AI Data Quality Analyst Jobs

AI Data Quality Analyst Jobs — independent reviews, comparisons, pricing and step-by-step guides on Aizhi.

  • Artificial intelligence content detection

    Artificial intelligence content detection

    Artificial intelligence detection software aims to determine whether some content (text, image, video, or audio) was generated using artificial intelligence (AI). This software is often unreliable. == Accuracy issues == Many AI detection tools have been shown to be unreliable in detecting AI-generated text. In a 2023 study conducted by Weber-Wulff et al., researchers evaluated 14 detection tools including Turnitin and GPTZero and found that "all scored below 80% of accuracy and only 5 over 70%." They also found that these tools tend to have a bias for classifying texts more as human than as AI, and that accuracy of these tools worsens upon paraphrasing. === False positives === In AI content detection, a false positive is when human-written work is incorrectly flagged as AI-written. Many AI detection platforms claim to have a minimal level of false positives, with Turnitin claiming a less than 1% false positive rate. However, later research by The Washington Post produced much higher rates of 50%, though they used a smaller sample size. False positives in an academic setting frequently lead to accusations of academic misconduct, which can have serious consequences for a student's academic record. Additionally, studies have shown evidence that many AI detection models are prone to give false positives to work written by people whose first language is not English, and also to neurodivergent people. In June 2023, Janelle Shane wrote that portions of her book You Look Like a Thing and I Love You were flagged as AI-generated. === False negatives === A false negative is a failure to identify documents with AI-written text. False negatives often happen as a result of a detection software's sensitivity level or because evasive techniques were used when generating the work to make it sound more human. False negatives are less of a concern academically, since they aren't likely to lead to accusations and ramifications. Notably, Turnitin stated they have a 15% false negative rate. == Text detection == For text, this is usually done to prevent alleged plagiarism, often by detecting repetition of words as telltale signs that a text was AI-generated (including hallucinations). Detection systems may also rely on stylistic and structural regularities associated with LLM output, such as unusually consistent grammar, formulaic transitions, repeated discourse markers, and recurring rhetorical templates. Some tools are designed less to establish authorship provenance than to flag prose that resembles common LLM-generated style patterns. They are often used by teachers marking their students, usually on an ad hoc basis. Following the release of ChatGPT and similar AI text generative software, many educational establishments have issued policies against the use of AI by students. AI text detection software is also used by those assessing job applicants, as well as online search engines, hiring, online moderation and publishing. Current detectors may sometimes be unreliable and have incorrectly marked work by humans as originating from AI while failing to detect AI-generated work in other instances. MIT Technology Review said that the technology "struggled to pick up ChatGPT-generated text that had been slightly rearranged by humans and obfuscated by a paraphrasing tool". AI text detection software has also been shown to discriminate against non-native speakers of English. Two students from the University of California, Davis, were referred to the university's Office of Student Success and Judicial Affairs (OSSJA) after their professors scanned their essays with positive results; the first with an AI detector called GPTZero, and the second with an AI detector integration in Turnitin. However, following media coverage, and a thorough investigation, the students were cleared of any wrongdoing. In April 2023, Cambridge University and other members of the Russell Group of universities in the United Kingdom opted out of Turnitin's AI text detection tool, after expressing concerns it was unreliable. The University of Texas at Austin opted out of the system six months later. In May 2023, a professor at Texas A&M University–Commerce used ChatGPT to detect whether his students' content was written by it, which ChatGPT said was the case. As such, he threatened to fail the class despite ChatGPT not being able to detect AI-generated writing. No students were prevented from graduating because of the issue, and all but one student (who admitted to using the software) were exonerated from accusations of having used ChatGPT in their content. In July 2023, a paper titled "GPT detectors are biased against non-native English writers" was released, reporting that GPTs discriminate against non-native English authors. The paper compared seven GPT detectors against essays from both non-native English speakers and essays from United States students. The essays from non-native English speakers had an average false positive rate of 61.3%. An article by Thomas Germain, published on Gizmodo in June 2024, reported job losses among freelance writers and journalists due to AI text detection software mistakenly classifying their work as AI-generated. In September 2024, Common Sense Media reported that generative AI detectors had a 20% false positive rate for Black students, compared to 10% of Latino students and 7% of White students. To improve the reliability of AI text detection, researchers have explored digital watermarking techniques. A 2023 paper titled "A Watermark for Large Language Models" presents a method to embed imperceptible watermarks into text generated by large language models (LLMs). This watermarking approach allows content to be flagged as AI-generated with a high level of accuracy, even when text is slightly paraphrased or modified. The technique is designed to be subtle and hard to detect for casual readers, thereby preserving readability, while providing a detectable signal for those employing specialized tools. However, while promising, watermarking faces challenges in remaining robust under adversarial transformations and ensuring compatibility across different LLMs. == Anti text detection == There is software available designed to bypass AI text detection. In practice, evasion may not require specialized bypass tools. Paraphrasing, style editing, and removal of repeated discourse markers can substantially reduce the effectiveness of detectors that rely on recognizable surface patterns. A study published in August 2023 analyzed 20 abstracts from papers published in the Eye Journal, which were then paraphrased using GPT-4.0. The AI-paraphrased abstracts were examined for plagiarism using QueText and for AI-generated content using Originality.AI. The texts were then re-processed through an adversarial software called Undetectable.ai in order to reduce the AI-detection scores. The study found that the AI detection tool, Originality.AI, identified text generated by GPT-4 with a mean accuracy of 91.3%. However, after reprocessing by Undetectable.ai, the detection accuracy of Originality.ai dropped to a mean accuracy of 27.8%. Some experts also believe that techniques like digital watermarking are ineffective because they can be removed or added to trigger false positives. "A Watermark for Large Language Models" paper by Kirchenbauer et al. (2023) also addresses potential vulnerabilities of watermarking techniques. The authors outline a range of adversarial tactics, including text insertion, deletion, and substitution attacks, that could be used to bypass watermark detection. These attacks vary in complexity, from simple paraphrasing to more sophisticated approaches involving tokenization and homoglyph alterations. The study highlights the challenge of maintaining watermark robustness against attackers who may employ automated paraphrasing tools or even specific language model replacements to alter text spans iteratively while retaining semantic similarity. Experimental results show that although such attacks can degrade watermark strength, they also come at the cost of text quality and increased computational resources. == Image, video, and audio detection == Several purported AI image detection software exist, to detect AI-generated images (for example, those originating from Midjourney or DALL-E). They are not completely reliable. Industry analyses have also noted that AI-driven image recognition systems often struggle in real-world environments, where inconsistent lighting, noise and variable visual inputs reduce detection reliability, a challenge highlighted in modern agricultural quality-control research. Others claim to identify video and audio deepfakes, but this technology is also not fully reliable yet either. Despite debate around the efficacy of watermarking, Google DeepMind is actively developing a detection software called SynthID, which works by inserting a digital watermark that is invisible to the human eye into the pixels of an image.

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  • Vivification

    Vivification

    Vivification is an operation on a description logic knowledge base to improve performance of a semantic reasoner. Vivification replaces a disjunction of concepts C 1 ⊔ C 2 … ⊔ C n {\displaystyle C_{1}\sqcup C_{2}\ldots \sqcup C_{n}} by the least common subsumer of the concepts C 1 , C 2 , … C n {\displaystyle C_{1},C_{2},\ldots C_{n}} . The goal of this operation is to improve the performance of the reasoner by replacing a complex set of concepts with a single concept which subsumes the original concepts. For example, consider the example given in (Cohen 92): Suppose we have the concept PIANIST(Jill) ∨ ORGANIST(Jill) {\displaystyle {\textrm {PIANIST(Jill)}}\vee {\textrm {ORGANIST(Jill)}}} . This concept can be vivified into a simpler concept KEYBOARD-PLAYER(Jill) {\displaystyle {\textrm {KEYBOARD-PLAYER(Jill)}}} . This summarization leads to an approximation that may not be exactly equivalent to the original. == An approximation == Knowledge base vivification is not necessarily exact. If the reasoner is operating under the open world assumption we may get surprising results. In the previous example, if we replace the disjunction with the vivified concept, we will arrive at a surprising results. First, we find that the reasoner will no longer classify Jill as either a pianist or an organist. Even though ORGANIST {\displaystyle {\textrm {ORGANIST}}} and PIANIST {\displaystyle {\textrm {PIANIST}}} are the only two sub-classes, under the OWA we can no longer classify Jill as playing one or the other. The reason is that there may be another keyboard instrument (e.g. a harpsichord) that Jill plays but which does not have a specific subclass.

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  • Stanford Research Institute Problem Solver

    Stanford Research Institute Problem Solver

    The Stanford Research Institute Problem Solver, known by its acronym STRIPS, is an automated planner developed by Richard Fikes and Nils Nilsson in 1971 at SRI International. The same name was later used to refer to the formal language of the inputs to this planner. This language is the base for most of the languages for expressing automated planning problem instances in use today; such languages are commonly known as action languages. This article only describes the language, not the planner. == Definition == A STRIPS instance is composed of: An initial state; The specification of the goal states – situations that the planner is trying to reach; A set of actions. For each action, the following are included: preconditions (what must be established before the action is performed); postconditions (what is established after the action is performed). Mathematically, a STRIPS instance is a quadruple ⟨ P , O , I , G ⟩ {\displaystyle \langle P,O,I,G\rangle } , in which each component has the following meaning: P {\displaystyle P} is a set of conditions (i.e., propositional variables); O {\displaystyle O} is a set of operators (i.e., actions); each operator is itself a quadruple ⟨ α , β , γ , δ ⟩ {\displaystyle \langle \alpha ,\beta ,\gamma ,\delta \rangle } , each element being a set of conditions. These four sets specify, in order, which conditions must be true for the action to be executable, which ones must be false, which ones are made true by the action and which ones are made false; I {\displaystyle I} is the initial state, given as the set of conditions that are initially true (all others are assumed false); G {\displaystyle G} is the specification of the goal state; this is given as a pair ⟨ N , M ⟩ {\displaystyle \langle N,M\rangle } , which specify which conditions are true and false, respectively, in order for a state to be considered a goal state. A plan for such a planning instance is a sequence of operators that can be executed from the initial state and that leads to a goal state. Formally, a state is a set of conditions: a state is represented by the set of conditions that are true in it. Transitions between states are modeled by a transition function, which is a function mapping states into new states that result from the execution of actions. Since states are represented by sets of conditions, the transition function relative to the STRIPS instance ⟨ P , O , I , G ⟩ {\displaystyle \langle P,O,I,G\rangle } is a function succ : 2 P × O → 2 P , {\displaystyle \operatorname {succ} :2^{P}\times O\rightarrow 2^{P},} where 2 P {\displaystyle 2^{P}} is the set of all subsets of P {\displaystyle P} , and is therefore the set of all possible states. The transition function succ {\displaystyle \operatorname {succ} } for a state C ⊆ P {\displaystyle C\subseteq P} , can be defined as follows, using the simplifying assumption that actions can always be executed but have no effect if their preconditions are not met: The function succ {\displaystyle \operatorname {succ} } can be extended to sequences of actions by the following recursive equations: succ ⁡ ( C , [ ] ) = C {\displaystyle \operatorname {succ} (C,[\ ])=C} succ ⁡ ( C , [ a 1 , a 2 , … , a n ] ) = succ ⁡ ( succ ⁡ ( C , a 1 ) , [ a 2 , … , a n ] ) {\displaystyle \operatorname {succ} (C,[a_{1},a_{2},\ldots ,a_{n}])=\operatorname {succ} (\operatorname {succ} (C,a_{1}),[a_{2},\ldots ,a_{n}])} A plan for a STRIPS instance is a sequence of actions such that the state that results from executing the actions in order from the initial state satisfies the goal conditions. Formally, [ a 1 , a 2 , … , a n ] {\displaystyle [a_{1},a_{2},\ldots ,a_{n}]} is a plan for G = ⟨ N , M ⟩ {\displaystyle G=\langle N,M\rangle } if F = succ ⁡ ( I , [ a 1 , a 2 , … , a n ] ) {\displaystyle F=\operatorname {succ} (I,[a_{1},a_{2},\ldots ,a_{n}])} satisfies the following two conditions: N ⊆ F {\displaystyle N\subseteq F} M ∩ F = ∅ {\displaystyle M\cap F=\varnothing } == Extensions == The above language is actually the propositional version of STRIPS; in practice, conditions are often about objects: for example, that the position of a robot can be modeled by a predicate A t {\displaystyle At} , and A t ( r o o m 1 ) {\displaystyle At(room1)} means that the robot is in Room1. In this case, actions can have free variables, which are implicitly existentially quantified. In other words, an action represents all possible propositional actions that can be obtained by replacing each free variable with a value. The initial state is considered fully known in the language described above: conditions that are not in I {\displaystyle I} are all assumed false. This is often a limiting assumption, as there are natural examples of planning problems in which the initial state is not fully known. Extensions of STRIPS have been developed to deal with partially known initial states. == A sample STRIPS problem == A monkey is at location A in a lab. There is a box in location C. The monkey wants the bananas that are hanging from the ceiling in location B, but it needs to move the box and climb onto it in order to reach them. Initial state: At(A), Level(low), BoxAt(C), BananasAt(B) Goal state: Have(bananas) Actions: // move from X to Y _Move(X, Y)_ Preconditions: At(X), Level(low) Postconditions: not At(X), At(Y) // climb up on the box _ClimbUp(Location)_ Preconditions: At(Location), BoxAt(Location), Level(low) Postconditions: Level(high), not Level(low) // climb down from the box _ClimbDown(Location)_ Preconditions: At(Location), BoxAt(Location), Level(high) Postconditions: Level(low), not Level(high) // move monkey and box from X to Y _MoveBox(X, Y)_ Preconditions: At(X), BoxAt(X), Level(low) Postconditions: BoxAt(Y), not BoxAt(X), At(Y), not At(X) // take the bananas _TakeBananas(Location)_ Preconditions: At(Location), BananasAt(Location), Level(high) Postconditions: Have(bananas) == Complexity == Deciding whether any plan exists for a propositional STRIPS instance is PSPACE-complete. Various restrictions can be enforced in order to decide if a plan exists in polynomial time or at least make it an NP-complete problem. == Macro operator == In the monkey and banana problem, the robot monkey has to execute a sequence of actions to reach the banana at the ceiling. A single action provides a small change in the game. To simplify the planning process, it make sense to invent an abstract action, which isn't available in the normal rule description. The super-action consists of low level actions and can reach high-level goals. The advantage is that the computational complexity is lower, and longer tasks can be planned by the solver. Identifying new macro operators for a domain can be realized with genetic programming. The idea is, not to plan the domain itself, but in the pre-step, a heuristics is created that allows the domain to be solved much faster. In the context of reinforcement learning, a macro-operator is called an option. Similar to the definition within AI planning, the idea is, to provide a temporal abstraction (span over a longer period) and to modify the game state directly on a higher layer.

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  • Information Coding Classification

    Information Coding Classification

    The Information Coding Classification (ICC) is a classification system covering almost all extant 6500 knowledge fields (knowledge domains). Its conceptualization goes beyond the scope of the well known library classification systems, such as Dewey Decimal Classification (DDC), Universal Decimal Classification (UDC), and Library of Congress Classification (LCC), by extending also to knowledge systems that so far have not afforded to classify literature. ICC actually presents a flexible universal ordering system for both literature and other kinds of information, set out as knowledge fields. From a methodological point of view, ICC differs from the above-mentioned systems along the following three lines: Its main classes are not based on disciplines but on nine live stages of development, so-called ontical levels. It breaks them roughly down into hierarchical steps by further nine categories which makes decimal number coding possible. The contents of a knowledge field is earmarked via a digital position scheme, which makes the first hierarchical step refer to the nine ontical levels (object areas as subject categories), and the second hierarchical step refer to nine functionally ordered form categories. Respective knowledge fields permit to step down by the same principle to a third and forth level, and even further to a fifth and sixth level. Finally, knowledge field subdivisions will have to conform to said digital position scheme. Hence, for a given knowledge field identical codes will mark identical categories under respective numbers of the coding system. This mnemotechnical aspect of the system helps memorizing and straightaway retrieving the whereabouts of respective interdisciplinary and transdisciplinary fields. The first two hierarchical levels may be regarded as a top- or upper ontology for ontologies and other applications. The terms of the first three hierarchical levels were set out in German and English in Wissensorganisation. Entwicklung, Aufgabe, Anwendung, Zukunft, on pp. 82 to 100. It was published in 2014 and available so far only in German. In the meantime, also the French terms of the knowledge fields have been collected. Competence for maintenance and further development rests with the German Chapter of the International Society for Knowledge Organization (ISKO) e.V. == Historical development == At the end of 1970, Prof. Alwin Diemer, Univ.of Düsseldorf proposed to Ingetraut Dahlberg to undertake a philosophical dissertation on The universal classification system of knowledge, its ontological, epistemological, and information theoretical foundations. Diemer had in mind an innovating ontological approach for such a system based on the whole spectrum of kinds of being and complying with epistemological requirements. The third requirement had already been taken up somehow in the Indian Colon Classification, yet it still called for explanations and additions. In 1974, the dissertation was published in German entitled Grundlagen universaler Wissensordnung. It started with conceptual clarifications, and why and how the term „universal“ was linked to knowledge, including knowledge fields, such as commodity science, artefacts, statistics, patents, standardization, communication, utility services et al. In chapter 3, six universal classification systems (DDC, UDC, LCC, BC, CC and BBK) were presented, analyzed and compared. While preparing the dissertation, Dahlberg started with elaborating the new universal system by first gleaning a lot of extant designations of knowledge fields from whatever available reference works. This was funded by the German Documentation Society (DGD) (1971-2) under the title of Order system of knowledge fields. In addition, the syllabuses of German universities and polytechniques were explored for relevant terms and documented (1975). Thereafter, it seemed necessary to add definitions from special dictionaries and encyclopediae; it soon appeared that the 12.500 terms included numerous synonyms, so that the whole collection boiled down to about 6.500 concept designations (Project Logstruktur, supported by the German Science Foundation (DFG) 1976-78). The outcome of this work was the formulation of 30 theses which ended up in 12 principles for the new system, published 40 years later under. These principles refer not only to theoretical foundations but also to structure and other organizational aspects of the whole array of knowledge fields. In 1974, the digital position scheme for field subdivision had already been developed to allow for classifying classification literature in the bibliographical section of the first issue of the Journal International Classification. In 1977, the entire ICC was ready for presentation at a seminar in Bangalore, India. A publication of the first three hierarchical levels appeared however only in 1982. It was applied to the bibliography of classification systems and thesauri in vol.1 of the International Classification and Indexing Bibliography; it has been updated. == Governing principles == These were published in full length in the book Wissensorganisation. Entwicklung, Aufgabe, Anwendung, Zukunft and the article Information Coding Classification. Geschichtliches, Prinzipien, Inhaltliches, hence it suffices to just mention their topics with some necessary additions. Principle 1: Concept theoretical approaches. Concepts are the contents of ICC, they are understood as being units of knowledge. The „birth“ of a concept. Where do the characteristics, the knowledge elements come from? How do conceptual relations arise? Principle 2: The four kinds of concept relations and their applications. Principle 3: Decimal numbers form the ICC codes as its universal language. Principle 4: The nine ontical levels of ICC. They were grouped under three captions: Prolegomena (1-3), life sciences (4-6) and human output (7-9): Structure and form Matter and energy Cosmos and earth Biosphere Anthroposphere Sociosphere Material products (economics and technology) Intellectual products (knowledge and information) Spiritual products (products of mind and culture) Principle 5: Knowledge fields are structured by categories, based on the Aristotelian form-categories, under a digital position scheme, a kind of scaling rule for subdividing a given field as follows: General area: problems, theories, principles (axiom and structure) Object area: objects, kinds, parts, properties of objects Activity area: methods, processes, activities Field properties or first characterization Persons or secondary characterization Societies or tertiary characterization Influences from outside Applications of the field to other fields Field information and synthesizing tasks The digital position scheme, called Systematifier, has also been used for structuring the entire system via the categories figuring on the upper zero level. An example of its application is the structure of the classification system for knowledge organization literature Gliederung der Klassifikationsliteratur. (A simplified version with an additional introduction is given in, p. 71) Principle 6: The ontical levels outlined under principle 4 conform to the „integrative level theory“ which means that every level is integrated in the following one. In addition, each knowledge area presumes the following one. Principle 7: The combination potential of knowledge fields (interdisciplinarity and transdisciplinarity)is determined by the digital position scheme. (Examples are given in, p. 103-4) Principle 8: The categories of the zero-level are general concepts, their possible subdivisions could once be used for classificatory statements. (These subdivisions still need elaboration) Principle 9 and 10: These relate to the combination potential of classificatory statements with space and time concepts. (Still to be elaborated) Principle 11: The system's mnemotechnical aspect relies on the fixed system position codes and on the 3x3 form- and subject-categories. Principle 12: The combination potential of system position 1, 8 and 9 make ICC to a self-networking system which complies with the present scientific development. == In matrix form == The first two levels of ICC can be represented by following matrix. The first hierarchical level of the 9 subject categories results from the first vertical array under codes 1-9. The second hierarchical level of subject categories is structured by the 9 functionally ordered form categories, listed in the first horizontal line under codes 01-09. Some exceptions are mentioned in principle 7. == Research == === Exploration of automatic classification === For classifying web documents as conceived by Jens Hartmann, University of Karlsruhe, Prof.Walter Koch, University of Graz, has explored in his Institute for Applied Information Technology Research Society (AIT) the application of ICC to automatically classifying metadata of some 350.000 documents. This was facilitated by data generated within the framework of an E

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  • StyleGAN

    StyleGAN

    The Style Generative Adversarial Network, or StyleGAN for short, is an extension to the GAN architecture introduced by Nvidia researchers in December 2018, and made source available in February 2019. StyleGAN depends on Nvidia's CUDA software, GPUs, and Google's TensorFlow, or Meta AI's PyTorch, which supersedes TensorFlow as the official implementation library in later StyleGAN versions. The second version of StyleGAN, called StyleGAN2, was published on February 5, 2020. It removes some of the characteristic artifacts and improves the image quality. Nvidia introduced StyleGAN3, described as an "alias-free" version, on June 23, 2021, and made source available on October 12, 2021. == History == A direct predecessor of the StyleGAN series is the Progressive GAN, published in 2017. In December 2018, Nvidia researchers distributed a preprint with accompanying software introducing StyleGAN, a GAN for producing an unlimited number of (often convincing) portraits of fake human faces. StyleGAN was able to run on Nvidia's commodity GPU processors. In February 2019, Uber engineer Phillip Wang used the software to create the website This Person Does Not Exist, which displayed a new face on each web page reload. Wang himself has expressed amazement, given that humans are evolved to specifically understand human faces, that nevertheless StyleGAN can competitively "pick apart all the relevant features (of human faces) and recompose them in a way that's coherent." In September 2019, a website called Generated Photos published 100,000 images as a collection of stock photos. The collection was made using a private dataset shot in a controlled environment with similar light and angles. Similarly, two faculty at the University of Washington's Information School used StyleGAN to create Which Face is Real?, which challenged visitors to differentiate between a fake and a real face side by side. The faculty stated the intention was to "educate the public" about the existence of this technology so they could be wary of it, "just like eventually most people were made aware that you can Photoshop an image". The second version of StyleGAN, called StyleGAN2, was published on February 5, 2020. It removes some of the characteristic artifacts and improves the image quality. In 2021, a third version was released, improving consistency between fine and coarse details in the generator. Dubbed "alias-free", this version was implemented with PyTorch. === Illicit use === In December 2019, Facebook took down a network of accounts with false identities, and mentioned that some of them had used profile pictures created with machine learning techniques. == Architecture == === Progressive GAN === Progressive GAN is a method for training GAN for large-scale image generation stably, by growing a GAN generator from small to large scale in a pyramidal fashion. Like SinGAN, it decomposes the generator as G = G 1 ∘ G 2 ∘ ⋯ ∘ G N {\displaystyle G=G_{1}\circ G_{2}\circ \cdots \circ G_{N}} , and the discriminator as D = D N ∘ D N − 1 ∘ ⋯ ∘ D 1 {\displaystyle D=D_{N}\circ D_{N-1}\circ \cdots \circ D_{1}} . During training, at first only G N , D N {\displaystyle G_{N},D_{N}} are used in a GAN game to generate 4x4 images. Then G N − 1 , D N − 1 {\displaystyle G_{N-1},D_{N-1}} are added to reach the second stage of GAN game, to generate 8x8 images, and so on, until we reach a GAN game to generate 1024x1024 images. To avoid discontinuity between stages of the GAN game, each new layer is "blended in" (Figure 2 of the paper). For example, this is how the second stage GAN game starts: Just before, the GAN game consists of the pair G N , D N {\displaystyle G_{N},D_{N}} generating and discriminating 4x4 images. Just after, the GAN game consists of the pair ( ( 1 − α ) + α ⋅ G N − 1 ) ∘ u ∘ G N , D N ∘ d ∘ ( ( 1 − α ) + α ⋅ D N − 1 ) {\displaystyle ((1-\alpha )+\alpha \cdot G_{N-1})\circ u\circ G_{N},D_{N}\circ d\circ ((1-\alpha )+\alpha \cdot D_{N-1})} generating and discriminating 8x8 images. Here, the functions u , d {\displaystyle u,d} are image up- and down-sampling functions, and α {\displaystyle \alpha } is a blend-in factor (much like an alpha in image composing) that smoothly glides from 0 to 1. === StyleGAN === StyleGAN is designed as a combination of Progressive GAN with neural style transfer. The key architectural choice of StyleGAN-1 is a progressive growth mechanism, similar to Progressive GAN. Each generated image starts as a constant 4 × 4 × 512 {\displaystyle 4\times 4\times 512} array, and repeatedly passed through style blocks. Each style block applies a "style latent vector" via affine transform ("adaptive instance normalization"), similar to how neural style transfer uses Gramian matrix. It then adds noise, and normalize (subtract the mean, then divide by the variance). At training time, usually only one style latent vector is used per image generated, but sometimes two ("mixing regularization") in order to encourage each style block to independently perform its stylization without expecting help from other style blocks (since they might receive an entirely different style latent vector). After training, multiple style latent vectors can be fed into each style block. Those fed to the lower layers control the large-scale styles, and those fed to the higher layers control the fine-detail styles. Style-mixing between two images x , x ′ {\displaystyle x,x'} can be performed as well. First, run a gradient descent to find z , z ′ {\displaystyle z,z'} such that G ( z ) ≈ x , G ( z ′ ) ≈ x ′ {\displaystyle G(z)\approx x,G(z')\approx x'} . This is called "projecting an image back to style latent space". Then, z {\displaystyle z} can be fed to the lower style blocks, and z ′ {\displaystyle z'} to the higher style blocks, to generate a composite image that has the large-scale style of x {\displaystyle x} , and the fine-detail style of x ′ {\displaystyle x'} . Multiple images can also be composed this way. === StyleGAN2 === StyleGAN2 improves upon StyleGAN in two ways. One, it applies the style latent vector to transform the convolution layer's weights instead, thus solving the "blob" problem. The "blob" problem roughly speaking is because using the style latent vector to normalize the generated image destroys useful information. Consequently, the generator learned to create a "distraction" by a large blob, which absorbs most of the effect of normalization (somewhat similar to using flares to distract a heat-seeking missile). Two, it uses residual connections, which helps it avoid the phenomenon where certain features are stuck at intervals of pixels. For example, the seam between two teeth may be stuck at pixels divisible by 32, because the generator learned to generate teeth during stage N-5, and consequently could only generate primitive teeth at that stage, before scaling up 5 times (thus intervals of 32). This was updated by the StyleGAN2-ADA ("ADA" stands for "adaptive"), which uses invertible data augmentation. It also tunes the amount of data augmentation applied by starting at zero, and gradually increasing it until an "overfitting heuristic" reaches a target level, thus the name "adaptive". === StyleGAN3 === StyleGAN3 improves upon StyleGAN2 by solving the "texture sticking" problem, which can be seen in the official videos. They analyzed the problem by the Nyquist–Shannon sampling theorem, and argued that the layers in the generator learned to exploit the high-frequency signal in the pixels they operate upon. To solve this, they proposed imposing strict lowpass filters between each generator's layers, so that the generator is forced to operate on the pixels in a way faithful to the continuous signals they represent, rather than operate on them as merely discrete signals. They further imposed rotational and translational invariance by using more signal filters. The resulting StyleGAN-3 is able to generate images that rotate and translate smoothly, and without texture sticking.

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  • Civitai

    Civitai

    Civitai is an online platform and marketplace for generative artificial intelligence (Gen AI) content, primarily focused on AI-generated images and models, and AI-generated videos. == History == Civitai was founded in 2022 by Justin Maier. By January 2023, the site reached 100,000 registered users and 3 million by November. In November 2023, Civitai secured funding from venture capital firm Andreessen Horowitz. By April 2024, Civitai had 23.2 million monthly accesses. The company is headquartered in Boise, Idaho. == Platform == Civitai allows users to share and download AI models, particularly those used for image generation. The platform supports various AI models, including Stable Diffusion and Flux, and provides a space for users to showcase and monetize their AI-generated content. Users have profile pages and can comment on other users' models and images. The website also features a virtual currency called Buzz that can be used to generate images on Civitai's servers. Buzz can be bought or earned by engaging with the site. The platform is open source. == Controversies == In 2023, 404 Media reported that Civitai began a "Bounties" marketplace where users could commission deepfakes, of real or fake people. Users are rewarded with Buzz for completing Bounties. In December 2023, AI provider OctoML announced it had ended its business relationship with Civitai after concerns were raised users were generating images that “could be categorized as child pornography.”

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  • Babelfy

    Babelfy

    Babelfy is a software algorithm for the disambiguation of text written in any language. It performs the tasks of multilingual Word Sense Disambiguation (i.e., the disambiguation of common nouns, verbs, adjectives and adverbs) and Entity Linking (i.e. the disambiguation of mentions to encyclopedic entities like people, companies, places, etc.). == Overview == Babelfy uses the BabelNet multilingual knowledge graph to perform disambiguation and entity linking in three steps: It associates with each vertex of the BabelNet semantic network, i.e., either concept or named entity, a semantic signature, that is, a set of related vertices. This is a preliminary step which needs to be performed only once, independently of the input text. Given an input text, it extracts all the linkable fragments from this text and, for each of them, lists the possible meanings according to the semantic network. It creates a graph-based semantic interpretation of the whole text by linking the candidate meanings of the extracted fragments using the previously computed semantic signatures. It then extracts a dense subgraph of this representation and selects the best candidate meaning for each fragment. As a result, the text, written in any of the 271 languages supported by BabelNet, is output with possibly overlapping semantic annotations.

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  • Juergen Pirner

    Juergen Pirner

    Juergen Pirner (born 1956) is the German creator of Jabberwock, a chatterbot that won the 2003 Loebner prize. Pirner created Jabberwock modelling the Jabberwocky from Lewis Carroll's poem of the same name. Initially, Jabberwock would just give rude or fantasy-related answers; but over the years, Pirner has programmed better responses into it. As of 2007 he has taught it 2.7 million responses. Pirner lives in Hamburg, Germany.

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  • Aggregation (linguistics)

    Aggregation (linguistics)

    In linguistics, aggregation is a subtask of natural language generation, which involves merging syntactic constituents (such as sentences and phrases) together. Sometimes aggregation can be done at a conceptual level. == Examples == A simple example of syntactic aggregation is merging the two sentences John went to the shop and John bought an apple into the single sentence John went to the shop and bought an apple. Syntactic aggregation can be much more complex than this. For example, aggregation can embed one of the constituents in the other; e.g., we can aggregate John went to the shop and The shop was closed into the sentence John went to the shop, which was closed. From a pragmatic perspective, aggregating sentences together often suggests to the reader that these sentences are related to each other. If this is not the case, the reader may be confused. For example, someone who reads John went to the shop and bought an apple may infer that the apple was bought in the shop; if this is not the case, then these sentences should not be aggregated. == Algorithms and issues == Aggregation algorithms must do two things: Decide when two constituents should be aggregated Decide how two constituents should be aggregated, and create the aggregated structure The first issue, deciding when to aggregate, is poorly understood. Aggegration decisions certainly depend on the semantic relations between the constituents, as mentioned above; they also depend on the genre (e.g., bureaucratic texts tend to be more aggregated than instruction manuals). They probably should depend on rhetorical and discourse structure. The literacy level of the reader is also probably important (poor readers need shorter sentences). But we have no integrated model which brings all these factors together into a single algorithm. With regard to the second issue, there have been some studies of different types of aggregation, and how they should be carried out. Harbusch and Kempen describe several syntactic aggregation strategies. In their terminology, John went to the shop and bought an apple is an example of forward conjunction Reduction Much less is known about conceptual aggregation. Di Eugenio et al. show how conceptual aggregation can be done in an intelligent tutoring system, and demonstrate that performing such aggregation makes the system more effective (and that conceptual aggregation make a bigger impact than syntactic aggregation). == Software == Unfortunately there is not much software available for performing aggregation. However the SimpleNLG system does include limited support for basic aggregation. For example, the following code causes SimpleNLG to print out The man is hungry and buys an apple.

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  • Artificial intelligence safety institute

    Artificial intelligence safety institute

    An artificial intelligence safety institute is a type of state-backed organization aiming to evaluate and ensure the safety of advanced artificial intelligence (AI) models, also called frontier AI models. AI safety gained prominence in 2023, notably with public declarations about potential existential risks from AI. During the AI Safety Summit in November 2023, the United Kingdom and the United States both created their own AISI. During the AI Seoul Summit in May 2024, international leaders agreed to form a network of AI Safety Institutes, comprising institutes from the UK, the US, Japan, France, Germany, Italy, Singapore, South Korea, Australia, Canada and the European Union. In 2025, the UK's AI Safety Institute was renamed the "AI Security Institute", and its US counterpart became the Center for AI Standards and Innovation (CAISI). == Timeline == In 2023, Rishi Sunak, the Prime Minister of the United Kingdom, expressed his intention to "make the UK not just the intellectual home but the geographical home of global AI safety regulation" and unveiled plans for an AI Safety Summit. He emphasized the need for independent safety evaluations, stating that AI companies cannot "mark their own homework". During the summit in November 2023, the UK AISI was officially established as an evolution of the Frontier AI Taskforce, and the US AISI as part of the National Institute of Standards and Technology. Japan followed by launching an AI safety institute in February 2024. Politico reported in April 2024 that many AI companies had not shared pre-deployment access to their most advanced AI models for evaluation. Meta's president of global affairs Nick Clegg said that many AI companies were waiting for the UK and the US AI Safety Institutes to work out common evaluation rules and procedures. An agreement was indeed concluded between the UK and the US in April 2024 to collaborate on at least one joint safety test. Initially established in London, the UK AI Safety Institute announced in May 2024 that it would open an office in San Francisco, where many AI companies are located. This is part of a plan to "set new, international standards on AI safety", according to UK's technology minister Michele Donelan. == International network == At the AI Seoul Summit in May 2024, the European Union and other countries agreed to create their own AI safety institutes, forming an international network. In July 2025, the international network held an exercise to explore issues with evaluating AI agents, especially when it came to leaking sensitive information or cybersecurity. Network members also met at NeurIPS 2025 in the city of San Diego. == Specific institutes == === Australia === The Albanese government announced the creation of the Australian AI Safety Institute on 25 November 2025. === Canada === Canada announced in April 2024 that it would create an AI safety institute, and such an institute was officially founded in November 2024. The institute is housed under Innovation, Science and Economic Development Canada, though it also partners with the Canadian Institute for Advanced Research (CIFAR). It is supported by a budget of CA$50,000,000 for a five-year timespan. === European Union === The EU AI office, founded in May 2024, is a member of the international network of AI safety institutes. === France === On 31 January 2025, the government of France created the Institut national pour l'évaluation et la sécurité de l'intelligence artificielle (INESIA), or the National Institute for AI Evaluation and Security. === India === The Ministry of Electronics and Information Technology held consultations with Meta Platforms, Google, Microsoft, IBM, OpenAI, NASSCOM, Broadband India Forum, Software Alliance, Indian Institutes of Technology (IITs), The Quantum Hub, Digital Empowerment Foundation, and Access Now on October 7, 2024, in relation to the establishment of the AI Safety Institute. The decision was made to shift focus from regulation to standards-setting, risk identification, and damage detection—all of which require interoperable technologies. The AISI may spend the ₹20 crore allotted to the Safe and Trusted Pillar of the IndiaAI Mission for the initial budget. Future funding may come from other components of the IndiaAI Mission. UNESCO and MeitY began consulting on AI Readiness Assessment Methodology under Safety and Ethics in Artificial Intelligence from 2024. It is to encourage the ethical and responsible use of AI in industries. The study will find areas where government can become involved, especially in attempts to strengthen institutional and regulatory capabilities. Minister for Electronics & Information Technology Ashwini Vaishnaw announced the creation of an IndiaAI Safety Institute on January 30, 2025, to ensure the ethical and safe application of AI models. The institute will promote domestic R&D that is grounded in India's social, economic, cultural, and linguistic diversity and is based on Indian datasets. With the help of academic and research institutions, as well as private sector partners, the institute will follow the hub-and-spoke approach to carry out projects within Safe and Trusted Pillar of the IndiaAI Mission. It operates under a "hub-and-spoke" model with collaboration from academic institutions (e.g., IITs), tech firms, and international organizations like UNESCO. === Japan === The Japan AISI (or J-AISI) was founded in February 2024. Part of the Information Technology Promotion Agency, it employs about 23 people. The institute consists of the Council of AISI, the AISI Steering Committee, and a secretariat with six teams. Akiko Murakami (previously of IBM Japan and Sompo Japan) serves as the institute's executive director, and Kenji Hiramoto and Suguru Nishimura serve as the institute's two deputy executive directors. === Kenya === Kenya agreed to join the international network of AI safety institutes, but the country has not announced any details yet. It is the only African state in the network. === Singapore === The Digital Trust Centre was initially founded in June 2022. In May 2024, it was renamed to the Singapore AISI. Part of Nanyang Technological University, the institute partners with Infocomm Media Development Authority and is supported by an investment of S$10,000,000 per year. === South Korea === South Korea announced in May 2024 that it would create an AI safety institute under the umbrella of the Electronics and Telecommunications Research Institute. It will be supported by a tentative investment of somewhere between 10 and 20 million South Korean won per year, and employ at least 30 people. The institute was founded in November 2024 and is based in Bundang District within the city of Seongnam. === United Kingdom === The United Kingdom founded in April 2023 a safety organisation called Frontier AI Taskforce, with an initial budget of £100 million. In November 2023, it evolved into the AI Safety Institute, and continued to be led by Ian Hogarth. The AISI is part of the United Kingdom's Department for Science, Innovation and Technology. The United Kingdom's AI strategy aims to balance safety and innovation. Unlike the European Union which adopted the AI Act, the UK is reluctant to legislate early, considering that it may lower the sector's growth, and that laws might be rendered obsolete by technological progress. In May 2024, the institute open-sourced an AI safety tool called "Inspect", which evaluates AI model capabilities such as reasoning and their degree of autonomy. In February 2025, the UK body was renamed the AI Security Institute. Observers saw the name change as a signal that the institute will not focus on ethical issues such as algorithmic bias or freedom of speech in AI applications. === United States === The US AISI was founded in November 2023 as part of the National Institute of Standards and Technology (NIST). This happened the day after the signature of the Executive Order 14110. In February 2024, Joe Biden's former economic policy adviser Elizabeth Kelly was appointed to lead it. In February 2024, the US government created the US AI Safety Institute Consortium (AISIC), regrouping more than 200 organizations such as Google, Anthropic or Microsoft. In March 2024, a budget of $10 million was allocated. Observers noted that this investment is relatively small, especially considering the presence of many big AI companies in the US. The NIST itself, which hosts the AISI, is also known for its chronic lack of funding. Biden administration's request for additional funding was met with further budget cuts from congressional appropriators. Under President Trump, plans for members of the agency to attend the February 2025 AI Action Summit in Paris were scrapped. The US and the UK refused to sign the summit's final communique. US Vice President JD Vance said "pro-growth AI policies" should be prioritised over safety. The name of the agency was changed in June 2025 to the Center for AI Standards and Innovation

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  • Shakey the robot

    Shakey the robot

    Shakey the Robot was the first general-purpose mobile robot able to reason about its own actions. While other robots would have to be instructed on each individual step of completing a larger task, Shakey could analyze commands and break them down into basic chunks by itself. Due to its nature, the project combined research in robotics, computer vision, and natural language processing. Because of this, it was the first project that melded logical reasoning and physical action. Shakey was developed at the Artificial Intelligence Center of Stanford Research Institute (now called SRI International). Some of the most notable results of the project include the A search algorithm, the Hough transform, and the visibility graph method. == History == Shakey was developed from approximately 1966 through 1972 with Charles Rosen, Nils Nilsson and Peter Hart as project managers. Other major contributors included Alfred Brain, Sven Wahlstrom, Bertram Raphael, Richard Duda, Richard Fikes, Thomas Garvey, Helen Chan Wolf and Michael Wilber. The project was funded by the Defense Advanced Research Projects Agency (DARPA) based on a SRI proposal submitted in April 1964 for research in "Intelligent Automata", later "Intelligent Automata to Reconnaissance". It was originally designed to have two retractable arms. Now retired from active duty, Shakey is currently on view in a glass display case at the Computer History Museum in Mountain View, California. The project inspired numerous other robotics projects, most notably the Centibots. == Software == The robot's programming was primarily done in LISP. The Stanford Research Institute Problem Solver (STRIPS) planner it used was conceived as the main planning component for the software it utilized. As the first robot that was a logical, goal-based agent, Shakey experienced a limited world. A version of Shakey's world could contain a number of rooms connected by corridors, with doors and light switches available for the robot to interact with. Shakey had a short list of available actions within its planner. These actions involved traveling from one location to another, turning the light switches on and off, opening and closing the doors, climbing up and down from rigid objects, and pushing movable objects around. The STRIPS automated planner could devise a plan to enact all the available actions, even though Shakey himself did not have the capability to execute all the actions within the plan personally. An example mission for Shakey might be something like, an operator types the command "push the block off the platform" at a computer console. Shakey looks around, identifies a platform with a block on it, and locates a ramp in order to reach the platform. Shakey then pushes the ramp over to the platform, rolls up the ramp onto the platform, and pushes the block off the platform. == Hardware == Physically, the robot was particularly tall, and had an antenna for a radio link, sonar range finders, a television camera, on-board processors, and collision detection sensors ("bump detectors"). The robot's tall stature and tendency to shake resulted in its name: We worked for a month trying to find a good name for it, ranging from Greek names to whatnot, and then one of us said, 'Hey, it shakes like hell and moves around, let’s just call it Shakey.' == Research results == The development of Shakey provided far-reaching impact on the fields of robotics and artificial intelligence, as well as computer science in general. Some of the more notable results include the development of the A search algorithm, which is widely used in pathfinding and graph traversal, the process of plotting an efficiently traversable path between points; the Hough transform, which is a feature extraction technique used in image analysis, computer vision, and digital image processing; and the visibility graph method for finding Euclidean shortest paths among obstacles in the plane. == Media and awards == In 1969 the SRI published "SHAKEY: Experimentation in Robot Learning and Planning", a 24-minute video. The project then received media attention. This included an article in the New York Times on April 10, 1969. In 1970, Life referred to Shakey as the "first electronic person"; and in November 1970 National Geographic Magazine covered Shakey and the future of computers. The Association for the Advancement of Artificial Intelligence's AI Video Competition's awards are named "Shakeys" because of the significant impact of the 1969 video. Shakey was inducted into Carnegie Mellon University's Robot Hall of Fame in 2004 alongside such notables as ASIMO and C-3PO. Shakey has been honored with an IEEE Milestone in Electrical Engineering and Computing. Shakey was showcased in the BBC's Towards Tomorrow: Robot (1967) documentary.

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  • Plinian Core

    Plinian Core

    Plinian Core is a set of vocabulary terms that can be used to describe different aspects of biological species information. Under "biological species Information" all kinds of properties or traits related to taxa—biological and non-biological—are included. Thus, for instance, terms pertaining descriptions, legal aspects, conservation, management, demographics, nomenclature, or related resources are incorporated. == Description == The Plinian Core is aimed to facilitate the exchange of information about the species and upper taxa. What is in scope? Species level catalogs of any kind of biological objects or data. Terminology associated with biological collection data. Striving for compatibility with other biodiversity-related standards. Facilitating the addition of components and attributes of biological data. What is not in scope? Data interchange protocols. Non-biodiversity-related data. Occurrence level data. This standard is named after Pliny the Elder, a very influential figure in the study of the biological species. Plinian Core design requirements includes: ease of use, to be self-contained, able to support data integration from multiple databases, and ability to handle different levels of granularity. Core terms can be grouped in its current version as follows: Metadata Base Elements Record Metadata Nomenclature and Classification Taxonomic description Natural history Invasive species Habitat and Distribution Demography and Threats Uses, Management and Conservation associatedParty, MeasurementOrFact, References, AncillaryData == Background == Plinian Core started as a collaborative project between Instituto Nacional de Biodiversidad and GBIF Spain in 2005. A series of iterations in which elements were defined and implanted in different projects resulted in a "Plinian Core Flat" [deprecated]. As a result, a new development was impulse to overcome them in 2012. New formal requirements, additional input and a will to better support the standard and its documentation, as well as to align it with the processes of TDWG, the world reference body for biodiversity information standards. A new version, Plinian Core v3.x.x was defined. This provides more flexibility to fully represent the information of a species in a variety of scenarios. New elements to deal with aspects such as IPR, related resources, referenced, etc. were introduced, and elements already included were better-defined and documented. Partner for the development of Plinian Core in this new phase incorporated the University of Granada (UG, Spain), the Alexander von Humboldt Institute (IAvH, Colombia), the National Commission for the Knowledge and Use of Biodiversity (Conabio, Mexico) and the University of São Paulo (USP, Brazil). A "Plinian Core Task Group" within TDWG "Interest Group on species Information" was constituted and currently working on its development. == Levels of the standard == Plinian Core is presented in to levels: the abstract model and the application profiles. The abstract model (AM), comprising the abstract model schema(xsd) and the terms' URIs, is the normative part. It is all comprehensive, and allows for different levels of granularity in describing species properties. The AM should be taken as a "menu" from which to choose terms and level of detail needed in any specific project. The subsets of the abstract model intended to be implemented in specific projects are the "application profiles" (APs). Besides containing part of the elements of the AM, APs can impose additional specifications on the included elements, such as controlled vocabularies. Some examples of APs in use follow: Application profile CONABIO Application profile INBIO Application profile GBIF.ES Application profile Banco de Datos de la Naturaleza.Spain Application profile SIB-COLOMBIA == Relation to other standards == Plinian incorporates a number of elements already defined by other standards. The following table summarizes these standards and the elements used in Plinian Core:

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  • Celia (virtual assistant)

    Celia (virtual assistant)

    Celia is an artificially intelligent virtual assistant developed by Huawei for their latest HarmonyOS and Android-based EMUI smartphones that lack Google Services and a Google Assistant. The assistant can perform day-to-day tasks, which include making a phone call, setting a reminder and checking the weather. It was unveiled on 7 April 2020 and got publicly released on 27 April 2020 via an OTA update solely to selected devices that can update their software to EMUI 10.1. Huawei had initially referred to the new assistant in late 2019 by having announced that there would be an English version of their already 2018 Chinese speaker assistant—Xiaoyi—to be released into the European markets. Due to the on-going China–United States trade war, the company's newly released smartphones were left without any Google services, including the loss of Google Assistant. This subsequently led to the development and release of Celia. AI technology is integrated into the software of Celia, which allows it to translate text using a phones camera and to identify everyday objects — similar to that of Google Lens. == Features == Celia has many features that are similar to that of its rivals: the Google Assistant and Siri. It can be triggered by the words, 'Hey Celia' or be summoned by pressing and holding down on the power button. The default search engine for Celia is Bing, but this can be changed in settings. Celia can make calls, check the agenda, send a message, show the weather, set alarms and control home appliances. The assistant also has the ability to integrate itself with the stock apps of the EMUI software and toggle with the device's settings, such as by turning on the flashlight and playing multimedia content, but with the users command. With the AI that is installed in Celia, it can identify food, everyday objects and translate text using the phones camera. In China, Chinese Xiaoyi packs with an LLM model called PanGu-Σ 3.0 AI on HarmonyOS 4.0 major upgrade improvements from Celia, making the assistant smarter and more advanced compared to when it was launched in 2020 on EMUI handsets in China and internationally, surpassing Apple and Google by the being the first in the AI industry, with a dedicated AI system framework of APIs on the latest operating system that evolves to a complete large dedicated AI software stack called Harmony Intelligence of Pangu Embedded variant model and MindSpore AI framework with Neural Network Runtime on OpenHarmony-based HarmonyOS NEXT base system to replace the dual framework system with a single frame HarmonyOS 5.0 version by Q4 2024, first introduced on June 21, 2024, in Developer Beta 1 preview release at HDC 2024. == Availability by country and language == Currently, Celia is available only in German, English, French and Spanish, and has been released in Germany, the UK, France, Spain, Chile, Mexico and Colombia. Huawei has said, that there will be more regions and languages to come. == Compatible devices == Celia only became available with the EMUI 10.1 update that was released in April, which means that a limited number of devices are compatible with it. More devices will be added to the list throughout the coming months as Celia's availability increases. The current list is shown below: === Huawei P series === Huawei P50 (Pro) Huawei P40 (Lite, Pro & Pro+) Huawei P30 (Pro) === Huawei Mate series === Huawei Mate 40 Huawei Mate 30 (Lite, Pro & RS Porche Design) Huawei MatePad Pro Huawei Mate 20 (Pro, 20X 4G, 20X 5G and RS Porche Design) Huawei Mate X & Xs === Huawei Nova series === Huawei Nova 6 (Nova 6 5G & Nova 6 SE) Huawei Nova 5 (Nova 5 Pro, Nova 5i Pro & Nova 5Z) Huawei Nova Y60 === Huawei Enjoy series === Huawei Enjoy 10S == Issues == Technology news website Engadget has noted that when saying, 'Hey Celia', out aloud in the presence of an iPhone, Siri will respond along with Celia; this is apparently because 'Celia' sounds similar to 'Siri'.

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  • Sasha Stiles

    Sasha Stiles

    Sasha Stiles (born 1980) is an American artist and poet. After discovering natural language processing, she created the 2021 poetry collection Technelegy through an eponymous AI model, before presenting the 2025–2026 installation A Living Poem at the Museum of Modern Art. In addition to artificial intelligence, binary code and non-fungible tokens have been important aspects of her work. == Biography == Stiles was born in 1980 in Pasadena, California, to documentary filmmaker parents whose work includes Cosmos: A Personal Voyage. She was interested in science fiction during her youth, particularly how they addressed human-machine collaboration and posthumanism. She graduated magna cum laude from Harvard University with a Bachelor of Arts in 2002 and she graduated with high honors from the University of Oxford with a Master of Studies in 2004. Originally, Stiles's poetry focused on technology. In 2017, she discovered natural language processing, piquing her interest in its ability to process thoughts and words comparably to its human counterparts. Despite lacking a technological background, she managed to channel people like Gwern Branwen, Ross Goodwin, and Allison Parrish as inspirations for her AI work, and in 2019, she started training an AI model named Technelegy. In 2021, Black Spring Press published her poetry collection Technelegy, where she combines AI-generated content produced by the titular AI model with her own traditionally-created work; the AI-generated content was produced by processing Stiles's own poetry onto GPT-2 and GPT-3. She and Technelegy later co-created A Living Poem, which ran at the Museum of Modern Art's Hyundai Card Digital Wall from September 2025 to March 2026. Stiles also has used non-fungible tokens as a platform for her poetry, having been inspired to go into blockchain by her experiences working with a metaverse exhibition curated by Jess Conatser. She has used Christie's and SuperRare to sell several of her poems as tokenized real-world assets, including Daughter of E.V.E. (Ex-Vivo Uterine Environment), a 2021 single-channel video using freeze-frame shots to hide poetry. In 2021, she co-founded TheVerseVerse (stylized as theVERSEverse), a non-fungible token gallery specializing in poetry. She later created Four Core Texts: Humanifesto and Other Poems, involving four NFT videos of poetry written in looping handwriting and powered by Technelegy. Stiles uses binary code as an inspiration for her work, citing in part its "quite antagonistic system of a binary 'EITHER / OR'", which she connected to several dichotomies pitting humanity and the present against technology and the future. In 2018, she started Analog Binary Code, where she creates sculptures by arranging objects in binary code ciphers. She also created Cursive Binary, where she combines binary with cursive handwriting, after writing zeros and ones on a steamed wall while showering. Stiles and the robot BINA48 co-created the 2020 ArtYard exhibition A Valentine for the Future. She was part of the 2021 group exhibition Computational Poetics at the Beall Center for Art and Technology. From February 24 to March 18, 2023, she held her solo show Binary Odes (stylized as B1NARY 0DES) at Annka Kultys Gallery. By 2024, her work had appeared in places such as Gucci storefronts and Times Square billboards. She designed Words Beyond Words, the official poster for Art Basel in Basel 2025. Stiles is based in Milford, New Jersey, where she lives with her husband, musician Kris Bones. She has also lived in Jersey City and Bucks County, Pennsylvania. She is Kalmyk-American on her mother's side, and she has also announced plans to create a version of Technelegy in her ancestral language Kalmyk.

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  • Open Knowledge Base Connectivity

    Open Knowledge Base Connectivity

    Open Knowledge Base Connectivity (OKBC) is a protocol and an API for accessing knowledge in knowledge representation systems such as ontology repositories and object–relational databases. It is somewhat complementary to the Knowledge Interchange Format that serves as a general representation language for knowledge. It is developed by SRI International's Artificial Intelligence Center for DARPA's High Performance Knowledge Base program (HPKB).

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