AI For Psychology Students

AI For Psychology Students — independent reviews, comparisons, pricing and step-by-step guides on Aizhi.

  • Procreate (software)

    Procreate (software)

    Procreate is a raster graphics editor app for digital painting developed and published by the Australian company Savage Interactive for iOS and iPadOS. It was launched on the App Store in 2011. == Versions == === Procreate === Procreate for iPad was first released in 2011 by the Tasmanian software company Savage Interactive. In June 2013, Savage launched Procreate 2 in conjunction with iOS 7, adding new features such as higher resolution capabilities and more brush options. In 2016, Procreate became one of the top ten best-selling iPad apps on the App Store. In 2018, Procreate became the overall best selling iPad app. With iOS 26, Procreate adapted Liquid Glass into its software. As of March 2026, the most recent version of Procreate for the iPad is 5.4.9. === Procreate Pocket === Procreate Pocket was released to the App Store in December 2014. In 2018, Savage launched Procreate Pocket 2.0 to the App Store. In December 2018, Procreate Pocket received Apple's "App of the Year" award. As of September 2025, the most recent version of Procreate Pocket (for the iPhone) is 4.0.15. === Procreate Dreams === Procreate Dreams, their more recent app focused on 2D animation, was released on the App Store on November 22, 2023. While the application is commended for its intuitive interface and accessibility, some reviewers have noted that it may lack some key animations features, such as reference layers. In June 2024, Procreate Dreams received the 2024 Apple Design Award for Innovation. In December 2025, Savage Interactive released Procreate Dreams 2, a long awaited update and redesign to Procreate Dreams. == Features == The current versions of Procreate use Valkyrie, a proprietary graphics engine to allow customisable brush options and importing brushes from Adobe Photoshop. Procreate offers known features like layers, masks, and blending mode. Its biggest standout compared to other professional drawing software is its simple UI and comparatively easy learning curve. The app also allows for animation. Savage expanded upon Procreate's animation features with a companion app dedicated to 2D animation called Procreate Dreams, released in November 2023. On August 2024, Procreate announced that it would not be incorporating generative artificial intelligence into its software. Savage offers a free internet forum called Procreate Discussions in which users can ask for help, suggest ideas, and share user-generated content on the marketplace or the resources board. == Notable users == Concept artist Doug Chiang creates robot, vehicle, and creature designs for Star Wars in Procreate. Professional artists have also used Procreate to create the posters for Stranger Things, Logan, and Blade Runner 2049, as well as several covers for The New Yorker. It has also been professionally adopted at Marvel Comics, DC Comics, Disney Animation, and Pixar.

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  • Receptron

    Receptron

    The receptron (short for "reservoir perceptron") is a neuromorphic data processing model — specifically neuromorphic computing — that generalizes the traditional perceptron, by incorporating non-linear interactions between inputs. Unlike classical perceptron, which rely on linearly independent weights, the receptron leverages complexity in physical substrates, such as the electric conduction properties of nanostructured materials or optical speckle fields, to perform classification tasks. The receptron bridges unconventional computing and neural network principles, enabling solutions that do not require the training approaches typical of artificial neural networks based on the perceptron model. == Algorithm == The receptron is an algorithm for supervised learning of binary classifiers, so a classification algorithm that makes its predictions based on a predictor function, combining a set of weights with the feature vector. The mathematical model is based on the sum of inputs with non-linear interactions: S = ∑ k = 1 n x j w ~ j ( x → ) | S ∈ R {\displaystyle S=\sum _{k=1}^{n}x_{j}{\widetilde {w}}_{j}({\vec {x}})|S\in R} (1) where j ∈ [ 1 , n ] {\displaystyle j\in [1,n]} and w ~ j {\displaystyle {\widetilde {w}}_{j}} are non-linear weight functions depending on the inputs, x → {\displaystyle {\vec {x}}} . Nonlinearity will typically make the system extremely complex, and allowing for the solution of problems not solvable through the simpler rules of a linear system, such as the perceptron or McCulloch Pitts neurons, which is based on the sum of linearly independent weights: S = ∑ k = 1 n x j w j p {\displaystyle S=\sum _{k=1}^{n}x_{j}w_{j}^{p}} (2) where w j {\displaystyle w_{j}} are constant real values. A consequence of this simplicity is the limitation to linearly separable functions, which necessitates multi-layer architectures and training algorithms like backpropagation As in the perceptron case, the summation in Eq. 1 origins the activation of the receptron output through the thresholding process, Y ( x 1 , . . . , x n ) = { 1 if S > th 0 if S ≤ th {\displaystyle Y(x_{1},...,x_{n})={\begin{cases}1&{\text{if }}S>{\text{th}}\\0&{\text{if }}S\leq {\text{th}}\end{cases}}} (3) where th is a constant threshold parameter. Equation 3 can be written by using the Heaviside step function. The weight functions w ~ ( x → ) {\displaystyle {\widetilde {w}}({\vec {x}})} can be written with a finite number of parameters w j 1 . . . j n {\displaystyle w_{j_{1}...j_{n}}} , simplifying the model representation. One can Taylor-expand w ~ ( x → ) {\displaystyle {\widetilde {w}}({\vec {x}})} and use the idempotency of Boolean variables ( x j ) q = x j ∀ q ≥ 1 {\displaystyle (x_{j})^{q}=x_{j}\forall q\geq 1} such that S ′ = b + ∑ k = 1 n x j w ~ j ( x → ) {\displaystyle S'=b+\sum _{k=1}^{n}x_{j}{\widetilde {w}}_{j}({\vec {x}})} can be written as S ′ ( x → ) = b + ∑ j w j x j + ∑ j < k w j k x j x k + ∑ j < k < l w j k l x j x k x l + . . . {\displaystyle S'({\vec {x}})=b+\sum _{j}w_{j}x_{j}+\sum _{j Read more →

  • Mathematics of neural networks in machine learning

    Mathematics of neural networks in machine learning

    An artificial neural network (ANN) or neural network combines biological principles with advanced statistics to solve problems in domains such as pattern recognition and game-play. ANNs adopt the basic model of neuron analogues connected to each other in a variety of ways. == Structure == === Neuron === A neuron with label j {\displaystyle j} receiving an input p j ( t ) {\displaystyle p_{j}(t)} from predecessor neurons consists of the following components: an activation a j ( t ) {\displaystyle a_{j}(t)} , the neuron's state, depending on a discrete time parameter, an optional threshold θ j {\displaystyle \theta _{j}} , which stays fixed unless changed by learning, an activation function f {\displaystyle f} that computes the new activation at a given time t + 1 {\displaystyle t+1} from a j ( t ) {\displaystyle a_{j}(t)} , θ j {\displaystyle \theta _{j}} and the net input p j ( t ) {\displaystyle p_{j}(t)} giving rise to the relation a j ( t + 1 ) = f ( a j ( t ) , p j ( t ) , θ j ) , {\displaystyle a_{j}(t+1)=f(a_{j}(t),p_{j}(t),\theta _{j}),} and an output function f out {\displaystyle f_{\text{out}}} computing the output from the activation o j ( t ) = f out ( a j ( t ) ) . {\displaystyle o_{j}(t)=f_{\text{out}}(a_{j}(t)).} Often the output function is simply the identity function. An input neuron has no predecessor but serves as input interface for the whole network. Similarly an output neuron has no successor and thus serves as output interface of the whole network. === Propagation function === The propagation function computes the input p j ( t ) {\displaystyle p_{j}(t)} to the neuron j {\displaystyle j} from the outputs o i ( t ) {\displaystyle o_{i}(t)} and typically has the form p j ( t ) = ∑ i o i ( t ) w i j . {\displaystyle p_{j}(t)=\sum _{i}o_{i}(t)w_{ij}.} === Bias === A bias term can be added, changing the form to the following: p j ( t ) = ∑ i o i ( t ) w i j + w 0 j , {\displaystyle p_{j}(t)=\sum _{i}o_{i}(t)w_{ij}+w_{0j},} where w 0 j {\displaystyle w_{0j}} is a bias. == Neural networks as functions == Neural network models can be viewed as defining a function that takes an input (observation) and produces an output (decision) f : X → Y {\displaystyle \textstyle f:X\rightarrow Y} or a distribution over X {\displaystyle \textstyle X} or both X {\displaystyle \textstyle X} and Y {\displaystyle \textstyle Y} . Sometimes models are intimately associated with a particular learning rule. A common use of the phrase "ANN model" is really the definition of a class of such functions (where members of the class are obtained by varying parameters, connection weights, or specifics of the architecture such as the number of neurons, number of layers or their connectivity). Mathematically, a neuron's network function f ( x ) {\displaystyle \textstyle f(x)} is defined as a composition of other functions g i ( x ) {\displaystyle \textstyle g_{i}(x)} , that can further be decomposed into other functions. This can be conveniently represented as a network structure, with arrows depicting the dependencies between functions. A widely used type of composition is the nonlinear weighted sum, where f ( x ) = K ( ∑ i w i g i ( x ) ) {\displaystyle \textstyle f(x)=K\left(\sum _{i}w_{i}g_{i}(x)\right)} , where K {\displaystyle \textstyle K} (commonly referred to as the activation function) is some predefined function, such as the hyperbolic tangent, sigmoid function, softmax function, or rectifier function. The important characteristic of the activation function is that it provides a smooth transition as input values change, i.e. a small change in input produces a small change in output. The following refers to a collection of functions g i {\displaystyle \textstyle g_{i}} as a vector g = ( g 1 , g 2 , … , g n ) {\displaystyle \textstyle g=(g_{1},g_{2},\ldots ,g_{n})} . This figure depicts such a decomposition of f {\displaystyle \textstyle f} , with dependencies between variables indicated by arrows. These can be interpreted in two ways. The first view is the functional view: the input x {\displaystyle \textstyle x} is transformed into a 3-dimensional vector h {\displaystyle \textstyle h} , which is then transformed into a 2-dimensional vector g {\displaystyle \textstyle g} , which is finally transformed into f {\displaystyle \textstyle f} . This view is most commonly encountered in the context of optimization. The second view is the probabilistic view: the random variable F = f ( G ) {\displaystyle \textstyle F=f(G)} depends upon the random variable G = g ( H ) {\displaystyle \textstyle G=g(H)} , which depends upon H = h ( X ) {\displaystyle \textstyle H=h(X)} , which depends upon the random variable X {\displaystyle \textstyle X} . This view is most commonly encountered in the context of graphical models. The two views are largely equivalent. In either case, for this particular architecture, the components of individual layers are independent of each other (e.g., the components of g {\displaystyle \textstyle g} are independent of each other given their input h {\displaystyle \textstyle h} ). This naturally enables a degree of parallelism in the implementation. Networks such as the previous one are commonly called feedforward, because their graph is a directed acyclic graph. Networks with cycles are commonly called recurrent. Such networks are commonly depicted in the manner shown at the top of the figure, where f {\displaystyle \textstyle f} is shown as dependent upon itself. However, an implied temporal dependence is not shown. == Backpropagation == Backpropagation training algorithms fall into three categories: steepest descent (with variable learning rate and momentum, resilient backpropagation); quasi-Newton (Broyden–Fletcher–Goldfarb–Shanno, one step secant); Levenberg–Marquardt and conjugate gradient (Fletcher–Reeves update, Polak–Ribiére update, Powell–Beale restart, scaled conjugate gradient). === Algorithm === Let N {\displaystyle N} be a network with e {\displaystyle e} connections, m {\displaystyle m} inputs and n {\displaystyle n} outputs. Below, x 1 , x 2 , … {\displaystyle x_{1},x_{2},\dots } denote vectors in R m {\displaystyle \mathbb {R} ^{m}} , y 1 , y 2 , … {\displaystyle y_{1},y_{2},\dots } vectors in R n {\displaystyle \mathbb {R} ^{n}} , and w 0 , w 1 , w 2 , … {\displaystyle w_{0},w_{1},w_{2},\ldots } vectors in R e {\displaystyle \mathbb {R} ^{e}} . These are called inputs, outputs and weights, respectively. The network corresponds to a function y = f N ( w , x ) {\displaystyle y=f_{N}(w,x)} which, given a weight w {\displaystyle w} , maps an input x {\displaystyle x} to an output y {\displaystyle y} . In supervised learning, a sequence of training examples ( x 1 , y 1 ) , … , ( x p , y p ) {\displaystyle (x_{1},y_{1}),\dots ,(x_{p},y_{p})} produces a sequence of weights w 0 , w 1 , … , w p {\displaystyle w_{0},w_{1},\dots ,w_{p}} starting from some initial weight w 0 {\displaystyle w_{0}} , usually chosen at random. These weights are computed in turn: first compute w i {\displaystyle w_{i}} using only ( x i , y i , w i − 1 ) {\displaystyle (x_{i},y_{i},w_{i-1})} for i = 1 , … , p {\displaystyle i=1,\dots ,p} . The output of the algorithm is then w p {\displaystyle w_{p}} , giving a new function x ↦ f N ( w p , x ) {\displaystyle x\mapsto f_{N}(w_{p},x)} . The computation is the same in each step, hence only the case i = 1 {\displaystyle i=1} is described. w 1 {\displaystyle w_{1}} is calculated from ( x 1 , y 1 , w 0 ) {\displaystyle (x_{1},y_{1},w_{0})} by considering a variable weight w {\displaystyle w} and applying gradient descent to the function w ↦ E ( f N ( w , x 1 ) , y 1 ) {\displaystyle w\mapsto E(f_{N}(w,x_{1}),y_{1})} to find a local minimum, starting at w = w 0 {\displaystyle w=w_{0}} . This makes w 1 {\displaystyle w_{1}} the minimizing weight found by gradient descent. == Learning pseudocode == To implement the algorithm above, explicit formulas are required for the gradient of the function w ↦ E ( f N ( w , x ) , y ) {\displaystyle w\mapsto E(f_{N}(w,x),y)} where the function is E ( y , y ′ ) = | y − y ′ | 2 {\displaystyle E(y,y')=|y-y'|^{2}} . The learning algorithm can be divided into two phases: propagation and weight update. === Propagation === Propagation involves the following steps: Propagation forward through the network to generate the output value(s) Calculation of the cost (error term) Propagation of the output activations back through the network using the training pattern target to generate the deltas (the difference between the targeted and actual output values) of all output and hidden neurons. === Weight update === For each weight: Multiply the weight's output delta and input activation to find the gradient of the weight. Subtract the ratio (percentage) of the weight's gradient from the weight. The learning rate is the ratio (percentage) that influences the speed and quality of learning. The greater the ratio, the faster the neuron trains, but the lower the ratio, the more accurat

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  • Silhouette (clustering)

    Silhouette (clustering)

    Silhouette is a method of interpretation and validation of consistency within clusters of data. The technique provides a succinct graphical representation of how well each object has been classified. It was proposed by Belgian statistician Peter Rousseeuw in 1987. The silhouette value is a measure of how similar an object is to its own cluster (cohesion) compared to other clusters (separation). The silhouette value ranges from −1 to +1, where a high value indicates that the object is well matched to its own cluster and poorly matched to neighboring clusters. If most objects have a high value, then the clustering configuration is appropriate. If many points have a low or negative value, then the clustering configuration may have too many or too few clusters. A clustering with an average silhouette width of over 0.7 is considered to be "strong", a value over 0.5 "reasonable", and over 0.25 "weak". However, with an increasing dimensionality of the data, it becomes difficult to achieve such high values because of the curse of dimensionality, as the distances become more similar. The silhouette score is specialized for measuring cluster quality when the clusters are convex-shaped, and may not perform well if the data clusters have irregular shapes or are of varying sizes. The silhouette value can be calculated with any distance metric, such as Euclidean distance or Manhattan distance. == Definition == Assume the data have been clustered via any technique, such as k-medoids or k-means, into k {\displaystyle k} clusters. For data point i ∈ C i {\displaystyle i\in C_{i}} (data point i {\displaystyle i} in the cluster C i {\displaystyle C_{i}} ), calculate a ( i ) {\displaystyle a(i)} , the average distance that i {\displaystyle i} is from all other points in that cluster: a ( i ) = 1 | C i | − 1 ∑ j ∈ C i , i ≠ j d ( i , j ) {\displaystyle a(i)={\frac {1}{|C_{i}|-1}}\sum _{j\in C_{i},i\neq j}d(i,j)} where | C i | {\displaystyle |C_{i}|} is the number of points belonging to cluster C i {\displaystyle C_{i}} , and d ( i , j ) {\displaystyle d(i,j)} is the distance between data points i {\displaystyle i} and j {\displaystyle j} in the cluster C i {\displaystyle C_{i}} (we divide by | C i | − 1 {\displaystyle |C_{i}|-1} because the distance d ( i , i ) {\displaystyle d(i,i)} is not included in the sum). a ( i ) {\displaystyle a(i)} can be interpreted as a measure of how well i {\displaystyle i} is assigned to its cluster (the smaller the value, the better the assignment). We then define the mean dissimilarity of point i {\displaystyle i} to some cluster C j {\displaystyle C_{j}} as the mean of the distance from i {\displaystyle i} to all points in C j {\displaystyle C_{j}} (where C j ≠ C i {\displaystyle C_{j}\neq C_{i}} ). For each data point i ∈ C i {\displaystyle i\in C_{i}} , we now define b ( i ) {\displaystyle b(i)} as the average distance between i {\displaystyle i} and the points in the closest cluster (hence: "min") that i {\displaystyle i} does not belong to: b ( i ) = min j ≠ i 1 | C j | ∑ l ∈ C j d ( i , l ) {\displaystyle b(i)=\min _{j\neq i}{\frac {1}{|C_{j}|}}\sum _{l\in C_{j}}d(i,l)} The cluster with the smallest mean dissimilarity is said to be the "neighboring cluster" of i {\displaystyle i} because it is the next best fit cluster for point i {\displaystyle i} . We now define a silhouette (value) of one data point i {\displaystyle i} s ( i ) = b ( i ) − a ( i ) max { a ( i ) , b ( i ) } {\displaystyle s(i)={\frac {b(i)-a(i)}{\max\{a(i),b(i)\}}}} , if | C i | > 1 {\displaystyle |C_{i}|>1} and s ( i ) = 0 {\displaystyle s(i)=0} , if | C i | = 1 {\displaystyle |C_{i}|=1} , which can also be written as s ( i ) = { 1 − a ( i ) b ( i ) , if a ( i ) < b ( i ) 0 , if a ( i ) = b ( i ) b ( i ) a ( i ) − 1 , if a ( i ) > b ( i ) {\displaystyle s(i)={\begin{cases}1-{\frac {a(i)}{b(i)}},&{\mbox{ if }}a(i)b(i)\\\end{cases}}} From the above definition, s ( i ) {\displaystyle s(i)} is bounded to the interval [ − 1 , 1 ] {\displaystyle [-1,1]} , i.e. − 1 ≤ s ( i ) ≤ 1. {\displaystyle -1\leq s(i)\leq 1.} Note that a ( i ) {\displaystyle a(i)} is not clearly defined for clusters with size = 1, in which case we set s ( i ) = 0 {\displaystyle s(i)=0} . This choice is arbitrary, but neutral in the sense that it is at the midpoint of the bounds, -1 and 1. For s ( i ) {\displaystyle s(i)} to be close to 1 we require a ( i ) ≪ b ( i ) {\displaystyle a(i)\ll b(i)} . As a ( i ) {\displaystyle a(i)} is a measure of how dissimilar i {\displaystyle i} is to its own cluster, a small value means it is well matched. Furthermore, a large b ( i ) {\displaystyle b(i)} implies that i {\displaystyle i} is badly matched to its neighbouring cluster. Thus an s ( i ) {\displaystyle s(i)} close to 1 means that the data is appropriately clustered. If s ( i ) {\displaystyle s(i)} is close to -1, then by the same logic we see that i {\displaystyle i} would be more appropriate if it was clustered in its neighbouring cluster. An s ( i ) {\displaystyle s(i)} near zero means that the datum is on the border of two natural clusters. The mean s ( i ) {\displaystyle s(i)} over all points of a cluster is a measure of how tightly grouped all the points in the cluster are. Thus the mean s ( i ) {\displaystyle s(i)} over all data of the entire dataset is a measure of how appropriately the data have been clustered. If there are too many or too few clusters, as may occur when a poor choice of k {\displaystyle k} is used in the clustering algorithm (e.g., k-means), some of the clusters will typically display much narrower silhouettes than the rest. Thus silhouette plots and means may be used to determine the natural number of clusters within a dataset. One can also increase the likelihood of the silhouette being maximized at the correct number of clusters by re-scaling the data using feature weights that are cluster specific. Kaufman et al. introduced the term silhouette coefficient for the maximum value of the mean s ( i ) {\displaystyle s(i)} over all data of the entire dataset, i.e., S C = max k s ~ ( k ) , {\displaystyle SC=\max _{k}{\tilde {s}}\left(k\right),} where s ~ ( k ) {\displaystyle {\tilde {s}}\left(k\right)} represents the mean s ( i ) {\displaystyle s(i)} over all data of the entire dataset for a specific number of clusters k {\displaystyle k} . The silhouette coefficient describes the best possible clustering possible for a given number of clusters, as measured by the highest average silhouette score for all points in the dataset. == Simplified and medoid silhouette == Computing the silhouette coefficient needs all O ( N 2 ) {\displaystyle {\mathcal {O}}(N^{2})} pairwise distances, making this evaluation much more costly than clustering with k-means. For a clustering with centers μ C I {\displaystyle \mu _{C_{I}}} for each cluster C I {\displaystyle C_{I}} , we can use the following simplified Silhouette for each point i ∈ C I {\displaystyle i\in C_{I}} instead, which can be computed using only O ( N k ) {\displaystyle {\mathcal {O}}(Nk)} distances: a ′ ( i ) = d ( i , μ C I ) {\displaystyle a'(i)=d(i,\mu _{C_{I}})} and b ′ ( i ) = min C J ≠ C I d ( i , μ C J ) {\displaystyle b'(i)=\min _{C_{J}\neq C_{I}}d(i,\mu _{C_{J}})} , which has the additional benefit that a ′ ( i ) {\displaystyle a'(i)} is always defined, then define accordingly the simplified silhouette and simplified silhouette coefficient s ′ ( i ) = b ′ ( i ) − a ′ ( i ) max { a ′ ( i ) , b ′ ( i ) } {\displaystyle s'(i)={\frac {b'(i)-a'(i)}{\max\{a'(i),b'(i)\}}}} S C ′ = max k 1 N ∑ i s ′ ( i ) {\displaystyle SC'=\max _{k}{\frac {1}{N}}\sum _{i}s'\left(i\right)} . If the cluster centers are medoids (as in k-medoids clustering) instead of arithmetic means (as in k-means clustering), this is also called the medoid-based silhouette or medoid silhouette. If every object is assigned to the nearest medoid (as in k-medoids clustering), we know that a ′ ( i ) ≤ b ′ ( i ) {\displaystyle a'(i)\leq b'(i)} , and hence s ′ ( i ) = b ′ ( i ) − a ′ ( i ) b ′ ( i ) = 1 − a ′ ( i ) b ′ ( i ) {\displaystyle s'(i)={\frac {b'(i)-a'(i)}{b'(i)}}=1-{\frac {a'(i)}{b'(i)}}} . == Silhouette clustering == Instead of using the average silhouette to evaluate a clustering obtained from, e.g., k-medoids or k-means, we can try to directly find a solution that maximizes the Silhouette. We do not have a closed form solution to maximize this, but it will usually be best to assign points to the nearest cluster as done by these methods. Van der Laan et al. proposed to adapt the standard algorithm for k-medoids, PAM, for this purpose and call this algorithm PAMSIL: Choose initial medoids by using PAM Compute the average silhouette of this initial solution For each pair of a medoid m and a non-medoid x swap m and x compute the average silhouette of the resulting solution remember the best swap un-swap m and x for the next iteration Perform the best swap and return to

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  • Tapingo

    Tapingo

    Tapingo was an American mobile commerce application that offers advance ordering for pickup and food delivery services for college campuses. The company was acquired by Grubhub in September 2018 for approximately $150 million. Following the acquisition, Tapingo’s campus-ordering functionality was integrated into the Grubhub app (Grubhub Campus Dining) and the Tapingo service was discontinued during 2019. Tapingo is differentiated from other on-demand delivery/logistics companies, such as Waiter.com, Postmates, or DoorDash, by focusing its efforts on serving the college market. Through Tapingo, users can browse menus, place orders, pay for the meal and schedule the pickup or have it delivered. On certain campuses, students are able to use their university's meal dollars to pay for food. In the spring of 2012, Tapingo first launched its services on five campuses (Santa Clara University, Loyola Marymount University, Biola University, the University of Maine, and California Lutheran University), and has since expanded to more than 200 college campuses across the U.S. and Canada, serving 100 markets. To date, Tapingo has received venture funding from Carmel Ventures, Khosla Ventures, Kinzon Capital, DCM Ventures and Qualcomm Ventures. In fall 2015, Tapingo announced expansion plans through major partnership deals with national brands like Chipotle Mexican Grill and 7-Eleven, regional restaurants such as Taco Bueno, and global foodservice provider Aramark.

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  • Multilayer perceptron

    Multilayer perceptron

    In deep learning, a multilayer perceptron (MLP) is a kind of modern feedforward neural network consisting of fully connected neurons with nonlinear activation functions, organized in layers, notable for being able to distinguish data that is not linearly separable. Modern neural networks are trained using backpropagation and are colloquially referred to as "vanilla" networks. MLPs grew out of an effort to improve on single-layer perceptrons, which could only be applied to linearly separable data. A perceptron traditionally used a Heaviside step function as its nonlinear activation function. However, the backpropagation algorithm requires that modern MLPs use continuous activation functions such as sigmoid or ReLU. Multilayer perceptrons form the basis of deep learning, and are applicable across a vast set of diverse domains. == Timeline == In 1943, Warren McCulloch and Walter Pitts proposed the binary artificial neuron as a logical model of biological neural networks. In 1958, Frank Rosenblatt proposed the multilayered perceptron model, consisting of an input layer, a hidden layer with randomized weights that did not learn, and an output layer with learnable connections. In 1962, Rosenblatt published many variants and experiments on perceptrons in his book Principles of Neurodynamics, including up to 2 trainable layers by "back-propagating errors". However, it was not the backpropagation algorithm, and he did not have a general method for training multiple layers. In 1965, Alexey Grigorevich Ivakhnenko and Valentin Lapa published Group Method of Data Handling. It was one of the first deep learning methods, used to train an eight-layer neural net in 1971. In 1967, Shun'ichi Amari reported the first multilayered neural network trained by stochastic gradient descent, was able to classify non-linearily separable pattern classes. Amari's student Saito conducted the computer experiments, using a five-layered feedforward network with two learning layers. Backpropagation was independently developed multiple times in early 1970s. The earliest published instance was Seppo Linnainmaa's master thesis (1970). Paul Werbos developed it independently in 1971, but had difficulty publishing it until 1982. In 1986, David E. Rumelhart et al. popularized backpropagation. In 2003, interest in backpropagation networks returned due to the successes of deep learning being applied to language modelling by Yoshua Bengio with co-authors. In 2021, a very simple NN architecture combining two deep MLPs with skip connections and layer normalizations was designed and called MLP-Mixer; its realizations featuring 19 to 431 millions of parameters were shown to be comparable to vision transformers of similar size on ImageNet and similar image classification tasks. == Mathematical foundations == === Activation function === If a multilayer perceptron has a linear activation function in all neurons, that is, a linear function that maps the weighted inputs to the output of each neuron, then linear algebra shows that any number of layers can be reduced to a two-layer input-output model. In MLPs some neurons use a nonlinear activation function that was developed to model the frequency of action potentials, or firing, of biological neurons. The two historically common activation functions are both sigmoids, and are described by y ( v i ) = tanh ⁡ ( v i ) and y ( v i ) = ( 1 + e − v i ) − 1 {\displaystyle y(v_{i})=\tanh(v_{i})~~{\textrm {and}}~~y(v_{i})=(1+e^{-v_{i}})^{-1}} . The first is a hyperbolic tangent that ranges from −1 to 1, while the other is the logistic function, which is similar in shape but ranges from 0 to 1. Here y i {\displaystyle y_{i}} is the output of the i {\displaystyle i} th node (neuron) and v i {\displaystyle v_{i}} is the weighted sum of the input connections. Alternative activation functions have been proposed, including the rectifier and softplus functions. More specialized activation functions include radial basis functions (used in radial basis networks, another class of supervised neural network models). In recent developments of deep learning the rectified linear unit (ReLU) is more frequently used as one of the possible ways to overcome the numerical problems related to the sigmoids. === Layers === The MLP consists of three or more layers (an input and an output layer with one or more hidden layers) of nonlinearly-activating nodes. Since MLPs are fully connected, each node in one layer connects with a certain weight w i j {\displaystyle w_{ij}} to every node in the following layer. === Learning === Learning occurs in the perceptron by changing connection weights after each piece of data is processed, based on the amount of error in the output compared to the expected result. This is an example of supervised learning, and is carried out through backpropagation, a generalization of the least mean squares algorithm in the linear perceptron. We can represent the degree of error in an output node j {\displaystyle j} in the n {\displaystyle n} th data point (training example) by e j ( n ) = d j ( n ) − y j ( n ) {\displaystyle e_{j}(n)=d_{j}(n)-y_{j}(n)} , where d j ( n ) {\displaystyle d_{j}(n)} is the desired target value for n {\displaystyle n} th data point at node j {\displaystyle j} , and y j ( n ) {\displaystyle y_{j}(n)} is the value produced by the perceptron at node j {\displaystyle j} when the n {\displaystyle n} th data point is given as an input. The node weights can then be adjusted based on corrections that minimize the error in the entire output for the n {\displaystyle n} th data point, given by E ( n ) = 1 2 ∑ output node j e j 2 ( n ) {\displaystyle {\mathcal {E}}(n)={\frac {1}{2}}\sum _{{\text{output node }}j}e_{j}^{2}(n)} . Using gradient descent, the change in each weight w i j {\displaystyle w_{ij}} is Δ w j i ( n ) = − η ∂ E ( n ) ∂ v j ( n ) y i ( n ) {\displaystyle \Delta w_{ji}(n)=-\eta {\frac {\partial {\mathcal {E}}(n)}{\partial v_{j}(n)}}y_{i}(n)} where y i ( n ) {\displaystyle y_{i}(n)} is the output of the previous neuron i {\displaystyle i} , and η {\displaystyle \eta } is the learning rate, which is selected to ensure that the weights quickly converge to a response, without oscillations. In the previous expression, ∂ E ( n ) ∂ v j ( n ) {\displaystyle {\frac {\partial {\mathcal {E}}(n)}{\partial v_{j}(n)}}} denotes the partial derivate of the error E ( n ) {\displaystyle {\mathcal {E}}(n)} according to the weighted sum v j ( n ) {\displaystyle v_{j}(n)} of the input connections of neuron i {\displaystyle i} . The derivative to be calculated depends on the induced local field v j {\displaystyle v_{j}} , which itself varies. It is easy to prove that for an output node this derivative can be simplified to − ∂ E ( n ) ∂ v j ( n ) = e j ( n ) ϕ ′ ( v j ( n ) ) {\displaystyle -{\frac {\partial {\mathcal {E}}(n)}{\partial v_{j}(n)}}=e_{j}(n)\phi ^{\prime }(v_{j}(n))} where ϕ ′ {\displaystyle \phi ^{\prime }} is the derivative of the activation function described above, which itself does not vary. The analysis is more difficult for the change in weights to a hidden node, but it can be shown that the relevant derivative is − ∂ E ( n ) ∂ v j ( n ) = ϕ ′ ( v j ( n ) ) ∑ k − ∂ E ( n ) ∂ v k ( n ) w k j ( n ) {\displaystyle -{\frac {\partial {\mathcal {E}}(n)}{\partial v_{j}(n)}}=\phi ^{\prime }(v_{j}(n))\sum _{k}-{\frac {\partial {\mathcal {E}}(n)}{\partial v_{k}(n)}}w_{kj}(n)} . This depends on the change in weights of the k {\displaystyle k} th nodes, which represent the output layer. So to change the hidden layer weights, the output layer weights change according to the derivative of the activation function, and so this algorithm represents a backpropagation of the activation function.

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  • Distributional Soft Actor Critic

    Distributional Soft Actor Critic

    Distributional Soft Actor Critic (DSAC) is a suite of model-free off-policy reinforcement learning algorithms, tailored for learning decision-making or control policies in complex systems with continuous action spaces. Distinct from traditional methods that focus solely on expected returns, DSAC algorithms are designed to learn a Gaussian distribution over stochastic returns, called value distribution. This focus on Gaussian value distribution learning notably diminishes value overestimations, which in turn boosts policy performance. Additionally, the value distribution learned by DSAC can also be used for risk-aware policy learning. From a technical standpoint, DSAC is essentially a distributional adaptation of the well-established soft actor-critic (SAC) method. To date, the DSAC family comprises two iterations: the original DSAC-v1 and its successor, DSAC-T (also known as DSAC-v2), with the latter demonstrating superior capabilities over the Soft Actor-Critic (SAC) in Mujoco benchmark tasks. The source code for DSAC-T can be found at the following URL: Jingliang-Duan/DSAC-T. Both iterations have been integrated into an advanced, Pytorch-powered reinforcement learning toolkit named GOPS: GOPS (General Optimal control Problem Solver).

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  • Ground truth

    Ground truth

    Ground truth is information that is known to be real or true, provided by direct observation and measurement (i.e. empirical evidence) as opposed to information provided by inference. The term ground truth appeared in remote sensing literature as early as 1972, when NASA described it as essential "data about ... materials on the earth's surface" used to calibrate measurements. It was later adopted by the statistical modeling and machine learning communities. == Etymology == The Oxford English Dictionary (s.v. ground truth) records the use of the word Groundtruth in the sense of 'fundamental truth' from Henry Ellison's poem "The Siberian Exile's Tale", published in 1833. == Usage == The term "ground truth" can be used as a noun, adjective, and verb. Noun: "ground truth" (no hyphen). Example: "The ground truth is essential for training accurate models." Adjective: "ground-truth" (hyphenated compound adjective). Example: "We need to use ground-truth data to validate the model." Verb: "to ground-truth" or "to groundtruth" (compound verb,). Example: "We need to ground-truth the results to ensure their accuracy." == Statistics and machine learning == In statistics and machine learning, ground truth is the ideal expected result, used in statistical models to prove or disprove research hypotheses. "Ground truthing" is the process of gathering the good data for this test. Ground truth is typically included in labeled data. In machine learning, "ground truth" is not necessarily objectively correct or true. For example, in training AI models or relevance rankers, it may be a set of judgments made by people or inferred from user behavior, which may depend on context. For example, in Bayesian spam filtering, a supervised learning system is typically trained by examples labeled as spam and non-spam. Although these labels may be subjective or inaccurate, they are considered ground truth. True ground truth in machine learning is objective data. For example, suppose we are testing a stereo vision system to see how well it can estimate 3D positions. A calibrated laser rangefinder may provide accurate distances as ground truth. == Remote sensing == In remote sensing, "ground truth" refers to information collected at the imaged location. Ground truth allows image data to be related to real features and materials on the ground. The collection of ground truth data enables calibration of remote-sensing data, and aids in the interpretation and analysis of what is being sensed. Examples include cartography, meteorology, analysis of aerial photographs, satellite imagery and other techniques in which data are gathered at a distance. More specifically, ground truth may refer to a process in which "pixels" on a satellite image are compared to what is imaged (at the time of capture) in order to verify the contents of the "pixels" in the image (noting that the concept of "pixel" is imaging-system-dependent). In the case of a classified image, supervised classification can help to determine the accuracy of the classification by the remote sensing system which can minimize error in the classification. Ground truth is usually done on site, correlating what is known with surface observations and measurements of various properties of the features of the ground resolution cells under study in the remotely sensed digital image. The process also involves taking geographic coordinates of the ground resolution cell with GPS technology and comparing those with the coordinates of the "pixel" being studied provided by the remote sensing software to understand and analyze the location errors and how it may affect a particular study. Ground truth is important in the initial supervised classification of an image. When the identity and location of land cover types are known through a combination of field work, maps, and personal experience these areas are known as training sites. The spectral characteristics of these areas are used to train the remote sensing software using decision rules for classifying the rest of the image. These decision rules such as Maximum Likelihood Classification, Parallelopiped Classification, and Minimum Distance Classification offer different techniques to classify an image. Additional ground truth sites allow the remote sensor to establish an error matrix that validates the accuracy of the classification method used. Different classification methods may have different percentages of error for a given classification project. It is important that the remote sensor chooses a classification method that works best with the number of classifications used while providing the least amount of error. Ground truth also helps with atmospheric correction. Since images from satellites have to pass through the atmosphere, they can get distorted because of absorption in the atmosphere. So ground truth can help fully identify objects in satellite photos. === Errors of commission === An example of an error of commission is when a pixel reports the presence of a feature (such a tree) that, in reality, is absent (no tree is actually present). Ground truthing ensures that the error matrices have a higher accuracy percentage than would be the case if no pixels were ground-truthed. This value is the complement of the user's accuracy, i.e. Commission Error = 1 - user's accuracy. === Errors of omission === An example of an error of omission is when pixels of a certain type, for example, maple trees, are not classified as maple trees. The process of ground-truthing helps to ensure that the pixel is classified correctly and the error matrices are more accurate. This value is the complement of the producer's accuracy, i.e. Omission Error = 1 - producer's accuracy == Geographical information systems == In GIS the spatial data is modeled as field (like in remote sensing raster images) or as object (like in vectorial map representation). They are modeled from the real world (also named geographical reality), typically by a cartographic process (illustrated). Geographic information systems such as GIS, GPS, and GNSS, have become so widespread that the term "ground truth" has taken on special meaning in that context. If the location coordinates returned by a location method such as GPS are an estimate of a location, then the "ground truth" is the actual location on Earth. A smart phone might return a set of estimated location coordinates such as 43.87870, −103.45901. The ground truth being estimated by those coordinates is the tip of George Washington's nose on Mount Rushmore. The accuracy of the estimate is the maximum distance between the location coordinates and the ground truth. We could say in this case that the estimate accuracy is 10 meters, meaning that the point on Earth represented by the location coordinates is thought to be within 10 meters of George's nose—the ground truth. In slang, the coordinates indicate where we think George Washington's nose is located, and the ground truth is where it really is. In practice a smart phone or hand-held GPS unit is routinely able to estimate the ground truth within 6–10 meters. Specialized instruments can reduce GPS measurement error to under a centimeter. == Military usage == US military slang uses "ground truth" to refer to the facts comprising a tactical situation—as opposed to intelligence reports, mission plans, and other descriptions reflecting the conative or policy-based projections of the industrial·military complex. The term appears in the title of the Iraq War documentary film The Ground Truth (2006), and also in military publications, for example Stars and Stripes saying: "Stripes decided to figure out what the ground truth was in Iraq."

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  • Geo-replication

    Geo-replication

    Geo-replication systems are designed to provide improved availability and disaster tolerance by using geographically distributed data centers. This is intended to improve the response time for applications such as web portals. Geo-replication can be achieved using software, hardware or a combination of the two. == Software == Geo-replication software is a network performance-enhancing technology that is designed to provide improved access to portal or intranet content for users at the most remote parts of large organizations. It is based on the principle of storing complete replicas of portal content on local servers, and then keeping the content on those servers up-to-date using heavily compressed data updates. === Portal acceleration === Geo-replication technologies are used to provide replication of the content of portals, intranets, web applications, content and data between servers, across wide area networks WAN to allow users at remote sites to access central content at LAN speeds. Geo-replication software can improve the performance of data networks that suffer limited bandwidth, latency and periodic disconnection. Terabytes of data can be replicated over a wide area network, giving remote sites faster access to web applications. Geo-replication software uses a combination of data compression and content caching technologies. differencing technologies can also be employed to reduce the volume of data that has to be transmitted to keep portal content accurate across all servers. This update compression can reduce the load that portal traffic places on networks, and improve the response time of a portal. === Portal replication === Remote users of web portals and collaboration environments will frequently experience network bandwidth and latency problems which will slow down their experience of opening and closing files, and otherwise interacting with the portal. Geo-replication technology is deployed to accelerate the remote end user portal performance to be equivalent to that experienced by users locally accessing the portal in the central office. === Differencing engine technologies === To deliver this reduction in the size of the required data updates across a portal, geo-replication systems often use differencing engine technologies. These systems are able to difference the content of each portal server right down to the byte level. This knowledge of the content that is already on each server enables the system to rebuild any changes to the content on one server, across each of the other servers in the deployment from content already hosted on those other servers. This type of differencing system ensures that no content, at the byte level, is ever sent to a server twice. === Offline portal replication on laptops === Geo-replication systems are often extended to deliver local replication beyond the server and down to the laptop used by a single user. Server to laptop replication enables mobile users to have access to a local replica of their business portal on a standard laptop. This technology may be employed to provide in the field access to portal content by, for example, sales forces and combat forces. == Geo-replication systems ==

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  • Accumulated local effects

    Accumulated local effects

    Accumulated local effects (ALE) is a machine learning interpretability method. == Concepts == ALE uses a conditional feature distribution as an input and generates augmented data, creating more realistic data than a marginal distribution. It ignores far out-of-distribution (outlier) values. Unlike partial dependence plots and marginal plots, ALE is not defeated in the presence of correlated predictors. It analyzes differences in predictions instead of averaging them by calculating the average of the differences in model predictions over the augmented data, instead of the average of the predictions themselves. == Example == Given a model that predicts house prices based on its distance from city center and size of the building area, ALE compares the differences of predictions of houses of different sizes. The result separates the impact of the size from otherwise correlated features. == Limitations == Defining evaluation windows is subjective. High correlations between features can defeat the technique. ALE requires more and more uniformly distributed observations than PDP so that the conditional distribution can be reliably determined. The technique may produce inadequate results if the data is highly sparse, which is more common with high-dimensional data (curse of dimensionality).

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  • Sigmoid function

    Sigmoid function

    A sigmoid function is any mathematical function whose graph has a characteristic S-shaped or sigmoid curve. A common example of a sigmoid function is the logistic function. Other sigmoid functions are given in the Examples section. In some fields, most notably in the context of artificial neural networks, the term "sigmoid function" is used as a synonym for "logistic function". Special cases of sigmoid functions include the Gompertz curve (used in modeling systems that saturate at large values of x) and the ogee curve (used in the spillway of some dams). Sigmoid functions have domain of all real numbers, with return (response) value commonly monotonically increasing but could be decreasing. Sigmoid functions most often show a return value (y axis) in the range 0 to 1. Another commonly used range is from −1 to 1. There is also the Heaviside step function, which instantaneously transitions between 0 and 1. A wide variety of sigmoid functions including the logistic and hyperbolic tangent functions have been used as the activation function of artificial neurons. Sigmoid curves are also common in statistics as cumulative distribution functions (which go from 0 to 1), such as the integrals of the logistic density, the normal density, and Student's t probability density functions. The logistic sigmoid function is invertible, and its inverse is the logit function. == Theory == In mathematics, a unitary sigmoid function is a bounded sigmoid-type function normalized to the unit range, typically with lower and upper asymptotes at 0 and 1. The theory proposed by Grebenc distinguishes three kinds of unitary sigmoid functions according to their asymptotic behavior and the presence or absence of oscillation near the asymptotes. A general form of a unitary sigmoid function is y = A S ( f ( x ) ) + B , {\displaystyle y=A\,S(f(x))+B,} where S {\displaystyle S} is an increasing sigmoid function, f ( x ) {\displaystyle f(x)} is a transformation of the independent variable, and A {\displaystyle A} and B {\displaystyle B} are constants controlling scaling and translation. === Classification === ==== 1st kind ==== A unitary sigmoid function of the first kind is a bounded increasing function that approaches its lower and upper asymptotes monotonically, without oscillation. This class includes many of the standard sigmoid functions used in statistics, biomathematics, and engineering, such as the logistic function and related generalizations. ==== 2nd kind ==== A unitary sigmoid function of the second kind is a bounded increasing function that oscillates near the upper asymptote while preserving an overall sigmoid transition. ==== 3rd kind ==== A unitary sigmoid function of the third kind is a bounded increasing function that oscillates near both the lower and upper asymptotes. These functions retain the global shape of a sigmoid curve but exhibit oscillatory behavior in the vicinity of both limiting states. === Taxonomy === The tables below show the taxonomy of unitary sigmoid functions of all three kinds. Table 1. Taxonomy matrix with examples of sigmoid functions of the 1st kind Table 2. Taxonomy matrix with examples of sigmoid functions of the 2nd kind on the unbounded interval Table 3. Taxonomy matrix with examples of sigmoid functions of the 3rd kind === Construction methods === The same theory presents a list of 30 methods for constructing sigmoid functions.. These include algebraic transformations, integration and convolution methods, constructions from bell-shaped functions, solutions of ordinary and partial differential equations, recursive schemes, stochastic differential equations, feedback systems, and chaotic systems. M0: Construction method for sigmoid functions not evident or intuitive M1: Inverse of singularity functions M2: Sigmoid functions of embedded positive functions M3: Rising a sigmoid function to the power M4: Exponentiating a sigmoid function M5: Symmetric sigmoid functions derived from asymmetric ones M6: Sigmoid functions of the reciprocal independent variable M7: Embedding a sigmoid function into other function M8: Sum of sigmoid functions M9: Multiplication of sigmoid functions M10: Integral of the product of an increasing and a decreasing function M11: Derivation from lambda (bell-shaped) functions M12: Integration of lambda (bell-shaped) function M13: Integration of the sum of lambda (bell-shaped) functions M14: Integration of the product of two lambda (bell-shaped) functions M15: Integration of the difference of two shifted sigmoid functions M16: Integration of the product of two shifted sigmoid functions M17: Convolution of sigmoid functions M18: Integration of the product of lambda and sigmoid function M19: Solutions of ordinary differential equations M20: Solutions of partial differential equation (PDE) M21: Solutions of functional differential equation (FDE) M22: Sum of a sigmoid function and some derivatives M23: Combination of sigmoid functions, its derivative and integral M24: Filtering sigmoid functions M25: Special cases of Gauss hypergeometric functions M26: Feedback closed-loop systems M27: Recursive functions M28: Recursive time-delayed feed-forward loops M29: Solutions of stochastic differential equation M30: Chaotic sigmoid functions Consult reference for more details. == Definition == A sigmoid function is a bounded, differentiable, real function that is defined for all real input values and has a positive derivative at each point. == Properties == In general, a sigmoid function is monotonic, and has a first derivative which is bell shaped. Conversely, the integral of any continuous, non-negative, bell-shaped function (with one local maximum and no local minimum, unless degenerate) will be sigmoidal. Thus the cumulative distribution functions for many common probability distributions are sigmoidal. One such example is the error function, which is related to the cumulative distribution function of a normal distribution; another is the arctan function, which is related to the cumulative distribution function of a Cauchy distribution. A sigmoid function is constrained by a pair of horizontal asymptotes as x → ± ∞ {\displaystyle x\rightarrow \pm \infty } . A sigmoid function is convex for values less than a particular point, and it is concave for values greater than that point: in many of the examples here, that point is 0. == Examples == Logistic function f ( x ) = 1 1 + e − x {\displaystyle f(x)={\frac {1}{1+e^{-x}}}} Hyperbolic tangent (shifted and scaled version of the logistic function, above) f ( x ) = tanh ⁡ x = e x − e − x e x + e − x {\displaystyle f(x)=\tanh x={\frac {e^{x}-e^{-x}}{e^{x}+e^{-x}}}} Arctangent function f ( x ) = arctan ⁡ x {\displaystyle f(x)=\arctan x} Gudermannian function f ( x ) = gd ⁡ ( x ) = ∫ 0 x d t cosh ⁡ t = 2 arctan ⁡ ( tanh ⁡ ( x 2 ) ) {\displaystyle f(x)=\operatorname {gd} (x)=\int _{0}^{x}{\frac {dt}{\cosh t}}=2\arctan \left(\tanh \left({\frac {x}{2}}\right)\right)} Error function f ( x ) = erf ⁡ ( x ) = 2 π ∫ 0 x e − t 2 d t {\displaystyle f(x)=\operatorname {erf} (x)={\frac {2}{\sqrt {\pi }}}\int _{0}^{x}e^{-t^{2}}\,dt} Generalised logistic function f ( x ) = ( 1 + e − x ) − α , α > 0 {\displaystyle f(x)=\left(1+e^{-x}\right)^{-\alpha },\quad \alpha >0} Smoothstep function f ( x ) = { ( ∫ 0 1 ( 1 − u 2 ) N d u ) − 1 ∫ 0 x ( 1 − u 2 ) N d u , | x | ≤ 1 sgn ⁡ ( x ) | x | ≥ 1 N ∈ Z ≥ 1 {\displaystyle f(x)={\begin{cases}{\displaystyle \left(\int _{0}^{1}\left(1-u^{2}\right)^{N}du\right)^{-1}\int _{0}^{x}\left(1-u^{2}\right)^{N}\ du},&|x|\leq 1\\\\\operatorname {sgn}(x)&|x|\geq 1\\\end{cases}}\quad N\in \mathbb {Z} \geq 1} Some algebraic functions, for example f ( x ) = x 1 + x 2 {\displaystyle f(x)={\frac {x}{\sqrt {1+x^{2}}}}} and in a more general form f ( x ) = x ( 1 + | x | k ) 1 / k {\displaystyle f(x)={\frac {x}{\left(1+|x|^{k}\right)^{1/k}}}} Up to shifts and scaling, many sigmoids are special cases of f ( x ) = φ ( φ ( x , β ) , α ) , {\displaystyle f(x)=\varphi (\varphi (x,\beta ),\alpha ),} where φ ( x , λ ) = { ( 1 − λ x ) 1 / λ λ ≠ 0 e − x λ = 0 {\displaystyle \varphi (x,\lambda )={\begin{cases}(1-\lambda x)^{1/\lambda }&\lambda \neq 0\\e^{-x}&\lambda =0\\\end{cases}}} is the inverse of the negative Box–Cox transformation, and α < 1 {\displaystyle \alpha <1} and β < 1 {\displaystyle \beta <1} are shape parameters. Smooth transition function normalized to (−1,1): f ( x ) = { 2 1 + e − 2 m x 1 − x 2 − 1 , | x | < 1 sgn ⁡ ( x ) | x | ≥ 1 = { tanh ⁡ ( m x 1 − x 2 ) , | x | < 1 sgn ⁡ ( x ) | x | ≥ 1 {\displaystyle {\begin{aligned}f(x)&={\begin{cases}{\displaystyle {\frac {2}{1+e^{-2m{\frac {x}{1-x^{2}}}}}}-1},&|x|<1\\\\\operatorname {sgn}(x)&|x|\geq 1\\\end{cases}}\\&={\begin{cases}{\displaystyle \tanh \left(m{\frac {x}{1-x^{2}}}\right)},&|x|<1\\\\\operatorname {sgn}(x)&|x|\geq 1\\\end{cases}}\end{aligned}}} using the hyperbolic tangent mentioned above. Here, m {\displaystyle m} is a free parameter encoding the slope at x = 0 {\displaystyle x=0} , which must be great

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  • Multinomial logistic regression

    Multinomial logistic regression

    In statistics, multinomial logistic regression is a classification method that generalizes logistic regression to multiclass problems, i.e. with more than two possible discrete outcomes. That is, it is a model that is used to predict the probabilities of the different possible outcomes of a categorically distributed dependent variable, given a set of independent variables (which may be real-valued, binary-valued, categorical-valued, etc.). Multinomial logistic regression is known by a variety of other names, including polytomous LR, multiclass LR, softmax regression, multinomial logit (mlogit), the maximum entropy (MaxEnt) classifier, and the conditional maximum entropy model. == Background == Multinomial logistic regression is used when the dependent variable in question is nominal (equivalently categorical, meaning that it falls into any one of a set of categories that cannot be ordered in any meaningful way) and for which there are more than two categories. Some examples would be: Which major will a college student choose, given their grades, stated likes and dislikes, etc.? Which blood type does a person have, given the results of various diagnostic tests? In a hands-free mobile phone dialing application, which person's name was spoken, given various properties of the speech signal? Which candidate will a person vote for, given particular demographic characteristics? Which country will a firm locate an office in, given the characteristics of the firm and of the various candidate countries? These are all statistical classification problems. They all have in common a dependent variable to be predicted that comes from one of a limited set of items that cannot be meaningfully ordered, as well as a set of independent variables (also known as features, explanators, etc.), which are used to predict the dependent variable. Multinomial logistic regression is a particular solution to classification problems that use a linear combination of the observed features and some problem-specific parameters to estimate the probability of each particular value of the dependent variable. The best values of the parameters for a given problem are usually determined from some training data (e.g. some people for whom both the diagnostic test results and blood types are known, or some examples of known words being spoken). == Assumptions == The multinomial logistic model assumes that data are case-specific; that is, each independent variable has a single value for each case. As with other types of regression, there is no need for the independent variables to be statistically independent from each other (unlike, for example, in a naive Bayes classifier); however, collinearity is assumed to be relatively low, as it becomes difficult to differentiate between the impact of several variables if this is not the case. If the multinomial logit is used to model choices, it relies on the assumption of independence of irrelevant alternatives (IIA), which is not always desirable. This assumption states that the odds of preferring one class over another do not depend on the presence or absence of other "irrelevant" alternatives. For example, the relative probabilities of taking a car or bus to work do not change if a bicycle is added as an additional possibility. This allows the choice of K alternatives to be modeled as a set of K − 1 independent binary choices, in which one alternative is chosen as a "pivot" and the other K − 1 compared against it, one at a time. The IIA hypothesis is a core hypothesis in rational choice theory; however numerous studies in psychology show that individuals often violate this assumption when making choices. An example of a problem case arises if choices include a car and a blue bus. Suppose the odds ratio between the two is 1 : 1. Now if the option of a red bus is introduced, a person may be indifferent between a red and a blue bus, and hence may exhibit a car : blue bus : red bus odds ratio of 1 : 0.5 : 0.5, thus maintaining a 1 : 1 ratio of car : any bus while adopting a changed car : blue bus ratio of 1 : 0.5. Here the red bus option was not in fact irrelevant, because a red bus was a perfect substitute for a blue bus. If the multinomial logit is used to model choices, it may in some situations impose too much constraint on the relative preferences between the different alternatives. It is especially important to take into account if the analysis aims to predict how choices would change if one alternative were to disappear (for instance if one political candidate withdraws from a three candidate race). Other models like the nested logit or the multinomial probit may be used in such cases as they allow for violation of the IIA. == Model == === Introduction === There are multiple equivalent ways to describe the mathematical model underlying multinomial logistic regression. This can make it difficult to compare different treatments of the subject in different texts. The article on logistic regression presents a number of equivalent formulations of simple logistic regression, and many of these have analogues in the multinomial logit model. The idea behind all of them, as in many other statistical classification techniques, is to construct a linear predictor function that constructs a score from a set of weights that are linearly combined with the explanatory variables (features) of a given observation using a dot product: score ⁡ ( X i , k ) = β k ⋅ X i , {\displaystyle \operatorname {score} (\mathbf {X} _{i},k)={\boldsymbol {\beta }}_{k}\cdot \mathbf {X} _{i},} where Xi is the vector of explanatory variables describing observation i, βk is a vector of weights (or regression coefficients) corresponding to outcome k, and score(Xi, k) is the score associated with assigning observation i to category k. In discrete choice theory, where observations represent people and outcomes represent choices, the score is considered the utility associated with person i choosing outcome k. The predicted outcome is the one with the highest score. The difference between the multinomial logit model and numerous other methods, models, algorithms, etc. with the same basic setup (the perceptron algorithm, support vector machines, linear discriminant analysis, etc.) is the procedure for determining (training) the optimal weights/coefficients and the way that the score is interpreted. In particular, in the multinomial logit model, the score can directly be converted to a probability value, indicating the probability of observation i choosing outcome k given the measured characteristics of the observation. This provides a principled way of incorporating the prediction of a particular multinomial logit model into a larger procedure that may involve multiple such predictions, each with a possibility of error. Without such means of combining predictions, errors tend to multiply. For example, imagine a large predictive model that is broken down into a series of submodels where the prediction of a given submodel is used as the input of another submodel, and that prediction is in turn used as the input into a third submodel, etc. If each submodel has 90% accuracy in its predictions, and there are five submodels in series, then the overall model has only 0.95 = 59% accuracy. If each submodel has 80% accuracy, then overall accuracy drops to 0.85 = 33% accuracy. This issue is known as error propagation and is a serious problem in real-world predictive models, which are usually composed of numerous parts. Predicting probabilities of each possible outcome, rather than simply making a single optimal prediction, is one means of alleviating this issue. === Setup === The basic setup is the same as in logistic regression, the only difference being that the dependent variables are categorical rather than binary, i.e. there are K possible outcomes rather than just two. The following description is somewhat shortened; for more details, consult the logistic regression article. ==== Data points ==== Specifically, it is assumed that we have a series of N observed data points. Each data point i (ranging from 1 to N) consists of a set of M explanatory variables x1,i ... xM,i (also known as independent variables, predictor variables, features, etc.), and an associated categorical outcome Yi (also known as dependent variable, response variable), which can take on one of K possible values. These possible values represent logically separate categories (e.g. different political parties, blood types, etc.), and are often described mathematically by arbitrarily assigning each a number from 1 to K. The explanatory variables and outcome represent observed properties of the data points, and are often thought of as originating in the observations of N "experiments" — although an "experiment" may consist of nothing more than gathering data. The goal of multinomial logistic regression is to construct a model that explains the relationship between the explanatory variables and the outcome, so tha

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  • Netvibes

    Netvibes

    Netvibes is a French brand of Dassault Systèmes that previously ran a web service offering a dashboard and feed reader. Currently, the company offers business intelligence tools. == History == === 2005–2012 === Founded in 2005 by Tariq Krim, the company provided software for personalized dashboards for real-time monitoring, social analytics, knowledge sharing, and decision support. === 2012–present === On February 9, 2012, Dassault Systèmes announced the acquisition of Netvibes. As of 2024, Netvibes also contains the operations of two other software companies acquired by Dassault Systèmes: Exalead: founded in 2000 by François Bourdoncle, the company provided search platforms and search-based applications for consumer and business users. On June 9, 2010, Dassault Systèmes acquired the company. Proxem: Founded in 2007 by François-Régis Caumartin, the company provided AI-powered semantic processing software and services. On June 23, 2020, Dassault Systèmes acquired Proxem and integrated its technology into the 3DEXPERIENCE® platform to complement its information intelligence applications. Dassault Systèmes announced in April 2025 that Netvibes would retire its standalone web service offering on June 2, 2025. == Activities == Brand monitoring – to track clients, customers and competitors across media sources all in one place, analyze live results with third party reporting tools, and provide media monitoring dashboards for brand clients. E-reputation management – to visualize real-time online conversations and social activity online feeds, and track new trending topics. Product marketing – to create interactive product microsites, with drag-and-drop publishing interface. Community portals – to engage online communities Personalized workspaces – to gather all essential company updates to support specific divisions (e.g. sales, marketing, human resources) and localizations. The software was a multi-lingual Ajax-based start page or web portal. It was organized into tabs, with each tab containing user-defined modules. Built-in Netvibes modules included an RSS/Atom feed reader, local weather forecasts, a calendar supporting iCal, bookmarks, notes, to-do lists, multiple searches, support for POP3, IMAP4 email as well as several webmail providers including Gmail, Yahoo! Mail, Hotmail, and AOL Mail, Box.net web storage, Delicious, Meebo, Flickr photos, podcast support with a built-in audio player, and several others. A page could be personalized further through the use of existing themes or by creating personal theme. Customized tabs, feeds and modules can be shared with others individually or via the Netvibes Ecosystem. For privacy reasons, only modules with publicly available content could be shared.

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  • U-matrix

    U-matrix

    The U-matrix (unified distance matrix) is a representation of a self-organizing map (SOM) where the Euclidean distance between the codebook vectors of neighboring neurons is depicted in a grayscale image. This image is used to visualize the data in a high-dimensional space using a 2D image. == Construction procedure == Once the SOM is trained using the input data, the final map is not expected to have any twists. If the map is twist-free, the distance between the codebook vectors of neighboring neurons gives an approximation of the distance between different parts of the underlying data. When such distances are depicted in a grayscale image, light colors depict closely spaced node codebook vectors and darker colors indicate more widely separated node codebook vectors. Thus, groups of light colors can be considered as clusters, and the dark parts as the boundaries between the clusters. This representation can help to visualize the clusters in the high-dimensional spaces, or to automatically recognize them using relatively simple image processing techniques.

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  • International Conference on Computer Vision

    International Conference on Computer Vision

    The International Conference on Computer Vision (ICCV) is a research conference sponsored by the Institute of Electrical and Electronics Engineers (IEEE) held every other year. It is considered to be one of the top conferences in computer vision, alongside CVPR and ECCV, and it is held on years in which ECCV is not. The conference is usually spread over four to five days. Typically, experts in the focus areas give tutorial talks on the first day, then the technical sessions (and poster sessions in parallel) follow. Recent conferences have also had an increasing number of focused workshops and a commercial exhibition. == Awards == === Azriel Rosenfeld Lifetime Achievement Award === The Azriel Rosenfeld Award, or Azriel Rosenfeld Lifetime Achievement Award, recognizes researchers who have made significant contributions to the field of computer vision over their careers. It is named in memory of computer scientist and mathematician Azriel Rosenfeld. The following people have received this award: === Helmholtz Prize === The ICCV Helmholtz Prize, known as the Test of Time Award before 2013, is awarded every other year at the ICCV, recognizing ICCV papers from ten or more years earlier that had a significant impact on computer vision research. Winners are selected by the IEEE Computer Society's Technical Committee on Pattern Analysis and Machine Intelligence. The award is named after the 19th century physician and physicist Hermann von Helmholtz, and the ICCV's award is not related to the various Helmholtz Prizes in physics, or the Hermann von Helmholtz Prize in neuroscience. === Marr Prize === The ICCV best-paper award is the Marr Prize, named after British neuroscientist David Marr. === Mark Everingham Prize === The Mark Everingham Prize is an award given yearly by the Technical Committee on Pattern Analysis and Machine Intelligence of the IEEE Computer Society at the IEEE International Conference on Computer Vision or the European Conference on Computer Vision to commemorate the late Mark Everingham, "one of the rising stars of computer vision", and to encourage others to follow in his footsteps by acting to further progress in the computer vision community as a whole. The prize is given to a researcher, or a team of researchers, who have made a selfless contribution of significant benefit to other members of the computer vision community. The Mark Everingham Prize for Rigorous Evaluation was an award given in 2012 at the British Machine Vision Conference. === PAMI Distinguished Researcher Award === The PAMI Distinguished Researcher Award (until 2013 called Significant Researcher Award) is awarded to candidates whose research projects have significantly contributed to the progress of computer vision. Awards are made based on major research contributions, as well as the role of those contributions in influencing and inspiring other research. Candidates are nominated by the community. The following people have received this award: == Conference list == The conference is usually held in the Spring in various international locations.

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