AI Generator Of Trump

AI Generator Of Trump — independent reviews, comparisons, pricing and step-by-step guides on Aizhi.

  • Vote Compass

    Vote Compass

    Vote Compass is an interactive, online voting advice application developed by political scientists and run during election campaigns. It surveys users about their political views and, based on their responses, calculates the individual alignment of each user with the parties or candidates running in a given election contest. It is operated by a social enterprise called Vox Pop Labs in partnership with locale-specific news organizations, including the Wall Street Journal, Vox Media, the Canadian and Australian Broadcasting Corporations, Television New Zealand, France24, RTL Group, and Grupo Globo. Vote Compass also operates under the trademarks Boussole électorale and Wahl-Navi for French- and German-language iterations, respectively. == Background == Vote Compass was developed by Clifton van der Linden, a professor in the Department of Political Science at McMaster University. It is run by van der Linden along with a team of social and statistical scientists from Vox Pop Labs. Although inspired by European Voting Advice Applications, van der Linden explicitly rejects this terminology, arguing that Vote Compass was "never intended to account for every variable that influences voter choice and its results should not be interpreted as voting advice." == Methodology == Using a Likert scale, users indicate their responses to a series of policy propositions designed to discriminate between candidates' policies on prominent issues relevant to the election. Propositions are crafted in collaboration with political scientists local to each jurisdiction in which Vote Compass is run. Based on a candidate or political party's public disclosures (i.e. party manifestos, policy proposals, official websites, speeches, media releases, statements made in the legislature, etc.) they are calibrated on the same propositions and scales as are users. A series of aggregation algorithms calculate the overall distance between the user and the candidates or parties. There have been claims that Vote Compass surveys have the potential to become push polling, if the survey questions posed are poorly designed.

    Read more →
  • Advanced automation functions

    Advanced automation functions

    In automation production technology the actions performed by an automated process are executed by a program of instructions which is run during a work cycle. To execute work cycle programs, an automated system should be available to execute these advanced functions. == Safety monitoring == If there is a need for workers in an automated system, a safety monitoring is required for the occupational safety and health of the workers. In a safety monitoring various steps can take place including a complete stop of the system, sounding an alarm or reducing the operating speed. Usually, limiting switches are sensors like temperature probes, heat and smoke detectors or pressure sensitive floor pads. == Maintenance and repair diagnostics == There are three modes of operations which are used in a cycle of maintenance and repair diagnostics: status monitoring, failure diagnostics and recommendation of the repair procedure. In the status monitoring mode, the current system status is displayed. The failure diagnostics mode takes place when a failure occurs. The system will then suggest an adequate repair procedure to a team of experts. == Error detection and recovery == The error detection mode is a step to determine if and when a failure occurs in automated system. The possible errors can be divided into three categories. random errors, systematic errors and aberrations. While in the error recovery mode, remedy actions take place for all detected errors.

    Read more →
  • Digital sculpting

    Digital sculpting

    Digital sculpting, also known as sculpt modeling or 3D sculpting, is the use of software that offers tools to push, pull, smooth, grab, pinch or otherwise manipulate a digital object as if it were made of a real-life substance such as clay. == Sculpting technology == The geometry used in digital sculpting programs to represent the model can vary; each offers different benefits and limitations. The majority of digital sculpting tools on the market use mesh-based geometry, in which an object is represented by an interconnected surface mesh of polygons that can be pushed and pulled around. This is somewhat similar to the physical process of beating copper plates to sculpt a scene in relief. Other digital sculpting tools use voxel-based geometry, in which the volume of the object is the basic element. Material can be added and removed, much like sculpting in clay. Still other tools make use of more than one basic geometry representation. A benefit of mesh-based programs is that they support sculpting at multiple resolutions on a single model. Areas of the model that are finely detailed can have very small polygons while other areas can have larger polygons. In many mesh-based programs, the mesh can be edited at different levels of detail, and the changes at one level will propagate to higher and lower levels of model detail. A limitation of mesh-based sculpting is the fixed topology of the mesh; the specific arrangement of the polygons can limit the ways in which detail can be added or manipulated. A benefit of voxel-based sculpting is that voxels allow complete freedom over form. The topology of a model can be altered continually during the sculpting process as material is added and subtracted, which frees the sculptor from considering the layout of polygons on the model's surface. After sculpting, it may be necessary to retopologize the model to obtain a clean mesh for use in animation or real-time rendering. Voxels, however, are more limited in handling multiple levels of detail. Unlike mesh-based modeling, broad changes made to voxels at a low level of detail may completely destroy finer details. == Uses == Sculpting can often introduce details to meshes that would otherwise have been difficult or impossible to create using traditional 3D modeling techniques. This makes it preferable for achieving photorealistic and hyperrealistic results, though, many stylized results are achieved as well. Sculpting is primarily used in high poly organic modeling (the creation of 3D models which consist mainly of curves or irregular surfaces, as opposed to hard surface modeling). It is also used by auto manufacturers in their design of new cars. It can create the source meshes for low poly game models used in video games. In conjunction with other 3D modeling and texturing techniques and Displacement and Normal mapping, it can greatly enhance the appearance of game meshes often to the point of photorealism. Some sculpting programs like 3D-Coat, Zbrush, and Mudbox offer ways to integrate their workflows with traditional 3D modeling and rendering programs. Conversely, 3D modeling applications like 3ds Max, Maya and MODO are now incorporating sculpting capability as well, though these are usually less advanced than tools found in sculpting-specific applications. High poly sculpts are also extensively used in CG artwork for movies, industrial design, art, photorealistic illustrations, and for prototyping in 3D printing. == 3D print == Sculptors and digital artists use digital sculpting to create a model (or Digital Twin) to be materialized through CNC technologies including 3D printing. The final sculptures are often called Digital Sculpture or 3D printed art. While digital technologies have emerged in many art disciplines (painting, photography), this is less the case for digital sculpture due to the higher complexity and technology limitations to produce the final sculpture. == Sculpting Process == The best way to learn sculpture is by understanding primary, secondary and tertiary forms. First, break down the object you want to make down its basic shapes, such as a sphere or cube. Focus on making the large, overall shape of the object. After that, work on the bigger shapes on top of or inside the object. These can be protrusions or cut outs. Then, do a final detail pass, such as pores or lines to break up the shape. == Sculpting programs == There are a number of digital sculpting tools available. Some popular tools for creating are: Traditional 3D modeling suites are also beginning to include sculpting capability. 3D modeling programs which currently feature some form of sculpting include the following:

    Read more →
  • Stairstep interpolation

    Stairstep interpolation

    In the field of image processing, stairstep interpolation is a widely employed method technique for interpolating pixels after enlarging an image. The fundamental concept is to interpolate multiple times, in small increments, using any interpolation algorithm that is better than nearest-neighbor interpolation such as; bilinear interpolation, and bicubic interpolation. A common scenario is to interpolate an image by using a bicubic interpolation which increases the image size by no more than 10% (110% of the original size) at a time until the desired size is reached. Fred Miranda, a developer, popularized this method by creating and developing several Photoshop plug-ins that incorporate this technique. == Example ==

    Read more →
  • My Drama

    My Drama

    My Drama (also may be stylised as MyDrama) is a global streaming service specializing in vertical video series for Duanju. It is owned by the company Holywater Tech. The platform focuses on short-form, emotional storytelling optimized for smartphone viewing, offering content in over 30 languages across 190 countries. == History == My Drama was launched in 2024 by Holywater Tech, founded by Ukrainian entrepreneur Bogdan Nesvit and Anatolii Kasianov. The service gained international traction as part of a growing market for short-form vertical storytelling, influenced by mobile-first entertainment trends. My Drama primarily streams serialized vertical dramas, which are short-form episodes around 1-2 minutes in length designed for mobile consumption. Many series are adaptations of successful stories originally published on Holywater Tech's book platform My Passion. The platform employs AI technology in areas such as content recommendation and story generation, and is one of several Holywater apps focused on interactive entertainment. In 2024, My Drama won a People's Voice award at the 28th Annual Webby Awards. In 2025, My Drama received a Gold Award at the MUSE Creative Awards in the Mobile App: Video Streaming Services category. In 2025, the company received strategic investment from Fox Entertainment, aimed at expanding content creation capabilities and producing over 200 vertical video series. As of 2025, My Drama has produced over 56 titles and reached more than 40 million lifetime users, according to media reports. In January 2026, Holywater Tech raised $22 million in funding to expand its microdrama business in the United States. The investment round was led by Horizon Capital, with participation from U.S.-based investors including Endeavor Catalyst and Wheelhouse. The funding is intended to support the development of Holywater Tech's mobile-first vertical video platform, My Drama, as well as the company's AI-driven content initiatives, such as AI-assisted comics and anime. In February 2026, Holywater bought Jeynix, a studio that uses AI for special effects. This deal helps the company make better-quality shows and translate them into different languages much faster. == Partnerships == In 2024, Holywater Tech entered a partnership with Latin American studio Elefantec Global to distribute vertical dramas in Spanish-language markets. In early 2026, Fox Entertainment entered into a partnership with content creator Dhar Mann to produce a slate of 40 original vertical microdrama series. Under the agreement, the series debut exclusively on the My Drama platform, while global distribution is managed by Fox Entertainment Global. == Reception == My Drama has been highlighted in discussions of the global rise of vertical short drama platforms and has been compared with similar apps such as ReelShort and DramaBox.

    Read more →
  • Luminance HDR

    Luminance HDR

    Luminance HDR, formerly Qtpfsgui, is graphics software used for the creation and manipulation of high-dynamic-range images. Released under the terms of the GPL, it is available for Linux, Microsoft Windows, and Mac OS X (Intel only). Luminance HDR supports several High Dynamic Range (HDR) as well as Low Dynamic Range (LDR) file formats. == Functionality == Prerequisite of HDR photography are several narrow-range digital images with different exposures. Luminance HDR combines these images and calculates a high-contrast image. In order to view this image on a regular computer monitor, Luminance HDR can convert it into a displayable LDR image format using a variety of methods, such as tone mapping. Currently fifteen different tone mapping operators (algorithms) are available, each one with its tunable parameters. Different image processing techniques can be applied to the generated HDR images, such as resizing, cropping, rotating and a number of projective transformations. The software also provides batch processing functionality for creating HDR images and for tone mapping them in a non-interactive way. A module for copying Exif data among sets of images is also provided. For users who prefers the command line, a non-GUI, non-graphical interface is also available on all supported platforms. A common problem with HDR photography is that images need to be aligned exactly. If the subject is static, this can be achieved using a tripod or a stable surface on which the camera is placed. In the case of image data that does not align exactly, an automatic alignment can be performed using a tool provided by the Hugin project. If this automation doesn't provide the desired result, the user may improve it manually. == Supported formats == HDR images are images with a high dynamic range and, using Luminance HDR, they can be created as well as edited. The following HDR graphic formats are supported: OpenEXR Radiance HDR Tag Image File Format (TIFF) Format: 16 Bit, 32 Bit (Float) and LogLuv Raw PFS native Luminance HDR can create an HDR image from several LDR images and tonemap an HDR into an LDR. The following LDR formats are supported: JPG PNG Portable Pixmap (PPM) Portable Bitmap (PBM) TIFF (8 Bit)

    Read more →
  • BabyCenter

    BabyCenter

    BabyCenter is an online media company based in San Francisco, New York City, Chicago, and Los Angeles that provides information on conception, pregnancy, birth, and early childhood development for parents and expecting parents. BabyCenter operates 8 country and region specific properties including websites, apps, emails, print publications, and an online community where parents can connect on a variety of topics. The visitors of website and the users of the app can sign up for free weekly email newsletters that guide them through pregnancy and their child's development. In addition to publishing detailed, medically reviewed information about pregnancy and parenting, BabyCenter, under its Mission Motherhood initiative, ran numerous social programs and has participated in public health initiatives in partnership with hospitals, healthcare agencies, nonprofits, NGOs, and government agencies to provide pregnancy and parenting advice. It also annually publishes the most popular baby names. BabyCenter LLC is part of the Everyday Health Group, a division of Ziff Davis. == History == BabyCenter was founded in October 1997 by Stanford University MBA graduates Matt Glickman and Mark Selcow, who recognized a need for information about pregnancy and parenting on the internet. BabyCenter was initially funded through $13.5 million in startup capital funding from venture capital firms, including Bessemer Venture Partners, Intel, and Trinity Ventures. The funds were used to open the BabyCenter Store in October 1998. In the early years of its operation, BabyCenter offered multiple resources and services for parents, including a website that provided medically reviewed information and guidance to new and expectant parents on such topics as fertility, labor, and childcare; a weekly email for pregnant women tailored to their week of pregnancy (based on their pregnancy due date); and community groups and chat rooms for pregnant couples and parents to discuss pregnancy and child-rearing strategies. The site grew quickly, and by early 1999 had 175 employees and an annual revenue of $35 million. In April of that year, the two founders sold BabyCenter to another website, eToys.com, for $190 million in stock. Twenty-three months later, in 2001, shortly before declaring bankruptcy, eToys sold the site to Johnson & Johnson for $10 million. During the eToys ownership, BabyCenter launched its first international E-commerce site in the UK during the spring of 2000. Starting in 2005, BabyCenter launched an expansion plan, extending its global network to Australia, Canada and other countries, staffing each outpost with local editors. In 2007, BabyCenter debuted a Mandarin-language site in China, initiated operations in India, launched a Spanish language website, and introduced its first mobile site. BabyCenter released My Pregnancy Today, its first mobile app, to Apple's App Store in August 2010 and to the Android market in April 2011. The app provided daily information, nutrition tips, advice relevant to the user's week of pregnancy, and 3-D animated videos showcasing a baby's development in utero. The My Pregnancy app was joined by a My Baby Today app in October 2011. In 2015, BabyCenter released Mom Feed, its first mobile app for parents of toddlers and older children (ages 1 to 8). Mom Feed offered personalized, stage-based information as well as content from the BabyCenter Community and Blog in a real-time stream. In 2016, BabyCenter launched its web-based Baby Names Finder. In 2018, Mom Feed was discontinued and BabyCenter replaced that experience with a separate Child Health content area on its website. Also in 2018, BabyCenter launched its mobile baby name generator, the Baby Names app, which, like the web-based Baby Names Finder, leverages data from hundreds of thousands of parents that culminates in its annual most popular Baby Names Report. In 2019, Johnson & Johnson sold Baby Center to Everyday Health Group, a division of New York-based parent company of Ziff Davis, Inc. Neither side disclosed terms of the deal. == Popular research == BabyCenter's most popular baby names is released annually and often cited by the media. In March 2024, BabyCenter did a review of the app Temu and said that the website has found products that have been recalled, could be counterfeit or circumvent U.S. safety standards and features that are important in preventing issues like choking. In 2025, BabyCenter released a report about the cost of raising a newborn baby in the first year. == Content and products == === Websites === BabyCenter has 8 country and region-specific websites around the world, including sites for the United States, Canada, Australia, Brazil, India, Germany, the United Kingdom, and Latin America. Users can find parenting and pregnancy advice in seven languages: English, Spanish, Portuguese, Arabic, French, German, and Hindi BabyCenter content for each country- or region-specific site is written by an editorial team based in that country or region. Medical and health content for each site is reviewed by a medical advisory board based there and adheres to that country or region's medical standards. For example, the U.S. site works with and follows the recommendations of such U.S. medical authorities as the American Academy of Pediatrics, the American Congress of Obstetrics & Gynecology and the Society for Maternal-Fetal Medicine. BabyCenter regularly conducts research and provides thought leadership on pregnancy and parenting topics, popularly cited by major media outlets including The Wall Street Journal, Forbes, The Washington Post, BuzzFeed, Insider, MarketWatch, Axios. === Community, blogs and social === From its earliest days, BabyCenter has had a community area that allows people to join a group of parents with children born in the same month, known as a Birth Club. BabyCenter launched a blog called Momformation in 2007. Eventually, the name was changed to BabyCenter Blog. In April 2021, the BabyCenter Community was identified in a research article within the journal PLOS Computational Biology as facilitating "unobstructed communication" between parents, which avoids the "strong echo chamber phenomena" that can foster and perpetuate vaccine misinformation. === My Pregnancy and Baby Today App === The app is available in six languages, although not all features are supported for every market. Initially the apps only featured pregnancy articles that could be found on the BabyCenter website, but over the years the feature set has expanded to include a growing list of app-specific tools such as weekly fetal development information, a kick tracker, a birth plan worksheet, a contraction timer, a baby growth tracker, a photo journal for pregnant women to record their pregnancy bellies, and a photo journal for documenting a baby's first year. === Mission Motherhood™ === BabyCenter was a cofounder of the Mobile Alliance for Maternal Action (MAMA), a public-private partnership between USAID, Johnson & Johnson, the UN Foundation, and BabyCenter from 2011 to-to 2015. The MAMA program sparked the creation of MomConnect, an initiative of the South African Department of Health for which BabyCenter developed SMS messages with health information about pregnancy and a child's first year of life. BabyCenter helped develop similar messages for mMitra, a voice messaging program in India. A research article in the Maternal and Child Health Journal stated the mMitra program offered strong evidence "that tailored mobile phone voice messages can improve key infant care knowledge and practices that lead to improved infant health outcomes in low-resource settings. BabyCenter's Mission Motherhood Messages were available to qualifying organizations on the BabyCenter website. BabyCenter contributed websites for Free Basics. These websites featured age and stage-based pregnancy and baby articles targeted to low-income, lower-education women who would not otherwise have access to health information. Content developed for this program was also used to support a UNICEF SMS program during the 2016 Zika outbreak. == Awards and recognition == In 1998, BabyCenter won a Webby Award for Best Home Site. Since then, it has been nominated for a Webby Award 19 times and won either a Webby or a People's Choice Webby Award 12 times – including a People's Voice win in 2021 for Lifestyle websites and mobile sites. In 2002, it won Service Journalism award from Online Journalism Awards (OJA). In 2015, BabyCenter won five Digital Health Awards for content about autism in children. In 2016, BabyCenter won seven Digital Health Awards: four for videos about the aches and pains of pregnancy, baby sleep, and the walking milestone in child development; two for articles about baby sleep training and sleep apnea in babies; and one for the BabyCenter mobile app My Pregnancy & Baby Today. In 2021, Forbes Health chose My Pregnancy & Baby Today as the best pregnancy app of 2021, and Women's Health identified it

    Read more →
  • ViEWER

    ViEWER

    ViEWER, the Virtual Environment Workbench for Education and Research, is a proprietary, freeware computer program for Microsoft Windows written by researchers at the University of Idaho for the study of visual perception and complex immersive three-dimensional environments. It was created using C++ and OpenGL, and has been used by Dr. Brian Dyre, Dr. Steffen Werner, Dr. Ernesto Bustamante, Dr. Ben Barton, and their undergraduate and graduate researchers in visual perception, signal detection, and child-safety experiments.

    Read more →
  • GPT-5

    GPT-5

    GPT-5 is a multimodal large language model developed by OpenAI and the fifth in its series of generative pre-trained transformer (GPT) foundation models. Preceded in the series by GPT-4, it was launched on August 7, 2025. It is publicly accessible to users of the chatbot products ChatGPT and Microsoft Copilot as well as to developers through the OpenAI API. == Background == On April 14, 2023, Sam Altman, the chief executive officer of OpenAI, spoke at an event at the Massachusetts Institute of Technology and said that the company was not training GPT-5 at that time. He stated that OpenAI was "prioritizing GPT-4 development" and that "we are not and won't for some time" release GPT-5. On July 18, OpenAI filed for a "GPT-5" trademark in the United States. On November 13, Altman confirmed to the Financial Times that the company was working to develop GPT-5. According to The Information, "[f]or much of the second half of 2024, OpenAI was developing a model known internally as Orion and intended to become GPT-5", "[b]ut the Orion effort failed to produce a better model, and the company instead released it as GPT-4.5 in February [2025]." By late July 2025, OpenAI was widely anticipated as planning to release GPT-5 in early August. On July 30, The Verge reported that "Microsoft is getting ready for GPT-5" as "sources familiar with Microsoft's AI plans" told an editor that the company was testing a new mode for its Copilot chatbot that would offer a model that "thinks deeply or quickly based on the task". On August 5, in the leadup to the release of GPT-5, OpenAI released GPT-OSS, a set of two open-weight models that have reasoning capabilities. GPT-5 was then unveiled during a livestream event on August 7. == Capabilities == At the time of its release, GPT-5 had state-of-the-art performance on benchmarks that test mathematics, programming, finance, and multimodal understanding. According to OpenAI, improvements over its predecessor models include faster response times, better coding and writing skills, more accurate answers to health questions, and lower levels of hallucination. Also, compared to previous models, GPT-5 aims to give safe, high-level responses to potentially harmful queries rather than outright declining them, an approach that OpenAI refers to as "safe completions", aiming to result "in GPT-5 being able to refuse more unsafe questions, while offering fewer rejections to users seeking harmless information." In addition, GPT-5 was trained to give more critical, "less effusively agreeable" answers compared to its predecessor models. Days before the launch of GPT-5, two early testers of the model stated that they were "impressed" by its ability to code and to solve mathematical and scientific problems. They suggested that the model shows great improvement from GPT-4, but not as large of a gain as from GPT-3 to GPT-4. A day prior to the release of GPT-5, during a press briefing, Sam Altman, the chief executive officer of OpenAI, called GPT-5 "a significant step along the path to AGI", referring to artificial general intelligence, the hypothetical level of intelligence that OpenAI defines as the ability to perform any economically valuable task that a human can. According to Altman, GPT-5 is "significantly better" than its predecessors, offering "PhD-level" abilities across a wide range of tasks. The exact energy consumption of GPT-5 use has not been disclosed by OpenAI. Researchers at the University of Rhode Island estimated that a medium-length response consumes slightly over 18 watt-hours, equivalent to using an incandescent bulb for 18 minutes. === Architecture === GPT-5 is a system that contains a fast, high-throughput model, a deeper reasoning model, and a real-time router that decides which model to use based on conversation type, complexity, tool needs, and explicit user intent. Altman had previously criticized the manual model picker for being overly complex, suggesting a need for unification. GPT-5 also includes agentic functionality through which it can set up its own desktop and can use its browser to search autonomously for sources that relate to its task. The GPT-5 system card defines two fast, high-throughput models – gpt-5-main and gpt-5-main-mini – and two thinking models – gpt-5-thinking and gpt-5-thinking-mini. In the OpenAI API, developers can access the thinking model, its mini version, and gpt-5-thinking-nano, an even smaller and faster nano version of the thinking model. The version of GPT-5 that is accessible via the API has adjustable reasoning effort (low, medium, high, or minimal) and verbosity (low, medium, or high). Additionally, ChatGPT provides access to gpt-5-thinking with a setting that makes use of parallel test-time compute, referred to as gpt-5-thinking-pro. == Limitations == === Safety === Neuraltrust, a security research company, claimed to have successfully compromised GPT-5 within its first day of testing the model. According to its report, it enabled GPT-5 to generate detailed instructions for manufacturing explosive devices. SPLX, another company, conducted similar tests and came to similar conclusions about GPT-5's security. Their assessments suggest that GPT-5 has significant security gaps, potentially rendering it as being unsafe for use in a corporate environment. == Training == According to AIMultiple, GPT-5 is natively multimodal, meaning that it was trained from scratch on multiple modalities (like text and images) at once without relying on already-trained language or vision models. Its training process involved three stages: unsupervised pretraining, supervised fine-tuning, and reinforcement learning from human feedback. Pretraining used a large-scale multilingual dataset of books, articles, web pages, academic papers, and licensed sources. GPT-5's visual and text capabilities were described as having been developed alongside each other throughout training, unlike with GPT-4. == Use == GPT-5 is used in ChatGPT. Although GPT-5 is free for all ChatGPT users, Plus users get higher use limits while Pro users get unlimited access to GPT-5 as well as limited access to GPT-5 Pro. Standard limits for lower-tier users on responses per hour still apply. Additionally, with the introduction of GPT-5, ChatGPT's "Advanced Voice Mode" was replaced by "ChatGPT Voice", which is supposed to enable more natural-sounding conversations. OpenAI stated that "Standard Voice Mode retires on September 9, 2025, unifying all users on ChatGPT Voice". On November 24, 2025, the feature of shopping research was added to ChatGPT, claimed to be a mini model post-trained on gpt-5-thinking-mini. GPT-5 is also available in Microsoft Copilot, and Microsoft stated that it will incorporate GPT-5 into a wide variety of its products. According to 9to5Mac, Apple Inc. is planning to integrate the model into the Apple Intelligence feature in its iOS 26, iPadOS 26, and macOS Tahoe operating systems. It is also accessible via the OpenAI API. A number of American companies were reported as having received access to GPT-5 ahead of its launch. OpenAI stated that the private health insurance company Oscar Health was checking applications from its policyholders with the model. In addition, Uber was using GPT-5 for its customer support system; GitLab, Windsurf, and Cursor were using the model for software development; and the Spanish bank BBVA was using it for financial analysis. Other companies that OpenAI listed as having used GPT-5 pre-release include Amgen, Lowe's, and Notion. == Reception == === Critical reviews === Grace Huckins in MIT Technology Review found that, "[w]hereas o1 was a major technological advancement, GPT-5 is, above all else, a refined product." In response to claims that Sam Altman, the chief executive officer of OpenAI, had made about the model, she stated that "GPT-5 will furnish a more pleasant and seamless user experience. That's not nothing, but it falls far short of the transformative AI future that Altman has spent much of the past year hyping." In response to Altman's claim that GPT-5 is "a significant step along the path" to artificial general intelligence, she noted: "[M]aybe he's right—but if so, it's a very small step." In The Information, Stephanie Palazzolo praised GPT-5's coding capabilities. According to Matteo Wong in The Atlantic, GPT-5 "is intuitive, fast, and efficient; adapts to human preferences and intentions; and is easy to personalize." He stated: "At this stage of the AI boom, when every major chatbot is legitimately helpful in numerous ways, benchmarks, science, and rigor feel almost insignificant. What matters is how the chatbot feels [...]". John Herrman from the New York magazine wrote: "Casual users who encounter GPT-5 through ChatGPT aren't likely to feel like they're using a completely different product [...] while people who use it for software development or in a corporate context are more likely to notice a major change." Mashable's Christian de Looper found that "GPT-5

    Read more →
  • EditDV

    EditDV

    EditDV was a video editing software released by Radius, Inc. in late 1997 as an evolution of their earlier Radius Edit product. EditDV was one of the first products providing professional-quality editing of the then new DV format at a relatively affordable cost ($999 including Radius FireWire capture card) and was named "The Best Video Tool of 1998". Originally EditDV was available for Macintosh only but in February 2000 EditDV 2.0 for Windows was released. With version 3.0 EditDV's name was changed to CineStream. == Features == Originally bundled with a FireWire card, EditDV 1.5 got updated into a less expensive software only package for use with the newer PowerMac G3 that came with a FireWire interface. Later, a scaled down version named EditDV 1.6.1 Unplugged was released as a freeware version next to EditDV 2.0. Unlike many other applications at the time which transcoded video to M-JPEG for editing, EditDV provided lossless native editing of the DV format. Only transitions (such as dissolves or wipes), effects (such as rotating or scaling the video, adjusting the audio level, or adding titles) and filters (such as changing the brightness or color balance) needed to be rendered. This also had the disadvantage to not work with analogue video capture. EditDV was built on top of QuickTime and supported QuickTime filters as well as its own built-in effects and transitions. Effects could be animated using keyframes. EditDV 2.0 worked natively with Quicktime MOV format. For Microsoft Windows users, where the standard was AVI, this required the use of a provided external conversion tool afterwards when AVI was wanted. The user interface had a Project window for organising clips into bins, a Sequence window with a multi-track timeline for arranging clips into a program using three-point editing, and Source and Program monitor windows. A finished program could either be exported as a QuickTime movie or written back to DV tape using the "print to video" command. Version 3.0, then renamed CineStream, shifted towards web designers who wanted to add video streaming interactivity to a website. The new feature called EventStream allowed setting clickable hot spots to link to another location, either to another page with a URL or to another video. This feature distinguished CineStream from the rest of the competition. == Products == The EditDV product family included a number of related products, all sharing a similar name: EditDV Video editing software (Mac and Windows) SoftDV A QuickTime software codec for playing DV media, included as part of EditDV (Mac and Windows) MotoDV PCI-based FireWire interface with DV capture software (Mac and Windows) PhotoDV Software to capture high-quality stills from a DV tape using MotoDV hardware (Mac and Windows) RotoDV Software for rotoscoping (painting over video), released in Sept 1999 (Macintosh only) == Name changes and eventual demise == In 1999, the company Radius Inc. changed its name to Digital Origin. In 2000, Digital Origin Inc (and EditDV) was bought by Media 100. In early 2001, Media 100 released an updated version of EditDV under the new name CineStream 3.0. Later that year (October 2001) Media 100 was bought by Autodesk's Discreet Division. CineStream for Macintosh required classic Mac OS. It was never ported to Mac OS X and faced increasing competition on that platform from Apple's own Final Cut Pro application. Development of EditDV/Cinestream was officially discontinued in 2002.

    Read more →
  • NeoPaint

    NeoPaint

    NeoPaint is a raster graphics editor for Windows and MS-DOS. It supports several file formats including JPEG, GIF, BMP, PNG, and TIFF. The developer, NeoSoft, advertises NeoPaint as "being simple enough for use by children while remaining powerful enough for the purposes of advanced image editing". The first version, NeoPaint 1.0, was released in 1992 on floppy disks. It supported video modes ranging from 640x350 to 1024x768 and multiple fonts. NeoPaint 2.2 came out for MS-DOS 3.1 in 1993, with support of for 2, 16, or 256 color images in Hercules, EGA, VGA, and Super VGA modes. NeoPaint 3.1 was released in 1995 supporting 24-bit images and formats like PCX, TIFF and BMP. NeoPaint 3.2 was released in 1996. An updated version, NeoPaint 3.2a, supported the GIF file format. NeoPaint 3.2d was released in 1998. A Windows 95 version named NeoPaint for Windows v4.0 was released in 1999 supporting the PNG file format. On September 1, 2018 the program was rebranded as PixelNEO, becoming one of the VisualNEO software products. Formats such as JPEG 2000, ICO, CUR, PSD and RAW are supported.

    Read more →
  • Auto-defrost

    Auto-defrost

    Auto-defrost, automatic defrost or self-defrosting is a technique which regularly defrosts the evaporator in a refrigerator or freezer. Appliances using this technique are often called frost free, frostless, or no-frost. == Mechanism == The defrost mechanism in a refrigerator heats the cooling element (evaporator coil) for a short period of time and melts the frost that has formed on it. The resulting water drains through a duct at the back of the unit. Defrosting is controlled by an electric or electronic timer. For every 6, 8, 10, 12 or 24 hours of compressor operation, it turns on a defrost heater for 15 minutes to half an hour. The defrost heater, having a typical power rating of 350W to 600W, is often mounted just below the evaporator in top and bottom-freezer models. It can also be located below and in the middle of the evaporator in side-by-side models. It may be protected from short circuits by means of fusible links. In older refrigerators, the timer runs continuously. In newer designs, the timer only runs while the compressor runs, so the longer the refrigerator door is closed, the less time the heater will run for and the more energy is saved. A defrost thermostat opens the heater circuit when the evaporator temperature rises above a preset temperature, 40°F (5°C) or more, thereby preventing excessive heating of the freezer compartment. The defrost timer is such that either the compressor or the defrost heater is on, but not both at the same time. Inside the freezer, air is circulated by means of one or more fans. In a typical design cold air from the freezer compartment is ducted to the fresh food compartment and circulated back into the freezer compartment. Air circulation helps sublimate any ice or frost that may form on frozen items in the freezer compartment. While defrosting, this fan is stopped to prevent heated-up air from reaching the food compartment. Instead of the normal cooling elements being embedded in the freezer liner, auto-defrost elements are behind or beneath the liner. This allows them to be heated for short periods of time to dispose of frost, without heating the contents of the freezer. Alternatively, some systems use the hot gas in the condenser to defrost the evaporator. This is done by means of a circuit that is cross-linked by a three-way valve. The hot gas quickly heats up the evaporator and defrosts it. This system is primarily used in commercial applications such as ice-cream displays. == Application == While this technique was originally applied to the refrigerator compartment, it was later used for freezer compartment as well. A combined refrigerator/freezer which applies self-defrosting to the refrigerator compartment only is usually called "partial frost free" or semi-automatic defrost (some brands call these "Auto Defrost" while Frigidaire referred to their semi-automatic models as "Cycla-Matic," Kelvinator often named these models as "Cyclic Defrost" ). These refrigerators usually have a pan underneath where water from the melted frost in the refrigerator section evaporates. Freezers with automatic defrosting and combined refrigerator/freezer units which also apply self defrosting to their freezer compartment are called "frost free". The latter usually feature an air connection between the two compartments with the air passage to the refrigerator compartment regulated by a damper. By this means, a controlled portion of the air coming from the freezer reaches the refrigerator. Some older models have no air circulation between their freezer and refrigerator sections. Instead, they use an independent cooling system (for example: an evaporator coil with a defrost heater and a circulating fan in the freezer and a cold-plate or open-coil evaporator in the refrigerator. "Frost-Free" refrigerator/freezer units usually use a heating element to defrost their evaporators, a pan to collect and evaporate water from the frost that melts from the cold plate and/or evaporator coil, a timer which turns off the compressor and turns on the defrost element usually from once to 4 times a day for periods usually ranging from 15 to 30 minutes, a defrost limiter thermostat that turns off the heating element before the temperature rises too much while the timer is still in its defrost phase. Some models also feature a drain heater to prevent ice from blocking the drain. Other early types of refrigerators also use hot gas defrost instead of electric heaters. These reverse the evaporator and condenser sides for the defrost cycle. Some newer refrigerator/freezer models have a computer that monitors how many times each door is opened and uses this data to control defrost scheduling thereby reducing power use. == Advantages == No need to manually defrost the frost buildup, therefore power consumption will not increase with time. Food packaging is easier to see. Most frozen food will not stick together. Smells are limited, especially in total frost-free appliances because the air always circulates. Better temperature management. == Disadvantages == The system can be more expensive to run when usage is high and if the fan continues or starts to run when the door is opened. A thermal cutout safety device is required to prevent overheating of the heating element. Increased electrical and mechanical complexity compared to a basic upright freezer or chest freezer, making it more prone to component failure. The temperature of the freezer contents rises during the defrosting cycles, especially if there is a light load in the freezer. This can cause "freezer burn" on articles placed in the freezer, from partially defrosting, then re-freezing On hot, humid days condensation will sometimes form around the refrigerator doors. Defrosting may not be completed by the time the defrost timer cycles back to normal operation (especially in hot, humid conditions with frequent door openings), leaving ice/frost on the evaporator coils. This condition can lead to "icing" which will interfere with the operation of the refrigerator. In laboratories, self-defrosting freezers must not be used to store certain delicate reagents such as enzymes, because the temperature cycling can degrade them. In addition, water can evaporate out of containers that do not have a very tight seal, altering the concentration of the reagents. Self-defrosting freezers should never be used to store flammable chemicals.

    Read more →
  • Emergent algorithm

    Emergent algorithm

    An emergent algorithm is an algorithm that exhibits emergent behavior. In essence an emergent algorithm implements a set of simple building block behaviors that when combined exhibit more complex behaviors. One example of this is the implementation of fuzzy motion controllers used to adapt robot movement in response to environmental obstacles. An emergent algorithm has the following characteristics: it achieves predictable global effects it does not require global visibility it does not assume any kind of centralized control it is self-stabilizing Other examples of emergent algorithms and models include cellular automata, artificial neural networks and swarm intelligence systems (ant colony optimization, bees algorithm, etc.).

    Read more →
  • Necrobotics

    Necrobotics

    Necrobotics is the practice of using biotic materials (or dead organisms) as robotic components. Necrobotics can serve as an alternative to mechanical components that are difficult to manufacture by using biological components designed by natural selection in order to exploit the highly developed selective design implemented in biological lifeforms via the process of evolution. In July 2022, researchers in the Preston Innovation Lab at Rice University in Houston, Texas published a paper in Advanced Science introducing the concept and demonstrating its capability by repurposing dead spiders as robotic grippers and applying pressurized air to activate their gripping arms. In April 2025 researchers at Shinshu University created a “bio-hybrid drone” using silk-worm moth antennae to detect the source of a smell. In November 2025 researchers at McGill University demonstrated the use of a mosquito proboscis as a fine nozzle in experimental 3D printing. Necrobotics utilizes the spider's organic hydraulic system and their compact legs to create an efficient and simple gripper system. The necrobotic spider gripper is capable of lifting small and light objects, thereby serving as an alternative to complex and costly small mechanical grippers. == Background == The main appeal of the spider's body in necrobotics is its compact leg mechanism and use of hydraulic pressure. The spider's anatomy utilizes a simple hydraulic (fluid) pressure system. Spider legs have flexor muscles that naturally constrict their legs when relaxed. A force is required to straighten and extend their legs, which spiders accomplish by pumping hemolymph fluid (blood) through their joints as a means of hydraulic pressure. It takes no external power to curl their legs due to their flexor muscles' natural curled state. In July 2022, researchers in the Preston Innovation Lab at Rice University published a paper detailing their experiments with the gripper. Although dead spiders no longer produce hemolymph, Te Faye Yap (lead author and mechanical engineering graduate) found that pumping air through a needle into the spider's cephalothorax (main body) accomplishes the same results as hemolymph. The original hydraulic (fluid) system is essentially converted into a pneumatic (air) system. == Fabrication == Obtain a spider Euthanize the spider using a cold temperature of around -4°C for 5-7 days Insert a 25 gauge hypodermic needle into the spider's cephalothorax (main body) Apply glue around the needle to form a seal and allow it to dry Connect a syringe or pump to the needle Extend the spider's legs by pumping air in == Testing and Data == === Internal Force Versus Gripping Force === The typical pressure in a resting spider's legs ranges from 4 kPa to 6.1 kPa. Researchers extended the legs by increasing the spider's internal pressure to 5.5 kPa. Pumping air into the body increases the internal pressure, causing the legs to expand. Pumping air out of the body decreases internal pressure, causing the legs to contract due to their flexor leg muscles. When the internal pressure decreases to 0 kPa, the gripper would be fully closed, allowing for the gripper to grasp objects. This action demonstrates that as internal pressure decreases, the gripping force increases. Inversely, when internal pressure increases, the gripping force decreases. By gripping individual weighted acetate beads, it is found that the necrobotic gripper achieves a maximum gripping force of 0.35 milinewtons. === Spider Weight Versus Gripping Force === To estimate the gripping forces of smaller and larger spiders, researchers created a plot to predict the gripping force relative to the size of the spider. The wolf spider's body weight is relatively equal to the gripping force of its legs. The mass of the gripper is 33.5 mg and can lift 1.3 times its body weight (43.6 mg or 0.35 mN). However, with larger spiders, the gripping force relative to body weight decreases. For example, a 200-gram goliath birdeater is predicted to lift 10% of its weight (20 grams or 196 mN). Though there is an inverse relationship between spider mass and gripping force, larger spiders exert greater gripping forces than smaller spiders. === Gripper Lifespan === The necrobotic gripper's functionality is entirely reliant on the structural integrity of the spider. If the spider were to break down easily and frequently, the gripper would not be practical. Using cyclic testing, a series of repeated actions, it is found that the necrobotic gripper can actuate 700 to 1000 times. After 1000 cycles, cracks begin forming on the membrane of the leg joints due to dehydration. Weakened and decomposing joints lead to frequent breakage and replacement, thereby serving as an obstacle in applying necrobotics to real-world scenarios. One theorized fix to this issue is applying beeswax or a lubricant to the joints. Researchers found that over 10 days, the mass of an uncoated spider decreased 17 times more than the mass of a spider coated with beeswax. Lubricating joints combats dehydration and slows the loss of organic material. == Constraints == With the usage of organic material, there is a higher chance of the component decomposing and breaking down as opposed to traditional mechanical systems. There may be additional work and management required to replace these grippers if they fail. Additionally, organic inconsistencies with the spiders will yield inaccurate results. Not all wolf spiders develop the same, so gripping force and leg contraction can vary between grippers. There are moral implications behind euthanizing spiders for robotics. The ethical boundaries that necrobotics push in the pursuit of biohybrid systems raise concerns, as opponents say it may lead to the hybridization of mammals and is intrusive to nature. Proponents respond that repurposing dead animals has been human practice for millennia and that necrobotics should be pursued to advance science.

    Read more →
  • Continuum robot

    Continuum robot

    A continuum robot is a type of robot that is characterised by infinite degrees of freedom and number of joints. These characteristics allow continuum manipulators to adjust and modify their shape at any point along their length, granting them the possibility to work in confined spaces and complex environments where standard rigid-link robots cannot operate. In particular, we can define a continuum robot as an actuatable structure whose constitutive material forms curves with continuous tangent vectors. This is a fundamental definition that allows to distinguish between continuum robots and snake-arm robots or hyper-redundant manipulators: the presence of rigid links and joints allows them to only approximately perform curves with continuous tangent vectors. The design of continuum robots is bioinspired, as the intent is to resemble biological trunks, snakes and tentacles. Several concepts of continuum robots have been commercialised and can be found in many different domains of application, ranging from the medical field to undersea exploration. == Classification == Continuum robots can be categorised according to two main criteria: structure and actuation. === Structure === The main characteristic of the design of continuum robots is the presence of a continuously curving core structure, named backbone, whose shape can be actuated. The backbone must also be compliant, meaning that the backbone yields smoothly to external loads. According to the design principles chosen for the continuum manipulator, we can distinguish between: single-backbone: these continuum manipulators have one central elastic backbone through which actuation/transmission elements can run. multi-backbone: the structure of these continuum robots has two or more elastic elements (either rods or tubes) parallel to each other and constrained with one another in some way. concentric-tube: the backbone is made of concentric tubes that are free to rotate and translate between each other, depending on the actuation happening at the base of the robot. === Actuation === The actuation strategy of continuum manipulators can be distinguished between extrinsic or intrinsic actuation, depending on where the actuation happens: extrinsic actuation: the actuation happens outside the main structure of the robot and the forces are transmitted via mechanical transmission; among these techniques, there are cable/tendon driven actuators and multi-backbone strategies. intrinsic actuation: the actuation mechanism operates within the structure of the robot; these strategies include pneumatic or hydraulic chambers and the shape memory effect. The Actuated Flexible Manifold (AFM), introduced by Medina, Shapiro, and Shvalb (2016), models flexible grid-based robots that approximate smooth manifolds using discrete segments, each contributing one degree of freedom. Their work provides forward and inverse kinematics for planar and spatial configurations, bridging hyper-redundant and continuum robotics. == Advantages == The particular design of continuum robots offers several advantages with respect to rigid-link robots. First of all, as already said, continuum robots can more easily operate in environments that require a high level of dexterity, adaptability and flexibility. Moreover, the simplicity of their structure makes continuum robots more prone to miniaturisation. The rise of continuum robots has also paved the way for the development of soft continuum manipulators. These continuum manipulators are made of highly compliant materials that are flexible and can adapt and deform according to the surrounding environment. The "softness" of their material grants higher safety in human-robot interactions. == Disadvantages == The particular design of continuum robots also introduces many challenges. To properly and safely use continuum robots, it is crucial to have an accurate force and shape sensing system. Traditionally, this is done using cameras that are not suitable for some of the applications of continuum robots (e.g. minimally invasive surgery), or using electromagnetic sensors that are however disturbed by the presence of magnetic objects in the environment. To solve this issue, in the last years fiber-Bragg-grating sensors have been proposed as a possible alternative and have shown promising results. It is also necessary to notice that while the mechanical properties of rigid-link robots are fully understood, the comprehension of the behaviour and properties of continuum robots is still subject of study and debate. This poses new challenges in developing accurate models and control algorithms for this kind of robots. == Modelling == Creating an accurate model that can predict the shape of a continuum robot allows to properly control the robot's shape. There are three main approaches to model continuum robots: Cosserat rod theory: this approach is an exact solution to the static of a continuum robot, as it is not subject to any assumption. It solves a set of equilibrium equations between position, orientation, internal force and torque of the robot. This method requires to be solved numerically and it is therefore computationally expensive, due to its high complexity. Constant curvature: this technique assumes the backbone to be made of a series of mutually tangent sections that can be approximated as arcs with constant curvature. This approach is also known as piecewise constant-curvature. This assumption can be applied to the entire segment of the backbone or to its subsegments. This model has shown promising results, however it must be taken into account that the segment/subsegments of the backbone may not comply to the constant curvature assumption and therefore the model's behaviour may not entirely reflect the behaviour of the robot. Rigid-link model: this approach is based on the assumption that the continuum robot can be divided in small segments with rigid links. This is a strong assumption, since if the number of segments is too low, the model hardly behaves like the continuum robot, while increasing the number of segments means increasing the number of variables, and thus complexity. Despite this limitation, rigid-link modelling allows the use of the standard control techniques that are well known for rigid-link robots. It has been proven that this model can be coupled with shape and force sensing to mitigate its inaccuracy and can lead to promising results. == Sensing == To develop accurate control algorithms, it is necessary to complement the presented modelling techniques with real time shape sensing. The following options are currently available: Electromagnetic (EM) sensing: shape is reconstructed thanks to the mutual induction between a magnetic field generator and a magnetic field sensor. The most common external EM tracking system is the commercially available NDI Aurora: small sensors can be placed on the robot and their position is tracked in an external generated magnetic field. The validity of this method has been extensively assessed, however its performance is hindered by the limited workspace, whose dimension depends on the magnetic field. Another alternative is to embed the sensors internally in the continuum robot, combining magnetic sensors with Hall effect sensors: the magnetic field is measured at the level of the Hall effect sensors in order to estimate the deflection of the robot. However, it has been noticed that the higher the bending of the manipulator, the higher is the estimation error, due to crosstalk between sensors and magnets. Optical sensing: fiber Bragg grating sensors incorporated in an optical fiber can be embedded into the backbone of the continuum robot to estimate its shape; these sensors can only reflect a small range of the input light spectrum depending on their strain; therefore, by measuring the strain on each sensor it is possible to obtain the shape of the robot. This type of sensor is however expensive and is more prone to breaking in case of excessive strain, and this can happen in robots that can perform high deflections. == Control strategies == The control strategies can be distinguished in static and dynamic; the first one is based on the steady-state assumption, while the latter also considers the dynamic behaviour of the continuum robot. We can also differentiate between model-based controllers, that depend on a model of the robot, and model-free, that learn the robot's behaviour from data. Model-based static controllers: they rely on one of the modelling approaches presented above; once the model is defined, the kinematics must be inverted to obtain the desired actuator or configuration space variables. There are several ways to do this, like differential inverse kinematics, direct inversion or optimization. Model-free static controllers: these approaches learn directly, via machine learning techniques (e.g. regression methods and neural networks), the inverse kinematic or the direct kinematic representation of the con

    Read more →