AI For Business Isb

AI For Business Isb — independent reviews, comparisons, pricing and step-by-step guides on Aizhi.

  • Fluency Voice Technology

    Fluency Voice Technology

    Fluency Voice Technology was a company that developed and sold packaged speech recognition solutions for use in call centers. Fluency's Speech Recognition solutions are used by call centers worldwide to improve customer service and significantly reduce costs and are available on-premises and hosted. == History == 1998 – Fluency was created as a spin-off from the Voice Research & Development team of a company called netdecisions. This R&D operation was established in Cambridge UK. The focus of the development was speech recognition systems based on the VXML standard. 2001 – Fluency became a separate entity in May 2001. Fluency began the creation of a software development platform specifically aimed at automating call center activities. This platform became Fluency's VoiceRunner. 2002 to 2004 – Fluency establishes accomplishes many successful deployments in customer sites such as National Express and Barclaycard. 2003 – Fluency expanded into the USA. Fluency also acquires Vocalis of Cambridge, UK in August 2003. 2004 – Fluency receives £6 million investment from leading European Venture Capitalists and establishes a global OEM partnership with Avaya, and the acquisition of SRC Telecom. 2008 – Fluency is acquired by Syntellect Ltd == Customers == Call Centers around the world use Fluency to improve service and reduce costs. They include Travelodge, Standard Life Bank, Sutton and East Surrey Water, Pizza Hut, CWT, Barclays, Powergen, First Choice, OutRight, J D Williams, Capital Blue Cross, Chelsea Building Society, EDF, bss, TV Licensing and Capita Software Services.

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  • Ashutosh Saxena

    Ashutosh Saxena

    Ashutosh Saxena is an Indian-American computer scientist, researcher, and entrepreneur known for his contributions to the field of artificial intelligence and large-scale robot learning. His interests include building enterprise AI agents and embodied AI. Saxena is the co-founder and CEO of Caspar.AI, where generative AI parses data from ambient 3D radar sensors to predict 20+ health & wellness markers for pro-active patient care. Prior to Caspar.AI, Ashutosh co-founded Cognical Katapult (NSDQ: KPLT), which provides a no credit required alternative to traditional financing for online and omni-channel retail. Before Katapult, Saxena was an assistant professor in the Computer Science Department and faculty director of the RoboBrain Project (a large-scale AI model for robotics) at Cornell University. == Education == In 2009, with artificial intelligence pioneer Andrew Ng as his advisor, Saxena received both his M.S. and Ph.D. in computer science with an emphasis on artificial intelligence from Stanford University. Saxena received his bachelor's degree in electrical engineering from the Indian Institute of Technology, Kanpur in 2004. == Career == Saxena was the chief scientist of New York-based Holopad, where he worked with Steven Spielberg's team to create walkthroughs and 3D experiences for his movie TinTin. His past experiences include building acoustic AI models at Bose Corporation. Once Ashutosh completed his undergraduate degree, he became a researcher at the Commonwealth Scientific and Industrial Research Organization, where he developed AI models for medical devices. Before Caspar, Saxena pursued other entrepreneurial ventures, such as ZunaVision, an artificial intelligence startup he co-founded with Andrew Ng that uses AI to embed advertising space within videos. Ashutosh served as the CTO of ZunaVision from 2008 to 2010. After ZunaVision, Saxena co-founded Cognical Katapult, which provided financing solutions to nonprime and underbanked consumers powered by artificial intelligence. From 2014 to 2016, Saxena served as the faculty director of the RoboBrain project, which was a joint venture that he started between Stanford University, Cornell University, Brown University, and the University of California, Berkeley that made a knowledge engine for robots. Saxena co-founded Brain of Things in 2015 with David Cheriton, who serves as chief scientist, and was listed as the fastest growing private company reaching an annual recurring revenue of $8 million in three years. It has been widely covered in several outlets including Forbes Japan, and MIT Technology Review. Saxena's work on deep learning won test of time award in 2023 by Robotics Science and Systems. Ashutosh has been recognized for his work by receiving the Alfred P. Sloan Fellow in 2011, Google Faculty Research Award in 2012, Microsoft Faculty Fellowship in 2012, NSF Career award in 2013, One of the Eight Innovators to Watch by the Smithsonian Institution in 2015, and received TR35 Innovator Award by MIT Technology Review in 2018. He was named by San Francisco Business Times as a 40 under 40 young business leader. == Research == Saxena has authored over 100 published papers in the areas of large-scale robot learning and artificial intelligence, with 20,000+ citations. His work in the fields of computer vision and deep learning have been featured in press releases and academic journal reviews. Ashutosh's early work includes the Stanford Artificial Intelligence Robot (STAIR), an AI models that enables to perform tasks such as unload items from a dishwasher, which was covered on the front-page of New York Times. His work on Make3D, was the first work that estimated 3D depth from a single still image. At Cornell University, Ashutosh led the Robot Learning Lab, which used a machine learning approach to train robots to perform tasks in human environments such as generalizing manipulation in 3D point-clouds where robots learn to transfer manipulation trajectories to novel objects utilizing a large sample of demonstrations from crowdsourcing.

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  • Best AI Text-to-image Tools in 2026

    Best AI Text-to-image Tools in 2026

    Trying to pick the best AI text-to-image tool? An AI text-to-image tool is software that uses machine learning to help you get more done — it scales effortlessly from a single task to thousands. The best picks balance beginner-friendly simplicity with the depth power users need, and they ship updates often. Whether you are a beginner or a pro, the right AI text-to-image tool slots into your workflow and pays for itself fast. This guide breaks down the top picks, their pros and cons, and who each one is best for.

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  • Best AI Customer-support Bots in 2026

    Best AI Customer-support Bots in 2026

    In search of the best AI customer-support bot? An AI customer-support bot is software that uses machine learning to help you get more done — it turns a rough idea into a polished result in seconds. When choosing one, weigh output quality, pricing, export formats, and how well it fits the tools you already use. Whether you are a beginner or a pro, the right AI customer-support bot slots into your workflow and pays for itself fast. Below we compare features, pricing, and real output so you can choose with confidence.

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  • Speculative decoding

    Speculative decoding

    Speculative decoding is an inference-time optimization for autoregressive large language models (LLMs) that generates multiple tokens per decoding step instead of one. A smaller draft model proposes a sequence of candidate tokens, and the larger target model verifies them in a single forward pass through a modified rejection sampling scheme. The verification preserves the target model's original output distribution, so the technique produces the same results as standard decoding while cutting latency by roughly two to three times. The name is an analogy to speculative execution in CPU design, where a processor runs instructions along a predicted branch before the outcome is known. == Background == Standard autoregressive decoding in large language models generates one token at a time. The model computes a probability distribution over its vocabulary, samples the next token, and feeds that token back as input. For large models, this process is bottlenecked by memory bandwidth rather than arithmetic throughput: loading the model's parameters from high-bandwidth memory (HBM) to the processor takes up most of the wall-clock time at each step. Because of this, a forward pass over one token and a forward pass over several tokens in a batch take roughly the same time. Speculative decoding relies on this property. == Mechanism == The technique alternates between two phases: drafting and verification. During drafting, a fast approximation model generates a short run of K candidate tokens, typically between 3 and 12. The draft model is usually a much smaller version of the target model or a lightweight auxiliary network. During verification, the target model scores the entire draft sequence in one batched forward pass. A modified rejection sampling algorithm compares the draft and target probabilities at each position. If the target model would have been at least as likely to produce a given token, that token is accepted; the first token that fails is resampled from a corrected distribution, and everything after it is thrown out. The result is that the output distribution is the same as if each token had been generated one at a time. How many tokens get accepted per cycle depends on how well the draft model matches the target. For common words and predictable continuations the match tends to be good, so the target model can confirm several tokens at once. == History == An early precursor was blockwise parallel decoding, proposed in 2018 by Stern, Shazeer, and Uszkoreit. Their method predicted multiple future tokens through auxiliary prediction heads and validated them against the autoregressive model, but it only worked with greedy decoding and did not preserve the full sampling distribution. The modern form of the technique came from Yaniv Leviathan, Matan Kalman, and Yossi Matias at Google Research, who posted "Fast Inference from Transformers via Speculative Decoding" on arXiv in November 2022. Separately and at about the same time, Charlie Chen and colleagues at DeepMind arrived at a closely related method they called speculative sampling, published in February 2023. Both papers introduced the use of rejection sampling to guarantee that the output distribution is unchanged. Leviathan et al. showed roughly 2–3x speedup on T5-XXL (11 billion parameters); Chen et al. reported 2–2.5x on the Chinchilla model (70 billion parameters). The Leviathan et al. paper was presented as an oral at the International Conference on Machine Learning in July 2023. == Variants == SpecInfer (Miao et al., 2024) uses multiple small language models to jointly build a tree of candidate continuations rather than a single chain. The target model verifies the whole tree in parallel and keeps the longest valid path, with reported speedups of 1.5–3.5x. Medusa (Cai et al., 2024) takes a different approach by not using a separate draft model at all. Extra lightweight decoding heads are attached to the target model itself, and each one predicts a token at a different future position. The candidates are evaluated through a tree-structured attention mechanism. The authors measured 2.2–3.6x speedup. EAGLE (Li et al., 2024) performs autoregression on the target model's internal feature representations (specifically the second-to-top layer) rather than on tokens directly. On LLaMA 2 Chat 70B, this gave a 2.7–3.5x latency reduction. Later versions added dynamic draft trees (EAGLE-2) and further optimizations (EAGLE-3), reaching 3–6.5x speedup. == Adoption == By 2024, speculative decoding had become a standard part of production LLM serving. Google uses it in the AI Overviews feature of Google Search. Open-source inference frameworks such as vLLM, NVIDIA's TensorRT-LLM, and SGLang all include built-in support for speculative decoding and its variants. Apple, AWS, and Meta have also published research extending the method or deploying it at scale.

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  • Ancient text corpora

    Ancient text corpora

    Ancient text corpora are the entire collection of texts from the period of ancient history, defined in this article as the period from the beginning of writing up to 300 AD. These corpora are important for the study of literature, history, linguistics, and other fields, and are a fundamental component of the world's cultural heritage. Chinese, Latin, and Greek are examples of ancient languages with significant text corpora, although much of these corpora are known to us via transmission (frequently via medieval manuscript copies) rather than in their original form. These texts – both transmitted and original – provide valuable insights into the history and culture of different regions of the world, and have been studied for centuries by scholars and researchers. Other ancient texts – particularly stone inscriptions and papyrus scrolls – have been published following archaeological research, notably the cuneiform corpus of c.10 million words and the c.5 million words in ancient Egyptian. Through advances in technology and digitization, ancient text corpora are more accessible than ever before. Tools such as the Perseus Digital Library and the Digital Corpus of Sanskrit have made it easier for researchers to access and analyze these texts. == Quantifying the corpora == Two types of ancient texts are known to modern scholars – those that have only survived in younger manuscripts, but whose great age is undisputed (this applies to the bulk of the Chinese, Brahmi, Greek, Latin, Hebrew and Avestan tradition), and those known from original inscriptions, papyri and other manuscripts. Counting of the words in each corpus presents significant methodological challenges – in principle, every single occurrence of a word in the text is counted separately, but in the case of parallel transmission of literary texts, only a single transmission is taken into account. Just as the Book of the Dead and the coffin texts are only included once in the number given for the Egyptian, the Greek and Latin literary works should only be counted according to one manuscript. If, on the other hand, tombs, royal inscriptions or economic documents of certain ancient languages often show a more or less identical form, this is not evaluated as a purely "parallel tradition". Attached prepositions are counted as separate words, except in the case of the definite article in Hebrew, Aramaic and Greek since it has no equivalent in most languages, so its frequency would significantly affect the comparability of numbers. === Languages with known size estimates === === South Asian === Sanskrit (Vedic Sanskrit and Classical Sanskrit) Indus script (3,800 items, c.20,000 characters) Brahmi script Old Tamil Early Indian epigraphy and Indian epic poetry Kharosthi Pali literature List of historic Indian texts === Mesoamerican === Olmec hieroglyphs Maya script === East Asian === Old Chinese Chinese classics The pre-Qin corpus: a collection of ancient Chinese texts written before the Qin dynasty (221 BCE). The corpus includes texts from Confucianism, Taoism, Legalism, and other schools of thought. The pre-Han corpus: a collection of ancient Chinese texts written before the Han dynasty (202 BCE). The corpus includes texts from Confucianism, Taoism, Legalism, and other schools of thought. See the Chinese Text Project Chinese bronze inscriptions, Oracle bone script, Seal script, Clerical script === Central Iranian languages === Prior to 300 AD, the Central Iranian languages are mainly in the form of Sassanid stone inscriptions in the two closely related idioms Middle Persian (Pahlavi scripts and Inscriptional Parthian), there are 5000 for the corpus of Middle Persian (mostly 3rd, but also 4th/5th centuries) and for the corpus of Parthian (3rd century) 3000 words. To what extent some of the Manichaean Middle Persian literary texts may date back to the 3rd century is difficult to estimate; Mani is said to have personally written the Shabuhragan totaling about 5000 words. In any case, if we combine Middle Persian and Parthian, we come to over 10,000 words. === Proto-Sinaitic === Proto-Sinaitic script has no more than about 400 letters (number of words is unknown since the script has not been fully interpreted). To a similar extent, there are probably approximately contemporaneous Proto-Canaanite inscriptions (ibid.). === Anatolian === Luwian cuneiform, approx. 3000 words the Palaic language few hundred words. Hieroglyphic Luwian the Lycian alphabet (the best attested Anatolian successor language written in alphabetic script) with about 5000 words The Lydian alphabet 109 inscriptions comprising about 1500 words The Phrygian alphabet the in-tomb inscriptions from the 2nd and 3rd centuries AD (approx. 1000 words) and in the so-called "old Phrygian" inscriptions less than 300 words The Carian alphabets whose texts, mainly from Egypt, contain around 600 words. === Old Italic === the Umbrian language attested essentially by the sacrificial instructions of the Iguvinian Tables with 5000 words the Oscan language (ibid.) with 2000 words the Messapic language with probably a good 1000 words (the estimate is difficult because most texts in this hardly understandable language do not use word separators) the Venetic language a few hundred words the Faliscan language a few hundred words Cisalpine Celtic inscriptions amount to approximately 2000 words, to which are added a number of glosses by classical authors === Iberia === Iberian scripts, more rarely written in Greek or Latin script, approx. 2500 words Celtiberian script, which refers to Celtic language testimonies in Iberian, but also in Latin script from Spain (approx. 1000 words) Southwest Paleohispanic script, 78 inscriptions, a few hundred words Lusitanian language, three monuments in Latin script, approx. 60 words === Germanic Northern Europe === Runic inscriptions dated before the 4th century amount to about 30 pieces, which contain no more than 50 words in total === Africa === Geʽez script: comparatively few inscriptions with a total of around 1,000 words before 300 AD. Following Christianization in the 4th century, more extensive texts are known. Libyco-Berber alphabet: over 1,000 inscriptions from the Maghreb, which are dated to Roman times. Most texts do not use a word separator; Peust estimates that the total number of words could be around 5,000 Meroitic script (Ancient Nubian): about 900 texts are known, which Peust estimates may contain approximately 10,000 words, albeit with uncertainty from the fact that the word separator is not used consistently in the Meroitic script. === Aegean === The Cretan Linear A inscriptions that have not yet been deciphered are available in about 2500 texts, which contain a total of around 20,000 characters. The total number of words can hardly be determined; Peust tentatively put it in the same order of magnitude as in Meroitic. In addition to the Linear A texts, there are also inscriptions Cretan hieroglyphs of a few hundred characters and texts written in the Greek alphabet, but not in Greek, with a few dozen words Cypriot syllabary in the first millennium BC, in which mostly Greek texts were recorded. The relevant texts comprise around 100 to 200 words. === Micro corpora === There are a significant number of ancient micro-corpus languages. Estimating the total number of attested ancient languages may be as difficult as estimating their corpus size. For example, Greek and Latin sources hand down an enormous amount of foreign-language glosses, the seriousness of which is not always certain. == Preservation and curation == Historic preservation and maintaining ancient text corpora presents several challenges, including issues with preservation, translation, and digitization. Many ancient texts have been lost over time, and those that survive may be damaged or fragmented. Translating ancient languages and scripts requires specialized expertise, and digitizing texts can be time-consuming and resource-intensive. == Corpus linguistics == The field of corpus linguistics studies language as expressed in text corpora. This includes the analysis of word frequency, collocations, grammar, and semantics. Ancient text corpora provide a valuable resource for corpus linguistics research, enabling scholars to explore the evolution of language and culture over time.

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  • Lori Levin

    Lori Levin

    Lorraine Susan (Lori) Levin is an American computer scientist and computational linguist specializing in natural language processing, particularly involving syntax, morphosyntax, and languages with small corpora. She is a research professor in the Language Technologies Institute of the Carnegie Mellon University School of Computer Science, and one of the founders of the North American Computational Linguistics Open Competition. == Education and career == Levin has a 1979 bachelor's degree in linguistics (summa cum laude) from the University of Pennsylvania, and a 1986 Ph.D. in linguistics from the Massachusetts Institute of Technology. Her dissertation, Operations on Lexical Forms: Unaccusative Rules in Germanic Languages, was jointly supervised by Joan Bresnan and Kenneth L. Hale. She worked as an assistant professor of linguistics at the University of Pittsburgh from 1983 until 1988, when she joined the Carnegie Mellon University Language Technologies Institute. == Recognition == Levin was named as a Fellow of the Association for Computational Linguistics in 2025, "for pioneering work on the use of phonetics, syntax, lexical semantics and dialogue modeling in machine translation and in the transfer of NLP technologies to low resource languages, as well as an enduring contribution to the North American Computational Linguistics Olympiad". Levin was awarded the Antonio Zampolli prize of the ELRA Language Resources Association at the LREC 2026 conference.

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  • How to Choose an AI Art Generator

    How to Choose an AI Art Generator

    Looking for the best AI art generator? An AI art generator is software that uses machine learning to help you get more done — it can save you hours every week by automating repetitive work. Most options offer a generous free tier, with paid plans unlocking higher limits, faster processing, and team features. Whether you are a beginner or a pro, the right AI art generator slots into your workflow and pays for itself fast. Read on for hands-on impressions, pricing tiers, and the standout features that matter.

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  • Automated storage and retrieval system

    Automated storage and retrieval system

    An automated storage and retrieval system (ASRS or AS/RS) consists of a variety of computer-controlled systems for automatically placing and retrieving loads from defined storage locations. Automated storage and retrieval systems (AS/RS) are typically used in applications where: There is a very high volume of loads being moved into and out of storage Storage density is important because of space constraints No value is added in this process (no processing, only storage and transport) Accuracy is critical because of potential expensive damages to the load An AS/RS can be used with standard loads as well as nonstandard loads, meaning that each standard load can fit in a uniformly-sized volume; for example, the film canisters in the image of the Defense Visual Information Center are each stored as part of the contents of the uniformly sized metal boxes, which are shown in the image. Standard loads simplify the handling of a request of an item. In addition, audits of the accuracy of the inventory of contents can be restricted to the contents of an individual metal box, rather than undergoing a top-to-bottom search of the entire facility, for a single item. They can also be used in self storage places. == Overview == AS/RS systems are designed for automated storage and retrieval of parts and items in manufacturing, distribution, retail, wholesale and institutions. They first originated in the 1960s, initially focusing on heavy pallet loads but with the evolution of the technology the handled loads have become smaller. The systems operate under computerized control, maintaining an inventory of stored items. Retrieval of items is accomplished by specifying the item type and quantity to be retrieved. The computer determines where in the storage area the item can be retrieved from and schedules the retrieval. It directs the proper automated storage and retrieval machine (SRM) to the location where the item is stored and directs the machine to deposit the item at a location where it is to be picked up. A system of conveyors and or automated guided vehicles is sometimes part of the AS/RS system. These take loads into and out of the storage area and move them to the manufacturing floor or loading docks. To store items, the pallet or tray is placed at an input station for the system, the information for inventory is entered into a computer terminal and the AS/RS system moves the load to the storage area, determines a suitable location for the item, and stores the load. As items are stored into or retrieved from the racks, the computer updates its inventory accordingly. The benefits of an AS/RS system include reduced labor for transporting items into and out of inventory, reduced inventory levels, more accurate tracking of inventory, and space savings. Items are often stored more densely than in systems where items are stored and retrieved manually. Within the storage, items can be placed on trays or hang from bars, which are attached to chains/drives in order to move up and down. The equipment required for an AS/RS include a storage & retrieval machine (SRM) that is used for rapid storage and retrieval of material. SRMs are used to move loads vertically or horizontally, and can also move laterally to place objects in the correct storage location. The trend towards Just In Time production often requires sub-pallet level availability of production inputs, and AS/RS is a much faster way of organizing the storage of smaller items next to production lines. The Material Handling Institute of America (MHIA), the non-profit trade association for the material handling world, and its members have categorised AS/RS into two primary segments: Fixed Aisle and Carousels/Vertical Lift Modules (VLMs). Both sets of technologies provide automated storage and retrieval for parts and items, but use different technologies. Each technology has its unique set of benefits and disadvantages. Fixed Aisle systems are characteristically larger systems whereas carousels and Vertical Lift Modules are used individually or grouped, but in small to medium-sized applications. A fixed-aisle AS/R machine (stacker crane) is one of two main designs: single-masted or double masted. Most are supported on a track and ceiling guided at the top by guide rails or channels to ensure accurate vertical alignment, although some are suspended from the ceiling. The 'shuttles' that make up the system travel between fixed storage shelves to deposit or retrieve a requested load (ranging from a single book in a library system to a several ton pallet of goods in a warehouse system). The entire unit moves horizontally within an aisle, while the shuttles are able to elevate up to the necessary height to reach the load, and can extend and retract to store or retrieve loads that are several positions deep in the shelving. A semi-automated system can be achieved by utilizing only specialized shuttles within an existing rack system. Another AS/RS technology is known as shuttle technology. In this technology the horizontal movement is made by independent shuttles each operating on one level of the rack while a lift at a fixed position within the rack is responsible for the vertical movement. By using two separate machines for these two axes the shuttle technology is able to provide higher throughput rates than stacker cranes. Storage and Retrieval Machines pick up or drop off loads to the rest of the supporting transportation system at specific stations, where inbound and outbound loads are precisely positioned for proper handling. In addition, there are several types of Automated Storage & Retrieval Systems (AS/RS) devices called Unit-load AS/RS, Mini-load AS/RS, Mid-Load AS/RS, Vertical Lift Modules (VLMs), Horizontal Carousels and Vertical Carousels. These systems are used either as stand-alone units or in integrated workstations called pods or systems. These units are usually integrated with various types of pick to light systems and use either a microprocessor controller for basic usage or inventory management software. These systems are ideal for increasing space utilization up to 90%, productivity levels by 90%, accuracy to 99.9%+ levels and throughput up to 750 lines per hour/per operator or more depending on the configuration of the system. == Horizontal carousels == Robotic Inserter/Extractor devices can be used for horizontal carousels. The robotic device is positioned in the front or rear of up to three horizontal carousels tiered high. The robot grabs the tote required in the order and often replenishes at the same time to speed up throughput. The tote(s) are then delivered to a conveyor, which routes it to a work station for picking or replenishing. Up to eight transactions per minute per unit can be done. Totes or containers up to 36" x 36" x 36" can be used in a system. On a simplistic level, horizontal carousels are also often used as "rotating shelving". With simple "fetch" command, items are brought to the operator and otherwise wasted space is eliminated. AS/RS Applications: Most applications of AS/RS technology have been associated with warehousing and distribution operations. An AS/RS can also be used to store raw materials and work in process in manufacturing. Three application areas can be distinguished for AS/RS: (1) Unit load storage and handling, (2) Order picking, and (3) Work in process storage. Unit load storage and retrieval applications are represented by unit load AS/RS and deep-lane storage systems. These kinds of applications are commonly found in warehousing for finishing goods in a distribution center, rarely in manufacturing. Deep-lane systems are used in the food industry. As described above, order picking involves retrieving materials in less than full unit load quantities. Minilpass, man-on board, and items retrieval systems are used for this second application area. Work in process storage is a more recent application of automated storage technology. While it is desirable to minimize the amount of work in process, WIP is unavoidable and must be effectively managed. Automated storage systems, either automated storage/retrieval systems or carousel systems, represent an efficient way to store materials between processing steps, particularly in batch and job shop production. In high production, work in process is often carried between operations by conveyor system, which this serve both storage and transport functions. === Inventory Category-specific AS/RS === Each inventory category—raw materials, work-in-process, and finished goods—requires its own specialized Automated Storage and Retrieval System (AS/RS). Particularly for work-in-process (WIP) inventories, due to variations in manufacturing processes, the AS/RS systems are significantly different in design and function, tailored specifically to match unique handling, storage, and retrieval requirements === Installed applications === Installed applications of this technology can be wide-ranging. In some librarie

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  • Imitation learning

    Imitation learning

    Imitation learning is a paradigm in reinforcement learning, where an agent learns to perform a task by supervised learning from expert demonstrations . It is also called learning from demonstration and apprenticeship learning. It has been applied to underactuated robotics, self-driving cars, quadcopter navigation, helicopter aerobatics, and locomotion. == Approaches == Expert demonstrations are recordings of an expert performing the desired task, often collected as state-action pairs ( o t ∗ , a t ∗ ) {\displaystyle (o_{t}^{},a_{t}^{})} . === Behavior Cloning === Behavior Cloning (BC) is the most basic form of imitation learning. Essentially, it uses supervised learning to train a policy π θ {\displaystyle \pi _{\theta }} such that, given an observation o t {\displaystyle o_{t}} , it would output an action distribution π θ ( ⋅ | o t ) {\displaystyle \pi _{\theta }(\cdot |o_{t})} that is approximately the same as the action distribution of the experts. BC is susceptible to distribution shift. Specifically, if the trained policy differs from the expert policy, it might find itself straying from expert trajectory into observations that would have never occurred in expert trajectories. This was already noted by ALVINN, where they trained a neural network to drive a van using human demonstrations. They noticed that because a human driver never strays far from the path, the network would never be trained on what action to take if it ever finds itself straying far from the path. === DAgger === DAgger (Dataset Aggregation) improves on behavior cloning by iteratively training on a dataset of expert demonstrations. In each iteration, the algorithm first collects data by rolling out the learned policy π θ {\displaystyle \pi _{\theta }} . Then, it queries the expert for the optimal action a t ∗ {\displaystyle a_{t}^{}} on each observation o t {\displaystyle o_{t}} encountered during the rollout. Finally, it aggregates the new data into the dataset D ← D ∪ { ( o 1 , a 1 ∗ ) , ( o 2 , a 2 ∗ ) , . . . , ( o T , a T ∗ ) } {\displaystyle D\leftarrow D\cup \{(o_{1},a_{1}^{}),(o_{2},a_{2}^{}),...,(o_{T},a_{T}^{})\}} and trains a new policy on the aggregated dataset. === Decision transformer === The Decision Transformer approach models reinforcement learning as a sequence modelling problem. Similar to Behavior Cloning, it trains a sequence model, such as a Transformer, that models rollout sequences ( R 1 , o 1 , a 1 ) , ( R 2 , o 2 , a 2 ) , … , ( R t , o t , a t ) , {\displaystyle (R_{1},o_{1},a_{1}),(R_{2},o_{2},a_{2}),\dots ,(R_{t},o_{t},a_{t}),} where R t = r t + r t + 1 + ⋯ + r T {\displaystyle R_{t}=r_{t}+r_{t+1}+\dots +r_{T}} is the sum of future reward in the rollout. During training time, the sequence model is trained to predict each action a t {\displaystyle a_{t}} , given the previous rollout as context: ( R 1 , o 1 , a 1 ) , ( R 2 , o 2 , a 2 ) , … , ( R t , o t ) {\displaystyle (R_{1},o_{1},a_{1}),(R_{2},o_{2},a_{2}),\dots ,(R_{t},o_{t})} During inference time, to use the sequence model as an effective controller, it is simply given a very high reward prediction R {\displaystyle R} , and it would generalize by predicting an action that would result in the high reward. This was shown to scale predictably to a Transformer with 1 billion parameters that is superhuman on 41 Atari games. === Other approaches === See for more examples. == Related approaches == Inverse Reinforcement Learning (IRL) learns a reward function that explains the expert's behavior and then uses reinforcement learning to find a policy that maximizes this reward. Recent works have also explored multi-agent extensions of IRL in networked systems. Generative Adversarial Imitation Learning (GAIL) uses generative adversarial networks (GANs) to match the distribution of agent behavior to the distribution of expert demonstrations. It extends a previous approach using game theory.

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  • Mealy machine

    Mealy machine

    In the theory of computation, a Mealy machine is a finite-state machine whose output values are determined both by its current state and the current inputs. This is in contrast to a Moore machine, whose output values are determined solely by its current state. A Mealy machine is a deterministic finite-state transducer: for each state and input, at most one transition is possible. == History == The Mealy machine is named after George H. Mealy, who presented the concept in a 1955 paper, "A Method for Synthesizing Sequential Circuits". == Formal definition == A Mealy machine is a 6-tuple ( S , S 0 , Σ , Λ , T , G ) {\displaystyle (S,S_{0},\Sigma ,\Lambda ,T,G)} consisting of the following: a finite set of states S {\displaystyle S} a start state (also called initial state) S 0 {\displaystyle S_{0}} which is an element of S {\displaystyle S} a finite set called the input alphabet Σ {\displaystyle \Sigma } a finite set called the output alphabet Λ {\displaystyle \Lambda } a transition function T : S × Σ → S {\displaystyle T:S\times \Sigma \rightarrow S} mapping pairs of a state and an input symbol to the corresponding next state. an output function G : S × Σ → Λ {\displaystyle G:S\times \Sigma \rightarrow \Lambda } mapping pairs of a state and an input symbol to the corresponding output symbol. In some formulations, the transition and output functions are coalesced into a single function T : S × Σ → S × Λ {\displaystyle T:S\times \Sigma \rightarrow S\times \Lambda } . "Evolution across time" is realized in this abstraction by having the state machine consult the time-changing input symbol at discrete "timer ticks" t 0 , t 1 , t 2 , . . . {\displaystyle t_{0},t_{1},t_{2},...} and react according to its internal configuration at those idealized instants, or else having the state machine wait for a next input symbol (as on a FIFO) and react whenever it arrives. == Comparison of Mealy machines and Moore machines == Mealy machines tend to have fewer states: Different outputs on arcs (n2) rather than states (n). When implemented as electronic circuits (rather than as mathematical abstractions or code): Moore machines are safer to use than Mealy machines: Outputs change at the clock edge (always one cycle later). In Mealy machines, input change can cause output change as soon as logic is done — a big problem when two machines are interconnected – asynchronous feedback may occur if one isn't careful. Mealy machines react faster to inputs: React in the same cycle—they don't need to wait for the clock. In Moore machines, more logic may be necessary to decode state into outputs—more gate delays after clock edge. == Diagram == The state diagram for a Mealy machine associates an output value with each transition edge, in contrast to the state diagram for a Moore machine, which associates an output value with each state. When the input and output alphabet are both Σ, one can also associate to a Mealy automata a Helix directed graph (S × Σ, (x, i) → (T(x, i), G(x, i))). This graph has as vertices the couples of state and letters, each node is of out-degree one, and the successor of (x, i) is the next state of the automata and the letter that the automata output when it is instate x and it reads letter i. This graph is a union of disjoint cycles if the automaton is bireversible. == Examples == === Simple === A simple Mealy machine has one input and one output. Each transition edge is labeled with the value of the input (shown in red) and the value of the output (shown in blue). The machine starts in state Si. (In this example, the output is the exclusive-or of the two most-recent input values; thus, the machine implements an edge detector, outputting a 1 every time the input flips and a 0 otherwise.) === Complex === More complex Mealy machines can have multiple inputs as well as multiple outputs. == Applications == Mealy machines provide a rudimentary mathematical model for cipher machines. 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