AI Data Center Map

AI Data Center Map — independent reviews, comparisons, pricing and step-by-step guides on Aizhi.

  • Association for Computational Linguistics

    Association for Computational Linguistics

    The Association for Computational Linguistics (ACL) is a scientific and professional organization for people working on natural language processing. Its namesake conference is one of the primary high impact conferences for natural language processing research, along with EMNLP. The conference is held each summer in locations where significant computational linguistics research is carried out. It was founded in 1962, originally named the Association for Machine Translation and Computational Linguistics (AMTCL). It became the ACL in 1968. The ACL has a European (EACL), a North American (NAACL), and an Asian (AACL) chapter. == History == The ACL was founded in 1962 as the Association for Machine Translation and Computational Linguistics (AMTCL). The initial membership was about 100. In 1965, the AMTCL took over the journal Mechanical Translation and Computational Linguistics. This journal was succeeded by many other journals: the American Journal of Computational Linguistics (1974–1978, 1980–1983), and then Computational Linguistics (1984–present). Since 1988, the journal has been published for the ACL by MIT Press. The annual meeting was first held in 1963 in conjunction with the Association for Computing Machinery National Conference. The annual meeting was, for a long time, relatively informal and did not publish anything longer than abstracts. By 1968, the society took on its current name, the Association for Computational Linguistics (ACL). The publication of the annual meeting's Proceedings of the ACL began in 1979 and gradually matured into its modern form. Many of the meetings were held in conjunction with the Linguistic Society of America, and a few with the American Society for Information Science and the Cognitive Science Society. The United States government sponsored much research from 1989 to 1994, characterized by an increase in author retention rates and an increase in research in some key topics, such as speech recognition, in ACL. By the 21st century, it was able to maintain authors at a high rate who coalesced in a more stable arrangement around individual research topics. In 1991, the group published a prototype for a text generator based on the universal grammar theory of Noam Chomsky. The system, nicknamed Parrot, relied on a finite set of syntactic transformations and a hand-curated lexicon. Despite some initial success, including experimentation with morpheme syntactics, funding halted after the research team encountered intractable difficulties with inflection and abstract locutions. == Annual Meeting of the ACL == Every year, the ACL holds the Annual Meeting of the ACL. The location lies in Europe in years zero modulo three, North America in years one modulo three, and Asia–Australia in years two modulo three. In 2020, the Annual Meeting received for the first time more submissions from China than the United States. == Activities == The ACL organizes several of the top conferences and workshops in the field of computational linguistics and natural language processing. These include: Annual Meeting of the Association for Computational Linguistics (ACL), the flagship conference of the organization Empirical Methods in Natural Language Processing (EMNLP) International Joint Conference on Natural Language Processing (IJCNLP), held jointly one of the other conferences on a rotating basis Conference on Computational Natural Language Learning (CoNLL) Lexical and Computational Semantics and Semantic Evaluation (SemEval) Joint Conference on Lexical and Computational Semantics (SEM) Workshop on Statistical Machine Translation (WMT) Besides conferences, the ACL also sponsors the journals Computational Linguistics and Transactions of the Association for Computational Linguistics (TACL). Papers and other presentations at ACL and ACL-affiliated venues are archived online in the open-access ACL Anthology. == Special Interest Groups == ACL has a large number of Special Interest Groups (SIGs), focusing on specific areas of natural language processing. Some current SIGs within ACL are: == Presidents == Each year, the ACL elects a distinguished computational linguist who becomes vice-president of the organization in the next calendar year and president one year later. Recent ACL presidents are:

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  • Vicarious (company)

    Vicarious (company)

    Vicarious was an artificial intelligence company based in the San Francisco Bay Area, California. They use the theorized computational principles of the brain to attempt to build software that can think and learn like a human. Vicarious describes its technology as "a turnkey robotics solution integrator using artificial intelligence to automate tasks too complex and versatile for traditional automations". Alphabet Inc acquired the company in 2022 for an undisclosed amount. == Founders == The company was founded in 2010 by D. Scott Phoenix and Dileep George. Before co-founding Vicarious, Phoenix was Entrepreneur in Residence at Founders Fund and CEO of Frogmetrics, a touchscreen analytics company he co-founded through the Y Combinator incubator program. Previously, George was Chief Technology Officer at Numenta, a company he co-founded with Jeff Hawkins and Donna Dubinsky while completing his PhD at Stanford University. == Funding == The company launched in February 2011 with funding from Founders Fund, Dustin Moskovitz, Adam D’Angelo (former Facebook CTO and co-founder of Quora), Felicis Ventures, and Palantir co-founder Joe Lonsdale. In August 2012, in its Series A round of funding, it raised an additional $15 million. The round was led by Good Ventures; Founders Fund, Open Field Capital and Zarco Investment Group also participated. The company received $40 million in its Series B round of funding. The round was led by individuals including Mark Zuckerberg, Elon Musk, and others. An additional undisclosed amount was later contributed by Amazon.com CEO Jeff Bezos, Yahoo! co-founder Jerry Yang, Skype co-founder Janus Friis and Salesforce.com CEO Marc Benioff. == Recursive Cortical Network == Vicarious is developing machine learning software based on the computational principles of the human brain. One such software is a vision system known as the Recursive Cortical Network (RCN), it is a generative graphical visual perception system that interprets the contents of photographs and videos in a manner similar to humans. The system is powered by a balanced approach that takes sensory data, mathematics, and biological plausibility into consideration. On October 22, 2013, beating CAPTCHA, Vicarious announced its model was reliably able to solve modern CAPTCHAs, with character recognition rates of 90% or better when trained on one style. However, Luis von Ahn, a pioneer of early CAPTCHA and founder of reCAPTCHA, expressed skepticism, stating: "It's hard for me to be impressed since I see these every few months." He pointed out that 50 similar claims to that of Vicarious had been made since 2003. Vicarious later published their findings in peer-reviewed journal Science. Vicarious has indicated that its AI was not specifically designed to complete CAPTCHAs and its success at the task is a product of its advanced vision system. Because Vicarious's algorithms are based on insights from the human brain, it is also able to recognize photographs, videos, and other visual data.

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  • Perplexity AI

    Perplexity AI

    Perplexity AI, Inc., or simply Perplexity, is an American privately held software company offering a web search engine that processes user queries and synthesizes responses. Perplexity products use large language models and incorporate real-time web search capabilities, providing responses based on current Internet content, citing sources used. Its real-time search engine is called Sonar and is based on Meta's Llama model. A free public version is available, while a paid Pro subscription offers access to more advanced language models and additional features. Perplexity AI, Inc., was founded in August 2022 by Aravind Srinivas, Denis Yarats, Johnny Ho, and Andy Konwinski. As of September 2025, the company was valued at US$20 billion. Perplexity AI has attracted legal scrutiny over allegations of copyright infringement, unauthorized content use, and trademark issues from several major media organizations, including the BBC, Dow Jones, and The New York Times. According to separate analyses by Wired and later Cloudflare, Perplexity uses undisclosed web crawlers with spoofed user-agent strings to scrape the content of websites which prohibit, or explicitly block, web scraping. == History == In August 2022, Perplexity AI, Inc., was founded by Aravind Srinivas, Denis Yarats, Johnny Ho, and Andy Konwinski, engineers with backgrounds in back-end systems, artificial intelligence (AI) and machine learning. It launched its main search engine on December 7, 2022, and has since released a Google Chrome extension and apps for iOS and Android. In February 2023, Perplexity reported two million unique visitors. By April 2024, Perplexity had raised $165 million in funding, valuing the company at over $1 billion. As of June 2025, Perplexity closed a $500 million round of funding that elevated its valuation to $14 billion. Investors in Perplexity AI have included Jeff Bezos, Tobias Lütke, Nat Friedman, Nvidia, and Databricks. Perplexity has also received funding from 1789 Capital, a venture capital firm notable for its association with Donald Trump Jr. During Bloomberg’s Tech Summit 2025, Srinivas shared that the company processed 780 million queries in May 2025, experiencing more than 20% month-over-month growth, processing around 30 million queries daily. In July 2024, Perplexity announced the launch of a new publishers' program to share advertising revenue with partners. On January 18, 2025, the day before the impending U.S. ban on the social media app TikTok, Perplexity submitted a proposal for a merger with TikTok US. On August 12, 2025, Perplexity made a bid to buy Chrome from Google for $34.5 billion. Perplexity stated that the sale could remedy anti-trust litigation against Google, in which a judge was considering compelling the sale of Chrome. In December 2025, Cristiano Ronaldo took an undisclosed stake in Perplexity AI and entered a global brand partnership with the company. === Business Strategy and Finance (2026) === As of early 2026, Perplexity AI reached a valuation of $21.21 billion following its Series E-6 funding round. The company's Annual Recurring Revenue (ARR) grew from $80 million in late 2024 to an estimated $200 million by February 2026. In January 2026, the company entered into a three-year, $750 million commitment with Microsoft Azure to secure the GPU capacity required for its advanced "Deep Research" and "Model Council" features. In February 2026, Perplexity transitioned to a subscription-first model by discontinuing its AI-integrated advertising strategy. Leadership stated the move was intended to preserve user trust in the "answer engine," prioritizing objective results over ad revenue. The company also introduced the "Model Council" feature on February 5, 2026, which allows users to compare outputs from multiple large language models, such as GPT-5.2 and Claude 4.6, simultaneously. To expand its user base, Perplexity began offering a free year of Pro access to students, U.S. Military Veterans, and government employees. == Products and services == === Search engine web portal === Perplexity’s primary offering is an online information retrieval system (search engine) that uses large language models to generate responses to user queries by searching and summarizing web-based content. Perplexity offers a feature known as Perplexity Pages that generates structured summaries and report-like content from user queries by aggregating cited sources. Perplexity is available without charge or registration to Web users, a freemium model. === Perplexity Pro === Perplexity Pro is a subscription tier, a more capable paid "enterprise" service, including stronger security and data protection and additional tools, including the ability to search uploaded documents alongside web content and access to a programmatic application programming interface (API). It allows the user to select between backend models such as GPT-5.4, Claude 4.6 and Gemini 3.1 Pro. The company has also developed its own models, Sonar (based on Llama 3.3) and R1 1776 (based on DeepSeek R1). === Internal Knowledge Search === Internal Knowledge Search enables Pro and Enterprise Pro users to simultaneously search across web content and internal documents. Users can upload and search through Excel, Word, PDF, and other common file formats. Enterprise Pro users can upload and index up to 500 files. === Search API === Perplexity's Search API provides AI developers with programmatic access to the company's search infrastructure. The September 2025 release includes a software development kit, an open-source evaluation framework called search_evals, and documentation detailing the API's design and optimization. === Shopping hub === Perplexity's Shopping Hub is an online shopping platform that provides AI-generated product recommendations, and enables users to purchase products directly through Perplexity's interface. It was launched in November 2024 with backing by Amazon and Nvidia. === Finance === In October 2024, Perplexity AI introduced new finance-related features, including looking up stock prices and company earnings data. The tool provides real-time stock quotes and price tracking, industry peer comparisons and basic financial analysis tools. The platform sources its financial data from Financial Modeling Prep. === Assistant === In January 2025, Perplexity launched the Perplexity Assistant, an AI-powered tool designed to enhance the functionality of its search engine. It can perform tasks across multiple apps, such as hailing a ride or searching for a song, and can maintain context across actions. The assistant is also multi-modal, meaning it can use a phone's camera to provide answers about the user's surroundings or on-screen content. Perplexity has acknowledged that the assistant is still in development and may not always function as expected. For instance, certain features, such as summarizing unread emails or upcoming calendar events, require users to enable a workaround based on notifications. === Comet === In July 2025, Perplexity launched Comet, an AI browser based on Chromium. Initially, access to the browser was limited to users subscribed to the most expensive subscription tier. The browser was later released for free download in October 2025. A key feature is integration of the Perplexity search engine, which can perform a variety of tasks such as generating article summaries, describing an image, conducting research about a topic and composing emails. === Truth Social chatbot === Perplexity has been contracted to produce a chatbot for Donald Trump's social media platform Truth Social. == Leadership == Aravind Srinivas is the CEO and co-founder of Perplexity AI. He previously held research positions at OpenAI, Google DeepMind, and other AI research institutions focusing on machine learning and artificial intelligence. In a March 2026 All-In episode, Srinivas said the incoming AI-related layoffs were "glorious future" to "look forward", as it freed people from jobs they didn't like and gave them opportunities to pursue entrepreneurship. == Controversies == === Copyright and trademark infringement allegations === In June 2024, Forbes publicly criticized Perplexity for using their content. According to Forbes, Perplexity published a story largely copied from a proprietary Forbes article without mentioning or prominently citing Forbes. In response, Srinivas said that the feature had some "rough edges" and accepted feedback but maintained that Perplexity only "aggregates" rather than plagiarizes information. In October 2024, The New York Times sent a cease-and-desist notice to Perplexity to stop accessing and using NYT content, claiming that Perplexity is violating its copyright by scraping data from its website. In June 2024, Dow Jones and New York Post filed a lawsuit against Perplexity, alleging copyright infringement. The lawsuit also alleged that Perplexity harmed their brand by attributing hallucinated quotes, for example on F-16 jets for Ukraine, to artic

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  • Referring expression generation

    Referring expression generation

    Referring expression generation (REG) is the subtask of natural language generation (NLG) that received most scholarly attention. While NLG is concerned with the conversion of non-linguistic information into natural language, REG focuses only on the creation of referring expressions (noun phrases) that identify specific entities called targets. This task can be split into two sections. The content selection part determines which set of properties distinguish the intended target and the linguistic realization part defines how these properties are translated into natural language. A variety of algorithms have been developed in the NLG community to generate different types of referring expressions. == Types of referring expressions == A referring expression (RE), in linguistics, is any noun phrase, or surrogate for a noun phrase, whose function in discourse is to identify some individual object (thing, being, event...) The technical terminology for identify differs a great deal from one school of linguistics to another. The most widespread term is probably refer, and a thing identified is a referent, as for example in the work of John Lyons. In linguistics, the study of reference relations belongs to pragmatics, the study of language use, though it is also a matter of great interest to philosophers, especially those wishing to understand the nature of knowledge, perception and cognition more generally. Various devices can be used for reference: determiners, pronouns, proper names... Reference relations can be of different kinds; referents can be in a "real" or imaginary world, in discourse itself, and they may be singular, plural, or collective. === Pronouns === The simplest type of referring expressions are pronoun such as he and it. The linguistics and natural language processing communities have developed various models for predicting anaphor referents, such as centering theory, and ideally referring-expression generation would be based on such models. However most NLG systems use much simpler algorithms, for example using a pronoun if the referent was mentioned in the previous sentence (or sentential clause), and no other entity of the same gender was mentioned in this sentence. === Definite noun phrases === There has been a considerable amount of research on generating definite noun phrases, such as the big red book. Much of this builds on the model proposed by Dale and Reiter. This has been extended in various ways, for example Krahmer et al. present a graph-theoretic model of definite NP generation with many nice properties. In recent years a shared-task event has compared different algorithms for definite NP generation, using the TUNA corpus. === Spatial and temporal reference === Recently there has been more research on generating referring expressions for time and space. Such references tend to be imprecise (what is the exact meaning of tonight?), and also to be interpreted in different ways by different people. Hence it may be necessary to explicitly reason about false positive vs false negative tradeoffs, and even calculate the utility of different possible referring expressions in a particular task context. === Criteria for good expressions === Ideally, a good referring expression should satisfy a number of criteria: Referential success: It should unambiguously identify the referent to the reader. Ease of comprehension: The reader should be able to quickly read and understand it. Computational complexity: The generation algorithm should be fast No false inferences: The expression should not confuse or mislead the reader by suggesting false implicatures or other pragmatic inferences. For example, a reader may be confused if he is told Sit by the brown wooden table in a context where there is only one table. == History == === Pre-2000 era === REG goes back to the early days of NLG. One of the first approaches was done by Winograd in 1972 who developed an "incremental" REG algorithm for his SHRDLU program. Afterwards researchers started to model the human abilities to create referring expressions in the 1980s. This new approach to the topic was influenced by the researchers Appelt and Kronfeld who created the programs KAMP and BERTRAND and considered referring expressions as parts of bigger speech acts. Some of their most interesting findings were the fact that referring expressions can be used to add information beyond the identification of the referent as well as the influence of communicative context and the Gricean maxims on referring expressions. Furthermore, its skepticism concerning the naturalness of minimal descriptions made Appelt and Kronfeld's research a foundation of later work on REG. The search for simple, well-defined problems changed the direction of research in the early 1990s. This new approach was led by Dale and Reiter who stressed the identification of the referent as the central goal. Like Appelt they discuss the connection between the Gricean maxims and referring expressions in their culminant paper in which they also propose a formal problem definition. Furthermore, Reiter and Dale discuss the Full Brevity and Greedy Heuristics algorithms as well as their Incremental Algorithm(IA) which became one of the most important algorithms in REG. === Later developments === After 2000 the research began to lift some of the simplifying assumptions, that had been made in early REG research in order to create more simple algorithms. Different research groups concentrated on different limitations creating several expanded algorithms. Often these extend the IA in a single perspective for example in relation to: Reference to Sets like "the t-shirt wearers" or "the green apples and the banana on the left" Relational Descriptions like "the cup on the table" or "the woman who has three children" Context Dependency, Vagueness and Gradeability include statements like "the older man" or "the car on the left" which are often unclear without a context Salience and Generation of Pronouns are highly discourse dependent making for example "she" a reference to "the (most salient) female person" Many simplifying assumptions are still in place or have just begun to be worked on. Also a combination of the different extensions has yet to be done and is called a "non-trivial enterprise" by Krahmer and van Deemter. Another important change after 2000 was the increasing use of empirical studies in order to evaluate algorithms. This development took place due to the emergence of transparent corpora. Although there are still discussions about what the best evaluation metrics are, the use of experimental evaluation has already led to a better comparability of algorithms, a discussion about the goals of REG and more task-oriented research. Furthermore, research has extended its range to related topics such as the choice of Knowledge Representation(KR) Frameworks. In this area the main question, which KR framework is most suitable for the use in REG remains open. The answer to this question depends on how well descriptions can be expressed or found. A lot of the potential of KR frameworks has been left unused so far. Some of the different approaches are the usage of: Graph search which treats relations between targets in the same way as properties. Constraint Satisfaction which allows for a separation between problem specification and the implementation. Modern Knowledge Representation which offers logical inference in for example Description Logic or Conceptual Graphs. == Problem definition == Dale and Reiter (1995) think about referring expressions as distinguishing descriptions. They define: The referent as the entity that should be described The context set as set of salient entities The contrast set or potential distractors as all elements of the context set except the referent A property as a reference to a single attribute–value pair Each entity in the domain can be characterised as a set of attribute–value pairs for example ⟨ {\displaystyle \langle } type, dog ⟩ {\displaystyle \rangle } , ⟨ {\displaystyle \langle } gender, female ⟩ {\displaystyle \rangle } or ⟨ {\displaystyle \langle } age, 10 years ⟩ {\displaystyle \rangle } . The problem then is defined as follows: Let r {\displaystyle r} be the intended referent, and C {\displaystyle C} be the contrast set. Then, a set L {\displaystyle L} of attribute–value pairs will represent a distinguishing description if the following two conditions hold: Every attribute–value pair in L {\displaystyle L} applies to r {\displaystyle r} : that is, every element of L {\displaystyle L} specifies an attribute–value that r {\displaystyle r} possesses. For every member c {\displaystyle c} of C {\displaystyle C} , there is at least one element l {\displaystyle l} of L {\displaystyle L} that does not apply to c {\displaystyle c} : that is, there is an l {\displaystyle l} in L {\displaystyle L} that specifies an attribute–value that c {\displaystyle c} does not possess. l {\displaystyle l} is said

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  • Attempto Controlled English

    Attempto Controlled English

    Attempto Controlled English (ACE) is a controlled natural language, i.e. a subset of standard English with a restricted syntax and restricted semantics described by a small set of construction and interpretation rules. It has been under development at the University of Zurich since 1995. In 2013, ACE version 6.7 was announced. ACE can serve as knowledge representation, specification, and query language, and is intended for professionals who want to use formal notations and formal methods, but may not be familiar with them. Though ACE appears perfectly natural—it can be read and understood by any speaker of English—it is in fact a formal language. ACE and its related tools have been used in the fields of software specifications, theorem proving, proof assistants, text summaries, ontologies, rules, querying, medical documentation and planning. Here are some simple examples: Every woman is a human. A woman is a human. A man tries-on a new tie. If the tie pleases his wife then the man buys it. ACE construction rules require that each noun be introduced by a determiner (a, every, no, some, at least 5, ...). Regarding the list of examples above, ACE interpretation rules decide that (1) is interpreted as universally quantified, while (2) is interpreted as existentially quantified. Sentences like "Women are human" do not follow ACE syntax and are consequently not valid. Interpretation rules resolve the anaphoric references in (3): the tie and it of the second sentence refer to a new tie of the first sentence, while his and the man of the second sentence refer to a man of the first sentence. Thus an ACE text is a coherent entity of anaphorically linked sentences. The Attempto Parsing Engine (APE) translates ACE texts unambiguously into discourse representation structures (DRS) that use a variant of the language of first-order logic. A DRS can be further translated into other formal languages, for instance AceRules with various semantics, OWL, and SWRL. Translating an ACE text into (a fragment of) first-order logic allows users to reason about the text, for instance to verify, to validate, and to query it. == Overview == As an overview of the current version 6.6 of ACE this section: Briefly describes the vocabulary Gives an account of the syntax Summarises the handling of ambiguity Explains the processing of anaphoric references. === Vocabulary === The vocabulary of ACE comprises: Predefined function words (e.g. determiners, conjunctions) Predefined phrases (e.g. "it is false that ...", "it is possible that ...") Content words (e.g. nouns, verbs, adjectives, adverbs). === Grammar === The grammar of ACE defines and constrains the form and the meaning of ACE sentences and texts. ACE's grammar is expressed as a set of construction rules. The meaning of sentences is described as a small set of interpretation rules. A Troubleshooting Guide describes how to use ACE and how to avoid pitfalls. ==== ACE texts ==== An ACE text is a sequence of declarative sentences that can be anaphorically interrelated. Furthermore, ACE supports questions and commands. ==== Simple sentences ==== A simple sentence asserts that something is the case—a fact, an event, a state. The temperature is −2 °C. A customer inserts 2 cards. A card and a code are valid. Simple ACE sentences have the following general structure: subject + verb + complements + adjuncts Every sentence has a subject and a verb. Complements (direct and indirect objects) are necessary for transitive verbs (insert something) and ditransitive verbs (give something to somebody), whereas adjuncts (adverbs, prepositional phrases) are optional. All elements of a simple sentence can be elaborated upon to describe the situation in more detail. To further specify the nouns customer and card, we could add adjectives: A trusted customer inserts two valid cards. possessive nouns and of-prepositional phrases: John's customer inserts a card of Mary. or variables as appositions: John inserts a card A. Other modifications of nouns are possible through relative sentences: A customer who is trusted inserts a card that he owns. which are described below since they make a sentence composite. We can also detail the insertion event, e.g. by adding an adverb: A customer inserts some cards manually. or, equivalently: A customer manually inserts some cards. or, by adding prepositional phrases: A customer inserts some cards into a slot. We can combine all of these elaborations to arrive at: John's customer who is trusted inserts a valid card of Mary manually into a slot A. ==== Composite sentences ==== Composite sentences are recursively built from simpler sentences through coordination, subordination, quantification, and negation. Note that ACE composite sentences overlap with what linguists call compound sentences and complex sentences. ===== Coordination ===== Coordination by and is possible between sentences and between phrases of the same syntactic type. A customer inserts a card and the machine checks the code. There is a customer who inserts a card and who enters a code. A customer inserts a card and enters a code. An old and trusted customer enters a card and a code. Note that the coordination of the noun phrases a card and a code represents a plural object. Coordination by or is possible between sentences, verb phrases, and relative clauses. A customer inserts a card or the machine checks the code. A customer inserts a card or enters a code. A customer owns a card that is invalid or that is damaged. Coordination by and and or is governed by the standard binding order of logic, i.e. and binds stronger than or. Commas can be used to override the standard binding order. Thus the sentence: A customer inserts a VisaCard or inserts a MasterCard, and inserts a code. means that the customer inserts a VisaCard and a code, or alternatively a MasterCard and a code. ===== Subordination ===== There are four constructs of subordination: relative sentences, if-then sentences, modality, and sentence subordination. Relative sentences starting with who, which, and that allow to add detail to nouns: A customer who is trusted inserts a card that he owns. With the help of if-then sentences we can specify conditional or hypothetical situations: If a card is valid then a customer inserts it. Note the anaphoric reference via the pronoun it in the then-part to the noun phrase a card in the if-part. Modality allows us to express possibility and necessity: A trusted customer can/must insert a card. It is possible/necessary that a trusted customer inserts a card. Sentence subordination comes in various forms: It is true/false that a customer inserts a card. It is not provable that a customer inserts a card. A clerk believes that a customer inserts a card. ===== Quantification ===== Quantification allows us to speak about all objects of a certain class (universal quantification), or to denote explicitly the existence of at least one object of this class (existential quantification). The textual occurrence of a universal or existential quantifier opens its scope that extends to the end of the sentence, or in coordinations to the end of the respective coordinated sentence. To express that all involved customers insert cards we can write Every customer inserts a card. This sentence means that each customer inserts a card that may, or may not, be the same as the one inserted by another customer. To specify that all customers insert the same card—however unrealistic that situation seems—we can write: A card is inserted by every customer. or, equivalently: There is a card that every customer inserts. To state that every card is inserted by a customer we write: Every card is inserted by a customer. or, somewhat indirectly: For every card there is a customer who inserts it. ===== Negation ===== Negation allows us to express that something is not the case: A customer does not insert a card. A card is not valid. To negate something for all objects of a certain class one uses no: No customer inserts more than 2 cards. or, there is no: There is no customer who inserts a card. To negate a complete statement one uses sentence negation: It is false that a customer inserts a card. These forms of negation are logical negations, i.e. they state that something is provably not the case. Negation as failure states that a state of affairs cannot be proved, i.e. there is no information whether the state of affairs is the case or not. It is not provable that a customer inserts a card. ==== Queries ==== ACE supports two forms of queries: yes/no-queries and wh-queries. Yes/no-queries ask for the existence or non-existence of a specified situation. If we specified: A customer inserts a card. then we can ask: Does a customer insert a card? to get a positive answer. Note that interrogative sentences always end with a question mark. With the help of wh-queries, i.e. queries with query words, we can interrogate a text for details of the specified situation. If we specified: A

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  • Meta AI

    Meta AI

    Meta AI is a research division of Meta (formerly Facebook) that develops artificial intelligence and augmented reality technologies. == History == Meta AI was founded in 2013 as Facebook Artificial Intelligence Research (FAIR). It has workspaces in Menlo Park, London, New York City, Paris, Seattle, Pittsburgh, Tel Aviv, and Montreal as of 2025. In 2016, FAIR partnered with Google, Amazon, IBM, and Microsoft in creating the Partnership on Artificial Intelligence to Benefit People and Society. Meta AI was directed by Yann LeCun until 2018, when Jérôme Pesenti succeeded the role. Pesenti is formerly the CTO of IBM's big data group. FAIR's research includes self-supervised learning, generative adversarial networks, document classification and translation, and computer vision. FAIR released Torch deep-learning modules as well as PyTorch in 2017, an open-source machine learning framework, which was subsequently used in several deep learning technologies, such as Tesla's autopilot and Uber's Pyro. That same year, a pair of chatbots were falsely rumored to be discontinued for developing a language that was unintelligible to humans. FAIR clarified that the research had been shut down because they had accomplished their initial goal to understand how languages are generated by their models, rather than out of fear. FAIR was renamed Meta AI following the rebranding that changed Facebook, Inc. to Meta Platforms Inc. On October 1, 2025, Facebook announced "We will soon use your interactions with AI at Meta to personalize the content and ads you see". == Virtual assistant == Meta AI is also the name of the virtual assistant developed by the team, now integrated as a chatbot into Meta's social networking products. It is also available as a subscription-based stand-alone app. The virtual assistant was pre-installed on the second generation of Ray-Ban Meta smartglasses, and can incorporate inputs from the glasses' cameras after an update. It is also available on Quest 2 and newer HMDs. Since May 2024, the chatbot has summarized news from various outlets without linking directly to original articles, including in Canada, where news links are banned on its platforms. This use of news content without compensation and attribution has raised ethical and legal concerns, especially as Meta continues to reduce news visibility on its platforms. == Current research == === Natural language processing and chatbot === Natural language processing is the ability for machines to understand and generate natural language. The team is also researching unsupervised machine translation and multilingual chatbots. ==== Galactica ==== Galactica is a large language model (LLM) designed for generating scientific text. It was available for three days from 15 November 2022, before being withdrawn for generating racist and inaccurate content. ==== Llama ==== Llama is an LLM released in February 2023. As of January 2026, the most recent release is the Llama 4. === Hardware === Meta used CPUs and in-house custom chips before 2022; they switched to Nvidia GPUs since then. MTIA v1, one of their early chips, is designed for the company's content recommendation algorithms. It was fabricated on TSMC's 7 nm process technology and consumed 25W, capable of 51.2 TFlops FP16. == Controversy == The French media outlet Mediapart reports that in 2022, Facebook's parent company illegally used works accumulated by the pirate site LibGen to train its artificial intelligence.

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  • Pyramid (image processing)

    Pyramid (image processing)

    Pyramid, or pyramid representation, is a type of multi-scale signal representation developed by the computer vision, image processing and signal processing communities, in which a signal or an image is subject to repeated smoothing and subsampling. Pyramid representation is a predecessor to scale-space representation and multiresolution analysis. == Pyramid generation == There are two main types of pyramids: lowpass and bandpass. A lowpass pyramid is made by smoothing the image with an appropriate smoothing filter and then subsampling the smoothed image, usually by a factor of 2 along each coordinate direction. The resulting image is then subjected to the same procedure, and the cycle is repeated multiple times. Each cycle of this process results in a smaller image with increased smoothing, but with decreased spatial sampling density (that is, decreased image resolution). If illustrated graphically, the entire multi-scale representation will look like a pyramid, with the original image on the bottom and each cycle's resulting smaller image stacked one atop the other. A bandpass pyramid is made by forming the difference between images at adjacent levels in the pyramid and performing image interpolation between adjacent levels of resolution, to enable computation of pixelwise differences. == Pyramid generation kernels == A variety of different smoothing kernels have been proposed for generating pyramids. Among the suggestions that have been given, the binomial kernels arising from the binomial coefficients stand out as a particularly useful and theoretically well-founded class. Thus, given a two-dimensional image, we may apply the (normalized) binomial filter (1/4, 1/2, 1/4) typically twice or more along each spatial dimension and then subsample the image by a factor of two. This operation may then proceed as many times as desired, leading to a compact and efficient multi-scale representation. If motivated by specific requirements, intermediate scale levels may also be generated where the subsampling stage is sometimes left out, leading to an oversampled or hybrid pyramid. With the increasing computational efficiency of CPUs available today, it is in some situations also feasible to use wider supported Gaussian filters as smoothing kernels in the pyramid generation steps. === Gaussian pyramid === In a Gaussian pyramid, subsequent images are weighted down using a Gaussian average (Gaussian blur) and scaled down. Each pixel containing a local average corresponds to a neighborhood pixel on a lower level of the pyramid. This technique is used especially in texture synthesis. === Laplacian pyramid === A Laplacian pyramid is very similar to a Gaussian pyramid but saves the difference image of the blurred versions between each levels. Only the smallest level is not a difference image to enable reconstruction of the high resolution image using the difference images on higher levels. This technique can be used in image compression. === Steerable pyramid === A steerable pyramid, developed by Simoncelli and others, is an implementation of a multi-scale, multi-orientation band-pass filter bank used for applications including image compression, texture synthesis, and object recognition. It can be thought of as an orientation selective version of a Laplacian pyramid, in which a bank of steerable filters are used at each level of the pyramid instead of a single Laplacian or Gaussian filter. == Applications of pyramids == === Alternative representation === In the early days of computer vision, pyramids were used as the main type of multi-scale representation for computing multi-scale image features from real-world image data. More recent techniques include scale-space representation, which has been popular among some researchers due to its theoretical foundation, the ability to decouple the subsampling stage from the multi-scale representation, the more powerful tools for theoretical analysis as well as the ability to compute a representation at any desired scale, thus avoiding the algorithmic problems of relating image representations at different resolution. Nevertheless, pyramids are still frequently used for expressing computationally efficient approximations to scale-space representation. === Detail manipulation === Levels of a Laplacian pyramid can be added to or removed from the original image to amplify or reduce detail at different scales. However, detail manipulation of this form is known to produce halo artifacts in many cases, leading to the development of alternatives such as the bilateral filter. Some image compression file formats use the Adam7 algorithm or some other interlacing technique. These can be seen as a kind of image pyramid. Because those file format store the "large-scale" features first, and fine-grain details later in the file, a particular viewer displaying a small "thumbnail" or on a small screen can quickly download just enough of the image to display it in the available pixels—so one file can support many viewer resolutions, rather than having to store or generate a different file for each resolution.

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  • Phase congruency

    Phase congruency

    Phase congruency is a measure of feature significance in computer images, a method of edge detection that is particularly robust against changes in illumination and contrast. == Foundations == Phase congruency reflects the behaviour of the image in the frequency domain. It has been noted that edgelike features have many of their frequency components in the same phase. The concept is similar to coherence, except that it applies to functions of different wavelength. For example, the Fourier decomposition of a square wave consists of sine functions, whose frequencies are odd multiples of the fundamental frequency. At the rising edges of the square wave, each sinusoidal component has a rising phase; the phases have maximal congruency at the edges. This corresponds to the human-perceived edges in an image where there are sharp changes between light and dark. == Definition == Phase congruency compares the weighted alignment of the Fourier components of a signal A n {\displaystyle A_{\rm {n}}} with the sum of the Fourier components. P C ( t ) = max ϕ ¯ ∑ n A n cos ⁡ ( ϕ n ( t ) − ϕ ¯ ) ∑ n A n {\displaystyle PC(t)=\max _{\bar {\phi }}{\frac {\sum _{\rm {n}}A_{\rm {n}}\cos(\phi _{\rm {n}}(t)-{\bar {\phi }})}{\sum _{\rm {n}}A_{n}}}} where ϕ n {\displaystyle \phi _{\rm {n}}} is the local or instantaneous phase as can be calculated using the Hilbert transform and A n {\displaystyle A_{\rm {n}}} are the local amplitude, or energy, of the signal. When all the phases are aligned, this is equal to 1. Several ways of implementing phase congruency have been developed, of which two versions are available in open source, one written for MATLAB and the other written in Java as a plugin for the ImageJ software. Given the different notations used for its formulation, a unified version has been recently presented, where a methodology for the parameter tuning is also presented. == Advantages == The square-wave example is naive in that most edge detection methods deal with it equally well. For example, the first derivative has a maximal magnitude at the edges. However, there are cases where the perceived edge does not have a sharp step or a large derivative. The method of phase congruency applies to many cases where other methods fail. A notable example is an image feature consisting of a single line, such as the letter "l". Many edge-detection algorithms will pick up two adjacent edges: the transitions from white to black, and black to white. On the other hand, the phase congruency map has a single line. A simple Fourier analogy of this case is a triangle wave. In each of its crests there is a congruency of crests from different sinusoidal functions. == Disadvantages == Calculating the phase congruency map of an image is very computationally intensive, and sensitive to image noise. Techniques of noise reduction are usually applied prior to the calculation.

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  • Clipping (computer graphics)

    Clipping (computer graphics)

    Clipping, in the context of computer graphics, is a method to selectively enable or disable rendering operations within a defined region of interest. Mathematically, clipping can be described using the terminology of constructive geometry. A rendering algorithm only draws pixels in the intersection between the clip region and the scene model. Lines and surfaces outside the view volume (aka. frustum) are removed. Clip regions are commonly specified to improve render performance. Pixels that will be drawn are said to be within the clip region. Pixels that will not be drawn are outside the clip region. More informally, pixels that will not be drawn are said to be "clipped." == In 2D graphics == In two-dimensional graphics, a clip region may be defined so that pixels are only drawn within the boundaries of a window or frame. Clip regions can also be used to selectively control pixel rendering for aesthetic or artistic purposes. In many implementations, the final clip region is the composite (or intersection) of one or more application-defined shapes, as well as any system hardware constraints In one example application, consider an image editing program. A user application may render the image into a viewport. As the user zooms and scrolls to view a smaller portion of the image, the application can set a clip boundary so that pixels outside the viewport are not rendered. In addition, GUI widgets, overlays, and other windows or frames may obscure some pixels from the original image. In this sense, the clip region is the composite of the application-defined "user clip" and the "device clip" enforced by the system's software and hardware implementation. Application software can take advantage of this clip information to save computation time, energy, and memory, avoiding work related to pixels that aren't visible. == In 3D graphics == In three-dimensional graphics, the terminology of clipping can be used to describe many related features. Typically, "clipping" refers to operations in the plane that work with rectangular shapes, and "culling" refers to more general methods to selectively process scene model elements. This terminology is not rigid, and exact usage varies among many sources. Scene model elements include geometric primitives: points or vertices; line segments or edges; polygons or faces; and more abstract model objects such as curves, splines, surfaces, and even text. In complicated scene models, individual elements may be selectively disabled (clipped) for reasons including visibility within the viewport (frustum culling); orientation (backface culling), obscuration by other scene or model elements (occlusion culling, depth- or "z" clipping). Sophisticated algorithms exist to efficiently detect and perform such clipping. Many optimized clipping methods rely on specific hardware acceleration logic provided by a graphics processing unit (GPU). The concept of clipping can be extended to higher dimensionality using methods of abstract algebraic geometry. === Near clipping === Beyond projection of vertices & 2D clipping, near clipping is required to correctly rasterise 3D primitives; this is because vertices may have been projected behind the eye. Near clipping ensures that all the vertices used have valid 2D coordinates. Together with far-clipping it also helps prevent overflow of depth-buffer values. Some early texture mapping hardware (using forward texture mapping) in video games suffered from complications associated with near clipping and UV coordinates. === Occlusion clipping (Z- or depth clipping) === In 3D computer graphics, "Z" often refers to the depth axis in the system of coordinates centered at the viewport origin: "Z" is used interchangeably with "depth", and conceptually corresponds to the distance "into the virtual screen." In this coordinate system, "X" and "Y" therefore refer to a conventional cartesian coordinate system laid out on the user's screen or viewport. This viewport is defined by the geometry of the viewing frustum, and parameterizes the field of view. Z-clipping, or depth clipping, refers to techniques that selectively render certain scene objects based on their depth relative to the screen. Most graphics toolkits allow the programmer to specify a "near" and "far" clip depth, and only portions of objects between those two planes are displayed. A creative application programmer can use this method to render visualizations of the interior of a 3D object in the scene. For example, a medical imaging application could use this technique to render the organs inside a human body. A video game programmer can use clipping information to accelerate game logic. For example, a tall wall or building that occludes other game entities can save GPU time that would otherwise be spent transforming and texturing items in the rear areas of the scene; and a tightly integrated software program can use this same information to save CPU time by optimizing out game logic for objects that aren't seen by the player. == Algorithms == Line clipping algorithms: Cohen–Sutherland Liang–Barsky Fast-clipping Cyrus–Beck Nicholl–Lee–Nicholl Skala O(lg N) algorithm Polygon clipping algorithms: Greiner–Hormann Sutherland–Hodgman Weiler–Atherton Vatti Rendering methodologies Painter's algorithm

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  • Attensity

    Attensity

    Attensity was an American company that provided social analytics and engagement applications for social customer relationship management (social CRM). Attensity's text analytics software applications extracted facts, relationships and sentiment from unstructured data. == History == Attensity was founded in 2000. An early investor in Attensity was In-Q-Tel, which funds technology to support the missions of the US Government and the broader DOD. InTTENSITY, an independent company that has combined Inxight with Attensity Software (the only joint development project that combines two InQTel funded software packages), was the exclusive distributor and outlet for Attensity in the Federal Market. In 2009, Attensity Corp., then based in Palo Alto, merged with Germany's Empolis and Living-e AG to form Attensity Group. In 2010, Attensity Group acquired Biz360, a provider of social media monitoring and market intelligence solutions. In early 2012, Attensity Group divested itself of the Empolis business unit via a management buyout; that unit currently conducts business under its pre-merger name. Attensity Group was a closely held private company. Its majority shareholder was Aeris Capital, a private Swiss investment office advising a high-net-worth individual and his charitable foundation. Foundation Capital, Granite Ventures, and Scale Venture Partners were among Biz360's investors and thus became shareholders in Attensity Group. In February 2016, Attensity's IP assets were acquired by InContact, and Attensity closed.

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  • Local ternary patterns

    Local ternary patterns

    Local ternary patterns (LTP) are an extension of local binary patterns (LBP). Unlike LBP, it does not threshold the pixels into 0 and 1, rather it uses a threshold constant to threshold pixels into three values. Considering k as the threshold constant, c as the value of the center pixel, a neighboring pixel p, the result of threshold is: { 1 , if p > c + k 0 , if p > c − k and p < c + k − 1 if p < c − k {\displaystyle {\begin{cases}1,&{\text{if }}p>c+k\\0,&{\text{if }}p>c-k{\text{ and }}p Read more →

  • AltStore

    AltStore

    AltStore is an alternative app store for the iOS and iPadOS[1] mobile operating systems, which allows users to download applications that are not available on the App Store, most commonly tweaked apps, jailbreak apps, and apps including paid apps on the app store. It was publicly announced on September 25, 2019, and launched on September 28. == History == Riley Testut is an American developer who began to work on AltStore after Apple declined to allow his Nintendo emulator Delta on the App Store. Since Xcode allowed him to temporarily install his Delta app to his iOS device for 7 days of testing, he created AltStore in 2019 to replicate this functionality, which could be extended to other .ipa files. As of 2022, AltStore had been downloaded 1.5 million times. In the following years, AltStore expanded beyond its initial sideloading functionality. The platform was founded by Testut, with Shane Gill later joining as co-founder. AltStore was initially supported through Patreon contributions from its user community, and later saw increased adoption following regulatory developments in the European Union that enabled broader third-party app distribution. The project has also been involved in notable industry collaborations, including a partnership with Epic Games. == Features == AltStore exploits a loophole in the Xcode developer platform, which allows developers to sideload their own apps which they are working on without needing to jailbreak. Sideloaded apps are signed like a developer project for testing and will expire after 7 days with a free account or one year with a paid developer account, by which they will need to be refreshed or reinstalled.

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  • Multimodal representation learning

    Multimodal representation learning

    Multimodal representation learning is a subfield of representation learning focused on integrating and interpreting information from different modalities, such as text, images, audio, or video, by projecting them into a shared latent space. This allows for semantically similar content across modalities to be mapped to nearby points within that space, facilitating a unified understanding of diverse data types. By automatically learning meaningful features from each modality and capturing their inter-modal relationships, multimodal representation learning enables a unified representation that enhances performance in cross-media analysis tasks such as video classification, event detection, and sentiment analysis. It also supports cross-modal retrieval and translation, including image captioning, video description, and text-to-image synthesis. == Motivation == The primary motivations for multimodal representation learning arise from the inherent nature of real-world data and the limitations of unimodal approaches. Since multimodal data offers complementary and supplementary information about an object or event from different perspectives, it is more informative than relying on a single modality. A key motivation is to narrow the heterogeneity gap that exists between different modalities by projecting their features into a shared semantic subspace. This allows semantically similar content across modalities to be represented by similar vectors, facilitating the understanding of relationships and correlations between them. Multimodal representation learning aims to leverage the unique information provided by each modality to achieve a more comprehensive and accurate understanding of concepts. These unified representations are crucial for improving performance in various cross-media analysis tasks such as video classification, event detection, and sentiment analysis. They also enable cross-modal retrieval, allowing users to search and retrieve content across different modalities. Additionally, it facilitates cross-modal translation, where information can be converted from one modality to another, as seen in applications like image captioning and text-to-image synthesis. The abundance of ubiquitous multimodal data in real-world applications, including understudied areas like healthcare, finance, and human-computer interaction (HCI), further motivates the development of effective multimodal representation learning techniques. == Approaches and methods == === Canonical-correlation analysis based methods === Canonical-correlation analysis (CCA) was first introduced in 1936 by Harold Hotelling and is a fundamental approach for multimodal learning. CCA aims to find linear relationships between two sets of variables. Given two data matrices X ∈ R n × p {\displaystyle X\in \mathbb {R} ^{n\times p}} and Y ∈ R n × q {\displaystyle Y\in \mathbb {R} ^{n\times q}} representing different modalities, CCA finds projection vectors w x ∈ R p {\displaystyle w_{x}\in \mathbb {R} ^{p}} and w y ∈ R q {\displaystyle w_{y}\in \mathbb {R} ^{q}} that maximizes the correlation between the projected variables: ρ = max w x , w y w x ⊤ Σ x y w y w x ⊤ Σ x x w x w y ⊤ Σ y y w y {\displaystyle \rho =\max _{w_{x},w_{y}}{\frac {w_{x}^{\top }\Sigma _{xy}w_{y}}{{\sqrt {w_{x}^{\top }\Sigma _{xx}w_{x}}}{\sqrt {w_{y}^{\top }\Sigma _{yy}w_{y}}}}}} such that Σ x x {\displaystyle \Sigma _{xx}} and Σ y y {\displaystyle \Sigma _{yy}} are the within-modality covariance matrices, and Σ x y {\displaystyle \Sigma _{xy}} is the between-modality covariance matrix. However, standard CCA is limited by its linearity, which led to the development of nonlinear extensions, such as kernel CCA and deep CCA. ==== Kernel CCA ==== Kernel canonical correlation analysis (KCCA) extends traditional CCA to capture nonlinear relationships between modalities by implicitly mapping the data into high dimensional feature spaces using kernel functions. Given kernel functions K x {\displaystyle K_{x}} and K y {\displaystyle K_{y}} with corresponding Gram matrices K x ∈ R n × n {\displaystyle K_{x}\in \mathbb {R} ^{n\times n}} and K y ∈ R n × n {\displaystyle K_{y}\in \mathbb {R} ^{n\times n}} , KCCA seeks coefficients α {\displaystyle \alpha } and β {\displaystyle \beta } that maximize: ρ = max α , β α ⊤ K x K y β α ⊤ K x 2 α β ⊤ K y 2 β {\displaystyle \rho =\max _{\alpha ,\beta }{\frac {\alpha ^{\top }K_{x}Ky\beta }{{\sqrt {\alpha ^{\top }K_{x}^{2}\alpha }}{\sqrt {\beta ^{\top }K_{y}^{2}\beta }}}}} To prevent overfitting, regularization terms are typically added, resulting in: ρ = max α , β α T K x K y β α T ( K x 2 + λ x K x ) α β T ( K y 2 + λ y K y ) β {\displaystyle \rho =\max _{\alpha ,\beta }{\frac {\alpha ^{T}K_{x}K_{y}\beta }{{\sqrt {\alpha ^{T}\left(K_{x}^{2}+\lambda _{x}K_{x}\right)\alpha }}{\sqrt {\;\beta ^{T}\left(K_{y}^{2}+\lambda _{y}K_{y}\right)\beta }}}}} where λ x {\displaystyle \lambda _{x}} and λ y {\displaystyle \lambda _{y}} are regularization parameters. KCCA has proven effective for tasks such as cross-modal retrieval and semantic analysis, though it faces computational challenges with large datasets due to its O ( n 2 ) {\displaystyle O(n^{2})} memory requirement for sorting kernel matrices. KCCA was proposed independently by several researchers. ==== Deep CCA ==== Deep canonical correlation analysis (DCCA), introduced in 2013, employs neural networks to learn nonlinear transformations for maximizing the correlation between modalities. DCCA uses separate neural networks f x {\displaystyle f_{x}} and f y {\displaystyle f_{y}} for each modality to transform the original data before applying CCA: max W x , W y , θ x , θ y corr ⁡ ( f x ( X ; θ x ) , f y ( Y ; θ y ) ) {\displaystyle \max _{W_{x},W_{y},\theta _{x},\theta _{y}}\operatorname {corr} \left(f_{x}(X;\theta _{x}),f_{y}(Y;\theta _{y})\right)} where θ x {\displaystyle \theta _{x}} and θ y {\displaystyle \theta _{y}} represent the parameters of the neural networks, and W x {\displaystyle W_{x}} and W y {\displaystyle W_{y}} are the CCA projection matrices. The correlation objective is computed as: corr ⁡ ( H x , H y ) = tr ⁡ ( T − 1 / 2 H x T H y S − 1 / 2 ) {\displaystyle \operatorname {corr} (H_{x},H_{y})=\operatorname {tr} \left(T^{-1/2}H_{x}^{T}H_{y}S^{-1/2}\right)} where H x = f x ( X ) {\displaystyle H_{x}=f_{x}(X)} and H y = f y ( Y ) {\displaystyle H_{y}=f_{y}(Y)} are the network outputs, T = H x T H x + r x I {\displaystyle T=H_{x}^{T}H_{x}+r_{x}I} , S = H y T H y + r y I {\displaystyle S=H_{y}^{T}H_{y}+r_{y}I} and r x , r y {\displaystyle r_{x},r_{y}} are the regularization parameters. DCCA overcomes the limitations of linear CCA and kernel CCA by learning complex nonlinear relationships while maintaining computational efficiency for large datasets through mini-batch optimization. === Graph-based methods === Graph-based approaches for multimodal representation learning leverage graph structure to model relationships between entities across different modalities. These methods typically represent each modality as a graph and then learn embedding that preserve cross-modal similarities, enabling more effective joint representation of heterogeneous data. One such method is cross-modal graph neural networks (CMGNNs) that extend traditional graph neural networks (GNNs) to handle data from multiple modalities by constructing graphs that capture both intra-modal and inter-modal relationships. These networks model interactions across modalities by representing them as nodes and their relationships as edges. Other graph-based methods include Probabilistic Graphical Models (PGMs) such as deep belief networks (DBN) and deep Boltzmann machines (DBM). These models can learn a joint representation across modalities, for instance, a multimodal DBN achieves this by adding a shared restricted Boltzmann Machine (RBM) hidden layer on top of modality-specific DBNs. Additionally, the structure of data in some domains like Human-Computer Interaction (HCI), such as the view hierarchy of app screens, can potentially be modeled using graph-like structures. The field of graph representation learning is also relevant, with ongoing progress in developing evaluation benchmarks. === Diffusion maps === Another set of methods relevant to multimodal representation learning are based on diffusion maps and their extensions to handle multiple modalities. ==== Multi-view diffusion maps ==== Multi-view diffusion maps address the challenge of achieving multi-view dimensionality reduction by effectively utilizing the availability of multiple views to extract a coherent low-dimensional representation of the data. The core idea is to exploit both the intrinsic relations within each view and the mutual relations between the different views, defining a cross-view model where a random walk process implicitly hops between objects in different views. A multi-view kernel matrix is constructed by combining these relations, defining a cross-view diffusion process and associ

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  • Brill tagger

    Brill tagger

    The Brill tagger is an inductive method for part-of-speech tagging. It was described and invented by Eric Brill in his 1993 PhD thesis. It can be summarized as an "error-driven transformation-based tagger". It is: a form of supervised learning, which aims to minimize error; and, a transformation-based process, in the sense that a tag is assigned to each word and changed using a set of predefined rules. In the transformation process, if the word is known, it first assigns the most frequent tag, or if the word is unknown, it naively assigns the tag "noun" to it. High accuracy is eventually achieved by applying these rules iteratively and changing the incorrect tags. This approach ensures that valuable information such as the morphosyntactic construction of words is employed in an automatic tagging process. == Algorithm == The algorithm starts with initialization, which is the assignment of tags based on their probability for each word (for example, "dog" is more often a noun than a verb). Then "patches" are determined via rules that correct (probable) tagging errors made in the initialization phase: Initialization: Known words (in vocabulary): assigning the most frequent tag associated to a form of the word Unknown word == Rules and processing == The input text is first tokenized, or broken into words. Typically in natural language processing, contractions such as "'s", "n't", and the like are considered separate word tokens, as are punctuation marks. A dictionary and some morphological rules then provide an initial tag for each word token. For example, a simple lookup would reveal that "dog" may be a noun or a verb (the most frequent tag is simply chosen), while an unknown word will be assigned some tag(s) based on capitalization, various prefix or suffix strings, etc. (such morphological analyses, which Brill calls Lexical Rules, may vary between implementations). After all word tokens have (provisional) tags, contextual rules apply iteratively, to correct the tags by examining small amounts of context. This is where the Brill method differs from other part of speech tagging methods such as those using Hidden Markov Models. Rules are reapplied repeatedly, until a threshold is reached, or no more rules can apply. Brill rules are of the general form: tag1 → tag2 IF Condition where the Condition tests the preceding and/or following word tokens, or their tags (the notation for such rules differs between implementations). For example, in Brill's notation: IN NN WDPREVTAG DT while would change the tag of a word from IN (preposition) to NN (common noun), if the preceding word's tag is DT (determiner) and the word itself is "while". This covers cases like "all the while" or "in a while", where "while" should be tagged as a noun rather than its more common use as a conjunction (many rules are more general). Rules should only operate if the tag being changed is also known to be permissible, for the word in question or in principle (for example, most adjectives in English can also be used as nouns). Rules of this kind can be implemented by simple Finite-state machines. See Part of speech tagging for more general information including descriptions of the Penn Treebank and other sets of tags. Typical Brill taggers use a few hundred rules, which may be developed by linguistic intuition or by machine learning on a pre-tagged corpus. == Code == Brill's code pages at Johns Hopkins University are no longer on the web. An archived version of a mirror of the Brill tagger at its latest version as it was available at Plymouth Tech can be found on Archive.org. The software uses the MIT License.

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  • LanguageWare

    LanguageWare

    LanguageWare is a natural language processing (NLP) technology developed by IBM, which allows applications to process natural language text. It comprises a set of Java libraries that provide a range of NLP functions: language identification, text segmentation/tokenization, normalization, entity and relationship extraction, and semantic analysis and disambiguation. The analysis engine uses a finite-state machine approach at multiple levels, which aids its performance characteristics while maintaining a reasonably small footprint. The behaviour of the system is driven by a set of configurable lexico-semantic resources which describe the characteristics and domain of the processed language. A default set of resources comes as part of LanguageWare and these describe the native language characteristics, such as morphology, and the basic vocabulary for the language. Supplemental resources have been created that capture additional vocabularies, terminologies, rules and grammars, which may be generic to the language or specific to one or more domains. A set of Eclipse-based customization tooling, LanguageWare Resource Workbench, is available on IBM's alphaWorks site, and allows domain knowledge to be compiled into these resources and thereby incorporated into the analysis process. LanguageWare can be deployed as a set of UIMA-compliant annotators, Eclipse plug-ins or Web Services.

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