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  • Synthesia (company)

    Synthesia (company)

    Synthesia Limited is a British multinational artificial intelligence company based in London, United Kingdom. It is a synthetic media-generation software developer and creator of AI-generated video content, including audio-visual agents and cloned avatars. Britain's largest generative-AI firm, it is used by 70% of FTSE 100 and over 90% of Fortune 100 companies. == Overview == Synthesia is most often used by corporations for localized communication, orientation, employee training videos, advertising campaigns, reporting, product demonstrations, customer service, and to create chatbots. Its software algorithm mimics speech and facial movements based on video recordings of an individual’s speech and facial expressions. From this, a text-to-speech video is created to look and sound like the individual. Swiss bank UBS incorporated Synthesia AI-powered avatars of their human financial experts, for instance, in 2025. Users create content via the platform's pre-generated AI presenters or by creating digital representations of themselves, or personal avatars, using the platform's AI video editing tool. These avatars can be used to narrate videos generated from text. As of August 2021, Synthesia's voice database included multiple gender options in over 60 languages. Its free voice library doubled by 2025, to 140 languages and accents, and its Express-Voice technology can clone a user's own voice, or generate a synthetic one. === Deepfakes === The platform prohibits use of its software to create non-consensual clones, including of celebrities or political figures for satirical purposes. Explicit consent must be provided in addition to a strict pre-screening regimen for use of an individual's likeness to avoid “deepfaking”. While the company prohibits use of its technology for misinformation or "news-like content", an October 2023 Freedom House report stated that Synthesia tools had been used by governments in Venezuela, China, Burkina Faso, and Russia to create videos of fake TV news outlets with AI-generated avatars in order to spread propaganda. Actor Dan Dewhirst signed a contract with the company in 2021, becoming one of the first actors whose likeness would be made into an AI avatar, finding his likeness used in the Venezuelan generated-videos. The company stated, in February 2024, that it had improved its misuse detection systems, and, in April 2024, that new users of its technology are screened by the company, and content employing it is further vetted by Synthesia moderators. == History == Synthesia's software utilizes deep learning architecture developed by Lourdes Agapito and Matthias Niessner. The company was co-founded in 2017 by Agapito, Niessner, Victor Riparbelli, and Steffen Tjerrild. In 2018, the company first demonstrated the software's capabilities on the BBC programme Click when it presented a digitization of Matthew Amroliwala speaking Spanish, Mandarin, and Hindi. Through Synthesia's first two years of existence, it employed 10 people and struggled to make sales, leading to an expansion of the company's focus. It moved on from just targeting entertainment studios to a variety of businesses. In 2020, Synthesia users were reported to include Amazon, Tiffany & Co. and IHG Hotels & Resorts. In January 2024, the company introduced its AI video assistant, which turns text-to-video. That April, with a reported 55,000 customers, including half of the Fortune 100, Synthesia launched "expressive avatars". That September, an enhanced dubbing feature was launched, to translate video in 30 languages with naturalized lip-syncing. Peter Hill joined Synthesia as CTO in January 2025, following 25 years at Amazon, and two years as CEO and CPO of Wildfire Studios. That March, a million dollar base of shares was formed to furnish human actors, employed to generate digital avatars, with company stock, which all of its employees hold. By June of that year, 150,000 individuals from among Synthesia's 65,000 customers had created AI-generated avatars of themselves. In July 2025, the company's new global headquarters at Regent’s Place was opened by London mayor Sadiq Khan, who described Britain's largest generative-AI company, then valued at over $2 billion, as a "London success story". By that October, its technology was employed by 90% of the Fortune 100, and Synthesia 3.0 was launched, with hyper-realistic digital avatars equipped with AI-powered dubbing and translation, and a built-in video assistant. In January 2026, it reached a $4 billion valuation, with 70% of FTSE 100 companies noted among its customers. === Funding === The company raised $3.1 million in seed funding in 2019. In April 2021, the company raised $12.5 million in Series A funding. In December 2021, it raised $50 million in a Series B funding round led by Kleiner Perkins and GV (then Google Ventures). Synthesia gained a total valuation of $1 billion, and achieved unicorn status, when it raised $90 million from Accel and Nvidia partnership NVentures, in June 2023, during its Series C funding round. Counting 60,000 customers by January 2025, including over 60% of Fortune 100 companies; the company raised $180 million in a Series D round led by NEA, with new investors World Innovation Lab (WiL), Atlassian Ventures and PSP Growth, as well as existing investors GV, MMC Ventures and FirstMark, doubling Synthesia's valuation to $2.1 billion. Capital raised by 2025 had reached $330 million, with investments slated to further product innovation, talent growth, and company expansion in North America, Europe, Japan and Australia. In April 2025, Adobe Inc. invested £10 million in the company for a strategic partnership. Synthesia subsequently rejected a $3 billion acquisition offer from Adobe, choosing to remain independent. With a revenue stream then exceeding $100 million annually; GV led a Series E funding round in October 2025, resulting in Synthesia's $4 billion valuation, raising $200 million from GV, Nvidia and Accel to develop, in 2026, interactive audio-visual avatar "agents" that converse on topic, for automated sales training and corporate communications, such as recruiting. == Recognition == In 2021, Synthesia partnered with Lay's to create the Messi Messages campaign featuring Argentine footballer Lionel Messi. Users created personalized messages with Synthesia's software and sent custom artificial reality video messages from Messi based on their text input. The campaign received a Cannes Lion Award under the Bronze category. In February 2025, UK Science and Technology Minister Peter Kyle commended Synthesia's "pioneering generative AI innovations."

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  • Sepp Hochreiter

    Sepp Hochreiter

    Josef "Sepp" Hochreiter (born 14 February 1967) is a German computer scientist. Since 2018 he has led the Institute for Machine Learning at the Johannes Kepler University of Linz after having led the Institute of Bioinformatics from 2006 to 2018. In 2017 he became the head of the Linz Institute of Technology (LIT) AI Lab. Hochreiter is also a founding director of the Institute of Advanced Research in Artificial Intelligence (IARAI). Previously, he was at Technische Universität Berlin, at University of Colorado Boulder, and at the Technical University of Munich. He is a chair of the Critical Assessment of Massive Data Analysis (CAMDA) conference. Hochreiter has made contributions in the fields of machine learning, deep learning and bioinformatics, most notably the development of the long short-term memory (LSTM) neural network architecture, but also in meta-learning, reinforcement learning and biclustering with application to bioinformatics data. == Scientific career == === Long short-term memory (LSTM) === Hochreiter developed the long short-term memory (LSTM) neural network architecture in his diploma thesis in 1991 leading to the main publication in 1997. LSTM overcomes the problem of numerical instability in training recurrent neural networks (RNNs) that prevents them from learning from long sequences (vanishing or exploding gradient). In 2007, Hochreiter and others successfully applied LSTM with an optimized architecture to very fast protein homology detection without requiring a sequence alignment. LSTM networks have also been used in Google Voice for transcription and search, and in the Google Allo chat app for generating response suggestion with low latency. === Other machine learning contributions === Beyond LSTM, Hochreiter has developed "Flat Minimum Search" to increase the generalization of neural networks and introduced rectified factor networks (RFNs) for sparse coding which have been applied in bioinformatics and genetics. Hochreiter introduced modern Hopfield networks with continuous states and applied them to the task of immune repertoire classification. Hochreiter worked with Jürgen Schmidhuber in the field of reinforcement learning on actor-critic systems that learn by "backpropagation through a model". Hochreiter has been involved in the development of factor analysis methods with application to bioinformatics, including FABIA for biclustering, HapFABIA for detecting short segments of identity by descent and FARMS for preprocessing and summarizing high-density oligonucleotide DNA microarrays to analyze RNA gene expression. In 2006, Hochreiter and others proposed an extension of the support vector machine (SVM), the "Potential Support Vector Machine" (PSVM), which can be applied to non-square kernel matrices and can be used with kernels that are not positive definite. Hochreiter and his collaborators have applied PSVM to feature selection, including gene selection for microarray data. == Awards == Hochreiter was awarded the IEEE CIS Neural Networks Pioneer Prize in 2021 for his work on LSTM.

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  • How to Choose an AI Website Builder

    How to Choose an AI Website Builder

    Shopping for the best AI website builder? An AI website builder is software that uses machine learning to help you get more done — it keeps getting smarter as the underlying models improve. Pricing, accuracy, and the size of the model behind the tool are the three factors that most affect daily usefulness. Whether you are a beginner or a pro, the right AI website builder slots into your workflow and pays for itself fast. We tested the leading options and ranked them by quality, value, and ease of use.

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  • Top 10 AI Coding Assistants Compared (2026)

    Top 10 AI Coding Assistants Compared (2026)

    Shopping for the best AI coding assistant? An AI coding assistant is software that uses machine learning to help you get more done — it keeps getting smarter as the underlying models improve. Pricing, accuracy, and the size of the model behind the tool are the three factors that most affect daily usefulness. Whether you are a beginner or a pro, the right AI coding assistant slots into your workflow and pays for itself fast. We tested the leading options and ranked them by quality, value, and ease of use.

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  • Shearlet

    Shearlet

    In applied mathematical analysis, shearlets are a multiscale framework which allows efficient encoding of anisotropic features in multivariate problem classes. Originally, shearlets were introduced in 2006 for the analysis and sparse approximation of functions f ∈ L 2 ( R 2 ) {\displaystyle f\in L^{2}(\mathbb {R} ^{2})} . They are a natural extension of wavelets, to accommodate the fact that multivariate functions are typically governed by anisotropic features such as edges in images, since wavelets, as isotropic objects, are not capable of capturing such phenomena. Shearlets are constructed by parabolic scaling, shearing, and translation applied to a few generating functions. At fine scales, they are essentially supported within skinny and directional ridges following the parabolic scaling law, which reads length² ≈ width. Similar to wavelets, shearlets arise from the affine group and allow a unified treatment of the continuum and digital situation leading to faithful implementations. Although they do not constitute an orthonormal basis for L 2 ( R 2 ) {\displaystyle L^{2}(\mathbb {R} ^{2})} , they still form a frame allowing stable expansions of arbitrary functions f ∈ L 2 ( R 2 ) {\displaystyle f\in L^{2}(\mathbb {R} ^{2})} . One of the most important properties of shearlets is their ability to provide optimally sparse approximations (in the sense of optimality in ) for cartoon-like functions f {\displaystyle f} . In imaging sciences, cartoon-like functions serve as a model for anisotropic features and are compactly supported in [ 0 , 1 ] 2 {\displaystyle [0,1]^{2}} while being C 2 {\displaystyle C^{2}} apart from a closed piecewise C 2 {\displaystyle C^{2}} singularity curve with bounded curvature. The decay rate of the L 2 {\displaystyle L^{2}} -error of the N {\displaystyle N} -term shearlet approximation obtained by taking the N {\displaystyle N} largest coefficients from the shearlet expansion is in fact optimal up to a log-factor: ‖ f − f N ‖ L 2 2 ≤ C N − 2 ( log ⁡ N ) 3 , N → ∞ , {\displaystyle \|f-f_{N}\|_{L^{2}}^{2}\leq CN^{-2}(\log N)^{3},\quad N\to \infty ,} where the constant C {\displaystyle C} depends only on the maximum curvature of the singularity curve and the maximum magnitudes of f {\displaystyle f} , f ′ {\displaystyle f'} and f ″ . {\displaystyle f''.} This approximation rate significantly improves the best N {\displaystyle N} -term approximation rate of wavelets providing only O ( N − 1 ) {\displaystyle O(N^{-1})} for such class of functions. Shearlets are to date the only directional representation system that provides sparse approximation of anisotropic features while providing a unified treatment of the continuum and digital realm that allows faithful implementation. Extensions of shearlet systems to L 2 ( R d ) , d ≥ 2 {\displaystyle L^{2}(\mathbb {R} ^{d}),d\geq 2} are also available. A comprehensive presentation of the theory and applications of shearlets can be found in. == Definition == === Continuous shearlet systems === The construction of continuous shearlet systems is based on parabolic scaling matrices A a = [ a 0 0 a 1 / 2 ] , a > 0 {\displaystyle A_{a}={\begin{bmatrix}a&0\\0&a^{1/2}\end{bmatrix}},\quad a>0} as a means to change the resolution, on shear matrices S s = [ 1 s 0 1 ] , s ∈ R {\displaystyle S_{s}={\begin{bmatrix}1&s\\0&1\end{bmatrix}},\quad s\in \mathbb {R} } as a means to change the orientation, and finally on translations to change the positioning. In comparison to curvelets, shearlets use shearings instead of rotations, the advantage being that the shear operator S s {\displaystyle S_{s}} leaves the integer lattice invariant in case s ∈ Z {\displaystyle s\in \mathbb {Z} } , i.e., S s Z 2 ⊆ Z 2 . {\displaystyle S_{s}\mathbb {Z} ^{2}\subseteq \mathbb {Z} ^{2}.} This indeed allows a unified treatment of the continuum and digital realm, thereby guaranteeing a faithful digital implementation. For ψ ∈ L 2 ( R 2 ) {\displaystyle \psi \in L^{2}(\mathbb {R} ^{2})} the continuous shearlet system generated by ψ {\displaystyle \psi } is then defined as SH c o n t ⁡ ( ψ ) = { ψ a , s , t = a 3 / 4 ψ ( S s A a ( ⋅ − t ) ) ∣ a > 0 , s ∈ R , t ∈ R 2 } , {\displaystyle \operatorname {SH} _{\mathrm {cont} }(\psi )=\{\psi _{a,s,t}=a^{3/4}\psi (S_{s}A_{a}(\cdot -t))\mid a>0,s\in \mathbb {R} ,t\in \mathbb {R} ^{2}\},} and the corresponding continuous shearlet transform is given by the map f ↦ S H ψ f ( a , s , t ) = ⟨ f , ψ a , s , t ⟩ , f ∈ L 2 ( R 2 ) , ( a , s , t ) ∈ R > 0 × R × R 2 . {\displaystyle f\mapsto {\mathcal {SH}}_{\psi }f(a,s,t)=\langle f,\psi _{a,s,t}\rangle ,\quad f\in L^{2}(\mathbb {R} ^{2}),\quad (a,s,t)\in \mathbb {R} _{>0}\times \mathbb {R} \times \mathbb {R} ^{2}.} === Discrete shearlet systems === A discrete version of shearlet systems can be directly obtained from SH c o n t ⁡ ( ψ ) {\displaystyle \operatorname {SH} _{\mathrm {cont} }(\psi )} by discretizing the parameter set R > 0 × R × R 2 . {\displaystyle \mathbb {R} _{>0}\times \mathbb {R} \times \mathbb {R} ^{2}.} There are numerous approaches for this but the most popular one is given by { ( 2 j , k , A 2 j − 1 S k − 1 m ) ∣ j ∈ Z , k ∈ Z , m ∈ Z 2 } ⊆ R > 0 × R × R 2 . {\displaystyle \{(2^{j},k,A_{2^{j}}^{-1}S_{k}^{-1}m)\mid j\in \mathbb {Z} ,k\in \mathbb {Z} ,m\in \mathbb {Z} ^{2}\}\subseteq \mathbb {R} _{>0}\times \mathbb {R} \times \mathbb {R} ^{2}.} From this, the discrete shearlet system associated with the shearlet generator ψ {\displaystyle \psi } is defined by SH ⁡ ( ψ ) = { ψ j , k , m = 2 3 j / 4 ψ ( S k A 2 j ⋅ − m ) ∣ j ∈ Z , k ∈ Z , m ∈ Z 2 } , {\displaystyle \operatorname {SH} (\psi )=\{\psi _{j,k,m}=2^{3j/4}\psi (S_{k}A_{2^{j}}\cdot {}-m)\mid j\in \mathbb {Z} ,k\in \mathbb {Z} ,m\in \mathbb {Z} ^{2}\},} and the associated discrete shearlet transform is defined by f ↦ S H ψ f ( j , k , m ) = ⟨ f , ψ j , k , m ⟩ , f ∈ L 2 ( R 2 ) , ( j , k , m ) ∈ Z × Z × Z 2 . {\displaystyle f\mapsto {\mathcal {SH}}_{\psi }f(j,k,m)=\langle f,\psi _{j,k,m}\rangle ,\quad f\in L^{2}(\mathbb {R} ^{2}),\quad (j,k,m)\in \mathbb {Z} \times \mathbb {Z} \times \mathbb {Z} ^{2}.} == Examples == Let ψ 1 ∈ L 2 ( R ) {\displaystyle \psi _{1}\in L^{2}(\mathbb {R} )} be a function satisfying the discrete Calderón condition, i.e., ∑ j ∈ Z | ψ ^ 1 ( 2 − j ξ ) | 2 = 1 , for a.e. ξ ∈ R , {\displaystyle \sum _{j\in \mathbb {Z} }|{\hat {\psi }}_{1}(2^{-j}\xi )|^{2}=1,{\text{for a.e. }}\xi \in \mathbb {R} ,} with ψ ^ 1 ∈ C ∞ ( R ) {\displaystyle {\hat {\psi }}_{1}\in C^{\infty }(\mathbb {R} )} and supp ⁡ ψ ^ 1 ⊆ [ − 1 2 , − 1 16 ] ∪ [ 1 16 , 1 2 ] , {\displaystyle \operatorname {supp} {\hat {\psi }}_{1}\subseteq [-{\tfrac {1}{2}},-{\tfrac {1}{16}}]\cup [{\tfrac {1}{16}},{\tfrac {1}{2}}],} where ψ ^ 1 {\displaystyle {\hat {\psi }}_{1}} denotes the Fourier transform of ψ 1 . {\displaystyle \psi _{1}.} For instance, one can choose ψ 1 {\displaystyle \psi _{1}} to be a Meyer wavelet. Furthermore, let ψ 2 ∈ L 2 ( R ) {\displaystyle \psi _{2}\in L^{2}(\mathbb {R} )} be such that ψ ^ 2 ∈ C ∞ ( R ) , {\displaystyle {\hat {\psi }}_{2}\in C^{\infty }(\mathbb {R} ),} supp ⁡ ψ ^ 2 ⊆ [ − 1 , 1 ] {\displaystyle \operatorname {supp} {\hat {\psi }}_{2}\subseteq [-1,1]} and ∑ k = − 1 1 | ψ ^ 2 ( ξ + k ) | 2 = 1 , for a.e. ξ ∈ [ − 1 , 1 ] . {\displaystyle \sum _{k=-1}^{1}|{\hat {\psi }}_{2}(\xi +k)|^{2}=1,{\text{for a.e. }}\xi \in \left[-1,1\right].} One typically chooses ψ ^ 2 {\displaystyle {\hat {\psi }}_{2}} to be a smooth bump function. Then ψ ∈ L 2 ( R 2 ) {\displaystyle \psi \in L^{2}(\mathbb {R} ^{2})} given by ψ ^ ( ξ ) = ψ ^ 1 ( ξ 1 ) ψ ^ 2 ( ξ 2 ξ 1 ) , ξ = ( ξ 1 , ξ 2 ) ∈ R 2 , {\displaystyle {\hat {\psi }}(\xi )={\hat {\psi }}_{1}(\xi _{1}){\hat {\psi }}_{2}\left({\tfrac {\xi _{2}}{\xi _{1}}}\right),\quad \xi =(\xi _{1},\xi _{2})\in \mathbb {R} ^{2},} is called a classical shearlet. It can be shown that the corresponding discrete shearlet system SH ⁡ ( ψ ) {\displaystyle \operatorname {SH} (\psi )} constitutes a Parseval frame for L 2 ( R 2 ) {\displaystyle L^{2}(\mathbb {R} ^{2})} consisting of bandlimited functions. Another example are compactly supported shearlet systems, where a compactly supported function ψ ∈ L 2 ( R 2 ) {\displaystyle \psi \in L^{2}(\mathbb {R} ^{2})} can be chosen so that SH ⁡ ( ψ ) {\displaystyle \operatorname {SH} (\psi )} forms a frame for L 2 ( R 2 ) {\displaystyle L^{2}(\mathbb {R} ^{2})} . In this case, all shearlet elements in SH ⁡ ( ψ ) {\displaystyle \operatorname {SH} (\psi )} are compactly supported providing superior spatial localization compared to the classical shearlets, which are bandlimited. Although a compactly supported shearlet system does not generally form a Parseval frame, any function f ∈ L 2 ( R 2 ) {\displaystyle f\in L^{2}(\mathbb {R} ^{2})} can be represented by the shearlet expansion due to its frame property. == Cone-adapted shearlets == One drawback of shearlets defined as above is the directional bias of shearlet elements associated with large shearing parameters. This effect is already r

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  • Machine translation of sign languages

    Machine translation of sign languages

    The machine translation of sign languages has been possible, albeit in a limited fashion, since 1977. When a research project successfully matched English letters from a keyboard to ASL manual alphabet letters which were simulated on a robotic hand. These technologies translate signed languages into written or spoken language, and written or spoken language to sign language, without the use of a human interpreter. Sign languages possess different phonological features than spoken languages, which has created obstacles for developers. Developers use computer vision and machine learning to recognize specific phonological parameters and epentheses unique to sign languages, and speech recognition and natural language processing allow interactive communication between hearing and deaf people. == Limitations == Sign language translation technologies are limited in the same way as spoken language translation. None can translate with 100% accuracy. In fact, sign language translation technologies are far behind their spoken language counterparts. This is, in no trivial way, due to the fact that signed languages have multiple articulators. Where spoken languages are articulated through the vocal tract, signed languages are articulated through the hands, arms, head, shoulders, torso, and parts of the face. This multi-channel articulation makes translating sign languages very difficult. An additional challenge for sign language MT is the fact that there is no formal written format for signed languages. There are notations systems but no writing system has been adopted widely enough, by the international Deaf community, that it could be considered the 'written form' of a given sign language. Sign Languages then are recorded in various video formats. There is no gold standard parallel corpus that is large enough for SMT, for example. == History == The history of automatic sign language translation started with the development of hardware such as finger-spelling robotic hands. In 1977, a finger-spelling hand project called RALPH (short for "Robotic Alphabet") created a robotic hand that can translate alphabets into finger-spellings. Later, the use of gloves with motion sensors became the mainstream, and some projects such as the CyberGlove and VPL Data Glove were born. The wearable hardware made it possible to capture the signers' hand shapes and movements with the help of the computer software. However, with the development of computer vision, wearable devices were replaced by cameras due to their efficiency and fewer physical restrictions on signers. To process the data collected through the devices, researchers implemented neural networks such as the Stuttgart Neural Network Simulator for pattern recognition in projects such as the CyberGlove. Researchers also use many other approaches for sign recognition. For example, Hidden Markov Models are used to analyze data statistically, and GRASP and other machine learning programs use training sets to improve the accuracy of sign recognition. Fusion of non-wearable technologies such as cameras and Leap Motion controllers have shown to increase the ability of automatic sign language recognition and translation software. == Technologies == === VISICAST === http://www.visicast.cmp.uea.ac.uk/Visicast_index.html === eSIGN project === http://www.visicast.cmp.uea.ac.uk/eSIGN/index.html === The American Sign Language Avatar Project at DePaul University === http://asl.cs.depaul.edu/ === Spanish to LSE === López-Ludeña, Verónica; San-Segundo, Rubén; González, Carlos; López, Juan Carlos; Pardo, José M. (2012), Methodology for developing a Speech into Sign Language Translation System in a New Semantic Domain (PDF), CiteSeerX 10.1.1.1065.5265, S2CID 2724186 === SignAloud === SignAloud is a technology that incorporates a pair of gloves made by a group of students at University of Washington that transliterate American Sign Language (ASL) into English. In February 2015 Thomas Pryor, a hearing student from the University of Washington, created the first prototype for this device at Hack Arizona, a hackathon at the University of Arizona. Pryor continued to develop the invention and in October 2015, Pryor brought Navid Azodi onto the SignAloud project for marketing and help with public relations. Azodi has a rich background and involvement in business administration, while Pryor has a wealth of experience in engineering. In May 2016, the duo told NPR that they are working more closely with people who use ASL so that they can better understand their audience and tailor their product to the needs of these people rather than the assumed needs. However, no further versions have been released since then. The invention was one of seven to win the Lemelson-MIT Student Prize, which seeks to award and applaud young inventors. Their invention fell under the "Use it!" category of the award which includes technological advances to existing products. They were awarded $10,000. The gloves have sensors that track the users hand movements and then send the data to a computer system via Bluetooth. The computer system analyzes the data and matches it to English words, which are then spoken aloud by a digital voice. The gloves do not have capability for written English input to glove movement output or the ability to hear language and then sign it to a deaf person, which means they do not provide reciprocal communication. The device also does not incorporate facial expressions and other nonmanual markers of sign languages, which may alter the actual interpretation from ASL. === ProDeaf === ProDeaf (WebLibras) is a computer software that can translate both text and voice into Portuguese Libras (Portuguese Sign Language) "with the goal of improving communication between the deaf and hearing." There is currently a beta edition in production for American Sign Language as well. The original team began the project in 2010 with a combination of experts including linguists, designers, programmers, and translators, both hearing and deaf. The team originated at Federal University of Pernambuco (UFPE) from a group of students involved in a computer science project. The group had a deaf team member who had difficulty communicating with the rest of the group. In order to complete the project and help the teammate communicate, the group created Proativa Soluções and have been moving forward ever since. The current beta version in American Sign Language is very limited. For example, there is a dictionary section and the only word under the letter 'j' is 'jump'. If the device has not been programmed with the word, then the digital avatar must fingerspell the word. The last update of the app was in June 2016, but ProDeaf has been featured in over 400 stories across the country's most popular media outlets. The application cannot read sign language and turn it into word or text, so it only serves as a one-way communication. Additionally, the user cannot sign to the app and receive an English translation in any form, as English is still in the beta edition. === Kinect Sign Language Translator === Since 2012, researchers from the Chinese Academy of Sciences and specialists of deaf education from Beijing Union University in China have been collaborating with Microsoft Research Asian team to create Kinect Sign Language Translator. The translator consists of two modes: translator mode and communication mode. The translator mode is capable of translating single words from sign into written words and vice versa. The communication mode can translate full sentences and the conversation can be automatically translated with the use of the 3D avatar. The translator mode can also detect the postures and hand shapes of a signer as well as the movement trajectory using the technologies of machine learning, pattern recognition, and computer vision. The device also allows for reciprocal communication because the speech recognition technology allows the spoken language to be translated into the sign language and the 3D modeling avatar can sign back to the deaf people. The original project was started in China based on translating Chinese Sign Language. In 2013, the project was presented at Microsoft Research Faculty Summit and Microsoft company meeting. Currently, this project is also being worked by researchers in the United States to implement American Sign Language translation. As of now, the device is still a prototype, and the accuracy of translation in the communication mode is still not perfect. === SignAll === SignAll is an automatic sign language translation system provided by Dolphio Technologies in Hungary. The team is "pioneering the first automated sign language translation solution, based on computer vision and natural language processing (NLP), to enable everyday communication between individuals with hearing who use spoken English and deaf or hard of hearing individuals who use ASL." The system of SignAll uses Kinect from Microsoft and other web camera

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  • Bernhard Schölkopf

    Bernhard Schölkopf

    Bernhard Schölkopf (born 20 February 1968) is a German computer scientist known for his work in machine learning, especially on kernel methods and causality. He is a director at the Max Planck Institute for Intelligent Systems in Tübingen, Germany, where he heads the Department of Empirical Inference. He is also an affiliated professor at ETH Zürich, honorary professor at the University of Tübingen and Technische Universität Berlin, and chairman of the European Laboratory for Learning and Intelligent Systems (ELLIS). == Research == === Kernel methods === Schölkopf developed SVM methods achieving world record performance on the MNIST pattern recognition benchmark at the time. With the introduction of kernel PCA, Schölkopf and coauthors argued that SVMs are a special case of a much larger class of methods, and all algorithms that can be expressed in terms of dot products can be generalized to a nonlinear setting by means of what is known as reproducing kernels. Another significant observation was that the data on which the kernel is defined need not be vectorial, as long as the kernel Gram matrix is positive definite. Both insights together led to the foundation of the field of kernel methods, encompassing SVMs and many other algorithms. Kernel methods are now textbook knowledge and one of the major machine learning paradigms in research and applications. Developing kernel PCA, Schölkopf extended it to extract invariant features and to design invariant kernels and showed how to view other major dimensionality reduction methods such as LLE and Isomap as special cases. In further work with Alex Smola and others, he extended the SVM method to regression and classification with pre-specified sparsity and quantile/support estimation. He proved a representer theorem implying that SVMs, kernel PCA, and most other kernel algorithms, regularized by a norm in a reproducing kernel Hilbert space, have solutions taking the form of kernel expansions on the training data, thus reducing an infinite dimensional optimization problem to a finite dimensional one. He co-developed kernel embeddings of distributions methods to represent probability distributions in Hilbert Spaces, with links to Fraunhofer diffraction as well as applications to independence testing. === Causality === Starting in 2005, Schölkopf turned his attention to causal inference. Causal mechanisms in the world give rise to statistical dependencies as epiphenomena, but only the latter are exploited by popular machine learning algorithms. Knowledge about causal structures and mechanisms is useful by letting us predict not only future data coming from the same source, but also the effect of interventions in a system, and by facilitating transfer of detected regularities to new situations. Schölkopf and co-workers addressed (and in certain settings solved) the problem of causal discovery for the two-variable setting and connected causality to Kolmogorov complexity. Around 2010, Schölkopf began to explore how to use causality for machine learning, exploiting assumptions of independence of mechanisms and invariance. His early work on causal learning was exposed to a wider machine learning audience during his Posner lecture at NeurIPS 2011, as well as in a keynote talk at ICML 2017. He assayed how to exploit underlying causal structures in order to make machine learning methods more robust with respect to distribution shifts and systematic errors, the latter leading to the discovery of a number of new exoplanets including K2-18b, which was subsequently found to contain water vapour in its atmosphere, a first for an exoplanet in the habitable zone. == Education and employment == Schölkopf studied mathematics, physics, and philosophy in Tübingen and London. He was supported by the Studienstiftung and won the Lionel Cooper Memorial Prize for the best M.Sc. in Mathematics at the University of London. He completed a Diplom in Physics, and then moved to Bell Labs in New Jersey, where he worked with Vladimir Vapnik, who became co-adviser of his PhD thesis at TU Berlin (with Stefan Jähnichen). His thesis, defended in 1997, won the annual award of the German Informatics Association. In 2001, following positions in Berlin, Cambridge and New York, he founded the Department for Empirical Inference at the Max Planck Institute for Biological Cybernetics, which grew into a leading center for research in machine learning. In 2011, he became founding director at the Max Planck Institute for Intelligent Systems. With Alex Smola, Schölkopf co-founded the series of Machine Learning Summer Schools. He also co-founded a Cambridge-Tübingen PhD Programme and the Max Planck-ETH Center for Learning Systems. In 2016, he co-founded the Cyber Valley research consortium. He participated in the IEEE Global Initiative on "Ethically Aligned Design". Schölkopf is co-editor-in-Chief of the Journal of Machine Learning Research, a journal he helped found, being part of a mass resignation of the editorial board of Machine Learning (journal). He is among the world’s most cited computer scientists. Alumni of his lab include Ulrike von Luxburg, Carl Rasmussen, Matthias Hein, Arthur Gretton, Gunnar Rätsch, Matthias Bethge, Stefanie Jegelka, Jason Weston, Olivier Bousquet, Olivier Chapelle, Joaquin Quinonero-Candela, and Sebastian Nowozin. As of late 2023, Schölkopf is also a scientific advisor to French research group Kyutai which is being funded by Xavier Niel, Rodolphe Saadé, Eric Schmidt, and others. == Awards and recognition == Schölkopf’s awards include the Royal Society Milner Award and, shared with Isabelle Guyon and Vladimir Vapnik, the BBVA Foundation Frontiers of Knowledge Award in the Information and Communication Technologies category. He was the first scientist working in Europe to receive this award. He was elected a Fellow of the Royal Society in 2026.

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  • Language model

    Language model

    A language model is a computational model that predicts sequences in natural language. Language models are useful for a variety of tasks, including speech recognition, machine translation, natural language generation (generating more human-like text), optical character recognition, route optimization, handwriting recognition, grammar induction, information retrieval and disaster response. Large language models (LLMs), currently their most advanced form as of 2026, are predominantly based on transformers trained on larger datasets (frequently using texts scraped from the public internet). They have superseded recurrent neural network-based models, which had previously superseded the purely statistical models, such as the word n-gram language model. == History == Noam Chomsky did pioneering work on language models in the 1950s by developing a theory of formal grammars. In 1980, statistical approaches were explored and found to be more useful for many purposes than rule-based formal grammars. Discrete representations like word n-gram language models, with probabilities for discrete combinations of words, made significant advances. In the 2000s, continuous representations for words, such as word embeddings, began to replace discrete representations. Typically, the representation is a real-valued vector that encodes a word’s meaning such that words closer in vector space are similar in meaning and common relationships between words, such as plurality or gender, are preserved. == Pure statistical models == In 1980, the first significant statistical language model was proposed, and during the decade IBM performed 'Shannon-style' experiments, in which potential sources for language modeling improvement were identified by observing and analyzing the performance of human subjects in predicting or correcting text. === Models based on word n-grams === === Exponential === Maximum entropy language models encode the relationship between a word and the n-gram history using feature functions. The equation is P ( w m ∣ w 1 , … , w m − 1 ) = 1 Z ( w 1 , … , w m − 1 ) exp ⁡ ( a T f ( w 1 , … , w m ) ) {\displaystyle P(w_{m}\mid w_{1},\ldots ,w_{m-1})={\frac {1}{Z(w_{1},\ldots ,w_{m-1})}}\exp(a^{T}f(w_{1},\ldots ,w_{m}))} where Z ( w 1 , … , w m − 1 ) {\displaystyle Z(w_{1},\ldots ,w_{m-1})} is the partition function, a {\displaystyle a} is the parameter vector, and f ( w 1 , … , w m ) {\displaystyle f(w_{1},\ldots ,w_{m})} is the feature function. In the simplest case, the feature function is just an indicator of the presence of a certain n-gram. It is helpful to use a prior on a {\displaystyle a} or some form of regularization. The log-bilinear model is another example of an exponential language model. === Skip-gram model === == Neural models == === Recurrent neural network === Continuous representations or embeddings of words are produced in recurrent neural network-based language models (known also as continuous space language models). Such continuous space embeddings help to alleviate the curse of dimensionality, which is the consequence of the number of possible sequences of words increasing exponentially with the size of the vocabulary, further causing a data sparsity problem. Neural networks avoid this problem by representing words as non-linear combinations of weights in a neural net. === Large language models === Although sometimes matching human performance, it is not clear whether they are plausible cognitive models. At least for recurrent neural networks, it has been shown that they sometimes learn patterns that humans do not, but fail to learn patterns that humans typically do. == Evaluation and benchmarks == Evaluation of the quality of language models is mostly done by comparison to human created sample benchmarks created from typical language-oriented tasks. Other, less established, quality tests examine the intrinsic character of a language model or compare two such models. Since language models are typically intended to be dynamic and to learn from data they see, some proposed models investigate the rate of learning, e.g., through inspection of learning curves. Various data sets have been developed for use in evaluating language processing systems. These include: Massive Multitask Language Understanding (MMLU) Corpus of Linguistic Acceptability GLUE benchmark Microsoft Research Paraphrase Corpus Multi-Genre Natural Language Inference Question Natural Language Inference Quora Question Pairs Recognizing Textual Entailment Semantic Textual Similarity Benchmark SQuAD question answering Test Stanford Sentiment Treebank Winograd NLI BoolQ, PIQA, SIQA, HellaSwag, WinoGrande, ARC, OpenBookQA, NaturalQuestions, TriviaQA, RACE, BIG-bench hard, GSM8k, RealToxicityPrompts, WinoGender, CrowS-Pairs

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  • Grokking (machine learning)

    Grokking (machine learning)

    In machine learning, grokking, or delayed generalization, is a phenomenon observed in some settings where a model abruptly transitions from overfitting (performing well only on training data) to generalizing (performing well on both training and test data), after many training iterations with little or no improvement on the held-out data. This contrasts with what is typically observed in machine learning, where generalization occurs gradually alongside improved performance on training data. == Origin == Grokking was introduced by OpenAI researcher Alethea Power and colleagues in the January 2022 paper "Grokking: Generalization Beyond Overfitting on Small Algorithmic Datasets". It is derived from the word grok coined by Robert Heinlein in his novel Stranger in a Strange Land. In ML research, "grokking" is not used as a synonym for "generalization"; rather, it names a sometimes-observed delayed‑generalization training phenomenon in which training and held‑out performance do not improve in tandem, and in which held‑out performance rises abruptly later. Authors also analyze the "grokking time", the epoch or step at which this transition occurs in those scenarios. == Interpretations == Grokking can be understood as a phase transition during the training process. In particular, recent work has shown that grokking may be due to a complexity phase transition in the model during training. While grokking has been thought of as largely a phenomenon of relatively shallow models, grokking has been observed in deep neural networks and non-neural models and is the subject of active research. One potential explanation is that the weight decay (a component of the loss function that penalizes higher values of the neural network parameters, also called regularization) slightly favors the general solution that involves lower weight values, but that is also harder to find. According to Neel Nanda, the process of learning the general solution may be gradual, even though the transition to the general solution occurs more suddenly later. Recent theories have hypothesized that grokking occurs when neural networks transition from a "lazy training" regime where the weights do not deviate far from initialization, to a "rich" regime where weights abruptly begin to move in task-relevant directions. Follow-up empirical and theoretical work has accumulated evidence in support of this perspective, and it offers a unifying view of earlier work as the transition from lazy to rich training dynamics is known to arise from properties of adaptive optimizers, weight decay, initial parameter weight norm, and more. This perspective is complementary to a unifying "pattern learning speeds" framework that links grokking and double descent; within this view, delayed generalization can arise across training time ("epoch‑wise") or across model size ("model‑wise"), and the authors report "model‑wise grokking".

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  • AI Art Generators Reviews: What Actually Works in 2026

    AI Art Generators Reviews: What Actually Works in 2026

    Comparing the best AI art generator? An AI art generator is software that uses machine learning to help you get more done — it lowers the barrier so anyone can produce professional output. Privacy matters too: check whether your data trains the model and whether a no-log or enterprise tier is available. Whether you are a beginner or a pro, the right AI art generator slots into your workflow and pays for itself fast. Below we compare features, pricing, and real output so you can choose with confidence.

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  • Ben Goertzel

    Ben Goertzel

    Ben Goertzel is a computer scientist, artificial intelligence (AI) researcher, and businessman. He helped popularize the term artificial general intelligence (AGI). == Early life and education == Three of Goertzel's Jewish great-grandparents immigrated to New York from Lithuania and Poland (in the Russian Empire). Goertzel's father is Ted Goertzel, a former professor of sociology at Rutgers University. Goertzel left high school after the tenth grade to attend Bard College at Simon's Rock, where he graduated with a bachelor's degree in Quantitative Studies. Goertzel graduated with a PhD in mathematics from Temple University under the supervision of Avi Lin in 1990, at age 23. == Career == Goertzel is the founder and CEO of SingularityNET, a project which was founded to distribute artificial intelligence data via blockchains. He is a leading developer of the OpenCog framework for artificial general intelligence. Goertzel was an associate and grant recipient of Jeffrey Epstein. He received a $100,000 grant from the Jeffrey Epstein Foundation for artificial general intelligence research in 2001. When interviewed by The New York Times about Epstein in 2019, Goertzel said, "I have no desire to talk about Epstein right now... The stuff I'm reading about him in the papers is pretty disturbing and goes way beyond what I thought his misdoings and kinks were. Yecch." === Sophia the Robot === Goertzel was the Chief Scientist of Hanson Robotics, the company that created the Sophia robot. As of 2018, Sophia's architecture includes scripting software, a chat system, and OpenCog, an AI system designed for general reasoning. Experts in the field have treated the project mostly as a PR stunt, stating that Hanson's claims that Sophia was "basically alive" are "grossly misleading" because the project does not involve AI technology, while computer scientist Yann LeCun, then Meta's chief AI scientist, made several unflattering remarks including calling the project "complete bullshit". === Views on AI === In May 2007, Goertzel spoke at a Google tech talk about his approach to creating artificial general intelligence. He defines intelligence as the ability to detect patterns in the world and in the agent itself, measurable in terms of emergent behavior of "achieving complex goals in complex environments". A "baby-like" artificial intelligence is initialized, then trained as an agent in a simulated or virtual world such as Second Life to produce a more powerful intelligence. Knowledge is represented in a network whose nodes and links carry probabilistic truth values as well as "attention values", with the attention values resembling the weights in a neural network. Several algorithms operate on this network, the central one being a combination of a probabilistic inference engine and a custom version of evolutionary programming. The 2012 documentary The Singularity by independent filmmaker Doug Wolens discussed Goertzel's views on AGI. In 2023 Goertzel postulated that artificial intelligence could replace up to 80 percent of human jobs in the coming years "without having an AGI, by my guess. Not with ChatGPT exactly as a product. But with systems of that nature". At the Web Summit 2023 in Rio de Janeiro, Goertzel spoke out against efforts to curb AI research and that AGI is only a few years away. Goertzel's belief is that AGI will be a net positive for humanity by assisting with societal problems such as, but not limited to, climate change.

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  • Is an AI Background Remover Worth It in 2026?

    Is an AI Background Remover Worth It in 2026?

    Comparing the best AI background remover? An AI background remover is software that uses machine learning to help you get more done — it lowers the barrier so anyone can produce professional output. Privacy matters too: check whether your data trains the model and whether a no-log or enterprise tier is available. Whether you are a beginner or a pro, the right AI background remover slots into your workflow and pays for itself fast. Below we compare features, pricing, and real output so you can choose with confidence.

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  • Web development

    Web development

    Web development is the process of designing, developing and maintaining websites and web apps. Web development encompasses several different fields, most commonly referring to the programming of websites. Front-end development is the act of developing the user interface and client-side code, while back-end development focuses on the infrastructure behind a website, mainly server-side code. Since the World Wide Web was released publicly in 1993, web development has evolved greatly, with websites changing from a collection of static HTML pages to complex projects using frameworks, servers, and databases. == Overview == Web development includes many individual tasks, including web design, web content development, networking, and coding. Among web professionals, "web development" usually refers to the main non-design aspects of building websites: writing markup and coding. Web development is generally split into two fields: front-end development and back-end development. Front-end developers create the user interface of websites, turning web designs into HTML, CSS, and JavaScript code. Front-end developers must also make sure that websites work consistently across different browsers and devices. Back-end development, also known as server-side development, focuses on the infrastructure behind a website, including APIs, database management, and security. Some choose to be full-stack developers, meaning they work on both the front-end and back-end. == History == The World Wide Web is often categorised into three generations: Web 1.0, Web 2.0, and Web 3.0 (or Web3). It was invented in 1989, and released to the public in 1993. In the early years of the web, restrospecitvely referred to as Web 1.0, websites were simply a collection of static HTML files, and had limited interactivity. After the introduction of JavaScript in 1995, websites could contain logic, allowing for interactivity. The following year CSS was released, allowing greater control over the styling of web pages. In 1999, the term Web 2.0 was coined by Darcy DiNucci. The term later resurfaced in the early 2000s, as websites started to increase in complexity, requiring server-side services in addition to JavaScript. This led to the emergence of various new programming languages and frameworks designed for backend services, such as PHP, Active Server Pages, and Jakarta Server Pages. This enabled websites to do additional server-side processing, such as accessing databases. Another shift in web development was the release of the iPhone in 2007. This created a new medium for accessing the web, requiring a new approach to web development, and resulting in responsive web design, which allows a single website to appear different depending on the device running it. Later, progressive web apps were introduced, allowing websites to be installed on a device as an independent application. In the 2010s, JavaScript frameworks began to emerge, creating new ways to manipulate web pages, and increasing compatibility between web browsers. JQuery was popular in the early 2010s, but was later surpassed by other frameworks such as React and Vue.js. In the mid 2020s, use of AI became prevalent among web developers, with the 2025 Stack Overflow survey showing over 80% of developers saying the use AI at least monthly in their development process.

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  • Klaus-Robert Müller

    Klaus-Robert Müller

    Klaus-Robert Müller (born 1964 in Karlsruhe, West Germany) is a German computer scientist and physicist, most noted for his work in machine learning and brain–computer interfaces. == Career == Klaus-Robert Müller received his Diplom in mathematical physics and PhD in theoretical computer science from the University of Karlsruhe. Following his Ph.D. he went to Berlin as a postdoctoral fellow at GMD (German National Research Center for Computer Science) Berlin (now part of Fraunhofer Institute for Open Communication Systems), where he started building up the Intelligent Data Analysis (IDA) group. From 1994 to 1995 he was a research fellow at Shun'ichi Amari's lab at the University of Tokyo. 1999 Müller became an associate professor for neuroinformatics at the University of Potsdam, transitioning to the full professorship for Neural Networks and Time Series Analysis in 2003. Since 2006 he holds the chair for Machine Learning at Technische Universität Berlin. Since 2012 he holds a distinguished professorship at Korea University in Seoul. He co-founded and is co-director of the Berlin Big Data Center (BBDC) of TU Berlin. As of 2017, 29 former doctoral or postdoctoral researchers of Klaus-Robert Müller have become full professors themselves. Bernhard Schölkopf and Alexander J. Smola were supervised by him as members of his research group. Since 2020 he is director of the Berlin Institute for the Foundations of Learning and Data (BIFOLD), a German National AI Competence Center, and director of the European Laboratory for Learning and Intelligent Systems (ELLIS) unit Berlin. In 2020/2021 he spent his sabbatical at Google Brain as a principal scientist. == Research == Müller has contributed extensively to several major interests of machine learning, including support vector machines (SVMs) and kernel methods, and artificial neural networks. He pioneered applying new methods of pattern recognition in domains like brain–computer interfaces, using them for patients with Locked-in syndrome. He is one of the leading computer scientists affiliated with Germany. His current research interests include: Statistical learning theory (Support Vector Machines, Deep Neural Networks, Boosting) Learning of non-stationarity data Fusion of structured heterogeneous multi-modal data, co-adaptation Applications: MEG, EEG, NIRS, ECoG, EMG, Brain Computer Interfaces, computational neuroscience, computer vision, genomic data analysis, computational chemistry and atomistic simulations, digital pathology == Honours and awards == Klaus-Robert Müller was elected a fellow of the German National Academy of Sciences Leopoldina in 2012. In 2017 he was elected member of the Berlin-Brandenburg Academy of Sciences and Humanities and also external scientific member of the Max Planck Society. In 2021 he was elected member of the German Academy of Science and Engineering. His work was honoured with several awards, including: 2026 Gottfried Wilhelm Leibniz Prize 2025 IEEE Neural Network Pioneer Award 2024 Feynman Prize in Nanotechnology 2023 Hector Fellow 2025, 2024, 2023, 2022, 2021, 2020, and 2019 Clarivate Highly Cited Researcher 2017 Vodafone Innovations Award 2017 2014 Science Prize of Berlin 2014 by the Governing Mayor of Berlin 2014 European Research Council Panel Consolidator Grants 2009 Best Paper award by IEEE Engineering in Medicine and Biology Society EMBS 2006 SEL-ALCATEL Research Prize for Technical Communication 1999 Olympus Award for Pattern Recognition == Books == with Holzinger, Andreas; et al., eds. (2022). xxAI – Beyond Explainable Artificial Intelligence. Lecture Notes in Computer Science. Vol. 13200. Springer Cham. doi:10.1007/978-3-031-04083-2. ISBN 978-3-031-04082-5. with Schütt, Kristof T.; et al., eds. (2020). Machine Learning Meets Quantum Physics. Lecture Notes in Physics. Vol. 968. Springer Cham. doi:10.1007/978-3-030-40245-7. ISBN 978-3-030-40244-0. S2CID 242406994. with Samek, Wojciech; et al., eds. (2019). Explainable AI: Interpreting, Explaining and Visualizing Deep Learning. Lecture Notes in Computer Science. Vol. 11700. Springer Cham. doi:10.1007/978-3-030-28954-6. ISBN 978-3-030-28953-9. with Montavon, Grégoire; et al., eds. (2012). Neural Networks: Tricks of the Trade. Lecture Notes in Computer Science. Vol. 7700 (2nd ed.). Springer Berlin, Heidelberg. doi:10.1007/978-3-642-35289-8. ISBN 978-3-642-35288-1. S2CID 39578794.

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  • Amebis

    Amebis

    Amebis from Kamnik is a company in Slovenia in the field of language technologies. The company has published several electronic dictionaries and encyclopedic dictionaries (e.g. ASP (32) dictionaries) and developed spell checkers, grammar checker Besana, hyphenators and lemmatizers for Slovene, Serbian and Albanian languages. The company maintains and edits the largest Slovenian dictionary portal Termania, which contains more than 135 dictionaries. The most used terminological dictionary on Termania is the Slovenian medical dictionary. In co-operation with company Alpineon and the Jožef Stefan Institute they have developed a speech synthesizer and screen reader Govorec (Speaker). They have also provided technical support for the largest text corpus of Slovene, called FidaPLUS, Fran and Franček. Amebis also developed the system of machine translation Amebis Presis, which incorporates the Slovenian language. On 11 October 2023 Amebis received award of the Father Stanislav Škrabec Foundation for special achievements in Slovene linguistics.

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