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  • Common data model

    Common data model

    A common data model (CDM) can refer to any standardised data model which allows for data and information exchange between different applications and data sources. Common data models aim to standardise logical infrastructure so that related applications can "operate on and share the same data", and can be seen as a way to "organize data from many sources that are in different formats into a standard structure". A common data model has been described as one of the components of a "strong information system". A standardised common data model has also been described as a typical component of a well designed agile application besides a common communication protocol. Providing a single common data model within an organisation is one of the typical tasks of a data warehouse. == Examples of common data models == === Border crossings === X-trans.eu was a cross-border pilot project between the Free State of Bavaria (Germany) and Upper Austria with the aim of developing a faster procedure for the application and approval of cross-border large-capacity transports. The portal was based on a common data model that contained all the information required for approval. === Climate data === The Climate Data Store Common Data Model is a common data model set up by the Copernicus Climate Change Service for harmonising essential climate variables from different sources and data providers. === General information technology === Within service-oriented architecture, S-RAMP is a specification released by HP, IBM, Software AG, TIBCO, and Red Hat which defines a common data model for SOA repositories as well as an interaction protocol to facilitate the use of common tooling and sharing of data. Content Management Interoperability Services (CMIS) is an open standard for inter-operation of different content management systems over the internet, and provides a common data model for typed files and folders used with version control. The NetCDF software libraries for array-oriented scientific data implements a common data model called the NetCDF Java common data model, which consists of three layers built on top of each other to add successively richer semantics. === Health === Within genomic and medical data, the Observational Medical Outcomes Partnership (OMOP) research program established under the U.S. National Institutes of Health has created a common data model for claims and electronic health records which can accommodate data from different sources around the world. PCORnet, which was developed by the Patient-Centered Outcomes Research Institute, is another common data model for health data including electronic health records and patient claims. The Sentinel Common Data Model was initially started as Mini-Sentinel in 2008. It is used by the Sentinel Initiative of the USA's Food and Drug Administration. The Generalized Data Model was first published in 2019. It was designed to be a stand-alone data model as well as to allow for further transformation into other data models (e.g., OMOP, PCORNet, Sentinel). It has a hierarchical structure to flexibly capture relationships among data elements. The JANUS clinical trial data repository also provides a common data model which is based on the SDTM standard to represent clinical data submitted to regulatory agencies, such as tabulation datasets, patient profiles, listings, etc. === Logistics === SX000i is a specification developed jointly by the Aerospace and Defence Industries Association of Europe (ASD) and the American Aerospace Industries Association (AIA) to provide information, guidance and instructions to ensure compatibility and the commonality. The associated SX002D specification contains a common data model. === Microsoft Common Data Model === The Microsoft Common Data Model is a collection of many standardised extensible data schemas with entities, attributes, semantic metadata, and relationships, which represent commonly used concepts and activities in various businesses areas. It is maintained by Microsoft and its partners, and is published on GitHub. Microsoft's Common Data Model is used amongst others in Microsoft Dataverse and with various Microsoft Power Platform and Microsoft Dynamics 365 services. === Rail transport === RailTopoModel is a common data model for the railway sector. === Other === There are many more examples of various common data models for different uses published by different sources.

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  • Jaime Carbonell

    Jaime Carbonell

    Jaime Guillermo Carbonell (July 29, 1953 – February 28, 2020) was a computer scientist who made seminal contributions to the development of natural language processing tools and technologies. His research in machine translation resulted in the development of several state-of-the-art language translation and artificial intelligence systems. He earned his B.S. degrees in Physics and in Mathematics from MIT in 1975 and did his Ph.D. under Dr. Roger Schank at Yale University in 1979. He joined Carnegie Mellon University as an assistant professor of computer science in 1979 and moved to Pittsburgh. He was affiliated with the Language Technologies Institute, Computer Science Department, Machine Learning Department, and Computational Biology Department at Carnegie Mellon. His interests spanned several areas of artificial intelligence, language technologies and machine learning. In particular, his research focused on areas such as text mining (extraction, categorization, novelty detection) and in new theoretical frameworks such as a unified utility-based theory bridging information retrieval, summarization, free-text question-answering and related tasks. He also worked on machine translation, both high-accuracy knowledge-based MT and machine learning for corpus-based MT (such as generalized example-based MT). == Career == Carbonell was the Allen Newell Professor of Computer Science and head of the Language Technologies Institute at Carnegie Mellon University. He joined Carnegie Mellon in 1979, and became a key faculty member in the artificial intelligence area. He was appointed full professor in 1987, Newell Chair in 1995, and University Professor in 2012. He completed his undergraduate studies at MIT. He received dual degrees in Mathematics and Physics. He received his Ph.D. in computer science from Yale University in 1979. At the time of his appointment, Carbonell was the youngest chaired professor in the School of Computer Science at CMU. His research spanned several areas of computer science, mostly in artificial intelligence, including: machine learning, data and text mining, natural language processing, very-large-scale knowledge bases, translingual information retrieval and automated summarization. He wrote more than 300 technical papers and gave over 500 invited or refereed-paper presentations (colloquia, seminars, panels, conferences, keynotes, etc.). He died following a long illness on February 28, 2020. Mona Talat Diab became the director of CMU's Language Technologies Institute in 2023. == Research == Carbonell created MMR (maximal marginal relevance) technology for text summarization and informational novelty detection in search engines, invention of transformational analogy, a generalized method for case-based reasoning (CBR) to re-use, modify and compose past successful plans for increasingly complex problems and knowledge-based interlingual machine translation. He was instrumental in setting up the Computational Biolinguistics Program, a joint venture between Carnegie Mellon and the University of Pittsburgh, which combines Language Technologies and Machine Learning to model and predict genomic, proteomic and glycomic 3D structures. Carbonell also did work in machine learning. He organized the first four machine learning conferences, starting with CMU in 1981. The Language Technologies Institute (LTI), founded and directed by Carbonell, achieved top honors in multiple areas. These areas include machine translation, search engines (including founding of Lycos by Michael Mauldin, one of Carbonell’s PhD students), speech synthesis, and education. LTI remains the original, largest and best-known institute for language technologies, with over $12M in annual funding and 200 researchers (faculty, staff, PhD students, MS students, visiting scholars etc.). Carbonell made major technical contributions in several fields, including (1) Creation of MMR (maximal marginal relevance) technology for text summarization and informational novelty detection in search engines,(2) Proactive machine learning for multi-source cost-sensitive active learning, (3) Linked conditional random fields for predicting tertiary and quaternary protein folds, (4) Symmetric optimal phrasal alignment method for trainable example-based and statistical machine translation, (5) Series- anomaly modeling for financial fraud detection and syndromic surveillance, (6) Knowledge-based interlingual machine translation, (7) Robust case-frame parsing, (8) Seeded version-space learning and (9) Invention of transformational and derivational analogy, generalized methods for case-based reasoning (CBR) to re-use, modify and compose past successful plans for increasingly complex problems. The teams led by Carbonell achieved top honors in many areas such as first scalable high-accuracy interlingual machine translation (1991), first speech-to-speech machine translation (1992), first large-scale spider and search engine (1994), and first trainable, large-scale protein-structure topology predictor (2005). Modern machine learning, co-founded by Carbonell, Michalski and Mitchell, is a fundamental enabling technology in search engines, data mining and social networking. Starting in 1980, he co-edited the first three books on ML, launched the ML conferences and was a co-founder and editor-in-chief of ML Journal. Carbonell’s innovations have led to several successful start-ups: Carnegie Group (AI expertsystems), Lycos (web search), Wisdom (financial optimization & ML), Carnegie Speech (spoken-language tutoring), Dynamix (data mining and pattern discovery), and Meaningful Machines (context-based machine translation). Carbonell was the founding director of The Language Technology Institute, the preeminent global institution in language studies, unparalleled in size and scope and has since been adopted/imitated in Germany (DFKI), Japan (Tokyo Univ.), and the US (Johns Hopkins). == Awards and honors == Okawa Prize, 2015 Best paper award, “Translingual Search” w/Yang, International Joint Conference on AI, 1997 Allen Newell endowed chair, Carnegie Mellon University, 1995 Elected fellow of AAAI, 1991 Computer Science teaching award, Carnegie Mellon University, 1987 Sperry Fellowship for excellence in AI research, 1986 Herbert Simon teaching award, 1986 "Recognition of Service" award from the ACM for the SIGART presidency, 1983–1985 Provided congressional testimony on machine translation, 1990 == Selected works == === Books === 1983. (with Ryszard S. Michalski & Tom M. Mitchell, Eds.) Machine learning: An artificial intelligence approach. Los Altos, CA: Morgan Kaufmann. 1986. (with Ryszard S. Michalski & Tom Mitchell, Eds.) Machine learning: An artificial intelligence approach. Vol. II. Los Altos, CA: Morgan-Kaufmann. 1986. (with Ryszard S. Michalski & Tom Mitchell, Eds.) Machine Learning: A Guide to Current Research. Kluwer Academic Publishers. == Contributions == “Protein Quaternary Fold Recognition Using Conditional Graphical Models” IJCAI 2007 (w/Liu et al.) “Context-Based Machine Translation” AMTA 2006 (w/Klein et al.) “SCRFs: A New Approach for Protein Fold Recognition,’’ Journal of Computational Biology, 13,2, 2006 (w/Liu et al) “MT for Resource-Poor Languages Using Elicitation-Based Learning” Machine Translation, 2004 ‘‘Learning Approaches for Detecting and Tracking News Events,’’ IEEE Trans I.S., 14, 4, 2000 (w/Yang)

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  • Conversational AI Platforms: Free vs Paid (2026)

    Conversational AI Platforms: Free vs Paid (2026)

    Comparing the best conversational AI platform? An conversational AI platform is software that uses machine learning to help you get more done — it lowers the barrier so anyone can produce professional output. Privacy matters too: check whether your data trains the model and whether a no-log or enterprise tier is available. Whether you are a beginner or a pro, the right conversational AI platform slots into your workflow and pays for itself fast. Below we compare features, pricing, and real output so you can choose with confidence.

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  • Imitation learning

    Imitation learning

    Imitation learning is a paradigm in reinforcement learning, where an agent learns to perform a task by supervised learning from expert demonstrations . It is also called learning from demonstration and apprenticeship learning. It has been applied to underactuated robotics, self-driving cars, quadcopter navigation, helicopter aerobatics, and locomotion. == Approaches == Expert demonstrations are recordings of an expert performing the desired task, often collected as state-action pairs ( o t ∗ , a t ∗ ) {\displaystyle (o_{t}^{},a_{t}^{})} . === Behavior Cloning === Behavior Cloning (BC) is the most basic form of imitation learning. Essentially, it uses supervised learning to train a policy π θ {\displaystyle \pi _{\theta }} such that, given an observation o t {\displaystyle o_{t}} , it would output an action distribution π θ ( ⋅ | o t ) {\displaystyle \pi _{\theta }(\cdot |o_{t})} that is approximately the same as the action distribution of the experts. BC is susceptible to distribution shift. Specifically, if the trained policy differs from the expert policy, it might find itself straying from expert trajectory into observations that would have never occurred in expert trajectories. This was already noted by ALVINN, where they trained a neural network to drive a van using human demonstrations. They noticed that because a human driver never strays far from the path, the network would never be trained on what action to take if it ever finds itself straying far from the path. === DAgger === DAgger (Dataset Aggregation) improves on behavior cloning by iteratively training on a dataset of expert demonstrations. In each iteration, the algorithm first collects data by rolling out the learned policy π θ {\displaystyle \pi _{\theta }} . Then, it queries the expert for the optimal action a t ∗ {\displaystyle a_{t}^{}} on each observation o t {\displaystyle o_{t}} encountered during the rollout. Finally, it aggregates the new data into the dataset D ← D ∪ { ( o 1 , a 1 ∗ ) , ( o 2 , a 2 ∗ ) , . . . , ( o T , a T ∗ ) } {\displaystyle D\leftarrow D\cup \{(o_{1},a_{1}^{}),(o_{2},a_{2}^{}),...,(o_{T},a_{T}^{})\}} and trains a new policy on the aggregated dataset. === Decision transformer === The Decision Transformer approach models reinforcement learning as a sequence modelling problem. Similar to Behavior Cloning, it trains a sequence model, such as a Transformer, that models rollout sequences ( R 1 , o 1 , a 1 ) , ( R 2 , o 2 , a 2 ) , … , ( R t , o t , a t ) , {\displaystyle (R_{1},o_{1},a_{1}),(R_{2},o_{2},a_{2}),\dots ,(R_{t},o_{t},a_{t}),} where R t = r t + r t + 1 + ⋯ + r T {\displaystyle R_{t}=r_{t}+r_{t+1}+\dots +r_{T}} is the sum of future reward in the rollout. During training time, the sequence model is trained to predict each action a t {\displaystyle a_{t}} , given the previous rollout as context: ( R 1 , o 1 , a 1 ) , ( R 2 , o 2 , a 2 ) , … , ( R t , o t ) {\displaystyle (R_{1},o_{1},a_{1}),(R_{2},o_{2},a_{2}),\dots ,(R_{t},o_{t})} During inference time, to use the sequence model as an effective controller, it is simply given a very high reward prediction R {\displaystyle R} , and it would generalize by predicting an action that would result in the high reward. This was shown to scale predictably to a Transformer with 1 billion parameters that is superhuman on 41 Atari games. === Other approaches === See for more examples. == Related approaches == Inverse Reinforcement Learning (IRL) learns a reward function that explains the expert's behavior and then uses reinforcement learning to find a policy that maximizes this reward. Recent works have also explored multi-agent extensions of IRL in networked systems. Generative Adversarial Imitation Learning (GAIL) uses generative adversarial networks (GANs) to match the distribution of agent behavior to the distribution of expert demonstrations. It extends a previous approach using game theory.

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  • Astrostatistics

    Astrostatistics

    Astrostatistics is a discipline which spans astrophysics, statistical analysis and data mining. It is used to process the vast amount of data produced by automated scanning of the cosmos, to characterize complex datasets, and to link astronomical data to astrophysical theory. Many branches of statistics are involved in astronomical analysis including nonparametrics, multivariate regression and multivariate classification, time series analysis, and especially Bayesian inference. The field is closely related to astroinformatics.

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  • Muller automaton

    Muller automaton

    In automata theory, a Muller automaton is a type of an ω-automaton. The acceptance condition separates a Muller automaton from other ω-automata. The Muller automaton is defined using a Muller acceptance condition, i.e. the set of all states visited infinitely often must be an element of the acceptance set. Both deterministic and non-deterministic Muller automata recognize the ω-regular languages. They are named after David E. Muller, an American mathematician and computer scientist, who invented them in 1963. == Formal definition == Formally, a deterministic Muller-automaton is a tuple A = (Q,Σ,δ,q0,F) that consists of the following information: Q is a finite set. The elements of Q are called the states of A. Σ is a finite set called the alphabet of A. δ: Q × Σ → Q is a function, called the transition function of A. q0 is an element of Q, called the initial state. F is a set of sets of states. Formally, F ⊆ P(Q) where P(Q) is powerset of Q. F defines the acceptance condition. A accepts exactly those runs in which the set of infinitely often occurring states is an element of F In a non-deterministic Muller automaton, the transition function δ is replaced with a transition relation Δ that returns a set of states and the initial state q0 is replaced by a set of initial states Q0. Generally, 'Muller automaton' refers to a non-deterministic Muller automaton. For more comprehensive formalisation look at ω-automaton. == Equivalence with other ω-automata == The Muller automata are equally expressive as parity automata, Rabin automata, Streett automata, and non-deterministic Büchi automata, to mention some, and strictly more expressive than the deterministic Büchi automata. The equivalence of the above automata and non-deterministic Muller automata can be shown very easily as the accepting conditions of these automata can be emulated using the acceptance condition of Muller automata and vice versa. McNaughton's theorem demonstrates the equivalence of non-deterministic Büchi automaton and deterministic Muller automaton. Thus, deterministic and non-deterministic Muller automata are equivalent in terms of the languages they can accept. == Transformation to non-deterministic Muller automata == Following is a list of automata constructions that each transforms a type of ω-automata to a non-deterministic Muller automaton. From Büchi automata If B is the set of final states in a Büchi automaton with the set of states Q, we can construct a Muller automaton with same set of states, transition function and initial state with the Muller accepting condition as F = { X | X ∈ P(Q) ∧ X ∩ B ≠ ∅}. From Rabin automata/parity automata Similarly, the Rabin conditions ( E j , F j ) {\displaystyle (E_{j},F_{j})} can be emulated by constructing the acceptance set in the Muller automaton as all sets F ⊆ Q {\displaystyle F\subseteq Q} that satisfy F ∩ E j = ∅ {\displaystyle F\cap E_{j}=\emptyset } and F ∩ F j ≠ ∅ {\displaystyle F\cap F_{j}\neq \emptyset } , for some j. Note that this covers the case of parity automata too, as the parity acceptance condition can be expressed as a Rabin acceptance condition easily. From Streett automata The Streett conditions ( E j , F j ) {\displaystyle (E_{j},F_{j})} can be emulated by constructing the acceptance set in the Muller automaton as all sets F ⊆ Q {\displaystyle F\subseteq Q} that satisfy F ∩ F j = ∅ ⟹ F ∩ E j = ∅ {\displaystyle F\cap F_{j}=\emptyset \implies F\cap E_{j}=\emptyset } , for all j. == Transformation to deterministic Muller automata == From Büchi automaton McNaughton's theorem provides a procedure to transform any non-deterministic Büchi automaton into a deterministic Muller automaton.

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  • Powerset construction

    Powerset construction

    In the theory of computation and automata theory, the powerset construction or subset construction is a standard method for converting a nondeterministic finite automaton (NFA) into a deterministic finite automaton (DFA) that recognizes the same formal language. It is important in theory because it establishes that NFAs, despite their additional flexibility, are unable to recognize any language that cannot be recognized by some DFA. It is also important in practice for converting easier-to-construct NFAs into more efficiently executable DFAs. However, if the NFA has n states, the resulting DFA may have up to 2n states, an exponentially larger number, which sometimes makes the construction impractical for large NFAs. The construction, sometimes called the Rabin–Scott powerset construction (or subset construction) to distinguish it from similar constructions for other types of automata, was first published by Michael O. Rabin and Dana Scott in 1959. == Intuition == To simulate the operation of a DFA on a given input string, one needs to keep track of a single state at any time: the state that the automaton will reach after seeing a prefix of the input. In contrast, to simulate an NFA, one needs to keep track of a set of states: all of the states that the automaton could reach after seeing the same prefix of the input, according to the nondeterministic choices made by the automaton. If, after a certain prefix of the input, a set S of states can be reached, then after the next input symbol x the set of reachable states is a deterministic function of S and x. Therefore, the sets of reachable NFA states play the same role in the NFA simulation as single DFA states play in the DFA simulation, and in fact the sets of NFA states appearing in this simulation may be re-interpreted as being states of a DFA. == Construction == The powerset construction applies most directly to an NFA that does not allow state transformations without consuming input symbols (aka: "ε-moves"). Such an automaton may be defined as a 5-tuple (Q, Σ, T, q0, F), in which Q is the set of states, Σ is the set of input symbols, T is the transition function (mapping a state and an input symbol to a set of states), q0 is the initial state, and F is the set of accepting states. The corresponding DFA has states corresponding to subsets of Q. The initial state of the DFA is {q0}, the (one-element) set of initial states. The transition function of the DFA maps a state S (representing a subset of Q) and an input symbol x to the set T(S,x) = ∪{T(q,x) | q ∈ S}, the set of all states that can be reached by an x-transition from a state in S. A state S of the DFA is an accepting state if and only if at least one member of S is an accepting state of the NFA. In the simplest version of the powerset construction, the set of all states of the DFA is the powerset of Q, the set of all possible subsets of Q. However, many states of the resulting DFA may be useless as they may be unreachable from the initial state. An alternative version of the construction creates only the states that are actually reachable. === NFA with ε-moves === For an NFA with ε-moves (also called an ε-NFA), the construction must be modified to deal with these by computing the ε-closure of states: the set of all states reachable from some given state using only ε-moves. Van Noord recognizes three possible ways of incorporating this closure computation in the powerset construction: Compute the ε-closure of the entire automaton as a preprocessing step, producing an equivalent NFA without ε-moves, then apply the regular powerset construction. This version, also discussed by Hopcroft and Ullman, is straightforward to implement, but impractical for automata with large numbers of ε-moves, as commonly arise in natural language processing application. During the powerset computation, compute the ε-closure { q ′ | q → ε ∗ q ′ } {\displaystyle \{q'~|~q\to _{\varepsilon }^{}q'\}} of each state q that is considered by the algorithm (and cache the result). During the powerset computation, compute the ε-closure { q ′ | ∃ q ∈ Q ′ , q → ε ∗ q ′ } {\displaystyle \{q'~|~\exists q\in Q',q\to _{\varepsilon }^{}q'\}} of each subset of states Q' that is considered by the algorithm, and add its elements to Q'. === Multiple initial states === If NFAs are defined to allow for multiple initial states, the initial state of the corresponding DFA is the set of all initial states of the NFA, or (if the NFA also has ε-moves) the set of all states reachable from initial states by ε-moves. == Example == The NFA below has four states; state 1 is initial, and states 3 and 4 are accepting. Its alphabet consists of the two symbols 0 and 1, and it has ε-moves. The initial state of the DFA constructed from this NFA is the set of all NFA states that are reachable from state 1 by ε-moves; that is, it is the set {1,2,3}. A transition from {1,2,3} by input symbol 0 must follow either the arrow from state 1 to state 2, or the arrow from state 3 to state 4. Additionally, neither state 2 nor state 4 have outgoing ε-moves. Therefore, T({1,2,3},0) = {2,4}, and by the same reasoning the full DFA constructed from the NFA is as shown below. As can be seen in this example, there are five states reachable from the start state of the DFA; the remaining 11 sets in the powerset of the set of NFA states are not reachable. == Complexity == Because the DFA states consist of sets of NFA states, an n-state NFA may be converted to a DFA with at most 2n states. For every n, there exist n-state NFAs such that every subset of states is reachable from the initial subset, so that the converted DFA has exactly 2n states, giving Θ(2n) worst-case time complexity. A simple example requiring nearly this many states is the language of strings over the alphabet {0,1} in which there are at least n characters, the nth from last of which is 1. It can be represented by an (n + 1)-state NFA, but it requires 2n DFA states, one for each n-character suffix of the input; cf. picture for n=4. == Applications == Brzozowski's algorithm for DFA minimization uses the powerset construction, twice. It converts the input DFA into an NFA for the reverse language, by reversing all its arrows and exchanging the roles of initial and accepting states, converts the NFA back into a DFA using the powerset construction, and then repeats its process. Its worst-case complexity is exponential, unlike some other known DFA minimization algorithms, but in many examples it performs more quickly than its worst-case complexity would suggest. Safra's construction, which converts a non-deterministic Büchi automaton with n states into a deterministic Muller automaton or into a deterministic Rabin automaton with 2O(n log n) states, uses the powerset construction as part of its machinery.

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  • Jun'ichi Tsujii

    Jun'ichi Tsujii

    Jun'ichi Tsujii (辻井 潤一, Tsujii Jun'ichi; born 7 February 1949) is a Japanese computer scientist specializing in natural language processing and text mining, particularly in the field of biology and bioinformatics. == Education == Tsujii received his Bachelor of Engineering, Master of Engineering and PhD degrees in electrical engineering from Kyoto University in 1971, 1973, and 1978 respectively. He was Assistant Professor and Associate Professor at Kyoto University, before accepting a position as Professor of Computational Linguistics at the University of Manchester Institute of Science and Technology (UMIST) in 1988. He was President of the Association for Computational Linguistics (ACL) in 2006, and has been a permanent member of the International Committee on Computational Linguistics (ICCL) since 1992, and the chair of the committee since 2014. == Research == Since May 2015, Tsujii has been the director of the Artificial Intelligence Research Center at the National Institute of Advanced Industrial Science and Technology, Japan. Tsujii was previously a Principal Researcher at Microsoft Research Asia (MSRA). Before joining MSRA, he was a professor at the University of Tokyo, where he belonged to both the School of Inter-faculty Initiative on Informatics and the Graduate School of Information Science and Technology. Tsujii is also a Visiting Professor and Scientific Advisor at the National Centre for Text Mining (NaCTeM) at the University of Manchester in the United Kingdom. == Awards == On 14 May 2010, Tsujii was awarded the Medals of Honor with Purple Ribbon, one of Japan's highest awards, presented to influential contributors in the fields of art, academics or sports. In September 2014, Tsujii was awarded the FUNAI Achievement Award at the Forum on Information Technology (FIT), which took place at the University of Tsukuba. The award is presented to distinguished individuals engaged in research or related business activities in the field of Information Technology who have produced excellent achievements in the field, are still active in leading positions and have strong impact on young students and researchers. In December 2014, Tsujii was named as an ACL Fellow, in recognition of his significant contributions to MT, parsing by unification-based grammar and text mining for biology. In March 2016, Tsujii was awarded Okawa Prize for his contribution to the field of Natural Language Processing, Machine Translation and Text Mining, together with Professor Jaime Carbonnel of CMU. In August 2021, Tsujii received ACL Lifetime Achievement Award, which is considered the most prestigious award in the field of Computational Linguistics and Natural Language Processing. In May 2022, Tsujii received the Order of the Sacred Treasure, Gold Rays and Neck Ribbon, from the Japanese government. In October 2024, Tsujii was designated a Person of Cultural Merit. == Selected publications == Oiwa, Hidekazu; Tsujii, Jun'ichi (2014). Common Space Embedding of Primal-Dual Relation Semantic Spaces. COLING 2014. Dublin. pp. 1579–1590. Taura, K.; Matsuzaki, T.; Miwa, M.; Kamoshida, Y.; Yokoyama, D.; Dun, N.; Shibata, T.; Jun, C. S.; Tsujii, J. (2013). "Design and implementation of GXP make – A workflow system based on make". Future Generation Computer Systems. 29 (2): 662–672. doi:10.1016/j.future.2011.05.026. S2CID 31627886. Sun, X.; Zhang, Y.; Matsuzaki, T.; Tsuruoka, Y.; Tsujii, J. (2013). "Probabilistic Chinese word segmentation with non-local information and stochastic training". Information Processing & Management. 49 (3): 626–636. doi:10.1016/j.ipm.2012.12.003. Mu, T.; Goulermas, J. Y.; Tsujii, J.; Ananiadou, S. (2012). "Proximity-Based Frameworks for Generating Embeddings from Multi-Output Data". IEEE Transactions on Pattern Analysis and Machine Intelligence. 34 (11): 2216–2232. Bibcode:2012ITPAM..34.2216M. doi:10.1109/TPAMI.2012.20. PMID 23289130. S2CID 711467. Miwa, M.; Sætre, R.; Kim, J. D.; Tsujii, J. (2010). "Event Extraction with Complex Event Classification Using Rich Features". Journal of Bioinformatics and Computational Biology. 08 (1): 131–146. doi:10.1142/S0219720010004586. PMID 20183879. Kim, J. D.; Ohta, T.; Tsujii, J. (2008). "Corpus annotation for mining biomedical events from literature". BMC Bioinformatics. 9 10. doi:10.1186/1471-2105-9-10. PMC 2267702. PMID 18182099. Miyao, Y.; Tsujii, J. (2008). "Feature Forest Models for Probabilistic HPSG Parsing". Computational Linguistics. 34: 35–80. doi:10.1162/coli.2008.34.1.35. S2CID 885002. Sagae, Kenji; Tsujii, Jun'ichi (2007). Dependency Parsing and Domain Adaptation with LR Models and Parser Ensembles. EMNLP-CoNLL. pp. 1044–1050. Ananiadou, S; Pyysalo, S; Tsujii, J; Kell, D. B. (2010). "Event extraction for systems biology by text mining the literature". Trends in Biotechnology. 28 (7): 381–90. doi:10.1016/j.tibtech.2010.04.005. PMID 20570001. Tsuruoka, Y.; Tateishi, Y.; Kim, J. D.; Ohta, T.; McNaught, J.; Ananiadou, S.; Tsujii, J. (2005). "Developing a Robust Part-of-Speech Tagger for Biomedical Text". Advances in Informatics. Lecture Notes in Computer Science. Vol. 3746. p. 382. doi:10.1007/11573036_36. ISBN 978-3-540-29673-7. S2CID 206592413. Tsuruoka, Y.; Tsujii, J. (2005). Bidirectional inference with the easiest-first strategy for tagging sequence data. Proceedings of the conference on Human Language Technology and Empirical Methods in Natural Language Processing - HLT '05. pp. 467–474. doi:10.3115/1220575.1220634. Tsujii, J.; Ananiadou, S. (2005). "Thesaurus or Logical Ontology, Which One Do We Need for Text Mining?". Language Resources and Evaluation. 39: 77–90. doi:10.1007/s10579-005-2697-0. S2CID 3204827. Kazama, J. I.; Tsujii, J. I. (2005). "Maximum Entropy Models with Inequality Constraints: A Case Study on Text Categorization". Machine Learning. 60 (1–3): 159–194. doi:10.1007/s10994-005-0911-3. hdl:10119/3305. Matsuzaki, T.; Miyao, Y.; Tsujii, J. I. (2005). Probabilistic CFG with latent annotations. 43rd Annual Meeting on Association for Computational Linguistics - ACL '05. p. 75. doi:10.3115/1219840.1219850. Kim, J. -D.; Ohta, T.; Tateisi, Y.; Tsujii, J. (2003). "GENIA corpus--a semantically annotated corpus for bio-textmining". Bioinformatics. 19: i180–i182. doi:10.1093/bioinformatics/btg1023. PMID 12855455. Hirschman, L.; Park, J. C.; Tsujii, J.; Wong, L.; Wu, C. H. (2002). "Accomplishments and challenges in literature data mining for biology". Bioinformatics. 18 (12): 1553–1561. doi:10.1093/bioinformatics/18.12.1553. PMID 12490438. Torisawa, K.; Tsujii, J. I. (1996). Computing phrasal-signs in HPSG prior to parsing. 16th conference on Computational linguistics -. Vol. 2. p. 949. doi:10.3115/993268.993332.

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  • Hierarchical RBF

    Hierarchical RBF

    In computer graphics, hierarchical RBF is an interpolation method based on radial basis functions (RBFs). Hierarchical RBF interpolation has applications in treatment of results from a 3D scanner, terrain reconstruction, and the construction of shape models in 3D computer graphics (such as the Stanford bunny, a popular 3D model). This problem is informally named as "large scattered data point set interpolation." == Method == The steps of the interpolation method (in three dimensions) are as follows: Let the scattered points be presented as set P = { c i = ( x i , y i , z i ) | i = 1 N ⊂ R 3 } {\displaystyle \mathbf {P} =\{\mathbf {c} _{i}=(\mathbf {x} _{i},\mathbf {y} _{i},\mathbf {z} _{i})\vert _{i=1}^{N}\subset \mathbb {R} ^{3}\}} Let there exist a set of values of some function in scattered points H = { h i | i = 1 N ⊂ R } {\displaystyle \mathbf {H} =\{\mathbf {h} _{i}\vert _{i=1}^{N}\subset \mathbb {R} \}} Find a function f ( x ) {\displaystyle \mathbf {f} (\mathbf {x} )} that will meet the condition f ( x ) = 1 {\displaystyle \mathbf {f} (\mathbf {x} )=1} for points lying on the shape and f ( x ) ≠ 1 {\displaystyle \mathbf {f} (\mathbf {x} )\neq 1} for points not lying on the shape As J. C. Carr et al. showed, this function takes the form f ( x ) = ∑ i = 1 N λ i φ ( x , c i ) {\displaystyle \mathbf {f} (\mathbf {x} )=\sum _{i=1}^{N}\lambda _{i}\varphi (\mathbf {x} ,\mathbf {c} _{i})} where φ {\displaystyle \varphi } is a radial basis function and λ {\displaystyle \lambda } are the coefficients that are the solution of the following linear system of equations: [ φ ( c 1 , c 1 ) φ ( c 1 , c 2 ) . . . φ ( c 1 , c N ) φ ( c 2 , c 1 ) φ ( c 2 , c 2 ) . . . φ ( c 2 , c N ) . . . . . . . . . . . . φ ( c N , c 1 ) φ ( c N , c 2 ) . . . φ ( c N , c N ) ] ∗ [ λ 1 λ 2 . . . λ N ] = [ h 1 h 2 . . . h N ] {\displaystyle {\begin{bmatrix}\varphi (c_{1},c_{1})&\varphi (c_{1},c_{2})&...&\varphi (c_{1},c_{N})\\\varphi (c_{2},c_{1})&\varphi (c_{2},c_{2})&...&\varphi (c_{2},c_{N})\\...&...&...&...\\\varphi (c_{N},c_{1})&\varphi (c_{N},c_{2})&...&\varphi (c_{N},c_{N})\end{bmatrix}}{\begin{bmatrix}\lambda _{1}\\\lambda _{2}\\...\\\lambda _{N}\end{bmatrix}}={\begin{bmatrix}h_{1}\\h_{2}\\...\\h_{N}\end{bmatrix}}} For determination of surface, it is necessary to estimate the value of function f ( x ) {\displaystyle \mathbf {f} (\mathbf {x} )} in specific points x. A lack of such method is a considerable complication on the order of O ( n 2 ) {\displaystyle \mathbf {O} (\mathbf {n} ^{2})} to calculate RBF, solve system, and determine surface. == Other methods == Reduce interpolation centers ( O ( n 2 ) {\displaystyle \mathbf {O} (\mathbf {n} ^{2})} to calculate RBF and solve system, O ( m n ) {\displaystyle \mathbf {O} (\mathbf {m} \mathbf {n} )} to determine surface) Compactly support RBF ( O ( n log ⁡ n ) {\displaystyle \mathbf {O} (\mathbf {n} \log {\mathbf {n} })} to calculate RBF, O ( n 1.2..1.5 ) {\displaystyle \mathbf {O} (\mathbf {n} ^{1.2..1.5})} to solve system, O ( m log ⁡ n ) {\displaystyle \mathbf {O} (\mathbf {m} \log {\mathbf {n} })} to determine surface) FMM ( O ( n 2 ) {\displaystyle \mathbf {O} (\mathbf {n} ^{2})} to calculate RBF, O ( n log ⁡ n ) {\displaystyle \mathbf {O} (\mathbf {n} \log {\mathbf {n} })} to solve system, O ( m + n log ⁡ n ) {\displaystyle \mathbf {O} (\mathbf {m} +\mathbf {n} \log {\mathbf {n} })} to determine surface) == Hierarchical algorithm == A hierarchical algorithm allows for an acceleration of calculations due to decomposition of intricate problems on the great number of simple (see picture). In this case, hierarchical division of space contains points on elementary parts, and the system of small dimension solves for each. The calculation of surface in this case is taken to the hierarchical (on the basis of tree-structure) calculation of interpolant. A method for a 2D case is offered by Pouderoux J. et al. For a 3D case, a method is used in the tasks of 3D graphics by W. Qiang et al. and modified by Babkov V.

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  • Machine-readable medium and data

    Machine-readable medium and data

    In communications and computing, a machine-readable medium (or computer-readable medium) is a medium capable of storing data in a format easily readable by a digital computer or a sensor. It contrasts with human-readable medium and data. The result is called machine-readable data or computer-readable data, and the data itself can be described as having machine-readability. == Data == Machine-readable data must be structured data. Attempts to create machine-readable data occurred as early as the 1960s. At the same time that seminal developments in machine-reading and natural-language processing were releasing (like Weizenbaum's ELIZA), people were anticipating the success of machine-readable functionality and attempting to create machine-readable documents. One such example was musicologist Nancy B. Reich's creation of a machine-readable catalog of composer William Jay Sydeman's works in 1966. In the United States, the OPEN Government Data Act of 14 January 2019 defines machine-readable data as "data in a format that can be easily processed by a computer without human intervention while ensuring no semantic meaning is lost." The law directs U.S. federal agencies to publish public data in such a manner, ensuring that "any public data asset of the agency is machine-readable". Machine-readable data may be classified into two groups: human-readable data that is marked up so that it can also be read by machines (e.g. microformats, RDFa, HTML), and data file formats intended principally for processing by machines (CSV, RDF, XML, JSON). These formats are only machine readable if the data contained within them is formally structured; exporting a CSV file from a badly structured spreadsheet does not meet the definition. Machine readable is not synonymous with digitally accessible. A digitally accessible document may be online, making it easier for humans to access via computers, but its content is much harder to extract, transform, and process via computer programming logic if it is not machine-readable. Extensible Markup Language (XML) is designed to be both human- and machine-readable, and Extensible Stylesheet Language Transformations (XSLT) is used to improve the presentation of the data for human readability. For example, XSLT can be used to automatically render XML in Portable Document Format (PDF). Machine-readable data can be automatically transformed for human-readability but, generally speaking, the reverse is not true. For purposes of implementation of the Government Performance and Results Act (GPRA) Modernization Act, the Office of Management and Budget (OMB) defines "machine readable format" as follows: "Format in a standard computer language (not English text) that can be read automatically by a web browser or computer system. (e.g.; xml). Traditional word processing documents and portable document format (PDF) files are easily read by humans but typically are difficult for machines to interpret. Other formats such as extensible markup language (XML), (JSON), or spreadsheets with header columns that can be exported as comma separated values (CSV) are machine readable formats. As HTML is a structural markup language, discreetly labeling parts of the document, computers are able to gather document components to assemble tables of contents, outlines, literature search bibliographies, etc. It is possible to make traditional word processing documents and other formats machine readable but the documents must include enhanced structural elements." == Media == Examples of machine-readable media include magnetic media such as magnetic disks, cards, tapes, and drums, punched cards and paper tapes, optical discs, barcodes and magnetic ink characters. Common machine-readable technologies include magnetic recording, processing waveforms, and barcodes. Optical character recognition (OCR) can be used to enable machines to read information available to humans. Any information retrievable by any form of energy can be machine-readable. Examples include: Acoustics Chemical Photochemical Electrical Semiconductor used in volatile RAM microchips Floating-gate transistor used in non-volatile memory cards Radio transmission Magnetic storage Mechanical Tins And Swins Punched card Paper tape Music roll Music box cylinder or disk Grooves (See also: Audio Data) Phonograph cylinder Gramophone record DictaBelt (groove on plastic belt) Capacitance Electronic Disc Optics Optical storage Thermodynamic == Applications == === Documents === === Catalogs === === Dictionaries === === Passports ===

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  • Is an AI Coding Assistant Worth It in 2026?

    Is an AI Coding Assistant Worth It in 2026?

    Curious about the best AI coding assistant? An AI coding assistant is software that uses machine learning to help you get more done — it combines speed, accuracy, and an interface that just works. Hands-on testing shows real-world results vary, so a short free trial is the smartest way to decide. Whether you are a beginner or a pro, the right AI coding assistant slots into your workflow and pays for itself fast. This guide breaks down the top picks, their pros and cons, and who each one is best for.

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  • AI Pair Programmers: Free vs Paid (2026)

    AI Pair Programmers: Free vs Paid (2026)

    Trying to pick the best AI pair programmer? An AI pair programmer is software that uses machine learning to help you get more done — it scales effortlessly from a single task to thousands. The best picks balance beginner-friendly simplicity with the depth power users need, and they ship updates often. Whether you are a beginner or a pro, the right AI pair programmer slots into your workflow and pays for itself fast. This guide breaks down the top picks, their pros and cons, and who each one is best for.

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  • Neurorobotics

    Neurorobotics

    Neurorobotics is the combined study of neuroscience, robotics, and artificial intelligence. It is the science and technology of embodied autonomous neural systems. Neural systems include brain-inspired algorithms (e.g. connectionist networks), computational models of biological neural networks (e.g. artificial spiking neural networks, large-scale simulations of neural microcircuits) and actual biological systems (e.g. in vivo and in vitro neural nets). Such neural systems can be embodied in machines with mechanic or any other forms of physical actuation. This includes robots, prosthetic or wearable systems but also, at smaller scale, micro-machines and, at the larger scales, furniture and infrastructures. Neurorobotics is that branch of neuroscience with robotics, which deals with the study and application of science and technology of embodied autonomous neural systems like brain-inspired algorithms. It is based on the idea that the brain is embodied and the body is embedded in the environment. Therefore, most neurorobots are required to function in the real world, as opposed to a simulated environment. Beyond brain-inspired algorithms for robots neurorobotics may also involve the design of brain-controlled robot systems. == Major classes of models == Neurorobots can be divided into various major classes based on the robot's purpose. Each class is designed to implement a specific mechanism of interest for study. Common types of neurorobots are those used to study motor control, memory, action selection, and perception. === Locomotion and motor control === Neurorobots are often used to study motor feedback and control systems, and have proved their merit in developing controllers for robots. Locomotion is modeled by a number of neurologically inspired theories on the action of motor systems. Locomotion control has been mimicked using models or central pattern generators, clumps of neurons capable of driving repetitive behavior, to make four-legged walking robots. Other groups have expanded the idea of combining rudimentary control systems into a hierarchical set of simple autonomous systems. These systems can formulate complex movements from a combination of these rudimentary subsets. This theory of motor action is based on the organization of cortical columns, which progressively integrate from simple sensory input into a complex afferent signals, or from complex motor programs to simple controls for each muscle fiber in efferent signals, forming a similar hierarchical structure. Another method for motor control uses learned error correction and predictive controls to form a sort of simulated muscle memory. In this model, awkward, random, and error-prone movements are corrected for using error feedback to produce smooth and accurate movements over time. The controller learns to create the correct control signal by predicting the error. Using these ideas, robots have been designed which can learn to produce adaptive arm movements or to avoid obstacles in a course. === Learning and memory systems === Robots designed to test theories of animal memory systems. Many studies examine the memory system of rats, particularly the rat hippocampus, dealing with place cells, which fire for a specific location that has been learned. Systems modeled after the rat hippocampus are generally able to learn mental maps of the environment, including recognizing landmarks and associating behaviors with them, allowing them to predict the upcoming obstacles and landmarks. Another study has produced a robot based on the proposed learning paradigm of barn owls for orientation and localization based on primarily auditory, but also visual stimuli. The hypothesized method involves synaptic plasticity and neuromodulation, a mostly chemical effect in which reward neurotransmitters such as dopamine or serotonin affect the firing sensitivity of a neuron to be sharper. The robot used in the study adequately matched the behavior of barn owls. Furthermore, the close interaction between motor output and auditory feedback proved to be vital in the learning process, supporting active sensing theories that are involved in many of the learning models. Neurorobots in these studies are presented with simple mazes or patterns to learn. Some of the problems presented to the neurorobot include recognition of symbols, colors, or other patterns and execute simple actions based on the pattern. In the case of the barn owl simulation, the robot had to determine its location and direction to navigate in its environment. === Action selection and value systems === Action selection studies deal with negative or positive weighting to an action and its outcome. Neurorobots can and have been used to study simple ethical interactions, such as the classical thought experiment where there are more people than a life raft can hold, and someone must leave the boat to save the rest. However, more neurorobots used in the study of action selection contend with much simpler persuasions such as self-preservation or perpetuation of the population of robots in the study. These neurorobots are modeled after the neuromodulation of synapses to encourage circuits with positive results. In biological systems, neurotransmitters such as dopamine or acetylcholine positively reinforce neural signals that are beneficial. One study of such interaction involved the robot Darwin VII, which used visual, auditory, and a simulated taste input to "eat" conductive metal blocks. The arbitrarily chosen good blocks had a striped pattern on them while the bad blocks had a circular shape on them. The taste sense was simulated by conductivity of the blocks. The robot had positive and negative feedbacks to the taste based on its level of conductivity. The researchers observed the robot to see how it learned its action selection behaviors based on the inputs it had. Other studies have used herds of small robots which feed on batteries strewn about the room, and communicate its findings to other robots. === Sensory perception === Neurorobots have also been used to study sensory perception, particularly vision. These are primarily systems that result from embedding neural models of sensory pathways in automatas. This approach gives exposure to the sensory signals that occur during behavior and also enables a more realistic assessment of the degree of robustness of the neural model. It is well known that changes in the sensory signals produced by motor activity provide useful perceptual cues that are used extensively by organisms. For example, researchers have used the depth information that emerges during replication of human head and eye movements to establish robust representations of the visual scene. == Biological robots == Biological robots are not officially neurorobots in that they are not neurologically inspired AI systems, but actual neuron tissue wired to a robot. This employs the use of cultured neural networks to study brain development or neural interactions. These typically consist of a neural culture raised on a multielectrode array (MEA), which is capable of both recording the neural activity and stimulating the tissue. In some cases, the MEA is connected to a computer which presents a simulated environment to the brain tissue and translates brain activity into actions in the simulation, as well as providing sensory feedback The ability to record neural activity gives researchers a window into a brain, which they can use to learn about a number of the same issues neurorobots are used for. An area of concern with the biological robots is ethics. Many questions are raised about how to treat such experiments. The central question concerns consciousness and whether or not the rat brain experiences it. There are many theories about how to define consciousness. == Implications for neuroscience == Neuroscientists benefit from neurorobotics because it provides a blank slate to test various possible methods of brain function in a controlled and testable environment. While robots are more simplified versions of the systems they emulate, they are more specific, allowing more direct testing of the issue at hand. They also have the benefit of being accessible at all times, while it is more difficult to monitor large portions of a brain while the human or animal is active, especially individual neurons. The development of neuroscience has produced neural treatments. These include pharmaceuticals and neural rehabilitation. Progress is dependent on an intricate understanding of the brain and how exactly it functions. It is difficult to study the brain, especially in humans, due to the danger associated with cranial surgeries. Neurorobots can improved the range of tests and experiments that can be performed in the study of neural processes.

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  • Janyce Wiebe

    Janyce Wiebe

    Janyce Marbury Wiebe (1959–2018) was an American computer science specializing in natural language processing and known for her work on subjectivity, sentiment analysis, opinion mining, discourse processing, and word-sense disambiguation. == Early life and education == Wiebe was born in 1959, in Albany, New York. She majored in English at the Binghamton University, graduating in 1981, and completed a Ph.D. in computer science in 1990, at the University at Buffalo. Her dissertation, Recognizing Subjective Sentences: A Computational Investigation of Narrative Text, was supervised by philosopher William J. Rapaport. == Career == After postdoctoral research at the University of Toronto, she became an assistant professor at New Mexico State University in 1992. In 2000, she moved to the University of Pittsburgh, where she became a professor of computer science and director of the Intelligent Systems Program. == Recognition == Wiebe was named a Fellow of the Association for Computational Linguistics in 2015. == Death == She died of leukemia on December 10, 2018.

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  • Karl Steinbuch

    Karl Steinbuch

    Karl W. Steinbuch (June 15, 1917 in Stuttgart-Bad Cannstatt – June 4, 2005 in Ettlingen) was a German computer scientist, cyberneticist, and electrical engineer. He was an early and influential researcher in German computer science, and was the developer of the Lernmatrix, an early implementation of artificial neural networks. From the late 1960s onwards the focus of his activity shifted from scientific research to right-wing political activism supporting the Neue Rechte. == Biography == Steinbuch joined the National Socialist German Students' League (NSDStB) and the Nazi Party. Steinbuch studied at the University of Stuttgart and in 1944 he received his PhD in physics. In 1948 he joined Standard Elektrik Lorenz (SEL, part of the ITT group) in Stuttgart, as a computer design engineer and later as a director of research and development, where he filed more than 70 patents. Steinbuch completed the first European fully transistorized computer, the ER 56 marketed by SEL. In 1958 he became professor and director of the Institute of Technology for information processing (ITIV) of the University of Karlsruhe, where he retired in 1980. In 1967 he began publishing books, in which he tried to influence German education policy. Together with books from colleagues like Jean Ziegler from Switzerland, Eric J. Hobsbawm from the UK, and John Naisbitt his books predicted what he regarded as the coming education disaster of the emerging civic lobby society. In 1957, together with Helmut Gröttrup, Steinbuch coined the term Informatik, the German word for computer science, which gave informatics, and the term kybernetische Anthropologie. == Awards and recognition == Wilhelm-Boelsche award - medal in Gold German non-fiction book award Gold medal award of the XXI. International Congresses on Aerospace Medicine Konrad Adenauer award of science Jakob Fugger award medal Medal of merit of the state of Baden-Wuerttemberg member, German Academy of Sciences Leopoldina member, International Academy of Science, Munich. grants from a state government grants program, named "Karl-Steinbuch-Stipendium" Steinbuch Centre for Computing at the Karlsruhe Institute of Technology named after him == Books == Steinbuch wrote several books and articles, including: 1957 Informatik: Automatische Informationsverarbeitung ("Informatics: automatic information processing"). 1963 Learning matrices and their applications (together with U. A. W. Piske) 1965 A critical comparison of two kinds of adaptive classification networks (together with Bernard Widrow) 1966 (1969): Die informierte Gesellschaft. Geschichte und Zukunft der Nachrichtentechnik (The informed society. History and Future of telecommunications) 1989: Die desinformierte Gesellschaft (The disinformed society) 1968: Falsch programmiert. Über das Versagen unserer Gesellschaft in der Gegenwart und vor der Zukunft und was eigentlich geschehen müßte. (as a bestseller listet in: Der Spiegel) (Programmed falsely. About our society's failure in the present and with respect to the future and what should be done.) 1969: Programm 2000. (as a bestseller listet in: Der Spiegel) 1971: Automat und Mensch. Auf dem Weg zu einer kybernetischen Anthropologie (Machine and Man. On the way to a cybernetic anthropology; 4th revised edition) 1971: Mensch Technik Zukunft. Probleme von Morgen (German non-fiction book award) (Man Technology Future. Problems of Tomorrow) 1973: Kurskorrektur (Correcting the Course) 1978: Maßlos informiert. Die Enteignung des Denkens (Excessively informed. The Deprivation of Thinking) 1984: Unsere manipulierte Demokratie. Müssen wir mit der linken Lüge leben? (Our Thought-controlled Democracy. Do we have to live with the leftist lie?)

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