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  • Explanation-based learning

    Explanation-based learning

    Explanation-based learning (EBL) is a form of machine learning that exploits a very strong, or even perfect, domain theory (i.e. a formal theory of an application domain akin to a domain model in ontology engineering, not to be confused with Scott's domain theory) in order to make generalizations or form concepts from training examples. It is also linked with Encoding (memory) to help with Learning. == Details == An example of EBL using a perfect domain theory is a program that learns to play chess through example. A specific chess position that contains an important feature such as "Forced loss of black queen in two moves" includes many irrelevant features, such as the specific scattering of pawns on the board. EBL can take a single training example and determine what are the relevant features in order to form a generalization. A domain theory is perfect or complete if it contains, in principle, all information needed to decide any question about the domain. For example, the domain theory for chess is simply the rules of chess. Knowing the rules, in principle, it is possible to deduce the best move in any situation. However, actually making such a deduction is impossible in practice due to combinatoric explosion. EBL uses training examples to make searching for deductive consequences of a domain theory efficient in practice. In essence, an EBL system works by finding a way to deduce each training example from the system's existing database of domain theory. Having a short proof of the training example extends the domain-theory database, enabling the EBL system to find and classify future examples that are similar to the training example very quickly. The main drawback of the method—the cost of applying the learned proof macros, as these become numerous—was analyzed by Minton. === Basic formulation === EBL software takes four inputs: a hypothesis space (the set of all possible conclusions) a domain theory (axioms about a domain of interest) training examples (specific facts that rule out some possible hypothesis) operationality criteria (criteria for determining which features in the domain are efficiently recognizable, e.g. which features are directly detectable using sensors) == Application == An especially good application domain for an EBL is natural language processing (NLP). Here a rich domain theory, i.e., a natural language grammar—although neither perfect nor complete, is tuned to a particular application or particular language usage, using a treebank (training examples). Rayner pioneered this work. The first successful industrial application was to a commercial NL interface to relational databases. The method has been successfully applied to several large-scale natural language parsing systems, where the utility problem was solved by omitting the original grammar (domain theory) and using specialized LR-parsing techniques, resulting in huge speed-ups, at a cost in coverage, but with a gain in disambiguation. EBL-like techniques have also been applied to surface generation, the converse of parsing. When applying EBL to NLP, the operationality criteria can be hand-crafted, or can be inferred from the treebank using either the entropy of its or-nodes or a target coverage/disambiguation trade-off (= recall/precision trade-off = f-score). EBL can also be used to compile grammar-based language models for speech recognition, from general unification grammars. Note how the utility problem, first exposed by Minton, was solved by discarding the original grammar/domain theory, and that the quoted articles tend to contain the phrase grammar specialization—quite the opposite of the original term explanation-based generalization. Perhaps the best name for this technique would be data-driven search space reduction. Other people who worked on EBL for NLP include Guenther Neumann, Aravind Joshi, Srinivas Bangalore, and Khalil Sima'an.

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  • Learning classifier system

    Learning classifier system

    Learning classifier systems, or LCS, are a paradigm of rule-based machine learning methods that combine a discovery component (e.g. typically a genetic algorithm in evolutionary computation) with a learning component (performing either supervised learning, reinforcement learning, or unsupervised learning). Learning classifier systems seek to identify a set of context-dependent rules that collectively store and apply knowledge in a piecewise manner in order to make predictions (e.g. behavior modeling, classification, data mining, regression, function approximation, or game strategy). This approach allows complex solution spaces to be broken up into smaller, simpler parts for the reinforcement learning that is inside artificial intelligence research. The founding concepts behind learning classifier systems came from attempts to model complex adaptive systems, using rule-based agents to form an artificial cognitive system (i.e. artificial intelligence). == Methodology == The architecture and components of a given learning classifier system can be quite variable. It is useful to think of an LCS as a machine consisting of several interacting components. Components may be added or removed, or existing components modified/exchanged to suit the demands of a given problem domain (like algorithmic building blocks) or to make the algorithm flexible enough to function in many different problem domains. As a result, the LCS paradigm can be flexibly applied to many problem domains that call for machine learning. The major divisions among LCS implementations are as follows: (1) Michigan-style architecture vs. Pittsburgh-style architecture, (2) reinforcement learning vs. supervised learning, (3) incremental learning vs. batch learning, (4) online learning vs. offline learning, (5) strength-based fitness vs. accuracy-based fitness, and (6) complete action mapping vs best action mapping. These divisions are not necessarily mutually exclusive. For example, XCS, the best known and best studied LCS algorithm, is Michigan-style, was designed for reinforcement learning but can also perform supervised learning, applies incremental learning that can be either online or offline, applies accuracy-based fitness, and seeks to generate a complete action mapping. === Elements of a generic LCS algorithm === Keeping in mind that LCS is a paradigm for genetic-based machine learning rather than a specific method, the following outlines key elements of a generic, modern (i.e. post-XCS) LCS algorithm. For simplicity let us focus on Michigan-style architecture with supervised learning. See the illustrations on the right laying out the sequential steps involved in this type of generic LCS. ==== Environment ==== The environment is the source of data upon which an LCS learns. It can be an offline, finite training dataset (characteristic of a data mining, classification, or regression problem), or an online sequential stream of live training instances. Each training instance is assumed to include some number of features (also referred to as attributes, or independent variables), and a single endpoint of interest (also referred to as the class, action, phenotype, prediction, or dependent variable). Part of LCS learning can involve feature selection, therefore not all of the features in the training data need to be informative. The set of feature values of an instance is commonly referred to as the state. For simplicity let's assume an example problem domain with Boolean/binary features and a Boolean/binary class. For Michigan-style systems, one instance from the environment is trained on each learning cycle (i.e. incremental learning). Pittsburgh-style systems perform batch learning, where rule sets are evaluated in each iteration over much or all of the training data. ==== Rule/classifier/population ==== A rule is a context dependent relationship between state values and some prediction. Rules typically take the form of an {IF:THEN} expression, (e.g. {IF 'condition' THEN 'action'}, or as a more specific example, {IF 'red' AND 'octagon' THEN 'stop-sign'}). A critical concept in LCS and rule-based machine learning alike, is that an individual rule is not in itself a model, since the rule is only applicable when its condition is satisfied. Think of a rule as a "local-model" of the solution space. Rules can be represented in many different ways to handle different data types (e.g. binary, discrete-valued, ordinal, continuous-valued). Given binary data LCS traditionally applies a ternary rule representation (i.e. rules can include either a 0, 1, or '#' for each feature in the data). The 'don't care' symbol (i.e. '#') serves as a wild card within a rule's condition allowing rules, and the system as a whole to generalize relationships between features and the target endpoint to be predicted. Consider the following rule (#1###0 ~ 1) (i.e. condition ~ action). This rule can be interpreted as: IF the second feature = 1 AND the sixth feature = 0 THEN the class prediction = 1. We would say that the second and sixth features were specified in this rule, while the others were generalized. This rule, and the corresponding prediction are only applicable to an instance when the condition of the rule is satisfied by the instance. This is more commonly referred to as matching. In Michigan-style LCS, each rule has its own fitness, as well as a number of other rule-parameters associated with it that can describe the number of copies of that rule that exist (i.e. the numerosity), the age of the rule, its accuracy, or the accuracy of its reward predictions, and other descriptive or experiential statistics. A rule along with its parameters is often referred to as a classifier. In Michigan-style systems, classifiers are contained within a population [P] that has a user defined maximum number of classifiers. Unlike most stochastic search algorithms (e.g. evolutionary algorithms), LCS populations start out empty (i.e. there is no need to randomly initialize a rule population). Classifiers will instead be initially introduced to the population with a covering mechanism. In any LCS, the trained model is a set of rules/classifiers, rather than any single rule/classifier. In Michigan-style LCS, the entire trained (and optionally, compacted) classifier population forms the prediction model. ==== Matching ==== One of the most critical and often time-consuming elements of an LCS is the matching process. The first step in an LCS learning cycle takes a single training instance from the environment and passes it to [P] where matching takes place. In step two, every rule in [P] is now compared to the training instance to see which rules match (i.e. are contextually relevant to the current instance). In step three, any matching rules are moved to a match set [M]. A rule matches a training instance if all feature values specified in the rule condition are equivalent to the corresponding feature value in the training instance. For example, assuming the training instance is (001001 ~ 0), these rules would match: (###0## ~ 0), (00###1 ~ 0), (#01001 ~ 1), but these rules would not (1##### ~ 0), (000##1 ~ 0), (#0#1#0 ~ 1). Notice that in matching, the endpoint/action specified by the rule is not taken into consideration. As a result, the match set may contain classifiers that propose conflicting actions. In the fourth step, since we are performing supervised learning, [M] is divided into a correct set [C] and an incorrect set [I]. A matching rule goes into the correct set if it proposes the correct action (based on the known action of the training instance), otherwise it goes into [I]. In reinforcement learning LCS, an action set [A] would be formed here instead, since the correct action is not known. ==== Covering ==== At this point in the learning cycle, if no classifiers made it into either [M] or [C] (as would be the case when the population starts off empty), the covering mechanism is applied (fifth step). Covering is a form of online smart population initialization. Covering randomly generates a rule that matches the current training instance (and in the case of supervised learning, that rule is also generated with the correct action. Assuming the training instance is (001001 ~ 0), covering might generate any of the following rules: (#0#0## ~ 0), (001001 ~ 0), (#010## ~ 0). Covering not only ensures that each learning cycle there is at least one correct, matching rule in [C], but that any rule initialized into the population will match at least one training instance. This prevents LCS from exploring the search space of rules that do not match any training instances. ==== Parameter updates/credit assignment/learning ==== In the sixth step, the rule parameters of any rule in [M] are updated to reflect the new experience gained from the current training instance. Depending on the LCS algorithm, a number of updates can take place at this step. For supervised learning, we can simply update the accuracy/error of a

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  • Farthest-first traversal

    Farthest-first traversal

    In computational geometry, the farthest-first traversal of a compact metric space is a sequence of points in the space, where the first point is selected arbitrarily and each successive point is as far as possible from the set of previously-selected points. The same concept can also be applied to a finite set of geometric points, by restricting the selected points to belong to the set or equivalently by considering the finite metric space generated by these points. For a finite metric space or finite set of geometric points, the resulting sequence forms a permutation of the points, also known as the greedy permutation. Every prefix of a farthest-first traversal provides a set of points that is widely spaced and close to all remaining points. More precisely, no other set of equally many points can be spaced more than twice as widely, and no other set of equally many points can be less than half as far to its farthest remaining point. In part because of these properties, farthest-point traversals have many applications, including the approximation of the traveling salesman problem and the metric k-center problem. They may be constructed in polynomial time, or (for low-dimensional Euclidean spaces) approximated in near-linear time. == Definition and properties == A farthest-first traversal is a sequence of points in a compact metric space, with each point appearing at most once. If the space is finite, each point appears exactly once, and the traversal is a permutation of all of the points in the space. The first point of the sequence may be any point in the space. Each point p after the first must have the maximum possible distance to the set of points earlier than p in the sequence, where the distance from a point to a set is defined as the minimum of the pairwise distances to points in the set. A given space may have many different farthest-first traversals, depending both on the choice of the first point in the sequence (which may be any point in the space) and on ties for the maximum distance among later choices. Farthest-point traversals may be characterized by the following properties. Fix a number k, and consider the prefix formed by the first k points of the farthest-first traversal of any metric space. Let r be the distance between the final point of the prefix and the other points in the prefix. Then this subset has the following two properties: All pairs of the selected points are at distance at least r from each other, and All points of the metric space are at distance at most r from the subset. Conversely any sequence having these properties, for all choices of k, must be a farthest-first traversal. These are the two defining properties of a Delone set, so each prefix of the farthest-first traversal forms a Delone set. == Applications == Rosenkrantz, Stearns & Lewis (1977) used the farthest-first traversal to define the farthest-insertion heuristic for the travelling salesman problem. This heuristic finds approximate solutions to the travelling salesman problem by building up a tour on a subset of points, adding one point at a time to the tour in the ordering given by a farthest-first traversal. To add each point to the tour, one edge of the previous tour is broken and replaced by a pair of edges through the added point, in the cheapest possible way. Although Rosenkrantz et al. prove only a logarithmic approximation ratio for this method, they show that in practice it often works better than other insertion methods with better provable approximation ratios. Later, the same sequence of points was popularized by Gonzalez (1985), who used it as part of greedy approximation algorithms for two problems in clustering, in which the goal is to partition a set of points into k clusters. One of the two problems that Gonzalez solve in this way seeks to minimize the maximum diameter of a cluster, while the other, known as the metric k-center problem, seeks to minimize the maximum radius, the distance from a chosen central point of a cluster to the farthest point from it in the same cluster. For instance, the k-center problem can be used to model the placement of fire stations within a city, in order to ensure that every address within the city can be reached quickly by a fire truck. For both clustering problems, Gonzalez chooses a set of k cluster centers by selecting the first k points of a farthest-first traversal, and then creates clusters by assigning each input point to the nearest cluster center. If r is the distance from the set of k selected centers to the next point at position k + 1 in the traversal, then with this clustering every point is within distance r of its center and every cluster has diameter at most 2r. However, the subset of k centers together with the next point are all at distance at least r from each other, and any k-clustering would put some two of these points into a single cluster, with one of them at distance at least r/2 from its center and with diameter at least r. Thus, Gonzalez's heuristic gives an approximation ratio of 2 for both clustering problems. Gonzalez's heuristic was independently rediscovered for the metric k-center problem by Dyer & Frieze (1985), who applied it more generally to weighted k-center problems. Another paper on the k-center problem from the same time, Hochbaum & Shmoys (1985), achieves the same approximation ratio of 2, but its techniques are different. Nevertheless, Gonzalez's heuristic, and the name "farthest-first traversal", are often incorrectly attributed to Hochbaum and Shmoys. For both the min-max diameter clustering problem and the metric k-center problem, these approximations are optimal: the existence of a polynomial-time heuristic with any constant approximation ratio less than 2 would imply that P = NP. As well as for clustering, the farthest-first traversal can also be used in another type of facility location problem, the max-min facility dispersion problem, in which the goal is to choose the locations of k different facilities so that they are as far apart from each other as possible. More precisely, the goal in this problem is to choose k points from a given metric space or a given set of candidate points, in such a way as to maximize the minimum pairwise distance between the selected points. Again, this can be approximated by choosing the first k points of a farthest-first traversal. If r denotes the distance of the kth point from all previous points, then every point of the metric space or the candidate set is within distance r of the first k − 1 points. By the pigeonhole principle, some two points of the optimal solution (whatever it is) must both be within distance r of the same point among these first k − 1 chosen points, and (by the triangle inequality) within distance 2r of each other. Therefore, the heuristic solution given by the farthest-first traversal is within a factor of two of optimal. Other applications of the farthest-first traversal include color quantization (clustering the colors in an image to a smaller set of representative colors), progressive scanning of images (choosing an order to display the pixels of an image so that prefixes of the ordering produce good lower-resolution versions of the whole image rather than filling in the image from top to bottom), point selection in the probabilistic roadmap method for motion planning, simplification of point clouds, generating masks for halftone images, hierarchical clustering, finding the similarities between polygon meshes of similar surfaces, choosing diverse and high-value observation targets for underwater robot exploration, fault detection in sensor networks, modeling phylogenetic diversity, matching vehicles in a heterogenous fleet to customer delivery requests, uniform distribution of geodetic observatories on the Earth's surface or of other types of sensor network, generation of virtual point lights in the instant radiosity computer graphics rendering method, and geometric range searching data structures. == Algorithms == === Greedy exact algorithm === The farthest-first traversal of a finite point set may be computed by a greedy algorithm that maintains the distance of each point from the previously selected points, performing the following steps: Initialize the sequence of selected points to the empty sequence, and the distances of each point to the selected points to infinity. While not all points have been selected, repeat the following steps: Scan the list of not-yet-selected points to find a point p that has the maximum distance from the selected points. Remove p from the not-yet-selected points and add it to the end of the sequence of selected points. For each remaining not-yet-selected point q, replace the distance stored for q by the minimum of its old value and the distance from p to q. For a set of n points, this algorithm takes O(n2) steps and O(n2) distance computations. === Approximations === A faster approximation algorithm, given by Har-Peled & Mendel (2006), applie

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  • T-distributed stochastic neighbor embedding

    T-distributed stochastic neighbor embedding

    t-distributed stochastic neighbor embedding (t-SNE) is a statistical method for visualizing high-dimensional data by giving each datapoint a location in a two or three-dimensional map. It is based on Stochastic Neighbor Embedding originally developed by Geoffrey Hinton and Sam Roweis, where Laurens van der Maaten and Hinton proposed the t-distributed variant. It is a nonlinear dimensionality reduction technique for embedding high-dimensional data for visualization in a low-dimensional space of two or three dimensions. Specifically, it models each high-dimensional object by a two- or three-dimensional point in such a way that similar objects are modeled by nearby points and dissimilar objects are modeled by distant points with high probability. The t-SNE algorithm comprises two main stages. First, t-SNE constructs a probability distribution over pairs of high-dimensional objects in such a way that similar objects are assigned a higher probability while dissimilar points are assigned a lower probability. Second, t-SNE defines a similar probability distribution over the points in the low-dimensional map, and it minimizes the Kullback–Leibler divergence (KL divergence) between the two distributions with respect to the locations of the points in the map. While the original algorithm uses the Euclidean distance between objects as the base of its similarity metric, this can be changed as appropriate. A Riemannian variant is UMAP. t-SNE has been used for visualization in a wide range of applications, including genomics, computer security research, natural language processing, music analysis, cancer research, bioinformatics, geological domain interpretation, and biomedical signal processing. For a data set with n {\displaystyle n} elements, t-SNE runs in O ( n 2 ) {\displaystyle O(n^{2})} time and requires O ( n 2 ) {\displaystyle O(n^{2})} space. == Details == Given a set of N {\displaystyle N} high-dimensional objects x 1 , … , x N {\displaystyle \mathbf {x} _{1},\dots ,\mathbf {x} _{N}} , t-SNE first computes probabilities p i j {\displaystyle p_{ij}} that are proportional to the similarity of objects x i {\displaystyle \mathbf {x} _{i}} and x j {\displaystyle \mathbf {x} _{j}} , as follows. For i ≠ j {\displaystyle i\neq j} , define p j ∣ i = exp ⁡ ( − ‖ x i − x j ‖ 2 / 2 σ i 2 ) ∑ k ≠ i exp ⁡ ( − ‖ x i − x k ‖ 2 / 2 σ i 2 ) {\displaystyle p_{j\mid i}={\frac {\exp(-\lVert \mathbf {x} _{i}-\mathbf {x} _{j}\rVert ^{2}/2\sigma _{i}^{2})}{\sum _{k\neq i}\exp(-\lVert \mathbf {x} _{i}-\mathbf {x} _{k}\rVert ^{2}/2\sigma _{i}^{2})}}} and set p i ∣ i = 0 {\displaystyle p_{i\mid i}=0} . Note the above denominator ensures ∑ j p j ∣ i = 1 {\displaystyle \sum _{j}p_{j\mid i}=1} for all i {\displaystyle i} . As van der Maaten and Hinton explained: "The similarity of datapoint x j {\displaystyle x_{j}} to datapoint x i {\displaystyle x_{i}} is the conditional probability, p j | i {\displaystyle p_{j|i}} , that x i {\displaystyle x_{i}} would pick x j {\displaystyle x_{j}} as its neighbor if neighbors were picked in proportion to their probability density under a Gaussian centered at x i {\displaystyle x_{i}} ." Now define p i j = p j ∣ i + p i ∣ j 2 N {\displaystyle p_{ij}={\frac {p_{j\mid i}+p_{i\mid j}}{2N}}} This is motivated because p i {\displaystyle p_{i}} and p j {\displaystyle p_{j}} from the N samples are estimated as 1/N, so the conditional probability can be written as p i ∣ j = N p i j {\displaystyle p_{i\mid j}=Np_{ij}} and p j ∣ i = N p j i {\displaystyle p_{j\mid i}=Np_{ji}} . Since p i j = p j i {\displaystyle p_{ij}=p_{ji}} , you can obtain previous formula. Also note that p i i = 0 {\displaystyle p_{ii}=0} and ∑ i , j p i j = 1 {\displaystyle \sum _{i,j}p_{ij}=1} . The bandwidth of the Gaussian kernels σ i {\displaystyle \sigma _{i}} is set in such a way that the entropy of the conditional distribution equals a predefined entropy using the bisection method. As a result, the bandwidth is adapted to the density of the data: smaller values of σ i {\displaystyle \sigma _{i}} are used in denser parts of the data space. The entropy increases with the perplexity of this distribution P i {\displaystyle P_{i}} ; this relation is seen as P e r p ( P i ) = 2 H ( P i ) {\displaystyle Perp(P_{i})=2^{H(P_{i})}} where H ( P i ) {\displaystyle H(P_{i})} is the Shannon entropy H ( P i ) = − ∑ j p j | i log 2 ⁡ p j | i . {\displaystyle H(P_{i})=-\sum _{j}p_{j|i}\log _{2}p_{j|i}.} The perplexity is a hand-chosen parameter of t-SNE, and as the authors state, "perplexity can be interpreted as a smooth measure of the effective number of neighbors. The performance of SNE is fairly robust to changes in the perplexity, and typical values are between 5 and 50.". Since the Gaussian kernel uses the Euclidean distance ‖ x i − x j ‖ {\displaystyle \lVert x_{i}-x_{j}\rVert } , it is affected by the curse of dimensionality, and in high dimensional data when distances lose the ability to discriminate, the p i j {\displaystyle p_{ij}} become too similar (asymptotically, they would converge to a constant). It has been proposed to adjust the distances with a power transform, based on the intrinsic dimension of each point, to alleviate this. t-SNE aims to learn a d {\displaystyle d} -dimensional map y 1 , … , y N {\displaystyle \mathbf {y} _{1},\dots ,\mathbf {y} _{N}} (with y i ∈ R d {\displaystyle \mathbf {y} _{i}\in \mathbb {R} ^{d}} and d {\displaystyle d} typically chosen as 2 or 3) that reflects the similarities p i j {\displaystyle p_{ij}} as well as possible. To this end, it measures similarities q i j {\displaystyle q_{ij}} between two points in the map y i {\displaystyle \mathbf {y} _{i}} and y j {\displaystyle \mathbf {y} _{j}} , using a very similar approach. Specifically, for i ≠ j {\displaystyle i\neq j} , define q i j {\displaystyle q_{ij}} as q i j = ( 1 + ‖ y i − y j ‖ 2 ) − 1 ∑ k ∑ l ≠ k ( 1 + ‖ y k − y l ‖ 2 ) − 1 {\displaystyle q_{ij}={\frac {(1+\lVert \mathbf {y} _{i}-\mathbf {y} _{j}\rVert ^{2})^{-1}}{\sum _{k}\sum _{l\neq k}(1+\lVert \mathbf {y} _{k}-\mathbf {y} _{l}\rVert ^{2})^{-1}}}} and set q i i = 0 {\displaystyle q_{ii}=0} . Herein a heavy-tailed Student t-distribution (with one-degree of freedom, which is the same as a Cauchy distribution) is used to measure similarities between low-dimensional points in order to allow dissimilar objects to be modeled far apart in the map. The locations of the points y i {\displaystyle \mathbf {y} _{i}} in the map are determined by minimizing the (non-symmetric) Kullback–Leibler divergence of the distribution P {\displaystyle P} from the distribution Q {\displaystyle Q} , that is: K L ( P ∥ Q ) = ∑ i ≠ j p i j log ⁡ p i j q i j {\displaystyle \mathrm {KL} \left(P\parallel Q\right)=\sum _{i\neq j}p_{ij}\log {\frac {p_{ij}}{q_{ij}}}} The minimization of the Kullback–Leibler divergence with respect to the points y i {\displaystyle \mathbf {y} _{i}} is performed using gradient descent. The result of this optimization is a map that reflects the similarities between the high-dimensional inputs. == Output == While t-SNE plots often seem to display clusters, the visual clusters can be strongly influenced by the chosen parameterization (especially the perplexity) and so a good understanding of the parameters for t-SNE is needed. Such "clusters" can be shown to even appear in structured data with no clear clustering, and so may be false findings. Similarly, the size of clusters produced by t-SNE is not informative, and neither is the distance between clusters. Thus, interactive exploration may be needed to choose parameters and validate results. It has been shown that t-SNE can often recover well-separated clusters, and with special parameter choices, approximates a simple form of spectral clustering. == Software == A C++ implementation of Barnes-Hut is available on the github account of one of the original authors. The R package Rtsne implements t-SNE in R. ELKI contains tSNE, also with Barnes-Hut approximation scikit-learn, a popular machine learning library in Python implements t-SNE with both exact solutions and the Barnes-Hut approximation. Tensorboard, the visualization kit associated with TensorFlow, also implements t-SNE (online version) The Julia package TSne implements t-SNE

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  • Vinted

    Vinted

    Vinted Group UAB is a Lithuanian technology company best known for its online marketplace Vinted. Vinted is the leading second-hand fashion marketplace in Europe and a go-to destination for all kinds of second-hand items. According to the company, its mission is to make second-hand the first choice worldwide. The company operates as an ecosystem of businesses, including the Vinted Marketplace (its peer-to-peer resale platform), Vinted Go (logistics and shipping services), Vinted Pay (in-app payment solutions), and Vinted Ventures (an investment arm supporting the circular economy). Headquartered in Vilnius, Lithuania, it also has offices in Germany and the Netherlands and employs more than 2,200 people. == History == Vinted was co-founded in 2008 by Milda Mitkute and Justas Janauskas in Vilnius, Lithuania. The idea originated when Mitkute was moving house and wanted a way to sell clothes she no longer needed. Janauskas helped her create a website where users could trade clothing items. In 2016, Dutch entrepreneur Thomas Plantenga joined Vinted as a strategy consultant and later became Chief Executive Officer, leading the company through a period of international growth. In 2019, Vinted became Lithuania’s first technology unicorn after raising €128 million at a €1 billion valuation in a funding round led by Lightspeed Venture Partners. In October 2020, it acquired United Wardrobe, a Dutch competitor, and in November 2020 German Kleiderkreisel and Mamikreisel were officially merged into the Vinted platform. In 2024 it acquired Trendsales, a Danish resale platform. According to Vogue Business, Vinted’s revenue grew 61% between 2022 and 2023 and the company posted a net profit of €17.8 million in 2023. Usage of Vinted in the UK has grown from 1.2 million users in 2021, to 8 million in 2023. In 2024, the group reported consolidated revenue of €813.4 million (up 36% from 2023) and a net profit of €76.7 million, up 330% from 2023. As of 2024, Vinted was valued at approximately €5 billion, operating in more than 26 markets worldwide and announcing plans to launch in Ireland, Greece, Latvia, Slovenia, and Estonia in 2025. As of 2025 the company employed more than 2,200 people. In April 2026, Vinted completed a secondary share transaction of €880m, valuing the company at €8bn. == Products and operations == Vinted primarily resells clothing but now supports multiple categories including homeware, kidswear, electronics, books, collectibles, and high-value fashion. Vinted has worked with public figures such as Paul Mescal and Alexa Chung on exclusive wardrobe sales and has also partnered directly with charities including Oxfam on initiatives which promote the social and environmental value of second-hand fashion, such as the Style for Change fashion show at London Fashion Week. In 2025, Vinted produced its first television format, the second-hand fashion competition series RE/Style, hosted by Emma Willis. The show features emerging fashion designers from across Europe creating runway-ready looks from second-hand garments and aired on Prime Video UK. In 2025, Vinted was reported as France’s top clothing retailer by sales volume. == Criticism == Vinted has faced scrutiny from European data protection authorities in France, Lithuania, and Poland following complaints regarding GDPR compliance and account blocking practices. In July 2024, the Lithuanian authority fined the company €2,375,276. The case was coordinated by a dedicated Vinted Working Group under the European Data Protection Board. In early 2024, Swedish police reported around 300 fraud cases linked to the platform, in which users’ bank accounts were targeted by scammers. In October 2024, Channel 4 in the United Kingdom aired a documentary examining safety and privacy concerns related to the platform, including the sexualisation of underage users’ images and risks associated with second-hand baby products lacking safety certification. In November 2025, BBC News reported that Vinted’s update to its sizing system in the United Kingdom led to widespread user criticism. Vinted said the update was intended to standardise sizing across international brands.

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  • Shattered set

    Shattered set

    A class of sets is said to shatter another set if it is possible to "pick out" any element of that set using intersection. The concept of shattered sets plays an important role in Vapnik–Chervonenkis theory, also known as VC-theory. Shattering and VC-theory are used in the study of empirical processes as well as in statistical computational learning theory. == Definition == Suppose A is a set and C is a class of sets. The class C shatters the set A if for each subset a of A, there is some element c of C such that a = c ∩ A . {\displaystyle a=c\cap A.} Equivalently, C shatters A when their intersection is equal to A's power set: P(A) = { c ∩ A | c ∈ C }. We employ the letter C to refer to a "class" or "collection" of sets, as in a Vapnik–Chervonenkis class (VC-class). The set A is often assumed to be finite because, in empirical processes, we are interested in the shattering of finite sets of data points. == Example == We will show that the class of all discs in the plane (two-dimensional space) does not shatter every set of four points on the unit circle, yet the class of all convex sets in the plane does shatter every finite set of points on the unit circle. Let A be a set of four points on the unit circle and let C be the class of all discs. To test where C shatters A, we attempt to draw a disc around every subset of points in A. First, we draw a disc around the subsets of each isolated point. Next, we try to draw a disc around every subset of point pairs. This turns out to be doable for adjacent points, but impossible for points on opposite sides of the circle. Any attempt to include those points on the opposite side will necessarily include other points not in that pair. Hence, any pair of opposite points cannot be isolated out of A using intersections with class C and so C does not shatter A. As visualized below: Because there is some subset which can not be isolated by any disc in C, we conclude then that A is not shattered by C. And, with a bit of thought, we can prove that no set of four points is shattered by this C. However, if we redefine C to be the class of all elliptical discs, we find that we can still isolate all the subsets from above, as well as the points that were formerly problematic. Thus, this specific set of 4 points is shattered by the class of elliptical discs. Visualized below: With a bit of thought, we could generalize that any set of finite points on a unit circle could be shattered by the class of all convex sets (visualize connecting the dots). == Shatter coefficient == To quantify the richness of a collection C of sets, we use the concept of shattering coefficients (also known as the growth function). For a collection C of sets s ⊂ Ω {\displaystyle s\subset \Omega } , Ω {\displaystyle \Omega } being any space, often a sample space, we define the nth shattering coefficient of C as S C ( n ) = max ∀ x 1 , x 2 , … , x n ∈ Ω card ⁡ { { x 1 , x 2 , … , x n } ∩ s , s ∈ C } {\displaystyle S_{C}(n)=\max _{\forall x_{1},x_{2},\dots ,x_{n}\in \Omega }\operatorname {card} \{\,\{\,x_{1},x_{2},\dots ,x_{n}\}\cap s,s\in C\}} where card {\displaystyle \operatorname {card} } denotes the cardinality of the set and x 1 , x 2 , … , x n ∈ Ω {\displaystyle x_{1},x_{2},\dots ,x_{n}\in \Omega } is any set of n points,. S C ( n ) {\displaystyle S_{C}(n)} is the largest number of subsets of any set A of n points that can be formed by intersecting A with the sets in collection C. For example, if set A contains 3 points, its power set, P ( A ) {\displaystyle P(A)} , contains 2 3 = 8 {\displaystyle 2^{3}=8} elements. If C shatters A, its shattering coefficient(3) would be 8 and S C ( 2 ) {\displaystyle S_{C}(2)} would be 2 2 = 4 {\displaystyle 2^{2}=4} . However, if one of those sets in P ( A ) {\displaystyle P(A)} cannot be obtained through intersections in c, then S C ( 3 ) {\displaystyle S_{C}(3)} would only be 7. If none of those sets can be obtained, S C ( 3 ) {\displaystyle S_{C}(3)} would be 0. Additionally, if S C ( 2 ) = 3 {\displaystyle S_{C}(2)=3} , for example, then there is an element in the set of all 2-point sets from A that cannot be obtained from intersections with C. It follows from this that S C ( 3 ) {\displaystyle S_{C}(3)} would also be less than 8 (i.e. C would not shatter A) because we have already located a "missing" set in the smaller power set of 2-point sets. This example illustrates some properties of S C ( n ) {\displaystyle S_{C}(n)} : S C ( n ) ≤ 2 n {\displaystyle S_{C}(n)\leq 2^{n}} for all n because { s ∩ A | s ∈ C } ⊆ P ( A ) {\displaystyle \{s\cap A|s\in C\}\subseteq P(A)} for any A ⊆ Ω {\displaystyle A\subseteq \Omega } . If S C ( n ) = 2 n {\displaystyle S_{C}(n)=2^{n}} , that means there is a set of cardinality n, which can be shattered by C. If S C ( N ) < 2 N {\displaystyle S_{C}(N)<2^{N}} for some N > 1 {\displaystyle N>1} then S C ( n ) < 2 n {\displaystyle S_{C}(n)<2^{n}} for all n ≥ N {\displaystyle n\geq N} . The third property means that if C cannot shatter any set of cardinality N then it can not shatter sets of larger cardinalities. == Vapnik–Chervonenkis class == If A cannot be shattered by C, there will be a smallest value of n that makes the shatter coefficient(n) less than 2 n {\displaystyle 2^{n}} because as n gets larger, there are more sets that could be missed. Alternatively, there is also a largest value of n for which the S C ( n ) {\displaystyle S_{C}(n)} is still 2 n {\displaystyle 2^{n}} , because as n gets smaller, there are fewer sets that could be omitted. The extreme of this is S C ( 0 ) {\displaystyle S_{C}(0)} (the shattering coefficient of the empty set), which must always be 2 0 = 1 {\displaystyle 2^{0}=1} . These statements lends themselves to defining the VC dimension of a class C as: V C ( C ) = min n { n : S C ( n ) < 2 n } {\displaystyle VC(C)={\underset {n}{\min }}\{n:S_{C}(n)<2^{n}\}\,} or, alternatively, as V C 0 ( C ) = max n { n : S C ( n ) = 2 n } . {\displaystyle VC_{0}(C)={\underset {n}{\max }}\{n:S_{C}(n)=2^{n}\}.\,} Note that V C ( C ) = V C 0 ( C ) + 1. {\displaystyle VC(C)=VC_{0}(C)+1.} . The VC dimension is usually defined as V C 0 {\displaystyle VC_{0}} , the largest cardinality of points chosen that will still shatter A (i.e. n such that S C ( n ) = 2 n {\displaystyle S_{C}(n)=2^{n}} ). Altneratively, if for any n there is a set of cardinality n which can be shattered by C, then S C ( n ) = 2 n {\displaystyle S_{C}(n)=2^{n}} for all n and the VC dimension of this class C is infinite. A class with finite VC dimension is called a Vapnik–Chervonenkis class or VC class. A class C is uniformly Glivenko–Cantelli if and only if it is a VC class.

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  • Vapnik–Chervonenkis dimension

    Vapnik–Chervonenkis dimension

    In Vapnik–Chervonenkis theory, the Vapnik–Chervonenkis (VC) dimension is a measure of the size (capacity, complexity, expressive power, richness, or flexibility) of a class of sets. The notion can be extended to classes of binary functions. It is defined as the cardinality of the largest set of points that the function class can shatter—that is, for which all possible binary labelings can be realized by some function in the class. It was originally defined by Vladimir Vapnik and Alexey Chervonenkis. Informally, the capacity of a classification model is related to how complicated it can be. For example, consider the thresholding of a high-degree polynomial: if the polynomial evaluates above zero, that point is classified as positive, otherwise as negative. A high-degree polynomial can be wiggly, so that it can fit a given set of training points well. Such a polynomial has a high capacity. A much simpler alternative is to threshold a linear function. This function may not fit the training set well, because it has a low capacity. This notion of capacity is made rigorous below. == Definitions == === VC dimension of a set-family === Let C = { C } C ∈ C {\displaystyle {\mathcal {C}}=\{C\}_{C\in {\mathcal {C}}}} be a family of sets (also called set family, collection of sets or set of sets) and X {\displaystyle X} a set. Their intersection is defined as the following set family: C ∩ X := { C ∩ X ∣ C ∈ C } . {\displaystyle {\mathcal {C}}\cap X:=\{C\cap X\mid C\in {\mathcal {C}}\}.} Here typically X {\displaystyle X} and each C ∈ C {\displaystyle C\in {\mathcal {C}}} are subsets of a big "universe" of possibilities U {\displaystyle U} where intersection takes place. We say that a set X {\displaystyle X} is shattered by C {\displaystyle {\mathcal {C}}} if P ( X ) = C ∩ X {\displaystyle {\mathcal {P}}(X)={\mathcal {C}}\cap X} i.e. the set of intersections contains (hence is equal to) all the subsets of X {\displaystyle X} . For finite sets X {\displaystyle X} this is equivalent to | C ∩ X | = 2 | X | . {\displaystyle |{\mathcal {C}}\cap X|=2^{|X|}.} The VC dimension D {\displaystyle D} of C {\displaystyle {\mathcal {C}}} is the cardinality of the largest set that is shattered by C {\displaystyle {\mathcal {C}}} . If arbitrarily large sets can be shattered, the VC dimension of C {\displaystyle {\mathcal {C}}} is ∞ {\displaystyle \infty } . === VC dimension of a classification model === A binary classification model f {\displaystyle f} with some parameter vector θ {\displaystyle \theta } is said to shatter a set of generally positioned data points ( x 1 , x 2 , … , x n ) {\displaystyle (x_{1},x_{2},\ldots ,x_{n})} if, for every assignment of labels to those points, there exists a θ {\displaystyle \theta } such that the model f {\displaystyle f} makes no errors when evaluating that set of data points. The VC dimension of a model f {\displaystyle f} is the maximum number of points that can be arranged so that f {\displaystyle f} shatters them. More formally, it is the maximum cardinal D {\displaystyle D} such that there exists a generally positioned data point set of cardinality D {\displaystyle D} that can be shattered by f {\displaystyle f} . == Examples == f {\displaystyle f} is a constant classifier (with no parameters); Its VC dimension is 0 since it cannot shatter even a single point. In general, the VC dimension of a finite classification model, which can return at most 2 d {\displaystyle 2^{d}} different classifiers, is at most d {\displaystyle d} (this is an upper bound on the VC dimension; the Sauer–Shelah lemma gives a lower bound on the dimension). f {\displaystyle f} is a single-parametric threshold classifier on real numbers; i.e., for a certain threshold θ {\displaystyle \theta } , the classifier f θ {\displaystyle f_{\theta }} returns 1 if the input number is larger than θ {\displaystyle \theta } and 0 otherwise. The VC dimension of f {\displaystyle f} is 1 because: (a) It can shatter a single point. For every point x {\displaystyle x} , a classifier f θ {\displaystyle f_{\theta }} labels it as 0 if θ > x {\displaystyle \theta >x} and labels it as 1 if θ < x {\displaystyle \theta x + 2 {\displaystyle \theta >x+2} , as (1,0) if θ ∈ [ x − 4 , x − 2 ) {\displaystyle \theta \in [x-4,x-2)} , as (1,1) if θ ∈ [ x − 2 , x ] {\displaystyle \theta \in [x-2,x]} , and as (0,1) if θ ∈ ( x , x + 2 ] {\displaystyle \theta \in (x,x+2]} . (b) It cannot shatter any set of three points. For every set of three numbers, if the smallest and the largest are labeled 1, then the middle one must also be labeled 1, so not all labelings are possible. f {\displaystyle f} is a straight line as a classification model on points in a two-dimensional plane (this is the model used by a perceptron). The line should separate positive data points from negative data points. There exist sets of 3 points that can indeed be shattered using this model (any 3 points that are not collinear can be shattered). However, no set of 4 points can be shattered: by Radon's theorem, any four points can be partitioned into two subsets with intersecting convex hulls, so it is not possible to separate one of these two subsets from the other. Thus, the VC dimension of this particular classifier is 3. It is important to remember that while one can choose any arrangement of points, the arrangement of those points cannot change when attempting to shatter for some label assignment. Note, only 3 of the 23 = 8 possible label assignments are shown for the three points. f {\displaystyle f} is a single-parametric sine classifier, i.e., for a certain parameter θ {\displaystyle \theta } , the classifier f θ {\displaystyle f_{\theta }} returns 1 if the input number x {\displaystyle x} has sin ⁡ ( θ x ) > 0 {\displaystyle \sin(\theta x)>0} and 0 otherwise. The VC dimension of f {\displaystyle f} is infinite, since it can shatter any finite subset of the set { 2 − m ∣ m ∈ N } {\displaystyle \{2^{-m}\mid m\in \mathbb {N} \}} . == Uses == === In statistical learning theory === The VC dimension can predict a probabilistic upper bound on the test error of a classification model. Vapnik proved that the probability of the test error (i.e., risk with 0–1 loss function) distancing from an upper bound (on data that is drawn i.i.d. from the same distribution as the training set) is given by: Pr ( test error ⩽ training error + 1 N [ D ( log ⁡ ( 2 N D ) + 1 ) − log ⁡ ( η 4 ) ] ) = 1 − η , {\displaystyle \Pr \left({\text{test error}}\leqslant {\text{training error}}+{\sqrt {{\frac {1}{N}}\left[D\left(\log \left({\tfrac {2N}{D}}\right)+1\right)-\log \left({\tfrac {\eta }{4}}\right)\right]}}\,\right)=1-\eta ,} where D {\displaystyle D} is the VC dimension of the classification model, 0 < η ⩽ 1 {\displaystyle 0<\eta \leqslant 1} , and N {\displaystyle N} is the size of the training set (restriction: this formula is valid when D ≪ N {\displaystyle D\ll N} . When D {\displaystyle D} is larger, the test-error may be much higher than the training-error. This is due to overfitting). The VC dimension also appears in sample-complexity bounds. A space of binary functions with VC dimension D {\displaystyle D} can be learned with: N = Θ ( D + ln ⁡ 1 δ ε 2 ) {\displaystyle N=\Theta \left({\frac {D+\ln {1 \over \delta }}{\varepsilon ^{2}}}\right)} samples, where ε {\displaystyle \varepsilon } is the learning error and δ {\displaystyle \delta } is the failure probability. Thus, the sample-complexity is a linear function of the VC dimension of the hypothesis space. === In computational geometry === The VC dimension is one of the critical parameters in the size of ε-nets, which determines the complexity of approximation algorithms based on them; range sets without finite VC dimension may not have finite ε-nets at all. == Bounds == The VC dimension of the dual set-family of C {\displaystyle {\mathcal {C}}} is strictly less than 2 vc ⁡ ( C ) + 1 {\displaystyle 2^{\operatorname {vc} ({\mathcal {C}})+1}} , and this is best possible. The VC dimension of a finite set-family C {\displaystyle {\mathcal {C}}} is at most log 2 ⁡ | C | {\displaystyle \log _{2}|{\mathcal {C}}|} . This is because | C ∩ X | ≤ | X | {\displaystyle |{\mathcal {C}}\cap X|\leq |X|} by definition. Given a set-fa

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  • Julia (programming language)

    Julia (programming language)

    Julia is a dynamic general-purpose programming language. As a high-level language, distinctive aspects of Julia's design include a type system with parametric polymorphism, the use of multiple dispatch as a core programming paradigm, just-in-time compilation and a parallel garbage collection implementation. Notably, Julia does not support classes with encapsulated methods but instead relies on the types of all of a function's arguments to determine which method will be called. By default, Julia is run similarly to scripting languages, using its runtime, and allows for interactions, but Julia programs can also be compiled to small binary standalone executables (or to small libraries for e.g. Python), with e.g. the JuliaC.jl compiler. Julia programs can reuse libraries from other languages, and vice versa. Julia has interoperability with C, C++, Fortran, Rust, Python, and R. Additionally, some Julia packages have bindings to be used from Python and R as libraries. Julia is supported by programmer tools like IDEs (see below) and by notebooks like Pluto.jl, Jupyter, and since 2025, Google Colab officially supports Julia natively. Julia is sometimes used in embedded systems (e.g. has been used in a satellite in space on a Raspberry Pi Compute Module 4; 64-bit Pis work best with Julia, and Julia is supported in Raspbian). == History == Work on Julia began in 2009, when Jeff Bezanson, Stefan Karpinski, Viral B. Shah, and Alan Edelman set out to create a free language that was both high-level and fast. On 14 February 2012, the team launched a website with a blog post explaining the language's mission. In an interview with InfoWorld in April 2012, Karpinski said about the name of the language, Julia: "There's no good reason, really. It just seemed like a pretty name." Bezanson said he chose the name on the recommendation of a friend, then years later wrote: Maybe julia stands for "Jeff's uncommon lisp is automated"? Julia's syntax is stable, since version 1.0 in 2018, and Julia has a backward compatibility guarantee for 1.x and also a stability promise for the documented (stable) API, while in the years before in the early development prior to 0.7 the syntax (and semantics) was changed in new versions. All of the (registered package) ecosystem uses the new and improved syntax, and in most cases relies on new APIs that have been added regularly, and in some cases minor additional syntax added in a forward compatible way e.g. in Julia 1.7. In the 10 years since the 2012 launch of pre-1.0 Julia, the community has grown. The Julia package ecosystem has over 11.8 million lines of code (including docs and tests). The JuliaCon academic conference for Julia users and developers has been held annually since 2014 with JuliaCon2020 welcoming over 28,900 unique viewers, and then JuliaCon2021 breaking all previous records (with more than 300 JuliaCon2021 presentations available for free on YouTube, up from 162 the year before), and 43,000 unique viewers during the conference. Three of the Julia co-creators are the recipients of the 2019 James H. Wilkinson Prize for Numerical Software (awarded every four years) "for the creation of Julia, an innovative environment for the creation of high-performance tools that enable the analysis and solution of computational science problems." Also, Alan Edelman, professor of applied mathematics at MIT, has been selected to receive the 2019 IEEE Computer Society Sidney Fernbach Award "for outstanding breakthroughs in high-performance computing, linear algebra, and computational science and for contributions to the Julia programming language." Version 0.3 was released in August 2014. Both Julia 0.7 and version 1.0 were released on 8 August 2018. Julia 1.4 added syntax for generic array indexing to handle e.g. 0-based arrays. The memory model was also changed. Julia 1.5 released in August 2020 added record and replay debugging support, for Mozilla's rr tool. The release changed the behavior in the REPL (to soft scope) to the one used in Jupyter, but keeps full compatible with non-REPL code (that retains hard scope). Julia 1.6 was the largest release since 1.0, and it was the long-term support (LTS) version for the longest time. Since Julia 1.7 development is back to time-based releases, and it was released in November 2021 with e.g. a new default random-number generator and Julia 1.7.3 fixed at least one security issue. Julia 1.8 added options for hiding source code when compiling Julia source code to executables. Julia 1.9 has added the ability to precompile packages to native machine code, done automatically; to improve precompilation of packages a new package PrecompileTools.jl was introduced, for use by package developers. Julia 1.10 was released on 25 December 2023 with new features such as parallel garbage collection. Julia 1.11 was released on 7 October 2024, and with it 1.10.5 became the next long-term support (LTS) version (i.e. those became the only two supported versions), since replaced by 1.10.10 released on 27 June, and 1.6 is no longer an LTS version. Julia 1.11 adds e.g. the new public keyword to signal safe public API (Julia users are advised to use such API, not internals, of Julia or packages, and package authors advised to use the keyword, generally indirectly, e.g. prefixed with the @compat macro, from Compat.jl, to also support older Julia versions, at least the LTS version). Julia 1.12 was released on 7 October 2025 (and 1.12.5 on 9 February 2026), and with it a JuliaC.jl package including the juliac compiler that works with it, for making rather small binary executables (much smaller than was possible before; through the use of new so-called trimming feature). Julia 1.10 LTS is an officially still-supported branch, but the 1.11 branch has also been maintained after 1.12 release, with 1.11.8 released and then 1.11.9 released on 8 February 2026. === JuliaCon === Since 2014, the Julia Community has hosted an annual Julia Conference focused on developers and users. The first JuliaCon took place in Chicago and kickstarted the annual occurrence of the conference. Since 2014, the conference has taken place across a number of locations including MIT and the University of Maryland, Baltimore. The event audience has grown from a few dozen people to over 28,900 unique attendees during JuliaCon 2020, which took place virtually. JuliaCon 2021 also took place virtually with keynote addresses from professors William Kahan, the primary architect of the IEEE 754 floating-point standard (which virtually all CPUs and languages, including Julia, use), Jan Vitek, Xiaoye Sherry Li, and Soumith Chintala, a co-creator of PyTorch. JuliaCon grew to 43,000 unique attendees and more than 300 presentations (still freely accessible, plus for older years). JuliaCon 2022 will also be virtual held between July 27 and July 29, 2022, for the first time in several languages, not just in English. === Sponsors === The Julia language became a NumFOCUS fiscally sponsored project in 2014 in an effort to ensure the project's long-term sustainability. Jeremy Kepner at MIT Lincoln Laboratory was the founding sponsor of the Julia project in its early days. In addition, funds from the Gordon and Betty Moore Foundation, the Alfred P. Sloan Foundation, Intel, and agencies such as NSF, DARPA, NIH, NASA, and FAA have been essential to the development of Julia. Mozilla, the maker of Firefox web browser, with its research grants for H1 2019, sponsored "a member of the official Julia team" for the project "Bringing Julia to the Browser", meaning to Firefox and other web browsers. The Julia language is also supported by individual donors on GitHub. === The Julia company === JuliaHub, Inc. was founded in 2015 as Julia Computing, Inc. by Viral B. Shah, Deepak Vinchhi, Alan Edelman, Jeff Bezanson, Stefan Karpinski and Keno Fischer. In June 2017, Julia Computing raised US$4.6 million in seed funding from General Catalyst and Founder Collective, the same month was "granted $910,000 by the Alfred P. Sloan Foundation to support open-source Julia development, including $160,000 to promote diversity in the Julia community", and in December 2019 the company got $1.1 million funding from the US government to "develop a neural component machine learning tool to reduce the total energy consumption of heating, ventilation, and air conditioning (HVAC) systems in buildings". In July 2021, Julia Computing announced they raised a $24 million Series A round led by Dorilton Ventures, which also owns Formula One team Williams Racing, that partnered with Julia Computing. Williams' Commercial Director said: "Investing in companies building best-in-class cloud technology is a strategic focus for Dorilton and Julia's versatile platform, with revolutionary capabilities in simulation and modelling, is hugely relevant to our business. We look forward to embedding Julia Computing in the world's most technologically advanced sport". In June 2023, JuliaHub received (again, now

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  • History of machine translation

    History of machine translation

    Machine translation is a sub-field of computational linguistics that investigates the use of software to translate text or speech from one natural language to another. In the 1950s, machine translation became a reality in research, although references to the subject can be found as early as the 17th century. The Georgetown experiment, which involved successful fully automatic translation of more than sixty Russian sentences into English in 1954, was one of the earliest recorded projects. Researchers of the Georgetown experiment asserted their belief that machine translation would be a solved problem within a few years. In the Soviet Union, similar experiments were performed shortly after. Consequently, the success of the experiment ushered in an era of significant funding for machine translation research in the United States. The achieved progress was much slower than expected; in 1966, the ALPAC report found that ten years of research had not fulfilled the expectations of the Georgetown experiment and resulted in dramatically reduced funding. Interest grew in statistical models for machine translation, which became more common and also less expensive in the 1980s as available computational power increased. Although there exists no autonomous system of "fully automatic high quality translation of unrestricted text," there are many programs now available that are capable of providing useful output within strict constraints. Several of these programs are available online, such as Google Translate and the SYSTRAN system that powers AltaVista's BabelFish (which was replaced by Microsoft Bing translator in May 2012). == The beginning == The origins of machine translation can be traced back to the work of Al-Kindi, a 9th-century Arabic cryptographer who developed techniques for systemic language translation, including cryptanalysis, frequency analysis, and probability and statistics, which are used in modern machine translation. The idea of machine translation later appeared in the 17th century. In 1629, René Descartes proposed a universal language, with equivalent ideas in different tongues sharing one symbol. In the mid-1930s the first patents for "translating machines" were applied for by Georges Artsrouni, for an automatic bilingual dictionary using punched tape. Russian Peter Troyanskii submitted a more detailed proposal that included both the bilingual dictionary and a method for dealing with grammatical roles between languages, based on the grammatical system of Esperanto. This system was separated into three stages: stage one consisted of a native-speaking editor in the source language to organize the words into their logical forms and to exercise the syntactic functions; stage two required the machine to "translate" these forms into the target language; and stage three required a native-speaking editor in the target language to normalize this output. Troyanskii's proposal remained unknown until the late 1950s, by which time computers were well-known and utilized. == The early years == The first set of proposals for computer based machine translation was presented in 1949 by Warren Weaver, a researcher at the Rockefeller Foundation, "Translation memorandum". These proposals were based on information theory, successes in code breaking during the Second World War, and theories about the universal principles underlying natural language. A few years after Weaver submitted his proposals, research began in earnest at many universities in the United States. On 7 January 1954 the Georgetown–IBM experiment was held in New York at the head office of IBM. This was the first public demonstration of a machine translation system. The demonstration was widely reported in the newspapers and garnered public interest. The system itself, however, was no more than a "toy" system. It had only 250 words and translated 49 carefully selected Russian sentences into English – mainly in the field of chemistry. Nevertheless, it encouraged the idea that machine translation was imminent and stimulated the financing of the research, not only in the US but worldwide. Early systems used large bilingual dictionaries and hand-coded rules for fixing the word order in the final output which was eventually considered too restrictive in linguistic developments at the time. For example, generative linguistics and transformational grammar were exploited to improve the quality of translations. During this period operational systems were installed. The United States Air Force used a system produced by IBM and Washington University in St. Louis, while the Atomic Energy Commission and Euratom, in Italy, used a system developed at Georgetown University. While the quality of the output was poor it met many of the customers' needs, particularly in terms of speed. At the end of the 1950s, Yehoshua Bar-Hillel was asked by the US government to look into machine translation, to assess the possibility of fully automatic high-quality translation by machines. Bar-Hillel described the problem of semantic ambiguity or double-meaning, as illustrated in the following sentence: Little John was looking for his toy box. Finally he found it. The box was in the pen. The word pen may have two meanings: the first meaning, something used to write in ink with; the second meaning, a container of some kind. To a human, the meaning is obvious, but Bar-Hillel claimed that without a "universal encyclopedia" a machine would never be able to deal with this problem. At the time, this type of semantic ambiguity could only be solved by writing source texts for machine translation in a controlled language that uses a vocabulary in which each word has exactly one meaning. == The 1960s, the ALPAC report and the seventies == Research in the 1960s in both the Soviet Union and the United States concentrated mainly on the Russian–English language pair. The objects of translation were chiefly scientific and technical documents, such as articles from scientific journals. The rough translations produced were sufficient to get a basic understanding of the articles. If an article discussed a subject deemed to be confidential, it was sent to a human translator for a complete translation; if not, it was discarded. A great blow came to machine-translation research in 1966 with the publication of the ALPAC report. The report was commissioned by the US government and delivered by ALPAC, the Automatic Language Processing Advisory Committee, a group of seven scientists convened by the US government in 1964. The US government was concerned that there was a lack of progress being made despite significant expenditure. The report concluded that machine translation was more expensive, less accurate and slower than human translation, and that despite the expenditures, machine translation was not likely to reach the quality of a human translator in the near future. The report recommended, however, that tools be developed to aid translators – automatic dictionaries, for example – and that some research in computational linguistics should continue to be supported. The publication of the report had a profound impact on research into machine translation in the United States, and to a lesser extent the Soviet Union and United Kingdom. Research, at least in the US, was almost completely abandoned for over a decade. In Canada, France and Germany, however, research continued. In the US the main exceptions were the founders of SYSTRAN (Peter Toma) and Logos (Bernard Scott), who established their companies in 1968 and 1970 respectively and served the US Department of Defense. In 1970, the SYSTRAN system was installed for the United States Air Force, and subsequently by the Commission of the European Communities in 1976. The METEO System, developed at the Université de Montréal, was installed in Canada in 1977 to translate weather forecasts from English to French, and was translating close to 80,000 words per day or 30 million words per year until it was replaced by a competitor's system on 30 September 2001. While research in the 1960s concentrated on limited language pairs and input, demand in the 1970s was for low-cost systems that could translate a range of technical and commercial documents. This demand was spurred by the increase of globalisation and the demand for translation in Canada, Europe, and Japan. == The 1980s and early 1990s == By the 1980s, both the diversity and the number of installed systems for machine translation had increased. A number of systems relying on mainframe technology were in use, such as SYSTRAN, Logos, Ariane-G5, and Metal. As a result of the improved availability of microcomputers, there was a market for lower-end machine translation systems. Many companies took advantage of this in Europe, Japan, and the USA. Systems were also brought onto the market in China, Eastern Europe, Korea, and the Soviet Union. During the 1980s there was a lot of activity in MT in Japan especially. With the fifth-generation co

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  • Radial basis function network

    Radial basis function network

    In the field of mathematical modeling, a radial basis function network is an artificial neural network that uses radial basis functions as activation functions. The output of the network is a linear combination of radial basis functions of the inputs and neuron parameters. Radial basis function networks have many uses, including function approximation, time series prediction, classification, and system control. They were first formulated in a 1988 paper by Broomhead and Lowe, both researchers at the Royal Signals and Radar Establishment. == Network architecture == Radial basis function (RBF) networks typically have three layers: an input layer, a hidden layer with a non-linear RBF activation function and a linear output layer. The input can be modeled as a vector of real numbers x ∈ R n {\displaystyle \mathbf {x} \in \mathbb {R} ^{n}} . The output of the network is then a scalar function of the input vector, φ : R n → R {\displaystyle \varphi :\mathbb {R} ^{n}\to \mathbb {R} } , and is given by φ ( x ) = ∑ i = 1 N a i ρ ( | | x − c i | | ) {\displaystyle \varphi (\mathbf {x} )=\sum _{i=1}^{N}a_{i}\rho (||\mathbf {x} -\mathbf {c} _{i}||)} where N {\displaystyle N} is the number of neurons in the hidden layer, c i {\displaystyle \mathbf {c} _{i}} is the center vector for neuron i {\displaystyle i} , and a i {\displaystyle a_{i}} is the weight of neuron i {\displaystyle i} in the linear output neuron. Functions that depend only on the distance from a center vector are radially symmetric about that vector, hence the name radial basis function. In the basic form, all inputs are connected to each hidden neuron. The norm is typically taken to be the Euclidean distance (although the Mahalanobis distance appears to perform better with pattern recognition) and the radial basis function is commonly taken to be Gaussian ρ ( ‖ x − c i ‖ ) = exp ⁡ [ − β i ‖ x − c i ‖ 2 ] {\displaystyle \rho {\big (}\left\Vert \mathbf {x} -\mathbf {c} _{i}\right\Vert {\big )}=\exp \left[-\beta _{i}\left\Vert \mathbf {x} -\mathbf {c} _{i}\right\Vert ^{2}\right]} . The Gaussian basis functions are local to the center vector in the sense that lim | | x | | → ∞ ρ ( ‖ x − c i ‖ ) = 0 {\displaystyle \lim _{||x||\to \infty }\rho (\left\Vert \mathbf {x} -\mathbf {c} _{i}\right\Vert )=0} i.e. changing parameters of one neuron has only a small effect for input values that are far away from the center of that neuron. Given certain mild conditions on the shape of the activation function, RBF networks are universal approximators on a compact subset of R n {\displaystyle \mathbb {R} ^{n}} . This means that an RBF network with enough hidden neurons can approximate any continuous function on a closed, bounded set with arbitrary precision. The parameters a i {\displaystyle a_{i}} , c i {\displaystyle \mathbf {c} _{i}} , and β i {\displaystyle \beta _{i}} are determined in a manner that optimizes the fit between φ {\displaystyle \varphi } and the data. === Normalization === ==== Normalized architecture ==== In addition to the above unnormalized architecture, RBF networks can be normalized. In this case the mapping is φ ( x ) = d e f ∑ i = 1 N a i ρ ( ‖ x − c i ‖ ) ∑ i = 1 N ρ ( ‖ x − c i ‖ ) = ∑ i = 1 N a i u ( ‖ x − c i ‖ ) {\displaystyle \varphi (\mathbf {x} )\ {\stackrel {\mathrm {def} }{=}}\ {\frac {\sum _{i=1}^{N}a_{i}\rho {\big (}\left\Vert \mathbf {x} -\mathbf {c} _{i}\right\Vert {\big )}}{\sum _{i=1}^{N}\rho {\big (}\left\Vert \mathbf {x} -\mathbf {c} _{i}\right\Vert {\big )}}}=\sum _{i=1}^{N}a_{i}u{\big (}\left\Vert \mathbf {x} -\mathbf {c} _{i}\right\Vert {\big )}} where u ( ‖ x − c i ‖ ) = d e f ρ ( ‖ x − c i ‖ ) ∑ j = 1 N ρ ( ‖ x − c j ‖ ) {\displaystyle u{\big (}\left\Vert \mathbf {x} -\mathbf {c} _{i}\right\Vert {\big )}\ {\stackrel {\mathrm {def} }{=}}\ {\frac {\rho {\big (}\left\Vert \mathbf {x} -\mathbf {c} _{i}\right\Vert {\big )}}{\sum _{j=1}^{N}\rho {\big (}\left\Vert \mathbf {x} -\mathbf {c} _{j}\right\Vert {\big )}}}} is known as a normalized radial basis function. ==== Theoretical motivation for normalization ==== There is theoretical justification for this architecture in the case of stochastic data flow. Assume a stochastic kernel approximation for the joint probability density P ( x ∧ y ) = 1 N ∑ i = 1 N ρ ( ‖ x − c i ‖ ) σ ( | y − e i | ) {\displaystyle P\left(\mathbf {x} \land y\right)={1 \over N}\sum _{i=1}^{N}\,\rho {\big (}\left\Vert \mathbf {x} -\mathbf {c} _{i}\right\Vert {\big )}\,\sigma {\big (}\left\vert y-e_{i}\right\vert {\big )}} where the weights c i {\displaystyle \mathbf {c} _{i}} and e i {\displaystyle e_{i}} are exemplars from the data and we require the kernels to be normalized ∫ ρ ( ‖ x − c i ‖ ) d n x = 1 {\displaystyle \int \rho {\big (}\left\Vert \mathbf {x} -\mathbf {c} _{i}\right\Vert {\big )}\,d^{n}\mathbf {x} =1} and ∫ σ ( | y − e i | ) d y = 1 {\displaystyle \int \sigma {\big (}\left\vert y-e_{i}\right\vert {\big )}\,dy=1} . The probability densities in the input and output spaces are P ( x ) = ∫ P ( x ∧ y ) d y = 1 N ∑ i = 1 N ρ ( ‖ x − c i ‖ ) {\displaystyle P\left(\mathbf {x} \right)=\int P\left(\mathbf {x} \land y\right)\,dy={1 \over N}\sum _{i=1}^{N}\,\rho {\big (}\left\Vert \mathbf {x} -\mathbf {c} _{i}\right\Vert {\big )}} and The expectation of y given an input x {\displaystyle \mathbf {x} } is φ ( x ) = d e f E ( y ∣ x ) = ∫ y P ( y ∣ x ) d y {\displaystyle \varphi \left(\mathbf {x} \right)\ {\stackrel {\mathrm {def} }{=}}\ E\left(y\mid \mathbf {x} \right)=\int y\,P\left(y\mid \mathbf {x} \right)dy} where P ( y ∣ x ) {\displaystyle P\left(y\mid \mathbf {x} \right)} is the conditional probability of y given x {\displaystyle \mathbf {x} } . The conditional probability is related to the joint probability through Bayes' theorem P ( y ∣ x ) = P ( x ∧ y ) P ( x ) {\displaystyle P\left(y\mid \mathbf {x} \right)={\frac {P\left(\mathbf {x} \land y\right)}{P\left(\mathbf {x} \right)}}} which yields φ ( x ) = ∫ y P ( x ∧ y ) P ( x ) d y {\displaystyle \varphi \left(\mathbf {x} \right)=\int y\,{\frac {P\left(\mathbf {x} \land y\right)}{P\left(\mathbf {x} \right)}}\,dy} . This becomes φ ( x ) = ∑ i = 1 N e i ρ ( ‖ x − c i ‖ ) ∑ i = 1 N ρ ( ‖ x − c i ‖ ) = ∑ i = 1 N e i u ( ‖ x − c i ‖ ) {\displaystyle \varphi \left(\mathbf {x} \right)={\frac {\sum _{i=1}^{N}e_{i}\rho {\big (}\left\Vert \mathbf {x} -\mathbf {c} _{i}\right\Vert {\big )}}{\sum _{i=1}^{N}\rho {\big (}\left\Vert \mathbf {x} -\mathbf {c} _{i}\right\Vert {\big )}}}=\sum _{i=1}^{N}e_{i}u{\big (}\left\Vert \mathbf {x} -\mathbf {c} _{i}\right\Vert {\big )}} when the integrations are performed. === Local linear models === It is sometimes convenient to expand the architecture to include local linear models. In that case the architectures become, to first order, φ ( x ) = ∑ i = 1 N ( a i + b i ⋅ ( x − c i ) ) ρ ( ‖ x − c i ‖ ) {\displaystyle \varphi \left(\mathbf {x} \right)=\sum _{i=1}^{N}\left(a_{i}+\mathbf {b} _{i}\cdot \left(\mathbf {x} -\mathbf {c} _{i}\right)\right)\rho {\big (}\left\Vert \mathbf {x} -\mathbf {c} _{i}\right\Vert {\big )}} and φ ( x ) = ∑ i = 1 N ( a i + b i ⋅ ( x − c i ) ) u ( ‖ x − c i ‖ ) {\displaystyle \varphi \left(\mathbf {x} \right)=\sum _{i=1}^{N}\left(a_{i}+\mathbf {b} _{i}\cdot \left(\mathbf {x} -\mathbf {c} _{i}\right)\right)u{\big (}\left\Vert \mathbf {x} -\mathbf {c} _{i}\right\Vert {\big )}} in the unnormalized and normalized cases, respectively. Here b i {\displaystyle \mathbf {b} _{i}} are weights to be determined. Higher order linear terms are also possible. This result can be written φ ( x ) = ∑ i = 1 2 N ∑ j = 1 n e i j v i j ( x − c i ) {\displaystyle \varphi \left(\mathbf {x} \right)=\sum _{i=1}^{2N}\sum _{j=1}^{n}e_{ij}v_{ij}{\big (}\mathbf {x} -\mathbf {c} _{i}{\big )}} where e i j = { a i , if i ∈ [ 1 , N ] b i j , if i ∈ [ N + 1 , 2 N ] {\displaystyle e_{ij}={\begin{cases}a_{i},&{\mbox{if }}i\in [1,N]\\b_{ij},&{\mbox{if }}i\in [N+1,2N]\end{cases}}} and v i j ( x − c i ) = d e f { δ i j ρ ( ‖ x − c i ‖ ) , if i ∈ [ 1 , N ] ( x i j − c i j ) ρ ( ‖ x − c i ‖ ) , if i ∈ [ N + 1 , 2 N ] {\displaystyle v_{ij}{\big (}\mathbf {x} -\mathbf {c} _{i}{\big )}\ {\stackrel {\mathrm {def} }{=}}\ {\begin{cases}\delta _{ij}\rho {\big (}\left\Vert \mathbf {x} -\mathbf {c} _{i}\right\Vert {\big )},&{\mbox{if }}i\in [1,N]\\\left(x_{ij}-c_{ij}\right)\rho {\big (}\left\Vert \mathbf {x} -\mathbf {c} _{i}\right\Vert {\big )},&{\mbox{if }}i\in [N+1,2N]\end{cases}}} in the unnormalized case and in the normalized case. Here δ i j {\displaystyle \delta _{ij}} is a Kronecker delta function defined as δ i j = { 1 , if i = j 0 , if i ≠ j {\displaystyle \delta _{ij}={\begin{cases}1,&{\mbox{if }}i=j\\0,&{\mbox{if }}i\neq j\end{cases}}} . == Training == RBF networks are typically trained from pairs of input and target values x ( t ) , y ( t ) {\displaystyle \mathbf {x} (t),y(t)} , t = 1 , … , T {\displaystyle t=1,\dots ,T} by a two-step algorithm. In the first step, the center vectors c i {\displaystyle \mathbf {c} _{i}} of the RBF functions in the hidden layer

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  • Julia (programming language)

    Julia (programming language)

    Julia is a dynamic general-purpose programming language. As a high-level language, distinctive aspects of Julia's design include a type system with parametric polymorphism, the use of multiple dispatch as a core programming paradigm, just-in-time compilation and a parallel garbage collection implementation. Notably, Julia does not support classes with encapsulated methods but instead relies on the types of all of a function's arguments to determine which method will be called. By default, Julia is run similarly to scripting languages, using its runtime, and allows for interactions, but Julia programs can also be compiled to small binary standalone executables (or to small libraries for e.g. Python), with e.g. the JuliaC.jl compiler. Julia programs can reuse libraries from other languages, and vice versa. Julia has interoperability with C, C++, Fortran, Rust, Python, and R. Additionally, some Julia packages have bindings to be used from Python and R as libraries. Julia is supported by programmer tools like IDEs (see below) and by notebooks like Pluto.jl, Jupyter, and since 2025, Google Colab officially supports Julia natively. Julia is sometimes used in embedded systems (e.g. has been used in a satellite in space on a Raspberry Pi Compute Module 4; 64-bit Pis work best with Julia, and Julia is supported in Raspbian). == History == Work on Julia began in 2009, when Jeff Bezanson, Stefan Karpinski, Viral B. Shah, and Alan Edelman set out to create a free language that was both high-level and fast. On 14 February 2012, the team launched a website with a blog post explaining the language's mission. In an interview with InfoWorld in April 2012, Karpinski said about the name of the language, Julia: "There's no good reason, really. It just seemed like a pretty name." Bezanson said he chose the name on the recommendation of a friend, then years later wrote: Maybe julia stands for "Jeff's uncommon lisp is automated"? Julia's syntax is stable, since version 1.0 in 2018, and Julia has a backward compatibility guarantee for 1.x and also a stability promise for the documented (stable) API, while in the years before in the early development prior to 0.7 the syntax (and semantics) was changed in new versions. All of the (registered package) ecosystem uses the new and improved syntax, and in most cases relies on new APIs that have been added regularly, and in some cases minor additional syntax added in a forward compatible way e.g. in Julia 1.7. In the 10 years since the 2012 launch of pre-1.0 Julia, the community has grown. The Julia package ecosystem has over 11.8 million lines of code (including docs and tests). The JuliaCon academic conference for Julia users and developers has been held annually since 2014 with JuliaCon2020 welcoming over 28,900 unique viewers, and then JuliaCon2021 breaking all previous records (with more than 300 JuliaCon2021 presentations available for free on YouTube, up from 162 the year before), and 43,000 unique viewers during the conference. Three of the Julia co-creators are the recipients of the 2019 James H. Wilkinson Prize for Numerical Software (awarded every four years) "for the creation of Julia, an innovative environment for the creation of high-performance tools that enable the analysis and solution of computational science problems." Also, Alan Edelman, professor of applied mathematics at MIT, has been selected to receive the 2019 IEEE Computer Society Sidney Fernbach Award "for outstanding breakthroughs in high-performance computing, linear algebra, and computational science and for contributions to the Julia programming language." Version 0.3 was released in August 2014. Both Julia 0.7 and version 1.0 were released on 8 August 2018. Julia 1.4 added syntax for generic array indexing to handle e.g. 0-based arrays. The memory model was also changed. Julia 1.5 released in August 2020 added record and replay debugging support, for Mozilla's rr tool. The release changed the behavior in the REPL (to soft scope) to the one used in Jupyter, but keeps full compatible with non-REPL code (that retains hard scope). Julia 1.6 was the largest release since 1.0, and it was the long-term support (LTS) version for the longest time. Since Julia 1.7 development is back to time-based releases, and it was released in November 2021 with e.g. a new default random-number generator and Julia 1.7.3 fixed at least one security issue. Julia 1.8 added options for hiding source code when compiling Julia source code to executables. Julia 1.9 has added the ability to precompile packages to native machine code, done automatically; to improve precompilation of packages a new package PrecompileTools.jl was introduced, for use by package developers. Julia 1.10 was released on 25 December 2023 with new features such as parallel garbage collection. Julia 1.11 was released on 7 October 2024, and with it 1.10.5 became the next long-term support (LTS) version (i.e. those became the only two supported versions), since replaced by 1.10.10 released on 27 June, and 1.6 is no longer an LTS version. Julia 1.11 adds e.g. the new public keyword to signal safe public API (Julia users are advised to use such API, not internals, of Julia or packages, and package authors advised to use the keyword, generally indirectly, e.g. prefixed with the @compat macro, from Compat.jl, to also support older Julia versions, at least the LTS version). Julia 1.12 was released on 7 October 2025 (and 1.12.5 on 9 February 2026), and with it a JuliaC.jl package including the juliac compiler that works with it, for making rather small binary executables (much smaller than was possible before; through the use of new so-called trimming feature). Julia 1.10 LTS is an officially still-supported branch, but the 1.11 branch has also been maintained after 1.12 release, with 1.11.8 released and then 1.11.9 released on 8 February 2026. === JuliaCon === Since 2014, the Julia Community has hosted an annual Julia Conference focused on developers and users. The first JuliaCon took place in Chicago and kickstarted the annual occurrence of the conference. Since 2014, the conference has taken place across a number of locations including MIT and the University of Maryland, Baltimore. The event audience has grown from a few dozen people to over 28,900 unique attendees during JuliaCon 2020, which took place virtually. JuliaCon 2021 also took place virtually with keynote addresses from professors William Kahan, the primary architect of the IEEE 754 floating-point standard (which virtually all CPUs and languages, including Julia, use), Jan Vitek, Xiaoye Sherry Li, and Soumith Chintala, a co-creator of PyTorch. JuliaCon grew to 43,000 unique attendees and more than 300 presentations (still freely accessible, plus for older years). JuliaCon 2022 will also be virtual held between July 27 and July 29, 2022, for the first time in several languages, not just in English. === Sponsors === The Julia language became a NumFOCUS fiscally sponsored project in 2014 in an effort to ensure the project's long-term sustainability. Jeremy Kepner at MIT Lincoln Laboratory was the founding sponsor of the Julia project in its early days. In addition, funds from the Gordon and Betty Moore Foundation, the Alfred P. Sloan Foundation, Intel, and agencies such as NSF, DARPA, NIH, NASA, and FAA have been essential to the development of Julia. Mozilla, the maker of Firefox web browser, with its research grants for H1 2019, sponsored "a member of the official Julia team" for the project "Bringing Julia to the Browser", meaning to Firefox and other web browsers. The Julia language is also supported by individual donors on GitHub. === The Julia company === JuliaHub, Inc. was founded in 2015 as Julia Computing, Inc. by Viral B. Shah, Deepak Vinchhi, Alan Edelman, Jeff Bezanson, Stefan Karpinski and Keno Fischer. In June 2017, Julia Computing raised US$4.6 million in seed funding from General Catalyst and Founder Collective, the same month was "granted $910,000 by the Alfred P. Sloan Foundation to support open-source Julia development, including $160,000 to promote diversity in the Julia community", and in December 2019 the company got $1.1 million funding from the US government to "develop a neural component machine learning tool to reduce the total energy consumption of heating, ventilation, and air conditioning (HVAC) systems in buildings". In July 2021, Julia Computing announced they raised a $24 million Series A round led by Dorilton Ventures, which also owns Formula One team Williams Racing, that partnered with Julia Computing. Williams' Commercial Director said: "Investing in companies building best-in-class cloud technology is a strategic focus for Dorilton and Julia's versatile platform, with revolutionary capabilities in simulation and modelling, is hugely relevant to our business. We look forward to embedding Julia Computing in the world's most technologically advanced sport". In June 2023, JuliaHub received (again, now

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  • Farthest-first traversal

    Farthest-first traversal

    In computational geometry, the farthest-first traversal of a compact metric space is a sequence of points in the space, where the first point is selected arbitrarily and each successive point is as far as possible from the set of previously-selected points. The same concept can also be applied to a finite set of geometric points, by restricting the selected points to belong to the set or equivalently by considering the finite metric space generated by these points. For a finite metric space or finite set of geometric points, the resulting sequence forms a permutation of the points, also known as the greedy permutation. Every prefix of a farthest-first traversal provides a set of points that is widely spaced and close to all remaining points. More precisely, no other set of equally many points can be spaced more than twice as widely, and no other set of equally many points can be less than half as far to its farthest remaining point. In part because of these properties, farthest-point traversals have many applications, including the approximation of the traveling salesman problem and the metric k-center problem. They may be constructed in polynomial time, or (for low-dimensional Euclidean spaces) approximated in near-linear time. == Definition and properties == A farthest-first traversal is a sequence of points in a compact metric space, with each point appearing at most once. If the space is finite, each point appears exactly once, and the traversal is a permutation of all of the points in the space. The first point of the sequence may be any point in the space. Each point p after the first must have the maximum possible distance to the set of points earlier than p in the sequence, where the distance from a point to a set is defined as the minimum of the pairwise distances to points in the set. A given space may have many different farthest-first traversals, depending both on the choice of the first point in the sequence (which may be any point in the space) and on ties for the maximum distance among later choices. Farthest-point traversals may be characterized by the following properties. Fix a number k, and consider the prefix formed by the first k points of the farthest-first traversal of any metric space. Let r be the distance between the final point of the prefix and the other points in the prefix. Then this subset has the following two properties: All pairs of the selected points are at distance at least r from each other, and All points of the metric space are at distance at most r from the subset. Conversely any sequence having these properties, for all choices of k, must be a farthest-first traversal. These are the two defining properties of a Delone set, so each prefix of the farthest-first traversal forms a Delone set. == Applications == Rosenkrantz, Stearns & Lewis (1977) used the farthest-first traversal to define the farthest-insertion heuristic for the travelling salesman problem. This heuristic finds approximate solutions to the travelling salesman problem by building up a tour on a subset of points, adding one point at a time to the tour in the ordering given by a farthest-first traversal. To add each point to the tour, one edge of the previous tour is broken and replaced by a pair of edges through the added point, in the cheapest possible way. Although Rosenkrantz et al. prove only a logarithmic approximation ratio for this method, they show that in practice it often works better than other insertion methods with better provable approximation ratios. Later, the same sequence of points was popularized by Gonzalez (1985), who used it as part of greedy approximation algorithms for two problems in clustering, in which the goal is to partition a set of points into k clusters. One of the two problems that Gonzalez solve in this way seeks to minimize the maximum diameter of a cluster, while the other, known as the metric k-center problem, seeks to minimize the maximum radius, the distance from a chosen central point of a cluster to the farthest point from it in the same cluster. For instance, the k-center problem can be used to model the placement of fire stations within a city, in order to ensure that every address within the city can be reached quickly by a fire truck. For both clustering problems, Gonzalez chooses a set of k cluster centers by selecting the first k points of a farthest-first traversal, and then creates clusters by assigning each input point to the nearest cluster center. If r is the distance from the set of k selected centers to the next point at position k + 1 in the traversal, then with this clustering every point is within distance r of its center and every cluster has diameter at most 2r. However, the subset of k centers together with the next point are all at distance at least r from each other, and any k-clustering would put some two of these points into a single cluster, with one of them at distance at least r/2 from its center and with diameter at least r. Thus, Gonzalez's heuristic gives an approximation ratio of 2 for both clustering problems. Gonzalez's heuristic was independently rediscovered for the metric k-center problem by Dyer & Frieze (1985), who applied it more generally to weighted k-center problems. Another paper on the k-center problem from the same time, Hochbaum & Shmoys (1985), achieves the same approximation ratio of 2, but its techniques are different. Nevertheless, Gonzalez's heuristic, and the name "farthest-first traversal", are often incorrectly attributed to Hochbaum and Shmoys. For both the min-max diameter clustering problem and the metric k-center problem, these approximations are optimal: the existence of a polynomial-time heuristic with any constant approximation ratio less than 2 would imply that P = NP. As well as for clustering, the farthest-first traversal can also be used in another type of facility location problem, the max-min facility dispersion problem, in which the goal is to choose the locations of k different facilities so that they are as far apart from each other as possible. More precisely, the goal in this problem is to choose k points from a given metric space or a given set of candidate points, in such a way as to maximize the minimum pairwise distance between the selected points. Again, this can be approximated by choosing the first k points of a farthest-first traversal. If r denotes the distance of the kth point from all previous points, then every point of the metric space or the candidate set is within distance r of the first k − 1 points. By the pigeonhole principle, some two points of the optimal solution (whatever it is) must both be within distance r of the same point among these first k − 1 chosen points, and (by the triangle inequality) within distance 2r of each other. Therefore, the heuristic solution given by the farthest-first traversal is within a factor of two of optimal. Other applications of the farthest-first traversal include color quantization (clustering the colors in an image to a smaller set of representative colors), progressive scanning of images (choosing an order to display the pixels of an image so that prefixes of the ordering produce good lower-resolution versions of the whole image rather than filling in the image from top to bottom), point selection in the probabilistic roadmap method for motion planning, simplification of point clouds, generating masks for halftone images, hierarchical clustering, finding the similarities between polygon meshes of similar surfaces, choosing diverse and high-value observation targets for underwater robot exploration, fault detection in sensor networks, modeling phylogenetic diversity, matching vehicles in a heterogenous fleet to customer delivery requests, uniform distribution of geodetic observatories on the Earth's surface or of other types of sensor network, generation of virtual point lights in the instant radiosity computer graphics rendering method, and geometric range searching data structures. == Algorithms == === Greedy exact algorithm === The farthest-first traversal of a finite point set may be computed by a greedy algorithm that maintains the distance of each point from the previously selected points, performing the following steps: Initialize the sequence of selected points to the empty sequence, and the distances of each point to the selected points to infinity. While not all points have been selected, repeat the following steps: Scan the list of not-yet-selected points to find a point p that has the maximum distance from the selected points. Remove p from the not-yet-selected points and add it to the end of the sequence of selected points. For each remaining not-yet-selected point q, replace the distance stored for q by the minimum of its old value and the distance from p to q. For a set of n points, this algorithm takes O(n2) steps and O(n2) distance computations. === Approximations === A faster approximation algorithm, given by Har-Peled & Mendel (2006), applie

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  • Real-time transcription

    Real-time transcription

    Real-time transcription is the general term for transcription by court reporters using real-time text technologies to deliver computer text screens within a few seconds of the words being spoken. Specialist software allows participants in court hearings or depositions to make notes in the text and highlight portions for future reference. Real-time transcription is also used in the broadcasting environment where it is more commonly termed "captioning." == Career opportunities == Real-time reporting is used in a variety of industries, including entertainment, television, the Internet, and law. Specific careers include the following: Judicial reporters use a stenotype to provide instant transcripts on computer screens as a trial or deposition occurs. Communication access real-time translation (CART) reporters assist the hearing-impaired by transcribing spoken words, giving them personal access to the communications they need day to day. Television broadcast captioners use real-time reporting technology to allow hard-of-hearing or deaf people to see what is being said on live television broadcasts such as news, emergency broadcasts, sporting events, awards shows, and other programs. Internet information (or Webcast) reporters provide real-time reporting of sales meetings, press conferences, and other events, while simultaneously transmitting the transcripts to computers worldwide. Other rapid data entry positions. == History == Before the advent of the stenotype machine, court reporters wrote official trial transcripts by hand using a shorthand system of stenoforms that could later be translated into readable English. It often took eight years of training to learn this manual form of writing at the necessary speed. Walter Heironimus was among the first stenographers to make use of the stenotype machine during his work in the U.S. District Court system in New Jersey in 1935. A "transcript crisis" arose during the later half of the twentieth century due to the increasing volume of lawsuits. There were not enough number of court reporters to match the increasing number of trials. Not only were court reporters unavailable to attend many court proceedings, court transcripts were constantly late and the qualities varied. Some believed it was due to the non-interchangeability between court reporters, and others believed it was simply due to a labor shortage. In the meantime, magnetic audiotape recording, or known as electronic recording (ER) began to threaten all reporters' job since it could record long-hour courtroom trials and replace a court reporter's position in the courtroom. As a result, machine translation (MT) intended to serve as a solution for preventing ER from potentially replacing reporters' jobs. However, MT relied heavily on human labors operating behind the system and many started to question if it should be the right way to end the "transcript crisis." Later in 1964, set up by CIA, the Automatic Language Processing Advisory Committee (ALPAC) was set to review whether MT was capable of solving this crisis. They concluded that MT had failed to do so. Then Patrick O'Neill, a skilled and experienced court reporter, stayed to work on the stenotype-translation project with CIA and developed the prototype CAT system. After adopting the CAT system in court-reporting community, CAT was brought into the television broadcasting system, aiming to provide captions for the deaf or hard-of-hearing communities. In 1983, Linda Miller developed a further use for the CAT system. She successfully translated a lecture live on the television screen and provided a transcript for students. This technique is known as Computer-Aided Real-time Translation, or CART. == Court reporter == It is the court reporter's job to note down the exact words spoken by every participants during a court or deposition proceeding. Then court reporters will provide verbatim transcripts. The reason to have an official court transcript is that the real-time transcriptions allows attorneys and judges to have immediate access to the transcript. It also helps when there's a need to look up for information from the proceeding. Additionally, the deaf and the hard-of-hearing communities can also participate in the judicial process with the help of real-time transcriptions provided by court reporters. === Education and training === The required degree level for a court reporter to have is an Associate's degree or postsecondary certificate. In order to become a court reporter, more than 150 reporter training programs are provided at proprietary schools, community colleges, and four-year universities. After graduation, court reporters can choose to further pursue certifications to achieve a higher level of expertise and increase their marketability during a job search. In most states, Certificates of Proficiency from the NCRA or from state agencies are now required certificates for court reporters to have in order to qualify for appointments. The NCRA aims to set the national standard for the certification of court reporters, and since 1937 it has offered its certification program which is now accepted by 22 states instead of state licenses. Court reporter training programs include but not limited to: Training in rapid writing skill, or shorthand, which will enable students to record, with accuracy, at least 225 words per minute Training in typing, which will enable students to type at least 60 words per minute A general training in English, which covers aspects of grammar, word formation, punctuation, spelling and capitalization Taking Law related courses in order to understand the overall principles of civil and criminal law, legal terminology and common Latin phrases, rules of evidence, court procedures, the duties of court reporters, the ethics of the profession Visits to actual trials Taking courses in elementary anatomy and physiology and medical word study including medical prefixes, roots and suffixes. Other than official court reporters, who are assigned to and work for a particular court, other types of court reporters include free-lance reporter, who either works for a court reporting firm or self-employed. They are different from official court reporters in that they have the chances to work on a wider range of assignments and work on basis of hourly wage. Hearing reporters work at governmental agency hearings. Legislative reporters work in law-making bodies. The demand for reporters is not limited in just the court settings. Reporters are also needed in conferences, meetings, conventions, investigations, and a variety of industries with needs for employers with real-time data entry skills. == Non-English transcription == Transcription services are universally necessary, so it is not limited to the English language. A stenographer's ability to transcribe languages beyond only English is especially valuable as society as a whole becomes increasingly multilingual. Education in non-English transcription demands a comprehensive understanding of the given language. Phonetic differences between English and other languages are a particular challenge in carrying English transcription skills over into other languages. Stenography represents various sounds of a language in a formal system of shorthand, so differences within the sets of sounds that emerge in other languages require an alternative system of shorthand transcription. For example, the presence of many diphthongs and triphthongs in Spanish requires certain sounds to be distinguished that would not be present in transcribing English into shorthand. == Controversies == The usage of transcription in the context of linguistic discussions has been controversial. Typically, two kinds of linguistic records are considered to be scientifically relevant. First, linguistic records of general acoustic features, and secondly, records that only focuses on the distinctive phonemes of a language. While transcriptions are not entirely illegitimate, transcriptions without enough detailed commentary regarding any linguistic features, or transcriptions of poor quality resources, has a great chance of the content being misinterpreted. Besides misinterpretation, transcribers could also bring in cultural biases and ignorance that reflect onto their transcription. These instances may cause a disruption of reliability in the final real-time transcription, which could influence how the written utterance is seen as an evidence for a court-case. === Quality issues === Problems in the final resulting transcription can be caused by either the quality of the transcriber or the original source that is being transcribed. Transcribers can come from different levels of skill and training background. This makes the final transcription prone to poor quality, or if the transcription is being done by multiple people, lack of consistency in the content. If the source of the transcription is a recording, the problem may root back to the quality of the re

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  • Genetic operator

    Genetic operator

    A genetic operator is an operator used in evolutionary algorithms (EA) to guide the algorithm towards a solution to a given problem. There are three main types of operators (mutation, crossover and selection), which must work in conjunction with one another in order for the algorithm to be successful. Genetic operators are used to create and maintain genetic diversity (mutation operator), combine existing solutions (also known as chromosomes) into new solutions (crossover) and select between solutions (selection). The classic representatives of evolutionary algorithms include genetic algorithms, evolution strategies, genetic programming and evolutionary programming. In his book discussing the use of genetic programming for the optimization of complex problems, computer scientist John Koza has also identified an 'inversion' or 'permutation' operator; however, the effectiveness of this operator has never been conclusively demonstrated and this operator is rarely discussed in the field of genetic programming. For combinatorial problems, however, these and other operators tailored to permutations are frequently used by other EAs. Mutation (or mutation-like) operators are said to be unary operators, as they only operate on one chromosome at a time. In contrast, crossover operators are said to be binary operators, as they operate on two chromosomes at a time, combining two existing chromosomes into one new chromosome. == Operators == Genetic variation is a necessity for the process of evolution. Genetic operators used in evolutionary algorithms are analogous to those in the natural world: survival of the fittest, or selection; reproduction (crossover, also called recombination); and mutation. === Selection === Selection operators give preference to better candidate solutions (chromosomes), allowing them to pass on their 'genes' to the next generation (iteration) of the algorithm. The best solutions are determined using some form of objective function (also known as a 'fitness function' in evolutionary algorithms), before being passed to the crossover operator. Different methods for choosing the best solutions exist, for example, fitness proportionate selection and tournament selection. A further or the same selection operator is used to determine the individuals for being selected to form the next parental generation. The selection operator may also ensure that the best solution(s) from the current generation always become(s) a member of the next generation without being altered; this is known as elitism or elitist selection. === Crossover === Crossover is the process of taking more than one parent solutions (chromosomes) and producing a child solution from them. By recombining portions of good solutions, the evolutionary algorithm is more likely to create a better solution. As with selection, there are a number of different methods for combining the parent solutions, including the edge recombination operator (ERO) and the 'cut and splice crossover' and 'uniform crossover' methods. The crossover method is often chosen to closely match the chromosome's representation of the solution; this may become particularly important when variables are grouped together as building blocks, which might be disrupted by a non-respectful crossover operator. Similarly, crossover methods may be particularly suited to certain problems; the ERO is considered a good option for solving the travelling salesman problem. === Mutation === The mutation operator encourages genetic diversity amongst solutions and attempts to prevent the evolutionary algorithm converging to a local minimum by stopping the solutions becoming too close to one another. In mutating the current pool of solutions, a given solution may change between slightly and entirely from the previous solution. By mutating the solutions, an evolutionary algorithm can reach an improved solution solely through the mutation operator. Again, different methods of mutation may be used; these range from a simple bit mutation (flipping random bits in a binary string chromosome with some low probability) to more complex mutation methods in which genes in the solution are changed, for example by adding a random value from the Gaussian distribution to the current gene value. As with the crossover operator, the mutation method is usually chosen to match the representation of the solution within the chromosome. == Combining operators == While each operator acts to improve the solutions produced by the evolutionary algorithm working individually, the operators must work in conjunction with each other for the algorithm to be successful in finding a good solution. Using the selection operator on its own will tend to fill the solution population with copies of the best solution from the population. If the selection and crossover operators are used without the mutation operator, the algorithm will tend to converge to a local minimum, that is, a good but sub-optimal solution to the problem. Using the mutation operator on its own leads to a random walk through the search space. Only by using all three operators together can the evolutionary algorithm become a noise-tolerant global search algorithm, yielding good solutions to the problem at hand.

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  • Analogical modeling

    Analogical modeling

    Analogical modeling (AM) is a formal theory of exemplar based analogical reasoning, proposed by Royal Skousen, professor of Linguistics and English language at Brigham Young University in Provo, Utah. It is applicable to language modeling and other categorization tasks. Analogical modeling is related to connectionism and nearest neighbor approaches, in that it is data-based rather than abstraction-based; but it is distinguished by its ability to cope with imperfect datasets (such as caused by simulated short term memory limits) and to base predictions on all relevant segments of the dataset, whether near or far. In language modeling, AM has successfully predicted empirically valid forms for which no theoretical explanation was known (see the discussion of Finnish morphology in Skousen et al. 2002). == Implementation == === Overview === An exemplar-based model consists of a general-purpose modeling engine and a problem-specific dataset. Within the dataset, each exemplar (a case to be reasoned from, or an informative past experience) appears as a feature vector: a row of values for the set of parameters that define the problem. For example, in a spelling-to-sound task, the feature vector might consist of the letters of a word. Each exemplar in the dataset is stored with an outcome, such as a phoneme or phone to be generated. When the model is presented with a novel situation (in the form of an outcome-less feature vector), the engine algorithmically sorts the dataset to find exemplars that helpfully resemble it, and selects one, whose outcome is the model's prediction. The particulars of the algorithm distinguish one exemplar-based modeling system from another. In AM, we think of the feature values as characterizing a context, and the outcome as a behavior that occurs within that context. Accordingly, the novel situation is known as the given context. Given the known features of the context, the AM engine systematically generates all contexts that include it (all of its supracontexts), and extracts from the dataset the exemplars that belong to each. The engine then discards those supracontexts whose outcomes are inconsistent (this measure of consistency will be discussed further below), leaving an analogical set of supracontexts, and probabilistically selects an exemplar from the analogical set with a bias toward those in large supracontexts. This multilevel search exponentially magnifies the likelihood of a behavior's being predicted as it occurs reliably in settings that specifically resemble the given context. === Analogical modeling in detail === AM performs the same process for each case it is asked to evaluate. The given context, consisting of n variables, is used as a template to generate 2 n {\displaystyle 2^{n}} supracontexts. Each supracontext is a set of exemplars in which one or more variables have the same values that they do in the given context, and the other variables are ignored. In effect, each is a view of the data, created by filtering for some criteria of similarity to the given context, and the total set of supracontexts exhausts all such views. Alternatively, each supracontext is a theory of the task or a proposed rule whose predictive power needs to be evaluated. It is important to note that the supracontexts are not equal peers one with another; they are arranged by their distance from the given context, forming a hierarchy. If a supracontext specifies all of the variables that another one does and more, it is a subcontext of that other one, and it lies closer to the given context. (The hierarchy is not strictly branching; each supracontext can itself be a subcontext of several others, and can have several subcontexts.) This hierarchy becomes significant in the next step of the algorithm. The engine now chooses the analogical set from among the supracontexts. A supracontext may contain exemplars that only exhibit one behavior; it is deterministically homogeneous and is included. It is a view of the data that displays regularity, or a relevant theory that has never yet been disproven. A supracontext may exhibit several behaviors, but contain no exemplars that occur in any more specific supracontext (that is, in any of its subcontexts); in this case it is non-deterministically homogeneous and is included. Here there is no great evidence that a systematic behavior occurs, but also no counterargument. Finally, a supracontext may be heterogeneous, meaning that it exhibits behaviors that are found in a subcontext (closer to the given context), and also behaviors that are not. Where the ambiguous behavior of the nondeterministically homogeneous supracontext was accepted, this is rejected because the intervening subcontext demonstrates that there is a better theory to be found. The heterogeneous supracontext is therefore excluded. This guarantees that we see an increase in meaningfully consistent behavior in the analogical set as we approach the given context. With the analogical set chosen, each appearance of an exemplar (for a given exemplar may appear in several of the analogical supracontexts) is given a pointer to every other appearance of an exemplar within its supracontexts. One of these pointers is then selected at random and followed, and the exemplar to which it points provides the outcome. This gives each supracontext an importance proportional to the square of its size, and makes each exemplar likely to be selected in direct proportion to the sum of the sizes of all analogically consistent supracontexts in which it appears. Then, of course, the probability of predicting a particular outcome is proportional to the summed probabilities of all the exemplars that support it. (Skousen 2002, in Skousen et al. 2002, pp. 11–25, and Skousen 2003, both passim) === Formulas === Given a context with n {\displaystyle n} elements: total number of pairings: n 2 {\displaystyle n^{2}} number of agreements for outcome i: n i 2 {\displaystyle n_{i}^{2}} number of disagreements for outcome i: n i ( n − n i ) {\displaystyle n_{i}(n-n_{i})} total number of agreements: ∑ n i 2 {\displaystyle \sum {n_{i}^{2}}} total number of disagreements: ∑ n i ( n − n i ) = n 2 − ∑ n i 2 {\displaystyle \sum {n_{i}(n-n_{i})}=n^{2}-\sum {n_{i}^{2}}} === Example === This terminology is best understood through an example. In the example used in the second chapter of Skousen (1989), each context consists of three variables with potential values 0-3 Variable 1: 0,1,2,3 Variable 2: 0,1,2,3 Variable 3: 0,1,2,3 The two outcomes for the dataset are e and r, and the exemplars are: 3 1 0 e 0 3 2 r 2 1 0 r 2 1 2 r 3 1 1 r We define a network of pointers like so: The solid lines represent pointers between exemplars with matching outcomes; the dotted lines represent pointers between exemplars with non-matching outcomes. The statistics for this example are as follows: n = 5 {\displaystyle n=5} n r = 4 {\displaystyle n_{r}=4} n e = 1 {\displaystyle n_{e}=1} total number of pairings: n 2 = 25 {\displaystyle n^{2}=25} number of agreements for outcome r: n r 2 = 16 {\displaystyle n_{r}^{2}=16} number of agreements for outcome e: n e 2 = 1 {\displaystyle n_{e}^{2}=1} number of disagreements for outcome r: n r ( n − n r ) = 4 {\displaystyle n_{r}(n-n_{r})=4} number of disagreements for outcome e: n e ( n − n e ) = 4 {\displaystyle n_{e}(n-n_{e})=4} total number of agreements: n r 2 + n e 2 = 17 {\displaystyle n_{r}^{2}+n_{e}^{2}=17} total number of disagreements: n r ( n − n r ) + n e ( n − n e ) = n 2 − ( n r 2 + n e 2 ) = 8 {\displaystyle n_{r}(n-n_{r})+n_{e}(n-n_{e})=n^{2}-(n_{r}^{2}+n_{e}^{2})=8} uncertainty or fraction of disagreement: 8 / 25 = .32 {\displaystyle 8/25=.32} Behavior can only be predicted for a given context; in this example, let us predict the outcome for the context "3 1 2". To do this, we first find all of the contexts containing the given context; these contexts are called supracontexts. We find the supracontexts by systematically eliminating the variables in the given context; with m variables, there will generally be 2 m {\displaystyle 2^{m}} supracontexts. The following table lists each of the sub- and supracontexts; x means "not x", and - means "anything". These contexts are shown in the venn diagram below: The next step is to determine which exemplars belong to which contexts in order to determine which of the contexts are homogeneous. The table below shows each of the subcontexts, their behavior in terms of the given exemplars, and the number of disagreements within the behavior: Analyzing the subcontexts in the table above, we see that there is only 1 subcontext with any disagreements: "3 1 2", which in the dataset consists of "3 1 0 e" and "3 1 1 r". There are 2 disagreements in this subcontext; 1 pointing from each of the exemplars to the other (see the pointer network pictured above). Therefore, only supracontexts containing this subcontext will contain any disagreements. We use a simple rule to identify the homogeneous supraco

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