AI Detector Humanize

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  • Metadata repository

    Metadata repository

    A metadata repository is a database created to store metadata. Metadata is information about the structures that contain the actual data. Metadata is often said to be "data about data", but this is misleading. Data profiles are an example of actual "data about data". Metadata adds one layer of abstraction to this definition– it is data about the structures that contain data. Metadata may describe the structure of any data, of any subject, stored in any format. A well-designed metadata repository typically contains data far beyond simple definitions of the various data structures. Typical repositories store dozens to hundreds of separate pieces of information about each data structure. Comparing the metadata of a couple data items - one digital and one physical - clarify what metadata is: First, digital: For data stored in a database one may have a table called "Patient" with many columns, each containing data which describes a different attribute of each patient. One of these columns may be named "Patient_Last_Name". What is some of the metadata about the column that contains the actual surnames of patients in the database? We have already used two items: the name of the column that contains the data (Patient_Last_Name) and the name of the table that contains the column (Patient). Other metadata might include the maximum length of last name that may be entered, whether or not last name is required (can we have a patient without Patient_Last_Name?), and whether the database converts any surnames entered in lower case to upper case. Metadata of a security nature may show the restrictions which limit who may view these names. Second, physical: For data stored in a brick and mortar library, one have many volumes and may have various media, including books. Metadata about books would include ISBN, Binding_Type, Page_Count, Author, etc. Within Binding_Type, metadata would include possible bindings, material, etc. This contextual information of business data include meaning and content, policies that govern, technical attributes, specifications that transform, and programs that manipulate. == Definition == The metadata repository is responsible for physically storing and cataloging metadata. Data in a metadata repository should be generic, integrated, current, and historical: Generic Meta model should store the metadata by generic terms instead of storing it by an applications-specific defined way, so that if your data base standard changes from one product to another the physical meta model of the metadata repository would not need to change. Integration of the metadata repository allows all business areas' metadata to be in an integrated fashion: Covering all domains and subject areas of the organization. current and historical The metadata repository should have accessible current and historical metadata. Metadata repositories used to be referred to as a data dictionary. With the transition of needs for the metadata usage for business intelligence has increased so is the scope of the metadata repository increased. Earlier data dictionaries are the closest place to interact technology with business. Data dictionaries are the universe of metadata repository in the initial stages but as the scope increased Business glossary and their tags to variety of status flags emerged in the business side while consumption of the technology metadata, their lineage and linkages made the repository, the source for valuable reports to bring business and technology together and helped data management decisions easier as well as assess the cost of the changes. Metadata repository explores the enterprise wide data governance, data quality and master data management (includes master data and reference data) and integrates this wealth of information with integrated metadata across the organization to provide decision support system for data structures, even though it only reflects the structures consumed from various systems. == Repository vs. registry == Repository has additional functionalities compared with registry. Metadata repository not only stores metadata like Metadata registry but also adds relationships with related metadata types. Metadata when related in a flow from its point of entry into organization up to the deliverables is considered as the lineage of that data point. Metadata when related across other related metadata types is called linkages. By providing the relationships to all the metadata points across the organization and maintaining its integrity with an architecture to handle the changes, metadata repository provides the basic material for understanding the complete data flow and their definitions and their impact. Also the important feature is to maintain the version control though this statement for contrasting is open for discussion. These definitions are still evolving, so the accuracy of the definitions needs refinement. The purpose of registry is to define the metadata element and maintained across the organization. And data models and other data management teams refer to the registry for any changes to follow. While Metadata repository sources metadata from various metadata systems in the organizations and reflects what is in the upstream. Repository never acts as an upstream while registry is used as an upstream for metadata changes. == Reason for use == Metadata repository enables all the structure of the organizations data containers to one integrated place. This opens plethora of resourceful information for making calculated business decisions. This tool uses one generic form of data model to integrate all the models thus brings all the applications and programs of the organization into one format. And on top of it applying the business definitions and business processes brings the business and technology closer that will help organizations make reliable roadmaps with definite goals. With one stop information, business will have more control on the changes, and can do impact analysis of the tool. Usually business spends much time and money to make decisions based on discovery and research on impacts to make changes or to add new data structures or remove structures in data management of the organization. With a structured and well maintained repository, moving the product from ideation to delivery takes the least amount of time (considering other variables are constant). To sum it up: Integration of the metadata across the organization Build relationship between various metadata types Build relationship between various disparate systems Define business golden copy of definitions Version control of the changes at structure level Interaction with Reference data Link view to master data Automatic synchronization with various authorized metadata source systems More control to business decisions Validate the structures by overlapping the models Discovering discrepancies, gaps, lineage, metrics at data structure level Each database management system (DBMS) and database tools have their own language for the metadata components within. Database applications already have their own repositories or registries that are expected to provide all of the necessary functionality to access the data stored within. Vendors do not want other companies to be capable of easily migrating data away from their products and into competitors products, so they are proprietary with the way they handle metadata. CASE tools, DBMS dictionaries, ETL tools, data cleansing tools, OLAP tools, and data mining tools all handle and store metadata differently. Only a metadata repository can be designed to store the metadata components from all of these tools. == Design == Metadata repositories should store metadata in four classifications: ownership, descriptive characteristics, rules and policies, and physical characteristics. Ownership, showing the data owner and the application owner. The descriptive characteristics, define the names, types and lengths, and definitions describing business data or business processes. Rules and policies, will define security, data cleanliness, timelines for data, and relationships. Physical characteristics define the origin or source, and physical location. Like building a logical data model for creating a database, a logical meta model can help identify the metadata requirements for business data. The metadata repository will be centralized, decentralized, or distributed. A centralized design means that there is one database for the metadata repository that stores metadata for all applications business wide. A centralized metadata repository has the same advantages and disadvantages of a centralized database. Easier to manage because all the data is in one database, but the disadvantage is that bottlenecks may occur. A decentralized metadata repository stores metadata in multiple databases, either separated by location and or departments of the business. This makes management of the repository more involved than a centraliz

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  • Random neural network

    Random neural network

    The Random Neural Network (RNN) is a mathematical representation of an interconnected network of neurons or cells which exchange spiking signals. It was invented by Erol Gelenbe and is linked to the G-network model of queueing networks which Erol Gelenbe also invented, and with his Gene Regulatory Network models. In this model, each neuronal cell state is represented by an integer whose value rises when the cell receives an excitatory spike and drops when it receives an inhibitory spike. The spikes can originate outside the network itself, or they can come from other cells in the networks. Cells whose internal excitatory state has a positive value are allowed to send out spikes of either kind to other cells in the network according to specific cell-dependent spiking rates. The model has a mathematical solution in steady-state which provides the joint probability distribution of the network in terms of the individual probabilities that each cell is excited and able to send out spikes. Computing this solution is based on solving a set of non-linear algebraic equations whose parameters are related to the spiking rates of individual cells and their connectivity to other cells, as well as the arrival rates of spikes from outside the network. The RNN is a recurrent model, i.e. a neural network that is allowed to have complex feedback loops. A highly energy-efficient implementation of random neural networks was demonstrated by Krishna Palem et al. using the Probabilistic CMOS or PCMOS technology and was shown to be c. 226–300 times more efficient in terms of Energy-Performance-Product. RNNs are also related to artificial neural networks, which (like the random neural network) have gradient-based learning algorithms. The learning algorithm for an n-node random neural network that includes feedback loops (it is also a recurrent neural network) is of computational complexity O(n^3) (the number of computations is proportional to the cube of n, the number of neurons). The random neural network can also be used with other learning algorithms such as reinforcement learning. The RNN has been shown to be a universal approximator for bounded and continuous functions.

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  • Ground truth

    Ground truth

    Ground truth is information that is known to be real or true, provided by direct observation and measurement (i.e. empirical evidence) as opposed to information provided by inference. The term ground truth appeared in remote sensing literature as early as 1972, when NASA described it as essential "data about ... materials on the earth's surface" used to calibrate measurements. It was later adopted by the statistical modeling and machine learning communities. == Etymology == The Oxford English Dictionary (s.v. ground truth) records the use of the word Groundtruth in the sense of 'fundamental truth' from Henry Ellison's poem "The Siberian Exile's Tale", published in 1833. == Usage == The term "ground truth" can be used as a noun, adjective, and verb. Noun: "ground truth" (no hyphen). Example: "The ground truth is essential for training accurate models." Adjective: "ground-truth" (hyphenated compound adjective). Example: "We need to use ground-truth data to validate the model." Verb: "to ground-truth" or "to groundtruth" (compound verb,). Example: "We need to ground-truth the results to ensure their accuracy." == Statistics and machine learning == In statistics and machine learning, ground truth is the ideal expected result, used in statistical models to prove or disprove research hypotheses. "Ground truthing" is the process of gathering the good data for this test. Ground truth is typically included in labeled data. In machine learning, "ground truth" is not necessarily objectively correct or true. For example, in training AI models or relevance rankers, it may be a set of judgments made by people or inferred from user behavior, which may depend on context. For example, in Bayesian spam filtering, a supervised learning system is typically trained by examples labeled as spam and non-spam. Although these labels may be subjective or inaccurate, they are considered ground truth. True ground truth in machine learning is objective data. For example, suppose we are testing a stereo vision system to see how well it can estimate 3D positions. A calibrated laser rangefinder may provide accurate distances as ground truth. == Remote sensing == In remote sensing, "ground truth" refers to information collected at the imaged location. Ground truth allows image data to be related to real features and materials on the ground. The collection of ground truth data enables calibration of remote-sensing data, and aids in the interpretation and analysis of what is being sensed. Examples include cartography, meteorology, analysis of aerial photographs, satellite imagery and other techniques in which data are gathered at a distance. More specifically, ground truth may refer to a process in which "pixels" on a satellite image are compared to what is imaged (at the time of capture) in order to verify the contents of the "pixels" in the image (noting that the concept of "pixel" is imaging-system-dependent). In the case of a classified image, supervised classification can help to determine the accuracy of the classification by the remote sensing system which can minimize error in the classification. Ground truth is usually done on site, correlating what is known with surface observations and measurements of various properties of the features of the ground resolution cells under study in the remotely sensed digital image. The process also involves taking geographic coordinates of the ground resolution cell with GPS technology and comparing those with the coordinates of the "pixel" being studied provided by the remote sensing software to understand and analyze the location errors and how it may affect a particular study. Ground truth is important in the initial supervised classification of an image. When the identity and location of land cover types are known through a combination of field work, maps, and personal experience these areas are known as training sites. The spectral characteristics of these areas are used to train the remote sensing software using decision rules for classifying the rest of the image. These decision rules such as Maximum Likelihood Classification, Parallelopiped Classification, and Minimum Distance Classification offer different techniques to classify an image. Additional ground truth sites allow the remote sensor to establish an error matrix that validates the accuracy of the classification method used. Different classification methods may have different percentages of error for a given classification project. It is important that the remote sensor chooses a classification method that works best with the number of classifications used while providing the least amount of error. Ground truth also helps with atmospheric correction. Since images from satellites have to pass through the atmosphere, they can get distorted because of absorption in the atmosphere. So ground truth can help fully identify objects in satellite photos. === Errors of commission === An example of an error of commission is when a pixel reports the presence of a feature (such a tree) that, in reality, is absent (no tree is actually present). Ground truthing ensures that the error matrices have a higher accuracy percentage than would be the case if no pixels were ground-truthed. This value is the complement of the user's accuracy, i.e. Commission Error = 1 - user's accuracy. === Errors of omission === An example of an error of omission is when pixels of a certain type, for example, maple trees, are not classified as maple trees. The process of ground-truthing helps to ensure that the pixel is classified correctly and the error matrices are more accurate. This value is the complement of the producer's accuracy, i.e. Omission Error = 1 - producer's accuracy == Geographical information systems == In GIS the spatial data is modeled as field (like in remote sensing raster images) or as object (like in vectorial map representation). They are modeled from the real world (also named geographical reality), typically by a cartographic process (illustrated). Geographic information systems such as GIS, GPS, and GNSS, have become so widespread that the term "ground truth" has taken on special meaning in that context. If the location coordinates returned by a location method such as GPS are an estimate of a location, then the "ground truth" is the actual location on Earth. A smart phone might return a set of estimated location coordinates such as 43.87870, −103.45901. The ground truth being estimated by those coordinates is the tip of George Washington's nose on Mount Rushmore. The accuracy of the estimate is the maximum distance between the location coordinates and the ground truth. We could say in this case that the estimate accuracy is 10 meters, meaning that the point on Earth represented by the location coordinates is thought to be within 10 meters of George's nose—the ground truth. In slang, the coordinates indicate where we think George Washington's nose is located, and the ground truth is where it really is. In practice a smart phone or hand-held GPS unit is routinely able to estimate the ground truth within 6–10 meters. Specialized instruments can reduce GPS measurement error to under a centimeter. == Military usage == US military slang uses "ground truth" to refer to the facts comprising a tactical situation—as opposed to intelligence reports, mission plans, and other descriptions reflecting the conative or policy-based projections of the industrial·military complex. The term appears in the title of the Iraq War documentary film The Ground Truth (2006), and also in military publications, for example Stars and Stripes saying: "Stripes decided to figure out what the ground truth was in Iraq."

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  • Sum of absolute transformed differences

    Sum of absolute transformed differences

    The sum of absolute transformed differences (SATD) is a block matching criterion widely used in fractional motion estimation for video compression. It works by taking a frequency transform, usually a Hadamard transform, of the differences between the pixels in the original block and the corresponding pixels in the block being used for comparison. The transform itself is often of a small block rather than the entire macroblock. For example, in x264, a series of 4×4 blocks are transformed rather than doing the more processor-intensive 16×16 transform. == Comparison to other metrics == SATD is slower than the sum of absolute differences (SAD), both due to its increased complexity and the fact that SAD-specific MMX and SSE2 instructions exist, while there are no such instructions for SATD. However, SATD can still be optimized considerably with SIMD instructions on most modern CPUs. The benefit of SATD is that it more accurately models the number of bits required to transmit the residual error signal. As such, it is often used in video compressors, either as a way to drive and estimate rate explicitly, such as in the Theora encoder (since 1.1 alpha2), as an optional metric used in wide motion searches, such as in the Microsoft VC-1 encoder, or as a metric used in sub-pixel refinement, such as in x264.

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  • Generative art

    Generative art

    Generative art is post-conceptual art that has been created (in whole or in part) with the use of an autonomous system. An autonomous system in this context is generally one that is non-human and can independently determine features of an artwork that would otherwise require decisions made directly by the artist. In some cases the human creator may claim that the generative system represents their own artistic idea, and in others that the system takes on the role of the creator. "Generative art" often refers to algorithmic art (algorithmically determined computer generated artwork) and synthetic media (general term for any algorithmically generated media), but artists can also make generative art using systems of chemistry, biology, mechanics and robotics, smart materials, manual randomization, mathematics, data mapping, symmetry, and tiling. Generative algorithms, algorithms programmed to produce artistic works through predefined rules, stochastic methods, or procedural logic, often yielding dynamic, unique, and contextually adaptable outputs—are central to many of these practices. == History == The use of the word "generative" in the discussion of art has developed over time. The use of "Artificial DNA" defines a generative approach to art focused on the construction of a system able to generate unpredictable events, all with a recognizable common character. The use of autonomous systems, required by some contemporary definitions, focuses a generative approach where the controls are strongly reduced. This approach is also named "emergent". Margaret Boden and Ernest Edmonds have noted the use of the term "generative art" in the broad context of automated computer graphics in the 1960s, beginning with artwork exhibited by Georg Nees and Frieder Nake in 1965: A. Michael Noll did his initial computer art, combining randomness with order, in 1962, and exhibited it along with works by Bell Julesz in 1965. The terms "generative art" and "computer art" have been used in tandem, and more or less interchangeably, since the very earliest days. The first such exhibition showed the work of Nees in February 1965, which some claim was titled "Generative Computergrafik". While Nees does not himself remember, this was the title of his doctoral thesis published a few years later. The correct title of the first exhibition and catalog was "computer-grafik". "Generative art" and related terms was in common use by several other early computer artists around this time, including Manfred Mohr and Ken Knowlton. Vera Molnár (born 1924) is a French media artist of Hungarian origin. Molnar is widely considered to be a pioneer of generative art, and is also one of the first women to use computers in her art practice. The term "Generative Art" with the meaning of dynamic artwork-systems able to generate multiple artwork-events was clearly used the first time for the "Generative Art" conference in Milan in 1998. The term has also been used to describe geometric abstract art where simple elements are repeated, transformed, or varied to generate more complex forms. Thus defined, generative art was practiced by the Argentinian artists Eduardo Mac Entyre and Miguel Ángel Vidal in the late 1960s. In 1972 the Romanian-born Paul Neagu created the Generative Art Group in Britain. It was populated exclusively by Neagu using aliases such as "Hunsy Belmood" and "Edward Larsocchi". In 1972 Neagu gave a lecture titled 'Generative Art Forms' at the Queen's University, Belfast Festival. In 1970 the School of the Art Institute of Chicago created a department called Generative Systems. As described by Sonia Landy Sheridan the focus was on art practices using the then new technologies for the capture, inter-machine transfer, printing and transmission of images, as well as the exploration of the aspect of time in the transformation of image information. Also noteworthy is John Dunn, first a student and then a collaborator of Sheridan. In 1988 Clauser identified the aspect of systemic autonomy as a critical element in generative art: It should be evident from the above description of the evolution of generative art that process (or structuring) and change (or transformation) are among its most definitive features, and that these features and the very term 'generative' imply dynamic development and motion. (the result) is not a creation by the artist but rather the product of the generative process - a self-precipitating structure. In 1989 Celestino Soddu defined the Generative Design approach to Architecture and Town Design in his book Citta' Aleatorie. In 1989 Franke referred to "generative mathematics" as "the study of mathematical operations suitable for generating artistic images." From the mid-1990s Brian Eno popularized the terms generative music and generative systems, making a connection with earlier experimental music by Terry Riley, Steve Reich and Philip Glass. From the end of the 20th century, communities of generative artists, designers, musicians and theoreticians began to meet, forming cross-disciplinary perspectives. The first meeting about generative Art was in 1998, at the inaugural International Generative Art conference at Politecnico di Milano University, Italy. In Australia, the Iterate conference on generative systems in the electronic arts followed in 1999. On-line discussion has centered around the eu-gene mailing list, which began late 1999, and has hosted much of the debate which has defined the field. These activities have more recently been joined by the Generator.x conference in Berlin starting in 2005. In 2012 the new journal GASATHJ, Generative Art Science and Technology Hard Journal was founded by Celestino Soddu and Enrica Colabella jointing several generative artists and scientists in the editorial board. Some have argued that as a result of this engagement across disciplinary boundaries, the community has converged on a shared meaning of the term. As Boden and Edmonds put it in 2011: Today, the term "Generative Art" is still current within the relevant artistic community. Since 1998 a series of conferences have been held in Milan with that title (Generativeart.com), and Brian Eno has been influential in promoting and using generative art methods (Eno, 1996). Both in music and in visual art, the use of the term has now converged on work that has been produced by the activation of a set of rules and where the artist lets a computer system take over at least some of the decision-making (although, of course, the artist determines the rules). In the call of the Generative Art conferences in Milan (annually starting from 1998), the definition of Generative Art by Celestino Soddu: Generative Art is the idea realized as genetic code of artificial events, as construction of dynamic complex systems able to generate endless variations. Each Generative Project is a concept-software that works producing unique and non-repeatable events, like music or 3D Objects, as possible and manifold expressions of the generating idea strongly recognizable as a vision belonging to an artist / designer / musician / architect /mathematician. Discussion on the eu-gene mailing list was framed by the following definition by Adrian Ward from 1999: Generative art is a term given to work which stems from concentrating on the processes involved in producing an artwork, usually (although not strictly) automated by the use of a machine or computer, or by using mathematic or pragmatic instructions to define the rules by which such artworks are executed. A similar definition is provided by Philip Galanter: Generative art refers to any art practice where the artist creates a process, such as a set of natural language rules, a computer program, a machine, or other procedural invention, which is then set into motion with some degree of autonomy contributing to or resulting in a completed work of art. Around the 2020s, generative AI models learned to imitate the distinct style of particular authors. For example, a generative image model such as Stable Diffusion is able to model the stylistic characteristics of an artist like Pablo Picasso (including his particular brush strokes, use of colour, perspective, and so on), and a user can engineer a prompt such as "an astronaut riding a horse, by Picasso" to cause the model to generate a novel image applying the artist's style to an arbitrary subject. Generative image models have received significant backlash from artists who object to their style being imitated without their permission, arguing that this harms their ability to profit from their own work. The emergence of text-to-image generative AI systems has expanded debates over authorship, copyright, and artistic labor. The main issues in these debates include the eligibility of AI-generated outputs for copyright protection and the legal and ethical questions of using existing copyrighted works as training data for generative AI systems. == Types == === Music === Johann Kirnberger's Mu

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  • Polynomial kernel

    Polynomial kernel

    In machine learning, the polynomial kernel is a kernel function commonly used with support vector machines (SVMs) and other kernelized models, that represents the similarity of vectors (training samples) in a feature space over polynomials of the original variables, allowing learning of non-linear models. Intuitively, the polynomial kernel looks not only at the given features of input samples to determine their similarity, but also combinations of these. In the context of regression analysis, such combinations are known as interaction features. The (implicit) feature space of a polynomial kernel is equivalent to that of polynomial regression, but without the combinatorial blowup in the number of parameters to be learned. When the input features are binary-valued (booleans), then the features correspond to logical conjunctions of input features. == Definition == For degree-d polynomials, the polynomial kernel is defined as K ( x , y ) = ( x T y + c ) d {\displaystyle K(\mathbf {x} ,\mathbf {y} )=(\mathbf {x} ^{\mathsf {T}}\mathbf {y} +c)^{d}} where x and y are vectors of size n in the input space, i.e. vectors of features computed from training or test samples and c ≥ 0 is a free parameter trading off the influence of higher-order versus lower-order terms in the polynomial. When c = 0, the kernel is called homogeneous. (A further generalized polykernel divides xTy by a user-specified scalar parameter a.) As a kernel, K corresponds to an inner product in a feature space based on some mapping φ: K ( x , y ) = ⟨ φ ( x ) , φ ( y ) ⟩ {\displaystyle K(\mathbf {x} ,\mathbf {y} )=\langle \varphi (\mathbf {x} ),\varphi (\mathbf {y} )\rangle } The nature of φ can be seen from an example. Let d = 2, so we get the special case of the quadratic kernel. After using the multinomial theorem (twice—the outermost application is the binomial theorem) and regrouping, K ( x , y ) = ( ∑ i = 1 n x i y i + c ) 2 = ∑ i = 1 n ( x i 2 ) ( y i 2 ) + ∑ i = 2 n ∑ j = 1 i − 1 ( 2 x i x j ) ( 2 y i y j ) + ∑ i = 1 n ( 2 c x i ) ( 2 c y i ) + c 2 {\displaystyle K(\mathbf {x} ,\mathbf {y} )=\left(\sum _{i=1}^{n}x_{i}y_{i}+c\right)^{2}=\sum _{i=1}^{n}\left(x_{i}^{2}\right)\left(y_{i}^{2}\right)+\sum _{i=2}^{n}\sum _{j=1}^{i-1}\left({\sqrt {2}}x_{i}x_{j}\right)\left({\sqrt {2}}y_{i}y_{j}\right)+\sum _{i=1}^{n}\left({\sqrt {2c}}x_{i}\right)\left({\sqrt {2c}}y_{i}\right)+c^{2}} From this it follows that the feature map is given by: φ ( x ) = ( x n 2 , … , x 1 2 , 2 x n x n − 1 , … , 2 x n x 1 , 2 x n − 1 x n − 2 , … , 2 x n − 1 x 1 , … , 2 x 2 x 1 , 2 c x n , … , 2 c x 1 , c ) {\displaystyle \varphi (x)=\left(x_{n}^{2},\ldots ,x_{1}^{2},{\sqrt {2}}x_{n}x_{n-1},\ldots ,{\sqrt {2}}x_{n}x_{1},{\sqrt {2}}x_{n-1}x_{n-2},\ldots ,{\sqrt {2}}x_{n-1}x_{1},\ldots ,{\sqrt {2}}x_{2}x_{1},{\sqrt {2c}}x_{n},\ldots ,{\sqrt {2c}}x_{1},c\right)} generalizing for ( x T y + c ) d {\displaystyle \left(\mathbf {x} ^{T}\mathbf {y} +c\right)^{d}} , where x ∈ R n {\displaystyle \mathbf {x} \in \mathbb {R} ^{n}} , y ∈ R n {\displaystyle \mathbf {y} \in \mathbb {R} ^{n}} and applying the multinomial theorem: ( x T y + c ) d = ∑ j 1 + j 2 + ⋯ + j n + 1 = d d ! j 1 ! ⋯ j n ! j n + 1 ! x 1 j 1 ⋯ x n j n c j n + 1 d ! j 1 ! ⋯ j n ! j n + 1 ! y 1 j 1 ⋯ y n j n c j n + 1 = φ ( x ) T φ ( y ) {\displaystyle {\begin{alignedat}{2}\left(\mathbf {x} ^{T}\mathbf {y} +c\right)^{d}&=\sum _{j_{1}+j_{2}+\dots +j_{n+1}=d}{\frac {\sqrt {d!}}{\sqrt {j_{1}!\cdots j_{n}!j_{n+1}!}}}x_{1}^{j_{1}}\cdots x_{n}^{j_{n}}{\sqrt {c}}^{j_{n+1}}{\frac {\sqrt {d!}}{\sqrt {j_{1}!\cdots j_{n}!j_{n+1}!}}}y_{1}^{j_{1}}\cdots y_{n}^{j_{n}}{\sqrt {c}}^{j_{n+1}}\\&=\varphi (\mathbf {x} )^{T}\varphi (\mathbf {y} )\end{alignedat}}} The last summation has l d = ( n + d d ) {\displaystyle l_{d}={\tbinom {n+d}{d}}} elements, so that: φ ( x ) = ( a 1 , … , a l , … , a l d ) {\displaystyle \varphi (\mathbf {x} )=\left(a_{1},\dots ,a_{l},\dots ,a_{l_{d}}\right)} where l = ( j 1 , j 2 , . . . , j n , j n + 1 ) {\displaystyle l=(j_{1},j_{2},...,j_{n},j_{n+1})} and a l = d ! j 1 ! ⋯ j n ! j n + 1 ! x 1 j 1 ⋯ x n j n c j n + 1 | j 1 + j 2 + ⋯ + j n + j n + 1 = d {\displaystyle a_{l}={\frac {\sqrt {d!}}{\sqrt {j_{1}!\cdots j_{n}!j_{n+1}!}}}x_{1}^{j_{1}}\cdots x_{n}^{j_{n}}{\sqrt {c}}^{j_{n+1}}\quad |\quad j_{1}+j_{2}+\dots +j_{n}+j_{n+1}=d} == Practical use == Although the RBF kernel is more popular in SVM classification than the polynomial kernel, the latter is quite popular in natural language processing (NLP). The most common degree is d = 2 (quadratic), since larger degrees tend to overfit on NLP problems. Various ways of computing the polynomial kernel (both exact and approximate) have been devised as alternatives to the usual non-linear SVM training algorithms, including: full expansion of the kernel prior to training/testing with a linear SVM, i.e. full computation of the mapping φ as in polynomial regression; basket mining (using a variant of the apriori algorithm) for the most commonly occurring feature conjunctions in a training set to produce an approximate expansion; inverted indexing of support vectors. One problem with the polynomial kernel is that it may suffer from numerical instability: when xTy + c < 1, K(x, y) = (xTy + c)d tends to zero with increasing d, whereas when xTy + c > 1, K(x, y) tends to infinity.

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  • Algorithmic learning theory

    Algorithmic learning theory

    Algorithmic learning theory is a mathematical framework for analyzing machine learning problems and algorithms. Synonyms include formal learning theory and algorithmic inductive inference. Algorithmic learning theory is different from statistical learning theory in that it does not make use of statistical assumptions and analysis. Both algorithmic and statistical learning theory are concerned with machine learning and can thus be viewed as branches of computational learning theory. == Distinguishing characteristics == Unlike statistical learning theory and most statistical theory in general, algorithmic learning theory does not assume that data are random samples, that is, that data points are independent of each other. This makes the theory suitable for domains where observations are (relatively) noise-free but not random, such as language learning and automated scientific discovery. The fundamental concept of algorithmic learning theory is learning in the limit: as the number of data points increases, a learning algorithm should converge to a correct hypothesis on every possible data sequence consistent with the problem space. This is a non-probabilistic version of statistical consistency, which also requires convergence to a correct model in the limit, but allows a learner to fail on data sequences with probability measure 0 . Algorithmic learning theory investigates the learning power of Turing machines. Other frameworks consider a much more restricted class of learning algorithms than Turing machines, for example, learners that compute hypotheses more quickly, for instance in polynomial time. An example of such a framework is probably approximately correct learning . == Learning in the limit == The concept was introduced in E. Mark Gold's seminal paper "Language identification in the limit". The objective of language identification is for a machine running one program to be capable of developing another program by which any given sentence can be tested to determine whether it is "grammatical" or "ungrammatical". The language being learned need not be English or any other natural language - in fact the definition of "grammatical" can be absolutely anything known to the tester. In Gold's learning model, the tester gives the learner an example sentence at each step, and the learner responds with a hypothesis, which is a suggested program to determine grammatical correctness. It is required of the tester that every possible sentence (grammatical or not) appears in the list eventually, but no particular order is required. It is required of the learner that at each step the hypothesis must be correct for all the sentences so far. A particular learner is said to be able to "learn a language in the limit" if there is a certain number of steps beyond which its hypothesis no longer changes. At this point it has indeed learned the language, because every possible sentence appears somewhere in the sequence of inputs (past or future), and the hypothesis is correct for all inputs (past or future), so the hypothesis is correct for every sentence. The learner is not required to be able to tell when it has reached a correct hypothesis, all that is required is that it be true. Gold showed that any language which is defined by a Turing machine program can be learned in the limit by another Turing-complete machine using enumeration. This is done by the learner testing all possible Turing machine programs in turn until one is found which is correct so far - this forms the hypothesis for the current step. Eventually, the correct program will be reached, after which the hypothesis will never change again (but note that the learner does not know that it won't need to change). Gold also showed that if the learner is given only positive examples (that is, only grammatical sentences appear in the input, not ungrammatical sentences), then the language can only be guaranteed to be learned in the limit if there are only a finite number of possible sentences in the language (this is possible if, for example, sentences are known to be of limited length). Language identification in the limit is a highly abstract model. It does not allow for limits of runtime or computer memory which can occur in practice, and the enumeration method may fail if there are errors in the input. However the framework is very powerful, because if these strict conditions are maintained, it allows the learning of any program known to be computable. This is because a Turing machine program can be written to mimic any program in any conventional programming language. See Church-Turing thesis. == Other identification criteria == Learning theorists have investigated other learning criteria, such as the following. Efficiency: minimizing the number of data points required before convergence to a correct hypothesis. Mind Changes: minimizing the number of hypothesis changes that occur before convergence. Mind change bounds are closely related to mistake bounds that are studied in statistical learning theory. Kevin Kelly has suggested that minimizing mind changes is closely related to choosing maximally simple hypotheses in the sense of Occam’s Razor. == Annual conference == Since 1990, there is an International Conference on Algorithmic Learning Theory (ALT), called Workshop in its first years (1990–1997). Between 1992 and 2016, proceedings were published in the LNCS series. Starting from 2017, they are published by the Proceedings of Machine Learning Research. The 34th conference will be held in Singapore in Feb 2023. The topics of the conference cover all of theoretical machine learning, including statistical and computational learning theory, online learning, active learning, reinforcement learning, and deep learning.

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  • L-1 Identity Solutions

    L-1 Identity Solutions

    L-1 Identity Solutions, Inc. was an American biometric technology company headquartered in Stamford, Connecticut, specializing in identity management products and services including facial recognition systems, fingerprint readers, and secure credentialing solutions for governments and commercial enterprises. The company's shares traded on the New York Stock Exchange under the ticker symbol "ID." == History == L-1 Identity Solutions was formed on August 29, 2006, from a merger of Viisage Technology, Inc. and Identix Incorporated. Prior to the Safran acquisition, L-1 divested its Intelligence Services Group (ISG) comprising SpecTal LLC, Advanced Concepts Inc., and McClendon LLC to BAE Systems, Inc. for approximately $297 million. The transaction, initially announced in September 2010, closed on February 15, 2011, with more than 1,000 ISG employees joining BAE Systems' Intelligence & Security sector. It specializes in selling face recognition systems, electronic passports, such as Fly Clear, and other biometric technology to governments such as the United States and Saudi Arabia. It also licenses technology to other companies internationally, including China. On July 26, 2011, Safran (NYSE Euronext Paris: SAF) acquired L-1 Identity Solutions, Inc. for a total cash amount of USD 1.09 billion. L-1 was part of Morpho's MorphoTrust department which rebranded to Idemia in 2017. Bioscrypt is a biometrics research, development and manufacturing company purchased by L-1 Identity Solutions. It provides fingerprint IP readers for physical access control systems, Facial recognition system readers for contactless access control authentication and OEM fingerprint modules for embedded applications. According to IMS Research, Bioscrypt has been the world market leader in biometric access control for enterprises (since 2006) with a worldwide market share of over 13%. In 2011, Bioscrypt was sold to Safran Morpho.

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  • Magisto

    Magisto

    Magisto provided an online video editing tool (both as a web application and a mobile app) for automated video editing and production. In 2019, the company was acquired by Vimeo for an estimated US$200 million. The Magisto app contained a library of music. The music, largely by independent artists, was sorted by mood and is licensed for in-app use. Magisto had a freemium business model where users can create basic video clips for free. In addition, advanced business, professional and personal service tiers are available via various subscription plans, unlocking more features; such as longer videos, HD, premium themes, customization, and control features. == History == Magisto was founded in 2009 as SightEra (LTD) by Oren Boiman (CEO) and Alex Rav-Acha (CTO). Boiman, frustrated with the amount of time it took editing together videos of his daughter, wanted an easier to use application to capture and share videos. Boiman, a computer scientist that graduated from Tel Aviv University, followed with graduate work in computer vision at the Weizmann Institute of Science. Boiman developed several patent-pending image analysis technologies that analyze unedited videos to identify the most interesting parts. The system recognized faces, animals, landscapes, action sequences, movements and other important content within the video, as well as analyzing speech and audio. These scenes are then edited together, along with music and effects. Magisto was launched publicly on September 20, 2011, as a video editing software web application through which users could upload unedited video footage, choose a title and soundtrack and have their video edited for them automatically. On the following day, Magisto was added to YouTube Create's collection of video production applications. The Magisto iPhone app was launched publicly at the 2012 International Consumer Electronics Show (CES) in Las Vegas. At CES, the company was also awarded first place in the 2012 CES Mobile App Showdown. In August 2012, Magisto launched the Android app on Google Play. In September 2012, Magisto launched a Google Chrome App and announced Google Drive integration. In March 2013, Magisto claimed it had 5 million users. Google listed Magisto as an "Editors’ Choice" on its list of "Best Apps of 2013". In September 2013, the company claimed that 10 million users had downloaded the App. In February 2014, Magisto claimed that they had 20 million users, with 2 million new users per month. The company also confirmed investment from Mail.Ru. In September 2014, Magisto rolled out a feature called 'Instagram Ready' which allowed users to upload 15 second clips that are automatically formatted for Instagram. In the same month, Magisto launched a feature for iOS and Android users, called 'Surprise Me', which created video from still photography on users’ smartphones. In October 2014, Magisto was placed 9th on the 2014 Deloitte Israel Technology Fast 50 list and named as a finalist in the Red Herring's Top 100 Europe award. In July 2015, Magisto released an editing theme dedicated to Jerry Garcia. In April 2019, the company was acquired by Vimeo, the IAC-owned platform for hosting, sharing and monetizing streamed video, for an estimated $200 million. === Financing === In 2011, the company received more than $5.5 million in a Series B venture round funding from Magma Venture Partners and Horizons Ventures. In September 2011, at the same time as the public launch of their web application, Magisto announced a $5.5 million Series B funding round led by Li Ka-shing’s Horizons Ventures. Li Ka-Shing is known for making early-stage investments in companies like Facebook, Spotify, SecondMarket and Siri. In October 2013, the company received $13 million in funding from Qualcomm and Sandisk. In 2014, the company received $2 million in Venture Funding from Magma Venture Partners, Qualcomm Ventures, Horizons Ventures and the Mail.Ru Group. == Awards == Magisto won first place at Technonomy3, an annual Internet Technology start-up competition in Israel. Judges of the competition included Jeff Pulver, TechCrunch editor Mike Butcher, investor Yaron Samid, Bessemer Venture Partners Israel partner Adam Fisher and Brad McCarty of The Next Web. Magisto won first place at CES 2012 Mobile app competition, during the launch of Magisto iOS mobile app. Magisto was awarded twice the Google Play Editor's Choice and was part of iPhone App Store Best App awards for 2013 and 2014, and Wired Essential iPad Apps. Magisto was declared by Deloitte as the 7th fastest growing company in Europe, the Middle East, and Africa in 2016.

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  • AdaBoost

    AdaBoost

    AdaBoost (short for Adaptive Boosting) is a statistical classification meta-algorithm formulated by Yoav Freund and Robert Schapire in 1995, who won the 2003 Gödel Prize for their work. It can be used in conjunction with many types of learning algorithm to improve performance. The output of multiple weak learners is combined into a weighted sum that represents the final output of the boosted classifier. Usually, AdaBoost is presented for binary classification, although it can be generalized to multiple classes or bounded intervals of real values. AdaBoost is adaptive in the sense that subsequent weak learners (models) are adjusted in favor of instances misclassified by previous models. In some problems, it can be less susceptible to overfitting than other learning algorithms. The individual learners can be weak, but as long as the performance of each one is slightly better than random guessing, the final model can be proven to converge to a strong learner. Although AdaBoost is typically used to combine weak base learners (such as decision stumps), it has been shown to also effectively combine strong base learners (such as deeper decision trees), producing an even more accurate model. Every learning algorithm tends to suit some problem types better than others, and typically has many different parameters and configurations to adjust before it achieves optimal performance on a dataset. AdaBoost (with decision trees as the weak learners) is often referred to as the best out-of-the-box classifier. When used with decision tree learning, information gathered at each stage of the AdaBoost algorithm about the relative 'hardness' of each training sample is fed into the tree-growing algorithm such that later trees tend to focus on harder-to-classify examples. == Training == AdaBoost refers to a particular method of training a boosted classifier. A boosted classifier is a classifier of the form F T ( x ) = ∑ t = 1 T f t ( x ) {\displaystyle F_{T}(x)=\sum _{t=1}^{T}f_{t}(x)} where each f t {\displaystyle f_{t}} is a weak learner that takes an object x {\displaystyle x} as input and returns a value indicating the class of the object. For example, in the two-class problem, the sign of the weak learner's output identifies the predicted object class and the absolute value gives the confidence in that classification. Each weak learner produces an output hypothesis h {\displaystyle h} which fixes a prediction h ( x i ) {\displaystyle h(x_{i})} for each sample in the training set. At each iteration t {\displaystyle t} , a weak learner is selected and assigned a coefficient α t {\displaystyle \alpha _{t}} such that the total training error E t {\displaystyle E_{t}} of the resulting t {\displaystyle t} -stage boosted classifier is minimized. E t = ∑ i E [ F t − 1 ( x i ) + α t h ( x i ) ] {\displaystyle E_{t}=\sum _{i}E[F_{t-1}(x_{i})+\alpha _{t}h(x_{i})]} Here F t − 1 ( x ) {\displaystyle F_{t-1}(x)} is the boosted classifier that has been built up to the previous stage of training and f t ( x ) = α t h ( x ) {\displaystyle f_{t}(x)=\alpha _{t}h(x)} is the weak learner that is being considered for addition to the final classifier. === Weighting === At each iteration of the training process, a weight w i , t {\displaystyle w_{i,t}} is assigned to each sample in the training set equal to the current error E ( F t − 1 ( x i ) ) {\displaystyle E(F_{t-1}(x_{i}))} on that sample. These weights can be used in the training of the weak learner. For instance, decision trees can be grown which favor the splitting of sets of samples with large weights. == Derivation == This derivation follows Rojas (2009): Suppose we have a data set { ( x 1 , y 1 ) , … , ( x N , y N ) } {\displaystyle \{(x_{1},y_{1}),\ldots ,(x_{N},y_{N})\}} where each item x i {\displaystyle x_{i}} has an associated class y i ∈ { − 1 , 1 } {\displaystyle y_{i}\in \{-1,1\}} , and a set of weak classifiers { k 1 , … , k L } {\displaystyle \{k_{1},\ldots ,k_{L}\}} each of which outputs a classification k j ( x i ) ∈ { − 1 , 1 } {\displaystyle k_{j}(x_{i})\in \{-1,1\}} for each item. After the ( m − 1 ) {\displaystyle (m-1)} -th iteration our boosted classifier is a linear combination of the weak classifiers of the form: C ( m − 1 ) ( x i ) = α 1 k 1 ( x i ) + ⋯ + α m − 1 k m − 1 ( x i ) , {\displaystyle C_{(m-1)}(x_{i})=\alpha _{1}k_{1}(x_{i})+\cdots +\alpha _{m-1}k_{m-1}(x_{i}),} where the class will be the sign of C ( m − 1 ) ( x i ) {\displaystyle C_{(m-1)}(x_{i})} . At the m {\displaystyle m} -th iteration we want to extend this to a better boosted classifier by adding another weak classifier k m {\displaystyle k_{m}} , with another weight α m {\displaystyle \alpha _{m}} : C m ( x i ) = C ( m − 1 ) ( x i ) + α m k m ( x i ) {\displaystyle C_{m}(x_{i})=C_{(m-1)}(x_{i})+\alpha _{m}k_{m}(x_{i})} So it remains to determine which weak classifier is the best choice for k m {\displaystyle k_{m}} , and what its weight α m {\displaystyle \alpha _{m}} should be. We define the total error E {\displaystyle E} of C m {\displaystyle C_{m}} as the sum of its exponential loss on each data point, given as follows: E = ∑ i = 1 N e − y i C m ( x i ) = ∑ i = 1 N e − y i C ( m − 1 ) ( x i ) e − y i α m k m ( x i ) {\displaystyle E=\sum _{i=1}^{N}e^{-y_{i}C_{m}(x_{i})}=\sum _{i=1}^{N}e^{-y_{i}C_{(m-1)}(x_{i})}e^{-y_{i}\alpha _{m}k_{m}(x_{i})}} Letting w i ( 1 ) = 1 {\displaystyle w_{i}^{(1)}=1} and w i ( m ) = e − y i C m − 1 ( x i ) {\displaystyle w_{i}^{(m)}=e^{-y_{i}C_{m-1}(x_{i})}} for m > 1 {\displaystyle m>1} , we have: E = ∑ i = 1 N w i ( m ) e − y i α m k m ( x i ) {\displaystyle E=\sum _{i=1}^{N}w_{i}^{(m)}e^{-y_{i}\alpha _{m}k_{m}(x_{i})}} We can split this summation between those data points that are correctly classified by k m {\displaystyle k_{m}} (so y i k m ( x i ) = 1 {\displaystyle y_{i}k_{m}(x_{i})=1} ) and those that are misclassified (so y i k m ( x i ) = − 1 {\displaystyle y_{i}k_{m}(x_{i})=-1} ): E = ∑ y i = k m ( x i ) w i ( m ) e − α m + ∑ y i ≠ k m ( x i ) w i ( m ) e α m = ∑ i = 1 N w i ( m ) e − α m + ∑ y i ≠ k m ( x i ) w i ( m ) ( e α m − e − α m ) {\displaystyle {\begin{aligned}E&=\sum _{y_{i}=k_{m}(x_{i})}w_{i}^{(m)}e^{-\alpha _{m}}+\sum _{y_{i}\neq k_{m}(x_{i})}w_{i}^{(m)}e^{\alpha _{m}}\\&=\sum _{i=1}^{N}w_{i}^{(m)}e^{-\alpha _{m}}+\sum _{y_{i}\neq k_{m}(x_{i})}w_{i}^{(m)}\left(e^{\alpha _{m}}-e^{-\alpha _{m}}\right)\end{aligned}}} Since the only part of the right-hand side of this equation that depends on k m {\displaystyle k_{m}} is ∑ y i ≠ k m ( x i ) w i ( m ) {\textstyle \sum _{y_{i}\neq k_{m}(x_{i})}w_{i}^{(m)}} , we see that the k m {\displaystyle k_{m}} that minimizes E {\displaystyle E} is the one in the set { k 1 , … , k L } {\displaystyle \{k_{1},\ldots ,k_{L}\}} that minimizes ∑ y i ≠ k m ( x i ) w i ( m ) {\textstyle \sum _{y_{i}\neq k_{m}(x_{i})}w_{i}^{(m)}} [assuming that α m > 0 {\displaystyle \alpha _{m}>0} ], i.e. the weak classifier with the lowest weighted error (with weights w i ( m ) = e − y i C m − 1 ( x i ) {\displaystyle w_{i}^{(m)}=e^{-y_{i}C_{m-1}(x_{i})}} ). To determine the desired weight α m {\displaystyle \alpha _{m}} that minimizes E {\displaystyle E} with the k m {\displaystyle k_{m}} that we just determined, we differentiate: d E d α m = d ( ∑ y i = k m ( x i ) w i ( m ) e − α m + ∑ y i ≠ k m ( x i ) w i ( m ) e α m ) d α m {\displaystyle {\frac {dE}{d\alpha _{m}}}={\frac {d(\sum _{y_{i}=k_{m}(x_{i})}w_{i}^{(m)}e^{-\alpha _{m}}+\sum _{y_{i}\neq k_{m}(x_{i})}w_{i}^{(m)}e^{\alpha _{m}})}{d\alpha _{m}}}} The value of α m {\displaystyle \alpha _{m}} that minimizes the above expression is: α m = 1 2 ln ⁡ ( ∑ y i = k m ( x i ) w i ( m ) ∑ y i ≠ k m ( x i ) w i ( m ) ) {\displaystyle \alpha _{m}={\frac {1}{2}}\ln \left({\frac {\sum _{y_{i}=k_{m}(x_{i})}w_{i}^{(m)}}{\sum _{y_{i}\neq k_{m}(x_{i})}w_{i}^{(m)}}}\right)} We calculate the weighted error rate of the weak classifier to be ϵ m = ∑ y i ≠ k m ( x i ) w i ( m ) ∑ i = 1 N w i ( m ) {\displaystyle \epsilon _{m}={\frac {\sum _{y_{i}\neq k_{m}(x_{i})}w_{i}^{(m)}}{\sum _{i=1}^{N}w_{i}^{(m)}}}} , so it follows that: α m = 1 2 ln ⁡ ( 1 − ϵ m ϵ m ) {\displaystyle \alpha _{m}={\frac {1}{2}}\ln \left({\frac {1-\epsilon _{m}}{\epsilon _{m}}}\right)} which is the negative logit function multiplied by 0.5. Due to the convexity of E {\displaystyle E} as a function of α m {\displaystyle \alpha _{m}} , this new expression for α m {\displaystyle \alpha _{m}} gives the global minimum of the loss function. Note: This derivation only applies when k m ( x i ) ∈ { − 1 , 1 } {\displaystyle k_{m}(x_{i})\in \{-1,1\}} , though it can be a good starting guess in other cases, such as when the weak learner is biased ( k m ( x ) ∈ { a , b } , a ≠ − b {\displaystyle k_{m}(x)\in \{a,b\},a\neq -b} ), has multiple leaves ( k m ( x ) ∈ { a , b , … , n } {\displaystyle k_{m}(x)\in \{a,b,\dots ,n\}} ) or is some other function k m ( x ) ∈ R {\displaystyle k_{m}(x)\in \mathbb {R} } . Thus we have derived the AdaBoost algorithm: At each

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  • Generalized iterative scaling

    Generalized iterative scaling

    In statistics, generalized iterative scaling (GIS) and improved iterative scaling (IIS) are two early algorithms used to fit log-linear models, notably multinomial logistic regression (MaxEnt) classifiers and extensions of it such as MaxEnt Markov models and conditional random fields. These algorithms have been largely surpassed by gradient-based methods such as L-BFGS and coordinate descent algorithms.

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  • IDistance

    IDistance

    In pattern recognition, iDistance is an indexing and query processing technique for k-nearest neighbor queries on point data in multi-dimensional metric spaces. The kNN query is one of the hardest problems on multi-dimensional data, especially when the dimensionality of the data is high. iDistance is designed to process kNN queries in high-dimensional spaces efficiently and performs extremely well for skewed data distributions, which usually occur in real-life data sets. iDistance employs a two-phase search strategy involving an initial filtering of candidate regions and a subsequent refinement of results, an approach aligned with the Filter and Refine Principle (FRP). This means that the index first prunes the search space to eliminate unlikely candidates, then verifies the true nearest neighbors in a refinement step, following the general FRP paradigm used in database search algorithms. The iDistance index can also be augmented with machine learning models to learn data distributions for improved searching and storage of multi-dimensional data. == Indexing == Building the iDistance index has two steps: A number of reference points in the data space are chosen. There are various ways of choosing reference points. Using cluster centers as reference points is the most efficient way. The data points are partitioned into Voronoi cells based on well-chosen reference points. The distance between a data point and its closest reference point is calculated. This distance plus a scaling value is called the point's iDistance. By this means, points in a multi-dimensional space are mapped to one-dimensional values, and then a B+-tree can be adopted to index the points using the iDistance as the key. The figure on the right shows an example where three reference points (O1, O2, O3) are chosen. The data points are then mapped to a one-dimensional space and indexed in a B+-tree. Various extensions have been proposed to make the selection of reference points for effective query performance, including employing machine learning to learn the identification of reference points. == Query processing == To process a kNN query, the query is mapped to a number of one-dimensional range queries, which can be processed efficiently on a B+-tree. In the above figure, the query Q is mapped to a value in the B+-tree while the kNN search ``sphere" is mapped to a range in the B+-tree. The search sphere expands gradually until the k NNs are found. This corresponds to gradually expanding range searches in the B+-tree. The iDistance technique can be viewed as a way of accelerating the sequential scan. Instead of scanning records from the beginning to the end of the data file, the iDistance starts the scan from spots where the nearest neighbors can be obtained early with a very high probability. == Applications == The iDistance has been used in many applications including Image retrieval Video indexing Similarity search in P2P systems Mobile computing Recommender system == Historical background == The iDistance was first proposed by Cui Yu, Beng Chin Ooi, Kian-Lee Tan and H. V. Jagadish in 2001. Later, together with Rui Zhang, they improved the technique and performed a more comprehensive study on it in 2005.

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  • Richardson–Lucy deconvolution

    Richardson–Lucy deconvolution

    The Richardson–Lucy algorithm, also known as Lucy–Richardson deconvolution, is an iterative procedure for recovering an underlying image that has been blurred by a known point spread function. It was named after William Richardson and Leon B. Lucy, who described it independently. == Description == When an image is produced using an optical system and detected using photographic film, a charge-coupled device or a CMOS sensor, for example, it is inevitably blurred, with an ideal point source not appearing as a point but being spread out into what is known as the point spread function. Extended sources can be decomposed into the sum of many individual point sources, thus the observed image can be represented in terms of a transition matrix p operating on an underlying image: d i = ∑ j p i , j u j , {\displaystyle d_{i}=\sum _{j}p_{i,j}u_{j},} where u j {\displaystyle u_{j}} is the intensity of the underlying image at pixel j {\displaystyle j} , and d i {\displaystyle d_{i}} is the detected intensity at pixel i {\displaystyle i} . In general, a matrix whose elements are p i , j {\displaystyle p_{i,j}} describes the portion of light from source pixel j that is detected in pixel i. In most good optical systems (or in general, linear systems that are described as shift-invariant) the transfer function p can be expressed simply in terms of the spatial offset between the source pixel j and the observation pixel i: p i , j = P ( i − j ) , {\displaystyle p_{i,j}=P(i-j),} where P ( Δ i ) {\displaystyle P(\Delta i)} is called a point spread function. In that case the above equation becomes a convolution. This has been written for one spatial dimension, but most imaging systems are two-dimensional, with the source, detected image, and point spread function all having two indices. So a two-dimensional detected image is a convolution of the underlying image with a two-dimensional point spread function P ( Δ x , Δ y ) {\displaystyle P(\Delta x,\Delta y)} plus added detection noise. In order to estimate u j {\displaystyle u_{j}} given the observed d i {\displaystyle d_{i}} and a known P ( Δ i x , Δ j y ) {\displaystyle P(\Delta i_{x},\Delta j_{y})} , the following iterative procedure is employed in which the estimate of u j {\displaystyle u_{j}} (called u ^ j ( t ) {\displaystyle {\hat {u}}_{j}^{(t)}} ) for iteration number t is updated as follows: u ^ j ( t + 1 ) = u ^ j ( t ) ∑ i d i c i p i j , {\displaystyle {\hat {u}}_{j}^{(t+1)}={\hat {u}}_{j}^{(t)}\sum _{i}{\frac {d_{i}}{c_{i}}}p_{ij},} where c i = ∑ j p i j u ^ j ( t ) , {\displaystyle c_{i}=\sum _{j}p_{ij}{\hat {u}}_{j}^{(t)},} and ∑ j p i j = 1 {\displaystyle \sum _{j}p_{ij}=1} is assumed. It has been shown empirically that if this iteration converges, it converges to the maximum likelihood solution for u j {\displaystyle u_{j}} . Writing this more generally for two (or more) dimensions in terms of convolution with a point spread function P: u ^ ( t + 1 ) = u ^ ( t ) ⋅ ( d u ^ ( t ) ⊗ P ⊗ P ∗ ) , {\displaystyle {\hat {u}}^{(t+1)}={\hat {u}}^{(t)}\cdot \left({\frac {d}{{\hat {u}}^{(t)}\otimes P}}\otimes P^{}\right),} where the division and multiplication are element-wise, ⊗ {\displaystyle \otimes } indicates a 2D convolution, and P ∗ {\displaystyle P^{}} is the mirrored point spread function, or the inverse Fourier transform of the Hermitian transpose of the optical transfer function. In problems where the point spread function p i j {\displaystyle p_{ij}} is not known a priori, a modification of the Richardson–Lucy algorithm has been proposed, in order to accomplish blind deconvolution. == Derivation == In the context of fluorescence microscopy, the probability of measuring a set of number of photons (or digitalization counts proportional to detected light) m = [ m 0 , … , m K ] {\displaystyle \mathbf {m} =[m_{0},\dots ,m_{K}]} for expected values E = [ E 0 , … , E K ] {\displaystyle \mathbf {E} =[E_{0},\dots ,E_{K}]} for a detector with K + 1 {\displaystyle K+1} pixels is given by P ( m ∣ E ) = ∏ i K Poisson ⁡ ( E i ) = ∏ i K E i m i e − E i m i ! . {\displaystyle P(\mathbf {m} \mid \mathbf {E} )=\prod _{i}^{K}\operatorname {Poisson} (E_{i})=\prod _{i}^{K}{\frac {E_{i}^{m_{i}}e^{-E_{i}}}{m_{i}!}}.} Since in the context of maximum-likelihood estimation the aim is to locate the maximum of the likelihood function without concern for its absolute value, it is convenient to work with ln ⁡ ( P ) {\displaystyle \ln(P)} : ln ⁡ P ( m ∣ E ) = ∑ i K [ ( m i ln ⁡ E i − E i ) − ln ⁡ ( m i ! ) ] . {\displaystyle \ln P(\mathbf {m} \mid \mathbf {E} )=\sum _{i}^{K}[(m_{i}\ln E_{i}-E_{i})-\ln(m_{i}!)].} Moreover, since ln ⁡ ( m i ! ) {\displaystyle \ln(m_{i}!)} is a constant, it does not give any additional information regarding the position of the maximum, so consider α ( m ∣ E ) = ∑ i K [ m i ln ⁡ E i − E i ] , {\displaystyle \alpha (\mathbf {m} \mid \mathbf {E} )=\sum _{i}^{K}[m_{i}\ln E_{i}-E_{i}],} where α {\displaystyle \alpha } is something that shares the same maximum position as P ( m ∣ E ) {\displaystyle P(\mathbf {m} \mid \mathbf {E} )} . Now consider that E {\displaystyle \mathbf {E} } comes from a ground truth x {\displaystyle \mathbf {x} } and a measurement H {\displaystyle \mathbf {H} } which is assumed to be linear. Then E = H x , {\displaystyle \mathbf {E} =\mathbf {H} \mathbf {x} ,} where a matrix multiplication is implied. This can also be written in the form E m = ∑ n K H m n x n , {\displaystyle E_{m}=\sum _{n}^{K}H_{mn}x_{n},} where it can be seen how H {\displaystyle H} mixes or blurs the ground truth. It can also be shown that the derivative of an element of E {\displaystyle \mathbf {E} } , ( E i ) {\displaystyle (E_{i})} with respect to some other element of x j {\displaystyle x_{j}} can be written as It is easy to see this by writing a matrix H {\displaystyle \mathbf {H} } of, say, 5 × 5 and two arrays E {\displaystyle \mathbf {E} } and x {\displaystyle \mathbf {x} } of 5 elements and check it. This last equation can be interpreted as how much one element of x {\displaystyle \mathbf {x} } , say element i {\displaystyle i} , influences the other elements j ≠ i {\displaystyle j\neq i} (and of course the case i = j {\displaystyle i=j} is also taken into account). For example, in a typical case an element of the ground truth x {\displaystyle \mathbf {x} } will influence nearby elements in E {\displaystyle \mathbf {E} } but not the very distant ones (a value of 0 {\displaystyle 0} is expected on those matrix elements). Now, the key and arbitrary step: x {\displaystyle \mathbf {x} } is not known but may be estimated by x ^ {\displaystyle {\hat {\mathbf {x} }}} . Let's call x ^ old {\displaystyle {\hat {\mathbf {x} }}_{\text{old}}} and x ^ new {\displaystyle {\hat {\mathbf {x} }}_{\text{new}}} the estimated ground truths while using the RL algorithm, where the hat symbol is used to distinguish ground truth from estimator of the ground truth where ∂ ∂ x {\displaystyle {\frac {\partial }{\partial \mathbf {x} }}} stands for a K {\displaystyle K} -dimensional gradient. Performing the partial derivative of α ( m ∣ E ( x ) ) {\displaystyle \alpha (\mathbf {m} \mid \mathbf {E} (\mathbf {x} ))} yields the following expression: ∂ α ( m ∣ E ( x ) ) ∂ x j = ∂ ∂ x j ∑ i K [ m i ln ⁡ E i − E i ] = ∑ i K [ m i E i ∂ ∂ x j E i − ∂ ∂ x j E i ] = ∑ i K ∂ E i ∂ x j [ m i E i − 1 ] . {\displaystyle {\frac {\partial \alpha (\mathbf {m} \mid \mathbf {E} (\mathbf {x} ))}{\partial x_{j}}}={\frac {\partial }{\partial x_{j}}}\sum _{i}^{K}[m_{i}\ln E_{i}-E_{i}]=\sum _{i}^{K}\left[{\frac {m_{i}}{E_{i}}}{\frac {\partial }{\partial x_{j}}}E_{i}-{\frac {\partial }{\partial x_{j}}}E_{i}\right]=\sum _{i}^{K}{\frac {\partial E_{i}}{\partial x_{j}}}\left[{\frac {m_{i}}{E_{i}}}-1\right].} By substituting (1), it follows that ∂ α ( m ∣ E ( x ) ) ∂ x j = ∑ i K H i j [ m i E i − 1 ] . {\displaystyle {\frac {\partial \alpha (\mathbf {m} \mid \mathbf {E} (\mathbf {x} ))}{\partial x_{j}}}=\sum _{i}^{K}H_{ij}\left[{\frac {m_{i}}{E_{i}}}-1\right].} Note that H j i T = H i j {\displaystyle H_{ji}^{T}=H_{ij}} by the definition of a matrix transpose. And hence Since this equation is true for all j {\displaystyle j} spanning all the elements from 1 {\displaystyle 1} to K {\displaystyle K} , these K {\displaystyle K} equations may be compactly rewritten as a single vectorial equation ∂ α ( m ∣ E ( x ) ) ∂ x = H T [ m E − 1 ] , {\displaystyle {\frac {\partial \alpha (\mathbf {m} \mid \mathbf {E} (\mathbf {x} ))}{\partial \mathbf {x} }}=\mathbf {H} ^{T}\left[{\frac {\mathbf {m} }{\mathbf {E} }}-\mathbf {1} \right],} where H T {\displaystyle \mathbf {H} ^{T}} is a matrix, and m {\displaystyle \mathbf {m} } , E {\displaystyle \mathbf {E} } and 1 {\displaystyle \mathbf {1} } are vectors. Now, as a seemingly arbitrary but key step, let where 1 {\displaystyle \mathbf {1} } is a vector of ones of size K {\displaystyle K} (same as m {\displaystyle \mathbf {m} } , E {\displaystyle \mathbf {E} } and x {\displaystyle \mathbf {x} } ), and the d

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  • Induction of regular languages

    Induction of regular languages

    In computational learning theory, induction of regular languages refers to the task of learning a formal description (e.g. grammar) of a regular language from a given set of example strings. Although E. Mark Gold has shown that not every regular language can be learned this way (see language identification in the limit), approaches have been investigated for a variety of subclasses. They are sketched in this article. For learning of more general grammars, see Grammar induction. == Definitions == A regular language is defined as a (finite or infinite) set of strings that can be described by one of the mathematical formalisms called "finite automaton", "regular grammar", or "regular expression", all of which have the same expressive power. Since the latter formalism leads to shortest notations, it shall be introduced and used here. Given a set Σ of symbols (a.k.a. alphabet), a regular expression can be any of ∅ (denoting the empty set of strings), ε (denoting the singleton set containing just the empty string), a (where a is any character in Σ; denoting the singleton set just containing the single-character string a), r + s (where r and s are, in turn, simpler regular expressions; denoting their set's union) r ⋅ s (denoting the set of all possible concatenations of strings from r's and s's set), r + (denoting the set of n-fold repetitions of strings from r's set, for any n ≥ 1), or r (similarly denoting the set of n-fold repetitions, but also including the empty string, seen as 0-fold repetition). For example, using Σ = {0,1}, the regular expression (0+1+ε)⋅(0+1) denotes the set of all binary numbers with one or two digits (leading zero allowed), while 1⋅(0+1)⋅0 denotes the (infinite) set of all even binary numbers (no leading zeroes). Given a set of strings (also called "positive examples"), the task of regular language induction is to come up with a regular expression that denotes a set containing all of them. As an example, given {1, 10, 100}, a "natural" description could be the regular expression 1⋅0, corresponding to the informal characterization "a 1 followed by arbitrarily many (maybe even none) 0's". However, (0+1) and 1+(1⋅0)+(1⋅0⋅0) is another regular expression, denoting the largest (assuming Σ = {0,1}) and the smallest set containing the given strings, and called the trivial overgeneralization and undergeneralization, respectively. Some approaches work in an extended setting where also a set of "negative example" strings is given; then, a regular expression is to be found that generates all of the positive, but none of the negative examples. == Lattice of automata == Dupont et al. have shown that the set of all structurally complete finite automata generating a given input set of example strings forms a lattice, with the trivial undergeneralized and the trivial overgeneralized automaton as bottom and top element, respectively. Each member of this lattice can be obtained by factoring the undergeneralized automaton by an appropriate equivalence relation. For the above example string set {1, 10, 100}, the picture shows at its bottom the undergeneralized automaton Aa,b,c,d in grey, consisting of states a, b, c, and d. On the state set {a,b,c,d}, a total of 15 equivalence relations exist, forming a lattice. Mapping each equivalence E to the corresponding quotient automaton language L(Aa,b,c,d / E) obtains the partially ordered set shown in the picture. Each node's language is denoted by a regular expression. The language may be recognized by quotient automata w.r.t. different equivalence relations, all of which are shown below the node. An arrow between two nodes indicates that the lower node's language is a proper subset of the higher node's. If both positive and negative example strings are given, Dupont et al. build the lattice from the positive examples, and then investigate the separation border between automata that generate some negative example and such that do not. Most interesting are those automata immediately below the border. In the picture, separation borders are shown for the negative example strings 11 (green), 1001 (blue), 101 (cyan), and 0 (red). Coste and Nicolas present an own search method within the lattice, which they relate to Mitchell's version space paradigm. To find the separation border, they use a graph coloring algorithm on the state inequality relation induced by the negative examples. Later, they investigate several ordering relations on the set of all possible state fusions. Kudo and Shimbo use the representation by automaton factorizations to give a unique framework for the following approaches (sketched below): k-reversible languages and the "tail clustering" follow-up approach, Successor automata and the predecessor-successor method, and pumping-based approaches (framework-integration challenged by Luzeaux, however). Each of these approaches is shown to correspond to a particular kind of equivalence relations used for factorization. == Approaches == === k-reversible languages === Angluin considers so-called "k-reversible" regular automata, that is, deterministic automata in which each state can be reached from at most one state by following a transition chain of length k. Formally, if Σ, Q, and δ denote the input alphabet, the state set, and the transition function of an automaton A, respectively, then A is called k-reversible if: ∀a0, ..., ak ∈ Σ ∀s1, s2 ∈ Q: δ(s1, a0...ak) = δ(s2, a0...ak) ⇒ s1 = s2, where δ means the homomorphic extension of δ to arbitrary words. Angluin gives a cubic algorithm for learning of the smallest k-reversible language from a given set of input words; for k = 0, the algorithm has even almost linear complexity. The required state uniqueness after k + 1 given symbols forces unifying automaton states, thus leading to a proper generalization different from the trivial undergeneralized automaton. This algorithm has been used to learn simple parts of English syntax; later, an incremental version has been provided. Another approach based on k-reversible automata is the tail clustering method. === Successor automata === From a given set of input strings, Vernadat and Richetin build a so-called successor automaton, consisting of one state for each distinct character and a transition between each two adjacent characters' states. For example, the singleton input set {aabbaabb} leads to an automaton corresponding to the regular expression (a+⋅b+). An extension of this approach is the predecessor-successor method which generalizes each character repetition immediately to a Kleene + and then includes for each character the set of its possible predecessors in its state. Successor automata can learn exactly the class of local languages. Since each regular language is the homomorphic image of a local language, grammars from the former class can be learned by lifting, if an appropriate (depending on the intended application) homomorphism is provided. In particular, there is such a homomorphism for the class of languages learnable by the predecessor-successor method. The learnability of local languages can be reduced to that of k-reversible languages. === Early approaches === Chomsky and Miller (1957) used the pumping lemma: they guess a part v of an input string uvw and try to build a corresponding cycle into the automaton to be learned; using membership queries they ask, for appropriate k, which of the strings uw, uvvw, uvvvw, ..., uvkw also belongs to the language to be learned, thereby refining the structure of their automaton. In 1959, Solomonoff generalized this approach to context-free languages, which also obey a pumping lemma. === Cover automata === Câmpeanu et al. learn a finite automaton as a compact representation of a large finite language. Given such a language F, they search a so-called cover automaton A such that its language L(A) covers F in the following sense: L(A) ∩ Σ≤ l = F, where l is the length of the longest string in F, and Σ≤ l denotes the set of all strings not longer than l. If such a cover automaton exists, F is uniquely determined by A and l. For example, F = {ad, read, reread } has l = 6 and a cover automaton corresponding to the regular expression (r⋅e)⋅a⋅d. For two strings x and y, Câmpeanu et al. define x ~ y if xz ∈ F ⇔ yz ∈ F for all strings z of a length such that both xz and yz are not longer than l. Based on this relation, whose lack of transitivity causes considerable technical problems, they give an O(n4) algorithm to construct from F a cover automaton A of minimal state count. Moreover, for union, intersection, and difference of two finite languages they provide corresponding operations on their cover automata. Păun et al. improve the time complexity to O(n2). === Residual automata === For a set S of strings and a string u, the Brzozowski derivative u−1S is defined as the set of all rest-strings obtainable from a string in S by cutting off its prefix u (if possible), formally: u−1S = {v ∈ Σ: uv ∈ S}, cf. picture. Denis et al. define a

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  • Waffles (machine learning)

    Waffles (machine learning)

    Waffles is a collection of command-line tools for performing machine learning operations developed at Brigham Young University. These tools are written in C++, and are available under the GNU Lesser General Public License. == Description == The Waffles machine learning toolkit contains command-line tools for performing various operations related to machine learning, data mining, and predictive modeling. The primary focus of Waffles is to provide tools that are simple to use in scripted experiments or processes. For example, the supervised learning algorithms included in Waffles are all designed to support multi-dimensional labels, classification and regression, automatically impute missing values, and automatically apply necessary filters to transform the data to a type that the algorithm can support, such that arbitrary learning algorithms can be used with arbitrary data sets. Many other machine learning toolkits provide similar functionality, but require the user to explicitly configure data filters and transformations to make it compatible with a particular learning algorithm. The algorithms provided in Waffles also have the ability to automatically tune their own parameters (with the cost of additional computational overhead). Because Waffles is designed for script-ability, it deliberately avoids presenting its tools in a graphical environment. It does, however, include a graphical "wizard" tool that guides the user to generate a command that will perform a desired task. This wizard does not actually perform the operation, but requires the user to paste the command that it generates into a command terminal or a script. The idea motivating this design is to prevent the user from becoming "locked in" to a graphical interface. All of the Waffles tools are implemented as thin wrappers around functionality in a C++ class library. This makes it possible to convert scripted processes into native applications with minimal effort. Waffles was first released as an open source project in 2005. Since that time, it has been developed at Brigham Young University, with a new version having been released approximately every 6–9 months. Waffles is not an acronym—the toolkit was named after the food for historical reasons. == Advantages == Some of the advantages of Waffles in contrast with other popular open source machine learning toolkits include: Waffles automatically takes care of many issues related to data format in order to simplify its tools. Because it is implemented in C++, many of its algorithms are particularly fast. Also, the lack of dependency on any virtual machine makes it easier to deploy in conjunction with other applications. The functionality included in Waffles is very broad, including algorithms for dimensionality reduction, collaborative filtering, visualization, clustering, supervised learning, optimization, linear algebra, data transformation, image and signal processing, policy learning, and sparse matrix operations. == Disadvantages == Although Waffles provides significant breadth, it lacks the depth of many toolkits that focus on a particular area of machine learning. The Weka (machine learning) toolkit, for example, provides many more classification algorithms than Waffles provides. Waffles only has a limited graphical interface.

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