AI For Business Ualbany

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  • Neural field

    Neural field

    In machine learning, a neural field (also known as implicit neural representation, neural implicit, or coordinate-based neural network), is a mathematical field that is fully or partially parametrized by a neural network. Initially developed to tackle visual computing tasks, such as rendering or reconstruction (e.g., neural radiance fields), neural fields emerged as a promising strategy to deal with a wider range of problems, including surrogate modelling of partial differential equations, such as in physics-informed neural networks. Differently from traditional machine learning algorithms, such as feed-forward neural networks, convolutional neural networks, or transformers, neural fields do not work with discrete data (e.g. sequences, images, tokens), but map continuous inputs (e.g., spatial coordinates, time) to continuous outputs (i.e., scalars, vectors, etc.). This makes neural fields not only discretization independent, but also easily differentiable. Moreover, dealing with continuous data allows for a significant reduction in space complexity, which translates to a much more lightweight network. == Formulation and training == According to the universal approximation theorem, provided adequate learning, sufficient number of hidden units, and the presence of a deterministic relationship between the input and the output, a neural network can approximate any function to any degree of accuracy. Hence, in mathematical terms, given a field y = Φ ( x ) {\textstyle {\boldsymbol {y}}=\Phi ({\boldsymbol {x}})} , with x ∈ R n {\displaystyle {\boldsymbol {x}}\in \mathbb {R} ^{n}} and y ∈ R m {\displaystyle {\boldsymbol {y}}\in \mathbb {R} ^{m}} , a neural field Ψ θ {\displaystyle \Psi _{\theta }} , with parameters θ {\displaystyle {\boldsymbol {\theta }}} , is such that: Ψ θ ( x ) = y ^ ≈ y {\displaystyle \Psi _{\theta }({\boldsymbol {x}})={\hat {\boldsymbol {y}}}\approx {\boldsymbol {y}}} === Training === For supervised tasks, given N {\displaystyle N} examples in the training dataset (i.e., ( x i , y i ) ∈ D t r a i n , i = 1 , … , N {\displaystyle ({\boldsymbol {x_{i}}},{\boldsymbol {y_{i}}})\in {\mathcal {D_{train}}},i=1,\dots ,N} ), the neural field parameters can be learned by minimizing a loss function L {\displaystyle {\mathcal {L}}} (e.g., mean squared error). The parameters θ ~ {\displaystyle {\tilde {\theta }}} that satisfy the optimization problem are found as: θ ~ = argmin θ 1 N ∑ ( x i , y i ) ∈ D t r a i n L ( Ψ θ ( x i ) , y i ) {\displaystyle {\tilde {\boldsymbol {\theta }}}={\underset {\boldsymbol {\theta }}{\text{argmin}}}\;{\frac {1}{N}}\sum _{({\boldsymbol {x_{i}}},{\boldsymbol {y_{i}}})\in {\mathcal {D_{train}}}}{\mathcal {L}}(\Psi _{\theta }({\boldsymbol {x}}_{i}),{\boldsymbol {y}}_{i})} Notably, it is not necessary to know the analytical expression of Φ {\displaystyle \Phi } , for the previously reported training procedure only requires input-output pairs. Indeed, a neural field is able to offer a continuous and differentiable surrogate of the true field, even from purely experimental data. Moreover, neural fields can be used in unsupervised settings, with training objectives that depend on the specific task. For example, physics-informed neural networks may be trained on just the residual. === Spectral bias === As for any artificial neural network, neural fields may be characterized by a spectral bias (i.e., the tendency to preferably learn the low frequency content of a field), possibly leading to a poor representation of the ground truth. In order to overcome this limitation, several strategies have been developed. For example, SIREN uses sinusoidal activations, while the Fourier-features approach embeds the input through sines and cosines. == Conditional neural fields == In many real-world cases, however, learning a single field is not enough. For example, when reconstructing 3D vehicle shapes from Lidar data, it is desirable to have a machine learning model that can work with arbitrary shapes (e.g., a car, a bicycle, a truck, etc.). The solution is to include additional parameters, the latent variables (or latent code) z ∈ R d {\displaystyle {\boldsymbol {z}}\in \mathbb {R} ^{d}} , to vary the field and adapt it to diverse tasks. === Latent code production === When dealing with conditional neural fields, the first design choice is represented by the way in which the latent code is produced. Specifically, two main strategies can be identified: Encoder: the latent code is the output of a second neural network, acting as an encoder. During training, the loss function is the objective used to learn the parameters of both the neural field and the encoder. Auto-decoding: each training example has its own latent code, jointly trained with the neural field parameters. When the model has to process new examples (i.e., not originally present in the training dataset), a small optimization problem is solved, keeping the network parameters fixed and only learning the new latent variables. Since the latter strategy requires additional optimization steps at inference time, it sacrifices speed, but keeps the overall model smaller. Moreover, despite being simpler to implement, an encoder may harm the generalization capabilities of the model. For example, when dealing with a physical scalar field f : R 2 → R {\displaystyle f:\mathbb {R} ^{2}\rightarrow \mathbb {R} } (e.g., the pressure of a 2D fluid), an auto-decoder-based conditional neural field can map a single point to the corresponding value of the field, following a learned latent code z {\displaystyle {\boldsymbol {z}}} . However, if the latent variables were produced by an encoder, it would require access to the entire set of points and corresponding values (e.g. as a regular grid or a mesh graph), leading to a less robust model. === Global and local conditioning === In a neural field with global conditioning, the latent code does not depend on the input and, hence, it offers a global representation (e.g., the overall shape of a vehicle). However, depending on the task, it may be more useful to divide the domain of x {\displaystyle {\boldsymbol {x}}} in several subdomains, and learn different latent codes for each of them (e.g., splitting a large and complex scene in sub-scenes for a more efficient rendering). This is called local conditioning. === Conditioning strategies === There are several strategies to include the conditioning information in the neural field. In the general mathematical framework, conditioning the neural field with the latent variables is equivalent to mapping them to a subset θ ∗ {\displaystyle {\boldsymbol {\theta }}^{}} of the neural field parameters: θ ∗ = Γ ( z ) {\displaystyle {\boldsymbol {\theta }}^{}=\Gamma ({\boldsymbol {z}})} In practice, notable strategies are: Concatenation: the neural field receives, as input, the concatenation of the original input x {\displaystyle {\boldsymbol {x}}} with the latent codes z {\displaystyle {\boldsymbol {z}}} . For feed-forward neural networks, this is equivalent to setting θ ∗ {\displaystyle {\boldsymbol {\theta }}^{}} as the bias of the first layer and Γ ( z ) {\displaystyle \Gamma ({\boldsymbol {z}})} as an affine transformation. Hypernetworks: a hypernetwork is a neural network that outputs the parameters of another neural network. Specifically, it consists of approximating Γ ( z ) {\displaystyle \Gamma ({\boldsymbol {z}})} with a neural network Γ ^ γ ( z ) {\displaystyle {\hat {\Gamma }}_{\gamma }({\boldsymbol {z}})} , where γ {\displaystyle {\boldsymbol {\gamma }}} are the trainable parameters of the hypernetwork. This approach is the most general, as it allows to learn the optimal mapping from latent codes to neural field parameters. However, hypernetworks are associated to larger computational and memory complexity, due to the large number of trainable parameters. Hence, leaner approaches have been developed. For example, in the Feature-wise Linear Modulation (FiLM), the hypernetwork only produces scale and bias coefficients for the neural field layers. === Meta-learning === Instead of relying on the latent code to adapt the neural field to a specific task, it is also possible to exploit gradient-based meta-learning. In this case, the neural field is seen as the specialization of an underlying meta-neural-field, whose parameters are modified to fit the specific task, through a few steps of gradient descent. An extension of this meta-learning framework is the CAVIA algorithm, that splits the trainable parameters in context-specific and shared groups, improving parallelization and interpretability, while reducing meta-overfitting. This strategy is similar to the auto-decoding conditional neural field, but the training procedure is substantially different. == Applications == Thanks to the possibility of efficiently modelling diverse mathematical fields with neural networks, neural fields have been applied to a wide range of problems: 3D scene reconstruction: neural fields can be used to model t

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  • Alexei A. Efros

    Alexei A. Efros

    Alexei "Alyosha" A. Efros (born 9 April 1975) is a Russian-American computer scientist and professor at University of California, Berkeley. He has contributed to the field of computer vision, and his work has been referenced in Wired, BBC News, The New York Times, and The New Yorker. == Early life and education == Efros was born in St. Petersburg in the Soviet Union. His father is Alexei L. Efros, then a physics professor at the Ioffe Physico-Technical Institute. His family emigrated to the United States when he was 14 to accommodate his father's career and the family settled in Salt Lake City in 1991. He graduated from the University of Utah in 1997, and attended University of California, Berkeley for his PhD, where he was advised by Jitendra Malik and graduated in 2003. He then spent a year as a research fellow at the University of Oxford, where he worked with Andrew Zisserman. == Career == Efros joined the faculty at Carnegie Mellon University in Pittsburgh, where he remained until 2013 when he joined the faculty of the University of California, Berkeley. He received a Guggenheim Fellowship in 2008. He received the 2016 ACM Prize in Computing.

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  • Hanna Hajishirzi

    Hanna Hajishirzi

    Hannaneh Hajishirzi is an Iranian-American computer scientist specializing in natural language processing. She is Torode Family Professor in Computer Science & Engineering in the Paul G. Allen School of Computer Science and Engineering at the University of Washington, head of the H2Lab in the Allen School, and a senior director of natural language processing in the Allen Institute for AI. == Education and career == After a bachelor's degree from the Sharif University of Technology, Hajishirzi completed her Ph.D. in computer science in 2011, at the University of Illinois Urbana-Champaign. Her dissertation, Action-Centered Reasoning for Probabilistic Dynamic Systems, was supervised by Eyal Amir. After postdoctoral research at Disney Research in Pittsburgh, Hajishirzi joined the University of Washington in 2012, as a research scientist in electrical engineering. In 2015 she became a research assistant professor in electrical engineering. She obtained a regular-rank assistant professorship in 2018, at the same time becoming an AI Fellow in the Allen Institute for AI, where she became a senior director of research in 2021. She was promoted to associate professor in 2022 and to full professor in 2025. == Recognition == Hajishirzi was named as a Fellow of the Association for Computational Linguistics in 2025, "for significant contributions to question answering, scientific applications, multimodal artificial intelligence, and fully open language models". == Personal life == Hajishirzi is married to Ali Farhadi, the CEO of the Allen Institute for AI.

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  • Babel Fish (website)

    Babel Fish (website)

    Yahoo! Babel Fish was a free Web-based machine translation service by Yahoo!. In May 2012 it was replaced by Bing Translator (now Microsoft Translator), to which queries were redirected. Although Yahoo! has transitioned its Babel Fish translation services to Bing Translator, it did not sell its translation application to Microsoft outright. As the oldest free online language translator, the service translated text or Web pages in 36 pairs between 13 languages, including English, Simplified Chinese, Traditional Chinese, Dutch, French, German, Greek, Italian, Japanese, Korean, Portuguese, Russian, and Spanish. The internet service derived its name from the Babel fish, a fictional species in Douglas Adams's book and radio series The Hitchhiker's Guide to the Galaxy that could instantly translate languages. In turn, the name of the fictional creature refers to the biblical account of the confusion of languages that arose in the city of Babel. == History == On December 9, 1997, Digital Equipment Corporation (DEC) and SYSTRAN S.A. launched AltaVista Translation Service at babelfish.altavista.com, which was developed by a team of researchers at DEC. In February 2003, AltaVista was bought by Overture Services, Inc. In July 2003, Overture, in turn, was taken over by Yahoo!. The web address for Babel Fish remained at babelfish.altavista.com until May 9, 2008, when the address changed to babelfish.yahoo.com. In 2012, the Web address changed again, this time redirecting babelfish.yahoo.com to www.microsofttranslator.com when Microsoft's Bing Translator replaced Yahoo Babel Fish. As of June 2013, babelfish.yahoo.com no longer redirects to the Microsoft Bing Translator. Instead, it refers directly back to the main Yahoo.com page.

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  • Office automation

    Office automation

    Office automation refers to the varied computer machinery and software used to digitally create, collect, store, manipulate, and relay office information needed for accomplishing basic tasks. Raw data storage, electronic transfer, and the management of electronic business information comprise the basic activities of an office automation system. Office automation helps in optimizing or automating existing office procedures. The backbone of office automation is a local area network, which allows users to transfer data, mail and voice across the network. All office functions, including dictation, typing, filing, copying, fax, telex, microfilm and records management, telephone and telephone switchboard operations, fall into this category. Office automation was a popular term in the 1970s and 1980s as the desktop computer exploded onto the scene. Advantages of office automation include that it can get many tasks accomplished faster, it eliminates the need for a large staff, less storage is required to store data, and multiple people can update data simultaneously in the event of changes in schedule. == Outline == Businesses can easily purchase and stock their wares with the aid of technology. Many of the manual tasks that used to be done by hand can now be done through hand held devices and UPC and SKU coding. In the retail setting, automation also increases choice. Customers can easily process their payments through automated credit card machines and no longer have to wait in line for an employee to process and manually type in the credit card numbers. Office payrolls have been automated, which means no one has to manually cut checks, and those checks that are cut can be printed through computer programs. Direct deposit can be automatically set up and this further reduces the manual process, and most employees who participate in direct deposit often find their paychecks come earlier than if they'd have to wait for their checks to be written and then cleared by the bank. Other ways automation has reduced employee manpower on tasks is automated voice direction. Through the use of prompts, automated phone menus and directed calls, the need for employees to be dedicated to answer the phones has been reduced, and in some cases, eliminated.

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  • Is an AI Video Editor Worth It in 2026?

    Is an AI Video Editor Worth It in 2026?

    Shopping for the best AI video editor? An AI video editor is software that uses machine learning to help you get more done — it keeps getting smarter as the underlying models improve. Pricing, accuracy, and the size of the model behind the tool are the three factors that most affect daily usefulness. Whether you are a beginner or a pro, the right AI video editor slots into your workflow and pays for itself fast. We tested the leading options and ranked them by quality, value, and ease of use.

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  • Is an AI Photo Editor Worth It in 2026?

    Is an AI Photo Editor Worth It in 2026?

    Shopping for the best AI photo editor? An AI photo editor is software that uses machine learning to help you get more done — it keeps getting smarter as the underlying models improve. Pricing, accuracy, and the size of the model behind the tool are the three factors that most affect daily usefulness. Whether you are a beginner or a pro, the right AI photo editor slots into your workflow and pays for itself fast. Below we compare features, pricing, and real output so you can choose with confidence.

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  • Best AI Blog Writers in 2026

    Best AI Blog Writers in 2026

    Trying to pick the best AI blog writer? An AI blog writer is software that uses machine learning to help you get more done — it scales effortlessly from a single task to thousands. The best picks balance beginner-friendly simplicity with the depth power users need, and they ship updates often. Whether you are a beginner or a pro, the right AI blog writer slots into your workflow and pays for itself fast. Read on for hands-on impressions, pricing tiers, and the standout features that matter.

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  • Database application

    Database application

    A database application is a computer program whose primary purpose is retrieving information from a computerized database. From here, information can be inserted, modified or deleted which is subsequently conveyed back into the database. Early examples of database applications were accounting systems and airline reservations systems, such as SABRE, developed starting in 1957. A characteristic of modern database applications is that they facilitate simultaneous updates and queries from multiple users. Systems in the 1970s might have accomplished this by having each user in front of a 3270 terminal to a mainframe computer. By the mid-1980s it was becoming more common to give each user a personal computer and have a program running on that PC that is connected to a database server. Information would be pulled from the database, transmitted over a network, and then arranged, graphed, or otherwise formatted by the program running on the PC. Starting in the mid-1990s it became more common to build database applications with a Web interface. Rather than develop custom software to run on a user's PC, the user would use the same Web browser program for every application. A database application with a Web interface had the advantage that it could be used on devices of different sizes, with different hardware, and with different operating systems. Examples of early database applications with Web interfaces include amazon.com, which used the Oracle relational database management system, the photo.net online community, whose implementation on top of Oracle was described in the book Database-Backed Web Sites (Ziff-Davis Press; May 1997), and eBay, also running Oracle. Electronic medical records are referred to on emrexperts.com, in December 2010, as "a software database application". A 2005 O'Reilly book uses the term in its title: Database Applications and the Web. Some of the most complex database applications remain accounting systems, such as SAP, which may contain thousands of tables in only a single module. Many of today's most widely used computer systems are database applications, for example, Facebook, which was built on top of MySQL. The etymology of the phrase "database application" comes from the practice of dividing computer software into systems programs, such as the operating system, compilers, the file system, and tools such as the database management system, and application programs, such as a payroll check processor. On a standard PC running Microsoft Windows, for example, the Windows operating system contains all of the systems programs while games, word processors, spreadsheet programs, photo editing programs, etc. would be application programs. As "application" is short for "application program", "database application" is short for "database application program". Not every program that uses a database would typically be considered a "database application". For example, many physics experiments, e.g., the Large Hadron Collider, generate massive data sets that programs subsequently analyze. The data sets constitute a "database", though they are not typically managed with a standard relational database management system. The computer programs that analyze the data are primarily developed to answer hypotheses, not to put information back into the database and therefore the overall program would not be called a "database application". == Examples of database applications == Amazon Student Data CNN eBay Facebook Fandango Filemaker (Mac OS) LibreOffice Base Microsoft Access Oracle relational database SAP (Systems, Applications & Products in Data Processing) Ticketmaster Wikipedia Yelp YouTube Google MySQL

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  • AI Voice Assistants: Free vs Paid (2026)

    AI Voice Assistants: Free vs Paid (2026)

    Shopping for the best AI voice assistant? An AI voice assistant is software that uses machine learning to help you get more done — it keeps getting smarter as the underlying models improve. Pricing, accuracy, and the size of the model behind the tool are the three factors that most affect daily usefulness. Whether you are a beginner or a pro, the right AI voice assistant slots into your workflow and pays for itself fast. We tested the leading options and ranked them by quality, value, and ease of use.

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  • Rayid Ghani

    Rayid Ghani

    Rayid Ghani (born 1977) is a Distinguished Career Professor in the Machine Learning Department (in the School of Computer Science) and the Heinz College of Information Systems and Public Policy at Carnegie Mellon University. Previously, he was the director of the Center for Data Science and Public Policy, research associate professor in the department of computer science, and a senior fellow at the Harris School of Public Policy at the University of Chicago. He was also the co-founder of Edgeflip, an analytics startup that grew out of the Obama 2012 Campaign, focused on social media products for non-profits, advocacy groups, and charities. In September 2019, it was announced that he will be leaving the University of Chicago and joining Carnegie Mellon University's School of Computer Science and Heinz College of Information Systems and Public Policy. Prior to that, Rayid was the Chief Scientist of the Obama 2012 Election Campaign and focused on using data science, machine learning, and technology to improve fundraising, volunteer mobilization, voter registration, persuasion, and turnout. Ghani started and runs the Eric & Wendy Schmidt Data Science for Social Good Summer Fellowship. He's also the co-founder of Coleridge Initiative, a nonprofit organization working with governments to ensure that data and evidence is used more effectively for policymaking. == Education and career == Ghani completed his schooling at the Karachi Grammar School, in Karachi, Pakistan. Ghani completed his graduate studies in the machine learning department at Carnegie Mellon University with Tom M. Mitchell on machine learning and text classification and received his undergraduate degrees in computer science and mathematics from University of the South. Before his role at the University of Chicago, he was the chief scientist of the Obama 2012 Campaign. Before that, he was a senior research scientist and director of analytics research at Accenture Labs, where he led a technology research team focused on applied R&D in analytics, machine learning, and data mining for large-scale and emerging business problems. == Policy efforts == Ghani has been actively working with government agencies and non-profits on designing AI and Machine Learning Systems to help tackle societal problems in public health, criminal justice, social services, education, economic development, and workforce development He has also testified in front of the US Senate in 2023 and the US House of Representatives in 2020, on AI Governance and Regulation. == Research contributions == Ghani's research focuses on developing and applying machine learning, data science, and artificial intelligence methods to large-scale social problems in areas such as education, healthcare, economic development, criminal justice, energy, transportation, and public safety. His work has previously focused on text analytics, fundraising, volunteer, and voter mobilization using analytics, social media, and machine learning., and data mining. Rayid's research contributions have been in the areas of text mining, co-training, active learning, consumer behavior modeling, and fraud detection. His research focus has been on 1) dealing with bias and fairness issues in machine learning and AI, 2) designing Human-AI collaborative systems that support people in making decisions, and 3) evaluating AI systems to focus on the entire workflow and outcomes He has given keynote speeches on Analytics and the Presidential Elections (for example at Predictive Analytics World, Digital Leaders Forum, Carnegie Mellon University, and CeBIT Australia), on Business Applications of Data Mining, and Data Science for Social Good. == Selected publications == Big Data and Social Science: A Practical Guide to Methods and Tools. Editors: Ian Foster, Rayid Ghani, Ron Jarmin, Frauke Kreuter, Julia Lane. CRC Press 2016. Empirical observation of negligible fairness–accuracy trade-offs in machine learning for public policy. Kit Rodolfa, Hemank Lamba, Rayid Ghani. Nature Machine Intelligence 2021. Explainable machine learning for public policy: Use cases, gaps, and research directions. Kasun Amarasinghe, Kit T. Rodolfa, Hemank Lamba, Rayid Ghani. Data and Policy 2023. Data Mining for Business Applications. Editors: Carlos Soares, Rayid Ghani. Book. IOS Press 2010. Mining the Web to Add Semantics to Retail Data Mining. R. Ghani. Invited Paper. Web Mining: From Web to Semantic Web. Springer Lecture Notes in Artificial Intelligence, Vol. 3209. Berendt, B.; Hotho, A.; Mladenic, D.; van Someren, M.; Spiliopoulou, M.; Stumme, G. (Eds.) 2004

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  • Optical Character Recognition (Unicode block)

    Optical Character Recognition (Unicode block)

    Optical Character Recognition is a Unicode block containing signal characters for OCR and MICR standards. == Block == == Subheadings == The Optical Character Recognition block has three informal subheadings (groupings) within its character collection: OCR-A, MICR, and OCR. === OCR-A === The OCR-A subheading contains six characters taken from the OCR-A font described in the ISO 1073-1:1976 standard: U+2440 ⑀ OCR HOOK, U+2441 ⑁ OCR CHAIR, U+2442 ⑂ OCR FORK, U+2443 ⑃ OCR INVERTED FORK, U+2444 ⑄ OCR BELT BUCKLE, and U+2445 ⑅ OCR BOW TIE. The OCR bow tie is given the informative alias "unique asterisk". The hook, chair and fork, in addition to a long vertical bar, are included in the most basic "numeric" implementation level of OCR-A, which includes digits but excludes letters and conventional punctuation. By contrast, the most basic implementation level of OCR-B instead includes the digits, plus sign, less-than sign, greater-than sign, long vertical bar and seven of the capital letters; as such, there are no characters specific to OCR-B in the Optical Character Recognition block. === MICR === The MICR subheading contains four punctuation characters for bank cheque identifiers, taken from the magnetic ink character recognition E-13B font (codified in the ISO 1004:1995 standard): U+2446 ⑆ OCR BRANCH BANK IDENTIFICATION, U+2447 ⑇ OCR AMOUNT OF CHECK, U+2448 ⑈ OCR DASH, and U+2449 ⑉ OCR CUSTOMER ACCOUNT NUMBER. The latter two characters are misnamed: their names were inadvertently switched when they were named in the 1993 (first) edition of ISO/IEC 10646, a mistake which had been present since Unicode 1.0.0. Although their formal names remain unchanged due to the Unicode stability policy, they both have corrected normative aliases: U+2448 ⑈ is MICR ON US SYMBOL, and U+2449 ⑉ is MICR DASH SYMBOL (the standard notes that "the Unicode character names include several misnomers"). These symbols had previously been encoded by the ISO-IR-98 encoding defined by ISO 2033:1983, in which they were simply named SYMBOL ONE through SYMBOL FOUR. All four characters have informative aliases in the Unicode charts: "transit", "amount", "on us", and "dash" respectively. === OCR === The OCR subheading consists of a single character: U+244A ⑊ OCR DOUBLE BACKSLASH. == History == The following Unicode-related documents record the purpose and process of defining specific characters in the Optical Character Recognition block:

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  • Stride (software)

    Stride (software)

    Stride was a cloud-based team business communication and collaboration tool, launched by Atlassian on 7 September 2017 to replace the cloud-based version of HipChat. Stride software was available to download onto computers running Windows, Mac or Linux, as well as Android, iOS smartphones, and tablets. Stride was bought by Atlassian's competitor Slack Technologies and was discontinued on February 15, 2019. The features of Stride include chat rooms, one-on-one messaging, file sharing, 5 GB of file storage, group voice and video calling, built-in collaboration tools, and up to 25,000 of searchable message history. Premium features include unlimited file storage, users, group chat rooms, file sharing and storage, apps, and history retention. The premium version, priced at $3/user/month, also includes advanced meeting functionality like group screen sharing, remote desktop control, and dial-in/dial-out capabilities. Stride offered integrations with Atlassian's other products as well as other third-party applications listed in the Atlassian Marketplace, such as GitHub, Giphy, Stand-Bot and Google Calendar. Stride offered additional features beyond messaging to improve efficiency and productivity. It aimed to reduce collaboration noise by introducing a "focus" mode, and eliminates the divisions between text chat, voice meetings, and videoconferencing, by simplifying transitioning between these modes in the same channel. On July 26, 2018, Atlassian announced that HipChat and Stride would be discontinued February 15, 2019, and that it had reached a deal to sell their intellectual property to Slack. Slack paid an undisclosed amount over three years to assume the user bases of the services, while Atlassian took a minority investment in Slack. The companies also announced a commitment to work on integration of Slack with Atlassian services.

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  • Liz Liddy

    Liz Liddy

    Elizabeth DuRoss Liddy (May 12, 1944 – August 21, 2025) was an American computer scientist and academic who was professor of information science and dean of the Syracuse University School of Information Studies. She was a pioneer in the field of natural language processing. == Early life and education == Liddy was born in Dayton, Ohio, on May 14, 1944, and grew up in Utica, New York. She was one of five children, all of whom worked in her father's family business. Liddy attended St. Francis DeSalle High School, where she was awarded a Regent's Scholarship, and eventually attended Daemen College. She was literary editor of her high school year book and edited a literary magazine during her time at college. At Daemen College Liddy studied English language and literature. After graduating Liddy remained in New York, where she volunteered in an elementary school library. She joined the Syracuse University School of Information Studies in 1983, where she started a graduate program in library science. She worked as a faculty librarian at Onondaga Community College whilst earning her degree. Here Liddy worked as a Visiting assistant professor, whilst completing her doctorate part-time in information transfer. Her dissertation research involved natural language processing, a computerized approach to analyzing text. She was hired to the faculty at Syracuse University whilst completing her PhD. == Research and career == In 1994 Liddy was the founding President of TextWise, a semantics-based search engine. The first product she developed was called Document Retrieval Using Linguistic Knowledge (DR-LINK). She left TextWise in 1999, after growing the number of employees to over 50. She started the Syracuse University Center for Natural Language Processing in 1999, and was honored with the university's Outstanding Alumni Award the following year. Liddy was appointed Dean of the School of Information Studies (iSchool) in 2008, and held the position for over ten years. She temporarily left the role in 2015. The school was transformed under her leadership, increasing the enrollment of students by over 70% and launching a graduate certificate in data science. She raised over $20 million to support research and development at Syracuse University. She chaired the iSchool Organization, which connects information science schools all over the world, from 2012 to 2014. Liddy worked to increase the representation of women at the iSchool, through initiatives such as the IT Girls Overnight Retreat – an annual weekend to introduce high school girls to Information Technology. She improved the career development programs of students at Syracuse University, increasing student employment to almost 100% post graduation. Liddy retired as Dean of the iSchool in 2019. === Selected innovations === US 6026388, Liddy, Elizabeth D., "User interface and other enhancements for natural language information retrieval system and method", published August 16, 1995, issued February 15, 2000 US 5963940, Liddy, Elizabeth D., "Natural language information retrieval system and method", published August 16, 1995, issued October 5, 1999 US 6006221, Liddy, Elizabeth D., "Multilingual document retrieval system and method using semantic vector matching", published August 16, 1995, issued December 21, 1999 == Personal life and death == Liddy was married shortly after graduating Daemen College in 1966. She had three children. Liddy died in Charlotte, North Carolina, on August 21, 2025, at the age of 81.

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  • Yasuo Matsuyama

    Yasuo Matsuyama

    Yasuo Matsuyama (born March 23, 1947) is a Japanese researcher in machine learning and human-aware information processing. Matsuyama is a Professor Emeritus and an Honorary Researcher of the Research Institute of Science and Engineering of Waseda University. == Early life and education == Matsuyama received his bachelor’s, master’s and doctoral degrees in electrical engineering from Waseda University in 1969, 1971, and 1974 respectively. The dissertation title for the Doctor of Engineering is Studies on Stochastic Modeling of Neurons. There, he contributed to the spiking neurons with stochastic pulse-frequency modulation. Advisors were Jun’ichi Takagi, Kageo, Akizuki, and Katsuhiko Shirai. Upon the completion of the doctoral work at Waseda University, he was dispatched to the United States as a Japan-U.S. exchange fellow by the joint program of the Japan Society for the Promotion of Science, Fulbright Program, and the Institute of International Education. Through this exchange program, he completed his Ph.D. program at Stanford University in 1978. The dissertation title is Process Distortion Measures and Signal Processing. There, he contributed to the theory of probabilistic distortion measures and its applications to speech encoding with spectral clustering or vector quantization. His advisor was Robert. M. Gray. == Career == From 1977 to 1078, Matsuyama was a research assistant at the Information Systems Laboratory of Stanford University Archived 2018-03-16 at the Wayback Machine. From 1979 to 1996, he was a faculty of Ibaraki University, Japan (the final position was a professor and chairperson of the Information and System Sciences Major). Since 1996, he was a Professor of Waseda University, Department of Computer Science and Engineering. From 2011 to 2013, he was the director of the Media Network Center of Waseda University. At the 2011 Tōhoku earthquake and tsunami of March 11, 2011, he was in charge of the safety inquiry of 65,000 students, staffs and faculties. Since 2017, Matsuyama is a Professor Emeritus and an Honorary Researcher of the Research Institute of Science and Engineering of Waseda University. Since 2018, he serves as an acting president of the Waseda Electrical Engineering Society. == Work == Matsuyama’s works on machine learning and human-aware information processing have dual foundations. Studies on the competitive learning (vector quantization) for his Ph.D. at Stanford University brought about his succeeding works on machine learning contributions. Studies on stochastic spiking neurons for his Dr. Engineering at Waseda University set off applications of biological signals to the machine learning. Thus, his works can be grouped reflecting these dual foundations. Statistical machine learning algorithms: The use of the alpha-logarithmic likelihood ratio in learning cycles generated the alpha-EM algorithm (alpha-Expectation maximization algorithm). Because the alpha-logarithm includes the usual logarithm, the alpha-EM algorithm contains the EM-algorithm (more precisely, the log-EM algorithm). The merit of the speedup by the alpha-EM over the log-EM is due to the ability to utilize the past information. Such a usage of the messages from the past brought about the alpha-HMM estimation algorithm (alpha-hidden Markov model estimation algorithm) that is a generalized and faster version of the hidden Markov model estimation algorithm (HMM estimation algorithm). Competitive learning on empirical data: Starting from the speech compression studies at Stanford, Matsuyama developed generalized competitive learning algorithms; the harmonic competition and the multiple descent cost competition. The former realizes the multiple-object optimization. The latter admits deformable centroids. Both algorithms generalize the batch-mode vector quantization (simply called, vector quantization) and the successive-mode vector quantization (or, called learning vector quantization). A hierarchy from the alpha-EM to the vector quantization: Matsuyama contributed to generate and identify the hierarchy of the above algorithms. Alpha-EM ⊃ log-EM ⊃ basic competitive learning (vector quantization, VQ; or clustering). On the class of the vector quantization and competitive learning, he contributed to generate and identify the hierarchy of VQs. VQ ⇔ {batch mode VQ, and learning VQ} ⊂ {harmonic competition} ⊂ {multiple descent cost competition}. Applications to Human-aware information processing: The dual foundations of his led to the applications to huma-aware information processing. Retrieval systems for similar images and videos. Bipedal humanoid operations via invasive and noninvasive brain signals as well as gestures. Continuous authentication of uses by brain signals. Self-organization and emotional feature injection based on the competitive learning. Decomposition of DNA sequences by the independent component analysis (US Patent: US 8,244,474 B2). Data compression of speech signals by the competitive learning. The above theories and applications work as contributions to IoCT (Internet of Collaborative Things) and IoXT (http://www.asc-events.org/ASC17/Workshop.php Archived 2018-02-06 at the Wayback Machine). == Awards and honors == 2016: e-Teaching Award of Waseda University 2015: Best Textbook Award by the Japanese Society of Information Processing 2014: Fellow of the Japanese Society of Information Processing 2013: IEEE Life Fellow 2008: Y. Dote Memorial Best Paper Award of CSTST 2008 from ACM and IEEE 2006: LSI Intellectual Property Design Award from the LSI IP Committee 2004: Best Paper Award for Application Oriented Research from Asia Pacific Neural Network Assembly 2002: Fellow Award from the Institute of Electronics, Information and Communication Engineers. 2001: Telecommunication System Major Award of the Telecommunications Advancement Foundation 2001: Outstanding Paper Award of IEEE Transactions on Neural Networks Archived 2013-01-17 at the Wayback Machine 1998: Fellow Award from IEEE for contributions to learning algorithms with competition. 1992: Best Paper Award from the Institute of Electronics, Information and Communication Engineers 1989: Telecommunication System Promotion Award of the Telecommunications Advancement Foundation

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