AI For Economics Students

AI For Economics Students — independent reviews, comparisons, pricing and step-by-step guides on Aizhi.

  • Autoscaling

    Autoscaling

    Autoscaling, (also written as auto scaling, auto-scaling, or known as automatic scaling), is a method used in cloud computing that dynamically adjusts the amount of computational resources in a server farm - typically measured by the number of active servers - automatically based on the load on the farm. For example, the number of servers running behind a web application may be increased or decreased automatically based on the number of active users on the site. Since such metrics may change dramatically throughout the course of the day, and servers are a limited resource that cost money to run even while idle, there is often an incentive to run "just enough" servers to support the current load while still being able to support sudden and large spikes in activity. Autoscaling is helpful for such needs, as it can reduce the number of active servers when activity is low, and launch new servers when activity is high. Autoscaling is closely related to, and builds upon, the idea of load balancing. == Advantages == Autoscaling offers the following advantages: For companies running their own web server infrastructure, autoscaling typically means allowing some servers to go to sleep during times of low load, saving on electricity costs (as well as water costs if water is being used to cool the machines). For companies using infrastructure hosted in the cloud, autoscaling can mean lower bills, because most cloud providers charge based on total usage rather than maximum capacity. Even for companies that cannot reduce the total compute capacity they run or pay for at any given time, autoscaling can help by allowing the company to run less time-sensitive workloads on machines that get freed up by autoscaling during times of low traffic. Autoscaling solutions, such as the one offered by Amazon Web Services, can also take care of replacing unhealthy instances and therefore protecting somewhat against hardware, network, and application failures. Autoscaling can offer greater uptime and more availability in cases where production workloads are variable and unpredictable. Autoscaling differs from having a fixed daily, weekly, or yearly cycle of server use in that it is responsive to actual usage patterns, and thus reduces the potential downside of having too few or too many servers for the traffic load. For instance, if traffic is usually lower at midnight, then a static scaling solution might schedule some servers to sleep at night, but this might result in downtime on a night where people happen to use the Internet more (for instance, due to a viral news event). Autoscaling, on the other hand, can handle unexpected traffic spikes better. == Terminology == In the list below, we use the terminology used by Amazon Web Services (AWS). However, alternative names are noted and terminology that is specific to the names of Amazon services is not used for the names. == Practice == === Amazon Web Services (AWS) === Amazon Web Services launched the Amazon Elastic Compute Cloud (EC2) service in August 2006, that allowed developers to programmatically create and terminate instances (machines). At the time of initial launch, AWS did not offer autoscaling, but the ability to programmatically create and terminate instances gave developers the flexibility to write their own code for autoscaling. Third-party autoscaling software for AWS began appearing around April 2008. These included tools by Scalr and RightScale. RightScale was used by Animoto, which was able to handle Facebook traffic by adopting autoscaling. On May 18, 2009, Amazon launched its own autoscaling feature along with Elastic Load Balancing, as part of Amazon Elastic Compute Cloud. Autoscaling is now an integral component of Amazon's EC2 offering. Autoscaling on Amazon Web Services is done through a web browser or the command line tool. In May 2016 Autoscaling was also offered in AWS ECS Service. On-demand video provider Netflix documented their use of autoscaling with Amazon Web Services to meet their highly variable consumer needs. They found that aggressive scaling up and delayed and cautious scaling down served their goals of uptime and responsiveness best. In an article for TechCrunch, Zev Laderman, the co-founder and CEO of Newvem, a service that helps optimize AWS cloud infrastructure, recommended that startups use autoscaling in order to keep their Amazon Web Services costs low. Various best practice guides for AWS use suggest using its autoscaling feature even in cases where the load is not variable. That is because autoscaling offers two other advantages: automatic replacement of any instances that become unhealthy for any reason (such as hardware failure, network failure, or application error), and automatic replacement of spot instances that get interrupted for price or capacity reasons, making it more feasible to use spot instances for production purposes. Netflix's internal best practices require every instance to be in an autoscaling group, and its conformity monkey terminates any instance not in an autoscaling group in order to enforce this best practice. === Microsoft's Windows Azure === On June 27, 2013, Microsoft announced that it was adding autoscaling support to its Windows Azure cloud computing platform. Documentation for the feature is available on the Microsoft Developer Network. === Oracle Cloud === Oracle Cloud Platform allows server instances to automatically scale a cluster in or out by defining an auto-scaling rule. These rules are based on CPU and/or memory utilization and determine when to add or remove nodes. === Google Cloud Platform === On November 17, 2014, the Google Compute Engine announced a public beta of its autoscaling feature for use in Google Cloud Platform applications. As of March 2015, the autoscaling tool is still in Beta. === Facebook === In a blog post in August 2014, a Facebook engineer disclosed that the company had started using autoscaling to bring down its energy costs. The blog post reported a 27% decline in energy use for low traffic hours (around midnight) and a 10-15% decline in energy use over the typical 24-hour cycle. === Kubernetes Horizontal Pod Autoscaler === Kubernetes Horizontal Pod Autoscaler automatically scales the number of pods in a replication controller, deployment or replicaset based on observed CPU utilization (or, with beta support, on some other, application-provided metrics) == Alternative autoscaling decision approaches == Autoscaling by default uses reactive decision approach for dealing with traffic scaling: scaling only happens in response to real-time changes in metrics. In some cases, particularly when the changes occur very quickly, this reactive approach to scaling is insufficient. Two other kinds of autoscaling decision approaches are described below. === Scheduled autoscaling approach === This is an approach to autoscaling where changes are made to the minimum size, maximum size, or desired capacity of the autoscaling group at specific times of day. Scheduled scaling is useful, for instance, if there is a known traffic load increase or decrease at specific times of the day, but the change is too sudden for reactive approach based autoscaling to respond fast enough. AWS autoscaling groups support scheduled scaling. === Predictive autoscaling === This approach to autoscaling uses predictive analytics. The idea is to combine recent usage trends with historical usage data as well as other kinds of data to predict usage in the future, and autoscale based on these predictions. For parts of their infrastructure and specific workloads, Netflix found that Scryer, their predictive analytics engine, gave better results than Amazon's reactive autoscaling approach. In particular, it was better for: Identifying huge spikes in demand in the near future and getting capacity ready a little in advance Dealing with large-scale outages, such as failure of entire availability zones and regions Dealing with variable traffic patterns, providing more flexibility on the rate of scaling out or in based on the typical level and rate of change in demand at various times of day On November 20, 2018, AWS announced that predictive scaling would be available as part of its autoscaling offering.

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  • Fuzzy architectural spatial analysis

    Fuzzy architectural spatial analysis

    Fuzzy architectural spatial analysis (FASA) (also fuzzy inference system (FIS) based architectural space analysis or fuzzy spatial analysis) is a spatial analysis method of analysing the spatial formation and architectural space intensity within any architectural organization. Fuzzy architectural spatial analysis is used in architecture, interior design, urban planning and similar spatial design fields. == Overview == Fuzzy architectural spatial analysis was developed by Burcin Cem Arabacioglu (2010) from the architectural theories of space syntax and visibility graph analysis, and is applied with the help of a fuzzy system with a Mamdani inference system based on fuzzy logic within any architectural space. Fuzzy architectural spatial analysis model analyses the space by considering the perceivable architectural element by their boundary and stress characteristics and intensity properties. The method is capable of taking all sensorial factors into account during analyses in conformably with the perception process of architectural space which is a multi-sensorial act.

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  • Content-based image retrieval

    Content-based image retrieval

    Content-based image retrieval, also known as query by image content (QBIC) and content-based visual information retrieval (CBVIR), is the application of computer vision techniques to the image retrieval problem, that is, the problem of searching for digital images in large databases (see this survey for a scientific overview of the CBIR field). Content-based image retrieval is opposed to traditional concept-based approaches (see Concept-based image indexing). "Content-based" means that the search analyzes the contents of the image rather than the metadata such as keywords, tags, or descriptions associated with the image. The term "content" in this context might refer to colors, shapes, textures, or any other information that can be derived from the image itself. CBIR is desirable because searches that rely purely on metadata are dependent on annotation quality and completeness. == Comparison with metadata searching == An image meta search requires humans to have manually annotated images by entering keywords or metadata in a large database, which can be time-consuming and may not capture the keywords desired to describe the image. The evaluation of the effectiveness of keyword image search is subjective and has not been well-defined. In the same regard, CBIR systems have similar challenges in defining success. "Keywords also limit the scope of queries to the set of predetermined criteria." and, "having been set up" are less reliable than using the content itself. == History == The term "content-based image retrieval" seems to have originated in 1992 when it was used by Japanese Electrotechnical Laboratory engineer Toshikazu Kato to describe experiments into automatic retrieval of images from a database, based on the colors and shapes present. Since then, the term has been used to describe the process of retrieving desired images from a large collection on the basis of syntactical image features. The techniques, tools, and algorithms that are used originate from fields such as statistics, pattern recognition, signal processing, and computer vision. === QBIC - Query By Image Content === The earliest commercial CBIR system was developed by IBM and was called QBIC (Query By Image Content). Recent network- and graph-based approaches have presented a simple and attractive alternative to existing methods. While the storing of multiple images as part of a single entity preceded the term BLOB (Binary Large OBject), the ability to fully search by content, rather than by description, had to await IBM's QBIC. === VisualRank === == Technical progress == The interest in CBIR has grown because of the limitations inherent in metadata-based systems, as well as the large range of possible uses for efficient image retrieval. Textual information about images can be easily searched using existing technology, but this requires humans to manually describe each image in the database. This can be impractical for very large databases or for images that are generated automatically, e.g. those from surveillance cameras. It is also possible to miss images that use different synonyms in their descriptions. Systems based on categorizing images in semantic classes like "cat" as a subclass of "animal" can avoid the miscategorization problem, but will require more effort by a user to find images that might be "cats", but are only classified as an "animal". Many standards have been developed to categorize images, but all still face scaling and miscategorization issues. Initial CBIR systems were developed to search databases based on image color, texture, and shape properties. After these systems were developed, the need for user-friendly interfaces became apparent. Therefore, efforts in the CBIR field started to include human-centered design that tried to meet the needs of the user performing the search. This typically means inclusion of: query methods that may allow descriptive semantics, queries that may involve user feedback, systems that may include machine learning, and systems that may understand user satisfaction levels. == Techniques == Many CBIR systems have been developed, but as of 2006, the problem of retrieving images on the basis of their pixel content remains largely unsolved. Different query techniques and implementations of CBIR make use of different types of user queries. === Query By Example === QBE (Query By Example) is a query technique that involves providing the CBIR system with an example image that it will then base its search upon. The underlying search algorithms may vary depending on the application, but result images should all share common elements with the provided example. Options for providing example images to the system include: A preexisting image may be supplied by the user or chosen from a random set. The user draws a rough approximation of the image they are looking for, for example with blobs of color or general shapes. This query technique removes the difficulties that can arise when trying to describe images with words. === Semantic retrieval === Semantic retrieval starts with a user making a request like "find pictures of Abraham Lincoln". This type of open-ended task is very difficult for computers to perform - Lincoln may not always be facing the camera or in the same pose. Many CBIR systems therefore generally make use of lower-level features like texture, color, and shape. These features are either used in combination with interfaces that allow easier input of the criteria or with databases that have already been trained to match features (such as faces, fingerprints, or shape matching). However, in general, image retrieval requires human feedback in order to identify higher-level concepts. === Relevance feedback (human interaction) === Combining CBIR search techniques available with the wide range of potential users and their intent can be a difficult task. An aspect of making CBIR successful relies entirely on the ability to understand the user intent. CBIR systems can make use of relevance feedback, where the user progressively refines the search results by marking images in the results as "relevant", "not relevant", or "neutral" to the search query, then repeating the search with the new information. Examples of this type of interface have been developed. === Iterative/machine learning === Machine learning and application of iterative techniques are becoming more common in CBIR. === Other query methods === Other query methods include browsing for example images, navigating customized/hierarchical categories, querying by image region (rather than the entire image), querying by multiple example images, querying by visual sketch, querying by direct specification of image features, and multimodal queries (e.g. combining touch, voice, etc.) == Content comparison using image distance measures == The most common method for comparing two images in content-based image retrieval (typically an example image and an image from the database) is using an image distance measure. An image distance measure compares the similarity of two images in various dimensions such as color, texture, shape, and others. For example, a distance of 0 signifies an exact match with the query, with respect to the dimensions that were considered. As one may intuitively gather, a value greater than 0 indicates various degrees of similarities between the images. Search results then can be sorted based on their distance to the queried image. Many measures of image distance (Similarity Models) have been developed. === Color === Computing distance measures based on color similarity is achieved by computing a color histogram for each image that identifies the proportion of pixels within an image holding specific values. Examining images based on the colors they contain is one of the most widely used techniques because it can be completed without regard to image size or orientation. However, research has also attempted to segment color proportion by region and by spatial relationship among several color regions. === Texture === Texture measures look for visual patterns in images and how they are spatially defined. Textures are represented by texels which are then placed into a number of sets, depending on how many textures are detected in the image. These sets not only define the texture, but also where in the image the texture is located. Texture is a difficult concept to represent. The identification of specific textures in an image is achieved primarily by modeling texture as a two-dimensional gray level variation. The relative brightness of pairs of pixels is computed such that degree of contrast, regularity, coarseness and directionality may be estimated. The problem is in identifying patterns of co-pixel variation and associating them with particular classes of textures such as silky, or rough. Other methods of classifying textures include: Co-occurrence matrix Laws texture energy Wavelet transform Orthogonal transforms (discrete Chebyshev moments) =

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  • Coronavirus breathalyzer

    Coronavirus breathalyzer

    A coronavirus breathalyzer is a diagnostic medical device enabling the user to test with 90% or greater accuracy the presence of severe acute respiratory syndrome coronavirus 2 in an exhaled breath. As of the first half of 2020, the idea of a practical coronavirus breathalyzer was concomitantly developed by unrelated research groups in Australia, Canada, Finland, Germany, Indonesia, Israel, Netherlands, Poland, Singapore, United Kingdom and the USA. == Australia == In Australia, GreyScan CEO Samantha Ollerton and Prof. Michael Breadmore of the University of Tasmania are basing a coronavirus breathalyzer on existing technology that is used around the world to detect explosives. Another invention published from ABC News; produced by Colin Hickey and Examin Holdings, have released information on a new breathalyzer called the "Queensland Breath test" claiming its function has 98% efficiency, equipped with a replaceable plastic nozzle for reusability (February 2022). a statement in claim by Bruce Thompson, a professor at Swinburne University of Technology, Although this products is reliable, due to insufficient funding, the product is inaccessible. == Canada == Canary Health Technologies, headquartered in Toronto with offices in Cleveland, Ohio, is developing a breathalyzer with disposable nanosensors using AI-powered cloud-based analysis. According to a press release, clinical trials began in India during November 2020. The stated goal is to develop an accurate, reasonably priced screening tool that can be used anywhere and deliver a result in less than a minute. The company postulates that analyzing volatile organic compounds in human breath could potentially detect diseases before the on-set of symptoms, earlier than currently available methods. Moreover, the cloud-based technology is designed to be used as a disease surveillance apparatus. == Finland == By the end of June 2020, Forum Virium Helsinki, in collaboration with Finnish software firm Deep Sensing Algorithms, funded by the Helsinki-Uusimaa Regional Council, announced that testing of their device had begun with a control group in Kazakhstan, with plans to expand to the Netherlands, the United States, South Africa, Brazil and Finland throughout the summer. The efficacy of the Forum Virium Helsinki / Deep Sensing Algorithms device hinges on its AI component. "We are engaged in innovative cooperation with corporations to solve the coronavirus crisis, and we will help firms to use the city as a development platform. We are utilizing artificial intelligence and digitalization," said Forum Virium Helsinki CEO Mika Malin. == Germany == In March 2020, the Singaporean company RAM Global conducted research in Germany in hopes of developing a one-minute breathalyzer test for SARS-CoV-2 based on terahertz time-domain spectroscopy. The company attempted to develop a disposable test kit for direct detection of COVID-19 virion particles in breath, saliva and swab samples. On 31 March, RAM Global completed an initial clinical study on live patients at University Hospital Saarland. In April, the company pursued a small unknown sample study in which hospital doctors provided unknown samples in order to test accuracy in differentiating positive and negative samples. == Indonesia == Since April 2020, a team of researchers from Gadjah Mada University (UGM) has been developing an electronic nose called GeNose C19. The GeNose C19 can be used as a rapid, non-invasive screening tool in less than two minutes. A profiling test was carried out at the Bhayangkara Hospital and the Covid Bambanglipuro Special Field Hospital in Yogyakarta. GeNose C19 consists of gas sensors and an artificial intelligence-based pattern recognition system. The diagnostic test was carried out with the cooperation of nine multi-center hospitals. In the end of December 2020, GeNose C19 received a distribution permit from Indonesia's Health Ministry. Initially, 100 units will be released and each device will be able to perform 120 tests per day. The test is estimated to cost 15,000–25,000 Indonesian rupiah ($1–$1.8) and would take three minutes for the test and another two minutes to yield a result. Researchers hope to manufacture up to 1,000 GeNose C19 units, increasing the country's testing capabilities by 120 thousand subjects per day. Moreover, they aim to manufacture 10,000 units by February 2021. == Israel == In Israel, it is at the photonics lab of Gabby Sarusi, professor at Ben-Gurion University of the Negev, that research is underway as of midsummer 2020. Separately from Sarusi's project, in July 2020, it was reported that Israeli start-up Nanoscent in cooperation with Sheba Medical Center had devised a breathalyzer that Magen David Adom (MDA) is seeking to incorporate into existing drive-thru testing stations located throughout the country. Questionable intellectual property of Gabby Sarusi regarding this project is now under discussion in the court in Israel. == The Netherlands == A breath test with the SpiroNose device, made by the Dutch company Breathomix, has been developed and tested in collaboration with the Leiden University Medical Center (LUMC), Franciscus Gasthuis & Vlietland and the GGD Amsterdam. The breath test has been validated as a pre-screening test for people who have no or mild symptoms of COVID-19. From April 2021, the device was operational in COVID-19 test drive-ins, conferences and events, i.e. Eurovision Song Contest 2021. Subjects must abstain from alcohol for eight hours prior to taking the breath test. The SpiroNose contains four sets of seven different sensors that can measure the mixture of volatile organic compounds (biomarkers) in the exhaled air. These VOCs provide a picture of a person's metabolism. This 'breath profile' is forwarded to an online analysis platform. Here the breath profile is compared with other breath profiles of people with and without a COVID-19 diagnosis and analysed by algorithms. Data-analysis involves advanced signal processing and statistics based on independent t-tests followed by linear discriminant and ROC analysis. The test result is known within minutes. The breath test has a sensitivity/specificity for SARS-CoV-2 infection of 100/78, >99/84, 98/82% in validation, replication and asymptomatic cohorts of patients. The breath test reliably detects who is not infected. Such a subject will receive a test result immediately. Other subjects must promptly conduct a subsequent test, for example a PCR test or LAMP test. The test results can be viewed by the client and are not automatically interfaced to other databases, i.e. for public health surveillance, source and contact tracing, vaccination programs. In July 2021, the ministry stopped the tests with the SpiroNose because, according to the GGD, the device gives unusable results in some cases. Breathomix indicates that this is the result of the way in which the SpiroNose is deployed. The SpiroNose is and remains a reliable instrument for lung diseases. The analysis platform is developed conform the requirements of the standard ISO 27001 (Information Security) and NEN 7510 (Information Security in Health Care). A CE marking has been requested. In the meantime, the Dutch minister has granted a CE marking exemption on 25 January 2021. The device may also be used to detect other diseases, e.g., asthma, COPD, lung cancer, interstitial lung diseases (ILD). == Poland == In February 2021, the President of Poland, Andrzej Duda, announced that ML System S. A., headquartered in Zaczernie, Poland, had successfully developed a means of analyzing a patient's breath to test for the presence of coronavirus. According to an anonymous press release, test subjects exhale into a device in order to determine the presence of the coronavirus. The procedure, similar to that of a police breathalyzer, is said to take less than ten seconds. Independent clinical trials were begun in April 2021. In the first half of May 2021, a brief text concerning partial results was published by ML System, stating that independent clinical trials were successful with specificity (97,15%) and accuracy/sensitivity (86,86%), for CT (Cycle Threshold) assumed at 25, which is in line with the guidelines set out by the World Health Organization. Moreover, ML System in partnership with Rzeszów–Jasionka Airport published a statement indicating their intention to test the device at the airport. Similar plans exist between the manufacturer and the Warsaw Chopin Airport. Two large networks of laboratories in Poland, "Diagnostyka" and "ALAB Laboratoria", have signed a letter of intent with ML System. In agreement with ALAB, the parties declared cooperation in the implementation of the product named "COVID DETECTOR" on the Polish, German and Ukrainian markets. In addition, the companies declared joint activities aimed at extending the diagnosis with the use of "COVID Detector" to include mutations of the SARS-CoV-2 virus, differentiate the stage of the disease and ot

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  • Wrike

    Wrike

    Wrike, Inc. is an American project management application service provider based in San Jose, California. Wrike also has offices in India, Dallas, Tallinn, Nicosia, Dublin, Tokyo, Melbourne, and Prague. == History == Wrike was founded in 2006 by Andrew Filev. Currently CEO at Wrike is Thomas Scott. Filev initially self-funded the company before later obtaining investor funding. Wrike released the beta version of its software (also called Wrike) in December 2006. The company then launched a new "Enterprise" platform in December 2013. In June 2015, Wrike announced the opening of an office in Dublin, Ireland and in 2016, Wrike launched a datacenter there to host data in compliance with local privacy regulations. In July 2016, Wrike announced the launch of Wrike for Marketers. That same year, Wrike's headquarters moved from Mountain View to San Jose, California. In January 2021, Citrix Systems announced its intention to acquire Wrike for $2.25 billion. The acquisition closed in March 2021. On January 31, 2022, it was announced that Citrix had been acquired in a $16.5 billion deal by affiliates of Vista Equity Partners and Evergreen Coast Capital. Citrix would merge with TIBCO Software, a Vista portfolio company to form Cloud Software Group (CSG). In September 2022, Wrike separated from Citrix Systems. In July 2023, Vista transferred ownership to Symphony Technology Group. == Investments == Wrike received $1 million in Angel funding in 2012 from TMT Investments. In October, 2013, Wrike secured $10 million in investment funding from Bain Capital. In May 2015, the company secured $15 million in a new round of funding. Investors included Scale Venture Partners, DCM Ventures, and Bain Capital. At that time, Wrike had 8,000 customers, 200 employees, and 30,000 new users each month. On November 29, 2018, Wrike signed a definitive agreement to receive a majority investment by Vista Equity Partners (“Vista”), a firm focused on software, data and technology-enabled businesses. == Software == The Wrike project management software is a Software-as-a-Service (SaaS) product with tools for managing projects, deadlines, schedules, and workflow processes. It includes collaboration features. The application is available in English, French, Spanish, German, Portuguese, Italian, Japanese and Russian. Wrike has triggers for task automation in workflow management. === Features === Wrike features a multi-pane UI and consists of features in two categories: project management, and team collaboration. According to Wrike, project management features are designed to help teams track dates and dependencies associated with projects, manage assignments and resources, and track time. These include an interactive Gantt chart, a workload view, and a sortable table that can be customized to store project data. The software includes a co-editing tool, discussion threads on tasks, and tools for attaching documents, editing them, and tracking their changes. Wrike uses an "inbox" feature and browser notifications to alert users of updates from their colleagues and dashboards for quick overviews of pending tasks. These updates are also available in Wrike's mobile apps on iOS and Android. Wrike has an optional feature set called "Wrike for Marketers" which has several tools for managing marketing workflows. In May 2012, Wrike announced the launch of a freemium version of its software for teams of up to 5 users. That year also saw the integration of a live text coeditor into its workspace to unify collaboration and task management. In late 2013 Wrike released a new feature set called Wrike Enterprise which included advanced analytics and other tools targeted at large business customers. Since then it has released several major updates to Wrike Enterprise, including a customizable spreadsheet called "Dynamic Platform" in late 2014 and custom workflows for teams in 2015. In July 2016, Wrike was updated with a set of add-on features under the name "Wrike for Marketers," which includes integrations with Adobe Photoshop, a tool for submitting requests, and proofing and approval tools for creative assets like videos and images. Wrike is available as native Android and iOS apps. Mobile apps include an interactive Gantt chart that syncs across devices. The apps are available offline, and sync when connection is restored. === Criticism === Critics said new users may have a learning curve with complex features. Wrike has 2,710 customers for an estimated 0.04% market share. Competitors include Google Workspace, Slack (software), and Quip (software).

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  • Knights of Sidonia

    Knights of Sidonia

    Knights of Sidonia (Japanese: シドニアの騎士, Hepburn: Shidonia no Kishi) is a Japanese manga series written and illustrated by Tsutomu Nihei. It was serialized by Kodansha's seinen manga magazine Monthly Afternoon between April 2009 and September 2015, with its chapters collected in 15 tankōbon volumes. It tells the story of Nagate Tanikaze, an "under-dweller" destined to become a Garde pilot, whose mission is to defend the generation ship Sidonia from a hostile alien species called Gauna. The manga was licensed for English release in North America by Vertical. An anime television series adaptation was produced by Polygon Pictures. The first season aired from April to June 2014; the second between April and June 2015. An anime film sequel titled Knights of Sidonia: Love Woven in the Stars premiered in June 2021. In 2015, Knights of Sidonia received the 39th Kodansha Manga Award in the general category, as well as the 47th Seiun Award in the Best Comic category in 2016. == Plot == === Setting === The story is set in the year 3394, a thousand years after mankind flees from Earth after it was destroyed by a race of shapeshifting aliens called the Gauna (奇居子(ガウナ)), aboard hundreds of colossal spacecraft created from the remains of the planet. One such ship is the Sidonia, which has developed its own human culture closely based on that of Japan where human cloning, asexual reproduction, and human genetic engineering, such as granting humans photosynthesis, are commonplace. It is also revealed that the top echelons of this society have secretly been granted immortality. With a population of over 500,000 people, Sidonia is possibly the last human settlement remaining, as the fates of the other ships are unknown. Little is known about the true nature of the Gauna or their motivation for attacking humanity. At any given time, a Gauna consists of a nearly impenetrable core protected by a dense layer of malleable flesh known as "placenta" (胞衣, ena). Once the ena is shed away and the core is destroyed, the Gauna's body disintegrates. While Sidonia itself is heavily armed with an arsenal of high-output beam cannons and mass cannons including slow but powerful planet-destroying warheads, it is primarily defended by large mechanized weapons called Gardes (衛人, Morito) whose weaponry and mobility is powered by "Higgs particles" (ヘイグス粒子, Heigusu Ryūshi), armed with a high-output beam cannon for long range assaults and a special spear known as "Kabizashi" for close combat. The tip of the kabizashi is made of a rare and little-understood material which has the unique property of being able to destroy a Gauna's core. Later the Gardes are also equipped with firearms whose ammunition have the same material of the Kabizashi after a means to artificially mass-produce it is discovered. Most people in the surviving human population are screened and drafted as Garde pilots at a young age, if they are shown to be capable of piloting them. === Story === The story follows the adventures of Garde pilot Nagate Tanikaze, who lived in the underground layer of Sidonia since birth and was raised by his grandfather. Never having met anyone else, he trains himself in an old Guardian pilot simulator every day, eventually mastering it. After his grandfather's death, he emerges to the surface and is selected as a Garde pilot, just as Sidonia is once again threatened by the Gauna. == Media == === Manga === Written and illustrated by Tsutomu Nihei, Knights of Sidonia was serialized in Kodansha's seinen manga magazine Monthly Afternoon from April 25, 2009, to September 25, 2015. It was compiled in 15 tankōbon volumes. The manga has been licensed in North America by Vertical, who released all 15 volumes in English between February 5, 2013, and April 26, 2016. === Anime === An anime television series adaptation, produced by Polygon Pictures, aired its first season from April 10 to June 26, 2014, on MBS and later on TBS, CBC and BS-TBS. The series was directed by Kōbun Shizuno, assisted by Hiroyuki Seshita, with scripts by Sadayuki Murai and character designs by Yuki Moriyama. The opening theme song is "Sidonia" (シドニア, Shidonia), performed by Angela, while the ending theme song is "Show" (掌 -show-, Shō), performed by Eri Kitamura. A second season aired from April 11 to June 26, 2015. For the second season, the opening theme song is "Kishi Kōshinkyoku" (騎士行進曲, Knight March), performed by Angela, while the ending theme song is "Requiem" (鎮魂歌 -レクイエム-, Rekuiemu), performed by CustomiZ. The series was localized and streamed by Netflix in all of its territories since July 4, 2014, becoming the service's first original anime, as well as the first anime series on Netflix available in Dolby Vision/HDR. The first season has been licensed for home video release by Sentai Filmworks. The second season was released on Netflix on July 3, 2015, and has been licensed by Sentai Filmworks for home video distribution. In July 2021, Funimation announced they acquired the streaming rights from Netflix to both seasons. === Films === A compilation film of the first season with additional scenes and re-edited sound effects was released on March 6, 2015. A new anime film, titled Knights of Sidonia: Love Woven in the Stars, was announced on July 3, 2020. Hiroyuki Seshita served as chief director, while Tadahiro Yoshihira served as director for the new film, with Polygon Pictures returning for production. Sadayuki Murai and Tetsuya Yamada returned to write scripts, while Shūji Katayama composed the music. The rest of the staff and cast returned to reprise their roles. The first four minutes of the film were shown on YouTube on April 28, 2021. The film was set to premiere on May 14, 2021, but was delayed to June 4, 2021, due to the COVID-19 pandemic. Funimation screened the film in international theaters starting on September 13, 2021. == Reception == === Manga === Knights of Sidonia won the 39th Kodansha Manga Award in the general category in 2015. The manga won the 47th Seiun Award in the Best Comic category in 2016. It also won the Best Seinen category at the 26th Salón del Manga de Barcelona in 2020. It was one of the Jury Recommended works in the Manga Division at the 17th Japan Media Arts Festival in 2013. The Young Adult Library Services Association listed Knights of Sidonia in its 2014 list of Top 10 Graphic Novels for Teens. Carlo Santos from Anime News Network gave the first manga volume a B, stating, "It is got a young man piloting a giant robot against alien enemies, but Knight of Sidonia is no Neon Genesis Evangelion. Yet it is not as bleak or incomprehensible as Tsutomu Nihei works like Blame! or Biomega, either—rather, it is the best of both worlds, bringing Nihei's hard sci-fi mentality into a more conventional space-adventure environment". === Anime === The anime series received positive reviews, even from famous members of the Japanese anime/game industry, like Hideo Kojima, creator of the Metal Gear series, who claims that "It's a kind of anime that we haven't seen for a while that has that sci-fi spirit. Using digital technology cultivated through games, it creates animation that encapsulates Japan's cultural assets like manga, cel animation, kanji, giant robots, etc. What's born is a unique made-in-Japan work that could never be cooked up in Hollywood. Japanese culture has lost its 'cool', and Knights of Sidonia will be the white knight that saves it". Other industry pros left acknowledgements as well, including Akiko Higashimura, Digitarou and Yoshinao Dao.

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  • Knights of Sidonia

    Knights of Sidonia

    Knights of Sidonia (Japanese: シドニアの騎士, Hepburn: Shidonia no Kishi) is a Japanese manga series written and illustrated by Tsutomu Nihei. It was serialized by Kodansha's seinen manga magazine Monthly Afternoon between April 2009 and September 2015, with its chapters collected in 15 tankōbon volumes. It tells the story of Nagate Tanikaze, an "under-dweller" destined to become a Garde pilot, whose mission is to defend the generation ship Sidonia from a hostile alien species called Gauna. The manga was licensed for English release in North America by Vertical. An anime television series adaptation was produced by Polygon Pictures. The first season aired from April to June 2014; the second between April and June 2015. An anime film sequel titled Knights of Sidonia: Love Woven in the Stars premiered in June 2021. In 2015, Knights of Sidonia received the 39th Kodansha Manga Award in the general category, as well as the 47th Seiun Award in the Best Comic category in 2016. == Plot == === Setting === The story is set in the year 3394, a thousand years after mankind flees from Earth after it was destroyed by a race of shapeshifting aliens called the Gauna (奇居子(ガウナ)), aboard hundreds of colossal spacecraft created from the remains of the planet. One such ship is the Sidonia, which has developed its own human culture closely based on that of Japan where human cloning, asexual reproduction, and human genetic engineering, such as granting humans photosynthesis, are commonplace. It is also revealed that the top echelons of this society have secretly been granted immortality. With a population of over 500,000 people, Sidonia is possibly the last human settlement remaining, as the fates of the other ships are unknown. Little is known about the true nature of the Gauna or their motivation for attacking humanity. At any given time, a Gauna consists of a nearly impenetrable core protected by a dense layer of malleable flesh known as "placenta" (胞衣, ena). Once the ena is shed away and the core is destroyed, the Gauna's body disintegrates. While Sidonia itself is heavily armed with an arsenal of high-output beam cannons and mass cannons including slow but powerful planet-destroying warheads, it is primarily defended by large mechanized weapons called Gardes (衛人, Morito) whose weaponry and mobility is powered by "Higgs particles" (ヘイグス粒子, Heigusu Ryūshi), armed with a high-output beam cannon for long range assaults and a special spear known as "Kabizashi" for close combat. The tip of the kabizashi is made of a rare and little-understood material which has the unique property of being able to destroy a Gauna's core. Later the Gardes are also equipped with firearms whose ammunition have the same material of the Kabizashi after a means to artificially mass-produce it is discovered. Most people in the surviving human population are screened and drafted as Garde pilots at a young age, if they are shown to be capable of piloting them. === Story === The story follows the adventures of Garde pilot Nagate Tanikaze, who lived in the underground layer of Sidonia since birth and was raised by his grandfather. Never having met anyone else, he trains himself in an old Guardian pilot simulator every day, eventually mastering it. After his grandfather's death, he emerges to the surface and is selected as a Garde pilot, just as Sidonia is once again threatened by the Gauna. == Media == === Manga === Written and illustrated by Tsutomu Nihei, Knights of Sidonia was serialized in Kodansha's seinen manga magazine Monthly Afternoon from April 25, 2009, to September 25, 2015. It was compiled in 15 tankōbon volumes. The manga has been licensed in North America by Vertical, who released all 15 volumes in English between February 5, 2013, and April 26, 2016. === Anime === An anime television series adaptation, produced by Polygon Pictures, aired its first season from April 10 to June 26, 2014, on MBS and later on TBS, CBC and BS-TBS. The series was directed by Kōbun Shizuno, assisted by Hiroyuki Seshita, with scripts by Sadayuki Murai and character designs by Yuki Moriyama. The opening theme song is "Sidonia" (シドニア, Shidonia), performed by Angela, while the ending theme song is "Show" (掌 -show-, Shō), performed by Eri Kitamura. A second season aired from April 11 to June 26, 2015. For the second season, the opening theme song is "Kishi Kōshinkyoku" (騎士行進曲, Knight March), performed by Angela, while the ending theme song is "Requiem" (鎮魂歌 -レクイエム-, Rekuiemu), performed by CustomiZ. The series was localized and streamed by Netflix in all of its territories since July 4, 2014, becoming the service's first original anime, as well as the first anime series on Netflix available in Dolby Vision/HDR. The first season has been licensed for home video release by Sentai Filmworks. The second season was released on Netflix on July 3, 2015, and has been licensed by Sentai Filmworks for home video distribution. In July 2021, Funimation announced they acquired the streaming rights from Netflix to both seasons. === Films === A compilation film of the first season with additional scenes and re-edited sound effects was released on March 6, 2015. A new anime film, titled Knights of Sidonia: Love Woven in the Stars, was announced on July 3, 2020. Hiroyuki Seshita served as chief director, while Tadahiro Yoshihira served as director for the new film, with Polygon Pictures returning for production. Sadayuki Murai and Tetsuya Yamada returned to write scripts, while Shūji Katayama composed the music. The rest of the staff and cast returned to reprise their roles. The first four minutes of the film were shown on YouTube on April 28, 2021. The film was set to premiere on May 14, 2021, but was delayed to June 4, 2021, due to the COVID-19 pandemic. Funimation screened the film in international theaters starting on September 13, 2021. == Reception == === Manga === Knights of Sidonia won the 39th Kodansha Manga Award in the general category in 2015. The manga won the 47th Seiun Award in the Best Comic category in 2016. It also won the Best Seinen category at the 26th Salón del Manga de Barcelona in 2020. It was one of the Jury Recommended works in the Manga Division at the 17th Japan Media Arts Festival in 2013. The Young Adult Library Services Association listed Knights of Sidonia in its 2014 list of Top 10 Graphic Novels for Teens. Carlo Santos from Anime News Network gave the first manga volume a B, stating, "It is got a young man piloting a giant robot against alien enemies, but Knight of Sidonia is no Neon Genesis Evangelion. Yet it is not as bleak or incomprehensible as Tsutomu Nihei works like Blame! or Biomega, either—rather, it is the best of both worlds, bringing Nihei's hard sci-fi mentality into a more conventional space-adventure environment". === Anime === The anime series received positive reviews, even from famous members of the Japanese anime/game industry, like Hideo Kojima, creator of the Metal Gear series, who claims that "It's a kind of anime that we haven't seen for a while that has that sci-fi spirit. Using digital technology cultivated through games, it creates animation that encapsulates Japan's cultural assets like manga, cel animation, kanji, giant robots, etc. What's born is a unique made-in-Japan work that could never be cooked up in Hollywood. Japanese culture has lost its 'cool', and Knights of Sidonia will be the white knight that saves it". Other industry pros left acknowledgements as well, including Akiko Higashimura, Digitarou and Yoshinao Dao.

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  • Algorithmic accountability

    Algorithmic accountability

    Algorithmic accountability refers to the allocation of responsibility for the consequences of real-world actions influenced by algorithms used in decision-making processes. Ideally, algorithms should be designed to eliminate bias from their decision-making outcomes. This means they ought to evaluate only relevant characteristics of the input data, avoiding distinctions based on attributes that are generally inappropriate in social contexts, such as an individual's ethnicity in legal judgments. However, adherence to this principle is not always guaranteed, and there are instances where individuals may be adversely affected by algorithmic decisions. Responsibility for any harm resulting from a machine's decision may lie with the algorithm itself or with the individuals who designed it, particularly if the decision resulted from bias or flawed data analysis inherent in the algorithm's design. == Algorithm usage == Algorithms are widely utilized across various sectors of society that incorporate computational techniques in their control systems. These applications span numerous industries, including but not limited to medical, transportation, and payment services. In these contexts, algorithms perform functions such as: Approving or denying credit card applications; Approving or denying immigrant visas; Determining which taxpayers will be audited on their income taxes; Managing systems that control self-driving cars on a highway; Scoring individuals as potential criminals for use in legal proceedings; Search engines that match and rank database and internet search results; Recommendation systems that filter which news, entertainment, or purchase items are featured in a feed; Market-making algorithms that match sellers and buyers, such as in transportation (ride-hailing) or financial platforms. However, the implementation of these algorithms can be complex and opaque. Generally, algorithms function as "black boxes," meaning that the specific processes an input undergoes during execution are often not transparent, with users typically only seeing the resulting output. This lack of transparency raises concerns about potential biases within the algorithms, as the parameters influencing decision-making may not be well understood. The outputs generated can lead to perceptions of bias, especially if individuals in similar circumstances receive different results. According to Nicholas Diakopoulos: But these algorithms can make mistakes. They have biases. Yet they sit in opaque black boxes, their inner workings, their inner “thoughts” hidden behind layers of complexity. We need to get inside that black box, to understand how they may be exerting power on us, and to understand where they might be making unjust mistakes == Wisconsin Supreme Court case == Algorithms are prevalent across various fields and significantly influence decisions that affect the population at large. Their underlying structures and parameters often remain unknown to those impacted by their outcomes. A notable case illustrating this issue is a recent ruling by the Wisconsin Supreme Court concerning "risk assessment" algorithms used in criminal justice. The court determined that scores generated by such algorithms, which analyze multiple parameters from individuals, should not be used as a determining factor for arresting an accused individual. Furthermore, the court mandated that all reports submitted to judges must include information regarding the accuracy of the algorithm used to compute these scores. This ruling is regarded as a noteworthy development in how society should manage software that makes consequential decisions, highlighting the importance of reliability, particularly in complex settings like the legal system. The use of algorithms in these contexts necessitates a high degree of impartiality in processing input data. However, experts note that there is still considerable work to be done to ensure the accuracy of algorithmic results. Questions about the transparency of data processing continue to arise, which raises issues regarding the appropriateness of the algorithms and the intentions of their designers. == Controversies == A notable instance of potential algorithmic bias is highlighted in an article by The Washington Post regarding the ride-hailing service Uber. An analysis of collected data revealed that estimated waiting times for users varied based on the neighborhoods in which they resided. Key factors influencing these discrepancies included the predominant ethnicity and average income of the area. Specifically, neighborhoods with a majority white population and higher economic status tended to have shorter waiting times, while those with more diverse ethnic compositions and lower average incomes experienced longer waits. It’s important to clarify that this observation reflects a correlation identified in the data, rather than a definitive cause-and-effect relationship. No value judgments are made regarding the behavior of the Uber app in these cases. In TechCrunch website, Hemant Taneja wrote: Concern about “black box” algorithms that govern our lives has been spreading. New York University’s Information Law Institute hosted a conference on algorithmic accountability, noting: “Scholars, stakeholders, and policymakers question the adequacy of existing mechanisms governing algorithmic decision-making and grapple with new challenges presented by the rise of algorithmic power in terms of transparency, fairness, and equal treatment.” Yale Law School’s Information Society Project is studying this, too. “Algorithmic modeling may be biased or limited, and the uses of algorithms are still opaque in many critical sectors,” the group concluded. == Possible solutions == Discussions among experts have sought viable solutions to understand the operations of algorithms, often referred to as "black boxes." It is generally proposed that companies responsible for developing and implementing these algorithms should ensure their reliability by disclosing the internal processes of their systems. Hemant Taneja, writing for TechCrunch, emphasizes that major technology companies, such as Google, Amazon, and Uber, must actively incorporate algorithmic accountability into their operations. He suggests that these companies should transparently monitor their own systems to avoid stringent regulatory measures. One potential approach is the introduction of regulations in the tech sector to enforce oversight of algorithmic processes. However, such regulations could significantly impact software developers and the industry as a whole. It may be more beneficial for companies to voluntarily disclose the details of their algorithms and decision-making parameters, which could enhance the trustworthiness of their solutions. Another avenue discussed is the possibility of self-regulation by the companies that create these algorithms, allowing them to take proactive steps in ensuring accountability and transparency in their operations. In TechCrunch website, Hemant Taneja wrote: There’s another benefit — perhaps a huge one — to software-defined regulation. It will also show us a path to a more efficient government. The world’s legal logic and regulations can be coded into software and smart sensors can offer real-time monitoring of everything from air and water quality, traffic flows and queues at the DMV. Regulators define the rules, technologist create the software to implement them and then AI and ML help refine iterations of policies going forward. This should lead to much more efficient, effective governments at the local, national and global levels.

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  • Avid Symphony

    Avid Symphony

    Avid Symphony is non-linear editing software aimed at professionals in the film and television industry. It is available for Microsoft Windows PCs and Apple Macintosh platforms. Symphony is Avid's high end SD/HD finishing platform for long form work, such as documentary and episodic TV. Its interface is based on the same look and feature set as the Media Composer and Xpress systems, but contains the highest level of features and resolution including secondary color correction, uncompressed HD, and higher real-time performance. == Release history == Symphony is the software component of a tightly integrated package that includes specific hardware audio/video interfaces, storage, and the computer, also sold by Avid. Its release history is therefore tightly related to the release of new Avid interface hardware: Symphony was introduced to the market in 1998. It was based on Avid's Meridien hardware, supporting SD only, and was available first only for the PC and later for the Macintosh platforms. Its last release was 5.0.5 which supported Windows 2000 and Mac OS X v10.2. The next major upgrade was Symphony Nitris in 2005, with a redesigned software and integration with the Nitris DNA hardware (PCI-X). It supported 8 bit and 10 bit SD and HD resolutions in both compressed and uncompressed forms, the MXF format and DNxHD codec, and ran only on Windows PC platforms. Symphony Nitris DX, released in 2008, added support for a range of HD codecs, including HDV, XDCAM-HD, DVCPRO HD, and AVC-I, and brought back Mac OS support for OS X 10.5, as well as Windows Vista. Since the introduction of Symphony 6, it can be used in software-only mode (where a Nitris or Nitris DX BOB used to be required), and at the same time, like Media Composer, Symphony was opened up with "Open I/O", allowing users to have Symphony use their third party hardware from companies like AJA, Matrox, BlueFish, Blackmagic Design and MOTU. The last remaining features that differentiate it from Media Composer are Advanced Color Correction (channels, secondary color correction,), Relational Color Correction (corrections based on common clip name, tape name, program track) and Universal HD Mastering (only with Nitris DX hardware). The latter allows cross-conversions of 23.976p or 24p projects sequences to most any other format during Digital Cut. In 2013, Avid announced it would no longer offer Symphony a standalone product. Starting version 7, Symphony will be sold as an option to Media Composer. This optional package (sold at a premium) will contain all the traditional Symphony-only features to any Media Composer install. == Use in movies == The Celibacy, Director: Horacio Bocaranda Avid Media Composer 6 and Avid Symphony 6 Nitris DX American Hardcore, Director: Paul Rachman Avid Xpress Pro and Symphony Summercamp!, Director: Spike Lee Avid Xpress Pro and Symphony When the Levees Broke Avid Media Composer and Symphony Nitris Superman Returns Edited with Mac-based Film Composer XL, but HD screenings prepped with Symphony

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  • Abu Dhabi Autonomous Racing League

    Abu Dhabi Autonomous Racing League

    The Abu Dhabi Autonomous Racing League (A2RL) is an autonomous racing league based in Abu Dhabi and organized by ASPIRE, part of the UAE government's Advanced Technology Research Council. It has three distinct categories: the "car race", the drone race, and the buggy race. The first car race was held on 27 April 2024 at the Yas Marina Circuit, marking the first major autonomous formula race outside the US since the now-folded Roborace championship. The first drone race was held on 11 and 12 April 2025. == Formats == A2RL has three distinct formats, the formula racing format (dubbed the Car Race), the quadcopter drone racing format (dubbed the Drone Race), and the off-road dune buggy racing format (dubbed the Buggy Race). === Car Race === A2RL's main event, the car race is a standard formula racing format with self-driving formula cars. The cars are made by Dallara and are modified versions of Super Formula cars with Yokohama tires. These cars had the CPUs of their AIs mounted where the driver's seat is on a non-modified chassis, as well as hydraulic actuators for AI control of the vehicle, multiple sensor systems including LIDAR and GPS, and a large LED indicator showing the status of the AI. The first car race was held on 27 April 2024. This race was marked by the cars' subpar performance: Out of four cars that qualified, only two finished the race - the other two did not. The next race was held on 15 November 2025, with 11 teams. ==== Technical specifications ==== The full list of technical specifications are as follows: Chassis: Dallara EAV24 (modified Dallara SF23) Forward suspension: Pushrod type, torsion bar spring, adjustable dampers, third element Rear suspension: Pushrod type, torsion bar, coil springs, adjustable dampers, third element Tires: Yokohama Advan Drive-by-wire system: Provided by Meccanica 42, the DBW system consists of steering and brake actuators, with a central ECU that coordinates the driving actions and reacts to any critical situation in real-time. Brakes: Brembo calipers, Brembo carbon discs, electro-hydraulically activated Engine: 4 Piston Racing K20C1 (based on Honda 2.0l; turbocharged 4-cylinder engine) Gearbox: 3MO 6-speed gearbox Sensor suite: 7x Sony IMX728 cameras, 4x ZF ProWave radar units, 3x Seyond Falcon Kinetic lidar units Main computer: Neousys RGS-8805GC ==== Races held ==== === Drone Race === Created in partnership with the Drone Champions' League, the drone race is the quadcopter drone racing aerial format of the A2RL. The first race was held on 11/12 April 2025 at the ADNEC Marina Hall. 10 teams are scheduled to take part. === Buggy Race === The buggy race will be the off-road format of the A2RL using self-driving dune buggies. No date or number of teams has been announced for the first race. === Other events === A2RL is known to host AI vs AI and Human vs AI events, in Abu Dhabi and abroad. One such event took place at the Suzuka Circuit in Japan. The Human vs AI race was precluded due to AI car "Yalla" crashing into the wall during the formation lap. == Team lists ==

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  • Argument technology

    Argument technology

    Argument technology is a sub-field of collective intelligence and artificial intelligence that focuses on applying computational techniques to the creation, identification, analysis, navigation, evaluation and visualisation of arguments and debates. In the 1980s and 1990s, philosophical theories of arguments in general, and argumentation theory in particular, were leveraged to handle key computational challenges, such as modeling non-monotonic and defeasible reasoning and designing robust coordination protocols for multi-agent systems. At the same time, mechanisms for computing semantics of Argumentation frameworks were introduced as a way of providing a calculus of opposition for computing what it is reasonable to believe in the context of conflicting arguments. With these foundations in place, the area was kick-started by a workshop held in the Scottish Highlands in 2000, the result of which was a book coauthored by philosophers of argument, rhetoricians, legal scholars and AI researchers. Since then, the area has been supported by various dedicated events such as the International Workshop on Computational Models of Natural Argument (CMNA) which has run annually since 2001; the International Workshop on Argument in Multi Agent Systems (ArgMAS) annually since 2004; the Workshop on Argument Mining, annually since 2014, and the Conference on Computational Models of Argument (COMMA), biennially since 2006. Since 2010, the field has also had its own journal, Argument & Computation, which was published by Taylor & Francis until 2016 and since then by IOS Press. One of the challenges that argument technology faced was a lack of standardisation in the representation and underlying conception of argument in machine readable terms. Many different software tools for manual argument analysis, in particular, developed idiosyncratic and ad hoc ways of representing arguments which reflected differing underlying ways of conceiving of argumentative structure. This lack of standardisation also meant that there was no interchange between tools or between research projects, and little re-use of data resources that were often expensive to create. To tackle this problem, the Argument Interchange Format set out to establish a common standard that captured the minimal common features of argumentation which could then be extended in different settings. Since about 2018, argument technology has been growing rapidly, with, for example, IBM's Grand Challenge, Project Debater, results for which were published in Nature in March 2021; German research funder, DFG's nationwide research programme on Robust Argumentation Machines, RATIO, begun in 2019; and UK nationwide deployment of The Evidence Toolkit by the BBC in 2019. A 2021 video narrated by Stephen Fry provides a summary of the societal motivations for work in argument technology. Argument technology has applications in a variety of domains, including education, healthcare, policy making, political science, intelligence analysis and risk management and has a variety of sub-fields, methodologies and technologies. == Technologies == === Argument assistant === An argument assistant is a software tool which support users when writing arguments. Argument assistants can help users compose content, review content from one other, including in dialogical contexts. In addition to Web services, such functionalities can be provided through the plugin architectures of word processor software or those of Web browsers. Internet forums, for instance, can be greatly enhanced by such software tools and services. === Argument blogging === ArguBlogging is software which allows its users to select portions of hypertext on webpages in their Web browsers and to agree or disagree with the selected content, posting their arguments to their blogs with linked argument data. It is implemented as a bookmarklet, adding functionality to Web browsers and interoperating with blogging platforms such as Blogger and Tumblr. === Argument mapping === Argument maps are visual, diagrammatic representations of arguments. Such visual diagrams facilitate diagrammatic reasoning and promote one's ability to grasp and to make sense of information rapidly and readily. Argument maps can provide structured, semi-formal frameworks for representing arguments using interactive visual language. One avenue of research and development is the design of online platforms to leverage collective intelligence to populate such maps and to integrate data, optimize and assess arguments. === Argument mining === Argument mining, or argumentation mining, is a research area within the natural language processing field. The goal of argument mining is the automatic extraction and identification of argumentative structures from natural language text with the aid of computer programs. === Argument search === An argument search engine is a search engine that is given a topic as a user query and returns a list of arguments for and against the topic or about that topic. Such engines could be used to support informed decision-making or to help debaters prepare for debates. === Automated argumentative essay scoring === The goal of automated argumentative essay scoring systems is to assist students in improving their writing skills by measuring the quality of their argumentative content. === Debate technology === Debate technology focuses on human-machine interaction and in particular providing systems that support, monitor and engage in debate. One of the most high-profile examples of debating technology is IBM's Project Debater which combines scripted communication with very large-scale processing of news articles to identify and construct arguments on the fly in a competitive debating setting. Debating technology also encompasses tools aimed at providing insight into debates, typically using techniques from data science. These analytics have been developed in both academic and commercial settings. === Decision support system === Argument technology can reduce both individual and group biases and facilitate more accurate decisions. Argument-based decision support systems do so by helping users to distinguish between claims and the evidence supporting them, and express their confidence in and evaluate the strength of evidence of competing claims. They have been used to improve predictions of housing market trends, risk analysis, ethical and legal decision making. ==== Ethical decision support system ==== An ethical decision support system is a decision support system which supports users in moral reasoning and decision-making. ==== Legal decision support system ==== A legal decision support system is a decision support system which supports users in legal reasoning and decision-making. === Explainable artificial intelligence === An explainable or transparent artificial intelligence system is an artificial intelligence system whose actions can be easily understood by humans. === Intelligent tutoring system === An intelligent tutoring system is a computer system that aims to provide immediate and customized instruction or feedback to learners, usually without requiring intervention from a human teacher. The intersection of argument technology and intelligent tutoring systems includes computer systems which aim to provide instruction in: critical thinking, argumentation, ethics, law, mathematics, and philosophy. === Legal expert system === A legal expert system is a domain-specific expert system that uses artificial intelligence to emulate the decision-making abilities of a human expert in the field of law. === Machine ethics === Machine ethics is a part of the ethics of artificial intelligence concerned with the moral behavior of artificially intelligent beings. As humans argue with respect to morality and moral behavior, argument can be envisioned as a component of machine ethics systems and moral reasoning components. === Proof assistant === In computer science and mathematical logic, a proof assistant or interactive theorem prover is a software tool to assist with the development of formal proofs by human-machine collaboration. This involves some sort of interactive proof editor, or other interface, with which a human can guide the search for proofs, the details of which are stored in, and some steps provided by, a computer. === Ethical considerations === Ethical considerations of argument technology include privacy, transparency, societal concerns, and diversity in representation. These factors cut across different levels such as technology, user interface design, user, service context, and society. There is concern about unethical misuse for "generating arguments on controversial topics with specific stances and deploying them on social platforms". Another issue may concern the design of conclusion-making algorithms, such as e.g. enabling such to conclude that certain key data is needed instead of only making lists of best-fit conclusions or enabling the generation of multi

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  • Sunspring

    Sunspring

    Sunspring is a 2016 experimental science fiction short film entirely written by an artificial intelligence bot using neural networks. It was conceived by BAFTA-nominated filmmaker Oscar Sharp and NYU AI researcher Ross Goodwin and produced by film production company, End Cue along with Allison Friedman and Andrew Swett. It stars Thomas Middleditch, Elisabeth Grey, and Humphrey Ker as three people, namely H, H2, and C, living in a future world and eventually connecting with each other through a love triangle. The script of the film was authored by a recurrent neural network called long short-term memory (LSTM) by an AI bot named Benjamin. Originally made for the Sci-Fi-London film festival's 48hr Challenge, it was released online by technology news website Ars Technica on 9 June 2016. == Premise == Sunspring narrates the story of three people - H (Middleditch), H2 (Grey), and C (Ker) - set in a futuristic world and entangled with murder and love. == Cast == Thomas Middleditch as H Elisabeth Grey as H2 Humphrey Ker as C == Production == Oscar Sharp originally created the film for the 48hr Film Challenge contest of Sci-Fi-London, a film festival which focuses on science fiction. For the challenge, contestants are given a set of prompts (mostly props and lines) that have to appear in a movie they make over the next two days. It eventually contested in the festival and was nominated among the final top ten films Sharp collaborated with his longtime associate Ross Goodwin, an AI researcher in New York University to create the AI bot, which was initially called Jetson. The bot, which later came to call itself Benjamin, wrote the screenplay including stage directions and dialog. The garbled script was then interpreted by Sharp who directed the actors to construe the plot points themselves and enact the play. According to Ars Technica, the final plot turned out to be a tale of romance and murder, set in a dark future world. === Benjamin, the automatic screenwriter === Called the world's first automatic screenwriter, Benjamin is a self-improving LSTM RNN machine intelligence trained on human screenplays conceived by Goodwin and Sharp. It was trained to write the screenplay by feeding it with a corpus of dozens of sci-fi screenplays found online—mostly movies from the 1980s and 90s. == Music == The film contains a song from Brooklyn-based electro-acoustic duo Tiger and Man, with lyrics written by Benjamin using a database of 30,000 folk songs. As well as a score written by composer Andrew Orkin. == Reception == CNet called it "a beautiful, bizarre sci-fi novelty." Critic Amanda Kooser said, "...probably won't start a rush for replacing human screenwriters with machines. Some day, neural networks may get better at imitating the art of coherent storytelling, but we're not there yet. That doesn't mean "Sunspring" isn't entertaining or worthy of viewing. It is. It's a thought experiment come to life, a novelty." As of April 2019, it has surpassed 1 million views on YouTube.

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  • PANGU (software)

    PANGU (software)

    The PANGU (Planet and Asteroid Natural scene Generation Utility) is a computer graphics utility of which the development was funded by ESA and performed by University of Dundee. It generates scenes of planets, moons, asteroids, spacecraft and rovers. The main purpose of the tool is to test and validate navigation techniques based on the processing of images coming from on-board sensors, such as a camera or imaging LIDAR on a planetary lander.

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  • Felix, Net i Nika

    Felix, Net i Nika

    Felix, Net i Nika ("Felix, Net and Nika") is a series of Polish language science fiction books for teenagers, written by Rafał Kosik. It tells the adventures of three friends - Felix Polon, Net Bielecki and Nika Mickiewicz - who attend fictional Professor Kuszmiński Middle School in Warsaw. As of 2024, eighteen books have been published. == Books == There are currently 18 books in the series: Felix, Net and Nika and the Gang of Invisible People - November 2004. Felix, Net and Nika and the Theoretically Possible Catastrophe - November 2005 Felix, Net and Nika and the Palace of Dreams - November 2006 Felix, Net and Nika and the Trap of Immortality - November 2007 Felix, Net and Nika and the Orbital Conspiracy - November 2008 Felix, Net and Nika and the Orbital Conspiracy 2: Small Army - May 2009 Felix, Net and Nika and the Third Cousin - November 2009 Felix, Net and Nika and the Rebellion of Machines - March 2011 Felix, Net and Nika and the World Zero - November 2011 Felix, Net and Nika and the World Zero 2. Alternauts - November 2012 Felix, Net and Nika and the Extracurricular Stories - April 2013 Felix, Net and Nika and the Secret of Czerwona Hańcza - November 2013 Felix, Net and Nika and Curse of McKillian's House - November 2014 Felix, Net and Nika and (un)Safe Growing up - November 2015 Felix, Net and Nika and The End of The World as We Know It - November 2018 Felix, Net and Nika and No Chance - November 2022 Felix, Net and Nika and No Chance 2: other tomorrrow - 2023 Felix, Net and Nika and Fantology - June 2024 == Film == A feature motion picture, Felix, Net i Nika oraz Teoretycznie Możliwa Katastrofa (Felix, Net and Nika and the Theoretically Possible Catastrophe) was released in Poland on September 28, 2012. == Main characters == Felix Polon - a foresighted, fair-haired boy with dark brown eyes. He inherited the talent of constructing various things, especially robots, from his father- it saved his friends many times. He can make anything from nothing, always finds a way out of a situation; almost always has a plan. Together with his parents Marlene and Peter, grandmother Lucy, his dog Caban (a Black Russian Terrier) and Golem Golem a robot he built, Felix lives on Serdeczna Street in a small family house. Net Bielecki is quite tall & slim, has blue eyes and a high IQ level. "Net" is his nickname; his true name is unknown. He is the most trendy and 'awesome' in his entire class. He is a human calculator and is excellent in mathematics. He hates dictations and spelling because he is dyslexic. He is also quite lazy, absent-minded and sometimes hysterical, or panicking. His dark blond hair looks like a heap of hay after a grenade explosion. He is best in ICT and writes many of his own programs. His love interest is Nika Mickiewicz. Together with his parents Lila and Mark, and their newborn twins nicknamed Pompek and Prumcia he lives on the top floor of a Penthouse apartment. Nika Mickiewicz is a girl with a character. She is very brave and mature. She likes reading books. She has curly, red hair, green eyes and a few freckles. She is not very rich; she wears second-hand clothes and her only pair of black Dr. Martens shoes. She lives in a tiny apartment. She is an orphan, but hides that fact from people for almost 3 years. However, Felix and Net, her best and possibly only friends, find out about it. She also has abnormal abilities. She can move distant objects using her powers, ski uphill and knows some things by intuition. In other words, she is telekinetic. Manfred is a friendly AI program started and never finished by Net's father, and mastered and programmed further by Net himself. He likes going on adventures and solving mysteries with the trio much more than his actual job, which is controlling the traffic lights. He helped out the three friends many times and is their reliable and faithful friend. Morten is also an AI program, but he is the antagonist of the trio. He appears in all 6 books of Felix Net and Nika. In the first book, the trio thinks they finished him off for good, but as we find out later, he comes back in the third book. In the fifth/sixth book, he was the mastermind of the Orbital Conspiracy. Also, Morten's logo, appears in all 6 books and it is still a mystery what he has to do with each event.

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  • Deep learning speech synthesis

    Deep learning speech synthesis

    Deep learning speech synthesis refers to the application of deep learning models to generate natural-sounding human speech from written text (text-to-speech) or spectrum (vocoder). Deep neural networks are trained using large amounts of recorded speech and, in the case of a text-to-speech system, the associated labels and/or input text. == Formulation == Given an input text or some sequence of linguistic units Y {\displaystyle Y} , the target speech X {\displaystyle X} can be derived by X = arg ⁡ max P ( X | Y , θ ) {\displaystyle X=\arg \max P(X|Y,\theta )} where θ {\displaystyle \theta } is the set of model parameters. Typically, the input text will first be passed to an acoustic feature generator, then the acoustic features are passed to the neural vocoder. For the acoustic feature generator, the loss function is typically L1 loss (Mean Absolute Error, MAE) or L2 loss (Mean Square Error, MSE). These loss functions impose a constraint that the output acoustic feature distributions must be Gaussian or Laplacian. In practice, since the human voice band ranges from approximately 300 to 4000 Hz, the loss function will be designed to have more penalty on this range: l o s s = α loss human + ( 1 − α ) loss other {\displaystyle loss=\alpha {\text{loss}}_{\text{human}}+(1-\alpha ){\text{loss}}_{\text{other}}} where loss human {\displaystyle {\text{loss}}_{\text{human}}} is the loss from human voice band and α {\displaystyle \alpha } is a scalar, typically around 0.5. The acoustic feature is typically a spectrogram or Mel scale. These features capture the time-frequency relation of the speech signal, and thus are sufficient to generate intelligent outputs. The Mel-frequency cepstrum feature used in the speech recognition task is not suitable for speech synthesis, as it reduces too much information. == History == In September 2016, DeepMind released WaveNet, which demonstrated that deep learning-based models are capable of modeling raw waveforms and generating speech from acoustic features like spectrograms or mel-spectrograms. Although WaveNet was initially considered to be computationally expensive and slow to be used in consumer products at the time, a year after its release, DeepMind unveiled a modified version of WaveNet known as "Parallel WaveNet," a production model 1,000 faster than the original. This was followed by Google AI's Tacotron 2 in 2018, which demonstrated that neural networks could produce highly natural speech synthesis but required substantial training data—typically tens of hours of audio—to achieve acceptable quality. Tacotron 2 used an autoencoder architecture with attention mechanisms to convert input text into mel-spectrograms, which were then converted to waveforms using a separate neural vocoder. When trained on smaller datasets, such as 2 hours of speech, the output quality degraded while still being able to maintain intelligible speech, and with just 24 minutes of training data, Tacotron 2 failed to produce intelligible speech. In 2019, Microsoft Research introduced FastSpeech, which addressed speed limitations in autoregressive models like Tacotron 2. FastSpeech utilized a non-autoregressive architecture that enabled parallel sequence generation, significantly reducing inference time while maintaining audio quality. Its feedforward transformer network with length regulation allowed for one-shot prediction of the full mel-spectrogram sequence, avoiding the sequential dependencies that bottlenecked previous approaches. The same year saw the release of HiFi-GAN, a generative adversarial network (GAN)-based vocoder that improved the efficiency of waveform generation while producing high-fidelity speech. In 2020, the release of Glow-TTS introduced a flow-based approach that allowed for fast inference and voice style transfer capabilities. In March 2020, the free text-to-speech website 15.ai was launched. 15.ai gained widespread international attention in early 2021 for its ability to synthesize emotionally expressive speech of fictional characters from popular media with minimal amount of data. The creator of 15.ai (known pseudonymously as 15) stated that 15 seconds of training data is sufficient to perfectly clone a person's voice (hence its name, "15.ai"), a significant reduction from the previously known data requirement of tens of hours. 15.ai is credited as the first platform to popularize AI voice cloning in memes and content creation. 15.ai used a multi-speaker model that enabled simultaneous training of multiple voices and emotions, implemented sentiment analysis using DeepMoji, and supported precise pronunciation control via ARPABET. The 15-second data efficiency benchmark was later corroborated by OpenAI in 2024. == Semi-supervised learning == Currently, self-supervised learning has gained much attention through better use of unlabelled data. Research has shown that, with the aid of self-supervised loss, the need for paired data decreases. == Zero-shot speaker adaptation == Zero-shot speaker adaptation is promising because a single model can generate speech with various speaker styles and characteristic. In June 2018, Google proposed to use pre-trained speaker verification models as speaker encoders to extract speaker embeddings. The speaker encoders then become part of the neural text-to-speech models, so that it can determine the style and characteristics of the output speech. This procedure has shown the community that it is possible to use only a single model to generate speech with multiple styles. == Neural vocoder == In deep learning-based speech synthesis, neural vocoders play an important role in generating high-quality speech from acoustic features. The WaveNet model proposed in 2016 achieves excellent performance on speech quality. Wavenet factorised the joint probability of a waveform x = { x 1 , . . . , x T } {\displaystyle \mathbf {x} =\{x_{1},...,x_{T}\}} as a product of conditional probabilities as follows p θ ( x ) = ∏ t = 1 T p ( x t | x 1 , . . . , x t − 1 ) {\displaystyle p_{\theta }(\mathbf {x} )=\prod _{t=1}^{T}p(x_{t}|x_{1},...,x_{t-1})} where θ {\displaystyle \theta } is the model parameter including many dilated convolution layers. Thus, each audio sample x t {\displaystyle x_{t}} is conditioned on the samples at all previous timesteps. However, the auto-regressive nature of WaveNet makes the inference process dramatically slow. To solve this problem, Parallel WaveNet was proposed. Parallel WaveNet is an inverse autoregressive flow-based model which is trained by knowledge distillation with a pre-trained teacher WaveNet model. Since such inverse autoregressive flow-based models are non-auto-regressive when performing inference, the inference speed is faster than real-time. Meanwhile, Nvidia proposed a flow-based WaveGlow model, which can also generate speech faster than real-time. However, despite the high inference speed, parallel WaveNet has the limitation of needing a pre-trained WaveNet model, so that WaveGlow takes many weeks to converge with limited computing devices. This issue has been solved by Parallel WaveGAN, which learns to produce speech through multi-resolution spectral loss and GAN learning strategies.

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