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  • Commitment ordering

    Commitment ordering

    Commitment ordering (CO) is a class of interoperable serializability techniques in concurrency control of databases, transaction processing, and related applications. It allows optimistic (non-blocking) implementations. With the proliferation of multi-core processors, CO has also been increasingly utilized in concurrent programming, transactional memory, and software transactional memory (STM) to achieve serializability optimistically. CO is also the name of the resulting transaction schedule (history) property, defined in 1988 with the name dynamic atomicity. In a CO compliant schedule, the chronological order of commitment events of transactions is compatible with the precedence order of the respective transactions. CO is a broad special case of conflict serializability and effective means (reliable, high-performance, distributed, and scalable) to achieve global serializability (modular serializability) across any collection of database systems that possibly use different concurrency control mechanisms (CO also makes each system serializability compliant, if not already). Each not-CO-compliant database system is augmented with a CO component (the commitment order coordinator—COCO) which orders the commitment events for CO compliance, with neither data-access nor any other transaction operation interference. As such, CO provides a low overhead, general solution for global serializability (and distributed serializability), instrumental for global concurrency control (and distributed concurrency control) of multi-database systems and other transactional objects, possibly highly distributed (e.g., within cloud computing, grid computing, and networks of smartphones). An atomic commitment protocol (ACP; of any type) is a fundamental part of the solution, utilized to break global cycles in the conflict (precedence, serializability) graph. CO is the most general property (a necessary condition) that guarantees global serializability, if the database systems involved do not share concurrency control information beyond atomic commitment protocol (unmodified) messages and have no knowledge of whether transactions are global or local (the database systems are autonomous). Thus CO (with its variants) is the only general technique that does not require the typically costly distribution of local concurrency control information (e.g., local precedence relations, locks, timestamps, or tickets). It generalizes the popular strong strict two-phase locking (SS2PL) property, which in conjunction with the two-phase commit protocol (2PC), is the de facto standard to achieve global serializability across (SS2PL based) database systems. As a result, CO compliant database systems (with any different concurrency control types) can transparently join such SS2PL based solutions for global serializability. In addition, locking based global deadlocks are resolved automatically in a CO based multi-database environment, a vital side-benefit (including the special case of a completely SS2PL based environment; a previously unnoticed fact for SS2PL). Furthermore, strict commitment ordering (SCO; Raz 1991c), the intersection of Strictness and CO, provides better performance (shorter average transaction completion time and resulting in better transaction throughput) than SS2PL whenever read-write conflicts are present (identical blocking behavior for write-read and write-write conflicts; comparable locking overhead). The advantage of SCO is especially during lock contention. Strictness allows both SS2PL and SCO to use the same effective database recovery mechanisms. Two major generalizing variants of CO exist, extended CO (ECO; Raz 1993a) and multi-version CO (MVCO; Raz 1993b). They also provide global serializability without local concurrency control information distribution, can be combined with any relevant concurrency control, and allow optimistic (non-blocking) implementations. Both use additional information for relaxing CO constraints and achieving better concurrency and performance. Vote ordering (VO or Generalized CO (GCO); Raz 2009) is a container schedule set (property) and technique for CO and all its variants. Local VO is necessary for guaranteeing global serializability if the atomic commitment protocol (ACP) participants do not share concurrency control information (have the generalized autonomy property). CO and its variants inter-operate transparently, guaranteeing global serializability and automatic global deadlock resolution together in a mixed, heterogeneous environment with different variants. == Overview == The Commitment ordering (CO; Raz 1990, 1992, 1994, 2009) schedule property has been referred to also as Dynamic atomicity (since 1988), commit ordering, commit order serializability, and strong recoverability (since 1991). The latter is a misleading name since CO is incomparable with recoverability, and the term "strong" implies a special case. This means that a substantial recoverability property does not necessarily have the CO property and vice versa. In 2009 CO has been characterized as a major concurrency control method, together with the previously known (since the 1980s) three major methods: Locking, Time-stamp ordering, and Serialization graph testing, and as an enabler for the interoperability of systems using different concurrency control mechanisms. In a federated database system or any other more loosely defined multidatabase system, which are typically distributed in a communication network, transactions span multiple and possibly Distributed databases. Enforcing global serializability in such system is problematic. Even if every local schedule of a single database is still serializable, the global schedule of a whole system is not necessarily serializable. The massive communication exchanges of conflict information needed between databases to reach conflict serializability would lead to unacceptable performance, primarily due to computer and communication latency. The problem of achieving global serializability effectively had been characterized as open until the public disclosure of CO in 1991 by its inventor Yoav Raz (Raz 1991a; see also Global serializability). Enforcing CO is an effective way to enforce conflict serializability globally in a distributed system since enforcing CO locally in each database (or other transactional objects) also enforces it globally. Each database may use any, possibly different, type of concurrency control mechanism. With a local mechanism that already provides conflict serializability, enforcing CO locally does not cause any other aborts, since enforcing CO locally does not affect the data access scheduling strategy of the mechanism (this scheduling determines the serializability related aborts; such a mechanism typically does not consider the commitment events or their order). The CO solution requires no communication overhead since it uses (unmodified) atomic commitment protocol messages only, already needed by each distributed transaction to reach atomicity. An atomic commitment protocol plays a central role in the distributed CO algorithm, which enforces CO globally by breaking global cycles (cycles that span two or more databases) in the global conflict graph. CO, its special cases, and its generalizations are interoperable and achieve global serializability while transparently being utilized together in a single heterogeneous distributed environment comprising objects with possibly different concurrency control mechanisms. As such, Commitment ordering, including its special cases, and together with its generalizations (see CO variants below), provides a general, high performance, fully distributed solution (no central processing component or central data structure are needed) for guaranteeing global serializability in heterogeneous environments of multidatabase systems and other multiple transactional objects (objects with states accessed and modified only by transactions; e.g., in the framework of transactional processes, and within Cloud computing and Grid computing). The CO solution scales up with network size and the number of databases without any negative impact on performance (assuming the statistics of a single distributed transaction, e.g., the average number of databases involved with a single transaction, are unchanged). With the proliferation of Multi-core processors, Optimistic CO (OCO) has also been increasingly utilized to achieve serializability in software transactional memory, and numerous STM articles and patents utilizing "commit order" have already been published (e.g., Zhang et al. 2006). == The commitment ordering solution for global serializability == === General characterization of CO === Commitment ordering (CO) is a special case of conflict serializability. CO can be enforced with non-blocking mechanisms (each transaction can complete its task without having its data-access blocked, which allows optimistic concurrency control; however, commitment could be blo

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  • Graphics address remapping table

    Graphics address remapping table

    The graphics address remapping table (GART), also known as the graphics aperture remapping table, or graphics translation table (GTT), is an I/O memory management unit (IOMMU) used by Accelerated Graphics Port (AGP) and PCI Express (PCIe) graphics cards. The GART allows the graphics card direct memory access (DMA) to the host system memory, through which buffers of textures, polygon meshes and other data are loaded. AMD later reused the same mechanism for I/O virtualization with other peripherals including disk controllers and network adapters. A GART is used as a means of data exchange between the main memory and video memory through which buffers (i.e. paging/swapping) of textures, polygon meshes and other data are loaded, but can also be used to expand the amount of video memory available for systems with only integrated or shared graphics (i.e. no discrete or inbuilt graphics processor), such as Intel HD Graphics processors. However, this type of memory (expansion) remapping has a caveat that affects the entire system: specifically, any GART, pre-allocated memory becomes pooled and cannot be utilised for any other purposes but graphics memory and display rendering. Since PCI Express, the GART is extended to the GTT (Graphics Translation Table), which act as a buffer or cache between system memory and graphics card, and in PCI Express, the GTT buffer size is changeable by the GPU driver. == Operating system support == === Windows === Support for AGP GART was added since Windows 95 OSR2. Later, support for GTT was added since Windows XP SP2 and Windows Vista. === Linux === Jeff Hartmann served as the primary maintainer of the Linux kernel's agpgart driver, which began as part of Brian Paul's Utah GLX accelerated Mesa 3D driver project. The developers primarily targeted Linux 2.4.x kernels, but made patches available against older 2.2.x kernels. Dave Jones heavily reworked agpgart for the Linux 2.6.x kernels, along with more contributions from Jeff Hartmann. === FreeBSD === In FreeBSD, the agpgart driver appeared in its 4.1 release. === Solaris === AGPgart support was introduced into Solaris Express Developer Edition as of its 7/05 release.

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  • Geofence warrant

    Geofence warrant

    A geofence warrant or a reverse location warrant is a search warrant issued by a court to allow law enforcement to search a database to find all active mobile devices within a particular geo-fence area. Courts have granted law enforcement geo-fence warrants to obtain information from databases such as Google's Sensorvault, which collects users' historical geolocation data. Geo-fence warrants are a part of a category of warrants known as reverse search warrants. == History == Geofence warrants were first used in 2016. Google reported that it had received 982 such warrants in 2018, 8,396 in 2019, and 11,554 in 2020. A 2021 transparency report showed that 25% of data requests from law enforcement to Google were geo-fence data requests. Google is the most common recipient of geo-fence warrants and the main provider of such data, although companies including Apple, Snapchat, Lyft, and Uber have also received such warrants. == Legality == === United States === Some lawyers and privacy experts believe reverse search warrants are unconstitutional under the Fourth Amendment to the United States Constitution, which protects people from unreasonable searches and seizures, and requires any search warrants be specific to what and to whom they apply. The Fourth Amendment specifies that warrants may only be issued "upon probable cause, supported by Oath or affirmation, and particularly describing the place to be searched, and the persons or things to be seized." Some lawyers, legal scholars, and privacy experts have likened reverse search warrants to general warrants, which were made illegal by the Fourth Amendment. Groups including the Electronic Frontier Foundation have opposed geo-fence warrants in amicus briefs filed in motions to quash such orders to disclose geo-fence data. In 2024, a panel of the United States Fourth Circuit Court of Appeals considered data acquired from Google’s Sensorvault not to be a search, but non-private business records when users opt-in to Google’s location history. However, upon a rehearing en banc, the Court vacated that decision. In April 2025, the full Court affirmed the judgment solely on the 'good faith' exception, leaving the underlying constitutional question of whether geofence warrants constitute a search unsettled in the Circuit. However, the United States Fifth Circuit Court of Appeals found that geofence warrants are "categorically prohibited by the Fourth Amendment." The split in Circuits prompted the United States Supreme Court to agree to hear Chatrie v. United States in January 2026.

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  • Color management

    Color management

    Color management is the process of ensuring consistent and accurate colors across various devices, such as monitors, printers, and cameras. It involves the use of color profiles, which are standardized descriptions of how colors should be displayed or reproduced. Color management is necessary because different devices have different color capabilities and characteristics. For example, a monitor may display colors differently than a printer can reproduce them. Without color management, the same image may appear differently on different devices, leading to inconsistencies and inaccuracies. To achieve color management, a color profile is created for each device involved in the color workflow. This profile describes the device's color capabilities and characteristics, such as its color gamut (range of colors it can display or reproduce) and color temperature. These profiles are then used to translate colors between devices, ensuring consistent and accurate color reproduction. Color management is particularly important in industries such as graphic design, photography, and printing, where accurate color representation is crucial. It helps to maintain color consistency throughout the entire workflow, from capturing an image to displaying or printing it. Parts of color management are implemented in the operating system (OS), helper libraries, the application, and devices. The type of color profile that is typically used is called an ICC profile. A cross-platform view of color management is the use of an ICC-compatible color management system. The International Color Consortium (ICC) is an industry consortium that has defined: an open standard for a Color Matching Module (CMM) at the OS level color profiles for: devices, including DeviceLink profiles that transform one device profile (color space) to another device profile without passing through an intermediate color space, such as LAB, more accurately preserving color working spaces, the color spaces in which color data is meant to be manipulated There are other approaches to color management besides using ICC profiles. This is partly due to history and partly because of other needs than the ICC standard covers. The film and broadcasting industries make use of some of the same concepts, but they frequently rely on more limited boutique solutions. The film industry, for instance, often uses 3D LUTs (lookup table) to represent a complete color transformation for a specific RGB encoding. At the consumer level, system wide color management is available in most of Apple's products (macOS, iOS, iPadOS, watchOS). Microsoft Windows lacks system wide color management and virtually all applications do not employ color management. Windows' media player API is not color space aware, and if applications want to color manage videos manually, they have to incur significant performance and power consumption penalties. Android supports system wide color management, but most devices ship with color management disabled. == Overview == Characterize. Every color-managed device requires a personalized table, or "color profile," which characterizes the color response of that particular device. Standardize. Each color profile describes these colors relative to a standardized set of reference colors (the "Profile Connection Space"). Translate. Color-managed software then uses these standardized profiles to translate color from one device to another. This is usually performed by a color management module (CMM). == Hardware == === Characterization === To describe the behavior of various output devices, they must be compared (measured) in relation to a standard color space. Often a step called linearization is performed first, to undo the effect of gamma correction that was done to get the most out of limited 8-bit color paths. Instruments used for measuring device colors include colorimeters and spectrophotometers. As an intermediate result, the device gamut is described in the form of scattered measurement data. The transformation of the scattered measurement data into a more regular form, usable by the application, is called profiling. Profiling is a complex process involving mathematics, intense computation, judgment, testing, and iteration. After the profiling is finished, an idealized color description of the device is created. This description is called a profile. === Calibration === Calibration is like characterization, except that it can include the adjustment of the device, as opposed to just the measurement of the device. Color management is sometimes sidestepped by calibrating devices to a common standard color space such as sRGB; when such calibration is done well enough, no color translations are needed to get all devices to handle colors consistently. This avoidance of the complexity of color management was one of the goals in the development of sRGB. == Color profiles == === Embedding === Image formats themselves (such as TIFF, JPEG, PNG, EPS, PDF, and SVG) may contain embedded color profiles but are not required to do so by the image format. The International Color Consortium standard was created to bring various developers and manufacturers together. The ICC standard permits the exchange of output device characteristics and color spaces in the form of metadata. This allows the embedding of color profiles into images as well as storing them in a database or a profile directory. === Working spaces === Working spaces, such as sRGB, Adobe RGB or ProPhoto are color spaces that facilitate good results while editing. For instance, pixels with equal values of R,G,B should appear neutral. Using a large (gamut) working space will lead to posterization, while using a small working space will lead to clipping. This trade-off is a consideration for the critical image editor. == Color transformation == Color transformation, or color space conversion, is the transformation of the representation of a color from one color space to another. This calculation is required whenever data is exchanged inside a color-managed chain and carried out by a Color Matching Module. Transforming profiled color information to different output devices is achieved by referencing the profile data into a standard color space. It makes it easier to convert colors from one device to a selected standard color space and from that to the colors of another device. By ensuring that the reference color space covers the many possible colors that humans can see, this concept allows one to exchange colors between many different color output devices. Color transformations can be represented by two profiles (source profile and target profile) or by a devicelink profile. In this process there are approximations involved which make sure that the image keeps its important color qualities and also gives an opportunity to control on how the colors are being changed. === Profile connection space === In the terminology of the International Color Consortium, a translation between two color spaces can go through a profile connection space (PCS): Color Space 1 → PCS (CIELAB or CIEXYZ) → Color space 2; conversions into and out of the PCS are each specified by a profile. === Gamut mapping === In nearly every translation process, we have to deal with the fact that the color gamut of different devices vary in range which makes an accurate reproduction impossible. They therefore need some rearrangement near the borders of the gamut. Some colors must be shifted to the inside of the gamut, as they otherwise cannot be represented on the output device and would simply be clipped. This so-called gamut mismatch occurs for example, when we translate from the RGB color space with a wider gamut into the CMYK color space with a narrower gamut range. In this example, the dark highly saturated purplish-blue color of a typical computer monitor's "blue" primary is impossible to print on paper with a typical CMYK printer. The nearest approximation within the printer's gamut will be much less saturated. Conversely, an inkjet printer's "cyan" primary, a saturated mid-brightness blue, is outside the gamut of a typical computer monitor. The color management system can utilize various methods to achieve desired results and give experienced users control of the gamut mapping behavior. ==== Rendering intent ==== When the gamut of source color space exceeds that of the destination, saturated colors are liable to become clipped (inaccurately represented), or more formally burned. The color management module can deal with this problem in several ways. The ICC specification includes four different rendering intents, listed below. Before the actual rendering intent is carried out, one can temporarily simulate the rendering by soft proofing. It is a useful tool as it predicts the outcome of the colors and is available as an application in many color management systems: Absolute colorimetric Absolute colorimetry and relative colorimetry actually use the same table but differ in the adjust

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  • CLAWS (linguistics)

    CLAWS (linguistics)

    The Constituent Likelihood Automatic Word-tagging System (CLAWS) is a program that performs part-of-speech tagging. It was developed in the 1980s at Lancaster University by the University Centre for Computer Corpus Research on Language. It has an overall accuracy rate of 96–97% with the latest version (CLAWS4) tagging around 100 million words of the British National Corpus. == History == A Part-Of-Speech Tagger (POS Tagger) is a piece of software that reads text in some language and assigns parts of speech to each word (and other token), such as noun, verb, adjective, etc., although generally computational applications use more fine-grained POS tags like 'noun-plural'. Developed in the early 1980s, CLAWS was built to fill the ever-growing gap created by always-changing POS necessities. Originally created to add part-of-speech tags to the LOB corpus of British English, the CLAWS tagset has since been adapted to other languages as well, including Urdu and Arabic. Since its inception, CLAWS has been hailed for its functionality and adaptability. Still, it is not without flaws, and though it boasts an error-rate of only 1.5% when judged in major categories, CLAWS still remains with c.3.3% ambiguities unresolved. Ambiguity arises in cases such as with the word flies, and whether it should be classified as a noun or a verb. It's these ambiguities that will require the various upgrades and tagsets that CLAWS will endure. == Rules and processing == CLAWS uses a Hidden Markov model to determine the likelihood of sequences of words in anticipating each part-of-speech label. === Sample output === This excerpt from Bram Stoker's Dracula (1897) has been tagged using both the CLAWS C5 and C7 tagsets. This is what a CLAWS output will generally look like, with the most likely part-of-speech tag following each word. == Tagsets == === CLAWS1 tagset === The first tagset developed in CLAWS, CLAWS1 tagset, has 132 word tags. In terms of form and application, C1 tagset is similar to Brown Corpus tags. See Table of tags in C1 tagset here. === CLAWS2 tagset === From 1983 to 1986, updated versions leading to CLAWS2 were part of a larger attempt to deal with aspects such as recognizing sentence breaks, in order to avoid the need for manual pre-processing of a text before the tags were applied, moving instead to optional manual post-editing to adjust the output of the automatic annotation, if needed. The CLAWS2 tagset has 166 word tags. See Table of tags in C2 tagset here. === CLAWS4 tagset === The CLAWS4 was used for the 100-million-word British National Corpus (BNC). A general-purpose grammatical tagger, it is a successor of the CLAWS1 tagger. In tagging the BNC, the many rounds of work that went into CLAWS4 focused on making the CLAWS program independent from the tagsets. For example, the BNC project used two tagset versions: "a main tagset (C5) with 62 tags with which the whole of the corpus has been tagged, and a larger (C7) tagset with 152 tags, which has been used to make a selected 'core' sample corpus of two million words." The latest version of CLAWS4 is offered by UCREL, a research center of Lancaster University. === CLAWS5 tagset === The CLAWS5 tagset, which was used for BNC, has over 60 tags. See Table of tags in C5 tagset here. === CLAWS6 tagset === The CLAWS6 tagset was used for the BNC sampler corpus and the COLT corpus. It has over 160 tags, including 13 determiner subtypes. See Table of tags in C6 tagset here. === CLAWS7 tagset === The standard CLAWS7 tagset is used currently. It is only different in the punctuation tags when compared to the CLAWS6 tagset. See Table of tags in C7 tagset here. === CLAWS8 tagset === CLAWS8 tagset was extended from C7 tagset with further distinctions in the determiner and pronoun categories, as well as 37 new auxiliary tags for forms of be, do, and have. See Table of tags in C8 tagset here

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  • Hekaton (database)

    Hekaton (database)

    Hekaton (also known as SQL Server In-Memory OLTP) is an in-memory database for OLTP workloads built into Microsoft SQL Server. Hekaton was designed in collaboration with Microsoft Research and was released in SQL Server 2014. Traditional RDBMS systems were designed when memory resources were expensive, and were optimized for disk storage. Hekaton is instead optimized for a working set stored entirely in main memory, but is still accessible via T-SQL like normal tables. It is fundamentally different from the "DBCC PINTABLE" feature in earlier SQL Server versions. Hekaton was announced at the Professional Association for SQL Server (PASS) conference 2012.

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  • Patent visualisation

    Patent visualisation

    Patent visualisation is an application of information visualisation. The number of patents has been increasing, encouraging companies to consider intellectual property as a part of their strategy. Patent visualisation, like patent mapping, is used to quickly view a patent portfolio. Software dedicated to patent visualisation began to appear in 2000, for example Aureka from Aurigin (now owned by Thomson Reuters). Many patent and portfolio analytics platforms, such as Questel, Patent Forecast, PatSnap, Patentcloud, Relecura, and Patent iNSIGHT Pro, offer options to visualise specific data within patent documents by creating topic maps, priority maps, IP Landscape reports, etc. Software converts patents into infographics or maps, to allow the analyst to "get insight into the data" and draw conclusions. Also called patinformatics, it is the "science of analysing patent information to discover relationships and trends that would be difficult to see when working with patent documents on a one-and-one basis". Patents contain structured data (like publication numbers) and unstructured text (like title, abstract, claims and visual info). Structured data are processed by data-mining and unstructured data are processed with text-mining. == Data mining == The main step in processing structured information is data-mining, which emerged in the late 1980s. Data mining involves statistics, artificial intelligence, and machine learning. Patent data mining extracts information from the structured data of the patent document. These structured data are bibliographic fields such as location, date or status. === Structured fields === === Advantages === Data mining allows study of filing patterns of competitors and locates main patent filers within a specific area of technology. This approach can be helpful to monitor competitors' environments, moves and innovation trends and gives a macro view of a technology status. == Text-mining == === Principle === Text mining is used to search through unstructured text documents. This technique is widely used on the Internet, it has had success in bioinformatics and now in the intellectual property environment. Text mining is based on a statistical analysis of word recurrence in a corpus. An algorithm extracts words and expressions from title, summary and claims and gathers them by declension. "And" and "if" are labeled as non-information bearing words and are stored in the stopword list. Stoplists can be specialised in order to create an accurate analysis. Next, the algorithm ranks the words by weight, according to their frequency in the patent's corpus and the document frequency containing this word. The score for each word is calculated using a formula such as: W e i g h t = T e r m F r e q u e n c y D o c u m e n t F r e q u e n c y = F r e q u e n c y o f t h e w o r d o r e x p r e s s i o n i n t h e T e x t S e a N u m b e r o f d o c u m e n t s c o n t a i n i n g t h e e x p r e s s i o n o r w o r d {\displaystyle Weight={\frac {Term\ Frequency}{Document\ Frequency}}={\frac {Frequency\ of\ the\ word\ or\ expression\ in\ the\ Text\ Sea}{Number\ of\ documents\ containing\ the\ expression\ or\ word}}} A frequently used word in several documents has less weight than a word used frequently in a few patents. Words under a minimum weight are eliminated, leaving a list of pertinent words or descriptors. Each patent is associated to the descriptors found in the selected document. Further, in the process of clusterisation, these descriptors are used as subsets, in which the patent are regrouped or as tags to place the patents in predetermined categories, for example keywords from International Patent Classifications. Four text parts can be processed with text-mining : Title Abstract Claim Patent Full-Text Software offer different combinations but title, abstract and claim are generally the most used, providing a good balance between interferences and relevancy. === Advantages === Text-mining can be used to narrow a search or quickly evaluate a patent corpus. For instance, if a query produces irrelevant documents, a multi-level clustering hierarchy identifies them in order to delete them and refine the search. Text-mining can also be used to create internal taxonomies specific to a corpus for possible mapping. == Visualisations == Allying patent analysis and informatic tools offers an overview of the environment through value-added visualisations. As patents contain structured and unstructured information, visualisations fall in two categories. Structured data can be rendered with data mining in macrothematic maps and statistical analysis. Unstructured information can be shown in like clouds, cluster maps and 2D keyword maps. === Data mining visualisation === === Text mining visualisation === === Visualisation for both data-mining and text-mining === Mapping visualisations can be used for both text-mining and data-mining results. == Uses == What patent visualisation can highlight: Competitors Partners New innovations Technologic environment description Networks Field application: R&D strategy management Competitive intelligence Licensing Strategy

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  • World Database of Happiness

    World Database of Happiness

    The World Database of Happiness is a web-based archive of research findings on subjective appreciation of life, based in the Erasmus Happiness Economics Research Organization of the Erasmus University Rotterdam in The Netherlands. The database contains both an overview of scientific publications on happiness and a digest of research findings. Happiness is defined as the degree to which an individual judges the quality of his or her life as a whole favorably. Two 'components' of happiness are distinguished: hedonic level of affect (the degree to which pleasant affect dominates) and contentment (perceived realization of wants). == Aims == The World Database of Happiness is a tool to quickly acquire an overview on the ever-growing stream of research findings on happiness Medio 2023 the database covered some 16,000 scientific publications on happiness, from which were extracted 23,000 distributional findings (on how happy people are) and another 24,000 correlational findings (on factors associated with more and less happiness). The first findings date from 1915. == Technique == The World Database of Happiness is a ‘findings archive’, which consists of electronic ‘finding pages’ on which separate research results are described in a standard format and terminology. These finding pages can be selected on various characteristics, such as population studies, the measure of happiness used and observed co-variates. All finding-pages have a specific internet address to which links can be made in scientific review papers or policy recommendations. This allows a concise presentation of many findings in a table, while providing readers with access to detail. == Scientific use == The Database has been cited in 254 scientific papers, for example to access under what conditions economic growth enhances average happiness or to show that rising mean happiness at first raises happiness inequality, but further rise will diminish these differences, or that healthy eating is associated with more happiness, even after controlling for the effect on health Another finding is that relative simple happiness training techniques raise happiness by some 5% == Popular use == The World Database of Happiness is often used by popular media to make lists of the happiest countries around the globe. An example is the Happy Planet Index, which aims to chart sustainable happiness all over the world by combining data on longevity, happiness and the size of the ecological footprint of citizens. == Strengths and weaknesses == The database has a clear conceptual focus, it includes only research findings on subjective enjoyment of one's life as a whole. Thereby it evades the Babel that has haunted the study of happiness for ages. The other side of that coin is that much interesting research is left out. The findings are reported with technical details about measurement and statistical analysis. This detail is welcomed by scholars, but makes the information difficult to digest for lay-persons. Still another limitation is that the determinants of happiness appear to vary considerably across persons and situations, which make it hard to draw general conclusions about the causes of happiness. What is clear is that poor health, separation, unemployment and lack of social contact are all strongly negatively associated with happiness. Another problem for the World database of happiness is that the studies on happiness increase with such a high rate that it gets increasingly difficult to offer a complete overview of all research findings. A further concern is that the Database of Happiness is exclusively focused on hedonic happiness (feeling good) and not on mature happiness that might exist in the face of suffering

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  • Image

    Image

    An image or picture is a visual representation. An image can be two-dimensional, such as a drawing, painting, or photograph, or three-dimensional, such as a carving or sculpture. Images may be displayed through other media, including a projection on a surface, activation of electronic signals, or digital displays; they can also be reproduced through mechanical means, such as photography, printmaking, or photocopying. Images can also be animated through digital or physical processes. In the context of signal processing, an image is a distributed amplitude of color(s). In optics, the term image (or optical image) refers specifically to the reproduction of an object formed by light waves coming from the object. A volatile image exists or is perceived only for a short period. This may be a reflection of an object by a mirror, a projection of a camera obscura, or a scene displayed on a cathode-ray tube. A fixed image, also called a hard copy, is one that has been recorded on a material object, such as paper or textile. A mental image exists in an individual's mind as something one remembers or imagines. The subject of an image does not need to be real; it may be an abstract concept such as a graph or function or an imaginary entity. For a mental image to be understood outside of an individual's mind, however, there must be a way of conveying that mental image through the words or visual productions of the subject. == Characteristics == === Two-dimensional images === The broader sense of the word 'image' also encompasses any two-dimensional figure, such as a map, graph, pie chart, painting, or banner. In this wider sense, images can also be rendered manually, such as by drawing, the art of painting, or the graphic arts (such as lithography or etching). Additionally, images can be rendered automatically through printing, computer graphics technology, or a combination of both methods. A two-dimensional image does not need to use the entire visual system to be a visual representation. An example of this is a grayscale ("black and white") image, which uses the visual system's sensitivity to brightness across all wavelengths without taking into account different colors. A black-and-white visual representation of something is still an image, even though it does not fully use the visual system's capabilities. On the other hand, some processes can be used to create visual representations of objects that are otherwise inaccessible to the human visual system. These include microscopy for the magnification of minute objects, telescopes that can observe objects at great distances, X-rays that can visually represent the interior structures of the human body (among other objects), magnetic resonance imaging (MRI), positron emission tomography (PET scans), and others. Such processes often rely on detecting electromagnetic radiation that occurs beyond the light spectrum visible to the human eye and converting such signals into recognizable images. === Three-dimensional images === Aside from sculpture and other physical activities that can create three-dimensional images from solid material, some modern techniques, such as holography, can create three-dimensional images that are reproducible but intangible to human touch. Some photographic processes can now render the illusion of depth in an otherwise "flat" image, but "3-D photography" (stereoscopy) or "3-D film" are optical illusions that require special devices such as eyeglasses to create the illusion of depth. === Moving images === "Moving" two-dimensional images are actually illusions of movement perceived when still images are displayed in sequence, each image lasting less, and sometimes much less, than a fraction of a second. The traditional standard for the display of individual frames by a motion picture projector has been 24 frames per second (FPS) since at least the commercial introduction of "talking pictures" in the late 1920s, which necessitated a standard for synchronizing images and sounds. Even in electronic formats such as television and digital image displays, the apparent "motion" is actually the result of many individual lines giving the impression of continuous movement. This phenomenon has often been described as "persistence of vision": a physiological effect of light impressions remaining on the retina of the eye for very brief periods. Even though the term is still sometimes used in popular discussions of movies, it is not a scientifically valid explanation. Other terms emphasize the complex cognitive operations of the brain and the human visual system. "Flicker fusion", the "phi phenomenon", and "beta movement" are among the terms that have replaced "persistence of vision", though no one term seems adequate to describe the process. == Cultural and other uses == Image-making seems to have been common to virtually all human cultures since at least the Paleolithic era. Prehistoric examples of rock art—including cave paintings, petroglyphs, rock reliefs, and geoglyphs—have been found on every inhabited continent. Many of these images seem to have served various purposes: as a form of record-keeping; as an element of spiritual, religious, or magical practice; or even as a form of communication. Early writing systems, including hieroglyphics, ideographic writing, and even the Roman alphabet, owe their origins in some respects to pictorial representations. === Meaning and signification === Images of any type may convey different meanings and sensations for individual viewers, regardless of whether the image's creator intended them. An image may be taken simply as a more or less "accurate" copy of a person, place, thing, or event. It may represent an abstract concept, such as the political power of a ruler or ruling class, a practical or moral lesson, an object for spiritual or religious veneration, or an object—human or otherwise—to be desired. It may also be regarded for its purely aesthetic qualities, rarity, or monetary value. Such reactions can depend on the viewer's context. A religious image in a church may be regarded differently than the same image mounted in a museum. Some might view it simply as an object to be bought or sold. Viewers' reactions will also be guided or shaped by their education, class, race, and other contexts. The study of emotional sensations and their relationship to any given image falls into the categories of aesthetics and the philosophy of art. While such studies inevitably deal with issues of meaning, another approach to signification was suggested by the American philosopher, logician, and semiotician Charles Sanders Peirce. "Images" are one type of the broad category of "signs" proposed by Peirce. Although his ideas are complex and have changed over time, the three categories of signs that he distinguished stand out: The "icon," which relates to an object by resemblance to some quality of the object. A painted or photographed portrait is an icon by virtue of its resemblance to the painting's or photograph's subject. A more abstract representation, such as a map or diagram, can also be an icon. The "index," which relates to an object by some real connection. For example, smoke may be an index of fire, or the temperature recorded on a thermometer may be an index of a patient's illness or health. The "symbol," which lacks direct resemblance or connection to an object but whose association is arbitrarily assigned by the creator or dictated by cultural and historical habit, convention, etc. The color red, for example, may connote rage, beauty, prosperity, political affiliation, or other meanings within a given culture or context; the Swedish film director Ingmar Bergman claimed that his use of the color in his 1972 film Cries and Whispers came from his personal visualization of the human soul. A single image may exist in all three categories at the same time. The Statue of Liberty provides an example. While there have been countless two-dimensional and three-dimensional "reproductions" of the statue (i.e., "icons" themselves), the statue itself exists as an "icon" by virtue of its resemblance to a human woman (or, more specifically, previous representations of the Roman goddess Libertas or the female model used by the artist Frederic-Auguste Bartholdi). an "index" representing New York City or the United States of America in general due to its placement in New York Harbor, or with "immigration" from its proximity to the immigration center at Ellis Island. a "symbol" as a visualization of the abstract concept of "liberty" or "freedom" or even "opportunity" or "diversity". === Critiques of imagery === The nature of images, whether three-dimensional or two-dimensional, created for a specific purpose or only for aesthetic pleasure, has continued to provoke questions and even condemnation at different times and places. In his dialogue, The Republic, the Greek philosopher Plato described our apparent reality as a copy of a higher order of universal forms.

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  • Digital curation

    Digital curation

    Digital curation is the selection, preservation, maintenance, collection, and archiving of digital assets. It is a process that establishes, maintains, and adds value to repositories of digital data for present and future use. The implementation of digital curation is often carried out by archivists, librarians, scientists, historians, and scholars to ensure users have access to reliable, high-quality resources. Enterprises are also starting to adopt digital curation as a means to improve the quality of information and data within their operational and strategic processes. A successful digital curation initiative will help to mitigate digital obsolescence, keeping the information accessible to users indefinitely. Digital curation includes various aspects, including digital asset management, data curation, digital preservation, and electronic records management. == Word History == Much like the word archive has layered meanings and uses, the word curation is both a noun and a verb, used originally in the field of museology to represent a wide range of activities, most often associated with collection care, long-term preservation, and exhibition design. Curation can be a reference to physical repositories that store cultural heritage or natural resource collections (e.g., a curatorial repository) or a representation of varied policies and processes involved with the long-term care and management of heritage collections, digital archives, and research data (e.g, curatorial/collections management plans, curation life-cycle, and data curation). Yet curation is also associated with short-term objectives and processes of selection and interpretation for the purposes of presentation, such as for gallery exhibitions and websites, which contribute to knowledge creation. It has also been applied to interaction with social media including compiling digital images, web links, and movie files. The term curation entered the legal framework through federal historic preservation laws, starting with the National Historic Preservation Act of 1966, and was further defined and coded into federal regulations through 36 CFR Part 79: Curation of Federally-owned and Administered Archaeological Collections. Curation has since permeated into an array of disciplines but remains closely tied to heritage and information management. == Core Principles and Activities == The term "digital curation" was first used in the e-science and biological science fields as a means of differentiating the additional suite of activities ordinarily employed by library and museum curators to add value to their collections and enable its reuse from the smaller subtask of simply preserving the data, a significantly more concise archival task. Additionally, the historical understanding of the term "curator" demands more than simple care of the collection. A curator is expected to command academic mastery of the subject matter as a requisite part of appraisal and selection of assets and any subsequent adding of value to the collection through application of metadata. === Principles === There are five commonly accepted principles that govern the occupation of digital curation: Manage the complete birth-to-retirement life cycle of the digital asset. Evaluate and cull assets for inclusion in the collection. Apply preservation methods to strengthen the asset’s integrity and reusability for future users. Act proactively throughout the asset life cycle to add value to both the digital asset and the collection. Facilitate the appropriate degree of access to users. === Methodology === The Digital Curation Center offers the following step-by-step life cycle procedures for putting the above principles into practice: Sequential Actions: Conceptualize: Consider what digital material you will be creating and develop storage options. Take into account websites, publications, email, among other types of digital output. Create: Produce digital material and attach all relevant metadata, typically the more metadata the more accessible the information. Appraise and select: Consult the mission statement of the institution or private collection and determine what digital data is relevant. There may also be legal guidelines in place that will guide the decision process for a particular collection. Ingest: Send digital material to the predetermined storage solution. This may be an archive, repository or other facility. Preservation action: Employ measures to maintain the integrity of the digital material. Store: Secure data within the predetermined storage facility. Access, use, and reuse: Determine the level of accessibility for the range of digital material created. Some material may be accessible only by password and other material may be freely accessible to the public. Routinely check that material is still accessible for the intended audience and that the material has not been compromised through multiple uses. Transform: If desirable or necessary the material may be transferred into a different digital format. Occasional Actions: Dispose: Discard any digital material that is not deemed necessary to the institution. Reappraise: Reevaluate material to ensure that is it still relevant and is true to its original form. Migrate: Migrate data to another format in order to protect data for using better in the future. == Related terms == The term "digital curation" is sometimes used interchangeably with terms such as "digital preservation" and "digital archiving." While digital preservation does focus a significant degree of energy on optimizing reusability, preservation remains a subtask to the concept of digital archiving, which is in turn a subtask of digital curation. For example, archiving is a part of curation, but so are subsequent tasks such as themed collection-building, which is not considered an archival task. Similarly, preservation is a part of archiving, as are the tasks of selection and appraisal that are not necessarily part of preservation. Data curation is another term that is often used interchangeably with digital curation, however common usage of the two terms differs. While "data" is a more all-encompassing term that can be used generally to indicate anything recorded in binary form, the term "data curation" is most common in scientific parlance and usually refers to accumulating and managing information relative to the process of research. Data-driven research of education request the role of information professional gradually develop tradition of digital service to data curation particularly at the management of digital research data. So, while documents and other discrete digital assets are technically a subset of the broader concept of data, in the context of scientific vernacular digital curation represents a broader purview of responsibilities than data curation due to its interest in preserving and adding value to digital assets of any kind. == Challenges == === Rate of creation of new data and data sets === The ever lowering cost and increasing prevalence of entirely new categories of technology has led to a quickly growing flow of new data sets. These come from well established sources such as business and government, but the trend is also driven by new styles of sensors becoming embedded in more areas of modern life. This is particularly true of consumers, whose production of digital assets is no longer relegated strictly to work. Consumers now create wider ranges of digital assets, including videos, photos, location data, purchases, and fitness tracking data, just to name a few, and share them in wider ranges of social platforms. Additionally, the advance of technology has introduced new ways of working with data. Some examples of this are international partnerships that leverage astronomical data to create "virtual observatories," and similar partnerships have also leveraged data resulting from research at the Large Hadron Collider at CERN and the database of protein structures at the Protein Data Bank. === Storage format evolution and obsolescence === By comparison, archiving of analog assets is notably passive in nature, often limited to simply ensuring a suitable storage environment. Digital preservation requires a more proactive approach. Today’s artifacts of cultural significance are notably transient in nature and prone to obsolescence when social trends or dependent technologies change. This rapid progression of technology occasionally makes it necessary to migrate digital asset holdings from one file format to another in order to mitigate the dangers of hardware and software obsolescence which would render the asset unusable. === Underestimation of human labor costs === Modern tools for program planning often underestimate the amount of human labor costs required for adequate digital curation of large collections. As a result cost-benefit assessments often paint an inaccurate picture of both the amount of work involved and the true cost to the institution for bot

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  • Wargame (hacking)

    Wargame (hacking)

    In hacking, a wargame (or war game) is a cyber-security challenge and mind sport in which the competitors must exploit or defend a vulnerability in a system or application, and/or gain or prevent access to a computer system. A wargame usually involves a capture the flag logic, based on pentesting, semantic URL attacks, knowledge-based authentication, password cracking, reverse engineering of software (often JavaScript, C and assembly language), code injection, SQL injections, cross-site scripting, exploits, IP address spoofing, forensics, and other hacking techniques. == Wargames for preparedness == Wargames are also used as a method of cyberwarfare preparedness. The NATO Cooperative Cyber Defence Centre of Excellence (CCDCOE) organizes an annual event, Locked Shields, which is an international live-fire cyber exercise. The exercise challenges cyber security experts through real-time attacks in fictional scenarios and is used to develop skills in national IT defense strategies. == Additional applications == Wargames can be used to teach the basics of web attacks and web security, giving participants a better understanding of how attackers exploit security vulnerabilities. Wargames are also used as a way to "stress test" an organization's response plan and serve as a drill to identify gaps in cyber disaster preparedness.

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  • Tandem (app)

    Tandem (app)

    Tandem is a mobile language exchange and language learning app. == History == Tandem was founded in Hannover, Germany in 2014 by Arnd Aschentrup, Tobias Dickmeis, and Matthias Kleimann. Prior to founding Tandem, the trio had launched Vive, a members-only mobile video chat platform. Tandem has been criticised for not accepting members into the community immediately, as opposed to competitors including HelloTalk, Speaky or Cafehub. In some countries, there is a waiting list and applicants can wait up to seven days for their application to be processed by human moderators. In 2015, Tandem completed its first funding round (seed funding) of €600,000. Participating investors included business angels such as Atlantic Labs (Christophe Maire), Hannover Beteiligungsfonds, Marcus Englert (Chairman of the Supervisory Board of Rocket Internet SE ), Catagonia, Ludwig zu Salm, Florian Langenscheidt, Heiko Hubertz, Martin Sinner, and Zehden Enterprises. In 2016, the company received a further €2 million from new investors Rubylight and Faber Ventures, as well as from existing investors Hannover Beteiligungsfonds, Atlantic Labs, and Zehden Enterprises. Since 2018, the premium membership Tandem Pro has been available, which offers members unlimited access to all language learning features of the app as well as the removal of advertising for a monthly fee.

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  • Irwin Sobel

    Irwin Sobel

    Irwin Sobel (born September 12, 1940) is a scientist and researcher in digital image processing. == Biography == Irwin Sobel was born in New York City. He graduated from MIT in 1961 and completed his Ph.D. research at the Stanford Artificial Intelligence Project (SAIL) with thesis Camera Models and Machine Perception. His Ph.D. advisor was Jerome A. Feldman. Starting in 1973, he spent nine years doing postdoctoral research at Columbia University. After 1982, he worked as a Senior Researcher at HP Labs. == Sobel operator == In 1968, Sobel gave a talk entitled "An Isotropic 3x3 Image Gradient Operator" at SAIL; this method became known as the Sobel operator. It was developed jointly with a colleague, Gary Feldman, also at SAIL.

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  • Data event

    Data event

    A data event is a relevant state transition defined in an event schema. Typically, event schemata are described by pre- and post condition for a single or a set of data items. In contrast to ECA (Event condition action), which considers an event to be a signal, the data event not only refers to the change (signal), but describes specific state transitions, which are referred to in ECA as conditions. Considering data events as relevant data item state transitions allows defining complex event-reaction schemata for a database. Defining data event schemata for relational databases is limited to attribute and instance events. Object-oriented databases also support collection properties, which allows defining changes in collections as data events, too.

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  • Digital supply chain security

    Digital supply chain security

    Digital supply chain security refers to efforts to enhance cyber security within the supply chain. It is a subset of supply chain security and is focused on the management of cyber security requirements for information technology systems, software and networks, which are driven by threats such as cyber-terrorism, malware, data theft and the advanced persistent threat (APT). Typical supply chain cyber security activities for minimizing risks include buying only from trusted vendors, disconnecting critical machines from outside networks, and educating users on the threats and protective measures they can take. The acting deputy undersecretary for the National Protection and Programs Directorate for the United States Department of Homeland Security, Greg Schaffer, stated at a hearing that he is aware that there are instances where malware has been found on imported electronic and computer devices sold within the United States. == Examples of supply chain cyber security threats == Network or computer hardware that is delivered with malware installed on it already. Malware that is inserted into software or hardware (by various means) Vulnerabilities in software applications and networks within the supply chain that are discovered by malicious hackers Counterfeit computer hardware == Related U.S. government efforts == Comprehensive National Cyber Initiative Defense Procurement Regulations: Noted in section 806 of the National Defense Authorization Act International Strategy for Cyberspace: White House lays out for the first time the U.S.’s vision for a secure and open Internet. The strategy outlines three main themes: diplomacy, development and defense. Diplomacy: The strategy sets out to “promote an open, interoperable, secure and reliable information and communication infrastructure” by establishing norms of acceptable state behavior built through consensus among nations. Development: Through this strategy the government seeks to “facilitate cybersecurity capacity-building abroad, bilaterally and through multilateral organizations.” The objective is to protect the global IT infrastructure and to build closer international partnerships to sustain open and secure networks. Defense: The strategy calls out that the government “will ensure that the risks associated with attacking or exploiting our networks vastly outweigh the potential benefits” and calls for all nations to investigate, apprehend and prosecute criminals and non-state actors who intrude and disrupt network systems. == Related government efforts around the world == Common Criteria offers with Evaluation Assurance Level(EAL) 4 an opportunity to evaluate all relevant aspects of the digital supply chain security like the product, the development environment, IT systems security, the processes in human resource, physical security and with the module ALC_FLR.3 (Systematic Flaw Remediation) also security update processes and methods even by physical site visits. EAL 4 is mutually recognized in countries that signed the SOGIS-MRA and up to ELA 2 in countries the signed the CCRA but including ALC_FRL.3. Russia: Russia has had non-disclosed functionality certification requirements for several years and has recently initiated the National Software Platform effort based on open-source software. This reflects the apparent desire for national autonomy, reducing dependence on foreign suppliers. India: Recognition of supply chain risk in its draft National Cybersecurity Strategy. Rather than targeting specific products for exclusion, it is considering Indigenous Innovation policies, giving preferences to domestic ITC suppliers in order to create a robust, globally competitive national presence in the sector. China: Deriving from goals in the 11th Five Year Plan (2006–2010), China introduced and pursued a mix of security-focused and aggressive Indigenous Innovation policies. China is requiring an indigenous innovation product catalog be used for its government procurement and implementing a Multi-level Protection Scheme (MLPS) which requires (among other things) product developers and manufacturers to be Chinese citizens or legal persons, and product core technology and key components must have independent Chinese or indigenous intellectual property rights. == Private sector efforts == SLSA (Supply-chain Levels for Software Artifacts) is an end-to-end framework for ensuring the integrity of software artifacts throughout the software supply chain. The requirements are inspired by Google’s internal "Binary Authorization for Borg" that has been in use for the past 8+ years and that is mandatory for all of Google's production workloads. The goal of SLSA is to improve the state of the industry, particularly open source, to defend against the most pressing integrity threats. With SLSA, consumers can make informed choices about the security posture of the software they consume. == Other references == Financial Sector Information Sharing and Analysis Center International Strategy for Cyberspace (from the White House) NSTIC SafeCode Whitepaper Archived 2013-10-21 at the Wayback Machine Trusted Technology Forum and the Open Trusted Technology Provider Standard (O-TTPS) Archived 2012-01-03 at the Wayback Machine Cyber Supply Chain Security Solution Malware Implants in Firmware Supply Chain in the Software Era INFORMATION AND COMMUNICATIONS TECHNOLOGY SUPPLY CHAIN RISK MANAGEMENT TASK FORCE: INTERIM REPORT

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