AI Content Youtube Monetization

AI Content Youtube Monetization — independent reviews, comparisons, pricing and step-by-step guides on Aizhi.

  • EasyA

    EasyA

    EasyA is a web3 technology company and education platform based in London (United Kingdom), founded in 2022 by Phil Kwok and Dom Kwok. EasyA was officially launched in 2022, focusing on web3 technologies. This community was influenced by the founders' experiences during the COVID-19 pandemic and early collaborations with universities and other educational institutions. Subsequently, the community was used as a foundation for developing Web3-related initiatives, including the organisation of EasyA's first Web3 hackathon in 2022. The EasyA app has over one million users and provides educational content on various blockchain technologies. EasyA Labs is a separate initiative focused on developing products intended to improve accessibility to cryptocurrency for a broader audience.

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  • Pulse-coupled networks

    Pulse-coupled networks

    Pulse-coupled networks or pulse-coupled neural networks (PCNNs) are neural models proposed by modeling a cat's visual cortex, and developed for high-performance biomimetic image processing. In 1989, Eckhorn introduced a neural model to emulate the mechanism of cat's visual cortex. The Eckhorn model provided a simple and effective tool for studying small mammal’s visual cortex, and was soon recognized as having significant application potential in image processing. In 1994, Johnson adapted the Eckhorn model to an image processing algorithm, calling this algorithm a pulse-coupled neural network. The basic property of the Eckhorn's linking-field model (LFM) is the coupling term. LFM is a modulation of the primary input by a biased offset factor driven by the linking input. These drive a threshold variable that decays from an initial high value. When the threshold drops below zero it is reset to a high value and the process starts over. This is different than the standard integrate-and-fire neural model, which accumulates the input until it passes an upper limit and effectively "shorts out" to cause the pulse. LFM uses this difference to sustain pulse bursts, something the standard model does not do on a single neuron level. It is valuable to understand, however, that a detailed analysis of the standard model must include a shunting term, due to the floating voltages level in the dendritic compartment(s), and in turn this causes an elegant multiple modulation effect that enables a true higher-order network (HON). A PCNN is a two-dimensional neural network. Each neuron in the network corresponds to one pixel in an input image, receiving its corresponding pixel's color information (e.g. intensity) as an external stimulus. Each neuron also connects with its neighboring neurons, receiving local stimuli from them. The external and local stimuli are combined in an internal activation system, which accumulates the stimuli until it exceeds a dynamic threshold, resulting in a pulse output. Through iterative computation, PCNN neurons produce temporal series of pulse outputs. The temporal series of pulse outputs contain information of input images and can be used for various image processing applications, such as image segmentation and feature generation. Compared with conventional image processing means, PCNNs have several significant merits, including robustness against noise, independence of geometric variations in input patterns, capability of bridging minor intensity variations in input patterns, etc. A simplified PCNN called a spiking cortical model was developed in 2009. == Applications == PCNNs are useful for image processing, as discussed in a book by Thomas Lindblad and Jason M. Kinser. PCNNs have been used in a variety of image processing applications, including: image segmentation, pattern recognition, feature generation, face extraction, motion detection, region growing, image denoising and image enhancement Multidimensional pulse image processing of chemical structure data using PCNN has been discussed by Kinser, et al. They have also been applied to an all pairs shortest path problem.

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  • Automated attendant

    Automated attendant

    In telephony, an automated attendant (also auto attendant, auto-attendant, autoattendant, automatic phone menus, AA, or virtual receptionist) allows callers to be automatically transferred to an extension without the intervention of an operator/receptionist. Many AAs will also offer a simple menu system ("for sales, press 1, for service, press 2," etc.). An auto attendant may also allow a caller to reach a live operator by dialing a number, usually "0". Typically the auto attendant is included in a business's phone system such as a PBX, but some services allow businesses to use an AA without such a system. Modern AA services (which now overlap with more complicated interactive voice response or IVR systems) can route calls to mobile phones, VoIP virtual phones, other AAs/IVRs, or other locations using traditional land-line phones or voice message machines. == Feature description == Telephone callers will recognize an automated attendant system as one that greets calls incoming to an organization with a recorded greeting of the form, "Thank you for calling .... If you know your party's extension, you may dial it any time during this message." Callers who have a touch-tone (DTMF) phone can dial an extension number or, in most cases, wait for operator ("attendant") assistance. Since the telephone network does not transmit the DC signals from rotary dial telephones (except for audible clicks), callers who have rotary dial phones have to wait for assistance. On a purely technical level it could be argued that an automated attendant is a very simple kind of IVR however, in the telecom industry the terms IVR and auto attendant are generally considered distinct. An automated attendant serves a very specific purpose (replace live operator and route calls), whereas an IVR can perform all sorts of functions (telephone banking, account inquiries, etc.). An AA will often include a directory which will allow a caller to dial by name in order to find a user on a system. There is no standard format to these directories, and they can use combinations of first name, last name, or both. The following lists common routing steps that are components of an automated attendant: Transfer to extension Transfer to voicemail Play message (i.e., "our address is ...") Go to a sub-menu Repeat choices In addition, an automated attendant would be expected to have values for the following: '0' – where to go when the caller dials '0' Timeout – what to do if the caller does nothing (usually go to the same place as '0') Default mailbox – where to send calls if '0' is not answered (or is not pointing to a live person) == Background == PBXs (private branch exchanges) or PABXs (private automatic branch exchanges) are telephone systems that serve an organization that has many telephone extensions but fewer telephone lines (sometimes called "trunks") that connect that organization to the rest of the global telecommunications network. While persons within an enterprise served by a PBX can call each other by dialing their extension numbers, incoming calls, i.e., calls originating from a telephone not served by the PBX but intended for a party served by the PBX, required assistance from a switchboard operator (also called a "switchboard attendant") or a telephone service called DID ("direct inward dialing"). Direct inward dialing has advantages such as rapid connection to the destination party and disadvantages including cost, lack of identification of the called organization and use of ten-digit telephone numbers. Automated attendants provide, among many other things, a way for an external caller to be directed to an extension or department served by a PBX system without using direct inward dialing or without switchboard attendant assistance. == History == Automated attendants are not part of voicemail systems. Voice messaging (or voicemail or VM) technology has existed since the late 1970s; in the early 1980s companies provided voice-prompting systems that allowed callers to reach (route the call) to an intended party, not necessarily to leave a message. Automated attendant systems are also referred to as automated menu systems and much early work in this field was done by Michael J. Freeman, Ph.D. == Time-based routing == Many auto attendants will have options to allow for time-of-day routing, as well as weekend and holiday routing. The specifics of these features will depend entirely on the particular automated attendant, but typically there would be a normal greeting and routing steps that would take place during normal business hours, and a different greeting and routing for non-business hours.

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  • Lenna

    Lenna

    Lenna (or Lena) is a standard test image used in the field of digital image processing, starting in 1973. It is a picture of the Swedish model Lena Forsén, shot by photographer Dwight Hooker and cropped from the centerfold of the November 1972 issue of Playboy magazine. Lenna has attracted controversy because of its subject matter. Starting in the mid-2010s, many journals have deemed it inappropriate and discouraged its use, while others have banned it from publication outright. Forsén herself has called for it to be retired, saying "It's time I retired from tech." The spelling "Lenna" came from the model's desire to encourage the proper pronunciation of her name. "I didn't want to be called Leena [English: ]," she explained. == History == Before Lenna, the first use of a Playboy magazine image to illustrate image processing algorithms was in 1961. Lawrence G. Roberts used two cropped six-bit grayscale facsimile scanned images from Playboy's July 1960 issue featuring Playmate Teddi Smith, in his master's thesis on image dithering at Massachusetts Institute of Technology. Lenna was originally intended for high resolution color image processing study. Its history was described in the May 2001 newsletter of the IEEE Professional Communication Society, in an article by Jamie Hutchinson: Alexander Sawchuk estimates that it was in June or July of 1973 when he, then an assistant professor of electrical engineering at the University of Southern California Signal and Image Processing Institute (SIPI), along with a graduate student and the SIPI lab manager, was hurriedly searching the lab for a good image to scan for a colleague's conference paper. They got tired of their stock of usual test images, dull stuff dating back to television standards work in the early 1960s. They wanted something glossy to ensure good output dynamic range, and they wanted a human face. Just then, somebody happened to walk in with a recent issue of Playboy. The engineers tore away the top third of the centerfold so they could wrap it around the drum of their Muirhead wirephoto scanner, which they had outfitted with analog-to-digital converters (one each for the red, green, and blue channels) and a Hewlett Packard 2100 minicomputer. The Muirhead had a fixed resolution of 100 lines per inch and the engineers wanted a 512×512 image, so they limited the scan to the top 5.12 inches of the picture, effectively cropping it at the subject's shoulders. The image's reach was limited in the 1970s and 80s, which is reflected in it initially only appearing in .org domains, but in July 1991, the image featured on the cover of Optical Engineering alongside Peppers, another popular test image. This drew the attention of Playboy to the potential copyright infringement. The peak of image hits on the internet was in 1995. The scan became one of the most used images in computer history. The use of the photo in electronic imaging has been described as "clearly one of the most important events in [its] history". The image spread to over 100 different domains, particularly .com and .edu. In a 1999 issue of IEEE Transactions on Image Processing "Lena" was used in three separate articles, and the picture continued to appear in scientific journals throughout the beginning of the 21st century. Lenna is so widely accepted in the image processing community that Forsén was a guest at the 50th annual Conference of the Society for Imaging Science and Technology (IS&T) in 1997. In 2015, Lena Forsén was also guest of honor at the banquet of IEEE ICIP 2015. After delivering a speech, she chaired the best paper award ceremony. To explain why the image became a standard in the field, David C. Munson, editor-in-chief of IEEE Transactions on Image Processing, stated that it was a good test image because of its detail, flat regions, shading, and texture. He also noted that "the Lena image is a picture of an attractive woman. It is not surprising that the (mostly male) image processing research community gravitated toward an image that they found attractive." While Playboy often cracks down on illegal uses of its material and did initially send a notice to the publisher of Optical Engineering about its unauthorized use in that publication, over time it has decided to overlook the wide use of Lena. Eileen Kent, VP of new media at Playboy, said, "We decided we should exploit this, because it is a phenomenon." == Criticism == The use of the image has produced controversy because Playboy is "seen (by some) as being degrading to women". In a 1999 essay on reasons for the male predominance in computer science, applied mathematician Dianne P. O'Leary wrote: Suggestive pictures used in lectures on image processing ... convey the message that the lecturer caters to the males only. For example, it is amazing that the "Lena" pin-up image is still used as an example in courses and published as a test image in journals today. A 2012 paper on compressed sensing used a photo of the model Fabio Lanzoni as a test image to draw attention to this issue. The use of the test image at the magnet school Thomas Jefferson High School for Science and Technology in Fairfax County, Virginia, provoked a guest editorial by a senior in The Washington Post in 2015 about its detrimental impact on aspiring female students in computer science. In 2017, the Journal of Modern Optics published an editorial titled "On alternatives to Lenna" suggesting three images (Pirate, Cameraman, and Peppers) that "are reasonably close to Lenna in feature space". In 2018, the Nature Nanotechnology journal announced that they would no longer consider articles using Lenna. In the same year SPIE, the publishers of Optical Engineering, also announced that they "strongly discourage" the use of Lenna, and would no longer consider new submissions containing the image "without convincing scientific justification for its use". They noted that aside from the copyright and ethical issues, that it was also no longer useful as a standard image: "In today's age of high-resolution digital image technology, it seems difficult to argue that a 512 × 512 image produced with a 1970s-era analog scanner is the best we have to offer as an image quality test standard". Forsén stated in the 2019 documentary film Losing Lena, "I retired from modeling a long time ago. It's time I retired from tech, too... Let's commit to losing me." The Institute of Electrical and Electronics Engineers (IEEE) announced that, starting April 1, 2024, it will no longer allow use of Lenna in its publications.

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  • Automated Mathematician

    Automated Mathematician

    The Automated Mathematician (AM) is one of the earliest successful discovery systems. It was created by Douglas Lenat in Lisp, and in 1977 led to Lenat being awarded the IJCAI Computers and Thought Award. AM worked by generating and modifying short Lisp programs which were then interpreted as defining various mathematical concepts; for example, a program that tested equality between the length of two lists was considered to represent the concept of numerical equality, while a program that produced a list whose length was the product of the lengths of two other lists was interpreted as representing the concept of multiplication. The system had elaborate heuristics for choosing which programs to extend and modify, based on the experiences of working mathematicians in solving mathematical problems. == Controversy == Lenat claimed that the system was composed of hundreds of data structures called "concepts", together with hundreds of "heuristic rules" and a simple flow of control: "AM repeatedly selects the top task from the agenda and tries to carry it out. This is the whole control structure!" Yet the heuristic rules were not always represented as separate data structures; some had to be intertwined with the control flow logic. Some rules had preconditions that depended on the history, or otherwise could not be represented in the framework of the explicit rules. What's more, the published versions of the rules often involve vague terms that are not defined further, such as "If two expressions are structurally similar, ..." (Rule 218) or "... replace the value obtained by some other (very similar) value..." (Rule 129). Another source of information is the user, via Rule 2: "If the user has recently referred to X, then boost the priority of any tasks involving X." Thus, it appears quite possible that much of the real discovery work is buried in unexplained procedures. Lenat claimed that the system had rediscovered both Goldbach's conjecture and the fundamental theorem of arithmetic. Later critics accused Lenat of over-interpreting the output of AM. In his paper Why AM and Eurisko appear to work, Lenat conceded that any system that generated enough short Lisp programs would generate ones that could be interpreted by an external observer as representing equally sophisticated mathematical concepts. However, he argued that this property was in itself interesting—and that a promising direction for further research would be to look for other languages in which short random strings were likely to be useful. == Successor == This intuition was the basis of AM's successor Eurisko, which attempted to generalize the search for mathematical concepts to the search for useful heuristics.

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  • AppBlock

    AppBlock

    AppBlock is a software tool for managing screen time that limits access to selected mobile applications and websites. Developed by the Czech studio MobileSoft, it is distributed for Android and iOS devices as well as through browser extensions for Google Chrome, Microsoft Edge and Brave, and as desktop solutions. The application is used primarily to restrict time spent on social media and similar distracting services while working and studying. By 2025, the application reported 700,000 monthly active users, with the domestic Czech market accounting for less than one percent of its total user base and revenue. == History == === Origins === AppBlock was created by the Czech software studio MobileSoft, based in Hradec Králové. The studio was founded in 2012 by Miroslav Novosvětský, who remains the sole owner. The idea for the application arose from the use of browser-based website blockers on desktop computers. AppBlock was conceived as a way to reduce the time spent on mobile devices. === Early releases === In its early phase, AppBlock was available only for phones running on Android. Early versions allowed users to limit access to selected applications and websites during specified periods. From the outset, the application was distributed internationally rather than only within the Czech market, and early coverage reported a multi-million number of downloads worldwide. === Expansion of functionality === Over time, AppBlock has expanded beyond basic application blocking to include additional functions related to limiting procrastination and managing attention. The development of AppBlock accelerated during the COVID-19 pandemic. Following a reduction in external client orders, the studio reallocated resources from contract development to the application. Increased digital content consumption during lockdowns contributed to a rise in the application's usage and revenue. As the application developed, it became the company's product with the largest user base. Novosvětský described an increase in downloads over a twelve-month period, which he linked in part to the company's activities abroad, including participation in events focused on mobile marketing in the United States. These activities were an important factor in the further development of AppBlock. === Internationalization and market expansion === Within roughly the first eight years of the company's existence, MobileSoft became active both in the domestic Czech market and in the United States, supported among other things by participation in the CzechAccelerator program, which is intended to help Czech firms enter foreign markets. In mid-August 2021 the developers launched a version for iOS, which soon began to attract paying users. The expansion to iOS was accompanied by plans for cooperation with the Procrastination.com platform, intended to complement the blocking functions with educational content related to digital media use, sleep and work habits. By 2025, AppBlock was localised into 15 languages, with the largest share of users in the United States, the United Kingdom, Germany, and France, with recent growth in Brazil, and usage extending across several continents. AppBlock has reached more than 10 million installations. In the same period its creators announced plans to refine existing functions and to expand support beyond mobile phones to desktop use, including through support for additional web browsers. == Features == === Supported platforms === AppBlock is distributed as a mobile application for Android and iOS users through Google Play and the Apple App Store. Browser extensions for desktop systems are available for Google Chrome, Microsoft Edge and Brave. === Functionality === AppBlock's core function is to restrict access to selected applications and websites. The mobile application shows a list of installed apps and lets the user select which ones to block. It also includes tools to block specific websites and, on iOS, to block certain phrases entered in the Safari browser. AppBlock can mute notifications from selected applications, so alerts from those apps do not appear while blocking is active. In addition to choosing which apps or content to block, the software also offers an allowlist mode, where only selected applications remain accessible and all others are blocked. Blocking rules are organized into configurable schedules, called profiles. Users can create profiles that define time periods when selected apps and websites are unavailable. Newer versions also allow profiles to be activated automatically based on the time of day, days of the week, the device's location, or connection to specific Wi-Fi networks. The iOS version lets users set limits on how often or how long certain apps can be used before they are blocked, and it can track and restrict screen time for individual apps. In addition to these recurring rules, AppBlock includes a Quick Block feature that temporarily blocks selected apps and websites with a single action, without requiring a separate long-term schedule. Strict Mode is an optional setting that limits the ability to change blocking once it is active. For a specified period, it prevents editing AppBlock's rules and can be configured to stop the app from being uninstalled during that time. While Strict Mode is enabled, users cannot modify or disable the restrictions they have set. Deactivation requires specific verification steps, such as connecting the device to a charger or obtaining approval from a designated contact person. The mobile application also includes statistical and reporting features. In addition to blocking, AppBlock lets users view statistics and data about their use of applications and websites, including screen-time summaries and focus sessions that silence notifications and enforce blocking during defined work or study periods. Browser extensions for desktop environments apply AppBlock's website-blocking functions on Windows and macOS systems through supported web browsers. == Business model == AppBlock uses a freemium revenue model. The basic version of the application is available free of charge and allows blocking of up to three applications at the same time. The premium version removes this limit and adds further configuration options. In 2020, the application shifted from a one-time payment structure to a subscription model. By 2021, AppBlock had more than seven thousand paying users and annual revenue of about four million Czech crowns. By 2025, annual revenue reached approximately 4 million US dollars (80 million CZK) before taxes and platform fees, with roughly 20 percent of active users subscribing to the paid version. == Usage == AppBlock limits access to selected applications and websites in order to reduce smartphone overuse and digital distraction. It is used to block social media, games and other services considered addictive, with the aim of reducing frequent checking of mobile devices and creating time intervals in which these services are unavailable. Reported use cases of AppBlock cover work, students, parents, ADHD, mental health, well-being and business. The application is used both by individual users and within workplace initiatives in which employees install it to reduce digital distractions during working hours.

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  • Agent-assisted automation

    Agent-assisted automation

    Agent-assisted automation is a type of call center technology that automates elements of what the call center agent 1) does with his/her desktop tools and/or 2) says to customers during the call using pre-recorded audio. It is a relatively new category of call center technology that shows promise in improving call center productivity and compliance. == Types of agent-assisted automation == === Pre-recorded audio === Pre-recorded audio (sometimes referred to as soundboard (computer program) or as soundboard technology) is another form of agent-assisted automation. The purpose of using pre-recorded messages is to increase the probability (and in some cases error-proof the process so) that the right information is provided to customers at the right time. The required disclosures are pre-recorded to ensure accuracy and understandability. By integrating the recordings with the customer relationship management software, the right combination of disclosures can be played based on the combination of goods and services the customer purchased. The integration with the customer relationship management software also ensures that the order cannot be submitted until the disclosures are played, essentially error-proofing (poka-yoke) the process of ensuring the customer gets all the required consumer protection information. Phone surveys are ideal applications of this technology. Whether surveying market preferences or political views, the pre-recorded audio with an agent listening allows the questions to be asked in the same way every time, uninfluenced by the agents' fatigue levels, accents, or their own views. === Fraud prevention === Fraud prevention is a specialized type of agent-assisted automation focused on reducing ID theft and credit card fraud. ID theft and credit card fraud are huge threats for call centers and their customers and few good solutions exist, but new agent-assisted automation solutions are producing promising results. The technology allows the agents to remain on the phone while the customers use their phone key pads to enter the information. The tones are masked and the information passes directly into the customer relationship management system or payment gateway in the case of credit card transactions. The automation essentially makes it impossible for call center agents and also call center personnel that might be monitoring the calls to steal the credit card number, social security number, or other personally identifiable information. === Outbound telemarketing === Another specialized application space of agent-assisted automation is in outbound telemarketing, which goes under numerous headings including outbound prospecting, cold calling, solicitation, fund-raising, etc. Turnover is high among agents engaged in this kind of work because the task is tedious and emotionally difficult. It is tedious because the agent spends the bulk of their day, not talking to qualified leads, but in getting wrong numbers and answering machines. == Benefits == Just as automation has benefited manufacturing by reducing the mental and physical effort required of workers while simultaneously improving throughput, quality, and safety, agent-assisted automation is improving call center results while reducing the tiring aspects of the job for agents. In some cases, the agent-assisted automation streamlines the process and allows calls to be handled more quickly. By eliminating cutting and pasting from one application to another, by auto-navigating applications, and by providing a single view of the customer, agent-assisted automation can reduce call handle time and increase agent productivity. Second, in theory, the more steps that can be automated and the more logic that can be built into the call flow (e.g., if the customer buys items 2 and 9, then disclosures a, c, and f are read by the pre-recorded audio), then companies may be able to reduce the amount of training that is required of the agents while at the same time ensuring more consistency and accuracy. However, no published studies have reported this result yet. But an even larger problem in call centers is between-agent variation in behavior and results. Agents differ in the amount of training and coaching they receive, they differ in the amount of experience they have, their jobs are repetitious and tiring, and the process and procedures the agents are supposed to follow constantly change. Moreover, there are significant individual differences between agents in their intelligence, personality, motivations, etc. which all affect performance. Despite the large amount of money call centers have spent over decades trying to reduce between-agent variation, the problem is still so prevalent that one large study of customer interactions with call centers found that a customer's experience was completely a function of the quality of the agent who happened to answer the phone. Therefore, the most significant benefit of agent-assisted automation may prove to be in how the automation error-proofs or poka-yoke the process and ensures that something that needs to be done or said happens every time. Properly implemented, the between-agent variation for whatever step of the process the automation is applied to may be able to be reduced to near zero. This is especially important in a collection agency whose processes and procedures are closely regulated by the Fair Debt Collection Practices Act.

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  • The Future of Work and Death

    The Future of Work and Death

    The Future of Work and Death is a 2016 documentary by Sean Blacknell and Wayne Walsh about the exponential growth of technology. The film showed at several film festivals including Raindance Film Festival, International Film Festival Rotterdam, Academia Film Olomouc and CPH:DOX. In May 2017 it received an official screening at the European Commission. It was distributed by First Run Features and Journeyman Pictures and was released on iTunes, Amazon Prime and On-demand on 9 May 2017. The film was made available on Sundance Now on 27 November 2017. A companion piece to the film, The Cost of Living, a documentary concerning universal basic income in Britain, was released on Amazon Prime on 8 October 2020. == Synopsis == World experts in the fields of futurology, anthropology, neuroscience, and philosophy consider the impact of technological advances on the two 'certainties' of human life; work and death. Charting human developments from Homo habilis, past the Industrial Revolution, to the digital age and beyond, the film looks at the shocking exponential rate at which mankind has managed to create technologies to ease the process of living. As we embark on the next phase of our adaptation, with automation and artificial intelligence signifying the complete move from man to machine, the film asks what the implications are for human fulfilment in an approaching era of job obsolescence and extreme longevity. == Cast == Dudley Sutton – Narrator Aubrey de Grey – Biomedical gerontologist and CSO of the SENS Research Foundation Will Self – Writer, journalist, political commentator and Professor of Contemporary Thought at Brunel University Rudolph E. Tanzi – Professor of Neurology at Harvard University and Director of the Genetics and Aging Research Unit at Massachusetts General Hospital (MGH) Martin Ford – Futurist and author Steve Fuller – Auguste Comte Chair in Social Epistemology at the Department of sociology at University of Warwick Murray Shanahan – Professor of Cognitive Robotics at Imperial College London Gray Scott – Futurist, executive producer of this production Vivek Wadhwa – Entrepreneur, academic and Director of Research at the Center for Entrepreneurship and Research Commercialization at the Pratt School of Engineering, Duke University Zoltan Istvan – Transhumanist and journalist Joanna Cook – Anthropologist, University College London Nicholas Kamara – Physician, Kable Hospital David Pearce – Transhumanist philosopher and co-founder of Humanity+ Peter Cochrane – Futurist and entrepreneur John Harris – Bioethicist, philosopher and Director of the Institute for Science, Ethics and Innovation at the University of Manchester Riva Melissa-Tez – Entrepreneur and transhumanist Ian Pearson – Futurologist Stuart Armstrong – Artificial intelligence researcher at Future of Humanity Institute

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  • Trazzler

    Trazzler

    Trazzler is a travel destination app that specializes in unique and local destinations. The initial concept was developed by Adam Rugel and Biz Stone in 2006 at Twitter's original offices under the name "71 miles". More than 10,000 writers and photographers have contributed and more than $350,000 in freelance contracts have been issued as a result of Trazzeler's weekly writing and photography contests. Investors in the company include SV Angel, AOL Founder Steve Case, and the Twitter founders, Evan Williams, Jack Dorsey, and Biz Stone. The company's partners are the City of Chicago, Hawaii Tourism Authority, Fairmont Hotels & Resorts, Salon.com, and Air New Zealand. Trazzler is designed for use on the iOS, Android, and Facebook.

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  • WebPlus

    WebPlus

    Serif WebPlus was a website design program for Microsoft Windows, developed by the software company, Serif. It allows users to design, create and upload their website onto the internet without any knowledge of HTML or other web technologies. Much like Microsoft Word, WebPlus uses WYSIWYG drag and drop editing to add and position text, images and links as they would appear on the finished web page. Once a user has designed their site, WebPlus can preview the site in a web browser before uploading the site using the in-built FTP. The software comes with a variety of pre-designed sample websites containing Filler text like Lorem ipsum, which can be used as a template for quickly designing a site. It also provides drawing tools for creating and editing buttons and web graphics. == Free WebPlus Starter Edition == Previously Serif had made available feature limited Starter Editions of their software, based on older versions, which could be obtained and used free of charge. For WebPlus the final free edition was based on version X5 and this was released in September 2012. This continued to be available from Serif's server until it was withdrawn around March 2016. WebPlus was then only available as a paid-for version X8. == Program Withdrawal == In March 2016, Serif announced that WebPlus X8 would be the final version, and that there were no current plans to design an application to replace it. Sales of WebPlus X8 by Serif were ended around December 2016. In early 2018, Serif announced that Serif Web Resources, hosted on Serif servers and required to implement some advanced web-site functionality in WebPlus created sites, would no longer work after 31 August 2018. In 2018, Serif also shutdown the servers that generated the "Plus" software registration numbers on-line from the product version and the individual generated installation number. Serif revealed the alternative was to use a universal master registration number, which is 881887. This is known to work with post 2003 Serif "Plus" software (e.g. verified to work with PagePlus v5.02). However, later Serif "Plus" software still registers itself automatically if within a certain recent period of a previous Serif software registration on the same PC. == Supported platforms == WebPlus was developed for Microsoft Windows "Win32" graphical desktop interface and is fully compatible with Windows XP, Windows Vista (32/64bit), Windows 7 (32/64bit) and Windows 8. == Features == Web hosting to upload websites to the internet with the address www.sitename.webplus.net and email [email protected]. E-Commerce tool to create online stores with providers such as PayPal. Form wizard generates online forms to collect information from website visitors. Add blogs, forums, hit counters, online polls and content management systems to websites using Smart Objects. Google Maps tool embeds maps and optional navigation markers within a website. Site navigation bars adopt a website's structure providing a tool for navigating around the website. Photo gallery groups a collection of images together and displays them as an animated slideshow. Search engine optimization (SEO) tools optimise a websites search ranking with the likes of Google, Yahoo! and Bing. Collect website metrics such as page popularity and number of website hits using Google Analytics. WebPlus X5 introduced a button studio for creating button graphics. Restrict access to specific pages on a website with a secure member's area. WebPlus automatically converts images and graphics into a web targeted format, optimising them for fast download. Embed YouTube videos within a web page. Add animated effects to a website with Animated GIFs, Animated Marquees or by importing Flash videos. Stream news and information feeds to a website using RSS and podcasts. Automated Site Checker analyses and corrects potential problems with a website. AdSense tool incorporates Google AdSense advertisements into a website In-built FTP transfers files onto a web server, uploading a website to the internet. In-built Basic Photo Editor the PhotoLab can make automatic adjustments and "Quick Fix's" to photos. From X5, WebPlus offers image editing and filters, through its PhotoLab and also provides a dedicated background-removal tool in the form of Cutout Studio. Display images, Flash videos and web pages using animated Lightboxes. Filter Effects can be applied to the graphical objects, giving convincing, realistic effects such as glass, metallic, plastic and other 2D/3D filters. WebPlus also provides QuickShapes for creating button and web graphics. These predefined shapes can be quickly modified with sliders to adjust certain parameters, for example creating rounded rectangles, etc. Shapes include: rectangles, ellipses, stars, spirals, cogs, petals, etc.

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  • Captions (app)

    Captions (app)

    Mirage (formerly known as Captions) is a video-generating, video-editing and AI research company headquartered in New York City. Their first app, Captions, is available on iOS, Android, and Web and offers a suite of tools aimed at streamlining the creation and editing of videos. Their enterprise platform, Mirage Studio, generates AI actors and videos for marketing assets and video campaigns. == History == Mirage was co-founded by Gaurav Misra and Dwight Churchill. During Misra's time leading design engineering at Snap Inc., he followed the rise of a new category of video, the "talking video." In 2021, Misra left Snap to found Mirage with his former colleague Churchill. Later that year, the Captions app launched with early backing from venture capital firms Sequoia Capital and Andreessen Horowitz as well as individual investors. In 2023, the company released Lipdub, an Al dubbing app which translates any video with spoken audio into 28 languages. In October 2023, Captions shared that it maintained over 100,000 daily active users with "about a million" videos being created monthly. In November 2024, Captions acquired AlpacaML, a generative AI company that focused on art and other images. In June 2025, Captions launched Mirage Studio, for marketers and advertising agencies. In September 2025, Captions rebranded their company to Mirage. This change reflects the company's focus on developing their proprietary foundation model and future video products. == Products == The Captions app offers features to automate common production tasks including captioning, editing, dubbing, script creation, and music integration. Mirage Studio allows users to generate AI avatars and create short-form videos from prompts or audio. == Awards == In 2023, the company was recognized as part of Fast Company's "Next Big Things In Tech" series. In 2024, the company won 2 Webby Awards for Best Use of AI & Machine Learning and Creative Production.

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  • Eaze

    Eaze

    Eaze is an American company based in San Francisco, California that launched a medical cannabis delivery app of the same name in 2014. == History == Eaze was launched in 2014 by Keith McCarty to deliver medical marijuana to patients in California. McCarty started the company in his San Francisco apartment with four employees. The company provides a mobile app to connect users with cannabis dispensaries, but does not grow or sell marijuana itself, and has been nicknamed “the Uber of Weed”. As of 2017, the company operates in more than 100 cities within California. In 2017, Eaze reported 300 percent growth over the previous year. It has 81 employees, and performs 120,000 deliveries per month to 250,000 users. A survey of Eaze users revealed that 66% are male, 57% are between 22 and 34, just over half have a bachelor's degree, and 49% have an annual income over $75,000. The company's vaporizer cartridge sales reached $1 million in sales in 4 months, and 31% of customers had ordered a vaporizer by the end of 2016. In 2016, Eaze founder Keith McCarty stepped down from his position as CEO and was replaced by Jim Patterson, who served as the company's chief product and technology officer. == EazeMD == EazeMD is a service that helps people acquire a medical marijuana card. It is a California-based telemedicine service in which physicians assess patients through an online video chat. It is California's largest telemedicine service for marijuana referrals. In June 2017, a former employee of one of these physicians accessed patient data in the physician's records system, causing a security breach. However, there was no evidence that Eaze data was accessed. == Eaze Insights == Eaze Insights conducts surveys of their users and compiles data into reports on cannabis use. Statistics from their reports have been cited in Seattle Weekly, Forbes, The Huffington Post, Business Insider, Fortune, and other general interest publications. == Financing == The company announced its $10 million Series A funding in April 2015 by multiple venture capital firms, including the Snoop Dogg-backed Casa Verde Capital. In October 2016, Eaze announced its series B funding in the amount of $13 million from five investors, making the company "the highest-funded startup in the history of the cannabis industry, as well as its fastest-growing one". In September 2017, the company raised another $27 million in venture funding. The Series B funding was led by Bailey Capital, joined by DCM Ventures, Kaya Ventures, and FJ Labs. According to the company' officials in 2017, Eaze managed to raise more than $52 million since its inception in 2014.

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  • Objective vision

    Objective vision

    Objective Vision (Object Oriented Visionary) is a project mainly aimed at real-time computer vision and simulation vision of living creatures. it has three sections containing an open-source library of programming functions for using inside the projects, Virtual laboratory for scholars to check the application of functions directly and by command-line code for external and instant access, and the research section consists of paperwork and libraries to expand the scientific prove of works. == Background == The process has been used in the OVC libraries is as same as what's happening when living see a picture, and it's designed to give the researchers to experience the brain's visual cortex most close simulation for picture perception. The OVC was designed to work as a simulated visual cortex that has a critical job in processing and classify the objects to make it easier to work with pictures and graphical perception and processing. The human brain is much more aware of how it solves complex problems such as playing chess or solving algebra equations, which is why computer programmers have had so much success building machines that emulate this type of activity. but when the whole process is still a riddle that how the entities visionary system works. The project was simulated the visionary system by how it starts to convert the signals to image(actually the edges and colors) and then recognizing the shapes to find a relation between brain's information and image. The Objective Visionary system actually is concentrating on the separable sections, this separation gives the application visionary system the excellence processing result, because with this method the system do not waste much time on processing non significant sections and signals. this operation in the Objective Vision project called objective processing and because the O.V. mission is focused on human visionary simulation, so the developer refers with Objective Vision. == History == Objective-Vision is a Human (Natural) Visionary simulation Project developed by Michael Bidollahkhany. Following an explosion of interest during the 21st century were characterized by the maturing of the field and the significant growth of active applications; simulation of visionary systems, visionary based autonomous vehicle guidance, medical imaging (2D and 3D) and automatic surveillance are the most rapidly developing areas. This progress can be seen in an increasing number of software and hardware products on the market, as well as in a number of digital image processing software and APIs and also machine vision courses offered at universities worldwide. Therefore, the OVC project has been released as a research software project in 2016. One of important parts of this project was O.V.C. (Objective Vision Class library), that was designed to able companies and scientists to use the brain's most likely functionalities as visionary libraries to simplify and accelerate the image processing algorithms developments. The project started under MIT copyright license, but since 2018 the project continued as classified based on sponsors opinion. == The Algorithm == As developers claimed the algorithm used in the class library and developer's kit of project has been developed based on natural visionary system, and the functionalities containing image processing, optimization and labeling etc. are mostly upgraded and near techniques. Suppose that we've a picture of a jungle, or somewhere else, with this library developer will be able to manipulate not only the pixel of images for data extraction, but automatically based on which algorithm is used and image quality, he can manipulate directly a list of objects, same pixels and every data project needs to have, said the developer in his lecture answering how the algorithm works. === Viewpoint === For long times digital image processing and storing, was actually by processing just pixels; this Project tries to present a new kind of image processing and even storing, "objective vision" or "object-oriented visionary" is called. This project officially launched in May 2016, with the aim of making more adaptation between Computer Vision (Include Visionary, Digital image processing, discernment and even Perception) and Human Visual System; about development of the project: "...so we decided to research on Human Vision System, besides we worked on Artificial Retinal image processing and new visionary optimization unit(Presented at Istanbul Technical University Conference(Turkey 2015-2016)) and grew our research to Visionary CORTEX of Brain", Michael Bidollahkhany said. == Applications == The OVC application areas include: 2D and 3D feature toolkits Egomotion estimation Human–computer interaction (HCI) Mobile robotics Motion understanding Object identification Segmentation and recognition Stereopsis stereo vision: depth perception from two cameras Structure from motion (SFM) Motion tracking == Programming language == In first initial release of Objective Visionary Project the algorithm has been written in C++ and C#, and the virtual laboratory has been developed in C# and Delphi. Based on developers last lecture since the second release the complete algorithm has been re-written in C# based on .Net Core 1.0 to make it easier to work on different operating systems.

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  • Cups (app)

    Cups (app)

    Cups (stylized as CUPS) was a mobile app launched in New York City in April 2014. It was a mobile payment and discovery platform for independent coffee shops nearby. The app was active in more than 400 cafes in New York, San Francisco, Philadelphia, Nashville, Minneapolis and Saint Paul, and other U.S. cities. == History == Cups was founded in Israel in 2012 by Gilad Rotem and four other co-founders, who were all high school friends. The company ran a limited beta pilot in Tel Aviv and Jerusalem, featuring 80 locations, from September 2012 until September 2014. Customers received all-you-can-drink coffee at certain coffee shops in Tel Aviv for approximately $45 a month. In October 2013, the founders relocated to New York. Cups participated in the Entrepreneur's Roundtable Accelerator program and went live in New York in 2014, initially working with 50 small coffee shops in Manhattan and Brooklyn. In early 2016, the company launched 30 locations in Philadelphia in February, followed by 40 more locations in San Francisco in March. == Functionality == The Cups app gave the user a list of the nearest participating coffee shops to their current location. The app user can order a drink using the app and pay the cashier with their phone. The cashier would enter a code that entered the purchase into the app's system. The app also allowed for onboard tipping and food purchases. The company reimbursed the coffee shop and kept a portion of their sales. In early 2016, the Cups Café Network was launched, using bulk purchasing power to land discounts with service providers which would normally be reserved for larger chains. In this way, the company aimed to help its café partners compete with the larger coffee chains.

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  • Steerable filter

    Steerable filter

    In image processing, a steerable filter is an orientation-selective filter that can be computationally rotated to any direction. Rather than designing a new filter for each orientation, a steerable filter is synthesized from a linear combination of a small, fixed set of "basis filters". This approach is efficient and is widely used for tasks that involve directionality, such as edge detection, texture analysis, and shape-from-shading. The principle of steerability has been generalized in deep learning to create equivariant neural networks, which can recognize features in data regardless of their orientation or position. == Example == A common example of a steerable filter is the first derivative of a two-dimensional Gaussian function. This filter responds strongly to oriented image features like edges. It is constructed from two basis filters: the partial derivative of the Gaussian with respect to the horizontal direction ( x {\displaystyle x} ) and the vertical direction ( y {\displaystyle y} ). If G ( x , y ) {\displaystyle G(x,y)} is the Gaussian function, and G x {\displaystyle G_{x}} and G y {\displaystyle G_{y}} are its partial derivatives (which measure the rate of change in the x {\displaystyle x} and y {\displaystyle y} directions, respectively), a new filter G θ {\displaystyle G_{\theta }} oriented at an angle θ {\displaystyle \theta } can be synthesized with the formula: G θ = cos ⁡ ( θ ) G x + sin ⁡ ( θ ) G y {\displaystyle G_{\theta }=\cos(\theta )G_{x}+\sin(\theta )G_{y}} Here, the basis filters G x {\displaystyle G_{x}} and G y {\displaystyle G_{y}} are weighted by cos ⁡ ( θ ) {\displaystyle \cos(\theta )} and sin ⁡ ( θ ) {\displaystyle \sin(\theta )} to "steer" the filter's sensitivity to the desired orientation. This is equivalent to taking the dot product of the direction vector ( cos ⁡ θ , sin ⁡ θ ) {\displaystyle (\cos \theta ,\sin \theta )} with the filter's gradient, ( G x , G y ) {\displaystyle (G_{x},G_{y})} . == Generalization in deep learning: Equivariant neural networks == The concept of steerability is foundational to equivariant neural networks, a class of models in deep learning designed to understand symmetries in data. A network is considered equivariant to a transformation (like a rotation) if transforming the input and then passing it through the network produces the same result as passing the input through the network first and then transforming the output. Formally, for a transformation T {\displaystyle T} and a network f {\displaystyle f} , this property is defined as f ( T ( input ) ) = T ( f ( input ) ) {\displaystyle f(T({\text{input}}))=T(f({\text{input}}))} . This built-in understanding of geometry makes models more data-efficient. For example, a network equivariant to rotation does not need to be shown an object in multiple orientations to learn to recognize it; it inherently understands that a rotated object is still the same object. This leads to better generalization and performance, particularly in scientific applications. === Mathematical foundation === Equivariant neural networks use principles from group theory to create operations that respect geometric symmetries, such as the SO(3) group for 3D rotations or the E(3) group for rotations and translations. Instead of learning standard filter kernels, these networks learn how to combine a fixed set of basis kernels. These basis functions are chosen so that they have well-defined behaviors under transformation groups. Spherical harmonics are frequently used as basis functions because they form a complete set of functions that behave predictably under rotation, making them ideal for creating steerable 3D kernels. Features within the network are treated as geometric tensors, which are mathematical objects (like scalars or vectors) that are "typed" by their behavior under transformations. These types correspond to the irreducible representations (irreps) of the group. The tensor product is the fundamental operation used to combine these typed features in a way that preserves equivariance, guaranteeing that the network as a whole respects the desired symmetry. Frameworks like e3nn simplify the construction of these networks by automating the complex mathematics of irreducible representations and tensor products. === Applications === Steerable and equivariant models are highly effective for problems with inherent geometric symmetries. Examples include: Protein structure analysis: SE(3)-equivariant networks can process 3D molecular structures while respecting their rotational and translational symmetries. 3D Point cloud processing: Rotation-equivariant filters built from steerable spherical functions can perform tasks like 3D shape classification. Computational chemistry: E(3)-equivariant graph neural networks are used to model interatomic potentials for molecular dynamics simulations, creating highly accurate and data-efficient models of physical systems.

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