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  • Glossary of machine vision

    Glossary of machine vision

    The following are common definitions related to the machine vision field. General related fields Machine vision Computer vision Image processing Signal processing == 0-9 == 1394. FireWire is Apple Inc.'s brand name for the IEEE 1394 interface. It is also known as i.Link (Sony's name) or IEEE 1394 (although the 1394 standard also defines a backplane interface). It is a personal computer (and digital audio/digital video) serial bus interface standard, offering high-speed communications and isochronous real-time data services. 1D. One-dimensional. 2D computer graphics. The computer-based generation of digital images—mostly from two-dimensional models (such as 2D geometric models, text, and digital images) and by techniques specific to them. 3D computer graphics. 3D computer graphics are different from 2D computer graphics in that a three-dimensional representation of geometric data is stored in the computer for the purposes of performing calculations and rendering 2D images. Such images may be for later display or for real-time viewing. Despite these differences, 3D computer graphics rely on many of the same algorithms as 2D computer vector graphics in the wire frame model and 2D computer raster graphics in the final rendered display. In computer graphics software, the distinction between 2D and 3D is occasionally blurred; 2D applications may use 3D techniques to achieve effects such as lighting, and primarily 3D may use 2D rendering techniques. 3D scanner. This is a device that analyzes a real-world object or environment to collect data on its shape and possibly color. The collected data can then be used to construct digital, three dimensional models useful for a wide variety of applications. == A == Aberration. Optically, defocus refers to a translation along the optical axis away from the plane or surface of best focus. In general, defocus reduces the sharpness and contrast of the image. What should be sharp, high-contrast edges in a scene become gradual transitions. Algebraic distance or algebraic error. The algebraic distance from a point xi to a curve or surface defined by f ( x , β ) = 0 {\displaystyle f(x,\beta )=0} is the value of f ( x i , β ) {\displaystyle f(x_{i},\beta )} , i.e. the residual in the least squares problem with data point (xi, 0) and model function f. This term is mainly used in computer vision.[1][2] Aperture. In context of photography or machine vision, aperture refers to the diameter of the aperture stop of a photographic lens. The aperture stop can be adjusted to control the amount of light reaching the film or image sensor. aspect ratio (image). The aspect ratio of an image is its displayed width divided by its height (usually expressed as "x:y"). Angular resolution. Describes the resolving power of any image forming device such as an optical or radio telescope, a microscope, a camera, or an eye. Automated optical inspection. == B == Barcode. A barcode (also bar code) is a machine-readable representation of information in a visual format on a surface. Blob discovery. Inspecting an image for discrete blobs of connected pixels (e.g. a black hole in a grey object) as image landmarks. These blobs frequently represent optical targets for machining, robotic capture, or manufacturing failure. Bitmap. A raster graphics image, digital image, or bitmap, is a data file or structure representing a generally rectangular grid of pixels, or points of color, on a computer monitor, paper, or other display device. == C == Camera. A camera is a device used to take pictures, either singly or in sequence. A camera that takes pictures singly is sometimes called a photo camera to distinguish it from a video camera. Camera Link. Camera Link is a serial communication protocol designed for computer vision applications based on the National Semiconductor interface Channel-link. It was designed for the purpose of standardizing scientific and industrial video products including cameras, cables and frame grabbers. The standard is maintained and administered by the Automated Imaging Association, or AIA, the global machine vision industry's trade group. Charge-coupled device. A charge-coupled device (CCD) is a sensor for recording images, consisting of an integrated circuit containing an array of linked, or coupled, capacitors. CCD sensors and cameras tend to be more sensitive, less noisy, and more expensive than CMOS sensors and cameras. CIE 1931 Color Space. In the study of the perception of color, one of the first mathematically defined color spaces was the CIE XYZ color space (also known as CIE 1931 color space), created by the International Commission on Illumination (CIE) in 1931. CMOS. CMOS ("see-moss")stands for complementary metal-oxide semiconductor, is a major class of integrated circuits. CMOS imaging sensors for machine vision are cheaper than CCD sensors but more noisy. CoaXPress. CoaXPress (CXP) is an asymmetric high speed serial communication standard over coaxial cable. CoaXPress combines high speed image data, low speed camera control and power over a single coaxial cable. The standard is maintained by JIIA, the Japan Industrial Imaging Association. Color. The perception of the frequency (or wavelength) of light, and can be compared to how pitch (or a musical note) is the perception of the frequency or wavelength of sound. Color blindness. Also known as color vision deficiency, in humans is the inability to perceive differences between some or all colors that other people can distinguish Color temperature. "White light" is commonly described by its color temperature. A traditional incandescent light source's color temperature is determined by comparing its hue with a theoretical, heated black-body radiator. The lamp's color temperature is the temperature in kelvins at which the heated black-body radiator matches the hue of the lamp. Color vision. CV is the capacity of an organism or machine to distinguish objects based on the wavelengths (or frequencies) of the light they reflect or emit. computer vision. The study and application of methods which allow computers to "understand" image content. Contrast. In visual perception, contrast is the difference in visual properties that makes an object (or its representation in an image) distinguishable from other objects and the background. C-Mount. Standardized adapter for optical lenses on CCD - cameras. C-Mount lenses have a back focal distance 17.5 mm vs. 12.5 mm for "CS-mount" lenses. A C-Mount lens can be used on a CS-Mount camera through the use of a 5 mm extension adapter. C-mount is a 1" diameter, 32 threads per inch mounting thread (1"-32UN-2A.) CS-Mount. Same as C-Mount but the focal point is 5 mm shorter. A CS-Mount lens will not work on a C-Mount camera. CS-mount is a 1" diameter, 32 threads per inch mounting thread. == D == Data matrix. A two dimensional Barcode. Depth of field. In optics, particularly photography and machine vision, the depth of field (DOF) is the distance in front of and behind the subject which appears to be in focus. Depth perception. DP is the visual ability to perceive the world in three dimensions. It is a trait common to many higher animals. Depth perception allows the beholder to accurately gauge the distance to an object. Diaphragm. In optics, a diaphragm is a thin opaque structure with an opening (aperture) at its centre. The role of the diaphragm is to stop the passage of light, except for the light passing through the aperture. == E == Edge detection. ED marks the points in a digital image at which the luminous intensity changes sharply. It also marks the points of luminous intensity changes of an object or spatial-taxon silhouette. Electromagnetic interference. Radio Frequency Interference (RFI) is electromagnetic radiation which is emitted by electrical circuits carrying rapidly changing signals, as a by-product of their normal operation, and which causes unwanted signals (interference or noise) to be induced in other circuits. == F == FireWire. FireWire (also known as i. Link or IEEE 1394) is a personal computer (and digital audio/video) serial bus interface standard, offering high-speed communications. It is often used as an interface for industrial cameras. Fixed-pattern noise. Flat-field correction. Frame grabber. An electronic device that captures individual, digital still frames from an analog video signal or a digital video stream. Fringe Projection Technique. 3D data acquisition technique employing projector displaying fringe pattern on a surface of measured piece, and one or more cameras recording image(s). Field of view. The field of view (FOV) is the part which can be seen by the machine vision system at one moment. The field of view depends from the lens of the system and from the working distance between object and camera. Focus. An image, or image point or region, is said to be in focus if light from object points is converged about as well as possible in the image; conversely, it is out of focus if light is not w

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  • Weak stability boundary

    Weak stability boundary

    Weak stability boundary (WSB), including low-energy transfer, is a concept introduced by Edward Belbruno in 1987. The concept explained how a spacecraft could change orbits using very little fuel. Weak stability boundary is defined for the three-body problem. This problem considers the motion of a particle P of negligible mass moving with respect to two larger bodies, P1, P2, modeled as point masses, where these bodies move in circular or elliptical orbits with respect to each other, and P2 is smaller than P1. The force between the three bodies is the classical Newtonian gravitational force. For example, P1 is the Earth, P2 is the Moon and P is a spacecraft; or P1 is the Sun, P2 is Jupiter and P is a comet, etc. This model is called the restricted three-body problem. The weak stability boundary defines a region about P2 where P is temporarily captured. This region is in position-velocity space. Capture means that the Kepler energy between P and P2 is negative. This is also called weak capture. == Background == This boundary was defined for the first time by Edward Belbruno of Princeton University in 1987. He described a Low-energy transfer which would allow a spacecraft to change orbits using very little fuel. It was for motion about Moon (P2) with P1 = Earth. It is defined algorithmically by monitoring cycling motion of P about the Moon and finding the region where cycling motion transitions between stable and unstable after one cycle. Stable motion means P can completely cycle about the Moon for one cycle relative to a reference section, starting in weak capture. P needs to return to the reference section with negative Kepler energy. Otherwise, the motion is called unstable, where P does not return to the reference section within one cycle or if it returns, it has non-negative Kepler energy. The set of all transition points about the Moon comprises the weak stability boundary, W. The motion of P is sensitive or chaotic as it moves about the Moon within W. A mathematical proof that the motion within W is chaotic was given in 2004. This is accomplished by showing that the set W about an arbitrary body P2 in the restricted three-body problem contains a hyperbolic invariant set of fractional dimension consisting of the infinitely many intersections Hyperbolic manifolds. The weak stability boundary was originally referred to as the fuzzy boundary. This term was used since the transition between capture and escape defined in the algorithm is not well defined and limited by the numerical accuracy. This defines a "fuzzy" location for the transition points. It is also due the inherent chaos in the motion of P near the transition points. It can be thought of as a fuzzy chaos region. As is described in an article in Discover magazine, the WSB can be roughly viewed as the fuzzy edge of a region, referred to as a gravity well, about a body (the Moon), where its force of gravity becomes small enough to be dominated by force of gravity of another body (the Earth) and the motion there is chaotic. A much more general algorithm defining W was given in 2007. It defines W relative to n-cycles, where n = 1,2,3,..., yielding boundaries of order n. This gives a much more complex region consisting of the union of all the weak stability boundaries of order n. This definition was explored further in 2010. The results suggested that W consists, in part, of the hyperbolic network of invariant manifolds associated to the Lyapunov orbits about the L1, L2 Lagrange points near P2. The explicit determination of the set W about P2 = Jupiter, where P1 is the Sun, is described in "Computation of Weak Stability Boundaries: Sun-Jupiter Case". It turns out that a weak stability region can also be defined relative to the larger mass point, P1. A proof of the existence of the weak stability boundary about P1 was given in 2012, but a different definition is used. The chaos of the motion is analytically proven in "Geometry of Weak Stability Boundaries". The boundary is studied in "Applicability and Dynamical Characterization of the Associated Sets of the Algorithmic Weak Stability Boundary in the Lunar Sphere of Influence". == Applications == There are a number of important applications for the weak stability boundary (WSB). Since the WSB defines a region of temporary capture, it can be used, for example, to find transfer trajectories from the Earth to the Moon that arrive at the Moon within the WSB region in weak capture, which is called ballistic capture for a spacecraft. No fuel is required for capture in this case. This was numerically demonstrated in 1987. This is the first reference for ballistic capture for spacecraft and definition of the weak stability boundary. The boundary was operationally demonstrated to exist in 1991 when it was used to find a ballistic capture transfer to the Moon for Japan's Hiten spacecraft. Other missions have used the same transfer type as Hiten, including Grail, Capstone, Danuri, Hakuto-R Mission 1 and SLIM. The WSB for Mars is studied in "Earth-Mars Transfers with Ballistic Capture" and ballistic capture transfers to Mars are computed. The BepiColombo mission of ESA should achieve ballistic capture at the WSB of Mercury in November 2026. The WSB region can be used in the field of Astrophysics. It can be defined for stars within open star clusters. This is done in "Chaotic Exchange of Solid Material Between Planetary Systems: Implications for the Lithopanspermia Hypothesis" to analyze the capture of solid material that may have arrived on the Earth early in the age of the Solar System to study the validity of the lithopanspermia hypothesis. Numerical explorations of trajectories for P starting in the WSB region about P2 show that after the particle P escapes P2 at the end of weak capture, it moves about the primary body, P1, in a near resonant orbit, in resonance with P2 about P1. This property was used to study comets that move in orbits about the Sun in orbital resonance with Jupiter, which change resonance orbits by becoming weakly captured by Jupiter. An example of such a comet is 39P/Oterma. This property of change of resonance of orbits about P1 when P is weakly captured by the WSB of P2 has an interesting application to the field of quantum mechanics to the motion of an electron about the proton in a hydrogen atom. The transition motion of an electron about the proton between different energy states described by the Schrödinger equation is shown to be equivalent to the change of resonance of P about P1 via weak capture by P2 for a family of transitioning resonance orbits. This gives a classical model using chaotic dynamics with Newtonian gravity for the motion of an electron.

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  • Enterprise Objects Framework

    Enterprise Objects Framework

    The Enterprise Objects Framework, or simply EOF, was introduced by NeXT in 1994 as a pioneering object-relational mapping product for its NeXTSTEP and OpenStep development platforms. EOF abstracts the process of interacting with a relational database by mapping database rows to Java or Objective-C objects. This largely relieves developers from writing low-level SQL code. EOF enjoyed some niche success in the mid-1990s among financial institutions who were attracted to the rapid application development advantages of NeXT's object-oriented platform. Since Apple Inc's merger with NeXT in 1996, EOF has evolved into a fully integrated part of WebObjects, an application server also originally from NeXT. Many of the core concepts of EOF re-emerged as part of Core Data, which further abstracts the underlying data formats to allow it to be based on non-SQL stores. == History == In the early 1990s NeXT Computer recognized that connecting to databases was essential to most businesses and yet also potentially complex. Every data source has a different data-access language (or API), driving up the costs to learn and use each vendor's product. The NeXT engineers wanted to apply the advantages of object-oriented programming, by getting objects to "talk" to relational databases. As the two technologies are very different, the solution was to create an abstraction layer, insulating developers from writing the low-level procedural code (SQL) specific to each data source. The first attempt came in 1992 with the release of Database Kit (DBKit), which wrapped an object-oriented framework around any database. Unfortunately, NEXTSTEP at the time was not powerful enough and DBKit had serious design flaws. NeXT's second attempt came in 1994 with the Enterprise Objects Framework (EOF) version 1, a complete rewrite that was far more modular and OpenStep compatible. EOF 1.0 was the first product released by NeXT using the Foundation Kit and introduced autoreleased objects to the developer community. The development team at the time was only four people: Jack Greenfield, Rich Williamson, Linus Upson and Dan Willhite. EOF 2.0, released in late 1995, further refined the architecture, introducing the editing context. At that point, the development team consisted of Dan Willhite, Craig Federighi, Eric Noyau and Charly Kleissner. EOF achieved a modest level of popularity in the financial programming community in the mid-1990s, but it would come into its own with the emergence of the World Wide Web and the concept of web applications. It was clear that EOF could help companies plug their legacy databases into the Web without any rewriting of that data. With the addition of frameworks to do state management, load balancing and dynamic HTML generation, NeXT was able to launch the first object-oriented Web application server, WebObjects, in 1996, with EOF at its core. In 2000, Apple Inc. (which had merged with NeXT) officially dropped EOF as a standalone product, meaning that developers would be unable to use it to create desktop applications for the forthcoming Mac OS X. It would, however, continue to be an integral part of a major new release of WebObjects. WebObjects 5, released in 2001, was significant for the fact that its frameworks had been ported from their native Objective-C programming language to the Java language. Critics of this change argue that most of the power of EOF was a side effect of its Objective-C roots, and that EOF lost the beauty or simplicity it once had. Third-party tools, such as EOGenerator, help fill the deficiencies introduced by Java (mainly due to the loss of categories). The Objective-C code base was re-introduced with some modifications to desktop application developers as Core Data, part of Apple's Cocoa API, with the release of Mac OS X Tiger in April 2005. == How EOF works == Enterprise Objects provides tools and frameworks for object-relational mapping. The technology specializes in providing mechanisms to retrieve data from various data sources, such as relational databases via JDBC and JNDI directories, and mechanisms to commit data back to those data sources. These mechanisms are designed in a layered, abstract approach that allows developers to think about data retrieval and commitment at a higher level than a specific data source or data source vendor. Central to this mapping is a model file (an "EOModel") that you build with a visual tool — either EOModeler, or the EOModeler plug-in to Xcode. The mapping works as follows: Database tables are mapped to classes. Database columns are mapped to class attributes. Database rows are mapped to objects (or class instances). You can build data models based on existing data sources or you can build data models from scratch, which you then use to create data structures (tables, columns, joins) in a data source. The result is that database records can be transposed into Java objects. The advantage of using data models is that applications are isolated from the idiosyncrasies of the data sources they access. This separation of an application's business logic from database logic allows developers to change the database an application accesses without needing to change the application. EOF provides a level of database transparency not seen in other tools and allows the same model to be used to access different vendor databases and even allows relationships across different vendor databases without changing source code. Its power comes from exposing the underlying data sources as managed graphs of persistent objects. In simple terms, this means that it organizes the application's model layer into a set of defined in-memory data objects. It then tracks changes to these objects and can reverse those changes on demand, such as when a user performs an undo command. Then, when it is time to save changes to the application's data, it archives the objects to the underlying data sources. === Using Inheritance === In designing Enterprise Objects developers can leverage the object-oriented feature known as inheritance. A Customer object and an Employee object, for example, might both inherit certain characteristics from a more generic Person object, such as name, address, and phone number. While this kind of thinking is inherent in object-oriented design, relational databases have no explicit support for inheritance. However, using Enterprise Objects, you can build data models that reflect object hierarchies. That is, you can design database tables to support inheritance by also designing enterprise objects that map to multiple tables or particular views of a database table. == Enterprise Objects (EOs) == An Enterprise Object is analogous to what is often known in object-oriented programming as a business object — a class which models a physical or conceptual object in the business domain (e.g. a customer, an order, an item, etc.). What makes an EO different from other objects is that its instance data maps to a data store. Typically, an enterprise object contains key-value pairs that represent a row in a relational database. The key is basically the column name, and the value is what was in that row in the database. So it can be said that an EO's properties persist beyond the life of any particular running application. More precisely, an Enterprise Object is an instance of a class that implements the com.webobjects.eocontrol.EOEnterpriseObject interface. An Enterprise Object has a corresponding model (called an EOModel) that defines the mapping between the class's object model and the database schema. However, an enterprise object doesn't explicitly know about its model. This level of abstraction means that database vendors can be switched without it affecting the developer's code. This gives Enterprise Objects a high degree of reusability. == EOF and Core Data == Despite their common origins, the two technologies diverged, with each technology retaining a subset of the features of the original Objective-C code base, while adding some new features. === Features Supported Only by EOF === EOF supports custom SQL; shared editing contexts; nested editing contexts; and pre-fetching and batch faulting of relationships, all features of the original Objective-C implementation not supported by Core Data. Core Data also does not provide the equivalent of an EOModelGroup—the NSManagedObjectModel class provides methods for merging models from existing models, and for retrieving merged models from bundles. === Features Supported Only by Core Data === Core Data supports fetched properties; multiple configurations within a managed object model; local stores; and store aggregation (the data for a given entity may be spread across multiple stores); customization and localization of property names and validation warnings; and the use of predicates for property validation. These features of the original Objective-C implementation are not supported by the Java implementation.

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  • Algorithm engineering

    Algorithm engineering

    Algorithm engineering focuses on the design, analysis, implementation, optimization, profiling and experimental evaluation of computer algorithms, bridging the gap between algorithmics theory and practical applications of algorithms in software engineering. It is a general methodology for algorithmic research. == Origins == In 1995, a report from an NSF-sponsored workshop "with the purpose of assessing the current goals and directions of the Theory of Computing (TOC) community" identified the slow speed of adoption of theoretical insights by practitioners as an important issue and suggested measures to reduce the uncertainty by practitioners whether a certain theoretical breakthrough will translate into practical gains in their field of work, and tackle the lack of ready-to-use algorithm libraries, which provide stable, bug-free and well-tested implementations for algorithmic problems and expose an easy-to-use interface for library consumers. But also, promising algorithmic approaches have been neglected due to difficulties in mathematical analysis. The term "algorithm engineering" was first used with specificity in 1997, with the first Workshop on Algorithm Engineering (WAE97), organized by Giuseppe F. Italiano. == Difference from algorithm theory == Algorithm engineering does not intend to replace or compete with algorithm theory, but tries to enrich, refine and reinforce its formal approaches with experimental algorithmics (also called empirical algorithmics). This way it can provide new insights into the efficiency and performance of algorithms in cases where the algorithm at hand is less amenable to algorithm theoretic analysis, formal analysis pessimistically suggests bounds which are unlikely to appear on inputs of practical interest, the algorithm relies on the intricacies of modern hardware architectures like data locality, branch prediction, instruction stalls, instruction latencies which the machine model used in Algorithm Theory is unable to capture in the required detail, the crossover between competing algorithms with different constant costs and asymptotic behaviors needs to be determined. == Methodology == Some researchers describe algorithm engineering's methodology as a cycle consisting of algorithm design, analysis, implementation and experimental evaluation, joined by further aspects like machine models or realistic inputs. They argue that equating algorithm engineering with experimental algorithmics is too limited, because viewing design and analysis, implementation and experimentation as separate activities ignores the crucial feedback loop between those elements of algorithm engineering. === Realistic models and real inputs === While specific applications are outside the methodology of algorithm engineering, they play an important role in shaping realistic models of the problem and the underlying machine, and supply real inputs and other design parameters for experiments. === Design === Compared to algorithm theory, which usually focuses on the asymptotic behavior of algorithms, algorithm engineers need to keep further requirements in mind: Simplicity of the algorithm, implementability in programming languages on real hardware, and allowing code reuse. Additionally, constant factors of algorithms have such a considerable impact on real-world inputs that sometimes an algorithm with worse asymptotic behavior performs better in practice due to lower constant factors. === Analysis === Some problems can be solved with heuristics and randomized algorithms in a simpler and more efficient fashion than with deterministic algorithms. Unfortunately, this makes even simple randomized algorithms difficult to analyze because there are subtle dependencies to be taken into account. === Implementation === Huge semantic gaps between theoretical insights, formulated algorithms, programming languages and hardware pose a challenge to efficient implementations of even simple algorithms, because small implementation details can have rippling effects on execution behavior. The only reliable way to compare several implementations of an algorithm is to spend an considerable amount of time on tuning and profiling, running those algorithms on multiple architectures, and looking at the generated machine code. === Experiments === See: Experimental algorithmics === Application engineering === Implementations of algorithms used for experiments differ in significant ways from code usable in applications. While the former prioritizes fast prototyping, performance and instrumentation for measurements during experiments, the latter requires thorough testing, maintainability, simplicity, and tuning for particular classes of inputs. === Algorithm libraries === Stable, well-tested algorithm libraries like LEDA play an important role in technology transfer by speeding up the adoption of new algorithms in applications. Such libraries reduce the required investment and risk for practitioners, because it removes the burden of understanding and implementing the results of academic research. == Conferences == Two main conferences on Algorithm Engineering are organized annually, namely: Symposium on Experimental Algorithms (SEA), established in 1997 (formerly known as WEA). SIAM Meeting on Algorithm Engineering and Experiments (ALENEX), established in 1999. The 1997 Workshop on Algorithm Engineering (WAE'97) was held in Venice (Italy) on September 11–13, 1997. The Third International Workshop on Algorithm Engineering (WAE'99) was held in London, UK in July 1999. The first Workshop on Algorithm Engineering and Experimentation (ALENEX99) was held in Baltimore, Maryland on January 15–16, 1999. It was sponsored by DIMACS, the Center for Discrete Mathematics and Theoretical Computer Science (at Rutgers University), with additional support from SIGACT, the ACM Special Interest Group on Algorithms and Computation Theory, and SIAM, the Society for Industrial and Applied Mathematics.

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  • WorkingPoint

    WorkingPoint

    WorkingPoint is a web-based application that provides a suite of small business management tools. It is designed to serve as a single point of access for various business operations, featuring a user-friendly interface. WorkingPoint's functionalities include double-entry bookkeeping, contact management, inventory management, invoicing, and bill and expense management. == Company == WorkingPoint, formerly Netbooks Inc, is a privately held corporation based in San Francisco, CA. The company is backed by CMEA Capital, also based in San Francisco. WorkingPoint has about ten employees and is led by CEO Tate Holt and Chairman Tom Proulx. Proulx is a co-founder of Intuit and an original author of that company’s Quicken personal finance software. The company was founded in 2007 under its original name Netbooks by co-creator Ridgely Evers. Evers set out to design a product that was more user-friendly than Intuit’s Quickbooks, which he also co-created. In mid-2009 the company officially rebranded itself and its flagship product “WorkingPoint”. The purpose of the re-branding was to disassociate the company from the product category of small laptops also known as netbooks. == Social Media Presence == WorkingPoint maintains a daily blog geared toward small business owners and managers. Each week the blog is updated with 3 WorkingPoint product feature or “how-to” posts, 2 subscriber company profiles, and 2 small business coaching posts. The company also maintains a Twitter page and a Facebook page. == Product Description (Free Version) == WorkingPoint allows businesses to invoice up to five customers (repeatedly) and provides account access for up to two individual users free of charge. Online Invoicing WorkingPoint allows users to create customized quotes and invoices online. The invoices can be used to bill customers via email or hardcopy post. WorkingPoint compiles the info from these invoices so users can track customer payments, inventory costs, shipping charges, accounts receivable and sales taxes. Users can also manage customer overpayments, provide customer loyalty discounts, and view a customer invoice history. Bill & Expense Management Users can track their bills and expenses by entering info into the WorkingPoint interface. WorkingPoint compiles this info so users can track categorized expenses, accounts paid, accounts payable, and vendor purchase history. The interface also allows users to add to their inventory while entering billing info. Double-Entry Bookeeping WorkingPoint automatically records entries under the double-entry bookkeeping system (also known as debits and credits) when the user completes invoicing and expense forms. Users can view transactions in general ledger format and perform closing entries if necessary. This functionality is designed for users who do not have an accounting background. Business Contact Management WorkingPoint provides an interface for users to manage their customer and vendor contact info. The software automatically tracks the user’s relationship with contacts, so users can track a contact’s sales and purchase history. Contacts can be imported and exported via numerous email clients including Microsoft Outlook, Yahoo! Mail, Google Gmail, and Mac Address Book. Inventory Management The software automatically adjusts inventory quantities after every purchase and sale. Users can track their current inventory quantity, average cost of inventory on-hand, cost of goods sold (COGS) and top-selling products. Users can also make manual adjustments to inventory when necessary. Financial Reporting Users can view a balance sheet, income statement, or cash flow statement pertaining to their business. The software automatically manages accruals to produce the balance sheet and income statement. Users can choose a data range from which to draw any of these reports. Financial reports can be converted to pdf format or exported (with formulas intact) to OpenOffice or Microsoft Excel. Cash Management WorkingPoint enables users to monitor cash balances on their bank accounts. The software automatically tracks cash inflows and outflows when users manage their accounts payable and accounts receivable. Business Dashboard The Business Dashboard visually and graphically displays key real-time business data. Users can customize the Dashboard to display data of their choosing. Online Company Profile Users can create an online company profile in order to have a presence on the Internet and as a basis for participation in WorkingPoint’s small business community features. Public profiles are featured in the WorkingPoint Company Directory and can be viewed externally using the URL format: https://businessname.workingpoint.com. == Product Description (Premium Version) == The premium version of WorkingPoint costs $10 per month. It includes all of the functionalities of the free version, allowing unlimited invoicing and account access. It also offers the following functions: 1099 Tax Reporting, invoice payment collection via PayPal, Email Marketing via VerticalResponse, and the Premium Reports & Accounting Package. 1099 Tax Reporting Users can identify qualifying companies and individuals for IRS Form 1099 or IRS Form 1096 reporting. WorkingPoint automatically tracks payments made to these companies and individuals. Users can then generate 1099 reports for distribution. Premium Reports & Accounting Package This includes: a Daily Operating Report providing users with sales and cash flow information, customizable accounts categorization, and cash flow statements using the indirect method of reporting. Invoice Payment Collection via PayPal Users can collect payment on their invoices via PayPal. Email Marketing via VerticalResponse The WorkingPoint premium package includes 500 email credits with the email marketing firm VerticalResponse.

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  • Ordered key–value store

    Ordered key–value store

    An ordered key–value store (OKVS) is a type of data storage paradigm that can support multi-model databases. An OKVS is an ordered mapping of bytes to bytes. An OKVS will keep the key–value pairs sorted by the key lexicographic order. OKVS systems provides different set of features and performance trade-offs. Most of them are shipped as a library without network interfaces, in order to be embedded in another process. Most OKVS support ACID guarantees. Some OKVS are distributed databases. Ordered key–value stores found their way into many modern database systems including NewSQL database systems. == History == The origin of ordered key–value store stems from the work of Ken Thompson on dbm in 1979. Later in 1991, Berkeley DB was released that featured a B-Tree backend that allowed the keys to stay sorted. Berkeley DB was said to be very fast and made its way into various commercial product. It was included in Python standard library until 2.7. In 2009, Tokyo Cabinet was released that was superseded by Kyoto Cabinet that support both transaction and ordered keys. In 2011, LMDB was created to replace Berkeley DB in OpenLDAP. There is also Google's LevelDB that was forked by Facebook in 2012 as RocksDB. In 2014, WiredTiger, successor of Berkeley DB was acquired by MongoDB and is since 2019 the primary backend of MongoDB database. Other notable implementation of the OKVS paradigm are Sophia and SQLite3 LSM extension. Another notable use of OKVS paradigm is the multi-model database system called ArangoDB based on RocksDB. Some NewSQL databases are supported by ordered key–value stores. JanusGraph, a property graph database, has both a Berkeley DB backend and FoundationDB backend. == Key concepts == === Lexicographic encoding === There are algorithms that encode basic data types (boolean, string, number) and composition of those data types inside sorted containers (tuple, list, vector) that preserve their natural ordering. It is possible to work with an ordered key–value store without having to work directly with bytes. In FoundationDB, it is called the tuple layer. === Range query === Inside an OKVS, keys are ordered, and because of that it is possible to do range queries. A range query retrieves all keys between two specified keys, ensuring that the fetched keys are returned in a sorted order. === Subspaces === === Key composition === One can construct key spaces to build higher level abstractions. The idea is to construct keys, that takes advantage of the ordered nature of the top level key space. When taking advantage of the ordered nature of the key space, one can query ranges of keys that have particular pattern. === Denormalization === Denormalization, as in, repeating the same piece of data in multiple subspace is common practice. It allows to create secondary representation, also called indices, that will allow to speed up queries. == Higher level abstractions == The following abstraction or databases were built on top ordered key–value stores: Timeseries database, Record Database, also known as Row store databases, they behave similarly to what is dubbed RDBMS, Tuple Stores, also known as Triple Store or Quad Store but also Generic Tuple Store, Document database, that mimics MongoDB API, Full-text search Geographic Information Systems Property Graph Versioned Data Vector space database for Approximate Nearest Neighbor All those abstraction can co-exist with the same OKVS database and when ACID is supported, the operations happens with the guarantees offered by the transaction system. == Feature matrix == == Use-cases == OKVS are useful to implement two strategies: optimize a small feature e.g. to make a 10% improvement in read or write latency; the second strategy is to take advantage of the distributed nature of FoundationDB, and TiKV, for which there is no equivalent at very large scale in resilience. Both users need to re-implement the needed high level abstractions, because there are no portable ready-to-use libraries of high-level abstraction. There is still a complex balance, of complexity, maintainability, fine-tuning, and readily available features that makes it still a choice of experts. Sometime more specialized data-structures can be faster than a high-level abstraction on top of an OKVS. Another interest of OKVS paradigm stems from it simple, and versatile interface, that makes it an interesting target for experimental storage algorithms, and data structures.

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  • Basic Formal Ontology

    Basic Formal Ontology

    Basic Formal Ontology (BFO) is a top-level ontology developed by Barry Smith and colleagues to promote interoperability among domain ontologies. The BFO methodology accomplishes this through a process of downward population. BFO is a formal ontology. The structure of BFO is based on a division of entities into two disjoint categories of continuant and occurrent, the former consists of objects and spatial regions, the latter contains processes conceived as extended through (or spanning) time. BFO thereby seeks to consolidate both time and space within a single framework A guide to building BFO-conformant domain ontologies was published by MIT Press in 2015. In 2021, the standard ISO/IEC 21838-2:2021 Information Technology — Top-level Ontologies (TLO) — Part 2: Basic Formal Ontology (BFO) was published by the Joint Technical Committee of the International Standards Organization and the International Electrotechnical Commission. ISO/IEC 21838 is a multi-part standard. Part 1 of the standard specifies the requirements that must be met if an ontology is to be classified as a top-level ontology by the standard. == History == BFO arose against the background of research in ontologies in the domain of geospatial information science by David Mark, Pierre Grenon, Achille Varzi and others, with a special role for the study of vagueness and of the ways sharp boundaries in the geospatial and other domains are created by fiat. BFO has passed through four major releases. 2001: release of BFO 1 2007: release of BFO 1.1 2015: release of BFO 2.0 2020: release of BFO 2020 2021: release of BFO 2020 as an ISO/IEC Standard The current revision was released in 2020, and this forms the basis of the standard ISO/IEC 21838-2, which was released by the Joint Committee of the International Standards Organization and International Electrotechnical Commission in 2021. == Applications == BFO has been adopted as a foundational ontology by over 650 ontology projects, principally in the areas of biomedical ontology, security and defense (intelligence) ontology, and industry ontologies. Example applications of BFO can be seen in the Ontology for Biomedical Investigations (OBI). In January 2024, BFO and the Common Core Ontologies (CCO), a suite of BFO-extension ontologies, were adopted as the "baseline standards for formal DOD and IC ontology" development work in the DOD and Intelligence Community. A memorandum to this effect was signed by the chief data officers of the DOD, the Office of the Director of National Intelligence and the Chief Digital and Artificial Intelligence Office.

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  • Distributed transaction

    Distributed transaction

    A distributed transaction operates within a distributed environment, typically involving multiple nodes across a network depending on the location of the data. A key aspect of distributed transactions is atomicity, which ensures that the transaction is completed in its entirety or not executed at all. It's essential to note that distributed transactions are not limited to databases. The Open Group, a vendor consortium, proposed the X/Open Distributed Transaction Processing Model (X/Open XA), which became a de facto standard for the behavior of transaction model components. Databases are common transactional resources and, often, transactions span a couple of such databases. In this case, a distributed transaction can be seen as a database transaction that must be synchronized (or provide ACID properties) among multiple participating databases which are distributed among different physical locations. The isolation property (the I of ACID) poses a special challenge for multi database transactions, since the (global) serializability property could be violated, even if each database provides it (see also global serializability). In practice most commercial database systems use strong strict two-phase locking (SS2PL) for concurrency control, which ensures global serializability, if all the participating databases employ it. A common algorithm for ensuring correct completion of a distributed transaction is the two-phase commit (2PC). This algorithm is usually applied for updates able to commit in a short period of time, ranging from couple of milliseconds to couple of minutes. There are also long-lived distributed transactions, for example a transaction to book a trip, which consists of booking a flight, a rental car and a hotel. Since booking the flight might take up to a day to get a confirmation, two-phase commit is not applicable here, it will lock the resources for this long. In this case more sophisticated techniques that involve multiple undo levels are used. The way you can undo the hotel booking by calling a desk and cancelling the reservation, a system can be designed to undo certain operations (unless they are irreversibly finished). In practice, long-lived distributed transactions are implemented in systems based on web services. Usually these transactions utilize principles of compensating transactions, Optimism and Isolation Without Locking. The X/Open standard does not cover long-lived distributed transactions. Several technologies, including Jakarta Enterprise Beans and Microsoft Transaction Server fully support distributed transaction standards. == Synchronization == In event-driven architectures, distributed transactions can be synchronized through using request–response paradigm and it can be implemented in two ways: Creating two separate queues: one for requests and the other for replies. The event producer must wait until it receives the response. Creating one dedicated ephemeral queue for each request.

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  • Object Data Management Group

    Object Data Management Group

    The Object Data Management Group (ODMG) was conceived in the summer of 1991 at a breakfast with object database vendors that was organized by Rick Cattell of Sun Microsystems. In 1998, the ODMG changed its name from the Object Database Management Group to reflect the expansion of its efforts to include specifications for both object database and object–relational mapping products. The primary goal of the ODMG was to put forward a set of specifications that allowed a developer to write portable applications for object database and object–relational mapping products. In order to do that, the data schema, programming language bindings, and data manipulation and query languages needed to be portable. Between 1993 and 2001, the ODMG published five revisions to its specification. The last revision was ODMG version 3.0, after which the group disbanded. == Major components of the ODMG 3.0 specification == Object Model. This was based on the Object Management Group's Object Model. The OMG core model was designed to be a common denominator for object request brokers, object database systems, object programming languages, etc. The ODMG designed a profile by adding components to the OMG core object model. Object Specification Languages. The ODMG Object Definition Language (ODL) was used to define the object types that conform to the ODMG Object Model. The ODMG Object Interchange Format (OIF) was used to dump and load the current state to or from a file or set of files. Object Query Language (OQL). The ODMG OQL was a declarative (nonprocedural) language for query and updating. It used SQL as a basis, where possible, though OQL supports more powerful object-oriented capabilities. C++ Language Binding. This defined a C++ binding of the ODMG ODL and a C++ Object Manipulation Language (OML). The C++ ODL was expressed as a library that provides classes and functions to implement the concepts defined in the ODMG Object Model. The C++ OML syntax and semantics are those of standard C++ in the context of the standard class library. The C++ binding also provided a mechanism to invoke OQL. Smalltalk Language Binding. This defined the mapping between the ODMG ODL and Smalltalk, which was based on the OMG Smalltalk binding for the OMG Interface Definition Language (IDL). The Smalltalk binding also provided a mechanism to invoke OQL. Java Language Binding. This defined the binding between the ODMG ODL and the Java programming language as defined by the Java 2 Platform. The Java binding also provided a mechanism to invoke OQL. == Status == ODMG 3.0 was published in book form in 2000.[1] By 2001, most of the major object database and object-relational mapping vendors claimed conformance to the ODMG Java Language Binding. Compliance to the other components of the specification was mixed.[2] In 2001, the ODMG Java Language Binding was submitted to the Java Community Process as a basis for the Java Data Objects specification. The ODMG member companies then decided to concentrate their efforts on the Java Data Objects specification. As a result, the ODMG disbanded in 2001. In 2004, the Object Management Group (OMG) was granted the right to revise the ODMG 3.0 specification as an OMG specification by the copyright holder, Morgan Kaufmann Publishers. In February 2006, the OMG announced the formation of the Object Database Technology Working Group (ODBT WG) and plans to work on the 4th generation of an object database standard. == ODMG Compliant DBMS == Orient ODBMS: http://www.OrienTechnologies.com Objectivity/DB C++, Java and Smalltalk interfaces.

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  • Cancer Likelihood in Plasma

    Cancer Likelihood in Plasma

    Cancer Likelihood in Plasma (CLiP) refers to a set of ensemble learning methods for integrating various genomic features useful for the noninvasive detection of early cancers from blood plasma. An application of this technique for early detection of lung cancer (Lung-CLiP) was originally described by Chabon et al. (2020) from the labs of Ash Alizadeh and Max Diehn at Stanford. This method relies on several improvements to cancer personalized profiling by deep sequencing (CAPP-Seq) for analysis of circulating tumor DNA (ctDNA). The CLiP technique integrates multiple distinctive genomic features of a cancer of interest findings within a machine-learning framework for cancer detection. For example, studies have shown that the majority of somatic mutations found in cell-free DNA (cfDNA) are not tumor derived, but instead reflect clonal hematopoeisis (also known as CHIP). Even though CHIP tends to target specific genes, it also involves many generally non-recurrent mutations that can be shed from leukocytes and detected in cfDNA, regardless of whether profiling patients with cancer and healthy adults. However, genuine tumor derived ctDNA mutations can be distinguished from CHIP-derived mutations. This is because unlike tumor-derived mutations, CHIP-derived mutations that are shed from leukocytes into plasma tend to occur on longer cfDNA fragments, and to lack specific mutational signatures such as those associated with tobacco smoking in lung cancer that are also found in tumor derived ctDNA molecules. CLiP integrates these features within hierarchical ensemble machine learning models that consider somatic mutations and copy number alternations, among other features. While the CLiP method is unique in relying exclusively on mutations and copy number alterations, it is related to a variety of other liquid biopsy methods being commercially developed for early cancer detection using ctDNA and proteins (e.g., CancerSEEK / DETECT-A ), cfDNA fragmentation patterns (e.g., DELFI), and DNA methylation (e.g., cfMeDIP-Seq, Grail). While the CLiP method has not yet been broadly applied for population-based cancer screening, it has been shown to distinguish discriminate early-stage lung cancers from risk-matched controls across multiple cohorts of patients enrolled across the US.

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  • Tuple

    Tuple

    In mathematics, a tuple is a finite sequence (or ordered list) of numbers. More generally, it is a sequence of mathematical objects, called the elements of the tuple. An n-tuple is a tuple of n elements, where n is a non-negative integer. There is only one 0-tuple, called the empty tuple. A 1-tuple and a 2-tuple are commonly called a singleton and an ordered pair, respectively. The term "infinite tuple" is occasionally used for "infinite sequences". Tuples are usually written by listing the elements within parentheses "( )" and separated by commas; for example, (2, 7, 4, 1, 7) denotes a 5-tuple. Other types of brackets are sometimes used, although they may have a different meaning. An n-tuple can be formally defined as the image of a function that has the set of the first n natural numbers as its domain (1, 2, ..., n). Tuples may be also defined from ordered pairs by a recurrence starting from an ordered pair; indeed, an n-tuple can be identified with the ordered pair of its (n − 1) first elements and its nth element, for example, ( ( ( 1 , 2 ) , 3 ) , 4 ) = ( 1 , 2 , 3 , 4 ) {\displaystyle \left(\left(\left(1,2\right),3\right),4\right)=\left(1,2,3,4\right)} . In computer science, tuples come in many forms. Most typed functional programming languages implement tuples directly as product types, tightly associated with algebraic data types, pattern matching, and destructuring assignment. Many programming languages offer an alternative to tuples, known as record types, featuring unordered elements accessed by label. A few programming languages combine ordered tuple product types and unordered record types into a single construct, as in C structs and Haskell records. Relational databases may formally identify their rows (records) as tuples. Tuples also occur in relational algebra; when programming the semantic web with the Resource Description Framework (RDF); in linguistics; and in philosophy. == Etymology == The term originated as an abstraction of the sequence: single, couple/double, triple, quadruple, quintuple, sextuple, septuple, octuple, ..., n‑tuple, ..., where the prefixes are taken from the Latin names of the numerals. The unique 0-tuple is called the null tuple or empty tuple. A 1‑tuple is called a single (or singleton), a 2‑tuple is called an ordered pair or couple, and a 3‑tuple is called a triple (or triplet). The number n can be any nonnegative integer. For example, a complex number can be represented as a 2‑tuple of reals, a quaternion can be represented as a 4‑tuple, an octonion can be represented as an 8‑tuple, and a sedenion can be represented as a 16‑tuple. Although these uses treat ‑tuple as the suffix, the original suffix was ‑ple as in "triple" (three-fold) or "decuple" (ten‑fold). This originates from medieval Latin plus (meaning "more") related to Greek ‑πλοῦς, which replaced the classical and late antique ‑plex (meaning "folded"), as in "duplex". == Properties == The general rule for the identity of two n-tuples is ( a 1 , a 2 , … , a n ) = ( b 1 , b 2 , … , b n ) {\displaystyle (a_{1},a_{2},\ldots ,a_{n})=(b_{1},b_{2},\ldots ,b_{n})} if and only if a 1 = b 1 , a 2 = b 2 , … , a n = b n {\displaystyle a_{1}=b_{1},{\text{ }}a_{2}=b_{2},{\text{ }}\ldots ,{\text{ }}a_{n}=b_{n}} . Thus a tuple has properties that distinguish it from a set: A tuple may contain multiple instances of the same element, so tuple ( 1 , 2 , 2 , 3 ) ≠ ( 1 , 2 , 3 ) {\displaystyle (1,2,2,3)\neq (1,2,3)} ; but set { 1 , 2 , 2 , 3 } = { 1 , 2 , 3 } {\displaystyle \{1,2,2,3\}=\{1,2,3\}} . Tuple elements are ordered: tuple ( 1 , 2 , 3 ) ≠ ( 3 , 2 , 1 ) {\displaystyle (1,2,3)\neq (3,2,1)} , but set { 1 , 2 , 3 } = { 3 , 2 , 1 } {\displaystyle \{1,2,3\}=\{3,2,1\}} . A tuple has a finite number of elements, while a set or a multiset may have an infinite number of elements. == Definitions == There are several definitions of tuples that give them the properties described in the previous section. === Tuples as functions === The 0 {\displaystyle 0} -tuple may be identified as the empty function. For n ≥ 1 , {\displaystyle n\geq 1,} the n {\displaystyle n} -tuple ( a 1 , … , a n ) {\displaystyle \left(a_{1},\ldots ,a_{n}\right)} may be identified with the surjective function F : { 1 , … , n } → { a 1 , … , a n } {\displaystyle F~:~\left\{1,\ldots ,n\right\}~\to ~\left\{a_{1},\ldots ,a_{n}\right\}} with domain domain ⁡ F = { 1 , … , n } = { i ∈ N : 1 ≤ i ≤ n } {\displaystyle \operatorname {domain} F=\left\{1,\ldots ,n\right\}=\left\{i\in \mathbb {N} :1\leq i\leq n\right\}} and with codomain codomain ⁡ F = { a 1 , … , a n } , {\displaystyle \operatorname {codomain} F=\left\{a_{1},\ldots ,a_{n}\right\},} that is defined at i ∈ domain ⁡ F = { 1 , … , n } {\displaystyle i\in \operatorname {domain} F=\left\{1,\ldots ,n\right\}} by F ( i ) := a i . {\displaystyle F(i):=a_{i}.} That is, F {\displaystyle F} is the function defined by 1 ↦ a 1 ⋮ n ↦ a n {\displaystyle {\begin{alignedat}{3}1\;&\mapsto &&\;a_{1}\\\;&\;\;\vdots &&\;\\n\;&\mapsto &&\;a_{n}\\\end{alignedat}}} in which case the equality ( a 1 , a 2 , … , a n ) = ( F ( 1 ) , F ( 2 ) , … , F ( n ) ) {\displaystyle \left(a_{1},a_{2},\dots ,a_{n}\right)=\left(F(1),F(2),\dots ,F(n)\right)} necessarily holds. Tuples as sets of ordered pairs Functions are commonly identified with their graphs, which is a certain set of ordered pairs. Indeed, many authors use graphs as the definition of a function. Using this definition of "function", the above function F {\displaystyle F} can be defined as: F := { ( 1 , a 1 ) , … , ( n , a n ) } . {\displaystyle F~:=~\left\{\left(1,a_{1}\right),\ldots ,\left(n,a_{n}\right)\right\}.} === Tuples as nested ordered pairs === Another way of modeling tuples in set theory is as nested ordered pairs. This approach assumes that the notion of ordered pair has already been defined. The 0-tuple (i.e. the empty tuple) is represented by the empty set ∅ {\displaystyle \emptyset } . An n-tuple, with n > 0, can be defined as an ordered pair of its first entry and an (n − 1)-tuple (which contains the remaining entries when n > 1): ( a 1 , a 2 , a 3 , … , a n ) = ( a 1 , ( a 2 , a 3 , … , a n ) ) {\displaystyle (a_{1},a_{2},a_{3},\ldots ,a_{n})=(a_{1},(a_{2},a_{3},\ldots ,a_{n}))} This definition can be applied recursively to the (n − 1)-tuple: ( a 1 , a 2 , a 3 , … , a n ) = ( a 1 , ( a 2 , ( a 3 , ( … , ( a n , ∅ ) … ) ) ) ) {\displaystyle (a_{1},a_{2},a_{3},\ldots ,a_{n})=(a_{1},(a_{2},(a_{3},(\ldots ,(a_{n},\emptyset )\ldots ))))} Thus, for example: ( 1 , 2 , 3 ) = ( 1 , ( 2 , ( 3 , ∅ ) ) ) ( 1 , 2 , 3 , 4 ) = ( 1 , ( 2 , ( 3 , ( 4 , ∅ ) ) ) ) {\displaystyle {\begin{aligned}(1,2,3)&=(1,(2,(3,\emptyset )))\\(1,2,3,4)&=(1,(2,(3,(4,\emptyset ))))\\\end{aligned}}} A variant of this definition starts "peeling off" elements from the other end: The 0-tuple is the empty set ∅ {\displaystyle \emptyset } . For n > 0: ( a 1 , a 2 , a 3 , … , a n ) = ( ( a 1 , a 2 , a 3 , … , a n − 1 ) , a n ) {\displaystyle (a_{1},a_{2},a_{3},\ldots ,a_{n})=((a_{1},a_{2},a_{3},\ldots ,a_{n-1}),a_{n})} This definition can be applied recursively: ( a 1 , a 2 , a 3 , … , a n ) = ( ( … ( ( ( ∅ , a 1 ) , a 2 ) , a 3 ) , … ) , a n ) {\displaystyle (a_{1},a_{2},a_{3},\ldots ,a_{n})=((\ldots (((\emptyset ,a_{1}),a_{2}),a_{3}),\ldots ),a_{n})} Thus, for example: ( 1 , 2 , 3 ) = ( ( ( ∅ , 1 ) , 2 ) , 3 ) ( 1 , 2 , 3 , 4 ) = ( ( ( ( ∅ , 1 ) , 2 ) , 3 ) , 4 ) {\displaystyle {\begin{aligned}(1,2,3)&=(((\emptyset ,1),2),3)\\(1,2,3,4)&=((((\emptyset ,1),2),3),4)\\\end{aligned}}} === Tuples as nested sets === Using Kuratowski's representation for an ordered pair, the second definition above can be reformulated in terms of pure set theory: The 0-tuple (i.e. the empty tuple) is represented by the empty set ∅ {\displaystyle \emptyset } ; Let x {\displaystyle x} be an n-tuple ( a 1 , a 2 , … , a n ) {\displaystyle (a_{1},a_{2},\ldots ,a_{n})} , and let x → b ≡ ( a 1 , a 2 , … , a n , b ) {\displaystyle x\rightarrow b\equiv (a_{1},a_{2},\ldots ,a_{n},b)} . Then, x → b ≡ { { x } , { x , b } } {\displaystyle x\rightarrow b\equiv \{\{x\},\{x,b\}\}} . (The right arrow, → {\displaystyle \rightarrow } , could be read as "adjoined with".) In this formulation: ( ) = ∅ ( 1 ) = ( ) → 1 = { { ( ) } , { ( ) , 1 } } = { { ∅ } , { ∅ , 1 } } ( 1 , 2 ) = ( 1 ) → 2 = { { ( 1 ) } , { ( 1 ) , 2 } } = { { { { ∅ } , { ∅ , 1 } } } , { { { ∅ } , { ∅ , 1 } } , 2 } } ( 1 , 2 , 3 ) = ( 1 , 2 ) → 3 = { { ( 1 , 2 ) } , { ( 1 , 2 ) , 3 } } = { { { { { { ∅ } , { ∅ , 1 } } } , { { { ∅ } , { ∅ , 1 } } , 2 } } } , { { { { { ∅ } , { ∅ , 1 } } } , { { { ∅ } , { ∅ , 1 } } , 2 } } , 3 } } {\displaystyle {\begin{array}{lclcl}()&&&=&\emptyset \\&&&&\\(1)&=&()\rightarrow 1&=&\{\{()\},\{(),1\}\}\\&&&=&\{\{\emptyset \},\{\emptyset ,1\}\}\\&&&&\\(1,2)&=&(1)\rightarrow 2&=&\{\{(1)\},\{(1),2\}\}\\&&&=&\{\{\{\{\emptyset \},\{\emptyset ,1\}\}\},\\&&&&\{\{\{\emptyset \},\{\emptyset ,1\}\},2\}\}\\&&&&\\(1,2,3)&=&(1,2)\rightarrow 3&=&\{\{(1,2)\},\{(1,2),3\}\}\\&&&=&\{\{\{\{\{\{\empty

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  • Artificial intelligence industry in Canada

    Artificial intelligence industry in Canada

    The artificial intelligence industry in Canada is a rapidly expanding sector. Although Canada held a pioneering role in the early development of artificial intelligence, transforming research excellence into broad commercial adoption has proven challenging. Despite globally recognized scientific achievements and a deep pool of skilled experts, by June 2024, Canada recorded the lowest rate of AI integration among OECD countries, with only 12% of firms implementing AI in their products or services. However, AI adoption has shown significant momentum—doubling from mid-2024 to mid-2025, rising from 6.1% to 12.2%. As of September 2025, Statistics Canada indicated that while about one-third of Canadian businesses had no plans to adopt artificial intelligence in the next year, 14.5% reported intentions to begin using AI for producing goods or delivering services. The primary reasons for not moving forward with AI were lack of relevance, insufficient knowledge, and privacy concerns. According to Public Works Canada (PwC), the pace of AI adoption in Canada is roughly three-quarters of the United States rate, highlighting a notable gap between the two countries in business integration of this technology. British-Canadian computer scientist Geoffrey Hinton stated in 2025 that Canadian companies are adopting artificial intelligence at a slower pace, which may result in the loss of the country's early advantages in the field. At the "All In AI" conference held in Montreal in September 2025, the Minister of Artificial Intelligence and Digital Innovation Evan Solomon, described "Building digital sovereignty" as the most pressing democratic issue of the time. He introduced a 26-person task force focused on updating Canada's AI strategy. In their 2024 report " "Learning Together for Responsible Artificial Intelligence" report, the Innovation, Science, and Economic Development Canada stressed that public awareness, trust, and AI literacy are essential for the responsible adoption and governance of AI in Canada. Montreal workshops in 2021 expanded the OECD's 2019 definition of AI as "the set of computer techniques that enable a machine (e.g., a computer or telephone) to perform tasks that typically require intelligence, such as reasoning or learning. It is also referred to as the automation of intelligent tasks. Scientific developments in AI, such as deep-learning techniques, have made it possible to design access to huge amounts of data and ever-increasing computing power. These new techniques have been rapidly deployed on a large scale in all areas of social life, in transport, education, culture and health." == Federal investments and policy == The 2025 federal budget allocates over $1 billion over the next five years to bolster Canada's artificial intelligence and quantum computing ecosystem. == Industry landscape or research hubs == AlexNet, an influential deep convolutional neural network developed at the University of Toronto by Alex Krizhevsky, Ilya Sutskever, and Geoffrey Hinton, marked a pivotal turning point in modern artificial intelligence. In 2012, it achieved a dramatic reduction in error rates for the ImageNet Large Scale Visual Recognition Challenge (ILSVRC), showcasing the practical power of deep learning and GPU acceleration. The success of AlexNet helped cement Canada’s reputation for AI leadership and inspired rapid adoption of deep learning across the technology sector, with ongoing impact in both academic and commercial domains. In healthcare, AlexNet has been adapted for medical imaging to assist with analyzing radiographs, mammograms, and other scans, including identifying abnormalities and supporting clinical diagnosis. In 2015, the Ottawa-based start-up Advanced Symbolics Inc. (ASI) began developing Polly, an artificial intelligence system designed to analyze and anticipate how target audiences behave—enabling more effective communication strategies and advertising campaigns. Polly was named after its first assignment analyzing the politics of Brexit. The AI gained widespread attention in 2016 for accurately forecasting both the Brexit referendum and the 2016 U.S. presidential election won by Donald Trump. The company states that Polly is used by organizations in diverse sectors—including healthcare, politics, entertainment, and mental health research—to support decision-making based on predictive analytics. Chartwatch, an AI tool developed in Canada, has been shown to reduce unexpected hospital deaths by 26% according to a 2024 study. The system analyzes patient data to detect subtle signs of deterioration, supporting healthcare teams in providing timely interventions. === Notable figures in AI in Canada === Geoffrey Hinton's decades-long work eventually formed the foundation of artificial intelligence, which earned him the Nobel Prize for physics in 2024. Yoshua Bengio, who won the Turing Award in 2018 for his pioneering work in deep learning, founded what would become Mila in 1993. Mila, is currently a collaboration between four Montreal-based academic partners.—the Pan-Canadian Artificial Intelligence Strategy includes Alberta's Amii, Toronto's Vector Institute, and Mila. Fakhreddine Karray's work on operational AI has had tangible impact across several Canadian-relevant sectors, notably intelligent transportation systems, virtual healthcare, and driver safety. === AI in the oil and gas industry === According to a 2020 Ernst & Young report the oil and gas industry in Canada is using AI in automating routine, repetitive, and dangerous tasks with technologies like robotic process automation and machine learning; optimizing production and processing; enhancing transportation logistics; improving equipment operation and monitoring; and enabling preventative maintenance. AI is also deployed for data analysis to improve prediction and decision-making, and is expected to automate up to 50% of job competencies in upstream oil and gas by 2040. Oilsands giant Suncor Energy operates a large fleet of autonomous trucks and has started using AI in its dispatch system at the Mildred Lake mine. As of 2024, AI manages routine tasks such as allocating trucks to dump stations and sending them to refuelling locations. === Indigenous and Inuit Innovation in AI === Indigenous organizations have been working on the creation of new technologies for language revitalization in partnership with National Research Council of Canada since the mid-2010s. In 2025, Inuit researchers and technology partners launched an AI-powered initiative to support the revitalization and preservation of Inuktitut, demonstrating how artificial intelligence can be adapted for Indigenous language and cultural priorities. A 2025 CBC article notes that, while AI can help revitalize Inuktitut, Inuit leaders emphasize concerns about data sovereignty, information ownership, and the need for Indigenous leadership to ensure transparency, privacy, and accountability in AI development. == Regulation == Canada's Artificial Intelligence and Data Act (AIDA) was proposed in November 2022, as part of the Digital Charter Implementation Act (Bill C-27). As well voluntary codes, such as the September 2023 Code of Conduct for Generative AI, and landmark investments in advanced computing infrastructure and the Canadian Artificial Intelligence Safety Institute (CAISI) reflect Canada's commitment to both safety and global competitiveness. == AI infrastructure == Canada has undertaken efforts to expand its AI computing infrastructure at both provincial and federal levels. The federal government's Canadian Sovereign AI Compute Strategy, allocated up to C$2 billion in Budget 2024, aims to enhance computing capacity to support domestic AI industry growth and AI adoption across the economy, with up to C$700 million designated to mobilize private sector investment in new or expanded data centres. Alberta has introduced an AI Data Centres Strategy to position itself as a leading North American destination for data centre investment, targeting C$100 billion worth of AI data centres under development by 2030. One major project under Alberta's strategy is the Wonder Valley AI Data Centre Park near Grande Prairie, which was exempted from provincial environmental impact assessment in April 2026 but still requires permits demonstrating safe construction and operation. According to Statista, as of April 2026, Canada has 287 data centres.

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  • Attempto Controlled English

    Attempto Controlled English

    Attempto Controlled English (ACE) is a controlled natural language, i.e. a subset of standard English with a restricted syntax and restricted semantics described by a small set of construction and interpretation rules. It has been under development at the University of Zurich since 1995. In 2013, ACE version 6.7 was announced. ACE can serve as knowledge representation, specification, and query language, and is intended for professionals who want to use formal notations and formal methods, but may not be familiar with them. Though ACE appears perfectly natural—it can be read and understood by any speaker of English—it is in fact a formal language. ACE and its related tools have been used in the fields of software specifications, theorem proving, proof assistants, text summaries, ontologies, rules, querying, medical documentation and planning. Here are some simple examples: Every woman is a human. A woman is a human. A man tries-on a new tie. If the tie pleases his wife then the man buys it. ACE construction rules require that each noun be introduced by a determiner (a, every, no, some, at least 5, ...). Regarding the list of examples above, ACE interpretation rules decide that (1) is interpreted as universally quantified, while (2) is interpreted as existentially quantified. Sentences like "Women are human" do not follow ACE syntax and are consequently not valid. Interpretation rules resolve the anaphoric references in (3): the tie and it of the second sentence refer to a new tie of the first sentence, while his and the man of the second sentence refer to a man of the first sentence. Thus an ACE text is a coherent entity of anaphorically linked sentences. The Attempto Parsing Engine (APE) translates ACE texts unambiguously into discourse representation structures (DRS) that use a variant of the language of first-order logic. A DRS can be further translated into other formal languages, for instance AceRules with various semantics, OWL, and SWRL. Translating an ACE text into (a fragment of) first-order logic allows users to reason about the text, for instance to verify, to validate, and to query it. == Overview == As an overview of the current version 6.6 of ACE this section: Briefly describes the vocabulary Gives an account of the syntax Summarises the handling of ambiguity Explains the processing of anaphoric references. === Vocabulary === The vocabulary of ACE comprises: Predefined function words (e.g. determiners, conjunctions) Predefined phrases (e.g. "it is false that ...", "it is possible that ...") Content words (e.g. nouns, verbs, adjectives, adverbs). === Grammar === The grammar of ACE defines and constrains the form and the meaning of ACE sentences and texts. ACE's grammar is expressed as a set of construction rules. The meaning of sentences is described as a small set of interpretation rules. A Troubleshooting Guide describes how to use ACE and how to avoid pitfalls. ==== ACE texts ==== An ACE text is a sequence of declarative sentences that can be anaphorically interrelated. Furthermore, ACE supports questions and commands. ==== Simple sentences ==== A simple sentence asserts that something is the case—a fact, an event, a state. The temperature is −2 °C. A customer inserts 2 cards. A card and a code are valid. Simple ACE sentences have the following general structure: subject + verb + complements + adjuncts Every sentence has a subject and a verb. Complements (direct and indirect objects) are necessary for transitive verbs (insert something) and ditransitive verbs (give something to somebody), whereas adjuncts (adverbs, prepositional phrases) are optional. All elements of a simple sentence can be elaborated upon to describe the situation in more detail. To further specify the nouns customer and card, we could add adjectives: A trusted customer inserts two valid cards. possessive nouns and of-prepositional phrases: John's customer inserts a card of Mary. or variables as appositions: John inserts a card A. Other modifications of nouns are possible through relative sentences: A customer who is trusted inserts a card that he owns. which are described below since they make a sentence composite. We can also detail the insertion event, e.g. by adding an adverb: A customer inserts some cards manually. or, equivalently: A customer manually inserts some cards. or, by adding prepositional phrases: A customer inserts some cards into a slot. We can combine all of these elaborations to arrive at: John's customer who is trusted inserts a valid card of Mary manually into a slot A. ==== Composite sentences ==== Composite sentences are recursively built from simpler sentences through coordination, subordination, quantification, and negation. Note that ACE composite sentences overlap with what linguists call compound sentences and complex sentences. ===== Coordination ===== Coordination by and is possible between sentences and between phrases of the same syntactic type. A customer inserts a card and the machine checks the code. There is a customer who inserts a card and who enters a code. A customer inserts a card and enters a code. An old and trusted customer enters a card and a code. Note that the coordination of the noun phrases a card and a code represents a plural object. Coordination by or is possible between sentences, verb phrases, and relative clauses. A customer inserts a card or the machine checks the code. A customer inserts a card or enters a code. A customer owns a card that is invalid or that is damaged. Coordination by and and or is governed by the standard binding order of logic, i.e. and binds stronger than or. Commas can be used to override the standard binding order. Thus the sentence: A customer inserts a VisaCard or inserts a MasterCard, and inserts a code. means that the customer inserts a VisaCard and a code, or alternatively a MasterCard and a code. ===== Subordination ===== There are four constructs of subordination: relative sentences, if-then sentences, modality, and sentence subordination. Relative sentences starting with who, which, and that allow to add detail to nouns: A customer who is trusted inserts a card that he owns. With the help of if-then sentences we can specify conditional or hypothetical situations: If a card is valid then a customer inserts it. Note the anaphoric reference via the pronoun it in the then-part to the noun phrase a card in the if-part. Modality allows us to express possibility and necessity: A trusted customer can/must insert a card. It is possible/necessary that a trusted customer inserts a card. Sentence subordination comes in various forms: It is true/false that a customer inserts a card. It is not provable that a customer inserts a card. A clerk believes that a customer inserts a card. ===== Quantification ===== Quantification allows us to speak about all objects of a certain class (universal quantification), or to denote explicitly the existence of at least one object of this class (existential quantification). The textual occurrence of a universal or existential quantifier opens its scope that extends to the end of the sentence, or in coordinations to the end of the respective coordinated sentence. To express that all involved customers insert cards we can write Every customer inserts a card. This sentence means that each customer inserts a card that may, or may not, be the same as the one inserted by another customer. To specify that all customers insert the same card—however unrealistic that situation seems—we can write: A card is inserted by every customer. or, equivalently: There is a card that every customer inserts. To state that every card is inserted by a customer we write: Every card is inserted by a customer. or, somewhat indirectly: For every card there is a customer who inserts it. ===== Negation ===== Negation allows us to express that something is not the case: A customer does not insert a card. A card is not valid. To negate something for all objects of a certain class one uses no: No customer inserts more than 2 cards. or, there is no: There is no customer who inserts a card. To negate a complete statement one uses sentence negation: It is false that a customer inserts a card. These forms of negation are logical negations, i.e. they state that something is provably not the case. Negation as failure states that a state of affairs cannot be proved, i.e. there is no information whether the state of affairs is the case or not. It is not provable that a customer inserts a card. ==== Queries ==== ACE supports two forms of queries: yes/no-queries and wh-queries. Yes/no-queries ask for the existence or non-existence of a specified situation. If we specified: A customer inserts a card. then we can ask: Does a customer insert a card? to get a positive answer. Note that interrogative sentences always end with a question mark. With the help of wh-queries, i.e. queries with query words, we can interrogate a text for details of the specified situation. If we specified: A

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  • Proof of authority

    Proof of authority

    Proof of authority (PoA) is a category of consensus protocols used with blockchains based on reputation and identity as a stake that delivers comparatively fast and efficient transactions (compared to proof-of-work and proof-of-stake). The most notable platforms using PoA are VeChain, Bitgert, Palm Network and Xodex. == Description == Proof-of-authority is a category of consensus protocols for networks and blockchains where transactions and blocks are built and validated by approved entities known as validators. Their permissions are often granted through a centralized authority, but they can also be granted through a council or decentralized organization. The term "proof-of-authority" was coined by Gavin Wood, co-founder of Ethereum and Parity Technologies. With PoA, validators are incentivized to maintain good behavior and honesty when validating blocks to avoid developing a negative reputation. PoA can have higher security than PoW and even PoS due to validators wanting to avoid damaging their reputation. Because PoA is permissioned, it is not fully trustless. Validators without good reputation may risk having their validator permissions removed. PoA is generally more efficient than PoW and PoS because it operates with fewer nodes and validators, thus requiring fewer duplicated resources.

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  • Bibliometrician

    Bibliometrician

    A bibliometrician is a researcher or a specialist in bibliometrics. It is near-synonymous with an informetrican (who studies informetrics), a scientometrican (who study scientometrics) and a webometrician, who study webometrics. == Notable bibliometricians == Christine L. Borgman Samuel C. Bradford Blaise Cronin Margaret Elizabeth Egan Eugene Garfield (developer of the Science Citation Index and the Impact factor) Jorge E. Hirsch (developer of the h-index) Alfred J. Lotka Vasily Nalimov Derek J. de Solla Price Ronald Rousseau George Kingsley Zipf

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