AI Data Visualization Tools

AI Data Visualization Tools — independent reviews, comparisons, pricing and step-by-step guides on Aizhi.

  • FMLLR

    FMLLR

    In signal processing, Feature space Maximum Likelihood Linear Regression (fMLLR) is a global feature transform that are typically applied in a speaker adaptive way, where fMLLR transforms acoustic features to speaker adapted features by a multiplication operation with a transformation matrix. In some literature, fMLLR is also known as the Constrained Maximum Likelihood Linear Regression (cMLLR). == Overview == fMLLR transformations are trained in a maximum likelihood sense on adaptation data. These transformations may be estimated in many ways, but only maximum likelihood (ML) estimation is considered in fMLLR. The fMLLR transformation is trained on a particular set of adaptation data, such that it maximizes the likelihood of that adaptation data given a current model-set. This technique is a widely used approach for speaker adaptation in HMM-based speech recognition. Later research also shows that fMLLR is an excellent acoustic feature for DNN/HMM hybrid speech recognition models. The advantage of fMLLR includes the following: the adaptation process can be performed within a pre-processing phase, and is independent of the ASR training and decoding process. this type of adapted feature can be applied to deep neural networks (DNN) to replace traditionally used mel-spectrogram in end-to-end speech recognition models. fMLLR's speaker adaptation process leads to a significant performance boost for ASR models, hence outperforming other transform or features like MFCCs (Mel-Frequency Cepstral Coefficients) and FBANKs (Filter bank) coefficients. fMLLR features can be efficiently realized with speech toolkits like Kaldi. Major problem and disadvantage of fMLLR: when the amount of adaptation data is limited, the transformation matrices tends to easily overfit the given data. == Computing fMLLR transform == Feature transform of fMLLR can be easily computed with the open source speech tool Kaldi, the Kaldi script uses the standard estimation scheme described in Appendix B of the original paper, in particular the section Appendix B.1 "Direct method over rows". In the Kaldi formulation, fMLLR is an affine feature transform of the form x {\displaystyle x} → A {\displaystyle A} x {\displaystyle x} + b {\displaystyle +b} , which can be written in the form x {\displaystyle x} →W x ^ {\displaystyle {\hat {x}}} , where x ^ {\displaystyle {\hat {x}}} = [ x 1 ] {\displaystyle {\begin{bmatrix}x\\1\end{bmatrix}}} is the acoustic feature x {\displaystyle x} with a 1 appended. Note that this differs from some of the literature where the 1 comes first as x ^ {\displaystyle {\hat {x}}} = [ 1 x ] {\displaystyle {\begin{bmatrix}1\\x\end{bmatrix}}} . The sufficient statistics stored are: K = ∑ t , j , m γ j , m ( t ) Σ j m − 1 μ j m x ( t ) + {\displaystyle K=\sum _{t,j,m}\gamma _{j,m}(t)\textstyle \Sigma _{jm}^{-1}\mu _{jm}x(t)^{+}\displaystyle } where Σ j m − 1 {\displaystyle \textstyle \Sigma _{jm}^{-1}\displaystyle } is the inverse co-variance matrix. And for 0 ≤ i ≤ D {\displaystyle 0\leq i\leq D} where D {\displaystyle D} is the feature dimension: G ( i ) = ∑ t , j , m γ j , m ( t ) ( 1 σ j , m 2 ( i ) ) x ( t ) + x ( t ) + T {\displaystyle G^{(i)}=\sum _{t,j,m}\gamma _{j,m}(t)\left({\frac {1}{\sigma _{j,m}^{2}(i)}}\right)x(t)^{+}x(t)^{+T}\displaystyle } For a thorough review that explains fMLLR and the commonly used estimation techniques, see the original paper "Maximum likelihood linear transformations for HMM-based speech recognition ". Note that the Kaldi script that performs the feature transforms of fMLLR differs with by using a column of the inverse in place of the cofactor row. In other words, the factor of the determinant is ignored, as it does not affect the transform result and can causes potential danger of numerical underflow or overflow. == Comparing with other features or transforms == Experiment result shows that by using the fMLLR feature in speech recognition, constant improvement is gained over other acoustic features on various commonly used benchmark datasets (TIMIT, LibriSpeech, etc). In particular, fMLLR features outperform MFCCs and FBANKs coefficients, which is mainly due to the speaker adaptation process that fMLLR performs. In, phoneme error rate (PER, %) is reported for the test set of TIMIT with various neural architectures: As expected, fMLLR features outperform MFCCs and FBANKs coefficients despite the use of different model architecture. Where MLP (multi-layer perceptron) serves as a simple baseline, on the other hand RNN, LSTM, and GRU are all well known recurrent models. The Li-GRU architecture is based on a single gate and thus saves 33% of the computations over a standard GRU model, Li-GRU thus effectively address the gradient vanishing problem of recurrent models. As a result, the best performance is obtained with the Li-GRU model on fMLLR features. == Extract fMLLR features with Kaldi == fMLLR can be extracted as reported in the s5 recipe of Kaldi. Kaldi scripts can certainly extract fMLLR features on different dataset, below are the basic example steps to extract fMLLR features from the open source speech corpora Librispeech. Note that the instructions below are for the subsets train-clean-100,train-clean-360,dev-clean, and test-clean, but they can be easily extended to support the other sets dev-other, test-other, and train-other-500. These instruction are based on the codes provided in this GitHub repository, which contains Kaldi recipes on the LibriSpeech corpora to execute the fMLLR feature extraction process, replace the files under $KALDI_ROOT/egs/librispeech/s5/ with the files in the repository. Install Kaldi. Install Kaldiio. If running on a single machine, change the following lines in $KALDI_ROOT/egs/librispeech/s5/cmd.sh to replace queue.pl to run.pl: Change the data path in run.sh to your LibriSpeech data path, the directory LibriSpeech/ should be under that path. For example: Install flac with: sudo apt-get install flac Run the Kaldi recipe run.sh for LibriSpeech at least until Stage 13 (included), for simplicity you can use the modified run.sh. Copy exp/tri4b/trans. files into exp/tri4b/decode_tgsmall_train_clean_/ with the following command: Compute the fMLLR features by running the following script, the script can also be downloaded here: Compute alignments using: Apply CMVN and dump the fMLLR features to new .ark files, the script can also be downloaded here: Use the Python script to convert Kaldi generated .ark features to .npy for your own dataloader, an example Python script is provided:

    Read more →
  • Powerset construction

    Powerset construction

    In the theory of computation and automata theory, the powerset construction or subset construction is a standard method for converting a nondeterministic finite automaton (NFA) into a deterministic finite automaton (DFA) that recognizes the same formal language. It is important in theory because it establishes that NFAs, despite their additional flexibility, are unable to recognize any language that cannot be recognized by some DFA. It is also important in practice for converting easier-to-construct NFAs into more efficiently executable DFAs. However, if the NFA has n states, the resulting DFA may have up to 2n states, an exponentially larger number, which sometimes makes the construction impractical for large NFAs. The construction, sometimes called the Rabin–Scott powerset construction (or subset construction) to distinguish it from similar constructions for other types of automata, was first published by Michael O. Rabin and Dana Scott in 1959. == Intuition == To simulate the operation of a DFA on a given input string, one needs to keep track of a single state at any time: the state that the automaton will reach after seeing a prefix of the input. In contrast, to simulate an NFA, one needs to keep track of a set of states: all of the states that the automaton could reach after seeing the same prefix of the input, according to the nondeterministic choices made by the automaton. If, after a certain prefix of the input, a set S of states can be reached, then after the next input symbol x the set of reachable states is a deterministic function of S and x. Therefore, the sets of reachable NFA states play the same role in the NFA simulation as single DFA states play in the DFA simulation, and in fact the sets of NFA states appearing in this simulation may be re-interpreted as being states of a DFA. == Construction == The powerset construction applies most directly to an NFA that does not allow state transformations without consuming input symbols (aka: "ε-moves"). Such an automaton may be defined as a 5-tuple (Q, Σ, T, q0, F), in which Q is the set of states, Σ is the set of input symbols, T is the transition function (mapping a state and an input symbol to a set of states), q0 is the initial state, and F is the set of accepting states. The corresponding DFA has states corresponding to subsets of Q. The initial state of the DFA is {q0}, the (one-element) set of initial states. The transition function of the DFA maps a state S (representing a subset of Q) and an input symbol x to the set T(S,x) = ∪{T(q,x) | q ∈ S}, the set of all states that can be reached by an x-transition from a state in S. A state S of the DFA is an accepting state if and only if at least one member of S is an accepting state of the NFA. In the simplest version of the powerset construction, the set of all states of the DFA is the powerset of Q, the set of all possible subsets of Q. However, many states of the resulting DFA may be useless as they may be unreachable from the initial state. An alternative version of the construction creates only the states that are actually reachable. === NFA with ε-moves === For an NFA with ε-moves (also called an ε-NFA), the construction must be modified to deal with these by computing the ε-closure of states: the set of all states reachable from some given state using only ε-moves. Van Noord recognizes three possible ways of incorporating this closure computation in the powerset construction: Compute the ε-closure of the entire automaton as a preprocessing step, producing an equivalent NFA without ε-moves, then apply the regular powerset construction. This version, also discussed by Hopcroft and Ullman, is straightforward to implement, but impractical for automata with large numbers of ε-moves, as commonly arise in natural language processing application. During the powerset computation, compute the ε-closure { q ′ | q → ε ∗ q ′ } {\displaystyle \{q'~|~q\to _{\varepsilon }^{}q'\}} of each state q that is considered by the algorithm (and cache the result). During the powerset computation, compute the ε-closure { q ′ | ∃ q ∈ Q ′ , q → ε ∗ q ′ } {\displaystyle \{q'~|~\exists q\in Q',q\to _{\varepsilon }^{}q'\}} of each subset of states Q' that is considered by the algorithm, and add its elements to Q'. === Multiple initial states === If NFAs are defined to allow for multiple initial states, the initial state of the corresponding DFA is the set of all initial states of the NFA, or (if the NFA also has ε-moves) the set of all states reachable from initial states by ε-moves. == Example == The NFA below has four states; state 1 is initial, and states 3 and 4 are accepting. Its alphabet consists of the two symbols 0 and 1, and it has ε-moves. The initial state of the DFA constructed from this NFA is the set of all NFA states that are reachable from state 1 by ε-moves; that is, it is the set {1,2,3}. A transition from {1,2,3} by input symbol 0 must follow either the arrow from state 1 to state 2, or the arrow from state 3 to state 4. Additionally, neither state 2 nor state 4 have outgoing ε-moves. Therefore, T({1,2,3},0) = {2,4}, and by the same reasoning the full DFA constructed from the NFA is as shown below. As can be seen in this example, there are five states reachable from the start state of the DFA; the remaining 11 sets in the powerset of the set of NFA states are not reachable. == Complexity == Because the DFA states consist of sets of NFA states, an n-state NFA may be converted to a DFA with at most 2n states. For every n, there exist n-state NFAs such that every subset of states is reachable from the initial subset, so that the converted DFA has exactly 2n states, giving Θ(2n) worst-case time complexity. A simple example requiring nearly this many states is the language of strings over the alphabet {0,1} in which there are at least n characters, the nth from last of which is 1. It can be represented by an (n + 1)-state NFA, but it requires 2n DFA states, one for each n-character suffix of the input; cf. picture for n=4. == Applications == Brzozowski's algorithm for DFA minimization uses the powerset construction, twice. It converts the input DFA into an NFA for the reverse language, by reversing all its arrows and exchanging the roles of initial and accepting states, converts the NFA back into a DFA using the powerset construction, and then repeats its process. Its worst-case complexity is exponential, unlike some other known DFA minimization algorithms, but in many examples it performs more quickly than its worst-case complexity would suggest. Safra's construction, which converts a non-deterministic Büchi automaton with n states into a deterministic Muller automaton or into a deterministic Rabin automaton with 2O(n log n) states, uses the powerset construction as part of its machinery.

    Read more →
  • Heng Ji

    Heng Ji

    Heng Ji is a computer scientist who works on information extraction and natural language processing. She is well known for her work on joined named entity recognition and relation extraction, as well as for her work on cross-document event extraction. She has been coordinating the popular NIST TAC Knowledge Base Population task since 2010. She has been recognised as one of AI's 10 to watch by IEEE Intelligent Systems in 2013, and has won multiple awards, including a NSF Career Award in 2009, Google Research awards in 2009 and 2014, and an IBM Watson Faculty Award in 2012. == Education == Heng Ji obtained a Bachelor's and master's degree in Computational Linguistics from Tsinghua University. She subsequently obtained a MSc, then PhD in Computer Science from New York University in 2008 under the supervision of Ralph Grishman. Her PhD thesis was on the topic of information extraction, with a particular focus on joint training of multiple components in the information extraction pipeline, as well as cross-lingual learning. == Career == Upon graduating with a PhD from New York University, Ji took up a position as assistant professor at Queens College, City University of New York, where she founded the BLENDER Lab, which focuses on research on cross-lingual, cross-documents, cross-media information extraction and fusion. In 2013, she joined Rensselaer Polytechnic Institute as an Edward P. Hamilton Development Chair and Tenured associate professor in Computer Science. Since 2019, she has been a full professor at the University of Illinois at Urbana–Champaign, as well as an Amazon Scholar. == Research == Heng Ji works in the area of natural language processing, machine learning and information extraction. She has published over 300 peer-reviewed research papers. Her work is published in the proceedings of computer science conferences, including the Annual Meeting of the Association for Computational Linguistics, The Web Conference, and the ACM Conference on Knowledge Discovery and Data Mining (KDD). Ji is a leading researcher in information extraction, having coordinated the popular NIST TAC Knowledge Base Population shared task since 2010. She is most recognised for her work on modelling interactions between subtasks in information extraction, which was also the topic of her PhD thesis, and for her work on event detection using cross-document signals. == Selected honors and distinctions == 2009 NSF Career Award 2009 Google Research Award 2012 IBM Watson Faculty Award 2013 IEEE AI's 10 to Watch 2014 Google Research Award 2016 World Economic Forum, 'Young Scientist' 2017 World Economic Forum, 'Young Scientist' 2020 Annual Meeting of the Association for Computational Linguistics, best demonstration paper

    Read more →
  • Michael Kohlhase

    Michael Kohlhase

    Michael Kohlhase (born 13 September 1964, in Erlangen) is a German computer scientist and professor at University of Erlangen–Nuremberg, where he is head of the KWARC research group (Knowledge Adaptation and Reasoning for Content). == Academic Positions == Michael Kohlhase is president of the OpenMath Society and a trustee of the Interest Group for Mathematical Knowledge Management (MKM). He was a trustee of the Conference on Automated Deduction and the CALCULEMUS Interest Group. He has been Conference Chair of CADE-21 and Program Chair of the KI-2006, MKM-2005, and CALCULEMUS-2000 conferences and has served on the Programme Committees of more than three dozen international conferences. Kohlhase holds an adjunct associate professorship at Carnegie Mellon University and was (2006–2008) vice director of the Department of Safe and Secure Cognitive Systems at German Research Centre for Artificial Intelligence (DFKI) Lab Bremen. In 2014, he became a member of the Global Digital Mathematics Library Working Group of the IMU. == Academic career == Michael Kohlhase obtained a degree in Mathematics (1989) from University of Bonn, a doctorate (1994) and habilitation (1999) in Computer Science at Saarland University. He has pursued his doctoral and post-doctoral research in extended research visits at Carnegie Mellon University, University of Amsterdam, the University of Edinburgh, and SRI International. From 2000–2003, he has conducted research and taught at the School of Computer Science at Carnegie Mellon University, where he was appointed to an adjunct associate professor. In September 2003 he was appointed as Professor of Computer Science at Jacobs University Bremen (International University Bremen until 2007), and 2006–2008 he was vice director of the Department of Safe and Secure Cognitive Systems of the German Research Centre for Artificial Intelligence (DFKI) Bremen. Since September 2016 he holds the Professorship for Knowledge Representation and Processing at University of Erlangen–Nuremberg. He has authored or edited four books and published almost 100 peer-reviewed papers. == Awards and Scholarships == 2000 3-year Heisenberg-Stipend of the Deutsche Forschungsgemeinschaft (DFG). 1996 AKI-prize, dissertation prize of the "Arbeitsgemeinschaft deutscher KI-Institute (AKI)" 1991 dissertation stipend of the Studienstiftung (German National Academic Foundation) 1986 masters stipend of Studienstiftung == Research interests == Michael Kohlhase's current research interests include Automated theorem proving and knowledge representation for mathematics, inference-based techniques for natural language processing and semantics, and computer-supported education. Much of his concrete work is based on web-based content markup formats like MathML, OpenMath, and OMDoc and systems for managing this data, e.g. semantic search engines for mathematical formulae, semantic extensions to LaTeX, or converting legacy LaTeX documents from the arXiv.

    Read more →
  • Generative art

    Generative art

    Generative art is post-conceptual art that has been created (in whole or in part) with the use of an autonomous system. An autonomous system in this context is generally one that is non-human and can independently determine features of an artwork that would otherwise require decisions made directly by the artist. In some cases the human creator may claim that the generative system represents their own artistic idea, and in others that the system takes on the role of the creator. "Generative art" often refers to algorithmic art (algorithmically determined computer generated artwork) and synthetic media (general term for any algorithmically generated media), but artists can also make generative art using systems of chemistry, biology, mechanics and robotics, smart materials, manual randomization, mathematics, data mapping, symmetry, and tiling. Generative algorithms, algorithms programmed to produce artistic works through predefined rules, stochastic methods, or procedural logic, often yielding dynamic, unique, and contextually adaptable outputs—are central to many of these practices. == History == The use of the word "generative" in the discussion of art has developed over time. The use of "Artificial DNA" defines a generative approach to art focused on the construction of a system able to generate unpredictable events, all with a recognizable common character. The use of autonomous systems, required by some contemporary definitions, focuses a generative approach where the controls are strongly reduced. This approach is also named "emergent". Margaret Boden and Ernest Edmonds have noted the use of the term "generative art" in the broad context of automated computer graphics in the 1960s, beginning with artwork exhibited by Georg Nees and Frieder Nake in 1965: A. Michael Noll did his initial computer art, combining randomness with order, in 1962, and exhibited it along with works by Bell Julesz in 1965. The terms "generative art" and "computer art" have been used in tandem, and more or less interchangeably, since the very earliest days. The first such exhibition showed the work of Nees in February 1965, which some claim was titled "Generative Computergrafik". While Nees does not himself remember, this was the title of his doctoral thesis published a few years later. The correct title of the first exhibition and catalog was "computer-grafik". "Generative art" and related terms was in common use by several other early computer artists around this time, including Manfred Mohr and Ken Knowlton. Vera Molnár (born 1924) is a French media artist of Hungarian origin. Molnar is widely considered to be a pioneer of generative art, and is also one of the first women to use computers in her art practice. The term "Generative Art" with the meaning of dynamic artwork-systems able to generate multiple artwork-events was clearly used the first time for the "Generative Art" conference in Milan in 1998. The term has also been used to describe geometric abstract art where simple elements are repeated, transformed, or varied to generate more complex forms. Thus defined, generative art was practiced by the Argentinian artists Eduardo Mac Entyre and Miguel Ángel Vidal in the late 1960s. In 1972 the Romanian-born Paul Neagu created the Generative Art Group in Britain. It was populated exclusively by Neagu using aliases such as "Hunsy Belmood" and "Edward Larsocchi". In 1972 Neagu gave a lecture titled 'Generative Art Forms' at the Queen's University, Belfast Festival. In 1970 the School of the Art Institute of Chicago created a department called Generative Systems. As described by Sonia Landy Sheridan the focus was on art practices using the then new technologies for the capture, inter-machine transfer, printing and transmission of images, as well as the exploration of the aspect of time in the transformation of image information. Also noteworthy is John Dunn, first a student and then a collaborator of Sheridan. In 1988 Clauser identified the aspect of systemic autonomy as a critical element in generative art: It should be evident from the above description of the evolution of generative art that process (or structuring) and change (or transformation) are among its most definitive features, and that these features and the very term 'generative' imply dynamic development and motion. (the result) is not a creation by the artist but rather the product of the generative process - a self-precipitating structure. In 1989 Celestino Soddu defined the Generative Design approach to Architecture and Town Design in his book Citta' Aleatorie. In 1989 Franke referred to "generative mathematics" as "the study of mathematical operations suitable for generating artistic images." From the mid-1990s Brian Eno popularized the terms generative music and generative systems, making a connection with earlier experimental music by Terry Riley, Steve Reich and Philip Glass. From the end of the 20th century, communities of generative artists, designers, musicians and theoreticians began to meet, forming cross-disciplinary perspectives. The first meeting about generative Art was in 1998, at the inaugural International Generative Art conference at Politecnico di Milano University, Italy. In Australia, the Iterate conference on generative systems in the electronic arts followed in 1999. On-line discussion has centered around the eu-gene mailing list, which began late 1999, and has hosted much of the debate which has defined the field. These activities have more recently been joined by the Generator.x conference in Berlin starting in 2005. In 2012 the new journal GASATHJ, Generative Art Science and Technology Hard Journal was founded by Celestino Soddu and Enrica Colabella jointing several generative artists and scientists in the editorial board. Some have argued that as a result of this engagement across disciplinary boundaries, the community has converged on a shared meaning of the term. As Boden and Edmonds put it in 2011: Today, the term "Generative Art" is still current within the relevant artistic community. Since 1998 a series of conferences have been held in Milan with that title (Generativeart.com), and Brian Eno has been influential in promoting and using generative art methods (Eno, 1996). Both in music and in visual art, the use of the term has now converged on work that has been produced by the activation of a set of rules and where the artist lets a computer system take over at least some of the decision-making (although, of course, the artist determines the rules). In the call of the Generative Art conferences in Milan (annually starting from 1998), the definition of Generative Art by Celestino Soddu: Generative Art is the idea realized as genetic code of artificial events, as construction of dynamic complex systems able to generate endless variations. Each Generative Project is a concept-software that works producing unique and non-repeatable events, like music or 3D Objects, as possible and manifold expressions of the generating idea strongly recognizable as a vision belonging to an artist / designer / musician / architect /mathematician. Discussion on the eu-gene mailing list was framed by the following definition by Adrian Ward from 1999: Generative art is a term given to work which stems from concentrating on the processes involved in producing an artwork, usually (although not strictly) automated by the use of a machine or computer, or by using mathematic or pragmatic instructions to define the rules by which such artworks are executed. A similar definition is provided by Philip Galanter: Generative art refers to any art practice where the artist creates a process, such as a set of natural language rules, a computer program, a machine, or other procedural invention, which is then set into motion with some degree of autonomy contributing to or resulting in a completed work of art. Around the 2020s, generative AI models learned to imitate the distinct style of particular authors. For example, a generative image model such as Stable Diffusion is able to model the stylistic characteristics of an artist like Pablo Picasso (including his particular brush strokes, use of colour, perspective, and so on), and a user can engineer a prompt such as "an astronaut riding a horse, by Picasso" to cause the model to generate a novel image applying the artist's style to an arbitrary subject. Generative image models have received significant backlash from artists who object to their style being imitated without their permission, arguing that this harms their ability to profit from their own work. The emergence of text-to-image generative AI systems has expanded debates over authorship, copyright, and artistic labor. The main issues in these debates include the eligibility of AI-generated outputs for copyright protection and the legal and ethical questions of using existing copyrighted works as training data for generative AI systems. == Types == === Music === Johann Kirnberger's Mu

    Read more →
  • Quantum finite automaton

    Quantum finite automaton

    In quantum computing, quantum finite automata (QFA) or quantum state machines are a quantum analog of probabilistic automata or a Markov decision process. They provide a mathematical abstraction of real-world quantum computers. Several types of automata may be defined, including measure-once and measure-many automata. Quantum finite automata can also be understood as the quantization of subshifts of finite type, or as a quantization of Markov chains. QFAs are, in turn, special cases of geometric finite automata or topological finite automata. The automata work by receiving a finite-length string σ = ( σ 0 , σ 1 , … , σ k ) {\displaystyle \sigma =(\sigma _{0},\sigma _{1},\dots ,\sigma _{k})} of letters σ i {\displaystyle \sigma _{i}} from a finite alphabet Σ {\displaystyle \Sigma } , and assigning to each such string a probability Pr ⁡ ( σ ) {\displaystyle \operatorname {Pr} (\sigma )} indicating the probability of the automaton being in an accept state; that is, indicating whether the automaton accepted or rejected the string. The languages accepted by QFAs are not the regular languages of deterministic finite automata, nor are they the stochastic languages of probabilistic finite automata. Study of these quantum languages remains an active area of research. == Informal description == There is a simple, intuitive way of understanding quantum finite automata. One begins with a graph-theoretic interpretation of deterministic finite automata (DFA). A DFA can be represented as a labelled directed graph, with states as nodes in the graph, and arrows representing state transitions. Each arrow is labelled with a possible input symbol, so that, given a specific state and an input symbol, the arrow points at the next state. One way of representing such a graph is by means of a set of adjacency matrices, with one matrix for each input symbol. In this case, a list of possible DFA states is written as a column vector. For a given input symbol, the adjacency matrix indicates how any given state (row in the state vector) will transition to the next state; a state transition is given by matrix multiplication. One needs a distinct adjacency matrix for each possible input symbol, since each input symbol can result in a different transition. The entries in the adjacency matrix must be zero's and one's. For any given column in the matrix, only one entry can be non-zero: this is the entry that indicates the next (unique) state transition. Similarly, the state of the system is a column vector, in which only one entry is non-zero: this entry corresponds to the current state of the system. Let Σ {\displaystyle \Sigma } denote the set of input symbols. For a given input symbol α ∈ Σ {\displaystyle \alpha \in \Sigma } , write U α {\displaystyle U_{\alpha }} as the adjacency matrix that describes the evolution of the DFA to its next state. The set { U α | α ∈ Σ } {\displaystyle \{U_{\alpha }|\alpha \in \Sigma \}} then completely describes the state transition function of the DFA. Let Q represent the set of possible states of the DFA. If there are N states in Q, then each matrix U α {\displaystyle U_{\alpha }} is N by N-dimensional. The initial state q 0 ∈ Q {\displaystyle q_{0}\in Q} corresponds to a column vector with a one in the q0'th row. A general state q is then a column vector with a one in the q'th row. By abuse of notation, let q0 and q also denote these two vectors. Then, after reading input symbols α β γ ⋯ {\displaystyle \alpha \beta \gamma \cdots } from the input tape, the state of the DFA will be given by q = ⋯ U γ U β U α q 0 . {\displaystyle q=\cdots U_{\gamma }U_{\beta }U_{\alpha }q_{0}.} The state transitions are given by ordinary matrix multiplication (that is, multiply q0 by U α {\displaystyle U_{\alpha }} , etc.); the order of application is 'reversed' only because we follow the standard notation of linear algebra. The above description of a DFA, in terms of linear operators and vectors, almost begs for generalization, by replacing the state-vector q by some general vector, and the matrices { U α } {\displaystyle \{U_{\alpha }\}} by some general operators. This is essentially what a QFA does: it replaces q by a unit vector, and the { U α } {\displaystyle \{U_{\alpha }\}} by unitary matrices. Other, similar generalizations also become obvious: the vector q can be some distribution on a manifold; the set of transition matrices become automorphisms of the manifold; this defines a topological finite automaton. Similarly, the matrices could be taken as automorphisms of a homogeneous space; this defines a geometric finite automaton. Before moving on to the formal description of a QFA, there are two noteworthy generalizations that should be mentioned and understood. The first is the non-deterministic finite automaton (NFA). In this case, the vector q is replaced by a vector that can have more than one entry that is non-zero. Such a vector then represents an element of the power set of Q; it’s just an indicator function on Q. Likewise, the state transition matrices { U α } {\displaystyle \{U_{\alpha }\}} are defined in such a way that a given column can have several non-zero entries in it. Equivalently, the multiply-add operations performed during component-wise matrix multiplication should be replaced by Boolean and-or operations so that the semantics are kept intact. A well-known theorem states that, for each DFA, there is an equivalent NFA, and vice versa. This implies that the set of languages that can be recognized by DFA's and NFA's are the same; these are the regular languages. In the generalization to QFAs, the set of recognized languages will be different to the regular languages. Describing that set is one of the outstanding research problems in QFA theory. Another generalization that should be immediately apparent is to use a stochastic matrix for the transition matrices, and a probability vector for the state; this gives a probabilistic finite automaton. The entries in the state vector must be real numbers, positive, and sum to one, in order for the state vector to be interpreted as a probability. The transition matrices must preserve this property: this is why they must be stochastic. Each state vector should be imagined as specifying a point in a simplex; thus, this is a topological automaton, with the simplex being the manifold, and the stochastic matrices being linear automorphisms of the simplex onto itself. Since each transition is (essentially) independent of the previous (if we disregard the distinction between accepted and rejected languages), the PFA essentially becomes a kind of Markov chain. By contrast, in a QFA, the manifold is complex projective space C P N {\displaystyle \mathbb {C} P^{N}} , and the transition matrices are unitary matrices. Each point in C P N {\displaystyle \mathbb {C} P^{N}} corresponds to a (pure) quantum-mechanical state; the unitary matrices can be thought of as governing the time evolution of the system (viz in the Schrödinger picture). The generalization from pure states to mixed states should be straightforward: A mixed state is simply a measure-theoretic probability distribution on C P N {\displaystyle \mathbb {C} P^{N}} . A worthy point to contemplate is the distributions that result on the manifold during the input of a language. In order for an automaton to be 'efficient' in recognizing a language, that distribution should be 'as uniform as possible'. This need for uniformity is the underlying principle behind maximum entropy methods: these simply guarantee crisp, compact operation of the automaton. Put in other words, the machine learning methods used to train hidden Markov models generalize to QFAs as well: the Viterbi algorithm and the forward–backward algorithm generalize readily to the QFA. Although the study of QFA was popularized in the work of Kondacs and Watrous in 1997 and later by Moore and Crutchfeld, they were described as early as 1971, by Ion Baianu. == Measure-once automata == Measure-once automata were introduced by Cris Moore and James P. Crutchfield. They may be defined formally as follows. As with an ordinary finite automaton, the quantum automaton is considered to have N {\displaystyle N} possible internal states, represented in this case by an N {\displaystyle N} -level qudit | ψ ⟩ {\displaystyle |\psi \rangle } . More precisely, the N {\displaystyle N} -level qudit | ψ ⟩ ∈ P ( C N ) {\displaystyle |\psi \rangle \in P(\mathbb {C} ^{N})} is an element of ( N − 1 ) {\displaystyle (N-1)} -dimensional complex projective space, carrying an inner product ‖ ⋅ ‖ {\displaystyle \Vert \cdot \Vert } that is the Fubini–Study metric. The state transitions, transition matrices or de Bruijn graphs are represented by a collection of N × N {\displaystyle N\times N} unitary matrices U α {\displaystyle U_{\alpha }} , with one unitary matrix for each letter α ∈ Σ {\displaystyle \alpha \in \Sigma } . That is, given an input letter α {\displaystyle \alpha } , the unitary matrix describe

    Read more →
  • AI Essay Writers: Free vs Paid (2026)

    AI Essay Writers: Free vs Paid (2026)

    Looking for the best AI essay writer? An AI essay writer is software that uses machine learning to help you get more done — it can save you hours every week by automating repetitive work. Most options offer a generous free tier, with paid plans unlocking higher limits, faster processing, and team features. Whether you are a beginner or a pro, the right AI essay writer slots into your workflow and pays for itself fast. Read on for hands-on impressions, pricing tiers, and the standout features that matter.

    Read more →
  • Jiaya Jia

    Jiaya Jia

    Jiaya Jia (Chinese: 贾佳亚) is a Chair Professor of the Department of Computer Science and Engineering at The Hong Kong University of Science and Technology (HKUST). He is an IEEE Fellow, the associate editor-in-chief of one of IEEE’s flagship and premier journals- Transactions on Pattern Analysis and Machine Intelligence (TPAMI), as well as on the editorial board of International Journal of Computer Vision (IJCV). == Early life and education == Jiaya Jia joined CUHK in 2004 as an assistant professor, and was promoted to full professor in 2015. He obtained his PhD degree in computer science jointly from Hong Kong University of Science and Technology and Microsoft Research in 2004. From March 2003 to August 2004, he was a visiting scholar at Microsoft. He conducted collaborative research at Adobe Research in 2007. == Career == Jiaya Jia is a distinguished scientist in the fields of computer vision and artificial intelligence. His research team at HKUST, DV Lab, is one of the largest vision AI research teams in the world and has been making significant contribution to advanced development of computer vision algorithms and technologies with focuses on image/video understanding, detection and segmentation, multi-modal AI, computational imaging, practical optimization, and advanced learning for visual content since 2000. Jiaya Jia has published 200+ top papers and was cited 80,000+ times on Google Scholar with H-Index 110+. 40+ PhDs and fellows from this group are now active in academia and industry, and have become prominent AI tech leaders as professors, directors in major research labs, and founders of several successful startups. Jiaya Jia assumes the position of associate editor-in-chief of IEEE Transactions on Pattern Analysis and Machine Intelligence (TPAMI) since 2021. He is also on the editorial board of International Journal of Computer Vision (IJCV). Jiaya Jia has served as the area chair of ICCV, CVPR, AAAI, ECCV, and several other premium international AI conferences for years. He was on program committees of major conferences in graphics and computational imaging, including ICCP, SIGGRAPH, and SIGGRAPH Asia. == Research == The research areas of Jiaya Jia are computer vision, large X models, and deep learning. Jiaya Jia has made outstanding contributions to computer vision technology, algorithms and engineering, and is among the world's leading experts in the field. His research partners include numerous renowned multinational technology companies, such as Microsoft, Qualcomm, Adobe, Intel, NVIDIA, Amazon, and Lenovo. Jia has cultivated a number of outstanding talents with Master's and PhDs who continue to engage in scientific research and development in computer vision. Many technologies in image analysis and processing developed by Jiaya Jia are still leading in the field worldwide. Wherein, his achievements in image deblurring, filtering, image sparse processing, multi-band image signal fusion and enhancement, large range motion estimation, texture and structure-based layering, etc. have been published in the industry's most influential conferences and publications, and implemented in the real-world applications. These achievements have demonstrated outstanding performance in established systems, and most of which are open source so as to enable wider applications across industries such as aviation, medical imaging, safety management, robotic design, meteorological analysis and many more. == Selected publications == In his over 20 years of research experience, Jiaya Jia has published 200+ top papers that have been cited more than 80,000 times. According to HKUST Website in August 2024, Jiaya Jia has accumulatively published over 200 scientific papers in books, journals and conferences, such as IEEE Transactions on Pattern Analysis and Machine Intelligence (TPAMI), International Journal of Computer Vision (IJCV) "Computer Vision and Pattern Recognition (CVPR)", and "International Conference on Computer Vision (ICCV)". Representative papers include: Jiaya Jia: Mathematical Models and Practical Solvers for Uniform Motion Deblurring (in Motion Deblurring: Algorithms and Systems), Cambridge University Press, ISBN 9781107044364, 2014; Jiaya Jia: “Matte Extraction” Book: Computer Vision - A Reference Guide, Springer, ISBN 9780387307718 Editor-in-chief: Ikeuchi, Katsushi; Jiaya Jia, Chi-Keung Tang:Image Stitching Using Structure Deformation,IEEE Transactions on Pattern Analysis and Machine Intelligence (TPAMI), Vol. 30, No. 4, 2008; Jiaya Jia, Jian Sun, Chi-Keung Tang, Heung-Yeung Shum:Drag-and-Drop Pasting,ACM Transactions on Graphics (also in SIGGRAPH 2006), Vol. 25, No. 3, 2006. Xiaojuan Qi, Zheng zhe Liu, Renjie Liao, Philip HS Torr, Raquel Urtasun, Jiaya Jia:GeoNet++: Iterative Geometric Neural Network with Edge-Aware Refinement for Joint Depth and Surface Normal Estimation,IEEE Transactions on Pattern Analysis and Machine Intelligence (TPAMI). Accepted. == Selected honors and awards == ACM Fellow. 1st Place of WAD Drivable Area Segmentation Challenge 2018; 1st Place of LSUN'17 Instance and Semantic Segmentation Challenges; 1st Place of COCO Instance Segmentation Challenge 2017; 2nd Place in COCO Detection Challenge 2017; 1st Place of ImageNet Scene Parsing Challenge 2016 with the paper PSPNet presented in CVPR 2017.

    Read more →
  • Telligent Community

    Telligent Community

    Telligent Community is a community and collaboration software platform developed by Telligent Systems and was first released in 2004. Telligent Community is built on the Telligent Evolution platform, with a variety of core applications running on top of it such as blogs, forums, media galleries, and wikis. Additional applications from third parties using the API's and REST stack can be installed or integrated with the platform. Telligent Community is built with ASP.NET, C#, and Microsoft SQL Server. It is available as downloadable software that can be installed on a web server or via hosting providers. The current version is Verint Community 12.0 which was released February 2012. The product used to be named Community Server before being rebranded as part of the 5.0 release. == History == Telligent Systems was founded by Rob Howard in 2004, who was previously part of Microsoft's ASP.NET team. Telligent introduced its first product, Community Server, in the fall of 2004. Community Server was one of the first integrated community platforms that brought together blogs, photo galleries, wikis, forums, user profiles and more. Community Server was based on the merger of three then-widely used open source ASP.NET projects: the ASP.NET Forums, nGallery photo gallery, and .Text blog engine. The people behind those projects (Scott Watermasysk, Jason Alexander, and Rob Howard) joined together as Telligent Systems and along with several other software developers created Community Server 1.0. Between 2004 and 2009 Community Server steadily grew in scope, features, and capabilities. In 2008 Telligent Systems released a second version of Community Server that targeted as an Enterprise Social Software platform used to create and manage internal employee communities and intranets. Originally branded as Community Server Evolution this was later renamed Telligent Enterprise. Telligent also announced a new Enterprise Reporting platform at its first Community Server Developers Conference in 2008, which was later renamed Harvest. It was one of the first analytics suites for enterprise collaboration software, and provides social analytics including sentiment analysis, social fingerprints, and buzz analysis on social networking sites such as Twitter. Telligent rebranded all of its products on June 23, 2009 at the Enterprise 2.0 conference when it launched its new Evolution platform product suite. Community Server became known as Telligent Community, Community Server Evolution became known as Telligent Enterprise and the underlying platform that both run on is now referred to as Telligent Evolution. The Social Analytics suite was renamed Telligent Analytics.

    Read more →
  • PROMT

    PROMT

    ProMT is a lead Russian developer of language translation software for businesses and private users since 1991. The company provides on-premises software based on neural technologies. == History == On March 6, 1998, ProMT launched a free online translation services, which is now known as PROMT.One. In 1997, ProMT and the French company Softissimo developed a line of products for the European company Reverso. == Technology == Historically, ProMT systems used rule-based machine translation (RBMT) technology. In 2011 a hybrid approach which combined rule-based and statistical MT was implemented. In 2019, ProMT introduced its new neural technology and flagship solution - PROMT Neural Translation Server. Since then all MT systems developed by ProMT are based on neural machine translation. The software can run on Microsoft Windows, Linux, MacOS, iOS and Android and works in offline mode providing secure machine translation. As of 2025, it translates 62 languages from and to English, German, and Russian.

    Read more →
  • Best AI Presentation Makers in 2026

    Best AI Presentation Makers in 2026

    In search of the best AI presentation maker? An AI presentation maker is software that uses machine learning to help you get more done — it turns a rough idea into a polished result in seconds. When choosing one, weigh output quality, pricing, export formats, and how well it fits the tools you already use. Whether you are a beginner or a pro, the right AI presentation maker slots into your workflow and pays for itself fast. Below we compare features, pricing, and real output so you can choose with confidence.

    Read more →
  • Semiautomaton

    Semiautomaton

    In mathematics and theoretical computer science, a semiautomaton is a deterministic finite automaton having inputs but no output. It consists of a set Q of states, a set Σ called the input alphabet, and a function T: Q × Σ → Q called the transition function. Associated with any semiautomaton is a monoid called the characteristic monoid, input monoid, transition monoid or transition system of the semiautomaton, which acts on the set of states Q. This may be viewed either as an action of the free monoid of strings in the input alphabet Σ, or as the induced transformation semigroup of Q. In older books like Clifford and Preston (1967) semigroup actions are called "operands". In category theory, semiautomata essentially are functors. == Transformation semigroups and monoid acts == A transformation semigroup or transformation monoid is a pair ( M , Q ) {\displaystyle (M,Q)} consisting of a set Q (often called the "set of states") and a semigroup or monoid M of functions, or "transformations", mapping Q to itself. They are functions in the sense that every element m of M is a map m : Q → Q {\displaystyle m\colon Q\to Q} . If s and t are two functions of the transformation semigroup, their semigroup product is defined as their function composition ( s t ) ( q ) = ( s ∘ t ) ( q ) = s ( t ( q ) ) {\displaystyle (st)(q)=(s\circ t)(q)=s(t(q))} . Some authors regard "semigroup" and "monoid" as synonyms. Here a semigroup need not have an identity element; a monoid is a semigroup with an identity element (also called "unit"). Since the notion of functions acting on a set always includes the notion of an identity function, which when applied to the set does nothing, a transformation semigroup can be made into a monoid by adding the identity function. === M-acts === Let M be a monoid and Q be a non-empty set. If there exists a multiplicative operation μ : Q × M → Q {\displaystyle \mu \colon Q\times M\to Q} ( q , m ) ↦ q m = μ ( q , m ) {\displaystyle (q,m)\mapsto qm=\mu (q,m)} which satisfies the properties q 1 = q {\displaystyle q1=q} for 1 the unit of the monoid, and q ( s t ) = ( q s ) t {\displaystyle q(st)=(qs)t} for all q ∈ Q {\displaystyle q\in Q} and s , t ∈ M {\displaystyle s,t\in M} , then the triple ( Q , M , μ ) {\displaystyle (Q,M,\mu )} is called a right M-act or simply a right act. In long-hand, μ {\displaystyle \mu } is the right multiplication of elements of Q by elements of M. The right act is often written as Q M {\displaystyle Q_{M}} . A left act is defined similarly, with μ : M × Q → Q {\displaystyle \mu \colon M\times Q\to Q} ( m , q ) ↦ m q = μ ( m , q ) {\displaystyle (m,q)\mapsto mq=\mu (m,q)} and is often denoted as M Q {\displaystyle \,_{M}Q} . An M-act is closely related to a transformation monoid. However the elements of M need not be functions per se, they are just elements of some monoid. Therefore, one must demand that the action of μ {\displaystyle \mu } be consistent with multiplication in the monoid (i.e. μ ( q , s t ) = μ ( μ ( q , s ) , t ) {\displaystyle \mu (q,st)=\mu (\mu (q,s),t)} ), as, in general, this might not hold for some arbitrary μ {\displaystyle \mu } , in the way that it does for function composition. Once one makes this demand, it is completely safe to drop all parenthesis, as the monoid product and the action of the monoid on the set are completely associative. In particular, this allows elements of the monoid to be represented as strings of letters, in the computer-science sense of the word "string". This abstraction then allows one to talk about string operations in general, and eventually leads to the concept of formal languages as being composed of strings of letters. Another difference between an M-act and a transformation monoid is that for an M-act Q, two distinct elements of the monoid may determine the same transformation of Q. If we demand that this does not happen, then an M-act is essentially the same as a transformation monoid. === M-homomorphism === For two M-acts Q M {\displaystyle Q_{M}} and B M {\displaystyle B_{M}} sharing the same monoid M {\displaystyle M} , an M-homomorphism f : Q M → B M {\displaystyle f\colon Q_{M}\to B_{M}} is a map f : Q → B {\displaystyle f\colon Q\to B} such that f ( q m ) = f ( q ) m {\displaystyle f(qm)=f(q)m} for all q ∈ Q M {\displaystyle q\in Q_{M}} and m ∈ M {\displaystyle m\in M} . The set of all M-homomorphisms is commonly written as H o m ( Q M , B M ) {\displaystyle \mathrm {Hom} (Q_{M},B_{M})} or H o m M ( Q , B ) {\displaystyle \mathrm {Hom} _{M}(Q,B)} . The M-acts and M-homomorphisms together form a category called M-Act. == Semiautomata == A semiautomaton is a triple ( Q , Σ , T ) {\displaystyle (Q,\Sigma ,T)} where Σ {\displaystyle \Sigma } is a non-empty set, called the input alphabet, Q is a non-empty set, called the set of states, and T is the transition function T : Q × Σ → Q . {\displaystyle T\colon Q\times \Sigma \to Q.} When the set of states Q is a finite set—it need not be—, a semiautomaton may be thought of as a deterministic finite automaton ( Q , Σ , T , q 0 , A ) {\displaystyle (Q,\Sigma ,T,q_{0},A)} , but without the initial state q 0 {\displaystyle q_{0}} or set of accept states A. Alternately, it is a finite-state machine that has no output, and only an input. Any semiautomaton induces an act of a monoid in the following way. Let Σ ∗ {\displaystyle \Sigma ^{}} be the free monoid generated by the alphabet Σ {\displaystyle \Sigma } (so that the superscript is understood to be the Kleene star); it is the set of all finite-length strings composed of the letters in Σ {\displaystyle \Sigma } . For every word w in Σ ∗ {\displaystyle \Sigma ^{}} , let T w : Q → Q {\displaystyle T_{w}\colon Q\to Q} be the function, defined recursively, as follows, for all q in Q: If w = ε {\displaystyle w=\varepsilon } , then T ε ( q ) = q {\displaystyle T_{\varepsilon }(q)=q} , so that the empty word ε {\displaystyle \varepsilon } does not change the state. If w = σ {\displaystyle w=\sigma } is a letter in Σ {\displaystyle \Sigma } , then T σ ( q ) = T ( q , σ ) {\displaystyle T_{\sigma }(q)=T(q,\sigma )} . If w = σ v {\displaystyle w=\sigma v} for σ ∈ Σ {\displaystyle \sigma \in \Sigma } and v ∈ Σ ∗ {\displaystyle v\in \Sigma ^{}} , then T w ( q ) = T v ( T σ ( q ) ) {\displaystyle T_{w}(q)=T_{v}(T_{\sigma }(q))} . Let M ( Q , Σ , T ) {\displaystyle M(Q,\Sigma ,T)} be the set M ( Q , Σ , T ) = { T w | w ∈ Σ ∗ } . {\displaystyle M(Q,\Sigma ,T)=\{T_{w}\vert w\in \Sigma ^{}\}.} The set M ( Q , Σ , T ) {\displaystyle M(Q,\Sigma ,T)} is closed under function composition; that is, for all v , w ∈ Σ ∗ {\displaystyle v,w\in \Sigma ^{}} , one has T w ∘ T v = T v w {\displaystyle T_{w}\circ T_{v}=T_{vw}} . It also contains T ε {\displaystyle T_{\varepsilon }} , which is the identity function on Q. Since function composition is associative, the set M ( Q , Σ , T ) {\displaystyle M(Q,\Sigma ,T)} is a monoid: it is called the input monoid, characteristic monoid, characteristic semigroup or transition monoid of the semiautomaton ( Q , Σ , T ) {\displaystyle (Q,\Sigma ,T)} . == Properties == If the set of states Q is finite, then the transition functions are commonly represented as state transition tables. The structure of all possible transitions driven by strings in the free monoid has a graphical depiction as a de Bruijn graph. The set of states Q need not be finite, or even countable. As an example, semiautomata underpin the concept of quantum finite automata. There, the set of states Q are given by the complex projective space C P n {\displaystyle \mathbb {C} P^{n}} , and individual states are referred to as n-state qubits. State transitions are given by unitary n×n matrices. The input alphabet Σ {\displaystyle \Sigma } remains finite, and other typical concerns of automata theory remain in play. Thus, the quantum semiautomaton may be simply defined as the triple ( C P n , Σ , { U σ 1 , U σ 2 , … , U σ p } ) {\displaystyle (\mathbb {C} P^{n},\Sigma ,\{U_{\sigma _{1}},U_{\sigma _{2}},\dotsc ,U_{\sigma _{p}}\})} when the alphabet Σ {\displaystyle \Sigma } has p letters, so that there is one unitary matrix U σ {\displaystyle U_{\sigma }} for each letter σ ∈ Σ {\displaystyle \sigma \in \Sigma } . Stated in this way, the quantum semiautomaton has many geometrical generalizations. Thus, for example, one may take a Riemannian symmetric space in place of C P n {\displaystyle \mathbb {C} P^{n}} , and selections from its group of isometries as transition functions. The syntactic monoid of a regular language is isomorphic to the transition monoid of the minimal automaton accepting the language. == Literature == A. H. Clifford and G. B. Preston, The Algebraic Theory of Semigroups. American Mathematical Society, volume 2 (1967), ISBN 978-0-8218-0272-4. F. Gecseg and I. Peak, Algebraic Theory of Automata (1972), Akademiai Kiado, Budapest. W. M. L. Holcombe, Algebraic Automata Theory (1982), Cambridge University Press J. M. Howie, Automata and Languages, (1991), Cla

    Read more →
  • Spreading activation

    Spreading activation

    Spreading activation is a method for searching associative networks, biological and artificial neural networks, or semantic networks. The search process is initiated by labeling a set of source nodes (e.g. concepts in a semantic network) with weights or "activation" and then iteratively propagating or "spreading" that activation out to other nodes linked to the source nodes. Most often these "weights" are real values that decay as activation propagates through the network. When the weights are discrete this process is often referred to as marker passing. Activation may originate from alternate paths, identified by distinct markers, and terminate when two alternate paths reach the same node. However brain studies show that several different brain areas play an important role in semantic processing. Spreading activation in semantic networks as a model were invented in cognitive psychology to model the fan out effect. Spreading activation can also be applied in information retrieval, by means of a network of nodes representing documents and terms contained in those documents. == Cognitive psychology == As it relates to cognitive psychology, spreading activation is the theory of how the brain iterates through a network of associated ideas to retrieve specific information. The spreading activation theory presents the array of concepts within our memory as cognitive units, each consisting of a node and its associated elements or characteristics, all connected together by edges. A spreading activation network can be represented schematically, in a sort of web diagram with shorter lines between two nodes meaning the ideas are more closely related and will typically be associated more quickly to the original concept. In memory psychology, the spreading activation model holds that people organize their knowledge of the world based on their personal experiences, which in turn form the network of ideas that is the person's knowledge of the world. When a word (the target) is preceded by an associated word (the prime) in word recognition tasks, participants seem to perform better in the amount of time that it takes them to respond. For instance, subjects respond faster to the word "doctor" when it is preceded by "nurse" than when it is preceded by an unrelated word like "carrot". This semantic priming effect with words that are close in meaning within the cognitive network has been seen in a wide range of tasks given by experimenters, ranging from sentence verification to lexical decision and naming. As another example, if the original concept is "red" and the concept "vehicles" is primed, they are much more likely to say "fire engine" instead of something unrelated to vehicles, such as "cherries". If instead "fruits" was primed, they would likely name "cherries" and continue on from there. The activation of pathways in the network has everything to do with how closely linked two concepts are by meaning, as well as how a subject is primed. == Algorithm == A directed graph is populated by Nodes[ 1...N ] each having an associated activation value A [ i ] which is a real number in the range [0.0 ... 1.0]. A Link[ i, j ] connects source node[ i ] with target node[ j ]. Each edge has an associated weight W [ i, j ] usually a real number in the range [0.0 ... 1.0]. Parameters: Firing threshold F, a real number in the range [0.0 ... 1.0] Decay factor D, a real number in the range [0.0 ... 1.0] Steps: Initialize the graph setting all activation values A [ i ] to zero. Set one or more origin nodes to an initial activation value greater than the firing threshold F. A typical initial value is 1.0. For each unfired node [ i ] in the graph having an activation value A [ i ] greater than the node firing threshold F: For each Link [ i, j ] connecting the source node [ i ] with target node [ j ], adjust A [ j ] = A [ j ] + (A [ i ] W [ i, j ] D) where D is the decay factor. If a target node receives an adjustment to its activation value so that it would exceed 1.0, then set its new activation value to 1.0. Likewise maintain 0.0 as a lower bound on the target node's activation value should it receive an adjustment to below 0.0. Once a node has fired it may not fire again, although variations of the basic algorithm permit repeated firings and loops through the graph. Nodes receiving a new activation value that exceeds the firing threshold F are marked for firing on the next spreading activation cycle. If activation originates from more than one node, a variation of the algorithm permits marker passing to distinguish the paths by which activation is spread over the graph The procedure terminates when either there are no more nodes to fire or in the case of marker passing from multiple origins, when a node is reached from more than one path. Variations of the algorithm that permit repeated node firings and activation loops in the graph, terminate after a steady activation state, with respect to some delta, is reached, or when a maximum number of iterations is exceeded. == Examples ==

    Read more →
  • PROMT

    PROMT

    ProMT is a lead Russian developer of language translation software for businesses and private users since 1991. The company provides on-premises software based on neural technologies. == History == On March 6, 1998, ProMT launched a free online translation services, which is now known as PROMT.One. In 1997, ProMT and the French company Softissimo developed a line of products for the European company Reverso. == Technology == Historically, ProMT systems used rule-based machine translation (RBMT) technology. In 2011 a hybrid approach which combined rule-based and statistical MT was implemented. In 2019, ProMT introduced its new neural technology and flagship solution - PROMT Neural Translation Server. Since then all MT systems developed by ProMT are based on neural machine translation. The software can run on Microsoft Windows, Linux, MacOS, iOS and Android and works in offline mode providing secure machine translation. As of 2025, it translates 62 languages from and to English, German, and Russian.

    Read more →
  • The Best Free AI Humanizer for Beginners

    The Best Free AI Humanizer for Beginners

    Comparing the best AI humanizer? An AI humanizer is software that uses machine learning to help you get more done — it lowers the barrier so anyone can produce professional output. Privacy matters too: check whether your data trains the model and whether a no-log or enterprise tier is available. Whether you are a beginner or a pro, the right AI humanizer slots into your workflow and pays for itself fast. Below we compare features, pricing, and real output so you can choose with confidence.

    Read more →