AI For Business Hkbu

AI For Business Hkbu — independent reviews, comparisons, pricing and step-by-step guides on Aizhi.

  • Aseprite

    Aseprite

    Aseprite ( ace-prite) is a proprietary, source-available image editor designed primarily for pixel art drawing and animation. It runs on Windows, macOS, and Linux, and features different tools for image and animation editing such as layers, frames, tilemap support, command-line interface, Lua scripting, among others. It is developed by Igara Studio S.A. and led by the developers David, Gaspar, and Martín Capello. Aseprite can be downloaded as freeware, (albeit it does not have the ability to save sprites) or purchased on Steam or Itch.io. Aseprite source code and binaries are distributed under EULA, educational, and Steam proprietary licenses. == History == Aseprite, formerly known as Allegro Sprite Editor, had its first release in 2001 as a free software project under the GPLv2 license. This license was kept until August 2016 with version v1.1.8, when the developers switched to a EULA, thus making the software proprietary. On the 1st of September 2016, the main developer, David Capello, wrote a post on the Aseprite Devblog explaining this change. The EULA permits others to download the Aseprite source code, compile it, and use it for personal purposes, but forbids its redistribution to third parties. After the license change, LibreSprite, a free and open source version of it, was created. Both before and after the license change, Aseprite was sold online, on Steam, itch.io, and the project's website. The project's code repository was hosted on Google Code until August 2014, when it was migrated to GitHub, where it remains hosted to date. As of October 2022, its repository has had 68 contributors and around 19 thousand stars. From 2014 to 2021, Aseprite had 66 different releases. Aseprite was used in the development of several notable games such as TowerFall (2013), Celeste (2018), Minit (2018), Wargroove (2019), Loop Hero (2021), Eastward (2021), Unpacking (2021), Haiku the Robot (2022) and Pizza Tower (2023). == Design and features == The main design purpose of Aseprite is to create animated 2D pixel-art sprites. Some of its features include: Layers and frames, with layer grouping and animation tagging Pixel-art specific transformations and tools (pixel-perfect modes, custom brushes, etc.) Animation real-time preview and onion skinning Tilemap and tileset modes Color palette managing, including 65 default palettes Color profiles and modes (RGBA, indexed and grayscale) Non-square pixels Command line interface (CLI) and Lua scripting Aseprite uses its own binary file type to store data, which is typically saved with .ase or .aseprite extensions. Different third-party projects were developed to support parsing of .ase files in programming languages including C#, Python and JavaScript, and in game engines such as Unity and Godot. Images and animations can be exported to different file formats including PNG, GIF, FLC, FLI, JPEG, PCX, TGA, ICO, SVG, and bitmap (BMP).

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  • Mark Keane (cognitive scientist)

    Mark Keane (cognitive scientist)

    Mark Thomas Gerard Keane (Irish: Marcus Ó Cathain, born 3 July 1961, Dublin, Ireland) is a cognitive scientist and author of several books on human cognition and artificial intelligence, including Cognitive Psychology: A Student's Handbook (8 editions, with Michael Eysenck), Advances in the Psychology of Thinking (1992, with Ken Gilhooly), Novice Programming Environments (1992/2018, with Marc Eisenstadt and Tim Rajan), Advances in Case-Based Reasoning (1995, with J-P Haton and Michel Manago)., Case-Based Reasoning: Research & Development (2022, with N Wiratunga). == Education == Keane received a B.A. in Psychology from University College Dublin in 1982. He then received a Ph.D. from Trinity College Dublin in 1987. He then moved to postdoctoral positions in Queen Mary University of London and the Open University. == Academic career == He was a Lecturer in Psychology at Cardiff University. He became a lecturer in Computer Science at Trinity College Dublin in 1990, and became a fellow in 1994. Keane moved to become Chair of Computer Science at University College Dublin in 1998. In 2006, he was seconded to Science Foundation Ireland as Director of ICT, overseeing on a $700m research investment. He advised the Irish Government on its 3.7B euro Strategy for Science, Technology & Innovation (SSTI). From 2006 to 2007, he was Director General of Science Foundation Ireland before returning to University College Dublin where he was appointed VP of Innovation & Partnerships (2007-2009). Keane's research has been split between cognitive science and computer science. His cognitive science research has been in analogy, metaphor, conceptual combination and similarity. His computer science research has been in natural language processing, machine learning, case-based reasoning, text analytics and explainable artificial intelligence. He has been a PI in the Science Foundation Ireland funded Insight Centre for Data Analytics working on digital journalism and digital humanities. More recently, he was deputy director of the VistaMilk SFI Research Centre that is exploring precision agriculture in the dairy sector.

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  • Stephen Muggleton

    Stephen Muggleton

    Stephen H. Muggleton (born 6 December 1959, son of Louis Muggleton) is Professor of Machine Learning and Head of the Computational Bioinformatics Laboratory at Imperial College London. == Education == Muggleton received his Bachelor of Science degree in computer science (1982) and Doctor of Philosophy in artificial intelligence (1986) supervised by Donald Michie at the University of Edinburgh. == Career == Following his PhD, Muggleton went on to work as a postdoctoral research associate at the Turing Institute in Glasgow (1987–1991) and later an EPSRC Advanced Research Fellow at Oxford University Computing Laboratory (OUCL) (1992–1997) where he founded the Machine Learning Group. In 1997 he moved to the University of York and in 2001 to Imperial College London. From 2025, Muggleton has joined Nanjing University as a full-time professor. == Research == Muggleton's research interests are primarily in Artificial intelligence. From 1997 to 2001 he held the Chair of Machine Learning at the University of York and from 2001 to 2006 the EPSRC Chair of Computational Bioinformatics at Imperial College in London. Since 2013 he holds the Syngenta/Royal Academy of Engineering Research Chair as well as the post of Director of Modelling for the Imperial College Centre for Integrated Systems Biology. He is known for founding the field of Inductive logic programming. In this field he has made contributions to theory introducing predicate invention, inverse entailment and stochastic logic programs. He has also played a role in systems development where he was instrumental in the systems Duce, Cigol, Golem, Progol and Metagol and applications – especially biological prediction tasks. He worked on a Robot Scientist together with Ross D. King that is capable of combining Inductive Logic Programming with active learning. His present work concentrates on the development of Meta-Interpretive Learning, a new form of Inductive Logic Programming which supports predicate invention and learning of recursive programs.

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  • Flex (lexical analyzer generator)

    Flex (lexical analyzer generator)

    Flex (fast lexical analyzer generator) is a free and open-source software alternative to lex. It is a computer program that generates lexical analyzers (also known as "scanners" or "lexers"). It is frequently used as the lex implementation together with Berkeley Yacc parser generator on BSD-derived operating systems (as both lex and yacc are part of POSIX), or together with GNU bison (a version of yacc) in BSD ports and in Linux distributions. Unlike Bison, flex is not part of the GNU Project and is not released under the GNU General Public License, although a manual for Flex was produced and published by the Free Software Foundation. == History == Flex was written in C around 1987 by Vern Paxson, with the help of many ideas and much inspiration from Van Jacobson. Original version by Jef Poskanzer. The fast table representation is a partial implementation of a design done by Van Jacobson. The implementation was done by Kevin Gong and Vern Paxson. == Example lexical analyzer == This is an example of a Flex scanner for the instructional programming language PL/0. The tokens recognized are: '+', '-', '', '/', '=', '(', ')', ',', ';', '.', ':=', '<', '<=', '<>', '>', '>='; numbers: 0-9 {0-9}; identifiers: a-zA-Z {a-zA-Z0-9} and keywords: begin, call, const, do, end, if, odd, procedure, then, var, while. == Internals == These programs perform character parsing and tokenizing via the use of a deterministic finite automaton (DFA). A DFA is a theoretical machine accepting regular languages, and is equivalent to read-only right moving Turing machines. The syntax is based on the use of regular expressions. See also nondeterministic finite automaton. == Issues == === Time complexity === A Flex lexical analyzer usually has time complexity O ( n ) {\displaystyle O(n)} in the length of the input. That is, it performs a constant number of operations for each input symbol. This constant is quite low: GCC generates 12 instructions for the DFA match loop. Note that the constant is independent of the length of the token, the length of the regular expression and the size of the DFA. However, using the REJECT macro in a scanner with the potential to match extremely long tokens can cause Flex to generate a scanner with non-linear performance. This feature is optional. In this case, the programmer has explicitly told Flex to "go back and try again" after it has already matched some input. This will cause the DFA to backtrack to find other accept states. The REJECT feature is not enabled by default, and because of its performance implications its use is discouraged in the Flex manual. === Reentrancy === By default the scanner generated by Flex is not reentrant. This can cause serious problems for programs that use the generated scanner from different threads. To overcome this issue there are options that Flex provides in order to achieve reentrancy. A detailed description of these options can be found in the Flex manual. === Usage under non-Unix environments === Normally the generated scanner contains references to the unistd.h header file, which is Unix specific. To avoid generating code that includes unistd.h, %option nounistd should be used. Another issue is the call to isatty (a Unix library function), which can be found in the generated code. The %option never-interactive forces flex to generate code that does not use isatty. === Using flex from other languages === Flex can only generate code for C and C++. To use the scanner code generated by flex from other languages a language binding tool such as SWIG can be used. === Unicode support === Flex is limited to matching 1-byte (8-bit) binary values and therefore does not support Unicode. RE/flex and other alternatives do support Unicode matching. == Flex++ == flex++ is a similar lexical scanner for C++ which is included as part of the flex package. The generated code does not depend on any runtime or external library except for a memory allocator (malloc or a user-supplied alternative) unless the input also depends on it. This can be useful in embedded and similar situations where traditional operating system or C runtime facilities may not be available. The flex++ generated C++ scanner includes the header file FlexLexer.h, which defines the interfaces of the two C++ generated classes.

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  • Act! LLC

    Act! LLC

    ACT! (previously known as Activity Control Technology, Automated Contact Tracking, ACT! by Sage, and Sage ACT!) is a customer relationship management and marketing automation software platform designed for small and medium-sized businesses. It has over 2.8 million registered users as of December 2014. == History == The company Conductor Software was founded in 1986, in Dallas, Texas, by Pat Sullivan and Mike Muhney. The original name for the software was Activity Control Technology; it was renamed to Automated Contact Tracking, later abbreviated to ACT. The name of the company was subsequently changed to Contact Software International and it was sold in 1993 to Symantec Corporation, who in 1999 then sold it to SalesLogix. The Sage Group purchased Interact Commerce (formerly SalesLogix) in 2001 through Best Software, then its North American software division. Swiftpage acquired it in 2013. Beginning with the 2006 version, the name was styled ACT! by Sage, and in 2010 revised to Sage ACT!. Following its 2013 acquisition by Swiftpage, it was renamed to ACT! Swiftpage. In May 2018, ACT! was sold to SFW Advisors. In December 2018, Kuvana, a marketing automation software solution, was acquired by SFW and merged with ACT! This add-on is now a complementary service to the core CRM solution. In December 2019, ACT! hired Steve Oriola as chairman and CEO. In 2020, Swiftpage changed its company name to ACT!. In March 2023, ACT! hired Bruce Reading as President and CEO. == Software == ACT! features include contact, company and opportunity management, a calendar, marketing automation and e-marketing tools, reports, interactive dashboards with graphical visualizations, and the ability to track prospective customers. ACT! integrates with Microsoft Word, Excel, Outlook, Google Contacts, Gmail, and other applications via Zapier. For custom integrations, ACT! has an in-built API. ACT! can be accessed from Windows desktops (Win7 and later) with local or network shared database; synchronized to laptops or remote officers; Citrix or Remote Desktop; Web browsers (Premium only) with self or SaaS hosting; smartphones and tablets via HTML5 Web (Premium only); smartphones and tablets via sync with Handheld Contact.

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  • EDLUT

    EDLUT

    EDLUT (Event-Driven LookUp Table) is a computer application for simulating networks of spiking neurons. It was developed in the University of Granada and source code was released under GNU GPL version 3. EDLUT uses event-driven simulation scheme and lookup tables to efficiently simulate medium or large spiking neural networks. This allows this application to simulate detailed biological neuron models and to interface with experimental setups (such as a robotic arm) in real time.

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  • AI Paragraph Rewriters Reviews: What Actually Works in 2026

    AI Paragraph Rewriters Reviews: What Actually Works in 2026

    Looking for the best AI paragraph rewriter? An AI paragraph rewriter is software that uses machine learning to help you get more done — it can save you hours every week by automating repetitive work. Most options offer a generous free tier, with paid plans unlocking higher limits, faster processing, and team features. Whether you are a beginner or a pro, the right AI paragraph rewriter slots into your workflow and pays for itself fast. This guide breaks down the top picks, their pros and cons, and who each one is best for.

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  • Language model

    Language model

    A language model is a computational model that predicts sequences in natural language. Language models are useful for a variety of tasks, including speech recognition, machine translation, natural language generation (generating more human-like text), optical character recognition, route optimization, handwriting recognition, grammar induction, information retrieval and disaster response. Large language models (LLMs), currently their most advanced form as of 2026, are predominantly based on transformers trained on larger datasets (frequently using texts scraped from the public internet). They have superseded recurrent neural network-based models, which had previously superseded the purely statistical models, such as the word n-gram language model. == History == Noam Chomsky did pioneering work on language models in the 1950s by developing a theory of formal grammars. In 1980, statistical approaches were explored and found to be more useful for many purposes than rule-based formal grammars. Discrete representations like word n-gram language models, with probabilities for discrete combinations of words, made significant advances. In the 2000s, continuous representations for words, such as word embeddings, began to replace discrete representations. Typically, the representation is a real-valued vector that encodes a word’s meaning such that words closer in vector space are similar in meaning and common relationships between words, such as plurality or gender, are preserved. == Pure statistical models == In 1980, the first significant statistical language model was proposed, and during the decade IBM performed 'Shannon-style' experiments, in which potential sources for language modeling improvement were identified by observing and analyzing the performance of human subjects in predicting or correcting text. === Models based on word n-grams === === Exponential === Maximum entropy language models encode the relationship between a word and the n-gram history using feature functions. The equation is P ( w m ∣ w 1 , … , w m − 1 ) = 1 Z ( w 1 , … , w m − 1 ) exp ⁡ ( a T f ( w 1 , … , w m ) ) {\displaystyle P(w_{m}\mid w_{1},\ldots ,w_{m-1})={\frac {1}{Z(w_{1},\ldots ,w_{m-1})}}\exp(a^{T}f(w_{1},\ldots ,w_{m}))} where Z ( w 1 , … , w m − 1 ) {\displaystyle Z(w_{1},\ldots ,w_{m-1})} is the partition function, a {\displaystyle a} is the parameter vector, and f ( w 1 , … , w m ) {\displaystyle f(w_{1},\ldots ,w_{m})} is the feature function. In the simplest case, the feature function is just an indicator of the presence of a certain n-gram. It is helpful to use a prior on a {\displaystyle a} or some form of regularization. The log-bilinear model is another example of an exponential language model. === Skip-gram model === == Neural models == === Recurrent neural network === Continuous representations or embeddings of words are produced in recurrent neural network-based language models (known also as continuous space language models). Such continuous space embeddings help to alleviate the curse of dimensionality, which is the consequence of the number of possible sequences of words increasing exponentially with the size of the vocabulary, further causing a data sparsity problem. Neural networks avoid this problem by representing words as non-linear combinations of weights in a neural net. === Large language models === Although sometimes matching human performance, it is not clear whether they are plausible cognitive models. At least for recurrent neural networks, it has been shown that they sometimes learn patterns that humans do not, but fail to learn patterns that humans typically do. == Evaluation and benchmarks == Evaluation of the quality of language models is mostly done by comparison to human created sample benchmarks created from typical language-oriented tasks. Other, less established, quality tests examine the intrinsic character of a language model or compare two such models. Since language models are typically intended to be dynamic and to learn from data they see, some proposed models investigate the rate of learning, e.g., through inspection of learning curves. Various data sets have been developed for use in evaluating language processing systems. These include: Massive Multitask Language Understanding (MMLU) Corpus of Linguistic Acceptability GLUE benchmark Microsoft Research Paraphrase Corpus Multi-Genre Natural Language Inference Question Natural Language Inference Quora Question Pairs Recognizing Textual Entailment Semantic Textual Similarity Benchmark SQuAD question answering Test Stanford Sentiment Treebank Winograd NLI BoolQ, PIQA, SIQA, HellaSwag, WinoGrande, ARC, OpenBookQA, NaturalQuestions, TriviaQA, RACE, BIG-bench hard, GSM8k, RealToxicityPrompts, WinoGender, CrowS-Pairs

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  • Network Abstraction Layer

    Network Abstraction Layer

    The Network Abstraction Layer (NAL) is a part of the H.264/AVC and HEVC video coding standards. The main goal of the NAL is the provision of a "network-friendly" video representation addressing "conversational" (video telephony) and "non conversational" (storage, broadcast, or streaming) applications. NAL has achieved a significant improvement in application flexibility relative to prior video coding standards. == Introduction == An increasing number of services and growing popularity of high definition TV are creating greater needs for higher coding efficiency. Moreover, other transmission media such as cable modem, xDSL, or UMTS offer much lower data rates than broadcast channels, and enhanced coding efficiency can enable the transmission of more video channels or higher quality video representations within existing digital transmission capacities. Video coding for telecommunication applications has diversified from ISDN and T1/E1 service to embrace PSTN, mobile wireless networks, and LAN/Internet network delivery. Throughout this evolution, continued efforts have been made to maximize coding efficiency while dealing with the diversification of network types and their characteristic formatting and loss/error robustness requirements. The H.264/AVC and HEVC standards are designed for technical solutions including areas like broadcasting (over cable, satellite, cable modem, DSL, terrestrial, etc.) interactive or serial storage on optical and magnetic devices, conversational services, video-on-demand or multimedia streaming, multimedia messaging services, etc. Moreover, new applications may be deployed over existing and future networks. This raises the question about how to handle this variety of applications and networks. To address this need for flexibility and customizability, the design covers a NAL that formats the Video Coding Layer (VCL) representation of the video and provides header information in a manner appropriate for conveyance by a variety of transport layers or storage media. The NAL is designed in order to provide "network friendliness" to enable simple and effective customization of the use of VCL for a broad variety of systems. The NAL facilitates the ability to map VCL data to transport layers such as: RTP/IP for any kind of real-time wire-line and wireless Internet services. File formats, e.g., ISO MP4 for storage and MMS. H.32X for wireline and wireless conversational services. MPEG-2 systems for broadcasting services, etc. The full degree of customization of the video content to fit the needs of each particular application is outside the scope of the video coding standardization effort, but the design of the NAL anticipates a variety of such mappings. Some key concepts of the NAL are NAL units, byte stream, and packet formats uses of NAL units, parameter sets, and access units. A short description of these concepts is given below. == NAL units == The coded video data is organized into NAL units, each of which is effectively a packet that contains an integer number of bytes. The first byte of each H.264/AVC NAL unit is a header byte that contains an indication of the type of data in the NAL unit. For HEVC the header was extended to two bytes. All the remaining bytes contain payload data of the type indicated by the header. The NAL unit structure definition specifies a generic format for use in both packet-oriented and bitstream-oriented transport systems, and a series of NAL units generated by an encoder is referred to as a NAL unit stream. == NAL Units in Byte-Stream Format Use == Some systems require delivery of the entire or partial NAL unit stream as an ordered stream of bytes or bits within which the locations of NAL unit boundaries need to be identifiable from patterns within the coded data itself. For use in such systems, the H.264/AVC and HEVC specifications define a byte stream format. In the byte stream format, each NAL unit is prefixed by a specific pattern of three bytes called a start code prefix. The boundaries of the NAL unit can then be identified by searching the coded data for the unique start code prefix pattern. The use of emulation prevention bytes guarantees that start code prefixes are unique identifiers of the start of a new NAL unit. A small amount of additional data (one byte per video picture) is also added to allow decoders that operate in systems that provide streams of bits without alignment to byte boundaries to recover the necessary alignment from the data in the stream. Additional data can also be inserted in the byte stream format that allows expansion of the amount of data to be sent and can aid in achieving more rapid byte alignment recovery, if desired. == NAL Units in Packet-Transport System Use == In other systems (e.g., IP/RTP systems), the coded data is carried in packets that are framed by the system transport protocol, and identification of the boundaries of NAL units within the packets can be established without use of start code prefix patterns. In such systems, the inclusion of start code prefixes in the data would be a waste of data carrying capacity, so instead the NAL units can be carried in data packets without start code prefixes. == VCL and Non-VCL NAL Units == NAL units are classified into VCL and non-VCL NAL units. VCL NAL units contain the data that represents the values of the samples in the video pictures. Non-VCL NAL units contain any associated additional information such as parameter sets (important header data that can apply to a large number of VCL NAL units) and supplemental enhancement information (timing information and other supplemental data that may enhance usability of the decoded video signal but are not necessary for decoding the values of the samples in the video pictures). == Parameter Sets == A parameter set contains shared configuration data that is carried in non-VCL NAL units. Parameter sets are typically reused when decoding many coded pictures within a video sequence. Each VCL NAL unit references a picture parameter set (PPS), which in turn references a sequence parameter set (SPS). There are two types of parameter sets: Sequence parameter set (SPS), which specifies mostly constant configuration such as resolution, bit depth, or chroma format. (For a concrete implementation, see FFmpeg's SPS struct.) Picture parameter set (PPS), which applies on top of an SPS, and specifies configuration such as QP offsets. (For a concrete implementation, see FFmpeg's PPS struct.) The sequence and picture parameter-set mechanism decouples the transmission of infrequently changing information from the transmission of coded representations of the values of the samples in the video pictures. Each VCL NAL unit contains an identifier that refers to the content of the relevant picture parameter set and each picture parameter set contains an identifier that refers to the content of the relevant sequence parameter set. In this manner, a small amount of data (the identifier) can be used to refer to a larger amount of information (the parameter set) without repeating that information within each VCL NAL unit. Sequence and picture parameter sets can be sent well ahead of the VCL NAL units that they apply to, and can be repeated to provide robustness against data loss. In some applications, parameter sets may be sent within the channel that carries the VCL NAL units (termed "in-band" transmission). In other applications, it can be advantageous to convey the parameter sets "out-of-band" using a more reliable transport mechanism than the video channel itself. == Access Units == A set of NAL units in a specified form is referred to as an access unit. The decoding of each access unit results in one decoded picture. Each access unit contains a set of VCL NAL units that together compose a primary coded picture. It may also be prefixed with an access unit delimiter to aid in locating the start of the access unit. Some supplemental enhancement information containing data such as picture timing information may also precede the primary coded picture. The primary coded picture consists of a set of VCL NAL units consisting of slices or slice data partitions that represent the samples of the video picture. Following the primary coded picture may be some additional VCL NAL units that contain redundant representations of areas of the same video picture. These are referred to as redundant coded pictures, and are available for use by a decoder in recovering from loss or corruption of the data in the primary coded pictures. Decoders are not required to decode redundant coded pictures if they are present. Finally, if the coded picture is the last picture of a coded video sequence (a sequence of pictures that is independently decodable and uses only one sequence parameter set), an end of sequence NAL unit may be present to indicate the end of the sequence; and if the coded picture is the last coded picture in the entire NAL unit stream, an end of stream NAL unit may be present to

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  • Richard Zemel

    Richard Zemel

    Richard Stanley Zemel (born 1963) is a Canadian-American computer scientist and professor at Columbia University, Department of Computer Science, and a leading figure in the field of machine learning and computer vision. Zemel studied the history of science at Harvard University and obtained his B.A. in 1984. He continued his study at the Department of Computer Science of the University of Toronto under the supervision of Geoffrey Hinton. He obtained his M.Sc. and Ph.D. both in computer science in 1989 and 1994, respectively.

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  • Seppo Linnainmaa

    Seppo Linnainmaa

    Seppo Ilmari Linnainmaa (born 28 September 1945) is a Finnish mathematician and computer scientist known for creating the modern version of backpropagation. == Biography == He was born in Pori. He received his MSc in 1970 and introduced a reverse mode of automatic differentiation in his MSc thesis. In 1974 he obtained the first doctorate ever awarded in computer science at the University of Helsinki. In 1976, he became Assistant Professor. From 1984 to 1985 he was Visiting Professor at the University of Maryland, USA. From 1986 to 1989 he was Chairman of the Finnish Artificial Intelligence Society. From 1989 to 2007, he was Research Professor at the VTT Technical Research Centre of Finland. He retired in 2007. == Backpropagation == Explicit, efficient error backpropagation in arbitrary, discrete, possibly sparsely connected, neural networks-like networks was first described in Linnainmaa's 1970 master's thesis, albeit without reference to NNs, when he introduced the reverse mode of automatic differentiation (AD), in order to efficiently compute the derivative of a differentiable composite function that can be represented as a graph, by recursively applying the chain rule to the building blocks of the function. Linnainmaa published it first, following Gerardi Ostrowski who had used it in the context of certain process models in chemical engineering some five years earlier, but didn't publish.

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  • Ali Farhadi

    Ali Farhadi

    Ali Farhadi is a professor of computer science and currently serves as the CEO of the Allen Institute for Artificial Intelligence (AI2). == Career == Farhadi is an AI professor in the Paul G. Allen School of Computer Science & Engineering at the University of Washington in Seattle. == Recognitions == Among other awards and recognitions, Farhadi was one of the winners of the 2017 Sloan Research Fellowship granted by the Alfred P. Sloan Foundation. == Personal life == Farhadi is married to Hanna Hajishirzi, a computer science professor at the University of Washington and senior director at the Allen Institute who studies natural language processing.

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  • Flo (app)

    Flo (app)

    Flo is a period-tracking app that provides menstrual cycle, ovulation and pregnancy tracking as well as perimenopause symptom tracking that was developed by Flo Health, Inc. It has over 380 million downloads worldwide and over 70 million monthly active users as of November 2024. In mid-2024, it reached unicorn status, and became Europe’s first femtech unicorn. The company has been accused of sharing users' sensitive health data with third parties without consent and misleading its users about data practices. == History == Flo Health, Inc. was co-founded in 2015 by Dmitry and Yuri Gurski, in Belarus. Their backgrounds helped build the first version of the software having experience in other fitness and health apps. Dmitry serves as the company's CEO. The company's development hubs are in London, Amsterdam and Vilnius. In 2016, the company raised $1 million in seed round funding from Flint Capital and Haxus Venture Fund. In 2017, Flo received an investment of $5 million from Flint Capital and model Natalia Vodianova with Vodianova helping develop an awareness campaign for the company. In 2018, Flo received an investment of $6 million from Mangrove Capital Partners, with participation from Flint Capital and Haxus, giving the company a valuation of $200 million. In mid-2019, Flo received an additional investment of $7.5 million led by Founders Fund. In 2020, the Federal Trade Commission alleged that Flo had misled users about its handling of health information to third parties including Google, Facebook, AppsFlyer, and Flurry since 2016. These allegations followed a 2019 report by The Wall Street Journal in reference to Facebook. The company reached a settlement in 2021 and was required to notify users of how their personal information was shared and obtain permission before any further information was shared. The agreement also required that Flo to undertake an independent privacy audit which it completed in March 2022. In early September 2021, Flo announced it closed $50M in a Series B financing, bringing the total capital raised to $65 million and company valuation to $800M led by VNV Global and Target Global. In March 2024, the Supreme Court of British Columbia certified a class action suit against Flo for sharing intimate data with Facebook and other third parties without user knowledge. In July 2024, Flo announced it raised more than $200M in Series C financing from General Atlantic bringing its valuation beyond $1 billion. As of November 2024, the app had over 380 million downloads world wide, and over 70 million monthly active users. In 2025, Flo adopted a data intelligence platform from Databricks to power its analytics and AI features, allowing users personalized cycle predictions. In 2025, a class action lawsuit in California was settled for $56 million with Flo paying $8 million and Google paying $48 million. == Features and privacy == Flo was initially created as a period and ovulation tracking application. It now provides reminders of upcoming menstrual cycles and a place to record various other health symptoms such as contraceptive methods, vaginal discharge (leukorrhea), water intake, pains, mood swings, and sexual activity. The application is available on iOS and Android. Flo is free to download and the free basic version gives you access to period and ovulation tracking and predictions, symptom tracking, cycle history, and anonymous mode. In Pregnancy mode, the app provides tracking features and educational material for pregnancy. In October 2023, Flo launched Flo for Partners, a feature that allows users to share their Flo data with their partner. In September 2022, as a response to Roe v. Wade being overturned, Flo sped up the release of a feature called "Anonymous Mode". Flo said this mode allows users to access the app without any personal identifiers such as name, email address, or technical identifiers being associated with their health data. Flo said it uses a technology called Oblivious HTTP to help protect user privacy in Anonymous Mode. == Recognition == Flo was named to Bloomberg’s Top 25 UK Startups to Watch for 2024. Flo's Anonymous Mode feature was recognized on both Fast Company's World Changing Ideas 2023 and TIME's Best Inventions List 2023. Flo is a CES 2019 Innovation Awards Honoree in the Software and Mobile Applications category.

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  • Best AI Background Removers in 2026

    Best AI Background Removers in 2026

    Comparing the best AI background remover? An AI background remover is software that uses machine learning to help you get more done — it lowers the barrier so anyone can produce professional output. Privacy matters too: check whether your data trains the model and whether a no-log or enterprise tier is available. Whether you are a beginner or a pro, the right AI background remover slots into your workflow and pays for itself fast. We tested the leading options and ranked them by quality, value, and ease of use.

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  • Markov chain

    Markov chain

    In probability theory and statistics, a Markov chain or Markov process is a stochastic process describing a sequence of possible events in which the probability of each event depends only on the state attained in the previous event. Informally, this may be thought of as, "What happens next depends only on the state of affairs now." A countably infinite sequence, in which the chain moves state at discrete time steps, gives a discrete-time Markov chain (DTMC). A continuous-time process is called a continuous-time Markov chain (CTMC). Markov processes are named in honor of the Russian mathematician Andrey Markov. Markov chains have many applications as statistical models of real-world processes. They provide the basis for general stochastic simulation methods known as Markov chain Monte Carlo, which are used for simulating sampling from complex probability distributions, and have found application in areas including Bayesian statistics, biology, chemistry, economics, finance, information theory, physics, signal processing, and speech processing. The adjectives Markovian and Markov are used to describe something that is related to a Markov process. == Principles == === Definition === A Markov process is a stochastic process that satisfies the Markov property (sometimes characterized as "memorylessness"). In simpler terms, it is a process for which predictions can be made regarding future outcomes based solely on its present state and—most importantly—such predictions are just as good as the ones that could be made knowing the process's full history. In other words, conditional on the present state of the system, its future and past states are independent. A Markov chain is a type of Markov process that has either a discrete state space or a discrete index set (often representing time), but the precise definition of a Markov chain varies. For example, it is common to define a Markov chain as a Markov process in either discrete or continuous time with a countable state space (thus regardless of the nature of time), but it is also common to define a Markov chain as having discrete time in either countable or continuous state space (thus regardless of the state space). === Types of Markov chains === The system's state space and time parameter index need to be specified. The following table gives an overview of the different instances of Markov processes for different levels of state space generality for both discrete and continuous time: Note that there is no definitive agreement in the literature on the use of some of the terms that signify special cases of Markov processes. Usually the term "Markov chain" is reserved for a process with a discrete set of times, that is, a discrete-time Markov chain (DTMC), but a few authors use the term "Markov process" to refer to a continuous-time Markov chain (CTMC) without explicit mention. In addition, there are other extensions of Markov processes that are referred to as such but do not necessarily fall within any of these four categories (see Markov model). Moreover, the time index need not necessarily be real-valued; like with the state space, there are conceivable processes that move through index sets with other mathematical constructs. Notice that the general state space continuous-time Markov chain is general to such a degree that it has no designated term. While the time parameter is usually discrete, the state space of a Markov chain does not have any generally agreed-on restrictions: the term may refer to a process on an arbitrary state space. However, many applications of Markov chains employ finite or countably infinite state spaces, which have a more straightforward statistical analysis. Besides time-index and state-space parameters, there are many other variations, extensions and generalizations (see Variations). For simplicity, most of this article concentrates on the discrete-time, discrete state-space case, unless mentioned otherwise. === Transitions === The changes of state of the system are called transitions. The probabilities associated with various state changes are called transition probabilities. The process is characterized by a state space, a transition matrix describing the probabilities of particular transitions, and an initial state (or initial distribution) across the state space. By convention, we assume all possible states and transitions have been included in the definition of the process, so there is always a next state, and the process does not terminate. A discrete-time random process involves a system which is in a certain state at each step, with the state changing randomly between steps. The steps are often thought of as moments in time, but they can equally well refer to physical distance or any other discrete measurement. Formally, the steps are the integers or natural numbers, and the random process is a mapping of these to states. The Markov property states that the conditional probability distribution for the system at the next step (and in fact at all future steps) depends only on the current state of the system, and not additionally on the state of the system at previous steps. Since the system changes randomly, it is generally impossible to predict with certainty the state of a Markov chain at a given point in the future. However, the statistical properties of the system's future can be predicted. In many applications, it is these statistical properties that are important. == History == Andrey Markov studied Markov processes in the early 20th century, publishing his first paper on the topic in 1906. Markov processes in continuous time were discovered long before his work in the early 20th century in the form of the Poisson process. Markov was interested in studying an extension of independent random sequences, motivated by a disagreement with Pavel Nekrasov who claimed independence was necessary for the weak law of large numbers to hold. In his first paper on Markov chains, published in 1906, Markov showed that under certain conditions the average outcomes of the Markov chain would converge to a fixed vector of values, so proving a weak law of large numbers without the independence assumption, which had been commonly regarded as a requirement for such mathematical laws to hold. Markov later used Markov chains to study the distribution of vowels in Eugene Onegin, written by Alexander Pushkin, and proved a central limit theorem for such chains. In 1912 Henri Poincaré studied Markov chains on finite groups with an aim to study card shuffling. Other early uses of Markov chains include a diffusion model, introduced by Paul and Tatyana Ehrenfest in 1907, and a branching process, introduced by Francis Galton and Henry William Watson in 1873, preceding the work of Markov. After the work of Galton and Watson, it was later revealed that their branching process had been independently discovered and studied around three decades earlier by Irénée-Jules Bienaymé. Starting in 1928, Maurice Fréchet became interested in Markov chains, eventually resulting in him publishing in 1938 a detailed study on Markov chains. Andrey Kolmogorov developed in a 1931 paper a large part of the early theory of continuous-time Markov processes. Kolmogorov was partly inspired by Louis Bachelier's 1900 work on fluctuations in the stock market as well as Norbert Wiener's work on Einstein's model of Brownian movement. He introduced and studied a particular set of Markov processes known as diffusion processes, where he derived a set of differential equations describing the processes. Independent of Kolmogorov's work, Sydney Chapman derived in a 1928 paper an equation, now called the Chapman–Kolmogorov equation, in a less mathematically rigorous way than Kolmogorov, while studying Brownian movement. The differential equations are now called the Kolmogorov equations or the Kolmogorov–Chapman equations. Other mathematicians who contributed significantly to the foundations of Markov processes include William Feller, starting in 1930s, and then later Eugene Dynkin, starting in the 1950s. == Examples == Mark V. Shaney is a third-order Markov chain program, and a Markov text generator. It ingests the sample text (the Tao Te Ching, or the posts of a Usenet group) and creates a massive list of every sequence of three successive words (triplet) which occurs in the text. It then chooses two words at random, and looks for a word which follows those two in one of the triplets in its massive list. If there is more than one, it picks at random (identical triplets count separately, so a sequence which occurs twice is twice as likely to be picked as one which only occurs once). It then adds that word to the generated text. Then, in the same way, it picks a triplet that starts with the second and third words in the generated text, and that gives a fourth word. It adds the fourth word, then repeats with the third and fourth words, and so on. Random walks based on integers and the gambler's ruin problem are ex

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