AI Email Management

AI Email Management — independent reviews, comparisons, pricing and step-by-step guides on Aizhi.

  • Tweak programming environment

    Tweak programming environment

    Tweak is a graphical user interface (GUI) layer written by Andreas Raab for the Squeak development environment, which in turn is an integrated development environment based on the Smalltalk-80 computer programming language. Tweak is an alternative to an earlier graphic user interface layer called Morphic. Development began in 2001. Applications that use the Tweak software include Sophie (version 1), a multimedia and e-book authoring system, and a family of virtual world systems: Open Cobalt, Teleplace, OpenQwaq, 3d ICC's Immersive Terf and the Croquet Project. == Influences == An experimental version of Etoys, a programming environment for children, used Tweak instead of Morphic. Etoys was a major influence on a similar Squeak-based programming environment known as Scratch.

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  • WinFIG

    WinFIG

    WinFIG is a proprietary shareware vector graphics editor application. The file format and rendering are as close to Xfig as possible, but the program takes advantage of Windows features like clipboard, printer preview, multiple documents etc. As of 2011, WinFIG is under active development, with new features being added regularly. == History == The first release was in March 2003 and based on the Amiga program AmiFIG by the same author, which is also an Xfig compatible vector drawing application. WinFIG was not created by porting the Xfig source code to Windows. It is an independent implementation. Starting with release 4.0 WinFIG was ported from MFC to the Qt toolkit as the application framework and thereby enabling the first release of a Linux version. After Version 7.8 the Version scheme changes to years with version 2021.1. == Interface and usability == WinFIG is designed to provide a clear, efficient and convenient graphical user interface. It allows working on multiple documents using an MDI user interface and provides unlimited undo and redo of actions. == Features == === Object creation === The basic types of objects in WinFIG are: Open and closed Splines Ellipses Polylines and Polygons Texts LaTeX formatted texts Arcs Images: PNG, GIF, JPEG, EPS and more Compound objects, which are hierarchical compositions of objects Objects can have several attributes, which depend on the object type: Line width Line style Line cap style Line join style Arrows Outline color, fill color and fill pattern === Object manipulation === move copy scale rotate align add/delete points from lines or splines copy object attributes Numerical input of point coordinates === Exports === WinFIG can export into various formats: Raster formats: GIF, JPEG, PNG, PPM, XBM, XPM, PCX, TIFF, SLD Formats for printed documents: PostScript, PDF, LaTeX, HP-GL (printer control language used by Hewlett-Packard plotters), Vector graphics formats: EPS, SVG, PSTricks, TPIC, PIC, CGM, Metafont, MetaPost, EMF, Tk. === Miscellaneous === Winfig can handle smart links. A smart link is a moving connection from a source to a target object. It is established by connecting the end point of a line or spline to another object. The connecting line or spline segment follows the movements of the target object. Smart links are useful for diagrams, graphs etc. WinFIG can show a grid and provides several magnet modes for constraining editing operations to discrete coordinates. Objects can be organized in layers to control their Z-order. This is important to control overlapping of filled shapes. Object library: drawings can be stored in a special sub-folder in the program installation directory, which makes them available in the library dialog for easy reuse.

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  • Adobe Encore

    Adobe Encore

    Adobe Encore (previously Adobe Encore DVD) was a DVD authoring software tool produced by Adobe Systems and targeted at professional video producers. Video and audio resources could be used in their current format for development, allowing the user to transcode them to MPEG-2 video and Dolby Digital audio upon project completion. DVD menus could be created and edited in Adobe Photoshop using special layering techniques. Adobe Encore did not support writing to a Blu-ray Disc using AVCHD 2.0. Encore is bundled with Adobe Premiere Pro CS6. Adobe Encore CS6 was the last release. While Premiere Pro CC has moved to the Creative Cloud, Encore has now been discontinued. == Licensing == All forms of Adobe Encore used a proprietary licensing system from its developer, Adobe Systems. Versions 1.0 and 1.5 required a separate license fee (rather than making 1.5 available as a free update). Version 3, also known as CS3, was sold only in bundle with Premiere CS3. Encore CS4, CS5, CS5.5 and CS6 were only sold in the Premiere Pro CS4, CS5, CS5.5 and CS6 bundles, respectively. Adobe CC subscribers no longer have access to Adobe Encore CS6. Adobe Encore is not included with Premiere Pro CC. == Functionality == Adobe Encore allowed for creating interactive DVD menus from Photoshop documents, which could be tweaked from within Encore. Video and audio streams could be embedded in the DVD and be made to play when certain elements of the menu are interacted with. It had similar functionality to Adobe Flash and Premiere Pro, due to its ability to both edit video on a timeline and embed interactive content.

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  • Pixlr

    Pixlr

    Pixlr is a group of SaaS creative tools including Pixlr.com, Designs.ai and Vectr.com. Pixlr.com is a cloud-based set of image editing tools and utilities, including AI image generation and enhancements. The Pixlr suite targets users who require subjectively simple, or more advanced, photo editing as well as graphic design. It features a freemium business model with subscription plans—Plus, Premium and Teams. The platform can be used on desktop and also smartphones and tablets. Pixlr is compatible with various image formats such as JPEG, PNG, WEBP, GIF, PSD (Photoshop Document) and PXZ (native Pixlr document format). Designs.ai lets users create content using AI, with a goal of being within two minutes, across different media types including videos, text, banners and audio. Vectr.com was acquired in 2017 before being spun out into Pixlr Group in 2023. == History == Pixlr was founded in 2008 and built on Macromedia Flash. On 19 July 2011, Autodesk announced that they had acquired the Pixlr suite. In 2013, Time listed Pixlr as one of the top 50 websites of the year. In 2017, Pixlr was acquired from Autodesk. It was subsequently rebuilt and relaunched in HTML5 in 2019. In September 2023, Pixlr was awarded as the Top 13 GenAi Web Product by the world's top venture firm Andreessen Horowitz. In November 2023, Pixlr, Designs.ai and Vectr were combined as a new business group named Pixlr Group focusing on generative AI and creative software solutions. In May 2024, Pixlr was featured as one of the top 18 progressive web applications highlighted on Google I/O. == Versions == Pixlr.com rebranded itself as a full creative suite in 2019 by introducing Pixlr X, Pixlr E and Pixlr M. The platform introduced more features in December 2021 with a new logo and added tools which included: Brushes, the 'Heal tool', Animation, and Batch upload. The brush feature enables the creation of hand-drawn effects. The Heal tool allows users to remove unwanted objects from their images whereas the Animation feature can be used to include movements into their edits. Users can also utilize Batch upload to edit up to 50 images simultaneously. In November 2022, Pixlr 2023 was launched, adding more tools such as "AI smart resize", colorization, text wrapping and other additional effects. In November 2023, Pixlr 2024 was launched with Pixlr Designer and new AI-powered updates which includes AI image generation, AI infill, AI inpainting and more.

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  • Olio (app)

    Olio (app)

    Olio is a mobile app for sharing by giving away, getting, borrowing or lending things in your community for free, aiming to reduce household and food waste. It does this by connecting neighbours with spare food or household items to others nearby who wish to pick up those items. The food must be edible; it can be raw or cooked, sealed or open. Non-food items often listed on Olio include books, clothes and furniture. Those donating surplus food can be individuals or companies such as food retailers, restaurants, corporate canteens, food photographers etc., and donations can take place on an ad-hoc or recurrent basis. For example, some supermarket chains in the UK, including Tesco, the Midcounties Co-operative, Morrisons, Sainsbury's and Iceland have piloted Olio as an 'online food bank' to donate food and to reduce their waste. In March 2022, Olio partnered with Pandamart in Singapore. First launched in early 2015 by Tessa Clarke and Saasha Celestial-One, by October 2017 the company had raised $2.2 million in funding. Olio subsequently performed a series A funding round of $6 million in 2018 and a Series B of $43 million. Notable investors include Accel, Octopus Ventures and VNV Global. The Olio app had around 7 million registered users as of May 2023.

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  • Adobe PhotoDeluxe

    Adobe PhotoDeluxe

    PhotoDeluxe was a consumer-oriented image editing software line published by Adobe Systems from 1996 until July 8, 2002. At that time it was replaced by Adobe's newly launched consumer-oriented image editing software Photoshop Elements. Adobe no longer provides technical support for the PhotoDeluxe software line. PhotoDeluxe had a range of image processing capabilities for the home photographer and image handler. These included removing red-eye, cropping, and adjusting brightness, contrast, and sharpness. It also included software to extract pictures from an image scanner. Among the functionality included was the ability to dynamically resize photos and export them in a wide range of formats. It also had a range of printing options including printing multiple copies of an image on the same page. It was often bundled free with Epson scanners or as free software with new computers. == Features == Despite the critical concerns regarding the quality of the setup, Photo Deluxe supports layering, blurs, sharpening, cloning, gradient fills, color and background switches, color variations, resizing options, and many other features. Another drawback of PhotoDeluxe was that it was designed for Mac computers, so working on Windows PC was a problem for those who were unable to customize their preferences. == Versions == === Adobe PhotoDeluxe 1.0 === The first version was released in 1996 for Windows and Macintosh computers. In one year, it sold over one million copies. === Adobe PhotoDeluxe 2.0 === The new version was released in 1997 and had added features such as a Clone Tool, red-eye removal, and sample templates for making posters, cards, and calendars. It also had new special effect features. === Adobe PhotoDeluxe 3.0 === The 3rd version was released in 1998. The new features included customizable clipart settings, the ability to import photos on the web, enhanced repair activities following Guided Activities, and Adobe Connectables to add new activities. === Adobe PhotoDeluxe Home Edition (4.0) === Version 4.0 was created by the makers of Photoshop. It had advanced abilities such as tools to add animation, voice, and music to a picture. It also had features to restore photos to their original position. == History == Adobe PhotoDeluxe 1.0 was released in 1996 for Macintosh computers, initially retailing for an MSRP of $49. The software did quite well, reportedly selling over a million copies by February of the next year, primarily due to bundles with companies like Apple and Hewlett-Packard. PhotoDeluxe was primarily advertised to consumers as a way to do basic photo manipulation, such as cropping and rotating images, or creating simple cards and calendars. PhotoDeluxe 2.0 was released in 1997, and was the last version of PhotoDeluxe that Adobe made that worked on Macs. PhotoDeluxe 2.0 became the "number one selling consumer photo-editing software product in the world." PhotoDeluxe 3.0 was released in 1998, where it was rebranded as "3.0 Home Edition", as Adobe released PhotoDeluxe Business Edition later that year for a higher price. PhotoDeluxe Home Edition, unofficially called PhotoDeluxe 4.0, was released in 1999 and was the last version of PhotoDeluxe to be released. Adobe officially cancelled PhotoDeluxe on July 8, 2002, citing the presence of Photoshop and Photoshop Elements, with support being officially cancelled in mid-2003. No version of PhotoDeluxe is compatible with Windows 10, rendering the program obsolete. == Pricing == All home versions of PhotoDeluxe retailed for an MSRP of $49. PhotoDeluxe 2.0 and onwards allowed users to upgrade from a previous version of PhotoDeluxe or a competing piece of graphics software for $39. Additionally PhotoDeluxe Business Edition allowed a similar deal, allowing users to upgrade from other versions of PhotoDeluxe or a competing software for $59, instead of its normal price of $99. Adobe also offered a bundle allowing users of 1.0 or 2.0 to get 3.0 and Business Edition for $79.

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  • Aphelion (software)

    Aphelion (software)

    The Aphelion Imaging Software Suite is a software suite that includes three base products - Aphelion Lab, Aphelion Dev, and Aphelion SDK for addressing image processing and image analysis applications. The suite also includes a set of extension programs to implement specific vertical applications that benefit from imaging techniques. The Aphelion software products can be used to prototype and deploy applications, or can be integrated, in whole or in part, into a user's system as processing and visualization libraries whose components are available as both DLLs or .Net components. == History and evolution == The development of Aphelion started in 1995 as a joint project of a French company, ADCIS S.A., and an American company, Amerinex Applied Imaging, Inc. (AAI) Aphelion's image processing and analysis functions were made from operators available from the KBVision software developed and sold by Amerinex's predecessor, Amerinex Artificial Intelligence Inc. In the 1990s, the XLim software library was developed at the Center of Mathematical Morphology of Mines ParisTech, and both companies carried out its development tasks. The first version of Aphelion was completed and released in April 1996. Successive versions were released before the first official stable release in December 1996 at the Photonics East conference in Boston and the Solutions Vision show in Paris in January 1997, where at the latter it competed with Stemmer Imaging's CVB imaging toolbox. In 1998, version 2.3 of Aphelion for Windows 98 was released, and its user base was growing in both France and the United States. Version 3.0, totally rewritten to take advantage of Microsoft's then-recent ActiveX technology, was officially released in 2000. It also became available as a « Developer » version, for rapid prototyping of applications using its intuitive GUI and the macro recording capability, and a « Core » version, including the full library as a set of ActiveX components to be used by software developers, integrators and original equipment manufacturers (OEM). As AAI turned its focus to security, in 2001, ADCIS took the lead on developing Aphelion. AAI focused on millimeter wave scanners for concealed weapon detection at airports, and eventually merged with Millimetrics to become Millivision. In 2004, ADCIS specified version 4.0 of Aphelion. The set of image processing/analysis functions was rewritten one more time to be compatible with the .NET technology and the emergence of 64 bit architecture PCs. In addition, the GUI was redesigned to address two usage types: a semi-automatic use where the user is guided through the different steps of functions, and a fully automatic use where the expert user can quickly invoke imaging functions. Its first release was presented at the IPOT exhibition in Birmingham, UK the same year. During the Vision Show in Paris in October 2008, the new Aphelion Lab product was launched for users that are not specialists in image processing. It is easier to use, and only includes fewer image processing functions. It was then included in the Aphelion Image Processing Suite, consisting of Aphelion Dev (replacing Aphelion Developer), Aphelion Lab, Aphelion SDK (replacing Aphelion Core), and a set of extensions. Nowadays, ADCIS is still working on the suite, and updated versions with new extensions and functionalities continually become available from the websites of both companies. In 2015, support was added for very large images and scan microscope images (virtual slides compound into a very large JPEG 2000 image) for high throughput imaging, and new specific extensions were also added. In late 2015, ADCIS announced Aphelion's port for tablets and smartphones, for vertical applications. The name "Aphelion" comes from the astronomical term of the same name, meaning the point on a planet rotating around the Sun where it lies farthest from it, applying the term in a metaphorical sense. Unix was the operating system used on scientific workstations in the 1990s, such as on the workstations manufactured by market leader Sun Microsystems, which Windows suite Aphelion was quite removed from. == Description == Aphelion is a software suite to be used for image processing and image analysis. It supports 2D and 3D, monochrome, color, and multi-band images. It is developed by ADCIS, a French software house located in Saint-Contest, Calvados, Normandy. Aphelion is widely used in the scientific/industry community to solve basic and complex imaging applications. First, the imaging application is quickly developed from the Graphical User Interface, involving a set of functions that can be automatically recorded into a macro command. The macro languages available in Aphelion (i.e. BasicScript, Python, and C#) help to process batch of images, and prompt the user if needed for specific parameters that are applied to the imaging functions. All Aphelion image processing functions are written in C++, and the Aphelion user interface is written in C#. C++ functions can be called from the C# language thanks the use of dedicated wrappers. The main principle of image processing is to automatically process pixels of a digital image, then extract one or more objects of interest (i.e. cells in the field of biology, inclusions in the field of material science) and compute one or more measurements on those objects to quantify the image and generate a verdict (good image, image with defects, cancerous cells). In other words, starting from an image, pixels are processed by a set of successive functions or operators until only measurements are computed and used as the input of a 3rd party system or a classification software that will classify objects of interest that have been extracted during the imaging process. An acquisition system such as a digital camera, a video camera, an optical or electron microscope, a medical scanner, or a smartphone can be used to capture images. The set of values or pixels can be processed as a 1D image (1D signal), a 2D image (array of pixel values corresponding to a monochrome or color image), or a 3D image displayed using volume rendering (array of voxels in the 3D space) or displaying surfaces by using 3D rendering. A 2D color image is made of 3 value pixels (typically Red, Green, and Blue information or another color space), and a 3D image is made of monochrome, color (indexed color are often used), multispectral, or hyperspectral data. When dealing with videos, an additional band is added corresponding to temporal information. The Aphelion Software Suite includes three base products, and a set of optional extensions for specific applications: Aphelion Lab: Entry-level package for non-experts in image processing. It helps to quickly segment an image in a semi-automatic or manual ways, and compute a set of measurements computed on objects of interest that have been extracted during the segmentation process. A set of wizards guides the user from image acquisition to report generation. Aphelion Dev: Full imaging environment including over 450 functions to develop and deploy an application that involves image processing and analysis. It also includes a set of macro-command languages to automate any application to be invoked from the user interface. It also helps to run the imaging algorithm on more than one image that are stored on disk, available on the network, or captured by an acquisition device. Aphelion libraries for image processing and visualization are provided in Aphelion Dev as DLLs and .Net components. Aphelion SDK: A set of libraries to develop a stand-alone application with a custom interface based on the Aphelion libraries. This software development kit including display, processing and analysis functions that can be used by software developers and OEMs. It is provided as DLLs and .Net components. The stand-alone application is typically developed in C# on one computer, and then deployed on multiple PCs and systems. A set of optional extensions can be added to the « Aphelion Dev » product, depending on the application. An evaluation version of Aphelion can be run on a PC for 30 days. A permanent version of Aphelion is available based on a perpetual license. Upgrades are available through a maintenance agreement based on a yearly fee. Technical support is provided by the engineers who are developing the product. The goal of image processing is usually to extract object(s) of interest in an image, and then to classify them based on some characteristics such as shape, density, position, etc. Using Aphelion, this goal is achieved by performing the following tasks: Load an image from disk or acquire an image using an acquisition device. Enhance the image removing noise or modifying its contrast. Segment the image extracting objects of interest to be measured and analyzed. Typically, for simple applications, a threshold is performed to generate a binary image. Then, morphological operators are applied to clean the image and only keep obj

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  • Artbreeder

    Artbreeder

    Artbreeder, formerly known as Ganbreeder, is a collaborative, machine learning-based art website. Using the models StyleGAN and BigGAN, the website allows users to generate and modify images of faces, landscapes, and paintings, among other categories. == Overview == On Artbreeder, users mainly interact through the remixing - referred to as 'breeding' - of other users' images found in the publicly accessible database of images. The creation of new variations can be done by tweaking sliders on an image's page, known as "genes", which in the "Portraits" model can range from color balance to gender, facial hair, and glasses. Additionally, any image can be "crossbred" with other publicly viewable images from the database, using a slider to control how much of each image should influence the resulting "child". The site also allows for uploading new images, which the model will attempt to convert into the latent space of the network. == Notable usages == The similarly AI-driven text adventure game AI Dungeon uses Artbreeder to generate profile pictures for its users, and The Static Age's Andrew Paley has used Artbreeder to create the visuals for his music videos. Artbreeder has been used to create portraits of characters from popular novels such as Harry Potter and Twilight. They have also been used to add realistic features to ancient portraits. Artbreeder was used to create characters in the sequel to Ben Drowned with the titular villain, an AI-construct itself, created entirely using the website. == Changes to Artbreeder == ArtBreeder underwent an overhaul, introducing several features to enhance the user experience. Among these updates is the integration SD-XL, developed by stability.ai. Additionally, ArtBreeder also added a functionality known as ControlNet, which enables users to create images based on specific poses. With ControlNet, users can incorporate various poses into their AI Artworks. More features that were introduced into Artbreeder, are Pattern, which creates AI Pattern Images, Outpainting or Uncropping was also an added feature to Artbreeder, that allows the user to expand the image beyond the normal dimensions of the image. == Reception == The artwork generated by users of the website has been described as "beautiful" and "surreal," drawing comparisons to "weird, incomprehensible dreams" that "somehow touch the deep, unconscious parts of [the] mind". However, the generated faces were noted as "creepy and 'off'", and still nowhere near the quality attained by actual digital artists. Additionally, the site faced criticism for perceived confusing aspects of the AI's behavior. Jonathan Bartlett of Mind Matters News noted that "As is always the case with AI, sometimes the [gene] knobs don't work as expected and sometimes the results are... strange," while conceding that Artbreeder was still "probably the start of a new future of made-to-order stock images." Writers from Hyperallergic also took issue with perceived racial biases in the Portraits model, citing a comment from a user who faced difficulty from the neural network while attempting to darken the skin of a portrait to match a source image.

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  • NCAA transfer portal

    NCAA transfer portal

    The NCAA transfer portal is a National Collegiate Athletic Association (NCAA) application, database, and compliance tool that facilitates student athletes' transfers between member institutions. It is intended to bring greater transparency to the transfer process and to enable student athletes to publicize their desire to transfer. The transfer portal is an NCAA-wide database covering all three NCAA divisions, although most media coverage of the transfer portal involves its use in the top-level Division I (D-I). The portal launched on October 15, 2018. Regulations adopted in 2021 allowed student-athletes in D-I football, men's and women's basketball, men's ice hockey, and baseball to transfer schools using the portal once without sitting out a year. In 2024, the NCAA authorized athletes unlimited transfers. == Process == For Divisions I and II, once an athlete desiring to transfer informs their school; the school must enter the athlete's name in the database within two business days. Then coaches and staff from other universities may contact the athlete about potentially transferring. Before the January 2026 NCAA convention, Division III schools were allowed, but not required, to enter such a student into the portal. A proposal to require use of the portal in that division was approved at the convention. The timeline for D-III members to enter athletes into the portal differs from that of the other divisions. Athletes wishing to enter the portal must first complete an educational module. Once completed, the school has seven calendar days to enter the athlete's transfer request into the portal. == Transfer windows == On August 31, 2022, the D-I board adopted a series of changes to transfer rules, introducing the concept of transfer windows, similar to those used in professional soccer worldwide. Student-athletes who wish to take advantage of the one-time transfer rule must, under normal circumstances, enter the portal within a designated window for their sport. These windows are slightly different for each NCAA sport, but are broadly grouped by the NCAA's three athletic "seasons". At that time, the windows were as follows: Fall sports – A 45-day winter window opening the day after championship selections are made in that sport, and a spring window from May 1–15. According to the NCAA, "reasonable accommodations" would be made for participants in football's FBS and FCS championship games (respectively the College Football Playoff National Championship and Division I Football Championship Game), both of which take place in early January. Participants in those games had a 14-day window opening on the day after the championship game, as well as the spring window. Winter sports – A 60-day window opening the day after championship selections are made in that sport. Spring sports – A winter window from December 1–15, and a 45-day spring window opening the day after championship selections are made in that sport. For sports included in the NCAA Emerging Sports for Women program, transfer windows are the same as those for fully recognized NCAA sports. As with fully recognized NCAA sports, transfer windows linked to championship events open on the day after selections are made for the generally recognized championship events in emerging sports. Student-athletes whose athletic aid is reduced, canceled, or not renewed by their school, as well as those affected by a university's elimination of a sports team, may enter the transfer portal at any time without penalty. A slightly different exception applies to those undergoing a head coaching change; student-athletes so affected in sports other than Division I football can enter the portal within 30 days of the change, starting on the day after the coach's departure is announced. The coaching change window also applied to Division I football before October 2025. Less than a month after transfer windows were adopted, the Division I Council adopted a change that affected only graduate transfers. Student-athletes who are set to graduate with remaining athletic eligibility, and plan to continue competition as postgraduate students, were exempt from transfer windows. They could enter the portal at any time during the academic year, and were not subject to the standard deadlines of May 1 for fall and winter sports and July 1 for spring sports. In April 2024, graduate transfers became subject to the same deadlines as all other transfer students. This change did not affect windows for student-athletes affected by a head coaching change, a loss of athletic aid, or the discontinuation of a team. Because the Ivy League allows neither redshirting nor athletic participation by graduate students, athletes at its member schools who are set to complete four years of attendance but still have remaining athletic eligibility may enter the portal at any time during their fourth academic year of attendance. In October 2024, the Division I Council reduced transfer windows in football and basketball to a total of 30 days. For FBS and FCS football, the fall window opened for 20 days, starting on the Monday after FBS conference championship games. Participants in postseason play had a 5-day window that opened on the day after each team's final game. A 10-day spring window opened in mid-April. In men's and women's basketball, a single 30-day window opens on the day after the second round of each Division I tournament concludes. The existing exceptions regarding head coaching changes, a loss of athletic aid, or the discontinuation of a team remained in place. Almost exactly a year later, Division I adopted more significant changes to the football transfer portal for both FBS and FCS. The previous two windows were abolished and replaced by a single window that opens from January 2–16. Participants in the College Football Playoff National Championship—the only game in FBS or FCS played after the closure of the new window—receive a 5-day window that opens on the day after that game. The window for players undergoing a head coaching change was also reduced. A new window of 15 days opens five calendar days after the hiring or public announcement of a new head coach. Should a school fail to hire or publicly announce a new head coach within 30 days after the previous coach's departure, the window will open on the 31st day after departure, provided that the 31st day is no earlier than January 3. This particular window, also open for 15 days, may open at any time before June 30. No change was announced to the exceptions for those affected by a loss of athletic aid or the discontinuation of a team. == Impact on high school recruiting == Effective July 1, 2025, the NCAA Division I Board of Directors implemented new DI roster limits following the court-approved House settlement. Additionally, according to the NCAA, "NCAA rules for Division I programs will no longer include sport-specific scholarship limits." As a result, many top Division I programs, especially those in power conferences, are relying heavily on the transfer portal to bring in conference- and national-level student-athletes. This shift in recruiting focus has already been exemplified across Division I men's and women's track and field especially, beginning in the recruitment cycle for 2025 college entries. Track and field coaches formerly managing rosters of 120-plus (60-plus men and 60-plus women) are now limited to 45 per side for a total of 90 roster spots across men's and women's track and field, meaning they are recruiting fewer student-athletes out of high school and more immediately impactful scholarship-worthy student-athletes via the transfer portal. Roster limits for track and field teams are even more stringent in the Southeastern Conference (SEC): 35 men and 35 women. For high school track and field athletes seeking opportunities with top DI programs, they no longer need to display potential to be point-scorers, but demonstrate the ability to contribute immediately, often by competing at a level aligned with conference scoring standards.

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  • Productivity software

    Productivity software

    Productivity software (also called personal productivity software or office productivity software) is application software used for producing information (such as documents, presentations, worksheets, databases, charts, graphs, digital paintings, electronic music and digital video). Its names arose from it increasing productivity, especially of individual office workers, from typists to knowledge workers, although its scope is now wider than that. Office suites, which brought word processing, spreadsheet, and relational database programs to the desktop in the 1980s, are the core example of productivity software. They revolutionized the office with the magnitude of the productivity increase they brought as compared with the pre-1980s office environments of typewriters, paper filing, and handwritten lists and ledgers. In the United States, as of 2015, some 78% of "middle-skill" occupations (those that call for more than a high school diploma but less than a bachelor's degree) required the use of productivity software. == Details == Productivity software traditionally runs directly on a computer. For example, Plus/4 model of computer contains in ROM for applications of productivity software. Productivity software is one of the reasons people use personal computers. == Office suite == An office suite is a bundle of productivity software (a software suite) intended to be used by office workers. The components are generally distributed together, have a consistent user interface and usually can interact with each other, sometimes in ways that the operating system would not normally allow. The earliest office suite for personal computers was MicroPro International's StarBurst in the early 1980s, comprising the WordStar word processor, the CalcStar spreadsheet and the DataStar database software. Other suites arose in the 1980s, and Microsoft Office came to dominate the market in the 1990s, a position it retains as of 2024. During the 1990s, office suite products gained popularity by offering bundles of applications that, when bought as part of a suite, effectively discounted the individual applications, with four or five applications being bundled for the price of two applications bought separately. When faced with such potential savings, customers could be "tempted by the suite, rather than the value of a particular product", and by 1994 more than 60 percent of the sales of Microsoft Word and around 70 percent of the sales of Microsoft Excel were as part of sales of Microsoft Office. Such considerations had an impact on vendors of individual applications, often smaller companies, raising concerns that office suites were "stifling innovation", and even established vendors such as Borland and WordPerfect were having to adapt to the suite phenomenon, Borland ultimately deciding to sell its Quattro Pro spreadsheet to WordPerfect as the latter sought to assemble its own suite product. The dominant suite vendors, Microsoft and Lotus, downplayed competition and innovation concerns, claiming that users were still able to exercise choice and that "user-driven development" was guiding the evolution of office suites. Another view was that component-based software would eventually emerge, focusing development on more specialised components used by productivity software, empowering "a plethora of third-party developers", and that a "mix and match" approach of such components would adapt to the user's way of working. === Office suite components === The base components of office suites are: Word processor Spreadsheet Presentation program Other components include: Database software Graphics suite (raster graphics editor, vector graphics editor, image viewer) Desktop publishing software Formula editor Diagramming software Email client Communication software Personal information manager Notetaking Groupware Project management software Table (information) Web log analysis software

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  • Mix automation

    Mix automation

    In music recording, mix automation allows the mixing console to remember the mixing engineer's dynamic adjustment of faders during a musical piece in the post-production editing process. A timecode is necessary for the synchronization of automation. Modern mixing consoles and digital audio workstations use comprehensive mix automation. The need for automated mixing originated from the late 1970s transition form 8-track to 16-track and then 24-track multitrack recording, as mixing could be laborious and require multiple people and hands, and the results could be almost impossible to reproduce. With 48-track recording - synchronized twin 24-track recorders (for a net 46 audio tracks, with one on each machine for SMPTE timecode) - came larger recording and mixing consoles with even more channel faders to manage during mixdown. Manufacturers, such as Neve Electronics (now AMS Neve) and Solid State Logic (SSL), both English companies, developed systems that enabled one engineer to oversee every detail of a complex mix, although the computers required to power these desks remained a rarity into the late 1970s. According to record producer Roy Thomas Baker, Queen's 1975 single "Bohemian Rhapsody" was one of the first mixes to be done with automation. == Types == Voltage Controlled Automation fader levels are regulated by voltage-controlled amplifiers (VCA). VCAs control the audio level and not the actual fader. Moving Fader Automation a motor is attached to the fader, which then can be controlled by the console, digital audio workstation (DAW), or user. Software Controlled Automation the software can be internal to the console, or external as part of a DAW. The virtual fader can be adjusted in the software by the user. MIDI Automation the communications protocol MIDI can be used to send messages to the console to control automation. == Modes == Auto Write used the first time automation is created or when writing over existing automation Auto Touch writes automation data only while a fader is touched/faders return to any previously automated position after release Auto Latch starts writing automation data when a fader is touched/stays in position after release Auto Read digital Audio Workstation performs the written automation Auto Off automation is temporarily disabled All of these include the mute button. If mute is pressed during writing of automation, the audio track will be muted during playback of that automation. Depending on software, other parameters such as panning, sends, and plug-in controls can be automated as well. In some cases, automation can be written using a digital potentiometer instead of a fader.

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  • Bitstrips

    Bitstrips

    Bitstrips, Inc. was a Canadian media and technology company based in Toronto, founded in 2007 by Jacob Blackstock, David Kennedy, Shahan Panth, Dorian Baldwin, and Jesse Brown. The company created and offered a web application, Bitstrips.com, which allowed users to create comic strips using personalized avatars, and preset templates and poses. Brown and Blackstock explained that the service was meant to enable self-expression without the need to have artistic skills. Bitstrips was first presented in 2008 at South by Southwest in Austin, Texas, and the service later piloted and launched a version designed for use as educational software. The service achieved increasing prominence following the launch of versions for Facebook and mobile platforms. In 2014, Bitstrips launched a spin-off app known as Bitmoji, which allows users to create personalized stickers for use in instant messaging. In July 2016, Snapchat Inc. announced that it had acquired the company; the Bitstrips comic service was shut down, but Bitmoji remains operational, and has subsequently been given greater prominence within Snapchat's overall platform. == History == Bitstrips was co-developed by Toronto-based comic artist Jacob Blackstock and his high school friend, journalist Jesse Brown. The service was originally envisioned as a means to allow anyone to create their own comic strip without needing artistic skills. Brown explained that "it's so difficult and time-consuming to tell a story in comic book form, drawing the same characters again and again in these tiny little panels, and just the amount of craftsmanship required. And even if you can do it well, which I never could, it takes years to make a story." Brown stated that the service would be "groundwork for a whole new way to communicate", and went as far as describing the service as being a "YouTube for comics". Blackstock explained that the concept of Bitstrips was influenced by his own use of comics as a form of socialization; a student, Blackstock and his friends drew comics featuring each other and shared them during classes. He felt that Bitstrips was a "medium for self-expression", stating that "It's not just about you making the comics, but since you and your friends star in these comics, it's like you're the medium. The visual nature of comics just speaks so much louder than text." The service was publicly unveiled at South by Southwest in 2008. In 2009, the service introduced a version oriented towards the educational market, Bitstrips for Schools, which was initially piloted at a number of schools in Ontario. The service was praised by educators for being engaging to students, especially within language classes. Brown noted that students were using the service to create comics outside of class as well, stating that it was "so gratifying and shocking what people do with your tool to make their own stories in ways that you never would have anticipated. Some of them are just brilliant." In December 2012, Bitstrips launched a version for Facebook; by July 2013, Bitstrips had 10 million unique users on Facebook, having created over 50 million comics. In October 2013, Bitstrips launched a mobile app; in two months, Bitstrips became a top-downloaded app in 40 countries, and over 30 million avatars had been created with it. In November 2013, Bitstrips secured a round of funding from Horizons Ventures and Li Ka-shing. In October 2014, Bitstrips launched Bitmoji, a spin-off app that allows users to create stickers featuring Bitstrips characters in various templates. In July 2016, following unconfirmed reports earlier in the year, Snapchat Inc. announced that it had acquired Bitstrips. The company's staff continue to operate out of Toronto, but the original Bitstrips comic service was shut down in favour of focusing exclusively on Bitmoji, leaving many Bitstrips users to call for a reboot of the comic service.

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  • IgHome

    IgHome

    igHome is a customizable start page introduced in 2012 as an alternative to iGoogle, the personal web portal launched by Google in May 2005. Just like iGoogle, igHome offers users the possibility to build a start page containing a central search box and a number of gadgets. igHome mimics the user interface of iGoogle. Registered igHome users can create multiple tabs and import RSS feeds.

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  • Corel Designer

    Corel Designer

    Corel DESIGNER is a vector-based graphics program. It was originally developed by Micrografx, which was bought by Corel in 2001. The last version developed by Micrografx was 9.0 in 2001. This program was later sold as Corel DESIGNER 9. There are still a number of users who continue working with version 9.0, because newer versions of the product are based on a modified CorelDRAW rather than the original product. Corel DESIGNER is effective for the creation of engineering drawings, but also offers many functions for graphic design. Starting with version X5, Corel DESIGNER Technical Suite includes Corel Designer, CorelDRAW and Corel Photo-Paint. X6 was the last release for Windows XP. == Release history and file formats ==

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  • PressWise

    PressWise

    PressWise was digital imposition software to quickly and easily impose most any variety of flat and folding layouts. It was acquired by the Aldus Prepress Group affectionately known in the print and publishing industry as the Aldus WiseGuys in August 1991 from Emulation Technologies Inc. of Cleveland, Ohio. It was further developed by the Aldus Press Group and launched as the first of many Aldus prepress products in 1993. It was subsequently owned by Adobe Systems, then Luminous Corporation (Seattle), then Imation, and finally ScenicSoft. PressWise was discontinued by ScenicSoft in 1999 ultimately. == History == In February 2009, the PressWise copyright was acquired by Aethos Technologies and a new print automation product was launched by its creator, Eric Wold of Santa Rosa, California. This new product has no relationship to the old imposition software of the same name. It's notable that Larry Letteney, former President of Creo Americas was a board member and shareholder of Aethos Technologies during its early phase. Datatech SmartSoft acquired exclusive distribution rights to the software in September 2009. In September 2010 Datatech SmartSoft completed the acquisition of the PressWise brand and product.

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