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  • Template matching

    Template matching

    Template matching is a technique in digital image processing for finding small parts of an image which match a template image. It can be used for quality control in manufacturing, navigation of mobile robots, or edge detection in images. The main challenges in a template matching task are detection of occlusion, when a sought-after object is partly hidden in an image; detection of non-rigid transformations, when an object is distorted or imaged from different angles; sensitivity to illumination and background changes; background clutter; and scale changes. == Feature-based approach == The feature-based approach to template matching relies on the extraction of image features, such as shapes, textures, and colors, that match the target image or frame. This approach is usually achieved using neural networks and deep-learning classifiers such as VGG, AlexNet, and ResNet.Convolutional neural networks (CNNs), which many modern classifiers are based on, process an image by passing it through different hidden layers, producing a vector at each layer with classification information about the image. These vectors are extracted from the network and used as the features of the image. Feature extraction using deep neural networks, like CNNs, has proven extremely effective has become the standard in state-of-the-art template matching algorithms. This feature-based approach is often more robust than the template-based approach described below. As such, it has become the state-of-the-art method for template matching, as it can match templates with non-rigid and out-of-plane transformations, as well as high background clutter and illumination changes. == Template-based approach == For templates without strong features, or for when the bulk of a template image constitutes the matching image as a whole, a template-based approach may be effective. Since template-based matching may require sampling of a large number of data points, it is often desirable to reduce the number of sampling points by reducing the resolution of search and template images by the same factor before performing the operation on the resultant downsized images. This pre-processing method creates a multi-scale, or pyramid, representation of images, providing a reduced search window of data points within a search image so that the template does not have to be compared with every viable data point. Pyramid representations are a method of dimensionality reduction, a common aim of machine learning on data sets that suffer the curse of dimensionality. == Common challenges == In instances where the template may not provide a direct match, it may be useful to implement eigenspaces to create templates that detail the matching object under a number of different conditions, such as varying perspectives, illuminations, color contrasts, or object poses. For example, if an algorithm is looking for a face, its template eigenspaces may consist of images (i.e., templates) of faces in different positions to the camera, in different lighting conditions, or with different expressions (i.e., poses). It is also possible for a matching image to be obscured or occluded by an object. In these cases, it is unreasonable to provide a multitude of templates to cover each possible occlusion. For example, the search object may be a playing card, and in some of the search images, the card is obscured by the fingers of someone holding the card, or by another card on top of it, or by some other object in front of the camera. In cases where the object is malleable or poseable, motion becomes an additional problem, and problems involving both motion and occlusion become ambiguous. In these cases, one possible solution is to divide the template image into multiple sub-images and perform matching on each subdivision. == Deformable templates in computational anatomy == Template matching is a central tool in computational anatomy (CA). In this field, a deformable template model is used to model the space of human anatomies and their orbits under the group of diffeomorphisms, functions which smoothly deform an object. Template matching arises as an approach to finding the unknown diffeomorphism that acts on a template image to match the target image. Template matching algorithms in CA have come to be called large deformation diffeomorphic metric mappings (LDDMMs). Currently, there are LDDMM template matching algorithms for matching anatomical landmark points, curves, surfaces, volumes. == Template-based matching explained using cross correlation or sum of absolute differences == A basic method of template matching sometimes called "Linear Spatial Filtering" uses an image patch (i.e., the "template image" or "filter mask") tailored to a specific feature of search images to detect. This technique can be easily performed on grey images or edge images, where the additional variable of color is either not present or not relevant. Cross correlation techniques compare the similarities of the search and template images. Their outputs should be highest at places where the image structure matches the template structure, i.e., where large search image values get multiplied by large template image values. This method is normally implemented by first picking out a part of a search image to use as a template. Let S ( x , y ) {\displaystyle S(x,y)} represent the value of a search image pixel, where ( x , y ) {\displaystyle (x,y)} represents the coordinates of the pixel in the search image. For simplicity, assume pixel values are scalar, as in a greyscale image. Similarly, let T ( x t , y t ) {\textstyle T(x_{t},y_{t})} represent the value of a template pixel, where ( x t , y t ) {\textstyle (x_{t},y_{t})} represents the coordinates of the pixel in the template image. To apply the filter, simply move the center (or origin) of the template image over each point in the search image and calculate the sum of products, similar to a dot product, between the pixel values in the search and template images over the whole area spanned by the template. More formally, if ( 0 , 0 ) {\displaystyle (0,0)} is the center (or origin) of the template image, then the cross correlation T ⋆ S {\displaystyle T\star S} at each point ( x , y ) {\displaystyle (x,y)} in the search image can be computed as: ( T ⋆ S ) ( x , y ) = ∑ ( x t , y t ) ∈ T T ( x t , y t ) ⋅ S ( x t + x , y t + y ) {\displaystyle (T\star S)(x,y)=\sum _{(x_{t},y_{t})\in T}T(x_{t},y_{t})\cdot S(x_{t}+x,y_{t}+y)} For convenience, T {\displaystyle T} denotes both the pixel values of the template image as well as its domain, the bounds of the template. Note that all possible positions of the template with respect to the search image are considered. Since cross correlation values are greatest when the values of the search and template pixels align, the best matching position ( x m , y m ) {\displaystyle (x_{m},y_{m})} corresponds to the maximum value of T ⋆ S {\displaystyle T\star S} over S {\displaystyle S} . Another way to handle translation problems on images using template matching is to compare the intensities of the pixels, using the sum of absolute differences (SAD) measure. To formulate this, let I S ( x s , y s ) {\displaystyle I_{S}(x_{s},y_{s})} and I T ( x t , y t ) {\displaystyle I_{T}(x_{t},y_{t})} denote the light intensity of pixels in the search and template images with coordinates ( x s , y s ) {\displaystyle (x_{s},y_{s})} and ( x t , y t ) {\displaystyle (x_{t},y_{t})} , respectively. Then by moving the center (or origin) of the template to a point ( x , y ) {\displaystyle (x,y)} in the search image, as before, the sum of absolute differences between the template and search pixel intensities at that point is: S A D ( x , y ) = ∑ ( x t , y t ) ∈ T | I T ( x t , y t ) − I S ( x t + x , y t + y ) | {\displaystyle SAD(x,y)=\sum _{(x_{t},y_{t})\in T}\left\vert I_{T}(x_{t},y_{t})-I_{S}(x_{t}+x,y_{t}+y)\right\vert } With this measure, the lowest SAD gives the best position for the template, rather than the greatest as with cross correlation. SAD tends to be relatively simple to implement and understand, but it also tends to be relatively slow to execute. A simple C++ implementation of SAD template matching is given below. == Implementation == In this simple implementation, it is assumed that the above described method is applied on grey images: This is why Grey is used as pixel intensity. The final position in this implementation gives the top left location for where the template image best matches the search image. One way to perform template matching on color images is to decompose the pixels into their color components and measure the quality of match between the color template and search image using the sum of the SAD computed for each color separately. == Speeding up the process == In the past, this type of spatial filtering was normally only used in dedicated hardware solutions because of the computational complexity of the operation, however we can lessen this complexity b

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  • Anomaly Detection at Multiple Scales

    Anomaly Detection at Multiple Scales

    Anomaly Detection at Multiple Scales, or ADAMS was a $35 million DARPA project designed to identify patterns and anomalies in very large data sets. It is under DARPA's Information Innovation office and began in 2011 and ended in August 2014 The project was intended to detect and prevent insider threats such as "a soldier in good mental health becoming homicidal or suicidal", an "innocent insider becoming malicious", or "a government employee [who] abuses access privileges to share classified information". Specific cases mentioned are Nadal Malik Hasan and WikiLeaks source Chelsea Manning. Commercial applications may include finance. The intended recipients of the system output are operators in the counterintelligence agencies. A final report was published on May 11, 2015, detailing a system known as Anomaly Detection Engine for Networks, or ADEN, developed by the University of Maryland, College Park, whose goal was to "identify malicious users within a network." Using multiple datasets from Wikipedia, Slashdot, and others, researchers were able to identify vandals and malicious users on a website using both conventional algorithms and artificial intelligence. The Proactive Discovery of Insider Threats Using Graph Analysis and Learning was part of the ADAMS project. The Georgia Tech team includes noted high-performance computing researcher David Bader (computer scientist).

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  • Couchbase Server

    Couchbase Server

    Couchbase Server, originally known as Membase, is a source-available, distributed (shared-nothing architecture) multi-model NoSQL document-oriented database software package optimized for interactive applications. These applications may serve many concurrent users by creating, storing, retrieving, aggregating, manipulating and presenting data. In support of these kinds of application needs, Couchbase Server is designed to provide easy-to-scale key-value, or JSON document access, with low latency and high sustainability throughput. It is designed to be clustered from a single machine to very large-scale deployments spanning many machines. Couchbase Server provided client protocol compatibility with memcached, but added disk persistence, data replication, live cluster reconfiguration, rebalancing and multitenancy with data partitioning. == Product history == Membase was developed by several leaders of the memcached project, who had founded a company, NorthScale, to develop a key-value store with the simplicity, speed, and scalability of memcached, but also the storage, persistence and querying capabilities of a database. The original membase source code was contributed by NorthScale, and project co-sponsors Zynga and Naver Corporation (then known as NHN) to a new project on membase.org in June 2010. On February 8, 2011, the Membase project founders and Membase, Inc. announced a merger with CouchOne (a company with many of the principal players behind CouchDB) with an associated project merger. The merged company was called Couchbase, Inc. In January 2012, Couchbase released Couchbase Server 1.8. In September of 2012, Orbitz said it had changed some of its systems to use Couchbase. In December of 2012, Couchbase Server 2.0 (announced in July 2011) was released and included a new JSON document store, indexing and querying, incremental MapReduce and replication across data centers. == Architecture == Every Couchbase node consists of a data service, index service, query service, and cluster manager component. Starting with the 4.0 release, the three services can be distributed to run on separate nodes of the cluster if needed. In the parlance of Eric Brewer's CAP theorem, Couchbase is normally a CP type system meaning it provides consistency and partition tolerance, or it can be set up as an AP system with multiple clusters. === Cluster manager === The cluster manager supervises the configuration and behavior of all the servers in a Couchbase cluster. It configures and supervises inter-node behavior like managing replication streams and re-balancing operations. It also provides metric aggregation and consensus functions for the cluster, and a RESTful cluster management interface. The cluster manager uses the Erlang programming language and the Open Telecom Platform. ==== Replication and fail-over ==== Data replication within the nodes of a cluster can be controlled with several parameters. In December of 2012, support was added for replication between different data centers. === Data manager === The data manager stores and retrieves documents in response to data operations from applications. It asynchronously writes data to disk after acknowledging to the client. In version 1.7 and later, applications can optionally ensure data is written to more than one server or to disk before acknowledging a write to the client. Parameters define item ages that affect when data is persisted, and how max memory and migration from main-memory to disk is handled. It supports working sets greater than a memory quota per "node" or "bucket". External systems can subscribe to filtered data streams, supporting, for example, full text search indexing, data analytics or archiving. ==== Data format ==== A document is the most basic unit of data manipulation in Couchbase Server. Documents are stored in JSON document format with no predefined schemas. Non-JSON documents can also be stored in Couchbase Server (binary, serialized values, XML, etc.) ==== Object-managed cache ==== Couchbase Server includes a built-in multi-threaded object-managed cache that implements memcached compatible APIs such as get, set, delete, append, prepend etc. ==== Storage engine ==== Couchbase Server has a tail-append storage design that is immune to data corruption, OOM killers or sudden loss of power. Data is written to the data file in an append-only manner, which enables Couchbase to do mostly sequential writes for update, and provide an optimized access patterns for disk I/O. === Performance === A performance benchmark done by Altoros in 2012, compared Couchbase Server with other technologies. Cisco Systems published a benchmark that measured the latency and throughput of Couchbase Server with a mixed workload in 2012. == Licensing and support == Couchbase Server is a packaged version of Couchbase's open source software technology and is available in a community edition without recent bug fixes with an Apache 2.0 license and an edition for commercial use. Couchbase Server builds are available for Ubuntu, Debian, Red Hat, SUSE, Oracle Linux, Microsoft Windows and macOS operating systems. Couchbase has supported software developers' kits for the programming languages .NET, PHP, Ruby, Python, C, Node.js, Java, Go, and Scala. == SQL++ == A query language called SQL++ (formerly called N1QL), is used for manipulating the JSON data in Couchbase, just like SQL manipulates data in RDBMS. It has SELECT, INSERT, UPDATE, DELETE, MERGE statements to operate on JSON data. It was initially announced in March 2015 as "SQL for documents". The SQL++ data model is non-first normal form (N1NF) with support for nested attributes and domain-oriented normalization. The SQL++ data model is also a proper superset and generalization of the relational model. === Example === Like query SELECT FROM `bucket` WHERE email LIKE "%@example.org"; Array query SELECT FROM `bucket` WHERE ANY x IN friends SATISFIES x.name = "Pavan" END; == Couchbase Mobile == Couchbase Mobile / Couchbase Lite is a mobile database providing data replication. Couchbase Lite (originally TouchDB) provides native libraries for offline-first NoSQL databases with built-in peer-to-peer or client-server replication mechanisms. Sync Gateway manages secure access and synchronization of data between Couchbase Lite and Couchbase Server. Couchbase Lite added support for Vector Search in version 3.2, allowing cloud to edge support for vector search in mobile applications. == Uses == Couchbase began as an evolution of Memcached, a high-speed data cache, and can be used as a drop-in replacement for Memcached, providing high availability for memcached application without code changes. Couchbase is used to support applications where a flexible data model, easy scalability, and consistent high performance are required, such as tracking real-time user activity or providing a store of user preferences or online applications. Couchbase Mobile, which stores data locally on devices (usually mobile devices) is used to create “offline-first” applications that can operate when a device is not connected to a network and synchronize with Couchbase Server once a network connection is re-established. The Catalyst Lab at Northwestern University uses Couchbase Mobile to support the Evo application, a healthy lifestyle research program where data is used to help participants improve dietary quality, physical activity, stress, or sleep. Amadeus uses Couchbase with Apache Kafka to support their “open, simple, and agile” strategy to consume and integrate data on loyalty programs for airline and other travel partners. High scalability is needed when disruptive travel events create a need to recognize and compensate high value customers. Starting in 2012, it played a role in LinkedIn's caching systems, including backend caching for recruiter and jobs products, counters for security defense mechanisms, for internal applications. == Alternatives == For caching, Couchbase competes with Memcached and Redis. For document databases, Couchbase competes with other document-oriented database systems. It is commonly compared with MongoDB, Amazon DynamoDB, Oracle RDBMS, DataStax, Google Bigtable, MariaDB, IBM Cloudant, Redis Enterprise, SingleStore, and MarkLogic.

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  • Cyber and Information Domain Service

    Cyber and Information Domain Service

    The Cyber and Information Domain Service (CIDS; German: Cyber- und Informationsraum, lit. 'Cyber and Information space', pronounced [ˈsaɪbɐ ʔʊnt ʔɪnfɔʁmaˈtsi̯oːnsʁaʊm] ; CIR) is the youngest branch of the German Armed Forces, the Bundeswehr. The decision to form an organizational unit was presented by Defense Minister Ursula von der Leyen on 26 April 2016, becoming operational on 1 April 2017. It is headquartered in Bonn. == History == In November 2015, the German Ministry of Defense activated a Staff Group within the ministry tasked with developing plans for a reorganization of the Cyber, IT, military intelligence, geo-information, and operative communication units of the Bundeswehr. On 26 April 2016, Defense Minister Ursula von der Leyen presented the plans for the new military branch to the public and on 5 October 2016 the command's staff became operational as a department within the ministry of defense. On 1 April 2017, the Cyber and Information Domain Service (CIDS) was activated as a "military organizational unit" (Organisationsbereich), indicating its status below a full service branch. The CIDS Headquarters took command of all existing electronic warfare, signals, IT, military intelligence, geoinformation, and psychological operations units. As part of a wider restructuring of higher command in the Bundeswehr in 2024, it was decided to upgrade it from a military organizational unit to the fourth full military service branch, alongside Heer (army), Luftwaffe (air force) and Deutsche Marine (navy). == Organisation == The CIDS is commanded by the Chief of the Cyber and Information Domain Service (Inspekteur des Cyber- und Informationsraum InspCIR), a three-star general position, based in Bonn. As of April 2023, it is structured as follows: Cyber and Information Domain Service Command (Kommando Cyber- und Informationsraum KdoCIR), in Bonn Reconnaissance and Effects Command (Kommando Aufklärung und Wirkung KdoAufkl/Wirk), in Gelsdorf 911th Electronic Warfare Battalion 912th Electronic Warfare Battalion, mans the Oste-class SIGINT/ELINT and reconnaissance ships 931st Electronic Warfare Battalion 932nd Electronic Warfare Battalion, provides airborne troops for operations in enemy territory Cyber-Operations Centre (Zentrum Cyber-Operationen ZSO) Central Imaging Reconnaissance (Zentrale Abbildende Aufklärung ZAbbAufkl), operating the SAR-Lupe satellites Central Bundeswehr Investigation Authority for Technical Reconnaissance (Zentrale Untersuchungsstelle der Bundeswehr für Technische Aufklärung ZU-StelleBwTAufkl) Signals Reconnaissance Centre North (Fernmeldeaufklärungszentrale Nord FmAufklZentr NORD) Signals Reconnaissance Centre South (Fernmeldeaufklärungszentrale Süd FmAufklZentr SÜD) Information Technology Services Command (Kommando Informationstechnik-Services der Bundeswehr KdoIT-SBw), in Bonn 281st Information Technology Battalion 282nd Information Technology Battalion 292nd Information Technology Battalion 293rd Information Technology Battalion 381st Information Technology Battalion 383rd Information Technology Battalion Bundeswehr Geoinformation Centre (Zentrum für Geoinformationswesen der Bundeswehr), in Euskirchen Bundeswehr Cyber-Security Centre (Zentrum für Cyber-Sicherheit der Bundeswehr ZCSBw) Bundeswehr Software Digitalisation Centre (Zentrum Digitalisierung der Bundeswehr und Fähigkeitsentwicklung Cyber- und Informationsraum ZDigBw) Bundeswehr Operational Communications Centre (Zentrum Operative Kommunikation der Bundeswehr ZOpKomBw) Training Centre CIDS (Ausbildungszentrum CIR AusbZ CIR)

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  • Database-as-IPC

    Database-as-IPC

    In computer programming, Database-as-IPC may be considered an anti-pattern where a disk persisted table in a database is used as the message queue store for routine inter-process communication (IPC) or subscribed data processing. If database performance is of concern, alternatives include sockets, network socket, or message queue. British computer scientist, Junade Ali, defined the Database-as-IPC Anti-Pattern as using a database to "schedule jobs or queue up tasks to be completed", noting that this anti-pattern centres around using a database for temporary messages instead of persistent data. == Controversy == The issue arises if there is a performance issue, and if additional systems (and servers) can be justified. In terms of performance, recent advancements in database systems provide more efficient mechanisms for signaling and messaging, and database systems also support memory (non-persisted) tables. There are databases with built-in notification mechanisms, such as PostgreSQL, SQL Server, and Oracle. These mechanisms and future improvements of database systems can make queuing much more efficient and avoid the need to set up a separate signaling or messaging queue system along with the server and management overhead. While MySQL doesn't have direct support for notifications, some workarounds are possible. However, they would be seen as non-standard and therefore more difficult to maintain.

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  • Computers & Graphics

    Computers & Graphics

    Computers & Graphics is a peer-reviewed scientific journal that covers computer graphics and related subjects such as data visualization, human-computer interaction, virtual reality, and augmented reality. It was established in 1975 and originally published by Pergamon Press. It is now published by Elsevier, which acquired Pergamon Press in 1991. From 2018 to 2022 Graphics and Visual Computing was an open access sister journal sharing the same editorial team and double-blind peer-review policies. It has since merged into GMOD, the International Journal of Graphical Models. == History == The journal was established in 1975 by founding editor-in-chief Robert Schiffman (University of Colorado, Boulder), as Computers & Graphics-UK. Schiffman, who co-organized the first SIGGRAPH conference in 1974, had the conference proceedings published as the first issue of the journal. He was succeeded in 1978 by Larry Feeser (Rensselaer Polytechnic Institute). In 1983 José Luis Encarnação (Technische Hochschule Darmstadt) took over. Joaquim Jorge (University of Lisbon) has been Editor-in-Chief since 2007. == Replicability == The journal is working with the Graphics Replicability Stamp Initiative to promote replicable results in publication. == Abstracting and indexing == The journal is abstracted and indexed in: Current Contents/Engineering, Computing & Technology EBSCO databases Ei Compendex Inspec ProQuest databases Science Citation Index Expanded Scopus Chinese Computer Federation/Recommended List of International Conferences and Journals on CAD & Graphics and Multimedia. According to the Journal Citation Reports, the journal has a 2022 impact factor of 2.5.

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  • Imo.im

    Imo.im

    imo.im is a proprietary audio/video calling and instant messaging software service. It allows sending music, video, PDFs and other files, along with various free stickers. It supports encrypted group video and voice calls with up to 20 participants. According to its developer, the service possesses over 200 million users and over 50 million messages per day are sent through it. == History == The product was created as a web-based application in 2005 for accessing multiple chat platforms, including Facebook Messenger, Google Talk, Yahoo! Messenger, and Skype chat. It was developed by Pagebites, which is a subsidiary of Singularity IM, Inc. and required a subscriber's phone number to verify the users' account. In March 2014, support for all third-party messaging networks ended. In January 2018, the app reached 500 million installs. imo.im has implemented end-to-end encryption for its chats and calls, ensuring that the conversations remain private between the sender and receiver.

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  • Channel (digital image)

    Channel (digital image)

    Color digital images are made of pixels, and pixels are made of combinations of primary colors represented by a series of code. A channel in this context is the grayscale image of the same size as a color image, made of just one of these primary colors. For instance, an image from a standard digital camera will have a red, green and blue channel. A grayscale image has just one channel. In geographic information systems, channels are often referred to as raster bands. Another closely related concept is feature maps, which are used in convolutional neural networks. == Overview == In the digital realm, there can be any number of conventional primary colors making up an image; a channel in this case is extended to be the grayscale image based on any such conventional primary color. By extension, a channel is any grayscale image of the same dimension as and associated with the original image. Channel is a conventional term used to refer to a certain component of an image. In reality, any image format can use any algorithm internally to store images. For instance, GIF images actually refer to the color in each pixel by an index number, which refers to a table where three color components are stored. However, regardless of how a specific format stores the images, discrete color channels can always be determined, as long as a final color image can be rendered. The concept of channels is extended beyond the visible spectrum in multispectral and hyperspectral imaging. In that context, each channel corresponds to a range of wavelengths and contains spectroscopic information. The channels can have multiple widths and ranges. Three main channel types (or color models) exist, and have respective strengths and weaknesses. === RGB images === An RGB image has three channels: red, green, and blue. RGB channels roughly follow the color receptors in the human eye, and are used in computer displays and image scanners. If the RGB image is 24-bit (the industry standard as of 2005), each channel has 8 bits, for red, green, and blue—in other words, the image is composed of three images (one for each channel), where each image can store discrete pixels with conventional brightness intensities between 0 and 255. If the RGB image is 48-bit (very high color-depth), each channel has 16-bit per pixel color, that is 16-bit red, green, and blue for each per pixel. ==== RGB color sample ==== Notice how the grey trees have similar brightness in all channels, the red dress is much brighter in the red channel than in the other two, and how the green part of the picture is shown much brighter in the green channel. === YUV === YUV images are an affine transformation of the RGB colorspace, originated in broadcasting. The Y channel correlates approximately with perceived intensity, whilst the U and V channels provide colour information. === CMYK === A CMYK image has four channels: cyan, magenta, yellow, and key (black). CMYK is the standard for print, where subtractive coloring is used. A 32-bit CMYK image (the industry standard as of 2005) is made of four 8-bit channels, one for cyan, one for magenta, one for yellow, and one for key color (typically is black). 64-bit storage for CMYK images (16-bit per channel) is not common, since CMYK is usually device-dependent, whereas RGB is the generic standard for device-independent storage. ==== CMYK color sample ==== === HSV === HSV, or hue saturation value, stores color information in three channels, just like RGB, but one channel is devoted to brightness (value), and the other two convey colour information. The value channel is similar to (but not exactly the same as) the CMYK black channel, or its negative. HSV is especially useful in lossy video compression, where loss of color information is less noticeable to the human eye. == Alpha channel == The alpha channel stores transparency information—the higher the value, the more opaque that pixel is. No camera or scanner measures transparency, although physical objects certainly can possess transparency, but the alpha channel is extremely useful for compositing digital images together. Bluescreen technology involves filming actors in front of a primary color background, then setting that color to transparent, and compositing it with a background. The GIF and PNG image formats use alpha channels on the World Wide Web to merge images on web pages so that they appear to have an arbitrary shape even on a non-uniform background. == Other channels == In 3D computer graphics, multiple channels are used for additional control over material rendering; e.g., controlling specularity and so on. == Bit depth == In digitizing images, the color channels are converted to numbers. Since images contain thousands of pixels, each with multiple channels, channels are usually encoded in as few bits as possible. Typical values are 8 bits per channel or 16 bits per channel. Indexed color effectively gets rid of channels altogether to get, for instance, 3 channels into 8 bits (GIF) or 16 bits. == Optimized channel sizes == Since the brain does not necessarily perceive distinctions in each channel to the same degree as in other channels, it is possible that differing the number of bits allocated to each channel will result in more optimal storage; in particular, for RGB images, compressing the blue channel the most and the red channel the least may be better than giving equal space to each. Among other techniques, lossy video compression uses chroma subsampling to reduce the bit depth in color channels (hue and saturation), while keeping all brightness information (value in HSV). 16-bit HiColor stores red and blue in 5 bits, and green in 6 bits.

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  • Digital supply chain security

    Digital supply chain security

    Digital supply chain security refers to efforts to enhance cyber security within the supply chain. It is a subset of supply chain security and is focused on the management of cyber security requirements for information technology systems, software and networks, which are driven by threats such as cyber-terrorism, malware, data theft and the advanced persistent threat (APT). Typical supply chain cyber security activities for minimizing risks include buying only from trusted vendors, disconnecting critical machines from outside networks, and educating users on the threats and protective measures they can take. The acting deputy undersecretary for the National Protection and Programs Directorate for the United States Department of Homeland Security, Greg Schaffer, stated at a hearing that he is aware that there are instances where malware has been found on imported electronic and computer devices sold within the United States. == Examples of supply chain cyber security threats == Network or computer hardware that is delivered with malware installed on it already. Malware that is inserted into software or hardware (by various means) Vulnerabilities in software applications and networks within the supply chain that are discovered by malicious hackers Counterfeit computer hardware == Related U.S. government efforts == Comprehensive National Cyber Initiative Defense Procurement Regulations: Noted in section 806 of the National Defense Authorization Act International Strategy for Cyberspace: White House lays out for the first time the U.S.’s vision for a secure and open Internet. The strategy outlines three main themes: diplomacy, development and defense. Diplomacy: The strategy sets out to “promote an open, interoperable, secure and reliable information and communication infrastructure” by establishing norms of acceptable state behavior built through consensus among nations. Development: Through this strategy the government seeks to “facilitate cybersecurity capacity-building abroad, bilaterally and through multilateral organizations.” The objective is to protect the global IT infrastructure and to build closer international partnerships to sustain open and secure networks. Defense: The strategy calls out that the government “will ensure that the risks associated with attacking or exploiting our networks vastly outweigh the potential benefits” and calls for all nations to investigate, apprehend and prosecute criminals and non-state actors who intrude and disrupt network systems. == Related government efforts around the world == Common Criteria offers with Evaluation Assurance Level(EAL) 4 an opportunity to evaluate all relevant aspects of the digital supply chain security like the product, the development environment, IT systems security, the processes in human resource, physical security and with the module ALC_FLR.3 (Systematic Flaw Remediation) also security update processes and methods even by physical site visits. EAL 4 is mutually recognized in countries that signed the SOGIS-MRA and up to ELA 2 in countries the signed the CCRA but including ALC_FRL.3. Russia: Russia has had non-disclosed functionality certification requirements for several years and has recently initiated the National Software Platform effort based on open-source software. This reflects the apparent desire for national autonomy, reducing dependence on foreign suppliers. India: Recognition of supply chain risk in its draft National Cybersecurity Strategy. Rather than targeting specific products for exclusion, it is considering Indigenous Innovation policies, giving preferences to domestic ITC suppliers in order to create a robust, globally competitive national presence in the sector. China: Deriving from goals in the 11th Five Year Plan (2006–2010), China introduced and pursued a mix of security-focused and aggressive Indigenous Innovation policies. China is requiring an indigenous innovation product catalog be used for its government procurement and implementing a Multi-level Protection Scheme (MLPS) which requires (among other things) product developers and manufacturers to be Chinese citizens or legal persons, and product core technology and key components must have independent Chinese or indigenous intellectual property rights. == Private sector efforts == SLSA (Supply-chain Levels for Software Artifacts) is an end-to-end framework for ensuring the integrity of software artifacts throughout the software supply chain. The requirements are inspired by Google’s internal "Binary Authorization for Borg" that has been in use for the past 8+ years and that is mandatory for all of Google's production workloads. The goal of SLSA is to improve the state of the industry, particularly open source, to defend against the most pressing integrity threats. With SLSA, consumers can make informed choices about the security posture of the software they consume. == Other references == Financial Sector Information Sharing and Analysis Center International Strategy for Cyberspace (from the White House) NSTIC SafeCode Whitepaper Archived 2013-10-21 at the Wayback Machine Trusted Technology Forum and the Open Trusted Technology Provider Standard (O-TTPS) Archived 2012-01-03 at the Wayback Machine Cyber Supply Chain Security Solution Malware Implants in Firmware Supply Chain in the Software Era INFORMATION AND COMMUNICATIONS TECHNOLOGY SUPPLY CHAIN RISK MANAGEMENT TASK FORCE: INTERIM REPORT

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  • System integrity

    System integrity

    In telecommunications, the term system integrity has the following meanings: That condition of a system wherein its mandated operational and technical parameters are within the prescribed limits. The quality of an AIS when it performs its intended function in an unimpaired manner, free from deliberate or inadvertent unauthorized manipulation of the system. The state that exists when there is complete assurance that under all conditions an IT system is based on the logical correctness and reliability of the operating system, the logical completeness of the hardware and software that implement the protection mechanisms, and data integrity.

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  • Interlacing (bitmaps)

    Interlacing (bitmaps)

    In computing, interlacing (also known as interleaving) is a method of encoding a bitmap image such that a person who has partially received it sees a degraded copy of the entire image. When communicating over a slow communications link, this is often preferable to seeing a perfectly clear copy of one part of the image, as it helps the viewer decide more quickly whether to abort or continue the transmission. Interlacing is supported by the following formats, where it is optional: GIF interlacing stores the lines in the order 0 , 8 , 16 , … , ( 8 n ) , 4 , 12 , … , ( 8 n + 4 ) , 2 , 6 , 10 , 14 , … , ( 4 n + 2 ) , 1 , 3 , 5 , 7 , 9 , … , ( 2 n + 1 ) . {\displaystyle 0,8,16,\dots ,(8n),\ 4,12,\dots ,(8n+4),\ 2,6,10,14,\dots ,(4n+2),\ 1,3,5,7,9,\dots ,(2n+1).} PNG uses the Adam7 algorithm, which interlaces in both the vertical and horizontal direction. TGA uses two optional interlacing algorithms: Two-way: 0 , 2 , 4 , … , ( 2 n ) , 1 , 3 , … , ( 2 n + 1 ) , {\displaystyle 0,2,4,\dots ,(2n),\ 1,3,\dots ,(2n+1),} And four-way: 0 , 4 , 8 , … , ( 4 n ) , 1 , 5 , … , ( 4 n + 1 ) , 2 , 6 , … , ( 4 n + 2 ) , 3 , 7 , … , ( 4 n + 3 ) . {\displaystyle 0,4,8,\dots ,(4n),\ 1,5,\dots ,(4n+1),\ 2,6,\dots ,\ (4n+2),3,7,\dots ,(4n+3).} JPEG, JPEG 2000, and JPEG XR (actually using a frequency decomposition hierarchy rather than interlacing of pixel values) PGF (also using a frequency decomposition) Interlacing is a form of incremental decoding, because the image can be loaded incrementally. Another form of incremental decoding is progressive scan. In progressive scan the loaded image is decoded line for line, so instead of becoming incrementally clearer it becomes incrementally larger. The main difference between the interlace concept in bitmaps and in video is that even progressive bitmaps can be loaded over multiple frames. For example: Interlaced GIF is a GIF image that seems to arrive on your display like an image coming through a slowly opening Venetian blind. A fuzzy outline of an image is gradually replaced by seven successive waves of bit streams that fill in the missing lines until the image arrives at its full resolution. Interlaced graphics were once widely used in web design and before that in the distribution of graphics files over bulletin board systems and other low-speed communications methods. The practice is much less common today, as common broadband internet connections allow most images to be downloaded to the user's screen nearly instantaneously, and interlacing is usually an inefficient method of encoding images. Interlacing has been criticized because it may not be clear to viewers when the image has finished rendering, unlike non-interlaced rendering, where progress is apparent (remaining data appears as blank). Also, the benefits of interlacing to those on low-speed connections may be outweighed by having to download a larger file, as interlaced images typically do not compress as well.

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  • Cyber and Information Domain Service

    Cyber and Information Domain Service

    The Cyber and Information Domain Service (CIDS; German: Cyber- und Informationsraum, lit. 'Cyber and Information space', pronounced [ˈsaɪbɐ ʔʊnt ʔɪnfɔʁmaˈtsi̯oːnsʁaʊm] ; CIR) is the youngest branch of the German Armed Forces, the Bundeswehr. The decision to form an organizational unit was presented by Defense Minister Ursula von der Leyen on 26 April 2016, becoming operational on 1 April 2017. It is headquartered in Bonn. == History == In November 2015, the German Ministry of Defense activated a Staff Group within the ministry tasked with developing plans for a reorganization of the Cyber, IT, military intelligence, geo-information, and operative communication units of the Bundeswehr. On 26 April 2016, Defense Minister Ursula von der Leyen presented the plans for the new military branch to the public and on 5 October 2016 the command's staff became operational as a department within the ministry of defense. On 1 April 2017, the Cyber and Information Domain Service (CIDS) was activated as a "military organizational unit" (Organisationsbereich), indicating its status below a full service branch. The CIDS Headquarters took command of all existing electronic warfare, signals, IT, military intelligence, geoinformation, and psychological operations units. As part of a wider restructuring of higher command in the Bundeswehr in 2024, it was decided to upgrade it from a military organizational unit to the fourth full military service branch, alongside Heer (army), Luftwaffe (air force) and Deutsche Marine (navy). == Organisation == The CIDS is commanded by the Chief of the Cyber and Information Domain Service (Inspekteur des Cyber- und Informationsraum InspCIR), a three-star general position, based in Bonn. As of April 2023, it is structured as follows: Cyber and Information Domain Service Command (Kommando Cyber- und Informationsraum KdoCIR), in Bonn Reconnaissance and Effects Command (Kommando Aufklärung und Wirkung KdoAufkl/Wirk), in Gelsdorf 911th Electronic Warfare Battalion 912th Electronic Warfare Battalion, mans the Oste-class SIGINT/ELINT and reconnaissance ships 931st Electronic Warfare Battalion 932nd Electronic Warfare Battalion, provides airborne troops for operations in enemy territory Cyber-Operations Centre (Zentrum Cyber-Operationen ZSO) Central Imaging Reconnaissance (Zentrale Abbildende Aufklärung ZAbbAufkl), operating the SAR-Lupe satellites Central Bundeswehr Investigation Authority for Technical Reconnaissance (Zentrale Untersuchungsstelle der Bundeswehr für Technische Aufklärung ZU-StelleBwTAufkl) Signals Reconnaissance Centre North (Fernmeldeaufklärungszentrale Nord FmAufklZentr NORD) Signals Reconnaissance Centre South (Fernmeldeaufklärungszentrale Süd FmAufklZentr SÜD) Information Technology Services Command (Kommando Informationstechnik-Services der Bundeswehr KdoIT-SBw), in Bonn 281st Information Technology Battalion 282nd Information Technology Battalion 292nd Information Technology Battalion 293rd Information Technology Battalion 381st Information Technology Battalion 383rd Information Technology Battalion Bundeswehr Geoinformation Centre (Zentrum für Geoinformationswesen der Bundeswehr), in Euskirchen Bundeswehr Cyber-Security Centre (Zentrum für Cyber-Sicherheit der Bundeswehr ZCSBw) Bundeswehr Software Digitalisation Centre (Zentrum Digitalisierung der Bundeswehr und Fähigkeitsentwicklung Cyber- und Informationsraum ZDigBw) Bundeswehr Operational Communications Centre (Zentrum Operative Kommunikation der Bundeswehr ZOpKomBw) Training Centre CIDS (Ausbildungszentrum CIR AusbZ CIR)

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  • Mean shift

    Mean shift

    Mean shift is a non-parametric feature-space mathematical analysis technique for locating the maxima of a density function, a so-called mode-seeking algorithm. Application domains include cluster analysis in computer vision and image processing. == History == The mean shift procedure is usually credited to work by Fukunaga and Hostetler in 1975. It is, however, reminiscent of earlier work by Schnell in 1964. == Overview == Mean shift is a procedure for locating the maxima—the modes—of a density function given discrete data sampled from that function. This is an iterative method, and we start with an initial estimate x {\displaystyle x} . Let a kernel function K ( x i − x ) {\displaystyle K(x_{i}-x)} be given. This function determines the weight of nearby points for re-estimation of the mean. Typically a Gaussian kernel on the distance to the current estimate is used, K ( x i − x ) = e − c | | x i − x | | 2 {\displaystyle K(x_{i}-x)=e^{-c||x_{i}-x||^{2}}} . The weighted mean of the density in the window determined by K {\displaystyle K} is m ( x ) = ∑ x i ∈ N ( x ) K ( x i − x ) x i ∑ x i ∈ N ( x ) K ( x i − x ) {\displaystyle m(x)={\frac {\sum _{x_{i}\in N(x)}K(x_{i}-x)x_{i}}{\sum _{x_{i}\in N(x)}K(x_{i}-x)}}} where N ( x ) {\displaystyle N(x)} is the neighborhood of x {\displaystyle x} , a set of points for which K ( x i − x ) ≠ 0 {\displaystyle K(x_{i}-x)\neq 0} . The difference m ( x ) − x {\displaystyle m(x)-x} is called mean shift in Fukunaga and Hostetler. The mean-shift algorithm now sets x ← m ( x ) {\displaystyle x\leftarrow m(x)} , and repeats the estimation until m ( x ) {\displaystyle m(x)} converges. Although the mean shift algorithm has been widely used in many applications, a rigid proof for the convergence of the algorithm using a general kernel in a high dimensional space is still not known. Aliyari Ghassabeh showed the convergence of the mean shift algorithm in one dimension with a differentiable, convex, and strictly decreasing profile function. However, the one-dimensional case has limited real world applications. Also, the convergence of the algorithm in higher dimensions with a finite number of the stationary (or isolated) points has been proved. However, sufficient conditions for a general kernel function to have finite stationary (or isolated) points have not been provided. Gaussian Mean-Shift is an Expectation–maximization algorithm. == Details == Let data be a finite set S {\displaystyle S} embedded in the n {\displaystyle n} -dimensional Euclidean space, X {\displaystyle X} . Let K {\displaystyle K} be a flat kernel that is the characteristic function of the λ {\displaystyle \lambda } -ball in X {\displaystyle X} , In each iteration of the algorithm, s ← m ( s ) {\displaystyle s\leftarrow m(s)} is performed for all s ∈ S {\displaystyle s\in S} simultaneously. The first question, then, is how to estimate the density function given a sparse set of samples. One of the simplest approaches is to just smooth the data, e.g., by convolving it with a fixed kernel of width h {\displaystyle h} , where x i {\displaystyle x_{i}} are the input samples and k ( r ) {\displaystyle k(r)} is the kernel function (or Parzen window). h {\displaystyle h} is the only parameter in the algorithm and is called the bandwidth. This approach is known as kernel density estimation or the Parzen window technique. Once we have computed f ( x ) {\displaystyle f(x)} from the equation above, we can find its local maxima using gradient ascent or some other optimization technique. The problem with this "brute force" approach is that, for higher dimensions, it becomes computationally prohibitive to evaluate f ( x ) {\displaystyle f(x)} over the complete search space. Instead, mean shift uses a variant of what is known in the optimization literature as multiple restart gradient descent. Starting at some guess for a local maximum, y k {\displaystyle y_{k}} , which can be a random input data point x 1 {\displaystyle x_{1}} , mean shift computes the gradient of the density estimate f ( x ) {\displaystyle f(x)} at y k {\displaystyle y_{k}} and takes an uphill step in that direction. == Types of kernels == Kernel definition: Let X {\displaystyle X} be the n {\displaystyle n} -dimensional Euclidean space, R n {\displaystyle \mathbb {R} ^{n}} . The norm of x {\displaystyle x} is a non-negative number, ‖ x ‖ 2 = x ⊤ x ≥ 0 {\displaystyle \|x\|^{2}=x^{\top }x\geq 0} . A function K : X → R {\displaystyle K:X\rightarrow \mathbb {R} } is said to be a kernel if there exists a profile, k : [ 0 , ∞ ] → R {\displaystyle k:[0,\infty ]\rightarrow \mathbb {R} } , such that K ( x ) = k ( ‖ x ‖ 2 ) {\displaystyle K(x)=k(\|x\|^{2})} and k is non-negative. k is non-increasing: k ( a ) ≥ k ( b ) {\displaystyle k(a)\geq k(b)} if a < b {\displaystyle a Read more →

  • Comparison of color models in computer graphics

    Comparison of color models in computer graphics

    This article provides introductory information about the RGB, HSV, and HSL color models from a computer graphics (web pages, images) perspective. An introduction to colors is also provided to support the main discussion. == Basics of color == === Primary colors and hue === First, "color" refers to the human brain's subjective interpretation of combinations of a narrow band of wavelengths of light. For this reason, the definition of "color" is not based on a strict set of physical phenomena. Therefore, even basic concepts like "primary colors" are not clearly defined. For example, traditional "Painter's Colors" use red, blue, and yellow as the primary colors, "Printer's Colors" use cyan, yellow, and magenta, and "Light Colors" use red, green, and blue. "Light colors", more formally known as additive colors, are formed by combining red, green, and blue light. This article refers to additive colors and refers to red, green, and blue as the primary colors. Hue is a term describing a pure color, that is, a color not modified by tinting or shading (see below). In additive colors, hues are formed by combining two primary colors. When two primary colors are combined in equal intensities, the result is a "secondary color". === Color wheel === A color wheel is a tool that provides a visual representation of the relationships between all possible hues. The primary colors are arranged around a circle at equal (120 degree) intervals. (Warning: Color wheels frequently depict "Painter's Colors" primary colors, which leads to a different set of hues than additive colors.) The illustration shows a simple color wheel based on the additive colors. Note that the position (top, right) of the starting color, typically red, is arbitrary, as is the order of green and blue (clockwise, counter-clockwise). The illustration also shows the secondary colors, yellow, cyan, and magenta, located halfway between (60 degrees) the primary colors. == Complementary color == The complement of a hue is the hue that is opposite it (180 degrees) on the color wheel. Using additive colors, mixing a hue and its complement in equal amounts produces white. === Tints and shades === The following discussion uses an illustration involving three projectors pointing to the same spot on a screen. Each projector is capable of generating one hue. The "intensities" of each projector are "matched" and can be equally adjusted from zero to full. (Note: "Intensity" is used here in the same sense as the RGB color model. The subject of matching, or "gamma correction", is beyond the level of this article.) A shade is produced by "dimming" a maximum chroma color. Painters refer to this as "adding black". In our illustration, one projector is set to full intensity, a second is set to some intensity between zero and full, and third is set to zero. "Dimming" is accomplished by decreasing each projector's intensity setting to the same fraction of its start setting. In the shade example, with any fully shaded hue, that all three projectors are set to zero intensity, resulting in black. A tint is produced by "lightening" a maximum chroma color. Painters refer to this as "adding white". In our illustration, one projector is set to full intensity, a second is set to some intensity between zero and full, and third is set to zero. "Lightening" is accomplished by increasing each projector's intensity setting by the same fraction from its start setting to full. In the tinting example, note that the third projector is now contributing. When the hue is fully lightened, all three projectors are each at full intensity, and the result is white. Note an attribute of the total intensity in the additive model. If full intensity for one projector is 1, then a primary color has a combined intensity of 1. A secondary color has a total intensity of 2. White has a total intensity of 3. Tinting, or "adding white", increases the total intensity of the hue. While this is simply a fact, the HSL model will take this fact into account in its design. === Tones === Tone is a general term, typically used by painters, to refer to the effects of reducing the "colorfulness" of a maximum chroma color; painters refer to it as "adding gray". Note that gray is not a color or even a single concept but refers to all the range of values between black and white where all three primary colors are equally represented. The general term is provided as more specific terms have conflicting definitions in different color models. Thus, shading takes a hue toward black, tinting takes a hue towards white, and tones cover the range between. == Choosing a color model == No one color model is necessarily "better" than another. Typically, the choice of a color model is dictated by external factors, such as a graphics tool or the need to specify colors according to the CSS2 or CSS3 standard. The following discussion only describes how the models function, centered on the concepts of hue, shade, tint, and tone. === RGB === The RGB model's approach to colors is important because: It directly reflects the physical properties of "Truecolor" displays As of 2011, most graphic cards define pixel values in terms of the colors red, green, and blue. The typical range of intensity values for each color, 0–255, is based on taking a binary number with 32 bits and breaking it up into four bytes of 8 bits each. 8 bits can hold a value from 0 to 255. The fourth byte is used to specify the "alpha", or the opacity, of the color. Opacity comes into play when layers with different colors are stacked. If the color in the top layer is less than fully opaque (alpha < 255), the color from underlying layers "shows through". In the RGB model, hues are represented by specifying one color as full intensity (255), a second color with a variable intensity, and the third color with no intensity (0). The following provides some examples using red as the full-intensity and green as the partial-intensity colors; blue is always zero: Shades are created by multiplying the intensity of each primary color by 1 minus the shade factor, in the range 0 to 1. A shade factor of 0 does nothing to the hue, a shade factor of 1 produces black: new intensity = current intensity (1 – shade factor) The following provides examples using orange: Tints are created by modifying each primary color as follows: the intensity is increased so that the difference between the intensity and full intensity (255) is decreased by the tint factor, in the range 0 to 1. A tint factor of 0 does nothing, a tint factor of 1 produces white: new intensity = current intensity + (255 – current intensity) tint factor The following provides examples using orange: Tones are created by applying both a shade and a tint. The order in which the two operations are performed does not matter, with the following restriction: when a tint operation is performed on a shade, the intensity of the dominant color becomes the "full intensity"; that is, the intensity value of the dominant color must be used in place of 255. The following provides examples using orange: === HSV === The HSV, or HSB, model describes colors in terms of hue, saturation, and value (brightness). Note that the range of values for each attribute is arbitrarily defined by various tools or standards. Be sure to determine the value ranges before attempting to interpret a value. Hue corresponds directly to the concept of hue in the Color Basics section. The advantages of using hue are The angular relationship between tones around the color circle is easily identified Shades, tints, and tones can be generated easily without affecting the hue Saturation corresponds directly to the concept of tint in the Color Basics section, except that full saturation produces no tint, while zero saturation produces white, a shade of gray, or black. Value corresponds directly to the concept of intensity in the Color Basics section. Pure colors are produced by specifying a hue with full saturation and value Shades are produced by specifying a hue with full saturation and less than full value Tints are produced by specifying a hue with less than full saturation and full value Tones are produced by specifying a hue and both less than full saturation and value White is produced by specifying zero saturation and full value, regardless of hue Black is produced by specifying zero value, regardless of hue or saturation Shades of gray are produced by specifying zero saturation and between zero and full value The advantage of HSV is that each of its attributes corresponds directly to the basic color concepts, which makes it conceptually simple. The perceived disadvantage of HSV is that the saturation attribute corresponds to tinting, so desaturated colors have increasing total intensity. For this reason, the CSS3 standard plans to support RGB and HSL but not HSV. === HSL === The HSL model describes colors in terms of hue, saturation, and lightness (also called luminance). (Note: the definition of sa

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  • Roadie (app)

    Roadie (app)

    Roadie Inc. is an American package delivery company for business and private same-day, urgent and scheduled delivery in the United States. The company was founded in 2014 and launched its web and mobile apps in January 2015. As of September 2021, it reported having over 200,000 drivers covering more than 20,000 zip codes. Roadie states it matches gig drivers with deliveries that are directed along the routes they plan to travel. Major customers include The Home Depot, Walmart, Tractor Supply Company, Best Buy and Delta Air Lines. In September 2021, UPS entered into an agreement to acquire Roadie for an undisclosed amount with the transaction expected to be closed in the fourth quarter. == History == Roadie was founded by Marc Gorlin, a co-founder of Kabbage and founder of VerticalOne and Pretty Good Privacy, as a same-day and urgent delivery company in 2014. In January 2015, Roadie launched the first consumer to consumer (C2C) version of its app with a Series A funding round of $10 million. In February, Roadie announced a partnership with Waffle House to designate its restaurants "Roadie Roadhouses", offering a neutral meeting place for drivers and senders. Drivers receive free food and drink through the partnership. In May, late-night host Jimmy Kimmel discussed the Roadie-Waffle House relationship in an opening monologue on Jimmy Kimmel Live!. Roadie's driver network expanded significantly as a result. Roadie closed a Series B round of funding in June, raising $15 million, and its first business to business (B2B) app version launched that November. In 2015, Delta Air Lines signed an agreement with Roadie to deliver mishandled luggage, becoming Roadie’s first enterprise customer. Roadie launched a pilot program with Delta at Daytona Beach International Airport. Since then, the relationship has expanded to include over 70 airports around the United States and a first mile/last mile line haul relationship with Delta Cargo. In 2017, the company signed a deal with The Home Depot, also based in Atlanta, and in February 2019, closed a Series C round of funding. In October 2019, Roadie and Delta Cargo announced a partnership to create a same-day cross-country delivery offering, DASH Door-to-Door, the first of its kind from a U.S. passenger airline. Tractor Supply Company became the first general merchandise retailer to offer same-day delivery from every store in April 2020 through Roadie. In September 2021, UPS entered an agreement to acquire Roadie for an undisclosed amount. The transaction was expected to close in the fourth quarter of 2021. Roadies, which at the time reported having 200,000 operators serving over 20,000 ZIP Codes, was expected to continue operations under its name as a separate company with no transfer of packages between the UPS and Roadies networks. The relationship between the companies goes back several years with UPS being an early investor. Earlier in 2021, UPS had begun a pilot program testing same-day deliveries via Roadies. == Operations == === On-the-way model === Roadie’s app works by connecting drivers with senders, businesses or consumers who have items that need to be delivered. Deliveries within the app are referred to as "Gigs", which Gorlin said was inspired by live music road crews, also known as roadies. A sender creates a Gig on Roadie's web app or via its API. Drivers then review deliveries in their area on their mobile app and may choose to offer to take on individual or groups of deliveries along the same route. Gigs are then assigned to drivers by Roadie's algorithm. According to the company, this model encourages drivers to choose Gigs that align with their planned schedules and routes. Roadie calls this its "on-the-way" delivery model. The go-to-market approach taken by Roadie also differs from its competitors. Rather than launching in major cities and sequentially adding new markets city-by-city, Roadie launched nationwide from its inception. The company relies on retail and airline partners to drive volume of deliveries in individual markets, which in turn builds up a network of drivers in those areas, making it easier for small businesses and consumers to send deliveries as well. This strategy allows Roadie to reach smaller cities and towns in rural or exurban communities, traditionally difficult markets for delivery providers to serve. === Service lines === Roadie’s platform is most popular for same-day, on-demand or scheduled first mile/last mile delivery, especially delivery from stores and warehouses. Some retailers also use it for returns and reverse logistics, moving inventory, and hot shot shipping. Roadie operates 1-hour grocery delivery for Walmart, and delivers perishable food items for others including small, independent retailers. The on-the-way model complements the grocery industry’s just in time model, making last-mile deliveries that do not break the cold chain. === Cross-country same-day delivery === In October 2019, Roadie and Delta Cargo launched DASH Door-to-Door, a 24/7 door-to-door pick-up and delivery service. Roadie handles the first and last mile and Delta manages the line haul via passenger flights. The service launched originally from Atlanta to 55 cities and is an industry-first for a US commercial airline. === Promotion, awards and corporate citizenship === In September 2015, Roadie announced a partnership with Atlanta-based musician Ludacris, to promote the app. Following the devastation caused by flooding in Baton Rouge in 2016, Roadie offered free pickup and delivery for all deliveries traveling to and from the Baton Rouge area. In December 2020, Walmart named Roadie its top delivery partner for "Highest Driver Customer Satisfaction" and "Highest Net Promoter Score", after expanding into general merchandise deliveries as well as grocery that same year.

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