AI Content Used In Pragmata

AI Content Used In Pragmata — independent reviews, comparisons, pricing and step-by-step guides on Aizhi.

  • Concept mining

    Concept mining

    Concept mining is an activity that results in the extraction of concepts from artifacts. Solutions to the task typically involve aspects of artificial intelligence and statistics, such as data mining and text mining. Because artifacts are typically a loosely structured sequence of words and other symbols (rather than concepts), the problem is nontrivial, but it can provide powerful insights into the meaning, provenance and similarity of documents. == Methods == Traditionally, the conversion of words to concepts has been performed using a thesaurus, and for computational techniques the tendency is to do the same. The thesauri used are either specially created for the task, or a pre-existing language model, usually related to Princeton's WordNet. The mappings of words to concepts are often ambiguous. Typically each word in a given language will relate to several possible concepts. Humans use context to disambiguate the various meanings of a given piece of text, where available machine translation systems cannot easily infer context. For the purposes of concept mining, however, these ambiguities tend to be less important than they are with machine translation, for in large documents the ambiguities tend to even out, much as is the case with text mining. There are many techniques for disambiguation that may be used. Examples are linguistic analysis of the text and the use of word and concept association frequency information that may be inferred from large text corpora. Recently, techniques that base on semantic similarity between the possible concepts and the context have appeared and gained interest in the scientific community. == Applications == === Detecting and indexing similar documents in large corpora === One of the spin-offs of calculating document statistics in the concept domain, rather than the word domain, is that concepts form natural tree structures based on hypernymy and meronymy. These structures can be used to generate simple tree membership statistics, that can be used to locate any document in a Euclidean concept space. If the size of a document is also considered as another dimension of this space then an extremely efficient indexing system can be created. This technique is currently in commercial use locating similar legal documents in a 2.5 million document corpus. === Clustering documents by topic === Standard numeric clustering techniques may be used in "concept space" as described above to locate and index documents by the inferred topic. These are numerically far more efficient than their text mining cousins, and tend to behave more intuitively, in that they map better to the similarity measures a human would generate.

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  • Is an AI Photo Editor Worth It in 2026?

    Is an AI Photo Editor Worth It in 2026?

    Shopping for the best AI photo editor? An AI photo editor is software that uses machine learning to help you get more done — it keeps getting smarter as the underlying models improve. Pricing, accuracy, and the size of the model behind the tool are the three factors that most affect daily usefulness. Whether you are a beginner or a pro, the right AI photo editor slots into your workflow and pays for itself fast. Below we compare features, pricing, and real output so you can choose with confidence.

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  • Talkman

    Talkman

    Talkman is an edutainment video game developed and published by Sony Computer Entertainment for the PlayStation Portable. It utilizes voice-activated translation software that operates in four languages, Japanese, English, Korean, and Mandarin Chinese. The name "Talkman" is a reference to Sony's Walkman line of portable audio products. It was released in Japan on November 17, 2005, and in America on August 5, 2008 (via the PlayStation Store), as Talkman Travel. In America, however, instead of receiving all the languages included in the Japanese version in one package, single-language packs are available for $2.99 each. Available packs are: Paris (French), Rome (Italian), and Tokyo (Japanese). The software is designed for travelers and entertainment, mostly containing slang and useful travel phrases. While originally sold in and designed for the Japanese market for Japanese users, its translation function operates between all four languages. In Japan, the software has proven popular with the middle-aged female demographic due to an interest in South Korean products, and Korean-language soap operas and movies; and as a fun English education aid for children. Outside of pure translations, Talkman also lets players play games to test their fluency of a language. The program comes with a USB microphone included. This microphone draws power through two gold-colored contacts on the top of the PSP, one on each side of the mini-USB port. This is uncommon due to the ability for most USB products to draw power through USB. These proprietary contacts are similar to the gold-colored contacts on the bottom-right of the device, which are used for charging. Note: The Chotto Shot (aka "Go!Cam") has a built-in microphone that also can be used with the Talkman program. Furthermore, the PSP-3000 model and PSP Go have built-in microphones that work with this application, without the need for any external attachments. == Talkman Euro == Following the success of the Asian version of Talkman, a version designed for translating European languages was developed and released on June 16, 2006. Talkman Euro is available in two versions. The Japanese version contains support for English, Italian, Spanish, German, French, and Japanese, while the Chinese version contains support for Traditional Chinese instead of Japanese. The differences on the packaging (the Japanese flag as opposed to a flag with the word "mie" in Chinese) are minimal and hard to notice. == Talkman UMD-only package == Talkman is also released as a UMD-only package, so users who already have the USB mic or camera can choose to purchase this standalone version. The Sony PSP Headset and the built-in microphone on later model PSPs have also been confirmed to work with Talkman.

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  • Top 10 AI Pair Programmers Compared (2026)

    Top 10 AI Pair Programmers Compared (2026)

    Looking for the best AI pair programmer? An AI pair programmer is software that uses machine learning to help you get more done — it can save you hours every week by automating repetitive work. Most options offer a generous free tier, with paid plans unlocking higher limits, faster processing, and team features. Whether you are a beginner or a pro, the right AI pair programmer slots into your workflow and pays for itself fast. Read on for hands-on impressions, pricing tiers, and the standout features that matter.

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  • TiDB

    TiDB

    TiDB (; "Ti" stands for Titanium) is an open-source NewSQL database that supports Hybrid Transactional and Analytical Processing (HTAP) workloads. Designed to be MySQL compatible, it is developed and supported primarily by PingCAP and licensed under Apache 2.0. It is also available as a paid product. TiDB drew its initial design inspiration from Google's Spanner and F1 papers. == Release history == See all TiDB release notes. On December 19, 2024, TiDB 8.5 GA was released. On May 24, 2024, TiDB 8.1 GA was released. On December 1, 2023, TiDB 7.5 GA was released. On May 31, 2023, TiDB 7.1 GA was released. On April 7, 2022, TiDB 6.0 GA was released. On April 7, 2021 TiDB 5.0 GA was released. On May 28, 2020, TiDB 4.0 GA was released. On June 28, 2019, TiDB 3.0 GA was released. On April 27, 2018, TiDB 2.0 GA was released. On October 16, 2017, TiDB 1.0 GA was released. == Main features == === Horizontal scalability === TiDB can expand both SQL processing and storage capacity by adding new nodes. === MySQL compatibility === TiDB acts like it is a MySQL 8.0 server to applications. A user can continue to use all of the existing MySQL client libraries. Because TiDB's SQL processing layer is built from scratch, it is not a MySQL fork. === Distributed transactions with strong consistency === TiDB internally shards a table into small range-based chunks that are referred to as "Regions". Each Region defaults to approximately 100 MB in size, and TiDB uses a two-phase commit internally to ensure that regions are maintained in a transactionally consistent way. === Cloud native === TiDB is designed to work in the cloud. The storage layer of TiDB, called TiKV, became a Cloud Native Computing Foundation (CNCF) member project in August 2018, as a Sandbox level project, and became an incubation-level hosted project in May 2019. TiKV graduated from CNCF in September 2020. === Real-time HTAP === TiDB can support both online transaction processing (OLTP) and online analytical processing (OLAP) workloads. TiDB has two storage engines: TiKV, a rowstore, and TiFlash, a columnstore. === High availability === TiDB uses the Raft consensus algorithm to ensure that data is available and replicated throughout storage in Raft groups. In the event of failure, a Raft group will automatically elect a new leader for the failed member, and self-heal the TiDB cluster. === Vector Search === TiDB has a vector data type and vector indexes. This allows TiDB to be used as Vector database in AI Retrieval-augmented generation applications. == Deployment methods == === Kubernetes with Operator === TiDB can be deployed in a Kubernetes-enabled cloud environment by using TiDB Operator. An Operator is a method of packaging, deploying, and managing a Kubernetes application. It is designed for running stateful workloads and was first introduced by CoreOS in 2016. TiDB Operator was originally developed by PingCAP and open-sourced in August, 2018. TiDB Operator can be used to deploy TiDB on a laptop, Google Cloud Platform’s Google Kubernetes Engine, and Amazon Web Services’ Elastic Container Service for Kubernetes. === TiUP === TiDB 4.0 introduces TiUP, a cluster operation and maintenance tool. It helps users quickly install and configure a TiDB cluster with a few commands. == Tools == TiDB has a series of open-source tools built around it to help with data replication and migration for existing MySQL and MariaDB users. === TiDB Data Migration (DM) === TiDB Data Migration (DM) is suited for replicating data from already sharded MySQL or MariaDB tables to TiDB. A common use case of DM is to connect MySQL or MariaDB tables to TiDB, treating TiDB almost as a slave, then directly run analytical workloads on this TiDB cluster in near real-time. === Backup & Restore === Backup & Restore (BR) is a distributed backup and restore tool for TiDB cluster data. === Dumpling === Dumpling is a data export tool that exports data stored in TiDB or MySQL. It lets users make logical full backups or full dumps from TiDB or MySQL. === TiDB Lightning === TiDB Lightning is a tool that supports high speed full-import of a large MySQL dump into a new TiDB cluster. This tool is used to populate an initially empty TiDB cluster with much data, in order to speed up testing or production migration. The import speed improvement is achieved by parsing SQL statements into key-value pairs, then directly generate Sorted String Table (SST) files to RocksDB. === TiCDC === TiCDC is a change data capture tool which streams data from TiDB to other systems like Apache Kafka.

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  • Michael I. Jordan

    Michael I. Jordan

    Michael Irwin Jordan (born February 25, 1956) is an American scientist, professor at the University of California, Berkeley, research scientist at the Inria Paris, and researcher in machine learning, statistics, and artificial intelligence. Jordan was elected a member of the National Academy of Engineering in 2010 for contributions to the foundations and applications of machine learning. He is one of the leading figures in machine learning, and in 2016 Science reported him as the world's most influential computer scientist. In 2022, Jordan won the inaugural World Laureates Association Prize in Computer Science or Mathematics, "for fundamental contributions to the foundations of machine learning and its application." == Education == Jordan received a Bachelor of Science magna cum laude in psychology from the Louisiana State University in 1978, a Master of Science in mathematics from Arizona State University in 1980, and a Doctor of Philosophy in cognitive science from the University of California, San Diego in 1985. At UC San Diego, Jordan was a student of David Rumelhart and a member of the Parallel Distributed Processing (PDP) Group in the 1980s. == Career and research == Jordan is the Pehong Chen Distinguished Professor at the University of California, Berkeley, where his appointment is split across EECS and Statistics. He was a professor at the Department of Brain and Cognitive Sciences at MIT from 1988 to 1998. In the 1980s Jordan started developing recurrent neural networks as a cognitive model. In recent years, his work is less driven from a cognitive perspective and more from the background of traditional statistics. Jordan popularised Bayesian networks in the machine learning community and is known for pointing out links between machine learning and statistics. He was also prominent in the formalisation of variational methods for approximate inference and the popularisation of the expectation–maximization algorithm in machine learning. === Resignation from Machine Learning === In 2001, Jordan and others resigned from the editorial board of the journal Machine Learning. In a public letter, they argued for less restrictive access and pledged support for a new open access journal, the Journal of Machine Learning Research, which was created by Leslie Kaelbling to support the evolution of the field of machine learning. === Honors and awards === Jordan has received numerous awards, including a best student paper award (with X. Nguyen and M. Wainwright) at the International Conference on Machine Learning (ICML 2004), a best paper award (with R. Jacobs) at the American Control Conference (ACC 1991), the ACM-AAAI Allen Newell Award, the IEEE Neural Networks Pioneer Award, and an NSF Presidential Young Investigator Award. In 2002 he was named an AAAI Fellow "for significant contributions to reasoning under uncertainty, machine learning, and human motor control." In 2004 he was named an IMS Fellow "for contributions to graphical models and machine learning." In 2005 he was named an IEEE Fellow "for contributions to probabilistic graphical models and neural information processing systems." In 2007 he was named an ASA Fellow. In 2010 he was named a Cognitive Science Society Fellow and named an ACM Fellow "for contributions to the theory and application of machine learning." In 2012 he was named a SIAM Fellow "for contributions to machine learning, in particular variational approaches to statistical inference." In 2014 he was named an International Society for Bayesian Analysis Fellow "for his outstanding research contributions at the interface of statistics, computer sciences and probability, for his leading role in promoting Bayesian methods in machine learning, engineering and other fields, and for his extensive service to ISBA in many roles." Jordan is a member of the National Academy of Sciences, a member of the National Academy of Engineering and a member of the American Academy of Arts and Sciences. He has been named a Neyman Lecturer and a Medallion Lecturer by the Institute of Mathematical Statistics. He received the David E. Rumelhart Prize in 2015 and the ACM/AAAI Allen Newell Award in 2009. He also won the 2020 IEEE John von Neumann Medal. In 2016, Jordan was identified as the "most influential computer scientist", based on an analysis of the published literature by the Semantic Scholar project. In 2019, Jordan argued that the artificial intelligence revolution hasn't happened yet and that the AI revolution required a blending of computer science with statistics. In 2022, Jordan was awarded the inaugural World Laureates Association Prize by non-governmental and non-profit international organization World Laureates Association, for fundamental contributions to the foundations of machine learning and its application. For 2024 he received the BBVA Foundation Frontiers of Knowledge Award in the category of "Information and Communication Technologies".

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  • The Best Free AI Background Remover for Beginners

    The Best Free AI Background Remover for Beginners

    In search of the best AI background remover? An AI background remover is software that uses machine learning to help you get more done — it turns a rough idea into a polished result in seconds. When choosing one, weigh output quality, pricing, export formats, and how well it fits the tools you already use. Whether you are a beginner or a pro, the right AI background remover slots into your workflow and pays for itself fast. We tested the leading options and ranked them by quality, value, and ease of use.

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  • OCR Systems

    OCR Systems

    OCR Systems, Inc., was an American computer hardware manufacturer and software publisher dedicated to optical character recognition technologies. The company's first product, the System 1000 in 1970, was used by numerous large corporations for bill processing and mail sorting. Following a series of pitfalls in the 1970s and early 1980s, founder Theodor Herzl Levine put the company in the hands of Gregory Boleslavsky and Vadim Brikman, the company's vice presidents and recent immigrants from the Soviet Ukraine, who were able to turn OCR System's fortunes around and expand its employee base. The company released the software-based OCR application ReadRight for DOS, later ported to Windows, in the late 1980s. Adobe Inc. bought the company in 1992. == History == OCR Systems was co-founded by Theodor Herzl Levine (c. 1923 – May 30, 2005). Levine served in the U.S. Army Signal Corps during World War II in the Solomon Islands, where he helped develop a sonar to find ejected pilots in the ocean. After the war, Levine spent 22 years at the University of Pennsylvania, earning his bachelor's degree in 1951, his master's degree in electrical engineering in 1957, and his doctorate in 1968. Alongside his studies, Levine taught statistics and calculus at Temple University, Rutgers University, La Salle University and Penn State Abington. Sometime in the 1960s, Levine was hired at Philco. He and two of his co-workers decided to form their own company dedicated to optical character recognition, founding OCR Systems in 1969 in Bensalem, Pennsylvania. OCR Systems's first product, the System 1000, was announced in 1970. OCR Systems entered a partnership with 3M to resell the System 1000 throughout the United States in March 1973. This was 3M's entry into the data entry field, managed by the company's Microfilm Products Division and accompanying 3M's suite of data retrieval systems. It soon found use among Texas Instruments, AT&T, Ricoh, Panasonic and Canon for bill processing and mail sorting. Later in the mid-1970s an unspecified Fortune 500 company reneged on a contract to distribute the System 1000; later still a Canadian company distributing the System 1000 in Canada went defunct. Both incidents led OCR Systems to go nearly bankrupt, although it eventually recovered. By the early 1980s, however, the company was almost insolvent. In 1983 Levine had only $8,000 in his savings and became bedridden with an illness. He left the company in the hands of Gregory Boleslavsky and Vadim Brikman, two Soviet Ukraine expats whom Levine had hired earlier in the 1980s. Boleslavsky was hired as a wire wrapper for the System 1000 and as a programmer and beta tester for ReadRight—a software package developed by Levine implementing patents from Nonlinear Technology, another OCR-centric company from Greenbelt, Maryland. Boleslavsky in turn recommended Brikman to Levine. The two soon became vice presidents of the company while Levine was bedridden; in Boleslavsky's case, he worked 14-hour work days for over half a year in pursuit of the title. The two presented OCR Systems' products to the National Computer Conference in Chicago, where they were massively popular. The company soon gained such clients as Allegheny Energy in Pennsylvania and the postal service of Belgium and received an influx of employees—mostly expats from Russia but also Poland and South Korea, as well as American-born workers. To accommodate the company's employee base, which had grown to over 30 in 1988, Levine moved OCR System's headquarters from Bensalem to the Masons Mill Business Park in Bryn Athyn. Chinon Industries of Japan signed an agreement with OCR Systems in 1987 to distribute OCR's ReadRight 1.0 software with Chinon's scanners, starting with their N-205 overhead scanner. In 1988, OCR opened their agreement to distribute ReadRight to other scanner manufacturers, including Canon, Hewlett-Packard, Skyworld, Taxan, Diamond Flower and Abaton. That year, the company posted a revenue of $3 million. OCR Systems extended their agreement with Chinon in 1989 and introduced version 2.0 of ReadRight. OCR Systems faced stiff competition in the software OCR market in the turn of the 1990s. The Toronto-based software firm Delrina signed a letter of intent to purchase the company in November 1991, expecting the deal to close in December and have OCR software available by Christmas. OCR was to receive $3 million worth of Delrina shares in a stock swap, but the deal collapsed in January 1992. Delrine later marketed its own Extended Character Recognition, or XCR, software package to compete with ReadRight. In July 1992, OCR Systems was purchased by Adobe Inc. for an undisclosed sum. == Products == === System 1000 === The System 1000 was based on the 16-bit Varian Data 620/i minicomputer with 4 KB of core memory. The system used the 620/i for controlling the paper feed, interpreting the format of the documents, the optical character recognition process itself, error detection, sequencing and output. The System was initially programmed to recognize 1428 OCR (used by Selectrics); IBM 407 print; and the full character sets of OCR-A, OCR-B and Farrington 7B; as well as optical marks and handwritten numbers. OCR Systems promised added compatibility with more fonts available down the line—per request—in 1970. The number of fonts supported was limited by the amount of core memory, which was expandable in 4 KB increments up to 32 KB. The System 1000 later supported generalized typewriter and photocopier fonts. The rest of the System 1000 comprised the document transport, one or more scanner elements, a CRT display and a Teletype Model 33 or 35. Pages are fed via friction with a rubber belt. Up to three lines could be scanned per document, while the rest of the scanned document could be laid out in any manner granted there was enough space around the fields to be read. The reader initially supported pages as small as 3.25 in by 3.5 in dimension (later supporting 2.6 in by 3.5 in utility cash stubs) all the way to the standard ANSI letter size (8.5 in by 11 in; later 8.5 in by 12 in as used in stock certificates). The initial System 1000 had a maximum throughput of 420 documents per minute per transport (later 500 documents per minute), contingent on document size and content. A feature unique to the System 1000 over other optical character recognition systems of the time was its ability to alert the operator when a field was unreadable or otherwise invalid. This feature, called Document Referral, placed the document in front of the operator and displayed a blank field on the screen of the included CRT monitor for manual re-entry via keyboard. Once input, data could be output to 7- or 9-track tape, paper tape, punched cards and other mass storage media or to System/360 mainframes for further processing. The complete System 1000 could be purchased for US$69,000. Options for renting were $1,800 per month on a three-year lease or $1,600 per month for five years. Computerworld wrote that it was less than half the cost of its competitors while more capable and user-friendly. Competing systems included the Recognition Equipment Retina, the Scan-Optics IC/20 and the Scan-Data 250/350. === ReadRight === ReadRight processes individual letters topographically: it breaks down the scanned letter into parts—strokes, curves, angles, ascenders and descenders—and follows a tree structure of letters broken down into these parts to determine the corresponding character code. ReadRight was entirely software-based, requiring no expansion card to work. Version 2.01, the last version released for DOS, runs in real mode in under 640 KB of RAM. OCR Systems released the Windows-only version 3.0 in 1991 while offering version 2.01 alongside it. The company unveiled a sister product, ReadRight Personal, dedicated to handheld scanners and for Windows only in October 1991. This version adds real-time scanning—each word is updated to the screen while lines are being scanned. ReadRight proper was later made a Windows-only product with version 3.1 in 1992. The inclusion of ReadRight 2.0 with Canon's IX-12F flatbed scanner led PC Magazine to award it an Editor's Choice rating in 1989. Despite this, reviewer Robert Kendall found qualification with ReadRight's ability to parse proportional typefaces such as Helvetica and Times New Roman. Mitt Jones of the same publication found version 2.01 to have improved its ability to read such typefaces and praised its ease of use and low resource intensiveness. Jones disliked the inability to handle uneven page paragraph column widths and graphics, noting that the manual recommended the user block out graphics with a Post-it Note. Version 3.1 for Windows received mixed reviews. Mike Heck of InfoWorld wrote that its "low cost and rich collection of features are hard to ignore" but rated its speed and accuracy average. Barry Simon of PC Magazine called it economical but inaccurate, unable to correct errors it did

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  • Seq2seq

    Seq2seq

    Seq2seq is a family of machine learning approaches used for natural language processing. Originally developed by Lê Viết Quốc, a Vietnamese computer scientist and a machine learning pioneer at Google Brain, this framework has become foundational in many modern AI systems. Applications include language translation, image captioning, conversational models, speech recognition, and text summarization. Seq2seq uses sequence transformation: it turns one sequence into another sequence. == History == One naturally wonders if the problem of translation could conceivably be treated as a problem in cryptography. When I look at an article in Russian, I say: 'This is really written in English, but it has been coded in some strange symbols. I will now proceed to decode. seq2seq is an approach to machine translation (or more generally, sequence transduction) with roots in information theory, where communication is understood as an encode-transmit-decode process, and machine translation can be studied as a special case of communication. This viewpoint was elaborated, for example, in the noisy channel model of machine translation. In practice, seq2seq maps an input sequence into a real-numerical vector by using a neural network (the encoder), and then maps it back to an output sequence using another neural network (the decoder). The idea of encoder-decoder sequence transduction had been developed in the early 2010s. The papers most commonly cited as the originators that produced seq2seq are two papers from 2014. In the seq2seq as proposed by them, both the encoder and the decoder were LSTMs. This had the "bottleneck" problem, since the encoding vector has a fixed size, so for long input sequences, information would tend to be lost, as they are difficult to fit into the fixed-length encoding vector. The attention mechanism, proposed in 2014, resolved the bottleneck problem. They called their model RNNsearch, as it "emulates searching through a source sentence during decoding a translation". A problem with seq2seq models at this point was that recurrent neural networks are difficult to parallelize. The 2017 publication of Transformers resolved the problem by replacing the encoding RNN with self-attention Transformer blocks ("encoder blocks"), and the decoding RNN with cross-attention causally-masked Transformer blocks ("decoder blocks"). === Priority dispute === One of the papers cited as the originator for seq2seq is (Sutskever et al 2014), published at Google Brain while they were on Google's machine translation project. The research allowed Google to overhaul Google Translate into Google Neural Machine Translation in 2016. Tomáš Mikolov claims to have developed the idea (before joining Google Brain) of using a "neural language model on pairs of sentences... and then [generating] translation after seeing the first sentence"—which he equates with seq2seq machine translation, and to have mentioned the idea to Ilya Sutskever and Quoc Le (while at Google Brain), who failed to acknowledge him in their paper. Mikolov had worked on RNNLM (using RNN for language modelling) for his PhD thesis, and is more notable for developing word2vec. == Architecture == The main reference for this section is. === Encoder === The encoder is responsible for processing the input sequence and capturing its essential information, which is stored as the hidden state of the network and, in a model with attention mechanism, a context vector. The context vector is the weighted sum of the input hidden states and is generated for every time instance in the output sequences. === Decoder === The decoder takes the context vector and hidden states from the encoder and generates the final output sequence. The decoder operates in an autoregressive manner, producing one element of the output sequence at a time. At each step, it considers the previously generated elements, the context vector, and the input sequence information to make predictions for the next element in the output sequence. Specifically, in a model with attention mechanism, the context vector and the hidden state are concatenated together to form an attention hidden vector, which is used as an input for the decoder. The seq2seq method developed in the early 2010s uses two neural networks: an encoder network converts an input sentence into numerical vectors, and a decoder network converts those vectors to sentences in the target language. The Attention mechanism was grafted onto this structure in 2014 and is shown below. Later it was refined into the encoder-decoder Transformer architecture of 2017. === Training vs prediction === There is a subtle difference between training and prediction. During training time, both the input and the output sequences are known. During prediction time, only the input sequence is known, and the output sequence must be decoded by the network itself. Specifically, consider an input sequence x 1 : n {\displaystyle x_{1:n}} and output sequence y 1 : m {\displaystyle y_{1:m}} . The encoder would process the input x 1 : n {\displaystyle x_{1:n}} step by step. After that, the decoder would take the output from the encoder, as well as the as input, and produce a prediction y ^ 1 {\displaystyle {\hat {y}}_{1}} . Now, the question is: what should be input to the decoder in the next step? A standard method for training is "teacher forcing". In teacher forcing, no matter what is output by the decoder, the next input to the decoder is always the reference. That is, even if y ^ 1 ≠ y 1 {\displaystyle {\hat {y}}_{1}\neq y_{1}} , the next input to the decoder is still y 1 {\displaystyle y_{1}} , and so on. During prediction time, the "teacher" y 1 : m {\displaystyle y_{1:m}} would be unavailable. Therefore, the input to the decoder must be y ^ 1 {\displaystyle {\hat {y}}_{1}} , then y ^ 2 {\displaystyle {\hat {y}}_{2}} , and so on. It is found that if a model is trained purely by teacher forcing, its performance would degrade during prediction time, since generation based on the model's own output is different from generation based on the teacher's output. This is called exposure bias or a train/test distribution shift. A 2015 paper recommends that, during training, randomly switch between teacher forcing and no teacher forcing. === Attention for seq2seq === The attention mechanism is an enhancement introduced by Bahdanau et al. in 2014 to address limitations in the basic Seq2Seq architecture where a longer input sequence results in the hidden state output of the encoder becoming irrelevant for the decoder. It enables the model to selectively focus on different parts of the input sequence during the decoding process. At each decoder step, an alignment model calculates the attention score using the current decoder state and all of the attention hidden vectors as input. An alignment model is another neural network model that is trained jointly with the seq2seq model used to calculate how well an input, represented by the hidden state, matches with the previous output, represented by attention hidden state. A softmax function is then applied to the attention score to get the attention weight. In some models, the encoder states are directly fed into an activation function, removing the need for alignment model. An activation function receives one decoder state and one encoder state and returns a scalar value of their relevance. Consider the seq2seq language English-to-French translation task. To be concrete, let us consider the translation of "the zone of international control ", which should translate to "la zone de contrôle international ". Here, we use the special token as a control character to delimit the end of input for both the encoder and the decoder. An input sequence of text x 0 , x 1 , … {\displaystyle x_{0},x_{1},\dots } is processed by a neural network (which can be an LSTM, a Transformer encoder, or some other network) into a sequence of real-valued vectors h 0 , h 1 , … {\displaystyle h_{0},h_{1},\dots } , where h {\displaystyle h} stands for "hidden vector". After the encoder has finished processing, the decoder starts operating over the hidden vectors, to produce an output sequence y 0 , y 1 , … {\displaystyle y_{0},y_{1},\dots } , autoregressively. That is, it always takes as input both the hidden vectors produced by the encoder, and what the decoder itself has produced before, to produce the next output word: ( h 0 , h 1 , … {\displaystyle h_{0},h_{1},\dots } , "") → "la" ( h 0 , h 1 , … {\displaystyle h_{0},h_{1},\dots } , " la") → "la zone" ( h 0 , h 1 , … {\displaystyle h_{0},h_{1},\dots } , " la zone") → "la zone de" ... ( h 0 , h 1 , … {\displaystyle h_{0},h_{1},\dots } , " la zone de contrôle international") → "la zone de contrôle international " Here, we use the special token as a control character to delimit the start of input for the decoder. The decoding terminates as soon as "" appears in the decoder output. ==

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  • Ancient text corpora

    Ancient text corpora

    Ancient text corpora are the entire collection of texts from the period of ancient history, defined in this article as the period from the beginning of writing up to 300 AD. These corpora are important for the study of literature, history, linguistics, and other fields, and are a fundamental component of the world's cultural heritage. Chinese, Latin, and Greek are examples of ancient languages with significant text corpora, although much of these corpora are known to us via transmission (frequently via medieval manuscript copies) rather than in their original form. These texts – both transmitted and original – provide valuable insights into the history and culture of different regions of the world, and have been studied for centuries by scholars and researchers. Other ancient texts – particularly stone inscriptions and papyrus scrolls – have been published following archaeological research, notably the cuneiform corpus of c.10 million words and the c.5 million words in ancient Egyptian. Through advances in technology and digitization, ancient text corpora are more accessible than ever before. Tools such as the Perseus Digital Library and the Digital Corpus of Sanskrit have made it easier for researchers to access and analyze these texts. == Quantifying the corpora == Two types of ancient texts are known to modern scholars – those that have only survived in younger manuscripts, but whose great age is undisputed (this applies to the bulk of the Chinese, Brahmi, Greek, Latin, Hebrew and Avestan tradition), and those known from original inscriptions, papyri and other manuscripts. Counting of the words in each corpus presents significant methodological challenges – in principle, every single occurrence of a word in the text is counted separately, but in the case of parallel transmission of literary texts, only a single transmission is taken into account. Just as the Book of the Dead and the coffin texts are only included once in the number given for the Egyptian, the Greek and Latin literary works should only be counted according to one manuscript. If, on the other hand, tombs, royal inscriptions or economic documents of certain ancient languages often show a more or less identical form, this is not evaluated as a purely "parallel tradition". Attached prepositions are counted as separate words, except in the case of the definite article in Hebrew, Aramaic and Greek since it has no equivalent in most languages, so its frequency would significantly affect the comparability of numbers. === Languages with known size estimates === === South Asian === Sanskrit (Vedic Sanskrit and Classical Sanskrit) Indus script (3,800 items, c.20,000 characters) Brahmi script Old Tamil Early Indian epigraphy and Indian epic poetry Kharosthi Pali literature List of historic Indian texts === Mesoamerican === Olmec hieroglyphs Maya script === East Asian === Old Chinese Chinese classics The pre-Qin corpus: a collection of ancient Chinese texts written before the Qin dynasty (221 BCE). The corpus includes texts from Confucianism, Taoism, Legalism, and other schools of thought. The pre-Han corpus: a collection of ancient Chinese texts written before the Han dynasty (202 BCE). The corpus includes texts from Confucianism, Taoism, Legalism, and other schools of thought. See the Chinese Text Project Chinese bronze inscriptions, Oracle bone script, Seal script, Clerical script === Central Iranian languages === Prior to 300 AD, the Central Iranian languages are mainly in the form of Sassanid stone inscriptions in the two closely related idioms Middle Persian (Pahlavi scripts and Inscriptional Parthian), there are 5000 for the corpus of Middle Persian (mostly 3rd, but also 4th/5th centuries) and for the corpus of Parthian (3rd century) 3000 words. To what extent some of the Manichaean Middle Persian literary texts may date back to the 3rd century is difficult to estimate; Mani is said to have personally written the Shabuhragan totaling about 5000 words. In any case, if we combine Middle Persian and Parthian, we come to over 10,000 words. === Proto-Sinaitic === Proto-Sinaitic script has no more than about 400 letters (number of words is unknown since the script has not been fully interpreted). To a similar extent, there are probably approximately contemporaneous Proto-Canaanite inscriptions (ibid.). === Anatolian === Luwian cuneiform, approx. 3000 words the Palaic language few hundred words. Hieroglyphic Luwian the Lycian alphabet (the best attested Anatolian successor language written in alphabetic script) with about 5000 words The Lydian alphabet 109 inscriptions comprising about 1500 words The Phrygian alphabet the in-tomb inscriptions from the 2nd and 3rd centuries AD (approx. 1000 words) and in the so-called "old Phrygian" inscriptions less than 300 words The Carian alphabets whose texts, mainly from Egypt, contain around 600 words. === Old Italic === the Umbrian language attested essentially by the sacrificial instructions of the Iguvinian Tables with 5000 words the Oscan language (ibid.) with 2000 words the Messapic language with probably a good 1000 words (the estimate is difficult because most texts in this hardly understandable language do not use word separators) the Venetic language a few hundred words the Faliscan language a few hundred words Cisalpine Celtic inscriptions amount to approximately 2000 words, to which are added a number of glosses by classical authors === Iberia === Iberian scripts, more rarely written in Greek or Latin script, approx. 2500 words Celtiberian script, which refers to Celtic language testimonies in Iberian, but also in Latin script from Spain (approx. 1000 words) Southwest Paleohispanic script, 78 inscriptions, a few hundred words Lusitanian language, three monuments in Latin script, approx. 60 words === Germanic Northern Europe === Runic inscriptions dated before the 4th century amount to about 30 pieces, which contain no more than 50 words in total === Africa === Geʽez script: comparatively few inscriptions with a total of around 1,000 words before 300 AD. Following Christianization in the 4th century, more extensive texts are known. Libyco-Berber alphabet: over 1,000 inscriptions from the Maghreb, which are dated to Roman times. Most texts do not use a word separator; Peust estimates that the total number of words could be around 5,000 Meroitic script (Ancient Nubian): about 900 texts are known, which Peust estimates may contain approximately 10,000 words, albeit with uncertainty from the fact that the word separator is not used consistently in the Meroitic script. === Aegean === The Cretan Linear A inscriptions that have not yet been deciphered are available in about 2500 texts, which contain a total of around 20,000 characters. The total number of words can hardly be determined; Peust tentatively put it in the same order of magnitude as in Meroitic. In addition to the Linear A texts, there are also inscriptions Cretan hieroglyphs of a few hundred characters and texts written in the Greek alphabet, but not in Greek, with a few dozen words Cypriot syllabary in the first millennium BC, in which mostly Greek texts were recorded. The relevant texts comprise around 100 to 200 words. === Micro corpora === There are a significant number of ancient micro-corpus languages. Estimating the total number of attested ancient languages may be as difficult as estimating their corpus size. For example, Greek and Latin sources hand down an enormous amount of foreign-language glosses, the seriousness of which is not always certain. == Preservation and curation == Historic preservation and maintaining ancient text corpora presents several challenges, including issues with preservation, translation, and digitization. Many ancient texts have been lost over time, and those that survive may be damaged or fragmented. Translating ancient languages and scripts requires specialized expertise, and digitizing texts can be time-consuming and resource-intensive. == Corpus linguistics == The field of corpus linguistics studies language as expressed in text corpora. This includes the analysis of word frequency, collocations, grammar, and semantics. Ancient text corpora provide a valuable resource for corpus linguistics research, enabling scholars to explore the evolution of language and culture over time.

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  • Ranking SVM

    Ranking SVM

    In machine learning, a ranking SVM is a variant of the support vector machine algorithm, which is used to solve certain ranking problems (via learning to rank). The ranking SVM algorithm was published by Thorsten Joachims in 2002. The original purpose of the algorithm was to improve the performance of an internet search engine. However, it was found that ranking SVM also can be used to solve other problems such as Rank SIFT. == Description == The ranking SVM algorithm is a learning retrieval function that employs pairwise ranking methods to adaptively sort results based on how 'relevant' they are for a specific query. The ranking SVM function uses a mapping function to describe the match between a search query and the features of each of the possible results. This mapping function projects each data pair (such as a search query and clicked web-page, for example) onto a feature space. These features are combined with the corresponding click-through data (which can act as a proxy for how relevant a page is for a specific query) and can then be used as the training data for the ranking SVM algorithm. Generally, ranking SVM includes three steps in the training period: It maps the similarities between queries and the clicked pages onto a certain feature space. It calculates the distances between any two of the vectors obtained in step 1. It forms an optimization problem which is similar to a standard SVM classification and solves this problem with the regular SVM solver. == Background == === Ranking method === Suppose C {\displaystyle \mathbb {C} } is a data set containing N {\displaystyle N} elements c i {\displaystyle c_{i}} . r {\displaystyle r} is a ranking method applied to C {\displaystyle \mathbb {C} } . Then the r {\displaystyle r} in C {\displaystyle \mathbb {C} } can be represented as a N × N {\displaystyle N\times N} binary matrix. If the rank of c i {\displaystyle c_{i}} is higher than the rank of c j {\displaystyle c_{j}} , i.e. r c i < r c j {\displaystyle r\ c_{i} Read more →

  • AI Photo Editors: Free vs Paid (2026)

    AI Photo Editors: Free vs Paid (2026)

    Trying to pick the best AI photo editor? An AI photo editor is software that uses machine learning to help you get more done — it scales effortlessly from a single task to thousands. The best picks balance beginner-friendly simplicity with the depth power users need, and they ship updates often. Whether you are a beginner or a pro, the right AI photo editor slots into your workflow and pays for itself fast. Read on for hands-on impressions, pricing tiers, and the standout features that matter.

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  • Art Recognition

    Art Recognition

    Art Recognition is a Swiss technology company headquartered in Adliswil, within the Zurich metropolitan area, Switzerland. Art Recognition specializes in the application of artificial intelligence (AI) for art authentication and the detection of art forgeries. == Overview == Art Recognition was established in 2019 by Dr. Carina Popovici and Christiane Hoppe-Oehl. Art Recognition employs a combination of machine learning techniques, computer vision algorithms, and deep neural networks to assess the authenticity of artworks. The company's technology undergoes a process of data collection, dataset preparation, and training. === Academic partnerships and grants === Art Recognition has established a relationship with Innosuisse, a Swiss innovation agency, to expand its research and development initiatives. It has also formed a strategic collaboration with Nils Büttner, an art historian and professor at the State Academy of Fine Arts Stuttgart (ABK Stuttgart). === Notable developments === In May 2024, Art Recognition played a key role in identifying counterfeit artworks, including alleged Monets and Renoirs, being sold on eBay. Germann Auction in November 2024 became the first auction house to successfully conduct a sale of artwork authenticated entirely by artificial intelligence. As of January 2025, Art Recognition has appointed art crime expert and Pulitzer Prize finalist Noah Charney as an advisor. === Recognition and debates === The company was featured on the front page of The Wall Street Journal for its involvement in the authentication case of the Flaget Madonna, believed to have been partly painted by Raphael. A broadcast by the Swiss public television SRF covered how the algorithm can be used to detect art forgeries with high accuracy. The technology developed by Art Recognition has been recognized for its role in providing a technology-based art authentication solution, compared to traditional methods. == Controversial cases == Art Recognition's AI algorithm has been applied to several high-profile and controversial artworks, sparking significant interest and debate in the art world. Samson and Delilah at the National Gallery in London: The National Gallery's "Samson and Delilah", traditionally attributed to the artist Rubens, has also been examined using Art Recognition's AI, which has assessed the painting as non-authentic. De Brecy Tondo Madonna. A research team from Bradford University and the University of Nottingham initially attributed the painting to Raphael, employing an AI face recognition software, while the AI developed at Art Recognition returned a negative result. The Bradford group's AI was trained on 49 images, whereas Art Recognition employed a larger dataset of over 100 images. Lucian Freud Painting Controversy: Featured in The New Yorker, a painting attributed to Lucian Freud became a subject of dispute. Art Recognition's AI analysis played a big role in examining the painting's authenticity. Titian at Kunsthaus Zürich: A painting attributed to Titian, housed at Kunsthaus Zürich, has been a topic of debate among art experts. The application of Art Recognition's technology offered a new perspective. Following this debate, Kunsthaus Zürich has announced plans to initiate a comprehensive project aimed at resolving the authenticity questions surrounding the painting. Art Recognition has contributed to the authentication debate surrounding The Polish Rider, a painting traditionally attributed to Rembrandt but subject to scholarly debate.

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  • Sequential minimal optimization

    Sequential minimal optimization

    Sequential minimal optimization (SMO) is an algorithm for solving the quadratic programming (QP) problem that arises during the training of support-vector machines (SVM). It was invented by John Platt in 1998 at Microsoft Research. SMO is widely used for training support vector machines and is implemented by the popular LIBSVM tool. The publication of the SMO algorithm in 1998 has generated a lot of excitement in the SVM community, as previously available methods for SVM training were much more complex and required expensive third-party QP solvers. == Optimization problem == Consider a binary classification problem with a dataset (x1, y1), ..., (xn, yn), where xi is an input vector and yi ∈ {-1, +1} is a binary label corresponding to it. A soft-margin support vector machine is trained by solving a quadratic programming problem, which is expressed in the dual form as follows: max α ∑ i = 1 n α i − 1 2 ∑ i = 1 n ∑ j = 1 n y i y j K ( x i , x j ) α i α j , {\displaystyle \max _{\alpha }\sum _{i=1}^{n}\alpha _{i}-{\frac {1}{2}}\sum _{i=1}^{n}\sum _{j=1}^{n}y_{i}y_{j}K(x_{i},x_{j})\alpha _{i}\alpha _{j},} subject to: 0 ≤ α i ≤ C , for i = 1 , 2 , … , n , {\displaystyle 0\leq \alpha _{i}\leq C,\quad {\mbox{ for }}i=1,2,\ldots ,n,} ∑ i = 1 n y i α i = 0 {\displaystyle \sum _{i=1}^{n}y_{i}\alpha _{i}=0} where C is an SVM hyperparameter and K(xi, xj) is the kernel function, both supplied by the user; and the variables α i {\displaystyle \alpha _{i}} are Lagrange multipliers. == Algorithm == SMO is an iterative algorithm for solving the optimization problem described above. SMO breaks this problem into a series of smallest possible sub-problems, which are then solved analytically. Because of the linear equality constraint involving the Lagrange multipliers α i {\displaystyle \alpha _{i}} , the smallest possible problem involves two such multipliers. Then, for any two multipliers α 1 {\displaystyle \alpha _{1}} and α 2 {\displaystyle \alpha _{2}} , the constraints are reduced to: 0 ≤ α 1 , α 2 ≤ C , {\displaystyle 0\leq \alpha _{1},\alpha _{2}\leq C,} y 1 α 1 + y 2 α 2 = k , {\displaystyle y_{1}\alpha _{1}+y_{2}\alpha _{2}=k,} and this reduced problem can be solved analytically: one needs to find a minimum of a one-dimensional quadratic function. k {\displaystyle k} is the negative of the sum over the rest of terms in the equality constraint, which is fixed in each iteration. The algorithm proceeds as follows: Find a Lagrange multiplier α 1 {\displaystyle \alpha _{1}} that violates the Karush–Kuhn–Tucker (KKT) conditions for the optimization problem. Pick a second multiplier α 2 {\displaystyle \alpha _{2}} and optimize the pair ( α 1 , α 2 ) {\displaystyle (\alpha _{1},\alpha _{2})} . Repeat steps 1 and 2 until convergence. When all the Lagrange multipliers satisfy the KKT conditions (within a user-defined tolerance), the problem has been solved. Although this algorithm is guaranteed to converge, heuristics are used to choose the pair of multipliers so as to accelerate the rate of convergence. This is critical for large data sets since there are n ( n − 1 ) / 2 {\displaystyle n(n-1)/2} possible choices for α i {\displaystyle \alpha _{i}} and α j {\displaystyle \alpha _{j}} . == Related work == The first approach to splitting large SVM learning problems into a series of smaller optimization tasks was proposed by Bernhard Boser, Isabelle Guyon, and Vladimir Vapnik. It is known as the "chunking algorithm". The algorithm starts with a random subset of the data, solves this problem, and iteratively adds examples which violate the optimality conditions. One disadvantage of this algorithm is that it is necessary to solve QP-problems scaling with the number of SVs. On real world sparse data sets, SMO can be more than 1000 times faster than the chunking algorithm. In 1997, E. Osuna, R. Freund, and F. Girosi proved a theorem which suggests a whole new set of QP algorithms for SVMs. By the virtue of this theorem a large QP problem can be broken down into a series of smaller QP sub-problems. A sequence of QP sub-problems that always add at least one violator of the Karush–Kuhn–Tucker (KKT) conditions is guaranteed to converge. The chunking algorithm obeys the conditions of the theorem, and hence will converge. The SMO algorithm can be considered a special case of the Osuna algorithm, where the size of the optimization is two and both Lagrange multipliers are replaced at every step with new multipliers that are chosen via good heuristics. The SMO algorithm is closely related to a family of optimization algorithms called Bregman methods or row-action methods. These methods solve convex programming problems with linear constraints. They are iterative methods where each step projects the current primal point onto each constraint.

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  • Generalized filtering

    Generalized filtering

    Generalized filtering is a generic Bayesian filtering scheme for nonlinear state-space models. It is based on a variational principle of least action, formulated in generalized coordinates of motion. Note that "generalized coordinates of motion" are related to—but distinct from—generalized coordinates as used in (multibody) dynamical systems analysis. Generalized filtering furnishes posterior densities over hidden states (and parameters) generating observed data using a generalized gradient descent on variational free energy, under the Laplace assumption. Unlike classical (e.g. Kalman-Bucy or particle) filtering, generalized filtering eschews Markovian assumptions about random fluctuations. Furthermore, it operates online, assimilating data to approximate the posterior density over unknown quantities, without the need for a backward pass. Special cases include variational filtering, dynamic expectation maximization and generalized predictive coding. == Definition == Definition: Generalized filtering rests on the tuple ( Ω , U , X , S , p , q ) {\displaystyle (\Omega ,U,X,S,p,q)} : A sample space Ω {\displaystyle \Omega } from which random fluctuations ω ∈ Ω {\displaystyle \omega \in \Omega } are drawn Control states U ∈ R {\displaystyle U\in \mathbb {R} } – that act as external causes, input or forcing terms Hidden states X : X × U × Ω → R {\displaystyle X:X\times U\times \Omega \to \mathbb {R} } – that cause sensory states and depend on control states Sensor states S : X × U × Ω → R {\displaystyle S:X\times U\times \Omega \to \mathbb {R} } – a probabilistic mapping from hidden and control states Generative density p ( s ~ , x ~ , u ~ ∣ m ) {\displaystyle p({\tilde {s}},{\tilde {x}},{\tilde {u}}\mid m)} – over sensory, hidden and control states under a generative model m {\displaystyle m} Variational density q ( x ~ , u ~ ∣ μ ~ ) {\displaystyle q({\tilde {x}},{\tilde {u}}\mid {\tilde {\mu }})} – over hidden and control states with mean μ ~ ∈ R {\displaystyle {\tilde {\mu }}\in \mathbb {R} } Here ~ denotes a variable in generalized coordinates of motion: u ~ = [ u , u ′ , u ″ , … ] T {\displaystyle {\tilde {u}}=[u,u',u'',\ldots ]^{T}} === Generalized filtering === The objective is to approximate the posterior density over hidden and control states, given sensor states and a generative model – and estimate the (path integral of) model evidence p ( s ~ ( t ) | m ) {\displaystyle p({\tilde {s}}(t)\vert m)} to compare different models. This generally involves an intractable marginalization over hidden states, so model evidence (or marginal likelihood) is replaced with a variational free energy bound. Given the following definitions: μ ~ ( t ) = a r g m i n μ ~ { F ( s ~ ( t ) , μ ~ ) } {\displaystyle {\tilde {\mu }}(t)={\underset {\tilde {\mu }}{\operatorname {arg\,min} }}\{F({\tilde {s}}(t),{\tilde {\mu }})\}} G ( s ~ , x ~ , u ~ ) = − ln ⁡ p ( s ~ , x ~ , u ~ | m ) {\displaystyle G({\tilde {s}},{\tilde {x}},{\tilde {u}})=-\ln p({\tilde {s}},{\tilde {x}},{\tilde {u}}\vert m)} Denote the Shannon entropy of the density q {\displaystyle q} by H [ q ] = E q [ − log ⁡ ( q ) ] {\displaystyle H[q]=E_{q}[-\log(q)]} . We can then write the variational free energy in two ways: F ( s ~ , μ ~ ) = E q [ G ( s ~ , x ~ , u ~ ) ] − H [ q ( x ~ , u ~ | μ ~ ) ] = − ln ⁡ p ( s ~ | m ) + D K L [ q ( x ~ , u ~ | μ ~ ) | | p ( x ~ , u ~ | s ~ , m ) ] {\displaystyle F({\tilde {s}},{\tilde {\mu }})=E_{q}[G({\tilde {s}},{\tilde {x}},{\tilde {u}})]-H[q({\tilde {x}},{\tilde {u}}\vert {\tilde {\mu }})]=-\ln p({\tilde {s}}\vert m)+D_{KL}[q({\tilde {x}},{\tilde {u}}\vert {\tilde {\mu }})\vert \vert p({\tilde {x}},{\tilde {u}}\vert {\tilde {s}},m)]} The second equality shows that minimizing variational free energy (i) minimizes the Kullback-Leibler divergence between the variational and true posterior density and (ii) renders the variational free energy (a bound approximation to) the negative log evidence (because the divergence can never be less than zero). Under the Laplace assumption q ( x ~ , u ~ ∣ μ ~ ) = N ( μ ~ , C ) {\displaystyle q({\tilde {x}},{\tilde {u}}\mid {\tilde {\mu }})={\mathcal {N}}({\tilde {\mu }},C)} the variational density is Gaussian and the precision that minimizes free energy is C − 1 = Π = ∂ μ ~ μ ~ G ( μ ~ ) {\displaystyle C^{-1}=\Pi =\partial _{{\tilde {\mu }}{\tilde {\mu }}}G({\tilde {\mu }})} . This means that free-energy can be expressed in terms of the variational mean (omitting constants): F = G ( μ ~ ) + 1 2 ln ⁡ | ∂ μ ~ μ ~ G ( μ ~ ) | {\displaystyle F=G({\tilde {\mu }})+\textstyle {1 \over 2}\ln \vert \partial _{{\tilde {\mu }}{\tilde {\mu }}}G({\tilde {\mu }})\vert } The variational means that minimize the (path integral) of free energy can now be recovered by solving the generalized filter: μ ~ ˙ = D μ ~ − ∂ μ ~ F ( s ~ , μ ~ ) {\displaystyle {\dot {\tilde {\mu }}}=D{\tilde {\mu }}-\partial _{\tilde {\mu }}F({\tilde {s}},{\tilde {\mu }})} where D {\displaystyle D} is a block matrix derivative operator of identify matrices such that D u ~ = [ u ′ , u ″ , … ] T {\displaystyle D{\tilde {u}}=[u',u'',\ldots ]^{T}} === Variational basis === Generalized filtering is based on the following lemma: The self-consistent solution to μ ~ ˙ = D μ ~ − ∂ μ ~ F ( s , μ ~ ) {\displaystyle {\dot {\tilde {\mu }}}=D{\tilde {\mu }}-\partial _{\tilde {\mu }}F(s,{\tilde {\mu }})} satisfies the variational principle of stationary action, where action is the path integral of variational free energy S = ∫ d t F ( s ~ ( t ) , μ ~ ( t ) ) {\displaystyle S=\int dt\,F({\tilde {s}}(t),{\tilde {\mu }}(t))} Proof: self-consistency requires the motion of the mean to be the mean of the motion and (by the fundamental lemma of variational calculus) μ ~ ˙ = D μ ~ ⇔ ∂ μ ~ F ( s ~ , μ ~ ) = 0 ⇔ δ μ ~ S = 0 {\displaystyle {\dot {\tilde {\mu }}}=D{\tilde {\mu }}\Leftrightarrow \partial _{\tilde {\mu }}F({\tilde {s}},{\tilde {\mu }})=0\Leftrightarrow \delta _{\tilde {\mu }}S=0} Put simply, small perturbations to the path of the mean do not change variational free energy and it has the least action of all possible (local) paths. Remarks: Heuristically, generalized filtering performs a gradient descent on variational free energy in a moving frame of reference: μ ~ ˙ − D μ ~ = − ∂ μ ~ F ( s , μ ~ ) {\displaystyle {\dot {\tilde {\mu }}}-D{\tilde {\mu }}=-\partial _{\tilde {\mu }}F(s,{\tilde {\mu }})} , where the frame itself minimizes variational free energy. For a related example in statistical physics, see Kerr and Graham who use ensemble dynamics in generalized coordinates to provide a generalized phase-space version of Langevin and associated Fokker-Planck equations. In practice, generalized filtering uses local linearization over intervals Δ t {\displaystyle \Delta t} to recover discrete updates Δ μ ~ = ( exp ⁡ ( Δ t ⋅ J ) − I ) J − 1 μ ~ ˙ J = ∂ μ ~ μ ~ ˙ = D − ∂ μ ~ μ ~ F ( s ~ , μ ~ ) {\displaystyle {\begin{aligned}\Delta {\tilde {\mu }}&=(\exp(\Delta t\cdot J)-I)J^{-1}{\dot {\tilde {\mu }}}\\J&=\partial _{\tilde {\mu }}{\dot {\tilde {\mu }}}=D-\partial _{{\tilde {\mu }}{\tilde {\mu }}}F({\tilde {s}},{\tilde {\mu }})\end{aligned}}} This updates the means of hidden variables at each interval (usually the interval between observations). == Generative (state-space) models in generalized coordinates == Usually, the generative density or model is specified in terms of a nonlinear input-state-output model with continuous nonlinear functions: s = g ( x , u ) + ω s x ˙ = f ( x , u ) + ω x {\displaystyle {\begin{aligned}s&=g(x,u)+\omega _{s}\\{\dot {x}}&=f(x,u)+\omega _{x}\end{aligned}}} The corresponding generalized model (under local linearity assumptions) obtains the from the chain rule s ~ = g ~ ( x ~ , u ~ ) + ω ~ s s = g ( x , u ) + ω s s ′ = ∂ x g ⋅ x ′ + ∂ u g ⋅ u ′ + ω s ′ s ″ = ∂ x g ⋅ x ″ + ∂ u g ⋅ u ″ + ω s ″ ⋮ x ~ ˙ = f ~ ( x ~ , u ~ ) + ω ~ x x ˙ = f ( x , u ) + ω x x ˙ ′ = ∂ x f ⋅ x ′ + ∂ u f ⋅ u ′ + ω x ′ x ˙ ″ = ∂ x f ⋅ x ″ + ∂ u f ⋅ u ″ + ω x ″ ⋮ {\displaystyle {\begin{aligned}{\tilde {s}}&={\tilde {g}}({\tilde {x}},{\tilde {u}})+{\tilde {\omega }}_{s}\\\\s&=g(x,u)+\omega _{s}\\s'&=\partial _{x}g\cdot x'+\partial _{u}g\cdot u'+\omega '_{s}\\s''&=\partial _{x}g\cdot x''+\partial _{u}g\cdot u''+\omega ''_{s}\\&\vdots \\\end{aligned}}\qquad {\begin{aligned}{\dot {\tilde {x}}}&={\tilde {f}}({\tilde {x}},{\tilde {u}})+{\tilde {\omega }}_{x}\\\\{\dot {x}}&=f(x,u)+\omega _{x}\\{\dot {x}}'&=\partial _{x}f\cdot x'+\partial _{u}f\cdot u'+\omega '_{x}\\{\dot {x}}''&=\partial _{x}f\cdot x''+\partial _{u}f\cdot u''+\omega ''_{x}\\&\vdots \end{aligned}}} Gaussian assumptions about the random fluctuations ω {\displaystyle \omega } then prescribe the likelihood and empirical priors on the motion of hidden states p ( s ~ , x ~ , u ~ | m ) = p ( s ~ | x ~ , u ~ , m ) p ( D x ~ | x , u ~ , m ) p ( x | m ) p ( u ~ | m ) p ( s ~ | x ~ , u ~ , m ) = N ( g ~ ( x ~ , u ~ ) , Σ ~ ( x ~ , u ~ ) s ) p ( D x ~ | x , u ~ , m ) = N ( f ~ ( x ~ , u ~ ) , Σ ~ ( x ~ , u ~ ) x ) {\displayst

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