intermediate scale levels may also be generated where the subsampling stage is sometimes left out, leading to an oversampled or hybrid pyramid. With the increasing computational efficiency of CPUs available today, it is in some situations also feasible to use wider supported Gaussian filters as smoothing kernels in the pyramid generation steps. === Gaussian pyramid === In a Gaussian pyramid, subsequent images are weighted down using a Gaussian average (Gaussian blur) and scaled down. Each pixel containing a local average corresponds to a neighborhood pixel on a lower level of the pyramid. This technique is used especially in texture synthesis. === Laplacian pyramid === A Laplacian pyramid is very similar to a Gaussian pyramid but saves the difference image of the blurred versions between each levels. Only the smallest level is not a difference image to enable reconstruction of the high resolution image using the difference images on higher levels. This technique can be used in image compression. === Steerable pyramid === A steerable pyramid, developed by Simoncelli and others, is an implementation of a multi-scale, multi-orientation band-pass filter bank used for applications including image compression, texture synthesis, and object recognition. It can be thought of as an orientation selective version of a Laplacian pyramid, in which a bank of steerable filters are used at each level of the pyramid instead of a single Laplacian or Gaussian filter. == Applications of pyramids == === Alternative representation === In the early days of computer vision, pyramids were used as the main type of multi-scale representation for computing multi-scale image features from real-world image data. More recent techniques include scale-space representation, which has been popular among some researchers due to its theoretical foundation, the ability to decouple the subsampling stage from the multi-scale representation, the more powerful tools for theoretical analysis as well as the ability to compute a representation at any desired scale, thus avoiding the algorithmic problems of relating image representations at different resolution. Nevertheless, pyramids are still frequently used for expressing computationally efficient approximations to scale-space representation. === Detail manipulation === Levels of a Laplacian pyramid can be added to or removed from the original image to amplify or reduce detail at different scales. However, detail manipulation of this form is known to produce halo artifacts in many cases, leading to the development of alternatives such as the bilateral filter. Some image compression file formats use the Adam7 algorithm or some other interlacing technique. These can be seen as a kind of image pyramid. Because those file format store the "large-scale" features first, and fine-grain details later in the file, a particular viewer displaying a small "thumbnail" or on a small screen can quickly download just enough of the image to display it in the available pixels—so one file can support many viewer resolutions, rather than having to store or generate a different file for each resolution.

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  • Affective computing

    Affective computing

    Affective computing is the study and development of systems and devices that can recognize, interpret, process, and simulate human affects. It is an interdisciplinary field spanning computer science, psychology, and cognitive science. While some core ideas in the field may be traced as far back as to early philosophical inquiries into emotion, the modern idea originated with Rosalind Picard's 1995 paper entitled "Affective Computing" and her 1997 book of the same name published by MIT Press. One motivation for researching affective computing is the ability to give machines emotional intelligence, including simulating empathy. The goal is that a machine should interpret the emotional state of humans and adapt its behavior to those emotions, responding appropriately. Recent experimental research has shown that subtle affective haptic feedback can shape human reward learning and mobile interaction behavior, suggesting that affective computing systems may not only interpret emotional states but also actively modulate user actions through emotion-laden outputs. == Areas == === Detecting and recognizing emotional information === Detecting emotional information usually begins with passive sensors that capture data about the user's physical state or behavior without interpreting the input. The data gathered is analogous to the cues humans use to perceive emotions in others. For example, a video camera might capture facial expressions, body posture, and gestures, while a microphone might capture speech. Other sensors detect emotional cues by directly measuring physiological data, such as skin temperature and galvanic resistance. Recognizing emotional information requires the extraction of meaningful patterns from the gathered data. This is done using machine learning techniques that process different modalities, such as speech recognition, natural language processing, or facial expression detection. The goal of most of these techniques is to produce labels that would match the labels a human would give in the same situation. For example, if a person makes a facial expression furrowing their brow, then the computer vision system might be trained to label their face as appearing "confused" or as "concentrating" or "slightly negative" (as opposed to positive, which it might say if they were smiling in a happy-appearing way). This response is based on the data used to train the system. These labels may or may not correspond to what the person is actually feeling. === Emotion in machines === Another area within affective computing is the design of computational devices proposed to exhibit either innate emotional capabilities or that are capable of convincingly simulating emotions. A more practical approach, based on current technological capabilities, is the simulation of emotions in conversational agents in order to enrich and facilitate interactivity between human and machine. Marvin Minsky, one of the pioneering computer scientists in artificial intelligence, relates emotions to the broader issues of machine intelligence stating in The Emotion Machine that emotion is "not especially different from the processes that we call 'thinking.'" The innovative approach "digital humans" or virtual humans includes an attempt to give these programs, which simulate humans, an emotional dimension as well, including reactions, facial expressions, and gestures in accordance with the reaction that a real person would have in certain emotionally stimulating situations. Emotion in machines often refers to emotion in computational, often AI-based, systems. As a result, the terms 'emotional AI' is being used. Some modern large language models simulate emotions in their chats with humans. ChatGPT's simulated emotion leans more positive than that of most human responses. == Technologies == In psychology, cognitive science, and in neuroscience, there have been two main approaches for describing how humans perceive and classify emotion: continuous or categorical. The continuous approach tends to use dimensions such as negative vs. positive, calm vs. aroused. The categorical approach tends to use discrete classes such as happy, sad, angry, fearful, surprise, and disgust. Different kinds of machine learning regression and classification models are used for machines to produce continuous or discrete labels. Sometimes, models are also built that allow combinations across the categories (e.g. a happy-surprised face or a fearful-surprised face). The following sections consider many of the kinds of input data used for the task of emotion recognition. === Emotional speech === Various changes in the autonomic nervous system can indirectly alter a person's speech, and affective technologies can leverage this information to recognize emotion. For example, speech produced in a state of fear, anger, or joy becomes fast, loud, and precisely enunciated, with a higher and wider range in pitch, whereas emotions such as tiredness, boredom, or sadness tend to generate slow, low-pitched, and slurred speech. Some emotions have been found to be more easily computationally identified, such as anger or approval. Emotional speech processing technologies recognize the user's emotional state using computational analysis of speech features. Vocal parameters and prosodic features such as pitch variables and speech rate can be analyzed through pattern recognition techniques. Speech analysis is an effective method of identifying affective state, having an average reported accuracy of 70-80% in research from 2003 and 2006. These systems tend to outperform average human accuracy (approximately 60%) but are less accurate than systems which employ other modalities for emotion detection, such as physiological states or facial expressions. However, since many speech characteristics are independent of semantics or culture, this technique is considered to be a promising route for further research. ==== Algorithms ==== The process of speech/text affect detection requires the creation of a reliable database, knowledge base, or vector space model, broad enough to fit every need for its application, as well as the selection of a successful classifier which will allow for quick and accurate emotion identification. As of 2010, the most frequently used classifiers were linear discriminant classifiers (LDC), k-nearest neighbor (k-NN), Gaussian mixture model (GMM), support vector machines (SVM), artificial neural networks (ANN), decision tree algorithms, and hidden Markov models (HMMs). Various studies showed that choosing the appropriate classifier can significantly enhance the overall performance of the system. The list below gives a brief description of each algorithm: LDC – Classification happens based on the value obtained from the linear combination of the feature values, which are usually provided in the form of vector features. k-NN – Classification happens by locating the object in the feature space, and comparing it with the k nearest neighbors (training examples). The majority vote decides on the classification. GMM – A probabilistic model used for representing the existence of subpopulations within the overall population. Each sub-population is described using the mixture distribution, which allows for classification of observations into the sub-populations. SVM – A type of (usually binary) linear classifier which decides in which of the two (or more) possible classes, each input may fall into. ANN – is a mathematical model, inspired by biological neural networks, that can better grasp possible non-linearities of the feature space. Decision tree algorithms – work based on following a decision tree in which leaves represent the classification outcome, and branches represent the conjunction of subsequent features that lead to the classification. HMMs – a statistical Markov model in which the states and state transitions are not directly available to observation. Instead, the series of outputs dependent on the states are visible. In the case of affect recognition, the outputs represent the sequence of speech feature vectors, which allow the deduction of states' sequences through which the model progressed. The states can consist of various intermediate steps in the expression of an emotion, and each of them has a probability distribution over the possible output vectors. The states' sequences allow us to predict the affective state which we are trying to classify, and this is one of the most commonly used techniques within the area of speech affect detection. It has been proven that having enough acoustic evidence available the emotional state of a person can be classified by a set of majority voting classifiers. The proposed set of classifiers is based on three main classifiers: kNN, C4.5 and SVM-RBF Kernel. This set achieves better performance than each basic classifier taken separately. It is compared with two other sets of classifiers: one-against-all (OAA) multiclass SVM with Hybrid kernels and th

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  • Birkhoff algorithm

    Birkhoff algorithm

    Birkhoff's algorithm (also called Birkhoff-von-Neumann algorithm) is an algorithm for decomposing a bistochastic matrix into a convex combination of permutation matrices. It was published by Garrett Birkhoff in 1946. It has many applications. One such application is for the problem of fair random assignment: given a randomized allocation of items, Birkhoff's algorithm can decompose it into a lottery on deterministic allocations. == Terminology == A bistochastic matrix (also called: doubly-stochastic) is a matrix in which all elements are greater than or equal to 0 and the sum of the elements in each row and column equals 1. An example is the following 3-by-3 matrix: ( 0.2 0.3 0.5 0.6 0.2 0.2 0.2 0.5 0.3 ) {\displaystyle {\begin{pmatrix}0.2&0.3&0.5\\0.6&0.2&0.2\\0.2&0.5&0.3\end{pmatrix}}} A permutation matrix is a special case of a bistochastic matrix, in which each element is either 0 or 1 (so there is exactly one "1" in each row and each column). An example is the following 3-by-3 matrix: ( 0 1 0 0 0 1 1 0 0 ) {\displaystyle {\begin{pmatrix}0&1&0\\0&0&1\\1&0&0\end{pmatrix}}} A Birkhoff decomposition (also called: Birkhoff-von-Neumann decomposition) of a bistochastic matrix is a presentation of it as a sum of permutation matrices with non-negative weights. For example, the above matrix can be presented as the following sum: 0.2 ( 0 1 0 0 0 1 1 0 0 ) + 0.2 ( 1 0 0 0 1 0 0 0 1 ) + 0.1 ( 0 1 0 1 0 0 0 0 1 ) + 0.5 ( 0 0 1 1 0 0 0 1 0 ) {\displaystyle 0.2{\begin{pmatrix}0&1&0\\0&0&1\\1&0&0\end{pmatrix}}+0.2{\begin{pmatrix}1&0&0\\0&1&0\\0&0&1\end{pmatrix}}+0.1{\begin{pmatrix}0&1&0\\1&0&0\\0&0&1\end{pmatrix}}+0.5{\begin{pmatrix}0&0&1\\1&0&0\\0&1&0\end{pmatrix}}} Birkhoff's algorithm receives as input a bistochastic matrix and returns as output a Birkhoff decomposition. == Tools == A permutation set of an n-by-n matrix X is a set of n entries of X containing exactly one entry from each row and from each column. A theorem by Dénes Kőnig says that: Every bistochastic matrix has a permutation-set in which all entries are positive.The positivity graph of an n-by-n matrix X is a bipartite graph with 2n vertices, in which the vertices on one side are n rows and the vertices on the other side are the n columns, and there is an edge between a row and a column if the entry at that row and column is positive. A permutation set with positive entries is equivalent to a perfect matching in the positivity graph. A perfect matching in a bipartite graph can be found in polynomial time, e.g. using any algorithm for maximum cardinality matching. Kőnig's theorem is equivalent to the following:The positivity graph of any bistochastic matrix admits a perfect matching.A matrix is called scaled-bistochastic if all elements are non-negative, and the sum of each row and column equals c, where c is some positive constant. In other words, it is c times a bistochastic matrix. Since the positivity graph is not affected by scaling:The positivity graph of any scaled-bistochastic matrix admits a perfect matching. == Algorithm == Birkhoff's algorithm is a greedy algorithm: it greedily finds perfect matchings and removes them from the fractional matching. It works as follows. Let i = 1. Construct the positivity graph GX of X. Find a perfect matching in GX, corresponding to a positive permutation set in X. Let z[i] > 0 be the smallest entry in the permutation set. Let P[i] be a permutation matrix with 1 in the positive permutation set. Let X := X − z[i] P[i]. If X contains nonzero elements, Let i = i + 1 and go back to step 2. Otherwise, return the sum: z[1] P[1] + ... + z[2] P[2] + ... + z[i] P[i]. The algorithm is correct because, after step 6, the sum in each row and each column drops by z[i]. Therefore, the matrix X remains scaled-bistochastic. Therefore, in step 3, a perfect matching always exists. == Run-time complexity == By the selection of z[i] in step 4, in each iteration at least one element of X becomes 0. Therefore, the algorithm must end after at most n2 steps. However, the last step must simultaneously make n elements 0, so the algorithm ends after at most n2 − n + 1 steps, which implies O ( n 2 ) {\displaystyle O(n^{2})} . In 1960, Joshnson, Dulmage and Mendelsohn showed that Birkhoff's algorithm actually ends after at most n2 − 2n + 2 steps, which is tight in general (that is, in some cases n2 − 2n + 2 permutation matrices may be required). == Application in fair division == In the fair random assignment problem, there are n objects and n people with different preferences over the objects. It is required to give an object to each person. To attain fairness, the allocation is randomized: for each (person, object) pair, a probability is calculated, such that the sum of probabilities for each person and for each object is 1. The probabilistic-serial procedure can compute the probabilities such that each agent, looking at the matrix of probabilities, prefers his row of probabilities over the rows of all other people (this property is called envy-freeness). This raises the question of how to implement this randomized allocation in practice? One cannot just randomize for each object separately, since this may result in allocations in which some people get many objects while other people get no objects. Here, Birkhoff's algorithm is useful. The matrix of probabilities, calculated by the probabilistic-serial algorithm, is bistochastic. Birkhoff's algorithm can decompose it into a convex combination of permutation matrices. Each permutation matrix represents a deterministic assignment, in which every agent receives exactly one object. The coefficient of each such matrix is interpreted as a probability; based on the calculated probabilities, it is possible to pick one assignment at random and implement it. == Extensions == The problem of computing the Birkhoff decomposition with the minimum number of terms has been shown to be NP-hard, but some heuristics for computing it are known. This theorem can be extended for the general stochastic matrix with deterministic transition matrices. Budish, Che, Kojima and Milgrom generalize Birkhoff's algorithm to non-square matrices, with some constraints on the feasible assignments. They also present a decomposition algorithm that minimizes the variance in the expected values. Vazirani generalizes Birkhoff's algorithm to non-bipartite graphs. Valls et al. showed that it is possible to obtain an ϵ {\displaystyle \epsilon } -approximate decomposition with O ( log ⁡ ( 1 / ϵ 2 ) ) {\displaystyle O(\log(1/\epsilon ^{2}))} permutations.

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  • Automated journalism

    Automated journalism

    Automated journalism, also known as algorithmic journalism or robot journalism, is a term that attempts to describe modern technological processes that are now in use in the journalistic profession, such as news articles and videos generated by computer programs. There are four main fields of application for automated journalism, namely automated content production, data mining, news dissemination and content optimization. Through generative artificial intelligence, stories are produced automatically by computers rather than human reporters. In the 2020s, generative pre-trained transformers have enabled the generation of articles, simply by providing prompts. Automated journalism is sometimes seen as an opportunity to free journalists from routine reporting, providing them with more time for complex tasks. It also allows efficiency and cost-cutting, alleviating some financial burden that many news organizations face. However, automated journalism is also perceived as a threat to the authorship and quality of news and a threat to the livelihoods of human journalists. == History == Historically, the process involved an algorithm that scanned large amounts of provided data, selected from an assortment of pre-programmed article structures, ordered key points, and inserted details such as names, places, amounts, rankings, statistics, and other figures. These programs interpret, organize, and present data in human-readable ways. The output can also be customized to fit a certain voice, tone, or style. Early implementations were mainly used for stories based on statistics and numerical figures. Common topics include sports recaps, weather, financial reports, real estate analysis, and earnings reviews. Data science and AI companies such as Automated Insights, Narrative Science, United Robots and Monok develop and provide these algorithms to news outlets. In 2016, early adopters included news providers such as the Associated Press, Forbes, ProPublica, and the Los Angeles Times. StatSheet, an online platform covering college basketball, runs entirely on an automated program. In 2006, Thomson Reuters announced their switch to automation to generate financial news stories on its online news platform. Reuters used a tool called Tracer. An algorithm called Quakebot published a story about a 2014 California earthquake on The Los Angeles Times website within three minutes after the shaking had stopped. The Associated Press began using automation to cover 10,000 minor baseball leagues games annually, using a program from Automated Insights and statistics from MLB Advanced Media. Outside of sports, the Associated Press also uses automation to produce stories on corporate earnings. Since 2014, Associated Press has been publishing quarterly financial stories with help from Automated Insights. In May 2020, Microsoft announced that a number of its MSN contract journalists would be replaced by robot journalism. On 8 September 2020, The Guardian published an article entirely written by the neural network GPT-3, although the published fragments were manually picked by a human editor. Agentic Tribune produces all of its news articles automatically using AI. News broadcasters in Kuwait, Greece, South Korea, India, China and Taiwan have presented news with anchors based on generative AI models, prompting concerns about job losses for human anchors and audience trust in news that has historically been influenced by parasocial relationships with broadcasters, content creators or social media influencers. Algorithmically generated anchors have also been used by allies of ISIS for their broadcasts. In 2023, Google reportedly pitched a tool to news outlets that claimed to "produce news stories" based on input data provided, such as "details of current events". Some news company executives who viewed the pitch described it as "[taking] for granted the effort that went into producing accurate and artful news stories." In February 2024, Google launched a program to pay small publishers to write three articles per day using a beta generative AI model. The program does not require the knowledge or consent of the websites that the publishers are using as sources, nor does it require the published articles to be labeled as being created or assisted by these models. Meta AI, a chatbot based on Llama 3 which summarizes news stories, was noted by The Washington Post to copy sentences from those stories without direct attribution and to potentially further decrease the traffic of online news outlets. == Benefits == === Speed === Robot reporters are built to produce large quantities of information at quicker speeds. The Associated Press announced that their use of automation has increased the volume of earnings reports from customers by more than ten times. With software from Automated Insights and data from other companies, they can produce 150 to 300-word articles in the same time it takes journalists to crunch numbers and prepare information. By automating routine stories and tasks, journalists are promised more time for complex jobs such as investigative reporting and in-depth analysis of events. Francesco Marconi of the Associated Press stated that, through automation, the news agency freed up 20 percent of reporters’ time to focus on higher-impact projects. This has also been stated by a spokesperson at Gannett, who stated "By leveraging AI, we are able to expand coverage and enable our journalists to focus on more in-depth reporting." GBH reports that AI tools help increase the reach of news publishers. Mike Carragi, a product manager at Patch, stated that they were able to increase their reach from 1200 communities to 7000 communities in just a few months without the need for new employees solely through the adoption of generative AI. In fact, many communities are served solely by AI generated content, which creates summaries of existing information within the community. === Cost === Automated journalism is cheaper because more content can be produced within less time. It also lowers labour costs for news organizations. Reduced human input means less expenses on wages or salaries, paid leaves, vacations, and employment insurance. Automation serves as a cost-cutting tool for news outlets struggling with tight budgets but still wish to maintain the scope and quality of their coverage. == Concerns == === Authorship === In an automated story, there is often confusion about who should be credited as the author. Several participants of a study on algorithmic authorship attributed the credit to the programmer; others perceived the news organization as the author, emphasizing the collaborative nature of the work. There is also no way for the reader to verify whether an article was written by a robot or human, which raises issues of transparency although such issues also arise with respect to authorship attribution between human authors too. === Credibility and quality === Concerns about the perceived credibility of automated news is similar to concerns about the perceived credibility of news in general. Critics doubt if algorithms are "fair and accurate, free from subjectivity, error, or attempted influence." Again, these issues about fairness, accuracy, subjectivity, error, and attempts at influence or propaganda has also been present in articles written by humans over thousands of years. A common criticism is that machines do not replace human capabilities such as creativity, humour, and critical-thinking. However, as the technology evolves, the aim is to mimic human characteristics. When the UK's Guardian newspaper used an AI to write an entire article in September 2020, commentators pointed out that the AI still relied on human editorial content. Austin Tanney, the head of AI at Kainos said: "The Guardian got three or four different articles and spliced them together. They also gave it the opening paragraph. It doesn’t belittle what it is. It was written by AI, but there was human editorial on that." The largest single study of readers' evaluations of news articles produced with and without the help of automation exposed 3,135 online news consumers to 24 articles. It found articles that had been automated were significantly less comprehensible, in part because they were considered to contain too many numbers. However, the automated articles were evaluated equally on other criteria including tone, narrative flow, and narrative structure. Beyond human evaluation, there are now numerous algorithmic methods to identify machine written articles although some articles may still contain errors that are obvious for a human to identify, they can at times score better with these automatic identifiers than human-written articles. A 2017 Nieman Reports article by Nicola Bruno discusses whether or not machines will replace journalists and addresses concerns around the concept of automated journalism practices. Ultimately, Bruno came to the conclusion that AI would assist journalist

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  • Containerization (computing)

    Containerization (computing)

    In software engineering, containerization is operating-system-level virtualization or application-level virtualization over multiple resources so that software applications can run in isolated user spaces called containers in any cloud or non-cloud environment, regardless of type or vendor. The term "container" has different meanings in different contexts, and it is important to ensure that the intended definition aligns with the audience's understanding. == Usage == Each container is basically a fully functional and portable cloud or non-cloud computing environment surrounding the application and keeping it independent of other environments running in parallel. Individually, each container simulates a different software application and runs isolated processes by bundling related configuration files, libraries and dependencies. But, collectively, multiple containers share a common operating system kernel (OS). In recent times, containerization technology has been widely adopted by cloud computing platforms like Amazon Web Services, Microsoft Azure, Google Cloud Platform, and IBM Cloud. Containerization has also been pursued by the U.S. Department of Defense as a way of more rapidly developing and fielding software updates, with first application in its F-22 air superiority fighter. == History == The concept of containerization in computing originated from early operating system–level isolation mechanisms. One of the earliest implementations was the chroot system call introduced in Version 7 Unix in 1979, which changed the apparent root directory for a process and its children, providing a basic form of filesystem isolation. In the early 2000s, more advanced forms of operating system–level virtualization were developed. FreeBSD introduced "jails" in 2000, which extended isolation by restricting processes to a subset of system resources. Around the same time, Solaris introduced "zones" (also known as Solaris Containers), providing similar capabilities with resource management and isolation features. Linux later incorporated comparable functionality through kernel features such as namespaces and control groups (cgroups), which enabled isolation of process IDs, network stacks, filesystems, and resource allocation. These features formed the foundation for Linux Containers (LXC), which provided a userspace interface for managing containers. The widespread adoption of containerization accelerated with the release of Docker in 2013, which introduced a standardized format for packaging applications and their dependencies, along with tooling for image distribution and container management. == Types of containers == OS containers Application containers == Security issues == Because of the shared OS, security threats can affect the whole containerized system. In containerized environments, security scanners generally protect the OS, but not the application containers, which adds unwanted vulnerability. == Container management, orchestration, clustering == Container orchestration or container management is mostly used in the context of application containers. Implementations providing such orchestration include Kubernetes and Docker swarm. == Container cluster management == Container clusters need to be managed. This includes functionality to create a cluster, to upgrade the software or repair it, balance the load between existing instances, scale by starting or stopping instances to adapt to the number of users, to log activities and monitor produced logs or the application itself by querying sensors. Open-source implementations of such software include OKD and Rancher. Quite a number of companies provide container cluster management as a managed service, like Alibaba, Amazon, Google, and Microsoft.

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  • OpenSMILE

    OpenSMILE

    openSMILE is source-available software for automatic extraction of features from audio signals and for classification of speech and music signals. "SMILE" stands for "Speech & Music Interpretation by Large-space Extraction". The software is mainly applied in the area of automatic emotion recognition and is widely used in the affective computing research community. The openSMILE project exists since 2008 and is maintained by the German company audEERING GmbH since 2013. openSMILE is provided free of charge for research purposes and personal use under a source-available license. For commercial use of the tool, the company audEERING offers custom license options. == Application Areas == openSMILE is used for academic research as well as for commercial applications in order to automatically analyze speech and music signals in real-time. In contrast to automatic speech recognition which extracts the spoken content out of a speech signal, openSMILE is capable of recognizing the characteristics of a given speech or music segment. Examples for such characteristics encoded in human speech are a speaker's emotion, age, gender, and personality, as well as speaker states like depression, intoxication, or vocal pathological disorders. The software further includes music classification technology for automatic music mood detection and recognition of chorus segments, key, chords, tempo, meter, dance-style, and genre. The openSMILE toolkit serves as benchmark in manifold research competitions such as Interspeech ComParE, AVEC, MediaEval, and EmotiW. == History == The openSMILE project was started in 2008 by Florian Eyben, Martin Wöllmer, and Björn Schuller at the Technical University of Munich within the European Union research project SEMAINE. The goal of the SEMAINE project was to develop a virtual agent with emotional and social intelligence. In this system, openSMILE was applied for real-time analysis of speech and emotion. The final SEMAINE software release is based on openSMILE version 1.0.1. In 2009, the emotion recognition toolkit (openEAR) was published based on openSMILE. "EAR" stands for "Emotion and Affect Recognition". In 2010, openSMILE version 1.0.1 was published and was introduced and awarded at the ACM Multimedia Open-Source Software Challenge. Between 2011 and 2013, the technology of openSMILE was extended and improved by Florian Eyben and Felix Weninger in the context of their doctoral thesis at the Technical University of Munich. The software was also applied for the project ASC-Inclusion, which was funded by the European Union. For this project, the software was extended by Erik Marchi in order to teach emotional expression to autistic children, based on automatic emotion recognition and visualization. In 2013, the company audEERING acquired the rights to the code-base from the Technical University of Munich and version 2.0 was published under a source-available research license. Until 2016, openSMILE was downloaded more than 50,000 times worldwide and has established itself as a standard toolkit for emotion recognition. == Awards == openSMILE was awarded in 2010 in the context of the ACM Multimedia Open Source Competition. The software tool is applied in numerous scientific publications on automatic emotion recognition. openSMILE and its extension openEAR have been cited in more than 1000 scientific publications until today.

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  • Data janitor

    Data janitor

    A data janitor is a person who works to take big data and condense it into useful amounts of information. Also known as a "data wrangler", a data janitor sifts through data for companies in the information technology industry. A multitude of start-ups rely on large amounts of data, so a data janitor works to help these businesses with this basic, but difficult process of interpreting data. While it is a commonly held belief that data janitor work is fully automated, many data scientists are employed primarily as data janitors. The information technology industry has been increasingly turning towards new sources of data gathered on consumers, so data janitors have become more commonplace in recent years.

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  • Enterprise bus matrix

    Enterprise bus matrix

    The enterprise bus matrix is a data warehouse planning tool and model created by Ralph Kimball, and is part of the data warehouse bus architecture. The matrix is the logical definition of one of the core concepts of Kimball's approach to dimensional modeling conformed dimension. The bus matrix defines part of the data warehouse bus architecture and is an output of the business requirements phase in the Kimball lifecycle. It is applied in the following phases of dimensional modeling and development of the data warehouse. The matrix can be categorized as a hybrid model, being part technical design tool, part project management tool and part communication tool == Background == The need for an enterprise bus matrix stems from the way one goes about creating the overall data warehouse environment. Historically there have been two approaches: a structured, centralized and planned approach and a more loosely defined, department specific approach, in which solutions are developed in a more independent matter. Autonomous projects can result in a range of isolated stove pipe data marts. Naturally each approach has its issues; the visionary approach often struggles with long delivery cycles and lack of reaction time as needs emerge and scope issues arise. On the other hand, the development of isolated data marts leads to stovepipe systems that lack synergy in development. Over time this approach will lead to a so-called data-mart-in-a-box architecture where interoperability and lack of cohesion is apparent, and can hinder the realization of an overall enterprise data warehouse. As an attempt to handle this issue, Ralph Kimball introduced the enterprise bus. == Description == The bus matrix purpose is one of high abstraction and visionary planning on the data warehouse architectural level. By dictating coherency in the development and implementation of an overall data warehouse the bus architecture approach enables an overall vision of the broader enterprise integration and consistency while at the same time dividing the problem into more manageable parts – all in a technology and software independent manner. The bus matrix and architecture builds upon the concept of conformed dimensions, creating a structure of common dimensions that ideally can be used across the enterprise by all business processes related to the data warehouse and the corresponding fact tables from which they derive their context. According to Kimball and Margy Ross's article “Differences of Opinion” "The Enterprise Data warehouse built on the bus architecture ”identifies and enforces the relationship between business process metrics (facts) and descriptive attributes (dimensions)”. The concept of a bus is well known in the language of information technology, and is what reflects the conformed dimension concept in the data warehouse, creating the skeletal structure where all parts of a system connect, ensuring interoperability and consistency of data, and at the same time considers future expansion. This makes the conformed dimensions act as the integration ‘glue’, creating a robust backbone of the enterprise Data Warehouse.

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  • Foreign key

    Foreign key

    A foreign key is a set of attributes in a table that refers to the primary key of another table, linking these two tables. In the context of relational databases, a foreign key is subject to an inclusion dependency constraint that the tuples consisting of the foreign key attributes in one relation, R, must also exist in some other (not necessarily distinct) relation, S; furthermore that those attributes must also be a candidate key in S. In other words, a foreign key is a set of attributes that references a candidate key. For example, a table called TEAM may have an attribute, MEMBER_NAME, which is a foreign key referencing a candidate key, PERSON_NAME, in the PERSON table. Since MEMBER_NAME is a foreign key, any value existing as the name of a member in TEAM must also exist as a person's name in the PERSON table; in other words, every member of a TEAM is also a PERSON. == Summary == The table containing the foreign key is called the child table, and the table containing the candidate key is called the referenced or parent table. In database relational modeling and implementation, a candidate key is a set of zero or more attributes, the values of which are guaranteed to be unique for each tuple (row) in a relation. The value or combination of values of candidate key attributes for any tuple cannot be duplicated for any other tuple in that relation. Since the purpose of the foreign key is to identify a particular row of referenced table, it is generally required that the foreign key is equal to the candidate key in some row of the primary table, or else have no value (the NULL value.). This rule is called a referential integrity constraint between the two tables. Because violations of these constraints can be the source of many database problems, most database management systems provide mechanisms to ensure that every non-null foreign key corresponds to a row of the referenced table. For example, consider a database with two tables: a CUSTOMER table that includes all customer data and an ORDER table that includes all customer orders. Suppose the business requires that each order must refer to a single customer. To reflect this in the database, a foreign key column is added to the ORDER table (e.g., CUSTOMERID), which references the primary key of CUSTOMER (e.g. ID). Because the primary key of a table must be unique, and because CUSTOMERID only contains values from that primary key field, we may assume that, when it has a value, CUSTOMERID will identify the particular customer which placed the order. However, this can no longer be assumed if the ORDER table is not kept up to date when rows of the CUSTOMER table are deleted or the ID column altered, and working with these tables may become more difficult. Many real world databases work around this problem by 'inactivating' rather than physically deleting master table foreign keys, or by complex update programs that modify all references to a foreign key when a change is needed. Foreign keys play an essential role in database design. One important part of database design is making sure that relationships between real-world entities are reflected in the database by references, using foreign keys to refer from one table to another. Another important part of database design is database normalization, in which tables are broken apart and foreign keys make it possible for them to be reconstructed. Multiple rows in the referencing (or child) table may refer to the same row in the referenced (or parent) table. In this case, the relationship between the two tables is called a one to many relationship between the referencing table and the referenced table. In addition, the child and parent table may, in fact, be the same table, i.e. the foreign key refers back to the same table. Such a foreign key is known in SQL:2003 as a self-referencing or recursive foreign key. In database management systems, this is often accomplished by linking a first and second reference to the same table. A table may have multiple foreign keys, and each foreign key can have a different parent table. Each foreign key is enforced independently by the database system. Therefore, cascading relationships between tables can be established using foreign keys. A foreign key is defined as an attribute or set of attributes in a relation whose values match a primary key in another relation. The syntax to add such a constraint to an existing table is defined in SQL:2003 as shown below. Omitting the column list in the REFERENCES clause implies that the foreign key shall reference the primary key of the referenced table. Likewise, foreign keys can be defined as part of the CREATE TABLE SQL statement. If the foreign key is a single column only, the column can be marked as such using the following syntax: Foreign keys can be defined with a stored procedure statement. child_table: the name of the table or view that contains the foreign key to be defined. parent_table: the name of the table or view that has the primary key to which the foreign key applies. The primary key must already be defined. col3 and col4: the name of the columns that make up the foreign key. The foreign key must have at least one column and at most eight columns. == Referential actions == Because the database management system enforces referential constraints, it must ensure data integrity if rows in a referenced table are to be deleted (or updated). If dependent rows in referencing tables still exist, those references have to be considered. SQL:2003 specifies 5 different referential actions that shall take place in such occurrences: CASCADE RESTRICT NO ACTION SET NULL SET DEFAULT === CASCADE === Whenever rows in the parent (referenced) table are deleted (or updated), the respective rows of the child (referencing) table with a matching foreign key column will be deleted (or updated) as well. This is called a cascade delete (or update). === RESTRICT === A value cannot be updated or deleted when a row exists in a referencing or child table that references the value in the referenced table. Similarly, a row cannot be deleted as long as there is a reference to it from a referencing or child table. To understand RESTRICT (and CASCADE) better, it may be helpful to notice the following difference, which might not be immediately clear. The referential action CASCADE modifies the "behavior" of the (child) table itself where the word CASCADE is used. For example, ON DELETE CASCADE effectively says "When the referenced row is deleted from the other table (master table), then delete also from me". However, the referential action RESTRICT modifies the "behavior" of the master table, not the child table, although the word RESTRICT appears in the child table and not in the master table! So, ON DELETE RESTRICT effectively says: "When someone tries to delete the row from the other table (master table), prevent deletion from that other table (and of course, also don't delete from me, but that's not the main point here)." RESTRICT is not supported by Microsoft SQL 2012 and earlier. === NO ACTION === NO ACTION and RESTRICT are very much alike. The main difference between NO ACTION and RESTRICT is that with NO ACTION the referential integrity check is done after trying to alter the table. RESTRICT does the check before trying to execute the UPDATE or DELETE statement. Both referential actions act the same if the referential integrity check fails: the UPDATE or DELETE statement will result in an error. In other words, when an UPDATE or DELETE statement is executed on the referenced table using the referential action NO ACTION, the DBMS verifies at the end of the statement execution that none of the referential relationships are violated. This is different from RESTRICT, which assumes at the outset that the operation will violate the constraint. Using NO ACTION, the triggers or the semantics of the statement itself may yield an end state in which no foreign key relationships are violated by the time the constraint is finally checked, thus allowing the statement to complete successfully. === SET NULL, SET DEFAULT === In general, the action taken by the DBMS for SET NULL or SET DEFAULT is the same for both ON DELETE or ON UPDATE: the value of the affected referencing attributes is changed to NULL for SET NULL, and to the specified default value for SET DEFAULT. === Triggers === Referential actions are generally implemented as implied triggers (i.e. triggers with system-generated names, often hidden.) As such, they are subject to the same limitations as user-defined triggers, and their order of execution relative to other triggers may need to be considered; in some cases it may become necessary to replace the referential action with its equivalent user-defined trigger to ensure proper execution order, or to work around mutating-table limitations. Another important limitation appears with transaction isolation: your changes to a row may not be able to fully cascade because the row is ref

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  • Reservoir sampling

    Reservoir sampling

    Reservoir sampling is a family of randomized algorithms for choosing a simple random sample, without replacement, of k items from a population of unknown size n in a single pass over the items. The size of the population n is not known to the algorithm and is typically too large for all n items to fit into main memory. The population is revealed to the algorithm over time, and the algorithm cannot look back at previous items. At any point, the current state of the algorithm must permit extraction of a simple random sample without replacement of size k over the part of the population seen so far. == Motivation == Suppose we see a sequence of items, one at a time. We want to keep 10 items in memory, and we want them to be selected at random from the sequence. If we know the total number of items n and can access the items arbitrarily, then the solution is easy: select 10 distinct indices i between 1 and n with equal probability, and keep the i-th elements. The problem is that we do not always know the exact n in advance. == Simple: Algorithm R == A simple and popular but slow algorithm, Algorithm R, was created by Jeffrey Vitter. Initialize an array R {\displaystyle R} indexed from 1 {\displaystyle 1} to k {\displaystyle k} , containing the first k items of the input x 1 , . . . , x k {\displaystyle x_{1},...,x_{k}} . This is the reservoir. For each new input x i {\displaystyle x_{i}} , generate a random number j uniformly in { 1 , . . . , i } {\displaystyle \{1,...,i\}} . If j ∈ { 1 , . . . , k } {\displaystyle j\in \{1,...,k\}} , then set R [ j ] := x i . {\displaystyle R[j]:=x_{i}.} Otherwise, discard x i {\displaystyle x_{i}} . Return R {\displaystyle R} after all inputs are processed. This algorithm works by induction on i ≥ k {\displaystyle i\geq k} . While conceptually simple and easy to understand, this algorithm needs to generate a random number for each item of the input, including the items that are discarded. The algorithm's asymptotic running time is thus O ( n ) {\displaystyle O(n)} . Generating this amount of randomness and the linear run time causes the algorithm to be unnecessarily slow if the input population is large. This is Algorithm R, implemented as follows: == Optimal: Algorithm L == If we generate n {\displaystyle n} random numbers u 1 , . . . , u n ∼ U [ 0 , 1 ] {\displaystyle u_{1},...,u_{n}\sim U[0,1]} independently, then the indices of the smallest k {\displaystyle k} of them is a uniform sample of the k {\displaystyle k} -subsets of { 1 , . . . , n } {\displaystyle \{1,...,n\}} . The process can be done without knowing n {\displaystyle n} : Keep the smallest k {\displaystyle k} of u 1 , . . . , u i {\displaystyle u_{1},...,u_{i}} that has been seen so far, as well as w i {\displaystyle w_{i}} , the index of the largest among them. For each new u i + 1 {\displaystyle u_{i+1}} , compare it with u w i {\displaystyle u_{w_{i}}} . If u i + 1 < u w i {\displaystyle u_{i+1} Read more →

  • The Citation Project

    The Citation Project

    The Citation Project is a series of studies that measure and analyze first-year college writing students' source use and their ability to understand and implement sources within their own writing. The Citation Project reveals students' source-use habits and the issues that can be seen based on their lack of proper citation skills, such as the prevalence of plagiarism, institution policies, and the results of current writing pedagogy. The Citation Project's central findings were first presented at the Conference on College Composition and Communication in 2012. Although The Citation Project originally referred to this single 2012 study, the feedback received led to the conception of the Project as a broader initiative and as a place to gather and publish studies and data relating to student writing habits for the usage of other researches. == Method == The Citation Project's data comes from the work of 20 researchers analyzing 174 first-year composition students' research papers. The student papers studied originated from 16 institutions across the United States of America, including community colleges, public and private universities, denominational colleges, and Ivy Leagues. Researchers used bibliographic coding to aggregate data regarding the type, length, reading level, and usage of students' sources. == Findings == === Student source assessment and use === This study found that students were capable of identifying, locating, and accessing librarian-approved academic sources, most commonly accessing them with the internet. Despite students demonstrating their ability to find appropriate sources, they tend to exclusively cite the first few pages of their sources. Students' use and analysis of their citations are often limited, frequently resorting to patchwriting, directly restating their source's points, and omitting their own interpretations of their reference's ideas. The Citation Project also highlights students' struggle to accurately determine, address, and value their sources' bias, authority, and credibility. According to the Project's researchers' analysis, these habits demonstrate that first-year college writing students minimally engage with their sources and the academic conversations between them. One researcher from the Citation Project, Rebecca Moore Howard, believes these findings do not point towards students being lazy, but is rather a result of a writing pedagogy that prioritizes efficient, product-focused writing. Another interpretation offered by Sandra Jamieson, another researcher from the Citation Project explains their findings as a result of a lack of adherence to Information Learning (IL) Standards. === Pedagogy === A significant focus of The Citation Project is the development of pedagogical practices intended to equip students with writing and research techniques that will set them up for future success. Writers associated with The Citation Project, such as Tricia Serviss, believe that the practices of teachers surrounding academic integrity and writing practices are what form the foundation of how students think about writing and how to engage with assignments throughout their academic career. They also stress the importance of teaching students to effectively engage with sources rather than simply how to correctly cite them. The Citation Project asserts that endowing students with the ability to read, understand, and synthesize a variety of sources in their writing is a skill that will benefit them throughout their academic careers, and that the surface level typographical focus that many writing programs utilize is inadequate. == Plagiarism == One of the areas that The Citation Project also looks at is how students commit plagiarism throughout their writing. Plagiarism tends to be a checkpoint that gives instructors a sense where students' citation skills stand. Findings from The Citation Project reveal that the most common type of plagiarism is patchwriting which is the act of using the same sentence with only changing a couple of words. These types of issues can be seen as a learning curve due to lack of proper training. Student's that commit plagiarism are often unaware. === Policies === Another issue found is that academic plagiarism policies may not benefit a student's growth but may instead obstruct it. Policies against plagiarism tend to be harsh on the student that committed of offense. Even though student plagiarism is often unintentional academic institutions see this behavior as intentional. Student may then face harsh consequences as a result from their lack of citation knowledge. Additionally, higher level institutions assume that new students already have the skill set to avoid plagiarism which may be an unrealistic expectation. == Legacy == === Inspired studies === ==== Parrott and Napier ==== In one study, "Critical Reading and Student Self-Selected Texts: Results of a Collaborative, Explicit Curricular Approach," Jill Parrot and Trenia Napier quoted the Citation Project's findings as evidence that current collegiate writing curriculums are an ineffective means of teaching students how to properly write academic research papers. The researchers accredited current writing pedagogy's lack of emphasis on teaching critical reading skills. Parrott and Napier tested their thesis by seeing if students would produce more academic writing if they partook in a writing course that taught critical reading. Their results mostly went against this hypothesis, finding students who received additional critical reading training only significantly improved in how they integrated their sources. ==== Kocatepe ==== In May Mehtap Kocatep's study, "Reconceptualising the notion of finding information: How undergraduate students construct information as they read-to-write in an academic writing class," Kocatep expresses that she believes current conversations around writing pedagogy, including the Citation Project, operate with the underlying misconception that information is an easily discoverable static entity and its retrieval is an objective, unbiased decision. Kocatepe instead offers the analysis of what students view as valuable information and if it is worth using is influenced by the socially constructed meanings available to writers at the moment. To further examine students' source engagement, Kocatepe did a study on how female university students from the United Arab Emirates find, retrieve, use, and value sources. Kocatepe's results mainly noted students' almost exclusive reliance on using Google to find sources, as well as how students' navigated mainly English-speaking academic conversations as non-native English speakers. ==== Dahlen, Nordstrom-Sanchez, and Graff ==== Dahlen, Nordstrom-Sanchez, and Graff built their study off The Citation Project research in order to explore the attitudes and practices of students in an undergraduate writing course. As the researchers acknowledge, data collected by the Citation Project was the subject of the bulk of their analysis. This study sought to examine undergraduate writing practices tied to source-usage and elucidate any relevant trends. Dahlen, Nordstrom-Sanchez and Graff found that undergraduate writing students were not engaging with outside sources properly. Key issues discussed include lack of engagement with broad source ideas (in favor of picking out quotes), lack of paraphrasing, and inability to link information between multiple sources. ==== Davis ==== Phillip M. Davis based much of the analysis in his study on data gathered by the Citation Project. This study aimed to examine the particular effects web-based research and study had on undergraduate's papers and the replicability of their bibliographies. Davis sought to see how the shift from physical in-person library based research to online, often at-home research changed the function and usability of the bibliography as a form of documenting source usage in a given work. The primary method of analysis involved examining students' bibliographies to see where they were finding information online and how these sources were accessed. A main issue Davis found was "persistency" of URLs used for online citations. He found that only 18% of URL-based citations continued to function (the others either no longer pointing to the correct document or ceasing to exist altogether) within 3 years of their usage by students, and more than half of claimed online citations could not be found in any form. He suggests that this result brings up questions about how web-based citations should be dealt with in a university context.

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