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  • Legal information retrieval

    Legal information retrieval

    Legal information retrieval is the science of information retrieval applied to legal text, including legislation, case law, and scholarly works. Accurate legal information retrieval is important to provide access to the law to laymen and legal professionals. Its importance has increased because of the vast and quickly increasing amount of legal documents available through electronic means. Legal information retrieval is a part of the growing field of legal informatics. In a legal setting, it is frequently important to retrieve all information related to a specific query. However, commonly used boolean search methods (exact matches of specified terms) on full text legal documents have been shown to have an average recall rate as low as 20 percent, meaning that only 1 in 5 relevant documents are actually retrieved. In that case, researchers believed that they had retrieved over 75% of relevant documents. This may result in failing to retrieve important or precedential cases. In some jurisdictions this may be especially problematic, as legal professionals are ethically obligated to be reasonably informed as to relevant legal documents. Legal Information Retrieval attempts to increase the effectiveness of legal searches by increasing the number of relevant documents (providing a high recall rate) and reducing the number of irrelevant documents (a high precision rate). This is a difficult task, as the legal field is prone to jargon, polysemes (words that have different meanings when used in a legal context), and constant change. Techniques used to achieve these goals generally fall into three categories: boolean retrieval, manual classification of legal text, and natural language processing of legal text. == Problems == Application of standard information retrieval techniques to legal text can be more difficult than application in other subjects. One key problem is that the law rarely has an inherent taxonomy. Instead, the law is generally filled with open-ended terms, which may change over time. This can be especially true in common law countries, where each decided case can subtly change the meaning of a certain word or phrase. Legal information systems must also be programmed to deal with law-specific words and phrases. Though this is less problematic in the context of words which exist solely in law, legal texts also frequently use polysemes, words may have different meanings when used in a legal or common-speech manner, potentially both within the same document. The legal meanings may be dependent on the area of law in which it is applied. For example, in the context of European Union legislation, the term "worker" has four different meanings: Any worker as defined in Article 3(a) of Directive 89/391/EEC who habitually uses display screen equipment as a significant part of his normal work. Any person employed by an employer, including trainees and apprentices but excluding domestic servants; Any person carrying out an occupation on board a vessel, including trainees and apprentices, but excluding port pilots and shore personnel carrying out work on board a vessel at the quayside; Any person who, in the Member State concerned, is protected as an employee under national employment law and in accordance with national practice; It also has the common meaning: A person who works at a specific occupation. Though the terms may be similar, correct information retrieval must differentiate between the intended use and irrelevant uses in order to return the correct results. Even if a system overcomes the language problems inherent in law, it must still determine the relevancy of each result. In the context of judicial decisions, this requires determining the precedential value of the case. Case decisions from senior or superior courts may be more relevant than those from lower courts, even where the lower court's decision contains more discussion of the relevant facts. The opposite may be true, however, if the senior court has only a minor discussion of the topic (for example, if it is a secondary consideration in the case). An information retrieval system must also be aware of the authority of the jurisdiction. A case from a binding authority is most likely of more value than one from a non-binding authority. Additionally, the intentions of the user may determine which cases they find valuable. For instance, where a legal professional is attempting to argue a specific interpretation of law, he might find a minor court's decision which supports his position more valuable than a senior courts position which does not. He may also value similar positions from different areas of law, different jurisdictions, or dissenting opinions. Overcoming these problems can be made more difficult because of the large number of cases available. The number of legal cases available via electronic means is constantly increasing (in 2003, US appellate courts handed down approximately 500 new cases per day), meaning that an accurate legal information retrieval system must incorporate methods of both sorting past data and managing new data. == Techniques == === Boolean searches === Boolean searches, where a user may specify terms such as use of specific words or judgments by a specific court, are the most common type of search available via legal information retrieval systems. They are widely implemented but overcome few of the problems discussed above. The recall and precision rates of these searches vary depending on the implementation and searches analyzed. One study found a basic boolean search's recall rate to be roughly 20%, and its precision rate to be roughly 79%. Another study implemented a generic search (that is, not designed for legal uses) and found a recall rate of 56% and a precision rate of 72% among legal professionals. Both numbers increased when searches were run by non-legal professionals, to a 68% recall rate and 77% precision rate. This is likely explained because of the use of complex legal terms by the legal professionals. === Manual classification === In order to overcome the limits of basic boolean searches, information systems have attempted to classify case laws and statutes into more computer friendly structures. Usually, this results in the creation of an ontology to classify the texts, based on the way a legal professional might think about them. These attempt to link texts on the basis of their type, their value, and/or their topic areas. Most major legal search providers now implement some sort of classification search, such as Westlaw's “Natural Language” or LexisNexis' Headnote searches. Additionally, both of these services allow browsing of their classifications, via Westlaw's West Key Numbers or Lexis' Headnotes. Though these two search algorithms are proprietary and secret, it is known that they employ manual classification of text (though this may be computer-assisted). These systems can help overcome the majority of problems inherent in legal information retrieval systems, in that manual classification has the greatest chances of identifying landmark cases and understanding the issues that arise in the text. In one study, ontological searching resulted in a precision rate of 82% and a recall rate of 97% among legal professionals. The legal texts included, however, were carefully controlled to just a few areas of law in a specific jurisdiction. The major drawback to this approach is the requirement of using highly skilled legal professionals and large amounts of time to classify texts. As the amount of text available continues to increase, some have stated their belief that manual classification is unsustainable. === Natural language processing === In order to reduce the reliance on legal professionals and the amount of time needed, efforts have been made to create a system to automatically classify legal text and queries. Adequate translation of both would allow accurate information retrieval without the high cost of human classification. These automatic systems generally employ Natural Language Processing (NLP) techniques that are adapted to the legal domain, and also require the creation of a legal ontology. Though multiple systems have been postulated, few have reported results. One system, “SMILE,” which attempted to automatically extract classifications from case texts, resulted in an f-measure (which is a calculation of both recall rate and precision) of under 0.3 (compared to perfect f-measure of 1.0). This is probably much lower than an acceptable rate for general usage. Despite the limited results, many theorists predict that the evolution of such systems will eventually replace manual classification systems. === Citation-Based ranking === In the mid-90s the Room 5 case law retrieval project used citation mining for summaries and ranked its search results based on citation type and count. This slightly pre-dated the PageRank algorithm at Stanford which was also a citation-based ranking. Ranking of results was based

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  • The Best Free AI Video Editor for Beginners

    The Best Free AI Video Editor for Beginners

    Comparing the best AI video editor? An AI video editor is software that uses machine learning to help you get more done — it lowers the barrier so anyone can produce professional output. Privacy matters too: check whether your data trains the model and whether a no-log or enterprise tier is available. Whether you are a beginner or a pro, the right AI video editor slots into your workflow and pays for itself fast. Below we compare features, pricing, and real output so you can choose with confidence.

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  • Katia Sycara

    Katia Sycara

    Ekaterini Panagiotou Sycara (Greek: Κάτια Συκαρά) is a Greek computer scientist. She is an Edward Fredkin Research Professor of Robotics in the Robotics Institute, School of Computer Science at Carnegie Mellon University internationally known for her research in artificial intelligence, particularly in the fields of negotiation, autonomous agents and multi-agent systems. She directs the Advanced Agent-Robotics Technology Lab at Robotics Institute, Carnegie Mellon University. She also serves as academic advisor for PhD students at both Robotics Institute and Tepper School of Business. == Education and early life == Born in Greece, she went to the United States to pursue advanced education through various scholarships, including a Fulbright (1965-1969). She received a B.S. in applied mathematics from Brown University, M.S. in electrical engineering from the University of Wisconsin–Milwaukee, and PhD in computer science from Georgia Institute of Technology. == Research and career == Sycara is a pioneer in the field of semantic web, case-based reasoning, autonomous agents and multi-agent systems. She has authored or co-authored more than 700 technical papers dealing with multi-agent systems, software agents, web services, semantic web, human–computer interaction, human-robot interaction, negotiation, case-based reasoning and the application of these techniques to crisis action planning, scheduling, manufacturing, healthcare management, financial planning and e-commerce.[1] She has led multimillion-dollar research effort funded by DARPA, NASA, AFOSR, ONR, AFRL, NSF and industry. Through an ONR MURI program and though the COABS DARPA program, Prof. Sycara's group has developed the RETSINA multiagent infrastructure, a toolkit that enables the development of heterogeneous software agents that can dynamically coordinate in open information environments (e.g. the Internet). RETSINA has been used in multiple applications including supporting human joint mission teams for crisis response; creating autonomous agents for situation awareness and information fusion; financial portfolio management, negotiations and coalition formation for e-commerce, and coordinating robots for Urban Search and Rescue. Sycara is one of the contributors to the development of OWL-S, the Darpa-sponsored language for Semantic Web services, as well as matchmaking and brokering software for agent discovery, service integration and semantic interoperation. === Academic service === Sycara is the founding Editor-in-Chief of the journal Autonomous Agents and Multi-Agent Systems; Editor-in-Chief, of the Springer Series on Agents; and Area Editor of AI and Management Science, the journal "Group Decision and Negotiation." She is a member of the Editorial Board, the Kluwer book series on "Multiagent Systems, Artificial Societies and Simulated Organizations"; member of the editorial board, the journals "Agent Oriented Software Engineering", "Web Intelligence and Agent Technologies", "Journal of Infonomics", "Fundamenda Informaticae", and "Concurrent Engineering: Research and Applications"; and member of the editorial board of the "ETAI journal on the Semantic Web" (1998–2001). She was on the Editorial Board of "IEEE Intelligent Systems and their Applications" (1992–1996), and "AI in Engineering" (1990–1996). She is a member of the Scientific Advisory Board of France Telecom, 2003-2009; member of the Scientific Advisory Board of the Institute of Informatics and Telecommunications of the Greek National Research Center Demokritos, 2004-2012; member of the AAAI Executive Council (1996–99); member of the OASIS Technical committee on the development of UDDI (Universal Description and Discovery for Interoperability) software which is an industry standard; and an invited expert for W3C (the World Wide Web Consortium) Working Group on Web Services Architecture. She was a founding member of the Board of Directors of the International Foundation of Multiagent Systems (IFMAS), and founding member of the Semantic Web Science Association. Sycara served as the program chair of the Second International Semantic Web Conference (ISWC 2003); general chair, of the Second International Conference on Autonomous Agents (Agents 98); chair of the Steering Committee of the Agents Conference (1999–2001); scholarship chair of AAAI (1993–1999); and the US co-chair for the US-Europe Semantic Web Services Initiative. === Awards and honors === Sycara is a Fellow of Institute of Electrical and Electronics Engineers (IEEE), and a Fellow of American Association for Artificial Intelligence (AAAI). Sycara is the recipient of the 2002 ACM/SIGART Agents Research Award. She is also the recipient of the 2015 Group Decision and Negotiation (GDN) Award of the Institute for Operations Research and the Management Sciences (INFORMS) GDN Section for her outstanding contributions to the field of group decision and negotiation. According to the citation of the award: Katia Sycara is widely acknowledged as one of the leading researchers in the field of autonomous software agents and in particular on problems related to joint decision making and negotiations of such agents. Her work is characterized by a unique combination of methods from Artificial Intelligence and research on human negotiations, and thus has contributed to significant advances in both fields. Sycara's robot teams have won multiple international awards. In the 2005 Robocup Urban Search and Rescue (US Open) held in Atlanta, her team won the First-in-Class Award for Autonomy, and the First-in-Class Award for Mobility. Two years later, again in Atlanta, she led another team that became a world champions in the 2007 International Robocup Search and Rescue Simulation League Competition. In 2008, her robotic team placed third in the Worldwide Robocup Championship Competition in the Urban Search and Rescue Virtual robots League held in Beijing, China. In 2005, she received the Outstanding Alumnus Award from the University of Wisconsin–Milwaukee. She was awarded an Honorary Doctorate from the University of the Aegean in 2004.

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  • Restricted Boltzmann machine

    Restricted Boltzmann machine

    A restricted Boltzmann machine (RBM) (also called a restricted Sherrington–Kirkpatrick model with external field or restricted stochastic Ising–Lenz–Little model) is a generative stochastic artificial neural network that can learn a probability distribution over its set of inputs. RBMs were initially proposed under the name Harmonium by Paul Smolensky in 1986, and rose to prominence after Geoffrey Hinton and collaborators used fast learning algorithms for them in the mid-2000s. RBMs have found applications in dimensionality reduction, classification, collaborative filtering, feature learning, topic modelling, immunology, and even many‑body quantum mechanics. They can be trained in either supervised or unsupervised ways, depending on the task. As their name implies, RBMs are a variant of Boltzmann machines, with the restriction that their neurons must form a bipartite graph: a pair of nodes from each of the two groups of units (commonly referred to as the "visible" and "hidden" units respectively) may have a symmetric connection between them; and there are no connections between nodes within a group. By contrast, "unrestricted" Boltzmann machines may have connections between hidden units. This restriction allows for more efficient training algorithms than are available for the general class of Boltzmann machines, in particular the gradient-based contrastive divergence algorithm. Restricted Boltzmann machines can also be used in deep learning networks. In particular, deep belief networks can be formed by "stacking" RBMs and optionally fine-tuning the resulting deep network with gradient descent and backpropagation. == Structure == The standard type of RBM has binary-valued (Boolean) hidden and visible units, and consists of a matrix of weights W {\displaystyle W} of size m × n {\displaystyle m\times n} . Each weight element ( w i , j ) {\displaystyle (w_{i,j})} of the matrix is associated with the connection between the visible (input) unit v i {\displaystyle v_{i}} and the hidden unit h j {\displaystyle h_{j}} . In addition, there are bias weights (offsets) a i {\displaystyle a_{i}} for v i {\displaystyle v_{i}} and b j {\displaystyle b_{j}} for h j {\displaystyle h_{j}} . Given the weights and biases, the energy of a configuration (pair of Boolean vectors) (v,h) is defined as E ( v , h ) = − ∑ i a i v i − ∑ j b j h j − ∑ i ∑ j v i w i , j h j {\displaystyle E(v,h)=-\sum _{i}a_{i}v_{i}-\sum _{j}b_{j}h_{j}-\sum _{i}\sum _{j}v_{i}w_{i,j}h_{j}} or, in matrix notation, E ( v , h ) = − a T v − b T h − v T W h . {\displaystyle E(v,h)=-a^{\mathrm {T} }v-b^{\mathrm {T} }h-v^{\mathrm {T} }Wh.} This energy function is analogous to that of a Hopfield network. As with general Boltzmann machines, the joint probability distribution for the visible and hidden vectors is defined in terms of the energy function as follows, P ( v , h ) = 1 Z e − E ( v , h ) {\displaystyle P(v,h)={\frac {1}{Z}}e^{-E(v,h)}} where Z {\displaystyle Z} is a partition function defined as the sum of e − E ( v , h ) {\displaystyle e^{-E(v,h)}} over all possible configurations, which can be interpreted as a normalizing constant to ensure that the probabilities sum to 1. The marginal probability of a visible vector is the sum of P ( v , h ) {\displaystyle P(v,h)} over all possible hidden layer configurations, P ( v ) = 1 Z ∑ { h } e − E ( v , h ) {\displaystyle P(v)={\frac {1}{Z}}\sum _{\{h\}}e^{-E(v,h)}} , and vice versa. Since the underlying graph structure of the RBM is bipartite (meaning there are no intra-layer connections), the hidden unit activations are mutually independent given the visible unit activations. Conversely, the visible unit activations are mutually independent given the hidden unit activations. That is, for m visible units and n hidden units, the conditional probability of a configuration of the visible units v, given a configuration of the hidden units h, is P ( v | h ) = ∏ i = 1 m P ( v i | h ) {\displaystyle P(v|h)=\prod _{i=1}^{m}P(v_{i}|h)} . Conversely, the conditional probability of h given v is P ( h | v ) = ∏ j = 1 n P ( h j | v ) {\displaystyle P(h|v)=\prod _{j=1}^{n}P(h_{j}|v)} . The individual activation probabilities are given by P ( h j = 1 | v ) = σ ( b j + ∑ i = 1 m w i , j v i ) {\displaystyle P(h_{j}=1|v)=\sigma \left(b_{j}+\sum _{i=1}^{m}w_{i,j}v_{i}\right)} and P ( v i = 1 | h ) = σ ( a i + ∑ j = 1 n w i , j h j ) {\displaystyle \,P(v_{i}=1|h)=\sigma \left(a_{i}+\sum _{j=1}^{n}w_{i,j}h_{j}\right)} where σ {\displaystyle \sigma } denotes the logistic sigmoid. The visible units of Restricted Boltzmann Machine can be multinomial, although the hidden units are Bernoulli. In this case, the logistic function for visible units is replaced by the softmax function P ( v i k = 1 | h ) = exp ⁡ ( a i k + Σ j W i j k h j ) Σ k ′ = 1 K exp ⁡ ( a i k ′ + Σ j W i j k ′ h j ) {\displaystyle P(v_{i}^{k}=1|h)={\frac {\exp(a_{i}^{k}+\Sigma _{j}W_{ij}^{k}h_{j})}{\Sigma _{k'=1}^{K}\exp(a_{i}^{k'}+\Sigma _{j}W_{ij}^{k'}h_{j})}}} where K is the number of discrete values that the visible values have. They are applied in topic modeling, and recommender systems. === Relation to other models === Restricted Boltzmann machines are a special case of Boltzmann machines and Markov random fields. The graphical model of RBMs corresponds to that of factor analysis. == Training algorithm == Restricted Boltzmann machines are trained to maximize the product of probabilities assigned to some training set V {\displaystyle V} (a matrix, each row of which is treated as a visible vector v {\displaystyle v} ), arg ⁡ max W ∏ v ∈ V P ( v ) {\displaystyle \arg \max _{W}\prod _{v\in V}P(v)} or equivalently, to maximize the expected log probability of a training sample v {\displaystyle v} selected randomly from V {\displaystyle V} : arg ⁡ max W E [ log ⁡ P ( v ) ] {\displaystyle \arg \max _{W}\mathbb {E} \left[\log P(v)\right]} The algorithm most often used to train RBMs, that is, to optimize the weight matrix W {\displaystyle W} , is the contrastive divergence (CD) algorithm due to Hinton, originally developed to train PoE (product of experts) models. The algorithm performs Gibbs sampling and is used inside a gradient descent procedure (similar to the way backpropagation is used inside such a procedure when training feedforward neural nets) to compute weight update. The basic, single-step contrastive divergence (CD-1) procedure for a single sample can be summarized as follows: Take a training sample v, compute the probabilities of the hidden units and sample a hidden activation vector h from this probability distribution. Compute the outer product of v and h and call this the positive gradient. From h, sample a reconstruction v' of the visible units, then resample the hidden activations h' from this. (Gibbs sampling step) Compute the outer product of v' and h' and call this the negative gradient. Let the update to the weight matrix W {\displaystyle W} be the positive gradient minus the negative gradient, times some learning rate: Δ W = ϵ ( v h T − v ′ h ′ T ) {\displaystyle \Delta W=\epsilon (vh^{\mathsf {T}}-v'h'^{\mathsf {T}})} . Update the biases a and b analogously: Δ a = ϵ ( v − v ′ ) {\displaystyle \Delta a=\epsilon (v-v')} , Δ b = ϵ ( h − h ′ ) {\displaystyle \Delta b=\epsilon (h-h')} . A Practical Guide to Training RBMs written by Hinton can be found on his homepage. == Stacked Restricted Boltzmann Machine == The difference between the Stacked Restricted Boltzmann Machines and RBM is that RBM has lateral connections within a layer that are prohibited to make analysis tractable. On the other hand, the Stacked Boltzmann consists of a combination of an unsupervised three-layer network with symmetric weights and a supervised fine-tuned top layer for recognizing three classes. The usage of Stacked Boltzmann is to understand Natural languages, retrieve documents, image generation, and classification. These functions are trained with unsupervised pre-training and/or supervised fine-tuning. Unlike the undirected symmetric top layer, with a two-way unsymmetric layer for connection for RBM. The restricted Boltzmann's connection is three-layers with asymmetric weights, and two networks are combined into one. Stacked Boltzmann does share similarities with RBM, the neuron for Stacked Boltzmann is a stochastic binary Hopfield neuron, which is the same as the Restricted Boltzmann Machine. The energy from both Restricted Boltzmann and RBM is given by Gibb's probability measure: E = − 1 2 ∑ i , j w i j s i s j + ∑ i θ i s i {\displaystyle E=-{\frac {1}{2}}\sum _{i,j}{w_{ij}{s_{i}}{s_{j}}}+\sum _{i}{\theta _{i}}{s_{i}}} . The training process of Restricted Boltzmann is similar to RBM. Restricted Boltzmann train one layer at a time and approximate equilibrium state with a 3-segment pass, not performing back propagation. Restricted Boltzmann uses both supervised and unsupervised on different RBM for pre-training for classification and recognition. The training uses contrastive divergence with

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  • Smart object

    Smart object

    A smart object is an object that enhances the interaction with not only people but also with other smart objects. Also known as smart connected products or smart connected things (SCoT), they are products, assets and other things embedded with processors, sensors, software and connectivity that allow data to be exchanged between the product and its environment, manufacturer, operator/user, and other products and systems. Connectivity also enables some capabilities of the product to exist outside the physical device, in what is known as the product cloud. The data collected from these products can be then analysed to inform decision-making, enable operational efficiencies and continuously improve the performance of the product. It can not only refer to interaction with physical world objects but also to interaction with virtual (computing environment) objects. A smart physical object may be created either as an artifact or manufactured product or by embedding electronic tags such as RFID tags or sensors into non-smart physical objects. Smart virtual objects are created as software objects that are intrinsic when creating and operating a virtual or cyber world simulation or game. The concept of a smart object has several origins and uses, see History. There are also several overlapping terms, see also smart device, tangible object or tangible user interface and Thing as in the Internet of things. == History == In the early 1990s, Mark Weiser, from whom the term ubiquitous computing originated, referred to a vision "When almost every object either contains a computer or can have a tab attached to it, obtaining information will be trivial", Although Weiser did not specifically refer to an object as being smart, his early work did imply that smart physical objects are smart in the sense that they act as digital information sources. Hiroshi Ishii and Brygg Ullmer refer to tangible objects in terms of tangibles bits or tangible user interfaces that enable users to "grasp & manipulate" bits in the center of users' attention by coupling the bits with everyday physical objects and architectural surfaces. The smart object concept was introduced by Marcelo Kallman and Daniel Thalmann as an object that can describe its own possible interactions. The main focus here is to model interactions of smart virtual objects with virtual humans, agents, in virtual worlds. The opposite approach to smart objects is 'plain' objects that do not provide this information. The additional information provided by this concept enables far more general interaction schemes, and can greatly simplify the planner of an artificial intelligence agent. In contrast to smart virtual objects used in virtual worlds, Lev Manovich focuses on physical space filled with electronic and visual information. Here, "smart objects" are described as "objects connected to the Net; objects that can sense their users and display smart behaviour". More recently in the early 2010s, smart objects are being proposed as a key enabler for the vision of the Internet of things. The combination of the Internet and emerging technologies such as near field communications, real-time localization, and embedded sensors enables everyday objects to be transformed into smart objects that can understand and react to their environment. Such objects are building blocks for the Internet of things and enable novel computing applications. In 2018, one of the world's first smart houses was built in Klaukkala, Finland in the form of a five-floor apartment block, using the Kone Residential Flow solution created by KONE, allowing even a smartphone to act as a home key. == Characteristics == Although we can view interaction with physical smart object in the physical world as distinct from interaction with virtual smart objects in a virtual simulated world, these can be related. Poslad considers the progression of: how humans use models of smart objects situated in the physical world to enhance human to physical world interaction; versus how smart physical objects situated in the physical world can model human interaction in order to lessen the need for human to physical world interaction; versus how virtual smart objects by modelling both physical world objects and modelling humans as objects and their subsequent interactions can form a predominantly smart virtual object environment. === Smart physical objects === The concept smart for a smart physical object simply means that it is active, digital, networked, can operate to some extent autonomously, is reconfigurable and has local control of the resources it needs such as energy, data storage, etc. Note, a smart object does not necessarily need to be intelligent as in exhibiting a strong essence of artificial intelligence—although it can be designed to also be intelligent. Physical world smart objects can be described in terms of three properties: Awareness: is a smart object's ability to understand (that is, sense, interpret, and react to) events and human activities occurring in the physical world. Representation: refers to a smart object's application and programming model—in particular, programming abstractions. Interaction: denotes the object's ability to converse with the user in terms of input, output, control, and feedback. Based upon these properties, these have been classified into three types: Activity-Aware Smart Objects: Are objects that can record information about work activities and its own use. Policy-Aware Smart Objects: Are objects that are activity-aware Objects can interpret events and activities with respect to predefined organizational policies. Process-Aware Smart Objects: Processes play a fundamental role in industrial work management and operation. A process is a collection of related activities or tasks that are ordered according to their position in time and space. === Smart virtual objects === For the virtual object in a virtual world case, an object is called smart when it has the ability to describe its possible interactions. This focuses on constructing a virtual world using only virtual objects that contain their own interaction information. There are four basic elements to constructing such a smart virtual object framework. Object properties: physical properties and a text description Interaction information: position of handles, buttons, grips, and the like Object behavior: different behaviors based on state variables Agent behaviors: description of the behavior an agent should follow when using the object Some versions of smart objects also include animation information in the object information, but this is not considered to be an efficient approach, since this can make objects inappropriately oversized. === Categorization === The terms smart, connected product or smart product can be confusing as it is used to cover a broad range of different products, ranging from smart home appliances (e.g., smart bathroom scales or smart light bulbs) to smart cars (e.g., Tesla). While these products share certain similarities, they often differ substantially in their capabilities. Raff et al. developed a conceptual framework that distinguishes different smart products based on their capabilities, which features 4 types of smart product archetypes (in ascending order of "smartness"). Digital Connected Responsive Intelligent == Advantages == Smart, connected products have three primary components: Physical – made up of the product's mechanical and electrical parts. Smart – made up of sensors, microprocessors, data storage, controls, software, and an embedded operating system with enhanced user interface. Connectivity – made up of ports, antennae, and protocols enabling wired/wireless connections that serve two purposes, it allows data to be exchanged with the product and enables some functions of the product to exist outside the physical device. Each component expands the capabilities of one another resulting in "a virtuous cycle of value improvement". First, the smart components of a product amplify the value and capabilities of the physical components. Then, connectivity amplifies the value and capabilities of the smart components. These improvements include: Monitoring of the product's conditions, its external environment, and its operations and usage. Control of various product functions to better respond to changes in its environment, as well as to personalize the user experience. Optimization of the product's overall operations based on actual performance data, and reduction of downtimes through predictive maintenance and remote service. Autonomous product operation, including learning from their environment, adapting to users' preferences and self-diagnosing and service. === The Internet of things (IoT) === The Internet of things is the network of physical objects that contain embedded technology to communicate and sense or interact with their internal states or the external environment. The phrase "Internet of things" reflects the gro

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  • SYSTRAN

    SYSTRAN

    SYSTRAN, founded by Dr. Peter Toma in 1968, is one of the oldest machine translation companies. SYSTRAN has done extensive work for the United States Department of Defense and the European Commission. SYSTRAN provided the technology for Yahoo! Babel Fish until May 30, 2012, among others. It was used by Google's language tools until 2007. SYSTRAN is used by the Dashboard Translation widget in macOS. Commercial versions of SYSTRAN can run on Microsoft Windows (including Windows Mobile), Linux, and Solaris. Historically, SYSTRAN systems used rule-based machine translation (RbMT) technology. With the release of SYSTRAN Server 7 in 2010, SYSTRAN implemented a hybrid rule-based/statistical machine translation (SMT) technology which was the first of its kind in the marketplace. As of 2008, the company had 59 employees of whom 26 are computational experts and 15 computational linguists. The number of employees decreased from 70 in 2006 to 59 in 2008. In January 2024, ChapsVision acquired Systran. == History == With its origin in the Georgetown machine translation effort, SYSTRAN was one of the few machine translation systems to survive the major decrease of funding after the ALPAC Report of the mid-1960s. The company was established in La Jolla in California to work on translation of Russian to English text for the United States Air Force during the Cold War. Large numbers of Russian scientific and technical documents were translated using SYSTRAN under the auspices of the USAF Foreign Technology Division (later the National Air and Space Intelligence Center) at Wright-Patterson Air Force Base, Ohio. The quality of the translations, although only approximate, was usually adequate for understanding content. The company headquarters is in Paris, while its U.S. headquarters is in San Diego, CA. During the dot-com boom, the international language industry started a new era, and SYSTRAN entered into agreements with a number of translation integrators, the most successful of these being WorldLingo. In 2016, the Harvard NLP group and SYSTRAN founded OpenNMT, an open source ecosystem for neural machine translation and neural sequence learning. This has enabled machine translation software with learning capabilities, dramatically increasing MT translation quality. The project has since been used in several research and industry applications, and its open source ecosystem is currently maintained by SYSTRAN and Ubiqus. == Business situation == Most of SYSTRAN's revenue comes from a few customers. 57.1% comes from the 10 main customers and the three largest customers account for 10.9%, 8.9%, and 8.9% of its revenues, respectively. Revenues had been declining in the early 2000s: 10.2 million euros in 2004, 10.1 million euros in 2005, 9.3 million euros in 2006, 8.8 million euros in 2007, and 7.6 million euros in 2008, before seeing a rebound in 2009 with 8.6 million euros. == Languages == The following is a list of the languages in which SYSTRAN translate from and to English: Russian into English in 1968 and English into Russian in 1973 for the Apollo–Soyuz project.

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  • Peter Gerstoft

    Peter Gerstoft

    Peter Gerstoft is a Danish-American scientist and engineer specializing in ocean acoustics, seismology, and signal processing. He is currently a professor in the Department of Electrical and Photonics Engineering at the Technical University of Denmark. He was previously a Distinguished Data Scientist at the Scripps Institution of Oceanography at the University of California, San Diego and an adjunct professor in the Department of Electrical and Computer Engineering at UC San Diego. == Education == Gerstoft received his MSc in engineering from the Technical University of Denmark in 1983 and another MSc from the University of Western Ontario in 1984. He completed his PhD in engineering at the Technical University of Denmark in 1986. == Career == Gerstoft began his career in acoustics and vibrations at Odegaard & Danneskiold-Samsøe (1987–1992). He then served as a Senior Scientist at the NATO SACLANT Undersea Research Centre in La Spezia, Italy, from 1992 to 1997. Between 1999 and 2000, Gerstoft worked as a Senior Seismic Acoustic Officer with the Comprehensive Nuclear-Test-Ban Treaty Organization. He has been a Data Scientist at the Scripps Institution of Oceanography since 1997. From 2013, he held an adjunct faculty position in Electrical and Computer Engineering at UC San Diego, where he taught courses on seismology, data assimilation, and machine learning for physical systems. Gerstoft retired from UC San Diego in 2025 and accepted an appointment as Professor of Electrical and Photonics Engineering at the Technical University of Denmark in 2026 . == Research and contributions == Gerstoft's research focuses on environmental signal processing, with a particular emphasis on inversion methods, including their theoretical development, algorithmic implementation, and practical applications. In the 1990s, he investigated the use of nonlinear optimization and Bayesian approaches in acoustic inverse problems related to source localization and environmental parameter estimation. His work integrated physical propagation models with Bayesian sampling methods and a range of likelihood functions. These techniques have been applied to various data types, including vertical sensor arrays, single-sensor broadband data, and transmission loss measurements, and contributed to a general framework for inversion based on Gaussian assumptions. He has also conducted research in machine learning and sparse signal processing, particularly in the context of sensor array data. This includes applications such as direction of arrival estimation and source localization, including for seismic events such as the 2011 Tōhoku earthquake and for ship tracking in ocean environments. His work on sparse Bayesian sequential methods and techniques for estimating Lagrange multipliers in constrained optimization problems has contributed to the development of adaptive and high-resolution signal processing techniques. Gerstoft has applied supervised learning and deep neural networks to problems in physical acoustics, including source localization in ocean waveguides. He has also co-authored several review articles on the use of machine learning in acoustics and seismology. == Honors == Fulbright Scholar, Massachusetts Institute of Technology (1989–1990) Fellow, Acoustical Society of America (2003) Member, American Geophysical Union (since 2004) Senior Member, Institute of Electrical and Electronics Engineers (2018) Fellow, Institute of Electrical and Electronics Engineers (2023) == Selected publications == === Book === Diachok, O., Caiti, A., Gerstoft, P., & Schmidt, H. (Eds.). Full Field Inversion Methods in Ocean and Seismo-Acoustics. Kluwer Academic Publishers, 1995. === Selected articles === Gerstoft, P. (1994). "Inversion of seismo-acoustic data using genetic algorithms and a posteriori probability distributions". Journal of the Acoustical Society of America. 95 (2): 770–782. doi:10.1121/1.408467. Gerstoft, P., & Mecklenbrauker, C. F. (1998). "Ocean acoustic inversion with estimation of a posteriori probability distributions". Journal of the Acoustical Society of America. 104 (2): 808–819. doi:10.1121/1.423287. Sabra, K. G., Gerstoft, P., Roux, P., Kuperman, W. A., & Fehler, M. (2005). "Extracting time-domain Green's function estimates from ambient seismic noise". Geophysical Research Letters. 32, L03310. Xenaki, A., Gerstoft, P., & Mosegaard, K. (2014). "Compressive beamforming". Journal of the Acoustical Society of America. 136, 260–271. Niu, H., Reeves, D., & Gerstoft, P. (2017). "Source localization in an ocean waveguide using supervised machine learning". Journal of the Acoustical Society of America. 142, 1176–1188.

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  • AI Content Generators: Free vs Paid (2026)

    AI Content Generators: Free vs Paid (2026)

    Shopping for the best AI content generator? An AI content generator is software that uses machine learning to help you get more done — it keeps getting smarter as the underlying models improve. Pricing, accuracy, and the size of the model behind the tool are the three factors that most affect daily usefulness. Whether you are a beginner or a pro, the right AI content generator slots into your workflow and pays for itself fast. We tested the leading options and ranked them by quality, value, and ease of use.

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  • Concept drift

    Concept drift

    In predictive analytics, data science, machine learning and related fields, concept drift or drift is an evolution of data that invalidates the data model. It happens when the statistical properties of the target variable, which the model is trying to predict, change over time in unforeseen ways. This causes problems because the predictions become less accurate as time passes. Drift detection and drift adaptation are of paramount importance in the fields that involve dynamically changing data and data models. == Predictive model decay == In machine learning and predictive analytics this drift phenomenon is called concept drift. In machine learning, a common element of a data model are the statistical properties, such as probability distribution of the actual data. If they deviate from the statistical properties of the training data set, then the learned predictions may become invalid, if the drift is not addressed. == Data configuration decay == Another important area is software engineering, where three types of data drift affecting data fidelity may be recognized. Changes in the software environment ("infrastructure drift") may invalidate software infrastructure configuration. "Structural drift" happens when the data schema changes, which may invalidate databases. "Semantic drift" is changes in the meaning of data while the structure does not change. In many cases this may happen in complicated applications when many independent developers introduce changes without proper awareness of the effects of their changes in other areas of the software system. For many application systems, the nature of data on which they operate are subject to changes for various reasons, e.g., due to changes in business model, system updates, or switching the platform on which the system operates. In the case of cloud computing, infrastructure drift that may affect the applications running on cloud may be caused by the updates of cloud software. There are several types of detrimental effects of data drift on data fidelity. Data corrosion is passing the drifted data into the system undetected. Data loss happens when valid data are ignored due to non-conformance with the applied schema. Squandering is the phenomenon when new data fields are introduced upstream in the data processing pipeline, but somewhere downstream these data fields are absent. == Inconsistent data == "Data drift" may refer to the phenomenon when database records fail to match the real-world data due to the changes in the latter over time. This is a common problem with databases involving people, such as customers, employees, citizens, residents, etc. Human data drift may be caused by unrecorded changes in personal data, such as place of residence or name, as well as due to errors during data input. "Data drift" may also refer to inconsistency of data elements between several replicas of a database. The reasons can be difficult to identify. A simple drift detection is to run checksum regularly. However the remedy may be not so easy. == Examples == The behavior of the customers in an online shop may change over time. For example, if weekly merchandise sales are to be predicted, and a predictive model has been developed that works satisfactorily. The model may use inputs such as the amount of money spent on advertising, promotions being run, and other metrics that may affect sales. The model is likely to become less and less accurate over time – this is concept drift. In the merchandise sales application, one reason for concept drift may be seasonality, which means that shopping behavior changes seasonally. Perhaps there will be higher sales in the winter holiday season than during the summer, for example. Concept drift generally occurs when the covariates that comprise the data set begin to explain the variation of your target set less accurately — there may be some confounding variables that have emerged, and that one simply cannot account for, which renders the model accuracy to progressively decrease with time. Generally, it is advised to perform health checks as part of the post-production analysis and to re-train the model with new assumptions upon signs of concept drift. == Possible remedies == To prevent deterioration in prediction accuracy because of concept drift, reactive and tracking solutions can be adopted. Reactive solutions retrain the model in reaction to a triggering mechanism, such as a change-detection test or control charts from statistical process control, to explicitly detect concept drift as a change in the statistics of the data-generating process. When concept drift is detected, the current model is no longer up-to-date and must be replaced by a new one to restore prediction accuracy. A shortcoming of reactive approaches is that performance may decay until the change is detected. Tracking solutions seek to track the changes in the concept by continually updating the model. Methods for achieving this include online machine learning, frequent retraining on the most recently observed samples, and maintaining an ensemble of classifiers where one new classifier is trained on the most recent batch of examples and replaces the oldest classifier in the ensemble. Contextual information, when available, can be used to better explain the causes of the concept drift: for instance, in the sales prediction application, concept drift might be compensated by adding information about the season to the model. By providing information about the time of the year, the rate of deterioration of your model is likely to decrease, but concept drift is unlikely to be eliminated altogether. This is because actual shopping behavior does not follow any static, finite model. New factors may arise at any time that influence shopping behavior, the influence of the known factors or their interactions may change. Concept drift cannot be avoided for complex phenomena that are not governed by fixed laws of nature. All processes that arise from human activity, such as socioeconomic processes, and biological processes are likely to experience concept drift. Therefore, periodic retraining, also known as refreshing, of any model is necessary. === Remedy methods === DDM (Drift Detection Method): detects drift by monitoring the model's error rate over time. When the error rate passes a set threshold, it enters a warning phase, and if it passes another threshold, it enters a drift phase. EDDM (Early Drift Detection Method): improves DDM's detection rate by tracking the average distance between two errors instead of only the error rate. ADWIN (Adaptive Windowing): dynamically stores a window of recent data and warns the user if it detects a significant change between the statistics of the window's earlier data compared to more recent data. KSWIN (Kolmogorov–Smirnov Windowing): detects drift based on the Kolmogorov-Smirnov statistical test. DDM and EDDM: Concept Drift Detection online supervised methods that rely on sequential error monitoring to estimate the evolving error rate. ADWIN and KSWIN: Windowing maintain a "window", a subset of the most recent data, of the data stream, which it checks for statistical differences across the window. == Applications in security == Concept drift is a recurring issue in security analytics, especially in malware and intrusion detection. In these systems, models are often trained on past logs, binaries or network traces, but the behaviour of attackers changes over time as new malware families, obfuscation techniques and campaigns appear. When the data no longer resemble the training set, the decision boundaries learned by classifiers or anomaly detectors can become misaligned with the current threat landscape and detection performance can drop unless the models are updated or replaced. Several studies on Windows malware model detection as an evolving data stream and track how performance changes as time passes. They show that classifiers trained on a fixed time window can perform well on nearby data but deteriorate quickly when evaluated on samples collected months or years later, even when large amounts of training data are available. In order to keep up with this, security systems often use sliding or adaptive windows, which restrict training to the most recent portion of the data so that older, less relevant examples are gradually discarded. They also employ drift detectors such as ADWIN and KSWIN that monitor error rates or changes in the distribution of recent observations and signal when the statistics of the incoming stream differ significantly from the past, prompting retraining or model replacement. Related problems appear in spam filtering, fraud detection and intrusion detection, where adversaries change content, patterns of activity or network behavior to evade models trained on historical data. In these settings drift can be gradual, as new types of spam or fraud emerge, or abrupt, after a sudden shift in attack techniques. Common strategies to remain eff

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  • Michael I. Jordan

    Michael I. Jordan

    Michael Irwin Jordan (born February 25, 1956) is an American scientist, professor at the University of California, Berkeley, research scientist at the Inria Paris, and researcher in machine learning, statistics, and artificial intelligence. Jordan was elected a member of the National Academy of Engineering in 2010 for contributions to the foundations and applications of machine learning. He is one of the leading figures in machine learning, and in 2016 Science reported him as the world's most influential computer scientist. In 2022, Jordan won the inaugural World Laureates Association Prize in Computer Science or Mathematics, "for fundamental contributions to the foundations of machine learning and its application." == Education == Jordan received a Bachelor of Science magna cum laude in psychology from the Louisiana State University in 1978, a Master of Science in mathematics from Arizona State University in 1980, and a Doctor of Philosophy in cognitive science from the University of California, San Diego in 1985. At UC San Diego, Jordan was a student of David Rumelhart and a member of the Parallel Distributed Processing (PDP) Group in the 1980s. == Career and research == Jordan is the Pehong Chen Distinguished Professor at the University of California, Berkeley, where his appointment is split across EECS and Statistics. He was a professor at the Department of Brain and Cognitive Sciences at MIT from 1988 to 1998. In the 1980s Jordan started developing recurrent neural networks as a cognitive model. In recent years, his work is less driven from a cognitive perspective and more from the background of traditional statistics. Jordan popularised Bayesian networks in the machine learning community and is known for pointing out links between machine learning and statistics. He was also prominent in the formalisation of variational methods for approximate inference and the popularisation of the expectation–maximization algorithm in machine learning. === Resignation from Machine Learning === In 2001, Jordan and others resigned from the editorial board of the journal Machine Learning. In a public letter, they argued for less restrictive access and pledged support for a new open access journal, the Journal of Machine Learning Research, which was created by Leslie Kaelbling to support the evolution of the field of machine learning. === Honors and awards === Jordan has received numerous awards, including a best student paper award (with X. Nguyen and M. Wainwright) at the International Conference on Machine Learning (ICML 2004), a best paper award (with R. Jacobs) at the American Control Conference (ACC 1991), the ACM-AAAI Allen Newell Award, the IEEE Neural Networks Pioneer Award, and an NSF Presidential Young Investigator Award. In 2002 he was named an AAAI Fellow "for significant contributions to reasoning under uncertainty, machine learning, and human motor control." In 2004 he was named an IMS Fellow "for contributions to graphical models and machine learning." In 2005 he was named an IEEE Fellow "for contributions to probabilistic graphical models and neural information processing systems." In 2007 he was named an ASA Fellow. In 2010 he was named a Cognitive Science Society Fellow and named an ACM Fellow "for contributions to the theory and application of machine learning." In 2012 he was named a SIAM Fellow "for contributions to machine learning, in particular variational approaches to statistical inference." In 2014 he was named an International Society for Bayesian Analysis Fellow "for his outstanding research contributions at the interface of statistics, computer sciences and probability, for his leading role in promoting Bayesian methods in machine learning, engineering and other fields, and for his extensive service to ISBA in many roles." Jordan is a member of the National Academy of Sciences, a member of the National Academy of Engineering and a member of the American Academy of Arts and Sciences. He has been named a Neyman Lecturer and a Medallion Lecturer by the Institute of Mathematical Statistics. He received the David E. Rumelhart Prize in 2015 and the ACM/AAAI Allen Newell Award in 2009. He also won the 2020 IEEE John von Neumann Medal. In 2016, Jordan was identified as the "most influential computer scientist", based on an analysis of the published literature by the Semantic Scholar project. In 2019, Jordan argued that the artificial intelligence revolution hasn't happened yet and that the AI revolution required a blending of computer science with statistics. In 2022, Jordan was awarded the inaugural World Laureates Association Prize by non-governmental and non-profit international organization World Laureates Association, for fundamental contributions to the foundations of machine learning and its application. For 2024 he received the BBVA Foundation Frontiers of Knowledge Award in the category of "Information and Communication Technologies".

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  • Best AI Presentation Makers in 2026

    Best AI Presentation Makers in 2026

    In search of the best AI presentation maker? An AI presentation maker is software that uses machine learning to help you get more done — it turns a rough idea into a polished result in seconds. When choosing one, weigh output quality, pricing, export formats, and how well it fits the tools you already use. Whether you are a beginner or a pro, the right AI presentation maker slots into your workflow and pays for itself fast. Below we compare features, pricing, and real output so you can choose with confidence.

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  • Generalized filtering

    Generalized filtering

    Generalized filtering is a generic Bayesian filtering scheme for nonlinear state-space models. It is based on a variational principle of least action, formulated in generalized coordinates of motion. Note that "generalized coordinates of motion" are related to—but distinct from—generalized coordinates as used in (multibody) dynamical systems analysis. Generalized filtering furnishes posterior densities over hidden states (and parameters) generating observed data using a generalized gradient descent on variational free energy, under the Laplace assumption. Unlike classical (e.g. Kalman-Bucy or particle) filtering, generalized filtering eschews Markovian assumptions about random fluctuations. Furthermore, it operates online, assimilating data to approximate the posterior density over unknown quantities, without the need for a backward pass. Special cases include variational filtering, dynamic expectation maximization and generalized predictive coding. == Definition == Definition: Generalized filtering rests on the tuple ( Ω , U , X , S , p , q ) {\displaystyle (\Omega ,U,X,S,p,q)} : A sample space Ω {\displaystyle \Omega } from which random fluctuations ω ∈ Ω {\displaystyle \omega \in \Omega } are drawn Control states U ∈ R {\displaystyle U\in \mathbb {R} } – that act as external causes, input or forcing terms Hidden states X : X × U × Ω → R {\displaystyle X:X\times U\times \Omega \to \mathbb {R} } – that cause sensory states and depend on control states Sensor states S : X × U × Ω → R {\displaystyle S:X\times U\times \Omega \to \mathbb {R} } – a probabilistic mapping from hidden and control states Generative density p ( s ~ , x ~ , u ~ ∣ m ) {\displaystyle p({\tilde {s}},{\tilde {x}},{\tilde {u}}\mid m)} – over sensory, hidden and control states under a generative model m {\displaystyle m} Variational density q ( x ~ , u ~ ∣ μ ~ ) {\displaystyle q({\tilde {x}},{\tilde {u}}\mid {\tilde {\mu }})} – over hidden and control states with mean μ ~ ∈ R {\displaystyle {\tilde {\mu }}\in \mathbb {R} } Here ~ denotes a variable in generalized coordinates of motion: u ~ = [ u , u ′ , u ″ , … ] T {\displaystyle {\tilde {u}}=[u,u',u'',\ldots ]^{T}} === Generalized filtering === The objective is to approximate the posterior density over hidden and control states, given sensor states and a generative model – and estimate the (path integral of) model evidence p ( s ~ ( t ) | m ) {\displaystyle p({\tilde {s}}(t)\vert m)} to compare different models. This generally involves an intractable marginalization over hidden states, so model evidence (or marginal likelihood) is replaced with a variational free energy bound. Given the following definitions: μ ~ ( t ) = a r g m i n μ ~ { F ( s ~ ( t ) , μ ~ ) } {\displaystyle {\tilde {\mu }}(t)={\underset {\tilde {\mu }}{\operatorname {arg\,min} }}\{F({\tilde {s}}(t),{\tilde {\mu }})\}} G ( s ~ , x ~ , u ~ ) = − ln ⁡ p ( s ~ , x ~ , u ~ | m ) {\displaystyle G({\tilde {s}},{\tilde {x}},{\tilde {u}})=-\ln p({\tilde {s}},{\tilde {x}},{\tilde {u}}\vert m)} Denote the Shannon entropy of the density q {\displaystyle q} by H [ q ] = E q [ − log ⁡ ( q ) ] {\displaystyle H[q]=E_{q}[-\log(q)]} . We can then write the variational free energy in two ways: F ( s ~ , μ ~ ) = E q [ G ( s ~ , x ~ , u ~ ) ] − H [ q ( x ~ , u ~ | μ ~ ) ] = − ln ⁡ p ( s ~ | m ) + D K L [ q ( x ~ , u ~ | μ ~ ) | | p ( x ~ , u ~ | s ~ , m ) ] {\displaystyle F({\tilde {s}},{\tilde {\mu }})=E_{q}[G({\tilde {s}},{\tilde {x}},{\tilde {u}})]-H[q({\tilde {x}},{\tilde {u}}\vert {\tilde {\mu }})]=-\ln p({\tilde {s}}\vert m)+D_{KL}[q({\tilde {x}},{\tilde {u}}\vert {\tilde {\mu }})\vert \vert p({\tilde {x}},{\tilde {u}}\vert {\tilde {s}},m)]} The second equality shows that minimizing variational free energy (i) minimizes the Kullback-Leibler divergence between the variational and true posterior density and (ii) renders the variational free energy (a bound approximation to) the negative log evidence (because the divergence can never be less than zero). Under the Laplace assumption q ( x ~ , u ~ ∣ μ ~ ) = N ( μ ~ , C ) {\displaystyle q({\tilde {x}},{\tilde {u}}\mid {\tilde {\mu }})={\mathcal {N}}({\tilde {\mu }},C)} the variational density is Gaussian and the precision that minimizes free energy is C − 1 = Π = ∂ μ ~ μ ~ G ( μ ~ ) {\displaystyle C^{-1}=\Pi =\partial _{{\tilde {\mu }}{\tilde {\mu }}}G({\tilde {\mu }})} . This means that free-energy can be expressed in terms of the variational mean (omitting constants): F = G ( μ ~ ) + 1 2 ln ⁡ | ∂ μ ~ μ ~ G ( μ ~ ) | {\displaystyle F=G({\tilde {\mu }})+\textstyle {1 \over 2}\ln \vert \partial _{{\tilde {\mu }}{\tilde {\mu }}}G({\tilde {\mu }})\vert } The variational means that minimize the (path integral) of free energy can now be recovered by solving the generalized filter: μ ~ ˙ = D μ ~ − ∂ μ ~ F ( s ~ , μ ~ ) {\displaystyle {\dot {\tilde {\mu }}}=D{\tilde {\mu }}-\partial _{\tilde {\mu }}F({\tilde {s}},{\tilde {\mu }})} where D {\displaystyle D} is a block matrix derivative operator of identify matrices such that D u ~ = [ u ′ , u ″ , … ] T {\displaystyle D{\tilde {u}}=[u',u'',\ldots ]^{T}} === Variational basis === Generalized filtering is based on the following lemma: The self-consistent solution to μ ~ ˙ = D μ ~ − ∂ μ ~ F ( s , μ ~ ) {\displaystyle {\dot {\tilde {\mu }}}=D{\tilde {\mu }}-\partial _{\tilde {\mu }}F(s,{\tilde {\mu }})} satisfies the variational principle of stationary action, where action is the path integral of variational free energy S = ∫ d t F ( s ~ ( t ) , μ ~ ( t ) ) {\displaystyle S=\int dt\,F({\tilde {s}}(t),{\tilde {\mu }}(t))} Proof: self-consistency requires the motion of the mean to be the mean of the motion and (by the fundamental lemma of variational calculus) μ ~ ˙ = D μ ~ ⇔ ∂ μ ~ F ( s ~ , μ ~ ) = 0 ⇔ δ μ ~ S = 0 {\displaystyle {\dot {\tilde {\mu }}}=D{\tilde {\mu }}\Leftrightarrow \partial _{\tilde {\mu }}F({\tilde {s}},{\tilde {\mu }})=0\Leftrightarrow \delta _{\tilde {\mu }}S=0} Put simply, small perturbations to the path of the mean do not change variational free energy and it has the least action of all possible (local) paths. Remarks: Heuristically, generalized filtering performs a gradient descent on variational free energy in a moving frame of reference: μ ~ ˙ − D μ ~ = − ∂ μ ~ F ( s , μ ~ ) {\displaystyle {\dot {\tilde {\mu }}}-D{\tilde {\mu }}=-\partial _{\tilde {\mu }}F(s,{\tilde {\mu }})} , where the frame itself minimizes variational free energy. For a related example in statistical physics, see Kerr and Graham who use ensemble dynamics in generalized coordinates to provide a generalized phase-space version of Langevin and associated Fokker-Planck equations. In practice, generalized filtering uses local linearization over intervals Δ t {\displaystyle \Delta t} to recover discrete updates Δ μ ~ = ( exp ⁡ ( Δ t ⋅ J ) − I ) J − 1 μ ~ ˙ J = ∂ μ ~ μ ~ ˙ = D − ∂ μ ~ μ ~ F ( s ~ , μ ~ ) {\displaystyle {\begin{aligned}\Delta {\tilde {\mu }}&=(\exp(\Delta t\cdot J)-I)J^{-1}{\dot {\tilde {\mu }}}\\J&=\partial _{\tilde {\mu }}{\dot {\tilde {\mu }}}=D-\partial _{{\tilde {\mu }}{\tilde {\mu }}}F({\tilde {s}},{\tilde {\mu }})\end{aligned}}} This updates the means of hidden variables at each interval (usually the interval between observations). == Generative (state-space) models in generalized coordinates == Usually, the generative density or model is specified in terms of a nonlinear input-state-output model with continuous nonlinear functions: s = g ( x , u ) + ω s x ˙ = f ( x , u ) + ω x {\displaystyle {\begin{aligned}s&=g(x,u)+\omega _{s}\\{\dot {x}}&=f(x,u)+\omega _{x}\end{aligned}}} The corresponding generalized model (under local linearity assumptions) obtains the from the chain rule s ~ = g ~ ( x ~ , u ~ ) + ω ~ s s = g ( x , u ) + ω s s ′ = ∂ x g ⋅ x ′ + ∂ u g ⋅ u ′ + ω s ′ s ″ = ∂ x g ⋅ x ″ + ∂ u g ⋅ u ″ + ω s ″ ⋮ x ~ ˙ = f ~ ( x ~ , u ~ ) + ω ~ x x ˙ = f ( x , u ) + ω x x ˙ ′ = ∂ x f ⋅ x ′ + ∂ u f ⋅ u ′ + ω x ′ x ˙ ″ = ∂ x f ⋅ x ″ + ∂ u f ⋅ u ″ + ω x ″ ⋮ {\displaystyle {\begin{aligned}{\tilde {s}}&={\tilde {g}}({\tilde {x}},{\tilde {u}})+{\tilde {\omega }}_{s}\\\\s&=g(x,u)+\omega _{s}\\s'&=\partial _{x}g\cdot x'+\partial _{u}g\cdot u'+\omega '_{s}\\s''&=\partial _{x}g\cdot x''+\partial _{u}g\cdot u''+\omega ''_{s}\\&\vdots \\\end{aligned}}\qquad {\begin{aligned}{\dot {\tilde {x}}}&={\tilde {f}}({\tilde {x}},{\tilde {u}})+{\tilde {\omega }}_{x}\\\\{\dot {x}}&=f(x,u)+\omega _{x}\\{\dot {x}}'&=\partial _{x}f\cdot x'+\partial _{u}f\cdot u'+\omega '_{x}\\{\dot {x}}''&=\partial _{x}f\cdot x''+\partial _{u}f\cdot u''+\omega ''_{x}\\&\vdots \end{aligned}}} Gaussian assumptions about the random fluctuations ω {\displaystyle \omega } then prescribe the likelihood and empirical priors on the motion of hidden states p ( s ~ , x ~ , u ~ | m ) = p ( s ~ | x ~ , u ~ , m ) p ( D x ~ | x , u ~ , m ) p ( x | m ) p ( u ~ | m ) p ( s ~ | x ~ , u ~ , m ) = N ( g ~ ( x ~ , u ~ ) , Σ ~ ( x ~ , u ~ ) s ) p ( D x ~ | x , u ~ , m ) = N ( f ~ ( x ~ , u ~ ) , Σ ~ ( x ~ , u ~ ) x ) {\displayst

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  • Software engineering demographics

    Software engineering demographics

    Software engineers make up a significant portion of the global workforce. As of 2022, there are an estimated 26.9 million professional software engineers worldwide, up from 21 million in 2016. == By country == === United States === In 2023, there were an estimated 1.6 million professional software developers in North America. There are 166 million people employed in the US workforce, making software developers 0.96% of the total workforce. ==== Summary ==== ==== Software engineers vs. traditional engineers ==== The following two tables compare the number of software engineers (611,900 in 2002) versus the number of traditional engineers (1,157,020 in 2002). There are another 1,500,000 people in system analysis, system administration, and computer support, many of whom might be called software engineers. Many systems analysts manage software development teams, and as analysis is an important software engineering role, many of them may be considered software engineers in the near future. This means that the number of software engineers may actually be much higher. It is important to note that the number of software engineers declined by 5 to 10 percent from 2000 to 2002. ==== Computer managers vs. construction and engineering managers ==== Computer and information system managers (264,790) manage software projects, as well as computer operations. Similarly, Construction and engineering managers (413,750) oversee engineering projects, manufacturing plants, and construction sites. Computer management is 64% the size of construction and engineering management. ==== Software engineering educators vs. engineering educators ==== Most people working in the field of computer science, whether making software systems (software engineering) or studying the theoretical and mathematical facts of software systems (computer science), acquire degrees in computer science. According to the U.S. Bureau of Labor Statistics (May 2023 data), there were approximately 44,800 postsecondary computer science teachers and 50,300 engineering teachers, indicating that the computer science educator workforce is nearly 89% as large as that of engineering educators. The combined number of postsecondary chemistry (25,400) and physics (17,100) teachers totaled 42,500, slightly less than the number of computer science educators. ==== Other software and engineering roles ==== ==== Relation to IT demographics ==== Software engineers are part of the much larger software, hardware, application, and operations community. In 2000 in the U.S., there were about 680,000 software engineers and about 10,000,000 IT workers. As of early 2025, there are an estimated 47.2 million software developers worldwide, representing a 50% increase from 31 million in Q1 2022. There are no numbers on testers in the BLS data. === India === There has been a healthy growth in the number of India's IT professionals over the past few years. From a base of 6,800 knowledge workers in 1985–86, the number increased to 522,000 software and services professionals by the end of 2001–02. It is estimated that out of these 528,000 knowledge workers, almost 170,000 are working in the IT software and services export industry; nearly 106,000 are working in the IT enabled services and over 230,000 in user organizations. === Australia === In May 2024, the Australian government reported that 169,300 Australians are employed as software and applications programmers, 17% of who are women. The role grew annually by 8,300 workers. === Russia === According to the Russian government, the number of IT specialists in the country increased by 13% in 2023, reaching approximately 857,000. During the initial phase of the 2022 invasion of Ukraine, an estimated 100,000 IT specialists left Russia.

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  • Pushpak Bhattacharyya

    Pushpak Bhattacharyya

    Pushpak Bhattacharyya (3 July 1962 – 5 October 2025) was an Indian computer scientist and professor in the Department of Computer Science and Engineering at the IIT Bombay. He served as the Director of the IIT Patna from 2015 to 2021. He was a past President of the Association for Computational Linguistics (2016–17), and held the Vijay and Sita Vashee Chair Professorship at IIT Bombay. Bhattacharyya led the Natural Language Processing (NLP) research group at the Centre for Indian Language Technology (CFILT) at IIT Bombay until his death. At the inauguration of the Nilekani Centre at AI4Bharat, IIT Madras, Nandan Nilekani, Co-founder and Non-Executive Chairman of Infosys, referred to Bhattacharyya as the "Godfather of Indian NLP". == Early life and education == Bhattacharyya was born in Shillong in 1962. He completed his schooling at Jail Road Boys' High School, Shillong. He obtained a B.Tech. in Computer Science from the IIT Kharagpur, followed by an M.Tech. from the IIT Kanpur, and a Ph.D. in Computer Science from IIT Bombay in 1994. == Research == Bhattacharyya’s research areas includes Natural language processing, Artificial intelligence, Machine learning, Psycholinguistics, Eye tracking, and Information retrieval. He made contributions to the development of multilingual lexical databases such as IndoWordNet and other projects related to machine translation and computational linguistics. He authored and co-authored multiple academic works, including Investigations in Computational Sarcasm (with Aditya Joshi), Cognitively Inspired Natural Language Processing: An Investigation Based on Eye Tracking (with Abhijit Mishra), and Machine Translation and Transliteration of Low Resource Related Languages (with Anoop Kunchukuttan). Over his career, Bhattacharyya published more than 350 research papers in journals and conference proceedings and supervised over 300 undergraduate, master’s, and doctoral students. His projects often addressed computational challenges for Indian languages, such as developing wordnets, building translation systems for low-resource languages, and studying cognitive aspects of language processing. He also led government- and industry-funded research initiatives supported by organizations including IBM, Microsoft, Yahoo, and the United Nations. == Death == Bhattacharyya died on 5 October 2025, at the age of 63. == Awards == Patwardhan Award, IIT Bombay, for Technology Development VNMM Award, IIT Roorkee, for Technology Development Fellow, Indian National Academy of Engineering Eminent Engineer Award, Institution of Engineers (India)

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  • Leslie P. Kaelbling

    Leslie P. Kaelbling

    Leslie Pack Kaelbling is an American roboticist and the Panasonic Professor of Computer Science and Engineering at the Massachusetts Institute of Technology. She is widely recognized for adapting partially observable Markov decision processes from operations research for application in artificial intelligence and robotics. Kaelbling received the IJCAI Computers and Thought Award in 1997 for applying reinforcement learning to embedded control systems and developing programming tools for robot navigation. In 2000, she was elected as a Fellow of the Association for the Advancement of Artificial Intelligence. == Career == Kaelbling received an A. B. in Philosophy in 1983 and a Ph.D. in Computer Science in 1990, both from Stanford University. During this time she was also affiliated with the Center for the Study of Language and Information. She then worked at SRI International and the affiliated robotics spin-off Teleos Research before joining the faculty at Brown University. She left Brown in 1999 to join the faculty at MIT. Her research focuses on decision-making under uncertainty, machine learning, and sensing with applications to robotics. == Journal of Machine Learning Research == In the spring of 2000, she and two-thirds of the editorial board of the Kluwer-owned journal Machine Learning resigned in protest to its pay-to-access archives with simultaneously limited financial compensation for authors. Kaelbling co-founded and served as the first editor-in-chief of the Journal of Machine Learning Research, a peer-reviewed open access journal on the same topics which allows researchers to publish articles for free and retain copyright with its archives freely available online. In response to the mass resignation, Kluwer changed their publishing policy to allow authors to self-archive their papers online after peer-review. Kaelbling responded that this policy was reasonable and would have made the creation of an alternative journal unnecessary, but the editorial board members had made it clear they wanted such a policy and it was only after the threat of resignations and the actual founding of JMLR that the publishing policy finally changed. == Selected works == Reinforcement Learning: A Survey (LP Kaelbling, ML Littman, AW Moore). Journal of Artificial Intelligence Research (JAIR) 4 (1996) 237-285. A highly cited survey on the field of reinforcement learning. Planning and acting in partially observable stochastic domains (LP Kaelbling, ML Littman, AR Cassandra). Artificial Intelligence 101 (1), 99-134. Acting under uncertainty: Discrete Bayesian models for mobile-robot navigation (AR Cassandra, LP Kaelbling, JA Kurien). Intelligent Robots and Systems (2) 963-972. The synthesis of digital machines with provable epistemic properties (SJ Rosenschein, LP Kaelbling). Proceedings of the 1986 Conference on Theoretical Aspects of Reasoning about Knowledge, 83-98. Practical reinforcement learning in continuous spaces (WD Smart, LP Kaelbling). 2000 International Conference on Machine Learning (ICML), 903-910. Hierarchical task and motion planning in the now (LP Kaelbling, T Lozano-Pérez). 2011 IEEE International Conference on Robotics and Automation (ICRA), 1470-1477.

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