AI For Business Microsoft

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  • Intrinsic dimension

    Intrinsic dimension

    In mathematics, the intrinsic dimension of a subset can be thought of as the minimal number of variables needed to represent the subset. The concept has widespread applications in geometry, dynamical systems, signal processing, statistics, and other fields. Due to its widespread applications and vague conceptualization, there are many different ways to define it rigorously. Consequently, the same set might have different intrinsic dimensions according to different definitions. The intrinsic dimension can be used as a lower bound of what dimension it is possible to compress a data set into through dimension reduction, but it can also be used as a measure of the complexity of the data set or signal. For a data set or signal of N variables, its intrinsic dimension M satisfies 0 ≤ M ≤ N, although estimators may yield higher values. == Exact dimension == === Differential === In differential geometry, given a differentiable manifold N and a submanifold M, the intrinsic dimension of M is its dimension. Suppose N has n dimensions and M has m dimensions, then that means around any point in M, there exists a local coordinate system ( x 1 , … , x m , x m + 1 , … , x n ) {\displaystyle (x_{1},\dots ,x_{m},x_{m+1},\dots ,x_{n})} of N, such that the manifold M is simply the subset of N defined by x m + 1 = 0 , … , x n = 0 {\displaystyle x_{m+1}=0,\dots ,x_{n}=0} . === Metric === Given a mere metric space, we can still define its intrinsic dimension. The most general case is the Hausdorff dimension, though for metric spaces occurring in practice, the box-counting dimension and the packing dimension often are identical to the Hausdorff dimension. Let X , d {\textstyle X,d} be a metric space and A ⊂ X {\textstyle A\subset X} be totally bounded. Define the covering number N ( A , ε ) = min { k : A ⊂ ⋃ i = 1 k B ( x i , ε ) } . {\displaystyle N(A,\varepsilon )=\min \left\{k:A\subset \bigcup _{i=1}^{k}B\left(x_{i},\varepsilon \right)\right\}.} The metric entropy is H ( A , ε ) = log ⁡ N ( A , ε ) {\textstyle H(A,\varepsilon )=\log N(A,\varepsilon )} (any log base). The upper and lower metric entropy dimensions are dim ¯ E A = lim sup ε ↓ 0 H ( A , ε ) log ⁡ ( 1 / ε ) , dim _ E A = lim inf ε ↓ 0 H ( A , ε ) log ⁡ ( 1 / ε ) . {\displaystyle {\overline {\dim }}_{E}A=\limsup _{\varepsilon \downarrow 0}{\frac {H(A,\varepsilon )}{\log(1/\varepsilon )}},\quad {\underline {\dim }}_{E}A=\liminf _{\varepsilon \downarrow 0}{\frac {H(A,\varepsilon )}{\log(1/\varepsilon )}}.} If they are equal, then dim E ⁡ A {\textstyle \operatorname {dim} _{E}A} is that common value, called the metric entropy dimension. The entropy dimensions are usually used in information theory, and especially coding theory, since entropy is involved in its definition. === Topological === If X {\displaystyle X} is merely a topological space, then we can still define its intrinsic dimension, using the topological dimension or Lebesgue covering dimension. An open cover of a topological space X is a family of open sets Uα such that their union is the whole space, ∪ α {\displaystyle \cup _{\alpha }} Uα = X. The order or ply of an open cover A {\displaystyle {\mathfrak {A}}} = {Uα} is the smallest number m (if it exists) for which each point of the space belongs to at most m open sets in the cover: in other words Uα1 ∩ ⋅⋅⋅ ∩ Uαm+1 = ∅ {\displaystyle \emptyset } for α1, ..., αm+1 distinct. A refinement of an open cover A {\displaystyle {\mathfrak {A}}} = {Uα} is another open cover B {\displaystyle {\mathfrak {B}}} = {Vβ}, such that each Vβ is contained in some Uα. The covering dimension of a topological space X is defined to be the minimum value of n such that every finite open cover A {\displaystyle {\mathfrak {A}}} of X has an open refinement B {\displaystyle {\mathfrak {B}}} with order n + 1. The refinement B {\displaystyle {\mathfrak {B}}} can always be chosen to be finite. Thus, if n is finite, Vβ1 ∩ ⋅⋅⋅ ∩ Vβn+2 = ∅ {\displaystyle \emptyset } for β1, ..., βn+2 distinct. If no such minimal n exists, the space is said to have infinite covering dimension. == Introductory example == Let f ( x 1 , x 2 ) {\textstyle f(x_{1},x_{2})} be a two-variable function (or signal) which is of the form f ( x 1 , x 2 ) = g ( x 1 ) {\textstyle f(x_{1},x_{2})=g(x_{1})} for some one-variable function g which is not constant. This means that f varies, in accordance to g, with the first variable or along the first coordinate. On the other hand, f is constant with respect to the second variable or along the second coordinate. It is only necessary to know the value of one, namely the first, variable in order to determine the value of f. Hence, it is a two-variable function but its intrinsic dimension is one. A slightly more complicated example is f ( x 1 , x 2 ) = g ( x 1 + x 2 ) {\textstyle f(x_{1},x_{2})=g(x_{1}+x_{2})} . f is still intrinsic one-dimensional, which can be seen by making a variable transformation y 1 = x 1 + x 2 {\textstyle y_{1}=x_{1}+x_{2}} and y 2 = x 1 − x 2 {\textstyle y_{2}=x_{1}-x_{2}} which gives f ( y 1 + y 2 2 , y 1 − y 2 2 ) = g ( y 1 ) {\textstyle f\left({\frac {y_{1}+y_{2}}{2}},{\frac {y_{1}-y_{2}}{2}}\right)=g\left(y_{1}\right)} . Since the variation in f can be described by the single variable y1 its intrinsic dimension is one. For the case that f is constant, its intrinsic dimension is zero since no variable is needed to describe variation. For the general case, when the intrinsic dimension of the two-variable function f is neither zero or one, it is two. In the literature, functions which are of intrinsic dimension zero, one, or two are sometimes referred to as i0D, i1D or i2D, respectively. == Signal processing == In signal processing of multidimensional signals, the intrinsic dimension of the signal describes how many variables are needed to generate a good approximation of the signal. For an N-variable function f, the set of variables can be represented as an N-dimensional vector x: f = f ( x ) where x = ( x 1 , … , x N ) {\textstyle f=f\left(\mathbf {x} \right){\text{ where }}\mathbf {x} =\left(x_{1},\dots ,x_{N}\right)} . If for some M-variable function g and M × N matrix A it is the case that for all x; f ( x ) = g ( A x ) , {\textstyle f(\mathbf {x} )=g(\mathbf {Ax} ),} M is the smallest number for which the above relation between f and g can be found, then the intrinsic dimension of f is M. The intrinsic dimension is a characterization of f, it is not an unambiguous characterization of g nor of A. That is, if the above relation is satisfied for some f, g, and A, it must also be satisfied for the same f and g′ and A′ given by g ′ ( y ) = g ( B y ) {\textstyle g'\left(\mathbf {y} \right)=g\left(\mathbf {By} \right)} and A ′ = B − 1 A {\textstyle \mathbf {A'} =\mathbf {B} ^{-1}\mathbf {A} } where B is a non-singular M × M matrix, since f ( x ) = g ′ ( A ′ x ) = g ( B A ′ x ) = g ( A x ) {\textstyle f\left(\mathbf {x} \right)=g'\left(\mathbf {A'x} \right)=g\left(\mathbf {BA'x} \right)=g\left(\mathbf {Ax} \right)} . == The Fourier transform of signals of low intrinsic dimension == An N variable function which has intrinsic dimension M < N has a characteristic Fourier transform. Intuitively, since this type of function is constant along one or several dimensions its Fourier transform must appear like an impulse (the Fourier transform of a constant) along the same dimension in the frequency domain. === A simple example === Let f be a two-variable function which is i1D. This means that there exists a normalized vector n ∈ R 2 {\textstyle \mathbf {n} \in \mathbb {R} ^{2}} and a one-variable function g such that f ( x ) = g ( n T x ) {\textstyle f(\mathbf {x} )=g(\mathbf {n} ^{\operatorname {T} }\mathbf {x} )} for all x ∈ R 2 {\textstyle \mathbf {x} \in \mathbb {R} ^{2}} . If F is the Fourier transform of f (both are two-variable functions) it must be the case that F ( u ) = G ( n T u ) ⋅ δ ( m T u ) {\textstyle F\left(\mathbf {u} \right)=G\left(\mathbf {n} ^{\mathrm {T} }\mathbf {u} \right)\cdot \delta \left(\mathbf {m} ^{\mathrm {T} }\mathbf {u} \right)} . Here G is the Fourier transform of g (both are one-variable functions), δ is the Dirac impulse function and m is a normalized vector in R 2 {\textstyle \mathbb {R} ^{2}} perpendicular to n. This means that F vanishes everywhere except on a line which passes through the origin of the frequency domain and is parallel to m. Along this line F varies according to G. === The general case === Let f be an N-variable function which has intrinsic dimension M, that is, there exists an M-variable function g and M × N matrix A such that f ( x ) = g ( A x ) ∀ x {\textstyle f(\mathbf {x} )=g(\mathbf {Ax} )\quad \forall \mathbf {x} } . Its Fourier transform F can then be described as follows: F vanishes everywhere except for a subspace of dimension M The subspace M is spanned by the rows of the matrix A In the subspace, F varies according to G the Fourier transform of g == Generalizations == The type of intrinsic dimension described above assume

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  • Top 10 AI Text-to-video Tools Compared (2026)

    Top 10 AI Text-to-video Tools Compared (2026)

    Trying to pick the best AI text-to-video tool? An AI text-to-video tool is software that uses machine learning to help you get more done — it scales effortlessly from a single task to thousands. The best picks balance beginner-friendly simplicity with the depth power users need, and they ship updates often. Whether you are a beginner or a pro, the right AI text-to-video tool slots into your workflow and pays for itself fast. This guide breaks down the top picks, their pros and cons, and who each one is best for.

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  • Distributional–relational database

    Distributional–relational database

    A distributional–relational database, or word-vector database, is a database management system (DBMS) that uses distributional word-vector representations to enrich the semantics of structured data. As distributional word-vectors can be built automatically from large-scale corpora, this enrichment supports the construction of databases which can embed large-scale commonsense background knowledge into their operations. Distributional-Relational models can be applied to the construction of schema-agnostic databases (databases in which users can query the data without being aware of its schema), semantic search, schema-integration and inductive and abductive reasoning as well as different applications in which a semantically flexible knowledge representation model is needed. The main advantage of distributional–relational models over purely logical or semantic web models is the fact that the core semantic associations can be automatically captured from corpora, in contrast to the definition of manually curated ontologies and rule knowledge bases. == Distributional–relational models == Distributional–relational models were first formalized as a mechanism to cope with the vocabulary/semantic gap between users and the schema behind the data. In this scenario, distributional semantic relatedness measures, combined with semantic pivoting heuristics can support the approximation between user queries (expressed in their own vocabulary), and data (expressed in the vocabulary of the designer). In this model, the database symbols (entities and relations) are embedded into a distributional semantic space and have a geometric interpretation under a latent or explicit semantic space. The geometric aspect supports the semantic approximation between entities from different databases, or between a query term and a database entity. The distributional relational model then becomes a double layered model where the semantics of the structured data provides the fine-grained semantics intended by the database designer, which is extended by the distributional semantic model which contains the semantic associations expressed at a broader use. These models support the generalization from a closed communication scenario (in which database designers and users live in the same context, e.g. the same organization) to an open communication scenario (e.g. different organizations, the Web), creating an abstraction layer between users and the specific representation of the conceptual model.

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  • Talkman

    Talkman

    Talkman is an edutainment video game developed and published by Sony Computer Entertainment for the PlayStation Portable. It utilizes voice-activated translation software that operates in four languages, Japanese, English, Korean, and Mandarin Chinese. The name "Talkman" is a reference to Sony's Walkman line of portable audio products. It was released in Japan on November 17, 2005, and in America on August 5, 2008 (via the PlayStation Store), as Talkman Travel. In America, however, instead of receiving all the languages included in the Japanese version in one package, single-language packs are available for $2.99 each. Available packs are: Paris (French), Rome (Italian), and Tokyo (Japanese). The software is designed for travelers and entertainment, mostly containing slang and useful travel phrases. While originally sold in and designed for the Japanese market for Japanese users, its translation function operates between all four languages. In Japan, the software has proven popular with the middle-aged female demographic due to an interest in South Korean products, and Korean-language soap operas and movies; and as a fun English education aid for children. Outside of pure translations, Talkman also lets players play games to test their fluency of a language. The program comes with a USB microphone included. This microphone draws power through two gold-colored contacts on the top of the PSP, one on each side of the mini-USB port. This is uncommon due to the ability for most USB products to draw power through USB. These proprietary contacts are similar to the gold-colored contacts on the bottom-right of the device, which are used for charging. Note: The Chotto Shot (aka "Go!Cam") has a built-in microphone that also can be used with the Talkman program. Furthermore, the PSP-3000 model and PSP Go have built-in microphones that work with this application, without the need for any external attachments. == Talkman Euro == Following the success of the Asian version of Talkman, a version designed for translating European languages was developed and released on June 16, 2006. Talkman Euro is available in two versions. The Japanese version contains support for English, Italian, Spanish, German, French, and Japanese, while the Chinese version contains support for Traditional Chinese instead of Japanese. The differences on the packaging (the Japanese flag as opposed to a flag with the word "mie" in Chinese) are minimal and hard to notice. == Talkman UMD-only package == Talkman is also released as a UMD-only package, so users who already have the USB mic or camera can choose to purchase this standalone version. The Sony PSP Headset and the built-in microphone on later model PSPs have also been confirmed to work with Talkman.

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  • Graphics software

    Graphics software

    In computer graphics, graphics software refers to a program or collection of programs that enable a person to manipulate images or models visually on a computer. Computer graphics can be classified into two distinct categories: raster graphics and vector graphics, with further 2D and 3D variants. Many graphics programs focus exclusively on either vector or raster graphics, but there are a few that operate on both. It is simple to convert from vector graphics to raster graphics, but going the other way is harder. Some software attempts to do this. In addition to static graphics, there are animation and video editing software. Different types of software are often designed to edit different types of graphics such as video, photos, and vector-based drawings. The exact sources of graphics may vary for different tasks, but most can read and write files. Most graphics programs have the ability to import and export one or more graphics file formats, including those formats written for a particular computer graphics program. Such programs include, but are not limited to: GIMP, Adobe Photoshop, CorelDRAW, Microsoft Publisher, Picasa, etc. The use of a swatch is a palette of active colours that are selected and rearranged by the preference of the user. A swatch may be used in a program or be part of the universal palette on an operating system. It is used to change the colour of a text or image and in video editing. Vector graphics animation can be described as a series of mathematical transformations that are applied in sequence to one or more shapes in a scene. Raster graphics animation works in a similar fashion to film-based animation, where a series of still images produces the illusion of continuous movement. == History == SuperPaint was one of the earliest graphics software applications, first conceptualized in 1972 and achieving its first stable image in 1973 Fauve Matisse (later Macromedia xRes) was a pioneering program of the early 1990s, notably introducing layers in customer software. Currently Adobe Photoshop is one of the most used and best-known graphics programs in the Americas, having created more custom hardware solutions in the early 1990s, but was initially subject to various litigation. GIMP is a popular open-source alternative to Adobe Photoshop.

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  • The Best Free AI Pair Programmer for Beginners

    The Best Free AI Pair Programmer for Beginners

    Comparing the best AI pair programmer? An AI pair programmer is software that uses machine learning to help you get more done — it lowers the barrier so anyone can produce professional output. Privacy matters too: check whether your data trains the model and whether a no-log or enterprise tier is available. Whether you are a beginner or a pro, the right AI pair programmer slots into your workflow and pays for itself fast. Below we compare features, pricing, and real output so you can choose with confidence.

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  • Steve Omohundro

    Steve Omohundro

    Stephen Malvern Omohundro (born 1959) is an American computer scientist whose areas of research include Hamiltonian physics, dynamical systems, programming languages, machine learning, machine vision, and the social implications of artificial intelligence. His current work uses rational economics to develop safe and beneficial intelligent technologies for better collaborative modeling, understanding, innovation, and decision making. == Education == Omohundro has degrees in physics and mathematics from Stanford University (Phi Beta Kappa) and a Ph.D. in physics from the University of California, Berkeley. == Learning algorithms == Omohundro started the "Vision and Learning Group" at the University of Illinois, which produced 4 Masters and 2 Ph.D. theses. His work in learning algorithms included a number of efficient geometric algorithms, the manifold learning task and various algorithms for accomplishing this task, other related visual learning and modelling tasks, the best-first model merging approach to machine learning (including the learning of Hidden Markov Models and Stochastic Context-free Grammars), and the Family Discovery Learning Algorithm, which discovers the dimension and structure of a parameterized family of stochastic models. == Self-improving artificial intelligence and AI safety == Omohundro started Self-Aware Systems in Palo Alto, California to research the technology and social implications of self-improving artificial intelligence. He is an advisor to the Machine Intelligence Research Institute on artificial intelligence. He argues that rational systems exhibit problematic natural "drives" that will need to be countered in order to build intelligent systems safely. His papers, talks, and videos on AI safety have generated extensive interest. He has given many talks on self-improving artificial intelligence, cooperative technology, AI safety, and connections with biological intelligence. == Programming languages == At Thinking Machines Corporation, Cliff Lasser and Steve Omohundro developed Star Lisp, the first programming language for the Connection Machine. Omohundro joined the International Computer Science Institute (ICSI) in Berkeley, California, where he led the development of the open source programming language Sather. Sather is featured in O'Reilly's History of Programming Languages poster. == Physics and dynamical systems theory == Omohundro's book Geometric Perturbation Theory in Physics describes natural Hamiltonian symplectic structures for a wide range of physical models that arise from perturbation theory analyses. He showed that there exist smooth partial differential equations which stably perform universal computation by simulating arbitrary cellular automata. The asymptotic behavior of these PDEs is therefore logically undecidable. With John David Crawford he showed that the orbits of three-dimensional period doubling systems can form an infinite number of topologically distinct torus knots and described the structure of their stable and unstable manifolds. == Mathematica and Apple tablet contest == From 1986 to 1988, he was an Assistant Professor of Computer science at the University of Illinois at Urbana-Champaign and cofounded the Center for Complex Systems Research with Stephen Wolfram and Norman Packard. While at the University of Illinois, he worked with Stephen Wolfram and five others to create the symbolic mathematics program Mathematica. He and Wolfram led a team of students that won an Apple Computer contest to design "The Computer of the Year 2000." Their design entry "Tablet" was a touchscreen tablet with GPS and other features that finally appeared when the Apple iPad was introduced 22 years later. == Other contributions == Subutai Ahmad and Steve Omohundro developed biologically realistic neural models of selective attention. As a research scientist at the NEC Research Institute, Omohundro worked on machine learning and computer vision, and was a co-inventor of U.S. Patent 5,696,964, "Multimedia Database Retrieval System Which Maintains a Posterior Probability Distribution that Each Item in the Database is a Target of a Search." === Pirate puzzle === Omohundro developed an extension to the game theoretic pirate puzzle featured in Scientific American. == Outreach == Omohundro has sat on the Machine Intelligence Research Institute board of advisors. He has written extensively on artificial intelligence, and has warned that "an autonomous weapons arms race is already taking place" because "military and economic pressures are driving the rapid development of autonomous systems".

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  • Larry Heck

    Larry Heck

    Larry Paul Heck is the Rhesa Screven Farmer, Jr., Advanced Computing Concepts Chair, Georgia Research Alliance Eminent Scholar, Co-Executive Director of the Machine Learning Center and Professor at the Georgia Institute of Technology. His career spans many of the sub-disciplines of artificial intelligence, including conversational AI, speech recognition and speaker recognition, natural language processing, web search, online advertising and acoustics. He is best known for his role as a co-founder of the Microsoft Cortana Personal Assistant and his early work in deep learning for speech processing. == Education and career == Larry Heck was born in Havre, Montana. After receiving the Bachelor of Science in electrical engineering at Texas Tech University, he was admitted to graduate school at the Georgia Institute of Technology in 1986. Heck received the MSEE in 1989 and the PhD in 1991 under advisor Prof. James H. McClellan. From 1992 to 1998, he was a senior research engineer at SRI International with the Acoustics and Radar Technology Lab (ARTL) and Speech Technology and Research (STAR) Lab, and in 1998 joined Nuance Communications, serving as vice president of R&D. Funded by the US government's NSA and DARPA from 1995-1998, Heck led the SRI team that was the first to successfully create large-scale deep neural network (DNN) deep learning technology in the field of speech processing. The deep learning technology was used to win the 1998 National Institute of Standards and Technology Speaker Recognition evaluation. The approach trained a 5-layer deep neural network, with the first two layers used as a (learned) feature extractor. To stabilize the training of the DNN, a weight normalization method was used (later rediscovered in 2010 by Xavier, et.al). Heck deployed this DNN in 1999 with Nuance Communications at the Home Shopping Network, representing the first major industrial application of deep learning with over 100K Nuance Verifier voiceprints. From 2005 to 2008, he was vice president of search & advertising quality at Yahoo!. In 2008, Heck and Ron Brachman combined search & advertising quality with Yahoo! Research to form Yahoo! Labs. Beginning in 2009, he was the chief scientist of speech products at Microsoft. In this role, he established the vision, mission and long-range plan and hired the initial team to create Microsoft’s digital-personal-assistant Cortana. Heck was named a Microsoft Distinguished Engineer in 2012 and joined Microsoft Research that same year. In 2014, he joined Google as a principal research scientist, where he founded the deep learning-based conversational AI team "Deep Dialogue". The team works on advanced research for the Google Assistant. In 2017, Heck joined Samsung as SVP and co-head of global AI Research. In 2019, he became head of Bixby (virtual assistant) North America and the CEO of Viv Labs, an independent subsidiary of Samsung. In that same year, Heck led one of the first large scale deployments of Transformer-Based LLMs as part of the Bixby Categories launch at the 2019 Samsung Developer Conference. In 2021, Heck returned to the Georgia Institute of Technology as a Professor. == Awards and honors == Larry Heck was named Fellow of the Institute of Electrical and Electronics Engineers (IEEE) in 2016 for leadership in application of machine learning to spoken and text language processing. Heck was inducted as a Fellow of the National Academy of Inventors (NAI) in 2024. Heck received the 2017 Academy of Distinguished Engineering Alumni Award from the Georgia Institute of Technology. In the same year, he also received the Texas Tech University Whitacre College of Engineering Distinguished Engineer Award. Larry Heck has several best papers including the 2020 IEEE Signal Processing Society (SPS) Best Paper Award: “Using Recurrent Neural Networks for Slot Filling in Spoken Language Understanding” published in the IEEE/ACM Transactions on Audio, Speech, and Language Processing in March 2015, and the 2020 ACM Conference on Information and Knowledge Management (CIKM) Test of Time Award for the paper "Learning Deep Structured Semantic Models for Web Search using Clickthrough Data".

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  • Physics-informed neural networks

    Physics-informed neural networks

    In machine learning, physics-informed neural networks (PINNs), also referred to as theory-trained neural networks (TTNs), are a type of universal function approximator that can embed the knowledge of any physical laws that govern a given data-set in the learning process, and can be described by partial differential equations (PDEs). Low data availability for some biological and engineering problems limit the robustness of conventional machine learning models used for these applications. The prior knowledge of general physical laws acts in the training of neural networks (NNs) as a regularization agent that limits the space of admissible solutions, increasing the generalizability of the function approximation. This way, embedding this prior information into a neural network results in enhancing the information content of the available data, facilitating the learning algorithm to capture the right solution and to generalize well even with a low amount of training examples. Because they process continuous spatial and time coordinates and output continuous PDE solutions, they can be categorized as neural fields. == Function approximation == Most of the physical laws that govern the dynamics of a system can be described by partial differential equations. For example, the Navier–Stokes equations are a set of partial differential equations derived from the conservation laws (i.e., conservation of mass, momentum, and energy) that govern fluid mechanics. The solution of the Navier–Stokes equations with appropriate initial and boundary conditions allows the quantification of flow dynamics in a precisely defined geometry. However, these equations cannot be solved exactly and therefore numerical methods must be used (such as finite differences, finite elements and finite volumes). In this setting, these governing equations must be solved while accounting for prior assumptions, linearization, and adequate time and space discretization. Recently, solving the governing partial differential equations of physical phenomena using deep learning has emerged as a new field of scientific machine learning (SciML), leveraging the universal approximation theorem and high expressivity of neural networks. In general, deep neural networks could approximate any high-dimensional function given that sufficient training data are supplied. However, such networks do not consider the physical characteristics underlying the problem, and the level of approximation accuracy provided by them is still heavily dependent on careful specifications of the problem geometry as well as the initial and boundary conditions. Without this preliminary information, the solution is not unique and may lose physical correctness. To remedy this, Physics-Informed Neural Networks (PINNs) leverage governing physical equations in neural network training. Namely, PINNs are designed to be trained to satisfy the given training data as well as the imposed governing equations. In this fashion, a neural network can be guided with training datasets that do not necessarily need to be large or complete. An accurate solution of partial differential equations can potentially be found without knowing the boundary conditions. Therefore, with some knowledge about the physical characteristics of the problem and some form of training data (even sparse and incomplete), PINNs may be used for finding an optimal solution with high fidelity. PINNs can be applied to a wide range of problems in computational science, and are a pioneering technology leading to the development of new classes of numerical solvers for PDEs. PINNs can be thought of as a mesh-free alternative to traditional approaches (e.g., CFD for fluid dynamics), and new data-driven approaches for model inversion and system identification. Notably, a trained PINN network can be used to predict values on simulation grids of different resolutions without needing to be retrained. Additionally, the derivatives used in the partial differential equations can be computed using automatic differentiation (AD), which is assessed to be superior to numerical or symbolic differentiation. == Modeling and computation == A general nonlinear partial differential equation can be written as: u t + N [ u ; λ ] = 0 , x ∈ Ω , t ∈ [ 0 , T ] {\displaystyle u_{t}+{\mathcal {N}}[u;\lambda ]=0,\quad x\in \Omega ,\quad t\in [0,T]} where u ( t , x ) {\displaystyle u(t,x)} denotes the solution, N [ ⋅ ; λ ] {\displaystyle {\mathcal {N}}[\cdot ;\lambda ]} is a nonlinear operator parameterized by λ {\displaystyle \lambda } , and Ω {\displaystyle \Omega } is a subset of R D {\displaystyle \mathbb {R} ^{D}} . This general form of governing equations summarizes a wide range of problems in mathematical physics, such as conservative laws, diffusion process, advection-diffusion systems, and kinetic equations. Given noisy measurements of a generic dynamic system described by the equation above, PINNs can be designed to solve two classes of problems: data-driven solutions of partial differential equations data-driven discovery of partial differential equations === Data-driven solution of partial differential equations === The data-driven solution of PDE computes the hidden state u ( t , x ) {\displaystyle u(t,x)} of the system given boundary data and/or measurements z {\displaystyle z} , and fixed model parameters λ {\displaystyle \lambda } . We solve: u t + N [ u ] = 0 , x ∈ Ω , t ∈ [ 0 , T ] {\displaystyle u_{t}+{\mathcal {N}}[u]=0,\quad x\in \Omega ,\quad t\in [0,T]} . by defining the residual f ( t , x ) {\displaystyle f(t,x)} as: f := u t + N [ u ] {\displaystyle f:=u_{t}+{\mathcal {N}}[u]} , and approximating u ( t , x ) {\displaystyle u(t,x)} by a deep neural network. This network can be differentiated using automatic differentiation. The parameters of u ( t , x ) {\displaystyle u(t,x)} and f ( t , x ) {\displaystyle f(t,x)} can be then learned by minimizing the following loss function L tot {\displaystyle L_{\text{tot}}} : L tot = L u + L f {\displaystyle L_{\text{tot}}=L_{u}+L_{f}} where: L u = ‖ u − z ‖ Γ {\displaystyle L_{u}=\Vert u-z\Vert _{\Gamma }} is the error between the PINN u ( t , x ) {\displaystyle u(t,x)} and the set of boundary conditions and measured data on the set of points Γ {\displaystyle \Gamma } where the boundary conditions and data are defined. L f = ‖ f ‖ Γ {\displaystyle L_{f}=\Vert f\Vert _{\Gamma }} is the mean-squared error of the residual function. This second term encourages the PINN to learn the structural information expressed by the PDE during the training process. This approach has been used to yield computationally efficient physics-informed surrogate models with applications in the forecasting of physical processes, model predictive control, multi-physics and multi-scale modeling, and simulation. It has been shown to converge to the solution of the PDE. === Data-driven discovery of partial differential equations === Given noisy and incomplete measurements z {\displaystyle z} of the state of the system, the data-driven discovery of PDEs results in computing the unknown state u ( t , x ) {\displaystyle u(t,x)} and learning model parameters λ {\displaystyle \lambda } that best describe the observed data: u t + N [ u ; λ ] = 0 , x ∈ Ω , t ∈ [ 0 , T ] {\displaystyle u_{t}+{\mathcal {N}}[u;\lambda ]=0,\quad x\in \Omega ,\quad t\in [0,T]} By defining f ( t , x ) {\displaystyle f(t,x)} as: f := u t + N [ u ; λ ] = 0 {\displaystyle f:=u_{t}+{\mathcal {N}}[u;\lambda ]=0} , and approximating u ( t , x ) {\displaystyle u(t,x)} by a deep neural network, f ( t , x ) {\displaystyle f(t,x)} results in a PINN. This network can be derived using automatic differentiation. The parameters of u ( t , x ) {\displaystyle u(t,x)} and f ( t , x ) {\displaystyle f(t,x)} , together with the parameter λ {\displaystyle \lambda } of the differential operator can be then learned by minimizing the following loss function L tot {\displaystyle L_{\text{tot}}} : L tot = L u + L f {\displaystyle L_{\text{tot}}=L_{u}+L_{f}} where: L u = ‖ u − z ‖ Γ {\displaystyle L_{u}=\Vert u-z\Vert _{\Gamma }} , with u {\displaystyle u} and z {\displaystyle z} state solutions and measurements at sparse location Γ {\displaystyle \Gamma } , respectively. L f = ‖ f ‖ Γ {\displaystyle L_{f}=\Vert f\Vert _{\Gamma }} is the residual function. This second term requires the structured information represented by the partial differential equations to be satisfied in the training process. This strategy allows for discovering dynamic models described by nonlinear PDEs assembling computationally efficient and fully differentiable surrogate models that may find application in predictive forecasting, control, and data assimilation. == Extensions and applications == === For piece-wise function approximation === PINNs are unable to approximate PDEs that have strong non-linearity or sharp gradients (such as those that commonly occur in practical fluid flow problems). Piecewise approximation has been an old practic

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  • Armin B. Cremers

    Armin B. Cremers

    Armin Bernd Cremers (born June 7, 1946) is a German mathematician and computer scientist. He is a professor in the computer science institute at the University of Bonn, Germany. He is most notable for his contributions to several fields of discrete mathematics including formal languages and automata theory. In more recent years he has been recognized for his work in artificial intelligence, machine learning and robotics as well as in geoinformatics and deductive databases. == Life and work == Armin B. Cremers studied mathematics and physics at the University of Karlsruhe, Germany. After his graduate diploma (1971) and PhD (1972), both in mathematics, both summa cum laude, he received his academic lectureship qualification for computer science (1974), all from the University of Karlsruhe. Following an invitation by Seymour Ginsburg, he joined the University of Southern California (USC), Los Angeles, in 1973 where he worked until 1976 as an assistant professor of electrical engineering and computer science. With Ginsburg he initiated Grammar Forms, a new formalism for grammatical families. In 1976 A. B. Cremers returned to Germany and was appointed to full professor of computer science at the University of Dortmund, where he remained until 1990, holding the chair for information systems. During the same time he continued working as a visiting research professor at USC, where together with Thomas N. Hibbard he developed the concept of Data Spaces, a comprehensive computational model, in theory and applications. At the University of Dortmund A. B. Cremers served as chairman of the computer science department and, since early 1985, as vice president for Research and Junior Scientific Staff. In this position he was liaison for the development of the Technology Center Dortmund Archived 2021-05-09 at the Wayback Machine. He was the initiator and founding director of the Center for Expert Systems Dortmund (ZEDO) and the NRW State Research Collaborative in Artificial Intelligence (KI-NRW). From 1988 to 1996 he was also a member of the supervisory board of the German National Research Center for Mathematics and Data Processing (GMD). Since 1990 A. B. Cremers has been professor and director of computer science and head of the research group in artificial intelligence at the University of Bonn. From Bonn he has contributed fundamentally to artificial intelligence and robotics (with Wolfram Burgard, Dieter Fox, Sebastian Thrun among his students), and to the development of software engineering, particularly in civil engineering, and information systems, particularly in the geosciences. The paper "The Interactive Museum Tour-Guide Robot" won the AAAI Classic Paper award of 2016. Together with Matthias Jarke A. B. Cremers established the Bonn-Aachen International Center for Information Technology (B-IT) in 2001 and led this as Founding Scientific Director from the University of Bonn side until his retirement from teaching in 2014. From 2004 to 2008 Cremers was Dean of the School of Mathematics and Natural Sciences, and from April 2009 to July 2014 University Vice President for Planning and Finance. He is member of advisory boards, e.g., as well as Chairman of the University Council of the University of Koblenz-Landau.

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  • Best AI Essay Writers in 2026

    Best AI Essay Writers in 2026

    Comparing the best AI essay writer? An AI essay writer is software that uses machine learning to help you get more done — it lowers the barrier so anyone can produce professional output. Privacy matters too: check whether your data trains the model and whether a no-log or enterprise tier is available. Whether you are a beginner or a pro, the right AI essay writer slots into your workflow and pays for itself fast. We tested the leading options and ranked them by quality, value, and ease of use.

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  • Trie

    Trie

    In computer science, a trie (, ), also known as a digital tree or prefix tree, is a specialized search tree data structure used to store and retrieve strings from a dictionary or set. Unlike a binary search tree, nodes in a trie do not store their associated key. Instead, each node's position within the trie determines its associated key, with the connections between nodes defined by individual characters rather than the entire key. Tries are particularly effective for tasks such as autocomplete, spell checking, and IP routing, offering advantages over hash tables due to their prefix-based organization and lack of hash collisions. Every child node shares a common prefix with its parent node, and the root node represents the empty string. While basic trie implementations can be memory-intensive, various optimization techniques such as compression and bitwise representations have been developed to improve their efficiency. A notable optimization is the radix tree, which provides more efficient prefix-based storage. While tries store character strings, they can be adapted to work with any ordered sequence of elements, such as permutations of digits or shapes. A notable variant is the bitwise trie, which uses individual bits from fixed-length binary data (such as integers or memory addresses) as keys. == History, etymology, and pronunciation == The idea of a trie for representing a set of strings was first abstractly described by Axel Thue in 1912. Tries were first described in a computer context by René de la Briandais in 1959. The idea was independently described in 1960 by Edward Fredkin, who coined the term trie, pronouncing it (as "tree"), after the middle syllable of retrieval. However, other authors pronounce it (as "try"), in an attempt to distinguish it verbally from "tree". == Overview == Tries are a form of string-indexed look-up data structure, which is used to store a dictionary list of words that can be searched on in a manner that allows for efficient generation of completion lists. A prefix trie is an ordered tree data structure used in the representation of a set of strings over a finite alphabet set, which allows efficient storage of words with common prefixes. Tries can be efficacious on string-searching algorithms such as predictive text, approximate string matching, and spell checking in comparison to binary search trees. A trie can be seen as a tree-shaped deterministic finite automaton. == Operations == Tries support various operations: insertion, deletion, and lookup of a string key. Tries are composed of nodes that contain links, which either point to other suffix child nodes or null. As for every tree, each node except the root is pointed to by only one other node, called its parent. Each node contains as many links as the number of characters in the applicable alphabet (although tries tend to have a substantial number of null links). In some cases, the alphabet used is simply that of the character encoding—resulting in, for example, a size of 128 in the case of ASCII. The null links within the children of a node emphasize the following characteristics: Characters and string keys are implicitly stored in the trie, and include a character sentinel value indicating string termination. Each node contains one possible link to a prefix of strong keys of the set. A basic structure type of nodes in the trie is as follows: Node {\displaystyle {\text{Node}}} may contain an optional Value {\displaystyle {\text{Value}}} , which is associated with the key that corresponds to the node. === Searching === Searching for a value in a trie is guided by the characters in the search string key, as each node in the trie contains a corresponding link to each possible character in the given string. Thus, following the string within the trie yields the associated value for the given string key. A null link during the search indicates the inexistence of the key. The following pseudocode implements the search procedure for a given string key in a rooted trie x. In the above pseudocode, x and key correspond to the pointer of the trie's root node and the string key, respectively. The search operation takes O ( m ) {\displaystyle O(m)} time, where m {\displaystyle m} is the size of the string parameter key. In a balanced binary search tree, on the other hand, it takes O ( m log ⁡ n ) {\displaystyle O(m\log n)} time, in the worst case, since key needs to be compared with O ( log ⁡ n ) {\displaystyle O(\log n)} other keys and each comparison takes O ( m ) {\displaystyle O(m)} time, in the worst case. The trie occupies less space, in comparison with a binary search tree, in the case of a large number of short strings, since nodes share common initial string subsequences and store the keys implicitly. === Insertion === Insertion into a trie is guided by using the character sets as indexes to the children array until the last character of the string key is reached. Each node in the trie corresponds to one call of the radix sorting routine, as the trie structure reflects the execution pattern of the top-down radix sort. If null links are encountered before reaching the last character of the string key, new nodes are created. The input value is assigned to the value of the last node traversed, which is the node that corresponds to the key. === Deletion === Deletion of a key–value pair from a trie involves finding the node corresponding to the key, setting its value to null, and recursively removing nodes that have no children. The procedure begins by examining key; an empty string indicates arrival at the node corresponding to the (original) key, in which case its value is set to null. If the node, then, has null value and no children, it is removed from the trie by returning null; otherwise, the node is kept by returning the node itself. == Replacing other data structures == === Replacement for hash tables === A trie can be used to replace a hash table, over which it has the following advantages: Searching for a node with an associated key of size m {\displaystyle m} has the complexity of O ( m ) {\displaystyle O(m)} , whereas an imperfect hash function may have numerous colliding keys, and the worst-case lookup speed of such a table would be O ( N ) {\displaystyle O(N)} , where N {\displaystyle N} denotes the total number of nodes within the table. Tries do not need a hash function for the operation, unlike a hash table; there are also no collisions of different keys in a trie. Within a trie, keys can be efficiently sorted lexicographically. However, tries are less efficient than a hash table when the data is directly accessed on a secondary storage device such as a hard disk drive that has higher random access time than the main memory. == Implementation strategies == Tries can be represented in several ways, corresponding to different trade-offs between memory use and speed of the operations. Using a vector of pointers for representing a trie consumes enormous space; however, memory space can be reduced at the expense of running time if a singly linked list is used for each node vector, as most entries of the vector contains nil {\displaystyle {\text{nil}}} . Techniques such as alphabet reduction may reduce the large space requirements by reinterpreting the original string as a longer string over a smaller alphabet. For example, a string of n bytes can alternatively be regarded as a string of 2n four-bit units. This can reduce memory usage by a factor of eight; but lookups need to visit twice as many nodes in the worst case. Another technique includes storing a vector of 256 ASCII pointers as a bitmap of 256 bits representing ASCII alphabet, which reduces the size of individual nodes dramatically. === Bitwise tries === Bitwise tries are used to address the enormous space requirement for the trie nodes in a naive simple pointer vector implementations. Each character in the string key set is represented via individual bits, which are used to traverse the trie over a string key. The implementations for these types of trie use vectorized CPU instructions to find the first set bit in a fixed-length key input (e.g. GCC's __builtin_clz() intrinsic function). Accordingly, the set bit is used to index the first item, or child node, in the 32- or 64-entry based bitwise tree. Search then proceeds by testing each subsequent bit in the key. This procedure is also cache-local and highly parallelizable due to register independency, and thus performant on out-of-order execution CPUs. === Compressed tries === Radix tree, also known as a compressed trie, is a space-optimized variant of a trie in which any node with only one child gets merged with its parent; elimination of branches of the nodes with a single child results in better metrics in both space and time. This works best when the trie remains static and set of keys stored are very sparse within their representation space. One more approach for static tries is to "pack" the trie by storing disjoint

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  • Shape factor (image analysis and microscopy)

    Shape factor (image analysis and microscopy)

    Shape factors are dimensionless quantities used in image analysis and microscopy that numerically describe the shape of a particle, independent of its size. Shape factors are calculated from measured dimensions, such as diameter, chord lengths, area, perimeter, centroid, moments, etc. The dimensions of the particles are usually measured from two-dimensional cross-sections or projections, as in a microscope field, but shape factors also apply to three-dimensional objects. The particles could be the grains in a metallurgical or ceramic microstructure, or the microorganisms in a culture, for example. The dimensionless quantities often represent the degree of deviation from an ideal shape, such as a circle, sphere or equilateral polyhedron. Shape factors are often normalized, that is, the value ranges from zero to one. A shape factor equal to one usually represents an ideal case or maximum symmetry, such as a circle, sphere, square or cube. == Aspect ratio == The most common shape factor is the aspect ratio, a function of the largest diameter and the smallest diameter orthogonal to it: A R = d min d max {\displaystyle A_{R}={\frac {d_{\min }}{d_{\max }}}} The normalized aspect ratio varies from approaching zero for a very elongated particle, such as a grain in a cold-worked metal, to near unity for an equiaxed grain. The reciprocal of the right side of the above equation is also used, such that the AR varies from one to approaching infinity. == Circularity == Another very common shape factor is the circularity (or isoperimetric quotient), a function of the perimeter P and the area A: f circ = 4 π A P 2 {\displaystyle f_{\text{circ}}={\frac {4\pi A}{P^{2}}}} The circularity of a circle is 1, and much less than one for a starfish footprint. The reciprocal of the circularity equation is also used, such that fcirc varies from one for a circle to infinity. == Elongation shape factor == The less-common elongation shape factor is defined as the square root of the ratio of the two second moments in of the particle around its principal axes. f elong = i 2 i 1 {\displaystyle f_{\text{elong}}={\sqrt {\frac {i_{2}}{i_{1}}}}} == Compactness shape factor == The compactness shape factor is a function of the polar second moment in of a particle and a circle of equal area A. f comp = A 2 2 π i 1 2 + i 2 2 {\displaystyle f_{\text{comp}}={\frac {A^{2}}{2\pi {\sqrt {{i_{1}}^{2}+{i_{2}}^{2}}}}}} The fcomp of a circle is one, and much less than one for the cross-section of an I-beam. == Waviness shape factor == The waviness shape factor of the perimeter is a function of the convex portion Pcvx of the perimeter to the total. f wav = P cvx P {\displaystyle f_{\text{wav}}={\frac {P_{\text{cvx}}}{P}}} Some properties of metals and ceramics, such as fracture toughness, have been linked to grain shapes. == An application of shape factors == Greenland, the largest island in the world, has an area of 2,166,086 km2; a coastline (perimeter) of 39,330 km; a north–south length of 2670 km; and an east–west length of 1290 km. The aspect ratio of Greenland is A R = 1290 2670 = 0.483 {\displaystyle A_{R}={\frac {1290}{2670}}=0.483} The circularity of Greenland is f circ = 4 π ( 2166086 ) 39330 2 = 0.0176. {\displaystyle f_{\text{circ}}={\frac {4\pi (2166086)}{39330^{2}}}=0.0176.} The aspect ratio is agreeable with an eyeball-estimate on a globe. Such an estimate on a typical flat map, using the Mercator projection, would be less accurate due to the distorted scale at high latitudes. The circularity is deceptively low, due to the fjords that give Greenland a very jagged coastline (see the coastline paradox). A low value of circularity does not necessarily indicate a lack of symmetry, and shape factors are not limited to microscopic objects.

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  • Lorien Pratt

    Lorien Pratt

    Lorien Pratt is an American computer scientist known for contributions to transfer learning and for her work in promoting and developing the concept of decision intelligence. She is chief scientist and founder of Quantellia. Since 1988, she has conducted research on the use of machine learning as an academic, professor, industry analyst, and practicing data scientist. Pratt received her AB degree in computer science from Dartmouth College and her master's and doctorate degrees in computer science from Rutgers University. == Learning to Learn == She is best known for her book "Learning to Learn," co-edited with Sebastian Thrun, which provided an overview on how to use machine learning to better understand bias and generalization of discrete subjects. This approach, still largely theoretical when the book was published in 1998, is also called metalearning and is now a foundational underpinning of machine learning algorithms such as GPT-3 and DALL-E. == Research == === Transfer learning === Pratt's research includes early work in transfer learning where she developed the discriminability-based transfer (DBT) algorithm in 1993 during her tenure as a professor of computer science at Colorado School of Mines. This paper is considered one of the earliest academic works referring to the use of transfer in machine learning and has been cited over 400 times as foundational research for deep neural networks. === Decision intelligence === Since then, Pratt's research has continued to explore the relationships between machine learning and human cognition with the concept of decision intelligence, an emerging field of machine learning guided analytics designed to support human decision. Pratt introduced this concept in 2008, and this term has since been used by a number of vendors providing machine learning-guided analytics including Diwo, Peak AI, Sisu, and Tellius as the technologies used to support machine learning at scale have become easier to deploy, manage, and embed into software platforms. Pratt's work is cited as a core starting point for defining modern aspects of decision intelligence. Pratt's work at Quantellia since 2020 has focused on the use of decision intelligence to improve COVID-19-based outcomes.

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  • Best AI Website Builders in 2026

    Best AI Website Builders in 2026

    Comparing the best AI website builder? An AI website builder is software that uses machine learning to help you get more done — it lowers the barrier so anyone can produce professional output. Privacy matters too: check whether your data trains the model and whether a no-log or enterprise tier is available. Whether you are a beginner or a pro, the right AI website builder slots into your workflow and pays for itself fast. Below we compare features, pricing, and real output so you can choose with confidence.

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