AI Face Combiner

AI Face Combiner — independent reviews, comparisons, pricing and step-by-step guides on Aizhi.

  • Deep Learning Anti-Aliasing

    Deep Learning Anti-Aliasing

    Deep Learning Anti-Aliasing (DLAA) is a form of spatial anti-aliasing developed by Nvidia. DLAA depends on and requires Tensor Cores available in Nvidia RTX cards. DLAA is similar to Deep Learning Super Sampling (DLSS) in its anti-aliasing method, with one important differentiation being that the goal of DLSS is to increase performance at the cost of image quality, whereas the main priority of DLAA is improving image quality at the cost of performance (irrelevant of resolution upscaling or downscaling). DLAA is similar to temporal anti-aliasing (TAA) in that they are both spatial anti-aliasing solutions relying on past frame data. Compared to TAA, DLAA is substantially better when it comes to shimmering, flickering, and handling small meshes like wires. == Technical overview == DLAA collects game rendering data including raw low-resolution input, motion vectors, depth buffers, and exposure information. This information feeds into a convolutional neural network that processes the image to reduce aliasing while preserving fine detail. The neural network architecture employs an auto-encoder design trained on high-quality reference images. The training dataset includes diverse scenarios focusing on challenging cases like sub-pixel details, high-contrast edges, and transparent surfaces. The network then processes frames in real-time. Unlike traditional anti-aliasing solutions that rely on manually written heuristics, such as TAA, DLAA uses its neural network to preserve fine details while eliminating unwanted visual artifacts. == History == DLAA was initially called and marketed by Nvidia as DLSS 2x. The first game that added support for DLAA was The Elder Scrolls Online, which implemented the feature in 2021. By June 2022, DLAA was only available in six games. This number rose to 17 by February 2023. In June 2023, TechPowerUp reported that "DLAA is seeing sluggish adoption among game developers", and that Nvidia was working on adding DLAA to the quality presets of DLSS to boost adoption. By December 2023, DLAA was supported in 41 games. In early 2025, an update for the Nvidia App added a driver-based DLSS override feature that enables users to activate DLAA even in games that do not support it natively. == Differences between TAA and DLAA == TAA is used in many modern video games and game engines; however, all previous implementations have used some form of manually written heuristics to prevent temporal artifacts such as ghosting and flickering. One example of this is neighborhood clamping which forcefully prevents samples collected in previous frames from deviating too much compared to nearby pixels in newer frames. This helps to identify and fix many temporal artifacts, but deliberately removing fine details in this way is analogous to applying a blur filter, and thus the final image can appear blurry when using this method. DLAA uses an auto-encoder convolutional neural network trained to identify and fix temporal artifacts, instead of manually programmed heuristics as mentioned above. Because of this, DLAA can generally resolve detail better than other TAA and TAAU implementations, while also removing most temporal artifacts. == Differences between DLSS and DLAA == While DLSS handles upscaling with a focus on performance, DLAA handles anti-aliasing with a focus on visual quality. DLAA runs at the given screen resolution with no upscaling or downscaling functionality provided by DLAA. DLSS and DLAA share the same AI-driven anti-aliasing method. As such, DLAA functions like DLSS without the upscaling part. Both are made by Nvidia and require Tensor Cores. However, DLSS and DLAA cannot be enabled at the same time, only one can be selected depending on whether performance or image quality is prioritized. == Reception == TechPowerUp found that "[c]ompared to TAA and DLSS, DLAA is clearly producing the best image quality, especially at lower resolutions", arguing that, while "DLSS was already doing a better job than TAA at reconstructing small objects", "DLAA does an even better job". In a Cyberpunk 2077 performance test, IGN stated that "DLAA provided somewhat similar results [FPS wise] to the normal raster mode in most cases but got significant performance boost with the help of frame generation", a feature not available when using native resolution. Rock Paper Shotgun noted that, while DLAA is "not a completely perfect form of anti-aliasing, as the occasional jaggies are present", it "looks a lot sharper overall [than TAA], and especially in motion." According to PC World, "DLAA offers very good anti-aliasing without losing visual information — alternatives like TAA tend to struggle during motion-filled scenes, where DLAA doesn’t. Furthermore, DLAA’s loss of performance is lower than with conventional anti-aliasing methods."

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  • The Best Free AI Video Generator for Beginners

    The Best Free AI Video Generator for Beginners

    Trying to pick the best AI video generator? An AI video generator is software that uses machine learning to help you get more done — it scales effortlessly from a single task to thousands. The best picks balance beginner-friendly simplicity with the depth power users need, and they ship updates often. Whether you are a beginner or a pro, the right AI video generator slots into your workflow and pays for itself fast. Read on for hands-on impressions, pricing tiers, and the standout features that matter.

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  • How to Choose an AI Copywriting Tool

    How to Choose an AI Copywriting Tool

    Trying to pick the best AI copywriting tool? An AI copywriting tool is software that uses machine learning to help you get more done — it scales effortlessly from a single task to thousands. The best picks balance beginner-friendly simplicity with the depth power users need, and they ship updates often. Whether you are a beginner or a pro, the right AI copywriting tool slots into your workflow and pays for itself fast. Read on for hands-on impressions, pricing tiers, and the standout features that matter.

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  • Top 10 AI Writing Assistants Compared (2026)

    Top 10 AI Writing Assistants Compared (2026)

    Trying to pick the best AI writing assistant? An AI writing assistant is software that uses machine learning to help you get more done — it scales effortlessly from a single task to thousands. The best picks balance beginner-friendly simplicity with the depth power users need, and they ship updates often. Whether you are a beginner or a pro, the right AI writing assistant slots into your workflow and pays for itself fast. Read on for hands-on impressions, pricing tiers, and the standout features that matter.

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  • Microscope image processing

    Microscope image processing

    Microscope image processing is a broad term that covers the use of digital image processing techniques to process, analyze and present images obtained from a microscope. Such processing is now commonplace in a number of diverse fields such as medicine, biological research, cancer research, drug testing, metallurgy, etc. A number of manufacturers of microscopes now specifically design in features that allow the microscopes to interface to an image processing system. == Image acquisition == Until the early 1990s, most image acquisition in video microscopy applications was typically done with an analog video camera, often simply closed circuit TV cameras. While this required the use of a frame grabber to digitize the images, video cameras provided images at full video frame rate (25-30 frames per second) allowing live video recording and processing. While the advent of solid state detectors yielded several advantages, the real-time video camera was actually superior in many respects. Today, acquisition is usually done using a CCD camera mounted in the optical path of the microscope. The camera may be full colour or monochrome. Very often, very high resolution cameras are employed to gain as much direct information as possible. Cryogenic cooling is also common, to minimise noise. Often digital cameras used for this application provide pixel intensity data to a resolution of 12-16 bits, much higher than is used in consumer imaging products. Ironically, in recent years, much effort has been put into acquiring data at video rates, or higher (25-30 frames per second or higher). What was once easy with off-the-shelf video cameras now requires special, high speed electronics to handle the vast digital data bandwidth. Higher speed acquisition allows dynamic processes to be observed in real time, or stored for later playback and analysis. Combined with the high image resolution, this approach can generate vast quantities of raw data, which can be a challenge to deal with, even with a modern computer system. While current CCD detectors allow very high image resolution, often this involves a trade-off because, for a given chip size, as the pixel count increases, the pixel size decreases. As the pixels get smaller, their well depth decreases, reducing the number of electrons that can be stored. In turn, this results in a poorer signal-to-noise ratio. For best results, one must select an appropriate sensor for a given application. Because microscope images have an intrinsic limiting resolution, it often makes little sense to use a noisy, high resolution detector for image acquisition. A more modest detector, with larger pixels, can often produce much higher quality images because of reduced noise. This is especially important in low-light applications such as fluorescence microscopy. Moreover, one must also consider the temporal resolution requirements of the application. A lower resolution detector will often have a significantly higher acquisition rate, permitting the observation of faster events. Conversely, if the observed object is motionless, one may wish to acquire images at the highest possible spatial resolution without regard to the time required to acquire a single image. == 2D image techniques == Image processing for microscopy application begins with fundamental techniques intended to most accurately reproduce the information contained in the microscopic sample. This might include adjusting the brightness and contrast of the image, averaging images to reduce image noise and correcting for illumination non-uniformities. Such processing involves only basic arithmetic operations between images (i.e. addition, subtraction, multiplication and division). The vast majority of processing done on microscope image is of this nature. Another class of common 2D operations called image convolution are often used to reduce or enhance image details. Such "blurring" and "sharpening" algorithms in most programs work by altering a pixel's value based on a weighted sum of that and the surrounding pixels (a more detailed description of kernel based convolution deserves an entry for itself) or by altering the frequency domain function of the image using Fourier Transform. Most image processing techniques are performed in the Frequency domain. Other basic two dimensional techniques include operations such as image rotation, warping, color balancing etc. At times, advanced techniques are employed with the goal of "undoing" the distortion of the optical path of the microscope, thus eliminating distortions and blurring caused by the instrumentation. This process is called deconvolution, and a variety of algorithms have been developed, some of great mathematical complexity. The end result is an image far sharper and clearer than could be obtained in the optical domain alone. This is typically a 3-dimensional operation, that analyzes a volumetric image (i.e. images taken at a variety of focal planes through the sample) and uses this data to reconstruct a more accurate 3-dimensional image. == 3D image techniques == Another common requirement is to take a series of images at a fixed position, but at different focal depths. Since most microscopic samples are essentially transparent, and the depth of field of the focused sample is exceptionally narrow, it is possible to capture images "through" a three-dimensional object using 2D equipment like confocal microscopes. Software is then able to reconstruct a 3D model of the original sample which may be manipulated appropriately. The processing turns a 2D instrument into a 3D instrument, which would not otherwise exist. In recent times this technique has led to a number of scientific discoveries in cell biology. == Analysis == Analysis of images will vary considerably according to application. Typical analysis includes determining where the edges of an object are, counting similar objects, calculating the area, perimeter length and other useful measurements of each object. A common approach is to create an image mask which only includes pixels that match certain criteria, then perform simpler scanning operations on the resulting mask. It is also possible to label objects and track their motion over a series of frames in a video sequence.

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  • Nondeterministic finite automaton

    Nondeterministic finite automaton

    In automata theory, a finite-state machine is called a deterministic finite automaton (DFA), if each of its transitions is uniquely determined by its source state and input symbol, and reading an input symbol is required for each state transition. A nondeterministic finite automaton (NFA), or nondeterministic finite-state machine, does not need to obey these restrictions. In particular, every DFA is also an NFA. Sometimes the term NFA is used in a narrower sense, referring to an NFA that is not a DFA, but not in this article. Using the subset construction algorithm, each NFA can be translated to an equivalent DFA; i.e., a DFA recognizing the same formal language. Like DFAs, NFAs only recognize regular languages. NFAs were introduced in 1959 by Michael O. Rabin and Dana Scott, who also showed their equivalence to DFAs. NFAs are used in the implementation of regular expressions: Thompson's construction is an algorithm for compiling a regular expression to an NFA that can efficiently perform pattern matching on strings. Conversely, Kleene's algorithm can be used to convert an NFA into a regular expression (whose size is generally exponential in the input automaton). NFAs have been generalized in multiple ways, e.g., nondeterministic finite automata with ε-moves, finite-state transducers, pushdown automata, alternating automata, ω-automata, and probabilistic automata. Besides the DFAs, other known special cases of NFAs are unambiguous finite automata (UFA) and self-verifying finite automata (SVFA). == Informal introduction == There are at least two equivalent ways to describe the behavior of an NFA. The first way makes use of the nondeterminism in the name of an NFA. For each input symbol, the NFA transitions to a new state until all input symbols have been consumed. In each step, the automaton nondeterministically "chooses" one of the applicable transitions. If there exists at least one "lucky run", i.e. some sequence of choices leading to an accepting state after completely consuming the input, it is accepted. Otherwise, i.e. if no choice sequence at all can consume all the input and lead to an accepting state, the input is rejected. In the second way, the NFA consumes a string of input symbols, one by one. In each step, whenever two or more transitions are applicable, it "clones" itself into appropriately many copies, each one following a different transition. If no transition is applicable, the current copy is in a dead end, and it "dies". If, after consuming the complete input, any of the copies is in an accept state, the input is accepted, else, it is rejected. == Formal definition == For a more elementary introduction of the formal definition, see automata theory. === Automaton === An NFA is represented formally by a 5-tuple, ( Q , Σ , δ , q 0 , F ) {\displaystyle (Q,\Sigma ,\delta ,q_{0},F)} , consisting of a finite set of states Q {\displaystyle Q} , a finite set of input symbols called the alphabet Σ {\displaystyle \Sigma } , a transition function δ {\displaystyle \delta } : Q × Σ → P ( Q ) {\displaystyle Q\times \Sigma \rightarrow {\mathcal {P}}(Q)} , an initial (or start) state q 0 ∈ Q {\displaystyle q_{0}\in Q} , and a set of accepting (or final) states F ⊆ Q {\displaystyle F\subseteq Q} . Here, P ( Q ) {\displaystyle {\mathcal {P}}(Q)} denotes the power set of Q {\displaystyle Q} . === Recognized language === Given an NFA M = ( Q , Σ , δ , q 0 , F ) {\displaystyle M=(Q,\Sigma ,\delta ,q_{0},F)} , its recognized language is denoted by L ( M ) {\displaystyle L(M)} , and is defined as the set of all strings over the alphabet Σ {\displaystyle \Sigma } that are accepted by M {\displaystyle M} . Loosely corresponding to the above informal explanations, there are several equivalent formal definitions of a string w = a 1 a 2 . . . a n {\displaystyle w=a_{1}a_{2}...a_{n}} being accepted by M {\displaystyle M} : w {\displaystyle w} is accepted if a sequence of states, r 0 , r 1 , . . . , r n {\displaystyle r_{0},r_{1},...,r_{n}} , exists in Q {\displaystyle Q} such that: r 0 = q 0 {\displaystyle r_{0}=q_{0}} r i + 1 ∈ δ ( r i , a i + 1 ) {\displaystyle r_{i+1}\in \delta (r_{i},a_{i+1})} , for i = 0 , … , n − 1 {\displaystyle i=0,\ldots ,n-1} r n ∈ F {\displaystyle r_{n}\in F} . In words, the first condition says that the machine starts in the start state q 0 {\displaystyle q_{0}} . The second condition says that given each character of string w {\displaystyle w} , the machine will transition from state to state according to the transition function δ {\displaystyle \delta } . The last condition says that the machine accepts w {\displaystyle w} if the last input of w {\displaystyle w} causes the machine to halt in one of the accepting states. In order for w {\displaystyle w} to be accepted by M {\displaystyle M} , it is not required that every state sequence ends in an accepting state, it is sufficient if one does. Otherwise, i.e. if it is impossible at all to get from q 0 {\displaystyle q_{0}} to a state from F {\displaystyle F} by following w {\displaystyle w} , it is said that the automaton rejects the string. The set of strings M {\displaystyle M} accepts is the language recognized by M {\displaystyle M} and this language is denoted by L ( M ) {\displaystyle L(M)} . Alternatively, w {\displaystyle w} is accepted if δ ∗ ( q 0 , w ) ∩ F ≠ ∅ {\displaystyle \delta ^{}(q_{0},w)\cap F\not =\emptyset } , where δ ∗ : Q × Σ ∗ → P ( Q ) {\displaystyle \delta ^{}:Q\times \Sigma ^{}\rightarrow {\mathcal {P}}(Q)} is defined recursively by: δ ∗ ( r , ε ) = { r } {\displaystyle \delta ^{}(r,\varepsilon )=\{r\}} where ε {\displaystyle \varepsilon } is the empty string, and δ ∗ ( r , x a ) = ⋃ r ′ ∈ δ ∗ ( r , x ) δ ( r ′ , a ) {\displaystyle \delta ^{}(r,xa)=\bigcup _{r'\in \delta ^{}(r,x)}\delta (r',a)} for all x ∈ Σ ∗ , a ∈ Σ {\displaystyle x\in \Sigma ^{},a\in \Sigma } . In words, δ ∗ ( r , x ) {\displaystyle \delta ^{}(r,x)} is the set of all states reachable from state r {\displaystyle r} by consuming the string x {\displaystyle x} . The string w {\displaystyle w} is accepted if some accepting state in F {\displaystyle F} can be reached from the start state q 0 {\displaystyle q_{0}} by consuming w {\displaystyle w} . === Initial state === The above automaton definition uses a single initial state, which is not necessary. Sometimes, NFAs are defined with a set of initial states. There is an easy construction that translates an NFA with multiple initial states to an NFA with a single initial state, which provides a convenient notation. == Example == The following automaton M, with a binary alphabet, determines if the input ends with a 1. Let M = ( { p , q } , { 0 , 1 } , δ , p , { q } ) {\displaystyle M=(\{p,q\},\{0,1\},\delta ,p,\{q\})} where the transition function δ {\displaystyle \delta } can be defined by this state transition table (cf. upper left picture): State Input 0 1 p { p } { p , q } q ∅ ∅ {\displaystyle {\begin{array}{|c|cc|}{\bcancel {{}_{\text{State}}\quad {}^{\text{Input}}}}&0&1\\\hline p&\{p\}&\{p,q\}\\q&\emptyset &\emptyset \end{array}}} Since the set δ ( p , 1 ) {\displaystyle \delta (p,1)} contains more than one state, M is nondeterministic. The language of M can be described by the regular language given by the regular expression (0|1)1. All possible state sequences for the input string "1011" are shown in the lower picture. The string is accepted by M since one state sequence satisfies the above definition; it does not matter that other sequences fail to do so. The picture can be interpreted in a couple of ways: In terms of the above "lucky-run" explanation, each path in the picture denotes a sequence of choices of M. In terms of the "cloning" explanation, each vertical column shows all clones of M at a given point in time, multiple arrows emanating from a node indicate cloning, a node without emanating arrows indicating the "death" of a clone. The feasibility to read the same picture in two ways also indicates the equivalence of both above explanations. Considering the first of the above formal definitions, "1011" is accepted since when reading it M may traverse the state sequence ⟨ r 0 , r 1 , r 2 , r 3 , r 4 ⟩ = ⟨ p , p , p , p , q ⟩ {\displaystyle \langle r_{0},r_{1},r_{2},r_{3},r_{4}\rangle =\langle p,p,p,p,q\rangle } , which satisfies conditions 1 to 3. Concerning the second formal definition, bottom-up computation shows that δ ∗ ( p , ε ) = { p } {\displaystyle \delta ^{}(p,\varepsilon )=\{p\}} , hence δ ∗ ( p , 1 ) = δ ( p , 1 ) = { p , q } {\displaystyle \delta ^{}(p,1)=\delta (p,1)=\{p,q\}} , hence δ ∗ ( p , 10 ) = δ ( p , 0 ) ∪ δ ( q , 0 ) = { p } ∪ { } {\displaystyle \delta ^{}(p,10)=\delta (p,0)\cup \delta (q,0)=\{p\}\cup \{\}} , hence δ ∗ ( p , 101 ) = δ ( p , 1 ) = { p , q } {\displaystyle \delta ^{}(p,101)=\delta (p,1)=\{p,q\}} , and hence δ ∗ ( p , 1011 ) = δ ( p , 1 ) ∪ δ ( q , 1 ) = { p , q } ∪ { } {\displaystyle \delta ^{}(p,1011)=\delta (p,1)\cup \delta (q,1)=\{p,q\}\cup \{\}} ; since that set is

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  • Xuedong Huang

    Xuedong Huang

    Xuedong David Huang (born October 20, 1962) is a Chinese-American computer scientist and technology executive who has made contributions to spoken language processing and artificial intelligence, including Azure AI Services. He is Zoom's chief technology officer after serving as Microsoft's Technical Fellow and Azure AI Chief Technology Officer for 30 years. Huang is a strong advocate of AI for Accessibility, and AI for Cultural Heritage. == Education == Huang received his PhD from the University of Edinburgh in 1989 (sponsored by the British ORS and Edinburgh University Scholarship), his MS from Tsinghua University in 1984, and BS from Hunan University in 1982. == Career == After receiving his PhD in 1989, Huang joined Carnegie Mellon University and worked with Raj Reddy and Kai-Fu Lee on speech recognition. At CMU, he directed the Sphinx-II speech system research which achieved the best performance in every category of DARPA's 1992 benchmarking. Microsoft Research recruited him to found and lead Microsoft's spoken language initiatives in 1993. His co-authored book Spoken Language Processing and his Historical speech recognition review succinctly summarize several generations of spoken language research. As Microsoft's Mr. Speech for three decades, Huang has been instrumental in creating Microsoft's Speech Application Programming Interface (SAPI), shipping Microsoft Speech Server, and modernizing spoken language and integrative AI services via Azure AI, which not only enables millions of 3rd party customers but also powers up Microsoft's Windows, Office, Teams, and Azure OpenAI Services. Huang helped Microsoft and Azure Cognitive Services achieve multiple industry's first human parity milestones on the following open research tasks: transcribing conversational speech, machine translation, conversational QnA, and computer vision image captioning. Huang has made significant contributions to the software and AI industry through his executive leadership and his scientific publications, owning more than 170 US patents and impacting billions through Azure AI enabled products and services. In 2016, Wired magazine named him one of 25 Geniuses. In 2021, Azure AI was named the winner of InfoWorld's Technology of the Year Award. Huang was awarded the Allen Newell research excellence medal in 1992, and IEEE Speech Processing Best Paper in 1993. He was recognized as an IEEE Fellow by Institute of Electrical and Electronics Engineers in 2000, named ACM Fellow by Association for Computing Machinery in 2017, and a member of Washington State Academy of Sciences. Huang received 2022 Asian American Corporate Leadership Award, and IEEE Amar Bose Industrial Leader Award. In 2023, he was elected a member of the US National Academy of Engineering (NAE), and a member of the American Academy of Arts and Sciences.

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  • Douwe Kiela

    Douwe Kiela

    Douwe Kiela is a Dutch-American research scientist and entrepreneur working in the field of artificial intelligence with a focus on machine learning and natural language processing. He is a research scientist director at Google DeepMind. He previously co-founded and served as CEO of Contextual AI, an enterprise software company that provides a platform for building grounded AI agents for enterprise knowledge bases. He previously led the research team at Meta AI that introduced the RAG approach in 2020, co-authoring the foundational paper "Retrieval-Augmented Generation for Knowledge-Intensive NLP Tasks." Kiela also served as Head of Research at Hugging Face and is an adjunct professor in Symbolic Systems at Stanford University. == Early life and education == Douwe Kiela was born in Amsterdam, Netherlands, in 1986. He earned a Bachelor of Science degree in Liberal Arts and Sciences from Utrecht University, with a double major in Cognitive Artificial Intelligence and Philosophy. He then obtained an MSc in logic (cum laude) from the University of Amsterdam's Institute for Logic, Language and Computation (ILLC). Kiela received an MPhil and PhD in Computer Science from the University of Cambridge, specializing in natural language processing and machine learning. == Career == === Facebook AI Research (Meta) === In 2016, Kiela joined Facebook AI Research (FAIR) as a postdoctoral researcher, later becoming a research scientist in New York. While at Meta, he co-authored papers in natural language processing, with a focus on multimodal and grounded language learning. His projects included creating a virtual assistant bot that could navigate tourists around a city and leading the development of Dynabench, an interactive benchmarking platform released in 2020 that used human feedback to test and improve language models. In 2020, Kiela led the Meta AI research team that introduced Retrieval-Augmented Generation (RAG), co-authoring the influential paper "Retrieval-Augmented Generation for Knowledge-Intensive NLP Tasks," alongside Patrick Lewis, Ethan Perez, and other researchers. The RAG framework transformed how large language models access and incorporate external information by allowing them to retrieve relevant context from external knowledge bases at query time, rather than relying solely on pre-trained data. This approach addressed key limitations such as hallucination, outdated information, and lack of source attribution. The RAG technique has since become widely adopted in enterprise AI applications and knowledge-intensive natural language processing tasks. === Hugging Face === After leaving Meta, Kiela served as Head of Research at Hugging Face. === Contextual AI === In 2023, Kiela co-founded Contextual AI with Amanpreet Singh, another former researcher at Facebook AI Research and Hugging Face. The Mountain View-based company develops a platform for building grounded AI agents for enterprises, focusing on applications in technology, semiconductor, logistics, finance, and media sectors. Contextual AI raised $20 million in seed funding in June 2023, led by Bain Capital Ventures. In August 2024, the company completed an $80 million Series A funding round led by Greycroft, with participation from Bezos Expeditions, NVentures (Nvidia), HSBC Ventures, and Snowflake Ventures, among others. In May 2026, Kiela joined Google DeepMind as part of a licensing agreement between Google and Contextual AI under which more than 20 Contextual AI researchers joined DeepMind. Following his departure, Jay Chen became interim CEO of Contextual AI. === Academic roles === Douwe Kiela serves as an adjunct professor in Symbolic Systems at Stanford University. In a 2023 interview with the Stanford Daily, he commented on the development of Alpaca, a low-cost instruction-finetuned model based on Meta's LLaMA, and emphasized the importance of open academic research in large language models.

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  • Application Lifecycle Framework

    Application Lifecycle Framework

    The Application Lifecycle Framework (ALF) was a project by the Eclipse Foundation that aimed to create a standardized, open-source system to allow different application lifecycle management (ALM) tools to work together more easily. The goal was to provide common protocols and integration services that would let software development tools from different vendors communicate and share data. However, the project failed to gain sufficient support from major industry players and was terminated in 2008.

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  • Rada Mihalcea

    Rada Mihalcea

    Rada Mihalcea is the Janice M. Jenkins Collegiate Professor of Computer Science and Engineering at the University of Michigan. She has made significant contributions to natural language processing, multimodal processing, computational social science, and AI for Social Good. With Paul Tarau, she invented the TextRank Algorithm, which is a classic algorithm widely used for text summarization. == Career == Mihalcea has a Ph.D. in Computer Science and Engineering from Southern Methodist University (2001) and a Ph.D. in Linguistics, Oxford University (2010). In 2017 she was named Director of the Artificial Intelligence Laboratory at University of Michigan, Computer Science and Engineering. In 2018, Mihalcea was elected as vice president for the Association for Computational Linguistics (ACL). In 2021, she was elected the president for ACL. She is a professor of Computer Science and Engineering at the University of Michigan, where she also leads the Language and Information Technologies (LIT) Lab. Before joining UofM, she was a professor at North Texas University between 2002-2013. A prolific researcher, Mihalcea has authored or coauthored over 500 articles since 1998 on topics ranging from semantic analysis of text to lie detection. Her work has been cited over 50,000 times on Google Scholar, which made her one of the most cited scholars in Multimodal Interaction and Computational Social Science. In 2008, Mihalcea received the Presidential Early Career Award for Scientists and Engineers (PECASE) She is an ACM Fellow (since 2019), AAAI Fellow (since 2021), and ACL Fellow (since 2025). Mihalcea is an outspoken promoter of diversity in computer science. She also supports an expansion of the traditional analysis of educational success, which tends to focus on academic behaviour, to include student life, personality and background outside of the classroom. Mihalcea leads Girls Encoded, a program designed to develop the pipeline of women in computer science as well as to retain the women who have entered into the program. == Awards == Elected to American Academy of Arts & Sciences, 2026 ACL Fellow, 2025 "for significant contributions to graph-based language processing, computational social science, and the advancement of NLP for social good." AAAI Fellow, 2021 "for significant contributions to natural language processing and computational social science". ACM Fellow, 2019 "for contributions to natural language processing, with innovations in data-driven and graph-based language processing". Sarah Goddard Power Award, 2019. Carol Hollenshead Award, 2018. Presidential Early Career Award for Scientists and Engineers (PECASE), 2009. Awarded by President Barack Obama. == Research == Mihalcea is known for her research in natural language processing, multimodal processing, computational social sciences. In a collaboration she leads at the University of Michigan, Mihalcea has created software that can detect human lying. In a study of video clips of high profile court cases, a computer was more accurate at detecting deception than human judges. Mihalcea's lie-detection software uses machine learning techniques to analyze video clips of actual trials. In her 2015 study, the team used clips from The Innocence Project, a national organization that works to reexamine cases where individuals were tried without the benefit of DNA testing with the aim of exonerating wrongfully convicted individuals. After identifying common human gestures, they transcribed the audio from the video clips of trials and analyzed how often subjects labeled deceptive used various words and phrases. The system was 75% accurate in identifying which subjects were deceptive among 120 videos. That puts Mihalcea's algorithm on par with the most commonly accepted form of lie detection, polygraph tests, which are roughly 85 percent accurate when testing guilty people and 56 percent accurate when testing the innocent. She notes there are still improvements to be made — in particular to account for cultural and demographic differences. A possibly unique advantage of Mihalcea's study was the real world, high stakes nature of the footage analyzed in the study. In laboratory experiments, it is difficult to create a setting that motivates people to truly lie. In 2018, Mihalcea and her collaborators worked on an algorithm-based system that identifies linguistic cues in fake news stories. It successfully found fakes up to 76% of the time, compared to a human success rate of 70%. == Publications == === Books === Rada Mihalcea and Dragomir Radev, Graph-based Natural Language Processing and Information Retrieval, Cambridge U. Press, 2011. Gabe Ignatow and Rada Mihalcea, Text Mining: A Guidebook for the Social Sciences, SAGE, 2016. Gabe Ignatow and Rada Mihalcea, An Introduction to Text Mining: Research Design, Data Collection, and Analysis, SAGE, 2017. === Journals and conferences === Textrank: Bringing order into text. R. Mihalcea, P. Tarau. Proceedings of the 2004 conference on empirical methods in natural language processing. 2004 Corpus-based and knowledge-based measures of text semantic similarity. R. Mihalcea, C. Corley, C. Strapparava. AAAI 6, 775-780. 2006 Wikify!: linking documents to encyclopedic knowledge. R. Mihalcea, A. Csomai. Proceedings of the sixteenth ACM conference on Conference on information and information management. 2007 Learning to identify emotions in text. C. Strapparava, R. Mihalcea. Proceedings of the 2008 ACM symposium on Applied computing, 1556-1560. 2008 Semeval-2007 task 14: Affective text. C. Strapparava, R. Mihalcea. Proceedings of the Fourth International Workshop on Semantic Evaluations. 2007 Learning multilingual subjective language via cross-lingual projections. R. Mihalcea, C. Banea, J. Wiebe. Proceedings of the 45th annual meeting of the association of computational linguistics. 2007 Graph-based ranking algorithms for sentence extraction, applied to text summarization. R. Mihalcea. Proceedings of the ACL Interactive Poster and Demonstration Sessions. 2004 Falcon: Boosting knowledge for answer engines. S. Harabagiu, D. Moldovan, M. Pasca, R. Mihalcea, M. Surdeanu, Razvan Bunescu, Roxana Girju, Vasile Rus, Paul Morarescu. TREC 9, 479-488. 2000 Measuring the semantic similarity of texts. C. Corley, R. Mihalcea. Proceedings of the ACL workshop on empirical modeling of semantic equivalence and entailment. 2005 R Mihalcea (2007). "Using wikipedia for automatic word-sense disambiguation". Human Language Technologies 2007: The Conference of the North American Chapter of the Association for Computational Linguistics; Proceedings of the Main Conference. CiteSeerX 10.1.1.74.3561. - see also Word-sense disambiguation Unsupervised graph-based word sense disambiguation using measures of word semantic similarity. R. Sinha, R. Mihalcea. International Conference on Semantic Computing (ICSC 2007), 363-369. 2007 == Personal life == Mihalcea was born in Cluj-Napoca, Romania, where she attended the Technical University of Cluj-Napoca. She can speak Romanian, English, Italian, and French. Mihalcea has two children - Zara (b. 2009) and Caius (b. 2013). They were both born in Dallas, Texas. She is married to an associate professor of engineering at the University of Michigan–Flint - Mihai Burzo. They met while they were both completing Ph.D.s at Southern Methodist University in 2001 and have often collaborated on research, such as the 2015 study on lie detection.

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  • Magnetic ink character recognition

    Magnetic ink character recognition

    Magnetic ink character recognition code, known in short as MICR code, is a character recognition technology used mainly by the banking industry to streamline the processing and clearance of cheques and other documents. MICR encoding, called the MICR line, is at the bottom of cheques and other vouchers and typically includes the document-type indicator, bank code, bank account number, cheque number, cheque amount (usually added after a cheque is presented for payment), and a control indicator. The format for the bank code and bank account number is country-specific. The technology allows MICR readers to scan and read the information directly into a data-collection device. Unlike barcode and similar technologies, MICR characters can be read easily by humans. MICR encoded documents can be processed much faster and more accurately than conventional OCR encoded documents. == Pre-Unicode standard representation == The ISO standard ISO 2033:1983, and the corresponding Japanese Industrial Standard JIS X 9010:1984 (originally JIS C 6229–1984), define character encodings for OCR-A, OCR-B and E-13B. == International spread == There are two major MICR fonts in use: E-13B and CMC-7. There is no particular international agreement on which countries use which font. In practice, this does not create particular problems as cheques and other vouchers do not usually flow out of a particular jurisdiction. The E-13B font has been adopted as an international standard in ISO 1004-1:2013, and is the standard in Australia, Canada, the United Kingdom, the United States, as well as Central America and much of Asia, besides other countries. The CMC-7 font has been adopted as an international standard in ISO 1004-2:2013, and is widely used in Europe, including France and Italy, Mexico, and South America, including Argentina, Brazil, Chile, besides other countries. Israel is the only country that can use both fonts simultaneously, though the practice makes the system significantly less efficient. This situation is the product of the Israelis adopting CMC-7, while the Palestinians opted for E-13B. == Fonts == === E-13B === E-13B is a 14-character set, comprising the 10 decimal digits, and the following symbols: ⑆ (transit: used to delimit a bank code); ⑈ (on-us: used to delimit a customer account number); ⑇ (amount: used to delimit a transaction amount); ⑉ (dash: used to delimit parts of numbers—e.g., routing numbers or account numbers). In the check printing and banking industries the E-13B MICR line is also commonly referred to as the TOAD line. This reference comes from the 4 characters: Transit, On-us, Amount, and Dash. Compared to CMC-7, some pairs of E-13B characters (notably 2 and 5) can produce relatively similar results when magnetically scanned; however, as a fallback if magnetic reading fails, E-13B also performs well under optical character recognition. The E-13B repertoire can be represented in Unicode (see below). The official Unicode names contain misnomers. For example, the ⑈ on-us symbol is official titled "OCR Dash". Prior to Unicode, it could be encoded according to ISO 2033:1983, which encodes digits in their usual ASCII locations, transit as 0x3A, on-us as 0x3C, amount as 0x3B, and dash as 0x3D. For EBCDIC, IBM code page 1001 encodes digits in their usual EBCDIC locations, transit as 0xDB, on-us as 0xEB, amount as 0xCB, and dash as 0xFB. IBM code page 1032 extends code page 1001 by adding alternative encodings for transit at 0x5C, 0x7A and 0xC1, on-us at 0x4C, 0x61 and 0xC3, amount at 0x5B, 0x5E and 0xC2 and dash at 0x60, 0x7E and 0xC4, in addition to a zero-width space at 0x5A. These alternative representations were added for interoperability with Siemens and Océ printers. === CMC-7 === CMC-7 includes 10 numeric digits, 26 capital letters, and 5 control characters: S I (internal), S II (terminator), S III (amount), S IV (an unused character), and S V (routing). CMC-7 has a barcode format, with every character having two distinct large gaps in different places, as well as distinct patterns in between, to minimize any chance for character confusion while reading magnetically; however, these bars are too close and narrow to be reliably recognised at a typical scan resolution if falling back to optical scanning. CMC-7 can also produce superficially successful, but incorrect, scans of upside-down MICR lines. Unicode does not include support for the CMC-7 control symbols. IBM code page 1033 encodes: Digits and capitals in their usual EBCDIC locations S I (internal) as 0x5E, 0x61 or 0xCB; S II (terminator) as 0x4C, 0x5B or 0xEB; S III (amount) as 0x60, 0x7E or 0xFB; S IV as 0x50, 0x7A or 0xDB; S V (routing) as 0x5C, 0x6E or 0xBB. == MICR reader == MICR characters are printed on documents in one of the two MICR fonts, using magnetizable (commonly known as magnetic) ink or toner, usually containing iron oxide. In scanning, the document is passed through a MICR reader, which performs two functions: magnetization of the ink, and detection of the characters. The characters are read by a MICR reader head, a device similar to the playback head of a tape recorder. As each character passes over the head, it produces a unique waveform that can be easily identified by the system. MICR readers are the primary tool for cheque sorting and are used across the cheque distribution network at multiple stages. For example, a merchant will use a MICR reader to sort cheques by bank and send the sorted cheques to a clearing house for redistribution to those banks. Upon receipt, the banks perform another MICR sort to determine which customer's account is charged and to which branch the cheque should be sent on its way back to the customer. However, many banks no longer offer this last step of returning the cheque to the customer. Instead, cheques are scanned and stored digitally. Sorting of cheques is done as per the geographical coverage of banks in a nation. == Unicode == OCR and MICR characters have been included in the Unicode Standard since at least version 1.1 (June 1993). Since the Unicode Character Database only tracks characters starting with version 1.1, they may also have been present in Unicode 1.0 or 1.0.1. The Unicode block that includes OCR and MICR characters is called Optical Character Recognition and covers U+2440–U+245F. Of the characters in this block, four are from the MICR E-13B font: U+2446 ⑆ OCR BRANCH BANK IDENTIFICATION U+2447 ⑇ OCR AMOUNT OF CHECK U+2448 ⑈ OCR DASH (corrected alias MICR ON US SYMBOL) U+2449 ⑉ OCR CUSTOMER ACCOUNT NUMBER (corrected alias MICR DASH SYMBOL) The names of the latter two characters were inadvertently switched when they were named in ISO/IEC 10646:1993, and they have been assigned accurate names as formal aliases. Per the Unicode Stability Policy, the existing names remain, allowing their use as stable identifiers. Additionally, all four characters have informative (non-formal) aliases in the Unicode charts: "transit", "amount", "on-us", and "dash" respectively. Prior to Unicode, these symbols had been encoded by the ISO-IR-98 encoding defined by ISO 2033:1983, in which they were simply named SYMBOL ONE through SYMBOL FOUR. They were encoded immediately following the digits, which were encoded at their ASCII locations. Although ISO 2033 also specifies encoding for OCR-A and OCR-B, its encoding for E-13B is known simply as ISO_2033-1983 by the IANA. == History == Before the mid-1940s, cheques were processed manually using the Sort-A-Matic or Top Tab Key method. The processing and cheque clearing was very time-consuming and was a significant cost in cheque clearance and bank operations. As the number of cheques increased, ways were sought for automating the process. Standards were developed to ensure uniformity in financial institutions. By the mid-1950s, the Stanford Research Institute and General Electric Computer Laboratory had developed the first automated system to process cheques using MICR. The same team also developed the E-13B MICR font. "E" refers to the font being the fifth considered, and "B" to the fact that it was the second version. The "13" refers to the 0.013-inch character grid. The trial of MICR E-13B font was shown to the American Bankers Association (ABA) in July 1956, which adopted it in 1958 as the MICR standard for negotiable documents in the United States. ABA adopted MICR as its standard because machines could read MICR accurately, and MICR could be printed using existing technology. In addition, MICR remained machine readable, even through overstamping, marking, mutilation and more. The first cheques using MICR were printed by the end of 1959. Although compliance with MICR standards was voluntary in the United States, it had been almost universally adopted in the United States by 1963. In 1963, ANSI adopted the ABA's E-13B font as the American standard for MICR printing, and E-13B was also standardized as ISO 1004:1995. Other countries set their own standards, though the MICR readers and m

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  • Color moments

    Color moments

    Color moments are measures that characterise color distribution in an image in the same way that central moments uniquely describe a probability distribution. Color moments are mainly used for color indexing purposes as features in image retrieval applications in order to compare how similar two images are based on color. Usually one image is compared to a database of digital images with pre-computed features in order to find and retrieve a similar Image. Each comparison between images results in a similarity score, and the lower this score is the more identical the two images are supposed to be. == Overview == Color moments are scaling and rotation invariant. It is usually the case that only the first three color moments are used as features in image retrieval applications as most of the color distribution information is contained in the low-order moments. Since color moments encode both shape and color information they are a good feature to use under changing lighting conditions, but they cannot handle occlusion very successfully. Color moments can be computed for any color model. Three color moments are computed per channel (e.g. 9 moments if the color model is RGB and 12 moments if the color model is CMYK). Computing color moments is done in the same way as computing moments of a probability distribution. === Mean === The first color moment can be interpreted as the average color in the image, and it can be calculated by using the following formula E i = ∑ j = 1 N 1 N p i j {\displaystyle E_{i}=\textstyle \sum _{j=1}^{N}{\frac {1}{N}}p_{ij}} where N is the number of pixels in the image and p i j {\displaystyle p_{ij}} is the value of the j-th pixel of the image at the i-th color channel. === Standard Deviation === The second color moment is the standard deviation, which is obtained by taking the square root of the variance of the color distribution. σ i = ( 1 N ∑ j = 1 N ( p i j − E i ) 2 ) {\displaystyle \sigma _{i}={\sqrt {({\frac {1}{N}}\textstyle \sum _{j=1}^{N}(p_{ij}-E_{i})^{2})}}} where E i {\displaystyle E_{i}} is the mean value, or first color moment, for the i-th color channel of the image. === Skewness === The third color moment is the skewness. It measures how asymmetric the color distribution is, and thus it gives information about the shape of the color distribution. Skewness can be computed with the following formula: s i = ( 1 N ∑ j = 1 N ( p i j − E i ) 3 ) 3 σ i {\displaystyle s_{i}={\frac {\sqrt[{3}]{\left({\frac {1}{N}}\textstyle \sum _{j=1}^{N}(p_{ij}-E_{i})^{3}\right)}}{\sigma _{i}}}} === Kurtosis === Kurtosis is the fourth color moment, and, similarly to skewness, it provides information about the shape of the color distribution. More specifically, kurtosis is a measure of how extreme the tails are in comparison to the normal distribution. === Higher-order color moments === Higher-order color moments are usually not part of the color moments feature set in image retrieval tasks as they require more data in order to obtain a good estimate of their value, and also the lower-order moments generally provide enough information. == Applications == Color moments have significant applications in image retrieval. They can be used in order to compare how similar two images are. This is a relatively new approach to color indexing. The greatest advantage of using color moments comes from the fact that there is no need to store the complete color distribution. This greatly speeds up image retrieval since there are less features to compare. In addition, the first three color moments have the same units, which allows for comparison between them. === Color indexing === Color indexing is the main application of color moments. Images can be indexed, and the index will contain the computed color moments. Then, if someone has a particular image and wants to find similar images in the database, the color moments of the image of interest will also be computed. After that the following function will be used in order to compute a similarity score between the image of interest and all the images in the database: d m o m ( H , I ) = ∑ i = 1 r w i 1 | E i 1 − E i 2 | + w i 2 | σ i 1 − σ i 2 | + w i 3 | s i 1 − s i 2 | {\displaystyle d_{mom}(H,I)=\textstyle \sum _{i=1}^{r}w_{i1}|E_{i}^{1}-E_{i}^{2}|+w_{i2}|\sigma _{i}^{1}-\sigma _{i}^{2}|+w_{i3}|s_{i}^{1}-s_{i}^{2}|} where: H and I are the color distributions of the two images that are being compared i is the channel index and r is the total number of channels E i 1 {\displaystyle E_{i}^{1}} and E i 2 {\displaystyle E_{i}^{2}} are the first order moments computed for the image distributions. σ i 1 {\displaystyle \sigma _{i}^{1}} and σ i 2 {\displaystyle \sigma _{i}^{2}} are the second order moments computed for the image distributions. s_i^1 and s_i^2 are the third order moments computed for the image distributions. w i 1 {\displaystyle w_{i1}} , w i 2 {\displaystyle w_{i2}} , and w i 3 {\displaystyle w_{i3}} are weights, specified by the user, for each of the three color moments used. Finally, the images in the database will be ranked according to the computed similarity score with the image of interest, and the database images with the lowest d m o m ( H , I ) {\displaystyle d_{mom}(H,I)} value should be retrieved. "A retrieval based on d m o m ( H , I ) {\displaystyle d_{mom}(H,I)} may produce false positives because the index contains no information about the correlation between the color channels". == Example == A simple and concise example of the use of color moments for image retrieval tasks is illustrated in. Consider having several test images in a database and a "New Image". The goal is to retrieve images from the database that are similar to the "New Image". The first three color moments are used as features. There are several steps in this computation. Image preprocessing (Optional) - The image preprocessing step of the computation process is optional. For example, in this step all images could be modified to be the same size (in terms of pixels). However, since color moments are invariant to scaling, it is not necessary to make all images the same width and height. Computing the features - Use the color moments formulae in order to compute the first three moments for each of the color channels in the image. For example, if the HSV color space is used, this means that for each of the images, 9 features in total will be computed (the first three order moments for the Hue, Saturation, and Value channels). Calculating the similarity score - After computing the color moments the weights for each of the moments in the d m o m ( H , I ) {\displaystyle d_{mom}(H,I)} function should be determined by the user. The weights have to be adjusted each time in accordance with the application or condition and quality of the images. Following that the d m o m ( H , I ) {\displaystyle d_{mom}(H,I)} function is used to calculate a similarity score for the "New Image" and each of the images in the database. Ranking and image retrieval - From the previous step the d m o m ( H , I ) {\displaystyle d_{mom}(H,I)} values were obtained. Now a comparison of these values can be made in order to decide which of the images in the database are more similar to the "New Image", and thus rank the database images accordingly. The smaller the d m o m ( H , I ) {\displaystyle d_{mom}(H,I)} value is the more similar the two color distributions are supposed to be. Finally, some of the top ranked images (the ones with the smallest d m o m ( H , I ) {\displaystyle d_{mom}(H,I)} value) from the database are retrieved.

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