AI Content Youtube Monetization

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  • Artifact (app)

    Artifact (app)

    Artifact was a personalized social news aggregator app that uses recommender systems to suggest articles. Launched in January 2023 by Nokto, Inc., a company founded by co-founders of Instagram Kevin Systrom and Mike Krieger, the app is available for iOS and Android. The app's name is a portmanteau of the words "articles", "artificial intelligence", and "fact". The app shut down in January 2024 as a result of low interest. == History == Nokto, Inc. was established on March 3, 2022, as a foreign stock company in California, with its headquarters in San Francisco. The company's main product, Artifact, is the first new product launched by Krieger and Systrom since their 2018 resignation from Instagram after conflicts with parent company Meta, which acquired Instagram in 2012. Artifact launched on January 31, 2023, after the team had been working on it for over a year, offering the option to sign up for a waiting list for its private beta, which grew to about 160,000 people, and then launching in open beta on February 22, 2023. With a team of seven employees in San Francisco, the app was free throughout its lifetime, with the founders explaining at the time that different business models - such as advertising or subscription fees - could be explored in the future. In January 2024, cofounder Kevin Systrom announced that the app would be shutting down after concluding that "the market opportunity isn’t big enough to warrant continued investment in this way." In April 2024, it was announced Artifact had been acquired by Yahoo, who intended to use the service's technology in an upgraded Yahoo! News app. == Features == Frequently described as "TikTok for text" and a competitor to Twitter, Artifact was a news aggregator that used machine learning to make personalized recommendations based on topics, news sources, and authors that the reader is interested in. In addition to reading articles, the app offered the ability to like articles, leave comments, or listen to an audio version of an article read by AI-generated voices, including a simulation of the voices of Snoop Dogg or Gwyneth Paltrow. AI also would rewrite clickbait headlines that users flagged. Artifact later expanded to a social network where users could post links, images and text to their profile, which could be liked or commented on by other users. Similar to other social news websites like Reddit, reader accounts had profiles with reputation scores.

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  • Digital zombie

    Digital zombie

    A digital zombie is a person so engaged with digital technology or social media they are unable to separate themselves from a persistent online presence. Writing in 2017, University of Sydney researcher Andrew Campbell expressed concerns over whether or not the individual can truly live a full and healthy life while they are preoccupied with the digital world. Other individuals have also begun referencing certain types of behaviour with being a digital zombie. Stefanie Valentic, managing editor of EHS Today, refers to it as people hunting digital creatures through their smartphones in public spaces, always fixed on their phones. The University of Warwick has used the term to argue that further research needs to be done with people who exist in digital form after death to help people grieve their loss. == Modern applications == === Distracted walking === The term digital zombie can refer to a person performing distracted walking, which has been labelled dangerous by the American Academy of Orthopaedic Surgeons. They created the "Digital Deadwalkers" campaign after physicians became aware of the risks associated with walking across intersections and sidewalks while paying attention only to smartphones and not one's surroundings. Also stating that the name is derived from the fact that "they're oblivious to everyone else, so it's like they're dead-walking, sleepwalking." === Living through media === The Department of Sociology, University of Warwick has also identified the term, digital zombie, to refer to an individual who has died but is digitally resurrected, reanimated and socially active. These digital zombies do things in death they did not do when they were alive as they "live" again through a digital self on a digital medium. Dead celebrities sometimes become digital zombies when they are reanimated to appear in commercial advertisements (such as Audrey Hepburn and Bob Monkhouse). Other accidental digital zombies include Tupac Shakur and Michael Jackson who were both digitally resurrected and recreated to perform "live" on stage years after their death. Researchers at the University of Warwick have carried out research into the area of human-computer interaction. in an effort to understand the affect these digital zombies have on grief and bereavement. === Mobile gaming === Writer for EHS Today, Stefanie Valentic, has made observations with the mobile phone video game Pokémon Go, which offers players the experience to hunt and collect digital creatures called Pokémon through their smartphone in real world. Players can be observed simultaneously gazing at their phone while also obliviously walking around their environments looking for Pokémon. Stefanie references these individuals as "digital zombies" since they walk around with no cognition of their surroundings while engaged with their phone. == Health risks == === Heavy use of technology === Research by the University of Sydney has begun looking at how new technology such as digital media and smartphones impact our lives and questioning whether they can create new compulsions and obsessions. The research demonstrates that increased heavy technological use can have negative health consequences similar to drugs, smoking, and alcohol. Marcel O'Gorman, an associate professor of English at the University of Waterloo, has commented on the body of research examining how technology impacts cognition, stating currently that there is no empirical evidence to support any theories that suggest that technology can damage memory and attention span. === Heightened risk to children === Manfred Spitzer, a German psychiatrist, has raised concerns with providing digital devices to children. During the early childhood stage while their brains are rapidly growing, increased exposure to digital devices may deprive them of necessary development required to facilitate brain growth. These concerns are also shared by Korean doctors who believe giving digital devices, like smartphones to children, limits their cognitive development.

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  • Communications system

    Communications system

    A communications system is a collection of individual telecommunications networks systems, relay stations, tributary stations, and terminal equipment usually capable of interconnection and interoperation to form an integrated whole. Communication systems allow the transfer of information from one place to another or from one device to another through a specified channel or medium. The components of a communications system serve a common purpose, are technically compatible, use common procedures, respond to controls, and operate in union. In the structure of a communication system, the transmitter first converts the data received from the source into a light signal and transmits it through the medium to the destination of the receiver. The receiver connected at the receiving end converts it to digital data, maintaining certain protocols e.g. FTP, ISP assigned protocols etc. Telecommunications is a method of communication (e.g., for sports broadcasting, mass media, journalism, etc.). Communication is the act of conveying intended meanings from one entity or group to another through the use of mutually understood signs and semiotic rules. == Types == === By media === An optical communication system is any form of communications system that uses light as the transmission medium. Equipment consists of a transmitter, which encodes a message into an optical signal, a communication channel, which carries the signal to its destination, and a receiver, which reproduces the message from the received optical signal. Fiber-optic communication systems transmit information from one place to another by sending light through an optical fiber. The light forms a carrier signal that is modulated to carry information. A radio communication system is composed of several communications subsystems that give exterior communications capabilities. A radio communication system comprises a transmitting conductor in which electrical oscillations or currents are produced and which is arranged to cause such currents or oscillations to be propagated through the free space medium from one point to another remote therefrom and a receiving conductor at such distant point adapted to be excited by the oscillations or currents propagated from the transmitter. Power-line communication systems operate by impressing a modulated carrier signal on power wires. Different types of power-line communications use different frequency bands, depending on the signal transmission characteristics of the power wiring used. Since the power wiring system was originally intended for transmission of AC power, the power wire circuits have only a limited ability to carry higher frequencies. The propagation problem is a limiting factor for each type of power line communications. === By technology === A duplex communication system is a system composed of two connected parties or devices which can communicate with one another in both directions. The term duplex is used when describing communication between two parties or devices. Duplex systems are employed in nearly all communications networks, either to allow for a communication "two-way street" between two connected parties or to provide a "reverse path" for the monitoring and remote adjustment of equipment in the field. An antenna is basically a small length of a conductor that is used to radiate or receive electromagnetic waves. It acts as a conversion device. At the transmitting end it converts high frequency current into electromagnetic waves. At the receiving end it transforms electromagnetic waves into electrical signals that is fed into the input of the receiver. several types of antenna are used in communication. Examples of communications subsystems include the Defense Communications System (DCS). === Examples: by technology === Telephone Mobile phone Tablet computer Television Telegraph Edison Telegraph TV cable Computer === By application area === The term transmission system is used in the telecommunications industry to emphasize the intermediate media, protocols, and equipment in the circuit, rather than particular end-user applications. A tactical communications system is a communications system that (a) is used within, or in direct support of tactical forces (b) is designed to meet the requirements of changing tactical situations and varying environmental conditions, (c) provides securable communications, such as voice, data, and video, among mobile users to facilitate command and control within, and in support of, tactical forces, and (d) usually requires extremely short installation times, usually on the order of hours, in order to meet the requirements of frequent relocation. An Emergency communication system is any system (typically computer based) that is organized for the primary purpose of supporting the two way communication of emergency messages between both individuals and groups of individuals. These systems are commonly designed to integrate the cross-communication of messages between are variety of communication technologies. An Automatic call distributor (ACD) is a communication system that automatically queues, assigns and connects callers to handlers. This is used often in customer service (such as for product or service complaints), ordering by telephone (such as in a ticket office), or coordination services (such as in air traffic control). A Voice Communication Control System (VCCS) is essentially an ACD with characteristics that make it more adapted to use in critical situations (no waiting for dial tone, or lengthy recorded announcements, radio and telephone lines equally easily connected to, individual lines immediately accessible etc..) == Key components == =

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  • Outline of telecommunication

    Outline of telecommunication

    The following outline is provided as an overview of and topical guide to telecommunication: Telecommunication – the transmission of signals over a distance for the purpose of communication. In modern times, this process almost always involves the use of electromagnetic waves by transmitters and receivers, but in earlier years it also involved the use of drums and visual signals such as smoke, fire, beacons, semaphore lines and other optical communications. == Modes of telecommunication == E-mail Fax Instant messaging Radio Satellite SMS Telegraphy Telephony Television Television broadcasting mobile telephony Videoconferencing VoIP Voicemail == Types of telecommunication networks == Telecommunications network Computer networks ARPANET Ethernet Internet Wireless networks Public switched telephone networks (PSTN) Packet switched networks Radio network Broadband Wireless Broadband == Aspects of telecommunication transmission == Telecommunication Analog Digital Functional profile Optics === Telecommunication technology === Modulation Amplitude modulation Frequency modulation Quadrature amplitude modulation Nyquist rate Nyquist ISI criterion Pulse shaping Intersymbol interference === Communications media types === Physical media for Telecommunication Twisted pair Coaxial cable Optical fiber Telecommunication through Free Space Broadcast radio frequency including television and radio Line-of-sight Communications satellite Terrestrial Microwave Wireless LAN === Relationship between media and transmitters === Physical access to media Simplex Duplex (telecommunications) Logical relationships Return channel Two-way alternating Two-way simultaneous === Multiple access to media === Multiplexing Analog Frequency division multiplexing Space division multiplexing Digital Time-division multiplexing Statistical multiplexing and Packet switching Media Access Control Contention Token-based Centralized token control Distributed token control == History of telecommunication == History of telecommunication History of telegraphy History of the telephone Invention of the telephone Timeline of the telephone History of radio History of television History of videophones History of mobile phones History of computing hardware History of the Internet == Major telecommunications equipment manufacturers == Alcatel-Lucent – French global telecommunications equipment company Aricent – Former company AT&T – American telecommunications company Avaya – American technology company Ciena – American telecommunications company Cisco Systems – American multinational technology companyPages displaying short descriptions of redirect targets Ericsson – Swedish multinational networking and telecommunications company Fujitsu – Japanese multinational technology company HCL Technologies – Indian multinational technology companyPages displaying short descriptions of redirect targets Huawei – Chinese multinational technology company NEC – Japanese technology corporation Nokia – Multinational data networking and telecommunications equipment company ShoreTel – US telecommunications company Verizon – American telecommunications company ZTE – Chinese telecommunications company == Major telecommunications service providers == List of mobile network operators List of telephone operating companies == Telecommunication organizations == Alliance for Telecommunications Industry Solutions Telecommunications Industry Association == Telecommunication publications == Magazines Billing and OSS World Cabling Installation & Maintenance Call Center Communications News Communications System Design Lightwave Mobile Radio Technology (MRT) New Telephony Phone+ RCR Wireless News Telecom Asia Telecommunications Magazine Telephony WhatSatphone Magazine Wireless Systems Design Wireless Week Xchange == Persons influential in telecommunication == Edwin Howard Armstrong – American radio-frequency engineer and inventor (1890–1954) John Logie Baird – Scottish inventor (1888–1946) Paul Baran – American-Jewish engineer (1926–2011) Alexander Graham Bell – Inventor of the telephone (1847–1922) Tim Berners-Lee – English computer scientist (born 1955) Jagadish Chandra Bose – Physicist, biologist and botanist (1857–1937) Vint Cerf – American computer scientist and Internet pioneer (born 1943) Claude Chappe – Late 18th-century French inventor Donald Davies – British computer scientist (1924–2000) Louis Pouzin – French computer scientist and Internet pioneer (born 1931) Lee de Forest – American inventor (1873–1961) Philo Farnsworth – American inventor (1906–1971) Reginald Fessenden – Canadian-American electrical engineer and inventor (1866–1932) Elisha Gray – American electrical engineer (1835–1901) Innocenzo Manzetti – Italian inventor (1826–1877) Guglielmo Marconi – Italian radio-frequency engineer and inventor (1874–1937) Antonio Meucci – Italian inventor (1808–1889) Alexander Stepanovich Popov – Russian physicist (1859–1906)Pages displaying short descriptions of redirect targets Johann Philipp Reis – German scientist and inventor Almon Brown Strowger – American inventor of the telephone exchange (1839–1902) Nikola Tesla – Serbian-American engineer and inventor (1856–1943) Camille Tissot – French physicist (1868–1917) Alfred Vail – 19th-century American machinist and inventor Charles Wheatstone – English physicist and inventor (1802–1875) Vladimir K. Zworykin – Russian-American engineer (1888–1982)

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  • Confused deputy problem

    Confused deputy problem

    In information security, a confused deputy is a computer program that is tricked by another program (with fewer privileges or less rights) into misusing its authority on the system. It is a specific type of privilege escalation. The confused deputy problem is often cited as an example of why capability-based security is important. Capability systems protect against the confused deputy problem, whereas access-control list–based systems do not. Such systems can mitigate the confused deputy problem by eliminating ambient authority, allowing programs to act only on resources for which they hold explicit capabilities, whereas access-control list–based systems are more susceptible to it. However, this protection depends on correct implementation; in formally verified capability systems such as seL4, it can be shown that the kernel enforces capability constraints correctly, preventing such behavior at the system level. == Example == In the original example of a confused deputy, there was a compiler program provided on a commercial timesharing service. Users could run the compiler and optionally specify a filename where it would write debugging output, and the compiler would be able to write to that file if the user had permission to write there. The compiler also collected statistics about language feature usage. Those statistics were stored in a file called "(SYSX)STAT", in the directory "SYSX". To make this possible, the compiler program was given permission to write to files in SYSX. But there were other files in SYSX: in particular, the system's billing information was stored in a file "(SYSX)BILL". A user ran the compiler and named "(SYSX)BILL" as the desired debugging output file. This produced a confused deputy problem. The compiler made a request to the operating system to open (SYSX)BILL. Even though the user did not have access to that file, the compiler did, so the open succeeded. The compiler wrote the compilation output to the file (here "(SYSX)BILL") as normal, overwriting it, and the billing information was destroyed. === The confused deputy === In this example, the compiler program is the deputy because it is acting at the request of the user. The program is seen as 'confused' because it was tricked into overwriting the system's billing file. Whenever a program tries to access a file, the operating system needs to know two things: which file the program is asking for, and whether the program has permission to access the file. In the example, the file is designated by its name, “(SYSX)BILL”. The program receives the file name from the user, but does not know whether the user had permission to write the file. When the program opens the file, the system uses the program's permission, not the user's. When the file name was passed from the user to the program, the permission did not go along with it; the permission was increased by the system silently and automatically. It is not essential to the attack that the billing file be designated by a name represented as a string. The essential points are that: the designator for the file does not carry the full authority needed to access the file; the program's own permission to access the file is used implicitly. == Other examples == A cross-site request forgery (CSRF) is an example of a confused deputy attack that uses the web browser to perform sensitive actions against a web application. A common form of this attack occurs when a web application uses a cookie to authenticate all requests transmitted by a browser. Using JavaScript, an attacker can force a browser into transmitting authenticated HTTP requests. The Samy computer worm used cross-site scripting (XSS) to turn the browser's authenticated MySpace session into a confused deputy. Using XSS the worm forced the browser into posting an executable copy of the worm as a MySpace message which was then viewed and executed by friends of the infected user. Clickjacking is an attack where the user acts as the confused deputy. In this attack a user thinks they are harmlessly browsing a website (an attacker-controlled website) but they are in fact tricked into performing sensitive actions on another website. An FTP bounce attack can allow an attacker to connect indirectly to TCP ports to which the attacker's machine has no access, using a remote FTP server as the confused deputy. Another example relates to personal firewall software. It can restrict Internet access for specific applications. Some applications circumvent this by starting a browser with instructions to access a specific URL. The browser has authority to open a network connection, even though the application does not. Firewall software can attempt to address this by prompting the user in cases where one program starts another which then accesses the network. However, the user frequently does not have sufficient information to determine whether such an access is legitimate—false positives are common, and there is a substantial risk that even sophisticated users will become habituated to clicking "OK" to these prompts. Not every program that misuses authority is a confused deputy. Sometimes misuse of authority is simply a result of a program error. The confused deputy problem occurs when the designation of an object is passed from one program to another, and the associated permission changes unintentionally, without any explicit action by either party. It is insidious because neither party did anything explicit to change the authority. Another example is when an administrator authorizes an AI agent to act on their behalf, and that AI subsequently delegates authority to another AI agent neither vetted nor authorized by the original administrator. The unvetted AI can then act without permissions or oversight from the original developer. == Solutions == In some systems it is possible to ask the operating system to open a file using the permissions of another client. This solution has some drawbacks: It requires explicit attention to security by the server. A naive or careless server might not take this extra step. It becomes more difficult to identify the correct permission if the server is in turn the client of another service and wants to pass along access to the file. It requires the client to trust the server to not abuse the borrowed permissions. Note that intersecting the server and client's permissions does not solve the problem either, because the server may then have to be given very wide permissions (all of the time, rather than those needed for a given request) in order to act for arbitrary clients. The simplest way to solve the confused deputy problem is to bundle together the designation of an object and the permission to access that object. This is exactly what a capability is. Using capability security in the compiler example, the client would pass to the server a capability to the output file, such as a file descriptor, rather than the name of the file. Since it lacks a capability to the billing file, it cannot designate that file for output. In the cross-site request forgery example, a URL supplied "cross"-site would include its own authority independent of that of the client of the web browser.

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  • Content adaptation

    Content adaptation

    Content adaptation is the action of transforming content to adapt to device capabilities. Content adaptation is usually related to mobile devices, which require special handling because of their limited computational power, small screen size, and constrained keyboard functionality. Content adaptation could roughly be divided to two fields: Media content adaptation that adapts media files. Browsing content adaptation that adapts a website to mobile devices. == Browsing content adaptation == Advances in the capabilities of small, mobile devices such as mobile phones (cell phones) and Personal Digital Assistants have led to an explosion in the number of types of device that can now access the Web. Some commentators refer to the Web that can be accessed from mobile devices as the Mobile Web. The sheer number and variety of Web-enabled devices poses significant challenges for authors of websites who want to support access from mobile devices. The W3C Device Independence Working Group described many of the issues in its report Authoring Challenges for Device Independence. Content adaptation is one approach to a solution. Rather than requiring authors to create pages explicitly for each type of device that might request them, content adaptation transforms an author's materials automatically. For example, content might be converted from a device-independent markup language, such as XDIME, an implementation of the W3C's DIAL specification, into a form suitable for the device, such as XHTML Basic, C-HTML, or WML. Similarly, a suitable device-specific CSS style sheet or a set of in-line styles might be generated from abstract style definitions. Likewise, a device specific layout might be generated from abstract layout definitions. Once created, the device-specific materials form the response returned to the device from which the request was made. Another way is to use the latest trend responsive design based on CSS, covered in this article (RWD). Content adaptation requires a processor that performs the selection, modification, and generation of materials to form the device-specific result. IBM's Websphere Everyplace Mobile Portal (WEMP), BEA Systems' WebLogic Mobility Server, Morfeo's MyMobileWeb, and Apache Cocoon are examples of such processors. Wurfl and WALL are popular open source tools for content adaptation. WURFL is an XML-based Device Description Repository with APIs to access the data in Java and PHP (and other popular programming languages). WALL (Wireless Abstraction Library) lets a developer author mobile pages which look like plain HTML, but converts them to WML, C-HTML, or XHTML Mobile Profile, depending on the capabilities of the device from which the HTTP request originates. GreasySpoon lets the developer build plugins for content editing, in JavaScript, Ruby (programming language), and more, just like the Firefox application GreaseMonkey. Alembik (Media Transcoding Server) is a Java (J2EE) application providing transcoding services for variety of clients and for different media types (image, audio, video, etc.). It is fully compliant with OMA's Standard Transcoder Interface specification and is distributed under the LGPL open source license. In 2007, the first large scale carrier-grade deployments of content transformation, on existing mass-market handsets, with no software download required, were deployed by Vodafone in the UK and globally for Yahoo! oneSearch, using the Novarra Vision solution. Novarra's content adaptation solution had been used in enterprise intranet deployments as early as 2003 (at that time, the platform was named "Engines for Wireless Data"). InfoGin, the 9-year-old content-adaptation company with customers like Vodafone, Orange, Telefónica and PCCW. The patented "Web to Mobile adaptation", Mobile Matrix Transcoder, Multimedia and Documents transcoders, Video adaptation supporte. Launched in 2007, Bytemobile's Web Fidelity Service was another carrier-grade, commercial infrastructure solution, which provided wireless content adaptation to mobile subscribers on their existing mass-market handsets, with no client download required.

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  • Cardiovascular health awareness in Nepal

    Cardiovascular health awareness in Nepal

    Cardiovascular health awareness in Nepal has improved in recent times. It has emerged as a cost-effective tool for prevention of heart disease in recent years. == Background == Cardiovascular diseases in Nepal is responsible for maximum number of deaths and rapid urbanization possess extra threat in this situation emphasizing need for widespread awareness campaigns. Efforts to enhance cardiovascular health awareness among the general public, particularly through social media platforms, have proven pivotal in motivating individuals to adopt healthier lifestyle choices and improve heart health in Nepal in recent years. These awareness initiatives, often organized on special occasions such as World Heart Day of World Heart Federation, World Hypertension Day, and World Health Day of World Health Organization, have garnered active participation from the public, reflecting a growing interest in health-related information. Notably, various hospitals, organizations, and health professionals actively contribute to cardiovascular health awareness in Nepal. The prevalence of heart health-related content on social media platforms indicates a substantial dissemination of information. The engagement of a large number of followers underscores the audience's keen interest in health matters, evident in the significant engagement on various social media accounts and pages. During an event of cardiovascular health awareness a Guinness World Record was achieved on World Heart Day 2023. A Facebook live awareness programme on heart health prevention attracted 11,212 viewers during the 30-minute presentation and was awarded the "Most viewers for a cardiovascular health awareness live stream on Facebook" by Guinness World Record signifying depth of public involvement and importance of social media use in health awareness. In 2014, a 11-day heart camp was conducted in Nepal to raise awareness . In 2015, a is a heart health education program " Mission to Save Heart" was conducted to empower health professionals to manage heart attacks and reduce heart disease deaths.

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  • WebAR

    WebAR

    WebAR, previously known as the Augmented Web, is a web technology that allows for augmented reality functionality within a web browser. It is a combination of HTML, Web Audio, WebGL, and WebRTC. From 2020s more known as web-based Augmented Reality or WebAR, which is about the use of augmented reality elements in browsers. It was the focus of a Birds of a Feather meeting at ISMAR2012 and is now the focus of the W3C Augmented Web Community Group. == Features == Browser augmented reality for smartphones has a number of features that distinguish it from similar content in special apps. No special applications are needed for Web AR. A regular browser is enough. And it can run to a certain extent on most browsers. It is easy to set up marketing analytics. By connecting the website to services that collect statistics, it is convenient to receive geographic coordinates, demographic characteristics and other information about users. Ability to add a CTA button. It is extremely important for marketing websites to place it so that the user can add contact information or place an order after considering the offer. Rich content. Browser augmented reality for tablets and smartphones supports 2D and 3D graphics, animation and other formats. Image marker tracking. If a QR code is selected as an activator for an AR element or just a picture on a flat surface, the device can easily read it. Various activation ways. Web AR can be marker and markerless, attached to geolocation, it can also be hidden in a direct link. Game content. Even simple games with simple mechanics, transferred into augmented reality, can delight the website visitor. Cross-platform. You can view content that complements our usual reality using any modern smartphone model. == Limitations == Performance is simply better on an app, where there's capacity for more memory and programs are executed in native code therefore it provides better visuals, better animations and better interactivity than in WebAR experience. A web page can only have access to certain parts of the device you're using, whereas a native app can access all of a device's capabilities. Meaning if you want the convenience of WebAR, you need to be thinking of simple but effective experiences instead. Compatibility. Not every mobile device has the required HW for AR performance. == Implementation == Browser support is evolving quickly and can best be monitored using services like Can I Use. Since this is a web application, there are platforms that support the creation of WebAR that are similar to normal web development platforms. Something which enables the creation of 3D assets and environments using a web framework that looks similar to HTML. Applications (like for example – A-Frame) are supported by 8th Wall, which is by the end of 2021 the leading SLAM tracking SDK for WebAR on the market. WebAR is currently limited mostly by the browser – so how much the technology will develop rather depends on what the big players like Google and Apple develop. For iOS device users, Apple developed AR Quick Look, an extension that enables users to use ARKit on the web. For Android devices your browser should support WebXR, an API that allows users to view AR/VR content without installing extra plugins or software, and have ARCore installed. There are many tools and frameworks that help developers in expanding the immersive web with WebAR. For example, AR.js is an open-source library for Augmented Reality on the Web for improved WebAR performance on smartphones that includes marker-based technology (simplified QR-codes) and location-based AR. Apple at the WWDC Conference 2018, announced that it has developed a new file format, working together with Pixar, called USDZ Universal. This file will allow developers to create 3d models for augmented reality. USDZ format was created by Apple together with Pixar Animation Studio and allowed developers to create 3D models for AR. == Industries == Where WebAR can be used from virtual guides, which can help students navigate through campus to virtual film posters: E-commerce and Advertising. Education. Entertainment. Business. Fashion. == Examples == Promotion of Spider-Man: Into the Spider-Verse for which 8th Wall developed the AR platform that made this interactive WebAR promoting the Sony animated smash hit. Everyone can invite teenage Spiderman/Miles Morales into their homes for some one-on-one interaction, take pictures and share the experience with friends. Sony Pictures included the QR code to launch this WebAR site in print promotions for the movie. Also in 2017 the advertising of Jumanji: The Next Level gave us the world's first WebAR activation with usage of Amazon Lex to power voice interaction (the same tool that powers Amazon Alexa), the experience sends users on a wild 3D adventure into the world of Jumanji! This was a collaboration between Sony Pictures and Trigger - The Mixed Reality Agency. The WebAR technology is powered by 8th Wall. And you can check it via the link to the official YouTube recording of the experience. RPR & Microsoft's Holographic Retail Platform, where Web AR brings a new twist to online shopping by allowing users to interact with 3D holographic images of models right from their smartphones' browsers. This experience is designed to increase buyer confidence and reduce clothing returns, which are two of the greatest challenges to purchasing clothing online. Digital Porsche Brand Academy was developed by the Team of svarmony Technologies GmbH and it is the first-to-market training tool that uses augmented reality to provide Porsche employees an immersive experience learning about the company's history and values. The star of this WebAR experience is an animated avatar that serves as a tour guide for Porsche's past, present, and future. Employees can explore realistically animated Porsche-locations, take a ride in a virtual Porsche, help assemble a car, and test Porsche knowledge via a quiz. The Digital Porsche Brand Academy is a great starter kit for employees to establish a relationship with the brand and align with the company's plans. == Future == By freeing smartphone users from having to install numerous apps, WebAR can make Augmented Reality far more accessible for them and more beneficial for business. The further development of the WebAR can be accelerated by the widespread social acceptance of the headsets that can give the whole other level of AR experience. This means instant access to the information when the contextually relevant content is appearing as the person's real background is changing.

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  • AI Security Institute

    AI Security Institute

    The AI Security Institute (AISI) is a research organisation under the Department for Science, Innovation and Technology, UK, that aims "to equip governments with a scientific understanding of the risks posed by advanced AI". It conducts research and develop and test mitigations. Previously, it was known as the AI Safety Institute. Its creation followed world's first major AI Safety Summit that was held in Bletchley Park in 2023. The institute's professed goal is "building the world's leading understanding of advanced AI risks and solutions, to inform governments so they can keep the public safe". It is designed like a startup in the government "combining the authority of government with the expertise and agility of the private sector". AISI has made access agreements with Anthropic, Google and OpenAI to test their models before release. It has an open source platform called Inspect that permits companies, governments and academics to run standardised safety tests for AI usage. Among the works AISI has done is the reported detection of multiple serious vulnerabilities that could enable development of biological weapons; the vulnerabilities were fixed before the model was launched. It conducts research on diverse fields of AI application. One study by AISI found that LLMs post-trained for political persuasiveness became systematically less accurate and up to 51% more persuasive on political issues. AISI has also worked on the usage of AI for emotional needs. It found that nearly 10 percent of UK citizens used systems like chatbots for emotional purposes on a weekly basis. It found that "systems are now outperforming PhD-level researchers on scientific knowledge tests and helping non-experts succeed at lab work that would previously have been out of reach" in a report published in December 2025. Former chief AI officer of GCHQ Adam Beaumont is the institution's interim director. UK prime minister's AI advisor Jade Leung is the chief technology officer.

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  • BitClout

    BitClout

    BitClout was an open source blockchain-based social media platform. On the platform, users could post short-form writings and photos, award money to posts they particularly like by clicking a diamond icon, as well as buy and sell "creator coins" (personalized tokens whose value depends on people's reputations). BitClout ran on a custom proof of work blockchain, and was a prototype of what can be built on DeSo (short for "Decentralized Social"). BitClout's founder and primary leader is Nader al-Naji, known pseudonymously as "Diamondhands". Under development since 2019, BitClout's blockchain created its first block in January 2021, and BitClout itself launched publicly in March 2021. The platform launched with 15,000 "reserved" accounts — a move intended to prevent impersonation, but which backfired as some people with reserved accounts tried to actively distance themselves. Later, in September 2021, BitClout was revealed to be the flagship product of the DeSo blockchain. == History == === Origins (2019 - March 2021) === In early 2019, Nader al-Naji became interested in "mixing investing and social media". He started creating a custom blockchain in May 2019, but didn't tell anyone else until November 2020. However, in the fall of 2020, al-Naji pitched BitClout's own investors under his real name and began posting job listings for a "new operation". Although BitClout was not originally intended to launch until mid-2021, its development was sped up due to "zeitgeist about decentralized social media" in January 2021. BitClout's first block was mined on 18 January 2021. Its next block was mined on 1 March 2021. === As BitClout (March - September 2021) === In early March 2021, about fifty investors received links to a password-protected website with the BitClout white paper. They were encouraged to explore the site and send the same link to "two or three other 'trusted contacts'". Within weeks users were spending millions of dollars per day on the platform. The platform's founders said they were "completely unprepared", having planned to have a "soft-launch". The leader went by the name "diamondhands" on the platform. On 24 March 2021, BitClout launched out of private beta. Investors include Sequoia Capital, Andreessen Horowitz, the venture capital firm Social Capital, Coinbase Ventures, Winklevoss Capital Management, Alexis Ohanian, Polychain, Pantera, and Digital Currency Group (CoinDesk's parent company). During its initial launch, BitClout's currency could be bought with bitcoin, but not sold except on Discord servers or Twitter threads. A single bitcoin wallet related to BitClout received more than $165M worth of deposits. In March 2021, law firm Anderson Kill P.C. sent Nader al-Naji, the presumed leader of the BitClout platform, a cease-and-desist letter, demanding the removal of Brandon Curtis's account and alleging that BitClout violated sections 1798 and 3344 of the California Civil Code by using Curtis's name and likeness without his consent. Curtis also tweeted, "Adopting Bitcoin's aesthetic to raise VC funding to carry out unethical and blatantly illegal schemes like BitClout: not cool". (However, Curtis's coin, despite not being listed on the official website, can still be bought by users searching for the original username.) Additionally, in April 2021, Lee Hsien Loong asked for his name and photograph to be removed from the site, stating that he has "nothing to do with the platform" and that "it is misleading and done without [his] permission". On 18 May 2021, diamondhands announced that 100% of the BitClout code went public. On 12 June 2021, the supply of BitClout was capped at around 11 million coins. On 18 July 2021, BitClout added the ability for users to mint and purchase NFTs within the platform. === As part of DeSo (September 2021 - July 2024) === On 21 September 2021, it was revealed that BitClout was a prototype built on DeSo, short for "Decentralized Social". As a part of this revelation, diamondhands confirmed his identity as Nader al-Naji. (As early as April 2021, it had been believed that diamondhands indeed was that person.)The Bitclout project raised $200M in funding, which went to setting up the DeSo Foundation. === End and aftermath (July 2024 - present) === In July 2024, al-Naji was arrested by the FBI and charged with wire fraud involving BitClout. He also faced civil charges of securities fraud and unregistered offers and sales of securities from the Securities and Exchange Commission. In response, the official "deso" account posted that al-Naji was "safe and at home" and "that this experience has only reinforced [his] commitment to DeSo". In February 2025, the Justice Department dropped its case against al-Naji. In March 2026, the SEC voluntarily dismissed the enforcement case with prejudice. == Design == BitClout is a social media platform. Its users can post short-form writings and photos (similarly to Twitter). They can award money to posts they particularly like by clicking a diamond icon (similarly to Twitch Bits). The prices of each account's "creator coin" goes up and down with the popularity of the celebrity behind it. For example, if someone says something negative, the value of their corresponding account may go down. This price is computed automatically according to the formula p r i c e _ i n _ b i t c l o u t = .003 ∗ c r e a t o r _ c o i n s _ i n _ c i r c u l a t i o n 2 {\displaystyle price\_in\_bitclout=.003creator\_coins\_in\_circulation^{2}} . At launch time, BitClout scraped 15,000 profiles of celebrities from Twitter to create "reserved" accounts in their names. To claim a reserved account, the account holder would need to tweet about it (which also serves as a marketing strategy). At least 80 such reserved profiles have been claimed. Proof of stake was introduced in March 2024.

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  • Timeline of operating systems

    Timeline of operating systems

    This article presents a timeline of events in the history of computer operating systems from 1951 to the current day. For a narrative explaining the overall developments, see the History of operating systems. == 20th Century == == 1940s == 1949 EDSAC was considered the first operating system developed by Maurice Wilkes and manufactured by the University of Cambridge == 1950s == 1951 LEO I 'Lyons Electronic Office' was the commercial development of EDSAC computing platform, supported by British firm J. Lyons and Co. 1953 DYSEAC - an early machine capable of distributing computing 1955 General Motors Operating System made for IBM 701 MIT's Tape Director operating system made for UNIVAC 1103 1956 GM-NAA I/O for IBM 704, based on General Motors Operating System 1957 Atlas Supervisor (Manchester University) (Atlas computer project start) BESYS (Bell Labs), for IBM 704, later IBM 7090 and IBM 7094 1958 University of Michigan Executive System (UMES), for IBM 704, 709, and 7090 1959 SHARE Operating System (SOS), based on GM-NAA I/O == 1960s == 1960 IBSYS (IBM for its 7090 and 7094) 1961 CTSS demonstration (MIT's Compatible Time-Sharing System for the IBM 7094) MCP (Burroughs Master Control Program) for B5000 1962 Atlas Supervisor (Manchester University) (Atlas computer commissioned) BBN Time-Sharing System GCOS (GE's General Comprehensive Operating System, originally GECOS, General Electric Comprehensive Operating Supervisor) 1963 ADMIRAL AN/FSQ-32, another early time-sharing system begun CTSS becomes operational (MIT's Compatible Time-Sharing System for the IBM 7094) JOSS, an interactive time-shared system that did not distinguish between operating system and language Titan Supervisor, early time-sharing system begun 1964 Berkeley Timesharing System (for Scientific Data Systems' SDS 940) Chippewa Operating System (for CDC 6600 supercomputer) Dartmouth Time-Sharing System (Dartmouth College's DTSS for GE computers) EXEC 8 (UNIVAC) KDF9 Timesharing Director (English Electric) – an early, fully hardware secured, fully pre-emptive process switching, multi-programming operating system for KDF9 (originally announced in 1960) OS/360 (IBM's primary OS for its S/360 series) (announced) PDP-6 Monitor (DEC) descendant renamed TOPS-10 in 1970 SCOPE (CDC 3000 series) 1965 BOS/360 (IBM's Basic Operating System) DECsys TOS/360 (IBM's Tape Operating System) Livermore Time Sharing System (LTSS) Multics (MIT, GE, Bell Labs for the GE-645) (announced) Pick operating system SIPROS 66 (Simultaneous Processing Operating System) THE multiprogramming system (Technische Hogeschool Eindhoven) development TSOS (later VMOS) (RCA) 1966 DOS/360 (IBM's Disk Operating System) GEORGE 1 & 2 for ICT 1900 series Mod 1 Mod 2 Mod 8 MS/8 (Richard F. Lary's DEC PDP-8 system) MSOS (Mass Storage Operating System) OS/360 (IBM's primary OS for its S/360 series) PCP and MFT (shipped) RAX Remote Users of Shared Hardware (RUSH), a time-sharing system developed by Allen-Babcock for the IBM 360/50 SODA for Elwro's Odra 1204 Universal Time-Sharing System (XDS Sigma series) 1967 CP-40, predecessor to CP-67 on modified IBM System/360 Model 40 CP-67 (IBM, also known as CP/CMS) Conversational Programming System (CPS), an IBM time-sharing system under OS/360 Michigan Terminal System (MTS) (time-sharing system for the IBM S/360-67 and successors) ITS (MIT's Incompatible Timesharing System for the DEC PDP-6 and PDP-10) OS/360 MVT ORVYL (Stanford University's time-sharing system for the IBM S/360-67) TSS/360 (IBM's Time-sharing System for the S/360-67, never officially released, canceled in 1969 and again in 1971) WAITS (SAIL, Stanford Artificial Intelligence Laboratory, time-sharing system for DEC PDP-6 and PDP-10, later TOPS-10) 1968 Airline Control Program (ACP) (IBM) B1 (NCR Century series) CALL/360, an IBM time-sharing system for System/360 HP Real-Time Executive (HP RTE) – Hewlett-Packard HP Time-Shared BASIC (HP TSB) – Hewlett-Packard (time-sharing system for the HP 2000) THE multiprogramming system (Eindhoven University of Technology) publication TSS/8 (DEC for the PDP-8) VP/CSS 1969 B2 (NCR Century series) B3 (NCR Century series) GEORGE 3 For ICL 1900 series MINIMOP Multics (MIT, GE, Bell Labs for the GE-645 and later the Honeywell 6180) (opened for paying customers in October) RC 4000 Multiprogramming System (RC) TENEX (Bolt, Beranek and Newman for DEC systems, later TOPS-20) Unics (later Unix) (AT&T, initially on DEC computers) Xerox Operating System == 1970s == 1970 DOS-11 (PDP-11) 1971 EMAS Kronos RSTS-11 2A-19 (First released version; PDP-11) RSX-15 OS/8 1972 B4 (NCR Century series) COS-300 Data General RDOS Edos MUSIC/SP OS/4 OS 1100 OS/2000 (Honeywell 2000-series) Operating System/Virtual Storage 1 (OS/VS1) Operating System/Virtual Storage 2 R1 (OS/VS2 SVS) PRIMOS (written in FORTRAN IV, that didn't have pointers, while later versions, around version 18, written in a version of PL/I, called PL/P) Virtual Machine/Basic System Extensions Program Product (BSEPP or VM/SE) Virtual Machine/System Extensions Program Product (SEPP or VM/BSE) Virtual Machine Facility/370 (VM/370), sometimes known as VM/CMS 1973 Эльбрус-1 (Elbrus-1) – Soviet computer – created using high-level language uЭль-76 (AL-76/ALGOL 68) Alto OS CP-V (Control Program V) RSX-11D RT-11 VME – implementation language S3 (ALGOL 68) 1974 ACOS-2 (NEC) ACOS-4 ACOS-6 CP/M DOS-11 V09-20C (Last stable release, June 1974) Hydra – capability-based, multiprocessing OS kernel MONECS Multi-Programming Executive (MPE) – Hewlett-Packard Operating System/Virtual Storage 2 R2 (MVS) OS/7 OS/16 OS/32 Sintran III 1975 BS2000 V2.0 (First released version) COS-350 ISIS NOS (Control Data Corporation) OS/3 (Univac) VS/9 (formerly RCA's TSOS, later named VMOS) Version 6 Unix XVM/DOS XVM/RSX 1976 Cambridge CAP computer – all operating system procedures written in ALGOL 68C, with some closely associated protected procedures in BCPL Cray Operating System DX10 FLEX TOPS-20 TX990/TXDS Tandem Nonstop OS v1 Thoth 1977 1BSD AMOS KERNAL OASIS operating system OS68 OS4000 RMX-80 System 88 (Exec) System Support Program (IBM System/34 and System/36) TRSDOS Virtual Memory System (VMS) V1.0 (Initial commercial release, October 25) VRX (Virtual Resource eXecutive) VS Virtual Memory Operating System 1978 2BSD Apple DOS Control Program Facility (IBM System/38) Cray Time Sharing System (CTSS) DPCX (IBM) DPPX (IBM) HDOS KSOS – secure OS design from Ford Aerospace KVM/370 – security retro-fit of IBM VM/370 Lisp machine (CADR) MVS/System Extensions (MVS/SE) OS4 (Naked Mini 4) PTDOS TRIPOS UCSD p-System (First released version) Z80-RIO 1979 Atari DOS 3BSD CP-6 Idris MP/M MVS/System Extensions R2 (MVS/SE2) NLTSS POS Sinclair BASIC Transaction Processing Facility (TPF) (IBM) UCLA Secure UNIX – an early secure UNIX OS based on security kernel UNIX/32V DOS/VSE Version 7 Unix == 1980s == 1980 86-DOS AOS/VS (Data General) Business Operating System CTOS DOSPLUS (TRS-80) MVS/System Product (MVS/SP) V1 NewDos/80 OS-9 RMX-86 RS-DOS SOS Virtual Machine/System Product (VM/SP) Xenix 1981 Acorn MOS Aegis SR1 (First Apollo/DOMAIN systems shipped on March 27) CP/M-86 DRX (Distributed Resource Executive) iMAX – OS for Intel's iAPX 432 capability machine MCS (Multi-user Control System) MS-DOS PC DOS Pilot (Xerox Star operating system) UNOS UTS V VERSAdos VRTX VSOS (Virtual Storage Operating System) Xinu first release 1982 Commodore DOS LDOS (By Logical Systems, Inc. – for the Radio Shack TRS-80 Models I, II & III) PCOS (Olivetti M20) pSOS QNX Stratus VOS Sun UNIX (later SunOS) 0.7 Ultrix Unix System III VAXELN 1983 Coherent DNIX EOS GNU (project start) Lisa Office System 7/7 LOCUS – UNIX compatible, high reliability, distributed OS MVS/System Product V2 (MVS/Extended Architecture, MVS/XA) Novell NetWare (S-Net) PERPOS ProDOS RTU (Real-Time Unix) STOP – TCSEC A1-class, secure OS for SCOMP hardware SunOS 1.0 VSE/System Package (VSE/SP) Version 1 1984 AMSDOS CTIX (Unix variant) DYNIX Mac OS (System 1.0) MSX-DOS NOS/VE PANOS PC/IX ROS Sinclair QDOS SINIX UNICOS Venix 2.0 Virtual Machine/Extended Architecture Migration Assistance (VM/XA MA) 1985 AmigaOS Atari TOS DG/UX DOS Plus Graphics Environment Manager Harmony MacOS 2 MIPS RISC/os Oberon – written in Oberon SunOS 2.0 Version 8 Unix Virtual Machine/Extended Architecture System Facility (VM/XA SF) Windows 1.0 Windows 1.01 Xenix 2.0 1986 AIX 1.0 Cronus distributed OS FlexOS GEMSOS – TCSEC A1-class, secure kernel for BLACKER VPN & GTNP GEOS Genera 7.0 HP-UX MacOS 3 SunOS 3.0 TR-DOS TRIX Version 9 Unix 1987 Arthur (much improved version came in 1989 under the name RISC OS) BS2000 V9.0 IRIX (3.0 is first SGI version) MacOS 4 MacOS 5 MDOS MINIX 1.0 OS/2 (1.0) PC-MOS/386 Topaz – semi-distributed OS for DEC Firefly workstation written in Modula-2+ and garbage collected VxWorks Windows 2.0 1988 A/UX (Apple Computer) AOS/VS II (Data General) CP/M rebranded as DR-DOS Flex machine – tagged, capability machine with OS and other software written

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  • Conversion path

    Conversion path

    A conversion path is a description of the steps taken by a user of a website towards a desired end from the standpoint of the website operator or marketer. The typical conversion path begins with a user arriving at a landing page or a product page and proceeding through a series of page transitions until reaching a final state, either positive (e.g. purchase) or negative (e.g. abandoned session). In practice, the study of the dynamics of this process by the interested party has evolved into a sophisticated field, where various statistical methods are being applied to the optimization of outcomes. This includes real-time adjustment of presented content, in which a website operator tries to provide deliberate incentives to increase the odds of conversion based on various sources of information, including demographic traits, search history, and browsing events. In practice, this reflects in different content presented to users arriving from online advertising versus search engines, and similarly, different content is presented depending on their demographic segments. The fundamental metric describing this process in the aggregate is known as conversion rate.

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  • Tactical NAV

    Tactical NAV

    Tactical NAV, also known as TACNAV-X, is a location-based tracking app designed for use by military personnel. The app is primarily designed to assist in pinpointing enemy fire and mapping waypoints. Tactical NAV also helps users efficiently relay critical information to tactical operations centers for prompt decision-making regarding airstrikes or medical evacuations. The TACNAV-X platform is intended to enhance situational awareness, refine navigation capabilities, and assist in tactical decision-making across various operational environments. == Overview == Tactical NAV allows users to pinpoint enemy fire. == History == Tactical NAV was designed by U.S. Army Captain Jonathan J. Springer, a Field Artillery officer serving as a Battalion Fire Support Officer (FSO) in the 101st Airborne Division. Springer conceived the idea for the app during his third tour in Afghanistan in support of Operation Enduring Freedom. On June 25, 2010, after a rocket attack by the Taliban killed two soldiers in his battalion, he was inspired to create an app that would prevent similar losses in the future, enhance situational awareness, and assist soldiers serving on combat deployments. In 2010, Springer founded TacNav Systems (formerly AppDaddy Technologies) to develop mobile applications for use by military personnel. He tested the app during combat operations in eastern Afghanistan and verified TACNAV-X's accuracy using DAGRs, AFATDS, Falcon View, CPOF, ATAK, and other approved Department of Defense (DoD) systems. As of 2012, the app had been downloaded 8,000 times.

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  • International World Wide Web Conference Committee

    International World Wide Web Conference Committee

    The International World Wide Web Conference Committee (abbreviated as IW3C2 also written as IW3C2) is a professional non-profit organization registered in Switzerland (Article 60ff of the Swiss Civil Code) that promotes World Wide Web research and development. The IW3C2 organizes and hosts the annual World Wide Web Conference in conjunction with the W3C. The IW3C2 was founded by Joseph Hardin and Robert Cailliau at a meeting held in Boston, United States, on 14 August 1994 to prepare for the upcoming Second International World Wide Web Conference in Chicago. The IW3C2 formally became an incorporated entity in May 1996 at the fifth conference in Paris, France. The organization is governed by laws of the Swiss Confederation and the By-laws. == Abbreviation == The abbreviation for the International World Wide Web Conference Committee as IW3C2 is as follow: I- The I is represents the leading I in International. W3- The W3 represents the three 3 leading W's in World Wide Web. C2- The C2 represents the three 2 leading C's in Conference Committee. == Mission == The mission of the IW3C2 is: To coordinate the organization and planning of the international WWW conference series and ensure that it remains the foremost conference addressing World Wide Web research and development; To promote a collaborative spirit among conference attendees that is essential to the success of the series; To ensure the global geographical diversity of conference sites and provide support to local organizers at those sites; To make sure that all content arising from these conferences and forums is permanently and openly available on the widest possible scale; To preserve the history of the conference series; To encourage the global development of the World Wide Web through collaboration with WWW standards organizations; To provide a permanent, broad-based international body to achieve these purposes. == Conferences == The conferences are organized by the IW3C2 in collaboration with local organizing committees and technical program committees. The series provides an open forum in which all opinions can be presented, subject to a strict process of peer review. The proceedings of the conference are published in the ACM Digital Library. === Endorsed conferences === The IW3C2 has endorsed regional conferences devoted to a special topic of the Web by working with endorsed conferences on cross-promotion, publicity and programs. == Membership == Members of the IW3C2 are ordinary members, ex officio members, non-voting members, and officers. === Ordinary members === Ordinary members are elected for a period of 3 years during a general meeting. Members are nominated due to their recognition in the WWW community and represent themselves. Members can be re-elected only after at least one year of absence. The following are the founding members at the time when IW3C2 was officially incorporated in May 1996: Jean-François Abramatic Tim Berners-Lee Robert Cailliau Dale Dougherty Ira Goldstein Joseph Hardin Tim Krauskopf Detlef Krömker Corinne Moore R. P. Channing Rodgers Albert Vezza Stuart Weibel Yuri Rubinsky (died prior to incorporation) The following are the current (April 2016) ordinary members: Robin Chen Chin-Wan Chung Allan Ellis Wendy Hall - IW3C2 Chair Ivan Herman Arun Iyengar - IW3C2 Vice Chair Irwin King Yoelle Maarek Luc Mariaux - IW3C2 Treasurer Daniel Schwabe - IW3C2 Vice-Chair === Ex officio members === Ex officio members are selected from the immediate past conference general co-chairs and from future conference co-chairs. Their term expires one year after the conference they organized. Ex officio members can be elected as ordinary members. The following are current (April 2016) ex officio members and the conference with which they are affiliated: Jacqueline Bourdeau - WWW2016 James Hendler - WWW2016 Rick Barrett - WWW2017 Rick Cummings - WWW2017 Laurent Flory - WWW2018 Fabien Gandon - WWW2018 === Officers === The IW3C2 officers consist of a chairperson, a vice-chair (chairperson-elect), a secretary, a treasurer, and other appointees. Officers are elected during a general meeting (usually at the annual WWW conference) and serve for one year. They can be re-elected an indefinite number of times. == The Seoul Test of Time Award == This annual award, presented at the WWW conference, is made possible by a generous contribution from the organizers of WWW2014 (Seoul Korea). Recipients are determined by the IW3C2 and honor the author, or authors, of a paper presented at a previous WWW conference that has "stood the test of time." The first award, announced at WWW2015 (Florence Italy), recognized Sergey Brin and Larry Page, the founders of Google. The recipients of the WWW2016 award are LinkIn scientist Dr. Badrul Sarwar and University of Minnesota professors George Karypis, Joseph Konstan, and John Riedl (posthumous) for their work in item-item collaborative filtering.

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  • Librem

    Librem

    Librem is a line of computers manufactured by Purism, SPC featuring free (libre) software. The laptop line is designed to protect privacy and freedom by omitting non-free (proprietary) software in their operating system and kernel, avoiding the Intel Active Management Technology, and gradually freeing and securing firmware. Librem laptops feature hardware kill switches for the microphone, webcam, Bluetooth and Wi-Fi. == Models == === Laptops === ==== Librem 13, Librem 15 and Librem 14 ==== In 2014, Purism launched a crowdfunding campaign on Crowd Supply to fund the creation and production of the Librem 15 laptop, conceived as a modern alternative to existing open-source hardware laptops, all of which used older hardware. The 15 in the name refers to its 15-inch screen size. The campaign succeeded after extending the original campaign, and the laptops were shipped to backers. In a second revision of the laptop, hardware kill switches for the camera, microphone, Wi-Fi, and Bluetooth were added. After the successful launch of the Librem 15, Purism created another campaign on Crowd Supply for a 13-inch laptop named Librem 13, which also came with hardware kill switches similar to those on the Librem 15v2. The campaign was again successful and the laptops were shipped to customers. Purism announced in December 2016 that it would start shipping from inventory rather than building to order with the new batches of Librem 15 and 13. As of January 2023, Purism has one laptop model in production, the Librem 14. ==== Comparison of laptops ==== === Librem Mini === The Librem Mini is a small form factor desktop computer, which began shipping in June 2020. === Librem 5 === On August 24, 2017, Purism began a crowdfunding campaign for the Librem 5, a smartphone aimed to run 100% free software, which would "[focus] on security by design and privacy protection by default". Purism claimed that the phone would become "the world's first ever IP-native mobile handset, using end-to-end encrypted decentralized communication." Purism cooperated with KDE and GNOME in its development of Librem 5. Security features of the Librem 5 include separation of the CPU from the baseband processor, which, according to Linux Magazine, makes the Librem 5 unique in comparison to other mobile phones. The Librem 5 also features hardware kill switches for Wi-Fi and Bluetooth communication and the phone's camera, microphone, and baseband processor. The default operating system for the Librem 5 is Purism's PureOS, a Debian derivative. The operating system uses a new user interface named Phosh, based on Wayland, wlroots, GTK and GNOME middleware. It is planned that Phosh/Plasma Mobile, Ubuntu Touch, and postmarketOS can also be installed on the phone. The release of the Librem 5 has been postponed several times. In September 2018, Purism announced that the launch date of Librem 5 would be moved from January to April 2019, because of two hardware bugs and the holiday season in Europe and North America. The Librem 5's DevKits for software developers were shipped in December 2018. The launch date was later postponed to the third quarter because of the necessity of further CPU tests. On September 24, 2019, Purism announced that the first batch of Librem 5 phones had begun shipping. The finished version of the Librem 5, known as "Evergreen", was finally shipped on November 18, 2020. === Librem Server === The Librem server is a rack mounted server, released to the public in December 2019. === Librem Key === Announced on 20 September 2018, the Librem Key is a hardware USB security token with multiple features, including integration with a tamper-evident Heads BIOS, which ensures that the Librem laptop Basic Input/Output System (BIOS) was not maliciously altered since the last laptop launch. The Librem Key also features one-time password storage with 3x HMAC-based One-time Password algorithm (HOTP) (RFC 4226) and 15 x Time-based One-time Password algorithm (TOTP) (RFC 6238) and an integrated password manager (16 entries), 40 kbit/s true random number generator, and a tamper-resistant smart card. The key supports type A USB 2.0, has dimensions of 48 x 19 x 7 mm, and weighs 6 g. == Operating system == Initially planning to preload its Librem laptops with the Trisquel operating system, Purism eventually moved off the Trisquel platform to Debian for the 2.0 release of its PureOS Linux operating system. As an alternative to PureOS, Librem laptops are purchasable with Qubes OS preinstalled. In December 2017, the Free Software Foundation added PureOS to its list of endorsed GNU/Linux distributions. == BIOS == In 2015, Purism began research to port the Librem 13 to coreboot but the effort was initially stalled. By the end of the year, a coreboot developer completed an initial port of the Librem 13 and submitted it for review. In December 2016, hardware enablement developer Youness Alaoui joined Purism and was tasked to complete the coreboot port for the original Librem 13 and prepare a port for the second revision of the device. Since summer 2017, new Librem laptops are shipped with coreboot as their standard BIOS, and updates are available for all older models. Purism calls a collection of these six components, involved in the boot process, as PureBoot: Neutralized and disabled Intel Management Engine coreboot A Trusted Platform Module (TPM) chip Heads, which has tamper-evident features to detect if the BIOS or important boot files have been modified Librem Key, Purism's USB security token Multi-factor authentication that unlocks disk encryption using the Librem Key PureBoot protects the users from various attacks like theft, BIOS malware and kernel rootkits, vulnerabilities and malicious code in the Intel Management Engine, and interdiction.

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