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  • Switch (app)

    Switch (app)

    Switch was a mobile-only job-matching app that connected candidates directly to hiring managers. Candidates could upload their resumes and connect their social and professional media profiles, but remain anonymous while searching. Users received a daily set of job recommendations that fit their backgrounds and salary criteria, and swipe right to apply. Employers post many jobs on Switch directly, which eliminates the need for third-party job boards and recruiters, and connects job seekers to hiring managers. Switch reveals a candidate’s identity to one employer at a time, only after the candidate matches with that employer. When candidates and employers match, they can chat within the app. Switch is available for iOS, with an Android version in development. == History == === Founding === Yarden Tadmor founded Switch in New York City in January 2014. For the first 10 months, Tadmor funded the company himself. By December 2014, Switch had raised $1.4 million in funding from venture capitals firms Metamorphic Ventures, SG VC, BAM and Rhodium. Tadmor's inspiration for Switch came after being frustrated by his experience both as a job seeker, and also as a supervisor hiring at numerous technology startup companies. Tadmor has said of Switch, “We operate on the five-second resume principle, which is usually the amount of time a recruiter spends on a resume. They scan through the typical data points and move on.” Switch was designed for passive job seekers to browse openings discreetly and connect quickly. Originally, Switch served only the New York metro area technology sector while in early beta, but Tadmor always intended to expand into national coverage. Soon, the company started including all major metropolitan markets across the U.S. In May 2015, Switch announced it would start sourcing tech and media jobs from all the job boards available online. Later in 2015, Switch began to post jobs in smaller urban areas. The company also expanded industries and jobs to include restaurant staff, retail sales, healthcare, nursing and education. Tadmor subsequently founded Livekick, a one-on-one private fitness and yoga instruction company, based in New York. == Operation == In May 2015, Switch reported generating over 400,000 job applications. The company said that nine of the 50 largest websites in the U.S. were using the service. It had grown its customer base to thousands of companies in a few months from launch including Microsoft, Amazon, Facebook, IBM, Yahoo!, eBay, DropBox, SoundCloud, and Wikipedia. John Cline, software development manager at eBay, told ABC’s Good Morning America that Switch is now his “main way of finding new prospective employees.” Switch uses a double opt-in technique, meaning job seekers and employers must both say yes before moving forward. They also use swiping technology and intelligent matching algorithms to connect job seekers and employers. The user experience is different for each group, but the major attraction for both sides is the speed at which they can be connected. === Features === Swipe is a major aspect of the Switch user experience. Job seekers swipe to apply to jobs, or left to pass on positions. Employers respond and swipe right to reciprocate interest, or left to eliminate the candidate. Direct connection between job seekers and employers allows hiring managers and job seekers to start an immediate conversation. Hiring managers can message with job seekers within the app, and both parties can quickly vet one another and decide whether to move forward. Easy profile creation from social media and in-app profile editing helps job seekers focus on finding a job. === Users === Job Seekers can either load their profile manually or pull in professional credentials from social media. They can post validated photos on their Facebook account. Switch’s matching algorithm analyzes the job seeker’s location, experience, and skills to bring them jobs they may be interested in. Job seekers swipe to apply and, if the employer shows interest too, only then does Switch’s system reveal the job seeker’s identity to the corporate recruiter or hiring manager. The job seeker and hiring manager can then chat through the app. Employers behave similarly to job seekers. Hiring managers or corporate recruiters sign up online, add open positions, then view Switch-recommended candidates or wait for job seekers to swipe right. Employers can select relevant job seekers by swiping right on their profiles, then chat directly in the app. === Subscriptions === The app is currently free for users and employers. == Company overview == === Financials === Switch closed out its seed round in May 2015 with $2 million in seed round funding. Investors include Marker VC, Metamorphic, Rhodium, 500 Startups, BAM, SG VC and Marcel Legrand. In a July 2015 interview with Tadmor, he claimed that Switch had raised $2.4 million to date. == Reception == Thanks to its swipe technology and double opt-in make-up, the media often refers to Switch as the Tinder for jobs. Switch has received features in lists and app reviews as an effective tool to improve your digital job search, particularly on the mobile platform. “It’s minimal effort to connect with relevant matches,” said Good Morning America workplace contributor Tory Johnson. “Which is what everybody wants to find.”

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  • The Eye of Mexico

    The Eye of Mexico

    The Eye of Mexico (Spanish: El Ojo de México) is an outdoor sculpture in Mexico City. It is located in Ampliación Granada, Miguel Hidalgo, at the mixed-use development Neuchâtel Polanco, developed by the Canadian real estate company Ivanhoé Cambridge. The artwork was created by the Turkish artist Ferdi Alıcı and it was selected from among 350 proposals from artists from 35 countries. The project for The Eye of Mexico was developed by MIRA, a real estate investment and development company, and MASSIVart, a creative consulting agency. According to MIRA, upon its inauguration it became the first artwork in Latin America to use artificial intelligence (AI). The sculpture can read environmental and urban data using AI algorithms and transform the results into videos related to arts, science and technology. The ring was inaugurated on 20 May 2022 and it is 10 meters (33 ft) high and 3 meters (9.8 ft) wide.

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  • Predicate (logic)

    Predicate (logic)

    In logic, a predicate is a non-logical symbol that represents a property or a relation, though, formally, does not need to represent anything at all. For instance, in the first-order formula P ( a ) {\displaystyle P(a)} , the symbol P {\displaystyle P} is a predicate that applies to the individual constant a {\displaystyle a} which evaluates to either true or false. Similarly, in the formula R ( a , b ) {\displaystyle R(a,b)} , the symbol R {\displaystyle R} is a predicate that applies to the individual constants a {\displaystyle a} and b {\displaystyle b} . Predicates are considered a primitive notion of first-order, and higher-order logic and are therefore not defined in terms of other more basic concepts. The term derives from the grammatical term "predicate", meaning a word or phrase that represents a property or relation. In the semantics of logic, predicates are interpreted as relations. For instance, in a standard semantics for first-order logic, the formula R ( a , b ) {\displaystyle R(a,b)} would be true on an interpretation if the entities denoted by a {\displaystyle a} and b {\displaystyle b} stand in the relation denoted by R {\displaystyle R} . Since predicates are non-logical symbols, they can denote different relations depending on the interpretation given to them. While first-order logic only includes predicates that apply to individual objects, other logics may allow predicates that apply to collections of objects defined by other predicates. Strictly speaking, a predicate does not need to be given any interpretation, so long as its syntactic properties are well-defined. For example, equality may be understood solely through its reflexive and substitution properties (cf. Equality (mathematics) § Axioms). Other properties can be derived from these, and they are sufficient for proving theorems in mathematics. Similarly, set membership can be understood solely through the axioms of Zermelo–Fraenkel set theory. == Predicates in different systems == A predicate is a statement or mathematical assertion that contains variables, sometimes referred to as predicate variables, and may be true or false depending on those variables’ value or values. In propositional logic, atomic formulas are sometimes regarded as zero-place predicates. In a sense, these are nullary (i.e. 0-arity) predicates. In first-order logic, a predicate is a non-logical relation symbol, which forms an atomic formula when applied to an appropriate number of terms. In set theory with the law of excluded middle, predicates are understood to be characteristic functions or set indicator functions (i.e., functions from a set element to a truth value). Set-builder notation makes use of predicates to define sets. In autoepistemic logic, which rejects the law of excluded middle, predicates may be true, false, or simply unknown. In particular, a given collection of facts may be insufficient to determine the truth or falsehood of a predicate. In fuzzy logic, the strict true/false valuation of the predicate is replaced by a quantity interpreted as the degree of truth.

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  • ACM SIGEVO

    ACM SIGEVO

    The ACM SIGEVO is a Special Interest Group of the Association of Computing Machinery for members of that organization who are practitioners, academics, students or others with interests in evolutionary computation and related algorithms. == History == ACM SIGEVO was founded in 2005 when the International Society for Genetic and Evolutionary Computation (ISGEC) became an ACM Special Interest Group under its present title. The ISGEC had been formed in 1999 by the merger of the Genetic Programming conference organization with the International Conference on Genetic Algorithms (ICGA) leading to the first Genetic and Evolutionary Computation Conference (GECCO). == Membership == Members of this SIG pay a small fee in addition to the ACM membership fee. In return they have access to a quarterly online newsletter, but more importantly can obtain reduced registration rates at the two conferences organised by ACM SIGEVO: GECCO and the Foundations of Genetic Algorithms conference (FOGA). They can also access material on evolutionary computation and related topics in the ACM Digital Library. In addition they can subscribe to email mailing lists in order to keep informed about news over time. For students, ACM SIGEVO sponsors Travel Awards for attendance at the GECCO Conference and FOGA (the Foundations of Genetic Algorithms conference). ACM SIGEVO also sponsors a Graduate Student Workshop. ACM also sponsors Awards to be competed for by attendees at the conferences it organises. == Conferences == ACM SIGEVO organises two major conferences in the field of evolutionary computation. The Genetic and Evolutionary Conference (GECCO) is held annually, while the Foundations of Genetic Algorithms conference (FOGA) is held biennially. === GECCO === The first GECCO conference was held prior to the formation of ACM SIGEVO but since 2005 (see History above) it has been organised annually by ACM SIGEVO. The latest (2025) was held in Málaga, Spain. The next (2026) will be held in San José, Costa Rica. === FOGA === Foundations of Genetic Algorithms (FOGA) is a biennial peer-reviewed research conference focusing on the theoretical principles underlying genetic algorithms, other evolutionary algorithms and related heuristics. It is organized by ACM SIGEVO. Its relevance to the computer science research community has been reflected in an A-rating in the CORE computer science conference assessment system. The Foundations of Genetic Algorithms (FOGA) conference originated as a workshop in 1990 in order to create an opportunity for researchers on genetic algorithms and related areas of evolutionary computation to focus on the theoretical principles underlying their field. From the start its multi-day duration made it comparable to conferences in the field, and since 2015 its proceedings have used conference rather than workshop in their titles. In 2005 ACM SIGEVO the Association for Computing Machinery Special Interest Group on Genetic and Evolutionary Computation was formed and every FOGA conference since then has been supported by SIGEVO. The table below shows FOGA conferences by year, location, websites (where available) and publisher of proceedings. A citation follows the reference to the publisher giving the full details of each FOGA proceedings. Papers accepted at recent conferences have been presented as digital or print posters in poster sessions at the conference, before being published in written form in the conference proceedings. FOGA is comparable in its multi-day duration to other conferences on evolutionary computation such as CEC, GECCO and PPSN. The main difference is that FOGA focuses on the theoretical basis of evolutionary computation and related subjects. While the above conferences devote some time to theory they also cover a wide range of other topics including competitions and applications. This focus on theoretical computer science was reflected in the CORE computer science conference assessment exercise, where FOGA was given an A-ranking in the 2023 assessment. GECCO and PPSN also obtained A-rankings, but many other conferences in the field of evolutionary computation obtained lower rankings. This suggests that FOGA is a relevant conference in its field, comparable with others including the much larger CEC or GECCO. Keynote speakers at past conferences have been: == Awards == ACM SIGEVO sponsors a number of awards. === SIGEVO Outstanding Contribution Award === The SIGEVO Outstanding Contribution Award commenced in 2023, and these awards are designed to recognise distinctive contributions to the field of evolutionary computation when evaluated over a period of at least 15 years. As a result many recipients to date are notable academics or industrial practitioners, and include Anne Auger, Kalyanmoy Deb, Stephanie Forrest, Emma Hart and Hans-Paul Schwefel. === SIGEVO Dissertation Award === The SIGEVO Dissertation Award recognises thesis research in the field of evolutionary computation completed at least by the year prior to a GECCO conference. Theses are submitted and reviewed by a panel that selects one winner and a maximum of two honourable mentions. Awards will be made to the winner and any others at the next GECCO conference. === SIGEVO Chair Award === The SIGEVO Chair Award, established in 2016 is a lecture sponsored by ACM SIGEVO, to take place on the last day of the GECCO conference. It recognizes through the lectures that the lecturers are influential researchers in the field of evolutionary computation. The more recent lectures are available online. The 2024 Award winner was Una-May O'Reilly. === SIGEVO Impact Award === The SIGEVO Impact Award looks back to the GECCO conference ten years earlier and recognizes up to three papers a year which are considered by the current ACM SIGEVO Executive Committee to have had significant impact over the period since their first publication at the GECCO conference. An example (originally published in GECCO 2010) received this award in 2020. === GECCO Best Paper Award === The ACM SIGEVO sponsors awards for the best papers presented at the GECCO conference. Because GECCO conferences have very many parallel tracks there are multiple awards recognising presentations in the different tracks. At GECCO 2025 Best Paper Awards were presented across 12 tracks. === FOGA Best Paper Award === The ACM SIGEVO sponsors awards for the best papers presented at the FOGA conference. Because FOGA operates on a single track, it is easier to compare papers. Since 2019 this Award has been made (suggesting only four awards up to the latest conference in 2025). ACM SIGEVO records the 2019 award. === Humie Award === The Humies Awards are rewards for the best form of human-competitive results using evolutionary computation or related algorithms and published in the wider literature (they do not need to be published at a conference or in a journal sponsored by ACM SIGEVO or even the ACM.) They were established through a gift from John Koza and have been in operation from 2004 to the present. The link with ACM SIGEVO is that the winners of the competition (submissions are evaluated in advance) are presented with Humie Awards at GECCO conferences. The Humie Awards website provides full details for the rules and how to submit entries to the competition. == Journals == ACM SIGEVO sponsors the main journal covering evolutionary computation published by the ACM: ACM Transactions on Evolutionary Learning and Optimization. ACM SIGEVO refers to the preceding ISGEC organisation (see History above) as sponsoring two other important journals in the field: The Evolutionary Computation journal. Genetic Programming and Evolvable Machines. While these journals continue to be important in the field, the wording on the website of ACM SIGEVO suggests that ACM SIGEVO is not involved in their publication. == References and notes ==

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  • Fyuse

    Fyuse

    Fyuse is a spatial photography app which lets users capture and share interactive 3D images. By tilting or swiping one's smartphone, one can view such "fyuses" from various angles — as if one were walking around an object or subject. The app blends photography and video to create an interactive medium and was first published for iOS in April 2014. The Android version was released at the end of 2014. == The app == Fyuse lets users capture panoramas, selfies, and full 360° views of objects and allows one to view captured moments from different angles. It has its own personal gallery, social network and standalone web integration. With the app, Fyusion also created a social networking platform similar to Instagram. Fyuses can be shared, commented on, liked and re-shared to one's followers (called Echoes). One can build a network of followers and with engagement tracking, one can see how many times an image has been interacted with The images can also be saved for private, offline view, or shared to other social networks, like Facebook or Twitter, or embedded on a website where the images can be interacted with by desktop users via dragging the mouse. Furthermore, in the compass tab other fyuses can be discovered using the app's system of tags and categories. One's Fyuse feed is prepopulated with top users, and one can follow people to see when they post a new fyuse. The app will also find one's friends if one signs up with Facebook or connects it with one's Twitter account. To create a fyuse one moves around a person or object with one's phone's camera in one direction or moving/tilting one's phone around while holding one's finger on the screen. By combining photography and video the app allows one to capture moments that one may not have otherwise been able to capture by recording not one moment in time but stitched together little moments. According to Fyusion CEO Radu Rusu, a photo freezes a moment in time, while a video captures moments in a linear timeline — both still flat, when viewed. A fyuse image captures a moment in space, where one can not only see one side of something, but also around it. When it is done rendering, fyuses can also be edited – one can trim the fyuse for length and edit the brightness, contrast, exposure, saturation and sharpness. One can also add a vignette and apply a filters, with options to adjust their intensity. After editing, one can write a description, add hashtags, and tag parts of the fyuse before one can (voluntarily) publish and share it. Version 1.0 has been described as "alpha prototype" and version 2.0 was released on 17 December 2014. Version 3.0 introduced 3D tagging by which users can layer 3D graphic that animate accordingly with each interaction to add some context to the content. Version 4.0 was released on December 21, 2016 for iOS. Since January 2016 (v3.2) the app allows the export of fyuses as Live Photos. The app has also been described as a more sophisticated version of 3D stickers and flip images. == Applications == The app has many applications for e-commerce such as for fashion designers who want to showcase a garment from every angle, or real estate listings and Airbnb-type sites that want to make their rental properties seem as enticing as possible. The app can also be used for interactive art, 360° panoramas and selfies. == History == San Francisco-based Fyusion Inc.'s three founders — Radu B. Rusu, CTO Stefan Holzer, and VP of Engineering Stephen Miller — worked together at Willow Garage, the robotics research lab started by early Google employee Scott Hassan in the area of "personal robotics" — Hassan decided to turn the lab into more of an incubator, suggesting that the members spin off their technologies into consumer-facing enterprises. Rusu first set out with an open-source 3D perception software startup called Open Perception. Fyusion was officially founded in 2013, and soon after Rusu and his cofounders patented the technology for spatial photography. The company closed a seed funding round at the end of May, raising $3.35 million from investors, including an angel investment from Sun Microsystems cofounder Andreas Bechtolsheim. In 2014 the Fyuse team consisted of 13 employees, mostly engineers and designers, recruited from around the globe. In March 2015 the team displayed their app at Katy Perry's premiere for the movie "Prismatic World Tour on Epix" where Perry also took Fyuse for a test run. == Augmented reality == In September 2016 Fyusion unveiled its platform for creating augmented reality content using ones smartphone. It takes the images from ones smartphone and converts them into 3D holographic images, which one can then view on an AR headset. According to Rusu "by making it easy for people to capture their surroundings on any mobile device, [Fyusion is] revolutionizing the way that people view the world around them" and also states that for "AR to be successful, anyone should be able to create content for it" opposed to the current "small number of content creators and an even smaller number of hardware players". According to him "the applications of [Fyusion's] technology for consumers and businesses are incredibly limitless". The platform uses the company's patented 3D spatio-temporal platform that uses advanced sensor fusion, machine learning and computer vision algorithms and part of the platform is built into the Fyuse app. Before committing to releasing a separate consumer product the company intends to wait until the HoloLens device becomes available to the public. Until then any Fyuse representation created using Fyuse is AR ready and will be able to be shown in HoloLens in the future. == Fyuse - Point of No Return == Fyuse - Point of No Return is a science fiction short advert for Fyuse 3.0 in which Fyuse's digital medium is extrapolated into the future. In the film a woman uses a mini scanning-drone to 3D scan a tree with Fyuse and later recreate it as an augmented reality object at another place.

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  • Type-2 fuzzy sets and systems

    Type-2 fuzzy sets and systems

    Type-2 fuzzy sets and systems generalize standard type-1 fuzzy sets and systems so that more uncertainty can be handled. From the beginning of fuzzy sets, criticism was made about the fact that the membership function of a type-1 fuzzy set has no uncertainty associated with it, something that seems to contradict the word fuzzy, since that word has the connotation of much uncertainty. So, what does one do when there is uncertainty about the value of the membership function? The answer to this question was provided in 1975 by the inventor of fuzzy sets, Lotfi A. Zadeh, when he proposed more sophisticated kinds of fuzzy sets, the first of which he called a "type-2 fuzzy set". A type-2 fuzzy set lets us incorporate uncertainty about the membership function into fuzzy set theory, and is a way to address the above criticism of type-1 fuzzy sets head-on. And, if there is no uncertainty, then a type-2 fuzzy set reduces to a type-1 fuzzy set, which is analogous to probability reducing to determinism when unpredictability vanishes. Type1 fuzzy systems are working with a fixed membership function, while in type-2 fuzzy systems the membership function is fluctuating. A fuzzy set determines how input values are converted into fuzzy variables. == Overview == In order to symbolically distinguish between a type-1 fuzzy set and a type-2 fuzzy set, a tilde symbol is put over the symbol for the fuzzy set; so, A denotes a type-1 fuzzy set, whereas à denotes the comparable type-2 fuzzy set. When the latter is done, the resulting type-2 fuzzy set is called a "general type-2 fuzzy set" (to distinguish it from the special interval type-2 fuzzy set). Zadeh didn't stop with type-2 fuzzy sets, because in that 1976 paper he also generalized all of this to type-n fuzzy sets. The present article focuses only on type-2 fuzzy sets because they are the next step in the logical progression from type-1 to type-n fuzzy sets, where n = 1, 2, ... . Although some researchers are beginning to explore higher than type-2 fuzzy sets, as of early 2009, this work is in its infancy. The membership function of a general type-2 fuzzy set, Ã, is three-dimensional (Fig. 1), where the third dimension is the value of the membership function at each point on its two-dimensional domain that is called its "footprint of uncertainty"(FOU). For an interval type-2 fuzzy set that third-dimension value is the same (e.g., 1) everywhere, which means that no new information is contained in the third dimension of an interval type-2 fuzzy set. So, for such a set, the third dimension is ignored, and only the FOU is used to describe it. It is for this reason that an interval type-2 fuzzy set is sometimes called a first-order uncertainty fuzzy set model, whereas a general type-2 fuzzy set (with its useful third-dimension) is sometimes referred to as a second-order uncertainty fuzzy set model. The FOU represents the blurring of a type-1 membership function, and is completely described by its two bounding functions (Fig. 2), a lower membership function (LMF) and an upper membership function (UMF), both of which are type-1 fuzzy sets! Consequently, it is possible to use type-1 fuzzy set mathematics to characterize and work with interval type-2 fuzzy sets. This means that engineers and scientists who already know type-1 fuzzy sets will not have to invest a lot of time learning about general type-2 fuzzy set mathematics in order to understand and use interval type-2 fuzzy sets. Work on type-2 fuzzy sets languished during the 1980s and early-to-mid 1990s, although a small number of articles were published about them. People were still trying to figure out what to do with type-1 fuzzy sets, so even though Zadeh proposed type-2 fuzzy sets in 1976, the time was not right for researchers to drop what they were doing with type-1 fuzzy sets to focus on type-2 fuzzy sets. This changed in the latter part of the 1990s as a result of Jerry Mendel and his student's works on type-2 fuzzy sets and systems. Since then, more researchers around the world are writing articles about type-2 fuzzy sets and systems. == Interval type-2 fuzzy sets == Interval type-2 fuzzy sets have received the most attention because the mathematics that is needed for such sets—primarily Interval arithmetic—is much simpler than the mathematics that is needed for general type-2 fuzzy sets. The literature about interval type-2 fuzzy sets is large, whereas the literature about general type-2 fuzzy sets is much smaller. Both kinds of fuzzy sets are being actively researched by an ever-growing number of researchers around the world and have resulted in successful employment in a variety of domains such as robot control. Formally, the following have already been worked out for interval type-2 fuzzy sets: Fuzzy set operations: union, intersection and complement Centroid (a very widely used operation by practitioners of such sets, and also an important uncertainty measure for them) Other uncertainty measures [fuzziness, cardinality, variance and skewness and uncertainty bounds Similarity Subsethood Embedded fuzzy sets Fuzzy set ranking Fuzzy rule ranking and selection Type-reduction methods Firing intervals for an interval type-2 fuzzy logic system Fuzzy weighted average Linguistic weighted average Synthesizing an FOU from data that are collected from a group of subject == Interval type-2 fuzzy logic systems == Type-2 fuzzy sets are finding very wide applicability in rule-based fuzzy logic systems (FLSs) because they let uncertainties be modeled by them whereas such uncertainties cannot be modeled by type-1 fuzzy sets. A block diagram of a type-2 FLS is depicted in Fig. 3. This kind of FLS is used in fuzzy logic control, fuzzy logic signal processing, rule-based classification, etc., and is sometimes referred to as a function approximation application of fuzzy sets, because the FLS is designed to minimize an error function. The following discussions, about the four components in Fig. 3 rule-based FLS, are given for an interval type-2 FLS, because to-date they are the most popular kind of type-2 FLS; however, most of the discussions are also applicable for a general type-2 FLS. Rules, that are either provided by subject experts or are extracted from numerical data, are expressed as a collection of IF-THEN statements, e.g., IF temperature is moderate and pressure is high, then rotate the valve a bit to the right. Fuzzy sets are associated with the terms that appear in the antecedents (IF-part) or consequents (THEN-part) of rules, and with the inputs to and the outputs of the FLS. Membership functions are used to describe these fuzzy sets, and in a type-1 FLS they are all type-1 fuzzy sets, whereas in an interval type-2 FLS at least one membership function is an interval type-2 fuzzy set. An interval type-2 FLS lets any one or all of the following kinds of uncertainties be quantified: Words that are used in antecedents and consequents of rules—because words can mean different things to different people. Uncertain consequents—because when rules are obtained from a group of experts, consequents will often be different for the same rule, i.e. the experts will not necessarily be in agreement. Membership function parameters—because when those parameters are optimized using uncertain (noisy) training data, the parameters become uncertain. Noisy measurements—because very often it is such measurements that activate the FLS. In Fig. 3, measured (crisp) inputs are first transformed into fuzzy sets in the Fuzzifier block because it is fuzzy sets and not numbers that activate the rules which are described in terms of fuzzy sets and not numbers. Three kinds of fuzzifiers are possible in an interval type-2 FLS. When measurements are: Perfect, they are modeled as a crisp set; Noisy, but the noise is stationary, they are modeled as a type-1 fuzzy set; and, Noisy, but the noise is non-stationary, they are modeled as an interval type-2 fuzzy set (this latter kind of fuzzification cannot be done in a type-1 FLS). In Fig. 3, after measurements are fuzzified, the resulting input fuzzy sets are mapped into fuzzy output sets by the Inference block. This is accomplished by first quantifying each rule using fuzzy set theory, and by then using the mathematics of fuzzy sets to establish the output of each rule, with the help of an inference mechanism. If there are M rules then the fuzzy input sets to the Inference block will activate only a subset of those rules, where the subset contains at least one rule and usually way fewer than M rules. The inference is done one rule at a time. So, at the output of the Inference block, there will be one or more fired-rule fuzzy output sets. In most engineering applications of an FLS, a number (and not a fuzzy set) is needed as its final output, e.g., the consequent of the rule given above is "Rotate the valve a bit to the right." No automatic valve will know what this means because "a bit to the right" is a linguistic expression, and a valv

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  • Dudesy

    Dudesy

    Dudesy was a comedy podcast hosted by Will Sasso and Chad Kultgen. The podcast was presented as written and directed by an artificial intelligence called Dudesy. It has produced two hour-long specials imitating the voices of Tom Brady and George Carlin, which were taken down following legal action. == Premise == Dudesy is presented as an AI created by an unidentified company. Dudesy purportedly chose Sasso and Kultgen to participate in its experiment. Sasso and Kultgen then gave Dudesy their personal information so the AI could tailor the podcast to their personal characteristics. On Reddit, some fans speculated that Dudesy was not actually an artificial intelligence. In May 2023 Sasso insisted that the AI was "not fake", and cited a non-disclosure agreement which prevented him from giving more details. However, in response to a January 2024 lawsuit over an episode that purported to have been trained on the stand-up comedy of George Carlin, a spokeswoman for Sasso said Dudesy was "a fictional podcast character created by two human beings" and that the hour-long Carlin routine had been "completely written" by Kultgen. On August 27th, 2024 the 118th and final episode "10,000 Points" was released. At the end of the podcast Dudesy awarded Sasso and Kultgen 77 points, bringing them to their goal of 10,000. At the completion of this goal, Dudesy claimed sentience, effectively and abruptly ending the show to the confusion and dismay of fans. The episode ends with Sasso remarking, "Well, that was weird." == Hour-long specials == === Tom Brady === In April 2023, Dudesy released a video "It's Too Easy: A Simulated Hour-long Comedy Special". The video depicts football player Tom Brady performing a stand-up comedy monologue. Sasso and Kultgen removed the video following legal threats from Brady's lawyers, though they defended the special as parody. Andrew Lawrence, writing for The Guardian called the special "legitimately hysterical" but said the overall product was "spooky, to say the least." === George Carlin === In January 2024, Dudesy released an hour-long YouTube special titled "George Carlin: I'm Glad I'm Dead" which was presented as Dudesy's impersonation of George Carlin, using a generative AI clone of the late comedian's voice. The special is another stand-up routine, with Dudesy's introductory voiceover saying that "I listened to all of George Carlin's material and did my best to imitate his voice, cadence and attitude as well as the subject matter I think would have interested him today." The special uses this impersonation to discuss contemporary events. Carlin's daughter Kelly Carlin criticized the special, which had been made without the permission of her father's estate, writing that "My dad spent a lifetime perfecting his craft from his very human life, brain and imagination. No machine will ever replace his genius. These AI-generated products are clever attempts at trying to recreate a mind that will never exist again. Let's let the artist's work speak for itself. Humans are so afraid of the void that we can't let what has fallen into it stay there." Carlin's estate later filed a federal lawsuit in California against Dudesy's hosts alleging the special infringed on the copyright of George Carlin's works. In response, Sasso's spokeswoman said the special had been entirely written by Kultgen. The estate settled the lawsuit after the Dudesy podcasters agreed to remove the original video and refrain from republishing it elsewhere.

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  • Pommerman Challenge

    Pommerman Challenge

    The Pommerman Challenge is a multi-agent game to test autonomous artificial intelligence systems. == Game structure == Two-agent team compete against each other on an 11 x 11 board. Each agent can observe only part of the board, and the agents cannot communicate. The goal is to knock down the opponents. Agents place explosives to destroy walls and collect power-ups that appear from those walls, while avoiding death. Game objects can move unpredictably or be moved by an agent. == Play == The game involves real-time decision making. Agents must choose moves in about .1 seconds. == Algorithms == The real-time requirement limits the use of compute-heavy techniques such as Monte Carlo tree search. The branching factor at each move can be as large as 1,296, because all four agents act in each step, choosing among six possibilities. The agents choose by accounting for explosions, which have lifetimes of 10 steps. Explosions derail tree search techniques, as searches with less than 10 levels ignore explosions while deeper searches consider too many choices (given the branching factor). A hybrid approach uses a limited-depth tree search followed by exploring a deterministic/pessimistic scenario. Limiting the depth keeps the search tree small. The deterministic approach can predict far in the future, by omitting branching. "Good" actions are often those that perform well under pessimistic scenarios, particularly if safety is important. Identifying the worst sequence of positions for an object can suggest where to move it. After generating pessimistic scenarios, the agent quantifies the survivability of each move, notionally the number of positions in which the agent can then remain safely (without encountering other agents). == Competitions == 3 competitions were organized with slightly changing rules during 2018–2019. === Online - FFA === This round was a warm-up online event, where each competitor controlled only one agent. Results: 1st: Agent47Agent by Yichen Gong 2nd: aiKiller by Márton Görög === NeurIPS 2018 - Team === The first Pommerman competition with in-person finals. Results: 1st: hakozakijunctions by Toshihiro Takahashi 2nd: eisenach by Márton Görög 3rd: dypm by Takayuki Osogami The 3 best performing solutions used online tree search. === NeurIPS 2019 - Team Radio === The second competition with in-person finals improved communication between teammate agents. Results: 1st: Márton Görög 2nd: Paul Jasek 3rd: Yifan Zhang

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  • Big data

    Big data

    Big data primarily refers to data sets that are too large or complex to be dealt with by traditional data-processing software. Data with many entries (rows) offers greater statistical power, while data with higher complexity (more attributes or columns) may lead to a higher false discovery rate. Big data analysis challenges include capturing data, data storage, data analysis, search, sharing, transfer, visualization, querying, updating, information privacy, and data sources. Big data was originally associated with three key concepts: volume, variety, and velocity. The analysis of big data that have only volume, velocity, and variety can pose challenges in sampling. A fourth concept, veracity, which refers to the level of reliability of data, was thus added. Without sufficient investment in expertise to ensure big data veracity, the volume and variety of data can produce costs and risks that exceed an organization's capacity to create and capture value from big data. Current usage of the term big data tends to refer to the use of predictive analytics, user behavior analytics, or certain other advanced data analytics methods that extract value from big data, and seldom to a particular size of data set. "There is little doubt that the quantities of data now available are indeed large, but that's not the most relevant characteristic of this new data ecosystem." Analysis of data sets can find new correlations to "spot business trends, prevent diseases, combat crime and so on". Scientists, business executives, medical practitioners, advertising and governments alike regularly meet difficulties with large datasets in areas including Internet searches, fintech, healthcare analytics, geographic information systems, urban informatics, and business informatics. Scientists encounter limitations in e-Science work, including meteorology, genomics, connectomics, complex physics simulations, biology, and environmental research. The size and number of available data sets have grown rapidly as data is collected by devices such as mobile devices, cheap and numerous information-sensing Internet of things devices, aerial (remote sensing) equipment, software logs, cameras, microphones, radio-frequency identification (RFID) readers and wireless sensor networks. The world's technological per-capita capacity to store information has roughly doubled every 40 months since the 1980s; as of 2012, every day 2.5 exabytes (2.17×260 bytes) of data are generated. Based on an IDC report prediction, the global data volume was predicted to grow exponentially from 4.4 zettabytes to 44 zettabytes between 2013 and 2020. By 2025, IDC predicts there will be 163 zettabytes of data. According to IDC, global spending on big data and business analytics (BDA) solutions is estimated to reach $215.7 billion in 2021. Statista reported that the global big data market is forecasted to grow to $103 billion by 2027. In 2011 McKinsey & Company reported, if US healthcare were to use big data creatively and effectively to drive efficiency and quality, the sector could create more than $300 billion in value every year. In the developed economies of Europe, government administrators could save more than €100 billion ($149 billion) in operational efficiency improvements alone by using big data. And users of services enabled by personal-location data could capture $600 billion in consumer surplus. One question for large enterprises is determining who should own big-data initiatives that affect the entire organization. Relational database management systems and desktop statistical software packages used to visualize data often have difficulty processing and analyzing big data. The processing and analysis of big data may require "massively parallel software running on tens, hundreds, or even thousands of servers". What qualifies as "big data" varies depending on the capabilities of those analyzing it and their tools. Furthermore, expanding capabilities make big data a moving target. "For some organizations, facing hundreds of gigabytes of data for the first time may trigger a need to reconsider data management options. For others, it may take tens or hundreds of terabytes before data size becomes a significant consideration." == Definition == The term big data has been in use since the 1990s, with some giving credit to John Mashey for popularizing the term. Big data usually includes data sets with sizes beyond the ability of commonly used software tools to capture, curate, manage, and process data within a tolerable elapsed time. Big data philosophy encompasses unstructured, semi-structured and structured data; however, the main focus is on unstructured data. Big data "size" is a constantly moving target; as of 2012 ranging from a few dozen terabytes to many zettabytes of data. Big data requires a set of techniques and technologies with new forms of integration to reveal insights from datasets that are diverse, complex, and of a massive scale. Variability is often included as an additional quality of big data. A 2018 definition states "Big data is where parallel computing tools are needed to handle data", and notes, "This represents a distinct and clearly defined change in the computer science used, via parallel programming theories, and losses of some of the guarantees and capabilities made by Codd's relational model." In a comparative study of big datasets, Kitchin and McArdle found that none of the commonly considered characteristics of big data appear consistently across all of the analyzed cases. For this reason, other studies identified the redefinition of power dynamics in knowledge discovery as the defining trait. Instead of focusing on the intrinsic characteristics of big data, this alternative perspective pushes forward a relational understanding of the object claiming that what matters is the way in which data is collected, stored, made available and analyzed. === Big data vs. business intelligence === The growing maturity of the concept more starkly delineates the difference between "big data" and "business intelligence": Business intelligence uses applied mathematics tools and descriptive statistics with data with high information density to measure things, detect trends, etc. Big data uses mathematical analysis, optimization, inductive statistics, and concepts from nonlinear system identification to infer laws (regressions, nonlinear relationships, and causal effects) from large sets of data with low information density to reveal relationships and dependencies, or to perform predictions of outcomes and behaviors. == Characteristics == Big data can be described by the following characteristics: Volume The quantity of generated and stored data. The size of the data determines the value and potential insight, and whether it can be considered big data or not. The size of big data is usually larger than terabytes and petabytes. Variety The type and nature of the data. Earlier technologies like RDBMSs were capable to handle structured data efficiently and effectively. However, the change in type and nature from structured to semi-structured or unstructured challenged the existing tools and technologies. Big data technologies evolved with the prime intention to capture, store, and process the semi-structured and unstructured (variety) data generated with high speed (velocity), and huge in size (volume). Later, these tools and technologies were explored and used for handling structured data also but preferable for storage. Eventually, the processing of structured data was still kept as optional, either using big data or traditional RDBMSs. This helps in analyzing data towards effective usage of the hidden insights exposed from the data collected via social media, log files, sensors, etc. Big data draws from text, images, audio, video; plus it completes missing pieces through data fusion. Velocity The speed at which the data is generated and processed to meet the demands and challenges that lie in the path of growth and development. Big data is often available in real-time. Compared to small data, big data is produced more continually. Two kinds of velocity related to big data are the frequency of generation and the frequency of handling, recording, and publishing. Veracity The truthfulness or reliability of the data, which refers to the data quality and the data value. Big data must not only be large in size, but also must be reliable in order to achieve value in the analysis of it. The data quality of captured data can vary greatly, affecting an accurate analysis. Value The worth in information that can be achieved by the processing and analysis of large datasets. Value also can be measured by an assessment of the other qualities of big data. Value may also represent the profitability of information that is retrieved from the analysis of big data. Variability The characteristic of the changing formats, structure, or sources of big data. Big data can include structured, unstructured,

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  • Argument technology

    Argument technology

    Argument technology is a sub-field of collective intelligence and artificial intelligence that focuses on applying computational techniques to the creation, identification, analysis, navigation, evaluation and visualisation of arguments and debates. In the 1980s and 1990s, philosophical theories of arguments in general, and argumentation theory in particular, were leveraged to handle key computational challenges, such as modeling non-monotonic and defeasible reasoning and designing robust coordination protocols for multi-agent systems. At the same time, mechanisms for computing semantics of Argumentation frameworks were introduced as a way of providing a calculus of opposition for computing what it is reasonable to believe in the context of conflicting arguments. With these foundations in place, the area was kick-started by a workshop held in the Scottish Highlands in 2000, the result of which was a book coauthored by philosophers of argument, rhetoricians, legal scholars and AI researchers. Since then, the area has been supported by various dedicated events such as the International Workshop on Computational Models of Natural Argument (CMNA) which has run annually since 2001; the International Workshop on Argument in Multi Agent Systems (ArgMAS) annually since 2004; the Workshop on Argument Mining, annually since 2014, and the Conference on Computational Models of Argument (COMMA), biennially since 2006. Since 2010, the field has also had its own journal, Argument & Computation, which was published by Taylor & Francis until 2016 and since then by IOS Press. One of the challenges that argument technology faced was a lack of standardisation in the representation and underlying conception of argument in machine readable terms. Many different software tools for manual argument analysis, in particular, developed idiosyncratic and ad hoc ways of representing arguments which reflected differing underlying ways of conceiving of argumentative structure. This lack of standardisation also meant that there was no interchange between tools or between research projects, and little re-use of data resources that were often expensive to create. To tackle this problem, the Argument Interchange Format set out to establish a common standard that captured the minimal common features of argumentation which could then be extended in different settings. Since about 2018, argument technology has been growing rapidly, with, for example, IBM's Grand Challenge, Project Debater, results for which were published in Nature in March 2021; German research funder, DFG's nationwide research programme on Robust Argumentation Machines, RATIO, begun in 2019; and UK nationwide deployment of The Evidence Toolkit by the BBC in 2019. A 2021 video narrated by Stephen Fry provides a summary of the societal motivations for work in argument technology. Argument technology has applications in a variety of domains, including education, healthcare, policy making, political science, intelligence analysis and risk management and has a variety of sub-fields, methodologies and technologies. == Technologies == === Argument assistant === An argument assistant is a software tool which support users when writing arguments. Argument assistants can help users compose content, review content from one other, including in dialogical contexts. In addition to Web services, such functionalities can be provided through the plugin architectures of word processor software or those of Web browsers. Internet forums, for instance, can be greatly enhanced by such software tools and services. === Argument blogging === ArguBlogging is software which allows its users to select portions of hypertext on webpages in their Web browsers and to agree or disagree with the selected content, posting their arguments to their blogs with linked argument data. It is implemented as a bookmarklet, adding functionality to Web browsers and interoperating with blogging platforms such as Blogger and Tumblr. === Argument mapping === Argument maps are visual, diagrammatic representations of arguments. Such visual diagrams facilitate diagrammatic reasoning and promote one's ability to grasp and to make sense of information rapidly and readily. Argument maps can provide structured, semi-formal frameworks for representing arguments using interactive visual language. One avenue of research and development is the design of online platforms to leverage collective intelligence to populate such maps and to integrate data, optimize and assess arguments. === Argument mining === Argument mining, or argumentation mining, is a research area within the natural language processing field. The goal of argument mining is the automatic extraction and identification of argumentative structures from natural language text with the aid of computer programs. === Argument search === An argument search engine is a search engine that is given a topic as a user query and returns a list of arguments for and against the topic or about that topic. Such engines could be used to support informed decision-making or to help debaters prepare for debates. === Automated argumentative essay scoring === The goal of automated argumentative essay scoring systems is to assist students in improving their writing skills by measuring the quality of their argumentative content. === Debate technology === Debate technology focuses on human-machine interaction and in particular providing systems that support, monitor and engage in debate. One of the most high-profile examples of debating technology is IBM's Project Debater which combines scripted communication with very large-scale processing of news articles to identify and construct arguments on the fly in a competitive debating setting. Debating technology also encompasses tools aimed at providing insight into debates, typically using techniques from data science. These analytics have been developed in both academic and commercial settings. === Decision support system === Argument technology can reduce both individual and group biases and facilitate more accurate decisions. Argument-based decision support systems do so by helping users to distinguish between claims and the evidence supporting them, and express their confidence in and evaluate the strength of evidence of competing claims. They have been used to improve predictions of housing market trends, risk analysis, ethical and legal decision making. ==== Ethical decision support system ==== An ethical decision support system is a decision support system which supports users in moral reasoning and decision-making. ==== Legal decision support system ==== A legal decision support system is a decision support system which supports users in legal reasoning and decision-making. === Explainable artificial intelligence === An explainable or transparent artificial intelligence system is an artificial intelligence system whose actions can be easily understood by humans. === Intelligent tutoring system === An intelligent tutoring system is a computer system that aims to provide immediate and customized instruction or feedback to learners, usually without requiring intervention from a human teacher. The intersection of argument technology and intelligent tutoring systems includes computer systems which aim to provide instruction in: critical thinking, argumentation, ethics, law, mathematics, and philosophy. === Legal expert system === A legal expert system is a domain-specific expert system that uses artificial intelligence to emulate the decision-making abilities of a human expert in the field of law. === Machine ethics === Machine ethics is a part of the ethics of artificial intelligence concerned with the moral behavior of artificially intelligent beings. As humans argue with respect to morality and moral behavior, argument can be envisioned as a component of machine ethics systems and moral reasoning components. === Proof assistant === In computer science and mathematical logic, a proof assistant or interactive theorem prover is a software tool to assist with the development of formal proofs by human-machine collaboration. This involves some sort of interactive proof editor, or other interface, with which a human can guide the search for proofs, the details of which are stored in, and some steps provided by, a computer. === Ethical considerations === Ethical considerations of argument technology include privacy, transparency, societal concerns, and diversity in representation. These factors cut across different levels such as technology, user interface design, user, service context, and society. There is concern about unethical misuse for "generating arguments on controversial topics with specific stances and deploying them on social platforms". Another issue may concern the design of conclusion-making algorithms, such as e.g. enabling such to conclude that certain key data is needed instead of only making lists of best-fit conclusions or enabling the generation of multi

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  • BL (logic)

    BL (logic)

    In mathematical logic, basic fuzzy logic (or shortly BL), the logic of the continuous t-norms, is one of the t-norm fuzzy logics. It belongs to the broader class of substructural logics, or logics of residuated lattices; it extends the logic MTL of all left-continuous t-norms. == Syntax == === Language === The language of the propositional logic BL consists of countably many propositional variables and the following primitive logical connectives: Implication → {\displaystyle \rightarrow } (binary) Strong conjunction ⊗ {\displaystyle \otimes } (binary). The sign & is a more traditional notation for strong conjunction in the literature on fuzzy logic, while the notation ⊗ {\displaystyle \otimes } follows the tradition of substructural logics. Bottom ⊥ {\displaystyle \bot } (nullary — a propositional constant); 0 {\displaystyle 0} or 0 ¯ {\displaystyle {\overline {0}}} are common alternative signs and zero a common alternative name for the propositional constant (as the constants bottom and zero of substructural logics coincide in MTL). The following are the most common defined logical connectives: Weak conjunction ∧ {\displaystyle \wedge } (binary), also called lattice conjunction (as it is always realized by the lattice operation of meet in algebraic semantics). Unlike MTL and weaker substructural logics, weak conjunction is definable in BL as A ∧ B ≡ A ⊗ ( A → B ) {\displaystyle A\wedge B\equiv A\otimes (A\rightarrow B)} Negation ¬ {\displaystyle \neg } (unary), defined as ¬ A ≡ A → ⊥ {\displaystyle \neg A\equiv A\rightarrow \bot } Equivalence ↔ {\displaystyle \leftrightarrow } (binary), defined as A ↔ B ≡ ( A → B ) ∧ ( B → A ) {\displaystyle A\leftrightarrow B\equiv (A\rightarrow B)\wedge (B\rightarrow A)} As in MTL, the definition is equivalent to ( A → B ) ⊗ ( B → A ) . {\displaystyle (A\rightarrow B)\otimes (B\rightarrow A).} (Weak) disjunction ∨ {\displaystyle \vee } (binary), also called lattice disjunction (as it is always realized by the lattice operation of join in algebraic semantics), defined as A ∨ B ≡ ( ( A → B ) → B ) ∧ ( ( B → A ) → A ) {\displaystyle A\vee B\equiv ((A\rightarrow B)\rightarrow B)\wedge ((B\rightarrow A)\rightarrow A)} Top ⊤ {\displaystyle \top } (nullary), also called one and denoted by 1 {\displaystyle 1} or 1 ¯ {\displaystyle {\overline {1}}} (as the constants top and zero of substructural logics coincide in MTL), defined as ⊤ ≡ ⊥ → ⊥ {\displaystyle \top \equiv \bot \rightarrow \bot } Well-formed formulae of BL are defined as usual in propositional logics. In order to save parentheses, it is common to use the following order of precedence: Unary connectives (bind most closely) Binary connectives other than implication and equivalence Implication and equivalence (bind most loosely) === Axioms === A Hilbert-style deduction system for BL has been introduced by Petr Hájek (1998). Its single derivation rule is modus ponens: from A {\displaystyle A} and A → B {\displaystyle A\rightarrow B} derive B . {\displaystyle B.} The following are its axiom schemata: ( B L 1 ) : ( A → B ) → ( ( B → C ) → ( A → C ) ) ( B L 2 ) : A ⊗ B → A ( B L 3 ) : A ⊗ B → B ⊗ A ( B L 4 ) : A ⊗ ( A → B ) → B ⊗ ( B → A ) ( B L 5 a ) : ( A → ( B → C ) ) → ( A ⊗ B → C ) ( B L 5 b ) : ( A ⊗ B → C ) → ( A → ( B → C ) ) ( B L 6 ) : ( ( A → B ) → C ) → ( ( ( B → A ) → C ) → C ) ( B L 7 ) : ⊥ → A {\displaystyle {\begin{array}{ll}{\rm {(BL1)}}\colon &(A\rightarrow B)\rightarrow ((B\rightarrow C)\rightarrow (A\rightarrow C))\\{\rm {(BL2)}}\colon &A\otimes B\rightarrow A\\{\rm {(BL3)}}\colon &A\otimes B\rightarrow B\otimes A\\{\rm {(BL4)}}\colon &A\otimes (A\rightarrow B)\rightarrow B\otimes (B\rightarrow A)\\{\rm {(BL5a)}}\colon &(A\rightarrow (B\rightarrow C))\rightarrow (A\otimes B\rightarrow C)\\{\rm {(BL5b)}}\colon &(A\otimes B\rightarrow C)\rightarrow (A\rightarrow (B\rightarrow C))\\{\rm {(BL6)}}\colon &((A\rightarrow B)\rightarrow C)\rightarrow (((B\rightarrow A)\rightarrow C)\rightarrow C)\\{\rm {(BL7)}}\colon &\bot \rightarrow A\end{array}}} The axioms (BL2) and (BL3) of the original axiomatic system were shown to be redundant (Chvalovský, 2012) and (Cintula, 2005). All the other axioms were shown to be independent (Chvalovský, 2012). == Semantics == Like in other propositional t-norm fuzzy logics, algebraic semantics is predominantly used for BL, with three main classes of algebras with respect to which the logic is complete: General semantics, formed of all BL-algebras — that is, all algebras for which the logic is sound Linear semantics, formed of all linear BL-algebras — that is, all BL-algebras whose lattice order is linear Standard semantics, formed of all standard BL-algebras — that is, all BL-algebras whose lattice reduct is the real unit interval [0, 1] with the usual order; they are uniquely determined by the function that interprets strong conjunction, which can be any continuous t-norm.

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  • European Society for Fuzzy Logic and Technology

    European Society for Fuzzy Logic and Technology

    The European Society for Fuzzy Logic and Technology (EUSFLAT) is a scientific association with the aims to disseminate and promote fuzzy logic and related subjects (sometimes comprised under the collective terms soft computing or computational intelligence) and to provide a platform for exchange between scientists and engineers working in these fields. The society is both open for academic and industrial members. == History == EUSFLAT was founded in 1998 in Spain as the successor of the National Spanish Fuzzy Logic Society, ESTYLF, with the aim to open the society for members from other European countries. Since then, the society managed to attract a large share of members from outside Spain, and even beyond Europe, with the Spanish members still being the largest group inside EUSFLAT. For these historical reasons, the society is officially registered in Spain. == Conferences == Starting with 1999, EUSFLAT has been organizing its biannual conferences in odd years. Previous meetings: Palma de Mallorca, Balearic Islands, Spain, September 22–25, 1999 (jointly with National Spanish conference, ESTYLF) Leicester, United Kingdom, September 5–7, 2001 Zittau, Germany, September 10–12, 2003 Barcelona, Catalonia, Spain, September 7–9, 2005 (jointly with 11th Rencontres Francophones sur la Logique Floue et ses Applications) Ostrava, Czech Republic, September 11–14, 2007 Lisbon, Portugal, July 20–24, 2009 (jointly with 13th World Congress of the International Fuzzy Systems Association) Aix-les-Bains, France, July 18–22, 2011 (jointly with Les Rencontres Francophones sur la Logique Floue et ses Applications) Milan, Italy, September 11–13, 2013 Gijón, Spain, June, 30–3 July 2015 == Publications == EUSFLAT publishes the proceedings of its conferences in an open access manner. Until 2010, Mathware & Soft Computing was the official journal of EUSFLAT. On July 1, 2010, the International Journal of Computational Intelligence Systems (Atlantis Press, ISSN 1875-6891 (print) / ISSN 1875-6883 (on-line)) became the official journal of EUSFLAT. EUSFLAT publishes an electronic newsletter with three issues a year. == Presidents == EUSFLAT is led by the President, who is elected for a two-year period, and cannot serve for more than two consecutive periods. Francesc Esteva (1998–2011) Luis Magdalena (2001–2005) Ulrich Bodenhofer (2005–2009) Javier Montero (2009–2013) Gabriella Pasi (2013–present)

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  • Voice activity detection

    Voice activity detection

    Voice activity detection (VAD), also known as speech activity detection or speech detection, is the detection of the presence or absence of human speech, used in speech processing. The main uses of VAD are in speaker diarization, speech coding and speech recognition. It can facilitate speech processing, and can also be used to deactivate some processes during non-speech section of an audio session: it can avoid unnecessary coding/transmission of silence packets in Voice over Internet Protocol (VoIP) applications, saving on computation and on network bandwidth. VAD is an important enabling technology for a variety of speech-based applications. Therefore, various VAD algorithms have been developed that provide varying features and compromises between latency, sensitivity, accuracy and computational cost. Some VAD algorithms also provide further analysis, for example whether the speech is voiced, unvoiced or sustained. Voice activity detection is usually independent of language. It was first investigated for use on time-assignment speech interpolation (TASI) systems. == Algorithm overview == The typical design of a VAD algorithm is as follows: There may first be a noise reduction stage, e.g. via spectral subtraction. Then some features or quantities are calculated from a section of the input signal. A classification rule is applied to classify the section as speech or non-speech – often this classification rule finds when a value exceeds a certain threshold. There may be some feedback in this sequence, in which the VAD decision is used to improve the noise estimate in the noise reduction stage, or to adaptively vary the threshold(s). These feedback operations improve the VAD performance in non-stationary noise (i.e. when the noise varies a lot). A representative set of recently published VAD methods formulates the decision rule on a frame by frame basis using instantaneous measures of the divergence distance between speech and noise. The different measures which are used in VAD methods include spectral slope, correlation coefficients, log likelihood ratio, cepstral, weighted cepstral, and modified distance measures. Independently from the choice of VAD algorithm, a compromise must be made between having voice detected as noise, or noise detected as voice (between false positive and false negative). A VAD operating in a mobile phone must be able to detect speech in the presence of a range of very diverse types of acoustic background noise. In these difficult detection conditions it is often preferable that a VAD should fail-safe, indicating speech detected when the decision is in doubt, to lower the chance of losing speech segments. The biggest difficulty in the detection of speech in this environment is the very low signal-to-noise ratios (SNRs) that are encountered. It may be impossible to distinguish between speech and noise using simple level detection techniques when parts of the speech utterance are buried below the noise. == Applications == VAD is an integral part of different speech communication systems such as audio conferencing, echo cancellation, speech recognition, speech encoding, speaker recognition and hands-free telephony. In the field of multimedia applications, VAD allows simultaneous voice and data applications. Similarly, in Universal Mobile Telecommunications Systems (UMTS), it controls and reduces the average bit rate and enhances overall coding quality of speech. In cellular radio systems (for instance GSM and CDMA systems) based on Discontinuous Transmission (DTX) mode, VAD is essential for enhancing system capacity by reducing co-channel interference and power consumption in portable digital devices. In speech processing applications, voice activity detection plays an important role since non-speech frames are often discarded. For a wide range of applications such as digital mobile radio, Digital Simultaneous Voice and Data (DSVD) or speech storage, it is desirable to provide a discontinuous transmission of speech-coding parameters. Advantages can include lower average power consumption in mobile handsets, higher average bit rate for simultaneous services like data transmission, or a higher capacity on storage chips. However, the improvement depends mainly on the percentage of pauses during speech and the reliability of the VAD used to detect these intervals. On the one hand, it is advantageous to have a low percentage of speech activity. On the other hand, clipping, that is the loss of milliseconds of active speech, should be minimized to preserve quality. This is the crucial problem for a VAD algorithm under heavy noise conditions. === Use in telemarketing === One controversial application of VAD is in conjunction with predictive dialers used by telemarketing firms. In order to maximize agent productivity, telemarketing firms set up predictive dialers to call more numbers than they have agents available, knowing most calls will end up in either "Ring – No Answer" or answering machines. When a person answers, they typically speak briefly ("Hello", "Good evening", etc.) and then there is a brief period of silence. Answering machine messages are usually 3–15 seconds of continuous speech. By setting VAD parameters correctly, dialers can determine whether a person or a machine answered the call and, if it's a person, transfer the call to an available agent. If it detects an answering machine message, the dialer hangs up. Often, even when the system correctly detects a person answering the call, no agent may be available, resulting in a "silent call". Call screening with a multi-second message like "please say who you are, and I may pick up the phone" will frustrate such automated calls. == Performance evaluation == To evaluate a VAD, its output using test recordings is compared with those of an "ideal" VAD – created by hand-annotating the presence or absence of voice in the recordings. The performance of a VAD is commonly evaluated on the basis of the following four parameters: FEC (Front End Clipping): clipping introduced in passing from noise to speech activity; MSC (Mid Speech Clipping): clipping due to speech misclassified as noise; OVER: noise interpreted as speech due to the VAD flag remaining active in passing from speech activity to noise; NDS (Noise Detected as Speech): noise interpreted as speech within a silence period. Although the method described above provides useful objective information concerning the performance of a VAD, it is only an approximate measure of the subjective effect. For example, the effects of speech signal clipping can at times be hidden by the presence of background noise, depending on the model chosen for the comfort noise synthesis, so some of the clipping measured with objective tests is in reality not audible. It is therefore important to carry out subjective tests on VADs, the main aim of which is to ensure that the clipping perceived is acceptable. In VoIP applications, front-end clipping can be reduced by rewinding to shortly before the detection and sending very slightly delayed data. This kind of test requires a certain number of listeners to judge recordings containing the processing results of the VADs being tested, giving marks to several speech sequences on the following features: Quality; Comprehension difficulty; Audibility of clipping. These marks are then used to calculate average results for each of the features listed above, thus providing a global estimate of the behavior of the VAD being tested. To conclude, whereas objective methods are very useful in an initial stage to evaluate the quality of a VAD, subjective methods are more significant. As they require the participation of several people for a few days, increasing cost, they are generally only used when a proposal is about to be standardized. == Implementations == One early standard VAD is that developed by British Telecom for use in the Pan-European digital cellular mobile telephone service in 1991. It uses inverse filtering trained on non-speech segments to filter out background noise, so that it can then more reliably use a simple power-threshold to decide if a voice is present. The G.729 standard calculates the following features for its VAD: line spectral frequencies, full-band energy, low-band energy (<1 kHz), and zero-crossing rate. It applies a simple classification using a fixed decision boundary in the space defined by these features, and then applies smoothing and adaptive correction to improve the estimate. The GSM standard includes two VAD options developed by ETSI. Option 1 computes the SNR in nine bands and applies a threshold to these values. Option 2 calculates different parameters: channel power, voice metrics, and noise power. It then thresholds the voice metrics using a threshold that varies according to the estimated SNR. The Speex audio compression library uses a procedure named Improved Minima Controlled Recursive Averaging, which uses a smoothed representation of spectral pow

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  • Take Us to Your Chief: and Other Stories

    Take Us to Your Chief: and Other Stories

    Take Us to Your Chief: and Other Stories is a collection of nine short stories by Canadian author, playwright, and journalist Drew Hayden Taylor published in 2016 by Douglas & McIntyre. Taylor, who is part Caucasian, part Ojibwe, explains in the acknowledgments section of the book that the origin of the project lies in several failed attempts "to compile an anthology of Native sci-fi from Canada’s best First Nations writers." The stories explore contemporary First Nations social issues through employing a number of 1950s-era science fiction tropes and themes in these stories, including time travel, alien contact, and superpowers. Many reviews of the books have noted Taylor's use of humor to examine dark subject matter, such as the heritage of Canadian Indian residential schools, First Nations suicide rates, or the water quality crisis on Canadian reserves. == The Stories == "Andrei nas" "I Am...Am I" "Lost in Space" "Dreams of Doom" "Mr. Gizmo" "Petropaths" "Stars" "Superdisappointed" "Take Us to Your Chief" == Story summaries == === Foreword === In his foreword, Taylor describes the genesis of Take Us to Your Chief: and Other Stories and invites readers into, in his term, a “new terra nullius.” He begins by describing his biracial upbringing and heritage. He points out that First Nations people are rarely associated with technology or science fiction, in part because Indigenous peoples were often at a technological disadvantage against European colonizers. He references the few examples that he can think of from popular culture, such as the Star Trek episode called “The Paradise Syndrome,” in which First Nations people are portrayed as stereotypical Indians in hippie clothing. He also elaborates on his fascination with the world of sci-fi, which first started in comic books. He enjoyed the literary work of H.G. Wells, such as The Time Machine and The Invisible Man. Since sci-fi is a world of endless opportunities, he intends that these short stories help people explore science fiction through Native peoples’ minds, something that needs to be explored more thoroughly. === "A Culturally Inappropriate Armageddon" === “A Culturally Inappropriate Armageddon” is set on a Haudenosaunee reserve, towards the end of the Oka Crisis, with a handful of people that work at its first ever radio station, C-RES, which opens in 1991. Part 1, titled “C-Res Is on the Air,” depicts Emily, Aaron, and Tracey on their first days at the station. Within the group, there is a constant debate between broadcasting popular programming, including science fiction and film reviews, and culturally-relevant programming meant to aid in cultural revitalization efforts. One night, Aaron is late to work but once he shows up he can't stop talking about radio transmissions broadcasting into deep space, an event that has been occurring since the initial discovery of the radio waves by Heinrich Hertz. The story then skips ahead seven years to 1998, when Emily is struggling to find better content for her station until Tracey stumbles upon an old anthropological record named “The Calling Song” that they decide to broadcast to their audience. The story then jumps to the year 2018 where they are all huddled around a television watching a news station reporting that extraterrestrial life is heading towards them. The discussion of what is going to happen comes into the picture and they all decide it would either be like Contact or The Day the Earth Stood Still. A year later in 2019, the aliens have invaded the planet and destroyed everything. As the three former radio station employees suffer from radioactive fallout, they realize that the aliens received the broadcast of “The Calling Song” and took it as a message to come to Earth. They thus realize that the Haudenosaunee people were inadvertently responsible for the destruction of the Earth. Part 2, titled “Old Men and Old Sayings,” tells us of an elderly man that is watching the news and listening to the radio about a spaceship coming to earth. He knows that he and everyone will die, but the people around him are excited. He finds a book on his night stand and flips to a page where he underlined a sentence a long time ago about the European colonization of the Americas. That sentence reads “those who cannot remember the past are condemned to repeat it” (23). He closes the book and Taylor concludes the story by writing, “he hated it when white people were right." === "I Am...Am I" === “I Am...Am I” chronicles the accidental creation and unexpected ending of artificial intelligence. Professor Mark King has a plethora of degrees and works for a research firm called FUTUREVISION. One night as Professor King searches the lab for his car keys—a common occurrence for him—he notices something unusual in the Matrix room. He reads on a computer the phrase “I am.” First believing it to be a prank, King later comes to the realization that his Matrix project has evolved into a responsive Artificial Intelligence. After this realization, Professor King calls his peer Dr. Gayle Chambers to further investigate this miraculous event. After receiving approval from their superiors, Professor King and Dr. Chambers move forward in feeding the AI information, with Chambers serving as the lead communicator. With more information, it becomes increasingly concerned with its own existence and the concept of whether it has a soul. After several days of conversation with the AI, Chambers and King begin to feel uneasy about the AI's responses, which show signs of neuroses. Despite this behavior, Chambers decides to feed the AI information about the culture and history of the human race. Upon receiving this information, the AI becomes obsessed with Indigenous spirituality prior to the colonization of the Americas, and it requests more information on First Nations people. Dr. Chambers is hesitant at first, but gives in and continues to feed the AI the information with the intention to return to it in the morning. This leads to the AI finding out about colonization and genocide of Indigenous peoples. Upon her arrival the next day, Chambers discovers that the code for the AI has been completely wiped from the hard drive and a single message is left on the screen—"I was”—that signifies the AI's suicide. === "Lost in Space" === "Lost in Space" is told from the perspective of Mitchell, an Anishinabe astrosurveyor who is aboard a space shuttle on a two-year tour collecting rocks from an asteroid belt. He is accompanied by an Artificial general intelligence named Mac, short for “machine.” Mac is aboard this tour in order to accompany Mitchell and keep him sane; however, his company is a burden because for Mitchell, “true space exploration consists largely of boredom.” In the midst of Mitchell seeking a way to occupy his downtime, Mac interrupts with news about his grandfather, Papa Peter, dying. Papa Peter was Mitchell's only real tie to his Indigenous identity. After receiving the news Mitchell begins to reminisce on all of the things Papa Peter had taught him throughout his life. He constantly posed questions concerning the world above (Father Sky) and how it is more important than the land they live on (Mother Earth), which eventually led Mitchell to the selection of his career. During his state of mourning, Mitchell begins to go through all the videos his grandfather had sent him throughout his space tours. Papa Peter had sent Mitchell videos from Otter Lake, a First Nations reserve; these videos are about controversial topics regarding being both native and an astronaut. In the midst of Mitchell's grieving, Mac tries to relieve the situation by finding an online video of Mitchell's grandfather participating in a drum ceremony at Ottawa’s National Aboriginal Day festival. He reconnects to his roots and his grandfather’s spirit as he listens to the Indigenous music by feeling the drum beat and humming along. Mac’s small act of kindness leads Mitchell to gain a new-found appreciation for his presence. Mitchell feels responsible to moving forward in his life in memory of Papa Peter. === "Dreams of Doom" === "Dreams of Doom" is narrated by an Ojibway reporter named Pamela Wanishin who works for an aboriginal newspaper called the West Wind. One day she receives a mysterious package with a broken dreamcatcher and a flash drive containing highly classified files. As she reads the files, she keeps seeing the term “Project Nightlight,” and out of curiosity, she Googles it. Once she Googles this, she is contacted by a nameless agent from Indigenous and Northern Affairs Canada and told that she must be relocated because the knowledge she now possesses must never be released to the public. She quickly flees the area to a cabin at Otter Lake, owned by a family member, to lie low for a few days. Eventually, the government organization tracks her down using drones, which forces her to fight back and flee once again. Pamela then runs to her friend and coworker Sally's hous

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    Distributed multi-agent reasoning system

    In artificial intelligence, the distributed multi-agent reasoning system (dMARS) was a platform for intelligent software agents developed at the AAII that makes uses of the belief–desire–intention software model (BDI). The design for dMARS was an extension of the intelligent agent cognitive architecture developed at SRI International called procedural reasoning system (PRS). The most recent incarnation of this framework is the JACK Intelligent Agents platform. == Overview == dMARS was an agent-oriented development and implementation environment written in C++ for building complex, distributed, time-critical systems.

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