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AI Content Platform — independent reviews, comparisons, pricing and step-by-step guides on Aizhi.

  • CatDV

    CatDV

    CatDV is a media asset manager program for handling multimedia production workflows developed by Square Box Systems. Quantum Corporation acquired Square Box Systems in 2020. == Versions == The full family of CatDV Products is as follows: CatDV Standalone Products CatDV Professional Edition CatDV Pegasus CatDV Networked Products CatDV Essential - entry level server product CatDV Enterprise Server - for MySQL databases and most common server platforms including Linux, Windows and Mac OS X CatDV Pegasus Server - adds features such as high performance full-text indexing, access control lists, and more CatDV Worker Node - automated workflow and transcoding engine CatDV Web Client - provides access to the CatDV database via a web browser. There is no need to install special software on the desktop, making it easy to deploy to a large number of users. CatDV Professional Edition & Pegasus Clients - designed to support the multi-user capabilities of the CatDV Enterprise and Workgroup Servers from the desktop Using plugins and scripting, which often require additional professional services support to set up, complex integrations with a wide variety of third party systems (including archive, cloud storage, and artificial intelligence) are possible. == Awards == CatDV won two awards in 2010, a blue ribbon from Creative COW Magazine and a "Best of Show Vidy Award" from Videography. In April 2012 Square Box won a Queen's Award for Enterprise for CatDV.

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  • Marti Hearst

    Marti Hearst

    Marti Alice Hearst is a professor in the School of Information at the University of California, Berkeley. She did early work in corpus-based computational linguistics, including some of the first work in automating sentiment analysis, and word sense disambiguation. She invented an algorithm that became known as "Hearst patterns" which applies lexico-syntactic patterns to recognize hyponymy (ISA) relations with high accuracy in large text collections, including an early application of it to WordNet; this algorithm is widely used in commercial text mining applications including ontology learning. Hearst also developed early work in automatic segmentation of text into topical discourse boundaries, inventing a now well-known approach called TextTiling. Hearst's research is on user interfaces for search engine technology and big data analytics. She did early work in user interfaces and information visualization for search user interfaces, inventing the TileBars query term visualization. Her Flamenco research project investigated and developed the now widely used faceted navigation approach for searching and browsing web sites and information collections. She wrote the first academic book on the topic of Search User Interfaces (Cambridge University Press, 2009). Hearst is an Edge Foundation contributing author and a member of the Usage panel of the American Heritage Dictionary of the English Language. Hearst received her B.A., M.S., and Ph.D. in computer science, all from Berkeley. In 2013 she became a fellow of the Association for Computing Machinery. She became a member of the CHI Academy in 2017, and has previously served as president of the Association for Computational Linguistics and on the advisory council of NSF's CISE Directorate. Additionally, she has been a member of the Web Board for CACM, the Usage Panel for the American Heritage Dictionary, the Edge.org panel of experts, the research staff at Xerox PARC, and the boards of ACM Transactions on the Web, Computational Linguistics, ACM Transactions on Information Systems, and IEEE Intelligent Systems. Hearst has received an NSF CAREER award, an IBM Faculty Award, and an Okawa Foundation Fellowship. Her work on user interfaces has had a profound impact on the industry, earning Hearst two Google Research Awards and four Excellence in Teaching Awards.} She has also led projects worth over $3.5M in research grants. Hearst’s publications date back to 1990, when ‘A Hybrid Approach to Restricted Text Interpretation’ was published in Stanford University’s AAAI Spring Symposium on Text Based Intelligent Systems in March of that year.

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  • AI Virtual Assistants: Free vs Paid (2026)

    AI Virtual Assistants: Free vs Paid (2026)

    Trying to pick the best AI virtual assistant? An AI virtual assistant is software that uses machine learning to help you get more done — it scales effortlessly from a single task to thousands. The best picks balance beginner-friendly simplicity with the depth power users need, and they ship updates often. Whether you are a beginner or a pro, the right AI virtual assistant slots into your workflow and pays for itself fast. Read on for hands-on impressions, pricing tiers, and the standout features that matter.

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  • Weighted automaton

    Weighted automaton

    In theoretical computer science and formal language theory, a weighted automaton or weighted finite-state machine is a generalization of a finite-state machine in which the edges have weights, for example real numbers or integers. Finite-state machines are only capable of answering decision problems; they take as input a string and produce a Boolean output, i.e. either "accept" or "reject". In contrast, weighted automata produce a quantitative output, for example a count of how many answers are possible on a given input string, or a probability of how likely the input string is according to a probability distribution. They are one of the simplest studied models of quantitative automata. The definition of a weighted automaton is generally given over an arbitrary semiring R {\displaystyle R} , an abstract set with an addition operation + {\displaystyle +} and a multiplication operation × {\displaystyle \times } . The automaton consists of a finite set of states, a finite input alphabet of characters Σ {\displaystyle \Sigma } and edges which are labeled with both a character in Σ {\displaystyle \Sigma } and a weight in R {\displaystyle R} . The weight of any path in the automaton is defined to be the product of weights along the path, and the weight of a string is the sum of the weights of all paths which are labeled with that string. The weighted automaton thus defines a function from Σ ∗ {\displaystyle \Sigma ^{}} to R {\displaystyle R} . Weighted automata generalize deterministic finite automata (DFAs) and nondeterministic finite automata (NFAs), which correspond to weighted automata over the Boolean semiring, where addition is logical disjunction and multiplication is logical conjunction. In the DFA case, there is only one accepting path for any input string, so disjunction is not applied. When the weights are real numbers and the outgoing weights for each state add to one, weighted automata can be considered a probabilistic model and are also known as probabilistic automata. These machines define a probability distribution over all strings, and are related to other probabilistic models such as Markov decision processes and Markov chains. Weighted automata have applications in natural language processing where they are used to assign weights to words and sentences, as well as in image compression. They were first introduced by Marcel-Paul Schützenberger in his 1961 paper On the definition of a family of automata. Since their introduction, many extensions have been proposed, for example nested weighted automata, cost register automata, and weighted finite-state transducers. Researchers have studied weighted automata from the perspective of learning a machine from its input-output behavior (see computational learning theory) and studying decidability questions. == Definition == A commutative semiring (or rig) is a set R equipped with two distinguished elements 0 ≠ 1 {\displaystyle 0\neq 1} and addition and multiplication operations ⊕ {\displaystyle \oplus } and ⊗ {\displaystyle \otimes } such that ⊕ {\displaystyle \oplus } is commutative and associative with identity 0 {\displaystyle 0} , ⊗ {\displaystyle \otimes } is commutative and associative with identity 1 {\displaystyle 1} , ⊗ {\displaystyle \otimes } distributes over ⊕ {\displaystyle \oplus } , and 0 is an absorbing element for ⊗ {\displaystyle \otimes } . A weighted automaton over R {\displaystyle R} is a tuple A = ( Q , Σ , Δ , I , F ) {\displaystyle {\mathcal {A}}=(Q,\Sigma ,\Delta ,I,F)} where: Q {\displaystyle Q} is a finite set of states. Σ {\displaystyle \Sigma } is a finite alphabet. Δ ⊆ Q × Σ × R × Q {\displaystyle \Delta \subseteq Q\times \Sigma \times R\times Q} is a finite set of transitions ( q , σ , w , q ′ ) {\displaystyle (q,\sigma ,w,q')} , where σ {\displaystyle \sigma } is called a character and w {\displaystyle w} is called a weight. I : Q → R {\displaystyle I:Q\to R} is an initial weight function. F : Q → R {\displaystyle F:Q\to R} is a final weight function. A path on input w ∈ Σ ∗ {\displaystyle w\in \Sigma ^{}} is a finite path in the graph, where the concatenation of the character labels equals w {\displaystyle w} . The weight of the path q 0 , q 1 , … , q n {\displaystyle q_{0},q_{1},\ldots ,q_{n}} is the product ( ⊗ {\displaystyle \otimes } ) of the weights along the path, additionally multiplied by the initial and final weights I ( q 0 ) ⊗ F ( q n ) {\displaystyle I(q_{0})\otimes F(q_{n})} . The weight of the word w {\displaystyle w} is the sum ( ⊕ {\displaystyle \oplus } ) of the weights of all paths on input w {\displaystyle w} (or 0 if there are no accepting paths). In this way the machine defines a function [ [ A ] ] : Σ ∗ → R {\displaystyle [\![{\mathcal {A}}]\!]:\Sigma ^{}\to R} . == Ambiguity and determinism == Since Δ {\displaystyle \Delta } is a set of transitions, weighted automata allow multiple transitions (or paths) on a single input string. Therefore a weighted automaton can be considered analogous to a nondeterministic finite automaton (NFA). As is the case with NFAs, restrictions of weighted automata are considered that correspond to the concepts of deterministic finite automaton and unambiguous finite automaton (deterministic weighted automata and unambiguous weighted automata, respectively). First, a preliminary definition: the underlying NFA of A {\displaystyle {\mathcal {A}}} is an NFA formed by removing all transitions with weight 0 {\displaystyle 0} and then erasing all of the weights on the transitions Δ {\displaystyle \Delta } , so that the new transition set lies in Q × Σ × Q {\displaystyle Q\times \Sigma \times Q} . The initial states and final states are the set of states q {\displaystyle q} such that I ( q ) ≠ 0 {\displaystyle I(q)\neq 0} and F ( q ) ≠ 0 {\displaystyle F(q)\neq 0} , respectively. A weighted automaton is deterministic if the underlying NFA is deterministic and unambiguous if the underlying NFA is unambiguous. Every deterministic weighted automaton is unambiguous. In both the deterministic and unambiguous cases, there is always at most one accepting path, so the ⊕ {\displaystyle \oplus } operation is never applied and can be omitted from the definition. == Variations == The requirement that there is a zero element for ⊕ {\displaystyle \oplus } is sometimes omitted; in this case the machine defines a partial function from Σ ∗ {\displaystyle \Sigma ^{}} to R {\displaystyle R} rather than a total function. It is possible to extend the definition to allow epsilon transitions ( q , ϵ , w , q ′ ) {\displaystyle (q,\epsilon ,w,q')} , where ϵ {\displaystyle \epsilon } is the empty string. In this case, one must then require that there are no cycles of epsilon transitions. This does not increase the expressiveness of weighted automata. If epsilon transitions are allowed, the initial weights and final weights can be replaced by initial and final sets of states without loss of expressiveness. Some authors omit the initial and final weight functions I {\displaystyle I} and F {\displaystyle F} . Instead, I {\displaystyle I} and F {\displaystyle F} are replaced by a set of initial and final states. If epsilon transitions are not present, this technically decreases expressiveness as it forces [ [ A ] ] ( ε ) {\displaystyle [\![{\mathcal {A}}]\!](\varepsilon )} to depend only on the number of states that are both initial and final. The transition function can be given as a matrix Δ σ ∈ R Q × Q {\displaystyle \Delta _{\sigma }\in R^{Q\times Q}} with entries in R {\displaystyle R} for each σ {\displaystyle \sigma } , rather than a set of transitions. The entry of the matrix at ( q , q ′ ) {\displaystyle (q,q')} is the sum of all transitions labeled ( q , σ , q ′ ) {\displaystyle (q,\sigma ,q')} . Some authors restrict to specific semirings, such as N {\displaystyle \mathbb {N} } or Z {\displaystyle \mathbb {Z} } , particularly when studying decidability results.

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  • List of 3D rendering software

    List of 3D rendering software

    3D rendering software products are the dedicated engines used for rendering computer-generated imagery. This is not the same as 3D modeling software, which involves the creation of 3D models, for which the software listed below can produce realistically rendered visualisations.General-purpose packages which can have their own built-in rendering capabilities are not listed here; these can be found in the list of 3D computer graphics software and list of 3D animation software. See 3D computer graphics software for more discussion about the distinctions.

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  • Stephen Muggleton

    Stephen Muggleton

    Stephen H. Muggleton (born 6 December 1959, son of Louis Muggleton) is Professor of Machine Learning and Head of the Computational Bioinformatics Laboratory at Imperial College London. == Education == Muggleton received his Bachelor of Science degree in computer science (1982) and Doctor of Philosophy in artificial intelligence (1986) supervised by Donald Michie at the University of Edinburgh. == Career == Following his PhD, Muggleton went on to work as a postdoctoral research associate at the Turing Institute in Glasgow (1987–1991) and later an EPSRC Advanced Research Fellow at Oxford University Computing Laboratory (OUCL) (1992–1997) where he founded the Machine Learning Group. In 1997 he moved to the University of York and in 2001 to Imperial College London. From 2025, Muggleton has joined Nanjing University as a full-time professor. == Research == Muggleton's research interests are primarily in Artificial intelligence. From 1997 to 2001 he held the Chair of Machine Learning at the University of York and from 2001 to 2006 the EPSRC Chair of Computational Bioinformatics at Imperial College in London. Since 2013 he holds the Syngenta/Royal Academy of Engineering Research Chair as well as the post of Director of Modelling for the Imperial College Centre for Integrated Systems Biology. He is known for founding the field of Inductive logic programming. In this field he has made contributions to theory introducing predicate invention, inverse entailment and stochastic logic programs. He has also played a role in systems development where he was instrumental in the systems Duce, Cigol, Golem, Progol and Metagol and applications – especially biological prediction tasks. He worked on a Robot Scientist together with Ross D. King that is capable of combining Inductive Logic Programming with active learning. His present work concentrates on the development of Meta-Interpretive Learning, a new form of Inductive Logic Programming which supports predicate invention and learning of recursive programs.

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  • AI Essay Writers: Free vs Paid (2026)

    AI Essay Writers: Free vs Paid (2026)

    Looking for the best AI essay writer? An AI essay writer is software that uses machine learning to help you get more done — it can save you hours every week by automating repetitive work. Most options offer a generous free tier, with paid plans unlocking higher limits, faster processing, and team features. Whether you are a beginner or a pro, the right AI essay writer slots into your workflow and pays for itself fast. Read on for hands-on impressions, pricing tiers, and the standout features that matter.

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  • Top 10 AI Voice Assistants Compared (2026)

    Top 10 AI Voice Assistants Compared (2026)

    Comparing the best AI voice assistant? An AI voice assistant is software that uses machine learning to help you get more done — it lowers the barrier so anyone can produce professional output. Privacy matters too: check whether your data trains the model and whether a no-log or enterprise tier is available. Whether you are a beginner or a pro, the right AI voice assistant slots into your workflow and pays for itself fast. Below we compare features, pricing, and real output so you can choose with confidence.

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  • ViEWER

    ViEWER

    ViEWER, the Virtual Environment Workbench for Education and Research, is a proprietary, freeware computer program for Microsoft Windows written by researchers at the University of Idaho for the study of visual perception and complex immersive three-dimensional environments. It was created using C++ and OpenGL, and has been used by Dr. Brian Dyre, Dr. Steffen Werner, Dr. Ernesto Bustamante, Dr. Ben Barton, and their undergraduate and graduate researchers in visual perception, signal detection, and child-safety experiments.

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  • Cortana (virtual assistant)

    Cortana (virtual assistant)

    Cortana is a discontinued virtual assistant developed by Microsoft that used the Bing search engine to perform tasks such as setting reminders and answering questions for users. Cortana was available in English, Portuguese, French, German, Italian, Spanish, Chinese, and Japanese language editions, depending on the software platform and region in which it was used. In 2019, Microsoft began reducing the prevalence of Cortana and converting it from an assistant into different software integrations. It was split from the Windows 10 search bar in April 2019. In January 2020, the Cortana mobile app was removed from certain markets, and on March 31, 2021, the Cortana mobile app was shut down globally. On June 2, 2023, Microsoft announced that support for the Cortana standalone app on Microsoft Windows would end in late 2023 and would be replaced by Microsoft Copilot, an AI chatbot. Support for Cortana in the Microsoft Outlook and Microsoft 365 mobile apps was discontinued in fall of 2023. == History == === Beginnings (2009–2014) === The development of Cortana started in 2009 in the Microsoft Speech products team with general manager Zig Serafin and Chief Scientist Larry Heck. Heck and Serafin established the vision, mission, and long-range plan for Microsoft's digital personal assistant and they built a team with the expertise to create the initial prototypes for Cortana. Some of the key researchers in these early efforts included Microsoft Research researchers Dilek Hakkani-Tür, Gokhan Tur, Andreas Stolcke, and Malcolm Slaney, research software developer Madhu Chinthakunta, and user experience designer Lisa Stifelman. To develop the Cortana digital assistant, the team interviewed human personal assistants. The interviews inspired a number of unique features in Cortana, including the assistant's "notebook" feature. Originally, Cortana was meant to be only a codename, but a petition on Windows Phone's UserVoice site proved to be popular and made the codename official. Cortana was demonstrated for the first time at the Microsoft Build developer conference in San Francisco in April 2014. It was launched as a key ingredient of Microsoft's planned "makeover" of future operating systems for Windows Phone and Windows. It was named after Cortana, a synthetic intelligence character in Microsoft's Halo video game franchise originating in Bungie folklore, with Jen Taylor, the character's voice actress, returning to voice the personal assistant's US-specific version. === Expansion (2015–2018) === In January 2015, Microsoft announced the availability of Cortana for Windows 10 desktops and mobile devices as part of merging Windows Phone into the operating system at large. On May 26, 2015, Microsoft announced that Cortana would also be available on other mobile platforms. An Android release was set for July 2015, but the Android APK file containing Cortana was leaked ahead of its release. It was officially released, along with an iOS version, in December 2015. During E3 2015, Microsoft announced that Cortana would come to the Xbox One as part of a universally designed Windows 10 update for the console. Microsoft integrated Cortana into numerous products such as Microsoft Edge. Microsoft's Cortana assistant was deeply integrated into the browser. Cortana was able to find opening hours when on restaurant sites, show retail coupons for websites, or show weather information in the address bar. At the Worldwide Partners Conference 2015 Microsoft demonstrated Cortana integration with products such as GigJam. Conversely, Microsoft announced in late April 2016 that it would block anything other than Bing and Edge from being used to complete Cortana searches, again raising questions of anti-competitive practices by the company. Microsoft's "Windows in the car" concept included Cortana. The concept makes it possible for drivers to make restaurant reservations and see places before they go there. At Microsoft Build 2016, Microsoft announced plans to integrate Cortana into Skype (Microsoft's video-conferencing and instant messaging service) as a bot to allow users to order food, book trips, transcribe video messages and make calendar appointments through Cortana in addition to other bots. As of 2016, Cortana was able to underline certain words and phrases in Skype conversations that relate to contacts and corporations. A writer from Engadget has criticised the Cortana integration in Skype for responding only to very specific keywords, feeling as if she was "chatting with a search engine" due to the impersonal way the bots replied to certain words such as "Hello" causing the Bing Music bot to bring up Adele's song of that name. Microsoft also announced at Microsoft Build 2016 that Cortana would be able to cloud-synchronise notifications between Windows 10 Mobile's and Windows 10's Action Center, as well as notifications from Android devices. In December 2016, Microsoft announced the preview of Calendar.help, a service that enabled people to delegate the scheduling of meetings to Cortana. Users interact with Cortana by including her in email conversations. Cortana would then check people's availability in Outlook Calendar or Google Calendar, and work with others Cc'd on the email to schedule the meeting. The service relied on automation and human-based computation. In May 2017, Microsoft announced INVOKE, a voice-activated speaker featuring Cortana, in collaboration with Harman Kardon. The premium speaker has a cylindrical design and offers 360-degree sound, the ability to make and receive calls with Skype, and all of the other features currently available with Cortana. In 2017, Microsoft partnered with Amazon to integrate Echo and Cortana with each other, allowing users of each smart assistant to summon the other via a command. This feature preview was released in August 2018. Windows 10 users were able to just say "Hey Cortana, open Alexa" and Echo users were able to say "Alexa, open Cortana" to summon the other assistant. === Decreasing focus and discontinuation (2019–2024) === In January 2019, Microsoft CEO Satya Nadella stated that he no longer saw Cortana as a direct competitor against Alexa and Siri. Shortly thereafter, Microsoft began reducing the prevalence of Cortana and converting it from an assistant into different software integrations. It was split from the Windows 10 search bar in April 2019. In January 2020, the Cortana mobile app was removed from certain markets, and then, on July 24, 2020, Cortana was removed from the Xbox dashboard as part of a redesign. On January 31, 2021, Microsoft removed the Cortana mobile application in many markets, including the UK, Australia, Germany, Mexico, China, Spain, Canada, and India. On March 31, 2021, Microsoft shut down the Cortana apps globally for iOS and Android and removed the apps entirely from their corresponding app stores. To access previously recorded content, users had to use Cortana on Windows 10 or other specialized Microsoft applications. Microsoft also reduced emphasis on Cortana in Windows with the 2021 release of Windows 11. Cortana was not used during the device setup process or pinned to the taskbar by default. On June 2, 2023, Microsoft announced the Cortana standalone app on Windows 10 and Windows 11 which would shut down later in the year. In its support article, Microsoft listed several alternatives, most of which have since been rebranded as Microsoft Copilot. They also added that the change would not impact Cortana in Office 365 and Teams environments. On August 11, 2023, Microsoft updated the Cortana standalone app in Windows, informing that it was deprecated and can no longer be used. Microsoft's support article announcing the deprecation of Cortana was updated to reflect this change. Along with the deprecation of the standalone app, it was announced that Cortana support in Teams mobile, Microsoft Teams displays, and Teams rooms would end in late 2023. The support article states that Cortana in the “Play my emails” feature of the Microsoft Outlook mobile app would continue to be available. Later in June 2024, the support article was updated, stating that Cortana in the voice search and the "Play my emails" feature is now removed from the Microsoft Outlook mobile app, officially marking the discontinuation of Cortana across all Microsoft products. On May 22, 2024, Microsoft announced the Windows 11 24H2 update, which removed Cortana, Tips, and WordPad from systems. == Functionality == Cortana was able to set reminders, recognize natural voice without the requirement for keyboard input, and answer questions using information from the Bing search engine. Searches using Windows 10 are made only with the Microsoft Bing search engine, and all links will open with Microsoft Edge, except when a screen reader such as Narrator was being used, where the links will open in Internet Explorer. Windows Phone 8.1's universal Bing SmartSearch features were incorporated into Cortana, which replaced the

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  • SNNS

    SNNS

    SNNS (Stuttgart Neural Network Simulator) is a neural network simulator originally developed at the University of Stuttgart. While it was originally built for X11 under Unix, there are Windows ports. Its successor JavaNNS never reached the same popularity. == Features == SNNS is written around a simulation kernel to which user written activation functions, learning procedures and output functions can be added. It has support for arbitrary network topologies and the standard release contains support for a number of standard neural network architectures and training algorithms. == Status == There is currently no ongoing active development of SNNS. In July 2008 the license was changed to the GNU LGPL.

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  • Is an AI Code-review Tool Worth It in 2026?

    Is an AI Code-review Tool Worth It in 2026?

    Looking for the best AI code-review tool? An AI code-review tool is software that uses machine learning to help you get more done — it can save you hours every week by automating repetitive work. Most options offer a generous free tier, with paid plans unlocking higher limits, faster processing, and team features. Whether you are a beginner or a pro, the right AI code-review tool slots into your workflow and pays for itself fast. Read on for hands-on impressions, pricing tiers, and the standout features that matter.

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  • World Database of Happiness

    World Database of Happiness

    The World Database of Happiness is a web-based archive of research findings on subjective appreciation of life, based in the Erasmus Happiness Economics Research Organization of the Erasmus University Rotterdam in The Netherlands. The database contains both an overview of scientific publications on happiness and a digest of research findings. Happiness is defined as the degree to which an individual judges the quality of his or her life as a whole favorably. Two 'components' of happiness are distinguished: hedonic level of affect (the degree to which pleasant affect dominates) and contentment (perceived realization of wants). == Aims == The World Database of Happiness is a tool to quickly acquire an overview on the ever-growing stream of research findings on happiness Medio 2023 the database covered some 16,000 scientific publications on happiness, from which were extracted 23,000 distributional findings (on how happy people are) and another 24,000 correlational findings (on factors associated with more and less happiness). The first findings date from 1915. == Technique == The World Database of Happiness is a ‘findings archive’, which consists of electronic ‘finding pages’ on which separate research results are described in a standard format and terminology. These finding pages can be selected on various characteristics, such as population studies, the measure of happiness used and observed co-variates. All finding-pages have a specific internet address to which links can be made in scientific review papers or policy recommendations. This allows a concise presentation of many findings in a table, while providing readers with access to detail. == Scientific use == The Database has been cited in 254 scientific papers, for example to access under what conditions economic growth enhances average happiness or to show that rising mean happiness at first raises happiness inequality, but further rise will diminish these differences, or that healthy eating is associated with more happiness, even after controlling for the effect on health Another finding is that relative simple happiness training techniques raise happiness by some 5% == Popular use == The World Database of Happiness is often used by popular media to make lists of the happiest countries around the globe. An example is the Happy Planet Index, which aims to chart sustainable happiness all over the world by combining data on longevity, happiness and the size of the ecological footprint of citizens. == Strengths and weaknesses == The database has a clear conceptual focus, it includes only research findings on subjective enjoyment of one's life as a whole. Thereby it evades the Babel that has haunted the study of happiness for ages. The other side of that coin is that much interesting research is left out. The findings are reported with technical details about measurement and statistical analysis. This detail is welcomed by scholars, but makes the information difficult to digest for lay-persons. Still another limitation is that the determinants of happiness appear to vary considerably across persons and situations, which make it hard to draw general conclusions about the causes of happiness. What is clear is that poor health, separation, unemployment and lack of social contact are all strongly negatively associated with happiness. Another problem for the World database of happiness is that the studies on happiness increase with such a high rate that it gets increasingly difficult to offer a complete overview of all research findings. A further concern is that the Database of Happiness is exclusively focused on hedonic happiness (feeling good) and not on mature happiness that might exist in the face of suffering

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  • Laws of Form

    Laws of Form

    Laws of Form (hereinafter LoF) is a book by G. Spencer-Brown, written by August 1967 and published in 1969. The book straddles the boundary between mathematics and philosophy. LoF describes three distinct logical systems: The primary arithmetic (described in Chapter 4 of LoF), whose models include Boolean arithmetic; The primary algebra (Chapter 6 of LoF), whose models include the two-element Boolean algebra (hereinafter abbreviated 2), Boolean logic, and the classical propositional calculus; Equations of the second degree (Chapter 11), whose interpretations include finite automata and Alonzo Church's Restricted Recursive Arithmetic (RRA). "Boundary algebra" is a Meguire (2011) term for the union of the primary algebra and the primary arithmetic. Laws of Form sometimes loosely refers to the "primary algebra" as well as to LoF. == Contents == The preface states that the work was first explored in 1959, and Spencer Brown cites Bertrand Russell as being supportive of his endeavour. He also thanks J. C. P. Miller of University College London for helping with the proofreading and offering other guidance. In 1963 Spencer Brown was invited by Harry Frost, staff lecturer in the physical sciences at the department of Extra-Mural Studies of the University of London, to deliver a course on the mathematics of logic. LoF emerged from work in electronic engineering its author did around 1960. Key ideas of the LOF were first outlined in his 1961 manuscript Design with the Nor, which remained unpublished until 2021, and further refined during subsequent lectures on mathematical logic he gave under the auspices of the University of London's extension program. LoF has appeared in several editions. The second series of editions appeared in 1972 with the "Preface to the First American Edition", which emphasised the use of self-referential paradoxes, and the most recent being a 1997 German translation. LoF has never gone out of print. LoF's mystical and declamatory prose and its love of paradox make it a challenging read for all. Spencer-Brown was influenced by Ludwig Wittgenstein and R. D. Laing. LoF also echoes a number of themes from the writings of Charles Sanders Peirce, Bertrand Russell, and Alfred North Whitehead. The work has had curious effects on some classes of its readership; for example, on obscure grounds, it has been claimed that the entire book is written in an operational way, giving instructions to the reader instead of telling them what "is", and that in accordance with G. Spencer-Brown's interest in paradoxes, the only sentence that makes a statement that something is, is the statement which says no such statements are used in this book. Furthermore, the claim asserts that except for this one sentence the book can be seen as an example of E-Prime. What prompted such a claim, is obscure, either in terms of incentive, logical merit, or as a matter of fact, because the book routinely and naturally uses the verb to be throughout, and in all its grammatical forms, as may be seen both in the original and in quotes shown below. == Reception == Ostensibly a work of formal mathematics and philosophy, LoF became something of a cult classic: it was praised by Heinz von Foerster when he reviewed it for the Whole Earth Catalog. Those who agree point to LoF as embodying an enigmatic "mathematics of consciousness", its algebraic symbolism capturing an (perhaps even "the") implicit root of cognition: the ability to "distinguish". LoF argues that primary algebra reveals striking connections among logic, Boolean algebra, and arithmetic, and the philosophy of language and mind. Stafford Beer wrote in a review for Nature in 1969, "When one thinks of all that Russell went through sixty years ago, to write the Principia, and all we his readers underwent in wrestling with those three vast volumes, it is almost sad". Banaschewski (1977) argues that the primary algebra is nothing but new notation for Boolean algebra. Indeed, the two-element Boolean algebra 2 can be seen as the intended interpretation of the primary algebra. Yet the notation of the primary algebra: Fully exploits the duality characterizing not just Boolean algebras but all lattices; Highlights how syntactically distinct statements in logic and 2 can have identical semantics; Dramatically simplifies Boolean algebra calculations, and proofs in sentential and syllogistic logic. Moreover, the syntax of the primary algebra can be extended to formal systems other than 2 and sentential logic, resulting in boundary mathematics. LoF has influenced, among others, Heinz von Foerster, Louis Kauffman, Niklas Luhmann, Humberto Maturana, Francisco Varela and William Bricken. Some of these authors have modified the primary algebra in a variety of interesting ways. LoF claimed that certain well-known mathematical conjectures of very long standing, such as the four color theorem, Fermat's Last Theorem, and the Goldbach conjecture, are provable using extensions of the primary algebra. Spencer-Brown eventually circulated a purported proof of the four color theorem, but it was met with skepticism. == The form (Chapter 1) == The symbol: Also called the "mark" or "cross", is the essential feature of the Laws of Form. In Spencer-Brown's inimitable and enigmatic fashion, the Mark symbolizes the root of cognition, i.e., the dualistic Mark indicates the capability of differentiating a "this" from "everything else but this". In LoF, a Cross denotes the drawing of a "distinction", and can be thought of as signifying the following, all at once: The act of drawing a boundary around something, thus separating it from everything else; That which becomes distinct from everything by drawing the boundary; Crossing from one side of the boundary to the other. All three ways imply an action on the part of the cognitive entity (e.g., person) making the distinction. As LoF puts it: "The first command: Draw a distinction can well be expressed in such ways as: Let there be a distinction, Find a distinction, See a distinction, Describe a distinction, Define a distinction, Or: Let a distinction be drawn". (LoF, Notes to chapter 2) The counterpoint to the Marked state is the Unmarked state, which is simply nothing, the void, or the un-expressable infinite represented by a blank space. It is simply the absence of a Cross. No distinction has been made and nothing has been crossed. The Marked state and the void are the two primitive values of the Laws of Form. The Cross can be seen as denoting the distinction between two states, one "considered as a symbol" and another not so considered. From this fact arises a curious resonance with some theories of consciousness and language. Paradoxically, the Form is at once Observer and Observed, and is also the creative act of making an observation. LoF (excluding back matter) closes with the words: ...the first distinction, the Mark and the observer are not only interchangeable, but, in the form, identical. C. S. Peirce came to a related insight in the 1890s; see § Related work. == The primary arithmetic (Chapter 4) == The syntax of the primary arithmetic goes as follows. There are just two atomic expressions: The empty Cross ; All or part of the blank page (the "void"). There are two inductive rules: A Cross may be written over any expression; Any two expressions may be concatenated. The semantics of the primary arithmetic are perhaps nothing more than the sole explicit definition in LoF: "Distinction is perfect continence". Let the "unmarked state" be a synonym for the void. Let an empty Cross denote the "marked state". To cross is to move from one value, the unmarked or marked state, to the other. We can now state the "arithmetical" axioms A1 and A2, which ground the primary arithmetic (and hence all of the Laws of Form): "A1. The law of Calling". Calling twice from a state is indistinguishable from calling once. To make a distinction twice has the same effect as making it once. For example, saying "Let there be light" and then saying "Let there be light" again, is the same as saying it once. Formally: = {\displaystyle \ =} "A2. The law of Crossing". After crossing from the unmarked to the marked state, crossing again ("recrossing") starting from the marked state returns one to the unmarked state. Hence recrossing annuls crossing. Formally: = {\displaystyle \ =} In both A1 and A2, the expression to the right of '=' has fewer symbols than the expression to the left of '='. This suggests that every primary arithmetic expression can, by repeated application of A1 and A2, be simplified to one of two states: the marked or the unmarked state. This is indeed the case, and the result is the expression's "simplification". The two fundamental metatheorems of the primary arithmetic state that: Every finite expression has a unique simplification. (T3 in LoF); Starting from an initial marked or unmarked state, "complicating" an expression by a finite number of repeated application of A1 and A2 cannot yield

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