AI Data Training Jobs

AI Data Training Jobs — independent reviews, comparisons, pricing and step-by-step guides on Aizhi.

  • List of data science software

    List of data science software

    This is a list of data science software and platforms used in data science, which includes programming languages, programming environments, machine learning frameworks, data engineering tools, statistical software, data analysis, plotting, MLOps systems, and more. == Programming languages == == Development environments == These interactive notebooks, IDEs, and platforms provide specialised development environments. Apache Zeppelin Architect — Eclipse (software) CoCalc Dataiku Data Science Studio FreeMat GNU Octave Google Colab DataSpell Jupyter Notebook / JupyterLab Kaggle Notebooks MATLAB O-Matrix PyCharm RStudio SAS (software) and SAS Studio Spyder Visual Studio Code == Machine and deep learning software == The Machine learning / deep learning tools support development in those fields. == Data engineering == Examples of Data engineering tools. Apache Airflow Apache Flink Apache Hadoop Apache Kafka Apache NiFi Apache Spark Dask Data build tool (dbt) == Data mining == Examples of Data mining tools. === Free and open-source === === Proprietary === == Database management == === List of RDBMS === ==== Proprietary ==== == Data warehouses == Data warehouse environments include: Amazon Redshift Snowflake Google BigQuery Microsoft Azure Synapse Teradata Vertica == Data lakes == Data lake environments include: Apache Hadoop Cloudera Databricks Delta Lake Amazon S3 Google Cloud Storage Azure Data Lake == Algorithms == Apriori algorithm – frequent itemset mining and association rule learning in market basket analysis Backpropagation – algorithm for training artificial neural networks using gradient descent Decision Trees – tree-based algorithm for classification and regression Expectation–maximization algorithm – iterative procedure for maximum likelihood estimation with latent variables Gradient descent – iterative optimization algorithm for minimizing a loss function ID3 algorithm – used to generate a decision tree from a dataset K-Means – clustering algorithm based on minimizing within-cluster distances K-Nearest Neighbors (KNN) – instance-based learning and classification method Linear regression – estimation method for predicting a dependent variable based on independent variables Logistic regression – classification algorithm for predicting a binary outcome Naive Bayes – probabilistic classifier based on Bayes' theorem Ordinary least squares – estimation method for parameters in linear regression PageRank – graph-based algorithm for link analysis and search ranking Principal component analysis – technique to reduce high-dimensional data while preserving variance Q-learning – reinforcement learning algorithm for learning optimal actions Random forest – ensemble of decision trees for improved classification or regression Sequential minimal optimization – solver for training support vector machines Stochastic gradient descent – randomized variant of gradient descent for large-scale machine learning Support Vector Machines (SVM) – algorithm for finding a hyperplane to separate classes == Statistical software == === Open-source === === Public domain === CSPro Dataplot Epi Map X-13ARIMA-SEATS === Freeware === BV4.1 MINUIT WinBUGS Winpepi === Proprietary === == Data processing == Tools for Data processing and analysis: == Data and information visualization == Software for Data visualization: == Plotting software == Software for plotting data to support processing and visualise results. == Maps and geospatial visualization == ArcGIS Carto Epi Map GeoDA Google Earth Engine Leaflet Mapbox MountainsMap QGIS == Machine learning == MLOps and model deployment: BentoML Data Version Control (DVC) Kubeflow MLflow Seldon Core Streamlit TensorFlow Serving Weights & Biases == Data repositories == Kaggle – platform for data science competitions, datasets, and notebooks. OpenML – collaborative platform for sharing datasets, algorithms, and experiments. University of California, Irvine Machine Learning Repository Zenodo – open-access repository supported by CERN and the EU. == Educational data science software == Kaggle – online platform for data science education, competitions, datasets, and collaborative learning. KNIME – open-source data analytics platform used for teaching data science, machine learning, and workflow-based analysis. RapidMiner – used in academic research and education for data mining and machine learning. Statistics Online Computational Resource (SOCR) – online tools and instructional resources for statistics education. Tanagra (machine learning) – data mining software developed for research and teaching purposes. TinkerPlots – explore and analyze data through visual modeling.

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  • AI Headshot Generators Reviews: What Actually Works in 2026

    AI Headshot Generators Reviews: What Actually Works in 2026

    Looking for the best AI headshot generator? An AI headshot generator is software that uses machine learning to help you get more done — it can save you hours every week by automating repetitive work. Most options offer a generous free tier, with paid plans unlocking higher limits, faster processing, and team features. Whether you are a beginner or a pro, the right AI headshot generator slots into your workflow and pays for itself fast. Read on for hands-on impressions, pricing tiers, and the standout features that matter.

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  • Cognitive computer

    Cognitive computer

    A cognitive computer is a computer that hardwires artificial intelligence and machine learning algorithms into an integrated circuit that closely reproduces the behavior of the human brain. It generally adopts a neuromorphic engineering approach. Synonyms include neuromorphic chip and cognitive chip. In 2023, IBM's proof-of-concept NorthPole chip (optimized for 2-, 4- and 8-bit precision) achieved remarkable performance in image recognition. In 2013, IBM developed Watson, a cognitive computer that uses neural networks and deep learning techniques. The following year, it developed the 2014 TrueNorth microchip architecture which is designed to be closer in structure to the human brain than the von Neumann architecture used in conventional computers. In 2017, Intel also announced its version of a cognitive chip in "Loihi, which it intended to be available to university and research labs in 2018. Intel (most notably with its Pohoiki Beach and Springs systems), Qualcomm, and others are improving neuromorphic processors steadily. == IBM TrueNorth chip == TrueNorth was a neuromorphic CMOS integrated circuit produced by IBM in 2014. It is a manycore processor network on a chip design, with 4096 cores, each one having 256 programmable simulated neurons for a total of just over a million neurons. In turn, each neuron has 256 programmable "synapses" that convey the signals between them. Hence, the total number of programmable synapses is just over 268 million (228). Its basic transistor count is 5.4 billion. In 2023 Zhejiang University and Alibaba developed Darwin a neuromorphic chip The darwin3 chip was designed around 2023 so it is fairly modern compared to IBM's TrueNorth or Intel's LoihI. === Details === Memory, computation, and communication are handled in each of the 4096 neurosynaptic cores, TrueNorth circumvents the von Neumann-architecture bottleneck and is very energy-efficient, with IBM claiming a power consumption of 70 milliwatts and a power density that is 1/10,000th of conventional microprocessors. The SyNAPSE chip operates at lower temperatures and power because it only draws power necessary for computation. Skyrmions have been proposed as models of the synapse on a chip. The neurons are emulated using a Linear-Leak Integrate-and-Fire (LLIF) model, a simplification of the leaky integrate-and-fire model. According to IBM, it does not have a clock, operates on unary numbers, and computes by counting to a maximum of 19 bits. The cores are event-driven by using both synchronous and asynchronous logic, and are interconnected through an asynchronous packet-switched mesh network on chip (NOC). IBM developed a new network to program and use TrueNorth. It included a simulator, a new programming language, an integrated programming environment, and libraries. This lack of backward compatibility with any previous technology (e.g., C++ compilers) poses serious vendor lock-in risks and other adverse consequences that may prevent it from commercialization in the future. === Research === In 2018, a cluster of TrueNorth network-linked to a master computer was used in stereo vision research that attempted to extract the depth of rapidly moving objects in a scene. == IBM NorthPole chip == In 2023, IBM released its NorthPole chip, which is a proof-of-concept for dramatically improving performance by intertwining compute with memory on-chip, thus eliminating the Von Neumann bottleneck. It blends approaches from IBM's 2014 TrueNorth system with modern hardware designs to achieve speeds about 4,000 times faster than TrueNorth. It can run ResNet-50 or Yolo-v4 image recognition tasks about 22 times faster, with 25 times less energy and 5 times less space, when compared to GPUs which use the same 12-nm node process that it was fabricated with. It includes 224 MB of RAM and 256 processor cores and can perform 2,048 operations per core per cycle at 8-bit precision, and 8,192 operations at 2-bit precision. It runs at between 25 and 425 MHz. This is an inferencing chip, but it cannot yet handle GPT-4 because of memory and accuracy limitations == Intel Loihi chip == === Pohoiki Springs === Pohoiki Springs is a system that incorporates Intel's self-learning neuromorphic chip, named Loihi, introduced in 2017, perhaps named after the Hawaiian seamount Lōʻihi. Intel claims Loihi is about 1000 times more energy efficient than general-purpose computing systems used to train neural networks. In theory, Loihi supports both machine learning training and inference on the same silicon independently of a cloud connection, and more efficiently than convolutional neural networks or deep learning neural networks. Intel points to a system for monitoring a person's heartbeat, taking readings after events such as exercise or eating, and using the chip to normalize the data and work out the ‘normal’ heartbeat. It can then spot abnormalities and deal with new events or conditions. The first iteration of the chip was made using Intel's 14 nm fabrication process and houses 128 clusters of 1,024 artificial neurons each for a total of 131,072 simulated neurons. This offers around 130 million synapses, far less than the human brain's 800 trillion synapses, and behind IBM's TrueNorth. Loihi is available for research purposes among more than 40 academic research groups as a USB form factor. In October 2019, researchers from Rutgers University published a research paper to demonstrate the energy efficiency of Intel's Loihi in solving simultaneous localization and mapping. In March 2020, Intel and Cornell University published a research paper to demonstrate the ability of Intel's Loihi to recognize different hazardous materials, which could eventually aid to "diagnose diseases, detect weapons and explosives, find narcotics, and spot signs of smoke and carbon monoxide". === Pohoiki Beach === Intel's Loihi 2, named Pohoiki Beach, was released in September 2021 with 64 cores. It boasts faster speeds, higher-bandwidth inter-chip communications for enhanced scalability, increased capacity per chip, a more compact size due to process scaling, and improved programmability. === Hala Point === Hala Point packages 1,152 Loihi 2 processors produced on Intel 3 process node in a six-rack-unit chassis. The system supports up to 1.15 billion neurons and 128 billion synapses distributed over 140,544 neuromorphic processing cores, consuming 2,600 watts of power. It includes over 2,300 embedded x86 processors for ancillary computations. Intel claimed in 2024 that Hala Point was the world’s largest neuromorphic system. It uses Loihi 2 chips. It is claimed to offer 10x more neuron capacity and up to 12x higher performance. The Darwin3 chip exceeds these specs. Hala Point provides up to 20 quadrillion operations per second, (20 petaops), with efficiency exceeding 15 trillion (8-bit) operations s−1 W−1 on conventional deep neural networks. Hala Point integrates processing, memory and communication channels in a massively parallelized fabric, providing 16 PB s−1 of memory bandwidth, 3.5 PB s−1 of inter-core communication bandwidth, and 5 TB s−1 of inter-chip bandwidth. The system can process its 1.15 billion neurons 20 times faster than a human brain. Its neuron capacity is roughly equivalent to that of an owl brain or the cortex of a capuchin monkey. Loihi-based systems can perform inference and optimization using 100 times less energy at speeds as much as 50 times faster than CPU/GPU architectures. Intel claims that Hala Point can create LLMs. Much further research is needed == SpiNNaker == SpiNNaker (Spiking Neural Network Architecture) is a massively parallel, manycore supercomputer architecture designed by the Advanced Processor Technologies Research Group at the Department of Computer Science, University of Manchester. == Criticism == Critics argue that a room-sized computer – as in the case of IBM's Watson – is not a viable alternative to a three-pound human brain. Some also cite the difficulty for a single system to bring so many elements together, such as the disparate sources of information as well as computing resources. In 2021, The New York Times released Steve Lohr's article "What Ever Happened to IBM’s Watson?". He wrote about some costly failures of IBM Watson. One of them, a cancer-related project called the Oncology Expert Advisor, was abandoned in 2016 as a costly failure. During the collaboration, Watson could not use patient data. Watson struggled to decipher doctors’ notes and patient histories. The development of LLMs has placed a new emphasis on cognitive computers, because the Transformer technology that underpins LLMs demands huge energy for GPUs and PCs. Cognitive computers use significantly less energy, but the details of STDPs and neuron models cannot yet match the accuracy of backprop, and so ANN to SNN weight translations such as QAT and PQT or progressive quantization are becoming popular, with their own limitations.

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  • Interlingual machine translation

    Interlingual machine translation

    Interlingual machine translation is one of the classic approaches to machine translation. In this approach, the source language, i.e. the text to be translated is transformed into an interlingua, i.e., an abstract language-independent representation. The target language is then generated from the interlingua. Within the rule-based machine translation paradigm, the interlingual approach is an alternative to the direct approach and the transfer approach. In the direct approach, words are translated directly without passing through an additional representation. In the transfer approach the source language is transformed into an abstract, less language-specific representation. Linguistic rules which are specific to the language pair then transform the source language representation into an abstract target language representation and from this the target sentence is generated. The interlingual approach to machine translation has advantages and disadvantages. The advantages are that it requires fewer components in order to relate each source language to each target language, it takes fewer components to add a new language, it supports paraphrases of the input in the original language, it allows both the analysers and generators to be written by monolingual system developers, and it handles languages that are very different from each other (e.g. English and Arabic). The obvious disadvantage is that the definition of an interlingua is difficult and maybe even impossible for a wider domain. The ideal context for interlingual machine translation is thus multilingual machine translation in a very specific domain. For example, Interlingua has been used as a pivot language in international conferences and has been proposed as a pivot language for the European Union. == History == The first ideas about interlingual machine translation appeared in the 17th century with Descartes and Leibniz, who came up with theories of how to create dictionaries using universal numerical codes, not unlike numerical tokens used by large language models nowadays. Others, such as Cave Beck, Athanasius Kircher and Johann Joachim Becher worked on developing an unambiguous universal language based on the principles of logic and iconographs. In 1668, John Wilkins described his interlingua in his "Essay towards a Real Character and a Philosophical Language". In the 18th and 19th centuries many proposals for "universal" international languages were developed, the most well known being Esperanto. That said, applying the idea of a universal language to machine translation did not appear in any of the first significant approaches. Instead, work started on pairs of languages. However, during the 1950s and 60s, researchers in Cambridge headed by Margaret Masterman, in Leningrad headed by Nikolai Andreev and in Milan by Silvio Ceccato started work in this area. The idea was discussed extensively by the Israeli philosopher Yehoshua Bar-Hillel in 1969. During the 1970s, noteworthy research was done in Grenoble by researchers attempting to translate physics and mathematical texts from Russian to French, and in Texas a similar project (METAL) was ongoing for Russian to English. Early interlingual MT systems were also built at Stanford in the 1970s by Roger Schank and Yorick Wilks; the former became the basis of a commercial system for the transfer of funds, and the latter's code is preserved at The Computer Museum at Boston as the first interlingual machine translation system. In the 1980s, renewed relevance was given to interlingua-based, and knowledge-based approaches to machine translation in general, with much research going on in the field. The uniting factor in this research was that high-quality translation required abandoning the idea of requiring total comprehension of the text. Instead, the translation should be based on linguistic knowledge and the specific domain in which the system would be used. The most important research of this era was done in distributed language translation (DLT) in Utrecht, which worked with a modified version of Esperanto, and the Fujitsu system in Japan. In 2016, Google Neural Machine Translation achieved "zero-shot translation", that is it directly translates one language into another. For example, it might be trained just for Japanese-English and Korean-English translation, but can perform Japanese-Korean translation. The system appears to have learned to produce a language-independent intermediate representation of language (an "interlingua"), which allows it to perform zero-shot translation by converting from and to the interlingua. == Outline == In this method of translation, the interlingua can be thought of as a way of describing the analysis of a text written in a source language such that it is possible to convert its morphological, syntactic, semantic (and even pragmatic) characteristics, that is "meaning" into a target language. This interlingua is able to describe all of the characteristics of all of the languages which are to be translated, instead of simply translating from one language to another. Sometimes two interlinguas are used in translation. It is possible that one of the two covers more of the characteristics of the source language, and the other possess more of the characteristics of the target language. The translation then proceeds by converting sentences from the first language into sentences closer to the target language through two stages. The system may also be set up such that the second interlingua uses a more specific vocabulary that is closer, or more aligned with the target language, and this could improve the translation quality. The above-mentioned system is based on the idea of using linguistic proximity to improve the translation quality from a text in one original language to many other structurally similar languages from only one original analysis. This principle is also used in pivot machine translation, where a natural language is used as a "bridge" between two more distant languages. For example, in the case of translating to English from Ukrainian using Russian as an intermediate language. == Translation process == In interlingual machine translation systems, there are two monolingual components: the analysis of the source language and the interlingual, and the generation of the interlingua and the target language. It is however necessary to distinguish between interlingual systems using only syntactic methods (for example the systems developed in the 1970s at the universities of Grenoble and Texas) and those based on artificial intelligence (from 1987 in Japan and the research at the universities of Southern California and Carnegie Mellon). The first type of system corresponds to that outlined in Figure 1. while the other types would be approximated by the diagram in Figure 4. The following resources are necessary to an interlingual machine translation system: Dictionaries (or lexicons) for analysis and generation (specific to the domain and the languages involved). A conceptual lexicon (specific to the domain), which is the knowledge base about events and entities known in the domain. A set of projection rules (specific to the domain and the languages). Grammars for the analysis and generation of the languages involved. One of the problems of knowledge-based machine translation systems is that it becomes impossible to create databases for domains larger than very specific areas. Another is that processing these databases is very computationally expensive. == Efficacy == One of the main advantages of this strategy is that it provides an economical way to make multilingual translation systems. With an interlingua it becomes unnecessary to make a translation pair between each pair of languages in the system. So instead of creating n ( n − 1 ) {\displaystyle n(n-1)} language pairs, where n {\displaystyle n} is the number of languages in the system, it is only necessary to make 2 n {\displaystyle 2n} pairs between the n {\displaystyle n} languages and the interlingua. The main disadvantage of this strategy is the difficulty of creating an adequate interlingua. It should be both abstract and independent of the source and target languages. The more languages added to the translation system, and the more different they are, the more potent the interlingua must be to express all possible translation directions. Another problem is that it is difficult to extract meaning from texts in the original languages to create the intermediate representation. == Existing interlingual machine translation systems == Calliope-Aero Carabao Linguistic Virtual Machine Grammatical Framework Number Translator Google Translate use English internally as a pivot language for some language pairs such as Chinese and Japanese, and more generally those with "higher quality" neural-network translators with English but not between each other.

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  • Voice search

    Voice search

    Voice search, also called voice-enabled search, allows the user to use a voice to search the Internet, a website, or an app. In a broader definition, voice search includes open-domain keyword query on any information on the Internet, for example in Google Voice Search, Cortana, Siri and Amazon Echo. Voice search is often interactive, involving several rounds of interaction that allows a system to ask for clarification. Voice search is a type of dialog system. Voice search is not a replacement for typed search. Rather the search terms, experience and use cases can differ heavily depending on the input type. == Supported language == Language is the most essential factor for a system to understand, and provide the most accurate results of what the user searches. This covers across languages, dialects, and accents, as users want a voice assistant that both understands them and speaks to them understandably. While spoken and written languages differ, voice search should support natural spoken language instead of only transforming voice into text and doing a regular text search with the help speech recognition. For example, in typed search an eCommerce user can easily copy and paste an alphanumeric product code to search field, but when speaking the search terms can be very different, such as "show me the new Bluetooth headphones by Samsung". == How it works == The difference between text and voice search is not only the input type. The mechanism must include an automatic speech recognition (ASR) for input, but it can also include natural language understanding for natural spoken search queries such as "What's the population for the United States" It can include text-to-speech (TTS) or a regular display for output modalities. Users might sometimes be required to activate the search by using a wake word. Then, the search system will detect the language spoken by the user. It will then detect the keywords and context of the sentence. Lastly, the device will return results depending on its output. A device with a screen might display the results, while a device without a screen will speak them back to the searcher.

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  • Hartmut Neven

    Hartmut Neven

    Hartmut Neven (born 1964) is a German American scientist working in quantum computing, computer vision, robotics and computational neuroscience. He is best known for his work in face and object recognition and his contributions to quantum machine learning. He is currently Vice President of Engineering at Google where he leads the Quantum Artificial Intelligence Lab, which he founded in 2012. == Education == Hartmut Neven studied Physics and Economics in Brazil, Köln, Paris, Tübingen and Jerusalem. He wrote his Master thesis on a neuronal model of object recognition at the Max Planck Institute for Biological Cybernetics under Valentino Braitenberg. In 1996 he received his Ph.D. in Physics from the Institute for Neuroinformatics at the Ruhr University in Bochum, Germany, for a thesis on "Dynamics for vision-guided autonomous mobile robots" written under the tutelage of Christoph von der Malsburg. He received a scholarship from the Studienstiftung des Deutschen Volkes, Germany's most prestigious scholarship foundation. == Work == In 1998 Neven became research professor of computer science at the University of Southern California at the Laboratory for Biological and Computational Vision. In 2003 he returned as the head of the Laboratory for Human-Machine Interfaces at USC's Information Sciences Institute. === Face recognition, avatars and face filters === Neven co-founded two companies, Eyematic for which he served as CTO and Neven Vision which he initially led as CEO. At Eyematic he developed face recognition technology and real-time facial feature analysis for avatar animation. Teams led by Neven have repeatedly won top scores in government sponsored tests designed to determine the most accurate face recognition software. Face filters, now ubiquitous on mobile phones, were launched for the first time by Neven Vision on the networks of NTT DoCoMo and Vodafone Japan in 2003. Neven Vision also pioneered mobile visual search for camera phones. Neven Vision was acquired by Google in 2006. === Object recognition and adversarial images === At Google he managed teams responsible for advancing Google's visual search technologies. His team launched Google Goggles now Google Lens. The concept of adversarial patterns originated in his group when he tasked Christian Szegedy with a project to modify the pixel inputs of a deep neural network to lower the activity of select output nodes. The motivation was to use this technique for object localization which did not work out. But the idea gave rise to the fields of adversarial learning and DeepDream art. In 2013 his optical character recognition team won the ICDAR Robust Reading Competition by a wide margin and in 2014 the object recognition team won the ImageNet challenge. === Google Glass === Neven was a co-founder of the Google Glass project. His team completed the first prototype, codenamed Ant, in 2011. === Quantum Artificial Intelligence === In 2006 Neven started to explore the application of quantum computing to hard combinatorial problems arising in machine learning. In collaboration with D-Wave Systems he developed the first image recognition system based on quantum algorithms. It was demonstrated at SuperComputing07. At NIPS 2009 his team demonstrated the first binary classifier trained on a quantum processor. In 2012 together with Pete Worden at NASA Ames he founded the Quantum Artificial Intelligence Laboratory. In 2014 he invited John M. Martinis and his group at UC Santa Barbara to join the lab to start a fabrication facility for superconducting quantum processors. The Quantum Artificial Intelligence team performed the first experimental demonstration of a scalable simulation of a molecule. In 2016 the team formulated an experiment to demonstrate quantum supremacy. Quantum supremacy was then declared by Google in October 2019. In 2023 Quantum AI researchers demonstrated that quantum error correction works in practice by showing for the first time that the error of a logical qubit decreases when increasing the number of physical qubits it is composed of. Google's quantum processors have been used to study the physics of quantum many body states that otherwise are challenging to prepare in a laboratory such as time crystals, traversable wormholes and non-Abelian anyons. ==== Neven's law ==== Neven's law states that the performance of quantum computers improves at a doubly exponential rate.

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  • Is an AI Code-review Tool Worth It in 2026?

    Is an AI Code-review Tool Worth It in 2026?

    Looking for the best AI code-review tool? An AI code-review tool is software that uses machine learning to help you get more done — it can save you hours every week by automating repetitive work. Most options offer a generous free tier, with paid plans unlocking higher limits, faster processing, and team features. Whether you are a beginner or a pro, the right AI code-review tool slots into your workflow and pays for itself fast. Read on for hands-on impressions, pricing tiers, and the standout features that matter.

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  • Is an AI Essay Writer Worth It in 2026?

    Is an AI Essay Writer Worth It in 2026?

    Comparing the best AI essay writer? An AI essay writer is software that uses machine learning to help you get more done — it lowers the barrier so anyone can produce professional output. Privacy matters too: check whether your data trains the model and whether a no-log or enterprise tier is available. Whether you are a beginner or a pro, the right AI essay writer slots into your workflow and pays for itself fast. Below we compare features, pricing, and real output so you can choose with confidence.

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  • Site reliability engineering

    Site reliability engineering

    Site reliability engineering (SRE) is a discipline in the field of software engineering and IT infrastructure support that monitors and improves the availability and performance of deployed software systems and large software services (which are expected to deliver reliable response times across events such as new software deployments, hardware failures, and cybersecurity attacks). There is typically a focus on automation and an infrastructure as code methodology. SRE uses elements of software engineering, IT infrastructure, web development, and operations to assist with reliability. It is similar to DevOps as they both aim to improve the reliability and availability of deployed software systems. == History == Site Reliability Engineering originated at Google with Benjamin Treynor Sloss, who founded SRE team in 2003. The concept expanded within the software development industry, leading various companies to employ site reliability engineers. By March 2016, Google had more than 1,000 site reliability engineers on staff. Dedicated SRE teams are common at larger web development companies. In middle-sized and smaller companies, DevOps teams sometimes perform SRE, as well. Organizations that have adopted the concept include Airbnb, Dropbox, IBM, LinkedIn, Netflix, and Wikimedia. == Definition == Site reliability engineers (SREs) are responsible for a combination of system availability, latency, performance, efficiency, change management, monitoring, emergency response, and capacity planning. SREs often have backgrounds in software engineering, systems engineering, and/or system administration. The focuses of SRE include automation, system design, and improvements to system resilience. SRE is considered a specific implementation of DevOps; focusing specifically on building reliable systems, whereas DevOps covers a broader scope of operations. Despite having different focuses, some companies have rebranded their operations teams to SRE teams. == Principles and practices == Common definitions of the practices include (but are not limited to): Automation of repetitive tasks for cost-effectiveness. Defining reliability goals to prevent endless effort. Design of systems with a goal to reduce risks to availability, latency, and efficiency. Observability, the ability to ask arbitrary questions about a system without having to know ahead of time what to ask. Common definitions of the principles include (but are not limited to): Toil management, the implementation of the first principle outlined above. Defining and measuring reliability goals—SLIs, SLOs, and error budgets. Non-Abstract Large Scale Systems Design (NALSD) with a focus on reliability. Designing for and implementing observability. Defining, testing, and running an incident management process. Capacity planning. Change and release management, including CI/CD. Chaos engineering. == Deployment == SRE teams collaborate with other departments within organizations to guide the implementation of the mentioned principles. Below is an overview of common practices: === Kitchen Sink === Kitchen Sink refers to the expansive and often unbounded scope of services and workflows that SRE teams oversee. Unlike traditional roles with clearly defined boundaries, SREs are tasked with various responsibilities, including system performance optimization, incident management, and automation. This approach allows SREs to address multiple challenges, ensuring that systems run efficiently and evolve in response to changing demands and complexities. === Infrastructure === Infrastructure SRE teams focus on maintaining and improving the reliability of systems that support other teams' workflows. While they sometimes collaborate with platform engineering teams, their primary responsibility is ensuring up-time, performance, and efficiency. Platform teams, on the other hand, primarily develop the software and systems used across the organization. While reliability is a goal for both, platform teams prioritize creating and maintaining the tools and services used by internal stakeholders, whereas Infrastructure SRE teams are tasked with ensuring those systems run smoothly and meet reliability standards. === Tools === SRE teams utilize a variety of tools with the aim of measuring, maintaining, and enhancing system reliability. These tools play a role in monitoring performance, identifying issues, and facilitating proactive maintenance. For instance, Nagios Core is commonly employed for system monitoring and alerting, while Prometheus (software) is frequently used for collecting and querying metrics in cloud-native environments. === Product or Application === SRE teams dedicated to specific products or applications are common in large organizations. These teams are responsible for ensuring the reliability, scalability, and performance of key services. In larger companies, it's typical to have multiple SRE teams, each focusing on different products or applications, ensuring that each area receives specialized attention to meet performance and availability targets. === Embedded === In an embedded model, individual SREs or small SRE pairs are integrated within software engineering teams. These SREs collaborate with developers, applying core SRE principles—such as automation, monitoring, and incident response—directly to the software development lifecycle. This approach aims to enhance reliability, performance, and collaboration between SREs and developers. === Consulting === Consulting SRE teams specialize in advising organizations on the implementation of SRE principles and practices. Typically composed of seasoned SREs with a history across various implementations, these teams provide insights and guidance for specific organizational needs. When working directly with clients, these SREs are often referred to as 'Customer Reliability Engineers.' In large organizations that have adopted SRE, a hybrid model is common. This model includes various implementations, such as multiple Product/Application SRE teams dedicated to addressing the specific reliability needs of different products. An Infrastructure SRE team may collaborate with a Platform engineering group to achieve shared reliability goals for a unified platform that supports all products and applications. == Industry == Since 2014, the USENIX organization has hosted the annual SREcon conference, bringing together site reliability engineers from various industries. This conference is a platform for professionals to share knowledge, explore effective practices, and discuss trends in site reliability engineering.

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  • The Best Free AI Essay Writer for Beginners

    The Best Free AI Essay Writer for Beginners

    In search of the best AI essay writer? An AI essay writer is software that uses machine learning to help you get more done — it turns a rough idea into a polished result in seconds. When choosing one, weigh output quality, pricing, export formats, and how well it fits the tools you already use. Whether you are a beginner or a pro, the right AI essay writer slots into your workflow and pays for itself fast. We tested the leading options and ranked them by quality, value, and ease of use.

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  • Baidu Fanyi

    Baidu Fanyi

    Baidu Fanyi is a service for translating text paragraphs and web pages provided by Baidu. In 2015, Baidu Translation won the second prize of China's National Science and Technology Progress Award. == Supported languages == Baidu translate has some languages that are missing from Google Translate, such as Cornish, albeit some of them are poor quality. As of June 2026, translation is available in 201 languages:

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  • Maximum-entropy Markov model

    Maximum-entropy Markov model

    In statistics, a maximum-entropy Markov model (MEMM), or conditional Markov model (CMM), is a graphical model for sequence labeling that combines features of hidden Markov models (HMMs) and maximum entropy (MaxEnt) models. An MEMM is a discriminative model that extends a standard maximum entropy classifier by assuming that the unknown values to be learnt are connected in a Markov chain rather than being conditionally independent of each other. MEMMs find applications in natural language processing, specifically in part-of-speech tagging and information extraction. == Model == Suppose we have a sequence of observations O 1 , … , O n {\displaystyle O_{1},\dots ,O_{n}} that we seek to tag with the labels S 1 , … , S n {\displaystyle S_{1},\dots ,S_{n}} that maximize the conditional probability P ( S 1 , … , S n ∣ O 1 , … , O n ) {\displaystyle P(S_{1},\dots ,S_{n}\mid O_{1},\dots ,O_{n})} . In a MEMM, this probability is factored into Markov transition probabilities, where the probability of transitioning to a particular label depends only on the observation at that position and the previous position's label: P ( S 1 , … , S n ∣ O 1 , … , O n ) = ∏ t = 1 n P ( S t ∣ S t − 1 , O t ) . {\displaystyle P(S_{1},\dots ,S_{n}\mid O_{1},\dots ,O_{n})=\prod _{t=1}^{n}P(S_{t}\mid S_{t-1},O_{t}).} Each of these transition probabilities comes from the same general distribution P ( s ∣ s ′ , o ) {\displaystyle P(s\mid s',o)} . For each possible label value of the previous label s ′ {\displaystyle s'} , the probability of a certain label s {\displaystyle s} is modeled in the same way as a maximum entropy classifier: P ( s ∣ s ′ , o ) = P s ′ ( s ∣ o ) = 1 Z ( o , s ′ ) exp ⁡ ( ∑ a λ a f a ( o , s ) ) . {\displaystyle P(s\mid s',o)=P_{s'}(s\mid o)={\frac {1}{Z(o,s')}}\exp \left(\sum _{a}\lambda _{a}f_{a}(o,s)\right).} Here, the f a ( o , s ) {\displaystyle f_{a}(o,s)} are real-valued or categorical feature-functions, and Z ( o , s ′ ) {\displaystyle Z(o,s')} is a normalization term ensuring that the distribution sums to one. This form for the distribution corresponds to the maximum entropy probability distribution satisfying the constraint that the empirical expectation for the feature is equal to the expectation given the model: E e ⁡ [ f a ( o , s ) ] = E p ⁡ [ f a ( o , s ) ] for all a . {\displaystyle \operatorname {E} _{e}\left[f_{a}(o,s)\right]=\operatorname {E} _{p}\left[f_{a}(o,s)\right]\quad {\text{ for all }}a.} The parameters λ a {\displaystyle \lambda _{a}} can be estimated using generalized iterative scaling. Furthermore, a variant of the Baum–Welch algorithm, which is used for training HMMs, can be used to estimate parameters when training data has incomplete or missing labels. The optimal state sequence S 1 , … , S n {\displaystyle S_{1},\dots ,S_{n}} can be found using a very similar Viterbi algorithm to the one used for HMMs. The dynamic program uses the forward probability: α t + 1 ( s ) = ∑ s ′ ∈ S α t ( s ′ ) P s ′ ( s ∣ o t + 1 ) . {\displaystyle \alpha _{t+1}(s)=\sum _{s'\in S}\alpha _{t}(s')P_{s'}(s\mid o_{t+1}).} == Strengths and weaknesses == An advantage of MEMMs rather than HMMs for sequence tagging is that they offer increased freedom in choosing features to represent observations. In sequence tagging situations, it is useful to use domain knowledge to design special-purpose features. In the original paper introducing MEMMs, the authors write that "when trying to extract previously unseen company names from a newswire article, the identity of a word alone is not very predictive; however, knowing that the word is capitalized, that is a noun, that it is used in an appositive, and that it appears near the top of the article would all be quite predictive (in conjunction with the context provided by the state-transition structure)." Useful sequence tagging features, such as these, are often non-independent. Maximum entropy models do not assume independence between features, but generative observation models used in HMMs do. Therefore, MEMMs allow the user to specify many correlated, but informative features. Another advantage of MEMMs versus HMMs and conditional random fields (CRFs) is that training can be considerably more efficient. In HMMs and CRFs, one needs to use some version of the forward–backward algorithm as an inner loop in training. However, in MEMMs, estimating the parameters of the maximum-entropy distributions used for the transition probabilities can be done for each transition distribution in isolation. A drawback of MEMMs is that they potentially suffer from the "label bias problem," where states with low-entropy transition distributions "effectively ignore their observations." Conditional random fields were designed to overcome this weakness, which had already been recognised in the context of neural network-based Markov models in the early 1990s. Another source of label bias is that training is always done with respect to known previous tags, so the model struggles at test time when there is uncertainty in the previous tag.

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  • Zeuthen strategy

    Zeuthen strategy

    The Zeuthen strategy in cognitive science is a negotiation strategy used by some artificial agents. Its purpose is to measure the willingness to risk conflict. An agent will be more willing to risk conflict if it does not have much to lose in case that the negotiation fails. In contrast, an agent is less willing to risk conflict when it has more to lose. The value of a deal is expressed in its utility. An agent has much to lose when the difference between the utility of its current proposal and the conflict deal is high. When both agents use the monotonic concession protocol, the Zeuthen strategy leads them to agree upon a deal in the negotiation set. This set consists of all conflict free deals, which are individually rational and Pareto optimal, and the conflict deal, which maximizes the Nash product. The strategy was introduced in 1930 by the Danish economist Frederik Zeuthen. == Three key questions == The Zeuthen strategy answers three open questions that arise when using the monotonic concession protocol, namely: Which deal should be proposed at first? On any given round, who should concede? In case of a concession, how much should the agent concede? The answer to the first question is that any agent should start with its most preferred deal, because that deal has the highest utility for that agent. The second answer is that the agent with the smallest value of Risk(i,t) concedes, because the agent with the lowest utility for the conflict deal profits most from avoiding conflict. To the third question, the Zeuthen strategy suggests that the conceding agent should concede just enough raise its value of Risk(i,t) just above that of the other agent. This prevents the conceding agent to have to concede again in the next round. == Risk == Risk ( i , t ) = { 1 U i ( δ ( i , t ) ) = 0 U i ( δ ( i , t ) ) − U i ( δ ( j , t ) ) U i ( δ ( i , t ) ) otherwise {\displaystyle {\text{Risk}}(i,t)={\begin{cases}1&U_{i}(\delta (i,t))=0\\{\frac {U_{i}(\delta (i,t))-U_{i}(\delta (j,t))}{U_{i}(\delta (i,t))}}&{\text{otherwise}}\end{cases}}} Risk(i,t) is a measurement of agent i's willingness to risk conflict. The risk function formalizes the notion that an agent's willingness to risk conflict is the ratio of the utility that agent would lose by accepting the other agent's proposal to the utility that agent would lose by causing a conflict. Agent i is said to be using a rational negotiation strategy if at any step t + 1 that agent i sticks to his last proposal, Risk(i,t) > Risk(j,t). == Sufficient concession == If agent i makes a sufficient concession in the next step, then, assuming that agent j is using a rational negotiation strategy, if agent j does not concede in the next step, he must do so in the step after that. The set of all sufficient concessions of agent i at step t is denoted SC(i, t). == Minimal sufficient concession == δ ′ = arg ⁡ max δ ∈ S C ( A , t ) { U A ( δ ) } {\displaystyle \delta '=\arg \max _{\delta \in {SC(A,t)}}\{U_{A}(\delta )\}} is the minimal sufficient concession of agent A in step t. Agent A begins the negotiation by proposing δ ( A , 0 ) = arg ⁡ max δ ∈ N S U A ( δ ) {\displaystyle \delta (A,0)=\arg \max _{\delta \in {NS}}U_{A}(\delta )} and will make the minimal sufficient concession in step t + 1 if and only if Risk(A,t) ≤ Risk(B,t). Theorem If both agents are using Zeuthen strategies, then they will agree on δ = arg ⁡ max δ ′ ∈ N S { π ( δ ′ ) } , {\displaystyle \delta =\arg \max _{\delta '\in {NS}}\{\pi (\delta ')\},} that is, the deal which maximizes the Nash product. Proof Let δA = δ(A,t). Let δB = δ(B,t). According to the Zeuthen strategy, agent A will concede at step t {\displaystyle t} if and only if R i s k ( A , t ) ≤ R i s k ( B , t ) . {\displaystyle Risk(A,t)\leq Risk(B,t).} That is, if and only if U A ( δ A ) − U A ( δ B ) U A ( δ A ) ≤ U B ( δ B ) − U B ( δ A ) U B ( δ B ) {\displaystyle {\frac {U_{A}(\delta _{A})-U_{A}(\delta _{B})}{U_{A}(\delta _{A})}}\leq {\frac {U_{B}(\delta _{B})-U_{B}(\delta _{A})}{U_{B}(\delta _{B})}}} U B ( δ B ) ( U A ( δ A ) − U A ( δ B ) ) ≤ U A ( δ A ) ( U B ( δ B ) − U B ( δ A ) ) {\displaystyle U_{B}(\delta _{B})(U_{A}(\delta _{A})-U_{A}(\delta _{B}))\leq U_{A}(\delta _{A})(U_{B}(\delta _{B})-U_{B}(\delta _{A}))} U A ( δ A ) U B ( δ B ) − U A ( δ B ) U B ( δ B ) ≤ U A ( δ A ) U B ( δ B ) − U A ( δ A ) U B ( δ A ) {\displaystyle U_{A}(\delta _{A})U_{B}(\delta _{B})-U_{A}(\delta _{B})U_{B}(\delta _{B})\leq U_{A}(\delta _{A})U_{B}(\delta _{B})-U_{A}(\delta _{A})U_{B}(\delta _{A})} − U A ( δ B ) U B ( δ B ) ≤ − U A ( δ A ) U B ( δ A ) {\displaystyle -U_{A}(\delta _{B})U_{B}(\delta _{B})\leq -U_{A}(\delta _{A})U_{B}(\delta _{A})} U A ( δ A ) U B ( δ A ) ≤ U A ( δ B ) U B ( δ B ) {\displaystyle U_{A}(\delta _{A})U_{B}(\delta _{A})\leq U_{A}(\delta _{B})U_{B}(\delta _{B})} π ( δ A ) ≤ π ( δ B ) {\displaystyle \pi (\delta _{A})\leq \pi (\delta _{B})} Thus, Agent A will concede if and only if δ A {\displaystyle \delta _{A}} does not yield the larger product of utilities. Therefore, the Zeuthen strategy guarantees a final agreement that maximizes the Nash Product.

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  • Self-verifying finite automaton

    Self-verifying finite automaton

    In automata theory, a self-verifying finite automaton (SVFA) is a special kind of a nondeterministic finite automaton (NFA) with a symmetric kind of nondeterminism introduced by Hromkovič and Schnitger. Generally, in self-verifying nondeterminism, each computation path is concluded with any of the three possible answers: yes, no, and I do not know. For each input string, no two paths may give contradictory answers, namely both answers yes and no on the same input are not possible. At least one path must give answer yes or no, and if it is yes then the string is considered accepted. SVFA accept the same class of languages as deterministic finite automata (DFA) and NFA but have different state complexity. == Formal definition == An SVFA is represented formally by a 6-tuple, A=(Q, Σ, Δ, q0, Fa, Fr) such that (Q, Σ, Δ, q0, Fa) is an NFA, and Fa, Fr are disjoint subsets of Q. For each word w = a1a2 … an, a computation is a sequence of states r0,r1, …, rn, in Q with the following conditions: r0 = q0 ri+1 ∈ Δ(ri, ai+1), for i = 0, …, n−1. If rn ∈ Fa then the computation is accepting, and if rn ∈ Fr then the computation is rejecting. There is a requirement that for each w there is at least one accepting computation or at least one rejecting computation but not both. == Results == Each DFA is a SVFA, but not vice versa. Jirásková and Pighizzini proved that for every SVFA of n states, there exists an equivalent DFA of g ( n ) = Θ ( 3 n / 3 ) {\displaystyle g(n)=\Theta (3^{n/3})} states. Furthermore, for each positive integer n, there exists an n-state SVFA such that the minimal equivalent DFA has exactly g ( n ) {\displaystyle g(n)} states. Other results on the state complexity of SVFA were obtained by Jirásková and her colleagues.

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  • Hideto Tomabechi

    Hideto Tomabechi

    Hideto Tomabechi (苫米地 英人, Tomabechi Hideto; born 1959) is a Japanese cognitive scientist who is an adjunct fellow at Carnegie Mellon University and has had an executive role in several companies. == Early life and education == He grew up in Minato-ku, Tokyo. He graduated from Komaba Toho High School and then joined the University of Massachusetts Amherst. He received his first degree from Sophia University, then joined Mitsubishi Real Estate. Tomabechi was a Fulbright Scholar at Yale University and became member of Yale University Artificial Intelligence Research Center and Yale Cognitive Science Program. Hideto Tomabechi's research topic was: Cognition Models for Language Expressions and Computational Methods (Tomabechi Algorithm). Hideto Tomabechi received his Ph.D. in the field of computational linguistics from Carnegie Mellon University. His 1993 Ph.D. Thesis was entitled "Efficient Unification for Natural Language". == Career timeline == 1992-1998: Director, Justsystem Scientific Institute. 1998: CEO of Cognitive Research Laboratories Inc. 2007: Adjunct Fellow at the Cyber Security & Privacy Research Institute (CyLab) at Carnegie Mellon University. 2020: Visiting professor at Nano & Life Research Center, Waseda University. 2020: Chairman, Resilience Japan, LLC. 2022: Chairman of Japan Society for Foreign Policy. == Brain research == In 1993, Hideto Tomabechi became director of the Development Department. Later, Tomabechi became director of the JustSystems Basic Research Institute Tomabechi researched the basic functions of the human brain and mind. The purpose of brain and consciousness research were to develop the human machine interface. The main areas of research were altered states of consciousness, hypnosis, homeostasis, brain functions, and functions of the human mind in cyberspace. Dr. Tomabechi founded the Bechi Unit, the world's first virtual currency at JustSystems, based on Tomabech Algorithms. == Brainwashing == Tomabechi was the scientist who deprogrammed the leaders of the religious cult responsible for the terrorist attack in the Tokyo subway. The cult (Aum Shinrikyo) brainwashed its people and they carried out the attacks in an influenced state of consciousness.

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